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Primarch Rune9Inc[1I1I] Rune9Inc
VS BR 97

KDR: 3.28

Score: 21.1m

Last Seen: Jun 9th, 2019 1:39 AM
- OFFLINE - 206.9 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Leader of 1111111111111111111111111111[1I1I] 1111111111111111111111111111
VS outfit on Emerald

Members: 1
Level Progress (to 98): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Serpent VE92 Pulsar C NS-15M2 VX6-7 VE-H Maw Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,049,036 MLG Score: 4036
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.593%48.136%181018119224,2694.01273-0.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.645%3.206M++4.179S0.161C++HEAD ++ (~29.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.702B++8.40.414B13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.702%0.868%727212081,1522484824.64516239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.823%0.771B++-0.665D-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.10.272C*52.30.01C+64.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.048%1.882%1748412064,14559724376.93144170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.357%3.026M++-0.446C---0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++5.20.581B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.464%8.075%464712031,3255647532.34929176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.429%1.895A++0.908B*1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.537B+310.213C++23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.706%86.584%4644120672357031.2662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.969%2.517A**1.269A0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.90.4B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.657%23.385%4642120844960790.739703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.167%1.921A++1.771A++-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.712B++2.40.495B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1111111111111111111111111111[1I1I] 1111111111111111111111111111
VS outfit on Emerald

Members: 1
21.1m390.9%498 (29.9k)404 (24.2k)3.283739,43412,0093.9234797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210227828.828%33.824%97504:2113

38% Engineer33% Heavy Assault23% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:30 AMAug 16th, 2018 11:02 PMJun 16th, 2019 12:46 AM (1d) (PST)Jun 8th, 2019 9:41 PM (9d) (PST)Jun 8th, 2019 9:39 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9591607990.7540.2300.2553.3710.1084036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,5379,62447,913451415202624,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
871.2h/36.3d 7,683 13,338 12,668 176.2k 608 2,724 5,635 50.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:7,682
Deaths:2,345
KDR:3.276
Accuracy:38.550% M+
HSR:51.224% M
NS-15M2
M**
Kills:1,382
Deaths:483
KDR:2.861
Accuracy:36.524% A**
HSR:52.605% M**
VE-H Maw
M**
Kills:1,362
Deaths:410
KDR:3.322
Accuracy:36.281% A*
HSR:60.573% M**
Flare VE6
M**
Kills:1,177
Deaths:358
KDR:3.288
Accuracy:38.837% M+
HSR:50.637% M**
Pulsar LSW
M+
Kills:1,166
Deaths:436
KDR:2.674
Accuracy:37.483% M
HSR:46.226% M+
Orion VS54
M*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:31.414% A*
HSR:47.668% M*
Kills:13,927
Deaths (as Heavy Assault):4,517
Deaths (to Heavy Assaults):3,176
KDR:3.08324
Kill Difference:9,410
Playtime:285.345 hours
Usage:33%
Score:6.287m
Score/min:367
Accuracy (listed only):36.515%
HSR (listed only):51.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
S
Kills:2,542
Deaths:935
KDR:2.719
Accuracy:36.621% M
HSR:43.194% S
Pulsar C
M**
Kills:1,966
Deaths:624
KDR:3.151
Accuracy:40.138% M++
HSR:44.201% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M++
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:176
KDR:2.517
Accuracy:40.789% M++
HSR:39.278% M**
Deimos VA29
B**
Kills:388
Deaths:154
KDR:2.519
Accuracy:67.480% B+
HSR:23.196% B**
VE-C Horizon
M
Kills:208
Deaths:52
KDR:4
Accuracy:42.282% A
HSR:43.269% M
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A**
HSR:44.546% S
Solstice SF
A++
Kills:74
Deaths:23
KDR:3.217
Accuracy:33.658% A++
HSR:27.027% A++
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:58.523% A*
HSR:24.590% A++
Kills:9,638
Deaths (as Engineer):3,417
Deaths (to Engineers):2,207
KDR:2.8206
Kill Difference:6,221
Playtime:332.201 hours
Usage:38%
Score:9.286m
Score/min:466
Accuracy (listed only):42.569%
HSR (listed only):37.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
S
Kills:2,542
Deaths:935
KDR:2.719
Accuracy:36.621% M
HSR:43.194% S
Pulsar C
M**
Kills:1,966
Deaths:624
KDR:3.151
Accuracy:40.138% M++
HSR:44.201% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M++
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:176
KDR:2.517
Accuracy:40.789% M++
HSR:39.278% M**
Deimos VA29
B**
Kills:388
Deaths:154
KDR:2.519
Accuracy:67.480% B+
HSR:23.196% B**
VE-C Horizon
M
Kills:208
Deaths:52
KDR:4
Accuracy:42.282% A
HSR:43.269% M
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A**
HSR:44.546% S
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Eridani SX5
M**
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M**
Solstice SF
A++
Kills:74
Deaths:23
KDR:3.217
Accuracy:33.658% A++
HSR:27.027% A++
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:58.523% A*
HSR:24.590% A++
Kills:9,835
Deaths (as Light Assault):3,493
Deaths (to Light Assaults):1,875
KDR:2.81563
Kill Difference:6,342
Playtime:197.255 hours
Usage:23%
Score:4.134m
Score/min:349
Accuracy (listed only):41.558%
HSR (listed only):38.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M**
Kills:733
Deaths:290
KDR:2.528
Accuracy:37.975% M
HSR:53.206% M**
Deimos VA29
B**
Kills:388
Deaths:154
KDR:2.519
Accuracy:67.480% B+
HSR:23.196% B**
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Pulsar VS1
M++
Kills:91
Deaths:45
KDR:2.022
Accuracy:34.172% A*
HSR:41.758% M++
Eridani SX5
M**
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M**
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:58.523% A*
HSR:24.590% A++
Kills:1,470
Deaths (as Combat Medic):585
Deaths (to Combat Medics):1,324
KDR:2.51282
Kill Difference:885
Playtime:18.843 hours
Usage:2%
Score:0.415m
Score/min:367
Accuracy (listed only):45.024%
HSR (listed only):39.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:414
Deaths:222
KDR:1.865
Accuracy:47.543% B++
HSR:43.961% A++
Ghost
A++
Kills:312
Deaths:53
KDR:5.887
Accuracy:50.522% A++
HSR:80.449% B**
NSX Daimyo
M+
Kills:160
Deaths:37
KDR:4.324
Accuracy:59.857% M+
HSR:94.375% C++
XM98
A++
Kills:130
Deaths:14
KDR:9.286
Accuracy:49.802% A++
HSR:86.154% A
V10
A++
Kills:121
Deaths:17
KDR:7.118
Accuracy:45.833% B*
HSR:92.562% A++
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Eridani SX5
M**
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M**
Kills:1,334
Deaths (as Infiltrator):419
Deaths (to Infiltrators):1,374
KDR:3.18377
Kill Difference:915
Playtime:16.627 hours
Usage:2%
Score:0.356m
Score/min:357
Accuracy (listed only):46.508%
HSR (listed only):69.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:553
Deaths:85
KDR:6.506
Accuracy:30.111% A*
HSR:36.166% M
Blueshift VM5
M++
Kills:542
Deaths:87
KDR:6.230
Accuracy:29.633% A*
HSR:38.007% M++
Quasar VM1
M
Kills:81
Deaths:37
KDR:2.189
Accuracy:21.065% B**
HSR:32.099% M
Nebula VM20
A**
Kills:73
Deaths:15
KDR:4.867
Accuracy:29.364% A**
HSR:31.507% A*
Vortex VM21
A+
Kills:68
Deaths:4
KDR:17
Accuracy:52.704% A+
HSR:2.941% C
Nebula VM20
A**
Kills:60
Deaths:15
KDR:4
Accuracy:30.185% A**
HSR:21.667% C*
Vortex VM21
A++
Kills:58
Deaths:4
KDR:14.500
Accuracy:55.298% A++
HSR:0% F-
Cosmos VM3
S
Kills:54
Deaths:22
KDR:2.455
Accuracy:23.874% A+
HSR:44.444% S
Kills:1,489
Deaths (as MAX Suit):134.500
Deaths (to MAX Suits):715
KDR:11.07063
Kill Difference:1,354.500
Playtime:18.380 hours
Usage:2%
Score:0.633m
Score/min:574
Accuracy (listed only):34.029%
HSR (listed only):25.854%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:720
V. Kills:441 163%
Deaths:179
KDR:4.022
Accuracy:44.393% A*
KPH:22.300 B*
VKPH:13.700 B++
Light PPA
B**
Kills:432
V. Kills:17 N/A
Deaths:40
KDR:10.800
Accuracy:49.548% B**
KPH:78.700 B**
VKPH:3.100 C+
Hornet Missiles
A
Kills:235
V. Kills:144 162%
Deaths:22
KDR:10.682
Accuracy:73.908% A+
KPH:117.500 B*
VKPH:72 A
Dual Photon Pods
A++
Kills:52
V. Kills:8 N/A
Deaths:4
KDR:13
Accuracy:66.148% A++
KPH:85.800 C*
VKPH:13.200 C
Kills:1,439 (1,152 + 0)
Deaths:245
KDR:5.873
VKDR:2.490
Vehicle Kills:610
Kill Difference:1,194
Playtime:40.359 hours
Usage:5%
Score:0.662m
Score/min:274
Piloting Accuracy:49.548%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A+
Kills:132
V. Kills:4 N/A
Deaths:4
KDR:33
Accuracy:50.751% A+
KPH:102.100 B**
VKPH:3.100 D
Kills:132 (0 + 132)
Deaths:4
KDR:33
VKDR:1
Vehicle Kills:4
Kill Difference:128
Playtime:1.293 hours
Usage:0%
Score:0.022m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:50.751%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:286
V. Kills:176 162%
Deaths:30
KDR:9.533
Accuracy:72.086% A++
KPH:42.900 B**
VKPH:26.400 A+
L100 Python HESH
A**
Kills:155
V. Kills:13 N/A
Deaths:5
KDR:31
Accuracy:66.323% A*
KPH:107.900 A**
VKPH:9.100 C**
C75 Viper
A++
Kills:57
V. Kills:8 N/A
Deaths:6
KDR:9.500
Accuracy:58.257% A++
KPH:59.800 A++
VKPH:8.400 C++
Kills:498 (498 + 0)
Deaths:41
KDR:12.146
VKDR:4.805
Vehicle Kills:197
Kill Difference:457
Playtime:9.050 hours
Usage:1%
Score:0.306m
Score/min:564
Driving Accuracy:58.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,647
V. Kills:2,237 163%
Deaths:466
KDR:7.826
Accuracy:72.742% A**
KPH:40.900 A+
VKPH:25.100 A*
E540 Halberd
S
Kills:148
V. Kills:86 170%
Deaths:15
KDR:9.867
Accuracy:63.625% A*
KPH:95.600 S
VKPH:55.500 S
Saron HRB
M
Kills:144
V. Kills:102 140%
Deaths:28
KDR:5.143
Accuracy:58.978% A++
KPH:51.700 M
VKPH:36.600 M
Kills:3,939 (3,647 + 292)
Deaths:509
KDR:7.739
VKDR:4.764
Vehicle Kills:2,425
Kill Difference:3,430
Playtime:93.424 hours
Usage:11%
Score:2.538m
Score/min:453
Driving Accuracy:72.742%
Gunner Accuracy:58.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M++
Kills:231
V. Kills:142 162%
Deaths:19
KDR:12.158
Accuracy:72.497% A*
KPH:88.700 M++
VKPH:54.500 M++
Proton II PPA-H
A++
Kills:97
V. Kills:4 N/A
Deaths:2
KDR:48.500
Accuracy:49.366% A
KPH:174.500 A++
VKPH:7.200 C*
Kills:328 (0 + 328)
Deaths:21
KDR:15.619
VKDR:6.952
Vehicle Kills:146
Kill Difference:307
Playtime:3.161 hours
Usage:0%
Score:0.146m
Score/min:768
Driving Accuracy:N/A%
Gunner Accuracy:49.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:352
V. Kills:79 440%
Deaths:24
KDR:14.667
Accuracy:57.838% A*
KPH:89.500 S
VKPH:20.100 M*
M20 Basilisk
S
Kills:283
V. Kills:66 422%
Deaths:24
KDR:11.792
Accuracy:57.474% A*
KPH:94.200 S
VKPH:22 A**
G40-F Ranger
M
Kills:171
V. Kills:150 113%
Deaths:11
KDR:15.546
Accuracy:41.540% A+
KPH:34.400 A+
VKPH:30.200 M
M12 Kobalt
S
Kills:91
V. Kills:3 N/A
Deaths:5
KDR:18.200
Accuracy:31.298% M
KPH:283.600 S
VKPH:9.400 M
M12 Kobalt
A++
Kills:76
V. Kills:2 N/A
Deaths:5
KDR:15.200
Accuracy:27.263% A++
KPH:121.200 A+
VKPH:3.200 C+
M40 Fury
S
Kills:52
V. Kills:22 226%
Deaths:1
KDR:52
Accuracy:71.290% M**
KPH:122 M
VKPH:51.600 S
Kills:1,025 (0 + 1,025)
Deaths:70
KDR:14.643
VKDR:4.600
Vehicle Kills:322
Kill Difference:955
Playtime:13.283 hours
Usage:2%
Score:0.387m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:71.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B*
Kills:94
V. Kills:47 196%
Deaths:27
KDR:3.481
Accuracy:57.086% D-
KPH:38.500 B*
VKPH:19.200 B
M20 Basilisk-F
B*
Kills:65
V. Kills:12 N/A
Deaths:16
KDR:4.063
Accuracy:41.610% D
KPH:29.800 B*
VKPH:5.500 C+
Kills:159 (159 + 0)
Deaths:43
KDR:3.698
VKDR:1.372
Vehicle Kills:59
Kill Difference:116
Playtime:4.623 hours
Usage:1%
Score:0.051m
Score/min:184
Driving Accuracy:41.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,8297,6822,3453.276C++0.0138.55%M+51.224%M73.2C*1.4A191105h8.2A+21.3A+
Supernova FPC 5,8843,6474667.826C**4.5472.742%A**1.837%C40.9A+25.1A*38789.1h5.2C++7.2B*
Serpent VE92 2,5802,5429352.719A+0.5636.621%M43.194%S62.6A+N/A19340.6h9B**24.7B**
Pulsar C 1,9931,9666243.151A+0.1340.138%M++44.201%M**48.8B*N/A14040.3h8.4B**20.9B**
NS-15M2 1,4011,3824832.861B++0.4236.524%A**52.605%M**63.4B++N/A20121.8h8.1A22.1B**
VX6-7 1,3911,3784762.895A0.3936.956%A**45.936%S58.9B**N/A14323.4h8.5B**22.9B**
VE-H Maw 1,3801,3624103.322A+0.0436.281%A*60.573%M**73.2B*1B+17718.6h6.3A+17.3B**
Zenith VX-5 1,3151,2994472.906A++0.3837.546%A**39.646%M++58.3B**N/A13422.3h9.2A24.4B**
NS Decimator-B 1,6991,2314962.482B++0.8079.47%A*2.193%C59.8C*22.7C++41220.6h4.1C+5.2B+
Flare VE6 1,1931,1773583.288A++0.0038.837%M+50.637%M**70.9B**1A19316.6h7.1A18.2B**
Solstice VE3 1,1821,1694672.503A**0.7838.462%M++40.12%M**22C++N/A9153.2h10.5B**27.4B++
Pulsar LSW 1,1791,1664362.674B**0.6137.483%M46.226%M+47.6C++N/A13124.5h8.7A23.3B**
Orion VS54 1,1681,1584852.388B+0.9031.414%A*47.668%M*45.1B+N/A20425.7h9.3B**29.5B+
Terminus VX-9 7427332902.528B+0.7637.975%M53.206%M**59.1B*N/A15612.4h8.6A+22.8A
Saron Laser Cannon 1,1617201794.022B++0.7444.393%A*N/A22.3B*13.7B++21432.3h78.2B++176.1B**
Blueshift VM5 566553856.506A++3.2230.111%A*36.166%M68.3A*1.6A*2388.1h14.6B+48.6B**
Blueshift VM5 555542876.23A+2.9529.633%A*38.007%M++66.1A*1.6A*2238.2h15C**50.7B*
Frag Grenade 4584561456N/A452.7261.053%A*N/A760A3.3D25320.6h2.9B*4.8B**
Eclipse VE3A 4474431762.517B+0.7740.789%M++39.278%M**51.5B+N/A1478.6h11B+27.1A
Light PPA 4494324010.8B++7.5249.548%B**1.62%B+78.5B**3.1C+2175.5h9.3B+18.7B+
NS-44P Commissioner 4154142221.865B+1.4247.543%B++43.961%A++43.1CN/A1289.6h2.3A4.8B*
Deimos VA29 3953881542.519B**0.7667.48%B+23.196%B**66.9B*1.2B+1915.8h2B++3B+
M20 Basilisk 4313522414.667S11.3857.838%A*8.523%B**90.3S20.3M*5093.9h49.2B**85A+
Ghost 314312535.887B**2.6050.522%A++80.449%B**63.7B**N/A2264.9h2B+4B*
Tank Mine 427292358.343M++5.0637.875%BN/A162.2A75B+12911.8h2.3D6.1C++
L100 Python AP 462286309.533B**6.2572.086%A++2.797%C+42.7B**26.3A+4956.7h5.5B+7.7B*
M20 Basilisk 3492832411.792S8.5157.474%A*11.307%A*94.3S22A**5053h47.7A+83A+
C-4 361278684.088A++0.8035.566%A++N/A111.2B++33.2C**11792.5h1.1B*3B**
Hornet Missiles 3792352210.682B**7.4073.908%A+N/A117.5B*72A13062h7.4B+10B*
Saron HRB-H 3732311912.158A+8.8772.497%A*N/A88.8M++54.6M++8122.6h22.4B30.9B*
VE-C Horizon 215208524A++0.7242.282%A43.269%M63B+2.1A1523.3h11.7B*27.7B*
G40-F Ranger 3211711115.545S12.2641.54%A+N/A34.2A+30M3995h91.6B++220.6B*
NSX Daimyo 160160374.324B1.0459.857%M+94.375%C++80B**N/A2832h2.1B++3.5B**
L100 Python HESH 168155531A++27.7266.323%A*1.29%C110.7M9.3C**6621.4h2.5B*3.8B**
E540 Halberd 234148159.867C++6.5863.625%A*N/A98.7S57.3S22631.5h3.6A++5.6A++
Saron HRB 246144285.143C+1.8658.978%A++N/A51.4M36.4A**15412.8h17.2B++29.1A
Dual-75 Duster 136132433M29.7250.751%A+N/A101.5B**3.1D2791.3h5.4B10.6B++
XM98 131130149.286M**6.0049.802%A++86.154%A52A++N/A1612.5h1.9B**3.9B**
Rocklet Rifle 245129861.5A+1.7864.927%AN/A33.9B+30.5B+5503.8h41.1C+63.3B
Lancer VS22 197126314.065M**0.7868.205%B*N/A26.3A+14.8C*2974.8h9.5B++13.9B++
V10 121121177.118A++3.8345.833%B*92.562%A++86.4A**N/A2461.4h1.4A+3B**
NS-11C 110110432.558A++0.7335.807%A**44.546%S34.4B+N/A1453.2h9.8B**27.4B**
VE-S Canis 109108442.455B**0.8334.84%A48.148%M*90A++N/A3511.2h7.4A21.1B**
Proton II PPA-H 10197248.5M++45.2249.366%AN/A161.7A++6.7C++5570.6h13.2D26.8C*
V30-F Starfall 14194273.481A0.2057.086%D-N/A39.2B**19.6B+2392.4h10.6B**18.6B*
Pulsar VS1 9391452.022B**1.2634.172%A*41.758%M++50.6A+1.1A++3741.8h8.7A++25.3A
M12 Kobalt 9491518.2C++14.9231.298%M26.374%A++303.3S10M+9870.3h12.1B**38.5B*
Eridani SX5 9089322.781A+0.5037.157%A*43.82%M**49.4B+N/A2241.8h8.7B**23.3B*
Quasar VM1 8481372.189B+1.0921.065%B**32.099%M33.8B*1.3A*1652.4h12.5B*59.4B+
Spear Anti-Vehicle Phalanx Turret 11480420A*16.7265.919%A*7.5%A++88.9M+37.8A+10330.9h5.9B++8.9B**
M12 Kobalt 7876515.2C*11.9227.263%A++22.368%B**126.7A++3.3C+5620.6h13.2B**48.4B*
Solstice SF 7974233.217A**0.0733.658%A++27.027%A++20.6C+1.4A*993.6h7B++20.8B**
Nebula VM20 7473154.867A1.5829.364%A**31.507%A*56.2A+N/A2251.3h19.6D-66.7B+
Force-Blade 99697,5710.009C-3.2726.441%C10.145%B+0.2DN/A1431.8h4.5D*17.1C
Vortex VM21 9568417U13.7252.704%A+2.941%C26.2M*10.4A+2302.6h16.3B*31B++
M20 Basilisk-F 7765164.063M+0.7841.61%D1.538%D29.5B*5.5C+1222.2h33.7B++81B+
Thanatos VE70 6361203.05A**0.2358.523%A*24.59%A++55.5A+1.8M**4091.1h5.1C+8.7B++
Nebula VM20 6060154B*0.7230.185%A**21.667%C*46.2B++N/A1761.3h24.2F-80.3B
Vortex VM21 7658414.5U11.2255.298%A++N/A22.3M**6.9B*1872.6h20.2B**36.4B*
C75 Viper 655769.5B**6.2258.257%A++1.754%B57A+8C+8921h11.1B+19.1B**
Anti-Vehicle Grenade 7556156N/A52.7254.362%BN/A560B*190B**33890.1h4.3B++8B++
Cosmos VM3 5454222.455C**0.8323.874%A+44.444%S45B**N/A2271.2h12.5B+52.2B*
M40 Fury 7452152S48.7271.29%M**N/A130M++55S6400.4h24D*33.7B
Dual Photon Pods 6052413B**9.7266.148%A++N/A86.7C*13.3C5320.6h13.1B**19.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12090.2h
Nano-Armor Kit135461,16033.2h
Nanite Revive Grenade01180h
Medical Applicator4622,8001.6h
Spitfire Auto-Turret24860.4h
Motion Spotter01570.1h
Smoke Grenade0600h
Ammunition Package61,2880.8h
Medical Kit9477,59733.2h
Nano-Repair Grenade02250.1h
Recon Detection Device55890.8h

Check the help document for the dictionary if you want to learn more about words used here.


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