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General RuneInc[FedX] RuneInc
TR BR 97

KDR: 3.88

Score: 9m

Last Seen: Jun 9th, 2019 2:09 AM
- OFFLINE - 66.4 hour(s)

Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 57%
Level 100 Progress: 47% 285h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R P2-120 AP LC3 Jaguar M14 Banshee M18 Needler Cycler TRV NS Decimator-B P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,536,577 MLG Score: 2827
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.47%47.093%1670712075,2983.476380.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.498%2.787M3.998M**-1.173D*HEAD ++ (~29.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.661B+8.90.374C**16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.981%0.355%2028212121,41010640013.1776352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.499%0.701B++-1.14D*-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.542B+32.50.387C**41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.126%1.592%3196412103,016225158013.4044191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.576%2.636M-0.624D-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++60.519B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.657%9.6%290312112501522231.63399112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.835%1.337A1.271A1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.50.168C++50.4-0.263C49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.172%88.546%2902121222719101.18848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.644%2.434A**1.394A-0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.70.456B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m516.1%580 (34.8k)482 (28.9k)3.8843913,5413,4864.9021897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121477228.983%21.719%62905:194

54% Engineer28% Heavy Assault8% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2016 1:52 AMJul 27th, 2018 11:01 PMJun 10th, 2019 12:31 AM (37d) (PST)Jun 9th, 2019 12:41 AM (38d) (PST)Jun 8th, 2019 10:09 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2291301,0990.7290.1880.1584.5530.1532827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,7697,79465,97544119273928,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.7h/12.9d 3,548 2,941 4,295 84.6k 268 792 2,851 22.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:3,062
Deaths:1,123
KDR:2.727
Accuracy:36.481% M
HSR:48.596% M*
T9 CARV
A+
Kills:113
Deaths:141
KDR:0.801
Accuracy:24.476% B**
HSR:32.743% A+
Kills:3,175
Deaths (as Heavy Assault):1,264
Deaths (to Heavy Assaults):928
KDR:2.51187
Kill Difference:1,911
Playtime:87.689 hours
Usage:28%
Score:1.992m
Score/min:379
Accuracy (listed only):30.478%
HSR (listed only):40.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
S
Kills:1,243
Deaths:435
KDR:2.857
Accuracy:37.646% M+
HSR:46.581% S
TRAC-5
M*
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% B**
HSR:36.744% M*
TRAC-5 S
S
Kills:160
Deaths:61
KDR:2.623
Accuracy:49.148% S
HSR:30% A**
Kills:1,618
Deaths (as Engineer):635
Deaths (to Engineers):690
KDR:2.54803
Kill Difference:983
Playtime:166.919 hours
Usage:54%
Score:5.711m
Score/min:570
Accuracy (listed only):38.086%
HSR (listed only):37.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:1,243
Deaths:435
KDR:2.857
Accuracy:37.646% M+
HSR:46.581% S
TRAC-5
M*
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% B**
HSR:36.744% M*
TRAC-5 S
S
Kills:160
Deaths:61
KDR:2.623
Accuracy:49.148% S
HSR:30% A**
Kills:1,618
Deaths (as Light Assault):635
Deaths (to Light Assaults):532
KDR:2.54803
Kill Difference:983
Playtime:24.341 hours
Usage:8%
Score:0.593m
Score/min:406
Accuracy (listed only):38.086%
HSR (listed only):37.775%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
S
Kills:415
Deaths:159
KDR:2.610
Accuracy:37.999% M++
HSR:49.880% S
T1 Cycler
M*
Kills:168
Deaths:88
KDR:1.909
Accuracy:31.153% A++
HSR:44.048% M*
Kills:583
Deaths (as Combat Medic):247
Deaths (to Combat Medics):288
KDR:2.36032
Kill Difference:336
Playtime:14.093 hours
Usage:5%
Score:0.333m
Score/min:394
Accuracy (listed only):34.576%
HSR (listed only):46.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A*
Kills:157
Deaths:29
KDR:5.414
Accuracy:50.579% A*
HSR:91.720% A++
NS-44P Commissioner
A
Kills:82
Deaths:65
KDR:1.262
Accuracy:44.828% B+
HSR:37.805% A
TSAR-42
A*
Kills:70
Deaths:12
KDR:5.833
Accuracy:52.400% A*
HSR:81.429% A
Kills:309
Deaths (as Infiltrator):106
Deaths (to Infiltrators):448
KDR:2.91509
Kill Difference:203
Playtime:5.525 hours
Usage:2%
Score:0.100m
Score/min:302
Accuracy (listed only):49.269%
HSR (listed only):70.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:150
Deaths:47
KDR:3.191
Accuracy:47.114% B**
HSR:2% D
MRC3 Mercy
B**
Kills:137
Deaths:33
KDR:4.152
Accuracy:22.391% B**
HSR:26.277% B**
MRC3 Mercy
A+
Kills:132
Deaths:25
KDR:5.280
Accuracy:23.112% A+
HSR:28.788% A+
M3 Pounder HEG
A+
Kills:95
Deaths:19
KDR:5
Accuracy:54.692% A+
HSR:1.053% D**
Kills:514
Deaths (as MAX Suit):62
Deaths (to MAX Suits):183
KDR:8.29032
Kill Difference:452
Playtime:11.521 hours
Usage:4%
Score:0.232m
Score/min:335
Accuracy (listed only):36.827%
HSR (listed only):14.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:822
V. Kills:35 N/A
Deaths:77
KDR:10.675
Accuracy:37.312% A+
KPH:96.600 A++
VKPH:4.100 B
M18 Needler
M
Kills:588
V. Kills:331 177%
Deaths:111
KDR:5.297
Accuracy:47.210% A**
KPH:38.900 M
VKPH:21.900 A*
Hellfire Rocket Pods
A++
Kills:226
V. Kills:26 N/A
Deaths:17
KDR:13.294
Accuracy:61.954% A++
KPH:114.200 B+
VKPH:13.100 C+
Hornet Missiles
A**
Kills:125
V. Kills:70 176%
Deaths:6
KDR:20.833
Accuracy:75.648% A++
KPH:175.200 A**
VKPH:98.100 A*
M202 Wyrm
B+
Kills:59
V. Kills:27 211%
Deaths:5
KDR:11.800
Accuracy:58.509% B+
KPH:89.800 C+
VKPH:41.100 C+
Kills:1,820 (1,410 + 0)
Deaths:216
KDR:8.426
VKDR:2.264
Vehicle Kills:489
Kill Difference:1,604
Playtime:26.957 hours
Usage:9%
Score:0.665m
Score/min:411
Piloting Accuracy:47.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:111
V. Kills:4 N/A
Deaths:3
KDR:37
Accuracy:42.404% B+
KPH:79.300 B
VKPH:2.900 D
AP30 Shredder
A+
Kills:89
V. Kills:53 165%
Deaths:2
KDR:44.500
Accuracy:45.050% A+
KPH:47.900 A
VKPH:28.500 B**
Kills:200 (0 + 200)
Deaths:5
KDR:40
VKDR:11.400
Vehicle Kills:57
Kill Difference:195
Playtime:3.260 hours
Usage:1%
Score:0.088m
Score/min:449
Piloting Accuracy:N/A%
Gunner Accuracy:45.050%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:98
V. Kills:36 265%
Deaths:8
KDR:12.250
Accuracy:62.271% A**
KPH:57.900 A++
VKPH:21.300 M+
L100 Python HESH
A++
Kills:54
V. Kills:6 N/A
Deaths:2
KDR:27
Accuracy:57.561% B**
KPH:93.600 A++
VKPH:10.400 B+
Kills:152 (152 + 0)
Deaths:10
KDR:15.200
VKDR:4.200
Vehicle Kills:42
Kill Difference:142
Playtime:2.269 hours
Usage:1%
Score:0.060m
Score/min:443
Driving Accuracy:57.561%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,788
V. Kills:1,457 191%
Deaths:223
KDR:12.502
Accuracy:69.028% A**
KPH:60.200 A*
VKPH:31.400 A*
P2-120 HESH
M++
Kills:248
V. Kills:63 388%
Deaths:12
KDR:20.667
Accuracy:59.257% A*
KPH:103.900 A**
VKPH:26.400 M++
MR11 Gatekeeper
A**
Kills:121
V. Kills:60 198%
Deaths:19
KDR:6.368
Accuracy:57.852% A**
KPH:44.700 A*
VKPH:22.200 B++
P2-120 HEAT
A*
Kills:76
V. Kills:18 400%
Deaths:17
KDR:4.471
Accuracy:58.764% A++
KPH:49.800 A*
VKPH:11.800 B+
E540 Halberd
A++
Kills:60
V. Kills:29 200%
Deaths:10
KDR:6
Accuracy:55.743% A++
KPH:35.800 B*
VKPH:17.300 B*
Kills:3,293 (3,112 + 181)
Deaths:281
KDR:11.719
VKDR:5.790
Vehicle Kills:1,627
Kill Difference:3,012
Playtime:54.637 hours
Usage:18%
Score:2.005m
Score/min:611
Driving Accuracy:58.764%
Gunner Accuracy:55.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:80
V. Kills:31 250%
Deaths:6
KDR:13.333
Accuracy:52.381% B+
KPH:79.600 A++
VKPH:30.900 B+
MR11 Gatekeeper-H
A+
Kills:51
V. Kills:41 121%
Deaths:5
KDR:10.200
Accuracy:59.537% B++
KPH:51.300 A+
VKPH:41.200 A
Kills:131 (0 + 131)
Deaths:11
KDR:11.909
VKDR:6.545
Vehicle Kills:72
Kill Difference:120
Playtime:1.999 hours
Usage:1%
Score:0.089m
Score/min:742
Driving Accuracy:N/A%
Gunner Accuracy:59.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:97
V. Kills:24 388%
Deaths:7
KDR:13.857
Accuracy:56.986% A*
KPH:61.100 M**
VKPH:15.100 A*
M12 Kobalt
M
Kills:73
V. Kills:1 N/A
Deaths:2
KDR:36.500
Accuracy:27.839% A*
KPH:167.800 M
VKPH:2.300 C-
Kills:170 (0 + 170)
Deaths:9
KDR:18.889
VKDR:2.778
Vehicle Kills:25
Kill Difference:161
Playtime:2.023 hours
Usage:1%
Score:0.052m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:27.839%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:100
V. Kills:23 417%
Deaths:4
KDR:25
Accuracy:71.502% A*
KPH:101.200 A++
VKPH:23.300 C+
Kills:100 (0 + 100)
Deaths:4
KDR:25
VKDR:5.750
Vehicle Kills:23
Kill Difference:96
Playtime:0.989 hours
Usage:0%
Score:0.027m
Score/min:455
Piloting Accuracy:N/A%
Gunner Accuracy:71.502%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,1093,0621,1232.727B1.1636.481%M48.596%M*57B++N/A18953.7h8.4A+23.1B**
P2-120 AP 4,2452,78822312.502B*8.6269.028%A**1.506%D-60.2A*31.5A*56346.3h5.9B+8.5B**
LC3 Jaguar 1,2601,2434352.857B**1.0337.646%M+46.581%S48.9B*N/A16825.4h9.4B*25B**
M14 Banshee 8578227710.675B+6.7937.312%A+N/A96.7A++4.1B4348.5h15.4B+41.4B++
M18 Needler 9195881115.297B**1.4147.21%A**N/A38.9M21.9A*32315.1h56.4B**119.4A
Cycler TRV 4184151592.61A1.2737.999%M++49.88%S61A+N/A1526.8h9.3A+24.4A
NS Decimator-B 4012801312.137B1.7579.353%A*N/A52.8C+22.8C++4575.3h4.4C5.5B+
P2-120 HESH 3112481220.667B++16.7859.257%A*N/A103.3A**26.3M++12172.4h3.3B**5.5A
Hellfire Rocket Pods 2522261713.294B*9.4161.954%A++N/A113B+13C+4232h13.7B+22.1B++
TRAC-5 2172151391.547B**2.3427.464%B**36.744%M*13.4CN/A5216.1h10.8B*39.3B*
Frag Grenade 1921901190N/A186.1257.666%A++N/A633.3B++6.7C27740.3h3.1B++5.5B*
T1 Cycler 169168881.909B*1.9831.153%A++44.048%M*41B**N/A2204.1h9.9A+31.9A
TRAC-5 S 174160612.623A*1.2649.148%S30%A**23.5C*2.1M**1286.8h10.3B+20.9B**
M77-B 157157295.414M1.5350.579%A*91.72%A++65.4MN/A2152.4h1.7A3.3A
M3 Pounder HEG 182150473.191B**0.6947.114%B**2%D23.8B*5.1B**1266.3h14.7B+31.2B+
MRC3 Mercy 139137334.152B*0.2722.391%B**26.277%B**39.1B++N/A1453.5h16.4B*73.2B*
MRC3 Mercy 137132255.28A1.4023.112%A+28.788%A+41.3B**1.6A*1653.2h16.5B++71.3B*
Hornet Missiles 195125620.833A*16.9575.648%A++N/A178.6A**100A**17920.7h6.5B*8.6B**
MR11 Gatekeeper 181121196.368B+2.4857.852%A**1.653%C44.8A*22.2B++8542.7h35.3B**60.9A
T9 CARV 1141131410.801C3.0824.476%B**32.743%A+16.6DN/A906.8h15.6C63.7B+
Dual-75 Duster 115111337A*33.1242.404%B+N/A79.3B2.9D3511.4h6.1C+14.5B
VLG Missile Launcher 123100425B+21.1271.502%A*2%B100A+23C+4541h4.2B*5.9B**
C75 Viper 13498812.25A++8.3762.271%A**1.02%D57.6A++21.2M+4311.7h11.8C**19B**
M20 Basilisk 12197713.857S9.9756.986%A*7.217%B+60.6M**15A*3961.6h59.5B**104.3A
M3 Pounder HEG 11095195A*1.1254.692%A+1.053%D**27.9B**4.4C**1483.4h21.5C39.3B+
AP30 Shredder 14289244.5A++40.6245.05%A+N/A46.8B**27.9B**5231.9h121.9D270.6C*
NS-44P Commissioner 8382651.262C++2.6244.828%B+37.805%A25.6DN/A1033.2h3B+6.7B+
G20 Vulcan-H 11180613.333A**9.4552.381%B+2.5%C80A++31B+8991h72.7B**138.8B**
P2-120 HEAT 9476174.471C+0.5958.764%A++5.263%A50.7A*12B+3981.5h6.9C**11.7B**
M12 Kobalt 7473236.5B**32.6227.839%A*20.548%B+182.5M++2.5C5500.4h13.9B++49.9B*
TSAR-42 7070125.833B+1.9552.4%A*81.429%A63.6B**N/A2571.1h1.9B*3.6B**
E540 Halberd 8960106C+2.1255.743%A++N/A35.3B*17.1B++8811.7h6.1C+10.9B*
M202 Wyrm 8659511.8B+7.9258.509%B+3.39%B+84.3C+38.6C5820.7h39.6B67.7B+
M60-A Bulldog 6258158S54.1257.395%A*N/A82.9A**5.7C+3070.7h4.5B**7.8A
T2 Striker 9458242.417S1.4751.159%C+N/A14.1C++8.8C2074.1h35.8B+69.9B+
L100 Python HESH 6054227A23.1257.561%B**1.852%C*90A+10B+4750.6h2.2A3.8A
MR11 Gatekeeper-H 9251510.2A6.3259.537%B++N/A51A+41B**5801h52.5B88.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit60186,55414h
Nanite Revive Grenade0520h
Medical Applicator2717,7411.1h
Spitfire Auto-Turret01400.1h
Ammunition Package05650.5h
Medical Kit2191,6295.2h
Recon Detection Device12470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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