Online: daguest  
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Immortal Bounty Hunter S0VERElGNTY[0O] S0VERElGNTY
VS BR 68

KDR: 3.93

Score: 39.6m

Last Seen: Nov 22nd, 2019 9:49 PM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Connery
Level Progress (to 69): 74%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Orion VS54 Betelgeuse 54-A Blueshift VM5 NS-45 Pilot Blueshift VM5 L100 Python AP Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,764,710 MLG Score: 2210
Fun Score: N/A
Cheeseburgers Flipped: 977TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.348%30.485%86440118733,8463.25630.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.948%1.387A1.442A-1.478FHEAD ++ (~16.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.558B+9.30.348C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.882%4%4611226100300170.332226556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.274C*2.243A*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.76B++15.50.708B++23.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.871%1.466%3421712209,825631268315.5459366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.635%2.117A*-0.687D-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.90.687B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.713%2.167%8461012172,44651310144.76803241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%1.339A-0.567D1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.765B++14.30.644B+13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.526%84.206%846612213,43885194.03995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.432%2.194A*1.108B**0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.90.405B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.616%19.553%846512222,1941031172.12597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.904%1.327A0.946B*0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.80.425B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.6m377.8%601 (36.1k)467 (28k)3.9324276,57619,4734.3357568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227698420.331%22.187%45104:2240

35% Engineer33% Heavy Assault9% Infiltrator9% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2014 1:21 AMMar 14th, 2019 3:39 AMNov 22nd, 2019 6:49 PM (18d) (PST)Nov 22nd, 2019 6:02 PM (18d) (PST)Nov 22nd, 2019 5:49 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8332196140.9020.2290.2003.6710.0702210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,95613,15036,806541412220427,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1414.7h/58.9d 7,854 16,990 23,408 311.6k 1,967 5,334 5,913 70.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:3,013
Deaths:877
KDR:3.436
Accuracy:24.054% B+
HSR:28.908% B+
Betelgeuse 54-A
B++
Kills:2,171
Deaths:498
KDR:4.359
Accuracy:27.934% C**
HSR:35.882% B++
Ursa
C++
Kills:1,304
Deaths:394
KDR:3.310
Accuracy:23.655% C++
HSR:23.466% C+
VE-H Maw
B**
Kills:1,185
Deaths:249
KDR:4.759
Accuracy:31.050% B**
HSR:33.502% B*
NS-15 Gallows
B+
Kills:1,171
Deaths:306
KDR:3.827
Accuracy:30.293% C**
HSR:37.575% B+
NS-15M AE
C*
Kills:1,171
Deaths:245
KDR:4.780
Accuracy:24.952% C+
HSR:29.206% C*
NSX Naginata
A+
Kills:1,167
Deaths:292
KDR:3.997
Accuracy:26.999% B*
HSR:38.732% A+
VX29 Polaris
B**
Kills:1,159
Deaths:290
KDR:3.997
Accuracy:30.457% B**
HSR:23.641% C++
Pulsar LSW
B+
Kills:1,157
Deaths:322
KDR:3.593
Accuracy:26.391% B+
HSR:22.818% C
Flare VE6
B+
Kills:1,153
Deaths:340
KDR:3.391
Accuracy:25.747% B+
HSR:25.412% C++
NSX-P Naginata
A
Kills:382
Deaths:77
KDR:4.961
Accuracy:30.183% A
HSR:31.152% C**
SVA-88
S
Kills:161
Deaths:34
KDR:4.735
Accuracy:28.812% B**
HSR:57.764% S
Kills:15,194
Deaths (as Heavy Assault):3,924
Deaths (to Heavy Assaults):6,514
KDR:3.87207
Kill Difference:11,270
Playtime:464.495 hours
Usage:33%
Score:11.540m
Score/min:414
Accuracy (listed only):27.544%
HSR (listed only):32.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M++
Kills:1,341
Deaths:260
KDR:5.158
Accuracy:31.358% B++
HSR:46.160% M++
Solstice VE3
A*
Kills:1,201
Deaths:315
KDR:3.813
Accuracy:28.100% B**
HSR:30.891% A*
Serpent VE92
C++
Kills:1,191
Deaths:369
KDR:3.228
Accuracy:24.539% C++
HSR:17.800% C-
Sirius SX12
A+
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:30.796% A
HSR:28.814% A+
Phobos VX86
A
Kills:1,170
Deaths:368
KDR:3.179
Accuracy:73.421% A
HSR:23.761% B**
NSX Tengu
B++
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:39.346% B+
HSR:25.450% B++
Pulsar C
M
Kills:1,165
Deaths:284
KDR:4.102
Accuracy:32.612% A+
HSR:38.798% M
NSX Tanto
B**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:31.545% B**
HSR:33.076% B**
NS Baron G5AE
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:51.700% B+
HSR:14.863% C+
Eridani SX5-AE
B+
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:26.398% D
HSR:31.040% B+
NS-11C
A
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:31.045% A
HSR:19.068% C+
Solstice SF
C++
Kills:578
Deaths:429
KDR:1.347
Accuracy:24.669% C++
HSR:13.149% D
VE-C Horizon
B*
Kills:488
Deaths:103
KDR:4.738
Accuracy:39.701% B*
HSR:25.615% C*
Pandora VX25
B+
Kills:405
Deaths:113
KDR:3.584
Accuracy:44.412% B+
HSR:12.346% D
VX6-7
A*
Kills:305
Deaths:72
KDR:4.236
Accuracy:30.579% B**
HSR:35.082% A*
Eridani SX5
A+
Kills:302
Deaths:80
KDR:3.775
Accuracy:32.552% B**
HSR:31.126% A+
NS-7 PDW
A
Kills:297
Deaths:99
KDR:3
Accuracy:22.016% D
HSR:26.263% A
Deimos VA29
A+
Kills:277
Deaths:84
KDR:3.298
Accuracy:78.947% A+
HSR:14.440% C-
Nova
B**
Kills:179
Deaths:58
KDR:3.086
Accuracy:56.692% B**
HSR:20.670% B**
Thanatos VE70
B++
Kills:163
Deaths:63
KDR:2.587
Accuracy:45.620% B++
HSR:14.724% C
Kills:16,059
Deaths (as Light Assault):4,697
Deaths (to Light Assaults):3,353
KDR:3.41899
Kill Difference:11,362
Playtime:131.320 hours
Usage:9%
Score:3.004m
Score/min:381
Accuracy (listed only):38.802%
HSR (listed only):25.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,201
Deaths:315
KDR:3.813
Accuracy:28.100% B**
HSR:30.891% A*
Serpent VE92
C++
Kills:1,191
Deaths:369
KDR:3.228
Accuracy:24.539% C++
HSR:17.800% C-
Phobos VX86
A
Kills:1,170
Deaths:368
KDR:3.179
Accuracy:73.421% A
HSR:23.761% B**
Pulsar C
M
Kills:1,165
Deaths:284
KDR:4.102
Accuracy:32.612% A+
HSR:38.798% M
NSX Tanto
B**
Kills:1,164
Deaths:350
KDR:3.326
Accuracy:31.545% B**
HSR:33.076% B**
NS Baron G5AE
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:51.700% B+
HSR:14.863% C+
NS-11C
A
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:31.045% A
HSR:19.068% C+
Solstice SF
C++
Kills:578
Deaths:429
KDR:1.347
Accuracy:24.669% C++
HSR:13.149% D
VE-C Horizon
B*
Kills:488
Deaths:103
KDR:4.738
Accuracy:39.701% B*
HSR:25.615% C*
Pandora VX25
B+
Kills:405
Deaths:113
KDR:3.584
Accuracy:44.412% B+
HSR:12.346% D
VX6-7
A*
Kills:305
Deaths:72
KDR:4.236
Accuracy:30.579% B**
HSR:35.082% A*
Deimos VA29
A+
Kills:277
Deaths:84
KDR:3.298
Accuracy:78.947% A+
HSR:14.440% C-
Eidolon VE33
D*
Kills:180
Deaths:249
KDR:0.723
Accuracy:20.116% D*
HSR:16.667% D*
Nova
B**
Kills:179
Deaths:58
KDR:3.086
Accuracy:56.692% B**
HSR:20.670% B**
Thanatos VE70
B++
Kills:163
Deaths:63
KDR:2.587
Accuracy:45.620% B++
HSR:14.724% C
Kills:10,789
Deaths (as Engineer):3,637
Deaths (to Engineers):2,850
KDR:2.96646
Kill Difference:7,152
Playtime:492.185 hours
Usage:35%
Score:14.389m
Score/min:487
Accuracy (listed only):40.913%
HSR (listed only):22.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M++
Kills:1,341
Deaths:260
KDR:5.158
Accuracy:31.358% B++
HSR:46.160% M++
Sirius SX12
A+
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:30.796% A
HSR:28.814% A+
Phobos VX86
A
Kills:1,170
Deaths:368
KDR:3.179
Accuracy:73.421% A
HSR:23.761% B**
H-V45
B*
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.676% B*
HSR:23.761% C**
NSX Tengu
B++
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:39.346% B+
HSR:25.450% B++
NS Baron G5AE
B+
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:51.700% B+
HSR:14.863% C+
Eridani SX5-AE
B+
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:26.398% D
HSR:31.040% B+
H-V45 AE
B**
Kills:1,159
Deaths:233
KDR:4.974
Accuracy:31.379% B++
HSR:36.756% B**
NSX Yumi
A
Kills:658
Deaths:187
KDR:3.519
Accuracy:32.667% B**
HSR:38.602% A
Pandora VX25
B+
Kills:405
Deaths:113
KDR:3.584
Accuracy:44.412% B+
HSR:12.346% D
Eridani SX5
A+
Kills:302
Deaths:80
KDR:3.775
Accuracy:32.552% B**
HSR:31.126% A+
NS-7 PDW
A
Kills:297
Deaths:99
KDR:3
Accuracy:22.016% D
HSR:26.263% A
Pulsar VS1
A+
Kills:296
Deaths:76
KDR:3.895
Accuracy:28.388% B**
HSR:32.095% A+
Deimos VA29
A+
Kills:277
Deaths:84
KDR:3.298
Accuracy:78.947% A+
HSR:14.440% C-
Terminus VX-9
A++
Kills:196
Deaths:47
KDR:4.170
Accuracy:30.437% B**
HSR:42.347% A++
Nova
B**
Kills:179
Deaths:58
KDR:3.086
Accuracy:56.692% B**
HSR:20.670% B**
Corvus VA55
C
Kills:167
Deaths:78
KDR:2.141
Accuracy:22.690% C
HSR:18.563% D
Thanatos VE70
B++
Kills:163
Deaths:63
KDR:2.587
Accuracy:45.620% B++
HSR:14.724% C
Kills:12,454
Deaths (as Combat Medic):3,466
Deaths (to Combat Medics):1,912
KDR:3.59319
Kill Difference:8,988
Playtime:74.501 hours
Usage:5%
Score:2.207m
Score/min:494
Accuracy (listed only):39.305%
HSR (listed only):26.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
B++
Kills:1,564
Deaths:778
KDR:2.010
Accuracy:36.009% B++
HSR:26.918% C++
VE-S Canis
M++
Kills:1,341
Deaths:260
KDR:5.158
Accuracy:31.358% B++
HSR:46.160% M++
Sirius SX12
A+
Kills:1,180
Deaths:291
KDR:4.055
Accuracy:30.796% A
HSR:28.814% A+
NSX Tomoe
B++
Kills:1,172
Deaths:253
KDR:4.632
Accuracy:32.411% B++
HSR:44.369% B++
NSX Tengu
B++
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:39.346% B+
HSR:25.450% B++
Ghost
A*
Kills:1,166
Deaths:142
KDR:8.211
Accuracy:51.966% A*
HSR:83.105% A
NSX Daimyo
A+
Kills:1,163
Deaths:136
KDR:8.551
Accuracy:50.588% A+
HSR:96.217% B+
Eridani SX5-AE
B+
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:26.398% D
HSR:31.040% B+
Phaseshift VX-S
A*
Kills:680
Deaths:107
KDR:6.355
Accuracy:52.230% A*
HSR:81.471% B+
NS-44 Commissioner AE
B++
Kills:336
Deaths:181
KDR:1.856
Accuracy:47.125% B++
HSR:19.643% D
Cerberus
B+
Kills:324
Deaths:203
KDR:1.596
Accuracy:34.769% B+
HSR:21.296% C
NS-357 Underboss
A+
Kills:320
Deaths:120
KDR:2.667
Accuracy:49.374% A+
HSR:27.188% B+
Beamer VS3
C++
Kills:311
Deaths:193
KDR:1.611
Accuracy:27.471% C+
HSR:23.794% C++
Eridani SX5
A+
Kills:302
Deaths:80
KDR:3.775
Accuracy:32.552% B**
HSR:31.126% A+
NS-7 PDW
A
Kills:297
Deaths:99
KDR:3
Accuracy:22.016% D
HSR:26.263% A
NS-61 Emissary
C
Kills:181
Deaths:136
KDR:1.331
Accuracy:26.554% C
HSR:14.917% C
Parallax VX3
B+
Kills:175
Deaths:24
KDR:7.292
Accuracy:42.672% B+
HSR:77.714% C+
Nyx VX31
B**
Kills:171
Deaths:54
KDR:3.167
Accuracy:40.877% B**
HSR:28.655% C+
VA39 Spectre
A+
Kills:169
Deaths:34
KDR:4.971
Accuracy:40.941% A+
HSR:28.402% D-
Artemis VX26
B+
Kills:160
Deaths:65
KDR:2.462
Accuracy:29.439% B+
HSR:21.875% C+
NS-44 Commissioner
D*
Kills:117
Deaths:119
KDR:0.983
Accuracy:27.372% D*
HSR:11.111% F
Parallax VX3-AE
B*
Kills:85
Deaths:4
KDR:21.250
Accuracy:47.099% B*
HSR:81.177% C+
NS-AM7 Archer
B++
Kills:84
Deaths:126
KDR:0.667
Accuracy:63.710% B++
HSR:10.714% D
Kills:13,628
Deaths (as Infiltrator):3,984
Deaths (to Infiltrators):2,397
KDR:3.42068
Kill Difference:9,644
Playtime:123.940 hours
Usage:9%
Score:2.769m
Score/min:372
Accuracy (listed only):38.395%
HSR (listed only):38.583%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,586
Deaths:406
KDR:3.906
Accuracy:19.190% C+
HSR:19.735% C
Blueshift VM5
C+
Kills:1,540
Deaths:388
KDR:3.969
Accuracy:18.869% C+
HSR:18.117% D
Nebula VM20
B+
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:21.484% B+
HSR:17.808% D
Nebula VM20
B+
Kills:1,164
Deaths:236
KDR:4.932
Accuracy:21.738% B+
HSR:19.072% C
Quasar VM1
A+
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:22.984% A+
HSR:21.170% B+
Quasar VM1
B**
Kills:1,155
Deaths:254
KDR:4.547
Accuracy:23.721% B**
HSR:20.866% C+
Cosmos VM3
A*
Kills:881
Deaths:191
KDR:4.613
Accuracy:21.723% B*
HSR:27.809% A*
Cosmos VM3
A+
Kills:861
Deaths:154
KDR:5.591
Accuracy:24.176% B**
HSR:25.319% A+
Comet VM2
B
Kills:212
Deaths:96
KDR:2.208
Accuracy:46.281% B
HSR:2.358% D-
Comet VM2
C**
Kills:182
Deaths:94
KDR:1.936
Accuracy:47.848% C**
HSR:1.648% D*
Vortex VM21
C+
Kills:76
Deaths:36
KDR:2.111
Accuracy:39.527% C+
HSR:2.632% D
Vortex VM21
A*
Kills:76
Deaths:37
KDR:2.054
Accuracy:40.057% C+
HSR:7.895% A*
Kills:10,063
Deaths (as MAX Suit):1,176
Deaths (to MAX Suits):1,013
KDR:8.55697
Kill Difference:8,887
Playtime:122.386 hours
Usage:9%
Score:5.696m
Score/min:776
Accuracy (listed only):28.966%
HSR (listed only):15.369%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:100
V. Kills:9 N/A
Deaths:24
KDR:4.167
Accuracy:39.882% C+
KPH:18.200 D-
VKPH:1.600 D-
Kills:100 (100 + 0)
Deaths:24
KDR:4.167
VKDR:0.375
Vehicle Kills:9
Kill Difference:76
Playtime:5.499 hours
Usage:0%
Score:0.057m
Score/min:174
Piloting Accuracy:39.882%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:3,275
V. Kills:397 N/A
Deaths:126
KDR:25.992
Accuracy:65.552% A++
KPH:112.800 M
VKPH:13.700 A+
L100 Python AP
M
Kills:1,437
V. Kills:716 200%
Deaths:97
KDR:14.814
Accuracy:68.800% A+
KPH:67.100 M
VKPH:33.400 M
L100 Python HEAT
S
Kills:1,198
V. Kills:214 N/A
Deaths:62
KDR:19.323
Accuracy:70.496% A++
KPH:99.800 S
VKPH:17.800 B**
C75 Viper
M*
Kills:1,148
V. Kills:196 N/A
Deaths:60
KDR:19.133
Accuracy:54.148% A+
KPH:91.200 M*
VKPH:15.600 A++
Kills:7,058 (7,058 + 0)
Deaths:345
KDR:20.458
VKDR:4.414
Vehicle Kills:1,523
Kill Difference:6,713
Playtime:75.058 hours
Usage:5%
Score:1.705m
Score/min:379
Driving Accuracy:54.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,405
V. Kills:868 162%
Deaths:151
KDR:9.305
Accuracy:65.070% A+
KPH:38.100 B**
VKPH:23.600 A++
Saron HRB
A**
Kills:1,070
V. Kills:524 204%
Deaths:78
KDR:13.718
Accuracy:55.462% A
KPH:50.500 A**
VKPH:24.700 B**
Supernova VPC
A
Kills:1,063
V. Kills:178 N/A
Deaths:59
KDR:18.017
Accuracy:63.158% A
KPH:71.300 A
VKPH:11.900 B**
E540 Halberd
A+
Kills:319
V. Kills:188 169%
Deaths:20
KDR:15.950
Accuracy:63.338% A*
KPH:41.800 B**
VKPH:24.600 A+
Supernova PC
M++
Kills:299
V. Kills:100 296%
Deaths:22
KDR:13.591
Accuracy:66% A++
KPH:57.800 M++
VKPH:19.300 M
Proton II PPA
C++
Kills:121
V. Kills:8 N/A
Deaths:7
KDR:17.286
Accuracy:37.864% A*
KPH:58.300 C++
VKPH:3.900 C++
Kills:4,277 (2,767 + 1,510)
Deaths:337
KDR:12.691
VKDR:5.537
Vehicle Kills:1,866
Kill Difference:3,940
Playtime:87.804 hours
Usage:6%
Score:2.615m
Score/min:496
Driving Accuracy:66%
Gunner Accuracy:37.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:405
V. Kills:31 N/A
Deaths:15
KDR:27
Accuracy:39.528% C*
KPH:153.300 A+
VKPH:11.700 A+
E540 Halberd-H
M**
Kills:133
V. Kills:97 136%
Deaths:4
KDR:33.250
Accuracy:73.595% A*
KPH:71.600 A+
VKPH:52.200 M**
M12 Kobalt-H
A
Kills:121
V. Kills:4 N/A
Deaths:6
KDR:20.167
Accuracy:29.663% A
KPH:199.500 B**
VKPH:6.600 B+
Saron HRB-H
A*
Kills:92
V. Kills:57 159%
Deaths:11
KDR:8.364
Accuracy:72.017% A*
KPH:42 C**
VKPH:26 C*
Kills:751 (0 + 751)
Deaths:36
KDR:20.861
VKDR:5.250
Vehicle Kills:189
Kill Difference:715
Playtime:7.296 hours
Usage:1%
Score:0.222m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:72.017%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:75
V. Kills:15 469%
Deaths:9
KDR:8.333
Accuracy:58.007% A**
KPH:66.900 A**
VKPH:13.400 A*
M60-G Bulldog
M++
Kills:58
V. Kills:19 290%
Deaths:5
KDR:11.600
Accuracy:60.434% A*
KPH:91.200 A**
VKPH:29.900 M++
M20 Basilisk
B+
Kills:52
V. Kills:18 274%
Deaths:3
KDR:17.333
Accuracy:44.385% B+
KPH:23 C*
VKPH:8 C++
Kills:185 (0 + 185)
Deaths:17
KDR:10.882
VKDR:3.059
Vehicle Kills:52
Kill Difference:168
Playtime:4.020 hours
Usage:0%
Score:0.077m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:44.385%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:105
V. Kills:4 N/A
Deaths:29
KDR:3.621
Accuracy:54.613% A
KPH:85.700 B*
VKPH:3.300 B**
Kills:105 (105 + 0)
Deaths:29
KDR:3.621
VKDR:0.138
Vehicle Kills:4
Kill Difference:76
Playtime:1.225 hours
Usage:0%
Score:0.020m
Score/min:273
Driving Accuracy:54.613%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,6723,27512625.992B**22.0665.552%A++N/A112.9M13.7A+34429h2.5B**3.8B**
Orion VS54 3,0433,0138773.436A0.5024.054%B+28.908%B+46.9B+N/A18564.2h10B*41.7C*
Betelgeuse 54-A 2,1942,1714984.359B+0.4327.934%C**35.882%B++78.7C**N/A22527.6h9.2B*32.8B++
Blueshift VM5 1,6141,5864063.906B++0.0319.19%C+19.735%C38.2C*N/A24341.5h13.5B*70.3B+
NS-45 Pilot 1,5741,5647782.01B+1.9236.009%B++26.918%C++83.2B*N/A22618.8h6.1B+17.1B++
Blueshift VM5 1,5561,5403883.969B++0.0418.869%C+18.117%D38.5C**N/A23440h13.1B**69.4B+
L100 Python AP 2,1531,4379714.814A++10.8868.8%A+1.74%C-67.1M33.5M41921.4h4.2B**6.2B**
Supernova FPC 2,2731,4051519.305B+5.3765.07%A+2.349%C+38.2B**23.6A++51336.8h4.8B7.4B++
Sticky Grenade 1,3741,36611366N/A1,362.0761.181%B**N/A1951.4A*11.4C136620.7h1.1A1.9B**
Lasher X2 AE 1,3801,3654622.955A++0.9845.08%A++3.59%C+79.8A++N/A22317.1h13.5A30B**
VE-S Canis 1,3581,3412605.158M**1.2331.358%B++46.16%M++110.8A*1.4A+27312.1h8B**25.4B++
Lasher X2 1,3721,3394133.242M+0.6937.395%A+2.838%D53.8B**1.3C**17624.9h16.6B++44.4B*
Ursa 1,3211,3043943.31A*0.6223.655%C++23.466%C+46.2C*N/A15628.2h9.1B++38.6B+
Solstice VE3 1,2101,2013153.813S0.1228.1%B**30.891%A*45.7A+N/A20826.3h10.2B**36.2B+
L100 Python HEAT 1,4121,1986219.323M++15.3970.496%A++2.337%C+99.8S17.8B**35812h2.9A+4.2A+
Serpent VE92 1,2001,1913693.228A++0.7024.539%C++17.8%C-40.2BN/A15729.6h10.2B*41.6B+
VE-H Maw 1,1911,1852494.759M++0.8331.05%B**33.502%B*84.6B**N/A24114h7.7B**24.8B*
Sirius SX12 1,1951,1802914.055M+0.1230.796%A28.814%A+63.8A+N/A18218.5h10.8B**35.1B++
NSX Tomoe 1,1881,1722534.632A*0.7032.411%B++44.369%B++75.1A+1A+17215.6h12.1B++37.4B++
NS-15 Gallows 1,1821,1713063.827B+0.1130.293%C**37.575%B+75.1C++N/A21715.6h9.7B++31.9B+
NS-15M AE 1,1841,1712454.78A0.8524.952%C+29.206%C*71B+N/A23616.5h9B**36.3B+
Phobos VX86 1,1771,1703683.179A+0.7573.421%A23.761%B**80.7B**N/A20014.5h2.2B+3B+
H-V45 1,1821,1704172.806B*1.1328.676%B*23.761%C**60.6AN/A19819.3h10.6B**36.9B*
Nebula VM20 1,1871,1682105.562A++1.6321.484%B+17.808%D53.3AN/A20821.9h12.8B**59.5B*
NSX Naginata 1,1821,1672923.997M0.0626.999%B*38.732%A+91.9A++1.2B**23112.7h8.4B*31.2B++
NSX Tengu 1,1781,1673213.636A**0.3039.346%B+25.45%B++72.9AN/A20816h10.3B++26.3B+
Ghost 1,1691,1661428.211A++4.2851.966%A*83.105%A77.2A+N/A23015.1h1.6B**3B**
Pulsar C 1,1701,1652844.102A+0.1732.612%A+38.798%M80.9A*N/A22814.4h8.6B*26.4B*
Nebula VM20 1,1821,1642364.932A++1.0021.738%B+19.072%C52.7B**N/A22922.1h12.7B**58.3B++
NSX Tanto 1,1721,1643503.326A*0.6131.545%B**33.076%B**77.6A++N/A22415h10.6B+33.5B++
NS Baron G5AE 1,1711,1644332.688A1.2451.7%B+14.863%C+50C*N/A14923.3h4B+7.7C++
NSX Daimyo 1,1641,1631368.551A++4.6250.588%A+96.217%B+84.9B**N/A24113.7h2B*3.9B*
Eridani SX5-AE 1,1701,1632584.508M+0.5826.398%D31.04%B+72.7B+N/A33316h9.2B+34.9C**
Quasar VM1 1,1811,1622504.648A*0.7222.984%A+21.17%B+57MN/A21720.4h10.2A+44.2B+
H-V45 AE 1,1671,1592334.974A**1.0431.379%B++36.756%B**87.1AN/A19613.3h10.1B++32.1B++
VX29 Polaris 1,1751,1592903.997A*0.0630.457%B**23.641%C++76.8B**1.1B**28115.1h9.9B*32.4B++
NS-11C 1,1731,1593473.34M0.5931.045%A19.068%C+43.2B++N/A13126.8h11.7B++37.6B*
Pulsar LSW 1,1671,1573223.593A*0.3426.391%B+22.818%C51.4C**N/A16722.5h10B*38B++
Quasar VM1 1,1711,1552544.547B**0.6123.721%B**20.866%C+59.5A+N/A18919.4h10.4A43.7B*
Flare VE6 1,1731,1533403.391A**0.5425.747%B+25.412%C++51C**N/A19922.6h8.6B*33.5B++
C75 Viper 1,3441,1486019.133M++15.2054.148%A+1.132%C91.1M*15.6A++40912.6h8.3B**15.4B**
Saron HRB 1,5941,0707813.718A++9.7955.462%AN/A50.5A**24.7B**48421.2h17B*30.7B**
Supernova VPC 1,2411,0635918.017B+14.0863.158%A1.411%C+71.3A11.9B**40414.9h2.9B+4.7B*
Plasma Grenade 9349201920N/A916.0748.501%B+N/A484.2C+7.4C+20011.9h3.5B7.3B+
Cosmos VM3 8948811914.613A++0.6821.723%B*27.809%A*57.6A++N/A26415.3h9.8A+45.2B**
Cosmos VM3 8818611545.591M1.6624.176%B**25.319%A+67.3A*1.6A*18812.8h10.3A42.5B+
C-4 8967661515.073M1.1430.612%B++N/A174.1A++29.5C+12914.4h1.1B*3.7B*
NSX Masamune 9617282572.833M+1.1066.92%B**1.511%C51.3A16.4C*36514.2h7B++10.5B*
Phaseshift VX-S 6826801076.355A+2.4252.23%A*81.471%B+59.6A++N/A18011.4h1.9B*3.6B*
NSX Yumi 6636581873.519A+0.4132.667%B**38.602%A82.3A*N/A2208h9.5B*29.1B**
Solstice SF 5955784291.347B+2.5924.669%C++13.149%D17.7C+N/A10932.6h9.1B+37B++
VE-C Horizon 4984881034.738A**0.8139.701%B*25.615%C*71.8B++1.5B+2156.8h11.9B*29.9B++
MANA Anti-Personnel Turret 408407547.537N/A3.6024.199%UN/A4070U10U11489000.1h15.2T*63T*
Pandora VX25 4084051133.584A**0.3544.412%B+12.346%D22.6DN/A7417.9h4.2B9.4B+
Proton II PPA-H 4364051527A23.0739.528%C*1.235%C-155.8A+11.9A+4752.6h8.7B+22.1B+
NSX-P Naginata 389382774.961M**1.0330.183%A31.152%C**84.9A1.6B+2644.5h9.3B*30.8B*
NS Decimator 480340804.25M**0.3272.359%A+1.176%D56.7A23.3B*4786h3.4B*4.7B**
NS-44 Commissioner AE 3383361811.856B+2.0847.125%B++19.643%D53.3C++N/A1616.3h3B+6.4B++
Cerberus 3263242031.596B+2.3434.769%B+21.296%C50.6B+N/A1406.4h5.3B+15.3B+
NS-357 Underboss 3213201202.667A++1.2749.374%A+27.188%B+69.6B*N/A2384.6h3.5B++7B**
E540 Halberd 5073192015.95B++12.0263.338%A*1.254%D42B**24.7A+6957.6h6C+9.4B*
Beamer VS3 3153111931.611B**2.3227.471%C+23.794%C++29.9C++N/A11010.4h7.7B+28.2C*
VX6-7 308305724.236M+0.3030.579%B**35.082%A*62.2B**N/A2874.9h9.4B*30.8B*
Damascus Edge 33730412,3560.025C3.9121.485%D2.303%D0.4CN/A1689.2h1.9B+8.7C*
Eridani SX5 304302803.775A**0.1632.552%B**31.126%A+54.9B++N/A2535.5h9.9B++30.4B++
Supernova PC 3992992213.591A9.6666%A++N/A57.5M++19.2M5055.2h4.3B++6.5B**
NS-7 PDW 300297993M0.9322.016%D26.263%A20.8CN/A11114.3h11.2B*50.8B+
Pulsar VS1 298296763.895M++0.0428.388%B**32.095%A+61.7A*N/A4474.8h9.5A+33.4B**
Tank Mine 406280694.058B++0.1353.617%A+N/A107.7C+48.5C--10382.6h2.6D*4.8B*
Deimos VA29 281277843.298A++0.6378.947%A+14.44%C-60.2B+N/A1964.6h1.9B*2.4B++
Proximity Mine 216214693.101C0.8349.67%B*N/A53.5D**N/A3684h2.1C--4.3B+
Comet VM2 272212962.208A++1.7246.281%B2.358%D-14.6B+4.1C+17814.5h17.5B+37.8B+
Nemesis VSH9 302207982.112A**1.8265.083%B1.449%D23.5B+10.8C+2698.8h5.7B**8.7B**
Terminus VX-9 197196474.17A0.2430.437%B**42.347%A++98A*N/A3882h9.4B**30.8B**
Comet VM2 249182941.936B**2.0047.848%C**1.648%D*12.6C++4.7C+14514.4h21.4B+44.7B+
NS-61 Emissary 1821811361.331B++2.6026.554%C14.917%C25.1C+N/A1047.2h11.3C**42.6B
Eidolon VE33 1841802490.723C3.2120.116%D*16.667%D*7.8D-N/A7523h9.4C++46.9C
Nova 180179583.086B++0.8556.692%B**20.67%B**66.3B**N/A1842.7h3.8B+6.7B++
Parallax VX3 176175247.292B**3.3642.672%B+77.714%C+48.6B**N/A2613.6h1.7B*4B*
Nyx VX31 174171543.167B+0.7740.877%B**28.655%C+46.2C**N/A1423.7h4.4B**10.8B*
Rocklet Rifle 288170732.329M*1.6055.467%BN/A29.8C*20.7C3295.7h27.3B*49.2B++
VA39 Spectre 170169344.971A++1.0440.941%A+28.402%D-44.5AN/A2053.8h4.1B**10.1B**
Corvus VA55 169167782.141A+1.7922.69%C18.563%D26.9C+N/A1406.2h9.8B**43.1B+
MAX Punch 1721671,1800.142B3.7924.599%D**N/A1.4C+N/A5119.9h1.4C++5.6C+
Thanatos VE70 165163632.587A*1.3545.62%B++14.724%C40.8B++N/A2414h4.2B+9.1B++
S1 2191631201.358A2.5759.871%B1.227%D-25.5C++8.8D5826.4h5.1B*8.5B++
SVA-88 162161344.735A*0.8028.812%B**57.764%S100.6A++N/A8981.6h8.1A28B*
Artemis VX26 162160652.462B*1.4729.439%B+21.875%C+47.1B+N/A1673.4h10.8B+36.6B+
E540 Halberd-H 230133433.25A++29.3273.595%A*1.504%C+70A51.1M**5581.9h7.2C9.8B
Proton II PPA 129121717.286C*13.3537.864%A*3.306%A57.6C++3.8C++2202.1h14.7D--38.9B
M12 Kobalt-H 125121620.167C++16.2329.663%A19.835%B+201.7B**6.7B+5890.6h13.7B+46.3B++
NS-44 Commissioner 1191171190.983C+2.9527.372%D*11.111%F12.2D-N/A979.6h3.2B++11.7C++
Spear Anti-Vehicle Phalanx Turret 160111813.875B**9.9454.272%B**N/A65.3A+28.8B++8751.7h7.3B+13.5B++
S12 Renegade 109105293.621C++0.3154.613%A38.095%U87.5B**3.3B**2731.2h2.8B+5.2B++
Lancer VS22 193104711.465B++2.4782.677%M2.885%B+17C*14.6C++4186.1h39.8C-48.1C+
Light PPA 109100244.167C+0.2339.882%C+4%S18.2D-1.6D-1745.5h15.5C+38.9C++
Saron HRB-H 14992118.364B+4.4372.017%A*2.174%B++41.8C**25.9C*4802.2h31.6D43.8C**
The Slasher 96929300.099B**3.8335.088%C+20.652%B**1.6CN/A557.3h1.7B++5C++
Parallax VX3-AE 8685421.25S17.3247.099%B*81.177%C+42.5CN/A1102h1.6B++3.4B++
NS-AM7 Archer 125841260.667B+3.2763.71%B++10.714%D4.7C--2.3C+3917.8h15B+23.5B+
Vortex VM21 13876362.111B*1.8239.527%C+2.632%D9.3C*7.6A1778.2h32.6B++82.4B+
Vortex VM21 13676372.054B+1.8840.057%C+7.895%A*9.3C+7.3B+1918.2h31.7B+79.1B
NS-TMC-01 "His Regards" 76752,2290.034C**3.9013.45%D--2.667%D0.4CN/A1180.3h1.4B**10.7C*
M60-G Bulldog 907598.333B**4.4058.007%A**2.667%C+68.2M13.6A*3911.1h6.9B+11.9B**
M60-G Bulldog 7758511.6A+7.6760.434%A*1.724%D-96.7M+31.7M**4820.6h7.7C+12.7B*
Lumine Edge 59527790.067C+3.8721.6%D9.615%D--0.9C-N/A558.9h1.6C7.2C+
M20 Basilisk 7052317.333S13.4044.385%B+1.923%D**22.6C*7.8C+2342.3h60.8B**137B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret44640.5h
Spawn Beacon149080.7h
Nano-Armor Kit137138,37714h
Motion Spotter158,0496.4h
AE Nano-Armor Kit312799,86460.9h
AE Medical Applicator7978,6897.1h
Nanite Revive Grenade07220.2h
Medical Applicator4534,9032.7h
Restoration Kit181730.2h
Spitfire Auto-Turret81,8481.8h
Xiphos Anti-Personnel Phalanx Tower02900h
Deconstruction Tool06850.1h
M12 Kobalt02570.1h
Shield Recharging Field123,8451h
Ammunition Package184,5363.8h
Medical Kit1,97712,64436.2h
Anti-Infantry MANA Turret78240.9h
Recon Detection Device45301h
Snowman Soldier1720.1h
Hardlight Barrier02790.4h
Nano-Repair Grenade07200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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