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Harbinger RuneRavenVs[] RuneRavenVs
VS BR 90

KDR: 3.58

Score: 8.2m

Last Seen: Nov 8th, 2018 3:32 PM
- OFFLINE - 171.1 hour(s)

Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 97%
Level 100 Progress: 44% 281h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-357P Underboss NS-44 Commissioner NS-15M1 Pulsar LSW VE-H Maw SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,246,286 MLG Score: 13786
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 22.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.735%45.03%14741999620,2424.14032-0.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.264%2.284A*3.79M**-1.007D*HEAD ++ (~28.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.681B+7.70.452B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.393%84.39%0110145,772598119.65217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.432A**1.094B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.693B+1.50.511B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m220.6%630 (37.8k)512 (30.7k)3.579927,3547,6413.6480890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1015254032.964%51.623%170202:068

71% Heavy Assault22% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 10:21 AMJul 20th, 2018 5:38 PMNov 14th, 2018 5:35 PM (19h) (PST)Nov 8th, 2018 12:21 PM (7d) (PST)Nov 8th, 2018 11:32 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0373546831.6990.4750.8773.7960.02113786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,19421,22640,9681022853228130,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
268.3h/11.2d 521 14,121 5,884 61.1k 374 907 345 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:8,831
Deaths:1,900
KDR:4.648
Accuracy:31.622% A*
HSR:43.517% M+
NS-15M1
S
Kills:1,204
Deaths:357
KDR:3.373
Accuracy:31.117% A++
HSR:53.239% S
Pulsar LSW
S
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:30.670% A+
HSR:53.459% S
VE-H Maw
A++
Kills:1,170
Deaths:228
KDR:5.132
Accuracy:34.167% A++
HSR:40.513% A++
SVA-88
M**
Kills:1,162
Deaths:281
KDR:4.135
Accuracy:33.346% A*
HSR:51.635% M**
NS-15MP
A++
Kills:856
Deaths:213
KDR:4.019
Accuracy:32.265% B**
HSR:46.145% A++
Betelgeuse 54-A
A++
Kills:527
Deaths:121
KDR:4.355
Accuracy:33.724% A++
HSR:37.761% B**
NS-15M AE
A**
Kills:271
Deaths:48
KDR:5.646
Accuracy:36.536% A*
HSR:47.971% A**
Kills:15,192
Deaths (as Heavy Assault):3,457
Deaths (to Heavy Assaults):2,637
KDR:4.39456
Kill Difference:11,735
Playtime:190.198 hours
Usage:71%
Score:5.856m
Score/min:513
Accuracy (listed only):32.931%
HSR (listed only):46.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M*
Kills:636
Deaths:138
KDR:4.609
Accuracy:31.580% A++
HSR:37.893% M*
Eridani SX5G
M**
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M**
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A++
HSR:44.444% M+
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A++
HSR:40.517% M**
Zenith VX-5AE
B*
Kills:61
Deaths:21
KDR:2.905
Accuracy:27.442% C+
HSR:31.148% B*
Kills:1,588
Deaths (as Light Assault):388
Deaths (to Light Assaults):1,363
KDR:4.09278
Kill Difference:1,200
Playtime:6.772 hours
Usage:3%
Score:0.226m
Score/min:557
Accuracy (listed only):32.694%
HSR (listed only):40.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M**
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M**
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A++
HSR:44.444% M+
H-V45
A*
Kills:225
Deaths:55
KDR:4.091
Accuracy:32.359% A++
HSR:36.444% A*
NS-11A
S
Kills:141
Deaths:30
KDR:4.700
Accuracy:33.746% A*
HSR:58.156% S
Pulsar VS1
M++
Kills:105
Deaths:39
KDR:2.692
Accuracy:32.205% A++
HSR:41.905% M++
NSX Yumi
A
Kills:53
Deaths:38
KDR:1.395
Accuracy:32.143% B**
HSR:37.736% A
Kills:1,299
Deaths (as Combat Medic):347
Deaths (to Combat Medics):966
KDR:3.74352
Kill Difference:952
Playtime:7.830 hours
Usage:3%
Score:0.265m
Score/min:563
Accuracy (listed only):33.995%
HSR (listed only):44.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:5,772
Deaths:963
KDR:5.994
Accuracy:51.393% A++
HSR:84.390% A++
NS-357P Underboss
A++
Kills:1,567
Deaths:679
KDR:2.308
Accuracy:51.154% A
HSR:43.012% A++
NS-44 Commissioner
M**
Kills:1,371
Deaths:613
KDR:2.237
Accuracy:52.878% A*
HSR:46.244% M**
Eridani SX5G
M**
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M**
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A++
HSR:44.444% M+
Kills:9,485
Deaths (as Infiltrator):2,440
Deaths (to Infiltrators):1,253
KDR:3.8873
Kill Difference:7,045
Playtime:60.232 hours
Usage:22%
Score:1.778m
Score/min:492
Accuracy (listed only):45.788%
HSR (listed only):53.410%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M*
Kills:636
Deaths:138
KDR:4.609
Accuracy:31.580% A++
HSR:37.893% M*
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A++
HSR:40.517% M**
Zenith VX-5AE
B*
Kills:61
Deaths:21
KDR:2.905
Accuracy:27.442% C+
HSR:31.148% B*
Kills:813
Deaths (as Engineer):203
Deaths (to Engineers):758
KDR:4.00493
Kill Difference:610
Playtime:3.349 hours
Usage:1%
Score:0.081m
Score/min:402
Accuracy (listed only):29.984%
HSR (listed only):36.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:63
Deaths:18
KDR:3.500
Accuracy:27.987% A*
HSR:26.984% A
Nebula VM20
A*
Kills:60
Deaths:18
KDR:3.333
Accuracy:27.704% A*
HSR:18.333% C
Kills:123
Deaths (as MAX Suit):18
Deaths (to MAX Suits):323
KDR:6.83333
Kill Difference:105
Playtime:1.467 hours
Usage:1%
Score:0.035m
Score/min:402
Accuracy (listed only):27.846%
HSR (listed only):22.659%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,8778,8311,9004.648A*1.0731.622%A*43.517%M+134.8SN/A35265.5h8.7A27.6B+
Ghost 5,7825,7729635.994B**2.4151.393%A++84.39%A++137.4SN/A33042h1.5A3B**
NS-357P Underboss 1,5681,5676792.308B++1.2751.154%A43.012%A++198.4M*N/A4747.9h2.8A5.5B**
NS-44 Commissioner 1,3751,3716132.237A1.3452.878%A*46.244%M**182.8SN/A5227.5h2.4A+4.6B**
NS-15M1 1,2061,2043573.373A+0.2131.117%A++53.239%S118M++N/A35510.2h8.2A+26.5B**
Pulsar LSW 1,1721,1713093.79A++0.2130.67%A+53.459%S113.7M+N/A37410.3h8.6A28B**
VE-H Maw 1,1791,1702285.132A**1.5534.167%A++40.513%A++151.9M*1.2B*4257.7h7.7B**22.7B*
SVA-88 1,1621,1622814.135B**0.5633.346%A*51.635%M**122.3M++N/A4689.5h8.4A25.2B**
NS-15MP 8588562134.019B*0.4432.265%B**46.145%A++133.8A*N/A3026.4h8.9B**27.7B*
Serpent VE92 6386361384.609M*1.0331.58%A++37.893%M*144.5SN/A4134.4h8.9B**28B**
Betelgeuse 54-A 5285271214.355B+0.7833.724%A++37.761%B**135.1A*N/A5113.9h9.1B**27B**
Eridani SX5G 4354331203.608A+0.0334.434%A48.961%M**123.7A**N/A4683.5h9B*26.2B+
NS "Heatwave" Decimator 531387964.031A+0.4573.26%A2.584%B++99.2M+36.9A++5603.9h3.3B++4.5B**
VE-S Canis 342342655.262M*1.6839.083%A++44.444%M+171SN/A4702h7.3B**18.6B**
NS-15M AE 271271485.646A++2.0736.536%A*47.971%A**159.4M**N/A3831.7h9B**24.5B**
H-V45 225225554.091A++0.5132.359%A++36.444%A*132.4SN/A5361.7h9.4A+28.9A
NS-11A 141141304.7M++1.1233.746%A*58.156%S117.5SN/A5181.2h7.9A*23.5A+
S1 204125751.667A++1.9171.66%A++4.8%A52.1A**32.9M++5782.4h5.3B++7.4B*
Frag Grenade 1191191119N/A115.4245.918%C++N/A396.7CN/A18140.3h4.2C9.1C+
Solstice VE3 117116442.636M0.9430.931%A++40.517%M**116S1A*9511h8.6A27.9B++
Force-Blade 1061064,6140.023C+3.5646.557%AN/A0.7C+N/A2153.6h1.6B*3.4B+
Pulsar VS1 106105392.692A++0.8932.205%A++41.905%M++116.7S1.1A++6580.9h8A*24.8A+
Nebula VM20 6663183.5B++0.0827.987%A*26.984%A57.3A++2.7S1911.1h16.8C+60.2B++
Zenith VX-5AE 6161212.905B**0.6727.442%C+31.148%B*101.7A**N/A2630.6h9.9B+36.1B+
Nebula VM20 6260183.333B++0.2527.704%A*18.333%C54.5A+1.8M*1701.1h17.3C+62.6B++
NSX Yumi 5353381.395C+2.1832.143%B**37.736%A48.2B++N/A1511.1h9.8B*30.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18990.2h
Spawn Beacon34300.2h
Nano-Armor Kit01,5700.2h
Medical Applicator54,0930.2h
Medical Kit1,0896,51460.1h
Recon Detection Device11560.2h

Check the help document for the dictionary if you want to learn more about words used here.


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