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Signifer S0ulB0undVS[DA] S0ulB0undVS
VS BR 57

KDR: 2.56

Score: 3.3m

Last Seen: Jun 16th, 2019 9:05 PM
- OFFLINE - 41.8 hour(s)

Battle Rank 57 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 58): 47%
Level 100 Progress: 18% 535h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M AE Pulsar LSW Ghost H-V45 NS Decimator VX29 Polaris VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,758,804 MLG Score: 3804
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.312%42.73%11671211986,1693.2623-0.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.113%1.217B**3.387M*-0.19CHEAD ++ (~29.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.561B+90.372C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.309%84.026%01120962617233.63953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.938B*1.091B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.579B+1.70.461B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
3.3m233%485 (29.1k)321 (19.3k)2.564948,1953,1952.701157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121057427.202%40.635%110503:143

11% Combat Medic6% Engineer66% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 11:16 PMMay 18th, 2019 1:42 AMJun 17th, 2019 11:47 PM (10h) (PST)Jun 16th, 2019 5:47 PM (2d) (PST)Jun 16th, 2019 5:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5802143660.7950.3100.3231.9280.0323804

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,79212,82921,963481919116219,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
171.8h/7.2d 435 3,330 1,945 19.9k 174 791 330 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,600
Deaths:516
KDR:3.101
Accuracy:26.360% B**
HSR:45.250% M+
NS-15M AE
A++
Kills:1,459
Deaths:496
KDR:2.942
Accuracy:27.347% B
HSR:43.729% A++
Pulsar LSW
A*
Kills:1,188
Deaths:515
KDR:2.307
Accuracy:27.127% B++
HSR:39.562% A*
VX29 Polaris
A**
Kills:322
Deaths:147
KDR:2.190
Accuracy:27.310% B++
HSR:40.683% A**
NSX-P Naginata
A++
Kills:151
Deaths:70
KDR:2.157
Accuracy:25.019% B+
HSR:41.060% A++
Kills:4,720
Deaths (as Heavy Assault):1,744
Deaths (to Heavy Assaults):972
KDR:2.70642
Kill Difference:2,976
Playtime:113.690 hours
Usage:66%
Score:2.302m
Score/min:338
Accuracy (listed only):26.633%
HSR (listed only):42.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:274
Deaths:113
KDR:2.425
Accuracy:28.208% C*
HSR:41.971% M
Zenith VX-5AE
A**
Kills:135
Deaths:36
KDR:3.750
Accuracy:27.198% C+
HSR:41.482% A**
NSX-P Tanto
M++
Kills:73
Deaths:30
KDR:2.433
Accuracy:29.535% B*
HSR:46.575% M++
NS Baron G5AE
M
Kills:51
Deaths:17
KDR:3
Accuracy:58.544% B**
HSR:29.412% M
Kills:533
Deaths (as Light Assault):196
Deaths (to Light Assaults):569
KDR:2.71939
Kill Difference:337
Playtime:8.740 hours
Usage:5%
Score:0.154m
Score/min:294
Accuracy (listed only):35.871%
HSR (listed only):39.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:490
Deaths:188
KDR:2.606
Accuracy:27.021% B+
HSR:37.755% A*
VE-S Canis
M
Kills:274
Deaths:113
KDR:2.425
Accuracy:28.208% C*
HSR:41.971% M
Pulsar VS1
S
Kills:150
Deaths:64
KDR:2.344
Accuracy:30.468% A+
HSR:50.667% S
Corvus VA55
M*
Kills:101
Deaths:54
KDR:1.870
Accuracy:27.704% B++
HSR:45.545% M*
NS Baron G5AE
M
Kills:51
Deaths:17
KDR:3
Accuracy:58.544% B**
HSR:29.412% M
Kills:1,066
Deaths (as Combat Medic):436
Deaths (to Combat Medics):471
KDR:2.44495
Kill Difference:630
Playtime:18.488 hours
Usage:11%
Score:0.368m
Score/min:332
Accuracy (listed only):34.389%
HSR (listed only):41.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
A**
Kills:135
Deaths:36
KDR:3.750
Accuracy:27.198% C+
HSR:41.482% A**
NSX-P Tanto
M++
Kills:73
Deaths:30
KDR:2.433
Accuracy:29.535% B*
HSR:46.575% M++
NS Baron G5AE
M
Kills:51
Deaths:17
KDR:3
Accuracy:58.544% B**
HSR:29.412% M
Kills:259
Deaths (as Engineer):83
Deaths (to Engineers):381
KDR:3.12048
Kill Difference:176
Playtime:10.136 hours
Usage:6%
Score:0.137m
Score/min:226
Accuracy (listed only):38.426%
HSR (listed only):39.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:626
Deaths:152
KDR:4.118
Accuracy:41.309% B
HSR:84.026% A+
VE-S Canis
M
Kills:274
Deaths:113
KDR:2.425
Accuracy:28.208% C*
HSR:41.971% M
NS-44 Commissioner AE
A++
Kills:273
Deaths:193
KDR:1.415
Accuracy:39.169% C
HSR:42.857% A++
NS-44 Commissioner
M+
Kills:104
Deaths:58
KDR:1.793
Accuracy:37.293% C++
HSR:42.308% M+
Kills:1,277
Deaths (as Infiltrator):516
Deaths (to Infiltrators):409
KDR:2.47481
Kill Difference:761
Playtime:18.240 hours
Usage:11%
Score:0.327m
Score/min:298
Accuracy (listed only):36.494%
HSR (listed only):52.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):155
KDR:0
Kill Difference:UNR
Playtime:0.963 hours
Usage:1%
Score:0.019m
Score/min:335
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:137
V. Kills:79 171%
Deaths:58
KDR:2.362
Accuracy:31.343% C+
KPH:21 B++
VKPH:12.100 B+
Kills:137 (137 + 0)
Deaths:58
KDR:2.362
VKDR:1.362
Vehicle Kills:79
Kill Difference:79
Playtime:6.529 hours
Usage:4%
Score:0.058m
Score/min:149
Piloting Accuracy:31.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6191,6005163.101B*0.5426.36%B**45.25%M+65.3A+N/A18724.5h8.8A33.3B
NS-15M AE 1,4761,4594962.942B+0.3827.347%B43.729%A++62.9C**N/A16023.2h9.6B*35.1B+
Pulsar LSW 1,2091,1885152.307B++0.2627.127%B++39.562%A*55B+1B**14721.6h9.7B**35.6B*
Ghost 6296261524.118B+1.5541.309%B84.026%A+52.6B+N/A13111.9h1.7B**4.1B*
H-V45 4964901882.606B++0.0427.021%B+37.755%A*62.8A+N/A2197.8h9.6A+35.6B**
NS Decimator 4683491652.115A0.4564.182%B+2.865%B+57.2A+19.5B+3096.1h3.8B++5.9B*
VX29 Polaris 3253221472.19B++0.3727.31%B++40.683%A**65.7B*N/A1984.9h9.1B**33.2B++
VE-S Canis 2782741132.425B**0.1428.208%C*41.971%M68.5B**1B++1814h9B*31.8B+
NS-44 Commissioner AE 2742731931.415C++1.1539.169%C42.857%A++34.6C--N/A967.9h2.8B*7.1B+
Frag Grenade 1961891189N/A186.4455.443%AN/A630B++23.3A++20640.3h3.2B+5.7B*
NSX-P Naginata 153151702.157B+0.4125.019%B+41.06%A++55.9B+N/A1502.7h8.8A35.2B*
Pulsar VS1 154150642.344A+0.2230.468%A+50.667%S41.7B**1.1A++1293.6h11.3B**37.1B**
Saron Laser Cannon 216137582.362C*0.2031.343%C+N/A21.1B++12.2B+1496.5h70.9B*226.1B*
Zenith VX-5AE 136135363.75A*1.1927.198%C+41.482%A**48.2B+N/A1422.8h9.8B*35.9B+
NS-44 Commissioner 107104581.793B*0.7737.293%C++42.308%M+52B++1.5A**1662h2.6A7B*
Corvus VA55 106101541.87B**0.6927.704%B++45.545%M*48.1B**2.4S1292.1h10.8B++38.8B++
NSX-P Tanto 7473302.433A++0.1329.535%B*46.575%M++66.4A++N/A1851.1h9.8B**33.3B*
NS Baron G5AE 5251173A+0.4458.544%B**29.412%M72.9B**1.4A++1490.7h3.6B++6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31420.2h
AE Nano-Armor Kit03,3960.5h
AE Medical Applicator33,8710.2h
Restoration Kit1602,31712.8h
Motion Spotter24290.3h
Welding Device0790h
Nano-Armor Kit09500.1h
Medical Kit5600.8h
Medical Applicator31,8540.1h
Recon Detection Device01060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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