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Immortal S0ulB0undVS[DA] S0ulB0undVS
VS BR 70

KDR: 2.64

Score: 5.5m

Last Seen: Aug 21st, 2019 10:00 PM
- OFFLINE - 35 hour(s)

Battle Rank 70 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
Level Progress (to 71): 48%
Level 100 Progress: 29% 421h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M AE Pulsar LSW NS-15M2 VE-H Maw VX29 Polaris Ghost Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,893,461 MLG Score: 4711
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.994%43.062%120518119611,3723.49156-0.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.844%1.22B**3.405M*-0.156CHEAD ++ (~29.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.559B+8.90.37C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.405%84.281%01121396727033.58148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.978B*1.108B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.584B+1.70.464B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
5.5m221.1%527 (31.6k)356 (21.4k)2.6435214,3495,4282.760570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214113628.127%41.599%117002:526

9% Combat Medic68% Heavy Assault9% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 11:16 PMMay 18th, 2019 1:42 AMAug 22nd, 2019 10:41 PM (5h) (PST)Aug 21st, 2019 6:12 PM (1d) (PST)Aug 21st, 2019 6:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6532454080.9210.3480.3832.1110.0344711

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,18314,72624,457552123127221,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
259.7h/10.8d 635 5,969 3,438 32.9k 241 1,314 524 10.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,617
Deaths:521
KDR:3.104
Accuracy:26.317% B**
HSR:45.331% M+
NS-15M AE
A++
Kills:1,459
Deaths:496
KDR:2.942
Accuracy:27.347% B
HSR:43.729% A++
Pulsar LSW
A*
Kills:1,188
Deaths:515
KDR:2.307
Accuracy:27.127% B++
HSR:39.562% A*
NS-15M2
A++
Kills:1,181
Deaths:363
KDR:3.253
Accuracy:28.472% B*
HSR:40.136% A++
VE-H Maw
A*
Kills:1,180
Deaths:409
KDR:2.885
Accuracy:28.593% B+
HSR:45.932% A*
VX29 Polaris
M+
Kills:1,177
Deaths:482
KDR:2.442
Accuracy:27.906% B++
HSR:44.435% M+
Betelgeuse 54-A
A*
Kills:885
Deaths:241
KDR:3.672
Accuracy:29.480% B++
HSR:48.588% A*
NSX-P Naginata
A++
Kills:156
Deaths:72
KDR:2.167
Accuracy:25.101% B+
HSR:41.026% A++
Kills:8,843
Deaths (as Heavy Assault):3,099
Deaths (to Heavy Assaults):1,708
KDR:2.8535
Kill Difference:5,744
Playtime:177.119 hours
Usage:68%
Score:3.864m
Score/min:364
Accuracy (listed only):27.543%
HSR (listed only):43.592%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:372
Deaths:128
KDR:2.906
Accuracy:31.992% A+
HSR:35.753% A*
VE-S Canis
A**
Kills:293
Deaths:118
KDR:2.483
Accuracy:28.218% C*
HSR:40.614% A**
Serpent VE92
A*
Kills:208
Deaths:58
KDR:3.586
Accuracy:27.965% B*
HSR:32.692% A*
VE-C Horizon
A*
Kills:183
Deaths:97
KDR:1.887
Accuracy:40.405% B*
HSR:38.798% A*
Zenith VX-5AE
A*
Kills:151
Deaths:42
KDR:3.595
Accuracy:27.711% C+
HSR:40.397% A*
NSX-P Tanto
M++
Kills:73
Deaths:30
KDR:2.433
Accuracy:29.535% B++
HSR:46.575% M++
NS Baron G5AE
A**
Kills:51
Deaths:17
KDR:3
Accuracy:58.544% B**
HSR:29.412% A**
Kills:1,331
Deaths (as Light Assault):490
Deaths (to Light Assaults):1,058
KDR:2.71633
Kill Difference:841
Playtime:21.829 hours
Usage:8%
Score:0.535m
Score/min:409
Accuracy (listed only):34.910%
HSR (listed only):37.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:711
Deaths:274
KDR:2.595
Accuracy:27.307% B++
HSR:39.663% A**
VE-S Canis
A**
Kills:293
Deaths:118
KDR:2.483
Accuracy:28.218% C*
HSR:40.614% A**
Pulsar VS1
S
Kills:150
Deaths:64
KDR:2.344
Accuracy:30.468% A
HSR:50.667% S
Corvus VA55
M++
Kills:104
Deaths:55
KDR:1.891
Accuracy:27.714% B++
HSR:44.231% M++
NS Baron G5AE
A**
Kills:51
Deaths:17
KDR:3
Accuracy:58.544% B**
HSR:29.412% A**
Kills:1,309
Deaths (as Combat Medic):528
Deaths (to Combat Medics):728
KDR:2.47917
Kill Difference:781
Playtime:22.561 hours
Usage:9%
Score:0.492m
Score/min:363
Accuracy (listed only):34.450%
HSR (listed only):40.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:372
Deaths:128
KDR:2.906
Accuracy:31.992% A+
HSR:35.753% A*
Serpent VE92
A*
Kills:208
Deaths:58
KDR:3.586
Accuracy:27.965% B*
HSR:32.692% A*
VE-C Horizon
A*
Kills:183
Deaths:97
KDR:1.887
Accuracy:40.405% B*
HSR:38.798% A*
Zenith VX-5AE
A*
Kills:151
Deaths:42
KDR:3.595
Accuracy:27.711% C+
HSR:40.397% A*
NSX-P Tanto
M++
Kills:73
Deaths:30
KDR:2.433
Accuracy:29.535% B++
HSR:46.575% M++
NS Baron G5AE
A**
Kills:51
Deaths:17
KDR:3
Accuracy:58.544% B**
HSR:29.412% A**
Kills:1,038
Deaths (as Engineer):372
Deaths (to Engineers):631
KDR:2.79032
Kill Difference:666
Playtime:10.706 hours
Usage:4%
Score:0.140m
Score/min:218
Accuracy (listed only):36.026%
HSR (listed only):37.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:967
Deaths:238
KDR:4.063
Accuracy:42.405% B+
HSR:84.281% A+
NS-44 Commissioner AE
A++
Kills:410
Deaths:260
KDR:1.577
Accuracy:40.315% C
HSR:43.902% A++
VE-S Canis
A**
Kills:293
Deaths:118
KDR:2.483
Accuracy:28.218% C*
HSR:40.614% A**
NS-44 Commissioner
M+
Kills:109
Deaths:61
KDR:1.787
Accuracy:37.716% C++
HSR:42.202% M+
NS-45 Pilot
A++
Kills:104
Deaths:53
KDR:1.962
Accuracy:29.699% C
HSR:40.385% A++
Kills:1,883
Deaths (as Infiltrator):730
Deaths (to Infiltrators):653
KDR:2.57945
Kill Difference:1,153
Playtime:23.721 hours
Usage:9%
Score:0.474m
Score/min:333
Accuracy (listed only):35.671%
HSR (listed only):50.277%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):254
KDR:0
Kill Difference:UNR
Playtime:1.614 hours
Usage:1%
Score:0.045m
Score/min:461
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:157
V. Kills:88 176%
Deaths:59
KDR:2.661
Accuracy:31.421% C+
KPH:22.800 B*
VKPH:12.800 B+
Kills:157 (157 + 0)
Deaths:59
KDR:2.661
VKDR:1.492
Vehicle Kills:88
Kill Difference:98
Playtime:6.897 hours
Usage:3%
Score:0.069m
Score/min:166
Piloting Accuracy:31.421%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6361,6175213.104B**0.4626.317%B**45.331%M+65.2AN/A19524.8h8.8A33.4B
NS-15M AE 1,4761,4594962.942B0.3027.347%B43.729%A++62.9C**N/A16023.2h9.6B*35.1B+
Pulsar LSW 1,2091,1885152.307B++0.3427.127%B++39.562%A*55B+1B**15221.6h9.7B**35.6B++
NS-15M2 1,1991,1813633.253B*0.6128.472%B*40.136%A++83.2A+1.3A+21114.2h9.4B**33.1B*
VE-H Maw 1,1991,1804092.885B**0.2428.593%B+45.932%A*80.3B**1.3B*18514.7h8.2B**28.7B++
VX29 Polaris 1,1931,1774822.442B*0.2027.906%B++44.435%M+76.4A1B**20015.4h9.2B**32.8B++
Ghost 9709672384.063B+1.4242.405%B+84.281%A+59.7B*N/A16916.2h1.7B**4B*
Betelgeuse 54-A 9088852413.672C**1.0329.48%B++48.588%A*88.5B+2.3M+45310h8.7B**29.4B*
H-V45 7217112742.595B++0.0527.307%B++39.663%A**64.6A+N/A22711h9.7A35.5B*
NS Decimator 7705772682.153A0.4965.786%B+2.426%C*60.1A+20.1B+3479.6h3.8B++5.8B*
NS-44 Commissioner AE 4114102601.577C**1.0740.315%C43.902%A++40.2CN/A11010.2h2.8B*6.8B+
Pulsar C 3813721282.906B**0.2631.992%A+35.753%A*77.5A*1.9M**3674.8h8.9B*27.9B*
VE-S Canis 2982931182.483A0.1628.218%C*40.614%A**71.5B**1.2B**2024.1h9B*31.9B+
Serpent VE92 209208583.586A*0.9427.965%B*32.692%A*77A*N/A3802.7h10.1B*36B++
Frag Grenade 2021941194N/A191.3654.435%B**N/A646.7B++26.7A*21480.3h3.2B+5.9B++
VE-C Horizon 189183971.887B0.7640.405%B*38.798%A*61B+2B**1783h15.5C++38.3B+
Saron Laser Cannon 245157592.661B0.0231.421%C+N/A22.8B*12.8B+1666.9h65.7B*209.2B*
NSX-P Naginata 158156722.167B+0.4825.101%B+41.026%A++57.8B+N/A1672.7h8.7A34.8B*
Zenith VX-5AE 152151423.595A++0.9527.711%C+40.397%A*50.3B+N/A1563h9.8B*35.3B+
Pulsar VS1 154150642.344A+0.3030.468%A50.667%S41.7B**1.1A+1523.6h11.3B**37.1B**
NS-44 Commissioner 112109611.787B*0.8637.716%C++42.202%M+51.9B++1.4A*1792.1h2.6A6.9B*
NS-45 Pilot 107104531.962B+0.6829.699%C40.385%A++52C++1.5A+2252h5.6B*18.9B+
Corvus VA55 109104551.891B**0.7527.714%B++44.231%M++47.3B**2.3S1462.2h10.7B++38.4B++
Force-Blade 84783,4700.022C+2.6223.766%C--3.846%C-0.5C+N/A1150.3h1.7B*7B+
NSX-P Tanto 7473302.433A++0.2129.535%B++46.575%M++66.4A++N/A2001.1h9.8B**33.3B*
NS Baron G5AE 5251173A+0.3658.544%B**29.412%A**72.9B**1.4A++1540.7h3.6B*6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32940.3h
AE Nano-Armor Kit03,6210.5h
AE Medical Applicator35,0700.3h
Restoration Kit1612,33712.9h
Motion Spotter35960.4h
Welding Device0790h
Nano-Armor Kit09500.1h
Medical Kit1661,9414h
Medical Applicator31,8540.1h
Recon Detection Device01060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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