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RuneRavenVs[LOVE] RuneRavenVs
VS BR 89

KDR: 3.64

Score: 14.1m

Last Seen: Oct 26th, 2019 6:19 PM
- OFFLINE - 417.9 hour(s)

Battle Rank 102 (89 total) - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 26
Level Progress (to 103): 30%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost Betelgeuse 54-A NS-15MP NS-44 Commissioner NS-357P Underboss NS-15M AE NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,172,826 MLG Score: 15326
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 20.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.132%42.178%139727119232,9914.03856-0.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.686%2.315A*3.315M*-1.376D**HEAD ++ (~25.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.683B+7.80.454B+15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.769%83.184%01121812,05410451811.5349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.403A**1.053B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.693B+1.50.513B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.205%28.244%02121713178810.166033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.729%1.965A++2.685M0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+3.50.276C*1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 26
14.1m194.6%679 (40.7k)557 (33.4k)3.6395947,08912,9383.7021989 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219433033.513%51.301%171901:5713

66% Heavy Assault27% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 10:21 AMSep 5th, 2019 6:43 PMNov 12th, 2019 7:28 PM (3h) (PST)Oct 26th, 2019 3:09 PM (17d) (PST)Oct 26th, 2019 2:19 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1173857321.8650.5120.9573.6710.02115326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,02623,07143,9551123157220133,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
420.9h/17.5d 810 24,157 10,241 92.7k 610 1,490 540 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:12,150
Deaths:2,575
KDR:4.718
Accuracy:31.877% A*
HSR:41.868% A**
Betelgeuse 54-A
A+
Kills:3,633
Deaths:867
KDR:4.190
Accuracy:33.059% A+
HSR:38.426% B**
NS-15MP
B**
Kills:1,823
Deaths:413
KDR:4.414
Accuracy:33.238% B**
HSR:41.031% B**
NS-15M AE
A++
Kills:1,444
Deaths:272
KDR:5.309
Accuracy:34.614% A++
HSR:40.513% A+
NS-15M1
S
Kills:1,204
Deaths:357
KDR:3.373
Accuracy:31.117% A+
HSR:53.239% S
Pulsar LSW
M**
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:30.670% A
HSR:53.459% M**
VE-H Maw
A++
Kills:1,170
Deaths:228
KDR:5.132
Accuracy:34.167% A+
HSR:40.513% A++
SVA-88
M**
Kills:1,162
Deaths:281
KDR:4.135
Accuracy:33.346% A++
HSR:51.635% M**
NS-15M2
A*
Kills:432
Deaths:103
KDR:4.194
Accuracy:35.136% A*
HSR:36.343% A
Flare VE6
A*
Kills:278
Deaths:46
KDR:6.043
Accuracy:34.871% A*
HSR:31.655% B**
Kills:24,467
Deaths (as Heavy Assault):5,451
Deaths (to Heavy Assaults):4,377
KDR:4.48853
Kill Difference:19,016
Playtime:278.658 hours
Usage:66%
Score:9.219m
Score/min:551
Accuracy (listed only):33.210%
HSR (listed only):42.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:1,167
Deaths:269
KDR:4.338
Accuracy:31.911% A++
HSR:36.418% M+
Eridani SX5G
M
Kills:729
Deaths:178
KDR:4.096
Accuracy:34.229% A
HSR:42.798% M
VE-S Canis
M+
Kills:344
Deaths:66
KDR:5.212
Accuracy:39.128% A++
HSR:44.477% M+
Eridani SX5
M*
Kills:201
Deaths:43
KDR:4.674
Accuracy:33.328% A
HSR:44.279% M*
NS-11CP
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:34.392% B**
HSR:23.973% C++
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A+
HSR:40.517% M**
Sirius SX12
M++
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% B**
HSR:38.318% M++
Pandora VX25
M**
Kills:69
Deaths:11
KDR:6.273
Accuracy:59.423% A*
HSR:30.435% M**
VE-C Horizon
B**
Kills:68
Deaths:25
KDR:2.720
Accuracy:41.479% B**
HSR:27.941% B+
Zenith VX-5AE
B++
Kills:63
Deaths:22
KDR:2.864
Accuracy:27.771% C+
HSR:30.159% B++
Phobos VX86
A++
Kills:62
Deaths:28
KDR:2.214
Accuracy:81.283% A++
HSR:25.807% A+
Kills:3,072
Deaths (as Light Assault):761
Deaths (to Light Assaults):2,404
KDR:4.03679
Kill Difference:2,311
Playtime:13.380 hours
Usage:3%
Score:0.437m
Score/min:545
Accuracy (listed only):40.411%
HSR (listed only):35.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M
Kills:729
Deaths:178
KDR:4.096
Accuracy:34.229% A
HSR:42.798% M
H-V45
A*
Kills:462
Deaths:136
KDR:3.397
Accuracy:31.536% A+
HSR:36.580% A*
VE-S Canis
M+
Kills:344
Deaths:66
KDR:5.212
Accuracy:39.128% A++
HSR:44.477% M+
Eridani SX5
M*
Kills:201
Deaths:43
KDR:4.674
Accuracy:33.328% A
HSR:44.279% M*
NS-11A
S
Kills:146
Deaths:33
KDR:4.424
Accuracy:33.943% A++
HSR:57.534% S
Sirius SX12
M++
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% B**
HSR:38.318% M++
Pulsar VS1
M+
Kills:105
Deaths:39
KDR:2.692
Accuracy:32.205% A++
HSR:41.905% M+
Pandora VX25
M**
Kills:69
Deaths:11
KDR:6.273
Accuracy:59.423% A*
HSR:30.435% M**
Phobos VX86
A++
Kills:62
Deaths:28
KDR:2.214
Accuracy:81.283% A++
HSR:25.807% A+
NSX Yumi
A
Kills:53
Deaths:38
KDR:1.395
Accuracy:32.143% B**
HSR:37.736% A
Kills:2,278
Deaths (as Combat Medic):597
Deaths (to Combat Medics):1,641
KDR:3.81575
Kill Difference:1,681
Playtime:11.539 hours
Usage:3%
Score:0.370m
Score/min:534
Accuracy (listed only):40.786%
HSR (listed only):39.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:12,054
Deaths:2,009
KDR:6
Accuracy:50.769% A++
HSR:83.184% A
NS-44 Commissioner
M*
Kills:1,749
Deaths:776
KDR:2.254
Accuracy:53.186% A*
HSR:45.855% M*
NS-357P Underboss
A++
Kills:1,571
Deaths:681
KDR:2.307
Accuracy:51.145% A
HSR:42.903% A++
NS-357 Underboss
A++
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:48.097% A
HSR:35.948% A++
Eridani SX5G
M
Kills:729
Deaths:178
KDR:4.096
Accuracy:34.229% A
HSR:42.798% M
VE-S Canis
M+
Kills:344
Deaths:66
KDR:5.212
Accuracy:39.128% A++
HSR:44.477% M+
NS-44P Commissioner
A*
Kills:328
Deaths:175
KDR:1.874
Accuracy:51.750% A
HSR:47.256% A*
Eridani SX5
M*
Kills:201
Deaths:43
KDR:4.674
Accuracy:33.328% A
HSR:44.279% M*
Sirius SX12
M++
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% B**
HSR:38.318% M++
Kills:18,243
Deaths (as Infiltrator):4,575
Deaths (to Infiltrators):2,166
KDR:3.98754
Kill Difference:13,668
Playtime:112.169 hours
Usage:27%
Score:3.898m
Score/min:579
Accuracy (listed only):43.586%
HSR (listed only):47.224%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:1,167
Deaths:269
KDR:4.338
Accuracy:31.911% A++
HSR:36.418% M+
NS-11CP
B**
Kills:146
Deaths:50
KDR:2.920
Accuracy:34.392% B**
HSR:23.973% C++
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A+
HSR:40.517% M**
VE-LR Obelisk
M
Kills:77
Deaths:31
KDR:2.484
Accuracy:49.422% M
HSR:35.065% B
Pandora VX25
M**
Kills:69
Deaths:11
KDR:6.273
Accuracy:59.423% A*
HSR:30.435% M**
VE-C Horizon
B**
Kills:68
Deaths:25
KDR:2.720
Accuracy:41.479% B**
HSR:27.941% B+
Zenith VX-5AE
B++
Kills:63
Deaths:22
KDR:2.864
Accuracy:27.771% C+
HSR:30.159% B++
Phobos VX86
A++
Kills:62
Deaths:28
KDR:2.214
Accuracy:81.283% A++
HSR:25.807% A+
Kills:1,768
Deaths (as Engineer):480
Deaths (to Engineers):1,317
KDR:3.68333
Kill Difference:1,288
Playtime:4.889 hours
Usage:1%
Score:0.109m
Score/min:372
Accuracy (listed only):44.576%
HSR (listed only):31.289%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:52
V. Kills:2 N/A
Deaths:6
KDR:8.667
Accuracy:52.624% A++
KPH:218.200 M+
VKPH:8.400 B+
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:0.333
Vehicle Kills:2
Kill Difference:46
Playtime:0.239 hours
Usage:0%
Score:0.013m
Score/min:940
Driving Accuracy:N/A%
Gunner Accuracy:52.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 12,20912,1502,5754.718A**1.0831.877%A*41.868%A**140.5SN/A38986.5h8.7A27.4B+
Ghost 12,07112,0542,0096B**2.3650.769%A++83.184%A149.4SN/A38680.7h1.5A3B**
Betelgeuse 54-A 3,6533,6338674.19B+0.5533.059%A+38.426%B**168.2M+N/A50921.6h8.9B**26.9B**
NS-15MP 1,8301,8234134.414B*0.7733.238%B**41.031%B**143.5A*N/A31312.7h9B*26.9B++
NS-44 Commissioner 1,7531,7497762.254A1.3953.186%A*45.855%M*188.1SN/A5479.3h2.4A+4.6B**
NS-357P Underboss 1,5721,5716812.307B++1.3351.145%A42.903%A++196.4MN/A4748h2.8A5.5B**
NS-15M AE 1,4491,4442725.309A1.6734.614%A++40.513%A+164.1M++N/A4138.8h8.8B**25.4B*
NS-15M1 1,2061,2043573.373A0.2731.117%A+53.239%S118M+N/A35610.2h8.2A+26.5B**
Pulsar LSW 1,1721,1713093.79A*0.1530.67%A53.459%M**113.7A**N/A38810.3h8.6A28B*
VE-H Maw 1,1791,1702285.132M++1.4934.167%A+40.513%A++151.9M*1.2B++4447.7h7.7B**22.7B*
Serpent VE92 1,1701,1672694.338M+0.7031.911%A++36.418%M+151.6SN/A4257.7h8.8B**27.5B**
SVA-88 1,1621,1622814.135A0.5033.346%A++51.635%M**122.3M+N/A4819.5h8.4A25.2B**
NS-357 Underboss 1,1611,1606221.865B*1.7748.097%A35.948%A++187.1SN/A5296.2h3.1B**6.4B*
Eridani SX5G 7317291784.096A**0.4634.229%A42.798%M142.9MN/A4735.1h8.7B**25.3B*
NS "Heatwave" Decimator 9536781424.775A*1.1474.264%A+2.065%C**109.4M++44.4A*6196.2h3.2B**4.4B**
H-V45 4624621363.397A0.2431.536%A+36.58%A*112.7M++N/A3824.1h9.4A+29.7B**
NS-15M2 4334321034.194A+0.5535.136%A*36.343%A180SN/A6282.4h8.9B**25.2B**
VE-S Canis 344344665.212M**1.5739.128%A++44.477%M+172SN/A5512h7.3A18.5B*
NS-44P Commissioner 3283281751.874B+1.7751.75%A47.256%A*182.2M++N/A4431.8h2.6B**5B*
Flare VE6 279278466.043S2.4034.871%A*31.655%B**154.4SN/A4341.8h7.9B**22.6B**
Eridani SX5 201201434.674M**1.0333.328%A44.279%M*143.6SN/A4451.4h9.4B*28.2B++
Force-Blade 1641646,9080.024C++3.6244.541%AN/A0.7C+N/A2222.9h1.6B*3.5B++
NS-11CP 146146502.92B**0.7234.392%B**23.973%C++146A*N/A3521h9.7B*28.3B*
NS-11A 146146334.424M+0.7833.943%A++57.534%S112.3M**N/A5601.3h8A++23.6A+
Plasma Grenade 1331331133N/A129.3646.52%C++N/A443.3C+N/A21780.3h4.1C+8.9C++
S1 204125751.667A++1.9771.66%A++4.8%A52.1A*32.9M+6282.4h5.3B++7.4B*
Solstice VE3 117116442.636M+1.0030.931%A+40.517%M**116S1A+12371h8.6A27.9B+
Sirius SX12 107107254.28M0.6430.643%B**38.318%M++133.8SN/A5470.8h11B*35.9B++
Pulsar VS1 106105392.692A++0.9532.205%A++41.905%M+116.7S1.1A+8380.9h8A*24.8A
Nebula VM20 8683243.458B++0.1832.391%M+25.301%B*63.8A++2.3M**2151.3h19.6D60.5B*
VE-LR Obelisk 7777312.484B+1.1649.422%M35.065%B110M*N/A4800.7h5B*10.1B**
Nebula VM20 7371242.958B+0.6832.271%M23.944%B+54.6A1.5A++1761.3h22.7D**70.3B+
Pandora VX25 6969116.273S2.6359.423%A*30.435%M**172.5SN/A12150.4h4.5C++7.5B++
VE-C Horizon 6868252.72B*0.9241.479%B**27.941%B+113.3A*N/A4090.6h12.5B++30B++
Zenith VX-5AE 6363222.864A0.7827.771%C+30.159%B++90A++N/A2590.7h10.1B*36.5B+
Phobos VX86 6362282.214B++1.4381.283%A++25.807%A+124M2A++4190.5h2.5C++3B+
NSX Yumi 5353381.395C+2.2432.143%B**37.736%A48.2B+N/A1811.1h9.8B*30.6B*
Proton II PPA-H 545268.667C5.0352.624%A++N/A260M**10B**9340.2h6.6B**12.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47990.3h
Nano-Armor Kit12,1830.2h
Medical Applicator56,1640.3h
Motion Spotter21,9450.5h
Medical Kit1,83311,49987.9h
Recon Detection Device11560.2h
Shield Recharging Field41230h

Check the help document for the dictionary if you want to learn more about words used here.


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