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Maj. General RuneInc[FedX] RuneInc
TR BR 85

KDR: 3.42

Score: 6.3m

Last Seen: Mar 17th, 2019 11:40 PM
- OFFLINE - 122.9 hour(s)

Battle Rank 85 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 42
Level Progress (to 86): 76%
Level 100 Progress: 34% 385h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R P2-120 AP LC3 Jaguar M14 Banshee M18 Needler Cycler TRV NS Decimator-B TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,661,677 MLG Score: 2927
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.058%47.733%1673710264,4123.45497-0.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.021%2.742M4.171S-0.935D--HEAD ++ (~30.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.658B+90.371C**16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.179%0.492%2081210311,0177931712.8734320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.584%0.963B*-0.946D---1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.80.509B+36.40.304C*42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.231%2.067%2755210311,984171108711.5349182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.508%2.663M-0.338C--0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++6.70.463B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.491%10.714%283310301961201291.63333151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.55%1.305A2.564A**2.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.32C*52.3-0.026C+53.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.579%91.72%2831103215715401.01948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.336A*1.611A+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.665B+1.70.474B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 42
6.3m506%543 (32.6k)445 (26.7k)3.416299,7332,8494.3060785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103352729.067%24.782%72004:594

48% Engineer31% Heavy Assault10% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2016 1:52 AMJul 27th, 2018 11:01 PMMar 21st, 2019 8:01 PM (1d) (PST)Mar 17th, 2019 8:40 PM (5d) (PST)Mar 17th, 2019 7:40 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1401419990.6850.2010.1704.1790.1412927

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,3818,44359,938411210251826,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
236.8h/9.9d 2,535 2,412 3,333 59.4k 186 637 2,001 16.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:2,310
Deaths:884
KDR:2.613
Accuracy:36.088% M
HSR:50.260% M*
T9 CARV
A+
Kills:113
Deaths:141
KDR:0.801
Accuracy:24.476% B**
HSR:32.743% A+
Kills:2,423
Deaths (as Heavy Assault):1,025
Deaths (to Heavy Assaults):753
KDR:2.3639
Kill Difference:1,398
Playtime:72.663 hours
Usage:31%
Score:1.506m
Score/min:345
Accuracy (listed only):30.282%
HSR (listed only):41.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
S
Kills:1,188
Deaths:409
KDR:2.905
Accuracy:37.767% M+
HSR:46.633% S
TRAC-5
M*
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% B**
HSR:36.744% M*
Kills:1,403
Deaths (as Engineer):548
Deaths (to Engineers):540
KDR:2.56022
Kill Difference:855
Playtime:112.869 hours
Usage:48%
Score:3.705m
Score/min:547
Accuracy (listed only):32.616%
HSR (listed only):41.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:1,188
Deaths:409
KDR:2.905
Accuracy:37.767% M+
HSR:46.633% S
TRAC-5
M*
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% B**
HSR:36.744% M*
Kills:1,403
Deaths (as Light Assault):548
Deaths (to Light Assaults):428
KDR:2.56022
Kill Difference:855
Playtime:22.813 hours
Usage:10%
Score:0.559m
Score/min:408
Accuracy (listed only):32.616%
HSR (listed only):41.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
S
Kills:359
Deaths:125
KDR:2.872
Accuracy:37.906% M++
HSR:50.139% S
T1 Cycler
M*
Kills:168
Deaths:88
KDR:1.909
Accuracy:31.153% A++
HSR:44.048% M*
Kills:527
Deaths (as Combat Medic):213
Deaths (to Combat Medics):254
KDR:2.47418
Kill Difference:314
Playtime:13.002 hours
Usage:5%
Score:0.296m
Score/min:380
Accuracy (listed only):34.530%
HSR (listed only):47.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A*
Kills:157
Deaths:29
KDR:5.414
Accuracy:50.579% A*
HSR:91.720% A++
NS-44P Commissioner
B**
Kills:59
Deaths:43
KDR:1.372
Accuracy:40.674% C+
HSR:35.593% B**
Kills:216
Deaths (as Infiltrator):72
Deaths (to Infiltrators):376
KDR:3
Kill Difference:144
Playtime:4.451 hours
Usage:2%
Score:0.081m
Score/min:304
Accuracy (listed only):45.626%
HSR (listed only):63.657%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:148
Deaths:47
KDR:3.149
Accuracy:46.869% B**
HSR:2.027% D
M3 Pounder HEG
A+
Kills:95
Deaths:19
KDR:5
Accuracy:54.981% A+
HSR:1.053% D**
MRC3 Mercy
A*
Kills:64
Deaths:18
KDR:3.556
Accuracy:18.631% B+
HSR:31.250% A*
MRC3 Mercy
A*
Kills:61
Deaths:10
KDR:6.100
Accuracy:19.484% B++
HSR:32.787% A*
Kills:368
Deaths (as MAX Suit):47
Deaths (to MAX Suits):160
KDR:7.82979
Kill Difference:321
Playtime:9.921 hours
Usage:4%
Score:0.182m
Score/min:305
Accuracy (listed only):34.991%
HSR (listed only):16.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:539
V. Kills:25 N/A
Deaths:49
KDR:11
Accuracy:38.718% A++
KPH:93.400 A+
VKPH:4.300 B
M18 Needler
M+
Kills:478
V. Kills:271 176%
Deaths:87
KDR:5.494
Accuracy:48.854% M+
KPH:41.300 M
VKPH:23.400 A*
Hellfire Rocket Pods
A++
Kills:139
V. Kills:20 N/A
Deaths:10
KDR:13.900
Accuracy:63.107% A++
KPH:91.800 C*
VKPH:13.200 C+
Hornet Missiles
A**
Kills:117
V. Kills:66 175%
Deaths:6
KDR:19.500
Accuracy:75.243% A++
KPH:182.800 A*
VKPH:103.100 A**
Kills:1,273 (1,017 + 0)
Deaths:152
KDR:8.375
VKDR:2.513
Vehicle Kills:382
Kill Difference:1,121
Playtime:19.503 hours
Usage:8%
Score:0.498m
Score/min:426
Piloting Accuracy:48.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:60
V. Kills:39 150%
Deaths:2
KDR:30
Accuracy:44.357% A+
KPH:41.200 B**
VKPH:26.800 B**
Kills:60 (0 + 60)
Deaths:2
KDR:30
VKDR:19.500
Vehicle Kills:39
Kill Difference:58
Playtime:1.457 hours
Usage:1%
Score:0.048m
Score/min:546
Piloting Accuracy:N/A%
Gunner Accuracy:44.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,908
V. Kills:1,054 181%
Deaths:174
KDR:10.966
Accuracy:68.687% A**
KPH:53.700 A*
VKPH:29.700 A*
P2-120 HEAT
A*
Kills:76
V. Kills:18 400%
Deaths:17
KDR:4.471
Accuracy:58.764% A++
KPH:49.800 A*
VKPH:11.800 B+
MR11 Gatekeeper
M
Kills:63
V. Kills:36 170%
Deaths:11
KDR:5.727
Accuracy:54.501% A++
KPH:41.100 M
VKPH:23.500 B**
Kills:2,047 (1,984 + 63)
Deaths:202
KDR:10.134
VKDR:5.485
Vehicle Kills:1,108
Kill Difference:1,845
Playtime:38.580 hours
Usage:16%
Score:1.159m
Score/min:501
Driving Accuracy:58.764%
Gunner Accuracy:54.501%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:57
V. Kills:20 271%
Deaths:5
KDR:11.400
Accuracy:50.240% B+
KPH:69.800 A
VKPH:24.500 C+
Kills:57 (0 + 57)
Deaths:5
KDR:11.400
VKDR:4
Vehicle Kills:20
Kill Difference:52
Playtime:0.817 hours
Usage:0%
Score:0.039m
Score/min:800
Driving Accuracy:N/A%
Gunner Accuracy:50.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:71
V. Kills:21 323%
Deaths:6
KDR:11.833
Accuracy:56.215% A*
KPH:52.800 M+
VKPH:15.600 A++
M12 Kobalt
M+
Kills:68
V. Kills:1 N/A
Deaths:2
KDR:34
Accuracy:27.591% A*
KPH:174.700 M+
VKPH:2.600 C
Kills:139 (0 + 139)
Deaths:8
KDR:17.375
VKDR:2.750
Vehicle Kills:22
Kill Difference:131
Playtime:1.735 hours
Usage:1%
Score:0.043m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:27.591%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,3452,3108842.613C**0.8036.088%M50.26%M*55.3B++N/A16641.8h8.4A+23.2B**
P2-120 AP 2,9621,90817410.966B++7.5568.687%A**1.939%D53.7A*29.7A*49835.5h6.7B9.7B**
LC3 Jaguar 1,2041,1884092.905B**0.5137.767%M+46.633%S51B**N/A17423.3h9.2B**24.5B**
M14 Banshee 5645394911B*7.5838.718%A++N/A92.9A+4.3B4885.8h15.2B+39.2B++
M18 Needler 749478875.494A2.0848.854%M+N/A41.2M23.4A*32911.6h60.3B**123.3B**
Cycler TRV 3603591252.872A+0.5437.906%M++50.139%S59.8A+N/A1366h9.3A+24.6A
NS Decimator-B 3472411102.191B+1.2379.087%A*N/A54.8C++24.1C++4544.4h4.1C+5.2B+
TRAC-5 2172151391.547B**1.8727.464%B**36.744%M*13.5CN/A4715.9h10.8B**39.3B*
Frag Grenade 1801781178N/A174.5857.213%A++N/A593.3B+6.7C24530.3h3.3B+5.7B*
T1 Cycler 169168881.909B*1.5131.153%A++44.048%M*41B**N/A2024.1h9.9A+31.9A
M77-B 157157295.414A*2.0050.579%A*91.72%A++65.4MN/A2092.4h1.7A3.3A
M3 Pounder HEG 179148473.149B**0.2746.869%B**2.027%D24.7B*5.2B**1186h13.9B+29.7B+
Hellfire Rocket Pods 1591391013.9B*10.4863.107%A++N/A92.7C*13.3C+3401.5h15.3B+24.3B++
Hornet Missiles 183117619.5A**16.0875.243%A++N/A195A**110M18030.6h6.6B*8.8B**
T9 CARV 1141131410.801C+2.6224.476%B**32.743%A+16.6DN/A766.8h15.6C+63.7B+
M3 Pounder HEG 11095195A*1.5854.981%A+1.053%D**29.7A4.7B+1463.2h19.9C+36.2B+
P2-120 HEAT 9476174.471C+1.0558.764%A++5.263%A50.7A*12B+3511.5h6.9B11.7B**
M20 Basilisk 9271611.833M**8.4256.215%A*7.042%B+54.6M++16.2A*3781.3h69.5B++123.6B**
M12 Kobalt 6968234B**30.5827.591%A*20.588%B+170M2.5C5320.4h12.2B**44.1B**
MRC3 Mercy 6564183.556B++0.1418.631%B+31.25%A*27.8C+N/A1142.3h14A+74.9B*
MR11 Gatekeeper 9963115.727B+2.3154.501%A++1.587%C42M24B**7091.5h31.9A58.5A+
MRC3 Mercy 6461106.1A++2.6819.484%B++32.787%A*30.5C*1.5A++1672h13.1A+67.4B*
AP30 Shredder 9960230B**26.5844.357%A+N/A40B*26B*5451.5h149.9D--338C+
NS-44P Commissioner 6059431.372C*2.0440.674%C+35.593%B**22.7DN/A852.6h2.7B*6.5B+
G20 Vulcan-H 7757511.4A*7.9850.24%B+3.509%B+71.3A25C+7980.8h78.9B++157B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit45132,0529.3h
Medical Applicator2416,4571h
Spitfire Auto-Turret0640.1h
Ammunition Package04290.4h
Medical Kit2061,4154.9h
Recon Detection Device11880.2h

Check the help document for the dictionary if you want to learn more about words used here.


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