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Primarch RuneRavenVs[DIGT] RuneRavenVs
VS BR 97

KDR: 3.64

Score: 10.5m

Last Seen: Mar 18th, 2019 3:28 PM
- OFFLINE - 92.5 hour(s)

Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 32
Level Progress (to 98): 42%
Level 100 Progress: 56% 216h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost NS-15MP Betelgeuse 54-A NS-44 Commissioner NS-357P Underboss NS-15M1 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,004,392 MLG Score: 14392
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 22.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.974%43.675%144023101025,7224.18857-0.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.884%2.324A*3.561M**-1.322D**HEAD ++ (~27.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.684B+7.80.455B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.299%84.235%0110327,8977741410.1897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.447A**1.126B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.50.515B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 32
10.5m207.7%646 (38.8k)527 (31.6k)3.6441835,1599,6483.7132197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033324233.258%51.259%170502:0410

70% Heavy Assault24% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 10:21 AMJan 9th, 2019 6:29 PMMar 21st, 2019 6:48 AM (1d) (PST)Mar 18th, 2019 11:52 AM (4d) (PST)Mar 18th, 2019 11:28 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0663607061.7610.4830.9033.7040.02214392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,95621,58842,3681062954222131,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332.7h/13.9d 666 18,022 7,521 73.9k 459 1,142 438 21.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:10,509
Deaths:2,237
KDR:4.698
Accuracy:31.823% A*
HSR:42.744% A**
NS-15MP
B**
Kills:1,823
Deaths:413
KDR:4.414
Accuracy:33.238% B**
HSR:41.031% B**
Betelgeuse 54-A
A++
Kills:1,769
Deaths:419
KDR:4.222
Accuracy:33.569% A++
HSR:37.818% B**
NS-15M1
M**
Kills:1,204
Deaths:357
KDR:3.373
Accuracy:31.117% A+
HSR:53.239% M**
Pulsar LSW
M**
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:30.670% A+
HSR:53.459% M**
VE-H Maw
A++
Kills:1,170
Deaths:228
KDR:5.132
Accuracy:34.167% A+
HSR:40.513% A++
SVA-88
M**
Kills:1,162
Deaths:281
KDR:4.135
Accuracy:33.346% A++
HSR:51.635% M**
NS-15M AE
A++
Kills:596
Deaths:105
KDR:5.676
Accuracy:35.591% A++
HSR:42.114% A++
Kills:19,404
Deaths (as Heavy Assault):4,349
Deaths (to Heavy Assaults):3,305
KDR:4.46172
Kill Difference:15,055
Playtime:232.547 hours
Usage:70%
Score:7.244m
Score/min:519
Accuracy (listed only):32.940%
HSR (listed only):45.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:882
Deaths:185
KDR:4.768
Accuracy:31.782% A++
HSR:36.281% M+
Eridani SX5G
M*
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M*
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A++
HSR:44.444% M+
Eridani SX5
M*
Kills:131
Deaths:29
KDR:4.517
Accuracy:32.841% A
HSR:43.512% M*
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A+
HSR:40.517% M**
Sirius SX12
M*
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% A
HSR:38.318% M*
Zenith VX-5AE
B**
Kills:61
Deaths:21
KDR:2.905
Accuracy:27.442% C+
HSR:31.148% B**
Kills:2,072
Deaths (as Light Assault):489
Deaths (to Light Assaults):1,734
KDR:4.23722
Kill Difference:1,583
Playtime:8.926 hours
Usage:3%
Score:0.296m
Score/min:553
Accuracy (listed only):32.451%
HSR (listed only):40.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M*
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M*
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A++
HSR:44.444% M+
H-V45
A*
Kills:276
Deaths:72
KDR:3.833
Accuracy:32.255% A++
HSR:36.957% A*
NS-11A
S
Kills:141
Deaths:30
KDR:4.700
Accuracy:33.746% A++
HSR:58.156% S
Eridani SX5
M*
Kills:131
Deaths:29
KDR:4.517
Accuracy:32.841% A
HSR:43.512% M*
Sirius SX12
M*
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% A
HSR:38.318% M*
Pulsar VS1
M++
Kills:105
Deaths:39
KDR:2.692
Accuracy:32.205% A++
HSR:41.905% M++
NSX Yumi
A
Kills:53
Deaths:38
KDR:1.395
Accuracy:32.143% B**
HSR:37.736% A
Kills:1,588
Deaths (as Combat Medic):418
Deaths (to Combat Medics):1,220
KDR:3.79904
Kill Difference:1,170
Playtime:8.491 hours
Usage:3%
Score:0.284m
Score/min:558
Accuracy (listed only):33.419%
HSR (listed only):43.748%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:7,897
Deaths:1,296
KDR:6.093
Accuracy:51.299% A++
HSR:84.235% A+
NS-44 Commissioner
M*
Kills:1,746
Deaths:775
KDR:2.253
Accuracy:53.165% A*
HSR:45.876% M*
NS-357P Underboss
A++
Kills:1,571
Deaths:681
KDR:2.307
Accuracy:51.145% A
HSR:42.903% A++
Eridani SX5G
M*
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M*
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A++
HSR:44.444% M+
NS-44P Commissioner
A*
Kills:292
Deaths:158
KDR:1.848
Accuracy:53.050% A
HSR:47.945% A*
Eridani SX5
M*
Kills:131
Deaths:29
KDR:4.517
Accuracy:32.841% A
HSR:43.512% M*
Sirius SX12
M*
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% A
HSR:38.318% M*
NS-357 Underboss
A++
Kills:62
Deaths:27
KDR:2.296
Accuracy:50.248% A++
HSR:35.484% A++
Kills:12,581
Deaths (as Infiltrator):3,176
Deaths (to Infiltrators):1,590
KDR:3.96127
Kill Difference:9,405
Playtime:78.689 hours
Usage:24%
Score:2.561m
Score/min:542
Accuracy (listed only):43.990%
HSR (listed only):47.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:882
Deaths:185
KDR:4.768
Accuracy:31.782% A++
HSR:36.281% M+
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A+
HSR:40.517% M**
Zenith VX-5AE
B**
Kills:61
Deaths:21
KDR:2.905
Accuracy:27.442% C+
HSR:31.148% B**
Kills:1,059
Deaths (as Engineer):250
Deaths (to Engineers):974
KDR:4.236
Kill Difference:809
Playtime:4 hours
Usage:1%
Score:0.091m
Score/min:378
Accuracy (listed only):30.052%
HSR (listed only):35.982%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:52
V. Kills:2 N/A
Deaths:6
KDR:8.667
Accuracy:52.624% A++
KPH:218.200 M+
VKPH:8.400 B+
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:0.333
Vehicle Kills:2
Kill Difference:46
Playtime:0.239 hours
Usage:0%
Score:0.013m
Score/min:908
Driving Accuracy:N/A%
Gunner Accuracy:52.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,55810,5092,2374.698A*1.0531.823%A*42.744%A**137.2SN/A36676.6h8.7A27.4B+
Ghost 7,9107,8971,2966.093B**2.4551.299%A++84.235%A+142.5SN/A36655.4h1.5A3B**
NS-15MP 1,8301,8234134.414B**0.7733.238%B**41.031%B**143.5A*N/A31212.7h9B*26.9B++
Betelgeuse 54-A 1,7791,7694194.222B+0.5833.569%A++37.818%B**156.5MN/A46811.3h9.1B*27B**
NS-44 Commissioner 1,7501,7467752.253A1.3953.165%A*45.876%M*189.8SN/A5419.2h2.4A+4.6B**
NS-357P Underboss 1,5721,5716812.307B++1.3451.145%A42.903%A++196.4M+N/A4748h2.8A5.5B**
NS-15M1 1,2061,2043573.373A+0.2731.117%A+53.239%M**118M+N/A35610.2h8.2A+26.5B**
Pulsar LSW 1,1721,1713093.79A*0.1530.67%A+53.459%M**113.7MN/A38110.3h8.6A28B**
VE-H Maw 1,1791,1702285.132M++1.4934.167%A+40.513%A++151.9M++1.2B++4337.7h7.7B**22.7B*
SVA-88 1,1621,1622814.135A+0.4933.346%A++51.635%M**122.3M+N/A4759.5h8.4A25.2B**
Serpent VE92 8858821854.768M**1.1231.782%A++36.281%M+149.5SN/A4125.9h8.7B**27.5B**
NS-15M AE 5975961055.676A++2.0335.591%A++42.114%A++161.1M*N/A3563.7h8.6B**24.1B**
NS "Heatwave" Decimator 7195071114.568A++0.9274.05%A+2.17%B+103.5M+43.3A**5954.9h3.3B*4.5B**
Eridani SX5G 4354331203.608A++0.0434.434%A48.961%M*123.7A*N/A4693.5h9B*26.2B++
VE-S Canis 342342655.262M**1.6239.083%A++44.444%M+171SN/A5042h7.3A18.6B*
NS-44P Commissioner 2922921581.848B+1.8053.05%A47.945%A*182.5M++N/A4421.6h2.6B*4.8B*
H-V45 276276723.833A0.1932.255%A++36.957%A*125.5SN/A5042.2h9.4A+29.2B**
NS-11A 141141304.7A*1.0633.746%A++58.156%S117.5SN/A5471.2h7.9A++23.5A
Force-Blade 1351356,3080.021C+3.6244.283%B**N/A0.7C+N/A2206.7h1.6B*3.6B++
Eridani SX5 131131294.517M++0.8732.841%A43.512%M*131M**N/A4181h9.7B*29.4B++
Frag Grenade 1261261126N/A122.3646.313%C++N/A420CN/A20000.3h4.1C+8.8C++
S1 204125751.667A++1.9871.66%A++4.8%A52.1A*32.9M+6052.4h5.3B++7.4B*
Solstice VE3 117116442.636M1.0130.931%A+40.517%M**116S1A++10551h8.6A27.9B+
Sirius SX12 107107254.28M+0.6430.643%A38.318%M*133.8SN/A4590.8h11B**35.9B++
Pulsar VS1 106105392.692A++0.9532.205%A++41.905%M++116.7S1.1A++7430.9h8A*24.8A+
Nebula VM20 6663193.316B++0.3327.886%A*26.984%A57.3A++2.7S1871.1h17.1C+61.2B++
NS-357 Underboss 6262272.296A+1.3550.248%A++35.484%A++155M**N/A6690.4h3.3B**6.5B**
Zenith VX-5AE 6161212.905B**0.7427.442%C+31.148%B**101.7A**N/A2660.6h9.9B*36.1B+
Nebula VM20 6260193.158B+0.4927.763%A++18.333%C54.5A1.8M+1651.1h17.7C+63.6B++
NSX Yumi 5353381.395C+2.2532.143%B**37.736%A48.2B+N/A1571.1h9.8B*30.6B*
Proton II PPA-H 545268.667C5.0252.624%A++N/A260M**10B**9030.2h6.6B**12.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,2810.3h
Spawn Beacon46150.2h
Nano-Armor Kit01,7570.2h
Medical Applicator54,3020.2h
Medical Kit1,3888,40573.4h
Recon Detection Device11560.2h

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