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Harbinger Rune9Inc[1I1I] Rune9Inc
VS BR 90

KDR: 3.21

Score: 19.1m

Last Seen: Jan 16th, 2019 12:38 AM
- OFFLINE - 95.7 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Leader of 1111111111111111111111111111[1I1I] 1111111111111111111111111111
VS outfit on Emerald

Members: 1
Level Progress (to 91): 80%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Serpent VE92 Pulsar C VX6-7 VE-H Maw Zenith VX-5 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,217,921 MLG Score: 4171
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.611%48.126%181018100423,3934.11921-0.912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.611%3.235M++4.239S0.195C++HEAD ++ (~29.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.703B++8.30.416B13.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.134%1.003%619210208972243284.00446273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.118%0.704B++-0.553D-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.50.243C++53.6-0.016C+67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.184%2.08%1669410183,65455322166.60759165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%3.05M++-0.355C--0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.801B++5.50.558B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.214%7.813%443610161,1525306692.17358172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.784%2.045A*0.896B*0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.518B+33.10.157C++23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.997%86.463%4434101868754131.26753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.958%2.483A**1.176B**0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.62B+1.90.391B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.849%23.432%4432102030356070.540107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%2.567A**1.632A+-0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.60.464B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1111111111111111111111111111[1I1I] 1111111111111111111111111111
VS outfit on Emerald

Members: 1
19.1m382.9%499 (29.9k)403 (24.2k)3.2075835,89611,1913.8133390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022204129.04%34.965%101504:1313

35% Engineer34% Heavy Assault24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:30 AMAug 16th, 2018 11:02 PMJan 19th, 2019 8:04 AM (10h) (PST)Jan 15th, 2019 10:43 PM (4d) (PST)Jan 15th, 2019 8:38 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9571617960.7590.2370.2653.3100.1064171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4449,66147,783461416199624,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
788.3h/32.8d 6,779 12,551 11,576 156.6k 515 2,570 4,993 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:7,198
Deaths:2,158
KDR:3.336
Accuracy:38.713% M+
HSR:51.375% M
VE-H Maw
M**
Kills:1,362
Deaths:410
KDR:3.322
Accuracy:36.281% A*
HSR:60.573% M**
NS-15M2
M**
Kills:1,290
Deaths:450
KDR:2.867
Accuracy:36.061% A**
HSR:52.481% M**
Flare VE6
M**
Kills:1,177
Deaths:358
KDR:3.288
Accuracy:38.837% M++
HSR:50.637% M**
Pulsar LSW
M++
Kills:1,166
Deaths:436
KDR:2.674
Accuracy:37.483% M+
HSR:46.226% M++
Orion VS54
M*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:31.414% A*
HSR:47.668% M*
Kills:13,351
Deaths (as Heavy Assault):4,297
Deaths (to Heavy Assaults):2,969
KDR:3.10705
Kill Difference:9,054
Playtime:271.546 hours
Usage:34%
Score:6.046m
Score/min:371
Accuracy (listed only):36.465%
HSR (listed only):51.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
S
Kills:2,386
Deaths:884
KDR:2.699
Accuracy:36.484% M
HSR:43.294% S
Pulsar C
M**
Kills:1,949
Deaths:611
KDR:3.190
Accuracy:40.246% M++
HSR:44.177% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M++
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:175
KDR:2.531
Accuracy:40.826% M++
HSR:39.278% M**
Deimos VA29
A
Kills:244
Deaths:91
KDR:2.681
Accuracy:76.341% A
HSR:23.771% B**
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A**
HSR:44.546% S
Thanatos VE70
M+
Kills:59
Deaths:14
KDR:4.214
Accuracy:65.563% M+
HSR:22.034% A
Kills:9,037
Deaths (as Engineer):3,208
Deaths (to Engineers):2,048
KDR:2.81702
Kill Difference:5,829
Playtime:279.552 hours
Usage:35%
Score:7.892m
Score/min:471
Accuracy (listed only):45.359%
HSR (listed only):38.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
S
Kills:2,386
Deaths:884
KDR:2.699
Accuracy:36.484% M
HSR:43.294% S
Pulsar C
M**
Kills:1,949
Deaths:611
KDR:3.190
Accuracy:40.246% M++
HSR:44.177% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M++
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:175
KDR:2.531
Accuracy:40.826% M++
HSR:39.278% M**
Deimos VA29
A
Kills:244
Deaths:91
KDR:2.681
Accuracy:76.341% A
HSR:23.771% B**
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A**
HSR:44.546% S
VE-S Canis
M++
Kills:91
Deaths:38
KDR:2.395
Accuracy:35.961% A+
HSR:47.253% M++
Eridani SX5
M*
Kills:68
Deaths:27
KDR:2.519
Accuracy:38.499% A**
HSR:42.647% M*
Thanatos VE70
M+
Kills:59
Deaths:14
KDR:4.214
Accuracy:65.563% M+
HSR:22.034% A
Kills:9,196
Deaths (as Light Assault):3,273
Deaths (to Light Assaults):1,749
KDR:2.80965
Kill Difference:5,923
Playtime:189.539 hours
Usage:24%
Score:3.986m
Score/min:350
Accuracy (listed only):43.881%
HSR (listed only):39.336%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M**
Kills:647
Deaths:248
KDR:2.609
Accuracy:38.210% M
HSR:53.478% M**
Deimos VA29
A
Kills:244
Deaths:91
KDR:2.681
Accuracy:76.341% A
HSR:23.771% B**
VE-S Canis
M++
Kills:91
Deaths:38
KDR:2.395
Accuracy:35.961% A+
HSR:47.253% M++
Pulsar VS1
M++
Kills:91
Deaths:45
KDR:2.022
Accuracy:34.172% A*
HSR:41.758% M++
Eridani SX5
M*
Kills:68
Deaths:27
KDR:2.519
Accuracy:38.499% A**
HSR:42.647% M*
Thanatos VE70
M+
Kills:59
Deaths:14
KDR:4.214
Accuracy:65.563% M+
HSR:22.034% A
Kills:1,200
Deaths (as Combat Medic):463
Deaths (to Combat Medics):1,245
KDR:2.59179
Kill Difference:737
Playtime:15.656 hours
Usage:2%
Score:0.331m
Score/min:352
Accuracy (listed only):48.124%
HSR (listed only):38.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A*
Kills:411
Deaths:218
KDR:1.885
Accuracy:47.241% B++
HSR:44.039% A*
Ghost
A++
Kills:276
Deaths:46
KDR:6
Accuracy:51.017% A++
HSR:79.348% B**
NSX Daimyo
M
Kills:160
Deaths:37
KDR:4.324
Accuracy:59.857% M
HSR:94.375% C++
XM98
A++
Kills:130
Deaths:14
KDR:9.286
Accuracy:49.802% A++
HSR:86.154% A
V10
A++
Kills:121
Deaths:17
KDR:7.118
Accuracy:45.833% B++
HSR:92.562% A++
VE-S Canis
M++
Kills:91
Deaths:38
KDR:2.395
Accuracy:35.961% A+
HSR:47.253% M++
Eridani SX5
M*
Kills:68
Deaths:27
KDR:2.519
Accuracy:38.499% A**
HSR:42.647% M*
Kills:1,257
Deaths (as Infiltrator):397
Deaths (to Infiltrators):1,289
KDR:3.16625
Kill Difference:860
Playtime:15.627 hours
Usage:2%
Score:0.345m
Score/min:368
Accuracy (listed only):46.887%
HSR (listed only):69.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:328
Deaths:62
KDR:5.290
Accuracy:33.555% M+
HSR:39.329% M*
Blueshift VM5
M++
Kills:325
Deaths:64
KDR:5.078
Accuracy:32.810% M+
HSR:37.231% M++
Quasar VM1
M+
Kills:81
Deaths:37
KDR:2.189
Accuracy:21.065% B**
HSR:32.099% M+
Nebula VM20
A**
Kills:73
Deaths:15
KDR:4.867
Accuracy:29.364% A**
HSR:31.507% A*
Vortex VM21
A
Kills:68
Deaths:4
KDR:17
Accuracy:52.704% A
HSR:2.941% C
Nebula VM20
A**
Kills:60
Deaths:15
KDR:4
Accuracy:30.185% A**
HSR:21.667% C**
Vortex VM21
A++
Kills:58
Deaths:4
KDR:14.500
Accuracy:55.298% A++
HSR:0% F-
Kills:993
Deaths (as MAX Suit):100.500
Deaths (to MAX Suits):677
KDR:9.8806
Kill Difference:892.500
Playtime:13.916 hours
Usage:2%
Score:0.472m
Score/min:565
Accuracy (listed only):36.426%
HSR (listed only):23.539%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:478
V. Kills:313 152%
Deaths:127
KDR:3.764
Accuracy:43.710% A++
KPH:18.200 B+
VKPH:11.900 B+
Light PPA
B**
Kills:419
V. Kills:15 N/A
Deaths:37
KDR:11.324
Accuracy:49.702% B**
KPH:79.400 B**
VKPH:2.800 C
Hornet Missiles
A++
Kills:197
V. Kills:118 166%
Deaths:16
KDR:12.313
Accuracy:73.730% A
KPH:136.200 B**
VKPH:81.600 A++
Kills:1,094 (897 + 0)
Deaths:180
KDR:6.078
VKDR:2.478
Vehicle Kills:446
Kill Difference:914
Playtime:32.996 hours
Usage:4%
Score:0.525m
Score/min:265
Piloting Accuracy:49.702%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:258
V. Kills:168 153%
Deaths:30
KDR:8.600
Accuracy:73.106% A++
KPH:41.200 B**
VKPH:26.800 A+
L100 Python HESH
M++
Kills:129
V. Kills:10 N/A
Deaths:5
KDR:25.800
Accuracy:68.511% A*
KPH:124.100 M++
VKPH:9.600 B
C75 Viper
A*
Kills:57
V. Kills:8 N/A
Deaths:6
KDR:9.500
Accuracy:58.257% A*
KPH:59.800 A++
VKPH:8.400 C*
Kills:444 (444 + 0)
Deaths:41
KDR:10.829
VKDR:4.537
Vehicle Kills:186
Kill Difference:403
Playtime:8.251 hours
Usage:1%
Score:0.277m
Score/min:559
Driving Accuracy:58.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,210
V. Kills:2,027 158%
Deaths:435
KDR:7.379
Accuracy:72.802% A*
KPH:39.200 A+
VKPH:24.700 A*
E540 Halberd
S
Kills:146
V. Kills:85 170%
Deaths:15
KDR:9.733
Accuracy:63.582% A*
KPH:94.400 S
VKPH:54.900 S
Saron HRB
M++
Kills:116
V. Kills:91 126%
Deaths:21
KDR:5.524
Accuracy:58.648% A++
KPH:52.800 M
VKPH:41.400 M++
Kills:3,472 (3,210 + 262)
Deaths:471
KDR:7.372
VKDR:4.677
Vehicle Kills:2,203
Kill Difference:3,001
Playtime:85.710 hours
Usage:11%
Score:2.290m
Score/min:445
Driving Accuracy:72.802%
Gunner Accuracy:58.648%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M+
Kills:223
V. Kills:139 159%
Deaths:19
KDR:11.737
Accuracy:72.190% A*
KPH:87.700 M+
VKPH:54.700 M+
Proton II PPA-H
A+
Kills:79
V. Kills:4 N/A
Deaths:2
KDR:39.500
Accuracy:48.692% A
KPH:160.600 A+
VKPH:8.100 B+
Kills:302 (0 + 302)
Deaths:21
KDR:14.381
VKDR:6.810
Vehicle Kills:143
Kill Difference:281
Playtime:3.034 hours
Usage:0%
Score:0.138m
Score/min:756
Driving Accuracy:N/A%
Gunner Accuracy:48.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:296
V. Kills:68 429%
Deaths:24
KDR:12.333
Accuracy:58.486% A*
KPH:86.700 S
VKPH:19.900 M**
M20 Basilisk
S
Kills:283
V. Kills:66 422%
Deaths:24
KDR:11.792
Accuracy:57.361% A*
KPH:94.300 S
VKPH:22 A**
G40-F Ranger
B**
Kills:171
V. Kills:150 113%
Deaths:11
KDR:15.546
Accuracy:41.581% B*
KPH:34.500 B*
VKPH:30.300 B**
M12 Kobalt
S
Kills:88
V. Kills:3 N/A
Deaths:5
KDR:17.600
Accuracy:31.677% M+
KPH:278.400 S
VKPH:9.500 M+
Kills:838 (0 + 838)
Deaths:64
KDR:13.094
VKDR:4.484
Vehicle Kills:287
Kill Difference:774
Playtime:11.683 hours
Usage:1%
Score:0.329m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:31.677%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:90
V. Kills:45 196%
Deaths:23
KDR:3.913
Accuracy:57.626% D
KPH:40.200 B**
VKPH:20.100 B+
M20 Basilisk-F
C++
Kills:65
V. Kills:12 N/A
Deaths:16
KDR:4.063
Accuracy:41.610% D
KPH:29.800 C++
VKPH:5.500 C+
Kills:155 (155 + 0)
Deaths:39
KDR:3.974
VKDR:1.462
Vehicle Kills:57
Kill Difference:116
Playtime:4.418 hours
Usage:1%
Score:0.050m
Score/min:188
Driving Accuracy:41.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,3377,1982,1583.335C++0.1338.713%M+51.375%M74.5B1.4A++19596.6h8.2A+21.1A+
Supernova FPC 5,2373,2104357.379B4.1772.802%A*2.025%C39.1A+24.7A*37982h5.5C++7.6B*
Serpent VE92 2,4202,3868842.699A+0.5136.484%M43.294%S62.3A++N/A19638.3h9B**24.6B**
Pulsar C 1,9751,9496113.19A0.0240.246%M++44.177%M**50.1B**N/A14438.9h8.4B**20.8B**
VX6-7 1,3911,3784762.895B**0.3136.956%A**45.936%S58.9B**N/A14323.4h8.5A22.9B**
VE-H Maw 1,3801,3624103.322A0.1136.281%A*60.573%M**73.2B*1B+17618.6h6.3A+17.3B**
Zenith VX-5 1,3151,2994472.906A++0.3037.546%A**39.646%M++58.3B**N/A13422.3h9.2A24.4B**
NS-15M2 1,3051,2904502.867B++0.3436.061%A**52.481%M**64.5B*N/A21020h8A+22.1B**
Flare VE6 1,1931,1773583.288A++0.0838.837%M++50.637%M**70.9B**1A19316.6h7.1A18.2B**
NS Decimator-B 1,6201,1764782.46B*0.7579.441%A*2.296%C59.4C**22.4C++41219.8h4.2C+5.2B+
Solstice VE3 1,1821,1694672.503A**0.7038.462%M++40.12%M**22C*N/A9153.2h10.5B**27.4B++
Pulsar LSW 1,1791,1664362.674B**0.5337.483%M+46.226%M++47.6C*N/A13024.5h8.7A23.3B**
Orion VS54 1,1681,1584852.388B++0.8231.414%A*47.668%M*45.1B++N/A20125.7h9.3B**29.5B**
Terminus VX-9 6566472482.609B++0.6038.21%M53.478%M**62.2B**N/A15810.4h8.7A+22.9A
Saron Laser Cannon 7914781273.764B++0.5643.71%A++N/A18.2B+11.9B+20326.3h92.6B+211.9B*
Frag Grenade 4534511451N/A447.7960.924%A*N/A751.7B**3.3D25250.6h2.9B*4.7B**
Eclipse VE3A 4474431752.531B+0.6840.826%M++39.278%M**51.5B+N/A1478.6h11B+27B**
Light PPA 4344193711.324B*8.1249.702%B**1.671%B++79.1B**2.8C2145.3h9.1B+18.4B+
NS-44P Commissioner 4124112181.885B+1.3247.241%B++44.039%A*43.3C+N/A1279.5h2.3A4.8B*
Blueshift VM5 336328625.29A2.0833.555%M+39.329%M*78.1M+1.9M*2664.2h14.5B+43.2B**
Blueshift VM5 335325645.078A1.8732.81%M+37.231%M++73.9M2.3S2574.4h14.8B45.1B**
M20 Basilisk 3642962412.333S9.1358.486%A*10.135%A++87.1S20M**5123.4h54.2B**92.7A
M20 Basilisk 3492832411.792S8.5857.361%A*11.307%A*94.3S22A**4973h47.5A+82.8A+
Ghost 278276466B**2.7951.017%A++79.348%B**69AN/A2534h2B+3.9B*
Tank Mine 404275309.167M**5.9638.538%B+N/A183.3A++86B*14361.5h2.2C5.8B
L100 Python AP 426258308.6B**5.3973.106%A++3.101%C++41B**26.7A+4846.3h5.9B+8.1B*
Deimos VA29 249244912.681A0.5376.341%A23.771%B**84.1A++1.7B**2262.9h2B++2.6B+
C-4 307229514.49A*1.2834.87%A++N/A109B++37.1B+12242.1h1.1B*3B**
Saron HRB-H 3622231911.737A8.5372.19%A*N/A89.2M+55.6M++8002.5h22.4B+31B*
Hornet Missiles 3151971612.313A+9.1173.73%AN/A140.7A84.3A++15691.4h6.9B+9.3B*
G40-F Ranger 3211711115.545S12.3441.581%B*N/A34.2B*30B**4005h91.3B++219.6B*
NSX Daimyo 160160374.324B1.1259.857%M94.375%C++80B**N/A2832h2.1B++3.5B**
E540 Halberd 231146159.733C++6.5363.582%A*N/A97.3S56.7S22181.5h3.6A++5.7A++
XM98 131130149.286M**6.0849.802%A++86.154%A52A+N/A1602.5h1.9B**3.9B**
L100 Python HESH 139129525.8B**22.5968.511%A*1.55%C+129M*10B+7591h2.5B*3.6A
V10 121121177.118A+3.9145.833%B++92.562%A++86.4A**N/A2431.4h1.4A3B**
Rocklet Rifle 231120761.579A++1.6365.344%AN/A34.3B+31.7B+5623.5h40.6C+62.2B+
Saron HRB 207116215.524C++2.3258.648%A++N/A52.7M41.4M++16752.2h17.6B++30A
NS-11C 110110432.558A++0.6535.807%A**44.546%S34.4B+N/A1423.2h9.8B**27.4B**
Lancer VS22 171109303.633M**0.4369.1%B**N/A24.8A+14.1C++3014.4h10.4B++15.1B++
VE-S Canis 9291382.395B**0.8135.961%A+47.253%M++91A++1B++3591h7.3A20.4B*
Pulsar VS1 9391452.022B**1.1934.172%A*41.758%M++50.6A+1.1A++3611.8h8.7A++25.3A+
V30-F Starfall 13590233.913A+0.7157.626%DN/A40.9B**20.5B+2522.2h10B**17.4B**
M12 Kobalt 9188517.6C++14.3931.677%M+27.273%A++293.3S10M++8350.3h12.2B**38.6B**
Quasar VM1 8481372.189B+1.0221.065%B**32.099%M+33.8B**1.3M1612.4h12.5B*59.4B+
Spear Anti-Vehicle Phalanx Turret 11379419.75A*16.5465.423%A*7.595%A++87.8M+37.8A++10400.9h5.8B**8.8A
Proton II PPA-H 8379239.5A**36.2948.692%AN/A158A+8B+5220.5h13.9D-28.5C++
Nebula VM20 7473154.867A+1.6629.364%A**31.507%A*56.2A+N/A2161.3h19.6D-66.7B+
Vortex VM21 9568417U13.7952.704%A2.941%C26.2M*10.4A+2292.6h16.3B*31B++
Eridani SX5 6868272.519A0.6938.499%A**42.647%M*42.5BN/A2121.6h9.2B*23.9B*
Force-Blade 95656,9520.009C-3.2029.005%C+9.231%B0.2CN/A1394.9h4.7D*16.2C
M20 Basilisk-F 7765164.063M++0.8641.61%D1.538%C-29.5C++5.5C+1222.2h33.7B81B+
Nebula VM20 6060154B**0.7930.185%A**21.667%C**46.2B*N/A1711.3h24.2F-80.3B
Thanatos VE70 6159144.214M**1.0165.563%M+22.034%A73.8A**2.5S5510.8h5C+7.7B*
Vortex VM21 7658414.5U11.2955.298%A++N/A22.3M**6.9B*1872.6h20.2B**36.4B*
C75 Viper 655769.5A6.2958.257%A*1.754%B+57A+8C++8351h11.1B+19.1B**
Anti-Vehicle Grenade 7556156N/A52.7954.362%BN/A560B*190B**33180.1h4.3B++8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01570.1h
Nano-Armor Kit103403,83628.8h
Anti-Vehicle MANA Turret12080.2h
Nanite Revive Grenade0830h
Medical Applicator3318,4941.1h
Spitfire Auto-Turret23860.3h
Ammunition Package61,0450.7h
Medical Kit9167,29632.3h
Nano-Repair Grenade01540h
Recon Detection Device55480.8h
Smoke Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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