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Paragon RuneRavenVs[Tray] RuneRavenVs
VS BR 85

KDR: 3.69

Score: 12.6m

Last Seen: Jun 23rd, 2019 3:15 PM
- OFFLINE - 7.8 hour(s)

Battle Rank 100 (85 total) - Vanu Sovereignty on Miller - Outfit Leader of Tray is Love Tray is Life[Tray] Tray is Love Tray is Life
VS outfit on Miller

Members: 6
Level Progress (to 101): 49%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost Betelgeuse 54-A NS-15MP NS-44 Commissioner NS-357P Underboss NS-15M AE NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,693,693 MLG Score: 14943
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 21.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.037%42.622%140825118530,0694.18555-0.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.881%2.311A*3.348M*-1.353D**HEAD ++ (~26.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.683B+7.80.454B+15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.195%83.222%0112099,8829111510.8474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.462A**1.055B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.694B+1.60.511B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.877%28.8%02120812565410.19084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.861%1.49A+3.135M++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.429B3.60.078C+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tray is Love Tray is Life[Tray] Tray is Love Tray is Life
VS outfit on Miller

Members: 6
12.6m201%674 (40.4k)552 (33.1k)3.6949541,80111,3133.7609885 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210390833.425%50.788%169802:0111

69% Heavy Assault25% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2015 10:21 AMApr 9th, 2019 3:52 PMJun 23rd, 2019 9:15 PM (21h) (PST)Jun 23rd, 2019 11:53 AM (1d) (PST)Jun 23rd, 2019 11:15 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1013717301.8290.4950.9293.7190.02214943

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,03922,28743,7521103056223133,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381h/15.9d 747 21,230 8,916 85k 538 1,345 501 25.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:11,762
Deaths:2,490
KDR:4.724
Accuracy:31.815% A*
HSR:42.093% A**
Betelgeuse 54-A
A+
Kills:2,944
Deaths:669
KDR:4.401
Accuracy:33.040% A+
HSR:37.874% B*
NS-15MP
B**
Kills:1,823
Deaths:413
KDR:4.414
Accuracy:33.238% B**
HSR:41.031% B**
NS-15M AE
A++
Kills:1,338
Deaths:246
KDR:5.439
Accuracy:34.555% A++
HSR:39.014% A
NS-15M1
S
Kills:1,204
Deaths:357
KDR:3.373
Accuracy:31.117% A++
HSR:53.239% S
Pulsar LSW
M**
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:30.670% A+
HSR:53.459% M**
VE-H Maw
A++
Kills:1,170
Deaths:228
KDR:5.132
Accuracy:34.167% A+
HSR:40.513% A++
SVA-88
M**
Kills:1,162
Deaths:281
KDR:4.135
Accuracy:33.346% A++
HSR:51.635% M**
Flare VE6
A*
Kills:278
Deaths:46
KDR:6.043
Accuracy:34.871% A*
HSR:31.655% B**
Kills:22,852
Deaths (as Heavy Assault):5,039
Deaths (to Heavy Assaults):3,846
KDR:4.53503
Kill Difference:17,813
Playtime:262.780 hours
Usage:69%
Score:8.628m
Score/min:547
Accuracy (listed only):32.980%
HSR (listed only):43.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:889
Deaths:188
KDR:4.729
Accuracy:31.739% A++
HSR:36.221% M+
Eridani SX5G
M*
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M*
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A*
HSR:44.444% M+
Eridani SX5
M**
Kills:172
Deaths:36
KDR:4.778
Accuracy:33.175% A
HSR:45.349% M**
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A+
HSR:40.517% M**
Sirius SX12
M*
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% A
HSR:38.318% M*
Pandora VX25
M**
Kills:69
Deaths:11
KDR:6.273
Accuracy:59.423% A++
HSR:30.435% M**
Zenith VX-5AE
B++
Kills:63
Deaths:22
KDR:2.864
Accuracy:27.771% C+
HSR:30.159% B++
Phobos VX86
A++
Kills:56
Deaths:26
KDR:2.154
Accuracy:81.657% A++
HSR:26.786% A++
Kills:2,247
Deaths (as Light Assault):537
Deaths (to Light Assaults):2,088
KDR:4.18436
Kill Difference:1,710
Playtime:9.085 hours
Usage:2%
Score:0.298m
Score/min:547
Accuracy (listed only):40.984%
HSR (listed only):37.910%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M*
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M*
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A*
HSR:44.444% M+
H-V45
A*
Kills:309
Deaths:81
KDR:3.815
Accuracy:31.787% A+
HSR:37.217% A*
Eridani SX5
M**
Kills:172
Deaths:36
KDR:4.778
Accuracy:33.175% A
HSR:45.349% M**
NS-11A
S
Kills:146
Deaths:32
KDR:4.563
Accuracy:33.927% A*
HSR:57.534% S
Sirius SX12
M*
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% A
HSR:38.318% M*
Pulsar VS1
M++
Kills:105
Deaths:39
KDR:2.692
Accuracy:32.205% A++
HSR:41.905% M++
Pandora VX25
M**
Kills:69
Deaths:11
KDR:6.273
Accuracy:59.423% A++
HSR:30.435% M**
Phobos VX86
A++
Kills:56
Deaths:26
KDR:2.154
Accuracy:81.657% A++
HSR:26.786% A++
NSX Yumi
A
Kills:53
Deaths:38
KDR:1.395
Accuracy:32.143% B**
HSR:37.736% A
Kills:1,792
Deaths (as Combat Medic):473
Deaths (to Combat Medics):1,415
KDR:3.78858
Kill Difference:1,319
Playtime:9.003 hours
Usage:2%
Score:0.297m
Score/min:550
Accuracy (listed only):40.848%
HSR (listed only):40.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:9,882
Deaths:1,597
KDR:6.188
Accuracy:51.195% A++
HSR:83.222% A+
NS-44 Commissioner
M*
Kills:1,746
Deaths:775
KDR:2.253
Accuracy:53.165% A*
HSR:45.876% M*
NS-357P Underboss
A++
Kills:1,571
Deaths:681
KDR:2.307
Accuracy:51.145% A
HSR:42.903% A++
NS-357 Underboss
A++
Kills:768
Deaths:355
KDR:2.163
Accuracy:48.607% A+
HSR:34.375% A++
Eridani SX5G
M*
Kills:433
Deaths:120
KDR:3.608
Accuracy:34.434% A
HSR:48.961% M*
VE-S Canis
M+
Kills:342
Deaths:65
KDR:5.262
Accuracy:39.083% A*
HSR:44.444% M+
NS-44P Commissioner
A*
Kills:320
Deaths:168
KDR:1.905
Accuracy:52.369% A
HSR:47.188% A*
Eridani SX5
M**
Kills:172
Deaths:36
KDR:4.778
Accuracy:33.175% A
HSR:45.349% M**
Sirius SX12
M*
Kills:107
Deaths:25
KDR:4.280
Accuracy:30.643% A
HSR:38.318% M*
Kills:15,341
Deaths (as Infiltrator):3,822
Deaths (to Infiltrators):1,901
KDR:4.01387
Kill Difference:11,519
Playtime:95.440 hours
Usage:25%
Score:3.238m
Score/min:565
Accuracy (listed only):43.757%
HSR (listed only):47.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:889
Deaths:188
KDR:4.729
Accuracy:31.739% A++
HSR:36.221% M+
Solstice VE3
M**
Kills:116
Deaths:44
KDR:2.636
Accuracy:30.931% A+
HSR:40.517% M**
VE-LR Obelisk
M
Kills:77
Deaths:30
KDR:2.567
Accuracy:49.674% M
HSR:35.065% B
Pandora VX25
M**
Kills:69
Deaths:11
KDR:6.273
Accuracy:59.423% A++
HSR:30.435% M**
Zenith VX-5AE
B++
Kills:63
Deaths:22
KDR:2.864
Accuracy:27.771% C+
HSR:30.159% B++
Phobos VX86
A++
Kills:56
Deaths:26
KDR:2.154
Accuracy:81.657% A++
HSR:26.786% A++
Kills:1,270
Deaths (as Engineer):321
Deaths (to Engineers):1,140
KDR:3.95639
Kill Difference:949
Playtime:4.581 hours
Usage:1%
Score:0.105m
Score/min:380
Accuracy (listed only):46.866%
HSR (listed only):33.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M+
Kills:52
V. Kills:2 N/A
Deaths:6
KDR:8.667
Accuracy:52.624% A++
KPH:218.200 M+
VKPH:8.400 B+
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:0.333
Vehicle Kills:2
Kill Difference:46
Playtime:0.239 hours
Usage:0%
Score:0.013m
Score/min:929
Driving Accuracy:N/A%
Gunner Accuracy:52.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 11,81611,7622,4904.724A++1.0331.815%A*42.093%A**139.5SN/A38784.3h8.7A27.4B+
Ghost 9,8969,8821,5976.188B**2.4951.195%A++83.222%A+146.2SN/A37767.6h1.6A3B**
Betelgeuse 54-A 2,9602,9446694.401B+0.7133.04%A+37.874%B*165.4M+N/A51417.8h9B**27.1B**
NS-15MP 1,8301,8234134.414B**0.7233.238%B**41.031%B**143.5A*N/A31212.7h9B*26.9B++
NS-44 Commissioner 1,7501,7467752.253A1.4453.165%A*45.876%M*189.8SN/A5459.2h2.4A+4.6A
NS-357P Underboss 1,5721,5716812.307B++1.3951.145%A42.903%A++196.4M++N/A4748h2.8A5.5B**
NS-15M AE 1,3421,3382465.439A++1.7434.555%A++39.014%A165.2M*N/A4178.1h8.8B**25.4B*
NS-15M1 1,2061,2043573.373A+0.3231.117%A++53.239%S118M+N/A35510.2h8.2A+26.5B**
Pulsar LSW 1,1721,1713093.79A++0.1030.67%A+53.459%M**113.7A**N/A38510.3h8.6A28B**
VE-H Maw 1,1791,1702285.132M+1.4434.167%A+40.513%A++151.9M*1.2B*4397.7h7.7B**22.7B*
SVA-88 1,1621,1622814.135B**0.4433.346%A++51.635%M**122.3MN/A4809.5h8.4A25.2B**
Serpent VE92 8928891884.729M*1.0331.739%A++36.221%M+148.2SN/A4136h8.7A27.5B**
NS-357 Underboss 7697683552.163A1.5348.607%A+34.375%A++187.3SN/A5494.1h3.2B**6.5B**
NS "Heatwave" Decimator 8656111324.629A**0.9374.749%A+2.128%B+107.2M+44.6A**6265.7h3.3B*4.4B**
Eridani SX5G 4354331203.608A++0.0934.434%A48.961%M*123.7A*N/A4703.5h9B*26.2B++
VE-S Canis 342342655.262M**1.5739.083%A*44.444%M+171SN/A5352h7.3A18.6B**
NS-44P Commissioner 3203201681.905B+1.7952.369%A47.188%A*177.8M+N/A4471.8h2.6B**4.9B*
H-V45 309309813.815A0.1231.787%A+37.217%A*123.6SN/A4802.5h9.4A+29.7B**
Flare VE6 279278466.043S2.3534.871%A*31.655%B**154.4SN/A4201.8h7.9B**22.6B**
Eridani SX5 172172364.778M*1.0833.175%A45.349%M**143.3SN/A4561.2h8.9B**26.9B*
Force-Blade 1631636,6870.024C+3.6745.293%AN/A0.7C+N/A2218.5h1.6B*3.5B+
NS-11A 146146324.563A*0.8733.927%A*57.534%S112.3SN/A5551.3h8A++23.5A+
Frag Grenade 1261261126N/A122.3146.346%C++N/A420CN/A21590.3h4.1C+8.9C++
S1 204125751.667A++2.0371.66%A++4.8%A52.1A*32.9M+6222.4h5.3B++7.4B*
Solstice VE3 117116442.636M1.0630.931%A+40.517%M**116S1A++11901h8.6A27.9B++
Sirius SX12 107107254.28M++0.5930.643%A38.318%M*133.8SN/A5300.8h11B**35.9B++
Pulsar VS1 106105392.692A++1.0032.205%A++41.905%M++116.7S1.1A++8150.9h8A*24.8A
VE-LR Obelisk 7777302.567B+1.1349.674%M35.065%B128.3SN/A4630.6h4.9B**10B**
Nebula VM20 8077223.5B+0.1931.991%M+27.273%A+64.2A++2.5S2081.2h19.9D--62.2B++
Nebula VM20 7270223.182B+0.5132.008%M22.857%B+58.3A+1.7M1771.2h21.7D**67.9B+
Pandora VX25 6969116.273S2.5859.423%A++30.435%M**172.5SN/A11620.4h4.5C++7.5B++
Zenith VX-5AE 6363222.864A0.8327.771%C+30.159%B++90A*N/A2580.7h10.1B++36.5B+
Phobos VX86 5756262.154B++1.5481.657%A++26.786%A++112A**2A*4450.5h2.5C++3B++
NSX Yumi 5353381.395C+2.3032.143%B**37.736%A48.2B+N/A1751.1h9.8B*30.6B*
Proton II PPA-H 545268.667C4.9752.624%A++N/A260M**10B**9240.2h6.6B**12.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47190.2h
Nano-Armor Kit12,0470.2h
Medical Applicator54,5760.2h
Motion Spotter21,5920.4h
Medical Kit1,61410,01481.2h
Recon Detection Device11560.2h

Check the help document for the dictionary if you want to learn more about words used here.


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