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Primarch Immortal S0ulB0undVS[DA] S0ulB0undVS
VS BR 99

KDR: 2.81

Score: 14.3m

Last Seen: Jul 25th, 2020 12:07 AM
- OFFLINE - 14.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 80%
Level 100 Progress: 76% 141h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost NS-15M2 VE-H Maw NS-15M AE Pulsar LSW NS-66 Punisher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,794,181 MLG Score: 5431
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.125%43.204%121527132228,2523.49178-0.678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.491%1.308A3.305M*0.026C+HEAD ++ (~29.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.58B+8.70.39C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.513%1.327%102113482263234590.6996949%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.195C++0.175C++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.772B++13.80.728B++19.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.324%84.883%0213472,64671693.69038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.438%1.073B**1.118B**-1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.70.48B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.191%26.294%01134848378690.613723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.689M2.345A*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.795B++20.588B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m223.9%542 (32.5k)381 (22.9k)2.813838,61113,7222.942599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349307128.444%40.947%116502:4410

7% Combat Medic9% Engineer62% Heavy Assault10% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 11:16 PMJul 19th, 2020 12:29 AMJul 24th, 2020 8:44 PM (11d) (PST)Jul 24th, 2020 9:34 PM (11d) (PST)Jul 24th, 2020 8:07 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7672565111.0300.3660.4222.4130.0485431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,04515,38030,665622225145322,874

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
625h/26d 1,766 15,810 9,767 90.5k 662 3,086 1,797 28.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:10,808
Deaths:3,427
KDR:3.154
Accuracy:28.054% C+
HSR:44.717% A
Orion VS54
A++
Kills:2,492
Deaths:775
KDR:3.215
Accuracy:26.843% B
HSR:45.104% A++
NS-15M2
B**
Kills:1,848
Deaths:575
KDR:3.214
Accuracy:28.405% C++
HSR:41.721% B**
VE-H Maw
A
Kills:1,662
Deaths:542
KDR:3.066
Accuracy:28.830% C+
HSR:44.585% A
NS-15M AE
A
Kills:1,559
Deaths:528
KDR:2.953
Accuracy:27.540% C+
HSR:44.003% A
Pulsar LSW
A
Kills:1,385
Deaths:581
KDR:2.384
Accuracy:27.223% C++
HSR:40.505% A
VX29 Polaris
A*
Kills:1,274
Deaths:508
KDR:2.508
Accuracy:28.107% C*
HSR:44.427% A*
NSX-P Naginata
B**
Kills:312
Deaths:118
KDR:2.644
Accuracy:25.685% C+
HSR:42.308% B**
Kills:21,340
Deaths (as Heavy Assault):7,054
Deaths (to Heavy Assaults):4,461
KDR:3.02523
Kill Difference:14,286
Playtime:387.261 hours
Usage:62%
Score:9.305m
Score/min:400
Accuracy (listed only):27.586%
HSR (listed only):43.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-66 Punisher
A+
Kills:1,285
Deaths:396
KDR:3.245
Accuracy:28.048% C+
HSR:44.514% A+
Pulsar C
A
Kills:1,145
Deaths:423
KDR:2.707
Accuracy:29.594% C**
HSR:34.760% A
NS-11C
A++
Kills:718
Deaths:235
KDR:3.055
Accuracy:27.662% C++
HSR:33.566% A++
VE-C Horizon
A+
Kills:567
Deaths:241
KDR:2.353
Accuracy:38.588% C++
HSR:39.683% A+
Serpent VE92
A
Kills:516
Deaths:151
KDR:3.417
Accuracy:26.947% C+
HSR:32.364% A
Sirius SX12
M++
Kills:502
Deaths:155
KDR:3.239
Accuracy:28.528% C*
HSR:46.414% M++
Deimos VA29
B**
Kills:483
Deaths:197
KDR:2.452
Accuracy:74.191% B++
HSR:26.294% B**
VE-S Canis
A+
Kills:294
Deaths:120
KDR:2.450
Accuracy:28.196% C--
HSR:40.816% A+
Zenith VX-5AE
A*
Kills:151
Deaths:42
KDR:3.595
Accuracy:27.711% C--
HSR:40.397% A*
NSX-P Tanto
A*
Kills:73
Deaths:30
KDR:2.433
Accuracy:29.535% C+
HSR:46.575% A*
NS Baron G5AE
A++
Kills:53
Deaths:18
KDR:2.944
Accuracy:57.927% B*
HSR:28.302% A++
Kills:5,787
Deaths (as Light Assault):2,008
Deaths (to Light Assaults):2,636
KDR:2.88197
Kill Difference:3,779
Playtime:68.064 hours
Usage:11%
Score:1.569m
Score/min:384
Accuracy (listed only):36.084%
HSR (listed only):37.608%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-66 Punisher
A+
Kills:1,285
Deaths:396
KDR:3.245
Accuracy:28.048% C+
HSR:44.514% A+
H-V45
A++
Kills:926
Deaths:360
KDR:2.572
Accuracy:27.491% C+
HSR:40.497% A++
Sirius SX12
M++
Kills:502
Deaths:155
KDR:3.239
Accuracy:28.528% C*
HSR:46.414% M++
Deimos VA29
B**
Kills:483
Deaths:197
KDR:2.452
Accuracy:74.191% B++
HSR:26.294% B**
VE-S Canis
A+
Kills:294
Deaths:120
KDR:2.450
Accuracy:28.196% C--
HSR:40.816% A+
Terminus VX-9
M
Kills:287
Deaths:125
KDR:2.296
Accuracy:26.767% C
HSR:51.568% M
Pulsar VS1
M+
Kills:271
Deaths:115
KDR:2.357
Accuracy:30.445% B++
HSR:47.971% M+
NS-11A
A++
Kills:233
Deaths:97
KDR:2.402
Accuracy:27.553% C+
HSR:41.631% A++
NS-11P
A++
Kills:123
Deaths:45
KDR:2.733
Accuracy:28.118% C++
HSR:43.089% A++
Corvus VA55
A*
Kills:104
Deaths:55
KDR:1.891
Accuracy:27.714% C+
HSR:44.231% A*
VE-A Lacerta
B**
Kills:80
Deaths:48
KDR:1.667
Accuracy:32.310% C*
HSR:41.250% B**
NS Baron G5AE
A++
Kills:53
Deaths:18
KDR:2.944
Accuracy:57.927% B*
HSR:28.302% A++
Kills:4,641
Deaths (as Combat Medic):1,731
Deaths (to Combat Medics):1,811
KDR:2.68111
Kill Difference:2,910
Playtime:42.799 hours
Usage:7%
Score:0.949m
Score/min:370
Accuracy (listed only):34.774%
HSR (listed only):41.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,145
Deaths:423
KDR:2.707
Accuracy:29.594% C**
HSR:34.760% A
NS-11C
A++
Kills:718
Deaths:235
KDR:3.055
Accuracy:27.662% C++
HSR:33.566% A++
VE-C Horizon
A+
Kills:567
Deaths:241
KDR:2.353
Accuracy:38.588% C++
HSR:39.683% A+
Serpent VE92
A
Kills:516
Deaths:151
KDR:3.417
Accuracy:26.947% C+
HSR:32.364% A
Deimos VA29
B**
Kills:483
Deaths:197
KDR:2.452
Accuracy:74.191% B++
HSR:26.294% B**
Zenith VX-5AE
A*
Kills:151
Deaths:42
KDR:3.595
Accuracy:27.711% C--
HSR:40.397% A*
NSX-P Tanto
A*
Kills:73
Deaths:30
KDR:2.433
Accuracy:29.535% C+
HSR:46.575% A*
NS Baron G5AE
A++
Kills:53
Deaths:18
KDR:2.944
Accuracy:57.927% B*
HSR:28.302% A++
Kills:3,706
Deaths (as Engineer):1,337
Deaths (to Engineers):1,683
KDR:2.77188
Kill Difference:2,369
Playtime:56.317 hours
Usage:9%
Score:1.012m
Score/min:299
Accuracy (listed only):39.019%
HSR (listed only):35.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,383
Deaths:590
KDR:4.039
Accuracy:42.178% C+
HSR:83.928% A
NS-66 Punisher
A+
Kills:1,285
Deaths:396
KDR:3.245
Accuracy:28.048% C+
HSR:44.514% A+
NS-357 Underboss
A++
Kills:772
Deaths:432
KDR:1.787
Accuracy:37.545% C
HSR:41.969% A++
Sirius SX12
M++
Kills:502
Deaths:155
KDR:3.239
Accuracy:28.528% C*
HSR:46.414% M++
NS-44 Commissioner AE
A++
Kills:445
Deaths:271
KDR:1.642
Accuracy:40.625% D
HSR:44.719% A++
VE-S Canis
A+
Kills:294
Deaths:120
KDR:2.450
Accuracy:28.196% C--
HSR:40.816% A+
NSX Daimyo
C+
Kills:263
Deaths:65
KDR:4.046
Accuracy:43.418% C+
HSR:93.536% C
NS-45 Pilot
B**
Kills:249
Deaths:157
KDR:1.586
Accuracy:27.713% D--
HSR:40.964% B**
NSX Tomoe
B**
Kills:126
Deaths:46
KDR:2.739
Accuracy:30.708% C+
HSR:53.175% B**
NS-30 Vandal
A*
Kills:119
Deaths:48
KDR:2.479
Accuracy:35.501% C
HSR:47.899% A*
NS-44 Commissioner
A*
Kills:109
Deaths:61
KDR:1.787
Accuracy:37.716% C
HSR:42.202% A*
Soldier Soaker
A+
Kills:75
Deaths:38
KDR:1.974
Accuracy:36.246% C+
HSR:24% A+
NS-AM7 Archer
A*
Kills:61
Deaths:137
KDR:0.445
Accuracy:60.440% C*
HSR:42.623% A*
Kills:6,683
Deaths (as Infiltrator):2,516
Deaths (to Infiltrators):1,647
KDR:2.6562
Kill Difference:4,167
Playtime:61.744 hours
Usage:10%
Score:1.353m
Score/min:365
Accuracy (listed only):36.682%
HSR (listed only):49.751%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:59
Deaths:17
KDR:3.471
Accuracy:30.638% A++
HSR:23.729% B**
Kills:59
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):495
KDR:6.94118
Kill Difference:50.500
Playtime:4.666 hours
Usage:1%
Score:0.107m
Score/min:382
Accuracy (listed only):30.638%
HSR (listed only):23.729%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:653
V. Kills:349 187%
Deaths:59
KDR:11.068
Accuracy:33.359% C*
KPH:28.400 B*
VKPH:15.200 B+
Light PPA
B+
Kills:226
V. Kills:20 N/A
Deaths:5
KDR:45.200
Accuracy:41.513% C
KPH:58.500 C+
VKPH:5.200 B+
V26 Maelstrom Turbo Laser
C+
Kills:170
V. Kills:88 191%
Deaths:
KDR:
Accuracy:32.770% C+
KPH:21.600 C+
VKPH:11.200 C
Antares LC
C--
Kills:106
V. Kills:60 174%
Deaths:
KDR:
Accuracy:31.477% C--
KPH:14.500 D
VKPH:8.200 D-
Twin-Saron LC
C+
Kills:51
V. Kills:28 176%
Deaths:
KDR:
Accuracy:29.072% D--
KPH:68.300 C+
VKPH:37.500 C+
Kills:1,206 (1,206 + 0)
Deaths:64
KDR:18.844
VKDR:8.516
Vehicle Kills:545
Kill Difference:1,142
Playtime:42.784 hours
Usage:7%
Score:0.564m
Score/min:220
Piloting Accuracy:29.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:66
V. Kills:24 264%
Deaths:1
KDR:66
Accuracy:52.400% D
KPH:56.200 B*
VKPH:20.400 C+
Kills:66 (66 + 0)
Deaths:1
KDR:66
VKDR:24
Vehicle Kills:24
Kill Difference:65
Playtime:1.175 hours
Usage:0%
Score:0.020m
Score/min:283
Driving Accuracy:52.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:80
V. Kills:30 258%
Deaths:
KDR:
Accuracy:39.343% F--
KPH:35 C++
VKPH:13.100 D-
Kills:80 (80 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:80
Playtime:2.285 hours
Usage:0%
Score:0.029m
Score/min:214
Driving Accuracy:39.343%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:56
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:28.626% B*
KPH:206.800 B*
VKPH:3.700 D
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:56
Playtime:0.271 hours
Usage:0%
Score:0.009m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:28.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:86
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:36.456% C**
KPH:104.900 B+
VKPH:12.200 A++
Kills:86 (0 + 86)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:86
Playtime:0.820 hours
Usage:0%
Score:0.022m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:36.456%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,05010,8083,4273.154C+0.3428.054%C+44.717%A91.6C+2.1B++285118h8.8B++31.4B+
Orion VS54 2,5282,4927753.215B0.4026.843%B45.104%A++72B+1B+22234.6h8.8B+32.9C+
Ghost 2,3902,3835904.039C++1.2342.178%C+83.928%A66.6C*N/A18935.8h1.6B*3.8B+
NS-15M2 1,8761,8485753.214C**0.4028.405%C++41.721%B**83.6C**1.3C**21722.1h9.1B*32.1B+
VE-H Maw 1,6911,6625423.066B+0.2528.83%C+44.585%A87.5C*1.5B21919h8B+27.8B+
NS-15M AE 1,5791,5595282.953C*0.1427.54%C+44.003%A63.9CN/A17424.4h9.6B+34.8B
Pulsar LSW 1,4081,3855812.384C*0.4327.223%C++40.505%A55.2CN/A15925.1h9.6B++35.4C**
NS-66 Punisher 1,3041,2853963.245B*0.4328.048%C+44.514%A+89.2B+1.3B+27914.4h9.2B++32.8B+
VX29 Polaris 1,2921,2745082.508B+0.3128.107%C*44.427%A*78.2B1.1C*20816.3h9.1B*32.4B+
NS Decimator 1,6511,2255072.416B+0.4065.371%C**2.612%B++63.5B*22.1C++36819.3h3.7C**5.6B+
Pulsar C 1,1731,1454232.707C**0.1129.594%C**34.76%A73.4B+1.8A25515.6h8.7B++29.5B+
H-V45 9429263602.572C*0.2427.491%C+40.497%A++65.2B+1.1B+23214.2h9.8B*35.6B+
NS-357 Underboss 7767724321.787B+1.0337.545%C41.969%A++51.1CN/A15815.1h3.1B*8.3B+
NS-11C 7327182353.055B**0.2427.662%C++33.566%A++80.7B*1.6A2428.9h10.4B++37.4B+
Saron Laser Cannon 1,0026535911.068A++8.2533.359%C*N/A28.4B*15.2B+23223h55.8B*167.2B*
VE-C Horizon 5805672412.353C*0.4638.588%C++39.683%A+74.6C+1.7C++2537.6h13.5C+35C++
Serpent VE92 5215161513.417A+0.6026.947%C+32.364%A78.2AN/A3106.6h9.2B*34.2B+
Sirius SX12 5085021553.239B**0.4328.528%C*46.414%M++83.7B*1B+2416h10.4C++36.4B+
Deimos VA29 4904831972.452B+0.3674.191%B++26.294%B**94.7B++1.4B++3255.1h2B+2.7C*
NS-44 Commissioner AE 4474452711.642C*1.1740.625%D44.719%A++40.5DN/A11311h2.7B**6.7B
Lasher X2 3283211102.918A+0.1041.723%A9.034%M++89.2A1.9B+4013.6h10.5A++25.3B**
NSX-P Naginata 3163121182.644B+0.1725.685%C+42.308%B**60CN/A1935.2h8.5B*33.1B+
VE-S Canis 2992941202.45B*0.3628.196%C--40.816%A+68.4C+1.2C++2334.3h9C*31.9C*
Terminus VX-9 2942871252.296C++0.5226.767%C51.568%M63.8C*1.6A2014.5h10.4B+38.8C*
Pulsar VS1 2772711152.357B**0.4630.445%B++47.971%M+53.1B+1.2B**2045.1h10.3B**33.9B*
NSX Daimyo 265263654.046C+1.2343.418%C+93.536%C93.9B+N/A3892.8h2B+4.7B+
NS-45 Pilot 2542491571.586C+1.2327.713%D--40.964%B**40.8DN/A1536.1h5.4B++19.4C++
NS-11A 237233972.402B+0.4127.553%C+41.631%A++63B1.1B1933.7h9.8B**35.6B+
Light PPA 246226545.2S42.3941.513%C1.327%C*57.9C+5.1B+1703.9h13.8C+33.3C+
Plasma Grenade 2272191219N/A216.1954.397%B++N/A547.5C20B*26560.4h3.2C+5.9C**
V26 Maelstrom Turbo Laser 2581701170U167.1932.77%C+N/A21.5C+11.1C2547.9h50.1B++152.9B*
Lumine Edge 1721707,2390.023C-2.7926.543%C3.529%F-0.6C-N/A2264.3h1.3C*5.1C*
C-4 177158513.098B++0.2837.47%AN/A143.6B+17.3D-10821.1h1B*2.6B*
Zenith VX-5AE 152151423.595B++0.7827.711%C--40.397%A*50.3C-N/A1603h9.8B+35.3C*
NSX Tomoe 129126462.739C++0.0730.708%C+53.175%B**66.3C*1.6A++1771.9h11B+35.8B
NS-11P 126123452.733B*0.0828.118%C++43.089%A++82B*2B*4681.5h9.6B**34B++
NS-30 Vandal 123119482.479C+0.3335.501%C47.899%A*62.6C++2.1A*2271.9h4.6B+12.9B
NS-44 Commissioner 112109611.787B+1.0337.716%C42.202%A*51.9C+1.4B**2172.1h2.6B*6.9B+
Antares LC 1661061106U103.1931.477%C--N/A14.5D8.2D-1547.3h64.6B+205.3B+
Corvus VA55 109104551.891B0.9227.714%C+44.231%A*47.3C++2.3M1792.2h10.7C++38.4C**
CAS 14-E 9686186A++83.1936.456%C**N/A107.5B+12.5A*4370.8h27.1C++74.3C**
Force-Blade 89823,7940.022C2.7923.68%D3.659%C0.5CN/A2165.3h1.7B++7.2C**
VE-A Lacerta 8080481.667C+1.1532.31%C*41.25%B**72.7C++N/A2921.1h9.2B+28.5B+
Supernova FPC 11080180S77.1939.343%F--1.25%C--34.8C++13D-2142.3h4.6C+11.8D*
Soldier Soaker 7575381.974B+0.8436.246%C+24%A+75C++N/A2941h6C+16.5C++
NSX-P Tanto 7473302.433B**0.3829.535%C+46.575%A*66.4B+N/A2861.1h9.8B+33.3B+
L100 Python AP 9066166S63.1952.4%DN/A55B*20C2831.2h4B++7.6C*
NS-AM7 Archer 62611370.445C+2.3760.44%C*42.623%A*13.9B+N/A824.4h8.1B*13.4B*
Cosmos VM3 6059173.471A0.6630.638%A++23.729%B**65.6B**1.1B+2130.9h18D--58.7C++
M12 Kobalt-H 5756156B**53.1928.626%B*12.5%D--186.7B+3.3D-5570.3h12.1B++42.1B*
NS Baron G5AE 5453182.944B**0.1357.927%B*28.302%A++75.7B+1.4B**1750.7h3.6B++6.2B*
Twin-Saron LC 7951151N/A48.1929.072%D--1.961%C*72.9C+40C++3790.7h54.5C**187.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit43,5590.3h
Spawn Beacon54590.7h
Ordnance Dampener11010.1h
AE Nano-Armor Kit5331,5182.8h
AE Medical Applicator129,8000.5h
Nanite Revive Grenade0840h
Motion Spotter41,4651.4h
Restoration Kit1672,38413h
Welding Device0790h
Recon Detection Device01060.1h
Ammunition Package0550h
Medical Kit7458,54523.8h
Medical Applicator84,6500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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