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Harbinger Rune9Inc[1I1I] Rune9Inc
VS BR 93

KDR: 3.23

Score: 19.8m

Last Seen: Mar 21st, 2019 12:02 AM
- OFFLINE - 35.9 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Leader of 1111111111111111111111111111[1I1I] 1111111111111111111111111111
VS outfit on Emerald

Members: 1
Level Progress (to 94): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Serpent VE92 Pulsar C NS-15M2 VX6-7 VE-H Maw Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,212,917 MLG Score: 4167
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.616%48.193%181318101524,0684.09042-0.862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.622%3.229M++4.22S0.184C++HEAD ++ (~29.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.703B++8.30.416B13.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.786%0.951%708210311,0522334184.51502251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.852%0.706B++-0.552D-1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1190.246C++53.3-0.012C+65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.286%2.018%1672410293,76656922686.60702166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.484%3.049M++-0.343C--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.802B++5.50.56B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.192%7.544%447610271,1935436932.19302172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.888%2.047A*0.87B*0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.52B+32.90.161C++23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.047%86.571%4474102970055831.25224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.956%2.548A**1.267A0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.63B+1.90.403B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.391%23.565%4472103133158470.565812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.023%2.531A**1.772A++-0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.728B++2.60.469B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1111111111111111111111111111[1I1I] 1111111111111111111111111111
VS outfit on Emerald

Members: 1
19.8m383.8%496 (29.8k)401 (24.1k)3.228637,45511,6013.8440693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033214329.152%34.671%101104:1513

36% Engineer34% Heavy Assault23% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:30 AMAug 16th, 2018 11:02 PMMar 21st, 2019 9:43 AM (21h) (PST)Mar 20th, 2019 9:13 PM (1d) (PST)Mar 20th, 2019 8:02 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9591617980.7590.2350.2633.3210.1064167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,5169,67147,845461416199624,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.8h/34.3d 7,140 12,986 12,012 163.9k 548 2,656 5,255 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:7,544
Deaths:2,284
KDR:3.303
Accuracy:38.611% M+
HSR:51.445% M
NS-15M2
M*
Kills:1,380
Deaths:481
KDR:2.869
Accuracy:36.502% A**
HSR:52.609% M*
VE-H Maw
M**
Kills:1,362
Deaths:410
KDR:3.322
Accuracy:36.281% A++
HSR:60.573% M**
Flare VE6
M**
Kills:1,177
Deaths:358
KDR:3.288
Accuracy:38.837% M+
HSR:50.637% M**
Pulsar LSW
M++
Kills:1,166
Deaths:436
KDR:2.674
Accuracy:37.483% M
HSR:46.226% M++
Orion VS54
M*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:31.414% A*
HSR:47.668% M*
Kills:13,787
Deaths (as Heavy Assault):4,454
Deaths (to Heavy Assaults):3,076
KDR:3.09542
Kill Difference:9,333
Playtime:280.635 hours
Usage:34%
Score:6.210m
Score/min:369
Accuracy (listed only):36.521%
HSR (listed only):51.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
S
Kills:2,522
Deaths:925
KDR:2.726
Accuracy:36.631% M
HSR:43.220% S
Pulsar C
M**
Kills:1,966
Deaths:624
KDR:3.151
Accuracy:40.152% M++
HSR:44.201% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M+
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:175
KDR:2.531
Accuracy:40.826% M++
HSR:39.278% M**
Deimos VA29
B**
Kills:270
Deaths:104
KDR:2.596
Accuracy:65.606% B+
HSR:23.333% B**
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A*
HSR:44.546% S
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:59.884% A*
HSR:24.590% A++
Kills:9,218
Deaths (as Engineer):3,281
Deaths (to Engineers):2,113
KDR:2.80951
Kill Difference:5,937
Playtime:297.618 hours
Usage:36%
Score:8.323m
Score/min:466
Accuracy (listed only):43.541%
HSR (listed only):38.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
S
Kills:2,522
Deaths:925
KDR:2.726
Accuracy:36.631% M
HSR:43.220% S
Pulsar C
M**
Kills:1,966
Deaths:624
KDR:3.151
Accuracy:40.152% M++
HSR:44.201% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M+
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:175
KDR:2.531
Accuracy:40.826% M++
HSR:39.278% M**
Deimos VA29
B**
Kills:270
Deaths:104
KDR:2.596
Accuracy:65.606% B+
HSR:23.333% B**
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A*
HSR:44.546% S
VE-S Canis
M++
Kills:91
Deaths:38
KDR:2.395
Accuracy:35.961% A+
HSR:47.253% M++
Eridani SX5
M*
Kills:88
Deaths:30
KDR:2.933
Accuracy:37.389% A*
HSR:43.182% M*
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:59.884% A*
HSR:24.590% A++
Kills:9,397
Deaths (as Light Assault):3,349
Deaths (to Light Assaults):1,819
KDR:2.80591
Kill Difference:6,048
Playtime:193.077 hours
Usage:23%
Score:4.051m
Score/min:350
Accuracy (listed only):42.293%
HSR (listed only):39.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M**
Kills:711
Deaths:273
KDR:2.604
Accuracy:38.090% M
HSR:53.587% M**
Deimos VA29
B**
Kills:270
Deaths:104
KDR:2.596
Accuracy:65.606% B+
HSR:23.333% B**
Pulsar VS1
M++
Kills:91
Deaths:45
KDR:2.022
Accuracy:34.172% A*
HSR:41.758% M++
VE-S Canis
M++
Kills:91
Deaths:38
KDR:2.395
Accuracy:35.961% A+
HSR:47.253% M++
Eridani SX5
M*
Kills:88
Deaths:30
KDR:2.933
Accuracy:37.389% A*
HSR:43.182% M*
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:59.884% A*
HSR:24.590% A++
Kills:1,312
Deaths (as Combat Medic):510
Deaths (to Combat Medics):1,291
KDR:2.57255
Kill Difference:802
Playtime:17.505 hours
Usage:2%
Score:0.380m
Score/min:362
Accuracy (listed only):45.184%
HSR (listed only):38.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:413
Deaths:219
KDR:1.886
Accuracy:47.514% B++
HSR:43.826% A++
Ghost
A++
Kills:289
Deaths:49
KDR:5.898
Accuracy:51.163% A++
HSR:79.931% B**
NSX Daimyo
M
Kills:160
Deaths:37
KDR:4.324
Accuracy:59.857% M
HSR:94.375% C++
XM98
A++
Kills:130
Deaths:14
KDR:9.286
Accuracy:49.802% A++
HSR:86.154% A
V10
A++
Kills:121
Deaths:17
KDR:7.118
Accuracy:45.833% B++
HSR:92.562% A++
VE-S Canis
M++
Kills:91
Deaths:38
KDR:2.395
Accuracy:35.961% A+
HSR:47.253% M++
Eridani SX5
M*
Kills:88
Deaths:30
KDR:2.933
Accuracy:37.389% A*
HSR:43.182% M*
Kills:1,292
Deaths (as Infiltrator):404
Deaths (to Infiltrators):1,334
KDR:3.19802
Kill Difference:888
Playtime:16.098 hours
Usage:2%
Score:0.348m
Score/min:360
Accuracy (listed only):46.788%
HSR (listed only):69.612%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:392
Deaths:69
KDR:5.681
Accuracy:33.035% M
HSR:39.286% M*
Blueshift VM5
M++
Kills:387
Deaths:71
KDR:5.451
Accuracy:32.535% M+
HSR:37.468% M++
Quasar VM1
M+
Kills:81
Deaths:37
KDR:2.189
Accuracy:21.065% B**
HSR:32.099% M+
Nebula VM20
A**
Kills:73
Deaths:15
KDR:4.867
Accuracy:29.364% A**
HSR:31.507% A*
Vortex VM21
A
Kills:68
Deaths:4
KDR:17
Accuracy:52.704% A
HSR:2.941% C
Nebula VM20
A**
Kills:60
Deaths:15
KDR:4
Accuracy:30.185% A**
HSR:21.667% C*
Vortex VM21
A++
Kills:58
Deaths:4
KDR:14.500
Accuracy:55.298% A++
HSR:0% F
Kills:1,119
Deaths (as MAX Suit):107.500
Deaths (to MAX Suits):694
KDR:10.4093
Kill Difference:1,011.500
Playtime:15.481 hours
Usage:2%
Score:0.504m
Score/min:543
Accuracy (listed only):36.312%
HSR (listed only):23.567%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:633
V. Kills:398 159%
Deaths:157
KDR:4.032
Accuracy:44.463% A*
KPH:21.400 B++
VKPH:13.500 B+
Light PPA
B**
Kills:419
V. Kills:15 N/A
Deaths:37
KDR:11.324
Accuracy:49.702% B**
KPH:79.400 B**
VKPH:2.800 C
Hornet Missiles
A+
Kills:232
V. Kills:141 163%
Deaths:22
KDR:10.546
Accuracy:74.609% A+
KPH:116 B*
VKPH:70.500 A+
Kills:1,284 (1,052 + 0)
Deaths:216
KDR:5.944
VKDR:2.565
Vehicle Kills:554
Kill Difference:1,068
Playtime:36.798 hours
Usage:4%
Score:0.602m
Score/min:273
Piloting Accuracy:49.702%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:79
V. Kills:2 N/A
Deaths:2
KDR:39.500
Accuracy:52.248% A++
KPH:106.600 B**
VKPH:2.700 D-
Kills:79 (0 + 79)
Deaths:2
KDR:39.500
VKDR:1
Vehicle Kills:2
Kill Difference:77
Playtime:0.741 hours
Usage:0%
Score:0.013m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:52.248%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:258
V. Kills:168 153%
Deaths:30
KDR:8.600
Accuracy:73.106% A++
KPH:41.200 B**
VKPH:26.800 A++
L100 Python HESH
M++
Kills:132
V. Kills:10 N/A
Deaths:5
KDR:26.400
Accuracy:69.072% A*
KPH:120.800 M++
VKPH:9.100 C*
C75 Viper
A++
Kills:57
V. Kills:8 N/A
Deaths:6
KDR:9.500
Accuracy:58.257% A++
KPH:59.800 A++
VKPH:8.400 C++
Kills:447 (447 + 0)
Deaths:41
KDR:10.902
VKDR:4.537
Vehicle Kills:186
Kill Difference:406
Playtime:8.305 hours
Usage:1%
Score:0.282m
Score/min:566
Driving Accuracy:58.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,319
V. Kills:2,079 160%
Deaths:441
KDR:7.526
Accuracy:72.897% A*
KPH:39.500 A+
VKPH:24.800 A*
E540 Halberd
S
Kills:148
V. Kills:86 170%
Deaths:15
KDR:9.867
Accuracy:63.625% A*
KPH:95.600 S
VKPH:55.600 S
Saron HRB
M++
Kills:116
V. Kills:91 126%
Deaths:21
KDR:5.524
Accuracy:58.575% A++
KPH:52.700 M
VKPH:41.400 M++
Kills:3,583 (3,319 + 264)
Deaths:477
KDR:7.512
VKDR:4.730
Vehicle Kills:2,256
Kill Difference:3,106
Playtime:87.673 hours
Usage:11%
Score:2.353m
Score/min:447
Driving Accuracy:72.897%
Gunner Accuracy:58.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M++
Kills:231
V. Kills:142 162%
Deaths:19
KDR:12.158
Accuracy:72.497% A*
KPH:88.700 M++
VKPH:54.500 M+
Proton II PPA-H
A++
Kills:83
V. Kills:4 N/A
Deaths:2
KDR:41.500
Accuracy:48.503% A
KPH:165.700 A++
VKPH:8 B+
Kills:314 (0 + 314)
Deaths:21
KDR:14.952
VKDR:6.952
Vehicle Kills:146
Kill Difference:293
Playtime:3.106 hours
Usage:0%
Score:0.143m
Score/min:766
Driving Accuracy:N/A%
Gunner Accuracy:48.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:324
V. Kills:73 438%
Deaths:24
KDR:13.500
Accuracy:58.305% A*
KPH:85.900 S
VKPH:19.300 M++
M20 Basilisk
S
Kills:283
V. Kills:66 422%
Deaths:24
KDR:11.792
Accuracy:57.474% A*
KPH:94.200 S
VKPH:22 A**
G40-F Ranger
M+
Kills:171
V. Kills:150 113%
Deaths:11
KDR:15.546
Accuracy:41.581% A
KPH:34.500 A+
VKPH:30.300 M+
M12 Kobalt
S
Kills:91
V. Kills:3 N/A
Deaths:5
KDR:18.200
Accuracy:31.298% M
KPH:283.600 S
VKPH:9.400 A
M40 Fury
S
Kills:52
V. Kills:22 226%
Deaths:1
KDR:52
Accuracy:71.290% M**
KPH:122.200 M
VKPH:51.700 S
Kills:921 (0 + 921)
Deaths:65
KDR:14.169
VKDR:4.831
Vehicle Kills:314
Kill Difference:856
Playtime:12.478 hours
Usage:2%
Score:0.353m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:71.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:94
V. Kills:47 196%
Deaths:25
KDR:3.760
Accuracy:57.616% D
KPH:39.600 B**
VKPH:19.800 B+
M20 Basilisk-F
C++
Kills:65
V. Kills:12 N/A
Deaths:16
KDR:4.063
Accuracy:41.610% D
KPH:29.800 C++
VKPH:5.500 C+
Kills:159 (159 + 0)
Deaths:41
KDR:3.878
VKDR:1.439
Vehicle Kills:59
Kill Difference:118
Playtime:4.554 hours
Usage:1%
Score:0.051m
Score/min:186
Driving Accuracy:41.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,6907,5442,2843.303C++0.0738.611%M+51.445%M74C**1.4A193102h8.2A+21.1A+
Supernova FPC 5,3983,3194417.526B4.3072.897%A*1.958%C39.6A+24.8A*38083.9h5.4C++7.5B*
Serpent VE92 2,5602,5229252.726A+0.5036.631%M43.22%S62.9A++N/A19540.1h9B**24.6B**
Pulsar C 1,9931,9666243.151A+0.0840.152%M++44.201%M**48.9B**N/A14040.2h8.4B**20.9B*
NS-15M2 1,3981,3804812.869B++0.3636.502%A**52.609%M*63.6B*N/A20221.7h8A+22B**
VX6-7 1,3911,3784762.895A0.3336.956%A**45.936%S58.9B**N/A14323.4h8.5B**22.9B**
VE-H Maw 1,3801,3624103.322A+0.0936.281%A++60.573%M**73.2B++1B17718.6h6.3A+17.3B**
Zenith VX-5 1,3151,2994472.906A++0.3237.546%A**39.646%M++58.3B**N/A13422.3h9.2A24.4B**
NS Decimator-B 1,6721,2134912.47B++0.7679.504%A*2.226%C59.5C*22.5C++41120.4h4.1C+5.2B+
Flare VE6 1,1931,1773583.288A*0.0638.837%M+50.637%M**70.9B**1A19316.6h7.1A18.2B**
Solstice VE3 1,1821,1694672.503A**0.7338.462%M+40.12%M**22C**N/A9153.2h10.5B**27.4B++
Pulsar LSW 1,1791,1664362.674B**0.5537.483%M46.226%M++47.6C*N/A13124.5h8.7A23.3B**
Orion VS54 1,1681,1584852.388B++0.8431.414%A*47.668%M*45.1B+N/A20225.7h9.3B**29.5B+
Terminus VX-9 7207112732.604B++0.6238.09%M53.587%M**61.3B**N/A15911.6h8.6A+22.6A
Saron Laser Cannon 1,0316331574.032B++0.8044.463%A*N/A21.5B*13.5B+21429.5h82.5B++185.5B**
Frag Grenade 4554531453N/A449.7761.106%A*N/A755A3.3D-25220.6h2.9B*4.8B**
Eclipse VE3A 4474431752.531B+0.7040.826%M++39.278%M**51.5B+N/A1488.6h11B+27B**
Light PPA 4344193711.324A8.1049.702%B**1.671%B+79.1B**2.8C2145.3h9.1B+18.4B+
NS-44P Commissioner 4144132191.886B++1.3447.514%B++43.826%A++43CN/A1279.6h2.3B**4.8B*
Blueshift VM5 403392695.681A+2.4533.035%M39.286%M*68.8A*1.9M++2295.7h14.9B+45B**
Blueshift VM5 398387715.451A+2.2232.535%M+37.468%M++66.7A*1.9M+2205.8h15.3C**46.9B*
M20 Basilisk 3973242413.5S10.2758.305%A*9.259%A+85.3S19.2M+4893.8h52A89.2A+
Ghost 291289495.898B**2.6751.163%A++79.931%B**64.2B**N/A2364.5h2B+3.9B*
M20 Basilisk 3492832411.792S8.5657.474%A*11.307%A*94.3S22A**5023h47.7A+83A+
Tank Mine 414283338.576M++5.3537.699%BN/A166.5A77.1B+13171.7h2.3D6C**
Deimos VA29 2752701042.596A0.6365.606%B+23.333%B**71.1B**1.3B+1903.8h2B++3B+
L100 Python AP 426258308.6B*5.3773.106%A++3.101%C*41B**26.7A++4896.3h5.9B+8.1B**
C-4 328247544.574A*1.3535.399%A++N/A112.3B*36.8B+12522.2h1B**2.9B**
Hornet Missiles 3732322210.545B**7.3274.609%A+N/A116B*70.5A+12912h7.4B+9.9B*
Saron HRB-H 3732311912.158A+8.9372.497%A*N/A88.8M++54.6M++8082.6h22.4B+30.9B*
G40-F Ranger 3211711115.545S12.3241.581%AN/A34.2A+30M+4005h91.3B++219.6B*
NSX Daimyo 160160374.324C**1.1059.857%M94.375%C++80B**N/A2832h2.1B++3.5B**
E540 Halberd 234148159.867C++6.6463.625%A*N/A98.7S57.3S22281.5h3.6A++5.6A++
L100 Python HESH 142132526.4A23.1769.072%A*1.515%C+120M++9.1C*7501.1h2.5B**3.7A
XM98 131130149.286M*6.0649.802%A++86.154%A52A+N/A1612.5h1.9B**3.9B**
Rocklet Rifle 233121801.513A++1.7264.856%AN/A33.6B+31.1B+5593.6h41.3C+63.8B
V10 121121177.118A++3.8945.833%B++92.562%A++86.4A**N/A2431.4h1.4A+3B**
Saron HRB 207116215.524C++2.3058.575%A++N/A52.7M41.4M++17422.2h17.6B*30A
Lancer VS22 178114303.8S0.5769.134%B**N/A25.9A+14.5C*3034.4h10.1B++14.6B++
NS-11C 110110432.558A++0.6735.807%A*44.546%S34.4B+N/A1443.2h9.8B**27.4B**
V30-F Starfall 14194253.76A0.5357.616%DN/A39.2B*19.6B2452.4h10.5B**18.3B*
M12 Kobalt 9491518.2C++14.9731.298%M26.374%A++303.3S10A+8700.3h12.1B**38.5B*
Pulsar VS1 9391452.022B**1.2134.172%A*41.758%M++50.6A+1.1A++3711.8h8.7A++25.3A+
VE-S Canis 9291382.395B**0.8335.961%A+47.253%M++91A++1B*3641h7.3A20.4B*
Eridani SX5 8988302.933A+0.3037.389%A*43.182%M*51.8B++N/A2221.7h8.6B**23B*
Proton II PPA-H 8783241.5A**38.2748.503%AN/A166A++8B+5400.5h13.5D27.8C*
Quasar VM1 8481372.189B+1.0421.065%B**32.099%M+33.8B**1.3A**1632.4h12.5B*59.4B+
Spear Anti-Vehicle Phalanx Turret 11480420A*16.7765.919%A*7.5%A++88.9M++37.8A++10290.9h5.9B**8.9A
Dual-75 Duster 8179239.5A*36.2752.248%A++N/A112.9A2.9D2830.7h5.4B10.4B*
Nebula VM20 7473154.867A+1.6429.364%A**31.507%A*56.2A+N/A2171.3h19.6D66.7B++
Vortex VM21 9568417U13.7752.704%A2.941%C26.2M*10.4A++2292.6h16.3B*31B++
Force-Blade 96667,2850.009C-3.2228.598%C+9.091%B0.2C-N/A1411.7h4.7D**16.3C
M20 Basilisk-F 7765164.063M**0.8341.61%D1.538%C-29.5C++5.5C+1222.2h33.7B+81B+
Thanatos VE70 6361203.05A**0.1859.884%A*24.59%A++55.5A+1.8M**4101.1h5.1C+8.5B++
Nebula VM20 6060154B**0.7730.185%A**21.667%C*46.2B*N/A1731.3h24.2F-80.3B+
Vortex VM21 7658414.5U11.2755.298%A++N/A22.3M**6.9B*1872.6h20.2B**36.4B*
C75 Viper 655769.5A6.2758.257%A++1.754%B+57A++8C++8571h11.1B+19.1B**
Anti-Vehicle Grenade 7556156N/A52.7754.362%B+N/A560B*190B**33730.1h4.3B*8B++
M40 Fury 7452152S48.7771.29%M**N/A130M+55S6380.4h24D*33.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12080.2h
Motion Spotter01570.1h
Nano-Armor Kit108422,27630.3h
Nanite Revive Grenade0920h
Medical Applicator4121,1521.4h
Spitfire Auto-Turret24340.3h
Ammunition Package61,1090.8h
Medical Kit9387,48933h
Nano-Repair Grenade01780h
Recon Detection Device55620.8h
Smoke Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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