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General S01Figleaf[MGL] S01Figleaf
TR BR 99

KDR: 6.96

Score: 16.7m

Last Seen: Mar 25th, 2020 12:42 AM
- OFFLINE - 23.7 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 61%
Level 100 Progress: 89% 169h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 L100 Python HESH TRAC-5 T5 AMC T16 Rhino L100 Python HEAT PDW-16 Hailstorm M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,608,786 MLG Score: 1286
Fun Score: N/A
Cheeseburgers Flipped: 686TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.026%23.612%52016121613,0746.240570.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.606%0.137C++0.348C**0.12C+HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.226C++12.50.117C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.502%1.711%1760412281,63612283213.4098196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.64%0.025C+0.127C++-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.1-0.172C71.3-0.34C-118.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.225%1.25%4864612265,122163151331.4233338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.423%0.308C*-0.818D--0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.20.584B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.955%4.149%234312292411252611.912792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.373%-0.117C+-0.087C+-0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.536B+19.50.515B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.355%60.855%234412285,7992233125.8884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.878%0.647B+-0.402C---0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*2.80.129C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.258%11.493%2341123167026212.54753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.453A+-0.639D-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.663B+2.60.46B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m233.6%213 (12.8k)209 (12.5k)6.962134,5324,9608.4560599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232100121.209%21.354%45316:0815

8% Combat Medic32% Engineer15% Heavy Assault24% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 2:20 PMMar 19th, 2018 2:26 AMMar 25th, 2020 12:20 PM (5d) (PST)Mar 24th, 2020 10:04 PM (6d) (PST)Mar 24th, 2020 8:42 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
591825090.4320.0620.0921.1470.0591286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4344,92730,507264669412,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1330.8h/55.5d 7,410 7,374 6,742 91.6k 1,538 5,123 4,688 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B*
Kills:1,190
Deaths:233
KDR:5.107
Accuracy:18.760% D
HSR:28.235% B*
T9 CARV
C--
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:17.197% C--
HSR:18.057% D
MSW-R
C+
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:22.677% C+
HSR:24.763% C+
T9 CARV-S
C++
Kills:245
Deaths:59
KDR:4.153
Accuracy:18.159% D-
HSR:25.714% C++
Kills:3,757
Deaths (as Heavy Assault):691
Deaths (to Heavy Assaults):1,236
KDR:5.43705
Kill Difference:3,066
Playtime:197.279 hours
Usage:15%
Score:2.254m
Score/min:190
Accuracy (listed only):19.198%
HSR (listed only):24.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:1,242
Deaths:128
KDR:9.703
Accuracy:19.636% C-
HSR:17.150% C
T5 AMC
B**
Kills:1,199
Deaths:214
KDR:5.603
Accuracy:23.558% C+
HSR:26.272% B**
PDW-16 Hailstorm
B*
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:22.594% C
HSR:21.057% B*
LC3 Jaguar
B*
Kills:1,162
Deaths:217
KDR:5.355
Accuracy:28.617% B*
HSR:24.355% B++
TRAC-5 S
C
Kills:1,140
Deaths:211
KDR:5.403
Accuracy:21.871% C
HSR:12.193% D
TRS-12 Uppercut
C+
Kills:670
Deaths:170
KDR:3.941
Accuracy:59.258% C+
HSR:11.493% D
NS-7 PDW
B++
Kills:447
Deaths:80
KDR:5.588
Accuracy:26.750% C**
HSR:23.043% B++
HC1 Cougar
B+
Kills:249
Deaths:72
KDR:3.458
Accuracy:19.734% D*
HSR:25.301% B+
Kills:7,282
Deaths (as Light Assault):1,414
Deaths (to Light Assaults):1,041
KDR:5.14993
Kill Difference:5,868
Playtime:187.882 hours
Usage:14%
Score:1.612m
Score/min:143
Accuracy (listed only):27.752%
HSR (listed only):20.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:1,242
Deaths:128
KDR:9.703
Accuracy:19.636% C-
HSR:17.150% C
T5 AMC
B**
Kills:1,199
Deaths:214
KDR:5.603
Accuracy:23.558% C+
HSR:26.272% B**
LC3 Jaguar
B*
Kills:1,162
Deaths:217
KDR:5.355
Accuracy:28.617% B*
HSR:24.355% B++
TRAC-5 S
C
Kills:1,140
Deaths:211
KDR:5.403
Accuracy:21.871% C
HSR:12.193% D
TRS-12 Uppercut
C+
Kills:670
Deaths:170
KDR:3.941
Accuracy:59.258% C+
HSR:11.493% D
HC1 Cougar
B+
Kills:249
Deaths:72
KDR:3.458
Accuracy:19.734% D*
HSR:25.301% B+
MG-HBR1 Dragoon
B*
Kills:128
Deaths:14
KDR:9.143
Accuracy:38.762% B++
HSR:37.500% B*
Kills:5,790
Deaths (as Engineer):1,026
Deaths (to Engineers):966
KDR:5.64327
Kill Difference:4,764
Playtime:431.089 hours
Usage:32%
Score:5.944m
Score/min:230
Accuracy (listed only):30.205%
HSR (listed only):22.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,313
Deaths:146
KDR:15.843
Accuracy:40.819% C*
HSR:62.041% D
PDW-16 Hailstorm
B*
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:22.594% C
HSR:21.057% B*
M77-B
B+
Kills:1,165
Deaths:59
KDR:19.746
Accuracy:40.130% B+
HSR:71.931% C--
RAMS .50M
C++
Kills:1,163
Deaths:68
KDR:17.103
Accuracy:40.759% C++
HSR:74.635% D
99SV
B*
Kills:1,158
Deaths:63
KDR:18.381
Accuracy:37.114% B*
HSR:33.506% C
TX1 Repeater
C*
Kills:690
Deaths:260
KDR:2.654
Accuracy:24.693% C+
HSR:22.899% C*
SOAS-20
B++
Kills:626
Deaths:89
KDR:7.034
Accuracy:25.832% D
HSR:26.997% B++
NS-7 PDW
B++
Kills:447
Deaths:80
KDR:5.588
Accuracy:26.750% C**
HSR:23.043% B++
Kills:8,735
Deaths (as Infiltrator):1,087
Deaths (to Infiltrators):716
KDR:8.03588
Kill Difference:7,648
Playtime:316.630 hours
Usage:24%
Score:3.349m
Score/min:176
Accuracy (listed only):32.336%
HSR (listed only):42.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B*
Kills:1,173
Deaths:322
KDR:3.643
Accuracy:22.594% C
HSR:21.057% B*
T1 Cycler
C++
Kills:1,152
Deaths:219
KDR:5.260
Accuracy:21.619% C+
HSR:22.830% C++
Cycler TRV
B+
Kills:1,012
Deaths:218
KDR:4.642
Accuracy:25.442% B
HSR:24.802% B+
TRS-12 Uppercut
C+
Kills:670
Deaths:170
KDR:3.941
Accuracy:59.258% C+
HSR:11.493% D
NS-7 PDW
B++
Kills:447
Deaths:80
KDR:5.588
Accuracy:26.750% C**
HSR:23.043% B++
T1B Cycler
B+
Kills:237
Deaths:76
KDR:3.118
Accuracy:21.982% D--
HSR:32.911% B+
Kills:4,691
Deaths (as Combat Medic):1,085
Deaths (to Combat Medics):459
KDR:4.3235
Kill Difference:3,606
Playtime:112.182 hours
Usage:8%
Score:1.904m
Score/min:283
Accuracy (listed only):29.607%
HSR (listed only):22.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:688
Deaths:132
KDR:5.212
Accuracy:13.649% C
HSR:20.640% B+
MRC3 Mercy
C
Kills:661
Deaths:117
KDR:5.650
Accuracy:15.907% C
HSR:18.760% C-
M3 Pounder HEG
B+
Kills:290
Deaths:33
KDR:8.788
Accuracy:33.331% D
HSR:3.793% B+
MR1 Fracture
C++
Kills:220
Deaths:32
KDR:6.875
Accuracy:29.254% D--
HSR:4.545% C++
M3 Pounder HEG
A
Kills:208
Deaths:24
KDR:8.667
Accuracy:32.484% D--
HSR:4.808% A
NS-10 Burster
B*
Kills:178
Deaths:17
KDR:10.471
Accuracy:35.232% B*
HSR:6.180% C+
MR1 Fracture
C**
Kills:174
Deaths:32
KDR:5.438
Accuracy:29.609% D-
HSR:4.598% C**
NS-10 Burster
B+
Kills:164
Deaths:17
KDR:9.647
Accuracy:34.418% B+
HSR:3.049% D
Kills:2,583
Deaths (as MAX Suit):202
Deaths (to MAX Suits):296
KDR:12.78713
Kill Difference:2,381
Playtime:85.963 hours
Usage:6%
Score:1.645m
Score/min:319
Accuracy (listed only):27.986%
HSR (listed only):8.296%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:874
V. Kills:231 377%
Deaths:24
KDR:36.417
Accuracy:53.135% B+
KPH:33.900 D
VKPH:8.900 D
M18 Needler
C++
Kills:436
V. Kills:374 116%
Deaths:10
KDR:43.600
Accuracy:37.318% B*
KPH:11.500 C+
VKPH:9.800 C++
M18 Rotary
C
Kills:196
V. Kills:175 111%
Deaths:36
KDR:5.444
Accuracy:31.111% C+
KPH:8.900 C
VKPH:8 C
M14 Banshee
D
Kills:130
V. Kills:10 N/A
Deaths:7
KDR:18.571
Accuracy:27.677% C
KPH:26.900 D
VKPH:2.100 D
Kills:1,636 (762 + 0)
Deaths:77
KDR:21.247
VKDR:10.260
Vehicle Kills:790
Kill Difference:1,559
Playtime:90.613 hours
Usage:7%
Score:0.745m
Score/min:137
Piloting Accuracy:27.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:76
V. Kills:30 245%
Deaths:8
KDR:9.500
Accuracy:45.343% C**
KPH:28.700 C
VKPH:11.300 D--
L105 Zephyr
B+
Kills:60
V. Kills:17 333%
Deaths:2
KDR:30
Accuracy:36.562% D-
KPH:38.600 D
VKPH:11 B+
Kills:136 (0 + 136)
Deaths:10
KDR:13.600
VKDR:4.700
Vehicle Kills:47
Kill Difference:126
Playtime:4.198 hours
Usage:0%
Score:0.054m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:36.562%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,269
V. Kills:186 N/A
Deaths:19
KDR:66.790
Accuracy:45.938% C-
KPH:54.100 C+
VKPH:7.900 C+
L100 Python HEAT
B+
Kills:1,177
V. Kills:363 323%
Deaths:34
KDR:34.618
Accuracy:49.425% C
KPH:40.900 B+
VKPH:12.600 C++
L100 Python AP
B
Kills:732
V. Kills:314 232%
Deaths:11
KDR:66.546
Accuracy:46.733% D*
KPH:38 B
VKPH:16.300 C
C75 Viper
B
Kills:555
V. Kills:193 286%
Deaths:7
KDR:79.286
Accuracy:41.732% C**
KPH:27.600 C
VKPH:9.600 B
Kills:3,733 (3,733 + 0)
Deaths:71
KDR:52.577
VKDR:14.873
Vehicle Kills:1,056
Kill Difference:3,662
Playtime:91.632 hours
Usage:7%
Score:0.902m
Score/min:164
Driving Accuracy:41.732%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:965
V. Kills:254 378%
Deaths:26
KDR:37.115
Accuracy:42.763% C++
KPH:37.300 B*
VKPH:9.800 C+
P2-120 AP
C++
Kills:424
V. Kills:173 244%
Deaths:14
KDR:30.286
Accuracy:35.594% D*
KPH:32.700 C++
VKPH:13.400 D
E540 Halberd
B+
Kills:123
V. Kills:57 212%
Deaths:4
KDR:30.750
Accuracy:43.052% C++
KPH:31.500 B+
VKPH:14.600 C*
Kills:1,512 (1,389 + 123)
Deaths:44
KDR:34.364
VKDR:11
Vehicle Kills:484
Kill Difference:1,468
Playtime:42.704 hours
Usage:3%
Score:0.679m
Score/min:265
Driving Accuracy:35.594%
Gunner Accuracy:43.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:58
V. Kills:37 153%
Deaths:5
KDR:11.600
Accuracy:33.809% F-
KPH:32.100 D
VKPH:20.400 D
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:7.400
Vehicle Kills:37
Kill Difference:53
Playtime:1.810 hours
Usage:0%
Score:0.037m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:33.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,3252,31314615.842M*8.8840.819%C*62.041%D32.2CN/A8071.9h2.3C+5.7C*
L100 Python HESH 1,4551,2691966.789S59.8345.938%C-N/A54C+7.9C+16123.5h3.1C*6.8C++
TRAC-5 1,2471,2421289.703U2.7419.636%C-17.15%C18C+N/A8469h12.3B+62.5C**
T5 AMC 1,2491,1992145.603S1.3623.558%C+26.272%B**26.3C++1.1A*7345.6h12.8B+54.2B
T16 Rhino 1,2321,1902335.107M++1.8618.76%D28.235%B*28.6C1B**8941.6h13.2C++70.6C+
L100 Python HEAT 1,5401,1773434.618S27.6649.425%CN/A40.9B+12.6C++15328.8h5.4C*10.9C*
PDW-16 Hailstorm 1,1921,1733223.643A**3.3222.594%C21.057%B*23.6CN/A7449.8h14.4C*63.7C++
M77-B 1,1711,1655919.746S12.7840.13%B+71.931%C--26.1C+N/A7044.7h2.2B+5.5B+
RAMS .50M 1,1701,1636817.103M**10.1440.759%C++74.635%D29.3C+N/A8639.7h2.3C+5.5C++
T9 CARV 1,1701,1631836.355M+0.6117.197%C--18.057%D26.9C+N/A10843.3h12.5B+72.6C++
LC3 Jaguar 1,1671,1622175.355A**1.6128.617%B*24.355%B++30.7C+N/A11637.8h12.9C+45.2B+
MSW-R 1,1661,1592165.366A+1.6022.677%C+24.763%C+41.8C+N/A17627.7h11.2B49.6C**
99SV 1,1641,1586318.381U11.4237.114%B*33.506%C32.8B+N/A9135.3h4.8B+12.8B++
T1 Cycler 1,1641,1522195.26M++1.7021.619%C+22.83%C++27.6C+N/A10041.8h12.4B+57.2B+
TRAC-5 S 1,1561,1402115.403S1.5621.871%C12.193%D27.7B+N/A9641.1h8.6B*39.2B+
Cycler TRV 1,0261,0122184.642M+2.3225.442%B24.802%B+34C+N/A12429.8h12.8C++50.2B+
P2-120 HEAT 1,2199652637.115S30.1542.763%C++1.554%D-37.4B*9.8C+18225.8h4.8B**11.2B**
Hellfire Rocket Pods 1,1058742436.417A*29.4553.135%B+1.259%B33.9D9D18525.8h22.2C+41.7C*
L100 Python AP 1,0467321166.545S59.5846.733%D*N/A37.9B16.3C19319.3h4.9B+10.5C++
TX1 Repeater 6926902602.654A**4.3124.693%C+22.899%C*34.2C*N/A10620.2h10.5B++42.3B+
M1 Heavy Cycler 6976881325.212M++1.7513.649%C20.64%B+24.3C++N/A9728.3h16.8B+123.4C*
TRS-12 Uppercut 6716701703.941A**3.0259.258%C+11.493%D31C-N/A8921.6h2.6C+4.4C++
MRC3 Mercy 6666611175.65B**1.3115.907%C18.76%C-32.1C*N/A12220.6h16B*100.3B
SOAS-20 637626897.034M**0.0725.832%D26.997%B++28.7C-N/A6621.8h12.6C+48.6C
C75 Viper 748555779.286U72.3241.732%C**1.081%C-27.6C9.6B15520.1h11.1C*26.5B+
Claymore 4534531237.75S30.7936.106%C*N/A161.8C*N/A4182.8h1.3D3.5C**
NS-7 PDW 447447805.588S1.3726.75%C**23.043%B++31.7C++N/A11014.1h11B**40.9B+
M18 Needler 8104361043.6U36.6437.318%B*2.982%B+11.4C+9.8C++9938.1h167.3C+448.4C*
P2-120 AP 5974241430.286M+23.3235.594%D*6.368%A++32.6C++13.3D40013h4.7B**13.1B+
ML-7 577377834.542S2.4248.283%D--3.979%B++22.2C+11.8C+22617h6B12.4C+
M3 Pounder HEG 360290338.788M**1.8333.331%D3.793%B+14.7C-3.6C++10919.7h18.6C55.8C
C-4 349289535.453A**1.5124.944%C+N/A103.2B21.4D9302.8h1.1B++4.6B+
Frag Grenade 2942881288N/A281.0437.52%D--N/A720B*15B++19200.4h2.4A6.4B+
Spear Anti-Vehicle Phalanx Turret 398266644.333S37.3738.306%D3.759%C+38C+18.9C3017h7.9C*20.6C+
HC1 Cougar 254249723.458A*3.5019.734%D*25.301%B+10.8D-N/A3423h11.6B59C
T9 CARV-S 252245594.153A2.8118.159%D-25.714%C++21.7D-N/A7411.3h15D-82.7D
T1B Cycler 242237763.118B+3.8421.982%D--32.911%B+21.9D-N/A5610.8h15.5D*70.7D--
MR1 Fracture 305220326.875S0.0929.254%D--4.545%C++12.4B+4.8C10817.7h30.4B*103.9B+
Chainblade 2332103,8940.054B**6.9139.383%B++N/A0.3C--N/A1791h2.1B+5.4B+
M3 Pounder HEG 268208248.667M**1.7032.484%D--4.808%A14.2D4.1C++9414.6h21.6C--66.4D
M18 Rotary 371196365.444A1.5231.111%C+1.531%D8.9C8C15321.9h112.4B361.3B
Tank Mine 302192727.429U20.4729.811%CN/A120C*68.8C++10481.6h1.4B*4.7B*
NS-10 Burster 3131781710.471U3.5135.232%B*6.18%C+7B*5.3A10325.6h144.4C*409.9B+
Hunter QCX 257178325.563S1.4052.058%B+1.124%F29.2A13A++1536.1h10C19.2C+
MR1 Fracture 224174325.438S1.5229.609%D-4.598%C**9.8C*2.8D*8517.8h38.9B+131.5C**
NS-10 Burster 282164179.647S2.6834.418%B+3.049%D6.9B++5B*10523.7h143.8B+417.8B++
NS Annihilator 245132177.765U0.8078.971%CN/A16.7A+14.3A++1977.9h8.1A10.3B**
M14 Banshee 140130718.571B*11.6127.677%CN/A27.1D2.1D1094.8h17.6B+63.7B
MG-HBR1 Dragoon 129128149.143S2.1838.762%B++37.5%B*44.1B+N/A1462.9h5B*13B*
E540 Halberd 180123430.75M+23.7943.052%C++5.691%B**31.5B+14.6C*3673.9h4.9B++11.3B++
ASP-30 Grounder 191100244.167S2.8056.5%D-1%D*9.3D8.4C16910.8h9.2C-16.2D
T2 Striker 17199156.6U0.3653.889%C++N/A13.6C+9.9C2837.3h34.6B+64.2B+
C150 Dalton 1067689.5C*2.5445.343%C**N/A29.2C11.5D-2302.6h4.9C+10.7C*
MANA Anti-Vehicle Turret 13469513.8S6.8443.05%D*1.449%D--28.8C27.1C+4582.4h8.8C*20.4C+
MANA Anti-Personnel Turret 8167135.154N/A1.8116.727%UN/A670U140U1446400.1h17.9T*107.1T*
L105 Zephyr 7760230A23.0436.562%D-1.667%A+37.5D10.6B+1821.6h5.6B15.3C+
G20 Vulcan-H 9558511.6A*4.6433.809%F-3.448%B+32.2D20.6D3411.8h65B**192.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51091.2h
Nano-Armor Kit83387,87535.8h
Anti-Vehicle MANA Turret42852h
Nanite Revive Grenade01070h
Medical Applicator93126,39511.8h
Welding Device02060h
Recon Detection Device2223,03636.2h
Ammunition Package48270.6h
Shield Recharging Field21860.1h
Medical Kit641,2592.2h
Anti-Infantry MANA Turret03981.3h

Check the help document for the dictionary if you want to learn more about words used here.


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