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Sentinel Scrim Master RuneRaven[TGAY] RuneRaven
NC BR 72

KDR: 2.69

Score: 47.9m

Last Seen: Feb 5th, 2020 5:29 PM
- OFFLINE - 107.3 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Miller
Level Progress (to 73): 7%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M1 NS-44 Commissioner NC6 Gauss SAW GD-7F NS-15M2 Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,229,980 MLG Score: 4980
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 12.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.822%33.011%98439123758,1413.19544-0.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.099%1.667A++1.809A++-0.865D--HEAD ++ (~18.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.641B+7.90.444B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.845%1.302%283312731,3065961582.19127821%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.728%-0.044C+-0.252C0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.814B++11.10.791B++19.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.374%1.91%1553127399512444050.799839245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.098%1.39A-0.391C--0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++4.10.675B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.42%5.556%235712691,53010117141.51335214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.063%0.758B++0.254C*0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.834B++8.90.78B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.187%77.441%2356127014,0652125226.61882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.457%1.842A++0.671B+1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.455B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.388%17.442%23521274344126200.272583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.581%1.463A+0.521B+-0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+3.40.304C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.9m256%861 (51.7k)688 (41.3k)2.6880287,40932,5182.798272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276637925.907%35.705%92502:0823

14% Combat Medic14% Engineer35% Heavy Assault23% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2014 3:31 PMJul 1st, 2019 5:08 PMFeb 8th, 2020 8:25 AM (56d) (PST)Feb 5th, 2020 1:57 PM (58d) (PST)Feb 5th, 2020 1:29 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8783135651.2550.4670.4483.3150.0404980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,70418,79133,913752827199241,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1160.7h/48.4d 3,583 31,209 22,138 230.9k 1,298 3,635 2,771 61.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:12,524
Deaths:3,344
KDR:3.745
Accuracy:31.592% A
HSR:38.997% A++
NS-15M1
A
Kills:4,572
Deaths:1,126
KDR:4.060
Accuracy:29.822% A
HSR:33.749% A
NC6 Gauss SAW
A
Kills:3,597
Deaths:1,366
KDR:2.633
Accuracy:27.641% A
HSR:31.499% A
NS-15M2
A++
Kills:2,740
Deaths:553
KDR:4.955
Accuracy:33.785% A++
HSR:40.329% A+
NC6A GODSAW
A+
Kills:2,685
Deaths:629
KDR:4.269
Accuracy:33.490% B++
HSR:38.994% A+
GD-22S
B**
Kills:1,243
Deaths:514
KDR:2.418
Accuracy:28.612% B**
HSR:27.514% B+
NS-15M AE
C+
Kills:1,211
Deaths:488
KDR:2.482
Accuracy:25.845% C+
HSR:22.626% D
EM6
B*
Kills:1,164
Deaths:373
KDR:3.121
Accuracy:27.530% B*
HSR:30.069% B*
NS-15MP
A++
Kills:556
Deaths:132
KDR:4.212
Accuracy:32.142% B*
HSR:48.381% A++
NSX Naginata
A**
Kills:372
Deaths:97
KDR:3.835
Accuracy:28.446% B**
HSR:48.118% A**
NC6S Gauss SAW S
A++
Kills:294
Deaths:121
KDR:2.430
Accuracy:27.484% B+
HSR:38.776% A++
MGR-L1 Promise
A+
Kills:176
Deaths:38
KDR:4.632
Accuracy:32.402% A+
HSR:34.659% B**
Kills:31,134
Deaths (as Heavy Assault):8,781
Deaths (to Heavy Assaults):10,266
KDR:3.54561
Kill Difference:22,353
Playtime:408.801 hours
Usage:35%
Score:15.862m
Score/min:647
Accuracy (listed only):29.899%
HSR (listed only):36.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:2,770
Deaths:888
KDR:3.119
Accuracy:30.406% B**
HSR:34.729% A**
AF-4G Cyclone
C++
Kills:2,026
Deaths:1,006
KDR:2.014
Accuracy:27.588% C+
HSR:21.767% C++
Blitz GD-10
B++
Kills:1,530
Deaths:644
KDR:2.376
Accuracy:27.132% B+
HSR:21.111% B++
AF-4 Cyclone
A*
Kills:1,345
Deaths:420
KDR:3.202
Accuracy:29.511% B++
HSR:35.093% A*
NS-11CP
D
Kills:1,273
Deaths:776
KDR:1.640
Accuracy:26.116% D
HSR:17.832% D--
AF-19 Mercenary
B++
Kills:1,182
Deaths:844
KDR:1.400
Accuracy:26.162% B++
HSR:25.550% B++
NS Baron G5AE
C*
Kills:746
Deaths:419
KDR:1.780
Accuracy:49.972% C*
HSR:11.662% D
Razor GD-23
B*
Kills:275
Deaths:147
KDR:1.871
Accuracy:24.981% C+
HSR:25.818% B*
GD-66 Claw
C**
Kills:238
Deaths:179
KDR:1.330
Accuracy:62.948% C**
HSR:15.966% C*
NSX Tanto
M*
Kills:236
Deaths:97
KDR:2.433
Accuracy:30.476% B+
HSR:49.576% M*
AC-X11
M++
Kills:149
Deaths:41
KDR:3.634
Accuracy:31.409% B**
HSR:39.597% M++
Gauss Compact Burst
A**
Kills:136
Deaths:50
KDR:2.720
Accuracy:24.118% D
HSR:41.912% A**
MGR-S1 Gladius
A**
Kills:124
Deaths:32
KDR:3.875
Accuracy:31.834% B*
HSR:40.323% A**
AF-57 Piston
A++
Kills:106
Deaths:58
KDR:1.828
Accuracy:55.649% A
HSR:20.755% A++
NSX Tengu
M**
Kills:56
Deaths:27
KDR:2.074
Accuracy:41.904% B+
HSR:48.214% M**
Kills:12,192
Deaths (as Light Assault):5,628
Deaths (to Light Assaults):5,991
KDR:2.16631
Kill Difference:6,564
Playtime:138.786 hours
Usage:12%
Score:5.164m
Score/min:620
Accuracy (listed only):34.680%
HSR (listed only):29.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:2,740
Deaths:1,154
KDR:2.374
Accuracy:26.934% B
HSR:28.029% B**
AF-4G Cyclone
C++
Kills:2,026
Deaths:1,006
KDR:2.014
Accuracy:27.588% C+
HSR:21.767% C++
Blitz GD-10
B++
Kills:1,530
Deaths:644
KDR:2.376
Accuracy:27.132% B+
HSR:21.111% B++
AF-4 Cyclone
A*
Kills:1,345
Deaths:420
KDR:3.202
Accuracy:29.511% B++
HSR:35.093% A*
NC9 A-Tross
C
Kills:1,184
Deaths:1,027
KDR:1.153
Accuracy:24.484% C
HSR:17.568% D--
Reaper DMR
A
Kills:1,175
Deaths:377
KDR:3.117
Accuracy:30.148% B++
HSR:34.383% A
NS-11A
B**
Kills:1,164
Deaths:333
KDR:3.496
Accuracy:30.561% B**
HSR:23.969% C*
NC1 Gauss Rifle
A+
Kills:1,160
Deaths:375
KDR:3.093
Accuracy:30.272% A+
HSR:29.828% A
NS Baron G5AE
C*
Kills:746
Deaths:419
KDR:1.780
Accuracy:49.972% C*
HSR:11.662% D
Gauss Prime
M
Kills:473
Deaths:163
KDR:2.902
Accuracy:30.030% B*
HSR:43.763% M
NS-11A "Heatwave"
A++
Kills:257
Deaths:61
KDR:4.213
Accuracy:31.863% B++
HSR:42.023% A++
GD-66 Claw
C**
Kills:238
Deaths:179
KDR:1.330
Accuracy:62.948% C**
HSR:15.966% C*
MGR-S1 Gladius
A**
Kills:124
Deaths:32
KDR:3.875
Accuracy:31.834% B*
HSR:40.323% A**
AF-57 Piston
A++
Kills:106
Deaths:58
KDR:1.828
Accuracy:55.649% A
HSR:20.755% A++
NSX Tengu
M**
Kills:56
Deaths:27
KDR:2.074
Accuracy:41.904% B+
HSR:48.214% M**
Kills:14,324
Deaths (as Combat Medic):6,275
Deaths (to Combat Medics):3,542
KDR:2.28271
Kill Difference:8,049
Playtime:157.081 hours
Usage:14%
Score:7.825m
Score/min:830
Accuracy (listed only):35.389%
HSR (listed only):28.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:12,434
Deaths:2,562
KDR:4.853
Accuracy:47.817% A
HSR:77.787% B*
NS-44 Commissioner
A+
Kills:4,265
Deaths:2,115
KDR:2.017
Accuracy:48.480% A
HSR:34.068% A+
AF-4G Cyclone
C++
Kills:2,026
Deaths:1,006
KDR:2.014
Accuracy:27.588% C+
HSR:21.767% C++
Blitz GD-10
B++
Kills:1,530
Deaths:644
KDR:2.376
Accuracy:27.132% B+
HSR:21.111% B++
AF-4 Cyclone
A*
Kills:1,345
Deaths:420
KDR:3.202
Accuracy:29.511% B++
HSR:35.093% A*
NS-357P Underboss
B**
Kills:1,185
Deaths:629
KDR:1.884
Accuracy:46.916% B+
HSR:36.287% B**
EM4 Longshot
C+
Kills:703
Deaths:141
KDR:4.986
Accuracy:40.133% C+
HSR:67.994% D**
LA3 Desperado
C
Kills:597
Deaths:541
KDR:1.104
Accuracy:26.511% C
HSR:16.583% D
NS-30 Vandal
C*
Kills:579
Deaths:216
KDR:2.681
Accuracy:35.440% C*
HSR:15.890% D**
NS-44P Commissioner
M
Kills:492
Deaths:258
KDR:1.907
Accuracy:54.067% A
HSR:52.033% M
AF-18 Stalker
C+
Kills:464
Deaths:275
KDR:1.687
Accuracy:27.994% C+
HSR:19.397% C
LA80
B+
Kills:364
Deaths:67
KDR:5.433
Accuracy:45.007% B+
HSR:74.725% C-
NSX Daimyo
A*
Kills:335
Deaths:63
KDR:5.317
Accuracy:55.946% A*
HSR:96.716% B++
NC14 Bolt Driver
B+
Kills:159
Deaths:67
KDR:2.373
Accuracy:39.318% B+
HSR:66.038% D-
MGR-S1 Gladius
A**
Kills:124
Deaths:32
KDR:3.875
Accuracy:31.834% B*
HSR:40.323% A**
AF-8 RailJack
C+
Kills:70
Deaths:23
KDR:3.043
Accuracy:37.343% C+
HSR:58.571% F
NSX Tomoe
C++
Kills:67
Deaths:27
KDR:2.481
Accuracy:29.362% C+
HSR:40.299% C++
NSX Tengu
M**
Kills:56
Deaths:27
KDR:2.074
Accuracy:41.904% B+
HSR:48.214% M**
NS-61 Emissary
S
Kills:51
Deaths:27
KDR:1.889
Accuracy:32.188% B+
HSR:43.137% S
Kills:26,846
Deaths (as Infiltrator):9,140
Deaths (to Infiltrators):5,044
KDR:2.9372
Kill Difference:17,706
Playtime:268.123 hours
Usage:23%
Score:10.105m
Score/min:628
Accuracy (listed only):38.131%
HSR (listed only):45.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:2,770
Deaths:888
KDR:3.119
Accuracy:30.406% B**
HSR:34.729% A**
NS-11CP
D
Kills:1,273
Deaths:776
KDR:1.640
Accuracy:26.116% D
HSR:17.832% D--
AF-19 Mercenary
B++
Kills:1,182
Deaths:844
KDR:1.400
Accuracy:26.162% B++
HSR:25.550% B++
NS Baron G5AE
C*
Kills:746
Deaths:419
KDR:1.780
Accuracy:49.972% C*
HSR:11.662% D
Razor GD-23
B*
Kills:275
Deaths:147
KDR:1.871
Accuracy:24.981% C+
HSR:25.818% B*
GD-66 Claw
C**
Kills:238
Deaths:179
KDR:1.330
Accuracy:62.948% C**
HSR:15.966% C*
NSX Tanto
M*
Kills:236
Deaths:97
KDR:2.433
Accuracy:30.476% B+
HSR:49.576% M*
AC-X11
M++
Kills:149
Deaths:41
KDR:3.634
Accuracy:31.409% B**
HSR:39.597% M++
Gauss Compact Burst
A**
Kills:136
Deaths:50
KDR:2.720
Accuracy:24.118% D
HSR:41.912% A**
Warden
B+
Kills:108
Deaths:37
KDR:2.919
Accuracy:30.810% B+
HSR:20.370% D
AF-57 Piston
A++
Kills:106
Deaths:58
KDR:1.828
Accuracy:55.649% A
HSR:20.755% A++
Kills:7,219
Deaths (as Engineer):3,536
Deaths (to Engineers):5,405
KDR:2.04157
Kill Difference:3,683
Playtime:159.305 hours
Usage:14%
Score:7.451m
Score/min:780
Accuracy (listed only):35.732%
HSR (listed only):27.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:590
Deaths:183
KDR:3.224
Accuracy:49.047% A
HSR:12.712% D
AF-23 Grinder
B**
Kills:491
Deaths:173
KDR:2.838
Accuracy:52.994% B**
HSR:17.719% C*
AF-34 Mattock
B+
Kills:415
Deaths:86
KDR:4.826
Accuracy:38.337% B+
HSR:16.145% C+
AF-34 Mattock
B**
Kills:381
Deaths:86
KDR:4.430
Accuracy:41.298% B+
HSR:22.835% B**
NCM3 Raven
A++
Kills:72
Deaths:79
KDR:0.911
Accuracy:50.580% A
HSR:5.556% A++
NCM3 Raven
A*
Kills:65
Deaths:79
KDR:0.823
Accuracy:49.635% A
HSR:6.154% A*
NCM1 Scattercannon
B
Kills:53
Deaths:25
KDR:2.120
Accuracy:44.341% B
HSR:15.094% C+
Kills:2,067
Deaths (as MAX Suit):355.500
Deaths (to MAX Suits):1,632
KDR:5.81435
Kill Difference:1,711.500
Playtime:23.245 hours
Usage:2%
Score:1.537m
Score/min:1,102
Accuracy (listed only):46.605%
HSR (listed only):13.745%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,100
V. Kills:54 N/A
Deaths:209
KDR:5.263
Accuracy:60.994% B+
KPH:73.500 B++
VKPH:3.600 C-
Breaker Rocket Pods
M++
Kills:124
V. Kills:5 N/A
Deaths:5
KDR:24.800
Accuracy:57.747% B**
KPH:351.500 M++
VKPH:14.200 C+
M20 Mustang
C+
Kills:82
V. Kills:75 108%
Deaths:96
KDR:0.854
Accuracy:29.266% C
KPH:9.700 C
VKPH:8.900 C+
Hornet Missiles
B++
Kills:53
V. Kills:35 147%
Deaths:11
KDR:4.818
Accuracy:66.831% B*
KPH:86.900 B
VKPH:57.400 B++
Kills:1,359 (1,182 + 0)
Deaths:321
KDR:4.234
VKDR:0.526
Vehicle Kills:169
Kill Difference:1,038
Playtime:24.353 hours
Usage:2%
Score:0.560m
Score/min:383
Piloting Accuracy:29.266%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:573
V. Kills:338 169%
Deaths:75
KDR:7.640
Accuracy:57.413% C**
KPH:48 B**
VKPH:28.300 A+
L100 Python HESH
A**
Kills:266
V. Kills:20 N/A
Deaths:16
KDR:16.625
Accuracy:64.368% A++
KPH:117.800 A**
VKPH:8.900 C++
C75 Viper
M++
Kills:156
V. Kills:20 N/A
Deaths:21
KDR:7.429
Accuracy:48.037% B**
KPH:92.600 M++
VKPH:11.900 B*
Kills:995 (995 + 0)
Deaths:112
KDR:8.884
VKDR:3.375
Vehicle Kills:378
Kill Difference:883
Playtime:15.893 hours
Usage:1%
Score:0.796m
Score/min:835
Driving Accuracy:48.037%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A+
Kills:309
V. Kills:228 135%
Deaths:42
KDR:7.357
Accuracy:50.205% B**
KPH:34.300 A
VKPH:25.300 A+
C85 Canister
C++
Kills:241
V. Kills:15 N/A
Deaths:14
KDR:17.214
Accuracy:42.400% C*
KPH:81.400 C++
VKPH:5.100 C++
E540 Halberd
A++
Kills:199
V. Kills:162 122%
Deaths:31
KDR:6.419
Accuracy:51.778% B**
KPH:28.400 C+
VKPH:23.100 A++
Kills:749 (0 + 749)
Deaths:87
KDR:8.609
VKDR:4.655
Vehicle Kills:405
Kill Difference:662
Playtime:18.994 hours
Usage:2%
Score:0.772m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:51.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:354
V. Kills:25 N/A
Deaths:23
KDR:15.391
Accuracy:49.225% C
KPH:179.800 A
VKPH:12.700 B**
Enforcer ML65-H
B+
Kills:58
V. Kills:44 129%
Deaths:10
KDR:5.800
Accuracy:54.869% C
KPH:43.100 B+
VKPH:32.700 B+
Kills:412 (0 + 412)
Deaths:33
KDR:12.485
VKDR:2.091
Vehicle Kills:69
Kill Difference:379
Playtime:3.315 hours
Usage:0%
Score:0.174m
Score/min:877
Driving Accuracy:N/A%
Gunner Accuracy:54.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:232
V. Kills:53 430%
Deaths:12
KDR:19.333
Accuracy:44.902% B**
KPH:90.500 A+
VKPH:20.700 A**
M40 Fury
A*
Kills:128
V. Kills:35 356%
Deaths:7
KDR:18.286
Accuracy:47.398% A
KPH:81.300 B*
VKPH:22.200 A*
M12 Kobalt
B**
Kills:67
V. Kills:1 N/A
Deaths:5
KDR:13.400
Accuracy:22.230% B*
KPH:109.400 B**
VKPH:1.600 D
Kills:427 (0 + 427)
Deaths:24
KDR:17.792
VKDR:3.708
Vehicle Kills:89
Kill Difference:403
Playtime:4.749 hours
Usage:0%
Score:0.375m
Score/min:1,315
Driving Accuracy:N/A%
Gunner Accuracy:22.230%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:846
V. Kills:177 475%
Deaths:337
KDR:2.510
Accuracy:54.099% B+
KPH:49.700 A
VKPH:10.400 B**
Kills:846 (846 + 0)
Deaths:337
KDR:2.510
VKDR:0.525
Vehicle Kills:177
Kill Difference:509
Playtime:17.020 hours
Usage:1%
Score:0.397m
Score/min:389
Driving Accuracy:54.099%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,58212,5243,3443.745B+1.0631.592%A38.997%A++125.5A**N/A40099.8h8B**25.2B*
SAS-R 12,45412,4342,5624.853B++2.1647.817%A77.787%B*121.5M++N/A380102.3h1.7B**3.6B**
NS-15M1 4,5884,5721,1264.06A++1.3729.822%A33.749%A157.1M**N/A74429.1h9.2B**30.8B*
NS-44 Commissioner 4,2714,2652,1152.017B*0.6748.48%A34.068%A+154SN/A56727.7h2.7B**5.6B**
NC6 Gauss SAW 3,6143,5971,3662.633B*0.0627.641%A31.499%A97.2MN/A38737h7.1B*25.7B*
GD-7F 2,7832,7708883.119A0.4330.406%B**34.729%A**110.8M+N/A37925h9.6B**31.5B*
NS-15M2 2,7532,7405534.955A2.2733.785%A++40.329%A+156.6M++N/A43517.5h9B**26.6B*
Carnage AR 2,7572,7401,1542.374B++0.3126.934%B28.029%B**94.2MN/A44729.1h9.6A+35.8B*
NC6A GODSAW 2,6932,6856294.269B*1.5833.49%B++38.994%A+154.3MN/A58417.4h6.6C**19.6B*
AF-4G Cyclone 2,0312,0261,0062.014C*0.6727.588%C+21.767%C++64.9C*N/A27931.2h8.8B+31.7B+
Blitz GD-10 1,5381,5306442.376A0.3127.132%B+21.111%B++89A**N/A48917.2h10.9B**40.2B++
NC05 Jackhammer 1,4171,4099381.502C*1.1951.067%B++16.111%C*73B**N/A32019.3h4.7C*9.1B+
AF-4 Cyclone 1,3501,3454203.202A0.5129.511%B++35.093%A*119M++N/A47711.3h8.2B**27.9B+
NS-11CP 1,2791,2737761.64C+1.0526.116%D17.832%D--51.7CN/A23524.6h11.4C*43.5C+
GD-22S 1,2501,2435142.418B+0.2728.612%B**27.514%B+105.3A**N/A77011.8h8.5B**29.8B*
NS-15M AE 1,2221,2114882.482C*0.2125.845%C+22.626%D109.1A1B+58111.1h10.1B+39B
NS-357P Underboss 1,1851,1856291.884C**0.8046.916%B+36.287%B**197.5A**N/A4986h2.9A6.1B*
NC9 A-Tross 1,1951,1841,0271.153C+1.5424.484%C17.568%D--40C++N/A20529.6h8.8B+35.9C**
AF-19 Mercenary 1,1981,1828441.4B+1.2926.162%B++25.55%B++40.8B**N/A37929h9.8B*37.3B++
Reaper DMR 1,1801,1753773.117B*0.4330.148%B++34.383%A143.3SN/A6368.2h6.8A+22.6B**
EM6 1,1671,1643733.121B++0.4327.53%B*30.069%B*136.9M*N/A7818.5h8.1B**29.4B*
NS-11A 1,1701,1643333.495A++0.8130.561%B**23.969%C*143.7SN/A7378.1h9.7A31.7B**
NC1 Gauss Rifle 1,1661,1603753.093A0.4030.272%A+29.828%A133.3SN/A8608.7h8.4A+27.9B**
M30 Mustang AH 1,1541,1002095.263C+2.5760.994%B+1.273%C+73.3B++3.6C-34115h4.5B++7.4B++
M40 Fury-F 1,0238463372.51B+0.1854.099%B+N/A49.8A10.4B**38817h5.2B++9.6B**
NS Baron G5AE 7507464191.78C**0.9149.972%C*11.662%D67.2B+N/A40211.1h3.6B++7.3C*
Frag Grenade 7337271727N/A724.3154.797%B**N/A660.9B+5.5D43931.1h2.9B++5.4B++
EM4 Longshot 7057031414.986B+2.3040.133%C+67.994%D**83.7MN/A4498.4h2B4.9B
C-4 7326012212.719B*0.0325.834%C+N/A69.1C15.1D--9288.7h1B**3.9B++
LA3 Desperado 6005975411.104C*1.5826.511%C16.583%D75.6A+N/A4167.9h6.9B*26.2B+
AF-23 Grinder 5935901833.224C*0.5449.047%A12.712%D64.1A*N/A4779.2h5.7B+11.6B**
NS-30 Vandal 5815792162.681C**0.0135.44%C*15.89%D**94.9A++N/A7976.1h5B+14B+
L100 Python AP 911573757.64C*4.9557.413%C**2.269%C+48.2B**28.4A+82411.9h4.3B++7.6B*
NS-15MP 5585561324.212B++1.5232.142%B*48.381%A++146.3A++N/A3433.8h8.9B*27.6B*
NS "Heatwave" Decimator 7535331084.935A++2.2573.142%A1.501%C113.4A**46.8A5294.7h3B**4.1B**
NS-44P Commissioner 4924922581.907B+0.7854.067%A52.033%M169.7A**N/A4502.9h2.5B+4.7B**
AF-23 Grinder 4944911732.838C++0.1552.994%B**17.719%C*60.6A+N/A4438.1h6.8C*12.8B++
Gauss Prime 4734731632.902B**0.2130.03%B*43.763%M112.6M++N/A4514.2h7.9A++26.3A
AF-18 Stalker 4664642751.687C*1.0027.994%C+19.397%C59.5B**N/A3627.8h11B+39.2B
Blackheart 4174174220.988C1.7040.545%C23.741%C37.6BN/A23711.1h2.7B6.8C**
AF-34 Mattock 419415864.826B+2.1438.337%B+16.145%C+78.3A++N/A3485.3h5.5B+14.3B+
AF-34 Mattock 389381864.43B+1.7441.298%B+22.835%B**71.9A++1.5A++3405.3h6.4B15.6B+
NSX Naginata 373372973.835A*1.1528.446%B**48.118%A**128.3MN/A3102.9h8.2B*29B*
LA80 364364675.433B*2.7445.007%B+74.725%C-98.4A**N/A4653.7h1.9B+4.2B+
C85 Canister-H 3793542315.391C++12.7049.225%C11.017%C+177A12.5B**9992h5.6B+11.3B+
NSX Daimyo 335335635.317B+2.6355.946%A*96.716%B++115.5A++N/A4442.9h2.2B+4B*
Auraxium Mag-Cutter 32231316,0460.02C2.6745.127%A2.236%D0.6C-N/A2512.9h1.6B*3.6B++
Enforcer ML85 537309427.357B+4.6750.205%B**N/A34.3A25.3A+8419h12.7C+25.3B+
NC6S Gauss SAW S 2962941212.43B*0.2627.484%B+38.776%A++122.5MN/A8422.4h8B**29.2B+
Razor GD-23 2762751471.871B*0.8224.981%C+25.818%B*74.3A*N/A7973.7h8.5B34.1B+
NS Decimator 4022751292.132B**0.5671.211%A3.273%B*64A+29.5A+8044.3h4.4C++6.2B+
L100 Python HESH 2862661616.625B+13.9464.368%A++1.88%C**115.7A**8.7C++5792.3h1.9A2.9A
NS-11A "Heatwave" 257257614.213A*1.5231.863%B++42.023%A++135.3MN/A3181.9h8.7A+27.4B**
C85 Canister 2562411417.214C+14.5342.4%C*11.203%C--80.3C++5C++3463h6.4B+15.2B+
GD-66 Claw 2382381791.33C+1.3662.948%C**15.966%C*41C+N/A1785.8h2.7C4.2C*
NSX Tanto 238236972.433A0.2630.476%B+49.576%M*102.6A*N/A2672.3h10B*32.8B++
M40 Fury 2852321219.333A++16.6444.902%B**N/A89.2A+20.4A**12732.6h9.5B++21.1B*
Bouncing Betty 214213722.958C0.2756.696%AN/A193.6AN/A12021.1h1.5B**2.7A
E540 Halberd 361199316.419C+3.7351.778%B**2.01%D28.4C+23.1A++6067h7.5D**14.4C
Sticky Grenade 2011991199N/A196.3167.553%A++N/A1990A++20B+114040.1h1.3B*1.9B*
MGR-L1 Promise 177176384.632A*1.9432.402%A+34.659%B**135.4M+N/A5841.3h10B**30.9B*
NC14 Bolt Driver 159159672.373C++0.3239.318%B+66.038%D-53A++N/A6473h2.5C*6.3B+
C75 Viper 176156217.429B++4.7448.037%B**N/A91.8M+11.8B*12461.7h6.7B**13.9B**
AC-X11 149149413.634A++0.9531.409%B**39.597%M++114.6M**N/A9761.3h6.8A21.6B*
Gauss Compact Burst 136136502.72B+0.0324.118%D41.912%A**104.6A*N/A5721.3h7.7A32.1B+
M40 Fury 163128718.286A15.6047.398%AN/A80B*21.9A*15811.6h12C++25.4B+
MGR-S1 Gladius 125124323.875A1.1931.834%B*40.323%A**124M1B+5431h6.8B**21.3B*
Breaker Rocket Pods 129124524.8A++22.1157.747%B**N/A310M12.5C26340.4h6.8A11.8B**
Tank Mine 188121771.571D1.1278.189%M++N/A86.4C-47.9D16351.4h3.5F*4.5B*
Icikill 1181146,0830.019D2.6721.883%D-18.421%B**0.6C-N/A5180.7h2.1C++9.8C+
Warden 108108372.919A0.2330.81%B+20.37%D72A**N/A6741.5h5.9A19.1B*
AF-57 Piston 106106581.828B+0.8655.649%A20.755%A++96.4A*N/A4301.1h5C+9B+
Hawk GD-68 157941220.77C++1.9271.7%A5.319%A++26.9A18A++7503.5h6.8B++9.5B**
M20 Mustang 15782960.854C1.8329.266%C2.439%C**9.8C8.9C+2488.4h106.6C++364.4C++
Carver 81811,2570.064C+2.6230.909%C**18.519%B1.7CN/A1148.2h1.3B4.1B
NCM3 Raven 11672790.911C+1.7850.58%A5.556%A++18.9A*11.6A*3983.8h19.4B**38.3B**
Mag-Cutter 76715,6170.013C2.6847.386%A+N/A0.4CN/A3166.7h2B+4.3B+
AF-8 RailJack 7070233.043C++0.3537.343%C+58.571%F46.7A+N/A4471.5h2.1B+5.7B
M12 Kobalt 6867513.4C+10.7122.23%B*14.925%D-111.7B**1.7D7950.6h13.5B*60.6B*
NSX Tomoe 6767272.481B+0.2129.362%C+40.299%C++95.7A++N/A3170.7h11.3B++38.6B+
NCM3 Raven 10565790.823C1.8749.635%A6.154%A*17.6A+10.8A++3503.7h20.9B++42.2B*
Shrike 10563970.649C+2.0472.681%A++1.587%D35B*23.3A++13481.8h6.8C+9.4B+
Enforcer ML65-H 10258105.8B3.1154.869%CN/A44.6B++33.8B+6961.3h11.2B+20.4B++
NSX Tengu 5656272.074B++0.6141.904%B+48.214%M**93.3A++N/A3790.6h8.4B**20.1B*
Hornet Missiles 8853114.818C+2.1366.831%B*N/A88.3B+58.3B++19440.6h10.3C*15.4B+
Anti-Vehicle Grenade 5453153N/A50.3159.645%B++N/A530B+10D*60190.1h4.4B+7.4B++
NCM1 Scattercannon 5353252.12C*0.5744.341%B15.094%C+27.9C*N/A5261.9h7.2B+16.2B+
NS-61 Emissary 5251271.889A+0.8032.188%B+43.137%S63.8A+1.3A+1970.8h10.1B+31.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,0190.7h
Anti-Vehicle MANA Turret21360.2h
Nano-Armor Kit234226,78518.9h
Nanite Revive Grenade01,2120.3h
Medical Kit2,62514,508150.3h
Medical Applicator423178,78410.1h
Motion Spotter105,8001.8h
Spitfire Auto-Turret21110.1h
Recon Detection Device111730.3h
Shield Recharging Field493,4991.2h
Ammunition Package105070.4h

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