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Executor Rune7Inc[USPS] Rune7Inc
NC BR 165

KDR: 2.5

Score: 66.6m

Last Seen: Jan 30th, 2020 1:13 AM
- OFFLINE - 65.4 hour(s)

Prestige 1, Battle Rank 100 (165 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW LA1 Anchor M20 Mustang GD-7F NS-15M2 NC1 Gauss Rifle M40 Fury
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,212,219 MLG Score: 969
Fun Score: N/A
Cheeseburgers Flipped: 675TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.123%36.429%124339119339,9272.252580.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.561%2.502A**2.328A*-1.193D*HEAD ++ (~19.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.633B+9.30.349C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.965%0.613%885612266,039112224875.38235243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.964%1.025B**-0.892D---0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.20.506B+37.70.292C*42.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.446%2.579%11238122413,922227668976.11687202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.839%1.105B**0.039C+1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.698B+6.10.513B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.269%5.934%8621812149,876177538335.56394258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.589%0.744B++0.346C**1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.517B+25.70.361C**32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.844%81.354%862512271,625235480.690314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.331%1.79A++0.924B*0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+20.367C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.541%17.318%86241228768139890.549356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.039%0.567B+0.499B+-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+2.80.425B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.6m432.1%361 (21.7k)278 (16.7k)2.4950198,24139,3753.19256165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232551922.091%19.771%43706:0627

8% Combat Medic56% Engineer21% Heavy Assault9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2016 7:10 AMOct 28th, 2017 11:59 PMJan 30th, 2020 10:34 AM (60d) (PST)Jan 29th, 2020 9:13 PM (61d) (PST)Jan 29th, 2020 9:13 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
721996220.4100.1640.0812.1300.083969

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2645,94637,31825105128516,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3994.9h/166.5d 27,466 19,423 40,958 510.5k 3,335 10,064 19,887 172.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:5,225
Deaths:1,969
KDR:2.654
Accuracy:36.943% A+
HSR:43.885% A*
LA1 Anchor
A*
Kills:4,726
Deaths:1,749
KDR:2.702
Accuracy:36.765% A*
HSR:42.256% A*
NS-15M2
M
Kills:2,210
Deaths:847
KDR:2.609
Accuracy:35.583% A*
HSR:49.819% M
GD-22S
A++
Kills:1,431
Deaths:844
KDR:1.696
Accuracy:32.295% A++
HSR:35.220% A+
EM6
B++
Kills:1,276
Deaths:1,095
KDR:1.165
Accuracy:26.702% B++
HSR:21.473% C-
EM1
A+
Kills:1,273
Deaths:771
KDR:1.651
Accuracy:30.036% A+
HSR:29.615% B**
NC6S Gauss SAW S
A+
Kills:1,158
Deaths:625
KDR:1.853
Accuracy:32.235% A+
HSR:35.579% A+
NC6 Gauss SAW
A*
Kills:1,141
Deaths:848
KDR:1.346
Accuracy:31.466% A*
HSR:28.046% B++
MGR-L1 Promise
A*
Kills:328
Deaths:104
KDR:3.154
Accuracy:36.127% A*
HSR:42.073% A*
NSX Naginata
M**
Kills:130
Deaths:63
KDR:2.063
Accuracy:29.379% B**
HSR:55.385% M**
Kills:18,898
Deaths (as Heavy Assault):8,915
Deaths (to Heavy Assaults):9,812
KDR:2.1198
Kill Difference:9,983
Playtime:829.916 hours
Usage:21%
Score:12.445m
Score/min:250
Accuracy (listed only):32.753%
HSR (listed only):38.335%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:2,660
Deaths:1,340
KDR:1.985
Accuracy:35.783% A*
HSR:35.865% M
19A Fortuna
M+
Kills:1,920
Deaths:879
KDR:2.184
Accuracy:38.750% M+
HSR:34.948% M
AC-X11
A**
Kills:1,857
Deaths:1,218
KDR:1.525
Accuracy:38.125% A**
HSR:36.187% A**
AF-4A Bandit
M
Kills:1,807
Deaths:537
KDR:3.365
Accuracy:38.287% M
HSR:39.181% A**
AF-19 Mercenary
A+
Kills:1,461
Deaths:1,932
KDR:0.756
Accuracy:30.661% A+
HSR:21.424% C+
Razor GD-23
M++
Kills:1,417
Deaths:877
KDR:1.616
Accuracy:37.306% A*
HSR:38.038% M++
Gauss Compact S
M+
Kills:1,405
Deaths:989
KDR:1.421
Accuracy:38.107% M
HSR:35.943% M+
LA39 Bruiser
C**
Kills:393
Deaths:173
KDR:2.272
Accuracy:52.816% D-
HSR:16.285% C**
GD-66 Claw
A*
Kills:159
Deaths:82
KDR:1.939
Accuracy:53.406% D
HSR:27.044% A*
AF-57 Piston
C+
Kills:113
Deaths:57
KDR:1.982
Accuracy:40.249% C+
HSR:8.850% D**
Mauler S6
B++
Kills:103
Deaths:115
KDR:0.896
Accuracy:48.148% B++
HSR:15.534% C+
MGR-C1 Charger
M+
Kills:82
Deaths:33
KDR:2.485
Accuracy:40.375% M
HSR:45.122% M+
Warden
C+
Kills:76
Deaths:57
KDR:1.333
Accuracy:26.304% C+
HSR:25% C+
NS-11C
S
Kills:74
Deaths:51
KDR:1.451
Accuracy:31.138% A
HSR:45.946% S
MGR-M1 Bishop
M**
Kills:71
Deaths:27
KDR:2.630
Accuracy:44.703% A++
HSR:60.563% M**
NSX Tanto
A**
Kills:59
Deaths:22
KDR:2.682
Accuracy:34.279% A
HSR:44.068% A**
Kills:13,657
Deaths (as Engineer):8,389
Deaths (to Engineers):8,628
KDR:1.62797
Kill Difference:5,268
Playtime:2,253.915 hours
Usage:56%
Score:39.457m
Score/min:292
Accuracy (listed only):39.277%
HSR (listed only):33.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:2,660
Deaths:1,340
KDR:1.985
Accuracy:35.783% A*
HSR:35.865% M
19A Fortuna
M+
Kills:1,920
Deaths:879
KDR:2.184
Accuracy:38.750% M+
HSR:34.948% M
AC-X11
A**
Kills:1,857
Deaths:1,218
KDR:1.525
Accuracy:38.125% A**
HSR:36.187% A**
AF-4A Bandit
M
Kills:1,807
Deaths:537
KDR:3.365
Accuracy:38.287% M
HSR:39.181% A**
AF-4 Cyclone
M++
Kills:1,570
Deaths:834
KDR:1.882
Accuracy:33.052% A+
HSR:38.854% M++
AF-19 Mercenary
A+
Kills:1,461
Deaths:1,932
KDR:0.756
Accuracy:30.661% A+
HSR:21.424% C+
Razor GD-23
M++
Kills:1,417
Deaths:877
KDR:1.616
Accuracy:37.306% A*
HSR:38.038% M++
Gauss Compact S
M+
Kills:1,405
Deaths:989
KDR:1.421
Accuracy:38.107% M
HSR:35.943% M+
Blitz GD-10
A*
Kills:611
Deaths:414
KDR:1.476
Accuracy:31.514% A
HSR:30.933% A*
LA39 Bruiser
C**
Kills:393
Deaths:173
KDR:2.272
Accuracy:52.816% D-
HSR:16.285% C**
MGR-S1 Gladius
M++
Kills:304
Deaths:100
KDR:3.040
Accuracy:37.270% A++
HSR:45.724% M++
NS-7 PDW
M++
Kills:295
Deaths:223
KDR:1.323
Accuracy:28.245% B+
HSR:37.627% M++
GD-66 Claw
A*
Kills:159
Deaths:82
KDR:1.939
Accuracy:53.406% D
HSR:27.044% A*
MKV Suppressed
M**
Kills:147
Deaths:97
KDR:1.515
Accuracy:31.989% B**
HSR:44.898% M**
AF-57 Piston
C+
Kills:113
Deaths:57
KDR:1.982
Accuracy:40.249% C+
HSR:8.850% D**
Mauler S6
B++
Kills:103
Deaths:115
KDR:0.896
Accuracy:48.148% B++
HSR:15.534% C+
MGR-C1 Charger
M+
Kills:82
Deaths:33
KDR:2.485
Accuracy:40.375% M
HSR:45.122% M+
NS-11C
S
Kills:74
Deaths:51
KDR:1.451
Accuracy:31.138% A
HSR:45.946% S
NSX Tanto
A**
Kills:59
Deaths:22
KDR:2.682
Accuracy:34.279% A
HSR:44.068% A**
Kills:16,437
Deaths (as Light Assault):9,973
Deaths (to Light Assaults):6,565
KDR:1.64815
Kill Difference:6,464
Playtime:354.261 hours
Usage:9%
Score:5.573m
Score/min:262
Accuracy (listed only):37.868%
HSR (listed only):33.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:2,194
Deaths:2,028
KDR:1.082
Accuracy:29.361% A
HSR:20.419% C+
AF-4 Cyclone
M++
Kills:1,570
Deaths:834
KDR:1.882
Accuracy:33.052% A+
HSR:38.854% M++
Carnage AR
M
Kills:1,183
Deaths:542
KDR:2.183
Accuracy:37.782% M
HSR:36.010% A*
Blitz GD-10
A*
Kills:611
Deaths:414
KDR:1.476
Accuracy:31.514% A
HSR:30.933% A*
GR-22
A**
Kills:587
Deaths:351
KDR:1.672
Accuracy:36.524% A**
HSR:31.346% A+
Reaper DMR
M++
Kills:540
Deaths:200
KDR:2.700
Accuracy:41.641% M++
HSR:41.111% A*
NC9 A-Tross
A++
Kills:453
Deaths:259
KDR:1.749
Accuracy:34.175% A++
HSR:36.424% A+
LA39 Bruiser
C**
Kills:393
Deaths:173
KDR:2.272
Accuracy:52.816% D-
HSR:16.285% C**
MGR-S1 Gladius
M++
Kills:304
Deaths:100
KDR:3.040
Accuracy:37.270% A++
HSR:45.724% M++
NS-7 PDW
M++
Kills:295
Deaths:223
KDR:1.323
Accuracy:28.245% B+
HSR:37.627% M++
Gauss Rifle S
B**
Kills:233
Deaths:195
KDR:1.195
Accuracy:30.361% B**
HSR:29.185% B**
GD-66 Claw
A*
Kills:159
Deaths:82
KDR:1.939
Accuracy:53.406% D
HSR:27.044% A*
MKV Suppressed
M**
Kills:147
Deaths:97
KDR:1.515
Accuracy:31.989% B**
HSR:44.898% M**
Gauss Rifle Burst
A+
Kills:126
Deaths:97
KDR:1.299
Accuracy:36.091% A+
HSR:20.635% D-
NS-11A
C**
Kills:120
Deaths:134
KDR:0.896
Accuracy:26.331% C**
HSR:17.500% D
AF-57 Piston
C+
Kills:113
Deaths:57
KDR:1.982
Accuracy:40.249% C+
HSR:8.850% D**
Mauler S6
B++
Kills:103
Deaths:115
KDR:0.896
Accuracy:48.148% B++
HSR:15.534% C+
Kills:9,131
Deaths (as Combat Medic):5,901
Deaths (to Combat Medics):3,487
KDR:1.54736
Kill Difference:3,230
Playtime:314.853 hours
Usage:8%
Score:5.457m
Score/min:289
Accuracy (listed only):36.997%
HSR (listed only):29.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M++
Kills:1,570
Deaths:834
KDR:1.882
Accuracy:33.052% A+
HSR:38.854% M++
SAS-R
A++
Kills:882
Deaths:212
KDR:4.160
Accuracy:50.317% A++
HSR:80.839% A
NS-44P Commissioner
B*
Kills:619
Deaths:363
KDR:1.705
Accuracy:48.609% B++
HSR:34.572% B*
Blitz GD-10
A*
Kills:611
Deaths:414
KDR:1.476
Accuracy:31.514% A
HSR:30.933% A*
EM4 Longshot
B**
Kills:393
Deaths:66
KDR:5.955
Accuracy:45.781% B*
HSR:86.260% B**
MGR-S1 Gladius
M++
Kills:304
Deaths:100
KDR:3.040
Accuracy:37.270% A++
HSR:45.724% M++
NS-7 PDW
M++
Kills:295
Deaths:223
KDR:1.323
Accuracy:28.245% B+
HSR:37.627% M++
NS-44 Commissioner
B*
Kills:264
Deaths:343
KDR:0.770
Accuracy:23.436% F
HSR:29.167% B*
LA3 Desperado
B++
Kills:226
Deaths:225
KDR:1.004
Accuracy:27.760% C+
HSR:24.779% B++
NS-AM7 Archer
A
Kills:179
Deaths:306
KDR:0.585
Accuracy:59.485% C++
HSR:30.726% A
NC14 Bolt Driver
C**
Kills:179
Deaths:74
KDR:2.419
Accuracy:38.029% C**
HSR:64.246% D*
MKV Suppressed
M**
Kills:147
Deaths:97
KDR:1.515
Accuracy:31.989% B**
HSR:44.898% M**
LA80
A++
Kills:98
Deaths:21
KDR:4.667
Accuracy:48.125% B**
HSR:90.816% A++
AF-18 Stalker
M+
Kills:94
Deaths:65
KDR:1.446
Accuracy:29.743% B
HSR:42.553% M+
AF-8 RailJack
A++
Kills:73
Deaths:21
KDR:3.476
Accuracy:46.667% A
HSR:90.411% A++
NS-30 Vandal
C++
Kills:58
Deaths:42
KDR:1.381
Accuracy:31.284% C-
HSR:27.586% C++
LA8 Rebel
C++
Kills:57
Deaths:82
KDR:0.695
Accuracy:17.316% F-
HSR:22.807% C++
Kills:6,049
Deaths (as Infiltrator):3,488
Deaths (to Infiltrators):5,842
KDR:1.73423
Kill Difference:2,561
Playtime:147.218 hours
Usage:4%
Score:1.811m
Score/min:205
Accuracy (listed only):36.978%
HSR (listed only):48.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,120
Deaths:274
KDR:4.088
Accuracy:40.610% B++
HSR:20.625% B*
AF-34 Mattock
B++
Kills:1,031
Deaths:271
KDR:3.804
Accuracy:43.174% B++
HSR:20.951% B++
AF-41 Hacksaw
A+
Kills:339
Deaths:50
KDR:6.780
Accuracy:34.235% C+
HSR:20.354% A+
AF-41 Hacksaw
M*
Kills:301
Deaths:50
KDR:6.020
Accuracy:29.860% C
HSR:26.246% M*
NCM1 Scattercannon
A
Kills:242
Deaths:117
KDR:2.068
Accuracy:46.762% B+
HSR:21.074% A
NCM3 Raven
B*
Kills:240
Deaths:96
KDR:2.500
Accuracy:46.111% B*
HSR:2.500% C+
NCM3 Raven
A+
Kills:217
Deaths:97
KDR:2.237
Accuracy:47.408% B*
HSR:5.069% A+
NCM1 Scattercannon
M++
Kills:209
Deaths:39
KDR:5.359
Accuracy:60.428% A*
HSR:28.708% M++
NCM2 Falcon
A+
Kills:149
Deaths:87
KDR:1.713
Accuracy:44.679% B+
HSR:8.054% A+
NCM2 Falcon
B**
Kills:97
Deaths:34
KDR:2.853
Accuracy:53.601% B**
HSR:3.093% D
NS-20 Gorgon
M+
Kills:62
Deaths:21
KDR:2.952
Accuracy:29.961% B++
HSR:37.097% M+
NS-20 Gorgon
B**
Kills:58
Deaths:24
KDR:2.417
Accuracy:29.768% B++
HSR:27.586% B**
AF-23 Grinder
B**
Kills:58
Deaths:29
KDR:2
Accuracy:43.951% B++
HSR:18.966% B**
Kills:4,123
Deaths (as MAX Suit):594.500
Deaths (to MAX Suits):2,457
KDR:6.93524
Kill Difference:3,528.500
Playtime:84.591 hours
Usage:2%
Score:1.890m
Score/min:372
Accuracy (listed only):42.350%
HSR (listed only):18.486%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:2,826
V. Kills:1,673 169%
Deaths:560
KDR:5.046
Accuracy:46.608% M+
KPH:31.700 A++
VKPH:18.800 A+
M30 Mustang AH
C
Kills:1,197
V. Kills:76 N/A
Deaths:235
KDR:5.094
Accuracy:50.467% D
KPH:37.800 C
VKPH:2.400 D
Breaker Rocket Pods
A+
Kills:1,080
V. Kills:131 N/A
Deaths:73
KDR:14.795
Accuracy:60.982% A+
KPH:105.900 C*
VKPH:12.800 C
Hornet Missiles
C+
Kills:922
V. Kills:611 151%
Deaths:84
KDR:10.976
Accuracy:69.540% A
KPH:62.100 C+
VKPH:41.200 C+
Vortek Rotary
B**
Kills:135
V. Kills:88 152%
Deaths:63
KDR:2.143
Accuracy:37.111% B**
KPH:13.300 C+
VKPH:8.700 C
Kills:6,160 (4,158 + 0)
Deaths:1,015
KDR:6.069
VKDR:2.541
Vehicle Kills:2,579
Kill Difference:5,145
Playtime:156.040 hours
Usage:4%
Score:2.507m
Score/min:268
Piloting Accuracy:37.111%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:506
V. Kills:302 167%
Deaths:28
KDR:18.071
Accuracy:49.946% B**
KPH:98.700 M**
VKPH:58.900 M
L-30R Vektor
M
Kills:453
V. Kills:215 210%
Deaths:65
KDR:6.969
Accuracy:50.176% A
KPH:26 M
VKPH:12.400 B**
L-24R Spur
B+
Kills:372
V. Kills:12 N/A
Deaths:15
KDR:24.800
Accuracy:38.272% C+
KPH:50.100 B+
VKPH:1.600 C--
CAS30 Tank Buster
B+
Kills:348
V. Kills:281 123%
Deaths:148
KDR:2.351
Accuracy:44.164% C+
KPH:10.600 B+
VKPH:8.600 B+
AP30 Shredder
M**
Kills:112
V. Kills:86 129%
Deaths:8
KDR:14
Accuracy:50.502% M
KPH:63.300 A+
VKPH:48.600 M**
L105 Zephyr
A*
Kills:98
V. Kills:5 N/A
Deaths:1
KDR:98
Accuracy:48.083% B++
KPH:137.500 A*
VKPH:7 C
Kills:1,889 (1,173 + 716)
Deaths:265
KDR:7.128
VKDR:3.400
Vehicle Kills:901
Kill Difference:1,624
Playtime:65.260 hours
Usage:2%
Score:0.882m
Score/min:225
Piloting Accuracy:44.164%
Gunner Accuracy:48.083%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,281
V. Kills:702 182%
Deaths:127
KDR:10.087
Accuracy:67.869% A+
KPH:33.800 C+
VKPH:18.500 C+
C75 Viper
B+
Kills:780
V. Kills:145 N/A
Deaths:81
KDR:9.630
Accuracy:37.651% C+
KPH:39.700 B+
VKPH:7.400 C+
L100 Python HESH
B**
Kills:600
V. Kills:52 N/A
Deaths:29
KDR:20.690
Accuracy:53.804% B+
KPH:84.400 B**
VKPH:7.300 C+
L100 Python HEAT
M**
Kills:221
V. Kills:71 307%
Deaths:14
KDR:15.786
Accuracy:66.501% A++
KPH:90.700 M**
VKPH:29.200 M**
Skyguard
B*
Kills:158
V. Kills:114 137%
Deaths:32
KDR:4.938
Accuracy:33.731% B++
KPH:17.600 B+
VKPH:12.700 B*
Kills:3,040 (3,040 + 0)
Deaths:283
KDR:10.742
VKDR:3.830
Vehicle Kills:1,084
Kill Difference:2,757
Playtime:76.089 hours
Usage:2%
Score:1.464m
Score/min:321
Driving Accuracy:33.731%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:8,786
V. Kills:5,358 164%
Deaths:912
KDR:9.634
Accuracy:68.197% A*
KPH:32.400 B++
VKPH:19.800 B**
Titan-150 HESH
A*
Kills:1,147
V. Kills:149 N/A
Deaths:58
KDR:19.776
Accuracy:61.270% A++
KPH:79.400 A*
VKPH:10.300 B+
Titan-150 HEAT
A++
Kills:949
V. Kills:306 309%
Deaths:117
KDR:8.111
Accuracy:62.793% A++
KPH:42.500 A++
VKPH:13.700 B**
Enforcer ML85
A*
Kills:560
V. Kills:410 136%
Deaths:63
KDR:8.889
Accuracy:63.516% M+
KPH:39.100 A++
VKPH:28.700 A*
E540 Halberd
A**
Kills:298
V. Kills:156 190%
Deaths:52
KDR:5.731
Accuracy:66.109% M+
KPH:51.800 A*
VKPH:27.100 A**
Kills:11,740 (10,882 + 858)
Deaths:1,202
KDR:9.767
VKDR:5.307
Vehicle Kills:6,379
Kill Difference:10,538
Playtime:327.651 hours
Usage:8%
Score:6.859m
Score/min:349
Driving Accuracy:62.793%
Gunner Accuracy:66.109%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,083
V. Kills:757 143%
Deaths:81
KDR:13.370
Accuracy:71.535% A*
KPH:50.800 B+
VKPH:35.500 A++
C85 Canister-H
B+
Kills:801
V. Kills:48 N/A
Deaths:49
KDR:16.347
Accuracy:49.613% C+
KPH:138.200 B+
VKPH:8.300 C++
Enforcer ML65-H
A++
Kills:648
V. Kills:800 81%
Deaths:97
KDR:6.680
Accuracy:70.525% A+
KPH:37.200 C++
VKPH:45.900 A++
M96 Mjolnir-H
A*
Kills:235
V. Kills:164 142%
Deaths:51
KDR:4.608
Accuracy:66.566% A++
KPH:86.800 A++
VKPH:60.600 A*
M12 Kobalt-H
B*
Kills:96
V. Kills:2 N/A
Deaths:2
KDR:48
Accuracy:25.225% B++
KPH:167.500 B*
VKPH:3.500 C
G40-F Ranger
A
Kills:74
V. Kills:41 176%
Deaths:4
KDR:18.500
Accuracy:39.370% B++
KPH:55.400 A
VKPH:30.700 B**
Kills:2,937 (0 + 2,937)
Deaths:284
KDR:10.342
VKDR:6.380
Vehicle Kills:1,812
Kill Difference:2,653
Playtime:49.180 hours
Usage:1%
Score:1.605m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:39.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:2,043
V. Kills:289 N/A
Deaths:144
KDR:14.188
Accuracy:43.973% B**
KPH:120.200 M
VKPH:17 A++
M40 Fury
A+
Kills:1,222
V. Kills:187 N/A
Deaths:138
KDR:8.855
Accuracy:41.250% B+
KPH:96.100 A+
VKPH:14.700 B++
M20 Basilisk
M*
Kills:748
V. Kills:176 423%
Deaths:101
KDR:7.406
Accuracy:52.144% A++
KPH:59.900 M*
VKPH:14.100 A*
M12 Kobalt
A++
Kills:442
V. Kills:10 N/A
Deaths:33
KDR:13.394
Accuracy:27.280% A++
KPH:99 B**
VKPH:2.200 C
M12 Kobalt
A+
Kills:367
V. Kills:3 N/A
Deaths:32
KDR:11.469
Accuracy:24.509% A+
KPH:116.700 B**
VKPH:1 D--
G30 Walker
B+
Kills:344
V. Kills:221 155%
Deaths:48
KDR:7.167
Accuracy:38.396% A
KPH:20 C**
VKPH:12.900 B+
M20 Basilisk
M+
Kills:342
V. Kills:81 417%
Deaths:49
KDR:6.980
Accuracy:50.323% A+
KPH:53.700 M+
VKPH:12.700 B**
M60-G Bulldog
B*
Kills:153
V. Kills:25 N/A
Deaths:25
KDR:6.120
Accuracy:27.158% D-
KPH:47.200 B*
VKPH:7.700 B+
G40-F Ranger
M
Kills:126
V. Kills:124 101%
Deaths:8
KDR:15.750
Accuracy:35.466% C*
KPH:25.200 B**
VKPH:24.800 M
G40-F Ranger
B+
Kills:79
V. Kills:43 180%
Deaths:3
KDR:26.333
Accuracy:34.890% C++
KPH:26.100 B+
VKPH:14.200 C*
G30 Walker
A*
Kills:57
V. Kills:23 238%
Deaths:6
KDR:9.500
Accuracy:40.959% A++
KPH:36.100 A*
VKPH:14.600 B**
M60-G Bulldog
M*
Kills:51
V. Kills:4 N/A
Deaths:1
KDR:51
Accuracy:58.470% A*
KPH:121.800 M*
VKPH:9.600 B
Kills:5,974 (0 + 5,974)
Deaths:588
KDR:10.160
VKDR:2.017
Vehicle Kills:1,186
Kill Difference:5,386
Playtime:86.616 hours
Usage:2%
Score:2.038m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:58.470%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:190
V. Kills:6 N/A
Deaths:65
KDR:2.923
Accuracy:32.952% D*
KPH:32.900 D
VKPH:1 D
M40 Fury-F
C
Kills:164
V. Kills:33 482%
Deaths:127
KDR:1.291
Accuracy:44.820% C
KPH:13.200 D
VKPH:2.700 D
Kills:354 (354 + 0)
Deaths:192
KDR:1.844
VKDR:0.203
Vehicle Kills:39
Kill Difference:162
Playtime:18.164 hours
Usage:0%
Score:0.096m
Score/min:88
Driving Accuracy:44.820%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:87
V. Kills:53 161%
Deaths:10
KDR:8.700
Accuracy:50.037% A*
KPH:39.300 B*
VKPH:24 A
Kills:87 (0 + 87)
Deaths:10
KDR:8.700
VKDR:5.300
Vehicle Kills:53
Kill Difference:77
Playtime:2.212 hours
Usage:0%
Score:0.070m
Score/min:529
Piloting Accuracy:N/A%
Gunner Accuracy:50.037%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,1448,7869129.634B+7.1468.197%A*2.902%C++32.4B++19.8B**303270.8h4.9C+7.2B*
NC6A GODSAW 5,3005,2251,9692.654C++0.1636.943%A+43.885%A*37.4DN/A109139.8h7.6B20.7B*
LA1 Anchor 4,7924,7261,7492.702C++0.2136.765%A*42.256%A*50.1C+N/A15894.4h7.7B**20.8B**
M20 Mustang 4,4992,8265605.046B**2.5546.608%M+N/A31.7A++18.8A+25689.2h58.2B*124.9B**
GD-7F 2,7022,6601,3401.985B+0.5135.783%A*35.865%M28.5C+N/A9293.2h9.8B**27.4B**
NS-15M2 2,2442,2108472.609B0.1135.583%A*49.819%M47.4C+N/A12446.6h9.2B**25.8B**
NC1 Gauss Rifle 2,2292,1942,0281.082C+1.4129.361%A20.419%C+18.7CN/A65117.2h11.3B+38.5B++
M40 Fury 2,3322,04314414.188B**11.6943.973%B**1.811%C++120.2M17A++53417h10.9B+24.7B++
19A Fortuna 1,9601,9208792.184B*0.3138.75%M+34.948%M19.8DN/A5396.9h9.2C**23.7B**
AC-X11 1,8941,8571,2181.525C**0.9738.125%A**36.187%A**9.7D-N/A33191.2h9.4B24.7B++
AF-4A Bandit 1,8361,8075373.365A++0.8738.287%M39.181%A**49.5C**N/A13536.5h8.1B**21.1B**
AF-4 Cyclone 1,5861,5708341.882B+0.6133.052%A+38.854%M++33.8C+N/A10946.5h8.7B*26.3B++
Frag Grenade 1,5501,54011540N/A1,537.5055.536%AN/A700B++4.5D23412.2h2.8B*5.1B*
Tank Mine 2,2891,4813624.091B++1.6034.514%C+N/A111.4C++60.8C+103313.3h2.2C-6.4C+
AF-19 Mercenary 1,5041,4611,9320.756C+1.7430.661%A+21.424%C+8DN/A35181.9h13.2C++43.1B+
GD-22S 1,4451,4318441.695C++0.8032.295%A++35.22%A+23.6DN/A7760.7h10.1B+31.2B*
Razor GD-23 1,4481,4178771.616B++0.8837.306%A*38.038%M++12.2DN/A36115.7h10.6C*28.5B++
Gauss Compact S 1,4371,4059891.421B1.0738.107%M35.943%M+10.9DN/A32128.4h10.2C*26.7B++
L100 Python AP 1,9831,28112710.087B++7.5967.869%A+2.732%C++33.8C+18.5C+28837.9h5.6C++8.3B+
EM6 1,3011,2761,0951.165C1.3326.702%B++21.473%C-20.7D-N/A6661.7h11.5C+42.9B
EM1 1,3001,2737711.651B0.8430.036%A+29.615%B**26.8C-N/A7447.5h11.3B+37.6B++
M40 Fury 1,4091,2221388.855C*6.3641.25%B+1.473%C96.2A+14.7B++44912.7h11.8C*28.5B+
M30 Mustang AH 1,2731,1972355.094C+2.6050.467%DN/A37.8C2.4D13831.7h6.3B+12.5B
Carnage AR 1,1931,1835422.183B+0.3137.782%M36.01%A*38.5C*N/A11830.7h10.2A26.9A
NC05 Jackhammer 1,1721,1667731.508C*0.9948.458%B18.01%B++40.6C+N/A11628.7h4.6C**9.5B
MANA Anti-Personnel Turret 1,1751,1603623.204N/A0.7125.401%UN/A11600U150U19838900.1h19.8T*78.1T*
NC6S Gauss SAW S 1,1741,1586251.853C*0.6432.235%A+35.579%A+28.3DN/A7940.9h10.1C**31.2B+
Titan-150 HESH 1,2961,1475819.776B+17.2861.27%A++1.046%D79.7A*10.3B+36814.4h2.7B++4.4B**
NC6 Gauss SAW 1,1581,1418481.346C++1.1531.466%A*28.046%B++25.2CN/A13045.3h9.5C**30.1B++
AF-34 Mattock 1,1361,1202744.088C*1.5940.61%B++20.625%B*43.8C++N/A13525.6h6.1C*15.1B+
C-4 1,3751,1044842.281B+0.2130.432%B++N/A86.9C+21.3D86712.7h1.3B4.4B+
E540 Halberd-H 1,8401,0838113.37B+10.8771.535%A*1.662%C+50.8B+35.5A++44421.3h9.7F13.6D
Breaker Rocket Pods 1,2111,0807314.795B++12.3060.982%A+N/A105.9C*12.8C45410.2h10.8B*17.7B*
AF-34 Mattock 1,0511,0312713.804C*1.3143.174%B++20.951%B++41.2C+N/A12925h6.8C*15.8B+
NS Decimator-B 1,3861,0165941.71C+0.7977.382%A++1.378%D--45.4C16.5C29422.4h4.7D6C++
Titan-150 HEAT 1,2559491178.111B+5.6262.793%A++3.267%C**42.6A++13.7B**33522.3h4B+6.3B**
Hornet Missiles 1,5339228410.976B++8.4869.54%AN/A62.3C+41.3C+53414.8h8.3B++11.9B*
SAS-R 8868822124.16B+1.6650.317%A++80.839%A41.2C+N/A13621.4h2.1B4.1B++
MANA Anti-Vehicle Turret 1,3968413012.794A*0.3064.877%C+3.329%C+8410U5550U27476900.1h9C++13.9B
C85 Canister-H 8498014916.347C++13.8549.613%C+15.98%A138.1B+8.3C++4675.8h6.6C*13.2C*
C75 Viper 925780819.63A7.1337.651%C+1.154%C39.8B+7.4C+24619.6h8.9B++23.5B++
M20 Basilisk 9247481017.406A*4.9152.144%A++9.893%A+59.8M*14.1A*42012.5h66.7B*128B**
Enforcer ML65-H 1,448648976.68B++4.1870.525%A+1.389%C37.2C++46A++56417.4h25D*35.5D
NS-44P Commissioner 6266193631.705C**0.7948.609%B++34.572%B*40.2C-N/A11115.4h2.7B+5.5B++
Shrike 8246157110.865C**1.6369.649%A+3.902%B++25.2C++8.6D30624.4h6B8.7B++
Blitz GD-10 6186114141.476B+1.0231.514%A30.933%A*18.8DN/A6932.5h12.3B++38.9B++
L100 Python HESH 6526002920.69B*18.1953.804%B+2.333%B++84.5B**7.3C+4497.1h2.3B**4.2B**
GR-22 5935873511.672C*0.8236.524%A**31.346%A+32.1C+N/A11118.3h11.7B+32.1B**
Enforcer ML85 970560638.889B*6.3963.516%M+N/A39.2A++28.7A*81414.3h13.7C21.6B**
Reaper DMR 5495402002.7B**0.2041.641%M++41.111%A*50.5B+N/A15710.7h7.2A17.3A
C-4 ARX 6935302312.294C++0.2028.71%B+N/A81.5D25.1D5206.5h1.1B+3.9B+
C150 Dalton 8085062818.071A+15.5849.946%B**N/A99.2M**59.2M8845.1h2.7B*5.5A
L-30R Vektor 668453656.969A*4.4750.176%A1.104%D26M12.4B**15817.4h44.7B*89.1A
NC9 A-Tross 4634532591.749B+0.7534.175%A++36.424%A+27C--N/A10016.8h7.1A20.8B**
M12 Kobalt 4524423313.394C+10.9027.28%A++26.471%A++98.2B*2.2C4324.5h17B+62.3B++
Spear Anti-Vehicle Phalanx Turret 6594253412.5B*10.0050.06%B++6.118%B**48.9B+26.9B+5638.7h8.9C+17.7C**
NS Decimator 5754194151.01C+1.4978.493%A*2.387%C++29.3C--10.9D32114.3h5.6D7.2C*
EM4 Longshot 394393665.955B*3.4645.781%B*86.26%B**35.4C*N/A11911.1h1.7B*3.6B*
LA39 Bruiser 3983931732.272B**0.2252.816%D-16.285%C**47.9C++N/A2138.2h2.1B+3.9C++
L-24R Spur 3843721524.8M**22.3038.272%C+1.075%D-50.3B+1.6C--1897.4h15.8B+41.2B+
M12 Kobalt 3703673211.469C8.9724.509%A+22.888%B*118.4A1D--4483.1h12.9B**52.6B**
CAS30 Tank Buster 6293481482.351B+0.1444.164%C+1.437%B10.6B+8.6B+12232.8h42.9B+97B+
G30 Walker 565344487.167A4.6738.396%A2.907%C--20C**12.8B+22817.2h236.5C615.9B+
M20 Basilisk 423342496.98A*4.4850.323%A+11.111%A++53.4M+12.7B**3496.4h69.5B*138B**
AF-41 Hacksaw 346339506.78A+4.2834.235%C+20.354%A+56.5A+1.2A*2086h6.1B+17.8B+
MGR-L1 Promise 3303281043.154A0.6636.127%A*42.073%A*74.5B*N/A2174.4h9.3B**25.8B**
MGR-S1 Gladius 3063041003.04B*0.5437.27%A++45.724%M++64.7B++N/A2164.7h6.8B**18.3B*
AF-41 Hacksaw 307301506.02B**3.5229.86%C26.246%M*50.2B**1A++1876h6B+19.9B+
E540 Halberd 454298525.731C3.2466.109%M+5.369%A51.4A*26.9A**13665.8h6.4D9.6B*
NS-7 PDW 2982952231.323B1.1728.245%B+37.627%M++21.4CN/A8713.8h12B++42.7B+
Bouncing Betty 284284367.889A5.3944.865%C+N/A123.5C+N/A4372.3h2C4.6C+
Sticky Grenade 2742721272N/A269.5056.901%B+N/A906.7C6.7D32730.3h2.2C+3.9C*
NS-44 Commissioner 2672643430.77C+1.7323.436%F29.167%B*8.6D--N/A3930.7h4.3C18.5D*
NCM1 Scattercannon 2442421172.068C*0.4346.762%B+21.074%A21.6CN/A10611.2h9.8D21.1C++
NCM3 Raven 399240962.5A*0.0046.111%B*2.5%C+9.8C+6.5C++12524.6h27.1C++58.8B+
M96 Mjolnir-H 399235514.608C++2.1166.566%A++N/A87A++60.7A*13392.7h38.6C+58B++
Gauss Rifle S 2362331951.195C+1.3030.361%B**29.185%B**23.8CN/A819.8h8.6B**28.2B*
Anti-Vehicle Grenade 3122331233N/A230.5056.202%B+N/A466C*158B**31800.5h4.4B+7.9B+
Rocklet Rifle 4302301501.533A++0.9663.636%AN/A30.3C++26.3C*4637.6h37.5C+58.9B+
LA3 Desperado 2292262251.004C++1.4927.76%C+24.779%B++17.9DN/A6312.6h7.5B++26.9B+
NS Annihilator 4202251951.154A1.3480.919%C++N/A8.8C7.6C13825.7h11.1C**13.7B
L100 Python HEAT 2922211415.786A13.2966.501%A++N/A92.1M**29.6M**9632.4h4.2B++6.4B**
NC15 Phoenix 4392181551.406C*1.0961.37%B**N/A10.3D10.5C19421.1h11.9C--19.4C+
NCM3 Raven 373217972.237A*0.2647.408%B*5.069%A+8.8C6.3C++12624.7h30.8C+65B+
M12 Kobalt 217210370C++67.5028.878%A31.429%M++233.3A*7.8B**6740.9h13.3B++45.9B*
M20 Basilisk 283209634.833M++32.3460.694%B**9.091%A++77.4A27.4B*6122.7h88.8B+146.3B++
NCM1 Scattercannon 210209395.359A++2.8660.428%A*28.708%M++65.3A+N/A2703.2h5.1B+8.5B**
S12 Renegade 196190652.923C+0.4332.952%D*5.789%C*32.8D1D855.8h3.6C11.1D-
NS-AM7 Archer 2291793060.585C*1.9159.485%C++30.726%A3.1D-N/A3357.1h15.7B26.4B+
NC14 Bolt Driver 181179742.419C**0.0838.029%C**64.246%D*19.7CN/A1239.1h2.8C+7.3C++
M40 Fury-F 1971641271.291C+1.2044.82%CN/A13.2D2.7D8912.4h11.2C+25.1C+
GD-66 Claw 159159821.939B+0.5653.406%D27.044%A*56.8B+N/A2652.8h2.2B+4.1C*
Skyguard 272158324.938B+2.4433.731%B++N/A17.6B+12.7B*3479h116C++344B+
M60-G Bulldog 178153256.12C*3.6227.158%D-2.614%C+47.8B*7.8B+2443.2h5.6B++20.7C++
NCM2 Falcon 191149871.713B+0.7844.679%B+8.054%A+13.1C+3.7C-13811.4h13.2C--29.6C+
MKV Suppressed 150147971.515B0.9831.989%B**44.898%M**21.6DN/A866.8h13.1C**41B+
Vortek Rotary 223135632.143C+0.3537.111%B**N/A13.4C+8.7C20410.1h64.1B172.6B+
NSX Naginata 132130632.063B+0.4329.379%B**55.385%M**31.7DN/A1144.1h9.2B*31.3B++
G40-F Ranger 250126815.75S13.2535.466%C*N/A25.2B**24.8M3355h136C++383.3B
Xiphos Anti-Personnel Phalanx Tower 130126342C39.5023.17%C--1.587%C+105C-3.3D--4311.2h28.5C+122.8C+
Gauss Rifle Burst 126126971.299C1.2036.091%A+20.635%D-23.3D-N/A1255.4h13.2D-36.5C**
NS-11A 1211201340.896C1.6026.331%C**17.5%D18.8DN/A836.4h13.3C++50.4C**
AF-57 Piston 116113571.982B++0.5140.249%C+8.85%D**21.3DN/A1095.3h4B+9.9C**
AP30 Shredder 198112814B++11.5050.502%MN/A62.2A+47.8M**9141.8h119.6D-236.7C**
The Slasher 12611211,8410.009D-2.499.839%F-16.071%B++0.1DN/A0806.8h2.2C++22.8D**
Mauler S6 1041031150.896C+1.6048.148%B++15.534%C+25.8CN/A2134h5.2C+10.7B+
L105 Zephyr 10398198S95.5048.083%B++1.02%C**140A**7.1C5650.7h5.9C*12.2B+
LA80 9998214.667B++2.1748.125%B**90.816%A++65.3B**N/A1851.5h1.6B**3.3B**
M60-A Bulldog 10697248.5A++46.0057.468%A1.031%D--57.1B**5.3B+5001.7h6C+10.4B+
NCM2 Falcon 12897342.853A**0.3653.601%B**3.093%D14.9C**4.8C+1396.5h16.5C30.8B
M12 Kobalt-H 9896248B*45.5025.225%B++25%A+160B*3.3C-5210.6h13.7B+54.3B+
AF-18 Stalker 9494651.446C++1.0529.743%B42.553%M+15.2D-N/A686.2h9.4B**31.5B++
M20 Wyvern 14087108.7B+6.2050.037%A*5.747%B+39.5B*24.1A5292.2h133.9F-267.5C-
MGR-C1 Charger 8282332.485A+0.0140.375%M45.122%M+43.2C++N/A1211.9h10B*24.7B**
NS-R3 Swarm 15780990.808B+1.6965.683%B+N/A5.8D5.5C-9913.9h33.4C--50.8C
G40-F Ranger 12279326.333S23.8434.89%C++N/A26.3B+14.3C**3673h83.6B**239.6B++
M40 Fury 8077238.5A*36.0044.505%DN/A192.5A**7.5D--11520.4h8.5B++19.1B*
Warden 7676571.333C*1.1626.304%C+25%C+14.3C--N/A1365.3h8.9C**33.8C*
G40-F Ranger 11574418.5B*16.0039.37%B++1.351%C++56.9A+31.5A6061.3h61B+154.8B++
NS-11C 7574511.451C**1.0431.138%A45.946%S12.5DN/A1145.9h12.6B+40.6B++
AF-8 RailJack 7373213.476B+0.9846.667%A90.411%A++19.2C-N/A1253.8h2.2C**4.7B++
Aspis Anti-Aircraft Phalanx Turret 16073203.65C++1.1526.559%C+N/A10.3C12.3C++2407.1h205.2D**772.6C-
MGR-M1 Bishop 7271272.63B**0.1344.703%A++60.563%M**47.3B++N/A1621.5h4.3A9.7B**
M60-A Bulldog 7465610.833C+8.3444.721%C+1.538%D40.6C**5.6B+1641.6h6.6C-14.9C
NS-20 Gorgon 6562212.952M0.4629.961%B++37.097%M+23C*1.1C--1202.7h27.1C*90.4B++
M60-A Bulldog 676296.889C++4.3957.113%A*N/A51.7B+4.2C--3631.2h4.3B**7.6A
NSX Tanto 5959222.682A0.1934.279%A44.068%A**29.5CN/A1322h9.8B*28.7B
NS-20 Gorgon 6158242.417A*0.0829.768%B++27.586%B**20C+1D1212.9h32.5C++109.1B+
NS-30 Vandal 5858421.381C1.1131.284%C-27.586%C++19.3D--N/A913h6C19.1C
AF-23 Grinder 6158292C+0.5043.951%B++18.966%B**16.6D--N/A873.5h13.5F*30.6D*
LA8 Rebel 5757820.695C1.8017.316%F-22.807%C++9.3D-N/A416.1h8.3D--47.7F-
G30 Walker 805769.5A**7.0040.959%A++N/A35.6A*14.4B**3711.6h101.9A++248.8A+
M60-G Bulldog 5551151U48.5058.47%A*5.882%A*127.5M**10B+6580.4h4.2B**7.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62500.6h
Anti-Vehicle MANA Turret232,2184.9h
Nano-Armor Kit9562,085,921188.8h
Skywall Shield Emitter21571.2h
Turret AI Module01280.6h
Structure Shield Module2940.6h
Repair Module32901.5h
Cortium Silo01060.6h
Nanite Revive Grenade01,2900.4h
Medical Kit1,09410,82741.6h
Medical Applicator945492,54237.2h
Auraxium Mag-Cutter47427438.9h
Spitfire Auto-Turret81,7651.8h
Motion Spotter32,3531.3h
NS Patriot Flare Gun66290.8h
Hoplon Anti-Aircraft Phalanx Tower0570.3h
Xiphos Anti-Personnel Tower0660.5h
Rampart Wall61611.9h
NC Triumph Flare Gun11,1920.9h
Deconstruction Tool19960.1h
Welding Device01980h
Spear Anti-Vehicle Tower1670.4h
Recon Detection Device182,0393.8h
Shield Recharging Field233,4881.4h
Ammunition Package648,5166.9h
Anti-Infantry MANA Turret301,0712h
Flail Targeting Dart2570.3h
Nano-Repair Grenade04970.1h
Router0560.1h
A30 Walker01320.1h
WLT-Howler Mining Laser11,6213.2h
Xiphos Anti-Personnel Phalanx Turret04080h
IPC Targeting Dart11010.3h
Hardlight Barrier102410.5h
Elysium Spawn Tube1570.2h

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