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Agent Ice Cold RuneRaven[LPS] RuneRaven
NC BR 53

KDR: 2.59

Score: 44.9m

Last Seen: Jan 14th, 2019 6:07 PM
- OFFLINE - 2270.4 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Miller
Level Progress (to 54): 26%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M1 NS-44 Commissioner NC6 Gauss SAW Carnage AR NC6A GODSAW AF-4G Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,361,786 MLG Score: 4286
Fun Score: N/A
Cheeseburgers Flipped: 182TIME WITH MEDKIT: 12.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.277%32.55%9533999651,2663.17909-0.585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.038%1.597A+1.818A++-0.855D--HEAD ++ (~17.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.635B+80.441B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.865%1.31%290310321,2985771582.24568816%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.744%-0.057C+-0.268C0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.812B++11.10.79B++19.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.358%1.915%1593103299212084030.821192246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%1.407A-0.444C--0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.10.677B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.382%5.526%243710281,5209726981.56218217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.037%0.762B++0.287C*0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.831B++8.90.775B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.108%75.262%2436102910,4091880155.53376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.419%1.665A++0.533B+1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.80.436B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.651%14.545%24311034220108700.202206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.016A*-0C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.706B++2.50.476B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m271.6%879 (52.7k)710 (42.6k)2.5941876,05129,3162.7101653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035535625.151%33.56%84402:1022

15% Combat Medic15% Engineer35% Heavy Assault23% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2014 3:31 PMNov 8th, 2018 6:09 PMFeb 12th, 2019 1:17 AM (66d) (PST)Jan 14th, 2019 2:36 PM (94d) (PST)Jan 14th, 2019 2:07 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8583075511.2020.4630.4033.3770.0414286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,49518,41733,078722824203242,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1054.7h/43.9d 3,400 25,523 19,498 213.7k 1,169 3,329 2,625 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:10,733
Deaths:2,902
KDR:3.698
Accuracy:31.101% A
HSR:39.644% A++
NS-15M1
A+
Kills:4,568
Deaths:1,119
KDR:4.082
Accuracy:29.825% A
HSR:33.691% A+
NC6 Gauss SAW
A
Kills:3,171
Deaths:1,271
KDR:2.495
Accuracy:26.965% A
HSR:30.306% B**
NC6A GODSAW
A++
Kills:2,205
Deaths:533
KDR:4.137
Accuracy:32.982% B++
HSR:39.683% A++
NS-15M2
A*
Kills:1,879
Deaths:378
KDR:4.971
Accuracy:33.123% A++
HSR:42.416% A*
GD-22S
B**
Kills:1,234
Deaths:512
KDR:2.410
Accuracy:28.545% B**
HSR:27.553% B+
NC05 Jackhammer
B*
Kills:1,231
Deaths:876
KDR:1.405
Accuracy:50.194% B*
HSR:15.272% C++
NS-15M AE
C++
Kills:1,211
Deaths:488
KDR:2.482
Accuracy:25.845% C++
HSR:22.626% C--
EM6
B**
Kills:1,164
Deaths:373
KDR:3.121
Accuracy:27.530% B**
HSR:30.069% B**
NSX Naginata
M+
Kills:372
Deaths:97
KDR:3.835
Accuracy:28.446% A
HSR:48.118% M+
NS-15MP
A*
Kills:350
Deaths:76
KDR:4.605
Accuracy:32.208% B*
HSR:51.143% A*
NC6S Gauss SAW S
A*
Kills:294
Deaths:121
KDR:2.430
Accuracy:27.484% B++
HSR:38.776% A*
MGR-L1 Promise
A+
Kills:175
Deaths:37
KDR:4.730
Accuracy:32.229% A+
HSR:34.286% A
Kills:28,587
Deaths (as Heavy Assault):8,783
Deaths (to Heavy Assaults):9,130
KDR:3.25481
Kill Difference:19,804
Playtime:366.730 hours
Usage:35%
Score:14.464m
Score/min:657
Accuracy (listed only):31.267%
HSR (listed only):34.891%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C**
Kills:2,026
Deaths:1,006
KDR:2.014
Accuracy:27.588% C++
HSR:21.767% C**
GD-7F
M+
Kills:1,693
Deaths:617
KDR:2.744
Accuracy:28.665% B*
HSR:35.499% M+
NS-11CP
D
Kills:1,253
Deaths:770
KDR:1.627
Accuracy:26.011% D
HSR:17.718% D-
Blitz GD-10
B+
Kills:1,222
Deaths:587
KDR:2.082
Accuracy:26.199% B+
HSR:17.512% C++
AF-19 Mercenary
B*
Kills:1,182
Deaths:844
KDR:1.400
Accuracy:26.162% B*
HSR:25.550% B++
AF-4 Cyclone
A**
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:28.838% B++
HSR:35.385% A**
NS Baron G5AE
B
Kills:746
Deaths:419
KDR:1.780
Accuracy:49.972% B
HSR:11.662% D
Razor GD-23
B**
Kills:275
Deaths:147
KDR:1.871
Accuracy:24.981% C++
HSR:25.818% B**
NSX Tanto
M**
Kills:236
Deaths:97
KDR:2.433
Accuracy:30.476% B*
HSR:49.576% M**
GD-66 Claw
B+
Kills:220
Deaths:153
KDR:1.438
Accuracy:65.651% B+
HSR:14.545% C+
AC-X11
M++
Kills:149
Deaths:41
KDR:3.634
Accuracy:31.409% A
HSR:39.597% M++
Gauss Compact Burst
M
Kills:136
Deaths:50
KDR:2.720
Accuracy:24.118% C--
HSR:41.912% M
MGR-S1 Gladius
M+
Kills:99
Deaths:29
KDR:3.414
Accuracy:31.736% B*
HSR:42.424% M+
NSX Tengu
S
Kills:56
Deaths:27
KDR:2.074
Accuracy:41.904% B*
HSR:48.214% S
Kills:10,463
Deaths (as Light Assault):5,176
Deaths (to Light Assaults):5,337
KDR:2.02145
Kill Difference:5,287
Playtime:129.979 hours
Usage:12%
Score:4.874m
Score/min:625
Accuracy (listed only):33.122%
HSR (listed only):30.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:2,626
Deaths:1,120
KDR:2.345
Accuracy:26.740% B+
HSR:27.761% B**
AF-4G Cyclone
C**
Kills:2,026
Deaths:1,006
KDR:2.014
Accuracy:27.588% C++
HSR:21.767% C**
Blitz GD-10
B+
Kills:1,222
Deaths:587
KDR:2.082
Accuracy:26.199% B+
HSR:17.512% C++
NC9 A-Tross
C+
Kills:1,184
Deaths:1,027
KDR:1.153
Accuracy:24.484% C+
HSR:17.568% D--
Reaper DMR
A+
Kills:1,175
Deaths:376
KDR:3.125
Accuracy:30.151% B*
HSR:34.383% A+
AF-4 Cyclone
A**
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:28.838% B++
HSR:35.385% A**
NS-11A
A
Kills:1,164
Deaths:333
KDR:3.496
Accuracy:30.561% A
HSR:23.969% C**
NC1 Gauss Rifle
A+
Kills:1,160
Deaths:375
KDR:3.093
Accuracy:30.272% A+
HSR:29.828% A
NS Baron G5AE
B
Kills:746
Deaths:419
KDR:1.780
Accuracy:49.972% B
HSR:11.662% D
Gauss Prime
M++
Kills:443
Deaths:148
KDR:2.993
Accuracy:29.832% B++
HSR:44.018% M++
GD-66 Claw
B+
Kills:220
Deaths:153
KDR:1.438
Accuracy:65.651% B+
HSR:14.545% C+
MGR-S1 Gladius
M+
Kills:99
Deaths:29
KDR:3.414
Accuracy:31.736% B*
HSR:42.424% M+
NS-11A "Heatwave"
M++
Kills:91
Deaths:25
KDR:3.640
Accuracy:29.885% B+
HSR:50.549% M++
NSX Tengu
S
Kills:56
Deaths:27
KDR:2.074
Accuracy:41.904% B*
HSR:48.214% S
Kills:13,382
Deaths (as Combat Medic):6,014
Deaths (to Combat Medics):3,182
KDR:2.22514
Kill Difference:7,368
Playtime:153.545 hours
Usage:15%
Score:7.710m
Score/min:837
Accuracy (listed only):33.844%
HSR (listed only):29.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:8,820
Deaths:1,957
KDR:4.507
Accuracy:46.679% B**
HSR:75.374% B++
NS-44 Commissioner
A+
Kills:4,053
Deaths:2,032
KDR:1.995
Accuracy:48.496% A+
HSR:33.506% A+
AF-4G Cyclone
C**
Kills:2,026
Deaths:1,006
KDR:2.014
Accuracy:27.588% C++
HSR:21.767% C**
Blitz GD-10
B+
Kills:1,222
Deaths:587
KDR:2.082
Accuracy:26.199% B+
HSR:17.512% C++
AF-4 Cyclone
A**
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:28.838% B++
HSR:35.385% A**
EM4 Longshot
C++
Kills:703
Deaths:141
KDR:4.986
Accuracy:40.133% C++
HSR:67.994% D*
LA3 Desperado
C
Kills:597
Deaths:541
KDR:1.104
Accuracy:26.511% C
HSR:16.583% C--
NS-30 Vandal
B+
Kills:579
Deaths:216
KDR:2.681
Accuracy:35.440% B+
HSR:15.890% D*
AF-18 Stalker
C++
Kills:464
Deaths:275
KDR:1.687
Accuracy:27.994% C++
HSR:19.397% C+
NS-357P Underboss
B**
Kills:358
Deaths:190
KDR:1.884
Accuracy:45.832% B+
HSR:35.754% B**
NS-44P Commissioner
M
Kills:349
Deaths:186
KDR:1.876
Accuracy:53.243% A
HSR:51.289% M
NSX Daimyo
A*
Kills:330
Deaths:61
KDR:5.410
Accuracy:56.312% A*
HSR:96.667% B*
LA80
B+
Kills:329
Deaths:60
KDR:5.483
Accuracy:45.061% B+
HSR:74.468% C-
NC14 Bolt Driver
B+
Kills:159
Deaths:67
KDR:2.373
Accuracy:39.318% B+
HSR:66.038% D-
MGR-S1 Gladius
M+
Kills:99
Deaths:29
KDR:3.414
Accuracy:31.736% B*
HSR:42.424% M+
AF-8 RailJack
C*
Kills:68
Deaths:23
KDR:2.957
Accuracy:37.887% C*
HSR:57.353% F-
NSX Tomoe
B
Kills:67
Deaths:27
KDR:2.481
Accuracy:29.362% C++
HSR:40.299% B
NSX Tengu
S
Kills:56
Deaths:27
KDR:2.074
Accuracy:41.904% B*
HSR:48.214% S
NS-61 Emissary
S
Kills:51
Deaths:27
KDR:1.889
Accuracy:32.188% B+
HSR:43.137% S
Kills:21,500
Deaths (as Infiltrator):7,841
Deaths (to Infiltrators):4,496
KDR:2.742
Kill Difference:13,659
Playtime:237.861 hours
Usage:23%
Score:9.017m
Score/min:632
Accuracy (listed only):37.933%
HSR (listed only):45.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M+
Kills:1,693
Deaths:617
KDR:2.744
Accuracy:28.665% B*
HSR:35.499% M+
NS-11CP
D
Kills:1,253
Deaths:770
KDR:1.627
Accuracy:26.011% D
HSR:17.718% D-
AF-19 Mercenary
B*
Kills:1,182
Deaths:844
KDR:1.400
Accuracy:26.162% B*
HSR:25.550% B++
NS Baron G5AE
B
Kills:746
Deaths:419
KDR:1.780
Accuracy:49.972% B
HSR:11.662% D
Razor GD-23
B**
Kills:275
Deaths:147
KDR:1.871
Accuracy:24.981% C++
HSR:25.818% B**
NSX Tanto
M**
Kills:236
Deaths:97
KDR:2.433
Accuracy:30.476% B*
HSR:49.576% M**
GD-66 Claw
B+
Kills:220
Deaths:153
KDR:1.438
Accuracy:65.651% B+
HSR:14.545% C+
AC-X11
M++
Kills:149
Deaths:41
KDR:3.634
Accuracy:31.409% A
HSR:39.597% M++
Gauss Compact Burst
M
Kills:136
Deaths:50
KDR:2.720
Accuracy:24.118% C--
HSR:41.912% M
Warden
B++
Kills:108
Deaths:37
KDR:2.919
Accuracy:30.810% B++
HSR:20.370% D
Kills:5,998
Deaths (as Engineer):3,175
Deaths (to Engineers):5,114
KDR:1.88913
Kill Difference:2,823
Playtime:155.006 hours
Usage:15%
Score:7.374m
Score/min:793
Accuracy (listed only):33.826%
HSR (listed only):28.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:590
Deaths:183
KDR:3.224
Accuracy:49.047% A++
HSR:12.712% D
AF-23 Grinder
A++
Kills:491
Deaths:173
KDR:2.838
Accuracy:52.994% A++
HSR:17.719% B
AF-34 Mattock
B
Kills:361
Deaths:80
KDR:4.513
Accuracy:36.624% B
HSR:16.067% C+
AF-34 Mattock
A+
Kills:344
Deaths:80
KDR:4.300
Accuracy:39.464% B
HSR:24.128% A+
NCM3 Raven
A++
Kills:72
Deaths:79
KDR:0.911
Accuracy:50.580% A
HSR:5.556% A++
NCM3 Raven
M
Kills:65
Deaths:79
KDR:0.823
Accuracy:49.635% A
HSR:6.154% M
NCM1 Scattercannon
B++
Kills:53
Deaths:25
KDR:2.120
Accuracy:44.341% B++
HSR:15.094% C+
Kills:1,976
Deaths (as MAX Suit):349.500
Deaths (to MAX Suits):1,523
KDR:5.65379
Kill Difference:1,626.500
Playtime:22.808 hours
Usage:2%
Score:1.496m
Score/min:1,093
Accuracy (listed only):46.098%
HSR (listed only):13.918%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,092
V. Kills:54 N/A
Deaths:209
KDR:5.225
Accuracy:61.182% B++
KPH:73.700 B++
VKPH:3.600 C
Breaker Rocket Pods
M
Kills:124
V. Kills:5 N/A
Deaths:5
KDR:24.800
Accuracy:57.747% B**
KPH:351.500 M
VKPH:14.200 C+
M20 Mustang
C+
Kills:82
V. Kills:75 108%
Deaths:95
KDR:0.863
Accuracy:29.322% C
KPH:9.800 C
VKPH:8.900 C+
Hornet Missiles
B+
Kills:53
V. Kills:35 147%
Deaths:11
KDR:4.818
Accuracy:66.831% B*
KPH:86.900 B+
VKPH:57.400 B+
Kills:1,351 (1,174 + 0)
Deaths:320
KDR:4.222
VKDR:0.528
Vehicle Kills:169
Kill Difference:1,031
Playtime:24.167 hours
Usage:2%
Score:0.556m
Score/min:383
Piloting Accuracy:29.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:573
V. Kills:338 169%
Deaths:75
KDR:7.640
Accuracy:57.413% C**
KPH:48 A
VKPH:28.300 A++
L100 Python HESH
M+
Kills:263
V. Kills:18 N/A
Deaths:15
KDR:17.533
Accuracy:64.512% A++
KPH:122.700 M+
VKPH:8.400 C++
C75 Viper
M**
Kills:156
V. Kills:20 N/A
Deaths:21
KDR:7.429
Accuracy:48.037% B**
KPH:92.600 M**
VKPH:11.900 B**
Kills:992 (992 + 0)
Deaths:111
KDR:8.937
VKDR:3.387
Vehicle Kills:376
Kill Difference:881
Playtime:15.779 hours
Usage:1%
Score:0.793m
Score/min:837
Driving Accuracy:48.037%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:309
V. Kills:228 135%
Deaths:42
KDR:7.357
Accuracy:50.205% B**
KPH:34.300 A
VKPH:25.300 A
C85 Canister
B+
Kills:241
V. Kills:15 N/A
Deaths:14
KDR:17.214
Accuracy:42.400% B+
KPH:81.400 C**
VKPH:5.100 C++
E540 Halberd
A++
Kills:198
V. Kills:161 122%
Deaths:31
KDR:6.387
Accuracy:51.752% B*
KPH:28.300 C+
VKPH:23 A++
Kills:748 (0 + 748)
Deaths:87
KDR:8.598
VKDR:4.644
Vehicle Kills:404
Kill Difference:661
Playtime:18.974 hours
Usage:2%
Score:0.771m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:51.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:345
V. Kills:25 N/A
Deaths:23
KDR:15
Accuracy:48.730% C+
KPH:176.500 A
VKPH:12.800 B**
Enforcer ML65-H
B+
Kills:57
V. Kills:43 130%
Deaths:10
KDR:5.700
Accuracy:54.685% C
KPH:42.400 B+
VKPH:32 C**
Kills:402 (0 + 402)
Deaths:33
KDR:12.182
VKDR:2.061
Vehicle Kills:68
Kill Difference:369
Playtime:3.298 hours
Usage:0%
Score:0.173m
Score/min:872
Driving Accuracy:N/A%
Gunner Accuracy:54.685%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:232
V. Kills:53 430%
Deaths:12
KDR:19.333
Accuracy:44.902% B**
KPH:90.500 A++
VKPH:20.700 A*
M40 Fury
A++
Kills:128
V. Kills:35 356%
Deaths:7
KDR:18.286
Accuracy:47.398% A
KPH:81.300 B**
VKPH:22.200 A++
M12 Kobalt
A
Kills:67
V. Kills:1 N/A
Deaths:5
KDR:13.400
Accuracy:22.250% B**
KPH:109.800 A
VKPH:1.600 D
Kills:427 (0 + 427)
Deaths:24
KDR:17.792
VKDR:3.708
Vehicle Kills:89
Kill Difference:403
Playtime:4.747 hours
Usage:0%
Score:0.374m
Score/min:1,315
Driving Accuracy:N/A%
Gunner Accuracy:22.250%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:845
V. Kills:177 475%
Deaths:336
KDR:2.515
Accuracy:54.133% B+
KPH:49.800 A+
VKPH:10.400 B**
Kills:845 (845 + 0)
Deaths:336
KDR:2.515
VKDR:0.527
Vehicle Kills:177
Kill Difference:509
Playtime:16.981 hours
Usage:2%
Score:0.397m
Score/min:389
Driving Accuracy:54.133%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,77910,7332,9023.698B+1.1031.101%A39.644%A++121.3M+N/A40188.5h7.9B**25.5B*
SAS-R 8,8338,8201,9574.507B++1.9146.679%B**75.374%B++110.3M*N/A37780h1.7B**3.7B*
NS-15M1 4,5844,5681,1194.082A*1.4929.825%A33.691%A+157.5SN/A74629h9.2B**30.7B*
NS-44 Commissioner 4,0594,0532,0321.995B**0.6048.496%A+33.506%A+156.5SN/A58325.9h2.7B**5.6B**
NC6 Gauss SAW 3,1883,1711,2712.495A+0.1026.965%A30.306%B**92.2M++N/A38234.4h7.1B**26.5B*
Carnage AR 2,6402,6261,1202.345B*0.2526.74%B+27.761%B**92.8M++N/A44828.3h9.7A+36.1B**
NC6A GODSAW 2,2102,2055334.137B**1.5432.982%B++39.683%A++151M++N/A62014.6h6.5C*19.8B++
AF-4G Cyclone 2,0312,0261,0062.014C*0.5827.588%C++21.767%C**64.9B+N/A27931.2h8.8B++31.7B+
NS-15M2 1,8881,8793784.971A*2.3833.123%A++42.416%A*156.6SN/A44212h8.7A26.4B**
GD-7F 1,7001,6936172.744A++0.1528.665%B*35.499%M+92M++N/A38018.4h9.8B**34.2B*
NS-11CP 1,2591,2537701.627C+0.9726.011%D17.718%D-51.4C+N/A23424.4h11.4B43.9C++
GD-22S 1,2411,2345122.41B+0.1828.545%B**27.553%B+105.5M+N/A76811.7h8.5B**29.8B*
NC05 Jackhammer 1,2371,2318761.405C*1.1950.194%B*15.272%C++66.2B**N/A31118.6h4.8C**9.7B+
Blitz GD-10 1,2281,2225872.082B**0.5126.199%B+17.512%C++79.4A**N/A50215.4h11.1B**42.3B++
NS-15M AE 1,2221,2114882.482C**0.1125.845%C++22.626%C--109.1A++1B++57911.1h10.1B++39B+
NC9 A-Tross 1,1951,1841,0271.153C+1.4424.484%C+17.568%D--40C**N/A20529.6h8.8B++35.9B+
AF-19 Mercenary 1,1981,1828441.4B*1.1926.162%B*25.55%B++40.8A+N/A37329h9.8B*37.3B++
Reaper DMR 1,1801,1753763.125B+0.5330.151%B*34.383%A+143.3SN/A6358.2h6.8A+22.6B**
AF-4 Cyclone 1,1721,1703893.008A+0.4128.838%B++35.385%A**114.7M*N/A49210.2h8.3B**28.6B++
NS-11A 1,1701,1643333.495A*0.9030.561%A23.969%C**143.7SN/A7348.1h9.7A+31.7B**
EM6 1,1671,1643733.121B**0.5327.53%B**30.069%B**136.9SN/A7758.5h8.1B**29.4B++
NC1 Gauss Rifle 1,1661,1603753.093A++0.5030.272%A+29.828%A133.3SN/A8518.7h8.4A+27.9B**
M30 Mustang AH 1,1461,0922095.225C+2.6361.182%B++1.282%C+73.8B++3.6C34214.8h4.5B*7.3B*
M40 Fury-F 1,0228453362.515B+0.0854.133%B+N/A49.7A+10.4B**38917h5.2B*9.6B**
NS Baron G5AE 7507464191.78B+0.8149.972%B11.662%D67.2B*N/A40111.1h3.6B*7.3B+
Frag Grenade 7157111711N/A708.4154.913%AN/A711B**4D44021h2.9B*5.4B*
EM4 Longshot 7057031414.986B+2.3940.133%C++67.994%D*83.7M++N/A4478.4h2B+4.9B+
LA3 Desperado 6005975411.104C*1.4926.511%C16.583%C--75.6A++N/A4167.9h6.9B**26.2B+
C-4 7235942212.688B*0.0925.754%C+N/A69.1C15D--9268.6h1B**4B*
AF-23 Grinder 5935901833.224B+0.6349.047%A++12.712%D64.1A*N/A4769.2h5.7B+11.6B**
NS-30 Vandal 5815792162.681B++0.0935.44%B+15.89%D*94.9MN/A7946.1h5B+14B+
L100 Python AP 911573757.64B++5.0557.413%C**2.269%C48.2A28.4A++82311.9h4.3B*7.6B**
AF-23 Grinder 4944911732.838C*0.2452.994%A++17.719%B60.6A++N/A4428.1h6.8C++12.8B*
AF-18 Stalker 4664642751.687B+0.9127.994%C++19.397%C+59.5AN/A3607.8h11B++39.2B+
Gauss Prime 4434431482.993B**0.4029.832%B++44.018%M++113.6M*N/A4703.9h7.9A++26.5A
Blackheart 4154154190.99C+1.6040.476%C23.855%C--37.4B+N/A23811.1h2.7C**6.8C**
NS "Heatwave" Decimator 545390834.699A++2.1073.431%A1.282%C-108.3M+43.1A*5353.6h3B**4B**
NSX Naginata 373372973.835A**1.2428.446%A48.118%M+128.3M**N/A3062.9h8.2B**29B*
AF-34 Mattock 364361804.513B+1.9236.624%B16.067%C+72.2A++N/A3105h5.5C**15.1B+
NS-357P Underboss 3583581901.884B0.7145.832%B+35.754%B**170.5A*N/A4332.1h3B**6.5B*
NS-15MP 351350764.605A2.0132.208%B*51.143%A*145.8A*N/A3562.4h8.8B**27.4B++
NS-44P Commissioner 3493491861.876B+0.7253.243%A51.289%M183.7M*N/A5041.9h2.6B*4.9B*
C85 Canister-H 3703452315C++12.4148.73%C+11.015%C+172.5B**12.5B*9952h5.6B+11.4B+
AF-34 Mattock 349344804.3B+1.7139.464%B24.128%A+68.8A+1B*3215h6.3C*15.8B+
NSX Daimyo 330330615.41B++2.8256.312%A*96.667%B*117.9A**N/A4442.8h2.2B+4B*
LA80 329329605.483B+2.8945.061%B+74.468%C-99.7MN/A4843.3h1.9B+4.2B++
Enforcer ML85 537309427.357B+4.7650.205%B**N/A34.3A25.3A8419h12.7C++25.3B++
NC6S Gauss SAW S 2962941212.43B**0.1627.484%B++38.776%A*122.5M*N/A8352.4h8B**29.2B++
Razor GD-23 2762751471.871B**0.7224.981%C++25.818%B**74.3MN/A7893.7h8.5B**34.1B++
NS Decimator 3992721292.109A0.4971.211%A3.309%B*63.3A++29.5A++7934.3h4.5C*6.3B++
L100 Python HESH 2812631517.533B++14.9464.512%A++1.901%C**125.2M+8.6C++5952.1h1.9A+2.9A+
Auraxium Mag-Cutter 25925012,9020.019C2.5844.387%B**2.8%D0.6CN/A2429.5h1.7B*3.9B+
C85 Canister 2562411417.214C++14.6242.4%B+11.203%D80.3C*5C++3463h6.4B+15.2B+
NSX Tanto 238236972.433A+0.1630.476%B*49.576%M**102.6M++N/A2642.3h10B++32.8B++
M40 Fury 2852321219.333M16.7444.902%B**N/A89.2A++20.4A*12732.6h9.5B*21.1B**
GD-66 Claw 2202201531.438C++1.1665.651%B+14.545%C+40.7C++N/A1815.4h2.5C*3.9B
Bouncing Betty 213212712.986C0.3957.706%A++N/A192.7A+N/A12031.1h1.5A2.6A+
Sticky Grenade 2011991199N/A196.4167.925%A++N/A1990A*20B++114960.1h1.3B**1.9B*
E540 Halberd 359198316.387C+3.7951.752%B*2.02%D28.3C+23A++6057h7.5D*14.4C+
MGR-L1 Promise 176175374.73M2.1432.229%A+34.286%A145.8M**N/A5021.2h9.8B**30.5B**
NC14 Bolt Driver 159159672.373B0.2239.318%B+66.038%D-53A*N/A6343h2.5B6.3B+
C75 Viper 176156217.429B**4.8348.037%B**N/A91.8M**11.8B**12411.7h6.7A13.9A
AC-X11 149149413.634M1.0431.409%A39.597%M++114.6SN/A9381.3h6.8A21.6B*
Gauss Compact Burst 136136502.72B+0.1324.118%C--41.912%M104.6A**N/A5591.3h7.7B**32.1B+
M40 Fury 163128718.286A*15.6947.398%AN/A80B**21.9A++15811.6h12C**25.4B++
Breaker Rocket Pods 129124524.8A**22.2157.747%B**N/A310A*12.5C26080.4h6.8A11.8B**
Tank Mine 183117771.519D1.0874.35%M++N/A83.6C-47.1C--16321.4h3.4F--4.6B**
Icikill 1181146,0830.019D2.5821.883%D18.421%B**0.6C+N/A5180.7h2.1C*9.8C+
Warden 108108372.919A++0.3230.81%B++20.37%D72M*N/A6541.5h5.9B**19.1B*
MGR-S1 Gladius 10099293.414A+0.8231.736%B*42.424%M+123.8M++1.3A++5160.8h6.9B**21.7B++
Hawk GD-68 157941220.77C++1.8271.7%A5.319%A++26.9A18A7493.5h6.8B++9.5B**
NS-11A "Heatwave" 9191253.64A1.0529.885%B+50.549%M++113.8M+N/A2410.8h8.5A+28.6B**
M20 Mustang 15782950.863C1.7329.322%C2.439%C**9.8C8.9C+2498.4h106.6C*363.4C*
Carver 81811,2090.067C+2.5331.098%B18.519%B1.7CN/A1146.5h1.3B4B+
NCM3 Raven 11672790.911C++1.6850.58%A5.556%A++18.9M11.6A**3973.8h19.4B**38.3B**
Mag-Cutter 76715,6170.013C2.5847.386%A++N/A0.4CN/A3166.5h2B+4.3B++
AF-8 RailJack 6868232.957C*0.3637.887%C*57.353%F-45.3A++N/A4511.5h2.2B+5.7B+
NSX Tomoe 6767272.481B+0.1129.362%C++40.299%B95.7A**N/A3040.7h11.3B*38.6B+
M12 Kobalt 6867513.4C++10.8122.25%B**14.925%D-111.7A1.7D7920.6h13.3B*59.8B++
NCM3 Raven 10565790.823C+1.7749.635%A6.154%M17.6A*10.8A++3493.7h20.9B*42.2B**
Shrike 10563970.649C+1.9572.681%A++1.587%D35B**23.3A+13171.8h6.8C+9.4B++
Enforcer ML65-H 10057105.7B+3.1154.685%CN/A43.8B+33.1B6921.3h11.3B++20.6B*
NSX Tengu 5656272.074B*0.5241.904%B*48.214%S93.3A*N/A3720.6h8.4B**20.1B*
Anti-Vehicle Grenade 5453153N/A50.4159.645%B**N/A530B++10D--59850.1h4.4B++7.4B*
NCM1 Scattercannon 5353252.12C**0.4744.341%B++15.094%C+27.9B+N/A5181.9h7.2B16.2B+
Hornet Missiles 8853114.818C+2.2266.831%B*N/A88.3B+58.3B+19390.6h10.3C*15.4B+
NS-61 Emissary 5251271.889A+0.7132.188%B+43.137%S63.8A*1.3A+1820.8h10.1B+31.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter95,1331.6h
Anti-Vehicle MANA Turret21360.2h
Nanite Revive Grenade01,1980.3h
Medical Kit2,20711,784135.7h
Spawn Beacon169450.7h
Medical Applicator421177,12810.1h
Nano-Armor Kit230220,85818.6h
Spitfire Auto-Turret2890.1h
Recon Detection Device111730.3h
Shield Recharging Field493,4991.2h
Ammunition Package84870.4h

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