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Founder Rummycat[D4RK] Rummycat
VS BR 106

KDR: 1.64

Score: 21.6m

Last Seen: Aug 16th, 2017 3:06 AM
- OFFLINE - 3287.9 hour(s)

Battle Rank 103 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 104): 88%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5 Pulsar LSW VX6-7 SVA-88 Equinox VE2 MKV Suppressed Flare VE6 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $668,034 MLG Score: 534
Fun Score: N/A
Cheeseburgers Flipped: 410TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.067%18.614%4673099219,1471.8722-0.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.575%0.781B++-0.318C0.21C++HEAD ++ (~6.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.408B11.10.222C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.649%2.463%195410189348664161.07852224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.025%1.049B**-0.1C+-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.60.629B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.372%1.762%3111210102,04374310392.74597196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.175%-0.351C--0.66D-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.413B22.50.429B47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.81%62.5%311410181,20880941.49136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.08%0.868B*-0.305C-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.60.18C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.324%16.319%3112102028874510.386059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.672%0.741B++0.357C**-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.268C*4.9-0.001C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.6m268.9%351 (21.1k)324 (19.4k)1.6385332,92320,0931.89056106 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022108020.049%15.64%31403:1913

21% Combat Medic28% Engineer23% Heavy Assault15% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:59 PMMay 22nd, 2017 12:14 AMAug 18th, 2017 4:21 PM (551d) (PST)Aug 16th, 2017 1:53 AM (554d) (PST)Aug 15th, 2017 11:06 PM (554d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5702223480.4920.3010.0771.4620.051534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,20713,30520,9023018588319,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1114.3h/46.4d 5,064 5,149 7,841 97.8k 1,877 3,611 3,434 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,295
Deaths:691
KDR:1.874
Accuracy:21.947% C+
HSR:14.904% D*
SVA-88
D
Kills:1,204
Deaths:681
KDR:1.768
Accuracy:20.421% D
HSR:20.266% D
Flare VE6
C**
Kills:1,182
Deaths:634
KDR:1.864
Accuracy:24.206% C**
HSR:19.712% D
Orion VS54
B**
Kills:1,171
Deaths:574
KDR:2.040
Accuracy:26.254% B**
HSR:19.898% D
NS-15M2
B+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:26.753% B+
HSR:22.672% C
Betelgeuse 54-A
C-
Kills:467
Deaths:235
KDR:1.987
Accuracy:24.225% C-
HSR:22.912% D--
Lasher X2
B
Kills:409
Deaths:402
KDR:1.017
Accuracy:27.989% B
HSR:2.689% D
VX29 Polaris
B+
Kills:396
Deaths:322
KDR:1.230
Accuracy:25.983% B+
HSR:17.424% D
Kills:7,284
Deaths (as Heavy Assault):4,078
Deaths (to Heavy Assaults):6,089
KDR:1.78617
Kill Difference:3,206
Playtime:255.765 hours
Usage:23%
Score:4.840m
Score/min:315
Accuracy (listed only):24.722%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,251
Deaths:661
KDR:1.893
Accuracy:22.479% C
HSR:15.907% D-
Solstice SF
C++
Kills:976
Deaths:540
KDR:1.807
Accuracy:24.520% C++
HSR:14.652% C
Pulsar C
C+
Kills:400
Deaths:218
KDR:1.835
Accuracy:22.000% C-
HSR:22.500% C+
Solstice VE3
C**
Kills:192
Deaths:96
KDR:2
Accuracy:24.479% C**
HSR:11.979% D*
Nova
B+
Kills:160
Deaths:139
KDR:1.151
Accuracy:51.807% B+
HSR:17.500% B+
Eidolon VE33
B+
Kills:159
Deaths:162
KDR:0.981
Accuracy:24.926% C-
HSR:29.560% B+
Phobos VX86
C
Kills:128
Deaths:129
KDR:0.992
Accuracy:47.079% D--
HSR:14.844% C
Serpent VE92
B
Kills:94
Deaths:94
KDR:1
Accuracy:25.356% B
HSR:19.149% C+
NS-11C
C
Kills:81
Deaths:99
KDR:0.818
Accuracy:21.911% C
HSR:17.284% C
NS Baron G5
C++
Kills:59
Deaths:47
KDR:1.255
Accuracy:41.217% C
HSR:15.254% C++
Kills:3,500
Deaths (as Engineer):2,185
Deaths (to Engineers):4,463
KDR:1.60183
Kill Difference:1,315
Playtime:308.400 hours
Usage:28%
Score:5.350m
Score/min:289
Accuracy (listed only):30.577%
HSR (listed only):17.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,461
Deaths:888
KDR:1.645
Accuracy:29.852% B++
HSR:15.606% D
VX6-7
C
Kills:1,251
Deaths:661
KDR:1.893
Accuracy:22.479% C
HSR:15.907% D-
MKV Suppressed
B+
Kills:1,186
Deaths:562
KDR:2.110
Accuracy:28.748% B+
HSR:17.116% C
NS-7 PDW
B+
Kills:1,162
Deaths:702
KDR:1.655
Accuracy:27.232% B+
HSR:15.491% C
Sirius SX12
B++
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:27.832% B++
HSR:15.259% C-
Solstice SF
C++
Kills:976
Deaths:540
KDR:1.807
Accuracy:24.520% C++
HSR:14.652% C
Pulsar C
C+
Kills:400
Deaths:218
KDR:1.835
Accuracy:22.000% C-
HSR:22.500% C+
Skorpios
C+
Kills:275
Deaths:220
KDR:1.250
Accuracy:25.147% D
HSR:20.727% C+
Solstice VE3
C**
Kills:192
Deaths:96
KDR:2
Accuracy:24.479% C**
HSR:11.979% D*
Nova
B+
Kills:160
Deaths:139
KDR:1.151
Accuracy:51.807% B+
HSR:17.500% B+
Phobos VX86
C
Kills:128
Deaths:129
KDR:0.992
Accuracy:47.079% D--
HSR:14.844% C
Serpent VE92
B
Kills:94
Deaths:94
KDR:1
Accuracy:25.356% B
HSR:19.149% C+
NS-11C
C
Kills:81
Deaths:99
KDR:0.818
Accuracy:21.911% C
HSR:17.284% C
NS Baron G5
C++
Kills:59
Deaths:47
KDR:1.255
Accuracy:41.217% C
HSR:15.254% C++
Kills:8,585
Deaths (as Light Assault):5,101
Deaths (to Light Assaults):3,248
KDR:1.683
Kill Difference:3,484
Playtime:95.318 hours
Usage:9%
Score:1.637m
Score/min:286
Accuracy (listed only):29.976%
HSR (listed only):16.662%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,461
Deaths:888
KDR:1.645
Accuracy:29.852% B++
HSR:15.606% D
Equinox VE2
C**
Kills:1,198
Deaths:787
KDR:1.522
Accuracy:27.546% C**
HSR:12.437% D*
MKV Suppressed
B+
Kills:1,186
Deaths:562
KDR:2.110
Accuracy:28.748% B+
HSR:17.116% C
CME
C+
Kills:1,165
Deaths:912
KDR:1.277
Accuracy:25.853% C+
HSR:21.459% C+
NS-7 PDW
B+
Kills:1,162
Deaths:702
KDR:1.655
Accuracy:27.232% B+
HSR:15.491% C
Sirius SX12
B++
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:27.832% B++
HSR:15.259% C-
H-V45
C++
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:24.474% C++
HSR:17.931% C-
Terminus VX-9
C
Kills:302
Deaths:296
KDR:1.020
Accuracy:24.463% C
HSR:20.861% D
Skorpios
C+
Kills:275
Deaths:220
KDR:1.250
Accuracy:25.147% D
HSR:20.727% C+
Corvus VA55
C+
Kills:257
Deaths:214
KDR:1.201
Accuracy:24.468% C+
HSR:17.899% D
NS-11A
C+
Kills:205
Deaths:176
KDR:1.165
Accuracy:22.596% C
HSR:21.463% C+
Pulsar VS1
B++
Kills:193
Deaths:151
KDR:1.278
Accuracy:27.182% B++
HSR:15.544% D
Nova
B+
Kills:160
Deaths:139
KDR:1.151
Accuracy:51.807% B+
HSR:17.500% B+
Phobos VX86
C
Kills:128
Deaths:129
KDR:0.992
Accuracy:47.079% D--
HSR:14.844% C
NS Baron G5
C++
Kills:59
Deaths:47
KDR:1.255
Accuracy:41.217% C
HSR:15.254% C++
Kills:10,071
Deaths (as Combat Medic):6,802
Deaths (to Combat Medics):2,215
KDR:1.48059
Kill Difference:3,269
Playtime:237.371 hours
Usage:21%
Score:5.416m
Score/min:380
Accuracy (listed only):30.366%
HSR (listed only):17.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:1,461
Deaths:888
KDR:1.645
Accuracy:29.852% B++
HSR:15.606% D
MKV Suppressed
B+
Kills:1,186
Deaths:562
KDR:2.110
Accuracy:28.748% B+
HSR:17.116% C
NS-7 PDW
B+
Kills:1,162
Deaths:702
KDR:1.655
Accuracy:27.232% B+
HSR:15.491% C
Sirius SX12
B++
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:27.832% B++
HSR:15.259% C-
Ghost
B
Kills:661
Deaths:319
KDR:2.072
Accuracy:41.423% B
HSR:59.607% D-
NS-44 Commissioner
C+
Kills:625
Deaths:645
KDR:0.969
Accuracy:33.896% C
HSR:21.760% C+
Parallax VX3
B+
Kills:354
Deaths:115
KDR:3.078
Accuracy:41.963% B+
HSR:68.079% D*
Skorpios
C+
Kills:275
Deaths:220
KDR:1.250
Accuracy:25.147% D
HSR:20.727% C+
NS-30 Vandal
C+
Kills:265
Deaths:164
KDR:1.616
Accuracy:30.967% C
HSR:26.792% C+
Spiker
C+
Kills:183
Deaths:168
KDR:1.089
Accuracy:23.212% D--
HSR:20.765% C+
Beamer VS3
C+
Kills:168
Deaths:173
KDR:0.971
Accuracy:19.435% D*
HSR:21.429% C+
Artemis VX26
C++
Kills:167
Deaths:128
KDR:1.305
Accuracy:27.958% C++
HSR:20.359% C
Cerberus
C-
Kills:161
Deaths:182
KDR:0.885
Accuracy:22.497% D**
HSR:18.634% C-
V10
C+
Kills:120
Deaths:30
KDR:4
Accuracy:39.662% C+
HSR:72.500% D
VA39 Spectre
B*
Kills:73
Deaths:37
KDR:1.973
Accuracy:37.170% B*
HSR:45.206% B+
Kills:8,021
Deaths (as Infiltrator):5,039
Deaths (to Infiltrators):2,556
KDR:1.59178
Kill Difference:2,982
Playtime:161.896 hours
Usage:15%
Score:3.148m
Score/min:324
Accuracy (listed only):30.466%
HSR (listed only):30.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:744
Deaths:265
KDR:2.808
Accuracy:21.845% B+
HSR:19.624% C
Blueshift VM5
B+
Kills:627
Deaths:230
KDR:2.726
Accuracy:21.187% B+
HSR:20.096% C+
Comet VM2
C**
Kills:196
Deaths:128
KDR:1.531
Accuracy:45.117% C**
HSR:3.061% D
Comet VM2
B+
Kills:168
Deaths:90
KDR:1.867
Accuracy:48.574% B
HSR:5.357% B+
Vortex VM21
C+
Kills:55
Deaths:63
KDR:0.873
Accuracy:40.098% C+
HSR:1.818% D-
Vortex VM21
C+
Kills:51
Deaths:64
KDR:0.797
Accuracy:40.729% C+
HSR:0% F-
Kills:1,841
Deaths (as MAX Suit):420
Deaths (to MAX Suits):1,266
KDR:4.38333
Kill Difference:1,421
Playtime:51.293 hours
Usage:5%
Score:1.258m
Score/min:409
Accuracy (listed only):36.258%
HSR (listed only):8.326%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:90
V. Kills:55 161%
Deaths:17
KDR:5.294
Accuracy:45.012% D-
KPH:51.800 C-
VKPH:31.600 B**
Kills:90 (0 + 0)
Deaths:17
KDR:5.294
VKDR:3.235
Vehicle Kills:55
Kill Difference:73
Playtime:1.739 hours
Usage:0%
Score:0.076m
Score/min:726
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:420
V. Kills:251 167%
Deaths:85
KDR:4.941
Accuracy:49.091% B**
KPH:1,512,000 U
VKPH:903,600 U
L105 Zephyr
U
Kills:146
V. Kills:26 N/A
Deaths:12
KDR:12.167
Accuracy:34.645% D--
KPH:525,600 U
VKPH:93,600 U
AP30 Shredder
U
Kills:125
V. Kills:129 96%
Deaths:46
KDR:2.717
Accuracy:24.832% D**
KPH:450,000 U
VKPH:464,400 U
Kills:691 (0 + 691)
Deaths:143
KDR:4.832
VKDR:2.839
Vehicle Kills:406
Kill Difference:548
Playtime:0.001 hours
Usage:0%
Score:0.471m
Score/min:7,063,440
Piloting Accuracy:N/A%
Gunner Accuracy:24.832%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:258
V. Kills:29 N/A
Deaths:30
KDR:8.600
Accuracy:50.445% C*
KPH:49.700 C+
VKPH:5.600 D
L100 Python AP
C+
Kills:115
V. Kills:90 126%
Deaths:26
KDR:4.423
Accuracy:57.897% C++
KPH:22.100 D
VKPH:17.300 C+
Kills:373 (373 + 0)
Deaths:56
KDR:6.661
VKDR:2.125
Vehicle Kills:119
Kill Difference:317
Playtime:10.387 hours
Usage:1%
Score:0.160m
Score/min:256
Driving Accuracy:57.897%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:336
V. Kills:75 442%
Deaths:31
KDR:10.839
Accuracy:49.572% C+
KPH:22.500 D--
VKPH:5 D
Saron HRB
C
Kills:225
V. Kills:147 152%
Deaths:42
KDR:5.357
Accuracy:40.255% C
KPH:20.600 C
VKPH:13.400 C
Supernova FPC
C
Kills:225
V. Kills:189 118%
Deaths:79
KDR:2.848
Accuracy:49.511% C--
KPH:16.600 D
VKPH:13.900 C
Kills:786 (561 + 225)
Deaths:152
KDR:5.171
VKDR:2.704
Vehicle Kills:411
Kill Difference:634
Playtime:39.448 hours
Usage:4%
Score:0.562m
Score/min:238
Driving Accuracy:49.511%
Gunner Accuracy:40.255%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:262
V. Kills:153 170%
Deaths:26
KDR:10.077
Accuracy:52.925% D
KPH:35.800 C
VKPH:20.900 C+
Proton II PPA-H
C
Kills:172
V. Kills:19 N/A
Deaths:18
KDR:9.556
Accuracy:37.732% C++
KPH:50.800 D-
VKPH:5.600 C
Saron HRB-H
B**
Kills:138
V. Kills:61 223%
Deaths:14
KDR:9.857
Accuracy:49.149% D
KPH:54.400 B**
VKPH:24.100 C+
M40 Fury-H
B**
Kills:132
V. Kills:10 N/A
Deaths:3
KDR:44
Accuracy:38.585% C-
KPH:141.900 B**
VKPH:10.700 C
Kills:704 (0 + 704)
Deaths:61
KDR:11.541
VKDR:3.984
Vehicle Kills:243
Kill Difference:643
Playtime:14.178 hours
Usage:1%
Score:0.327m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:38.585%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:162
V. Kills:28 N/A
Deaths:15
KDR:10.800
Accuracy:31.419% D
KPH:37.100 C
VKPH:6.400 D
M20 Basilisk
C
Kills:100
V. Kills:39 250%
Deaths:19
KDR:5.263
Accuracy:33.814% D
KPH:16.700 C
VKPH:6.500 C
M40 Fury
D
Kills:86
V. Kills:13 N/A
Deaths:9
KDR:9.556
Accuracy:31.239% D
KPH:35.200 D
VKPH:5.300 D--
M20 Basilisk
C+
Kills:75
V. Kills:44 167%
Deaths:14
KDR:5.357
Accuracy:36.661% C
KPH:16.100 C-
VKPH:9.500 C+
Kills:423 (0 + 423)
Deaths:57
KDR:7.421
VKDR:2.175
Vehicle Kills:124
Kill Difference:366
Playtime:17.467 hours
Usage:2%
Score:0.237m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:36.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 1,4641,4618881.645B+0.0129.852%B++15.606%D39C*N/A13637.5h10.4B+34.8B+
Pulsar LSW 1,3021,2956911.874B0.2421.947%C+14.904%D*36.1CN/A12935.9h11.4B+52C**
VX6-7 1,2621,2516611.893B+0.2522.479%C15.907%D-24CN/A10552.2h12C**53.5C*
SVA-88 1,2191,2046811.768C+0.1320.421%D20.266%D32.9C-N/A13636.6h11.8C++58C+
Equinox VE2 1,2051,1987871.522B0.1227.546%C**12.437%D*33.7C+N/A15235.6h10.7B++38.7B+
MKV Suppressed 1,2001,1865622.11A0.4728.748%B+17.116%C59AN/A18020.1h11.5B+39.9B+
Flare VE6 1,1891,1826341.864B+0.2324.206%C**19.712%D51.4BN/A17923h10.2C**42.2B
Orion VS54 1,1751,1715742.04B+0.4026.254%B**19.898%D51.1B*N/A24122.9h9.9B*37.7C**
CME 1,1791,1659121.277C+0.3625.853%C+21.459%C+28.3CN/A8341.2h14.6C+56.5C+
NS-7 PDW 1,1691,1627021.655B*0.0227.232%B+15.491%C37B+N/A13331.4h12.7B+46.7B+
Sirius SX12 1,1631,1607061.643B+0.0027.832%B++15.259%C-43.3B*N/A17626.8h11.7B*42B++
NS-15M2 1,1601,1605392.152B0.5126.753%B+22.672%C67.1B*N/A24517.3h10.8B++40.5B+
H-V45 1,1681,1608731.329C+0.3124.474%C++17.931%C-30.1C+N/A13138.5h12.3B+50.1B+
Solstice SF 9849765401.807B*0.1724.52%C++14.652%C22.5C++N/A11243.4h9.7B+39.6B+
C-4 1,1978655751.504C++0.1314.072%F-N/A92C**35.3B+9159.4h1.4C**9.8D--
Blueshift VM5 7537442652.808C*1.1721.845%B+19.624%C34.6C++N/A13621.5h14.7B+67.4B+
Ghost 6646613192.072C+0.4341.423%B59.607%D-41.6C++N/A13615.9h2.4C+5.7C**
Blueshift VM5 6326272302.726C*1.0921.187%B+20.096%C+33.5C++N/A13518.7h14.8B69.9B+
NS-44 Commissioner 6286256450.969C+0.6733.896%C21.76%C+44.3B+N/A18214.1h3B*8.7B+
NS Decimator 7244725520.855C+0.7859.107%C+1.695%C-26.5C-14.2C+29017.8h5.5C9.2C
Betelgeuse 54-A 4694672351.987C0.3524.225%C-22.912%D--48.1C-N/A1669.7h10.7C++44.1C+
C150 Dalton 671420854.941C+3.3049.091%B**N/A4200U2510U30846200.1h5.8D11.9C++
Lasher X2 4134094021.017C++0.6227.989%B2.689%D30.3C+N/A13413.5h17.6B+62.7B+
Pulsar C 4024002181.835B+0.2022%C-22.5%C+21.7CN/A11618.4h10.6B+48.3C*
VX29 Polaris 4003963221.23C+0.4125.983%B+17.424%D43C+N/A1659.2h12C*46.1B+
Force-Blade 39938714,0550.028C++1.6122.046%D1.292%D-0.6C+N/A3598.9h2.6C++11.7C+
Parallax VX3 3553541153.078C+1.4441.963%B+68.079%D*29C++N/A10912.2h2.5C6C++
Supernova VPC 4113363110.839C+9.2049.572%C+1.488%C+22.6D--5D13514.9h3.3C++6.6C++
Proximity Mine 325325457.222B**5.5837.892%C--N/A171.1B**N/A4551.9h1.2A*3.2B**
Frag Grenade 3073031303N/A301.3639.657%DN/A757.5B**10C*22480.4h2.5A6.3B++
Terminus VX-9 3083022961.02C0.6224.463%C20.861%D22.7DN/A6413.3h13C+53.1C+
Skorpios 2782752201.25C+0.3925.147%D20.727%C+31.6C--N/A1058.7h10.6B42.2C++
NS-30 Vandal 2662651641.616C+0.0230.967%C26.792%C+31.5CN/A988.4h5.4B17.4C*
E540 Halberd-H 4152622610.077C++8.4452.925%D1.527%C35.9C21C+3827.3h5.1B+9.7B+
L100 Python HESH 287258308.6C+6.9650.445%C*2.326%B++49.6C+5.6D2725.2h3.1B+6.1B+
Corvus VA55 2582572141.201C++0.4424.468%C+17.899%D24.7C+N/A8710.4h11B+44.8B+
Saron HRB 372225425.357C++3.7240.255%C2.667%B**20.6C13.5C31010.9h16.3B**40.5B++
Supernova FPC 414225792.848C1.2149.511%C--3.556%B++16.5D13.9C29213.6h5.9C+11.8C+
MANA Anti-Personnel Turret 209206593.492N/A1.8520.758%UN/A2060U30U5804000.1h24.1T*116T*
NS-11A 2072051761.165C+0.4722.596%C21.463%C+22C-N/A669.3h14.9C65.8C+
Comet VM2 2471961281.531B*0.1145.117%C**3.061%D17.5B**4.6C*16911.2h12.7B**28.1B*
Pulsar VS1 1931931511.278B0.3627.182%B++15.544%D25.4C++N/A1537.6h13.4B+49.4B++
Solstice VE3 192192962A++0.3624.479%C**11.979%D*30B++N/A2276.4h11.3B*46.2B+
Spiker 1851831681.089C++0.5523.212%D--20.765%C+45.8C**N/A1474h6.9B+29.9C**
Proton II PPA-H 191172189.556C+7.9237.732%C++1.744%C+50.6D-5.6C2153.4h12.8C--33.9C+
Comet VM2 202168901.867B**0.2348.574%B5.357%B+21.5A++4.4C1537.8h11.9A24.4B**
Beamer VS3 1691681730.971C**0.6719.435%D*21.429%C+22.1C+N/A1067.6h7.7B+39.6C+
Artemis VX26 1671671281.305C+0.3327.958%C++20.359%C34.1C+N/A1564.9h13C+46.5C++
M40 Fury 1901621510.8B*9.1631.419%DN/A36.8C6.4D2674.4h11.3B+36B
Cerberus 1611611820.885C+0.7522.497%D**18.634%C-32.9C+N/A1194.9h5B++22.4C+
Nova 1601601391.151C+0.4951.807%B+17.5%B+25.4C-N/A866.3h6.2D-11.9C+
Eidolon VE33 1621591620.981C+0.6624.926%C-29.56%B+23C+N/A816.9h8.4B+33.8C*
L105 Zephyr 1721461212.167B+10.5334.645%D--1.37%B++1460U260U4971300.1h5.5B+15.8C++
Saron HRB-H 199138149.857B**8.2249.149%DN/A55.2B**24.4C+5682.5h14.8A30.2B*
Tank Mine 233136462.957C*1.3237.403%C**N/A85C60.6C+13551.6h2.1C5.7B+
M40 Fury-H 142132344A*42.3638.585%C-N/A146.7B**11.1C5060.9h4.8B*12.3B*
Phobos VX86 1291281290.992C0.6547.079%D--14.844%C26.1DN/A1024.9h3.2D--6.8D
AP30 Shredder 254125462.717C-1.0824.832%D**1.6%C1250U1290U11272100.1h115.7C-465.9D*
V10 120120304B2.3639.662%C+72.5%D23.1C--N/A895.2h2.5C6.4C+
L100 Python AP 205115264.423C+2.7857.897%C++3.478%B22.1D17.3C+2405.2h9.8D*17D
M20 Basilisk 139100195.263B**3.6233.814%D6%C++16.7C6.5C1856h75.9B+224.5B+
Serpent VE92 9794941C+0.6425.356%B19.149%C+26.9C+N/A1583.5h14C+55.3C*
Dual Photon Pods 14590175.294C+3.6645.012%D-N/A52.9C-32.4A7251.7h29.6D65.7C--
M40 Fury 998699.556B7.9231.239%D3.488%A+35.8D5.4D-3342.4h12.3C*39.2C++
NS-11C 8181990.818C+0.8221.911%C17.284%C21.3CN/A933.8h13.7C**62.7C*
Spear Anti-Vehicle Phalanx Turret 14081108.1C*6.4646.598%C*2.469%D-36.8C+26.8B+5372.2h10.1C+21.6C++
Sticky Grenade 7979179N/A77.3642.973%D--N/A790CN/A25780.1h2B4.7C++
Lancer VS22 185761210.628C+1.0157.794%C--N/A9.3C--13.3C+3648.2h25.5C++44.1C++
MAX Punch 77764560.167B1.4720.833%FN/A1.8C+N/A642.2h1.6C++7.9C+
M20 Basilisk 11975145.357A+3.7236.661%C6.667%B+16C-9.4C+1864.7h104.7C+285.5C++
MANA Anti-Vehicle Turret 156741050.705D--0.9350.961%D-2.703%C+740D-820D2704960.1h11.1C**21.8C+
VA39 Spectre 7373371.973B0.3337.17%B*45.206%B+22.8C+N/A1233.2h5.4B+14.5B+
Icikill 72693,4710.02D1.626.519%F-17.391%B*0.5CN/A2146.1h2.6D39.1T*
Anti-Vehicle Grenade 7861161N/A59.3653.61%C**N/A305C85C+26880.2h5.7C++10.7C**
Nemesis VSH9 11860820.732C++0.9154.322%D*1.667%C--7.6D7.3C--2057.9h11.4D*21F
NS Baron G5 6059471.255C*0.3841.217%C15.254%C++19.7DN/A623h5.1C12.3C+
Vortex VM21 12055630.873C0.7740.098%C+1.818%D-7.1C8.3B++1577.8h44.9C++111.9C++
Vortex VM21 11351640.797C+0.8440.729%C+N/A6.5C7.8A1497.9h50C++122.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter153,9922.5h
Restoration Kit495961h
Nano-Armor Kit212267,66123.2h
Spawn Beacon94730.8h
Anti-Vehicle MANA Turret133161.7h
Hellion G01200h
Spitfire Auto-Turret0640.1h
Nanite Revive Grenade02,0990.6h
Medical Applicator522220,52816.7h
Deconstruction Tool07500.1h
M12 Kobalt0520h
Ammunition Package101,4010.8h
Shield Recharging Field151,9280.6h
Medical Kit1402,4752.8h
Anti-Infantry MANA Turret75901.6h
Pelter Rocket Pod0620.1h
Recon Detection Device301,9143.6h

Check the help document for the dictionary if you want to learn more about words used here.


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