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Paragon Rune9Inc[1I1I] Rune9Inc
VS BR 107

KDR: 3.32

Score: 22.2m

Last Seen: Oct 19th, 2019 4:52 AM
- OFFLINE - 155.8 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Serpent VE92 Pulsar C NS-15M2 VX6-7 VE-H Maw Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,957,713 MLG Score: 3963
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.626%48.155%181218120924,4733.96774-0.645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.617%3.189M++4.117S0.188C++HEAD ++ (~29.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.701B++8.40.414B13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.92%0.769%805212251,3012535365.12205242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.898%0.806B++-0.751D--1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.305C*50.60.049C+62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.072%1.827%1809412234,43361725727.17314172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.148%3.009M++-0.454D-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++5.10.589B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.018%7.273%475812191,4855808292.56034179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.072%1.552A+0.677B+1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.435B36.10.104C+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.624%86.621%4754122372558731.23509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.974%2.507A**1.265A0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.90.403B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.221%23.473%47521225524618100.846527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.078%1.792A++1.714A++-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.698B+2.50.484B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m400.1%498 (29.9k)404 (24.2k)3.323141,03712,3494.00907107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227235728.882%33.073%95504:2713

40% Engineer32% Heavy Assault22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:30 AMAug 16th, 2018 11:02 PMOct 19th, 2019 4:22 PM (56d) (PST)Oct 19th, 2019 1:41 AM (56d) (PST)Oct 19th, 2019 12:52 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9671608070.7470.2250.2473.4290.1103963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,9939,60148,392451315206724,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
915.2h/38.1d 8,471 13,572 13,245 188.3k 645 2,785 6,023 53.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:7,874
Deaths:2,448
KDR:3.217
Accuracy:38.645% M
HSR:51.194% M
NS-15M2
M*
Kills:1,382
Deaths:483
KDR:2.861
Accuracy:36.524% A*
HSR:52.605% M*
VE-H Maw
M**
Kills:1,362
Deaths:410
KDR:3.322
Accuracy:36.281% A*
HSR:60.573% M**
Flare VE6
M**
Kills:1,177
Deaths:358
KDR:3.288
Accuracy:38.837% M
HSR:50.637% M**
Pulsar LSW
M+
Kills:1,166
Deaths:436
KDR:2.674
Accuracy:37.483% A**
HSR:46.226% M+
Orion VS54
M++
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:31.414% A*
HSR:47.668% M++
Kills:14,119
Deaths (as Heavy Assault):4,620
Deaths (to Heavy Assaults):3,263
KDR:3.05606
Kill Difference:9,499
Playtime:293.765 hours
Usage:32%
Score:6.378m
Score/min:362
Accuracy (listed only):36.531%
HSR (listed only):51.484%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
S
Kills:2,547
Deaths:935
KDR:2.724
Accuracy:36.615% A**
HSR:43.227% S
Pulsar C
M**
Kills:1,969
Deaths:625
KDR:3.150
Accuracy:40.121% M+
HSR:44.236% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M+
HSR:40.120% M**
Deimos VA29
B**
Kills:451
Deaths:184
KDR:2.451
Accuracy:65.143% B
HSR:23.282% B**
Eclipse VE3A
M**
Kills:445
Deaths:177
KDR:2.514
Accuracy:40.705% M++
HSR:39.326% M**
VE-C Horizon
M
Kills:208
Deaths:52
KDR:4
Accuracy:42.282% A
HSR:43.269% M
Solstice SF
M
Kills:129
Deaths:53
KDR:2.434
Accuracy:38.574% M
HSR:24.031% A
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A*
HSR:44.546% S
Thanatos VE70
A*
Kills:73
Deaths:25
KDR:2.920
Accuracy:59.265% A*
HSR:24.658% A++
Kills:9,778
Deaths (as Engineer):3,484
Deaths (to Engineers):2,269
KDR:2.80654
Kill Difference:6,294
Playtime:362.856 hours
Usage:40%
Score:10.073m
Score/min:463
Accuracy (listed only):42.861%
HSR (listed only):37.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
S
Kills:2,547
Deaths:935
KDR:2.724
Accuracy:36.615% A**
HSR:43.227% S
Pulsar C
M**
Kills:1,969
Deaths:625
KDR:3.150
Accuracy:40.121% M+
HSR:44.236% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M+
HSR:40.120% M**
Deimos VA29
B**
Kills:451
Deaths:184
KDR:2.451
Accuracy:65.143% B
HSR:23.282% B**
Eclipse VE3A
M**
Kills:445
Deaths:177
KDR:2.514
Accuracy:40.705% M++
HSR:39.326% M**
VE-C Horizon
M
Kills:208
Deaths:52
KDR:4
Accuracy:42.282% A
HSR:43.269% M
Solstice SF
M
Kills:129
Deaths:53
KDR:2.434
Accuracy:38.574% M
HSR:24.031% A
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A*
HSR:44.546% S
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Eridani SX5
M*
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M*
Thanatos VE70
A*
Kills:73
Deaths:25
KDR:2.920
Accuracy:59.265% A*
HSR:24.658% A++
Kills:9,975
Deaths (as Light Assault):3,560
Deaths (to Light Assaults):1,908
KDR:2.80197
Kill Difference:6,415
Playtime:198.030 hours
Usage:22%
Score:4.143m
Score/min:349
Accuracy (listed only):41.806%
HSR (listed only):38.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M*
Kills:733
Deaths:290
KDR:2.528
Accuracy:37.975% A**
HSR:53.206% M*
Deimos VA29
B**
Kills:451
Deaths:184
KDR:2.451
Accuracy:65.143% B
HSR:23.282% B**
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Pulsar VS1
M+
Kills:91
Deaths:45
KDR:2.022
Accuracy:34.172% A*
HSR:41.758% M+
Eridani SX5
M*
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M*
Thanatos VE70
A*
Kills:73
Deaths:25
KDR:2.920
Accuracy:59.265% A*
HSR:24.658% A++
Kills:1,545
Deaths (as Combat Medic):620
Deaths (to Combat Medics):1,347
KDR:2.49194
Kill Difference:925
Playtime:18.845 hours
Usage:2%
Score:0.415m
Score/min:367
Accuracy (listed only):44.758%
HSR (listed only):39.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:416
Deaths:223
KDR:1.865
Accuracy:47.239% B++
HSR:43.990% A++
Ghost
A++
Kills:314
Deaths:56
KDR:5.607
Accuracy:50.358% A++
HSR:80.573% B**
NSX Daimyo
M+
Kills:160
Deaths:37
KDR:4.324
Accuracy:59.857% M+
HSR:94.375% C++
XM98
A++
Kills:130
Deaths:14
KDR:9.286
Accuracy:49.802% A++
HSR:86.154% A
V10
A++
Kills:121
Deaths:17
KDR:7.118
Accuracy:45.833% B++
HSR:92.562% A++
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Eridani SX5
M*
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M*
Kills:1,338
Deaths (as Infiltrator):423
Deaths (to Infiltrators):1,408
KDR:3.16312
Kill Difference:915
Playtime:16.720 hours
Usage:2%
Score:0.357m
Score/min:355
Accuracy (listed only):46.441%
HSR (listed only):69.946%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:595
Deaths:91
KDR:6.538
Accuracy:29.961% A*
HSR:36.639% M
Blueshift VM5
M++
Kills:584
Deaths:93
KDR:6.280
Accuracy:29.172% A*
HSR:38.356% M++
Cosmos VM3
M**
Kills:137
Deaths:30
KDR:4.567
Accuracy:25.431% A++
HSR:35.766% M**
Vortex VM21
A+
Kills:103
Deaths:19
KDR:5.421
Accuracy:54.803% A+
HSR:1.942% D
Nebula VM20
M+
Kills:100
Deaths:27
KDR:3.704
Accuracy:31.871% M
HSR:35% M+
Nebula VM20
M
Kills:87
Deaths:27
KDR:3.222
Accuracy:32.468% M
HSR:20.690% C+
Cosmos VM3
A++
Kills:83
Deaths:10
KDR:8.300
Accuracy:27.632% A++
HSR:22.892% B*
Quasar VM1
M
Kills:81
Deaths:37
KDR:2.189
Accuracy:21.065% B**
HSR:32.099% M
Vortex VM21
A++
Kills:70
Deaths:19
KDR:3.684
Accuracy:57.143% A++
HSR:0% F-
Kills:1,840
Deaths (as MAX Suit):176.500
Deaths (to MAX Suits):733
KDR:10.42493
Kill Difference:1,663.500
Playtime:22.358 hours
Usage:2%
Score:0.800m
Score/min:597
Accuracy (listed only):34.394%
HSR (listed only):24.820%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:818
V. Kills:488 167%
Deaths:185
KDR:4.422
Accuracy:44.597% A*
KPH:23 B*
VKPH:13.700 B++
Light PPA
B**
Kills:483
V. Kills:19 N/A
Deaths:40
KDR:12.075
Accuracy:49.966% B**
KPH:81.600 B**
VKPH:3.200 C+
Hornet Missiles
A+
Kills:255
V. Kills:155 163%
Deaths:22
KDR:11.591
Accuracy:73.877% A
KPH:123.500 A+
VKPH:75 A+
Dual Photon Pods
A+
Kills:52
V. Kills:8 N/A
Deaths:4
KDR:13
Accuracy:66.148% A+
KPH:85.800 C++
VKPH:13.200 C
Kills:1,608 (1,301 + 0)
Deaths:251
KDR:6.406
VKDR:2.669
Vehicle Kills:670
Kill Difference:1,357
Playtime:44.204 hours
Usage:5%
Score:0.728m
Score/min:274
Piloting Accuracy:49.966%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:146
V. Kills:6 N/A
Deaths:4
KDR:36.500
Accuracy:50.355% A
KPH:93.700 B++
VKPH:3.800 C-
Kills:146 (0 + 146)
Deaths:4
KDR:36.500
VKDR:1.500
Vehicle Kills:6
Kill Difference:142
Playtime:1.559 hours
Usage:0%
Score:0.027m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:50.355%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:297
V. Kills:181 163%
Deaths:30
KDR:9.900
Accuracy:71.780% A++
KPH:43.300 B*
VKPH:26.400 A+
L100 Python HESH
A*
Kills:173
V. Kills:18 N/A
Deaths:5
KDR:34.600
Accuracy:67.171% A*
KPH:103.900 A*
VKPH:10.800 B++
C75 Viper
A++
Kills:59
V. Kills:10 N/A
Deaths:6
KDR:9.833
Accuracy:58.961% A++
KPH:56.500 A+
VKPH:9.600 C**
Kills:529 (529 + 0)
Deaths:41
KDR:12.902
VKDR:5.098
Vehicle Kills:209
Kill Difference:488
Playtime:9.566 hours
Usage:1%
Score:0.320m
Score/min:558
Driving Accuracy:58.961%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,904
V. Kills:2,357 166%
Deaths:468
KDR:8.342
Accuracy:72.763% A**
KPH:41.700 A
VKPH:25.200 A*
Saron HRB
A*
Kills:227
V. Kills:141 160%
Deaths:30
KDR:7.567
Accuracy:61.529% A*
KPH:45.200 A++
VKPH:28.100 A+
E540 Halberd
S
Kills:149
V. Kills:86 171%
Deaths:15
KDR:9.933
Accuracy:63.539% A*
KPH:94.300 S
VKPH:54.400 S
Kills:4,280 (3,904 + 376)
Deaths:513
KDR:8.343
VKDR:5.037
Vehicle Kills:2,584
Kill Difference:3,767
Playtime:100.274 hours
Usage:11%
Score:2.739m
Score/min:455
Driving Accuracy:72.763%
Gunner Accuracy:63.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M++
Kills:231
V. Kills:142 162%
Deaths:19
KDR:12.158
Accuracy:72.497% A*
KPH:88.700 M++
VKPH:54.500 M++
Proton II PPA-H
A*
Kills:101
V. Kills:4 N/A
Deaths:2
KDR:50.500
Accuracy:49.194% A
KPH:176.200 A*
VKPH:7 C*
Aphelion VEX-4H
A++
Kills:78
V. Kills:37 205%
Deaths:5
KDR:15.600
Accuracy:61.366% A++
KPH:48.800 B+
VKPH:23.200 C
Kills:410 (0 + 410)
Deaths:26
KDR:15.769
VKDR:7.038
Vehicle Kills:183
Kill Difference:384
Playtime:4.775 hours
Usage:1%
Score:0.203m
Score/min:708
Driving Accuracy:N/A%
Gunner Accuracy:61.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:356
V. Kills:81 434%
Deaths:25
KDR:14.240
Accuracy:57.695% A*
KPH:86.800 S
VKPH:19.700 M*
M20 Basilisk
S
Kills:283
V. Kills:66 422%
Deaths:24
KDR:11.792
Accuracy:57.474% A++
KPH:94.200 S
VKPH:22 A**
G40-F Ranger
S
Kills:173
V. Kills:151 114%
Deaths:11
KDR:15.727
Accuracy:41.534% A++
KPH:34.700 M
VKPH:30.300 S
M12 Kobalt
S
Kills:93
V. Kills:3 N/A
Deaths:5
KDR:18.600
Accuracy:33.584% M++
KPH:274.400 S
VKPH:8.900 A*
M12 Kobalt
A
Kills:89
V. Kills:4 N/A
Deaths:5
KDR:17.800
Accuracy:25.969% A
KPH:101.900 B**
VKPH:4.600 B+
G30 Walker
A**
Kills:57
V. Kills:23 238%
Deaths:4
KDR:14.250
Accuracy:41.933% A++
KPH:32.600 A**
VKPH:13.100 B**
M40 Fury
S
Kills:52
V. Kills:22 226%
Deaths:1
KDR:52
Accuracy:71.091% M**
KPH:120.100 M
VKPH:50.800 S
Kills:1,103 (0 + 1,103)
Deaths:75
KDR:14.707
VKDR:4.667
Vehicle Kills:350
Kill Difference:1,028
Playtime:15.488 hours
Usage:2%
Score:0.424m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:71.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B*
Kills:95
V. Kills:48 194%
Deaths:27
KDR:3.519
Accuracy:54.806% D--
KPH:37.300 B*
VKPH:18.900 B+
M20 Basilisk-F
B+
Kills:65
V. Kills:12 N/A
Deaths:16
KDR:4.063
Accuracy:41.610% D
KPH:29.800 B+
VKPH:5.500 C+
Kills:160 (160 + 0)
Deaths:43
KDR:3.721
VKDR:1.395
Vehicle Kills:60
Kill Difference:117
Playtime:4.724 hours
Usage:1%
Score:0.052m
Score/min:184
Driving Accuracy:41.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,0287,8742,4483.217C++0.1138.645%M51.194%M72.6C++1.4B*190108.5h8.2A+21.3A
Supernova FPC 6,2613,9044688.342C**5.0272.763%A**1.793%C41.7A25.2A*39593.7h5.1C++7.1B*
Serpent VE92 2,5852,5479352.724A0.6036.615%A**43.227%S62.6AN/A19340.7h9B**24.7B*
Pulsar C 1,9961,9696253.15B**0.1740.121%M+44.236%M**48.9B++N/A14140.3h8.4B**20.9B**
NS-15M2 1,4011,3824832.861B+0.4636.524%A*52.605%M*63.4B+N/A20221.8h8.1A22.1B**
VX6-7 1,3911,3784762.895A+0.4336.956%A**45.936%S58.9B*N/A14323.4h8.5B**22.9B**
VE-H Maw 1,3801,3624103.322A++0.0036.281%A*60.573%M**73.2B++1C*17818.6h6.3A+17.3B**
Zenith VX-5 1,3151,2994472.906A*0.4237.546%A**39.646%M++58.3B**N/A13422.3h9.2A24.4A
NS Decimator-B 1,7261,2505012.495B++0.8379.453%A++2.16%C+59.8C++22.8C++41120.9h4.1C+5.2B+
Flare VE6 1,1931,1773583.288A*0.0438.837%M50.637%M**70.9B**1B**19316.6h7.1A+18.2B**
Solstice VE3 1,1821,1694672.503M+0.8238.462%M+40.12%M**22C++N/A9253.2h10.5B**27.4B+
Pulsar LSW 1,1791,1664362.674B**0.6537.483%A**46.226%M+47.6C++N/A13224.5h8.7A23.3B**
Orion VS54 1,1681,1584852.388B++0.9431.414%A*47.668%M++45.1B+N/A20525.7h9.3B**29.5C**
Saron Laser Cannon 1,3068181854.422B++1.1044.597%A*N/A23B*13.7B++21735.6h75.1B++168.4B**
Terminus VX-9 7427332902.528B+0.8037.975%A**53.206%M*59.1B*N/A15612.4h8.6A+22.8A
Blueshift VM5 609595916.538A++3.2129.961%A*36.639%M68.4A*1.6A++2468.7h14.9B+49.7B**
Blueshift VM5 597584936.28A++2.9629.172%A*38.356%M++67.1A*1.5A+2308.7h14.8B+50.6B*
Light PPA 5024834012.075A8.7549.966%B**1.449%B81.9B**3.2C+2225.9h9.1B+18.2B+
Plasma Grenade 4584561456N/A452.6861.043%A*N/A760A3.3D25510.6h3B++4.8B**
Deimos VA29 4594511842.451B**0.8765.143%B23.282%B**60.9B+1.1B**1757.4h2B++3.1B+
Eclipse VE3A 4494451772.514B0.8140.705%M++39.326%M**51.1B+N/A1488.7h11.1B+27.2B**
NS-44P Commissioner 4174162231.865B+1.4647.239%B++43.99%A++36.2C-N/A10711.5h2.3B++4.9B*
M20 Basilisk 4373562514.24S10.9257.695%A*8.427%B**86.8S19.8M*5034.1h49.2A85.2A
Ghost 316314565.607B**2.2850.358%A++80.573%B**62.8B*N/A2255h2B+4B*
Tank Mine 435299368.306M+4.9838.706%BN/A166.1B**75.6B+13221.8h2.3D6C*
C-4 386299813.691A++0.3735.444%A+N/A106.8B+31.1C++11212.8h1.1B*3B**
L100 Python AP 478297309.9B**6.5871.78%A++2.694%C++43B*26.2A4996.9h5.5B+7.7B++
M20 Basilisk 3492832411.792S8.4757.474%A++11.307%A*94.3S22A**5073h47.7A83A+
Hornet Missiles 4102552211.591A8.2773.877%AN/A121.4A73.8A+13362.1h7.4B+10B++
Saron HRB-H 3732311912.158A8.8372.497%A*N/A88.8M++54.6M++8192.6h22.4B+30.9B*
Saron HRB 368227307.567B+4.2461.529%A*N/A45.4A*28.2A+10125h20.2B+32.8B**
VE-C Horizon 215208524A*0.6842.282%A43.269%M63B+2.1A1543.3h11.7B*27.7B*
G40-F Ranger 3241731115.727S12.4041.534%A++N/A34.6M30.2S4005h90.6B*218.1B*
L100 Python HESH 191173534.6A++31.2867.171%A*1.156%C101.8A*10.6B+6221.7h2.6B*3.8B**
NSX Daimyo 160160374.324B1.0059.857%M+94.375%C++80B**N/A2842h2.1B++3.5B**
E540 Halberd 235149159.933C++6.6163.539%A*N/A93.1S53.8S22451.6h3.6A++5.7A++
Dual-75 Duster 152146436.5A*33.1850.355%AN/A91.3B+3.8C-2841.6h5.8C*11.6B++
Cosmos VM3 141137304.567A+1.2425.431%A++35.766%M**54.8A+1.6A*2752.5h12.9B+50.8B*
Rocklet Rifle 251132921.435A+1.8964.693%AN/A33.8B+30.5B+5443.9h41.1C+63.6B
Lancer VS22 204131324.094M*0.7767.103%B++N/A25.7B**14.3C++2885.1h9.4B++14B++
XM98 131130149.286S5.9649.802%A++86.154%A52A+N/A1612.5h1.9B*3.9B**
Solstice SF 138129532.434A++0.8938.574%M24.031%A17.7C+1.2B**777.3h8B+20.7B**
V10 121121177.118A++3.7945.833%B++92.562%A++86.4A*N/A2471.4h1.4A3B**
NS-11C 110110432.558A++0.7735.807%A*44.546%S34.4C**N/A1453.2h9.8B**27.4B**
VE-S Canis 109108442.455A0.8734.84%A48.148%M*90A+N/A3531.2h7.4B**21.1B*
Vortex VM21 144103195.421M++2.1054.803%A+1.942%D28.6M*11.4A*2523.6h16.5B*30.1B++
Proton II PPA-H 105101250.5M*47.1849.194%AN/A168.3A++6.7C++5660.6h13C-26.4C**
Nebula VM20 102100273.704B*0.3831.871%M35%M+55.6A1.1B++2011.8h20.9D--65.4B++
V30-F Starfall 14395273.519A0.2054.806%D--N/A38B**19.2B+2362.5h10.7B*19.5B++
M12 Kobalt 9693518.6C++15.2833.584%M++25.807%A310S10M9570.3h13.4B**40B**
Pulsar VS1 9391452.022B**1.3034.172%A*41.758%M+50.6A+1.1A+3811.8h8.7A++25.3A
M12 Kobalt 9389517.8B+14.4825.969%A19.101%C*98.9B**4.4B+4940.9h13.7B**52.8B*
Eridani SX5 9089322.781A+0.5437.157%A*43.82%M*49.4B+N/A2271.8h8.7B**23.3B*
Nebula VM20 8787273.222B++0.1032.468%M20.69%C+48.3B*N/A1791.8h24.2F74.4B+
Cosmos VM3 8383108.3S4.9827.632%A++22.892%B*59.3A++N/A2901.4h12.1B*44B+
Quasar VM1 8481372.189B+1.1321.065%B**32.099%M33.8B*1.3A++1672.4h12.5B*59.4B+
Spear Anti-Vehicle Phalanx Turret 11480420A++16.6865.874%A*7.5%A++88.9M+37.8A+10340.9h5.9B*8.9B**
Aphelion VEX-4H 11578515.6B**12.2861.366%A++2.564%C48.8B+23.1C5761.6h44.5B++72.5B**
Thanatos VE70 7573252.92A**0.4059.265%A*24.658%A++52.1A1.4A**3621.4h5.5C9.3B++
Force-Blade 102727,8620.009C3.3126.448%C9.722%B+0.2C--N/A1451.2h4.4D*16.5C-
Vortex VM21 9470193.684A*0.3657.143%A++N/A19.4A*6.7B*1713.6h25.4B*44.4B*
M20 Basilisk-F 7765164.063M0.7441.61%D1.538%D29.5B+5.5C+1222.2h33.7B81B+
M60-A Bulldog 6962162S58.6864.23%A**N/A56.4B+6.4C+2991.1h6.7D10.4B*
C75 Viper 695969.833B**6.5158.961%A++1.695%B59A+10B+8401h11.5B+19.6B*
G30 Walker 8057414.25S10.9341.933%A++1.754%D--31.7A*12.8B*2541.8h171.5B++408.9B**
Anti-Vehicle Grenade 7556156N/A52.6854.362%B+N/A560B*190B**33890.1h4.3B++8B++
Dual Photon Pods 6052413B**9.6866.148%A+N/A86.7C++13.3C5350.6h13.1B**19.8B**
M40 Fury 7452152S48.6871.091%M**N/A130M++55S6370.4h24.3D*34.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1600.5h
Anti-Vehicle MANA Turret12110.2h
Nano-Armor Kit191493,07836.9h
Nanite Revive Grenade01180h
Medical Applicator4622,8001.6h
Spitfire Auto-Turret24970.4h
Motion Spotter01570.1h
Smoke Grenade0600h
Ammunition Package61,4090.9h
Medical Kit9527,65633.4h
Nano-Repair Grenade02450.1h
Hardlight Barrier7720.2h
Recon Detection Device55970.8h

Check the help document for the dictionary if you want to learn more about words used here.


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