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Commissar Hater RunicRaven[WOHA] RunicRaven
TR BR 81

KDR: 2.17

Score: 43.9m

Last Seen: Oct 12th, 2019 3:17 PM
- OFFLINE - 584.1 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Miller
Level Progress (to 82): 73%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M1 NS-44 Commissioner SMG-46G Armistice T9A "Butcher" LC3 Jaguar M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,905,622 MLG Score: 3122
Fun Score: N/A
Cheeseburgers Flipped: 235TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.035%37.765%105942118463,3842.43261-0.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.791%1.326A2.544A**-2.075F--HEAD ++ (~23.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+8.60.396B22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.56%1.01%418312232,8718793133.26621914%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%-0.077C+-0.527D-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.688B+18.50.652B+32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.023%1.337%172612202,84325477051.11621403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.492%0.289C*-0.77D-0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.667B+5.60.548B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.7%1.987%785122195615384570.621183209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%-0.048C+-0.611D-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.659B+14.70.636B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.049%79.469%785122116,5652711316.11029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%1.518A+0.803B++2.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.435B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.395%13.803%78512212,485178281.39372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.795%0.977B*-0.18C1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.70.444B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.9m228%471 (28.3k)381 (22.9k)2.17046102,17947,0772.2761281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1226593124.661%37.447%92302:2722

12% Combat Medic16% Engineer35% Heavy Assault22% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 4:51 AMJun 20th, 2017 2:50 PMOct 19th, 2019 6:36 AM (32d) (PST)Oct 12th, 2019 11:24 AM (39d) (PST)Oct 12th, 2019 11:17 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6692604090.8860.4080.3322.1000.0343122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,15915,60924,550532520126222,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1921.2h/80.1d 4,974 38,263 22,111 242k 2,911 6,735 3,968 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:20,749
Deaths:6,125
KDR:3.388
Accuracy:29.793% A
HSR:41.708% A*
NS-15M1
M++
Kills:6,856
Deaths:2,356
KDR:2.910
Accuracy:28.944% B**
HSR:46.222% M++
T9A "Butcher"
A*
Kills:2,497
Deaths:683
KDR:3.656
Accuracy:29.736% B**
HSR:44.493% A*
T9 CARV
A+
Kills:2,334
Deaths:1,354
KDR:1.724
Accuracy:23.429% B++
HSR:33.933% A+
NS-15M AE
A++
Kills:1,425
Deaths:443
KDR:3.217
Accuracy:28.260% B+
HSR:44.561% A++
T9 CARV-S
B**
Kills:1,322
Deaths:582
KDR:2.271
Accuracy:27.305% B**
HSR:28.366% B+
NS-15MP
M+
Kills:1,310
Deaths:462
KDR:2.836
Accuracy:27.046% C+
HSR:57.252% M+
TMG-50
A+
Kills:1,171
Deaths:501
KDR:2.337
Accuracy:25.855% B++
HSR:35.098% A+
T16 Rhino
C-
Kills:377
Deaths:271
KDR:1.391
Accuracy:18.856% C-
HSR:14.324% D*
MG-H1 Watchman
A++
Kills:266
Deaths:67
KDR:3.970
Accuracy:31.833% A++
HSR:37.218% A
T32 Bull
A
Kills:251
Deaths:113
KDR:2.221
Accuracy:29.573% B**
HSR:34.263% A
Kills:38,558
Deaths (as Heavy Assault):12,957
Deaths (to Heavy Assaults):14,472
KDR:2.97584
Kill Difference:25,601
Playtime:663.582 hours
Usage:35%
Score:17.664m
Score/min:444
Accuracy (listed only):27.330%
HSR (listed only):37.949%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
B+
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C+
HSR:21.103% B+
LC3 Jaguar
A++
Kills:2,420
Deaths:1,508
KDR:1.605
Accuracy:26.289% B+
HSR:31.240% A++
TAS-16 Blackjack
B+
Kills:1,601
Deaths:1,454
KDR:1.101
Accuracy:66.421% B+
HSR:12.805% C--
LC2 Lynx
C
Kills:1,164
Deaths:1,234
KDR:0.943
Accuracy:22.221% C
HSR:18.385% D
LC2 Lynx AE
A++
Kills:631
Deaths:146
KDR:4.322
Accuracy:32.359% B**
HSR:36.926% A++
TRAC-5
B++
Kills:467
Deaths:389
KDR:1.201
Accuracy:23.660% B+
HSR:22.912% B++
TRAC-5 Burst
M**
Kills:449
Deaths:166
KDR:2.705
Accuracy:27.750% B
HSR:49.443% M**
NS-7 PDW
C+
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C+
HSR:11.408% D--
NS-7G PDW
B*
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C+
HSR:23.656% B*
NS-11CP
A**
Kills:335
Deaths:132
KDR:2.538
Accuracy:29.019% C+
HSR:39.105% A**
TRS-12 Uppercut
A+
Kills:332
Deaths:159
KDR:2.088
Accuracy:76.386% A+
HSR:15.964% C++
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C++
HSR:54.921% S
AS16 NightHawk
B**
Kills:230
Deaths:131
KDR:1.756
Accuracy:42.972% C**
HSR:19.130% B**
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D-
HSR:13.514% C+
PDW-16 Hailstorm
S
Kills:209
Deaths:68
KDR:3.074
Accuracy:32.364% A+
HSR:41.627% S
NS Baron G5AE
A
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% A
HSR:21.500% B**
NSX Tengu
M
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% A
HSR:37.436% M
TRAC-5 S
C+
Kills:181
Deaths:322
KDR:0.562
Accuracy:21.062% C-
HSR:16.022% C+
HC1 Cougar
M**
Kills:152
Deaths:50
KDR:3.040
Accuracy:32.109% A+
HSR:44.079% M**
FA1 Barrage
B**
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B**
HSR:11% D-
Kills:12,598
Deaths (as Light Assault):9,094
Deaths (to Light Assaults):8,121
KDR:1.38531
Kill Difference:3,504
Playtime:264.755 hours
Usage:14%
Score:4.735m
Score/min:298
Accuracy (listed only):36.160%
HSR (listed only):27.109%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:15,236
Deaths:3,223
KDR:4.727
Accuracy:49.715% A++
HSR:80.947% A
NS-44 Commissioner
A++
Kills:4,297
Deaths:2,902
KDR:1.481
Accuracy:43.203% B*
HSR:36.211% A++
SMG-46G Armistice
B+
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C+
HSR:21.103% B+
NS-357P Underboss
B**
Kills:2,264
Deaths:1,139
KDR:1.988
Accuracy:48.197% B**
HSR:35.866% B**
NS-44P Commissioner
A*
Kills:1,119
Deaths:577
KDR:1.939
Accuracy:52.171% B**
HSR:45.845% A*
SR-7
B**
Kills:684
Deaths:144
KDR:4.750
Accuracy:47.508% B**
HSR:84.795% B++
NS-30 Vandal
C
Kills:616
Deaths:366
KDR:1.683
Accuracy:30.865% C
HSR:17.857% D*
NS-7 PDW
C+
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C+
HSR:11.408% D--
NS-357 Underboss
A++
Kills:404
Deaths:182
KDR:2.220
Accuracy:49.462% A+
HSR:36.386% A++
NS-7G PDW
B*
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C+
HSR:23.656% B*
TRAP-M1
C--
Kills:356
Deaths:272
KDR:1.309
Accuracy:26.446% D
HSR:21.629% C--
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C++
HSR:54.921% S
SOAS-20
C+
Kills:245
Deaths:247
KDR:0.992
Accuracy:28.028% C+
HSR:21.633% C+
M77-B
C+
Kills:227
Deaths:123
KDR:1.846
Accuracy:36.730% C+
HSR:66.960% D--
PDW-16 Hailstorm
S
Kills:209
Deaths:68
KDR:3.074
Accuracy:32.364% A+
HSR:41.627% S
NSX Tengu
M
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% A
HSR:37.436% M
TX1 Repeater
D-
Kills:114
Deaths:166
KDR:0.687
Accuracy:18.358% D--
HSR:15.790% D-
NS-44L Blackhand
B+
Kills:109
Deaths:44
KDR:2.477
Accuracy:45.382% B+
HSR:41.284% C+
NS-AM7 Archer
A+
Kills:109
Deaths:137
KDR:0.796
Accuracy:67.220% B**
HSR:30.275% A+
NS-45 Pilot
B++
Kills:66
Deaths:35
KDR:1.886
Accuracy:29.609% C
HSR:31.818% B++
99SV
B++
Kills:62
Deaths:99
KDR:0.626
Accuracy:35.529% B++
HSR:35.484% C+
TS2 Inquisitor
B+
Kills:55
Deaths:65
KDR:0.846
Accuracy:30.429% C**
HSR:23.636% B+
NSX Tomoe
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:33.956% N/A
HSR:52% N/A
Kills:30,127
Deaths (as Infiltrator):12,671
Deaths (to Infiltrators):6,979
KDR:2.37763
Kill Difference:17,456
Playtime:414.409 hours
Usage:22%
Score:10.096m
Score/min:406
Accuracy (listed only):37.089%
HSR (listed only):37.764%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
B+
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C+
HSR:21.103% B+
NS-11A
C+
Kills:1,750
Deaths:2,057
KDR:0.851
Accuracy:24.165% C+
HSR:13.543% D*
TAS-16 Blackjack
B+
Kills:1,601
Deaths:1,454
KDR:1.101
Accuracy:66.421% B+
HSR:12.805% C--
T1 Cycler
M*
Kills:1,212
Deaths:640
KDR:1.894
Accuracy:28.177% A
HSR:45.297% M*
NS-11P
M
Kills:1,195
Deaths:704
KDR:1.697
Accuracy:25.245% B+
HSR:37.071% M
SABR-13
C+
Kills:992
Deaths:754
KDR:1.316
Accuracy:24.265% C-
HSR:26.311% C+
NS-7 PDW
C+
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C+
HSR:11.408% D--
NS-7G PDW
B*
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C+
HSR:23.656% B*
TRS-12 Uppercut
A+
Kills:332
Deaths:159
KDR:2.088
Accuracy:76.386% A+
HSR:15.964% C++
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C++
HSR:54.921% S
NS-11A "Heatwave"
M**
Kills:298
Deaths:86
KDR:3.465
Accuracy:32.123% B*
HSR:56.040% M**
AS16 NightHawk
B**
Kills:230
Deaths:131
KDR:1.756
Accuracy:42.972% C**
HSR:19.130% B**
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D-
HSR:13.514% C+
PDW-16 Hailstorm
S
Kills:209
Deaths:68
KDR:3.074
Accuracy:32.364% A+
HSR:41.627% S
NS Baron G5AE
A
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% A
HSR:21.500% B**
TAR
M++
Kills:198
Deaths:63
KDR:3.143
Accuracy:30.456% A
HSR:45.455% M++
NSX Tengu
M
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% A
HSR:37.436% M
Cycler TRV
C+
Kills:194
Deaths:167
KDR:1.162
Accuracy:21.666% C
HSR:19.072% C+
FA1 Barrage
B**
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B**
HSR:11% D-
NSX Yumi
A*
Kills:52
Deaths:24
KDR:2.167
Accuracy:37.844% A*
HSR:38.462% A
Kills:12,690
Deaths (as Combat Medic):9,642
Deaths (to Combat Medics):5,003
KDR:1.31612
Kill Difference:3,048
Playtime:239.081 hours
Usage:12%
Score:4.394m
Score/min:306
Accuracy (listed only):36.634%
HSR (listed only):28.266%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:2,420
Deaths:1,508
KDR:1.605
Accuracy:26.289% B+
HSR:31.240% A++
TAS-16 Blackjack
B+
Kills:1,601
Deaths:1,454
KDR:1.101
Accuracy:66.421% B+
HSR:12.805% C--
LC2 Lynx
C
Kills:1,164
Deaths:1,234
KDR:0.943
Accuracy:22.221% C
HSR:18.385% D
LC2 Lynx AE
A++
Kills:631
Deaths:146
KDR:4.322
Accuracy:32.359% B**
HSR:36.926% A++
TRAC-5
B++
Kills:467
Deaths:389
KDR:1.201
Accuracy:23.660% B+
HSR:22.912% B++
TRAC-5 Burst
M**
Kills:449
Deaths:166
KDR:2.705
Accuracy:27.750% B
HSR:49.443% M**
NS-11CP
A**
Kills:335
Deaths:132
KDR:2.538
Accuracy:29.019% C+
HSR:39.105% A**
TRS-12 Uppercut
A+
Kills:332
Deaths:159
KDR:2.088
Accuracy:76.386% A+
HSR:15.964% C++
AS16 NightHawk
B**
Kills:230
Deaths:131
KDR:1.756
Accuracy:42.972% C**
HSR:19.130% B**
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D-
HSR:13.514% C+
NS Baron G5AE
A
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% A
HSR:21.500% B**
TRAC-5 S
C+
Kills:181
Deaths:322
KDR:0.562
Accuracy:21.062% C-
HSR:16.022% C+
HC1 Cougar
M**
Kills:152
Deaths:50
KDR:3.040
Accuracy:32.109% A+
HSR:44.079% M**
FA1 Barrage
B**
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B**
HSR:11% D-
Kills:8,484
Deaths (as Engineer):6,171
Deaths (to Engineers):8,528
KDR:1.37482
Kill Difference:2,313
Playtime:299.841 hours
Usage:16%
Score:6.168m
Score/min:343
Accuracy (listed only):38.783%
HSR (listed only):25.145%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:375
Deaths:297
KDR:1.263
Accuracy:45.985% B*
HSR:3.467% C*
M3 Pounder HEG
B++
Kills:355
Deaths:242
KDR:1.467
Accuracy:48.178% B++
HSR:3.380% C*
M1 Heavy Cycler
B**
Kills:158
Deaths:186
KDR:0.849
Accuracy:19.702% B**
HSR:17.089% C+
M2 Mutilator
B**
Kills:122
Deaths:112
KDR:1.089
Accuracy:19.448% B**
HSR:19.672% C*
MRC3 Mercy
A++
Kills:79
Deaths:25
KDR:3.160
Accuracy:25.824% A++
HSR:24.051% B+
MRC3 Mercy
M++
Kills:71
Deaths:26
KDR:2.731
Accuracy:25.337% A++
HSR:38.028% M++
Kills:1,160
Deaths (as MAX Suit):444
Deaths (to MAX Suits):3,169
KDR:2.61261
Kill Difference:716
Playtime:29.484 hours
Usage:2%
Score:0.805m
Score/min:455
Accuracy (listed only):30.746%
HSR (listed only):17.614%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,364
V. Kills:126 N/A
Deaths:487
KDR:4.854
Accuracy:33.503% B++
KPH:61.100 B+
VKPH:3.300 C+
Hellfire Rocket Pods
B++
Kills:403
V. Kills:54 N/A
Deaths:43
KDR:9.372
Accuracy:54.563% B++
KPH:118.300 B+
VKPH:15.800 C++
M18 Needler
C
Kills:104
V. Kills:82 125%
Deaths:137
KDR:0.759
Accuracy:38.799% B**
KPH:8.900 C
VKPH:7 C
Hornet Missiles
B**
Kills:76
V. Kills:34 217%
Deaths:13
KDR:5.846
Accuracy:68.709% B**
KPH:66.200 C+
VKPH:29.600 C
Kills:2,947 (2,468 + 0)
Deaths:680
KDR:4.334
VKDR:0.435
Vehicle Kills:296
Kill Difference:2,267
Playtime:54.950 hours
Usage:3%
Score:0.821m
Score/min:249
Piloting Accuracy:38.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:207
V. Kills:18 N/A
Deaths:21
KDR:9.857
Accuracy:45.362% C**
KPH:54.500 C++
VKPH:4.700 D
C150 Dalton
B++
Kills:56
V. Kills:22 243%
Deaths:16
KDR:3.500
Accuracy:46.410% B++
KPH:16 D--
VKPH:6.300 D**
Kills:263 (0 + 263)
Deaths:37
KDR:7.108
VKDR:1.081
Vehicle Kills:40
Kill Difference:226
Playtime:7.301 hours
Usage:0%
Score:0.142m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:46.410%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,248
V. Kills:183 N/A
Deaths:173
KDR:7.214
Accuracy:41.322% C*
KPH:50.800 A
VKPH:7.500 C+
L100 Python AP
A+
Kills:154
V. Kills:64 237%
Deaths:23
KDR:6.696
Accuracy:62.793% B++
KPH:52.800 A+
VKPH:21.900 B+
L100 Python HEAT
B**
Kills:63
V. Kills:10 N/A
Deaths:11
KDR:5.727
Accuracy:61.747% B**
KPH:50 B**
VKPH:7.900 D-
Kills:1,465 (1,465 + 0)
Deaths:207
KDR:7.077
VKDR:1.242
Vehicle Kills:257
Kill Difference:1,258
Playtime:28.736 hours
Usage:1%
Score:0.495m
Score/min:287
Driving Accuracy:61.747%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:749
V. Kills:65 N/A
Deaths:59
KDR:12.695
Accuracy:47.739% B+
KPH:61.700 B+
VKPH:5.400 D
P2-120 AP
C
Kills:574
V. Kills:356 161%
Deaths:125
KDR:4.592
Accuracy:45.744% C+
KPH:24.300 C--
VKPH:15.100 C
E540 Halberd
B+
Kills:312
V. Kills:184 169%
Deaths:35
KDR:8.914
Accuracy:46.587% B++
KPH:25.500 C+
VKPH:15 B+
G30 Vulcan
B+
Kills:115
V. Kills:52 217%
Deaths:21
KDR:5.476
Accuracy:33.491% B+
KPH:26.500 B+
VKPH:12 C
P2-120 HEAT
C++
Kills:55
V. Kills:8 N/A
Deaths:10
KDR:5.500
Accuracy:35.601% D
KPH:27.300 C++
VKPH:4 D**
P525 Marauder
B**
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:27.591% B**
KPH:110.200 B**
VKPH:4.100 C+
Kills:1,859 (1,378 + 481)
Deaths:251
KDR:7.406
VKDR:2.657
Vehicle Kills:667
Kill Difference:1,608
Playtime:54.845 hours
Usage:3%
Score:1.280m
Score/min:389
Driving Accuracy:35.601%
Gunner Accuracy:27.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:268
V. Kills:11 N/A
Deaths:30
KDR:8.933
Accuracy:37.410% C*
KPH:59.300 D-
VKPH:2.400 D*
M40 Fury-H
C
Kills:79
V. Kills:18 416%
Deaths:5
KDR:15.800
Accuracy:44.930% C++
KPH:60.300 D
VKPH:13.700 C
Kills:347 (0 + 347)
Deaths:35
KDR:9.914
VKDR:0.829
Vehicle Kills:29
Kill Difference:312
Playtime:5.828 hours
Usage:0%
Score:0.085m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:44.930%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:85
V. Kills:8 N/A
Deaths:4
KDR:21.250
Accuracy:39.582% B+
KPH:54.500 B+
VKPH:5.100 D-
M60-G Bulldog
N/A
Kills:50
V. Kills:15 313%
Deaths:11
KDR:4.545
Accuracy:41.872% N/A
KPH:16.300 N/A
VKPH:4.900 N/A
Kills:135 (0 + 135)
Deaths:15
KDR:9
VKDR:1.533
Vehicle Kills:23
Kill Difference:120
Playtime:4.629 hours
Usage:0%
Score:0.045m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:41.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:1,290
V. Kills:363 354%
Deaths:911
KDR:1.416
Accuracy:53.659% C**
KPH:28.500 C**
VKPH:8 B
S12 Renegade
A++
Kills:979
V. Kills:47 N/A
Deaths:257
KDR:3.809
Accuracy:53.570% A
KPH:88.600 A
VKPH:4.300 A++
Kills:2,269 (2,269 + 0)
Deaths:1,168
KDR:1.943
VKDR:0.351
Vehicle Kills:410
Kill Difference:1,101
Playtime:56.337 hours
Usage:3%
Score:0.768m
Score/min:227
Driving Accuracy:53.570%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 20,85420,7496,1253.388B+1.2229.793%A41.708%A*100.9A*N/A296205.6h8.7A29.3B*
TSAR-42 15,26415,2363,2234.727C**2.5649.715%A++80.947%A120.3M**N/A347126.6h1.6A3.3B**
NS-15M1 6,8756,8562,3562.91B**0.7428.944%B**46.222%M++86.5A+N/A24079.3h9A30.9B*
NS-44 Commissioner 4,3034,2972,9021.481B+0.6943.203%B*36.211%A++82.6A++N/A26252h2.8B**6.6B*
SMG-46G Armistice 2,6202,6111,7881.46C*0.7126.673%C+21.103%B+34.9CN/A9474.9h12B+45C**
T9A "Butcher" 2,5132,4976833.656B**1.4929.736%B**44.493%A*138A**N/A39318.1h8.7A29.2B**
LC3 Jaguar 2,4312,4201,5081.605C*0.5726.289%B+31.24%A++47B++N/A16851.5h9.9B++37.7B++
M14 Banshee 2,4902,3644874.854C+2.6833.503%B++1.015%C+61.1B+3.3C+21438.7h13.4B++40B++
T9 CARV 2,3462,3341,3541.724B+0.4523.429%B++33.933%A+52.1B**N/A26044.8h9.9B**42.2B++
NS-357P Underboss 2,2712,2641,1391.988B+0.1848.197%B**35.866%B**165.3A*N/A42813.7h3B**6.2B*
NS-11A 1,7581,7502,0570.851C1.3224.165%C+13.543%D*23.2C-N/A7275.5h13.9C++57.5C++
TAS-16 Blackjack 1,6071,6011,4541.101C+1.0766.421%B+12.805%C--32.7CN/A9249h2.2B+3.3B+
NS-15M AE 1,4301,4254433.217B+1.0528.26%B+44.561%A++126.1A*N/A51611.3h8.2A29B++
T9 CARV-S 1,3291,3225822.271B+0.1027.305%B**28.366%B+113M+N/A64911.7h9.6B*35.2B++
NS-15MP 1,3171,3104622.835C*0.6627.046%C+57.252%M+111B**N/A35111.8h8A29.7B+
M40 Fury-F 1,6531,2909111.416C+0.7553.659%C**N/A28.5C**8B20045.3h8.2B+15.3B++
C75 Viper 1,4311,2481737.214B*5.0441.322%C*N/A50.7A7.4C24624.6h6.8B**16.5B**
T1 Cycler 1,2221,2126401.894B++0.2828.177%A45.297%M*55.6A++N/A23021.8h9.2A++32.8A
NS-11P 1,1991,1957041.697B+0.4725.245%B+37.071%M59.8A+N/A21120h10A39.6B**
TMG-50 1,1741,1715012.337B**0.1725.855%B++35.098%A+80.8A++N/A39314.5h8B**31.1B*
LC2 Lynx 1,1711,1641,2340.943C+1.2322.221%C18.385%D19.8CN/A9758.8h13.4B+60.4B
NS-44P Commissioner 1,1211,1195771.939B++0.2352.171%B**45.845%A*174.8M+N/A5106.4h2.6B+4.9B*
NS Decimator 1,4111,0218011.275C**0.9068.963%B**1.567%C--51.6B**19.7B+47719.8h3.9B+5.7B*
SABR-13 1,0029927541.316C+0.8524.265%C-26.311%C+33C+N/A11730.1h10.7B+44.1C**
S12 Renegade 1,0269792573.809B+1.6453.57%A3.473%C88.2A4.2A++34011.1h3B5.6B++
P2-120 HESH 8147495912.695C+10.5247.739%B+N/A61.9B+5.4D30612.1h3.4B**7.1B**
SR-7 6856841444.75B+2.5847.508%B**84.795%B++100.6M+N/A2596.8h1.6B**3.4B*
LC2 Lynx AE 6376311464.322A*2.1532.359%B**36.926%A++143.4M*1.4B*5524.4h10.2B**31.7B**
NS "Heatwave" Decimator 9016181643.768A+1.6072.868%A1.78%C++98.1A**44.9A++5236.3h3.2B*4.4B**
NS-30 Vandal 6186163661.683C+0.4930.865%C17.857%D*35.2C+N/A13717.5h5B+16.3B
P2-120 AP 9305741254.592C2.4245.744%C+3.484%C**24.3C--15.1C43823.6h6.8C++14.8C**
Blackheart 5185155260.979C+1.1938.501%C--28.35%C+28.8C**N/A10617.9h2.6B+6.9B
Sticky Grenade 4814791479N/A476.8363.023%AN/A1596.7A6.7D83030.3h1.1A1.8B**
TRAC-5 4684673891.201B++0.9723.66%B+22.912%B++31.1B++N/A25015h11.3B*47.7B++
C-4 6024593821.202C+0.975.726%T*N/A41.7D-13D*54311h1.4C*24.8T*
TRAC-5 Burst 4494491662.705C**0.5327.75%B49.443%M**109.5A**N/A3944.1h8.5A30.7B**
Frag Grenade 4364331433N/A430.8350.667%B++N/A618.6B++4.3D33800.7h2.9B*5.7B*
NS-7 PDW 4154125610.734C1.4424.946%C+11.408%D--20.6CN/A8220h15.3C++61.3C*
NS-357 Underboss 4044041822.22A0.0549.462%A+36.386%A++224.4SN/A6451.8h2.8A5.8B**
Hellfire Rocket Pods 457403439.372C**7.2054.563%B++N/A118.5B+15.9C++8263.4h15.1B27.6B+
ML-7 4853936630.593C+1.5855.449%C+4.326%B*25.2C++5.9D--23815.6h3.8A+6.9A
Chainblade 42338321,9300.017C+2.1540.32%B*N/A0.5C+N/A2791.8h2.4C**5.9B+
T16 Rhino 3783772711.391C*0.7818.856%C-14.324%D*41.4C**N/A2309.1h10.9B+57.9B
M3 Pounder HEG 4103752971.263C+0.9145.985%B*3.467%C*26.8B**2.5C--22214h11.6B**25.2B*
NS-7G PDW 3753722831.314C*0.8624.092%C+23.656%B*25.3C+N/A8614.7h12.3B++50.9B+
TRAP-M1 3583562721.309C+0.8626.446%D21.629%C--35.6C+N/A13410h8.4B+31.9C*
M3 Pounder HEG 3853552421.467C+0.7048.178%B++3.38%C*31.1A2.6D22211.4h11.7B**24.4B*
T7 Mini-Chaingun 3483472631.319B+0.8518.43%C*20.461%A++52.6B*N/A3296.6h11.8B++64.3B+
NS-11CP 3363351322.538B++0.3729.019%C+39.105%A**95.7B**N/A2733.5h9.4B**32.5B+
TRS-12 Uppercut 3323321592.088B*0.0876.386%A+15.964%C++87.4A++N/A3053.8h2.2B++2.9B++
MKV Suppressed 3173151422.218A+0.0526.651%C++54.921%S82.9A*N/A4183.8h9.3B**34.9B++
E540 Halberd 496312358.914C**6.7446.587%B++2.885%C+25.6C+15.1B+31912.2h6.4C13.7B
MANA Anti-Vehicle Turret 4563042261.345C+0.8353.739%C+2.961%C42.8B+21.4C5167.1h6.7B+12.5B++
NS-11A "Heatwave" 300298863.465A++1.2932.123%B*56.04%M**124.2M+N/A2732.4h7.7A++24B**
P525 Marauder-H 279268308.933C-6.7637.41%C*1.493%B**59.6D-2.4D*2324.5h5.6B++15B++
MG-H1 Watchman 272266673.97A+1.8031.833%A++37.218%A140M*3.2S4931.9h11.1B**34.8B*
T32 Bull 2522511132.221B++0.0529.573%B**34.263%A119.5M+N/A9952.1h8.7A29.5B*
SOAS-20 2462452470.992C1.1828.028%C+21.633%C+32.2C+N/A1327.6h13.1C+46.6C+
Tank Mine 3652351191.975C0.2071.448%MN/A94C52C13532.5h2.3D3.2A++
AS16 NightHawk 2312301311.756B+0.4142.972%C**19.13%B**71.9A+N/A4063.2h4.7C+10.9C**
M77-B 2272271231.846C+0.3236.73%C+66.96%D--31.1C**N/A1497.3h2.8C7.7C+
TS4 Haymaker 2232222930.758C1.4132.996%D-13.514%C+22C--N/A8010.1h4.6C+13.8C
Anti-Vehicle Grenade 2482111211N/A208.8362.078%AN/A703.3A++123.3C**44650.3h3.5B**5.6B**
PDW-16 Hailstorm 210209683.074A**0.9032.364%A+41.627%S116.1SN/A7601.8h10.8B**33.4B*
L105 Zephyr 225207219.857C+7.6945.362%C**N/A54.5C++4.7D3453.8h3.7A8.1B*
NS Baron G5AE 2012001031.942B+0.2360.18%A21.5%B**83.3A+N/A3712.4h4B+6.7C++
TAR 199198633.143A0.9730.456%A45.455%M++110M*N/A7681.8h9.6A31.7B**
NSX Tengu 198195812.407A0.2445.522%A37.436%M78A1.2A2482.5h9.5B*20.8B*
Cycler TRV 1941941671.162C+1.0121.666%C19.072%C+27.3CN/A1787.1h11.7B++54C**
TRAC-5 S 1811813220.562C-1.6121.062%C-16.022%C+16.6CN/A12210.9h10.6B+50.5C**
Claymore 172172911.89D0.2852.174%A*N/A114.7CN/A4511.5h1.5F--2.8B*
Icikill 1691696,3490.027C-2.1443.7%B*4.142%D0.8C+N/A3205.6h1.6B**3.7B+
M1 Heavy Cycler 1601581860.849C1.3219.702%B**17.089%C+17.2CN/A1229.2h23.7D--120.3B
L100 Python AP 218154236.696C*4.5362.793%B++N/A53.1A+22.1B+4902.9h4.5B*7.2B**
HC1 Cougar 153152503.04A*0.8732.109%A+44.079%M**84.4A*N/A4911.8h8.5B**26.3B**
NS-TMC-01 "His Regards" 1271279,4070.014C2.1634%B++3.15%D0.4CN/A1304.6h1.5B*4.3B++
M2 Mutilator 1231221121.089C1.0819.448%B**19.672%C*23.5CN/A1565.2h20.7D106.2B+
G30 Vulcan 167115215.476B+3.3133.491%B+2.609%C-26.7B+12.1C+3824.3h83B+247.8B++
TX1 Repeater 1141141660.687C+1.4818.358%D--15.79%D-29.2C++N/A2013.9h15.4C+84D
NS-44L Blackhand 109109442.477A0.3145.382%B+41.284%C+77.9M+N/A2061.4h3.1B**6.9B++
NS-AM7 Archer 1361091370.796B++1.3767.22%B**30.275%A+18.5A*4.6A1425.9h8.9B**13.3B**
Auraxium Chainblade 1081082,7280.04C++2.1358.278%A*2.778%D1.2C++N/A488.5h1.6B*2.8B+
M18 Needler 1861041370.759C1.4138.799%B**2.885%B+8.9C7C14711.7h147.7C*380.7B+
FA1 Barrage 100100841.19C*0.9849.536%B**11%D-58.8A++N/A5061.7h3.7B**7.6B*
M60-A Bulldog 11899195.211C3.0440.014%D1.01%D*10.8D-2.1D779.2h5.6C**14.1C+
M40 Fury 9385421.25A++19.0839.582%B+N/A53.1B+5D-2551.6h8.2B**20.8B**
M60-A Bulldog 9883117.545C5.3739.861%DN/A14.6D2.6C-995.7h5.5B+13.9C++
M40 Fury-H 9779515.8C*13.6344.93%C++N/A60.8D13.8C2811.3h8.6B+19.1B+
MRC3 Mercy 8279253.16B+0.9925.824%A++24.051%B+56.4A++2.1M+3791.4h14.6A56.5B**
ASP-30 Grounder 123772320.332D1.8457.987%D2.597%C+11.2D6.7D1916.9h7.8C*13.4C++
Hornet Missiles 11076135.846C+3.6868.709%B**N/A69.1C++30.9C7621.1h8.3B+12B*
MRC3 Mercy 7271262.731C**0.5625.337%A++38.028%M++47.3AN/A2941.5h15.9B**62.6B**
NS-45 Pilot 6666351.886B+0.2829.609%C31.818%B++110A+N/A3940.6h6.3B+21.3B
L100 Python HEAT 7363115.727C++3.5661.747%B**4.762%A+48.5B**7.7D-6031.3h3.3A+5.3A+
99SV 6262990.626D1.5435.529%B++35.484%C+13.2DN/A1434.7h7.3D-20.6C+
C150 Dalton 7856163.5C--1.3346.41%B++N/A16D--6.3D**3023.5h6.2D--13.4C
TS2 Inquisitor 5555650.846C1.3230.429%C**23.636%B+22DN/A1012.5h12.1C39.9C++
P2-120 HEAT 6355105.5C+3.3335.601%D1.818%D27.5C++4D**7272h4.1A+11.5B**
P525 Marauder 5654154M51.8327.591%B**3.704%A*108B**4C+5040.5h4.1A14.8B**
NSX Yumi 5252242.167B+0.0037.844%A*38.462%A74.3A++N/A3370.7h9.8B*25.9B**
M60-A Bulldog 6252153.467C1.3038.57%C++N/A27.4C-5.3C1821.9h5.8C++15.1C**
M60-G Bulldog 6550114.545C+2.3741.872%B++6%A++16.1D4.8C1133.1h8.1C+19.4B+
NSX Tomoe 5050271.852C*0.3233.956%B**52%A+83.3A++N/A3380.6h11.6B*34.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,2830.9h
Anti-Vehicle MANA Turret273421.8h
Nano-Armor Kit459334,06627.5h
Nanite Revive Grenade01,0040.3h
Medical Applicator601214,81315.5h
Motion Spotter166,6142h
Smoke Grenade08710.2h
Recon Detection Device274581.3h
Shield Recharging Field221,9380.5h
Ammunition Package135190.4h
Medical Kit3,01317,742182.8h
Hardlight Barrier11040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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