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General S01Figleaf[MGL] S01Figleaf
TR BR 98

KDR: 7.02

Score: 15.8m

Last Seen: Jun 21st, 2018 1:18 AM
- OFFLINE - 26.5 hour(s)

Battle Rank 98 - Terran Republic on Emerald - Outfit Member of MGL[MGL] MGL
TR outfit on Emerald

Members: 4
Level Progress (to 99): 18%
Level 100 Progress: 84% 240h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 L100 Python HESH TRAC-5 T5 AMC T16 Rhino L100 Python HEAT M77-B T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,549,989 MLG Score: 1239
Fun Score: N/A
Cheeseburgers Flipped: 676TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.029%23.265%5131598212,1346.303380.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.857%0.22C++0.463B+-0.07C+HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.241C++12.60.116C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.557%1.72%192849931,62811083114.6667196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%-0.009C+0.069C+-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.1-0.202C71.4-0.367C-118.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.343%1.283%486969914,988158146131.3711341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.472%0.357C**-0.935D---0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+5.20.581B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.955%4.149%25239942411162542.0598395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.373%-0.096C+-0.02C+-0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.515B+19.50.485B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.096%59.955%25249935,2741972726.6364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.792%0.588B+-0.488D-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.253C*2.80.098C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.965%11.212%252199666024012.73859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.566A+-0.625D-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.67B+2.60.459B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MGL[MGL] MGL
TR outfit on Emerald

Members: 4
15.8m217.8%212 (12.7k)210 (12.6k)7.0200732,5244,6338.5622798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR99785721.129%20.634%43616:2413

9% Combat Medic34% Engineer15% Heavy Assault23% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 2:20 PMMar 19th, 2018 2:26 AMJun 23rd, 2018 1:41 AM (1d) (PST)Jun 20th, 2018 9:20 PM (3d) (PST)Jun 20th, 2018 9:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
597835140.4310.0610.0891.0700.0601239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8105,00430,806264564412,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1256.8h/52.4d 7,145 6,711 6,043 80.7k 1,490 4,795 4,522 45m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B**
Kills:1,190
Deaths:233
KDR:5.107
Accuracy:18.760% C
HSR:28.235% B**
T9 CARV
C
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:17.197% C
HSR:18.057% D
MSW-R
C*
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:22.677% C*
HSR:24.763% C*
T9 CARV-S
B
Kills:75
Deaths:18
KDR:4.167
Accuracy:14.891% D*
HSR:26.667% B
Kills:3,587
Deaths (as Heavy Assault):650
Deaths (to Heavy Assaults):1,143
KDR:5.51846
Kill Difference:2,937
Playtime:186.063 hours
Usage:15%
Score:2.113m
Score/min:189
Accuracy (listed only):18.381%
HSR (listed only):24.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:1,242
Deaths:128
KDR:9.703
Accuracy:19.636% C
HSR:17.150% C
T5 AMC
A
Kills:1,199
Deaths:214
KDR:5.603
Accuracy:23.558% C++
HSR:26.272% A
LC3 Jaguar
B**
Kills:1,162
Deaths:217
KDR:5.355
Accuracy:28.617% B**
HSR:24.355% B*
TRAC-5 S
C+
Kills:1,139
Deaths:211
KDR:5.398
Accuracy:21.865% C+
HSR:12.116% D
PDW-16 Hailstorm
B*
Kills:878
Deaths:237
KDR:3.705
Accuracy:23.179% C+
HSR:20.615% B*
TRS-12 Uppercut
C**
Kills:660
Deaths:170
KDR:3.882
Accuracy:59.965% C**
HSR:11.212% D
NS-7 PDW
B**
Kills:447
Deaths:80
KDR:5.588
Accuracy:26.750% B+
HSR:23.043% B**
HC1 Cougar
C++
Kills:118
Deaths:35
KDR:3.371
Accuracy:20.207% D
HSR:22.034% C++
Kills:6,845
Deaths (as Light Assault):1,292
Deaths (to Light Assaults):965
KDR:5.29799
Kill Difference:5,553
Playtime:168.278 hours
Usage:13%
Score:1.448m
Score/min:143
Accuracy (listed only):27.972%
HSR (listed only):19.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:1,242
Deaths:128
KDR:9.703
Accuracy:19.636% C
HSR:17.150% C
T5 AMC
A
Kills:1,199
Deaths:214
KDR:5.603
Accuracy:23.558% C++
HSR:26.272% A
LC3 Jaguar
B**
Kills:1,162
Deaths:217
KDR:5.355
Accuracy:28.617% B**
HSR:24.355% B*
TRAC-5 S
C+
Kills:1,139
Deaths:211
KDR:5.398
Accuracy:21.865% C+
HSR:12.116% D
TRS-12 Uppercut
C**
Kills:660
Deaths:170
KDR:3.882
Accuracy:59.965% C**
HSR:11.212% D
HC1 Cougar
C++
Kills:118
Deaths:35
KDR:3.371
Accuracy:20.207% D
HSR:22.034% C++
Kills:5,520
Deaths (as Engineer):975
Deaths (to Engineers):927
KDR:5.66154
Kill Difference:4,545
Playtime:423.651 hours
Usage:34%
Score:5.836m
Score/min:230
Accuracy (listed only):28.975%
HSR (listed only):18.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:2,276
Deaths:144
KDR:15.806
Accuracy:40.732% B
HSR:62.127% D
M77-B
B+
Kills:1,165
Deaths:59
KDR:19.746
Accuracy:40.130% B+
HSR:71.931% C-
99SV
B**
Kills:1,158
Deaths:63
KDR:18.381
Accuracy:37.114% B**
HSR:33.506% C
PDW-16 Hailstorm
B*
Kills:878
Deaths:237
KDR:3.705
Accuracy:23.179% C+
HSR:20.615% B*
RAMS .50M
C++
Kills:675
Deaths:32
KDR:21.094
Accuracy:39.494% C++
HSR:77.333% C+
TX1 Repeater
B
Kills:662
Deaths:243
KDR:2.724
Accuracy:24.681% C++
HSR:22.961% B
SOAS-20
B+
Kills:475
Deaths:72
KDR:6.597
Accuracy:25.258% C--
HSR:24.842% B+
NS-7 PDW
B**
Kills:447
Deaths:80
KDR:5.588
Accuracy:26.750% B+
HSR:23.043% B**
Kills:7,736
Deaths (as Infiltrator):930
Deaths (to Infiltrators):661
KDR:8.31828
Kill Difference:6,806
Playtime:287.758 hours
Usage:23%
Score:2.932m
Score/min:170
Accuracy (listed only):32.167%
HSR (listed only):42.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C**
Kills:1,152
Deaths:219
KDR:5.260
Accuracy:21.619% C+
HSR:22.830% C**
Cycler TRV
B*
Kills:997
Deaths:211
KDR:4.725
Accuracy:25.630% B++
HSR:24.574% B*
PDW-16 Hailstorm
B*
Kills:878
Deaths:237
KDR:3.705
Accuracy:23.179% C+
HSR:20.615% B*
TRS-12 Uppercut
C**
Kills:660
Deaths:170
KDR:3.882
Accuracy:59.965% C**
HSR:11.212% D
NS-7 PDW
B**
Kills:447
Deaths:80
KDR:5.588
Accuracy:26.750% B+
HSR:23.043% B**
T1B Cycler
B*
Kills:215
Deaths:67
KDR:3.209
Accuracy:22.394% D
HSR:33.023% B*
Kills:4,349
Deaths (as Combat Medic):984
Deaths (to Combat Medics):431
KDR:4.41972
Kill Difference:3,365
Playtime:107.445 hours
Usage:9%
Score:1.865m
Score/min:289
Accuracy (listed only):29.923%
HSR (listed only):22.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:682
Deaths:130
KDR:5.246
Accuracy:13.613% C+
HSR:20.821% B++
MRC3 Mercy
C+
Kills:661
Deaths:117
KDR:5.650
Accuracy:15.907% C+
HSR:18.760% C
M3 Pounder HEG
B+
Kills:273
Deaths:30
KDR:9.100
Accuracy:33.160% C--
HSR:4.029% B+
MR1 Fracture
C*
Kills:217
Deaths:31
KDR:7
Accuracy:29.123% D-
HSR:4.608% C*
M3 Pounder HEG
B*
Kills:202
Deaths:21
KDR:9.619
Accuracy:32.158% D
HSR:4.455% B*
MR1 Fracture
C**
Kills:172
Deaths:31
KDR:5.548
Accuracy:29.485% D
HSR:4.651% C**
NS-10 Burster
B**
Kills:170
Deaths:17
KDR:10
Accuracy:35.057% B**
HSR:6.471% C+
NS-10 Burster
B*
Kills:155
Deaths:17
KDR:9.118
Accuracy:34.239% B*
HSR:3.226% D
Kills:2,532
Deaths (as MAX Suit):197
Deaths (to MAX Suits):291
KDR:12.85279
Kill Difference:2,335
Playtime:84.671 hours
Usage:7%
Score:1.618m
Score/min:319
Accuracy (listed only):27.843%
HSR (listed only):8.378%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:868
V. Kills:231 374%
Deaths:24
KDR:36.167
Accuracy:53.384% B+
KPH:34.200 D
VKPH:9.100 D
M18 Needler
C++
Kills:434
V. Kills:373 116%
Deaths:9
KDR:48.222
Accuracy:37.403% B*
KPH:11.700 C+
VKPH:10.100 C++
M18 Rotary
C
Kills:196
V. Kills:175 111%
Deaths:36
KDR:5.444
Accuracy:31.111% C+
KPH:9 C
VKPH:8 C
M14 Banshee
C
Kills:130
V. Kills:10 N/A
Deaths:7
KDR:18.571
Accuracy:27.677% C
KPH:26.900 C--
VKPH:2.100 D
Kills:1,628 (760 + 0)
Deaths:76
KDR:21.421
VKDR:10.382
Vehicle Kills:789
Kill Difference:1,552
Playtime:89.214 hours
Usage:7%
Score:0.743m
Score/min:139
Piloting Accuracy:27.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:76
V. Kills:30 245%
Deaths:8
KDR:9.500
Accuracy:45.343% B
KPH:29 C+
VKPH:11.400 D-
L105 Zephyr
B++
Kills:60
V. Kills:17 333%
Deaths:2
KDR:30
Accuracy:36.562% D
KPH:38.600 C-
VKPH:11 B++
Kills:136 (0 + 136)
Deaths:10
KDR:13.600
VKDR:4.700
Vehicle Kills:47
Kill Difference:126
Playtime:4.174 hours
Usage:0%
Score:0.053m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:36.562%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,269
V. Kills:186 N/A
Deaths:19
KDR:66.790
Accuracy:45.938% C+
KPH:54.100 C++
VKPH:7.900 C++
L100 Python HEAT
B*
Kills:1,177
V. Kills:363 323%
Deaths:34
KDR:34.618
Accuracy:49.425% C+
KPH:40.900 B*
VKPH:12.600 B+
L100 Python AP
B*
Kills:615
V. Kills:268 229%
Deaths:11
KDR:55.909
Accuracy:47.576% D-
KPH:36.400 B*
VKPH:15.900 C
C75 Viper
B++
Kills:538
V. Kills:187 286%
Deaths:7
KDR:76.857
Accuracy:41.958% B+
KPH:27.200 C+
VKPH:9.500 B++
Kills:3,599 (3,599 + 0)
Deaths:71
KDR:50.690
VKDR:14.141
Vehicle Kills:1,004
Kill Difference:3,528
Playtime:88.891 hours
Usage:7%
Score:0.861m
Score/min:161
Driving Accuracy:41.958%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:965
V. Kills:254 378%
Deaths:26
KDR:37.115
Accuracy:42.763% C++
KPH:37.300 B**
VKPH:9.800 C+
P2-120 AP
B+
Kills:424
V. Kills:173 244%
Deaths:14
KDR:30.286
Accuracy:35.594% D--
KPH:33 B+
VKPH:13.500 D
E540 Halberd
B++
Kills:123
V. Kills:57 212%
Deaths:4
KDR:30.750
Accuracy:43.052% B
KPH:31.500 B++
VKPH:14.600 B+
Kills:1,512 (1,389 + 123)
Deaths:44
KDR:34.364
VKDR:11
Vehicle Kills:484
Kill Difference:1,468
Playtime:42.598 hours
Usage:3%
Score:0.675m
Score/min:264
Driving Accuracy:35.594%
Gunner Accuracy:43.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:58
V. Kills:37 153%
Deaths:5
KDR:11.600
Accuracy:33.809% F
KPH:32.100 C-
VKPH:20.400 C--
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:7.400
Vehicle Kills:37
Kill Difference:53
Playtime:1.810 hours
Usage:0%
Score:0.035m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:33.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,2882,27614415.806M+8.7940.732%B62.127%D32C+N/A7971.2h2.3C++5.7C**
L100 Python HESH 1,4551,2691966.789S59.7745.938%C+N/A54C++7.9C++16123.5h3.1C**6.8C*
TRAC-5 1,2471,2421289.703U2.6819.636%C17.15%C18C+N/A8369h12.3B++62.5B+
T5 AMC 1,2491,1992145.603S1.4223.558%C++26.272%A26.3C**1.1M+7345.6h12.8B+54.2B+
T16 Rhino 1,2321,1902335.107M**1.9118.76%C28.235%B**28.6C1A++8841.6h13.2C++70.6C++
L100 Python HEAT 1,5401,1773434.618S27.6049.425%C+N/A40.9B*12.6B+15328.8h5.4C*10.9C**
M77-B 1,1711,1655919.746U12.7340.13%B+71.931%C-26.1C+N/A7044.6h2.2B+5.5B+
T9 CARV 1,1701,1631836.355M**0.6717.197%C18.057%D26.9C+N/A10743.2h12.5B+72.6C**
LC3 Jaguar 1,1671,1622175.355M+1.6728.617%B**24.355%B*30.7C++N/A11537.8h12.9C++45.2B+
MSW-R 1,1661,1592165.366A+1.6522.677%C*24.763%C*41.8C*N/A17427.7h11.2B+49.6B+
99SV 1,1641,1586318.381U11.3637.114%B**33.506%C32.9B++N/A9135.2h4.8B++12.8B*
T1 Cycler 1,1641,1522195.26S1.7621.619%C+22.83%C**27.6C**N/A9941.8h12.4B++57.2B+
TRAC-5 S 1,1551,1392115.398S1.6221.865%C+12.116%D27.7B+N/A9641.1h8.6B**39.2B++
Cycler TRV 1,0119972114.725M*2.3025.63%B++24.574%B*36.3BN/A13227.5h12.7C**49.7B+
P2-120 HEAT 1,2199652637.115S30.0942.763%C++1.554%D--37.4B**9.8C+18125.8h4.8B**11.2B**
PDW-16 Hailstorm 8918782373.705M+3.3223.179%C+20.615%B*22CN/A7240h14.6C*63.2C*
Hellfire Rocket Pods 1,0998682436.167M**29.1553.384%B+1.267%C**34.2D9.1D18725.4h22.1C*41.4B+
M1 Heavy Cycler 6916821305.246M++1.7713.613%C+20.821%B++24.1B+N/A9628.3h16.9B124C**
RAMS .50M 6786753221.094S14.0739.494%C++77.333%C+25.9C+N/A8126.1h2.3C+5.9C++
TX1 Repeater 6646622432.724M4.3024.681%C++22.961%B34.8B+N/A10819h10.4B++42C*
MRC3 Mercy 6666611175.65A++1.3715.907%C+18.76%C32.1B+N/A12220.6h16B*100.3B+
TRS-12 Uppercut 6616601703.882A**3.1459.965%C**11.212%D32.5CN/A9420.3h2.6C++4.4C**
L100 Python AP 8836151155.909U48.8947.576%D-N/A36.4B*15.9C18716.9h5.1B+10.8B+
C75 Viper 725538776.857U69.8441.958%B+1.115%C--27.2C+9.4B++15319.8h11.2B+26.8B++
SOAS-20 483475726.597M**0.4225.258%C--24.842%B+26C-N/A5918.3h12.7C+50.3C+
NS-7 PDW 447447805.588S1.4326.75%B+23.043%B**31.7BN/A10914.1h11B*40.9B++
M18 Needler 807434948.222U41.2037.403%B*2.995%B+11.7C+10.1C++10137.1h167.6C++448.1B
Claymore 4334331236.083S29.0637.406%B+N/A173.2B+N/A4412.5h1.3D3.4B
P2-120 AP 5974241430.286M**23.2735.594%D--6.368%A33.1B+13.5D39912.8h4.7A13.1B++
ML-7 572374814.617S2.4048.49%D-4.011%B+22.3C+11.8C+22416.8h6B12.3C++
M3 Pounder HEG 340273309.1S2.0833.16%C--4.029%B+14.2C3.5C++10819.2h18.9C57C
Frag Grenade 2732671267N/A259.9836.188%D*N/A890A++20A**19970.3h2.3A6.4B++
C-4 321264455.867M*1.1524.98%C+N/A97.8B+21.1D9302.7h1.2B++4.8B+
Spear Anti-Vehicle Phalanx Turret 372248641.333S34.3137.678%D3.629%C37C+18.5C2966.7h8C++21.3C++
MR1 Fracture 301217317S0.0229.123%D-4.608%C*12.4B*4.8C+10817.5h30.3B*103.9B+
T1B Cycler 220215673.209B*3.8122.394%D33.023%B*23.6DN/A609.1h15.6D--69.7D
M3 Pounder HEG 262202219.619S2.6032.158%D4.455%B*14.3D4.3C**9614.1h21C65.3C
Chainblade 2222003,5700.056B**6.9639.773%B*N/A0.3C-N/A1730.9h2.1B+5.3B+
M18 Rotary 371196365.444A++1.5831.111%C+1.531%D8.9C8C15321.9h112.4B+361.3B+
Tank Mine 295187726.714U19.6930.035%CN/A116.9B67.5C++10441.6h1.4B**4.6B**
MR1 Fracture 222172315.548S1.4729.485%D4.651%C**9.8B+2.9D--8617.5h38.7B++131.2B
NS-10 Burster 3001701710U2.9835.057%B**6.471%C+6.8B**5.2A10325.1h146.8C**418.7B++
NS-10 Burster 268155179.118S2.1034.239%B*3.226%D6.7B**4.9B**10523.2h147.4B+430.5B++
Hunter QCX 195132274.889S2.1352.798%B++N/A26.9B**12.9A*1374.9h10.7C20.2C+
NS Annihilator 245132177.765U0.7478.99%CN/A16.9A+14.5A*1977.8h8.1B**10.2B**
M14 Banshee 140130718.571A++11.5527.677%CN/A27.1C--2.1D1094.8h17.6B+63.7B+
E540 Halberd 180123430.75M++23.7343.052%B5.691%B*31.5B++14.6B+3673.9h4.9B*11.3B*
HC1 Cougar 120118353.371A*3.6520.207%D22.034%C++8.2D--N/A3314.4h12.4C++61.4C+
ASP-30 Grounder 191100244.167S2.8556.293%D-1%D--9.4C--8.6C17010.6h9C16D
C150 Dalton 1067689.5B+2.4845.343%BN/A29.2C+11.5D-2312.6h4.9C+10.7B+
T9 CARV-S 7675184.167A*2.8514.891%D*26.667%B16.7D--N/A724.5h16.4D*110.4D*
MANA Anti-Vehicle Turret 13469513.8S6.7843.05%D--1.449%D*30C+28.3C++4662.3h8.8C**20.4C+
MANA Anti-Personnel Turret 8167135.154N/A1.8716.727%UN/A670U140U1410400.1h17.9T*107.1T*
T2 Striker 11162134.769U2.2553.156%C++N/A10.2C+8D2806.1h40.9B76.9B+
L105 Zephyr 7760230A++22.9836.562%D1.667%A37.5C--10.6B+1811.6h5.6B+15.3C++
G20 Vulcan-H 9558511.6M4.5833.809%F3.448%C**32.2C20.6C--3261.8h65A192.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit81382,82935.4h
Anti-Vehicle MANA Turret42852h
Spawn Beacon51051.2h
Nanite Revive Grenade0900h
Medical Applicator90123,29811.4h
Deconstruction Tool02060h
Ammunition Package47930.6h
Shield Recharging Field2740h
Medical Kit571,1272.1h
Anti-Infantry MANA Turret03981.3h
Recon Detection Device2121,02233h

Check the help document for the dictionary if you want to learn more about words used here.


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