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Deputy RushRunner[HHSC] RushRunner
NC BR 42

KDR: 1.59

Score: 136.4m

Last Seen: May 9th, 2018 9:42 PM
- OFFLINE - 5349.6 hour(s)

Prestige 1, Battle Rank 42 - New Conglomerate on Miller
Level Progress (to 43): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Tempest Blitz GD-10 NS-15M2 GD-7F AF-18 Stalker NS-15MP EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 902TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.264%17.468%47645977100,8831.77168-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.385%1.219B**-0.487D-1.125D*HEAD + (~3.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.5B+10.20.285C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.566%1.694%275510176,436291823702.20562271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.649%-0.198C0.076C+-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.442B31.90.397B57.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.914%2.847%171810144,848414723411.16876207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.92%0.103C+0.132C++1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.319C*110.12C+15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.215%3.82%1651210104,136404415381.0225269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.623%0.936B*-0.133C1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.661B+18.50.528B+21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.763%77.73%165310192,775391180.709537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.753%1.158B**0.695B+1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+20.378C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.261%10.625%165610164,0663276271.24077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.787%1.323A-0.773D--0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+3.20.344C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
136.4m502.4%550 (33k)453 (27.2k)1.58789158,860100,0451.7353542 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221169120.258%14.491%29403:0160

6% Combat Medic34% Engineer39% Heavy Assault11% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2013 3:24 PMJan 26th, 2015 3:13 PMJun 7th, 2018 10:35 PM (194d) (PST)May 9th, 2018 6:56 PM (223d) (PST)May 9th, 2018 5:42 PM (223d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5422123300.5280.3320.0762.9080.051498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,49012,69119,79932205174327,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5016.5h/209d 14,753 23,020 77,701 875.3k 8,880 12,512 15,380 163m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:26,878
Deaths:15,040
KDR:1.787
Accuracy:27.643% B+
HSR:20.340% D
NS-15M2
C
Kills:6,027
Deaths:3,692
KDR:1.632
Accuracy:21.937% C
HSR:17.123% D--
NS-15MP
C+
Kills:2,836
Deaths:1,402
KDR:2.023
Accuracy:27.198% C+
HSR:22.250% D
EM6
C+
Kills:2,495
Deaths:2,110
KDR:1.182
Accuracy:20.977% C+
HSR:18.958% D
EM1
C
Kills:2,064
Deaths:1,601
KDR:1.289
Accuracy:19.222% C
HSR:19.138% C
NC6A GODSAW
D-
Kills:1,516
Deaths:888
KDR:1.707
Accuracy:23.628% D-
HSR:18.865% D*
GD-22S
C
Kills:1,254
Deaths:1,451
KDR:0.864
Accuracy:21.188% C
HSR:13.955% D**
NC05 Jackhammer
C
Kills:1,190
Deaths:899
KDR:1.324
Accuracy:41.680% C
HSR:11.177% D-
NSX Naginata
B**
Kills:1,166
Deaths:757
KDR:1.540
Accuracy:27.661% B**
HSR:23.242% D
NC6 Gauss SAW
B**
Kills:1,162
Deaths:852
KDR:1.364
Accuracy:25.532% B**
HSR:21.515% C
NC05 Jackhammer AE
A++
Kills:1,161
Deaths:482
KDR:2.409
Accuracy:60.736% A++
HSR:9.733% D*
NS-15M AE
B++
Kills:1,160
Deaths:694
KDR:1.671
Accuracy:28.905% B++
HSR:17.586% D--
NC6S Gauss SAW S
B**
Kills:194
Deaths:153
KDR:1.268
Accuracy:28.977% B**
HSR:23.711% C+
Kills:49,103
Deaths (as Heavy Assault):30,021
Deaths (to Heavy Assaults):32,762
KDR:1.63562
Kill Difference:19,082
Playtime:1,970.476 hours
Usage:39%
Score:58.544m
Score/min:495
Accuracy (listed only):28.868%
HSR (listed only):18.276%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:5,255
Deaths:7,408
KDR:0.709
Accuracy:22.858% C
HSR:14.310% D--
NC12 Sweeper
A++
Kills:1,257
Deaths:537
KDR:2.341
Accuracy:59.508% A++
HSR:9.467% D--
AC-X11
B**
Kills:1,205
Deaths:909
KDR:1.326
Accuracy:30.580% B**
HSR:15.602% D--
AF-4A Bandit
A+
Kills:1,196
Deaths:912
KDR:1.311
Accuracy:31.752% A+
HSR:16.722% D--
AF-57 Piston
A
Kills:1,166
Deaths:524
KDR:2.225
Accuracy:52.021% A
HSR:11.578% D
NS Baron G5AE
A
Kills:1,164
Deaths:549
KDR:2.120
Accuracy:59.570% A
HSR:10.739% D-
AF-19 Mercenary
A*
Kills:1,163
Deaths:814
KDR:1.429
Accuracy:33.258% A*
HSR:15.305% D--
NS Baron G5
A++
Kills:1,162
Deaths:534
KDR:2.176
Accuracy:61.256% A++
HSR:9.811% D--
NS Baron G5B
A+
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:61.636% A+
HSR:11.121% D
Mauler S6
A++
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:58.449% A++
HSR:10.948% D-
Gauss Compact S
A
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:29.764% A
HSR:17.358% C+
NS-11CP
B
Kills:1,157
Deaths:990
KDR:1.169
Accuracy:30.088% B
HSR:13.915% D*
19A Fortuna
A++
Kills:912
Deaths:815
KDR:1.119
Accuracy:32.850% A++
HSR:17.983% C-
GD-66 Claw
B**
Kills:299
Deaths:164
KDR:1.823
Accuracy:71.172% B**
HSR:10.034% D
Warden
A
Kills:161
Deaths:98
KDR:1.643
Accuracy:34.527% A
HSR:23.603% C+
NS-11C
A++
Kills:128
Deaths:115
KDR:1.113
Accuracy:32.261% A++
HSR:12.500% D*
The Brawler
B*
Kills:117
Deaths:73
KDR:1.603
Accuracy:60.738% B*
HSR:13.675% C+
LA39 Bruiser
A+
Kills:67
Deaths:33
KDR:2.030
Accuracy:78.286% A+
HSR:7.463% D**
Razor GD-23
A++
Kills:53
Deaths:124
KDR:0.427
Accuracy:34.123% A++
HSR:11.321% F
Kills:19,940
Deaths (as Engineer):16,571
Deaths (to Engineers):19,305
KDR:1.20331
Kill Difference:3,369
Playtime:1,701.107 hours
Usage:34%
Score:42.058m
Score/min:412
Accuracy (listed only):46.037%
HSR (listed only):13.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B*
Kills:10,231
Deaths:5,715
KDR:1.790
Accuracy:30.095% B*
HSR:14.691% D--
Blitz GD-10
B*
Kills:6,548
Deaths:3,753
KDR:1.745
Accuracy:28.336% B*
HSR:12.126% D
GD-7F
C
Kills:5,255
Deaths:7,408
KDR:0.709
Accuracy:22.858% C
HSR:14.310% D--
AF-4 Cyclone
C*
Kills:1,332
Deaths:684
KDR:1.947
Accuracy:26.347% C*
HSR:15.090% C--
NC12 Sweeper
A++
Kills:1,257
Deaths:537
KDR:2.341
Accuracy:59.508% A++
HSR:9.467% D--
AC-X11
B**
Kills:1,205
Deaths:909
KDR:1.326
Accuracy:30.580% B**
HSR:15.602% D--
AF-4A Bandit
A+
Kills:1,196
Deaths:912
KDR:1.311
Accuracy:31.752% A+
HSR:16.722% D--
MKV Suppressed
B++
Kills:1,195
Deaths:727
KDR:1.644
Accuracy:29.099% B++
HSR:16.067% C--
NS-7 PDW
B+
Kills:1,167
Deaths:921
KDR:1.267
Accuracy:27.154% B+
HSR:12.682% D-
AF-57 Piston
A
Kills:1,166
Deaths:524
KDR:2.225
Accuracy:52.021% A
HSR:11.578% D
NSX Tengu
A+
Kills:1,166
Deaths:564
KDR:2.067
Accuracy:47.172% A+
HSR:15.094% D-
AF-4AE Cyclone
A
Kills:1,165
Deaths:428
KDR:2.722
Accuracy:34.901% A
HSR:14.678% D*
NS Baron G5AE
A
Kills:1,164
Deaths:549
KDR:2.120
Accuracy:59.570% A
HSR:10.739% D-
AF-19 Mercenary
A*
Kills:1,163
Deaths:814
KDR:1.429
Accuracy:33.258% A*
HSR:15.305% D--
NS Baron G5
A++
Kills:1,162
Deaths:534
KDR:2.176
Accuracy:61.256% A++
HSR:9.811% D--
NS Baron G5B
A+
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:61.636% A+
HSR:11.121% D
Mauler S6
A++
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:58.449% A++
HSR:10.948% D-
Gauss Compact S
A
Kills:1,158
Deaths:968
KDR:1.196
Accuracy:29.764% A
HSR:17.358% C+
NS-11CP
B
Kills:1,157
Deaths:990
KDR:1.169
Accuracy:30.088% B
HSR:13.915% D*
19A Fortuna
A++
Kills:912
Deaths:815
KDR:1.119
Accuracy:32.850% A++
HSR:17.983% C-
MGR-S1 Gladius
A++
Kills:787
Deaths:312
KDR:2.522
Accuracy:36.179% A++
HSR:18.297% C--
GD-66 Claw
B**
Kills:299
Deaths:164
KDR:1.823
Accuracy:71.172% B**
HSR:10.034% D
NS-11C
A++
Kills:128
Deaths:115
KDR:1.113
Accuracy:32.261% A++
HSR:12.500% D*
The Brawler
B*
Kills:117
Deaths:73
KDR:1.603
Accuracy:60.738% B*
HSR:13.675% C+
LA39 Bruiser
A+
Kills:67
Deaths:33
KDR:2.030
Accuracy:78.286% A+
HSR:7.463% D**
Razor GD-23
A++
Kills:53
Deaths:124
KDR:0.427
Accuracy:34.123% A++
HSR:11.321% F
Kills:43,370
Deaths (as Light Assault):29,577
Deaths (to Light Assaults):15,359
KDR:1.46634
Kill Difference:13,793
Playtime:338.522 hours
Usage:7%
Score:7.673m
Score/min:378
Accuracy (listed only):42.287%
HSR (listed only):13.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
B*
Kills:10,231
Deaths:5,715
KDR:1.790
Accuracy:30.095% B*
HSR:14.691% D--
Blitz GD-10
B*
Kills:6,548
Deaths:3,753
KDR:1.745
Accuracy:28.336% B*
HSR:12.126% D
AF-18 Stalker
B**
Kills:5,056
Deaths:3,112
KDR:1.625
Accuracy:32.934% B**
HSR:16.911% C--
AF-4 Cyclone
C*
Kills:1,332
Deaths:684
KDR:1.947
Accuracy:26.347% C*
HSR:15.090% C--
NS-30 Vandal
A++
Kills:1,201
Deaths:568
KDR:2.114
Accuracy:42.974% A++
HSR:17.402% D--
MKV Suppressed
B++
Kills:1,195
Deaths:727
KDR:1.644
Accuracy:29.099% B++
HSR:16.067% C--
NS-44 Commissioner
C**
Kills:1,173
Deaths:1,437
KDR:0.816
Accuracy:38.163% C**
HSR:15.175% D--
NS-7 PDW
B+
Kills:1,167
Deaths:921
KDR:1.267
Accuracy:27.154% B+
HSR:12.682% D-
NSX Tomoe
B**
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:34.108% B**
HSR:27.187% D-
NSX Tengu
A+
Kills:1,166
Deaths:564
KDR:2.067
Accuracy:47.172% A+
HSR:15.094% D-
AF-4AE Cyclone
A
Kills:1,165
Deaths:428
KDR:2.722
Accuracy:34.901% A
HSR:14.678% D*
AF-6 Shadow
A
Kills:1,163
Deaths:750
KDR:1.551
Accuracy:41.584% A
HSR:17.971% D--
NS-30B Vandal
A*
Kills:1,161
Deaths:481
KDR:2.414
Accuracy:49.202% A*
HSR:13.781% D**
LA3 Desperado
B**
Kills:1,161
Deaths:1,037
KDR:1.120
Accuracy:34.934% B**
HSR:19.466% C+
SAS-R
A++
Kills:1,160
Deaths:597
KDR:1.943
Accuracy:50.557% A++
HSR:70% C*
EM4 Longshot
B*
Kills:1,160
Deaths:496
KDR:2.339
Accuracy:39.810% C++
HSR:84.397% B*
Impetus
A
Kills:1,160
Deaths:753
KDR:1.541
Accuracy:41.677% A
HSR:21.293% D--
NC08 Mag-Scatter
A
Kills:1,149
Deaths:1,020
KDR:1.126
Accuracy:65.237% A
HSR:11.227% D-
NS-44L Blackhand
C**
Kills:902
Deaths:821
KDR:1.099
Accuracy:44.335% C**
HSR:21.730% D**
MGR-S1 Gladius
A++
Kills:787
Deaths:312
KDR:2.522
Accuracy:36.179% A++
HSR:18.297% C--
NC14 Bolt Driver
B++
Kills:455
Deaths:230
KDR:1.978
Accuracy:36.106% C++
HSR:80.440% B++
NS-357P Underboss
C
Kills:368
Deaths:364
KDR:1.011
Accuracy:38.423% C
HSR:13.859% D*
NS-44 Commissioner AE
B++
Kills:215
Deaths:225
KDR:0.956
Accuracy:46.388% B++
HSR:12.093% D**
LA8 Rebel
B+
Kills:54
Deaths:56
KDR:0.964
Accuracy:35.193% B+
HSR:7.407% F-
Kills:42,295
Deaths (as Infiltrator):25,582
Deaths (to Infiltrators):13,797
KDR:1.65331
Kill Difference:16,713
Playtime:566.961 hours
Usage:11%
Score:15.481m
Score/min:455
Accuracy (listed only):38.788%
HSR (listed only):23.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
B*
Kills:10,231
Deaths:5,715
KDR:1.790
Accuracy:30.095% B*
HSR:14.691% D--
Blitz GD-10
B*
Kills:6,548
Deaths:3,753
KDR:1.745
Accuracy:28.336% B*
HSR:12.126% D
GR-22
B
Kills:1,688
Deaths:1,574
KDR:1.072
Accuracy:26.066% B
HSR:13.685% D
AF-4 Cyclone
C*
Kills:1,332
Deaths:684
KDR:1.947
Accuracy:26.347% C*
HSR:15.090% C--
NC12 Sweeper
A++
Kills:1,257
Deaths:537
KDR:2.341
Accuracy:59.508% A++
HSR:9.467% D--
MKV Suppressed
B++
Kills:1,195
Deaths:727
KDR:1.644
Accuracy:29.099% B++
HSR:16.067% C--
Carnage AR
A++
Kills:1,174
Deaths:721
KDR:1.628
Accuracy:32.629% A++
HSR:12.862% D--
NS-7 PDW
B+
Kills:1,167
Deaths:921
KDR:1.267
Accuracy:27.154% B+
HSR:12.682% D-
AF-57 Piston
A
Kills:1,166
Deaths:524
KDR:2.225
Accuracy:52.021% A
HSR:11.578% D
NSX Tengu
A+
Kills:1,166
Deaths:564
KDR:2.067
Accuracy:47.172% A+
HSR:15.094% D-
AF-4AE Cyclone
A
Kills:1,165
Deaths:428
KDR:2.722
Accuracy:34.901% A
HSR:14.678% D*
NS-11A
A++
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:32.666% A++
HSR:18.299% C-
NS Baron G5AE
A
Kills:1,164
Deaths:549
KDR:2.120
Accuracy:59.570% A
HSR:10.739% D-
NS Baron G5
A++
Kills:1,162
Deaths:534
KDR:2.176
Accuracy:61.256% A++
HSR:9.811% D--
NS Baron G5B
A+
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:61.636% A+
HSR:11.121% D
Mauler S6
A++
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:58.449% A++
HSR:10.948% D-
NC1 Gauss Rifle
A
Kills:1,157
Deaths:1,015
KDR:1.140
Accuracy:28.861% A
HSR:15.471% D-
Gauss Rifle S
A++
Kills:1,155
Deaths:771
KDR:1.498
Accuracy:34.482% A++
HSR:14.286% D-
MGR-S1 Gladius
A++
Kills:787
Deaths:312
KDR:2.522
Accuracy:36.179% A++
HSR:18.297% C--
GR-22AE
B++
Kills:370
Deaths:256
KDR:1.445
Accuracy:31.055% B++
HSR:16.216% D--
GD-66 Claw
B**
Kills:299
Deaths:164
KDR:1.823
Accuracy:71.172% B**
HSR:10.034% D
NC9 A-Tross
B**
Kills:143
Deaths:107
KDR:1.336
Accuracy:29.765% B**
HSR:16.783% D--
The Brawler
B*
Kills:117
Deaths:73
KDR:1.603
Accuracy:60.738% B*
HSR:13.675% C+
LA39 Bruiser
A+
Kills:67
Deaths:33
KDR:2.030
Accuracy:78.286% A+
HSR:7.463% D**
Kills:37,994
Deaths (as Combat Medic):21,711
Deaths (to Combat Medics):11,307
KDR:1.74999
Kill Difference:16,283
Playtime:293.637 hours
Usage:6%
Score:7.644m
Score/min:434
Accuracy (listed only):43.227%
HSR (listed only):13.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,546
Deaths:893
KDR:1.731
Accuracy:41.309% B**
HSR:13.842% C+
AF-34 Mattock
A++
Kills:1,444
Deaths:561
KDR:2.574
Accuracy:47.990% A++
HSR:11.288% D*
AF-41 Hacksaw
A++
Kills:1,310
Deaths:563
KDR:2.327
Accuracy:51.071% A++
HSR:16.260% C**
AF-34 Mattock
B+
Kills:1,157
Deaths:550
KDR:2.104
Accuracy:42.054% B+
HSR:13.742% D-
NCM1 Scattercannon
B+
Kills:443
Deaths:441
KDR:1.005
Accuracy:34.877% C
HSR:17.156% B+
NCM3 Raven
B**
Kills:229
Deaths:381
KDR:0.601
Accuracy:47.945% B**
HSR:2.183% C-
NCM3 Raven
A++
Kills:144
Deaths:195
KDR:0.738
Accuracy:53.844% A++
HSR:2.083% C-
NCM2 Falcon
C
Kills:118
Deaths:255
KDR:0.463
Accuracy:36.043% C
HSR:3.390% D
NS-10 Burster
B**
Kills:79
Deaths:185
KDR:0.427
Accuracy:36.870% B**
HSR:7.595% B+
NS-10 Burster
A*
Kills:69
Deaths:156
KDR:0.442
Accuracy:35.950% B*
HSR:11.594% A*
NCM1 Scattercannon
A+
Kills:67
Deaths:25
KDR:2.680
Accuracy:46.999% B**
HSR:20.896% A+
Kills:6,606
Deaths (as MAX Suit):2,102.500
Deaths (to MAX Suits):5,492
KDR:3.14197
Kill Difference:4,503.500
Playtime:112.939 hours
Usage:2%
Score:4.393m
Score/min:648
Accuracy (listed only):43.177%
HSR (listed only):10.912%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:2,407
V. Kills:217 N/A
Deaths:522
KDR:4.611
Accuracy:59.211% B+
KPH:73.400 B*
VKPH:6.600 B+
Breaker Rocket Pods
C+
Kills:2,065
V. Kills:354 N/A
Deaths:334
KDR:6.183
Accuracy:48.834% C+
KPH:74.800 C+
VKPH:12.800 C
Vortek Rotary
C+
Kills:1,185
V. Kills:1,081 110%
Deaths:1,292
KDR:0.917
Accuracy:31.323% C++
KPH:10.800 C
VKPH:9.900 C+
Hornet Missiles
B++
Kills:804
V. Kills:487 165%
Deaths:137
KDR:5.869
Accuracy:65.758% B++
KPH:82.700 B+
VKPH:50.100 B
M20 Mustang
B++
Kills:520
V. Kills:330 157%
Deaths:275
KDR:1.891
Accuracy:34.597% B++
KPH:20.900 B++
VKPH:13.300 B+
Coyote Missiles
C
Kills:115
V. Kills:70 162%
Deaths:44
KDR:2.614
Accuracy:60.061% B**
KPH:32.900 C
VKPH:20 C
Tomcat A2AM Pods
D
Kills:70
V. Kills:98 71%
Deaths:41
KDR:1.707
Accuracy:81.792% B
KPH:19.500 D-
VKPH:27.300 D
Kills:7,166 (4,112 + 0)
Deaths:2,645
KDR:2.709
VKDR:0.997
Vehicle Kills:2,637
Kill Difference:4,521
Playtime:211.495 hours
Usage:4%
Score:3.276m
Score/min:258
Piloting Accuracy:34.597%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C*
Kills:369
V. Kills:20 N/A
Deaths:25
KDR:14.760
Accuracy:37.314% C+
KPH:83.300 C*
VKPH:4.500 C
CAS30 Tank Buster
B+
Kills:259
V. Kills:289 89%
Deaths:255
KDR:1.016
Accuracy:46.610% C*
KPH:8.700 C*
VKPH:9.700 B+
L105 Zephyr
C++
Kills:169
V. Kills:17 N/A
Deaths:20
KDR:8.450
Accuracy:41.583% C+
KPH:55.800 C++
VKPH:5.600 C-
C150 Dalton
C+
Kills:165
V. Kills:166 99%
Deaths:51
KDR:3.235
Accuracy:31.475% D
KPH:23.500 C--
VKPH:23.600 C+
Kills:962 (259 + 703)
Deaths:351
KDR:2.741
VKDR:1.402
Vehicle Kills:492
Kill Difference:611
Playtime:44.339 hours
Usage:1%
Score:0.792m
Score/min:298
Piloting Accuracy:46.610%
Gunner Accuracy:31.475%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:894
V. Kills:115 N/A
Deaths:75
KDR:11.920
Accuracy:65.229% A++
KPH:109.300 A*
VKPH:14.100 A++
L100 Python AP
M++
Kills:642
V. Kills:587 109%
Deaths:168
KDR:3.821
Accuracy:67.249% A+
KPH:40.400 B*
VKPH:36.900 M++
L100 Python HEAT
M
Kills:463
V. Kills:196 235%
Deaths:70
KDR:6.614
Accuracy:64.374% A+
KPH:55.300 A++
VKPH:23.400 M
C75 Viper
B
Kills:310
V. Kills:74 413%
Deaths:61
KDR:5.082
Accuracy:41.106% B
KPH:31.100 C++
VKPH:7.400 C+
Skyguard
C++
Kills:159
V. Kills:158 100%
Deaths:89
KDR:1.787
Accuracy:35.333% B**
KPH:10.100 D
VKPH:10 C++
Kills:2,468 (2,468 + 0)
Deaths:463
KDR:5.330
VKDR:2.441
Vehicle Kills:1,130
Kill Difference:2,005
Playtime:58.178 hours
Usage:1%
Score:1.400m
Score/min:401
Driving Accuracy:35.333%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:981
V. Kills:498 197%
Deaths:258
KDR:3.802
Accuracy:46.549% C+
KPH:15.800 D
VKPH:8 C
Titan-150 AP
A
Kills:860
V. Kills:607 141%
Deaths:185
KDR:4.649
Accuracy:55.254% B+
KPH:28.600 B+
VKPH:20.200 A
Titan-150 HESH
A
Kills:539
V. Kills:106 N/A
Deaths:51
KDR:10.569
Accuracy:54.920% B*
KPH:63.100 A
VKPH:12.400 B**
E540 Halberd
C-
Kills:290
V. Kills:154 187%
Deaths:56
KDR:5.179
Accuracy:43.697% C+
KPH:24 C--
VKPH:12.700 C-
Enforcer ML85
C
Kills:153
V. Kills:121 125%
Deaths:38
KDR:4.026
Accuracy:33.575% D-
KPH:18.500 C--
VKPH:14.600 C
Kills:2,823 (2,380 + 443)
Deaths:588
KDR:4.801
VKDR:2.527
Vehicle Kills:1,486
Kill Difference:2,235
Playtime:121.070 hours
Usage:2%
Score:1.945m
Score/min:268
Driving Accuracy:54.920%
Gunner Accuracy:33.575%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:494
V. Kills:26 N/A
Deaths:52
KDR:9.500
Accuracy:53.587% B+
KPH:121.400 C**
VKPH:6.400 C
E540 Halberd-H
B+
Kills:109
V. Kills:57 188%
Deaths:24
KDR:4.542
Accuracy:59.483% B+
KPH:33 C
VKPH:17.200 C-
Kills:603 (0 + 603)
Deaths:76
KDR:7.934
VKDR:1.092
Vehicle Kills:83
Kill Difference:527
Playtime:7.376 hours
Usage:0%
Score:0.180m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:59.483%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,301
V. Kills:341 380%
Deaths:134
KDR:9.709
Accuracy:54.380% A*
KPH:74.100 B**
VKPH:19.400 A*
M40 Fury
M**
Kills:972
V. Kills:342 283%
Deaths:99
KDR:9.818
Accuracy:58.297% M
KPH:93.800 A+
VKPH:33 M**
M20 Basilisk
B+
Kills:162
V. Kills:100 160%
Deaths:44
KDR:3.682
Accuracy:48.877% A
KPH:19.300 C+
VKPH:11.900 B+
M20 Basilisk
D
Kills:138
V. Kills:64 212%
Deaths:43
KDR:3.209
Accuracy:42.473% B+
KPH:9.700 D--
VKPH:4.500 D
M12 Kobalt
C--
Kills:95
V. Kills:4 N/A
Deaths:11
KDR:8.636
Accuracy:14.960% C--
KPH:40.500 D
VKPH:1.700 C--
M12 Kobalt
B+
Kills:88
V. Kills: N/A
Deaths:11
KDR:8
Accuracy:14.832% D
KPH:88.500 B+
VKPH:0 F
G30 Walker
N/A
Kills:50
V. Kills:34 143%
Deaths:17
KDR:2.941
Accuracy:45.305% N/A
KPH:18.900 N/A
VKPH:12.900 N/A
Kills:2,806 (0 + 2,806)
Deaths:359
KDR:7.816
VKDR:2.465
Vehicle Kills:885
Kill Difference:2,447
Playtime:56.554 hours
Usage:1%
Score:2.408m
Score/min:710
Driving Accuracy:N/A%
Gunner Accuracy:45.305%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:167
V. Kills:54 304%
Deaths:181
KDR:0.923
Accuracy:54.276% B+
KPH:22.500 C+
VKPH:7.300 C*
Kills:167 (167 + 0)
Deaths:181
KDR:0.923
VKDR:0.298
Vehicle Kills:54
Kill Difference:14
Playtime:7.437 hours
Usage:0%
Score:0.084m
Score/min:189
Driving Accuracy:54.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 27,13626,87815,0401.787C+0.2027.643%B+20.34%D47.3C++N/A179568.3h9.2B+33.3B+
Tempest 10,31310,2315,7151.79B+0.2030.095%B*14.691%D--50.7C*N/A205201.8h9.7C*32.2B+
Blitz GD-10 6,6066,5483,7531.745B++0.1628.336%B*12.126%D46.9B**N/A361139.7h12.5B++44B++
NS-15M2 6,1006,0273,6921.632C++0.0421.937%C17.123%D--38.3C+N/A170157.5h11.9B54.1C*
GD-7F 5,3665,2557,4080.709C0.8822.858%C14.31%D--10.7D-N/A50493h16.2D70.9C
AF-18 Stalker 5,0735,0563,1121.625B0.0432.934%B**16.911%C--48.1B*N/A218105.2h10.4B*31.7B*
NS-15MP 2,8732,8361,4022.023C+0.4427.198%C+22.25%D55.3CN/A26251.3h10.8C++39.7C++
EM6 2,5202,4952,1101.182C+0.4120.977%C+18.958%D28.2C-N/A11188.5h10.6C**50.4C*
M30 Mustang AH 2,6242,4075224.611C+3.0259.211%B+1.413%C++73.4B*6.6B+29332.8h5B++8.4B++
Breaker Rocket Pods 2,4192,0653346.183C+4.6048.834%C+1.065%C+74.8C+12.8C43027.6h13.2B+27B+
EM1 2,0832,0641,6011.289C++0.3019.222%C19.138%C30.1CN/A14268.5h12.2C++63.7C*
GR-22 1,7031,6881,5741.072C+0.5226.066%B13.685%D21.4C-N/A9378.7h13C**50B+
Shrike 3,0611,6352,9060.563C1.0268.432%A2.691%C+18.6C--16.2B+43987.9h8D11.6C++
AF-41 Hacksaw 1,5621,5468931.731C0.1441.309%B**13.842%C+36.3BN/A22742.6h6.3C*15.2B*
NC6A GODSAW 1,5371,5168881.707C+0.1223.628%D-18.865%D*48.1CN/A25431.5h8.5C++36.1C+
C-4 2,4101,4801,0091.467C++0.1222.789%C-N/A72.2C+45.4B**122020.5h1.4C**6.2C++
AF-34 Mattock 1,4511,4445612.574C+0.9947.99%A++11.288%D*56.6B*N/A21725.5h4.6B*9.7B**
AF-4 Cyclone 1,3431,3326841.947B+0.3626.347%C*15.09%C--40.2BN/A29433.1h9.9B+37.7B+
Tank Mine 2,2971,3273134.24B*2.6537.089%C**N/A142.7B*104.3A+23769.3h1.9C++5.1B++
AF-41 Hacksaw 1,3181,3105632.327C+0.7451.071%A++16.26%C**51.6AN/A19725.4h6.2B+12.1B**
M40 Fury 1,6421,3011349.709B++8.1254.38%A*1.076%D73.9B**19.4A*106117.6h15C+27.6B+
NC12 Sweeper 1,2661,2575372.341A0.7559.508%A++9.467%D--73.1A++N/A17117.2h3.1B**5.3B**
GD-22S 1,2651,2541,4510.864C0.7221.188%C13.955%D**20.6DN/A9261h11.5C+54.3C+
The Slasher 1,2371,21525,9880.047C+1.5453.861%A+N/A1.4CN/A4876.6h1.9B+3.5B+
Bouncing Betty 1,2101,2103073.941C+2.3547.896%B+N/A136C**N/A4688.9h1.6B**3.3B*
AC-X11 1,2191,2059091.326C**0.2630.58%B**15.602%D--37.4B+N/A14732.2h8.4B++27.3B++
NS-30 Vandal 1,2041,2015682.114C*0.5342.974%A++17.402%D--73.2A++N/A17716.4h4.3B**10B**
AF-4A Bandit 1,2101,1969121.311C+0.2831.752%A+16.722%D--29.7C+N/A7540.3h9.7B+30.6B*
MKV Suppressed 1,2091,1957271.644B++0.0629.099%B++16.067%C--37.7C**N/A23031.7h12.7B+43.8B+
NC05 Jackhammer 1,2001,1908991.324C++0.2641.68%C11.177%D-33.3CN/A17135.7h4.2B++10.2C**
Vortek Rotary 2,2661,1851,2920.917C0.6731.323%C++3.544%B*10.8C9.9C+159109.4h90.3C+288.3C+
Carnage AR 1,1861,1747211.628C**0.0432.629%A++12.862%D--45.9B*N/A18625.6h10.7B**32.9B**
NS-44 Commissioner 1,1741,1731,4370.816C+0.7738.163%C**15.175%D--38.7C**N/A13930.3h3.2B++8.4B+
NS-7 PDW 1,1831,1679211.267B0.3227.154%B+12.682%D-29.1C++N/A16540.1h13.1B+48.3B+
AF-57 Piston 1,1731,1665242.225B**0.6452.021%A11.578%D73.3A++N/A23915.9h3.5B*6.8B++
NSX Naginata 1,1731,1667571.54C++0.0527.661%B**23.242%D38C+N/A11330.7h11.6C**42B+
NSX Tomoe 1,1741,1665312.196C**0.6134.108%B**27.187%D-68.2AN/A14117.1h13.5C**39.6B+
NSX Tengu 1,1721,1665642.067B*0.4847.172%A+15.094%D-68.2AN/A21217.1h9.8B*20.8B*
AF-4AE Cyclone 1,1711,1654282.722B**1.1334.901%A14.678%D*82.6B++N/A17014.1h9.1C**26B+
NS-11A 1,1801,1647451.562C**0.0332.666%A++18.299%C-48.3B*N/A15124.1h10.2A31.3B**
NS Baron G5AE 1,1711,1645492.12B++0.5359.57%A10.739%D-64B*N/A14418.2h3.5B*5.9C++
AF-19 Mercenary 1,1701,1638141.429B++0.1633.258%A*15.305%D--36AN/A23132.3h10.4B++31.4B*
AF-6 Shadow 1,1661,1637501.551C+0.0441.584%A17.971%D--63.6B*N/A13518.3h4.3B**10.3B**
NC6 Gauss SAW 1,1761,1628521.364C*0.2225.532%B**21.515%C33.5C*N/A24434.7h8.7B+34.1B+
NS Baron G5 1,1691,1625342.176A+0.5961.256%A++9.811%D--64.9A++N/A15917.9h3.7B*6C+
NS-30B Vandal 1,1631,1614812.414B0.8349.202%A*13.781%D**75.9B**N/A16315.3h4.5B++9.1B**
LA3 Desperado 1,1741,1611,0371.12C*0.4734.934%B**19.466%C+63.1AN/A22218.4h7.1B*20.3B
NC05 Jackhammer AE 1,1661,1614822.409B++0.8260.736%A++9.733%D*76.4B++N/A17715.2h3.7B*6.1B*
SAS-R 1,1661,1605971.943C+0.3650.557%A++70%C*44.4BN/A13926.1h2B+3.9B*
NS-15M AE 1,1661,1606941.671C+0.0828.905%B++17.586%D--49.4C+N/A12123.5h11B38.2B+
EM4 Longshot 1,1611,1604962.339C0.7539.81%C++84.397%B*37.8B+N/A9730.7h1.9B+4.7B+
NS Baron G5B 1,1711,1605042.302B**0.7161.636%A+11.121%D67.1AN/A15317.3h3.5B**5.6B**
Impetus 1,1631,1607531.541C+0.0541.677%A21.293%D--54.5B++N/A21321.3h3.8B*9.1B*
Mauler S6 1,1681,1605002.32A0.7358.449%A++10.948%D-73.9A**N/A26815.7h3.2A5.5B**
Gauss Compact S 1,1731,1589681.196B0.3929.764%A17.358%C+23.6C**N/A7849.1h9.6B+32.2B++
Mag-Cutter 1,2111,15846,5150.025C++1.5646.827%A+N/A0.6C+N/A32042.1h2.3B4.9B+
NC1 Gauss Rifle 1,1681,1571,0151.14C++0.4528.861%A15.471%D-26.2C*N/A15044.1h10.5B*36.3B*
NS-11CP 1,1721,1579901.169C-0.4230.088%B13.915%D*23DN/A8650.4h13.3C44.3C++
AF-34 Mattock 1,1711,1575502.104C0.5242.054%B+13.742%D-49.4B+N/A37023.4h5.5B+13.1B*
Gauss Rifle S 1,1651,1557711.498B0.0934.482%A++14.286%D-56.6A++N/A15020.4h9.3B*26.9B**
NC08 Mag-Scatter 1,1661,1491,0201.126C+0.4665.237%A11.227%D-94.2M+1.4M31012.2h3.1B**4.7B**
Titan-150 HEAT 1,4799812583.802C+2.2146.549%C+3.262%C++15.8D8C13562.1h4.3B+9.3B+
M40 Fury 1,314972999.818B+8.2358.297%M1.955%C*93.5A+32.9M**145910.4h17.4D29.8B+
19A Fortuna 9409128151.119C+0.4732.85%A++17.983%C-11.1D--N/A3382.1h13.3D**40.4C+
NS-44L Blackhand 9099028211.099C+0.4944.335%C**21.73%D**48.8A+N/A18018.5h3.5B++7.9B+
L100 Python HESH 1,0098947511.92C++10.3365.229%A++1.902%C**109A*14A++4068.2h2.9B+4.4B**
Titan-150 AP 1,4678601854.649C+3.0655.254%B+3.256%C*28.6B+20.2A46730.1h5C+9C**
Hornet Missiles 1,2918041375.869C*4.2865.758%B++1.244%C-82.9B+50.2B7149.7h8.8B+13.3B++
MGR-S1 Gladius 7907873122.522B*0.9336.179%A++18.297%C--83.7A++N/A1759.4h8B*22.1B*
NS Decimator-B 1,2017126231.143C0.4472.29%B**5.478%A++40.5C27.8B35517.6h5D6.9C+
L100 Python AP 1,2296421683.821C+2.2367.249%A+3.738%B+40.4B*36.9M++60915.9h7.9D11.7C++
NS Decimator 1,2116166220.99C+0.6068.941%B**3.409%B*29.2C28.2A58821.1h6.7D--9.7C
Titan-150 HESH 6455395110.569C++8.9854.92%B*2.226%C**63.4A12.5B**2528.5h2.8B+5.1B*
M20 Mustang 8505202751.891C++0.3034.597%B++1.731%C21B++13.3B+24524.8h84.5B+244.3B++
C85 Canister-H 520494529.5C+7.9153.587%B+12.753%B+120.5C**6.3C3684.1h4.4B++8.2B*
AF-22 Crow 7434784920.972B*0.6278.221%A3.975%B**31.4B+17.4C*28815.2h5.3B**6.8A
L100 Python HEAT 659463706.614B5.0364.374%A+2.16%C55.1A++23.3M3648.4h5.6C++8.7B++
Icikill 45845610,7220.043C+1.5452.045%A+N/A1.2CN/A3370.7h1.5B**2.9B++
NC14 Bolt Driver 4564552301.978C++0.3936.106%C++80.44%B++28.8B+N/A14915.8h2.2B++6.2B+
NCM1 Scattercannon 4474434411.005C0.5834.877%C17.156%B+19.3CN/A8323h7.2C**20.7C*
GR-22AE 3743702561.445C+0.1431.055%B++16.216%D--39.4CN/A1299.4h14.3D46C++
Dual-75 Duster 3893692514.76B+13.1737.314%C+N/A83.9C**4.5C3184.4h4.9B+13.1B+
NS-357P Underboss 3723683641.011C0.5838.423%C13.859%D*61.3C+N/A2646h3.5B+9.2C++
C75 Viper 384310615.082C++3.4941.106%B1.29%C+31C++7.4C+40810h12.5C*30.3B+
GD-66 Claw 3022991641.823B+0.2471.172%B**10.034%D47.5BN/A1976.3h2.3B+3.2B+
E540 Halberd 444290565.179C3.5943.697%C+4.138%B+24C--12.7C-42012.1h5.5C**12.5C**
CAS30 Tank Buster 5482592551.016C+0.5746.61%C*N/A8.7C*9.7B+20429.9h57.8C+124C++
NCM3 Raven 3782293810.601C0.9947.945%B**2.183%C-10.8B+7B+21221.3h23.2B++48.4B*
Xiphos Anti-Personnel Phalanx Tower 2322271227M225.4139.875%B**N/A378.3B+8.3C+10040.6h3.7B+9.2B++
Auraxium Slasher 2222224,9480.045C+1.5455.124%A*N/A1.1CN/A3199h1.6B*2.9B+
NS-44 Commissioner AE 2162152250.956C0.6346.388%B++12.093%D**43CN/A1205h3.3C**7B+
NC6S Gauss SAW S 1961941531.268C+0.3228.977%B**23.711%C+43.1C+N/A1864.5h10.8C++37.2B+
Spear Anti-Vehicle Phalanx Turret 337192355.486C3.9044.888%C*3.646%C32.5C24.6B4925.9h7.4B16.6B+
L105 Zephyr 186169208.45C+6.8641.583%C+1.775%A+56.3C*5.7C-3393h5.8C**14.1C**
M40 Fury-F 2211671810.923C0.6654.276%B+N/A22.6C+7.3C*1897.4h13.3C+24.4C++
C150 Dalton 331165513.235C1.6531.475%DN/A23.6C--23.7C+6677h3.9B+12.3C++
M20 Basilisk 262162443.682B+2.0948.877%A4.938%C19.3C+11.9B+2768.4h101.5C+207.6B+
Warden 165161981.643B++0.0634.527%A23.603%C+41.3A1B+3093.9h5.9B**17B**
Frag Grenade 1601591159N/A157.4148.455%BN/A530C*3.3D52180.3h4C+8.3C*
Skyguard 317159891.787C0.2035.333%B**6.918%M**10.1D10.1C++20315.7h184.4D*521.8C
MANA Anti-Vehicle Turret 4921562090.746D0.8459.751%B**7.051%M1560C3360A*5684250.1h17.8T*29.8T*
MAX Punch 1571552,1140.073C+1.5159.121%B*N/A1.4C+N/A8108.5h2.3C+4C++
Enforcer ML85 274153384.026C+2.4433.575%D-1.961%C+18.4C--14.6C3328.3h12.4C++37C
Sticky Grenade 1471451145N/A143.4145.982%D-N/A725C--10C+33180.2h2.1C*4.6C+
NCM3 Raven 2491441950.738C0.8553.844%A++2.083%C-14.5B**10.6A++3729.9h24.7B+45.8B*
NC9 A-Tross 1441431071.336C++0.2529.765%B**16.783%D--38.6C*N/A2963.7h8B**27B*
M20 Basilisk 202138433.209C*1.6242.473%B+3.623%D-9.7D--4.5D15214.3h94.7C+222.9B+
M60-A Bulldog 1551351013.5C+11.9148.28%C**1.481%D28.7C+4.3C**1914.7h6.4C13.3C++
Anti-Vehicle Grenade 1901341134N/A132.4157.527%B++N/A268C--112C*47160.5h7.2D12.5C+
NS-11C 1321281151.113C++0.4732.261%A++12.5%D*15.4C--N/A2038.3h15.1C+46.9B+
NCM2 Falcon 1701182550.463C--1.1236.043%C3.39%D8.9D3.9C16513.2h11.6C+32.2C+
The Brawler 117117731.603C++0.0260.738%B*13.675%C+53.2B+N/A1712.2h3.1B*5.1B**
Coyote Missiles 185115442.614C+1.0360.061%B**N/A32.9C20C3073.5h46.5C77.4C++
E540 Halberd-H 166109244.542C2.9559.483%B+2.752%B+33C17.3C-4533.3h6.3C+10.6C**
M60-A Bulldog 10899156.6C5.0147.22%C++3.03%B+24.8C2.3C-1624h5.9C+12.5C*
M12 Kobalt 9995118.636C7.0514.96%C--12.632%D*41.3D1.7C--1912.3h16.7B+111.7C*
M12 Kobalt 8888118D6.4114.832%D17.046%C88B+N/A6141h11.3A75.9B+
NS-10 Burster 134791850.427D1.1636.87%B**7.595%B+4.8C+3.3C10116.5h168.4C456.7B+
C-4 ARX 13878651.2C-0.3919.465%FN/A43.3D**33.3C+6161.8h1.7D*8.6F--
MANA Anti-Personnel Turret 7572531.358N/A0.2324.16%UN/A720U30U3770000.1h31.4T*129.8T*
Tomcat A2AM Pods 16870411.707D0.1281.792%BN/A19.4D-27.2D4463.6h12.1F14.8F
NS-10 Burster 116691560.442D1.1535.95%B*11.594%A*4.9C+3.3C10514.2h164.1C+456.5B+
NCM1 Scattercannon 6867252.68C++1.0946.999%B**20.896%A+51.5B**N/A2331.3h6.2C+13.2B++
LA39 Bruiser 6767332.03B++0.4478.286%A+7.463%D**60.9B*N/A5491.1h2B*2.6B*
M20 Basilisk 1066296.889C+5.3058.418%B++4.839%C+41.3C+29.3B**4521.5h130.1C+222.7C++
NS Annihilator 138561800.311D1.2882.379%B+N/A5.8D--8.5C+2359.7h19.8F--24F--
Spear Anti-Vehicle Phalanx Turret 11555227.5B+25.9158.959%B++3.636%C39.3C++42.9A**5301.4h12.6C+21.3C++
LA8 Rebel 5454560.964C++0.6235.193%B+7.407%F-67.5A++N/A4470.8h4.9B*13.9C++
Razor GD-23 53531240.427C--1.1634.123%A++11.321%F20.4C+N/A6462.6h11.4B+33.5B++
M60-A Bulldog 545195.667C++4.0828.909%DN/A36.4C++2.1D--2431.4h5.8C+19.9C
Carver 54501,5960.031C1.5634.42%B++N/A0.5C--N/A399.7h1.9D5.5C*
G30 Walker 8450172.941C+1.3545.305%M4%C+19.2B+13.1B++3182.6h254.2C--561B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit121090.3h
Motion Spotter10821,0139h
Nano-Armor Kit1,5151,580,771111.1h
Anti-Vehicle MANA Turret471,1673.3h
Spawn Beacon1187,5468.2h
Turret AI Module11491.4h
Repair Module21881.6h
Cortium Silo11431.5h
Structure Shield Module31991.8h
AE Nano-Armor Kit490797,90350.8h
Skywall Shield Emitter11231.2h
Blast Wall0610.9h
Nanite Revive Grenade01,1220.3h
Medical Kit3,21131,59939.7h
Medical Applicator726186,21121h
Deconstruction Tool113,8142.1h
Spear Anti-Vehicle Tower2891h
Spitfire Auto-Turret164190.8h
Sunderer Garage31032.1h
AE Medical Applicator431142,06410.3h
Rampart Wall103487.4h
Hoplon Anti-Aircraft Phalanx Tower11091.2h
Xiphos Anti-Personnel Tower3820.9h
Recon Detection Device261,0153.5h
Ammunition Package1174,1114.1h
Anti-Infantry MANA Turret263392.4h
IPC Targeting Dart0710.3h
Infantry Tower61342.7h
WLT-Howler Mining Laser1952,08612.7h
Shield Recharging Field1106,3552.5h
Smoke Grenade03970.1h

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