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Primarch Rune9Inc[1I1I] Rune9Inc
VS BR 99

KDR: 3.3

Score: 21.5m

Last Seen: Jul 7th, 2019 5:47 AM
- OFFLINE - 216.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 19%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Serpent VE92 Pulsar C NS-15M2 VX6-7 VE-H Maw Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,045,283 MLG Score: 4033
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.59%48.13%180918119624,2823.99835-0.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.612%3.2M++4.156S0.186C++HEAD ++ (~29.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.701B++8.40.414B13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.7%0.848%741212121,1792484984.73494236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.821%0.776B++-0.684D-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.278C*52.10.017C+64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.036%1.913%1752412104,18360224526.9485171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.322%3.016M++-0.417C---0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++5.20.583B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.973%7.938%464712071,3485687662.36907176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.59%1.829A++0.861B*1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.538B+30.90.225C++24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.606%86.602%4644121072457431.26132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.975%2.5A**1.268A0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.90.4B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.995%23.81%4642121246260790.76112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.79%1.864A++1.81A++-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.40.509B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m394.9%501 (30.1k)406 (24.4k)3.2954239,81212,0813.9453799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214230228.877%33.653%97204:2213

38% Engineer33% Heavy Assault22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2016 6:30 AMAug 16th, 2018 11:02 PMJul 22nd, 2019 11:55 AM (31d) (PST)Jul 7th, 2019 2:58 AM (47d) (PST)Jul 7th, 2019 1:47 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9611627990.7540.2290.2543.4070.1084033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6479,69247,955451415204624,390

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
879.7h/36.7d 7,852 13,398 12,811 179.8k 619 2,739 5,715 50.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:7,695
Deaths:2,353
KDR:3.270
Accuracy:38.544% M+
HSR:51.202% M
NS-15M2
M*
Kills:1,382
Deaths:483
KDR:2.861
Accuracy:36.524% A**
HSR:52.605% M*
VE-H Maw
M**
Kills:1,362
Deaths:410
KDR:3.322
Accuracy:36.281% A*
HSR:60.573% M**
Flare VE6
M**
Kills:1,177
Deaths:358
KDR:3.288
Accuracy:38.837% M+
HSR:50.637% M**
Pulsar LSW
M+
Kills:1,166
Deaths:436
KDR:2.674
Accuracy:37.483% M
HSR:46.226% M+
Orion VS54
M*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:31.414% A*
HSR:47.668% M*
Kills:13,940
Deaths (as Heavy Assault):4,525
Deaths (to Heavy Assaults):3,189
KDR:3.08066
Kill Difference:9,415
Playtime:286.661 hours
Usage:33%
Score:6.303m
Score/min:366
Accuracy (listed only):36.514%
HSR (listed only):51.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
S
Kills:2,542
Deaths:935
KDR:2.719
Accuracy:36.621% M
HSR:43.194% S
Pulsar C
M**
Kills:1,966
Deaths:624
KDR:3.151
Accuracy:40.138% M++
HSR:44.201% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M+
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:176
KDR:2.517
Accuracy:40.789% M++
HSR:39.278% M**
Deimos VA29
B**
Kills:401
Deaths:161
KDR:2.491
Accuracy:66.415% B+
HSR:23.691% B**
VE-C Horizon
M
Kills:208
Deaths:52
KDR:4
Accuracy:42.282% B**
HSR:43.269% M
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A*
HSR:44.546% S
Solstice SF
A++
Kills:91
Deaths:29
KDR:3.138
Accuracy:33.798% A++
HSR:27.473% A++
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:58.523% A*
HSR:24.590% A++
Kills:9,668
Deaths (as Engineer):3,430
Deaths (to Engineers):2,223
KDR:2.81866
Kill Difference:6,238
Playtime:338.061 hours
Usage:38%
Score:9.533m
Score/min:470
Accuracy (listed only):42.485%
HSR (listed only):37.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
S
Kills:2,542
Deaths:935
KDR:2.719
Accuracy:36.621% M
HSR:43.194% S
Pulsar C
M**
Kills:1,966
Deaths:624
KDR:3.151
Accuracy:40.138% M++
HSR:44.201% M**
VX6-7
S
Kills:1,378
Deaths:476
KDR:2.895
Accuracy:36.956% A**
HSR:45.936% S
Zenith VX-5
M++
Kills:1,299
Deaths:447
KDR:2.906
Accuracy:37.546% A**
HSR:39.646% M++
Solstice VE3
M**
Kills:1,169
Deaths:467
KDR:2.503
Accuracy:38.462% M+
HSR:40.120% M**
Eclipse VE3A
M**
Kills:443
Deaths:176
KDR:2.517
Accuracy:40.789% M++
HSR:39.278% M**
Deimos VA29
B**
Kills:401
Deaths:161
KDR:2.491
Accuracy:66.415% B+
HSR:23.691% B**
VE-C Horizon
M
Kills:208
Deaths:52
KDR:4
Accuracy:42.282% B**
HSR:43.269% M
NS-11C
S
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.807% A*
HSR:44.546% S
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Solstice SF
A++
Kills:91
Deaths:29
KDR:3.138
Accuracy:33.798% A++
HSR:27.473% A++
Eridani SX5
M*
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M*
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:58.523% A*
HSR:24.590% A++
Kills:9,865
Deaths (as Light Assault):3,506
Deaths (to Light Assaults):1,879
KDR:2.81375
Kill Difference:6,359
Playtime:197.255 hours
Usage:22%
Score:4.134m
Score/min:349
Accuracy (listed only):41.487%
HSR (listed only):39.070%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M*
Kills:733
Deaths:290
KDR:2.528
Accuracy:37.975% A**
HSR:53.206% M*
Deimos VA29
B**
Kills:401
Deaths:161
KDR:2.491
Accuracy:66.415% B+
HSR:23.691% B**
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Pulsar VS1
M+
Kills:91
Deaths:45
KDR:2.022
Accuracy:34.172% A*
HSR:41.758% M+
Eridani SX5
M*
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M*
Thanatos VE70
A*
Kills:61
Deaths:20
KDR:3.050
Accuracy:58.523% A*
HSR:24.590% A++
Kills:1,483
Deaths (as Combat Medic):592
Deaths (to Combat Medics):1,330
KDR:2.50507
Kill Difference:891
Playtime:18.845 hours
Usage:2%
Score:0.415m
Score/min:367
Accuracy (listed only):44.847%
HSR (listed only):39.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A++
Kills:414
Deaths:222
KDR:1.865
Accuracy:47.164% B++
HSR:43.961% A++
Ghost
A++
Kills:313
Deaths:55
KDR:5.691
Accuracy:50.319% A++
HSR:80.511% B**
NSX Daimyo
M+
Kills:160
Deaths:37
KDR:4.324
Accuracy:59.857% M+
HSR:94.375% C++
XM98
A++
Kills:130
Deaths:14
KDR:9.286
Accuracy:49.802% A++
HSR:86.154% A
V10
A++
Kills:121
Deaths:17
KDR:7.118
Accuracy:45.833% B*
HSR:92.562% A++
VE-S Canis
M*
Kills:108
Deaths:44
KDR:2.455
Accuracy:34.840% A
HSR:48.148% M*
Eridani SX5
M*
Kills:89
Deaths:32
KDR:2.781
Accuracy:37.157% A*
HSR:43.820% M*
Kills:1,335
Deaths (as Infiltrator):421
Deaths (to Infiltrators):1,379
KDR:3.17102
Kill Difference:914
Playtime:16.674 hours
Usage:2%
Score:0.356m
Score/min:356
Accuracy (listed only):46.424%
HSR (listed only):69.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:572
Deaths:87
KDR:6.575
Accuracy:30.265% A*
HSR:36.713% M+
Blueshift VM5
M++
Kills:555
Deaths:89
KDR:6.236
Accuracy:29.765% A*
HSR:37.838% M++
Cosmos VM3
S
Kills:98
Deaths:26
KDR:3.769
Accuracy:22.986% A
HSR:39.796% S
Vortex VM21
A
Kills:82
Deaths:7
KDR:11.714
Accuracy:53.149% A
HSR:2.439% C--
Quasar VM1
M
Kills:81
Deaths:37
KDR:2.189
Accuracy:21.065% B**
HSR:32.099% M
Nebula VM20
A*
Kills:73
Deaths:15
KDR:4.867
Accuracy:29.364% A*
HSR:31.507% A*
Cosmos VM3
A
Kills:64
Deaths:6
KDR:10.667
Accuracy:23.233% A
HSR:21.875% B+
Vortex VM21
A++
Kills:61
Deaths:7
KDR:8.714
Accuracy:55.758% A++
HSR:0% F
Nebula VM20
A**
Kills:60
Deaths:15
KDR:4
Accuracy:30.185% A**
HSR:21.667% C*
Kills:1,646
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):722
KDR:11.391
Kill Difference:1,501.500
Playtime:19.609 hours
Usage:2%
Score:0.713m
Score/min:606
Accuracy (listed only):32.863%
HSR (listed only):24.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:747
V. Kills:456 163%
Deaths:185
KDR:4.038
Accuracy:44.397% A*
KPH:22.400 B*
VKPH:13.700 B++
Light PPA
B**
Kills:432
V. Kills:17 N/A
Deaths:40
KDR:10.800
Accuracy:49.548% B**
KPH:78.700 B**
VKPH:3.100 C+
Hornet Missiles
B**
Kills:245
V. Kills:149 163%
Deaths:22
KDR:11.136
Accuracy:74.040% A+
KPH:122.500 B*
VKPH:74.500 B**
Dual Photon Pods
A++
Kills:52
V. Kills:8 N/A
Deaths:4
KDR:13
Accuracy:66.148% A++
KPH:85.800 C++
VKPH:13.200 C
Kills:1,476 (1,179 + 0)
Deaths:251
KDR:5.880
VKDR:2.510
Vehicle Kills:630
Kill Difference:1,225
Playtime:41.379 hours
Usage:5%
Score:0.688m
Score/min:277
Piloting Accuracy:49.548%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A+
Kills:132
V. Kills:4 N/A
Deaths:4
KDR:33
Accuracy:50.751% A+
KPH:102.100 B**
VKPH:3.100 D
Kills:132 (0 + 132)
Deaths:4
KDR:33
VKDR:1
Vehicle Kills:4
Kill Difference:128
Playtime:1.293 hours
Usage:0%
Score:0.022m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:50.751%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:289
V. Kills:177 162%
Deaths:30
KDR:9.633
Accuracy:71.771% A++
KPH:42.900 B*
VKPH:26.300 A
L100 Python HESH
A**
Kills:155
V. Kills:13 N/A
Deaths:5
KDR:31
Accuracy:66.323% A*
KPH:107.900 A**
VKPH:9.100 C*
C75 Viper
A++
Kills:57
V. Kills:8 N/A
Deaths:6
KDR:9.500
Accuracy:58.257% A++
KPH:59.800 A++
VKPH:8.400 C+
Kills:501 (501 + 0)
Deaths:41
KDR:12.220
VKDR:4.829
Vehicle Kills:198
Kill Difference:460
Playtime:9.124 hours
Usage:1%
Score:0.310m
Score/min:566
Driving Accuracy:58.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:3,682
V. Kills:2,251 163%
Deaths:468
KDR:7.868
Accuracy:72.752% A*
KPH:41.200 A
VKPH:25.200 A++
Saron HRB
A*
Kills:153
V. Kills:107 142%
Deaths:30
KDR:5.100
Accuracy:58.822% A++
KPH:47.900 A*
VKPH:33.500 A*
E540 Halberd
S
Kills:148
V. Kills:86 170%
Deaths:15
KDR:9.867
Accuracy:63.625% A*
KPH:95.600 S
VKPH:55.500 S
Kills:3,983 (3,682 + 301)
Deaths:513
KDR:7.764
VKDR:4.764
Vehicle Kills:2,444
Kill Difference:3,470
Playtime:94.171 hours
Usage:11%
Score:2.587m
Score/min:458
Driving Accuracy:72.752%
Gunner Accuracy:63.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M++
Kills:231
V. Kills:142 162%
Deaths:19
KDR:12.158
Accuracy:72.497% A*
KPH:88.700 M++
VKPH:54.500 M+
Proton II PPA-H
A++
Kills:100
V. Kills:4 N/A
Deaths:2
KDR:50
Accuracy:49.077% A
KPH:175.100 A++
VKPH:7 C*
Kills:331 (0 + 331)
Deaths:21
KDR:15.762
VKDR:6.952
Vehicle Kills:146
Kill Difference:310
Playtime:3.176 hours
Usage:0%
Score:0.147m
Score/min:773
Driving Accuracy:N/A%
Gunner Accuracy:49.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:353
V. Kills:80 436%
Deaths:25
KDR:14.120
Accuracy:57.774% A*
KPH:89.500 S
VKPH:20.300 M*
M20 Basilisk
S
Kills:283
V. Kills:66 422%
Deaths:24
KDR:11.792
Accuracy:57.474% A*
KPH:94.200 S
VKPH:22 A**
G40-F Ranger
M++
Kills:171
V. Kills:150 113%
Deaths:11
KDR:15.546
Accuracy:41.540% A+
KPH:34.400 A++
VKPH:30.200 M++
M12 Kobalt
S
Kills:91
V. Kills:3 N/A
Deaths:5
KDR:18.200
Accuracy:31.298% M
KPH:283.600 S
VKPH:9.400 M
M12 Kobalt
A
Kills:89
V. Kills:4 N/A
Deaths:5
KDR:17.800
Accuracy:25.943% A
KPH:102.100 B**
VKPH:4.600 B+
M40 Fury
S
Kills:52
V. Kills:22 226%
Deaths:1
KDR:52
Accuracy:71.290% M**
KPH:122 M
VKPH:51.600 S
Kills:1,039 (0 + 1,039)
Deaths:71
KDR:14.634
VKDR:4.577
Vehicle Kills:325
Kill Difference:968
Playtime:13.538 hours
Usage:2%
Score:0.392m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:71.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:94
V. Kills:47 196%
Deaths:27
KDR:3.481
Accuracy:57.086% D
KPH:38.500 B**
VKPH:19.200 B+
M20 Basilisk-F
B**
Kills:65
V. Kills:12 N/A
Deaths:16
KDR:4.063
Accuracy:41.610% D
KPH:29.800 B**
VKPH:5.500 C+
Kills:159 (159 + 0)
Deaths:43
KDR:3.698
VKDR:1.372
Vehicle Kills:59
Kill Difference:116
Playtime:4.623 hours
Usage:1%
Score:0.051m
Score/min:184
Driving Accuracy:41.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,8427,6952,3533.27C++0.0338.544%M+51.202%M73C++1.4B**191105.4h8.2A21.3A+
Supernova FPC 5,9333,6824687.868C**4.5772.752%A*1.874%C41.2A25.2A++39389.4h5.2C++7.2B*
Serpent VE92 2,5802,5429352.719A+0.5836.621%M43.194%S62.6A+N/A19340.6h9B**24.7B**
Pulsar C 1,9931,9666243.151B**0.1440.138%M++44.201%M**48.8B*N/A14040.3h8.4B**20.9B**
NS-15M2 1,4011,3824832.861B++0.4336.524%A**52.605%M*63.4B++N/A20221.8h8.1A22.1B**
VX6-7 1,3911,3784762.895A0.4036.956%A**45.936%S58.9B*N/A14323.4h8.5B**22.9B**
VE-H Maw 1,3801,3624103.322A+0.0336.281%A*60.573%M**73.2B++1C**17718.6h6.3A+17.3B**
Zenith VX-5 1,3151,2994472.906A++0.3937.546%A**39.646%M++58.3B**N/A13422.3h9.2A24.4B**
NS Decimator-B 1,6991,2314972.477B++0.8279.48%A*2.193%C+59.8C*22.7C++41220.6h4.1C+5.2B+
Flare VE6 1,1931,1773583.288A++0.0138.837%M+50.637%M**70.9B**1A19316.6h7.1A18.2B**
Solstice VE3 1,1821,1694672.503M0.7938.462%M+40.12%M**22C++N/A9153.2h10.5B**27.4B++
Pulsar LSW 1,1791,1664362.674B**0.6237.483%M46.226%M+47.6C++N/A13224.5h8.7A23.3B**
Orion VS54 1,1681,1584852.388B++0.9131.414%A*47.668%M*45.1B+N/A20425.7h9.3B**29.5B+
Saron Laser Cannon 1,2037471854.038B++0.7444.397%A*N/A22.4B*13.7B++21833.3h76.9B++173.2B**
Terminus VX-9 7427332902.528B+0.7737.975%A**53.206%M*59.1B*N/A15612.4h8.6A+22.8A
Blueshift VM5 586572876.575A++3.2830.265%A*36.713%M+69.8A*1.7A*2488.2h14.5B+47.9B**
Blueshift VM5 568555896.236A++2.9429.765%A*37.838%M++66.9A*1.6A++2298.3h15B50.4B*
Frag Grenade 4584561456N/A452.7061.053%A*N/A760B**3.3D25450.6h2.9B*4.8B**
Eclipse VE3A 4474431762.517B+0.7840.789%M++39.278%M**51.5B+N/A1478.6h11B+27.1B**
Light PPA 4494324010.8A7.5049.548%B**1.62%B+78.5B**3.1C+2175.5h9.3B+18.7B+
NS-44P Commissioner 4154142221.865B+1.4347.164%B++43.961%A++41CN/A12110.1h2.3A4.9B*
Deimos VA29 4084011612.491B**0.8066.415%B+23.691%B**63.7B++1.1B+1836.3h2B++3B+
M20 Basilisk 4333532514.12S10.8257.774%A*8.499%B**90.5S20.5M*5103.9h49.1B*84.9A
Ghost 315313555.691B**2.4050.319%A++80.511%B**62.6B**N/A2255h2B+4B*
Tank Mine 431296368.222M+4.9338.106%BN/A164.4B**75B+13131.8h2.3D6C*
L100 Python AP 466289309.633B**6.3471.771%A++2.768%C++43.1B*26.4A+4986.7h5.5B7.7B++
M20 Basilisk 3492832411.792S8.5057.474%A*11.307%A*94.3S22A**5053h47.7A83A+
C-4 366282723.917A++0.6235.561%A++N/A108.5B+32.3C*11612.6h1.1B*3B**
Hornet Missiles 3942452211.136A7.8474.04%A+N/A122.5B*74.5B**13382h7.3B+9.9B*
Saron HRB-H 3732311912.158A8.8672.497%A*N/A88.8M++54.6M+8182.6h22.4B30.9B*
VE-C Horizon 215208524A++0.7042.282%B**43.269%M63B+2.1A1533.3h11.7B*27.7B*
G40-F Ranger 3211711115.545S12.2541.54%A+N/A34.2A++30M++3995h91.6B*220.6B*
NSX Daimyo 160160374.324B+1.0359.857%M+94.375%C++80B**N/A2832h2.1B++3.5B**
L100 Python HESH 168155531A++27.7066.323%A*1.29%C110.7M9.3C**6671.4h2.5B+3.8B**
Saron HRB 260153305.1C+1.8058.822%A++N/A47.8A*33.4A*14013.2h18.7B+31.9B**
E540 Halberd 234148159.867C++6.5763.625%A*N/A98.7S57.3S22631.5h3.6A++5.6A++
Dual-75 Duster 136132433M++29.7050.751%A+N/A101.5B**3.1D2791.3h5.4B10.6B++
XM98 131130149.286S5.9949.802%A++86.154%A52A+N/A1612.5h1.9B**3.9B**
Rocklet Rifle 245129861.5A+1.8064.927%AN/A33.9B+30.5B+5513.8h41.1C+63.3B
Lancer VS22 201129324.031M**0.7467.989%B*N/A26.3B**14.7C++2984.9h9.4B++13.9B++
V10 121121177.118A++3.8245.833%B*92.562%A++86.4A**N/A2461.4h1.4A+3B**
NS-11C 110110432.558A++0.7435.807%A*44.546%S34.4B+N/A1453.2h9.8B**27.4B**
VE-S Canis 109108442.455A0.8434.84%A48.148%M*90A+N/A3511.2h7.4A21.1B*
Proton II PPA-H 104100250M++46.7049.077%AN/A166.7A++6.7C++5610.6h13C--26.5C**
Cosmos VM3 10198263.769B**0.4722.986%A39.796%S57.6A++1.8A*2621.7h11.7B*50.9B*
V30-F Starfall 14194273.481A0.1957.086%DN/A39.2B**19.6B+2392.4h10.6B**18.6B*
Solstice SF 9791293.138A*0.1633.798%A++27.473%A++22.2C++1.5A*1084.1h6.7B++19.7B**
Pulsar VS1 9391452.022B**1.2734.172%A*41.758%M+50.6A+1.1A+3761.8h8.7A++25.3A
M12 Kobalt 9491518.2C++14.9031.298%M26.374%A++303.3S10M+9900.3h12.1A38.5B**
M12 Kobalt 9389517.8B+14.5025.943%A19.101%C*98.9B**4.4B+4850.9h13.7B**52.7B*
Eridani SX5 9089322.781A+0.5137.157%A*43.82%M*49.4B+N/A2251.8h8.7B**23.3B*
Vortex VM21 11582711.714S8.4253.149%A2.439%C--27.3M++11A++2623h16B*30B*
Quasar VM1 8481372.189B+1.1121.065%B**32.099%M33.8B*1.3A++1662.4h12.5B*59.4B+
Spear Anti-Vehicle Phalanx Turret 11480420A*16.7065.919%A*7.5%A++88.9M++37.8A+10310.9h5.9B*8.9B**
Nebula VM20 7473154.867A1.5729.364%A*31.507%A*56.2A+N/A2261.3h19.6D66.7B++
Force-Blade 99697,6170.009C-3.2926.418%C10.145%B+0.2C--N/A1435.3h4.5D*17.1C--
M20 Basilisk-F 7765164.063M0.7741.61%D1.538%D29.5B**5.5C+1222.2h33.7B+81B+
Cosmos VM3 6464610.667S7.3723.233%A21.875%B+91.4M**N/A4330.7h8.6A++36.9B+
Vortex VM21 816178.714S5.4255.758%A++N/A20.3M6.7B*1813h22.5B**40.4B++
Thanatos VE70 6361203.05A**0.2558.523%A*24.59%A++55.5A1.8M*4091.1h5.1C+8.7B++
Nebula VM20 6060154B**0.7030.185%A**21.667%C*46.2B++N/A1801.3h24.2F-80.3B
C75 Viper 655769.5A6.2058.257%A++1.754%B57A+8C+8941h11.1B+19.1B*
Anti-Vehicle Grenade 7556156N/A52.7054.362%BN/A560B*190B**33890.1h4.3B++8B++
Dual Photon Pods 6052413B**9.7066.148%A++N/A86.7C*13.3C5320.6h13.1B**19.8B**
M40 Fury 7452152S48.7071.29%M**N/A130M+55S6400.4h24D*33.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit139465,64533.9h
Nanite Revive Grenade01180h
Medical Applicator4622,8001.6h
Anti-Vehicle MANA Turret12090.2h
Motion Spotter01570.1h
Spitfire Auto-Turret24860.4h
Smoke Grenade0600h
Ammunition Package61,3200.8h
Medical Kit9487,60333.2h
Nano-Repair Grenade02290.1h
Recon Detection Device55920.8h

Check the help document for the dictionary if you want to learn more about words used here.


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