Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,847)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

General Hater RunicRaven[] RunicRaven
TR BR 94

KDR: 2.22

Score: 47.1m

Last Seen: Jun 16th, 2020 5:58 PM
- OFFLINE - 84.6 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Miller
Level Progress (to 95): 23%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M1 NS-44 Commissioner T9A "Butcher" SMG-46G Armistice LC3 Jaguar M14 Banshee
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RunicRaven



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,337,217 MLG Score: 3467
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.574%37.553%107344130069,6332.48096-0.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.734%1.412A2.479A**-2.021F--HEAD ++ (~23.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.592B+8.60.395B21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.314%1.004%410313412,8898963203.22433900%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.56%-0.092C+-0.519D-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.686B+18.60.652B+32.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.004%1.335%170613382,84725827061.10263403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.495%0.287C*-0.755D-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.666B+5.60.547B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.701%1.987%765133995615784790.605447199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%-0.048C+-0.612D-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.659B+14.70.636B+26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.702%80.083%766133819,1342887336.62535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.363%1.61A+0.834B++1.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.444B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.915%14.531%76513392,622196691.33367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.843%1.003B**-0.062C+1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.70.447B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.1m230.5%488 (29.3k)394 (23.6k)2.21981111,38850,1792.3220594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1344663025.188%38.259%96402:2324

12% Combat Medic15% Engineer35% Heavy Assault22% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 4:51 AMApr 23rd, 2020 4:25 PMJun 18th, 2020 4:47 AM (16d) (PST)Jun 16th, 2020 2:53 PM (17d) (PST)Jun 16th, 2020 1:58 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6942694250.9320.4200.3572.2280.0353467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,66016,16725,493562521134223,657

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1991.5h/83d 5,130 42,616 24,309 266.2k 2,994 6,946 4,135 83m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:22,851
Deaths:6,692
KDR:3.415
Accuracy:30.243% A
HSR:41.000% A++
NS-15M1
M
Kills:6,877
Deaths:2,364
KDR:2.909
Accuracy:28.951% B*
HSR:46.125% M
T9A "Butcher"
A++
Kills:3,466
Deaths:968
KDR:3.581
Accuracy:31.153% A
HSR:42.008% A++
T9 CARV
A
Kills:2,334
Deaths:1,354
KDR:1.724
Accuracy:23.429% B+
HSR:33.933% A
NS-15M AE
A++
Kills:1,425
Deaths:443
KDR:3.217
Accuracy:28.260% C**
HSR:44.561% A++
T9 CARV-S
B*
Kills:1,322
Deaths:582
KDR:2.271
Accuracy:27.305% B*
HSR:28.366% C**
NS-15MP
M
Kills:1,310
Deaths:462
KDR:2.836
Accuracy:27.046% C
HSR:57.252% M
TMG-50
A
Kills:1,171
Deaths:501
KDR:2.337
Accuracy:25.855% B+
HSR:35.098% A
NS-15M2
A++
Kills:725
Deaths:189
KDR:3.836
Accuracy:35.190% A++
HSR:35.172% B*
MG-H1 Watchman
A+
Kills:458
Deaths:115
KDR:3.983
Accuracy:32.824% A+
HSR:36.900% B**
T16 Rhino
D
Kills:377
Deaths:271
KDR:1.391
Accuracy:18.856% D
HSR:14.324% D*
T32 Bull
B**
Kills:263
Deaths:116
KDR:2.267
Accuracy:29.543% B*
HSR:33.840% B**
Kills:42,579
Deaths (as Heavy Assault):14,057
Deaths (to Heavy Assaults):15,570
KDR:3.02902
Kill Difference:28,522
Playtime:698.526 hours
Usage:35%
Score:19.369m
Score/min:462
Accuracy (listed only):28.221%
HSR (listed only):37.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
B
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C
HSR:21.103% B
LC3 Jaguar
A++
Kills:2,420
Deaths:1,508
KDR:1.605
Accuracy:26.289% B
HSR:31.240% A++
TAS-16 Blackjack
B+
Kills:1,649
Deaths:1,480
KDR:1.114
Accuracy:66.667% B+
HSR:13.220% C-
LC2 Lynx AE
B**
Kills:1,630
Deaths:469
KDR:3.475
Accuracy:33.302% B**
HSR:34.601% B**
LC2 Lynx
C
Kills:1,164
Deaths:1,234
KDR:0.943
Accuracy:22.221% C
HSR:18.385% D
TRAC-5
B+
Kills:469
Deaths:390
KDR:1.203
Accuracy:23.681% C**
HSR:23.028% B+
TRAC-5 Burst
M**
Kills:449
Deaths:166
KDR:2.705
Accuracy:27.750% C**
HSR:49.443% M**
NS-7 PDW
C+
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C+
HSR:11.408% D--
NS-11CP
A++
Kills:381
Deaths:146
KDR:2.610
Accuracy:29.702% C+
HSR:37.795% A++
TRS-12 Uppercut
A+
Kills:378
Deaths:179
KDR:2.112
Accuracy:77.148% A+
HSR:17.989% B+
NS-7G PDW
B+
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C
HSR:23.656% B+
PDW-16 Hailstorm
M*
Kills:324
Deaths:102
KDR:3.176
Accuracy:33.679% A++
HSR:38.580% M*
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C+
HSR:54.921% S
AS16 NightHawk
B**
Kills:273
Deaths:151
KDR:1.808
Accuracy:44.307% C*
HSR:19.780% B**
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D--
HSR:13.514% C+
NS Baron G5AE
B**
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% B**
HSR:21.500% B**
NSX Tengu
A*
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% B**
HSR:37.436% A*
TRAC-5 S
C+
Kills:181
Deaths:322
KDR:0.562
Accuracy:21.062% C--
HSR:16.022% C+
HC1 Cougar
M++
Kills:164
Deaths:55
KDR:2.982
Accuracy:32.404% A+
HSR:42.683% M++
FA1 Barrage
B*
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B*
HSR:11% D--
Kills:13,909
Deaths (as Light Assault):9,537
Deaths (to Light Assaults):8,753
KDR:1.45843
Kill Difference:4,372
Playtime:273.508 hours
Usage:14%
Score:5.119m
Score/min:312
Accuracy (listed only):36.440%
HSR (listed only):26.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:17,733
Deaths:3,695
KDR:4.799
Accuracy:49.956% A+
HSR:81.323% A
NS-44 Commissioner
A++
Kills:4,313
Deaths:2,911
KDR:1.482
Accuracy:43.214% B++
HSR:36.170% A++
SMG-46G Armistice
B
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C
HSR:21.103% B
NS-357P Underboss
B**
Kills:2,268
Deaths:1,142
KDR:1.986
Accuracy:48.174% B++
HSR:35.847% B**
NS-44P Commissioner
A++
Kills:1,163
Deaths:604
KDR:1.926
Accuracy:52.389% B**
HSR:45.572% A++
NS-357 Underboss
A++
Kills:1,099
Deaths:648
KDR:1.696
Accuracy:50.125% A+
HSR:40.400% A++
SR-7
B*
Kills:684
Deaths:144
KDR:4.750
Accuracy:47.508% B*
HSR:84.795% B++
NS-30 Vandal
C--
Kills:642
Deaths:377
KDR:1.703
Accuracy:31.249% C--
HSR:19.159% D--
NS-7 PDW
C+
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C+
HSR:11.408% D--
NS-7G PDW
B+
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C
HSR:23.656% B+
TRAP-M1
D
Kills:356
Deaths:272
KDR:1.309
Accuracy:26.446% D
HSR:21.629% D
PDW-16 Hailstorm
M*
Kills:324
Deaths:102
KDR:3.176
Accuracy:33.679% A++
HSR:38.580% M*
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C+
HSR:54.921% S
SOAS-20
C+
Kills:245
Deaths:247
KDR:0.992
Accuracy:28.028% C+
HSR:21.633% C+
M77-B
C+
Kills:227
Deaths:123
KDR:1.846
Accuracy:36.730% C+
HSR:66.960% D*
NSX Tengu
A*
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% B**
HSR:37.436% A*
NS-AM7 Archer
A
Kills:119
Deaths:142
KDR:0.838
Accuracy:67.727% A
HSR:30.252% B**
NS-44L Blackhand
B
Kills:118
Deaths:48
KDR:2.458
Accuracy:45.466% B
HSR:43.220% C++
TX1 Repeater
D-
Kills:114
Deaths:166
KDR:0.687
Accuracy:18.358% D*
HSR:15.790% D-
NS-45 Pilot
B+
Kills:81
Deaths:46
KDR:1.761
Accuracy:30.990% C+
HSR:34.568% B+
NSX Daimyo
A
Kills:72
Deaths:25
KDR:2.880
Accuracy:43.293% C++
HSR:98.611% A
99SV
B+
Kills:62
Deaths:99
KDR:0.626
Accuracy:35.529% B+
HSR:35.484% C+
NSX Tomoe
B*
Kills:61
Deaths:29
KDR:2.103
Accuracy:33.989% B*
HSR:47.541% B*
TS2 Inquisitor
B+
Kills:55
Deaths:65
KDR:0.846
Accuracy:30.429% C*
HSR:23.636% B+
Kills:33,641
Deaths (as Infiltrator):13,740
Deaths (to Infiltrators):7,485
KDR:2.4484
Kill Difference:19,901
Playtime:434.894 hours
Usage:22%
Score:11.074m
Score/min:424
Accuracy (listed only):37.548%
HSR (listed only):40.404%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
B
Kills:2,611
Deaths:1,788
KDR:1.460
Accuracy:26.673% C
HSR:21.103% B
NS-11A
C
Kills:1,750
Deaths:2,057
KDR:0.851
Accuracy:24.165% C
HSR:13.543% D*
TAS-16 Blackjack
B+
Kills:1,649
Deaths:1,480
KDR:1.114
Accuracy:66.667% B+
HSR:13.220% C-
T1 Cycler
M++
Kills:1,212
Deaths:640
KDR:1.894
Accuracy:28.177% B**
HSR:45.297% M++
NS-11P
A++
Kills:1,195
Deaths:704
KDR:1.697
Accuracy:25.245% C++
HSR:37.071% A++
SABR-13
C+
Kills:992
Deaths:754
KDR:1.316
Accuracy:24.265% C-
HSR:26.311% C+
NS-7 PDW
C+
Kills:412
Deaths:561
KDR:0.734
Accuracy:24.946% C+
HSR:11.408% D--
TRS-12 Uppercut
A+
Kills:378
Deaths:179
KDR:2.112
Accuracy:77.148% A+
HSR:17.989% B+
NS-11A "Heatwave"
M
Kills:377
Deaths:111
KDR:3.396
Accuracy:33.058% B*
HSR:51.459% M
NS-7G PDW
B+
Kills:372
Deaths:283
KDR:1.314
Accuracy:24.092% C
HSR:23.656% B+
PDW-16 Hailstorm
M*
Kills:324
Deaths:102
KDR:3.176
Accuracy:33.679% A++
HSR:38.580% M*
MKV Suppressed
S
Kills:315
Deaths:142
KDR:2.218
Accuracy:26.651% C+
HSR:54.921% S
TAR
A**
Kills:273
Deaths:86
KDR:3.174
Accuracy:31.834% A+
HSR:41.026% A**
AS16 NightHawk
B**
Kills:273
Deaths:151
KDR:1.808
Accuracy:44.307% C*
HSR:19.780% B**
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D--
HSR:13.514% C+
Cycler TRV
C+
Kills:202
Deaths:184
KDR:1.098
Accuracy:22.164% C
HSR:19.802% C+
NS Baron G5AE
B**
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% B**
HSR:21.500% B**
NSX Tengu
A*
Kills:195
Deaths:81
KDR:2.407
Accuracy:45.522% B**
HSR:37.436% A*
FA1 Barrage
B*
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B*
HSR:11% D--
NSX Yumi
A*
Kills:64
Deaths:30
KDR:2.133
Accuracy:37.367% A*
HSR:40.625% A
Kills:13,116
Deaths (as Combat Medic):9,813
Deaths (to Combat Medics):5,383
KDR:1.33659
Kill Difference:3,303
Playtime:240.296 hours
Usage:12%
Score:4.430m
Score/min:307
Accuracy (listed only):36.934%
HSR (listed only):27.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:2,420
Deaths:1,508
KDR:1.605
Accuracy:26.289% B
HSR:31.240% A++
TAS-16 Blackjack
B+
Kills:1,649
Deaths:1,480
KDR:1.114
Accuracy:66.667% B+
HSR:13.220% C-
LC2 Lynx AE
B**
Kills:1,630
Deaths:469
KDR:3.475
Accuracy:33.302% B**
HSR:34.601% B**
LC2 Lynx
C
Kills:1,164
Deaths:1,234
KDR:0.943
Accuracy:22.221% C
HSR:18.385% D
TRAC-5
B+
Kills:469
Deaths:390
KDR:1.203
Accuracy:23.681% C**
HSR:23.028% B+
TRAC-5 Burst
M**
Kills:449
Deaths:166
KDR:2.705
Accuracy:27.750% C**
HSR:49.443% M**
NS-11CP
A++
Kills:381
Deaths:146
KDR:2.610
Accuracy:29.702% C+
HSR:37.795% A++
TRS-12 Uppercut
A+
Kills:378
Deaths:179
KDR:2.112
Accuracy:77.148% A+
HSR:17.989% B+
AS16 NightHawk
B**
Kills:273
Deaths:151
KDR:1.808
Accuracy:44.307% C*
HSR:19.780% B**
TS4 Haymaker
C+
Kills:222
Deaths:293
KDR:0.758
Accuracy:32.996% D--
HSR:13.514% C+
NS Baron G5AE
B**
Kills:200
Deaths:103
KDR:1.942
Accuracy:60.180% B**
HSR:21.500% B**
TRAC-5 S
C+
Kills:181
Deaths:322
KDR:0.562
Accuracy:21.062% C--
HSR:16.022% C+
HC1 Cougar
M++
Kills:164
Deaths:55
KDR:2.982
Accuracy:32.404% A+
HSR:42.683% M++
FA1 Barrage
B*
Kills:100
Deaths:84
KDR:1.190
Accuracy:49.536% B*
HSR:11% D--
Kills:9,680
Deaths (as Engineer):6,580
Deaths (to Engineers):8,824
KDR:1.47112
Kill Difference:3,100
Playtime:304.378 hours
Usage:15%
Score:6.314m
Score/min:346
Accuracy (listed only):39.089%
HSR (listed only):25.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:375
Deaths:297
KDR:1.263
Accuracy:45.985% B++
HSR:3.467% C*
M3 Pounder HEG
B+
Kills:355
Deaths:242
KDR:1.467
Accuracy:48.178% B+
HSR:3.380% C*
M1 Heavy Cycler
B**
Kills:158
Deaths:186
KDR:0.849
Accuracy:19.702% B**
HSR:17.089% C+
M2 Mutilator
B**
Kills:122
Deaths:112
KDR:1.089
Accuracy:19.448% B**
HSR:19.672% C++
MRC3 Mercy
A++
Kills:79
Deaths:25
KDR:3.160
Accuracy:25.824% A++
HSR:24.051% B+
MRC3 Mercy
M++
Kills:71
Deaths:26
KDR:2.731
Accuracy:25.337% A+
HSR:38.028% M++
Kills:1,160
Deaths (as MAX Suit):444
Deaths (to MAX Suits):3,244
KDR:2.61261
Kill Difference:716
Playtime:29.497 hours
Usage:1%
Score:0.805m
Score/min:455
Accuracy (listed only):30.746%
HSR (listed only):17.614%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:2,374
V. Kills:126 N/A
Deaths:487
KDR:4.875
Accuracy:33.510% B++
KPH:61.200 C*
VKPH:3.200 C+
Hellfire Rocket Pods
B+
Kills:403
V. Kills:54 N/A
Deaths:43
KDR:9.372
Accuracy:54.563% B+
KPH:118.300 B+
VKPH:15.800 C+
M18 Needler
C-
Kills:112
V. Kills:87 127%
Deaths:137
KDR:0.818
Accuracy:37.828% B**
KPH:9.300 C-
VKPH:7.200 C-
Hornet Missiles
B*
Kills:76
V. Kills:34 217%
Deaths:13
KDR:5.846
Accuracy:68.615% B*
KPH:66.200 C+
VKPH:29.600 C
Kills:2,965 (2,486 + 0)
Deaths:680
KDR:4.360
VKDR:0.443
Vehicle Kills:301
Kill Difference:2,285
Playtime:55.414 hours
Usage:3%
Score:0.829m
Score/min:249
Piloting Accuracy:37.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:207
V. Kills:18 N/A
Deaths:21
KDR:9.857
Accuracy:45.362% C*
KPH:54.500 C+
VKPH:4.700 D-
C150 Dalton
B+
Kills:101
V. Kills:44 224%
Deaths:16
KDR:6.313
Accuracy:45.745% B+
KPH:25.700 D
VKPH:11.200 D--
Kills:308 (0 + 308)
Deaths:37
KDR:8.324
VKDR:1.676
Vehicle Kills:62
Kill Difference:271
Playtime:7.726 hours
Usage:0%
Score:0.155m
Score/min:335
Piloting Accuracy:N/A%
Gunner Accuracy:45.745%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:1,248
V. Kills:183 N/A
Deaths:173
KDR:7.214
Accuracy:41.322% C*
KPH:50.800 B*
VKPH:7.500 C
L100 Python AP
B**
Kills:154
V. Kills:64 237%
Deaths:23
KDR:6.696
Accuracy:62.793% B*
KPH:52.800 B**
VKPH:21.900 B
L100 Python HEAT
B**
Kills:63
V. Kills:10 N/A
Deaths:11
KDR:5.727
Accuracy:61.747% B**
KPH:50 B**
VKPH:7.900 D-
Kills:1,465 (1,465 + 0)
Deaths:207
KDR:7.077
VKDR:1.242
Vehicle Kills:257
Kill Difference:1,258
Playtime:28.736 hours
Usage:1%
Score:0.495m
Score/min:287
Driving Accuracy:61.747%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:749
V. Kills:65 N/A
Deaths:59
KDR:12.695
Accuracy:47.739% B+
KPH:61.700 B
VKPH:5.400 D
P2-120 AP
C--
Kills:578
V. Kills:357 161%
Deaths:125
KDR:4.624
Accuracy:45.642% C+
KPH:24.200 D
VKPH:14.900 C--
E540 Halberd
B+
Kills:312
V. Kills:184 169%
Deaths:35
KDR:8.914
Accuracy:46.587% B+
KPH:25.500 C+
VKPH:15 B+
G30 Vulcan
B+
Kills:115
V. Kills:52 217%
Deaths:21
KDR:5.476
Accuracy:33.491% B+
KPH:26.500 B+
VKPH:12 C
P2-120 HEAT
C+
Kills:55
V. Kills:8 N/A
Deaths:10
KDR:5.500
Accuracy:35.601% D
KPH:27.300 C+
VKPH:4 D**
P525 Marauder
B**
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:27.591% B*
KPH:110.200 B**
VKPH:4.100 C+
Kills:1,863 (1,382 + 481)
Deaths:251
KDR:7.422
VKDR:2.661
Vehicle Kills:668
Kill Difference:1,612
Playtime:55.124 hours
Usage:3%
Score:1.286m
Score/min:389
Driving Accuracy:35.601%
Gunner Accuracy:27.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:268
V. Kills:11 N/A
Deaths:30
KDR:8.933
Accuracy:37.410% C++
KPH:59.300 D--
VKPH:2.400 D*
M40 Fury-H
C
Kills:79
V. Kills:18 416%
Deaths:5
KDR:15.800
Accuracy:44.930% C++
KPH:60.300 D
VKPH:13.700 C
Kills:347 (0 + 347)
Deaths:35
KDR:9.914
VKDR:0.829
Vehicle Kills:29
Kill Difference:312
Playtime:5.833 hours
Usage:0%
Score:0.085m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:44.930%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:85
V. Kills:8 N/A
Deaths:4
KDR:21.250
Accuracy:39.582% B+
KPH:54.500 C**
VKPH:5.100 D-
M60-G Bulldog
N/A
Kills:50
V. Kills:15 313%
Deaths:11
KDR:4.545
Accuracy:41.872% N/A
KPH:16.300 N/A
VKPH:4.900 N/A
Kills:135 (0 + 135)
Deaths:15
KDR:9
VKDR:1.533
Vehicle Kills:23
Kill Difference:120
Playtime:4.629 hours
Usage:0%
Score:0.045m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:41.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:1,291
V. Kills:364 354%
Deaths:911
KDR:1.417
Accuracy:53.648% B+
KPH:28.500 C**
VKPH:8 B
S12 Renegade
A+
Kills:979
V. Kills:47 N/A
Deaths:257
KDR:3.809
Accuracy:53.570% B**
KPH:88.500 B**
VKPH:4.200 A+
Kills:2,270 (2,270 + 0)
Deaths:1,168
KDR:1.943
VKDR:0.352
Vehicle Kills:411
Kill Difference:1,102
Playtime:56.398 hours
Usage:3%
Score:0.769m
Score/min:227
Driving Accuracy:53.570%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 22,97222,8516,6923.415B+1.2030.243%A41%A++105.2A++N/A311217.3h8.8A28.9B*
TSAR-42 17,76317,7333,6954.799B+2.5849.956%A+81.323%A125.9M++N/A369140.8h1.6A3.2B**
NS-15M1 6,8966,8772,3642.909B*0.6928.951%B*46.125%M86.6AN/A24079.4h8.9A30.9B*
NS-44 Commissioner 4,3194,3132,9111.482B0.7443.214%B++36.17%A++82.6A+N/A26252.2h2.8B**6.6B*
T9A "Butcher" 3,4933,4669683.581B*1.3631.153%A42.008%A++148.1A*1.2C**51423.4h8.9A28.5B**
SMG-46G Armistice 2,6202,6111,7881.46C+0.7626.673%C21.103%B34.9C-N/A9474.9h12B45C*
LC3 Jaguar 2,4312,4201,5081.605C++0.6126.289%B31.24%A++47B+N/A16951.5h9.9B+37.7B++
M14 Banshee 2,5002,3744874.875C+2.6633.51%B++1.011%C+61.2C*3.2C+21538.8h13.4B+40B++
T9 CARV 2,3462,3341,3541.724C*0.5023.429%B+33.933%A52.1B++N/A26744.8h9.9B**42.2B++
NS-357P Underboss 2,2752,2681,1421.986C**0.2348.174%B++35.847%B**165.5A++N/A42713.7h3B**6.2B*
NS-11A 1,7581,7502,0570.851C1.3724.165%C13.543%D*23.2C--N/A7375.5h13.9C+57.5C+
TAS-16 Blackjack 1,6561,6491,4801.114C+1.1166.667%B+13.22%C-33.5C-N/A9449.2h2.2B+3.3B
LC2 Lynx AE 1,6441,6304693.475A+1.2633.302%B**34.601%B**155.2A**1.3C++54010.5h10.6B**31.8B*
NS-15M AE 1,4301,4254433.217B+1.0028.26%C**44.561%A++126.1A+N/A51711.3h8.2A29B++
T9 CARV-S 1,3291,3225822.271B0.0527.305%B*28.366%C**113A*N/A65011.7h9.6B*35.2B++
NS-15MP 1,3171,3104622.835C++0.6227.046%C57.252%M111B++N/A35111.8h8A29.7B+
M40 Fury-F 1,6551,2919111.417C+0.8053.648%B+N/A28.5C**8B20045.3h8.2B+15.3B++
C75 Viper 1,4311,2481737.214B+4.9941.322%C*N/A50.7B*7.4C24624.6h6.8B++16.5B**
T1 Cycler 1,2221,2126401.894B+0.3328.177%B**45.297%M++55.6AN/A23621.8h9.2A+32.8B**
NS-11P 1,1991,1957041.697C**0.5225.245%C++37.071%A++59.8B*N/A21420h10B**39.6B++
TMG-50 1,1741,1715012.337B++0.1225.855%B+35.098%A80.8A+N/A39414.5h8B**31.1B*
LC2 Lynx 1,1711,1641,2340.943C+1.2822.221%C18.385%D19.8C--N/A9858.8h13.4B60.4C*
NS-44P Commissioner 1,1651,1636041.925B+0.2952.389%B**45.572%A++173.6A*N/A5046.7h2.6B**4.9B*
NS-357 Underboss 1,1001,0996481.696B+0.5250.125%A+40.4%A++199.8SN/A6645.5h2.9A5.8B**
NS Decimator 1,4671,0538061.306C++0.9169.081%B**1.614%C-52.7B++20.7B47920h3.9B+5.6B++
SABR-13 1,0029927541.316C+0.9024.265%C-26.311%C+33C+N/A11730.1h10.7B+44.1C*
S12 Renegade 1,0269792573.809C*1.5953.57%B**3.473%C-88.2B**4.2A+34011.1h3C*5.6B++
P2-120 HESH 8147495912.695C+10.4847.739%B+N/A61.9B5.4D30612.1h3.4B**7.1B*
NS "Heatwave" Decimator 1,0727301843.967A++1.7572.357%B**1.781%C++102.8A++48.2A5387.1h3.2B+4.4B++
NS-15M2 7267251893.836B*1.6235.19%A++35.172%B*172.6M*N/A7864.2h8.7B**24.7B**
SR-7 6856841444.75B+2.5347.508%B*84.795%B++100.6A**N/A2596.8h1.6B**3.4B*
NS-30 Vandal 6446423771.703C+0.5231.249%C--19.159%D--36.5CN/A14017.6h5B+16C++
P2-120 AP 9355781254.624C2.4045.642%C+3.46%C**24.2D14.9C--43623.9h6.8C+14.8C++
Blackheart 5195165280.977C+1.2438.526%C28.295%C+28.7C+N/A10618h2.7B6.9B
Sticky Grenade 4834811481N/A478.7863.134%AN/A1603.3A6.7D82750.3h1.1A1.8B**
TRAC-5 4704693901.203B+1.0223.681%C**23.028%B+31.3B+N/A26115h11.3B*47.6B+
C-4 6024593841.195C1.025.75%T-N/A41.4D--12.9D*54611.1h1.4C++24.8T*
Frag Grenade 4614581458N/A455.7850.808%B+N/A654.3B+4.3D-34250.7h2.9B++5.7B++
MG-H1 Watchman 4654581153.983A+1.7632.824%A+36.9%B**157.9M*2.4A+5322.9h10.8B**32.9B*
TRAC-5 Burst 4494491662.705C**0.4927.75%C**49.443%M**109.5A++N/A4014.1h8.5A30.7B*
NS-7 PDW 4154125610.734C1.4924.946%C+11.408%D--20.6C-N/A8320h15.3C+61.3C+
Hellfire Rocket Pods 457403439.372C++7.1554.563%B+N/A118.5B+15.9C+8283.4h15.1C*27.6B+
ML-7 4853936630.593C1.6355.449%C+4.326%B**25.2C+5.9D-24115.6h3.8A6.9B**
Chainblade 42338321,9300.017C+2.2040.32%B*N/A0.5CN/A2791.8h2.4C**5.9B+
NS-11CP 3823811462.61B+0.3929.702%C+37.795%A++100.3B*N/A2813.8h9.6B+32.3B+
TRS-12 Uppercut 3783781792.112B+0.1177.148%A+17.989%B+96.9A++N/A3303.9h2.2B+2.8B++
T16 Rhino 3783772711.391C++0.8318.856%D14.324%D*41.4C++N/A2349.1h10.9B++57.9C**
NS-11A "Heatwave" 3793771113.396A+1.1833.058%B*51.459%M121.6A++N/A2763.1h8A+24.1B**
M3 Pounder HEG 4103752971.263C+0.9645.985%B++3.467%C*26.8B++2.5D22314h11.6B*25.2B++
NS-7G PDW 3753722831.314C+0.9124.092%C23.656%B+25.3C-N/A8714.7h12.3B+50.9C**
T7 Mini-Chaingun 3643622701.341C*0.8818.508%C++20.166%A+53.2B+N/A3386.8h11.8B++63.9B+
TRAP-M1 3583562721.309C0.9126.446%D21.629%D35.6CN/A13410h8.4B31.9C++
M3 Pounder HEG 3853552421.467C+0.7548.178%B+3.38%C*31.1B**2.6D-22211.4h11.7B*24.4B++
PDW-16 Hailstorm 3253241023.176A**0.9633.679%A++38.58%M*135SN/A6822.4h10.5B*31.2B*
MKV Suppressed 3173151422.218B**0.0026.651%C+54.921%S82.9A++N/A4223.8h9.3B**34.9B+
E540 Halberd 496312358.914C++6.6946.587%B+2.885%C+25.6C+15.1B+31912.2h6.4D13.7C++
MANA Anti-Vehicle Turret 4563042261.345C+0.8753.751%C+2.961%C42.8B+21.4C-5167.1h6.7B+12.5B++
TAR 276273863.174B**0.9531.834%A+41.026%A**118.7M*1.3B**7852.3h9.6A30.1B**
AS16 NightHawk 2742731511.808C**0.4144.307%C*19.78%B**80.3AN/A4403.4h4.4C++10B
P525 Marauder-H 279268308.933C-6.7137.41%C++1.493%B**59.6D--2.4D*2334.5h5.6B+15.1B+
T32 Bull 2642631162.267B+0.0529.543%B*33.84%B**119.5A**N/A9822.2h8.8A29.8B*
SOAS-20 2462452470.992C1.2328.028%C+21.633%C+32.2CN/A1347.6h13.1C46.6C+
Tank Mine 3692391201.992C0.2372.487%MN/A95.6C52C-13512.5h2.3D3.2A+
M77-B 2272271231.846C0.3736.73%C+66.96%D*31.1C++N/A1527.3h2.8D7.7C
TS4 Haymaker 2232222930.758C1.4632.996%D--13.514%C+22DN/A8010.1h4.6C+13.8C-
Anti-Vehicle Grenade 2482111211N/A208.7862.078%B**N/A703.3B**123.3B44650.3h3.5B**5.6B**
L105 Zephyr 225207219.857C+7.6445.362%C*N/A54.5C+4.7D-3453.8h3.7A8.1B**
Cycler TRV 2022021841.098C+1.1222.164%C19.802%C+27.7CN/A1797.3h12B+54C*
NS Baron G5AE 2012001031.942B+0.2860.18%B**21.5%B**83.3B**N/A3802.4h4C**6.7C+
NSX Tengu 198195812.407B**0.1945.522%B**37.436%A*78B**1.2B*2522.5h9.5B*20.8B++
TRAC-5 S 1811813220.562C--1.6621.062%C--16.022%C+16.6CN/A12310.9h10.6B+50.5C++
Icikill 1731736,8610.025D2.1943.034%B++4.046%D0.8CN/A3214.3h1.6B*3.7B+
Claymore 172172911.89D0.3352.174%A*N/A114.7C--N/A4551.5h1.5F--2.8B*
HC1 Cougar 165164552.982A+0.7632.404%A+42.683%M++86.3A*N/A5071.9h8.8B**27.1B**
M1 Heavy Cycler 1601581860.849C1.3719.702%B**17.089%C+17.2C--N/A1239.2h23.7D*120.3C*
L100 Python AP 218154236.696C+4.4862.793%B*N/A53.1A22.1B+4912.9h4.5B++7.2B*
NS-TMC-01 "His Regards" 13713711,1010.012C-2.2132.013%B+2.92%D0.4CN/A1341.3h1.5B*4.6B++
Auraxium Chainblade 1231233,6350.034C+2.1958.112%A*2.439%D1.1C+N/A3110.1h1.6B*2.8B+
M2 Mutilator 1231221121.089C1.1319.448%B**19.672%C++23.5CN/A1575.2h20.7D--106.2C**
NS-AM7 Archer 1481191420.838B++1.3867.727%A30.252%B**19.5A*4.8A+1476.1h8.8B*12.9B**
NS-44L Blackhand 118118482.458B**0.2445.466%B43.22%C++78.7A*N/A2171.5h3.1B*6.8B++
G30 Vulcan 167115215.476C++3.2633.491%B+2.609%C--26.7B+12.1C3824.3h83B247.8B+
TX1 Repeater 1141141660.687C+1.5318.358%D*15.79%D-29.2C+N/A2113.9h15.4C84D-
M18 Needler 1991121370.818C1.4037.828%B**2.679%B+9.3C-7.3C-14812h141C++372.6B
C150 Dalton 145101166.313C4.0945.745%B+N/A25.9D11.3D--3253.9h3.8C*8.4B+
FA1 Barrage 100100841.19C*1.0349.536%B*11%D--58.8AN/A5201.7h3.7B*7.6B*
M60-A Bulldog 11899195.211C2.9940.014%D-1.01%D--10.8D--2.1D779.2h5.6C++14.1C
M40 Fury 9385421.25A+19.0339.582%B+N/A53.1C*5D-2551.6h8.2B**20.8B*
M60-A Bulldog 9883117.545C5.3339.861%DN/A14.6D-2.6C--995.7h5.5C*13.9C+
NS-45 Pilot 8181461.761B0.4630.99%C+34.568%B+115.7B**N/A3560.7h6.3B20.2C**
M40 Fury-H 9779515.8C**13.5844.93%C++N/A60.8D13.8C2811.3h8.6C**19.1B+
MRC3 Mercy 8279253.16C**0.9425.824%A++24.051%B+56.4A++2.1A**3951.4h14.6B**56.5B**
ASP-30 Grounder 123772320.332D1.8957.987%D2.597%C+11.2D6.7C--1946.9h7.8C++13.4C+
Hornet Missiles 11076135.846C+3.6368.615%B*N/A69.1C+30.9C7661.1h8.3B+12.2B++
NSX Daimyo 7272252.88C+0.6643.293%C++98.611%A120A++N/A5010.6h2B++4.6B+
MRC3 Mercy 7271262.731C++0.5125.337%A+38.028%M++47.3B**N/A3071.5h15.9B*62.6B*
NSX Yumi 6464302.133B0.0937.367%A*40.625%A80A++N/A3360.8h9.9B+26.5B**
L100 Python HEAT 7363115.727C+3.5161.747%B**4.762%A+48.5B*7.7D-6031.3h3.3A5.3A
99SV 6262990.626D1.5935.529%B+35.484%C+13.2D-N/A1524.7h7.3D*20.6C
NSX Tomoe 6161292.103C*0.1233.989%B*47.541%B*87.1AN/A3220.7h11.6B+34.2B++
TS2 Inquisitor 5555650.846C1.3730.429%C*23.636%B+22DN/A1032.5h12.1C--39.9C+
P2-120 HEAT 6355105.5C+3.2835.601%D1.818%D27.5C+4D**7302h4.1A11.5B*
P525 Marauder 5654154A+51.7827.591%B*3.704%A++108B**4C+5040.5h4.1A14.8B**
M60-A Bulldog 6252153.467C--1.2538.57%C+N/A27.4D5.3C--1821.9h5.8C15.1C++
M60-G Bulldog 6550114.545C2.3341.872%B+6%A*16.1D-4.8C-1163.1h8.1C19.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit474337,65627.8h
Medical Applicator601215,24715.5h
Anti-Vehicle MANA Turret273451.8h
Spawn Beacon131,3311.1h
Motion Spotter177,0962.1h
Nanite Revive Grenade01,0120.3h
Recon Detection Device274581.3h
Ammunition Package135460.4h
Shield Recharging Field231,9500.6h
Smoke Grenade08710.2h
Medical Kit3,42620,256196.3h
Hardlight Barrier11040.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.17s
Server spent 5.18s on queries, 4.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.