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Second Lt. A.S.P. Operative Rump3lstilz[yell] Rump3lstilz
TR BR 40

KDR: 1.92

Score: 88.9m

Last Seen: Apr 3rd, 2019 5:20 PM
- OFFLINE - 1865.8 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Cobalt
Level Progress (to 41): 70%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M40 Fury P2-120 AP Claymore Hellfire Rocket Pods M40 Fury LC3 Jaguar PDW-16 Hailstorm
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $609,237 MLG Score: 487
Fun Score: N/A
Cheeseburgers Flipped: 1987TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.63%15.829%37442116831,4111.24810.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.701%0.487B+-0.76D--1.325D**HEAD + (~4.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.256C*13.10.082C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.279%1.516%418412065,541196318252.82272303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%0.518B+-0.072C+-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.30.291C*48.30.088C+66

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.281%3.015%3828120211,710324652713.60641222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.909%-1.038D*0.282C*0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.9-0.242C14.5-0.159C33.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.325%2.806%62817119312,295255733334.80649369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%0.105C+-0.403C--0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.503B+22.10.444B37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.425%64.385%628712037,0283125452.24896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.679%0.064C+-0.176C0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.036C+3.6-0.14C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.647%13.103%628512054,8921709622.86249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.371%0.262C*-0.296C-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.359C**3.80.223C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.9m385.7%398 (23.9k)363 (21.8k)1.92346104,49054,3242.3030740 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210466521.468%12.036%25804:3045

7% Combat Medic42% Engineer15% Heavy Assault15% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 10:29 AMNov 4th, 2015 5:03 PMMay 1st, 2019 9:18 PM (49d) (PST)Apr 3rd, 2019 3:05 PM (78d) (PST)Apr 3rd, 2019 1:20 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6511704810.4270.2220.0511.9420.077487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,04510,19228,85326133117521,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4080.6h/170d 20,622 12,576 32,034 475.4k 6,254 12,737 18,780 159.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:1,196
Deaths:1,075
KDR:1.113
Accuracy:20.097% C-
HSR:17.391% D-
T7 Mini-Chaingun
C+
Kills:1,174
Deaths:794
KDR:1.479
Accuracy:16.895% C+
HSR:12.862% C+
NS-15M1
C
Kills:1,173
Deaths:848
KDR:1.383
Accuracy:21.164% C
HSR:16.027% D-
T9 CARV-S
C-
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:19.448% C-
HSR:19.637% D
T9A "Butcher"
D--
Kills:1,152
Deaths:789
KDR:1.460
Accuracy:18.831% D*
HSR:19.792% D--
T16 Rhino
C-
Kills:1,147
Deaths:894
KDR:1.283
Accuracy:18.438% C-
HSR:19.006% C-
T9 CARV
B+
Kills:1,146
Deaths:866
KDR:1.323
Accuracy:22.040% B+
HSR:18.237% D
T32 Bull
C
Kills:804
Deaths:567
KDR:1.418
Accuracy:21.918% C
HSR:16.169% D--
TMG-50
C+
Kills:436
Deaths:380
KDR:1.147
Accuracy:20.073% C+
HSR:18.349% D
NSX Naginata
D
Kills:51
Deaths:47
KDR:1.085
Accuracy:13.309% F
HSR:23.529% D
Kills:9,435
Deaths (as Heavy Assault):7,184
Deaths (to Heavy Assaults):14,505
KDR:1.31334
Kill Difference:2,251
Playtime:607.310 hours
Usage:15%
Score:11.850m
Score/min:325
Accuracy (listed only):19.221%
HSR (listed only):18.100%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,719
Deaths:1,256
KDR:1.369
Accuracy:24.411% C*
HSR:16.114% D
T5 AMC
C**
Kills:1,481
Deaths:1,002
KDR:1.478
Accuracy:24.561% C**
HSR:17.218% C--
AS16 NightHawk
C++
Kills:1,276
Deaths:1,010
KDR:1.263
Accuracy:41.626% C++
HSR:12.853% C
NS-11C
C*
Kills:1,255
Deaths:996
KDR:1.260
Accuracy:25.062% C*
HSR:14.263% D-
LC2 Lynx
C
Kills:1,219
Deaths:1,186
KDR:1.028
Accuracy:22.092% C
HSR:15.587% D--
TRAC-5 S
B
Kills:1,197
Deaths:1,138
KDR:1.052
Accuracy:24.492% B
HSR:10.693% D--
TRAC-5
B**
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:26.682% B**
HSR:13.844% D-
TS4 Haymaker
B+
Kills:1,158
Deaths:788
KDR:1.470
Accuracy:49.009% B+
HSR:12.694% C+
NS Baron G5
C*
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:45.975% C*
HSR:11.938% D
HC1 Cougar
C+
Kills:1,153
Deaths:802
KDR:1.438
Accuracy:24.224% C+
HSR:16.739% D--
FA1 Barrage
C
Kills:1,149
Deaths:1,305
KDR:0.880
Accuracy:38.433% C
HSR:12.359% D
TRS-12 Uppercut
C**
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:61.163% C**
HSR:13.811% C
TRAC-5 Burst
C*
Kills:636
Deaths:411
KDR:1.547
Accuracy:26.377% C*
HSR:17.138% D--
TRAC-Shot
C-
Kills:299
Deaths:479
KDR:0.624
Accuracy:23.422% C-
HSR:13.044% D--
AMR-66
B
Kills:173
Deaths:148
KDR:1.169
Accuracy:26.884% C+
HSR:27.168% B
Havoc
B**
Kills:165
Deaths:126
KDR:1.310
Accuracy:47.640% D--
HSR:18.182% B**
NSX Tanto
C++
Kills:134
Deaths:132
KDR:1.015
Accuracy:26.577% C++
HSR:24.627% C+
Kills:16,477
Deaths (as Engineer):13,802
Deaths (to Engineers):12,382
KDR:1.19381
Kill Difference:2,675
Playtime:1,731.852 hours
Usage:42%
Score:41.582m
Score/min:400
Accuracy (listed only):32.861%
HSR (listed only):15.781%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,719
Deaths:1,256
KDR:1.369
Accuracy:24.411% C*
HSR:16.114% D
PDW-16 Hailstorm
B+
Kills:1,668
Deaths:1,272
KDR:1.311
Accuracy:26.481% B+
HSR:11.091% D-
T5 AMC
C**
Kills:1,481
Deaths:1,002
KDR:1.478
Accuracy:24.561% C**
HSR:17.218% C--
AS16 NightHawk
C++
Kills:1,276
Deaths:1,010
KDR:1.263
Accuracy:41.626% C++
HSR:12.853% C
NS-11C
C*
Kills:1,255
Deaths:996
KDR:1.260
Accuracy:25.062% C*
HSR:14.263% D-
LC2 Lynx
C
Kills:1,219
Deaths:1,186
KDR:1.028
Accuracy:22.092% C
HSR:15.587% D--
TRAC-5 S
B
Kills:1,197
Deaths:1,138
KDR:1.052
Accuracy:24.492% B
HSR:10.693% D--
TRAC-5
B**
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:26.682% B**
HSR:13.844% D-
SMG-46 Armistice
C++
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.132% C++
HSR:8.793% D*
TS4 Haymaker
B+
Kills:1,158
Deaths:788
KDR:1.470
Accuracy:49.009% B+
HSR:12.694% C+
NS Baron G5
C*
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:45.975% C*
HSR:11.938% D
MKV Suppressed
B+
Kills:1,154
Deaths:890
KDR:1.297
Accuracy:27.892% B+
HSR:15.598% D
HC1 Cougar
C+
Kills:1,153
Deaths:802
KDR:1.438
Accuracy:24.224% C+
HSR:16.739% D--
NS-7 PDW
C++
Kills:1,149
Deaths:1,027
KDR:1.119
Accuracy:25.150% C++
HSR:11.314% D--
FA1 Barrage
C
Kills:1,149
Deaths:1,305
KDR:0.880
Accuracy:38.433% C
HSR:12.359% D
TRS-12 Uppercut
C**
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:61.163% C**
HSR:13.811% C
TRAC-5 Burst
C*
Kills:636
Deaths:411
KDR:1.547
Accuracy:26.377% C*
HSR:17.138% D--
TRAC-Shot
C-
Kills:299
Deaths:479
KDR:0.624
Accuracy:23.422% C-
HSR:13.044% D--
Havoc
B**
Kills:165
Deaths:126
KDR:1.310
Accuracy:47.640% D--
HSR:18.182% B**
SMG-46G Armistice
C
Kills:162
Deaths:142
KDR:1.141
Accuracy:25.943% C
HSR:3.086% F-
NSX Tanto
C++
Kills:134
Deaths:132
KDR:1.015
Accuracy:26.577% C++
HSR:24.627% C+
Shuriken
C
Kills:112
Deaths:84
KDR:1.333
Accuracy:26.237% C
HSR:8.036% F
SMG-46AE Armistice
D--
Kills:52
Deaths:44
KDR:1.182
Accuracy:24.703% D--
HSR:7.692% F-
Kills:21,761
Deaths (as Light Assault):18,128
Deaths (to Light Assaults):10,559
KDR:1.20041
Kill Difference:3,633
Playtime:574.044 hours
Usage:14%
Score:10.930m
Score/min:317
Accuracy (listed only):31.056%
HSR (listed only):13.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:1,668
Deaths:1,272
KDR:1.311
Accuracy:26.481% B+
HSR:11.091% D-
RAMS .50M
C*
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:40.158% C*
HSR:73.316% D
TSAR-42
C*
Kills:1,166
Deaths:308
KDR:3.786
Accuracy:39.887% C*
HSR:64.494% C
SMG-46 Armistice
C++
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.132% C++
HSR:8.793% D*
M77-B
B+
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:40.536% B+
HSR:78.430% B
SR-7
B**
Kills:1,157
Deaths:136
KDR:8.507
Accuracy:47.537% B**
HSR:79.689% C++
MKV Suppressed
B+
Kills:1,154
Deaths:890
KDR:1.297
Accuracy:27.892% B+
HSR:15.598% D
NS-44 Commissioner
B+
Kills:1,152
Deaths:1,135
KDR:1.015
Accuracy:39.817% B+
HSR:11.979% D**
NS-7 PDW
C++
Kills:1,149
Deaths:1,027
KDR:1.119
Accuracy:25.150% C++
HSR:11.314% D--
TRAP-M1
C*
Kills:1,134
Deaths:740
KDR:1.532
Accuracy:30.687% C*
HSR:17.549% D--
T4 AMP
C**
Kills:963
Deaths:865
KDR:1.113
Accuracy:28.836% C**
HSR:14.746% D-
Bighorn .50M
A
Kills:832
Deaths:115
KDR:7.235
Accuracy:41.379% C
HSR:87.620% A
SOAS-20
C+
Kills:571
Deaths:498
KDR:1.147
Accuracy:27.059% C+
HSR:13.485% D*
99SV
B+
Kills:407
Deaths:193
KDR:2.109
Accuracy:34.465% B+
HSR:37.838% C*
NS-44L Blackhand
B++
Kills:251
Deaths:108
KDR:2.324
Accuracy:47.626% B++
HSR:35.458% C--
TX1 Repeater
D
Kills:240
Deaths:233
KDR:1.030
Accuracy:20.462% D
HSR:15.833% D-
NS-357 Underboss
B
Kills:204
Deaths:198
KDR:1.030
Accuracy:39.030% B
HSR:9.314% D**
SMG-46G Armistice
C
Kills:162
Deaths:142
KDR:1.141
Accuracy:25.943% C
HSR:3.086% F-
Shuriken
C
Kills:112
Deaths:84
KDR:1.333
Accuracy:26.237% C
HSR:8.036% F
NS-AM7 Archer
B*
Kills:95
Deaths:181
KDR:0.525
Accuracy:54.091% D
HSR:25.263% B*
NS-61 Emissary
B+
Kills:90
Deaths:60
KDR:1.500
Accuracy:31.738% B+
HSR:10% D*
NS-30 Vandal
C
Kills:76
Deaths:45
KDR:1.689
Accuracy:30.300% C-
HSR:23.684% C
SMG-46AE Armistice
D--
Kills:52
Deaths:44
KDR:1.182
Accuracy:24.703% D--
HSR:7.692% F-
Kills:16,127
Deaths (as Infiltrator):9,861
Deaths (to Infiltrators):8,042
KDR:1.63543
Kill Difference:6,266
Playtime:623.634 hours
Usage:15%
Score:10.032m
Score/min:268
Accuracy (listed only):33.745%
HSR (listed only):28.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,668
Deaths:1,272
KDR:1.311
Accuracy:26.481% B+
HSR:11.091% D-
AS16 NightHawk
C++
Kills:1,276
Deaths:1,010
KDR:1.263
Accuracy:41.626% C++
HSR:12.853% C
T1 Cycler
B++
Kills:1,162
Deaths:991
KDR:1.173
Accuracy:25.136% B++
HSR:15.405% D--
SMG-46 Armistice
C++
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.132% C++
HSR:8.793% D*
Cycler TRV
C
Kills:1,159
Deaths:1,007
KDR:1.151
Accuracy:21.695% C
HSR:16.739% C-
TAR
C+
Kills:1,158
Deaths:984
KDR:1.177
Accuracy:22.321% C+
HSR:14.853% D-
TS4 Haymaker
B+
Kills:1,158
Deaths:788
KDR:1.470
Accuracy:49.009% B+
HSR:12.694% C+
NS Baron G5
C*
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:45.975% C*
HSR:11.938% D
MKV Suppressed
B+
Kills:1,154
Deaths:890
KDR:1.297
Accuracy:27.892% B+
HSR:15.598% D
NS-7 PDW
C++
Kills:1,149
Deaths:1,027
KDR:1.119
Accuracy:25.150% C++
HSR:11.314% D--
FA1 Barrage
C
Kills:1,149
Deaths:1,305
KDR:0.880
Accuracy:38.433% C
HSR:12.359% D
TRS-12 Uppercut
C**
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:61.163% C**
HSR:13.811% C
NS-11A
C
Kills:595
Deaths:540
KDR:1.102
Accuracy:22.476% C
HSR:16.471% D
SABR-13
C*
Kills:353
Deaths:262
KDR:1.347
Accuracy:26.193% C++
HSR:26.629% C*
TORQ-9
C*
Kills:324
Deaths:364
KDR:0.890
Accuracy:25.256% C*
HSR:21.605% C
Havoc
B**
Kills:165
Deaths:126
KDR:1.310
Accuracy:47.640% D--
HSR:18.182% B**
SMG-46G Armistice
C
Kills:162
Deaths:142
KDR:1.141
Accuracy:25.943% C
HSR:3.086% F-
Shuriken
C
Kills:112
Deaths:84
KDR:1.333
Accuracy:26.237% C
HSR:8.036% F
TAR-AE
D--
Kills:68
Deaths:80
KDR:0.850
Accuracy:22.166% D*
HSR:19.118% D--
SMG-46AE Armistice
D--
Kills:52
Deaths:44
KDR:1.182
Accuracy:24.703% D--
HSR:7.692% F-
Kills:16,324
Deaths (as Combat Medic):14,079
Deaths (to Combat Medics):4,927
KDR:1.15946
Kill Difference:2,245
Playtime:290.293 hours
Usage:7%
Score:7.124m
Score/min:409
Accuracy (listed only):31.581%
HSR (listed only):13.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:1,559
Deaths:675
KDR:2.310
Accuracy:17.343% C*
HSR:15.074% D--
MRC3 Mercy
C*
Kills:1,550
Deaths:698
KDR:2.221
Accuracy:17.848% C*
HSR:16.065% D-
M3 Pounder HEG
B++
Kills:1,457
Deaths:811
KDR:1.797
Accuracy:44.299% B++
HSR:2.814% C+
M3 Pounder HEG
B+
Kills:1,388
Deaths:801
KDR:1.733
Accuracy:45.723% B+
HSR:1.801% D-
M6 Onslaught
C+
Kills:1,017
Deaths:516
KDR:1.971
Accuracy:16.415% C+
HSR:17.208% C--
M6 Onslaught
C+
Kills:990
Deaths:516
KDR:1.919
Accuracy:16.810% C+
HSR:15.657% D-
MR1 Fracture
B+
Kills:399
Deaths:303
KDR:1.317
Accuracy:40.248% B+
HSR:2.506% D
MR1 Fracture
B+
Kills:363
Deaths:303
KDR:1.198
Accuracy:40.728% B+
HSR:3.581% C+
NS-10 Burster
C+
Kills:265
Deaths:233
KDR:1.137
Accuracy:28.495% C+
HSR:3.396% D
NS-10 Burster
C+
Kills:244
Deaths:220
KDR:1.109
Accuracy:28.832% C+
HSR:3.689% C--
M1 Heavy Cycler
C
Kills:109
Deaths:48
KDR:2.271
Accuracy:12.036% C--
HSR:16.514% C
M1 Heavy Cycler
C
Kills:87
Deaths:48
KDR:1.813
Accuracy:13.996% C
HSR:13.793% D*
Kills:9,428
Deaths (as MAX Suit):2,586
Deaths (to MAX Suits):3,372
KDR:3.64578
Kill Difference:6,842
Playtime:248.900 hours
Usage:6%
Score:7.339m
Score/min:491
Accuracy (listed only):26.898%
HSR (listed only):9.341%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,857
V. Kills:484 N/A
Deaths:995
KDR:2.871
Accuracy:31.956% B+
KPH:32.100 C
VKPH:5.400 B**
Hellfire Rocket Pods
A
Kills:2,228
V. Kills:690 322%
Deaths:341
KDR:6.534
Accuracy:55.115% B*
KPH:84.700 C++
VKPH:26.200 A
Hornet Missiles
B**
Kills:591
V. Kills:225 262%
Deaths:71
KDR:8.324
Accuracy:68.216% B**
KPH:109.700 B**
VKPH:41.800 C**
M18 Needler
C+
Kills:290
V. Kills:421 69%
Deaths:489
KDR:0.593
Accuracy:50.830% M++
KPH:6.400 D
VKPH:9.300 C+
M18 Rotary
D
Kills:166
V. Kills:189 87%
Deaths:387
KDR:0.429
Accuracy:38.878% A
KPH:4.700 D
VKPH:5.400 D
Coyote Missiles
D-
Kills:60
V. Kills:40 146%
Deaths:37
KDR:1.622
Accuracy:58.809% B*
KPH:17.900 D-
VKPH:11.900 D-
Kills:6,192 (3,313 + 0)
Deaths:2,320
KDR:2.669
VKDR:0.883
Vehicle Kills:2,049
Kill Difference:3,872
Playtime:204.469 hours
Usage:5%
Score:2.944m
Score/min:240
Piloting Accuracy:38.878%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:338
V. Kills:28 N/A
Deaths:28
KDR:12.071
Accuracy:42.426% C+
KPH:52.700 C++
VKPH:4.400 D-
C150 Dalton
B**
Kills:128
V. Kills:70 180%
Deaths:32
KDR:4
Accuracy:54.048% B**
KPH:28.700 C
VKPH:15.700 D
AP30 Shredder
C+
Kills:65
V. Kills:32 197%
Deaths:15
KDR:4.333
Accuracy:17.322% F
KPH:27 C+
VKPH:13.300 D
L105 Zephyr PX
D
Kills:61
V. Kills:12 N/A
Deaths:6
KDR:10.167
Accuracy:45.779% C
KPH:25.400 F
VKPH:5 D
Kills:592 (0 + 592)
Deaths:81
KDR:7.309
VKDR:1.753
Vehicle Kills:142
Kill Difference:511
Playtime:15.674 hours
Usage:0%
Score:1.154m
Score/min:1,227
Piloting Accuracy:N/A%
Gunner Accuracy:45.779%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,598
V. Kills:659 242%
Deaths:369
KDR:4.331
Accuracy:53.888% C**
KPH:30.600 C+
VKPH:12.600 C*
L100 Python AP
B+
Kills:1,501
V. Kills:1,132 132%
Deaths:314
KDR:4.780
Accuracy:55.626% C+
KPH:27.400 C
VKPH:20.700 B+
C75 Viper
B++
Kills:1,306
V. Kills:211 N/A
Deaths:157
KDR:8.318
Accuracy:41.183% C**
KPH:40.700 B++
VKPH:6.600 C
L100 Python HESH
B+
Kills:1,161
V. Kills:138 N/A
Deaths:132
KDR:8.795
Accuracy:53.580% B+
KPH:55.700 C++
VKPH:6.600 C
Skyguard
C+
Kills:901
V. Kills:763 118%
Deaths:289
KDR:3.118
Accuracy:25.660% D
KPH:10.800 C-
VKPH:9.200 C+
Kills:6,467 (6,467 + 0)
Deaths:1,261
KDR:5.128
VKDR:2.302
Vehicle Kills:2,903
Kill Difference:5,206
Playtime:243.016 hours
Usage:6%
Score:4.075m
Score/min:279
Driving Accuracy:25.660%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,544
V. Kills:1,691 150%
Deaths:523
KDR:4.864
Accuracy:42.398% C
KPH:27.100 C+
VKPH:18 C++
P2-120 HEAT
B
Kills:1,413
V. Kills:453 311%
Deaths:163
KDR:8.669
Accuracy:42.277% C++
KPH:29.300 B
VKPH:9.400 C+
P2-120 HESH
C--
Kills:1,286
V. Kills:224 N/A
Deaths:205
KDR:6.273
Accuracy:42.223% C++
KPH:34.500 D
VKPH:6 C--
E540 Halberd
B**
Kills:1,052
V. Kills:711 148%
Deaths:159
KDR:6.616
Accuracy:45.041% B+
KPH:26.100 C+
VKPH:17.600 B**
G30 Vulcan
B+
Kills:267
V. Kills:169 157%
Deaths:69
KDR:3.870
Accuracy:32.156% B
KPH:27.800 B+
VKPH:17.600 B+
P525 Marauder
C+
Kills:206
V. Kills:9 N/A
Deaths:18
KDR:11.444
Accuracy:21.210% C+
KPH:57.400 C
VKPH:2.500 D
MR11 Gatekeeper
B*
Kills:100
V. Kills:104 95%
Deaths:11
KDR:9.091
Accuracy:40.587% C++
KPH:23.400 C++
VKPH:24.400 B*
Kills:6,868 (5,243 + 1,625)
Deaths:1,148
KDR:5.983
VKDR:2.928
Vehicle Kills:3,361
Kill Difference:5,720
Playtime:236.913 hours
Usage:6%
Score:5.099m
Score/min:359
Driving Accuracy:42.223%
Gunner Accuracy:40.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,653
V. Kills:77 N/A
Deaths:120
KDR:13.775
Accuracy:38.791% B+
KPH:126.400 B+
VKPH:5.900 C+
M40 Fury-H
C++
Kills:933
V. Kills:102 N/A
Deaths:49
KDR:19.041
Accuracy:44.007% C++
KPH:78 C
VKPH:8.500 D
G20 Vulcan-H
B++
Kills:872
V. Kills:705 124%
Deaths:195
KDR:4.472
Accuracy:50.116% B
KPH:42.100 C+
VKPH:34 B++
MR11 Gatekeeper-H
B+
Kills:585
V. Kills:675 87%
Deaths:140
KDR:4.179
Accuracy:58.895% B++
KPH:30 C+
VKPH:34.700 B+
E540 Halberd-H
C+
Kills:213
V. Kills:127 166%
Deaths:35
KDR:6.086
Accuracy:56.171% C+
KPH:37.600 C
VKPH:22.400 C+
Kills:4,256 (0 + 4,256)
Deaths:539
KDR:7.896
VKDR:3.128
Vehicle Kills:1,686
Kill Difference:3,717
Playtime:70.924 hours
Usage:2%
Score:1.932m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:56.171%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:2,549
V. Kills:396 N/A
Deaths:218
KDR:11.693
Accuracy:41.361% B++
KPH:71.600 B**
VKPH:11.100 B+
M40 Fury
A
Kills:2,164
V. Kills:359 N/A
Deaths:169
KDR:12.805
Accuracy:41.513% B++
KPH:84.100 A
VKPH:13.900 B+
M12 Kobalt
C++
Kills:566
V. Kills:26 N/A
Deaths:50
KDR:11.320
Accuracy:17.889% C++
KPH:59.400 C+
VKPH:2.700 C
M20 Basilisk
C++
Kills:383
V. Kills:121 314%
Deaths:97
KDR:3.948
Accuracy:35.523% C
KPH:21.900 C++
VKPH:6.900 C
M20 Basilisk
C+
Kills:316
V. Kills:153 205%
Deaths:72
KDR:4.389
Accuracy:36.268% C
KPH:18.400 C
VKPH:8.900 C+
M12 Kobalt
C*
Kills:299
V. Kills:7 N/A
Deaths:33
KDR:9.061
Accuracy:18.361% C*
KPH:63 C
VKPH:1.500 D
M60-G Bulldog
C--
Kills:61
V. Kills:12 N/A
Deaths:21
KDR:2.905
Accuracy:30% C--
KPH:20.200 D
VKPH:4 D
G30 Walker
D
Kills:53
V. Kills:16 312%
Deaths:9
KDR:5.889
Accuracy:21.222% D*
KPH:11.700 D
VKPH:3.500 D*
Kills:6,391 (0 + 6,391)
Deaths:669
KDR:9.553
VKDR:1.629
Vehicle Kills:1,090
Kill Difference:5,722
Playtime:117.791 hours
Usage:3%
Score:3.169m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:21.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:56
V. Kills:11 N/A
Deaths:87
KDR:0.644
Accuracy:47.789% C+
KPH:7.100 D-
VKPH:1.400 D--
Kills:56 (56 + 0)
Deaths:87
KDR:0.644
VKDR:0.126
Vehicle Kills:11
Kill Difference:31
Playtime:7.858 hours
Usage:0%
Score:0.036m
Score/min:76
Driving Accuracy:47.789%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:70
V. Kills:5 N/A
Deaths:6
KDR:11.667
Accuracy:33.073% C
KPH:51.800 C-
VKPH:3.700 D-
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:0.833
Vehicle Kills:5
Kill Difference:64
Playtime:1.351 hours
Usage:0%
Score:0.014m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:33.073%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,3412,8579952.871C+0.9531.956%B+1.4%B+32.1C5.4B**16689.1h25.9C++81C*
M40 Fury 2,9452,54921811.693B+9.7741.361%B++1.373%C71.6B**11.1B+61135.6h10.5B+25.5B*
P2-120 AP 4,2352,5445234.864C2.9442.398%C5.621%B**27.2C+18C++42493.7h6.3B+14.8B
Claymore 2,3472,34719112.288B*10.3642.519%B**N/A282.8A**N/A10458.3h1.2C++2.7B*
Hellfire Rocket Pods 2,9182,2283416.534C+4.6155.115%B*1.032%C+84.7C++26.2A64926.3h23.6C+42.8C**
M40 Fury 2,5232,16416912.805B++10.8841.513%B++N/A84.2A14B+71625.7h10.6B+25.6B++
LC3 Jaguar 1,7571,7191,2561.369C++0.5524.411%C*16.114%D14.7DN/A89116.6h14.5C59.5C++
PDW-16 Hailstorm 1,6861,6681,2721.311C**0.6126.481%B+11.091%D-24C+N/A11769.4h14.9C++56.1B+
P525 Marauder-H 1,7301,65312013.775C+11.8538.791%B+1.089%C*126.2B+5.9C+38113.1h5.2B++13.3B++
L100 Python HEAT 2,2571,5983694.331C+2.4153.888%C**3.066%C**30.6C+12.6C*26952.2h4.6B+8.5B++
MRC3 Mercy 1,5881,5596752.31C++0.3917.343%C*15.074%D--28.9C++N/A12053.9h20C+115.1C**
Tank Mine 2,7141,5534203.698B+1.7727.854%C-N/A150.8B**112.7A++233610.3h1.8C*6.5C+
MRC3 Mercy 1,5741,5506982.221C++0.3017.848%C*16.065%D-27.4C+N/A11656.5h20.6C+115.3C**
L100 Python AP 2,6331,5013144.78C+2.8655.626%C+4.131%B++27.4C20.7B+35254.7h5.7C*10.3C**
T5 AMC 1,4891,4811,0021.478B+0.4524.561%C**17.218%C--24.2C++N/A11861.3h12.9B+52.6B+
M3 Pounder HEG 1,7201,4578111.797C*0.1344.299%B++2.814%C+22.7B++4.1B+18764.1h16.4C++37B+
P2-120 HEAT 1,8661,4131638.669B+6.7542.277%C++1.699%D-29.3B9.4C+32548.2h5.1B**12.2B*
M3 Pounder HEG 1,6291,3888011.733C++0.1945.723%B+1.801%D-22.5B+3.9C+16161.8h17.4C*38B
C75 Viper 1,5171,3061578.318B*6.3941.183%C**1.608%C++40.7B++6.6C27932.1h7.7B*18.8B**
P2-120 HESH 1,5101,2862056.273C-4.3542.223%C++N/A34.6D6C--22937.2h5.2C+12.2C++
AS16 NightHawk 1,3101,2761,0101.263C++0.6641.626%C++12.853%C20.2DN/A7463.1h5C+11.9C*
NS-11C 1,2681,2559961.26C**0.6625.062%C*14.263%D-21.3CN/A11958.8h13B+51.8B+
LC2 Lynx 1,2301,2191,1861.028C+0.9022.092%C15.587%D--16.7C--N/A10072.9h14.4C**65.1C*
TRAC-5 S 1,2181,1971,1381.052C*0.8724.492%B10.693%D--12.9C--N/A6493h11.7C*47.7B+
MSW-R 1,2071,1961,0751.113C0.8120.097%C-17.391%D-29.1CN/A16741.1h12C*59.5C++
T7 Mini-Chaingun 1,1871,1747941.479B+0.4416.895%C+12.862%C+39.3BN/A14329.9h12.9B+76.6B+
RAMS .50M 1,1791,1731965.985B*4.0640.158%C*73.316%D33.7B+N/A14134.8h2.1C**5.2B
NS-15M1 1,1851,1738481.383C+0.5421.164%C16.027%D-32.1CN/A14136.5h12.9C+61.1C++
TSAR-42 1,1721,1663083.786C*1.8639.887%C*64.494%C35.4C+N/A13632.9h2.3C++5.8C**
TRAC-5 1,1761,1638751.329B++0.5926.682%B**13.844%D-12.5C-N/A10893h15.3C++57.5B+
T1 Cycler 1,1681,1629911.173C++0.7525.136%B++15.405%D--23.2C+N/A16150.1h13.9C**55.4B+
L100 Python HESH 1,2991,1611328.795C+6.8753.58%B+1.809%C*55.6C++6.6C31520.9h3.2C*5.9B+
SMG-46 Armistice 1,1631,1601,0151.143C++0.7826.132%C++8.793%D*22.8CN/A13150.8h13.8B52.8B
Cycler TRV 1,1641,1591,0071.151C+0.7721.695%C16.739%C-26.2C+N/A14844.3h13C*59.8C*
M77-B 1,1601,1593763.082B++1.1640.536%B+78.43%B23.1C+N/A11350.2h2.6C+6.5C*
TAR 1,1691,1589841.177C+0.7522.321%C+14.853%D-24.6CN/A9947.1h13.5C+60.3C++
TS4 Haymaker 1,1641,1587881.47C**0.4549.009%B+12.694%C+33.5C++N/A10434.6h3.2B**6.6B*
SR-7 1,1631,1571368.507A6.5847.537%B**79.689%C++37.8C++N/A13530.6h2B+4.2B+
T9 CARV-S 1,1691,1569241.251C+0.6719.448%C-19.637%D32.8CN/A18835.2h12.7C+65.4C+
NS Baron G5 1,1631,1561,0761.074C+0.8545.975%C*11.938%D23.6C--N/A7948.9h4.4C**9.6C+
MKV Suppressed 1,1691,1548901.297C**0.6327.892%B+15.598%D31.7C+N/A9136.4h12.3B+44.2B+
HC1 Cougar 1,1651,1538021.438B+0.4924.224%C+16.739%D--25.2C+N/A8745.8h11.4B+47B
NS-44 Commissioner 1,1751,1521,1351.015C++0.9139.817%B+11.979%D**24.3CN/A10647.4h4.2C+10.6C**
T9A "Butcher" 1,1591,1527891.46C0.4618.831%D*19.792%D--33.5DN/A11334.4h12.2C64.6D-
NS-7 PDW 1,1611,1491,0271.119C*0.8025.15%C++11.314%D--23.4C+N/A12049.2h13.6B+53.9B
FA1 Barrage 1,1591,1491,3050.88C+1.0438.433%C12.359%D14.8DN/A6177.8h4.1B++10.6B+
T16 Rhino 1,1581,1478941.283C++0.6418.438%C-19.006%C-30.8C+N/A15537.3h13.5C++73.4C+
T9 CARV 1,1611,1468661.323C++0.6022.04%B+18.237%D21.7CN/A18052.9h15C+68.1B
TRS-12 Uppercut 1,1551,1441,0721.067C+0.8661.163%C**13.811%C23.6DN/A8448.4h2.8C+4.5C*
C-4 1,4721,1426541.746C*0.1826.386%C++N/A87.8C++25.4C117713h1.6C+6.1C++
TRAP-M1 1,1471,1347401.532C+0.3930.687%C*17.549%D--28.3C-N/A7940.1h9.8C+32C++
E540 Halberd 1,7631,0521596.616C+4.6945.041%B+2.947%C26.1C+17.6B**35340.3h6.3C14.1C*
M6 Onslaught 1,0331,0175161.971C+0.0516.415%C+17.208%C--27.2CN/A11837.4h20.6C-125.4C+
M6 Onslaught 1,0019905161.919C+0.0016.81%C+15.657%D-26.5CN/A11537.4h20.9C-124.6C+
T4 AMP 9689638651.113C*0.8128.836%C**14.746%D-36.9C*N/A11426.1h13.5B+46.7B+
M40 Fury-H 1,0359334919.041B+17.1244.007%C++N/A77.8C8.5D43612h5.8B*13.2B**
ML-7 1,2679241,0920.846C**1.0861.622%B+2.381%C29.4B+10.9C+40731.4h5.3B*8.6B*
Skyguard 1,6649012893.118C*1.1925.66%D2.886%B+10.8C-9.2C+22983.2h122.6C++477.7C+
NS Decimator 1,1388751,1000.795C1.1358.42%C2.971%B+30.2C9.1D-29229h4.6C*8C++
G20 Vulcan-H 1,5778721954.472C*2.5550.116%B2.982%C+42.1C+34.1B++58420.7h101.3C++202.2B
Bighorn .50M 8388321157.235B++5.3141.379%C87.62%A33.5DN/A8824.8h1.8C*4.4C++
T32 Bull 8138045671.418C+0.5121.918%C16.169%D--29C-N/A10427.7h12.5C++57.2C++
Hyena Missile Launcher 1,346770948.191S6.2737.392%B++N/A14.4C10.7C+10653.6h28.7B++76.7B*
C-4 ARX 1,0146924051.709C+0.2125.132%CN/A83.4D38.8C*5898.3h1.7D*6.6D*
TRAC-5 Burst 6416364111.547C+0.3826.377%C*17.138%D--27.7CN/A8723h13.5C+51.2C++
Frag Grenade 6176091609N/A607.0848.366%B+N/A676.7B*8.9C++35320.9h3B*6.2B++
NS-11A 6045955401.102C+0.8222.476%C16.471%D23.7CN/A10225.1h15C66.6C+
Hornet Missiles 816591718.324B+6.4068.216%B**1.184%C-109.4B**41.7C*8345.4h8.6B+12.6B++
MR11 Gatekeeper-H 1,2605851404.179C+2.2658.895%B++N/A30C+34.6B+33619.5h54.5C**92.6B+
SOAS-20 5815714981.147C0.7827.059%C+13.485%D*22.3DN/A9425.6h13.2C48.8C+
M12 Kobalt 5925665011.32C+9.4017.889%C++14.664%D-59.6C+2.7C1879.5h17.2C**95.9B
Chainblade 59154032,1910.017C+1.9134.155%B+N/A0.3C--N/A11752.8h2.5C*7.3B+
Sticky Grenade 5185151515N/A513.0852.211%C+N/A1030C++6D49300.5h1.8B+3.4B+
Spear Anti-Vehicle Phalanx Turret 7165074710.787B++8.8647.344%B+5.523%B++53.4B*22C++6719.5h6.6B+14B++
TMG-50 4404363801.147C+0.7820.073%C+18.349%D24.6CN/A15617.7h13.2C65.8C+
99SV 4144071932.109B0.1934.465%B+37.838%C*20.7CN/A10419.7h5.7C+16.5B
MR1 Fracture 5693993031.317B*0.6140.248%B+2.506%D14.1B**6B+16428.2h32.9B*81.8B++
M20 Basilisk 504383973.948B2.0235.523%C5.222%C21.9C++6.9C22217.5h70.3B++197.9B+
T2 Striker 7763705720.647C**1.2847.962%C-N/A7.3D8D23450.7h47C+97.9C+
M60-A Bulldog 467370665.606C+3.6839.525%C**1.081%C-28.5C7.5C*18413h6.4C16.2C++
MR1 Fracture 5073633031.198B*0.7340.728%B+3.581%C+12.8A5.1C*14628.3h36.4B*89.4B++
SABR-13 3603532621.347C+0.5826.193%C++26.629%C*26CN/A9613.6h15.7D*59.9C-
L105 Zephyr 3663382812.071C++10.1542.426%C+N/A52.8C++4.4D-4416.4h4.4B**10.3B++
TORQ-9 3313243640.89C1.0325.256%C*21.605%C21.2DN/A10315.3h17.7D70C+
M20 Basilisk 469316724.389B+2.4736.268%C6.013%C++18.5C8.9C+23417.1h90C**248.1C*
MANA Anti-Vehicle Turret 6743042021.505C+0.4260.248%B++1.974%D-30.1C+36.6B+73210.1h11.3C+18.8C++
TRAC-Shot 3032994790.624D1.3023.422%C-13.044%D--11.2D--N/A5426.6h15.7F66.9D--
M12 Kobalt 306299339.061C7.1418.361%C*19.398%C++63.6C+1.5D2704.7h18.8C+102.4C*
M18 Needler 7112904890.593C1.3350.83%M++4.828%A++6.4D9.3C+16345.2h323.6D**636.6C
Hunter QCX 2792763590.769C++1.1522.362%D*29.71%C*9.7C-N/A3928.6h3.6B16.2C++
G30 Vulcan 436267693.87C+1.9532.156%B5.618%B**27.8B+17.6B+3939.6h100.1C+311.4B
NS-10 Burster 5122652331.137C*0.7928.495%C+3.396%D4.8C+4.5B*13054.9h167C586C+
Anti-Vehicle Grenade 2992571257N/A255.0853.975%C**N/A428.3C*70C40150.6h4.9B+9.1B+
NS-44L Blackhand 2562511082.324B**0.4047.626%B++35.458%C--29.5C**N/A928.5h5.3C-11.1C++
NS-10 Burster 4452442201.109C+0.8128.832%C+3.689%C--4.6C3.8C++11453.5h169.2C+587C++
NS Annihilator 5772443110.785B+1.1478.745%DN/A7.5D10.2B+20532.6h14.5D-18.4D-
TX1 Repeater 2552402331.03B0.8920.462%D15.833%D-22.6C1.4A+16210.6h16.8C-82.3C--
MAX Punch 4492202,6040.084C+1.8457.109%B*N/A0.9C1C*6239.6h3.3C+5.8C+
E540 Halberd-H 340213356.086C4.1656.171%C+N/A37.4C22.3C+5875.7h6.3C++11.2C++
P525 Marauder 2152061811.444C9.5221.21%C+1.456%C57.2C2.5D2813.6h6.3C++29.8C**
NS-357 Underboss 2052041981.03C++0.8939.03%B9.314%D**32.4CN/A1266.3h4.2C++10.8B
AMR-66 1751731481.169C**0.7526.884%C+27.168%B15.2CN/A9811.4h13.1D*48.5C-
M18 Rotary 3551663870.429C--1.4938.878%A4.217%B**4.7D5.4D12835.1h285.4F734D-
Havoc 1661651261.31C+0.6147.64%D--18.182%B**27D-N/A716.1h3.3B**6.9B+
SMG-46G Armistice 1671621421.141C+0.7825.943%C3.086%F-16.9DN/A519.6h13.8C+53.2C++
The Slasher 1591503,1800.047C+1.8843.1%B++7.333%C0.9CN/A5169.5h3.2D*7.4C+
ASP-30 Grounder 1901391910.728C+1.2059.091%C-3.597%B+21.1B+7.7C-5426.6h6.3B*10.6B++
M60-A Bulldog 155136817C+15.0851.947%B+2.206%C+36.8C++5.1B+2593.7h4.9B++9.4B++
NSX Tanto 1391341321.015C+0.9126.577%C++24.627%C+17.4DN/A457.7h14.7C+55.1C++
C150 Dalton 198128324C2.0854.048%B**N/A28.4C15.6D30964.5h6.1D11.3C++
Shuriken 114112841.333C+0.5926.237%C8.036%F23.8D-N/A924.7h14.1C53.6C
M1 Heavy Cycler 110109482.271B*0.3512.036%C--16.514%C27.9B++N/A4163.9h15.4B++128.2C*
MR11 Gatekeeper 204100119.091B**7.1740.587%C++1%D-23.3C++24.2B*4784.3h47.8C**117.7B+
Ripper 109986,3710.015C--1.9114.378%D--6.122%D**0.3C-N/A1383.9h2.7F--18.9C+
NS-AM7 Archer 139951810.525C++1.4054.091%D25.263%B*7C+3.3B+8513.5h21.4C+39.6C+
M40 Fury 10792109.2C-7.2856.17%B++1.087%C-92C++15C3141h10.5B+18.7B+
NS-61 Emissary 9190601.5B**0.4231.738%B+10%D*42.9B*N/A1712.1h10.6B+33.4B++
M1 Heavy Cycler 8887481.813C++0.1113.996%C13.793%D*32.2BN/A1942.7h15.7B+112.3C++
MANA Anti-Personnel Turret 8382491.673N/A0.2516.992%UN/A820U10U5850000.1h28.7T*168.9T*
Blackheart 79781120.696C-1.2350.329%B+25.641%C10.1DN/A307.7h4.9C+9.7C++
M60-A Bulldog 867698.444C6.5243.22%C-2.632%C++23.8C--3.1C1703.2h6C+14C+
NS-30 Vandal 7676451.689C+0.2330.3%C-23.684%C22.4DN/A1233.4h7.1D-23.3C--
M20 Drake 12072145.143C+3.2228.326%CN/A24C*16C++1423h43.7B*154.3B++
CAS 14-E 7570611.667C+9.7433.073%C5.714%M**50C--3.6D-1781.4h35.1C+106C+
TAR-AE 6968800.85D1.0722.166%D*19.118%D--20D--N/A543.4h14.8D*66.5D*
AP30 Shredder 9765154.333C+2.4117.322%FN/A27.1C+13.3D9462.4h41.3B**238.6B
L105 Zephyr PX 7361610.167C-8.2445.779%CN/A25.4F5D1342.4h8F-17.5F
M60-G Bulldog 7361212.905C0.9830%C--3.279%C++20.3D4D2163h6.1B+20.3B
Coyote Missiles 10060371.622C--0.3058.809%B*N/A17.6D-11.8D-2693.4h66.8D*113.6D
M40 Fury-F 6756870.644C--1.2847.789%C+N/A7.1D-1.4D--767.9h14.9C-31.1C
G30 Walker 695395.889B+3.9721.222%D*7.547%A+11.8D3.6D*2334.5h164.1B++773.4C+
SMG-46AE Armistice 5352441.182C0.7424.703%D--7.692%F-19.3D-N/A722.7h12.4C**50.1C+
NSX Naginata 5151471.085C0.8413.309%F23.529%D18.9D-N/A652.7h11.9C*89.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon461,5462.6h
Nanite Healing Grenade02730.1h
Anti-Vehicle MANA Turret498646.4h
Medical Applicator831291,80426.6h
Nanite Revive Grenade01,9380.5h
Nano-Armor Kit1,2061,824,105139.8h
Rampart Wall0560.2h
Restoration Kit531,2961.3h
TR Patriot Flare Gun07030.7h
Motion Spotter225,3273.2h
Welding Device01,3220.1h
Spitfire Auto-Turret123600.6h
Shield Recharging Field362,6441.2h
Recon Detection Device16321,05931.7h
Ammunition Package727,0885h
Medical Kit1424,2654h
Anti-Infantry MANA Turret104161.3h
Snowman Soldier1530.1h
Nano-Repair Grenade01430h
WLT-Howler Mining Laser01360.1h

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