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Destroyer Runsta[VULT] Runsta
VS BR 177

KDR: 0.81

Score: 79.6m

Last Seen: Oct 3rd, 2017 6:23 AM
- OFFLINE - 12117.4 hour(s)

Battle Rank 103 (177 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 63%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS C-4 Force-Blade Serpent VE92 Orion VS54 Eridani SX5 Blueshift VM5 VX6-7 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-21,267 MLG Score: -17
Fun Score: N/A
Cheeseburgers Flipped: 993TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.906%12.784%2933398930,8830.648190.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.189%0.359C**-1.215D*-0.239CHEAD (~1.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.187C++13.90.024C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.408%3.797%132102023723283020.10180478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%-0.437C--0.757B++-0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.618B+5.40.571B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.4%2.169%435101787623114260.378893205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.351%-0.348C--0.557D0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.701B++11.50.708B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.708%9.686%43410184,6773866641.20947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.297%0.523B+-0.964D---0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.235C++4.80.008C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.6m490.4%473 (28.4k)402 (24.1k)0.81335467,10582,5040.906659177 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102238517.631%8.497%15002:2433

18% Combat Medic12% Engineer20% Heavy Assault43% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 1:56 AMMay 6th, 2014 2:48 AMOct 28th, 2017 4:52 PM (479d) (PST)Oct 3rd, 2017 2:41 AM (505d) (PST)Oct 3rd, 2017 2:23 AM (505d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3722621100.3390.4170.0291.8170.032-17

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,29315,7216,57220252109224,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3300.3h/137.5d 7,698 5,702 27,116 359.8k 6,027 11,715 6,264 73.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,003
Deaths:2,078
KDR:0.964
Accuracy:23.591% B+
HSR:11.882% F-
SVA-88
D
Kills:1,173
Deaths:1,765
KDR:0.665
Accuracy:19.638% D
HSR:14.919% D**
Lasher X2
B+
Kills:1,172
Deaths:1,718
KDR:0.682
Accuracy:29.285% B+
HSR:2.474% D-
NS-15M1
C*
Kills:1,160
Deaths:1,639
KDR:0.708
Accuracy:23.737% C*
HSR:13.535% D*
Flare VE6
C-
Kills:1,160
Deaths:1,370
KDR:0.847
Accuracy:19.912% C-
HSR:13.879% D**
Ursa
C++
Kills:1,157
Deaths:1,714
KDR:0.675
Accuracy:23.489% C++
HSR:15.644% D*
NS-15M AE
C-
Kills:896
Deaths:1,549
KDR:0.578
Accuracy:23.213% C-
HSR:11.830% F
VX29 Polaris
C++
Kills:278
Deaths:386
KDR:0.720
Accuracy:24.232% C++
HSR:10.072% F
Kills:8,999
Deaths (as Heavy Assault):12,219
Deaths (to Heavy Assaults):25,348
KDR:0.73648
Kill Difference:3,220
Playtime:663.026 hours
Usage:20%
Score:14.506m
Score/min:365
Accuracy (listed only):23.387%
HSR (listed only):11.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,539
Deaths:4,511
KDR:0.785
Accuracy:23.352% C+
HSR:9.833% F-
VX6-7
D--
Kills:1,257
Deaths:1,432
KDR:0.878
Accuracy:18.971% D--
HSR:12.331% D**
Phobos VX86
C++
Kills:1,208
Deaths:1,661
KDR:0.727
Accuracy:60.289% C++
HSR:7.864% D**
NS-11C
B
Kills:1,170
Deaths:1,788
KDR:0.654
Accuracy:25.592% B
HSR:12.735% D*
Zenith VX-5
C+
Kills:1,161
Deaths:2,118
KDR:0.548
Accuracy:24.969% C+
HSR:10.508% F-
Nova
B+
Kills:1,159
Deaths:930
KDR:1.246
Accuracy:51.267% B+
HSR:8.887% D*
Solstice VE3
C+
Kills:1,158
Deaths:1,808
KDR:0.640
Accuracy:22.281% C+
HSR:12.435% D*
NS Baron G5AE
B
Kills:1,155
Deaths:2,146
KDR:0.538
Accuracy:50.520% B
HSR:9.784% D--
Pandora VX25
C+
Kills:1,155
Deaths:1,754
KDR:0.658
Accuracy:39.744% C+
HSR:10.303% D*
Thanatos VE70
B++
Kills:1,155
Deaths:2,195
KDR:0.526
Accuracy:46.873% B++
HSR:11.775% D-
Solstice SF
D-
Kills:1,043
Deaths:1,992
KDR:0.524
Accuracy:19.184% D-
HSR:8.245% D**
NS Baron G5
B+
Kills:988
Deaths:1,611
KDR:0.613
Accuracy:49.145% B+
HSR:9.514% D--
Pulsar C
D-
Kills:301
Deaths:502
KDR:0.600
Accuracy:17.356% D*
HSR:17.940% D-
Eclipse VE3A
D
Kills:252
Deaths:364
KDR:0.692
Accuracy:24.129% D
HSR:9.524% F-
Eidolon VE33
B
Kills:206
Deaths:532
KDR:0.387
Accuracy:29.701% B
HSR:18.932% D-
Solstice Burst
D--
Kills:169
Deaths:331
KDR:0.511
Accuracy:21.036% D*
HSR:17.160% D--
Kills:17,076
Deaths (as Engineer):25,675
Deaths (to Engineers):15,935
KDR:0.66508
Kill Difference:8,599
Playtime:395.278 hours
Usage:12%
Score:10.981m
Score/min:463
Accuracy (listed only):32.775%
HSR (listed only):11.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,349
Deaths:1,760
KDR:0.766
Accuracy:22.118% D
HSR:11.638% D*
Phobos VX86
C++
Kills:1,208
Deaths:1,661
KDR:0.727
Accuracy:60.289% C++
HSR:7.864% D**
NS-7 PDW
C+
Kills:1,185
Deaths:2,242
KDR:0.529
Accuracy:24.139% C+
HSR:12.405% D-
MKV Suppressed
C+
Kills:1,165
Deaths:1,500
KDR:0.777
Accuracy:25.476% C+
HSR:10.901% D*
NS-11P
C*
Kills:1,160
Deaths:2,086
KDR:0.556
Accuracy:24.117% C*
HSR:11.983% D*
H-V45
C+
Kills:1,159
Deaths:2,072
KDR:0.559
Accuracy:23.619% C+
HSR:11.562% D*
Nova
B+
Kills:1,159
Deaths:930
KDR:1.246
Accuracy:51.267% B+
HSR:8.887% D*
Corvus VA55
C**
Kills:1,157
Deaths:2,016
KDR:0.574
Accuracy:25.762% C**
HSR:18.064% D
Sirius SX12
D*
Kills:1,155
Deaths:1,794
KDR:0.644
Accuracy:18.179% D*
HSR:10.476% D*
NS Baron G5AE
B
Kills:1,155
Deaths:2,146
KDR:0.538
Accuracy:50.520% B
HSR:9.784% D--
Pandora VX25
C+
Kills:1,155
Deaths:1,754
KDR:0.658
Accuracy:39.744% C+
HSR:10.303% D*
Thanatos VE70
B++
Kills:1,155
Deaths:2,195
KDR:0.526
Accuracy:46.873% B++
HSR:11.775% D-
NS-11A
C++
Kills:1,153
Deaths:2,609
KDR:0.442
Accuracy:24.794% C++
HSR:9.801% F
Equinox VE2 Burst
C
Kills:1,147
Deaths:2,300
KDR:0.499
Accuracy:25.857% C
HSR:16.914% D*
NS Baron G5
B+
Kills:988
Deaths:1,611
KDR:0.613
Accuracy:49.145% B+
HSR:9.514% D--
Terminus VX-9
D
Kills:984
Deaths:1,822
KDR:0.540
Accuracy:22.963% D
HSR:16.972% D*
Kills:18,434
Deaths (as Combat Medic):30,498
Deaths (to Combat Medics):12,275
KDR:0.60443
Kill Difference:12,064
Playtime:604.024 hours
Usage:18%
Score:20.886m
Score/min:576
Accuracy (listed only):33.429%
HSR (listed only):11.803%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,539
Deaths:4,511
KDR:0.785
Accuracy:23.352% C+
HSR:9.833% F-
Eridani SX5
D
Kills:1,349
Deaths:1,760
KDR:0.766
Accuracy:22.118% D
HSR:11.638% D*
VX6-7
D--
Kills:1,257
Deaths:1,432
KDR:0.878
Accuracy:18.971% D--
HSR:12.331% D**
Phobos VX86
C++
Kills:1,208
Deaths:1,661
KDR:0.727
Accuracy:60.289% C++
HSR:7.864% D**
NS-7 PDW
C+
Kills:1,185
Deaths:2,242
KDR:0.529
Accuracy:24.139% C+
HSR:12.405% D-
NS-11C
B
Kills:1,170
Deaths:1,788
KDR:0.654
Accuracy:25.592% B
HSR:12.735% D*
MKV Suppressed
C+
Kills:1,165
Deaths:1,500
KDR:0.777
Accuracy:25.476% C+
HSR:10.901% D*
Zenith VX-5
C+
Kills:1,161
Deaths:2,118
KDR:0.548
Accuracy:24.969% C+
HSR:10.508% F-
Nova
B+
Kills:1,159
Deaths:930
KDR:1.246
Accuracy:51.267% B+
HSR:8.887% D*
Solstice VE3
C+
Kills:1,158
Deaths:1,808
KDR:0.640
Accuracy:22.281% C+
HSR:12.435% D*
Sirius SX12
D*
Kills:1,155
Deaths:1,794
KDR:0.644
Accuracy:18.179% D*
HSR:10.476% D*
NS Baron G5AE
B
Kills:1,155
Deaths:2,146
KDR:0.538
Accuracy:50.520% B
HSR:9.784% D--
Pandora VX25
C+
Kills:1,155
Deaths:1,754
KDR:0.658
Accuracy:39.744% C+
HSR:10.303% D*
Thanatos VE70
B++
Kills:1,155
Deaths:2,195
KDR:0.526
Accuracy:46.873% B++
HSR:11.775% D-
Solstice SF
D-
Kills:1,043
Deaths:1,992
KDR:0.524
Accuracy:19.184% D-
HSR:8.245% D**
NS Baron G5
B+
Kills:988
Deaths:1,611
KDR:0.613
Accuracy:49.145% B+
HSR:9.514% D--
Pulsar C
D-
Kills:301
Deaths:502
KDR:0.600
Accuracy:17.356% D*
HSR:17.940% D-
Eclipse VE3A
D
Kills:252
Deaths:364
KDR:0.692
Accuracy:24.129% D
HSR:9.524% F-
Solstice Burst
D--
Kills:169
Deaths:331
KDR:0.511
Accuracy:21.036% D*
HSR:17.160% D--
Kills:21,724
Deaths (as Light Assault):32,439
Deaths (to Light Assaults):13,870
KDR:0.66969
Kill Difference:10,715
Playtime:1,416.071 hours
Usage:43%
Score:27.719m
Score/min:326
Accuracy (listed only):30.769%
HSR (listed only):11.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,349
Deaths:1,760
KDR:0.766
Accuracy:22.118% D
HSR:11.638% D*
NS-7 PDW
C+
Kills:1,185
Deaths:2,242
KDR:0.529
Accuracy:24.139% C+
HSR:12.405% D-
Manticore SX40
D--
Kills:1,172
Deaths:2,478
KDR:0.473
Accuracy:23.260% D--
HSR:10.410% D**
MKV Suppressed
C+
Kills:1,165
Deaths:1,500
KDR:0.777
Accuracy:25.476% C+
HSR:10.901% D*
Sirius SX12
D*
Kills:1,155
Deaths:1,794
KDR:0.644
Accuracy:18.179% D*
HSR:10.476% D*
NS-357 Underboss
D-
Kills:365
Deaths:936
KDR:0.390
Accuracy:27.592% D--
HSR:14.247% D-
Artemis VX26
C+
Kills:262
Deaths:540
KDR:0.485
Accuracy:27.008% C+
HSR:15.267% D--
NS-44L Blackhand
C+
Kills:204
Deaths:379
KDR:0.538
Accuracy:40.276% C+
HSR:30.882% D-
Phantom VA23
A++
Kills:79
Deaths:64
KDR:1.234
Accuracy:35.285% C+
HSR:45.570% A++
Cerberus
D*
Kills:77
Deaths:253
KDR:0.304
Accuracy:24.218% D*
HSR:10.390% D**
NS-44 Commissioner
D*
Kills:70
Deaths:244
KDR:0.287
Accuracy:23.951% D**
HSR:12.857% D*
Kills:7,083
Deaths (as Infiltrator):12,190
Deaths (to Infiltrators):7,661
KDR:0.58105
Kill Difference:5,107
Playtime:80.889 hours
Usage:2%
Score:1.783m
Score/min:367
Accuracy (listed only):26.500%
HSR (listed only):16.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,336
Deaths:877
KDR:1.523
Accuracy:17.186% C-
HSR:17.141% D
Blueshift VM5
C++
Kills:1,170
Deaths:762
KDR:1.535
Accuracy:20.069% C++
HSR:15.641% D--
Nebula VM20
C*
Kills:885
Deaths:574
KDR:1.542
Accuracy:19.131% C*
HSR:15.367% D--
Quasar VM1
C
Kills:547
Deaths:359
KDR:1.524
Accuracy:14.014% C
HSR:12.980% D*
Nebula VM20
B*
Kills:520
Deaths:336
KDR:1.548
Accuracy:22.610% B*
HSR:20.577% C+
NS-10 Burster
D-
Kills:93
Deaths:88
KDR:1.057
Accuracy:24.358% D-
HSR:2.151% D*
Comet VM2
C-
Kills:93
Deaths:149
KDR:0.624
Accuracy:38.742% C-
HSR:2.151% D--
Comet VM2
D
Kills:88
Deaths:143
KDR:0.615
Accuracy:39.274% D
HSR:0% F-
NS-10 Burster
D
Kills:76
Deaths:88
KDR:0.864
Accuracy:24.503% D
HSR:2.632% D--
Kills:4,808
Deaths (as MAX Suit):1,688
Deaths (to MAX Suits):7,287
KDR:2.84834
Kill Difference:3,120
Playtime:124.411 hours
Usage:4%
Score:3.709m
Score/min:497
Accuracy (listed only):24.432%
HSR (listed only):9.849%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:94
V. Kills:24 376%
Deaths:12
KDR:7.833
Accuracy:32.899% D*
KPH:338,400 U
VKPH:86,400 U
Kills:94 (0 + 94)
Deaths:12
KDR:7.833
VKDR:2
Vehicle Kills:24
Kill Difference:82
Playtime:0.001 hours
Usage:0%
Score:0.057m
Score/min:1,698,750
Piloting Accuracy:N/A%
Gunner Accuracy:32.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:77
V. Kills:98 78%
Deaths:83
KDR:0.928
Accuracy:65.650% B**
KPH:16.700 D--
VKPH:21.200 B+
Kills:77 (77 + 0)
Deaths:83
KDR:0.928
VKDR:1.181
Vehicle Kills:98
Kill Difference:6
Playtime:4.616 hours
Usage:0%
Score:0.167m
Score/min:604
Driving Accuracy:65.650%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:159
V. Kills:62 252%
Deaths:69
KDR:2.304
Accuracy:34.354% F
KPH:14.500 D
VKPH:5.600 D-
Saron HRB
C-
Kills:142
V. Kills:93 151%
Deaths:41
KDR:3.463
Accuracy:32.866% D*
KPH:18.700 D
VKPH:12.200 C-
Supernova FPC
D*
Kills:78
V. Kills:75 103%
Deaths:62
KDR:1.258
Accuracy:39.015% F
KPH:9.200 D**
VKPH:8.900 D*
Kills:379 (237 + 142)
Deaths:172
KDR:2.203
VKDR:1.337
Vehicle Kills:230
Kill Difference:207
Playtime:27.042 hours
Usage:1%
Score:0.638m
Score/min:393
Driving Accuracy:39.015%
Gunner Accuracy:32.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:82
V. Kills:5 N/A
Deaths:10
KDR:8.200
Accuracy:29.769% D-
KPH:56.500 D
VKPH:3.400 D-
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:0.500
Vehicle Kills:5
Kill Difference:72
Playtime:1.452 hours
Usage:0%
Score:0.035m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:29.769%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:259
V. Kills:44 N/A
Deaths:66
KDR:3.924
Accuracy:39.636% B+
KPH:38.500 B+
VKPH:6.500 C++
M40 Fury
B+
Kills:232
V. Kills:35 N/A
Deaths:66
KDR:3.515
Accuracy:40.818% B+
KPH:38.800 C
VKPH:5.800 D
M60-G Bulldog
C**
Kills:182
V. Kills:34 N/A
Deaths:50
KDR:3.640
Accuracy:39.842% C*
KPH:44.800 C**
VKPH:8.400 C++
M40 Fury
C*
Kills:126
V. Kills:18 N/A
Deaths:36
KDR:3.500
Accuracy:38.693% C*
KPH:57.100 C++
VKPH:8.200 C--
M12 Kobalt
C-
Kills:61
V. Kills:4 N/A
Deaths:19
KDR:3.211
Accuracy:15.428% C--
KPH:35.600 D-
VKPH:2.300 C-
Kills:860 (0 + 860)
Deaths:237
KDR:3.629
VKDR:0.570
Vehicle Kills:135
Kill Difference:623
Playtime:20.687 hours
Usage:1%
Score:0.587m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:15.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 7,4445,3514,1661.284C+0.4720.152%D--N/A82.3C++32.2C*126465h1.2B+5.9C*
Force-Blade 3,8583,64249,3440.074A+0.7450.861%A++N/A1.9B**N/A101905.1h2.2B+4.4B++
Serpent VE92 3,5703,5394,5110.785C0.0323.352%C+9.833%F-13.1DN/A70270.2h14.4C+61.7C++
Orion VS54 2,0162,0032,0780.964C0.1523.591%B+11.882%F-22.2CN/A16290.4h13.2C++56C++
Eridani SX5 1,3691,3491,7600.766C0.0522.118%D11.638%D*14DN/A7396.6h13.5C+60.8C
Blueshift VM5 1,3461,3368771.523C0.7117.186%C-17.141%D24.6C--N/A14154.2h15.7C++91.3C+
VX6-7 1,2761,2571,4320.878C0.0618.971%D--12.331%D**12.7DN/A8799h15.6C--82D
Proximity Mine 1,2171,2157231.68D0.8753.627%AN/A97.2C--N/A58512.5h1.5A2.7A+
Sticky Grenade 1,2181,21211212N/A1,211.1967.042%A++N/A2020A*10C+120020.6h1A1.5B**
NS Decimator 1,5031,2081,8970.637C-0.1857.409%C2.401%C++21.9D5.4D*27155.1h4B+7B+
Phobos VX86 1,2151,2081,6610.727C-0.0960.289%C++7.864%D**29.2C--N/A14741.3h2.6C+4.3C++
NS-7 PDW 1,1891,1852,2420.529C--0.2824.139%C+12.405%D-16.8C-N/A10870.5h17.1C70.7C+
SVA-88 1,1791,1731,7650.665D0.1519.638%D14.919%D**21.1D-N/A15155.7h14.7D-74.6D
Manticore SX40 1,1901,1722,4780.473C--0.3423.26%D--10.41%D**27C+N/A15043.4h7.4C**31.9C+
Lasher X2 1,1861,1721,7180.682C0.1329.285%B+2.474%D-27.3C+N/A18342.9h20.6C+70.2B+
Blueshift VM5 1,1761,1707621.535C0.7220.069%C++15.641%D--26.8CN/A15843.6h14.7B+73.1B+
NS-11C 1,1781,1701,7880.654C0.1625.592%B12.735%D*23.8C+N/A17749.1h14.7C++57.4C**
MKV Suppressed 1,1741,1651,5000.777C0.0425.476%C+10.901%D*24.2CN/A11448.2h15.4C+60.5C++
Zenith VX-5 1,1671,1612,1180.548D0.2724.969%C+10.508%F-18DN/A10564.6h14.1C+56.4C+
NS-11P 1,1841,1602,0860.556C--0.2624.117%C*11.983%D*18.6C--N/A10562.5h15.4C63.7C++
NS-15M1 1,1681,1601,6390.708D0.1123.737%C*13.535%D*22.1DN/A13352.4h13.6C+57.4C*
The Slasher 1,1851,16016,5580.07B+0.7433.408%C+7.845%C2.8C+N/A16407.8h2.2C++6.6C*
Flare VE6 1,1681,1601,3700.847C--0.0319.912%C-13.879%D**21.6DN/A12053.8h11.7C+58.7C+
H-V45 1,1661,1592,0720.559C-0.2523.619%C+11.562%D*13.6DN/A10785h15C--63.4C+
Nova 1,1751,1599301.246C+0.4351.267%B+8.887%D*19.2DN/A10260.5h7.1D**13.9C
Solstice VE3 1,1721,1581,8080.64C+0.1722.281%C+12.435%D*12.5CN/A10993h13.4B+60.1C*
Ursa 1,1591,1571,7140.675D0.1423.489%C++15.644%D*19.1DN/A11160.6h12.2C+52.1C++
Corvus VA55 1,1651,1572,0160.574D0.2425.762%C**18.064%D19.4C-N/A13159.6h11.8C**45.9B+
Sirius SX12 1,1831,1551,7940.644C0.1718.179%D*10.476%D*11.6D-N/A7299.9h19.6D-107.7D-
NS Baron G5AE 1,1881,1552,1460.538D0.2850.52%B9.784%D--18.3D-N/A7963h4.9C9.7C+
Pandora VX25 1,1791,1551,7540.658D0.1639.744%C+10.303%D*22.3C--N/A15251.9h4.9C+12.4C++
Thanatos VE70 1,1721,1552,1950.526C-0.2946.873%B++11.775%D-18.9C-N/A11861.1h4.7C*10B+
NS-11A 1,1881,1532,6090.442C--0.3724.794%C++9.801%F16.1DN/A10071.7h15.8C--63.8C+
Equinox VE2 Burst 1,1721,1472,3000.499D0.3125.857%C16.914%D*15.9D--N/A4772.2h15.6D-60.5C-
Frag Grenade 1,1451,13311133N/A1,132.1949.879%B++N/A1258.9M++13.3B+65320.9h2A++4A
Solstice SF 1,0801,0431,9920.524C-0.2919.184%D-8.245%D**11.7DN/A7389.1h12.4C++64.8C+
NS Baron G5 9999881,6110.613D0.2049.145%B+9.514%D--22.4C--N/A6544.2h4.3B+8.7C+
Terminus VX-9 9939841,8220.54C--0.2722.963%D16.972%D*17.1D-N/A7257.5h13.6C59.2C
NS-15M AE 9068961,5490.578D0.2423.213%C-11.83%F26.2D-N/A12934.2h13.4C--57.6C
Nebula VM20 8928855741.542C0.7319.131%C*15.367%D--33.5C+N/A21826.4h16C++83.4B
S1 1,1788682,0270.428C-0.3958.488%C*2.189%C17D6.1D-26751.1h5.8B+9.9B+
Damascus Edge 79879012,4100.064B++0.7549.152%A++N/A2.5B*N/A9322.1h2.1C*4.3B+
C-4 ARX 8926676311.057C--0.2419.696%FN/A80.4D27.1C-6058.3h1.3C+6.5D--
Quasar VM1 5585473591.524C+0.7114.014%C12.98%D*21.7C+N/A17725.2h18.6D132.8C+
Nebula VM20 5245203361.548C0.7322.61%B*20.577%C+42.6B+N/A28712.2h14.6B+64.5B+
Tank Mine 7784692152.181C+1.3725.44%DN/A75.6D49.8C-16336.2h1.5B++6.1C*
NS-357 Underboss 3663659360.39D0.4227.592%D--14.247%D-19.9DN/A11618.3h4.9D17.6D
Pulsar C 3073015020.6C0.2117.356%D*17.94%D-9.2D-N/A9732.7h15.9D-91.5D-
VX29 Polaris 2832783860.72D0.0924.232%C++10.072%F32CN/A2448.7h13.5C55.8C++
Artemis VX26 2642625400.485D0.3327.008%C+15.267%D--14.6D-N/A9518h13.6C50.4C+
M60-G Bulldog 303259663.924C+3.1139.636%B+N/A38.7B+6.6C++4726.7h6.3B+15.9B++
Eclipse VE3A 2522523640.692D0.1224.129%D9.524%F-23.3DN/A10810.8h12.8C+52.9C
M40 Fury 267232663.515C-2.7040.818%B+N/A38.7C5.8D3526h14.8C+36.1B
Anti-Vehicle Grenade 2562101210N/A209.1972.971%A**N/A525B++115C*86700.4h4.2B*5.7B**
Eidolon VE33 2082065320.387C--0.4329.701%B18.932%D-8.6DN/A7123.9h10.4C+35.1C++
NS-44L Blackhand 2092043790.538D0.2840.276%C+30.882%D-22.7C+N/A839h5.7D14.2C
M60-G Bulldog 216182503.64C2.8339.842%C*2.198%C--44.4C**8.3C++5904.1h6.6C**16.7B+
Solstice Burst 1721693310.511D0.3021.036%D*17.16%D--9.2D--N/A5118.4h20.2F96.1D**
Supernova PC 221159692.304C1.4934.354%F3.145%B+14.5D5.6D-26311h4.2B++12.3C+
MAX Punch 1681561,6940.092C+0.7233.085%D-N/A1.4C+N/A8111.6h2C++6C+
Saron HRB 235142413.463C2.6532.866%D*N/A18.7D12.2C-5097.6h18.6B++56.7C+
MANA Anti-Personnel Turret 137135662.045N/A1.2330.443%UN/A1350U20U7092300.1h40.4T*132.7T*
M40 Fury 144126363.5D2.6938.693%C*N/A57.3C++8.2C--7402.2h12.8C++33B+
Lancer VS22 2561182780.424C-0.3955.334%D-N/A9.6C--11.2C42112.3h18.6B+33.5C**
Spear Anti-Vehicle Phalanx Turret 15897166.063C+5.2528.566%F5.155%B+37.3C+23.5C*9212.6h7.6B+26.5C
L105 Zephyr 11894127.833C+7.0232.899%D*N/A940U240U5662500.1h8.1D24.5D--
NS-10 Burster 16193881.057C+0.2424.358%D-2.151%D*4.4C--3.3C13520.9h115.5B*474.3C**
Comet VM2 147931490.624C0.1938.742%C-2.151%D--8.7C-5B+30510.7h23.8C+61.6C+
Comet VM2 156881430.615C-0.2039.274%DN/A8.5D6.5B*24910.4h24.5C**62.3C++
Proton II PPA-H 8782108.2C7.3929.769%D-N/A54.7D3.3D-3981.5h11.8C39.6C--
Phantom VA23 7979641.234C0.4235.285%C+45.57%A++30.4CN/A1552.6h5.6D15.8C+
Supernova FPC 15378621.258D0.4439.015%F5.128%A++9.2D**8.8D*4578.5h7.7D*19.8F--
Cerberus 82772530.304D0.5124.218%D*10.39%D**21.4C-1.4A1093.6h9.9F--41.1F-
L100 Python AP 17577830.928D0.1165.65%B**N/A16.7D--21.3B+6034.6h11.7F-17.9D-
NS-10 Burster 12976880.864C+0.0524.503%D2.632%D--3.8D2.6D11420.2h142.8C+582.8C
NS-44 Commissioner 70702440.287D0.5323.951%D**12.857%D*10.4D-N/A1366.7h5.9F24.5F-
M60-A Bulldog 7562163.875C-3.0631.05%F3.226%B++12.4D--2.6C-1745h6.9C22.1D*
M12 Kobalt 6561193.211C--2.4015.428%C--18.033%C+35.9D-2.4C2741.7h18.9C+122.4C+
M60-A Bulldog 6854124.5C-3.6931.931%D**7.407%S11D--2.9C1394.9h8.6D-26.9F

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,9320.6h
Motion Spotter219991.6h
Anti-Vehicle MANA Turret218443.4h
Nano-Armor Kit1,139565,61853.2h
Spawn Beacon2669,38517.3h
Spitfire Auto-Turret41480.3h
Restoration Kit3880.2h
Ammunition Package822,4182h
Shield Recharging Field1576,5625.1h
Medical Kit2242,2964.9h
Anti-Infantry MANA Turret539402.3h
Medical Applicator2,664547,70652.5h
Smoke Grenade06830.1h
Recon Detection Device1483,8948.9h

Check the help document for the dictionary if you want to learn more about words used here.


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