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Lt. General RuneInc[FedX] RuneInc
TR BR 91

KDR: 3.72

Score: 7.6m

Last Seen: May 22nd, 2019 11:51 PM
- OFFLINE - 8.2 hour(s)

Battle Rank 91 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 51
Level Progress (to 92): 57%
Level 100 Progress: 41% 347h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R P2-120 AP LC3 Jaguar M14 Banshee M18 Needler Cycler TRV NS Decimator-B TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,592,872 MLG Score: 2872
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.345%47.166%1667711904,9763.460360.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.389%2.724M4.102S-0.972D--HEAD ++ (~29.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.657B+90.371C**16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.226%0.382%2008211951,31010037612.9703347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.487%0.817B++-1.086D*-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.525B+33.70.348C**42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.553%1.747%3213411932,691198136713.5909197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.444%2.584A**-0.465D-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.754B++6.20.489B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.448%9.756%319311942461362041.80882120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.064%1.176B**1.562A+1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.159C++49.4-0.232C48.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.579%91.72%3191119615717800.877095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.338A*1.607A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.70.475B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 51
7.6m494.3%539 (32.3k)448 (26.9k)3.7156112,0463,2424.7066691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR119767829.375%22.713%66705:164

52% Engineer29% Heavy Assault8% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2016 1:52 AMJul 27th, 2018 11:01 PMMay 23rd, 2019 8:11 AM (22h) (PST)May 22nd, 2019 10:54 PM (1d) (PST)May 22nd, 2019 7:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1911351,0560.7050.1900.1604.2180.1482872

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,4618,07163,390421110253926,852

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
284.6h/11.9d 3,213 2,736 3,962 72k 245 718 2,526 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:2,801
Deaths:1,048
KDR:2.673
Accuracy:36.404% M+
HSR:48.911% M*
T9 CARV
A+
Kills:113
Deaths:141
KDR:0.801
Accuracy:24.476% B**
HSR:32.743% A+
Kills:2,914
Deaths (as Heavy Assault):1,189
Deaths (to Heavy Assaults):862
KDR:2.4508
Kill Difference:1,725
Playtime:83.054 hours
Usage:29%
Score:1.798m
Score/min:361
Accuracy (listed only):30.440%
HSR (listed only):40.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
S
Kills:1,228
Deaths:426
KDR:2.883
Accuracy:37.737% M++
HSR:46.661% S
TRAC-5
M*
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% A
HSR:36.744% M*
TRAC-5 S
S
Kills:95
Deaths:34
KDR:2.794
Accuracy:51.156% S
HSR:32.632% M+
Kills:1,538
Deaths (as Engineer):599
Deaths (to Engineers):627
KDR:2.56761
Kill Difference:939
Playtime:148.073 hours
Usage:52%
Score:4.628m
Score/min:521
Accuracy (listed only):38.786%
HSR (listed only):38.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
S
Kills:1,228
Deaths:426
KDR:2.883
Accuracy:37.737% M++
HSR:46.661% S
TRAC-5
M*
Kills:215
Deaths:139
KDR:1.547
Accuracy:27.464% A
HSR:36.744% M*
TRAC-5 S
S
Kills:95
Deaths:34
KDR:2.794
Accuracy:51.156% S
HSR:32.632% M+
Kills:1,538
Deaths (as Light Assault):599
Deaths (to Light Assaults):489
KDR:2.56761
Kill Difference:939
Playtime:23.916 hours
Usage:8%
Score:0.586m
Score/min:409
Accuracy (listed only):38.786%
HSR (listed only):38.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
S
Kills:378
Deaths:138
KDR:2.739
Accuracy:37.634% M++
HSR:49.206% S
T1 Cycler
M*
Kills:168
Deaths:88
KDR:1.909
Accuracy:31.153% A*
HSR:44.048% M*
Kills:546
Deaths (as Combat Medic):226
Deaths (to Combat Medics):268
KDR:2.41593
Kill Difference:320
Playtime:13.478 hours
Usage:5%
Score:0.312m
Score/min:386
Accuracy (listed only):34.393%
HSR (listed only):46.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A*
Kills:157
Deaths:29
KDR:5.414
Accuracy:50.579% A*
HSR:91.720% A++
NS-44P Commissioner
A
Kills:73
Deaths:55
KDR:1.327
Accuracy:44.064% B+
HSR:38.356% A
Kills:230
Deaths (as Infiltrator):84
Deaths (to Infiltrators):424
KDR:2.7381
Kill Difference:146
Playtime:4.849 hours
Usage:2%
Score:0.089m
Score/min:307
Accuracy (listed only):47.322%
HSR (listed only):65.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:150
Deaths:47
KDR:3.191
Accuracy:47.114% B**
HSR:2% D
MRC3 Mercy
A
Kills:135
Deaths:31
KDR:4.355
Accuracy:22.332% A
HSR:25.926% B**
MRC3 Mercy
A++
Kills:127
Deaths:23
KDR:5.522
Accuracy:22.968% A+
HSR:29.134% A++
M3 Pounder HEG
A+
Kills:95
Deaths:19
KDR:5
Accuracy:54.692% A+
HSR:1.053% D**
Kills:507
Deaths (as MAX Suit):60
Deaths (to MAX Suits):177
KDR:8.45
Kill Difference:447
Playtime:11.398 hours
Usage:4%
Score:0.229m
Score/min:334
Accuracy (listed only):36.776%
HSR (listed only):14.528%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:746
V. Kills:30 N/A
Deaths:68
KDR:10.971
Accuracy:37.491% A+
KPH:93.700 A++
VKPH:3.800 C*
M18 Needler
M
Kills:564
V. Kills:317 177%
Deaths:107
KDR:5.271
Accuracy:47.353% M
KPH:39.200 M
VKPH:22.100 A*
Hellfire Rocket Pods
A+
Kills:210
V. Kills:26 N/A
Deaths:16
KDR:13.125
Accuracy:61.758% A+
KPH:107 B+
VKPH:13.200 C+
Hornet Missiles
M
Kills:117
V. Kills:66 175%
Deaths:6
KDR:19.500
Accuracy:75.243% A++
KPH:182.800 A**
VKPH:103.100 M
M202 Wyrm
C*
Kills:56
V. Kills:26 207%
Deaths:5
KDR:11.200
Accuracy:57.326% C*
KPH:85.200 C+
VKPH:39.600 C
Kills:1,693 (1,310 + 0)
Deaths:202
KDR:8.381
VKDR:2.302
Vehicle Kills:465
Kill Difference:1,491
Playtime:25.593 hours
Usage:9%
Score:0.610m
Score/min:397
Piloting Accuracy:47.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:89
V. Kills:53 165%
Deaths:2
KDR:44.500
Accuracy:45.050% A++
KPH:47.900 A
VKPH:28.500 B**
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:26.500
Vehicle Kills:53
Kill Difference:87
Playtime:1.860 hours
Usage:1%
Score:0.058m
Score/min:518
Piloting Accuracy:N/A%
Gunner Accuracy:45.050%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:98
V. Kills:36 265%
Deaths:8
KDR:12.250
Accuracy:62.271% A**
KPH:57.900 A++
VKPH:21.300 M++
L100 Python HESH
A++
Kills:54
V. Kills:6 N/A
Deaths:2
KDR:27
Accuracy:57.561% B**
KPH:93.600 A++
VKPH:10.400 B++
Kills:152 (152 + 0)
Deaths:10
KDR:15.200
VKDR:4.200
Vehicle Kills:42
Kill Difference:142
Playtime:2.269 hours
Usage:1%
Score:0.059m
Score/min:431
Driving Accuracy:57.561%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,463
V. Kills:1,307 188%
Deaths:201
KDR:12.254
Accuracy:68.454% A**
KPH:57.100 A*
VKPH:30.300 A*
MR11 Gatekeeper
M+
Kills:89
V. Kills:47 185%
Deaths:13
KDR:6.846
Accuracy:58.620% A**
KPH:42.800 M+
VKPH:22.600 B**
P2-120 HEAT
A*
Kills:76
V. Kills:18 400%
Deaths:17
KDR:4.471
Accuracy:58.764% A++
KPH:49.800 A*
VKPH:11.800 B+
Kills:2,628 (2,539 + 89)
Deaths:231
KDR:11.377
VKDR:5.939
Vehicle Kills:1,372
Kill Difference:2,397
Playtime:46.717 hours
Usage:16%
Score:1.435m
Score/min:512
Driving Accuracy:58.764%
Gunner Accuracy:58.620%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:79
V. Kills:31 247%
Deaths:6
KDR:13.167
Accuracy:52.725% B++
KPH:81.100 A++
VKPH:31.800 B+
Kills:79 (0 + 79)
Deaths:6
KDR:13.167
VKDR:5.167
Vehicle Kills:31
Kill Difference:73
Playtime:0.974 hours
Usage:0%
Score:0.051m
Score/min:869
Driving Accuracy:N/A%
Gunner Accuracy:52.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:94
V. Kills:23 392%
Deaths:7
KDR:13.429
Accuracy:56.544% A*
KPH:62.800 M**
VKPH:15.400 A*
M12 Kobalt
M+
Kills:73
V. Kills:1 N/A
Deaths:2
KDR:36.500
Accuracy:26.898% A++
KPH:169.900 M+
VKPH:2.300 C-
Kills:167 (0 + 167)
Deaths:9
KDR:18.556
VKDR:2.667
Vehicle Kills:24
Kill Difference:158
Playtime:1.926 hours
Usage:1%
Score:0.049m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:26.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,8472,8011,0482.673B+1.0436.404%M+48.911%M*56.1B++N/A17749.9h8.5A+23.2B**
P2-120 AP 3,7702,46320112.254B*8.5468.454%A**1.665%D-57.1A*30.3A*50543.1h6.1B+8.9A
LC3 Jaguar 1,2451,2284262.883B**0.8337.737%M++46.661%S49.1B**N/A16925h9.4B**24.8B**
M14 Banshee 7767466810.971B+7.2637.491%A+N/A93.3A++3.8C*4208h15.9B+42.4B++
M18 Needler 8815641075.271B**1.5647.353%MN/A39.2M22A*31914.4h57.2B**120.7A
Cycler TRV 3803781382.739A0.9837.634%M++49.206%S60A+N/A1426.3h9.2A+24.5A
NS Decimator-B 3842671272.102B1.6179.013%A++N/A53.4C+23.4C++4515h4.3C+5.4B+
TRAC-5 2172151391.547B**2.1727.464%A36.744%M*13.4CN/A5016h10.8B**39.3B*
Hellfire Rocket Pods 2362101613.125B*9.4161.758%A+N/A105B+13C+3652h14.2B+23B++
Frag Grenade 1911891189N/A185.2857.711%A++N/A630B++6.7C27110.3h3.1B++5.5B*
T1 Cycler 169168881.909B*1.8131.153%A*44.048%M*41B**N/A2134.1h9.9A+31.9A
M77-B 157157295.414A*1.7050.579%A*91.72%A++65.4MN/A2102.4h1.7A3.3A
M3 Pounder HEG 182150473.191B**0.5247.114%B**2%D23.8B*5.1B**1266.3h14.7B+31.2B+
MRC3 Mercy 137135314.355B**0.6422.332%A25.926%B**39.7B*N/A1313.4h16.3B*73B*
MRC3 Mercy 131127235.522A+1.8122.968%A+29.134%A++41B**1.3A1603.1h16.7B++72.7B*
Hornet Missiles 183117619.5A*15.7875.243%A++N/A195M+110M+18030.6h6.6B**8.8A
T9 CARV 1141131410.801C+2.9124.476%B**32.743%A+16.6DN/A836.8h15.6C63.7B+
C75 Viper 13498812.25A+8.5362.271%A**1.02%D57.6A++21.2M++4181.7h11.8B19B**
TRAC-5 S 10595342.794A**0.9251.156%S32.632%M+27.1B+2.9S1273.5h12.8C+25B**
M3 Pounder HEG 11095195A*1.2854.692%A+1.053%D**27.9B**4.4B1473.4h21.5C39.3B
M20 Basilisk 11794713.429S9.7156.544%A*7.447%B+62.7M**15.3A++3941.5h57.7B**102.1A
AP30 Shredder 14289244.5A+40.7845.05%A++N/A46.8A27.9B**5171.9h121.9D270.6C*
MR11 Gatekeeper 13689136.846B++3.1358.62%A**1.124%D-42.4M+22.4B**7562.1h36.8B*62.8A
G20 Vulcan-H 11079613.167A**9.4552.725%B++2.532%C79A++31B+8681h73.1B*138.6B**
P2-120 HEAT 9476174.471C+0.7658.764%A++5.263%A50.7A*12B+3811.5h6.9C**11.7B**
M12 Kobalt 7473236.5A32.7826.898%A++20.548%B+182.5M++2.5C5420.4h13.1B**48.5B**
NS-44P Commissioner 7473551.327C++2.3944.064%B+38.356%A25.2DN/A1012.9h3B+6.8B+
M60-A Bulldog 6258158S54.2857.395%A*N/A82.9A*5.7C+2790.7h4.5B*7.8B**
T2 Striker 9056202.8S0.9250.218%CN/A14.4B+8.7C--1783.9h34.9B+69.6B+
M202 Wyrm 8256511.2B7.4857.326%C*3.571%C**80C37.1C5600.7h37.5B+65.4B+
L100 Python HESH 6054227A+23.2857.561%B**1.852%C*90A+10B+4650.6h2.2B**3.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit56163,18912.1h
Medical Applicator2616,8951.1h
Spitfire Auto-Turret01030.1h
Ammunition Package04960.5h
Medical Kit2121,5515.1h
Recon Detection Device12100.3h

Check the help document for the dictionary if you want to learn more about words used here.


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