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Commissar RuneInc[FedX] RuneInc
TR BR 80

KDR: 4.38

Score: 15.3m

Last Seen: Oct 18th, 2019 1:40 AM
- ONLINE NOW

Prestige 1, Battle Rank 80 - Terran Republic on Emerald
Level Progress (to 81): 54%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MSW-R LC3 Jaguar M14 Banshee T9 CARV M18 Needler P2-120 HESH Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,436,497 MLG Score: 2747
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.237%46.621%1689812197,6063.368471.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.202%2.919M+3.885M**-0.942D--HEAD ++ (~28.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.67B+8.90.379C**15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.7%0.379%2847212252,90415563018.6154460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.947%0.677B+-1.112D*-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.608B+27.80.478B+35.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.176%1.121%3983512225,709341248316.693230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.221%2.631M-0.909D---0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++5.40.566B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.792%9.895%414312244752164032.19907118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.822%1.623A+1.316A1.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.142C++55.5-0.379C-47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.718%87.283%4142122534626211.31559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%2.522A**1.308A-0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.67B+1.70.469B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.434%19.753%4142122524325130.964286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.774%0.98B*0.985B*1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B4.20.131C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m513%614 (36.8k)514 (30.8k)4.3838323,2085,2945.5160680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227144928.653%19.515%55905:375

59% Engineer24% Heavy Assault8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2016 1:52 AMJul 27th, 2018 11:01 PMOct 19th, 2019 6:59 AM (50d) (PST)Oct 18th, 2019 12:31 AM (51d) (PST)Oct 17th, 2019 9:40 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3161301,1860.7800.1780.1524.7990.1552747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,9357,77571,16047119288930,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496h/20.7d 5,994 4,529 8,377 142.8k 458 1,195 4,626 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:3,367
Deaths:1,224
KDR:2.751
Accuracy:36.904% M
HSR:48.530% M++
T9 CARV
M*
Kills:1,081
Deaths:464
KDR:2.330
Accuracy:34.508% M+
HSR:46.439% M*
MG-H1 Watchman
B*
Kills:64
Deaths:27
KDR:2.370
Accuracy:27.989% B*
HSR:28.125% C*
Kills:4,512
Deaths (as Heavy Assault):1,715
Deaths (to Heavy Assaults):1,376
KDR:2.6309
Kill Difference:2,797
Playtime:119.071 hours
Usage:24%
Score:2.931m
Score/min:410
Accuracy (listed only):33.134%
HSR (listed only):41.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
S
Kills:2,054
Deaths:658
KDR:3.122
Accuracy:38.231% M+
HSR:45.764% S
TRAC-5 S
S
Kills:399
Deaths:202
KDR:1.975
Accuracy:49.928% S
HSR:30.075% A*
TRAC-5
M++
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% B**
HSR:36.744% M++
TAS-16 Blackjack
B**
Kills:158
Deaths:72
KDR:2.194
Accuracy:69.212% B++
HSR:22.152% B**
AS16 NightHawk
C++
Kills:85
Deaths:40
KDR:2.125
Accuracy:41.568% C++
HSR:15.294% C++
Kills:2,911
Deaths (as Engineer):1,111
Deaths (to Engineers):1,040
KDR:2.62016
Kill Difference:1,800
Playtime:293.599 hours
Usage:59%
Score:9.975m
Score/min:566
Accuracy (listed only):45.281%
HSR (listed only):30.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:2,054
Deaths:658
KDR:3.122
Accuracy:38.231% M+
HSR:45.764% S
TRAC-5 S
S
Kills:399
Deaths:202
KDR:1.975
Accuracy:49.928% S
HSR:30.075% A*
TRAC-5
M++
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% B**
HSR:36.744% M++
TAS-16 Blackjack
B**
Kills:158
Deaths:72
KDR:2.194
Accuracy:69.212% B++
HSR:22.152% B**
AS16 NightHawk
C++
Kills:85
Deaths:40
KDR:2.125
Accuracy:41.568% C++
HSR:15.294% C++
Kills:2,911
Deaths (as Light Assault):1,111
Deaths (to Light Assaults):808
KDR:2.62016
Kill Difference:1,800
Playtime:40.608 hours
Usage:8%
Score:1.099m
Score/min:451
Accuracy (listed only):45.281%
HSR (listed only):30.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
M**
Kills:549
Deaths:232
KDR:2.366
Accuracy:37.581% M+
HSR:47.177% M**
T1 Cycler
M*
Kills:168
Deaths:88
KDR:1.909
Accuracy:31.153% A++
HSR:44.048% M*
TAS-16 Blackjack
B**
Kills:158
Deaths:72
KDR:2.194
Accuracy:69.212% B++
HSR:22.152% B**
AS16 NightHawk
C++
Kills:85
Deaths:40
KDR:2.125
Accuracy:41.568% C++
HSR:15.294% C++
Kills:960
Deaths (as Combat Medic):432
Deaths (to Combat Medics):427
KDR:2.22222
Kill Difference:528
Playtime:17.488 hours
Usage:4%
Score:0.448m
Score/min:427
Accuracy (listed only):44.879%
HSR (listed only):32.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:189
Deaths:47
KDR:4.021
Accuracy:52.674% A*
HSR:83.598% A+
M77-B
A*
Kills:157
Deaths:29
KDR:5.414
Accuracy:50.579% A*
HSR:91.720% A++
NS-44P Commissioner
B**
Kills:108
Deaths:76
KDR:1.421
Accuracy:47.059% B+
HSR:37.037% B**
Kills:454
Deaths (as Infiltrator):152
Deaths (to Infiltrators):624
KDR:2.98684
Kill Difference:302
Playtime:8.011 hours
Usage:2%
Score:0.159m
Score/min:330
Accuracy (listed only):50.104%
HSR (listed only):70.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:418
Deaths:105
KDR:3.981
Accuracy:24.889% A+
HSR:30.383% A++
MRC3 Mercy
A*
Kills:414
Deaths:97
KDR:4.268
Accuracy:24.819% A++
HSR:32.609% A*
M3 Pounder HEG
A
Kills:255
Deaths:75
KDR:3.400
Accuracy:50.647% A
HSR:2.353% C--
M3 Pounder HEG
A+
Kills:165
Deaths:47
KDR:3.511
Accuracy:56.382% A+
HSR:2.424% C-
Kills:1,252
Deaths (as MAX Suit):162
Deaths (to MAX Suits):302
KDR:7.7284
Kill Difference:1,090
Playtime:20.775 hours
Usage:4%
Score:0.673m
Score/min:540
Accuracy (listed only):39.184%
HSR (listed only):16.942%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:2,021
V. Kills:83 N/A
Deaths:108
KDR:18.713
Accuracy:37.280% A
KPH:93.300 A+
VKPH:3.800 C*
M18 Needler
M+
Kills:883
V. Kills:484 182%
Deaths:126
KDR:7.008
Accuracy:48.445% M+
KPH:36.200 A*
VKPH:19.900 A+
Hellfire Rocket Pods
A+
Kills:306
V. Kills:38 N/A
Deaths:18
KDR:17
Accuracy:61.285% A+
KPH:121.700 B++
VKPH:15.100 C++
Hornet Missiles
B*
Kills:202
V. Kills:118 170%
Deaths:13
KDR:15.539
Accuracy:72.990% A+
KPH:106.400 B++
VKPH:62.100 B*
M202 Wyrm
B+
Kills:82
V. Kills:38 210%
Deaths:5
KDR:16.400
Accuracy:60.318% B+
KPH:94.900 C+
VKPH:44 C
Tomcat A2AM Pods
C**
Kills:56
V. Kills:25 215%
Deaths:4
KDR:14
Accuracy:62.628% F**
KPH:66.900 C**
VKPH:29.900 C
Kills:3,550 (2,904 + 0)
Deaths:274
KDR:12.956
VKDR:2.869
Vehicle Kills:786
Kill Difference:3,276
Playtime:52.146 hours
Usage:11%
Score:1.193m
Score/min:381
Piloting Accuracy:48.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:137
V. Kills:4 N/A
Deaths:6
KDR:22.833
Accuracy:43.238% B+
KPH:79.500 B
VKPH:2.300 D-
AP30 Shredder
A++
Kills:97
V. Kills:60 159%
Deaths:2
KDR:48.500
Accuracy:48.567% A++
KPH:44.700 B**
VKPH:27.700 B**
Kills:234 (0 + 234)
Deaths:8
KDR:29.250
VKDR:8
Vehicle Kills:64
Kill Difference:226
Playtime:3.892 hours
Usage:1%
Score:0.100m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:48.567%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:338
V. Kills:146 230%
Deaths:13
KDR:26
Accuracy:60.721% A*
KPH:60.800 A++
VKPH:26.300 M**
L100 Python HESH
A++
Kills:192
V. Kills:30 N/A
Deaths:3
KDR:64
Accuracy:63.123% A++
KPH:98.600 A++
VKPH:15.400 B**
Kills:530 (530 + 0)
Deaths:16
KDR:33.125
VKDR:11
Vehicle Kills:176
Kill Difference:514
Playtime:7.504 hours
Usage:2%
Score:0.178m
Score/min:395
Driving Accuracy:63.123%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:4,296
V. Kills:2,137 201%
Deaths:286
KDR:15.021
Accuracy:70.478% M
KPH:66.700 M
VKPH:33.200 A**
P2-120 HESH
A*
Kills:807
V. Kills:152 N/A
Deaths:23
KDR:35.087
Accuracy:62.851% A*
KPH:100.900 A*
VKPH:19 A++
MR11 Gatekeeper
M*
Kills:293
V. Kills:149 195%
Deaths:29
KDR:10.103
Accuracy:58.748% A**
KPH:46.800 M*
VKPH:23.800 A
E540 Halberd
A*
Kills:83
V. Kills:35 231%
Deaths:10
KDR:8.300
Accuracy:57.522% A*
KPH:40.900 A++
VKPH:17.300 B**
P2-120 HEAT
A*
Kills:76
V. Kills:18 400%
Deaths:17
KDR:4.471
Accuracy:58.764% A++
KPH:49.800 A*
VKPH:11.800 B+
Kills:5,555 (5,179 + 376)
Deaths:365
KDR:15.219
VKDR:6.825
Vehicle Kills:2,491
Kill Difference:5,190
Playtime:82.263 hours
Usage:17%
Score:3.136m
Score/min:635
Driving Accuracy:58.764%
Gunner Accuracy:57.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:182
V. Kills:17 N/A
Deaths:2
KDR:91
Accuracy:43.625% B**
KPH:204.500 A*
VKPH:19.100 M*
G20 Vulcan-H
A+
Kills:175
V. Kills:72 240%
Deaths:6
KDR:29.167
Accuracy:59.993% A+
KPH:69.400 A
VKPH:28.500 C*
G40-F Ranger
A++
Kills:67
V. Kills:36 181%
Deaths:
KDR:
Accuracy:46.395% A++
KPH:50.200 A
VKPH:27 B**
MR11 Gatekeeper-H
A+
Kills:51
V. Kills:41 121%
Deaths:5
KDR:10.200
Accuracy:59.537% B++
KPH:51.300 A+
VKPH:41.200 B**
Kills:475 (0 + 475)
Deaths:13
KDR:36.538
VKDR:12.769
Vehicle Kills:166
Kill Difference:462
Playtime:5.743 hours
Usage:1%
Score:0.235m
Score/min:682
Driving Accuracy:N/A%
Gunner Accuracy:59.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:160
V. Kills:38 410%
Deaths:11
KDR:14.546
Accuracy:55.834% A++
KPH:60.400 M**
VKPH:14.400 A++
M12 Kobalt
A**
Kills:140
V. Kills:2 N/A
Deaths:3
KDR:46.667
Accuracy:24.081% A
KPH:162.300 A**
VKPH:2.300 C-
G40-F Ranger
A
Kills:86
V. Kills:45 187%
Deaths:7
KDR:12.286
Accuracy:39.033% B*
KPH:29.500 A
VKPH:15.500 B+
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:1
KDR:50
Accuracy:26.711% N/A
KPH:101.600 N/A
VKPH:8.100 N/A
Kills:436 (0 + 436)
Deaths:22
KDR:19.818
VKDR:4.045
Vehicle Kills:89
Kill Difference:414
Playtime:6.915 hours
Usage:1%
Score:0.161m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:26.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:104
V. Kills:25 400%
Deaths:5
KDR:20.800
Accuracy:70.827% A++
KPH:66 B
VKPH:15.900 D
Kills:104 (0 + 104)
Deaths:5
KDR:20.800
VKDR:5
Vehicle Kills:25
Kill Difference:99
Playtime:1.577 hours
Usage:0%
Score:0.040m
Score/min:428
Piloting Accuracy:N/A%
Gunner Accuracy:70.827%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,4334,29628615.021B**10.6470.478%M1.164%D-66.7M33.2A**62264.4h5.5B++7.8A
MSW-R 3,4163,3671,2242.751B1.6336.904%M48.53%M++57.1B++N/A19059h8.5A23B**
LC3 Jaguar 2,0772,0546583.122A1.2638.231%M+45.764%S56.6B**N/A18936.3h9.2B*24.1B**
M14 Banshee 2,1042,02110818.713B**14.3337.28%AN/A93.1A+3.8C*38921.7h14.5B+38.8B++
T9 CARV 1,0971,0814642.33B*2.0534.508%M+46.439%M*56.6AN/A24319.1h9.2A26.6B**
M18 Needler 1,3678831267.008A+2.6248.445%M+N/A36.2A*19.8A+28924.4h58.2B**120.2B**
P2-120 HESH 9598072335.087A++30.7062.851%A*N/A100.9A*19A++6708h3.7B*5.9A
Cycler TRV 5525492322.366B**2.0237.581%M+47.177%M**60.3AN/A1739.1h9A+23.9A
MRC3 Mercy 4254181053.981B*0.4024.889%A+30.383%A++49.8AN/A2048.4h17.9B+71.9B*
MRC3 Mercy 424414974.268B*0.1224.819%A++32.609%A*51.1A+1.2B**2168.1h17.8B+71.5B*
TRAC-5 S 4343992021.975A+2.4149.928%S30.075%A*20.4C+1.8A**9819.6h12.2C++24.5B**
NS Decimator-B 5073581692.118B2.2779.368%A++N/A51.1C+21.3C+4327h4.5C-5.7C**
C75 Viper 4843381326S21.6260.721%A*N/A60.4A++26.1M**3735.6h9.7B+15.9B**
Hellfire Rocket Pods 3443061817A12.6261.285%A+N/A122.4B++15.2C++4752.5h13.7B+22.4B++
MR11 Gatekeeper 4422932910.103B**5.7258.748%A**N/A46.5M*23.7A6036.3h35.2B**59.9A
M3 Pounder HEG 300255753.4A0.9850.647%A2.353%C--28.7B**5.1B**1828.9h14B+27.6B++
Frag Grenade 2412391239N/A234.6257.578%A++N/A796.7A+6.7C-30690.3h3B*5.2B**
TRAC-5 2172151391.547B**2.8427.464%B**36.744%M++13.2CN/A5916.3h10.8B**39.3B*
Hornet Missiles 3202021315.538A11.1572.99%A+N/A106.3B++62.1B*10361.9h8.6B+11.8B*
L100 Python HESH 222192364S59.6263.123%A++N/A101.1A++15.8A4541.9h2.4B**3.9B**
C-4 244191563.411A+0.9736.322%A++N/A119.4B++33.1C**13561.6h1.2B+3.4B*
TSAR-42 190189474.021C++0.3652.674%A*83.598%A+65.2B**N/A2662.9h1.7B**3.3B**
P525 Marauder-H 199182291S86.6243.625%B**N/A202.2A*18.9M*10080.9h6.6C**15.1B++
G20 Vulcan-H 247175629.167S24.7859.993%A+4%B*70A28.8C*7342.5h92.7B154.5B*
T1 Cycler 169168881.909B++2.4731.153%A++44.048%M*41B**N/A2494.1h9.9A+31.9A
M3 Pounder HEG 185165473.511B**0.8756.382%A+2.424%C-27.5B*3.3C1716h20.8C+36.8B+
M20 Basilisk 1981601114.545S10.1655.834%A++6.875%B+61.5M**14.6A++3782.6h53.4A95.6A
TAS-16 Blackjack 160158722.194B**2.1969.212%B++22.152%B**28.7C-N/A1585.5h3.6D**5.2C+
M77-B 157157295.414A++1.0350.579%A*91.72%A++65.4A**N/A2272.4h1.7A3.3A
M12 Kobalt 142140346.667A+42.2824.081%A20.714%B+155.6A*2.2C-5460.9h11.5A47.8B**
Dual-75 Duster 141137622.833B+18.4543.238%B+N/A80.6B2.4D-3221.7h6.2C+14.2B
NS-44P Commissioner 109108761.421C*2.9647.059%B+37.037%B**21.6DN/A875h3.1C**6.6B+
VLG Missile Launcher 129104520.8C+16.4270.827%A++1.923%B+65C**15.6D4281.6h4.7B++6.6B**
T2 Striker 166104382.737S1.6550.698%C+N/A17.3B*10.3C+2236h29B**57.1B*
AP30 Shredder 15797248.5A++44.1248.567%A++N/A44.1B**27.3B*5082.2h141.3D--290.9C++
G40-F Ranger 13186712.286A+7.9039.033%B*N/A29.7A15.5B+3322.9h91.5B*234.5B**
AS16 NightHawk 8685402.125B*2.2641.568%C++15.294%C++28.3CN/A1123h5.4D12.9C+
E540 Halberd 11883108.3C*3.9257.522%A*N/A41.5A++17.5B**10352h5.5B9.5B**
M202 Wyrm 12082516.4B++12.0260.318%B+2.439%C**91.1C42.2C7400.9h37.4B62B+
P2-120 HEAT 9476174.471C+0.0958.764%A++5.263%A+50.7A*12B+6031.5h6.9B11.7B**
M60-A Bulldog 7470235M+30.6257.037%A*N/A77.8A*4.4D2920.9h4.4B*7.7A
G40-F Ranger 10367167S62.6246.395%A++N/A51.5A+27.7A4111.3h60.3B++130B**
MG-H1 Watchman 6664272.37B+2.0127.989%B*28.125%C*49.2C*1.5A2781.3h13.1B+46.8B+
Tank Mine 7457511.4S7.02158.125%SN/A114C++34D--13500.5h4.4T*2.8A++
Tomcat A2AM Pods 8156414A++9.6262.628%F**N/A70B31.3C7510.8h7.7B+12.2C
MR11 Gatekeeper-H 9251510.2A+5.8259.537%B++N/A51A+41B**6181h52.5B88.1B+
M12 Kobalt 5450150A*45.6226.711%A++18%C+100B**8A*5020.5h19.4C+72.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1780.6h
Nano-Armor Kit189349,01928.4h
Nanite Revive Grenade0860h
Medical Applicator3322,0971.5h
Spitfire Auto-Turret12980.3h
Ammunition Package41,0571h
Medical Kit2882,2916.3h
Nano-Repair Grenade01380h
Hardlight Barrier2960.1h
Recon Detection Device13340.4h

Check the help document for the dictionary if you want to learn more about words used here.


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