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Dreadnaught Rump3lstilz[yell] Rump3lstilz
TR BR 183

KDR: 1.93

Score: 86.9m

Last Seen: Dec 12th, 2018 5:13 PM
- OFFLINE - 105.4 hour(s)

Battle Rank 120 (183 total) - Terran Republic on Cobalt - Outfit Leader of The Evil Rabbits[yell] The Evil Rabbits
TR outfit on Cobalt

Members: 7
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M40 Fury P2-120 AP Claymore Hellfire Rocket Pods M40 Fury LC3 Jaguar PDW-16 Hailstorm
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $609,237 MLG Score: 487
Fun Score: N/A
Cheeseburgers Flipped: 1958TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.593%15.689%3703898430,6071.244690.681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.635%0.501B+-0.762D--1.308D**HEAD + (~3.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.261C*13.10.085C+42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.316%1.519%430410185,531190318202.90646304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.323%0.512B+-0.085C+-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.20.289C*48.30.085C+65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.23%3.044%3878101411,596317052263.65804222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.956%-1.037D*0.258C*0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.3-0.249C14.6-0.165C33.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.369%2.685%63117100512,069250032684.82567369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.527%0.115C+-0.424C--0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.505B+21.80.443B36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.411%64.117%631710156,9423022442.29715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.683%0.054C+-0.201C0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.047C+3.6-0.151C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.682%13.067%631510174,8751671622.91741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.377%0.275C*-0.284C-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.36C**3.80.222C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Evil Rabbits[yell] The Evil Rabbits
TR outfit on Cobalt

Members: 7
86.9m382.8%401 (24.1k)366 (22k)1.92608102,24253,0832.29377183 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022457321.394%12.042%25804:2943

7% Combat Medic43% Engineer14% Heavy Assault16% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 10:29 AMNov 4th, 2015 5:03 PMDec 15th, 2018 8:21 PM (1d) (PST)Dec 12th, 2018 2:20 PM (4d) (PST)Dec 12th, 2018 1:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521724800.4300.2230.0521.9390.076487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,12510,29828,82726133116521,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3962h/165.1d 19,518 12,312 31,077 460.9k 6,160 12,408 18,162 155m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,173
Deaths:848
KDR:1.383
Accuracy:21.164% C
HSR:16.027% D-
MSW-R
C
Kills:1,172
Deaths:1,056
KDR:1.110
Accuracy:20.034% C
HSR:17.577% D-
T7 Mini-Chaingun
C+
Kills:1,167
Deaths:785
KDR:1.487
Accuracy:16.920% C+
HSR:12.854% C+
T9 CARV-S
C-
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:19.448% C-
HSR:19.637% D
T9A "Butcher"
D--
Kills:1,152
Deaths:789
KDR:1.460
Accuracy:18.831% D*
HSR:19.792% D--
T16 Rhino
C-
Kills:1,147
Deaths:894
KDR:1.283
Accuracy:18.438% C-
HSR:19.006% C-
T9 CARV
B++
Kills:1,146
Deaths:866
KDR:1.323
Accuracy:22.040% B++
HSR:18.237% D
T32 Bull
C
Kills:726
Deaths:488
KDR:1.488
Accuracy:21.622% C
HSR:15.427% D*
TMG-50
C+
Kills:436
Deaths:380
KDR:1.147
Accuracy:20.073% C+
HSR:18.349% D
Kills:9,275
Deaths (as Heavy Assault):7,030
Deaths (to Heavy Assaults):14,213
KDR:1.31935
Kill Difference:2,245
Playtime:550.798 hours
Usage:14%
Score:10.846m
Score/min:328
Accuracy (listed only):19.841%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:1,719
Deaths:1,256
KDR:1.369
Accuracy:24.416% C*
HSR:16.114% D
T5 AMC
C**
Kills:1,464
Deaths:990
KDR:1.479
Accuracy:24.480% C**
HSR:16.940% D
AS16 NightHawk
C*
Kills:1,275
Deaths:1,007
KDR:1.266
Accuracy:41.662% C*
HSR:12.863% C
NS-11C
C**
Kills:1,255
Deaths:996
KDR:1.260
Accuracy:25.062% C**
HSR:14.263% D-
LC2 Lynx
C+
Kills:1,219
Deaths:1,186
KDR:1.028
Accuracy:22.092% C+
HSR:15.587% D--
TRAC-5 S
B+
Kills:1,197
Deaths:1,138
KDR:1.052
Accuracy:24.492% B+
HSR:10.693% D--
TRAC-5
B**
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:26.682% B**
HSR:13.844% D-
TS4 Haymaker
B++
Kills:1,158
Deaths:788
KDR:1.470
Accuracy:49.009% B++
HSR:12.694% C+
NS Baron G5
C**
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:45.975% C**
HSR:11.938% D
HC1 Cougar
C++
Kills:1,153
Deaths:802
KDR:1.438
Accuracy:24.224% C++
HSR:16.739% D--
FA1 Barrage
C+
Kills:1,149
Deaths:1,305
KDR:0.880
Accuracy:38.433% C+
HSR:12.359% D
TRS-12 Uppercut
B
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:61.163% B
HSR:13.811% C
TRAC-5 Burst
C*
Kills:636
Deaths:411
KDR:1.547
Accuracy:26.377% C*
HSR:17.138% D-
TRAC-Shot
C
Kills:299
Deaths:479
KDR:0.624
Accuracy:23.422% C
HSR:13.044% D--
Havoc
B**
Kills:149
Deaths:113
KDR:1.319
Accuracy:48.814% D
HSR:17.450% B**
AMR-66
B+
Kills:135
Deaths:98
KDR:1.378
Accuracy:27.173% C++
HSR:27.407% B+
Kills:16,271
Deaths (as Engineer):13,592
Deaths (to Engineers):12,129
KDR:1.1971
Kill Difference:2,679
Playtime:1,708.399 hours
Usage:43%
Score:41.209m
Score/min:402
Accuracy (listed only):33.342%
HSR (listed only):15.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:1,719
Deaths:1,256
KDR:1.369
Accuracy:24.416% C*
HSR:16.114% D
PDW-16 Hailstorm
B+
Kills:1,668
Deaths:1,272
KDR:1.311
Accuracy:26.481% B+
HSR:11.091% D-
T5 AMC
C**
Kills:1,464
Deaths:990
KDR:1.479
Accuracy:24.480% C**
HSR:16.940% D
AS16 NightHawk
C*
Kills:1,275
Deaths:1,007
KDR:1.266
Accuracy:41.662% C*
HSR:12.863% C
NS-11C
C**
Kills:1,255
Deaths:996
KDR:1.260
Accuracy:25.062% C**
HSR:14.263% D-
LC2 Lynx
C+
Kills:1,219
Deaths:1,186
KDR:1.028
Accuracy:22.092% C+
HSR:15.587% D--
TRAC-5 S
B+
Kills:1,197
Deaths:1,138
KDR:1.052
Accuracy:24.492% B+
HSR:10.693% D--
TRAC-5
B**
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:26.682% B**
HSR:13.844% D-
SMG-46 Armistice
C++
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.132% C++
HSR:8.793% D*
TS4 Haymaker
B++
Kills:1,158
Deaths:788
KDR:1.470
Accuracy:49.009% B++
HSR:12.694% C+
NS Baron G5
C**
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:45.975% C**
HSR:11.938% D
MKV Suppressed
B+
Kills:1,154
Deaths:890
KDR:1.297
Accuracy:27.892% B+
HSR:15.598% D
HC1 Cougar
C++
Kills:1,153
Deaths:802
KDR:1.438
Accuracy:24.224% C++
HSR:16.739% D--
FA1 Barrage
C+
Kills:1,149
Deaths:1,305
KDR:0.880
Accuracy:38.433% C+
HSR:12.359% D
NS-7 PDW
C++
Kills:1,149
Deaths:1,027
KDR:1.119
Accuracy:25.150% C++
HSR:11.314% D--
TRS-12 Uppercut
B
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:61.163% B
HSR:13.811% C
TRAC-5 Burst
C*
Kills:636
Deaths:411
KDR:1.547
Accuracy:26.377% C*
HSR:17.138% D-
TRAC-Shot
C
Kills:299
Deaths:479
KDR:0.624
Accuracy:23.422% C
HSR:13.044% D--
SMG-46G Armistice
C
Kills:162
Deaths:142
KDR:1.141
Accuracy:25.943% C
HSR:3.086% F--
Havoc
B**
Kills:149
Deaths:113
KDR:1.319
Accuracy:48.814% D
HSR:17.450% B**
Shuriken
C
Kills:112
Deaths:84
KDR:1.333
Accuracy:26.237% C
HSR:8.036% F
Kills:21,541
Deaths (as Light Assault):17,924
Deaths (to Light Assaults):10,361
KDR:1.2018
Kill Difference:3,617
Playtime:567.571 hours
Usage:14%
Score:10.864m
Score/min:319
Accuracy (listed only):31.626%
HSR (listed only):13.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:1,668
Deaths:1,272
KDR:1.311
Accuracy:26.481% B+
HSR:11.091% D-
RAMS .50M
C**
Kills:1,173
Deaths:196
KDR:5.985
Accuracy:40.158% C**
HSR:73.316% D
TSAR-42
C**
Kills:1,166
Deaths:308
KDR:3.786
Accuracy:39.887% C**
HSR:64.494% C
SMG-46 Armistice
C++
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.132% C++
HSR:8.793% D*
M77-B
B+
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:40.536% B+
HSR:78.430% C**
SR-7
B**
Kills:1,157
Deaths:136
KDR:8.507
Accuracy:47.537% B**
HSR:79.689% C++
MKV Suppressed
B+
Kills:1,154
Deaths:890
KDR:1.297
Accuracy:27.892% B+
HSR:15.598% D
NS-7 PDW
C++
Kills:1,149
Deaths:1,027
KDR:1.119
Accuracy:25.150% C++
HSR:11.314% D--
TRAP-M1
C*
Kills:1,134
Deaths:740
KDR:1.532
Accuracy:30.687% C*
HSR:17.549% D--
NS-44 Commissioner
B+
Kills:1,102
Deaths:1,090
KDR:1.011
Accuracy:39.504% B+
HSR:11.525% D**
T4 AMP
B+
Kills:933
Deaths:822
KDR:1.135
Accuracy:29.389% B+
HSR:14.684% D-
Bighorn .50M
A
Kills:752
Deaths:99
KDR:7.596
Accuracy:41.638% C+
HSR:87.234% A
SOAS-20
C+
Kills:571
Deaths:498
KDR:1.147
Accuracy:27.059% C+
HSR:13.485% D--
99SV
B+
Kills:401
Deaths:191
KDR:2.099
Accuracy:34.542% B+
HSR:38.155% C**
NS-44L Blackhand
B++
Kills:240
Deaths:105
KDR:2.286
Accuracy:47.453% B++
HSR:35.833% C-
TX1 Repeater
D
Kills:240
Deaths:232
KDR:1.034
Accuracy:20.467% D
HSR:15.833% D
NS-357 Underboss
B+
Kills:189
Deaths:185
KDR:1.022
Accuracy:39.036% B+
HSR:8.466% F
SMG-46G Armistice
C
Kills:162
Deaths:142
KDR:1.141
Accuracy:25.943% C
HSR:3.086% F--
Shuriken
C
Kills:112
Deaths:84
KDR:1.333
Accuracy:26.237% C
HSR:8.036% F
NS-AM7 Archer
A
Kills:85
Deaths:162
KDR:0.525
Accuracy:52.244% D-
HSR:28.235% A
NS-61 Emissary
B+
Kills:84
Deaths:56
KDR:1.500
Accuracy:31.665% B+
HSR:10.714% D--
NS-30 Vandal
C
Kills:67
Deaths:38
KDR:1.763
Accuracy:29.973% C-
HSR:23.881% C
Kills:15,858
Deaths (as Infiltrator):9,664
Deaths (to Infiltrators):7,818
KDR:1.64094
Kill Difference:6,194
Playtime:614.247 hours
Usage:16%
Score:9.912m
Score/min:269
Accuracy (listed only):34.073%
HSR (listed only):29.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:1,668
Deaths:1,272
KDR:1.311
Accuracy:26.481% B+
HSR:11.091% D-
AS16 NightHawk
C*
Kills:1,275
Deaths:1,007
KDR:1.266
Accuracy:41.662% C*
HSR:12.863% C
T1 Cycler
B++
Kills:1,162
Deaths:991
KDR:1.173
Accuracy:25.136% B++
HSR:15.405% D-
SMG-46 Armistice
C++
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.132% C++
HSR:8.793% D*
Cycler TRV
C+
Kills:1,159
Deaths:1,007
KDR:1.151
Accuracy:21.695% C+
HSR:16.739% C-
TAR
C+
Kills:1,158
Deaths:984
KDR:1.177
Accuracy:22.321% C+
HSR:14.853% D-
TS4 Haymaker
B++
Kills:1,158
Deaths:788
KDR:1.470
Accuracy:49.009% B++
HSR:12.694% C+
NS Baron G5
C**
Kills:1,156
Deaths:1,076
KDR:1.074
Accuracy:45.975% C**
HSR:11.938% D
MKV Suppressed
B+
Kills:1,154
Deaths:890
KDR:1.297
Accuracy:27.892% B+
HSR:15.598% D
FA1 Barrage
C+
Kills:1,149
Deaths:1,305
KDR:0.880
Accuracy:38.433% C+
HSR:12.359% D
NS-7 PDW
C++
Kills:1,149
Deaths:1,027
KDR:1.119
Accuracy:25.150% C++
HSR:11.314% D--
TRS-12 Uppercut
B
Kills:1,144
Deaths:1,072
KDR:1.067
Accuracy:61.163% B
HSR:13.811% C
NS-11A
C
Kills:581
Deaths:528
KDR:1.100
Accuracy:22.646% C
HSR:16.695% D
SABR-13
B
Kills:312
Deaths:228
KDR:1.368
Accuracy:25.806% C+
HSR:27.885% B
TORQ-9
C+
Kills:168
Deaths:168
KDR:1
Accuracy:23.595% C+
HSR:18.452% D
SMG-46G Armistice
C
Kills:162
Deaths:142
KDR:1.141
Accuracy:25.943% C
HSR:3.086% F--
Havoc
B**
Kills:149
Deaths:113
KDR:1.319
Accuracy:48.814% D
HSR:17.450% B**
Shuriken
C
Kills:112
Deaths:84
KDR:1.333
Accuracy:26.237% C
HSR:8.036% F
Kills:15,976
Deaths (as Combat Medic):13,697
Deaths (to Combat Medics):4,819
KDR:1.16639
Kill Difference:2,279
Playtime:271.445 hours
Usage:7%
Score:6.834m
Score/min:420
Accuracy (listed only):32.449%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:1,546
Deaths:662
KDR:2.335
Accuracy:17.375% C**
HSR:15.136% D--
MRC3 Mercy
C**
Kills:1,531
Deaths:685
KDR:2.235
Accuracy:17.864% C**
HSR:16.199% D-
M3 Pounder HEG
B++
Kills:1,456
Deaths:811
KDR:1.795
Accuracy:44.348% B++
HSR:2.816% C
M3 Pounder HEG
B++
Kills:1,388
Deaths:801
KDR:1.733
Accuracy:45.775% B++
HSR:1.801% D--
M6 Onslaught
C+
Kills:1,017
Deaths:515
KDR:1.975
Accuracy:16.425% C+
HSR:17.208% C--
M6 Onslaught
C+
Kills:990
Deaths:515
KDR:1.922
Accuracy:16.819% C+
HSR:15.657% D-
MR1 Fracture
B
Kills:371
Deaths:295
KDR:1.258
Accuracy:39.092% B
HSR:2.695% D
MR1 Fracture
B
Kills:350
Deaths:295
KDR:1.186
Accuracy:39.569% B
HSR:3.714% C+
NS-10 Burster
C++
Kills:262
Deaths:233
KDR:1.124
Accuracy:28.495% C++
HSR:3.435% D
NS-10 Burster
C+
Kills:242
Deaths:220
KDR:1.100
Accuracy:28.823% C+
HSR:3.719% C--
M1 Heavy Cycler
C
Kills:109
Deaths:48
KDR:2.271
Accuracy:12.036% C-
HSR:16.514% C
M1 Heavy Cycler
C
Kills:87
Deaths:48
KDR:1.813
Accuracy:13.996% C
HSR:13.793% D--
Kills:9,349
Deaths (as MAX Suit):2,564
Deaths (to MAX Suits):3,349
KDR:3.64626
Kill Difference:6,785
Playtime:245.202 hours
Usage:6%
Score:7.273m
Score/min:494
Accuracy (listed only):26.718%
HSR (listed only):9.391%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:2,854
V. Kills:483 N/A
Deaths:993
KDR:2.874
Accuracy:31.958% B+
KPH:32.100 C
VKPH:5.400 B*
Hellfire Rocket Pods
A
Kills:2,227
V. Kills:689 323%
Deaths:341
KDR:6.531
Accuracy:55.125% B*
KPH:84.600 C++
VKPH:26.200 A
Hornet Missiles
B**
Kills:588
V. Kills:223 263%
Deaths:71
KDR:8.282
Accuracy:68.288% B**
KPH:109.100 B**
VKPH:41.400 C*
M18 Needler
C+
Kills:290
V. Kills:421 69%
Deaths:489
KDR:0.593
Accuracy:50.830% M++
KPH:6.400 D
VKPH:9.300 C+
M18 Rotary
D
Kills:160
V. Kills:186 86%
Deaths:381
KDR:0.420
Accuracy:39.020% A
KPH:4.600 D
VKPH:5.300 D
Coyote Missiles
B*
Kills:58
V. Kills:39 145%
Deaths:32
KDR:1.813
Accuracy:59.400% B*
KPH:17.800 C
VKPH:12 D-
Kills:6,177 (3,304 + 0)
Deaths:2,307
KDR:2.678
VKDR:0.885
Vehicle Kills:2,041
Kill Difference:3,870
Playtime:204.031 hours
Usage:5%
Score:2.923m
Score/min:239
Piloting Accuracy:39.020%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:338
V. Kills:28 N/A
Deaths:28
KDR:12.071
Accuracy:42.426% C+
KPH:52.700 C++
VKPH:4.400 D-
C150 Dalton
A
Kills:125
V. Kills:68 181%
Deaths:31
KDR:4.032
Accuracy:55.158% A
KPH:29.200 C+
VKPH:15.900 D
AP30 Shredder
C+
Kills:65
V. Kills:32 197%
Deaths:15
KDR:4.333
Accuracy:17.322% F
KPH:27.100 C+
VKPH:13.300 D
L105 Zephyr PX
D
Kills:61
V. Kills:12 N/A
Deaths:6
KDR:10.167
Accuracy:45.779% C
KPH:25.400 F
VKPH:5 D
Kills:589 (0 + 589)
Deaths:80
KDR:7.363
VKDR:1.750
Vehicle Kills:140
Kill Difference:509
Playtime:15.507 hours
Usage:0%
Score:0.788m
Score/min:847
Piloting Accuracy:N/A%
Gunner Accuracy:45.779%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:1,594
V. Kills:657 242%
Deaths:369
KDR:4.320
Accuracy:54.028% B
KPH:30.700 C+
VKPH:12.600 C**
L100 Python AP
B+
Kills:1,466
V. Kills:1,115 131%
Deaths:310
KDR:4.729
Accuracy:55.523% C+
KPH:27.400 C+
VKPH:20.800 B+
C75 Viper
B++
Kills:1,282
V. Kills:201 N/A
Deaths:154
KDR:8.325
Accuracy:41.193% C**
KPH:40.500 B++
VKPH:6.300 C
L100 Python HESH
B++
Kills:1,126
V. Kills:134 N/A
Deaths:128
KDR:8.797
Accuracy:54.239% B++
KPH:56.800 C*
VKPH:6.800 C
Skyguard
C+
Kills:901
V. Kills:763 118%
Deaths:289
KDR:3.118
Accuracy:25.660% C-
KPH:10.800 C
VKPH:9.200 C+
Kills:6,369 (6,369 + 0)
Deaths:1,250
KDR:5.095
VKDR:2.296
Vehicle Kills:2,870
Kill Difference:5,119
Playtime:240.211 hours
Usage:6%
Score:4.043m
Score/min:281
Driving Accuracy:25.660%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,528
V. Kills:1,679 150%
Deaths:521
KDR:4.852
Accuracy:42.289% C
KPH:27.200 C+
VKPH:18.100 C++
P2-120 HEAT
B
Kills:1,413
V. Kills:453 311%
Deaths:163
KDR:8.669
Accuracy:42.277% C++
KPH:29.300 B
VKPH:9.400 C+
P2-120 HESH
C--
Kills:1,286
V. Kills:224 N/A
Deaths:204
KDR:6.304
Accuracy:42.253% C++
KPH:34.600 D
VKPH:6 C--
E540 Halberd
A
Kills:1,051
V. Kills:711 148%
Deaths:159
KDR:6.610
Accuracy:45.065% B+
KPH:26.100 C++
VKPH:17.700 A
G30 Vulcan
B*
Kills:248
V. Kills:160 154%
Deaths:67
KDR:3.701
Accuracy:31.171% C*
KPH:28.200 B++
VKPH:18.200 B*
P525 Marauder
C++
Kills:206
V. Kills:9 N/A
Deaths:17
KDR:12.118
Accuracy:21.191% C++
KPH:58.200 C+
VKPH:2.500 D
MR11 Gatekeeper
A
Kills:100
V. Kills:104 95%
Deaths:11
KDR:9.091
Accuracy:40.587% C*
KPH:23.400 B+
VKPH:24.400 A
Kills:6,832 (5,227 + 1,605)
Deaths:1,142
KDR:5.982
VKDR:2.925
Vehicle Kills:3,340
Kill Difference:5,690
Playtime:235.116 hours
Usage:6%
Score:5.078m
Score/min:360
Driving Accuracy:42.253%
Gunner Accuracy:40.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,647
V. Kills:77 N/A
Deaths:119
KDR:13.840
Accuracy:38.846% B+
KPH:126.800 B+
VKPH:5.900 C+
M40 Fury-H
C++
Kills:925
V. Kills:98 N/A
Deaths:49
KDR:18.878
Accuracy:43.811% C++
KPH:77.400 C+
VKPH:8.200 D
G20 Vulcan-H
B++
Kills:872
V. Kills:705 124%
Deaths:195
KDR:4.472
Accuracy:50.139% B
KPH:42.100 C+
VKPH:34 B++
MR11 Gatekeeper-H
B+
Kills:584
V. Kills:674 87%
Deaths:140
KDR:4.171
Accuracy:58.833% B++
KPH:30.100 C+
VKPH:34.700 B+
E540 Halberd-H
C+
Kills:148
V. Kills:100 147%
Deaths:28
KDR:5.286
Accuracy:54.540% C
KPH:31.900 D
VKPH:21.500 C+
Kills:4,176 (0 + 4,176)
Deaths:531
KDR:7.864
VKDR:3.115
Vehicle Kills:1,654
Kill Difference:3,645
Playtime:69.728 hours
Usage:2%
Score:1.911m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:54.540%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:2,547
V. Kills:395 N/A
Deaths:218
KDR:11.684
Accuracy:41.347% B++
KPH:71.800 B**
VKPH:11.100 B+
M40 Fury
A
Kills:2,164
V. Kills:359 N/A
Deaths:169
KDR:12.805
Accuracy:41.513% B++
KPH:84.100 A
VKPH:13.900 B+
M12 Kobalt
C**
Kills:488
V. Kills:21 N/A
Deaths:49
KDR:9.959
Accuracy:18.117% C**
KPH:60.100 C+
VKPH:2.600 C
M20 Basilisk
C++
Kills:365
V. Kills:114 317%
Deaths:96
KDR:3.802
Accuracy:35.402% C
KPH:21.500 C++
VKPH:6.700 C
M12 Kobalt
C**
Kills:294
V. Kills:7 N/A
Deaths:33
KDR:8.909
Accuracy:18.152% C**
KPH:64 C+
VKPH:1.500 D
M20 Basilisk
C+
Kills:294
V. Kills:143 204%
Deaths:69
KDR:4.261
Accuracy:35.105% C
KPH:18 C
VKPH:8.800 C+
M60-G Bulldog
D
Kills:61
V. Kills:12 N/A
Deaths:21
KDR:2.905
Accuracy:29.992% C--
KPH:20.300 D
VKPH:4 D
G30 Walker
D
Kills:51
V. Kills:16 300%
Deaths:9
KDR:5.667
Accuracy:20.848% D*
KPH:11.400 D
VKPH:3.600 D*
Kills:6,264 (0 + 6,264)
Deaths:664
KDR:9.434
VKDR:1.607
Vehicle Kills:1,067
Kill Difference:5,600
Playtime:114.728 hours
Usage:3%
Score:3.139m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:20.848%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:56
V. Kills:11 N/A
Deaths:87
KDR:0.644
Accuracy:47.789% C+
KPH:7.100 D-
VKPH:1.400 D*
Kills:56 (56 + 0)
Deaths:87
KDR:0.644
VKDR:0.126
Vehicle Kills:11
Kill Difference:31
Playtime:7.858 hours
Usage:0%
Score:0.035m
Score/min:75
Driving Accuracy:47.789%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:70
V. Kills:5 N/A
Deaths:6
KDR:11.667
Accuracy:33.073% C+
KPH:51.800 C--
VKPH:3.700 D-
Kills:70 (0 + 70)
Deaths:6
KDR:11.667
VKDR:0.833
Vehicle Kills:5
Kill Difference:64
Playtime:1.351 hours
Usage:0%
Score:0.014m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:33.073%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,3372,8549932.874C+0.9531.958%B+1.402%B+32.1C5.4B*16589h25.9C++81C**
M40 Fury 2,9422,54721811.683B+9.7641.347%B++1.374%C-71.7B**11.1B+61235.5h10.5B++25.4B*
P2-120 AP 4,2072,5285214.852C+2.9342.289%C5.657%B**27.2C+18.1C++42692.9h6.2B+14.7B+
Claymore 2,3282,32819012.253B*10.3342.753%B**N/A283.9A**N/A10518.2h1.2C++2.7B*
Hellfire Rocket Pods 2,9162,2273416.531C+4.6055.125%B*1.033%C+84.7C++26.2A64826.3h23.6C++42.8B
M40 Fury 2,5232,16416912.805B++10.8841.513%B++N/A84.2A14B+71625.7h10.6B+25.6B*
LC3 Jaguar 1,7571,7191,2561.369C++0.5624.416%C*16.114%D14.8DN/A89116.5h14.5C59.5C++
PDW-16 Hailstorm 1,6861,6681,2721.311B0.6226.481%B+11.091%D-24C+N/A11769.4h14.9C++56.1B
P525 Marauder-H 1,7241,64711913.84C+11.9138.846%B+1.093%C*126.7B+5.9C+38213h5.1B++13.2B*
L100 Python HEAT 2,2511,5943694.32C+2.3954.028%B3.074%C**30.7C+12.6C**27052h4.6B++8.5B*
MRC3 Mercy 1,5751,5466622.335C*0.4117.375%C**15.136%D--29.2C++N/A12153h19.9C+114.3C**
MRC3 Mercy 1,5551,5316852.235C++0.3117.864%C**16.199%D-27.5C+N/A11755.6h20.6C+115.1C**
Tank Mine 2,6501,5124103.688B+1.7627.897%C-N/A149.7B**112.7A++235610.1h1.8C**6.4C++
L100 Python AP 2,5811,4663104.729C++2.8055.523%C+4.229%B++27.4C+20.8B+35553.6h5.7B+10.3B+
T5 AMC 1,4721,4649901.479B+0.4524.48%C**16.94%D24.2C++N/A11960.4h12.9B+52.6B+
M3 Pounder HEG 1,7181,4568111.795C*0.1344.348%B++2.816%C22.8B++4.1B+18763.9h16.4C++36.9B+
P2-120 HEAT 1,8661,4131638.669B+6.7442.277%C++1.699%D-29.3B9.4C+32448.2h5.1B**12.2B**
M3 Pounder HEG 1,6291,3888011.733C++0.1945.775%B++1.801%D--22.5B+3.9C++16161.6h17.4C*37.9B+
P2-120 HESH 1,5101,2862046.304C--4.3842.253%C++N/A34.6D6C--22937.2h5.2C+12.2C*
C75 Viper 1,4831,2821548.325B++6.4041.193%C**1.638%C++40.4B++6.3C27831.7h7.7B*18.7B**
AS16 NightHawk 1,3091,2751,0071.266C++0.6641.662%C*12.863%C20.2DN/A7463h5C+11.9C*
NS-11C 1,2681,2559961.26B0.6725.062%C**14.263%D-21.3C+N/A11958.8h13B+51.8B+
LC2 Lynx 1,2301,2191,1861.028C+0.9022.092%C+15.587%D--16.7C--N/A10072.9h14.4C**65.1C*
TRAC-5 S 1,2181,1971,1381.052C*0.8724.492%B+10.693%D--12.9C-N/A6393h11.7C**47.7B+
RAMS .50M 1,1791,1731965.985B**4.0640.158%C**73.316%D33.7B+N/A14134.8h2.1C**5.2B
NS-15M1 1,1851,1738481.383C+0.5421.164%C16.027%D-32.1CN/A14136.5h12.9C+61.1C++
MSW-R 1,1831,1721,0561.11C0.8220.034%C17.577%D-29.2CN/A16840.2h12C*59.7C++
T7 Mini-Chaingun 1,1791,1677851.487B+0.4416.92%C+12.854%C+40.2B+N/A14729h12.9B+76.2B+
TSAR-42 1,1721,1663083.786C*1.8639.887%C**64.494%C35.4C+N/A13532.9h2.3C++5.8C**
TRAC-5 1,1761,1638751.329B++0.6026.682%B**13.844%D-12.5CN/A10793h15.3C++57.5B+
T1 Cycler 1,1681,1629911.173C*0.7525.136%B++15.405%D-23.2C+N/A16050.1h13.9C**55.4B+
SMG-46 Armistice 1,1631,1601,0151.143C++0.7826.132%C++8.793%D*22.8CN/A13150.8h13.8B52.8B
M77-B 1,1601,1593763.082B++1.1640.536%B+78.43%C**23.1C+N/A11350.2h2.6C+6.5C*
Cycler TRV 1,1641,1591,0071.151C+0.7821.695%C+16.739%C-26.2C+N/A14844.3h13C*59.8C*
TAR 1,1691,1589841.177C+0.7522.321%C+14.853%D-24.6CN/A9847.1h13.5C+60.3C++
TS4 Haymaker 1,1641,1587881.47B0.4649.009%B++12.694%C+33.5C++N/A10434.6h3.2B**6.6B*
SR-7 1,1631,1571368.507A++6.5847.537%B**79.689%C++37.8C++N/A13530.6h2B+4.2B++
NS Baron G5 1,1631,1561,0761.074C+0.8545.975%C**11.938%D23.6C-N/A7948.9h4.4C**9.6C+
T9 CARV-S 1,1691,1569241.251C+0.6819.448%C-19.637%D32.8CN/A18735.2h12.7C+65.4C+
MKV Suppressed 1,1691,1548901.297C**0.6327.892%B+15.598%D31.7C+N/A9136.4h12.3B+44.2B+
HC1 Cougar 1,1651,1538021.438B+0.4924.224%C++16.739%D--25.2C+N/A8745.8h11.4B+47B
T9A "Butcher" 1,1591,1527891.46C0.4718.831%D*19.792%D--33.5DN/A11334.4h12.2C64.6D
FA1 Barrage 1,1591,1491,3050.88C+1.0538.433%C+12.359%D14.8DN/A6177.8h4.1B++10.6B+
NS-7 PDW 1,1611,1491,0271.119C*0.8125.15%C++11.314%D--23.4C+N/A12049.2h13.6B+53.9B
T16 Rhino 1,1581,1478941.283C++0.6418.438%C-19.006%C-30.8C+N/A15537.3h13.5C++73.4C+
T9 CARV 1,1611,1468661.323C*0.6022.04%B++18.237%D21.7CN/A17952.9h15C+68.1B
TRS-12 Uppercut 1,1551,1441,0721.067C+0.8661.163%B13.811%C23.6DN/A8448.4h2.8C+4.5C*
C-4 1,4711,1416541.745C**0.1826.371%C*N/A87.8C*25.4C117013h1.6C+6.1C++
TRAP-M1 1,1471,1347401.532C+0.3930.687%C*17.549%D--28.3CN/A7940.1h9.8C+32C++
L100 Python HESH 1,2601,1261288.797C+6.8754.239%B++1.865%C**56.9C*6.8C32619.8h3.1B5.7B+
NS-44 Commissioner 1,1221,1021,0901.011C++0.9239.504%B+11.525%D**24.9CN/A11044.3h4.2C+10.7C**
E540 Halberd 1,7621,0511596.61C++4.6845.065%B+2.95%C26.1C++17.7A35340.2h6.3C+14C**
M6 Onslaught 1,0331,0175151.975C+0.0516.425%C+17.208%C--27.2CN/A11937.4h20.6C125.3C++
M6 Onslaught 1,0019905151.922C+0.0016.819%C+15.657%D-26.5CN/A11537.4h20.9C--124.5C+
T4 AMP 9389338221.135C*0.7929.389%B+14.684%D-37.6C**N/A11524.8h13.4B+45.6B+
M40 Fury-H 1,0239254918.878B+16.9543.811%C++N/A77.7C+8.2D43311.9h5.8B*13.2B**
ML-7 1,2679241,0920.846C**1.0861.622%B+2.381%C29.4B+10.9C+40431.4h5.3B++8.6B*
Skyguard 1,6649012893.118C*1.1925.66%C-2.886%B+10.8C9.2C+22983.2h122.6C++477.7C++
G20 Vulcan-H 1,5778721954.472C*2.5550.139%B2.982%C++42.1C+34.1B++58320.7h101.3C++202B
NS Decimator 1,1138561,0840.79C1.1458.44%C3.037%B+29.9C9D29228.6h4.7C++8C++
Bighorn .50M 757752997.596B++5.6741.638%C+87.234%A33.6DN/A8522.4h1.8C**4.3C*
T32 Bull 7337264881.488C++0.4421.622%C15.427%D*31.2CN/A11323.3h12C**55.3C++
C-4 ARX 9686573771.743C+0.1825.399%CN/A84.2D39.9C**6017.8h1.6D-6.5D--
TRAC-5 Burst 6416364111.547C+0.3826.377%C*17.138%D-27.7CN/A8723h13.5C+51.2C*
Frag Grenade 6055981598N/A596.0748.035%BN/A664.4B++7.8C+35710.9h3B++6.2B++
Hornet Missiles 811588718.282B+6.3668.288%B**1.19%C-108.9B*41.3C*8315.4h8.6B+12.6B++
MR11 Gatekeeper-H 1,2585841404.171C+2.2458.833%B++N/A30.1C+34.7B+33619.4h54.3B92.3B+
NS-11A 5875815281.1C+0.8322.646%C16.695%D24.2CN/A10524h14.9C65.6C+
SOAS-20 5815714981.147C+0.7827.059%C+13.485%D--22.3DN/A9425.6h13.2C+48.8C+
Chainblade 58553531,7890.017C+1.9134.705%B+N/A0.3C-N/A11728.6h2.5C**7.2C+
Sticky Grenade 5185151515N/A513.0752.169%C+N/A1030C++6D49640.5h1.8B+3.4B+
Spear Anti-Vehicle Phalanx Turret 7115034710.702B+8.7847.125%B+5.567%B++53.5B*22.1C++6759.4h6.6B+13.9B*
M12 Kobalt 509488499.959C8.0318.117%C**13.73%D--60.2C+2.6C1898.1h16.9B93B+
TMG-50 4404363801.147C+0.7820.073%C+18.349%D24.6CN/A15517.7h13.2C65.8C+
99SV 4084011912.099B0.1734.542%B+38.155%C**20.8C+N/A10419.3h5.7C++16.4B+
MR1 Fracture 5313712951.258B++0.6739.092%B2.695%D14.1A6.1B+16826.4h31.9B**81.6B*
M60-A Bulldog 467370665.606C+3.6839.671%B1.081%C-28.5C7.5B+18513h6.4C16.1C*
M20 Basilisk 479365963.802B1.8835.402%C5.479%C+21.5C++6.7C22417h71.1B++200.9B+
MR1 Fracture 4893502951.186B*0.7439.569%B3.714%C+13.3A+5.3C**15226.4h34B**86B*
L105 Zephyr 3663382812.071C++10.1442.426%C+N/A52.8C++4.4D-4376.4h4.4B**10.3B++
SABR-13 3183122281.368C+0.5625.806%C+27.885%B26CN/A10212h14.7D56.9C
MANA Anti-Vehicle Turret 6703011991.513C+0.4160.261%B++1.993%D-29.8C+36.5B+73610.1h11.3C+18.8C++
TRAC-Shot 3032994790.624C--1.3023.422%C13.044%D--11.2D--N/A5426.6h15.7D**66.9D-
M12 Kobalt 301294338.909C6.9818.152%C**19.048%C+63.9C+1.5D2764.6h18.5C+102.1C**
M20 Basilisk 437294694.261B+2.3335.105%C6.122%C++18C8.8C+23716.3h86.7B247.1C**
M18 Needler 7112904890.593C1.3350.83%M++4.828%A++6.4D9.3C+16045.2h323.6D**636.6C
T2 Striker 6332815080.553C+1.3747.984%CN/A6.3C--7.9C-25344.4h54.8C-114.3C
Hunter QCX 2752723530.771C++1.1622.187%D*30.147%C**9.6CN/A3928.2h3.6B16.3C++
NS-10 Burster 5072622331.124C**0.8028.495%C++3.435%D4.8C+4.5B*13054.6h168.2C590.4C++
Anti-Vehicle Grenade 2992571257N/A255.0754.062%BN/A428.3C**70C40340.6h4.9B+9B+
G30 Vulcan 408248673.701C+1.7731.171%C*5.242%B*28.2B++18.2B*4198.8h98.9C++317.3B
NS-10 Burster 4422422201.1C+0.8328.823%C+3.719%C--4.6C+3.8C++11453.1h169.9C+589.5C++
NS-44L Blackhand 2452401052.286B**0.3647.453%B++35.833%C-28.9C**N/A918.3h5.4C-11.4C++
TX1 Repeater 2552402321.034B0.8920.467%D15.833%D22.6C+1.4A+16110.6h16.8C--82.2C
NS Annihilator 5662373110.762B+1.1678.767%C-N/A7.3D10.2B+20532.3h14.8D-18.8D--
Hyena Missile Launcher 472230415.61M**3.6837.927%B**N/A14.1C14.8B+14716.3h26.8B**70.6B**
MAX Punch 4492202,5810.085C+1.8457.132%B*N/A0.9C1C++6236h3.3C+5.7C+
P525 Marauder 2152061712.118C+10.1921.191%C++1.456%C58.9C+2.6D2853.5h6.3C++29.5B
NS-357 Underboss 1901891851.022C++0.9039.036%B+8.466%F34.4C+N/A1375.5h4.2C++10.8C**
TORQ-9 1701681681C+0.9323.595%C+18.452%D21.3DN/A1477.9h16.3C69.1C+
SMG-46G Armistice 1671621421.141C+0.7925.943%C3.086%F--16.9DN/A519.6h13.8C+53.2C++
M18 Rotary 3461603810.42C--1.5139.02%A4.375%A4.6D5.3D12634.9h294F753.5D
The Slasher 1581492,8480.052C+1.8743.585%B++7.383%C-1CN/A5156.5h3.2D--7.4C++
Havoc 1501491131.319C+0.6148.814%D17.45%B**27.1D-N/A725.5h3.3B**6.8B+
E540 Halberd-H 248148285.286C3.3654.54%C1.351%C32.2D21.7C+6704.6h6.6C+12.1C+
M60-A Bulldog 155136817C+15.0751.947%B+2.206%C+36.8C++5.1C**2593.7h4.9B+9.4B++
AMR-66 137135981.378B+0.5527.173%C++27.407%B+14.7CN/A1099.2h12.7D--46.7C
ASP-30 Grounder 1831341820.736C++1.1960.85%C2.985%C+22C**8C5786.1h6.1B*10B++
C150 Dalton 193125314.032C2.1155.158%AN/A29.1C+15.8D18224.3h6.2D11.2C**
Shuriken 114112841.333C+0.5926.237%C8.036%F23.8D-N/A924.7h14.1C53.6C
M1 Heavy Cycler 110109482.271B*0.3412.036%C-16.514%C27.9B++N/A4133.9h15.4B++128.2C**
MR11 Gatekeeper 204100119.091A+7.1640.587%C*1%D-23.3B+24.2A4774.3h47.8B117.7B+
M40 Fury 10792109.2C--7.2756.17%B++1.087%C-92C++15C-3141h10.5B18.7B+
Ripper 99886,0150.015C--1.9115.277%D-5.682%D**0.2C-N/A1361.6h2.7F--17.9D
M1 Heavy Cycler 8887481.813C++0.1113.996%C13.793%D--32.2BN/A1942.7h15.7B+112.3C*
NS-AM7 Archer 122851620.525C++1.4052.244%D-28.235%A7.4C++3.2B9411.5h19.6C++37.5C+
NS-61 Emissary 8584561.5B**0.4331.665%B+10.714%D--44.2B**N/A1781.9h10.6B+33.5B++
MANA Anti-Personnel Turret 8382491.673N/A0.2516.992%UN/A820U10U5803200.1h28.7T*168.9T*
Blackheart 79781120.696C-1.2350.329%B+25.641%C10.1DN/A307.7h4.9C+9.7C++
M60-A Bulldog 867698.444C6.5243.22%C-2.632%C++23.8C-3.1C1703.2h6C+14C+
M20 Drake 12072145.143C++3.2228.326%CN/A24C+16C*1423h43.7B*154.3B++
CAS 14-E 7570611.667C+9.7433.073%C+5.714%M**50D3.6D-1731.4h35.1C106C
NS-30 Vandal 6767381.763C+0.1629.973%C-23.881%C23.9DN/A1382.8h6.5C-21.8C
AP30 Shredder 9765154.333C+2.4117.322%FN/A27.1C+13.3D9142.4h41.3B**238.6B+
L105 Zephyr PX 7361610.167C8.2445.779%CN/A25.4F5D1342.4h8F--17.5F
M60-G Bulldog 7361212.905C0.9829.992%C--3.279%C*20.3D4D2163h6.1B+20.3B
Coyote Missiles 9758321.813C--0.1159.4%B*N/A17.6C11.8D-2683.3h67.3D**113.3D
M40 Fury-F 6756870.644C-1.2847.789%C+N/A7.1D-1.4D*757.9h14.9C31.1C
G30 Walker 675195.667B+3.7420.848%D*7.843%A+11.3D3.6D*2354.5h165.4B++793.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1911,795,723138h
Restoration Kit521,2751.3h
TR Patriot Flare Gun03590.4h
Motion Spotter225,2123.1h
Anti-Vehicle MANA Turret478406.3h
Spawn Beacon451,4742.6h
Nanite Revive Grenade01,7080.5h
Medical Applicator780274,74125.2h
Nanite Healing Grenade02730.1h
Welding Device01,3220.1h
Spitfire Auto-Turret123520.5h
Rampart Wall0550.2h
Ammunition Package706,8714.9h
Medical Kit1374,0893.9h
Anti-Infantry MANA Turret104161.3h
Recon Detection Device16120,62131.1h
Shield Recharging Field332,2801h
WLT-Howler Mining Laser01360.1h

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