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Colonel Hater RunicRaven[WOHA] RunicRaven
TR BR 71

KDR: 2.09

Score: 41.3m

Last Seen: Dec 5th, 2018 6:01 PM
- OFFLINE - 115 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Miller - Outfit Leader of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 43
Level Progress (to 72): 75%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M1 NS-44 Commissioner SMG-46G Armistice LC3 Jaguar M14 Banshee T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,442,752 MLG Score: 2752
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 9.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.716%37.746%10464098259,0232.38275-0.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.454%1.308A2.663M-1.924F-HEAD ++ (~23.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.582B+8.70.392B22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.542%1.013%420310192,8638703133.28703912%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.485%-0.096C+-0.551D-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.685B+18.50.65B+32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.027%1.339%174610162,83925186941.12748408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.509%0.311C*-0.838D-0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+5.60.55B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.7%1.987%805101795614964550.639037210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%-0.04C+-0.602D-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.651B+14.70.625B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.985%78.869%805101713,3552549285.23726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.665%1.338A0.772B++2.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.568B+1.90.411B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.646%13.023%80510172,319164281.4123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.805%0.94B*-0.291C1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.70.444B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 43
41.3m234.2%459 (27.5k)370 (22.2k)2.0937994,23145,0052.2013871 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022518524.305%35.985%87502:2922

13% Combat Medic16% Engineer34% Heavy Assault21% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 4:51 AMJun 20th, 2017 2:50 PMDec 9th, 2018 5:56 AM (1d) (PST)Dec 5th, 2018 2:03 PM (5d) (PST)Dec 5th, 2018 2:01 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492553940.8440.4030.3042.0600.0352752

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,95515,29423,661512418124222,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1859.8h/77.5d 4,842 33,909 20,340 229.9k 2,819 6,488 3,891 72.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:19,454
Deaths:5,869
KDR:3.315
Accuracy:29.591% A+
HSR:42.043% M
NS-15M1
M*
Kills:6,123
Deaths:2,205
KDR:2.777
Accuracy:28.456% B**
HSR:46.905% M*
T9 CARV
A++
Kills:2,334
Deaths:1,354
KDR:1.724
Accuracy:23.429% B**
HSR:33.933% A++
T9A "Butcher"
M
Kills:2,139
Deaths:594
KDR:3.601
Accuracy:29.633% A
HSR:45.302% M
NS-15M AE
A*
Kills:1,416
Deaths:440
KDR:3.218
Accuracy:28.274% B+
HSR:44.633% A*
T9 CARV-S
B**
Kills:1,322
Deaths:582
KDR:2.271
Accuracy:27.305% B**
HSR:28.366% B+
NS-15MP
M++
Kills:1,310
Deaths:462
KDR:2.836
Accuracy:27.046% C+
HSR:57.252% M++
TMG-50
A++
Kills:1,171
Deaths:501
KDR:2.337
Accuracy:25.855% B*
HSR:35.098% A++
T16 Rhino
C
Kills:377
Deaths:271
KDR:1.391
Accuracy:18.856% C
HSR:14.324% D*
T7 Mini-Chaingun
A++
Kills:347
Deaths:263
KDR:1.319
Accuracy:18.430% C**
HSR:20.461% A++
T32 Bull
A+
Kills:251
Deaths:113
KDR:2.221
Accuracy:29.573% A
HSR:34.263% A+
MG-H1 Watchman
A**
Kills:101
Deaths:34
KDR:2.971
Accuracy:35.354% A**
HSR:40.594% A++
Kills:36,345
Deaths (as Heavy Assault):12,688
Deaths (to Heavy Assaults):13,766
KDR:2.86452
Kill Difference:23,657
Playtime:638.888 hours
Usage:34%
Score:16.658m
Score/min:435
Accuracy (listed only):26.817%
HSR (listed only):36.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
B++
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C+
HSR:21.103% B++
LC3 Jaguar
A*
Kills:2,402
Deaths:1,503
KDR:1.598
Accuracy:26.256% B+
HSR:31.432% A*
TAS-16 Blackjack
B+
Kills:1,574
Deaths:1,433
KDR:1.098
Accuracy:66.340% B+
HSR:12.579% C--
LC2 Lynx
C+
Kills:1,164
Deaths:1,234
KDR:0.943
Accuracy:22.221% C+
HSR:18.385% C--
TRAC-5
B++
Kills:467
Deaths:389
KDR:1.201
Accuracy:23.660% B+
HSR:22.912% B++
TRAC-5 Burst
S
Kills:449
Deaths:166
KDR:2.705
Accuracy:27.750% B+
HSR:49.443% S
NS-7 PDW
C++
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C++
HSR:11.408% D--
LC2 Lynx AE
A++
Kills:389
Deaths:97
KDR:4.010
Accuracy:32.257% B**
HSR:39.332% A++
NS-7G PDW
B*
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C+
HSR:23.656% B*
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C*
HSR:54.921% S
NS-11CP
A**
Kills:310
Deaths:127
KDR:2.441
Accuracy:28.583% C+
HSR:40.645% A**
TRS-12 Uppercut
A+
Kills:233
Deaths:128
KDR:1.820
Accuracy:75.652% A+
HSR:10.730% D-
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D-
HSR:13.514% C+
NS Baron G5AE
A
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% A
HSR:21.500% A
NSX Tengu
M
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% A
HSR:37.436% M
AS16 NightHawk
A+
Kills:190
Deaths:118
KDR:1.610
Accuracy:41.282% C*
HSR:20% A+
TRAC-5 S
C+
Kills:181
Deaths:322
KDR:0.562
Accuracy:21.062% C
HSR:16.022% C+
HC1 Cougar
S
Kills:152
Deaths:50
KDR:3.040
Accuracy:32.109% A++
HSR:44.079% S
FA1 Barrage
B**
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B**
HSR:11% D-
Kills:11,938
Deaths (as Light Assault):8,902
Deaths (to Light Assaults):7,700
KDR:1.34105
Kill Difference:3,036
Playtime:262.516 hours
Usage:14%
Score:4.640m
Score/min:295
Accuracy (listed only):36.198%
HSR (listed only):26.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:12,074
Deaths:2,740
KDR:4.407
Accuracy:49.364% A++
HSR:80.669% A
NS-44 Commissioner
A*
Kills:4,283
Deaths:2,889
KDR:1.483
Accuracy:43.187% B*
HSR:36.143% A*
SMG-46G Armistice
B++
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C+
HSR:21.103% B++
NS-357P Underboss
B**
Kills:2,188
Deaths:1,098
KDR:1.993
Accuracy:48.231% B*
HSR:35.649% B**
NS-44P Commissioner
M
Kills:736
Deaths:380
KDR:1.937
Accuracy:52.132% A
HSR:47.962% M
SR-7
B**
Kills:636
Deaths:131
KDR:4.855
Accuracy:47.121% B**
HSR:85.220% B*
NS-30 Vandal
C
Kills:616
Deaths:366
KDR:1.683
Accuracy:30.865% C
HSR:17.857% D--
NS-7 PDW
C++
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C++
HSR:11.408% D--
NS-7G PDW
B*
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C+
HSR:23.656% B*
TRAP-M1
C-
Kills:356
Deaths:272
KDR:1.309
Accuracy:26.446% C--
HSR:21.629% C-
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C*
HSR:54.921% S
SOAS-20
C++
Kills:245
Deaths:247
KDR:0.992
Accuracy:28.028% C++
HSR:21.633% C++
M77-B
C+
Kills:227
Deaths:123
KDR:1.846
Accuracy:36.730% C+
HSR:66.960% D--
NSX Tengu
M
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% A
HSR:37.436% M
TX1 Repeater
D-
Kills:114
Deaths:166
KDR:0.687
Accuracy:18.358% D--
HSR:15.790% D-
NS-44L Blackhand
B+
Kills:108
Deaths:43
KDR:2.512
Accuracy:45.442% B+
HSR:40.741% C+
NS-AM7 Archer
B**
Kills:63
Deaths:116
KDR:0.543
Accuracy:61.991% B+
HSR:26.984% B**
99SV
B++
Kills:62
Deaths:99
KDR:0.626
Accuracy:35.529% B++
HSR:35.484% C+
TS2 Inquisitor
B++
Kills:55
Deaths:65
KDR:0.846
Accuracy:30.429% B
HSR:23.636% B++
NS-45 Pilot
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:29.758% C
HSR:28.846% B+
NSX Tomoe
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:33.956% N/A
HSR:52% N/A
Kills:25,770
Deaths (as Infiltrator):11,642
Deaths (to Infiltrators):6,586
KDR:2.21354
Kill Difference:14,128
Playtime:386.894 hours
Usage:21%
Score:8.901m
Score/min:383
Accuracy (listed only):36.450%
HSR (listed only):37.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
B++
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C+
HSR:21.103% B++
NS-11A
C+
Kills:1,720
Deaths:2,045
KDR:0.841
Accuracy:24.039% C+
HSR:13.081% D*
TAS-16 Blackjack
B+
Kills:1,574
Deaths:1,433
KDR:1.098
Accuracy:66.340% B+
HSR:12.579% C--
T1 Cycler
M**
Kills:1,212
Deaths:640
KDR:1.894
Accuracy:28.177% A
HSR:45.297% M**
NS-11P
M++
Kills:1,195
Deaths:704
KDR:1.697
Accuracy:25.245% B+
HSR:37.071% M++
SABR-13
C+
Kills:794
Deaths:718
KDR:1.106
Accuracy:22.752% D
HSR:25.063% C+
NS-7 PDW
C++
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C++
HSR:11.408% D--
NS-7G PDW
B*
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C+
HSR:23.656% B*
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C*
HSR:54.921% S
NS-11A "Heatwave"
M**
Kills:298
Deaths:86
KDR:3.465
Accuracy:32.123% B**
HSR:56.040% M**
TRS-12 Uppercut
A+
Kills:233
Deaths:128
KDR:1.820
Accuracy:75.652% A+
HSR:10.730% D-
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D-
HSR:13.514% C+
NS Baron G5AE
A
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% A
HSR:21.500% A
NSX Tengu
M
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% A
HSR:37.436% M
Cycler TRV
C+
Kills:194
Deaths:167
KDR:1.162
Accuracy:21.666% C+
HSR:19.072% C+
AS16 NightHawk
A+
Kills:190
Deaths:118
KDR:1.610
Accuracy:41.282% C*
HSR:20% A+
FA1 Barrage
B**
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B**
HSR:11% D-
TAR
M++
Kills:57
Deaths:16
KDR:3.563
Accuracy:29.737% A+
HSR:42.105% M++
NSX Yumi
A*
Kills:52
Deaths:24
KDR:2.167
Accuracy:37.844% A*
HSR:38.462% A
Kills:11,946
Deaths (as Combat Medic):9,414
Deaths (to Combat Medics):4,800
KDR:1.26896
Kill Difference:2,532
Playtime:235.644 hours
Usage:13%
Score:4.205m
Score/min:297
Accuracy (listed only):36.603%
HSR (listed only):27.055%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:2,402
Deaths:1,503
KDR:1.598
Accuracy:26.256% B+
HSR:31.432% A*
TAS-16 Blackjack
B+
Kills:1,574
Deaths:1,433
KDR:1.098
Accuracy:66.340% B+
HSR:12.579% C--
LC2 Lynx
C+
Kills:1,164
Deaths:1,234
KDR:0.943
Accuracy:22.221% C+
HSR:18.385% C--
TRAC-5
B++
Kills:467
Deaths:389
KDR:1.201
Accuracy:23.660% B+
HSR:22.912% B++
TRAC-5 Burst
S
Kills:449
Deaths:166
KDR:2.705
Accuracy:27.750% B+
HSR:49.443% S
LC2 Lynx AE
A++
Kills:389
Deaths:97
KDR:4.010
Accuracy:32.257% B**
HSR:39.332% A++
NS-11CP
A**
Kills:310
Deaths:127
KDR:2.441
Accuracy:28.583% C+
HSR:40.645% A**
TRS-12 Uppercut
A+
Kills:233
Deaths:128
KDR:1.820
Accuracy:75.652% A+
HSR:10.730% D-
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D-
HSR:13.514% C+
NS Baron G5AE
A
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% A
HSR:21.500% A
AS16 NightHawk
A+
Kills:190
Deaths:118
KDR:1.610
Accuracy:41.282% C*
HSR:20% A+
TRAC-5 S
C+
Kills:181
Deaths:322
KDR:0.562
Accuracy:21.062% C
HSR:16.022% C+
HC1 Cougar
S
Kills:152
Deaths:50
KDR:3.040
Accuracy:32.109% A++
HSR:44.079% S
FA1 Barrage
B**
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B**
HSR:11% D-
Kills:8,033
Deaths (as Engineer):6,047
Deaths (to Engineers):8,324
KDR:1.32843
Kill Difference:1,986
Playtime:296.411 hours
Usage:16%
Score:6.084m
Score/min:342
Accuracy (listed only):38.563%
HSR (listed only):25.112%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:375
Deaths:297
KDR:1.263
Accuracy:45.985% B**
HSR:3.467% C*
M3 Pounder HEG
B*
Kills:355
Deaths:242
KDR:1.467
Accuracy:48.178% B*
HSR:3.380% C++
M1 Heavy Cycler
A
Kills:158
Deaths:186
KDR:0.849
Accuracy:19.702% A
HSR:17.089% C+
M2 Mutilator
A
Kills:122
Deaths:112
KDR:1.089
Accuracy:19.448% A
HSR:19.672% C*
MRC3 Mercy
A*
Kills:79
Deaths:25
KDR:3.160
Accuracy:25.824% A*
HSR:24.051% B++
MRC3 Mercy
M*
Kills:71
Deaths:26
KDR:2.731
Accuracy:25.337% A++
HSR:38.028% M*
Kills:1,160
Deaths (as MAX Suit):444
Deaths (to MAX Suits):3,097
KDR:2.61261
Kill Difference:716
Playtime:29.484 hours
Usage:2%
Score:0.805m
Score/min:455
Accuracy (listed only):30.746%
HSR (listed only):17.614%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,356
V. Kills:126 N/A
Deaths:486
KDR:4.848
Accuracy:33.464% B++
KPH:61 B++
VKPH:3.300 C+
Hellfire Rocket Pods
B*
Kills:403
V. Kills:54 N/A
Deaths:43
KDR:9.372
Accuracy:54.563% B*
KPH:118.300 B++
VKPH:15.800 C*
M18 Needler
B**
Kills:104
V. Kills:82 125%
Deaths:137
KDR:0.759
Accuracy:38.799% B**
KPH:8.900 C
VKPH:7 C
Hornet Missiles
B**
Kills:76
V. Kills:34 217%
Deaths:13
KDR:5.846
Accuracy:68.709% B**
KPH:66.200 C++
VKPH:29.600 C
Kills:2,939 (2,460 + 0)
Deaths:679
KDR:4.328
VKDR:0.436
Vehicle Kills:296
Kill Difference:2,260
Playtime:54.865 hours
Usage:3%
Score:0.819m
Score/min:249
Piloting Accuracy:38.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:207
V. Kills:18 N/A
Deaths:21
KDR:9.857
Accuracy:45.362% C**
KPH:54.500 C++
VKPH:4.700 D
C150 Dalton
B+
Kills:56
V. Kills:22 243%
Deaths:16
KDR:3.500
Accuracy:46.410% B+
KPH:16 D--
VKPH:6.300 D*
Kills:263 (0 + 263)
Deaths:37
KDR:7.108
VKDR:1.081
Vehicle Kills:40
Kill Difference:226
Playtime:7.301 hours
Usage:0%
Score:0.142m
Score/min:324
Piloting Accuracy:N/A%
Gunner Accuracy:46.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,248
V. Kills:183 N/A
Deaths:173
KDR:7.214
Accuracy:41.322% B
KPH:50.800 A
VKPH:7.500 C+
L100 Python AP
A*
Kills:151
V. Kills:64 232%
Deaths:23
KDR:6.565
Accuracy:62.933% B*
KPH:52.800 A*
VKPH:22.400 B*
L100 Python HEAT
A
Kills:63
V. Kills:10 N/A
Deaths:11
KDR:5.727
Accuracy:61.747% B**
KPH:50 A
VKPH:7.900 D
Kills:1,462 (1,462 + 0)
Deaths:207
KDR:7.063
VKDR:1.242
Vehicle Kills:257
Kill Difference:1,255
Playtime:28.678 hours
Usage:2%
Score:0.493m
Score/min:286
Driving Accuracy:61.747%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:749
V. Kills:65 N/A
Deaths:59
KDR:12.695
Accuracy:47.739% B*
KPH:61.700 B+
VKPH:5.400 D
P2-120 AP
C
Kills:573
V. Kills:355 161%
Deaths:125
KDR:4.584
Accuracy:45.775% C++
KPH:24.400 C
VKPH:15.100 C
E540 Halberd
B+
Kills:312
V. Kills:184 169%
Deaths:35
KDR:8.914
Accuracy:46.587% B++
KPH:25.500 C+
VKPH:15 B+
G30 Vulcan
B+
Kills:115
V. Kills:52 217%
Deaths:21
KDR:5.476
Accuracy:33.491% B+
KPH:26.500 B+
VKPH:12 C
P2-120 HEAT
C++
Kills:55
V. Kills:8 N/A
Deaths:10
KDR:5.500
Accuracy:35.601% D
KPH:27.300 C++
VKPH:4 D**
P525 Marauder
A
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:27.591% B**
KPH:110.200 A
VKPH:4.100 C++
Kills:1,858 (1,377 + 481)
Deaths:251
KDR:7.402
VKDR:2.653
Vehicle Kills:666
Kill Difference:1,607
Playtime:54.671 hours
Usage:3%
Score:1.278m
Score/min:389
Driving Accuracy:35.601%
Gunner Accuracy:27.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:268
V. Kills:11 N/A
Deaths:30
KDR:8.933
Accuracy:37.410% B+
KPH:59.300 D-
VKPH:2.400 D*
M40 Fury-H
C
Kills:79
V. Kills:18 416%
Deaths:5
KDR:15.800
Accuracy:44.930% C*
KPH:60.300 D
VKPH:13.700 C
Kills:347 (0 + 347)
Deaths:35
KDR:9.914
VKDR:0.829
Vehicle Kills:29
Kill Difference:312
Playtime:5.828 hours
Usage:0%
Score:0.084m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:44.930%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:85
V. Kills:8 N/A
Deaths:4
KDR:21.250
Accuracy:39.582% B+
KPH:54.500 B+
VKPH:5.100 D-
M60-G Bulldog
N/A
Kills:50
V. Kills:15 313%
Deaths:11
KDR:4.545
Accuracy:41.872% N/A
KPH:16.300 N/A
VKPH:4.900 N/A
Kills:135 (0 + 135)
Deaths:15
KDR:9
VKDR:1.533
Vehicle Kills:23
Kill Difference:120
Playtime:4.629 hours
Usage:0%
Score:0.045m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:41.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:1,290
V. Kills:363 354%
Deaths:911
KDR:1.416
Accuracy:53.659% B+
KPH:28.500 C**
VKPH:8 B+
S12 Renegade
A++
Kills:977
V. Kills:47 N/A
Deaths:256
KDR:3.816
Accuracy:53.513% A
KPH:88.800 A
VKPH:4.300 A++
Kills:2,267 (2,267 + 0)
Deaths:1,167
KDR:1.943
VKDR:0.351
Vehicle Kills:410
Kill Difference:1,100
Playtime:56.281 hours
Usage:3%
Score:0.767m
Score/min:227
Driving Accuracy:53.513%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 19,55419,4545,8693.315B+1.2229.591%A+42.043%M98.3MN/A290197.9h8.7A29.5B**
TSAR-42 12,09912,0742,7404.407C**2.3149.364%A++80.669%A112M**N/A324107.8h1.6A3.3B**
NS-15M1 6,1426,1232,2052.777B**0.6828.456%B**46.905%M*81.9A++N/A21974.8h9A31.6B*
NS-44 Commissioner 4,2894,2832,8891.483B+0.6143.187%B*36.143%A*82.5A*N/A26151.9h2.8B**6.6B*
SMG-46G Armistice 2,6202,6111,7881.46C+0.6326.673%C+21.103%B++34.9C+N/A9474.9h12B+45B
LC3 Jaguar 2,4132,4021,5031.598C**0.5026.256%B+31.432%A*46.7B*N/A16751.4h9.9B*37.9B*
M14 Banshee 2,4822,3564864.848C+2.7533.464%B++1.019%C61B++3.3C+21438.6h13.4B++40B++
T9 CARV 2,3462,3341,3541.724B+0.3723.429%B**33.933%A++52.1AN/A25644.8h9.9B**42.2B*
NS-357P Underboss 2,1952,1881,0981.993B+0.1048.231%B*35.649%B**164.5A*N/A42413.3h3B**6.2B*
T9A "Butcher" 2,1532,1395943.601B**1.5129.633%A45.302%M136.2M++N/A39515.7h8.6A+29B**
NS-11A 1,7281,7202,0450.841C1.2524.039%C+13.081%D*22.9CN/A7175.1h13.9C++57.9C*
TAS-16 Blackjack 1,5801,5741,4331.098C+1.0066.34%B+12.579%C--32.3CN/A8948.7h2.2B+3.3B+
NS-15M AE 1,4211,4164403.218B++1.1228.274%B+44.633%A*126.4A*N/A51311.2h8.2A29B*
T9 CARV-S 1,3291,3225822.271B+0.1827.305%B**28.366%B+113M++N/A64511.7h9.6B**35.2B*
NS-15MP 1,3171,3104622.835B0.7427.046%C+57.252%M++111AN/A35011.8h8A29.7B++
M40 Fury-F 1,6531,2909111.416C++0.6853.659%B+N/A28.5C**8B+20045.3h8.2B+15.3B++
C75 Viper 1,4311,2481737.214B+5.1241.322%BN/A50.7A7.4C+24624.6h6.8B**16.5B**
T1 Cycler 1,2221,2126401.894B*0.2028.177%A45.297%M**55.6A*N/A22621.8h9.2A++32.8A
NS-11P 1,1991,1957041.697B+0.4025.245%B+37.071%M++59.8A++N/A21120h10A39.6B*
TMG-50 1,1741,1715012.337B**0.2425.855%B*35.098%A++80.8A*N/A39014.5h8B**31.1B*
LC2 Lynx 1,1711,1641,2340.943C+1.1522.221%C+18.385%C--19.8CN/A9658.8h13.4B+60.4B
NS Decimator 1,3851,0067961.264B0.8368.86%B**1.59%D51.1B**19.2B47319.7h3.9B++5.7B*
S12 Renegade 1,0249772563.816B+1.7253.513%A3.48%C88.8A4.3A++34011h3B5.6B++
SABR-13 7997947181.106C+0.9922.752%D25.063%C+27.6CN/A9028.8h11.2B49.4C++
P2-120 HESH 8147495912.695C+10.6047.739%B*N/A61.9B+5.4D30512.1h3.4B**7.1B**
NS-44P Commissioner 7377363801.937B+0.1652.132%A47.962%M175.2M++N/A5024.2h2.5B**4.9B*
SR-7 6376361314.855B+2.7647.121%B**85.22%B*99.4M++N/A2556.4h1.6B**3.4B*
NS-30 Vandal 6186163661.683C+0.4130.865%C17.857%D--35.4C+N/A13717.4h5B+16.3B
P2-120 AP 9285731254.584C2.4945.775%C++3.49%C++24.4C15.1C44023.5h6.8B14.8B+
NS "Heatwave" Decimator 8365701513.775A1.6873.209%A+1.93%C++98.3M+45.9M5305.8h3.2B*4.3B**
Blackheart 5185155250.981C+1.1138.765%C28.35%C+28.8C++N/A10617.9h2.6C**6.8B
Sticky Grenade 4774751475N/A472.9162.884%AN/A1583.3A6.7D84000.3h1.1A1.8B**
TRAC-5 4684673891.201B+0.8923.66%B+22.912%B++31.1B**N/A24215h11.3B*47.7B++
C-4 5994563821.194C+0.905.682%T*N/A41.5D-13D--54211h1.4C**24.9T*
TRAC-5 Burst 4494491662.705B++0.6127.75%B+49.443%S109.5A**N/A3914.1h8.5A30.7B**
Frag Grenade 4324291429N/A426.9150.534%B++N/A612.9B+4.3D33320.7h2.9B*5.7B*
NS-7 PDW 4154125610.734C1.3624.946%C++11.408%D--20.6CN/A8120h15.3C+61.3C*
Hellfire Rocket Pods 457403439.372B7.2854.563%B*N/A118.5B++15.9C*8243.4h15.1B*27.6B++
ML-7 4853936630.593C+1.5055.449%C+4.326%B++25.2C++5.9D-23615.6h3.8A+6.9A
LC2 Lynx AE 394389974.01A*1.9232.257%B**39.332%A++129.7M*1.7A++5653h10.3B**32.1B*
Chainblade 42338321,9300.017C+2.0840.32%B*N/A0.5C+N/A2791.1h2.4B5.9C+
T16 Rhino 3783772711.391C*0.7018.856%C14.324%D*41.4B+N/A2289.1h10.9B*57.9B+
M3 Pounder HEG 4103752971.263C+0.8345.985%B**3.467%C*26.8B**2.5C--22214h11.6B*25.2B*
NS-7G PDW 3753722831.314B+0.7824.092%C+23.656%B*25.3C+N/A8614.7h12.3B++50.9B+
TRAP-M1 3583562721.309C0.7826.446%C--21.629%C-35.6C+N/A13310h8.4B+31.9C*
M3 Pounder HEG 3853552421.467C+0.6348.178%B*3.38%C++31.1A+2.6D22211.4h11.7B**24.4B*
T7 Mini-Chaingun 3483472631.319B0.7718.43%C**20.461%A++52.6B**N/A3236.6h11.8B*64.3B+
MKV Suppressed 3173151422.218A+0.1226.651%C*54.921%S82.9A**N/A4163.8h9.3B**34.9B++
E540 Halberd 496312358.914B+6.8246.587%B++2.885%C25.6C+15.1B+31912.2h6.4C13.7B
NS-11CP 3113101272.441B+0.3528.583%C+40.645%A**93.9B**N/A2703.3h9.4B++32.9B+
MANA Anti-Vehicle Turret 4563042261.345C+0.7553.739%C+2.961%C-42.8B+21.4C5157.1h6.7B+12.5B*
NS-11A "Heatwave" 300298863.465A1.3732.123%B**56.04%M**124.2M*N/A2732.4h7.7A++24A
P525 Marauder-H 279268308.933C6.8437.41%B+1.493%B*59.6D-2.4D*2294.5h5.6B+15B++
T32 Bull 2522511132.221B++0.1329.573%A34.263%A+119.5M*N/A9852.1h8.7A29.5B*
SOAS-20 2462452470.992C1.1028.028%C++21.633%C++32.2C+N/A1327.6h13.1C+46.6C++
TRS-12 Uppercut 2332331281.82B+0.2775.652%A+10.73%D-75.2A+N/A2983.1h2.2B++3B++
M77-B 2272271231.846C+0.2536.73%C+66.96%D--31.1BN/A1487.3h2.8C7.7C+
Tank Mine 3532251191.891C0.2069.323%MN/A93.8C+53.3C13442.4h2.3C--3.3A++
TS4 Haymaker 2232222930.758C1.3432.996%D-13.514%C+22C-N/A7910.1h4.6C++13.8C
Anti-Vehicle Grenade 2482111211N/A208.9162.078%AN/A703.3A+123.3B+44640.3h3.5B**5.6B**
L105 Zephyr 225207219.857C+7.7645.362%C**N/A54.5C++4.7D3453.8h3.7A8.1B**
NS Baron G5AE 2012001031.942B+0.1560.18%A21.5%A83.3A+N/A3702.4h4B+6.7C++
NSX Tengu 198195812.407B**0.3145.522%A37.436%M78A++1.2A+2432.5h9.5B*20.8B*
Cycler TRV 1941941671.162C+0.9321.666%C+19.072%C+27.3C+N/A1757.1h11.7B++54B
AS16 NightHawk 1911901181.61B+0.4841.282%C*20%A+65.5A+N/A3982.9h4.7C++11.4C**
TRAC-5 S 1811813220.562C-1.5321.062%C16.022%C+16.6C+N/A12010.9h10.6B+50.5B
Claymore 172172911.89D0.2052.174%A*N/A114.7C-N/A4611.5h1.5F--2.8B*
Icikill 1691696,2400.027C-2.0743.981%B**4.142%D0.8CN/A3203.4h1.6B*3.7B++
M1 Heavy Cycler 1601581860.849C1.2419.702%A17.089%C+17.2CN/A1179.2h23.7D*120.3B
HC1 Cougar 153152503.04A*0.9532.109%A++44.079%S84.4M++N/A4791.8h8.5B**26.3B**
L100 Python AP 215151236.565B+4.4762.933%B*N/A52.1A*22.1B*4922.9h4.6B**7.3A
M2 Mutilator 1231221121.089C1.0019.448%A19.672%C*23.5CN/A1545.2h20.7D-106.2B+
NS-TMC-01 "His Regards" 1171178,4540.014C2.0834.756%B*2.564%D0.4CN/A1278.4h1.5B*4.2B+
G30 Vulcan 167115215.476B+3.3833.491%B+2.609%C--26.7B+12.1C+3824.3h83B+247.8B++
TX1 Repeater 1141141660.687C+1.4118.358%D--15.79%D-29.2C++N/A1973.9h15.4C84C
NS-44L Blackhand 108108432.512A0.4245.442%B+40.741%C+83.1M*N/A2041.3h3.1B*6.8B++
M18 Needler 1861041370.759C1.3338.799%B**2.885%B+8.9C7C14711.7h147.7C*380.7B+
MG-H1 Watchman 105101342.971B**0.8835.354%A**40.594%A++126.3M*5S6210.8h12.7B++35.9B**
FA1 Barrage 100100841.19C*0.9049.536%B**11%D-58.8A++N/A4841.7h3.7B**7.6B*
M60-A Bulldog 11899195.211C3.1240.014%D1.01%D--10.8D--2.1D779.2h5.6C**14.1C+
M40 Fury 9385421.25A++19.1639.582%B+N/A53.1B5D-2551.6h8.2B**20.8B**
M60-A Bulldog 9883117.545C5.4539.861%DN/A14.6D2.6C-995.7h5.5C**13.9C++
MRC3 Mercy 8279253.16B+1.0725.824%A*24.051%B++56.4A*2.1M*3601.4h14.6A56.5B**
M40 Fury-H 9779515.8B+13.7144.93%C*N/A60.8D13.8C2791.3h8.6C**19.1B+
ASP-30 Grounder 123772320.332D1.7657.987%D2.597%C+11.2C-6.7C-1906.9h7.8C++13.4C+
Hornet Missiles 11076135.846C++3.7568.709%B**N/A69.1C++30.9C+7601.1h8.3B+12B*
Auraxium Chainblade 75751,7130.044C**2.0560.697%A**4%C--1.3C+N/A458.2h1.6B**2.7B+
MRC3 Mercy 7271262.731B0.6425.337%A++38.028%M*47.3A+N/A2751.5h15.9B**62.6B**
L100 Python HEAT 7363115.727C*3.6361.747%B**4.762%A+48.5A7.7D6031.3h3.3A+5.3A+
NS-AM7 Archer 79631160.543C++1.5561.991%B+26.984%B**12.4A3.1C**1065.1h8.7B**14B**
99SV 6262990.626C--1.4735.529%B++35.484%C+13.2DN/A1364.7h7.3D--20.6C+
TAR 5757163.563A1.4729.737%A+42.105%M++95M*N/A15810.6h9.1A+30.7B**
C150 Dalton 7856163.5C-1.4146.41%B+N/A16D--6.3D*3003.5h6.2D13.4C+
P2-120 HEAT 6355105.5C+3.4135.601%D1.818%D27.5C*4D**7252h4.1A+11.5B**
TS2 Inquisitor 5555650.846C1.2530.429%B23.636%B++22DN/A1002.5h12.1C39.9C++
P525 Marauder 5654154A+51.9127.591%B**3.704%A++108A4C++5040.5h4.1A14.8B**
M60-A Bulldog 6252153.467C1.3738.57%C**N/A27.4C5.3C1821.9h5.8C++15.1B
NS-45 Pilot 5252252.08B++0.0129.758%C28.846%B+130A**N/A4410.4h6.1B++20.6B+
NSX Yumi 5252242.167B+0.0737.844%A*38.462%A74.3A++N/A3390.7h9.8B*25.9B**
NSX Tomoe 5050271.852C++0.2433.956%B**52%A+83.3A++N/A3280.6h11.6B++34.3B*
M60-G Bulldog 6550114.545C+2.4541.872%B++6%A++16.1D-4.8C1133.1h8.1C+19.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter165,9401.9h
Nano-Armor Kit458329,82927.2h
Anti-Vehicle MANA Turret273421.8h
Spawn Beacon131,2210.8h
Nanite Revive Grenade09930.3h
Medical Applicator600212,45115.4h
Ammunition Package124610.4h
Medical Kit2,74815,921173.1h
Hardlight Barrier1960.1h
Recon Detection Device274581.3h
Shield Recharging Field191,6860.5h
Smoke Grenade08710.2h

Check the help document for the dictionary if you want to learn more about words used here.


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