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Field Marshal Loyal Soldier S3rverSide[AODR] S3rverSide
TR BR 184

KDR: 2.31

Score: 88.4m

Last Seen: Oct 18th, 2019 11:03 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (184 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Bighorn .50M M12 Kobalt Claymore NS-61 Emissary M40 Fury M20 Basilisk Spear Anti-Vehicle Phalanx Turret M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $660,528 MLG Score: 528
Fun Score: N/A
Cheeseburgers Flipped: 416TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.051%16.249%31033119432,1321.426570.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.998%-0.419C---0.715D--1.51FHEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.1-0.171C16.6-0.161C70.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.008%1.914%92122520925601040.0816406199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.829%-1.07D*-0.398C---1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.55B+5.20.584B+12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.569%8.743%123522120529,0641942558814.966520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.726%-1.168D*1.035B**-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.8-0.336C-37.90.058C+122.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.322%66.473%12356122128,53539173547.28491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.608%0.204C++-0.036C+-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.16C++30.051C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.4m332.7%284 (17k)237 (14.2k)2.31352117,44850,7662.7712184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227623914.715%23.565%34707:2133

22% Combat Medic22% Engineer6% Heavy Assault49% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 3:03 AMJun 2nd, 2016 1:39 AMOct 19th, 2019 5:04 AM (50d) (PST)Oct 18th, 2019 8:30 PM (50d) (PST)Oct 18th, 2019 7:03 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
415833320.3150.1360.0741.1600.034528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9164,97219,944198470214,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6216h/259d 23,235 27,677 69,026 432.7k 12,234 15,319 12,603 154.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,191
Deaths:650
KDR:1.832
Accuracy:18.371% C+
HSR:20.655% C
MSW-R
C++
Kills:1,177
Deaths:781
KDR:1.507
Accuracy:18.293% D-
HSR:25.234% C++
T9 CARV-S
C+
Kills:784
Deaths:557
KDR:1.408
Accuracy:19.168% D
HSR:23.597% C+
NS-15M2
D
Kills:353
Deaths:217
KDR:1.627
Accuracy:20.487% D
HSR:19.830% D
NSX Naginata
D--
Kills:226
Deaths:154
KDR:1.468
Accuracy:15.379% D*
HSR:20.354% D--
TMG-50
D--
Kills:162
Deaths:109
KDR:1.486
Accuracy:15.625% D--
HSR:17.284% D--
NSX-P Naginata
C
Kills:101
Deaths:90
KDR:1.122
Accuracy:16.032% D*
HSR:26.733% C
Kills:3,994
Deaths (as Heavy Assault):2,558
Deaths (to Heavy Assaults):13,451
KDR:1.56138
Kill Difference:1,436
Playtime:362.301 hours
Usage:6%
Score:4.421m
Score/min:203
Accuracy (listed only):17.622%
HSR (listed only):21.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
D
Kills:1,228
Deaths:1,212
KDR:1.013
Accuracy:21.954% D-
HSR:20.684% D
NS-11C
D
Kills:1,208
Deaths:1,371
KDR:0.881
Accuracy:14.967% F-
HSR:14.901% D
HC1 Cougar
D
Kills:1,180
Deaths:1,395
KDR:0.846
Accuracy:16.753% F
HSR:18.220% D
LC2 Lynx
D*
Kills:1,166
Deaths:1,651
KDR:0.706
Accuracy:15.421% F
HSR:13.894% D*
T5 AMC
D
Kills:1,164
Deaths:1,374
KDR:0.847
Accuracy:16.944% D*
HSR:15.808% D
TRAC-5
D
Kills:1,130
Deaths:1,671
KDR:0.676
Accuracy:15.764% D*
HSR:15.664% D
MG-HBR1 Dragoon
C
Kills:1,123
Deaths:328
KDR:3.424
Accuracy:23.994% D*
HSR:25.913% C
TRAC-Shot
D*
Kills:652
Deaths:843
KDR:0.773
Accuracy:16.263% F--
HSR:11.810% D*
Kills:8,851
Deaths (as Engineer):9,845
Deaths (to Engineers):10,241
KDR:0.89904
Kill Difference:994
Playtime:1,369.350 hours
Usage:22%
Score:21.568m
Score/min:263
Accuracy (listed only):17.757%
HSR (listed only):17.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
D
Kills:21,629
Deaths:3,398
KDR:6.365
Accuracy:38.059% D
HSR:68.196% F
NS-61 Emissary
C
Kills:5,295
Deaths:5,406
KDR:0.979
Accuracy:26.739% C
HSR:10.482% D--
RAMS .50M
C
Kills:1,855
Deaths:489
KDR:3.793
Accuracy:37.378% C
HSR:74.663% C--
99SV
C++
Kills:1,349
Deaths:565
KDR:2.388
Accuracy:31.130% C+
HSR:36.101% C++
SR-7
D--
Kills:1,329
Deaths:316
KDR:4.206
Accuracy:33.460% D--
HSR:68.397% D*
PDW-16 Hailstorm
D-
Kills:1,322
Deaths:1,328
KDR:0.995
Accuracy:15.208% F
HSR:11.573% D-
TSAR-42
D*
Kills:1,211
Deaths:396
KDR:3.058
Accuracy:30.086% D*
HSR:51.197% F-
SMG-46 Armistice
D-
Kills:1,163
Deaths:1,000
KDR:1.163
Accuracy:16.546% F-
HSR:11.264% D-
M77-B
C-
Kills:1,162
Deaths:297
KDR:3.912
Accuracy:34.030% C-
HSR:70.310% D
MKV Suppressed
D-
Kills:780
Deaths:730
KDR:1.068
Accuracy:18.688% D**
HSR:14.103% D-
NS-7 PDW
D-
Kills:542
Deaths:658
KDR:0.824
Accuracy:16.793% D**
HSR:12.915% D-
NSX Tengu
D*
Kills:432
Deaths:298
KDR:1.450
Accuracy:27.398% D*
HSR:13.657% D*
NS-44 Commissioner
D-
Kills:293
Deaths:509
KDR:0.576
Accuracy:24.919% D**
HSR:16.724% D-
HSR-1
C-
Kills:218
Deaths:103
KDR:2.117
Accuracy:24.286% F
HSR:25.229% C-
NS-44L Blackhand
D**
Kills:214
Deaths:369
KDR:0.580
Accuracy:30.402% D**
HSR:17.290% F-
NS-AM7 Archer
C++
Kills:192
Deaths:157
KDR:1.223
Accuracy:59.749% C++
HSR:13.542% C-
NSX Tomoe
D
Kills:160
Deaths:148
KDR:1.081
Accuracy:25.904% D
HSR:22.500% D**
NS-30 Vandal
C
Kills:160
Deaths:112
KDR:1.429
Accuracy:22.459% F
HSR:23.750% C
TX2 Emperor
C
Kills:80
Deaths:160
KDR:0.500
Accuracy:24.452% D
HSR:18.750% C
TX1 Repeater
C-
Kills:65
Deaths:153
KDR:0.425
Accuracy:18.331% D*
HSR:18.462% C-
Kills:39,451
Deaths (as Infiltrator):16,592
Deaths (to Infiltrators):8,571
KDR:2.37771
Kill Difference:22,859
Playtime:3,047.394 hours
Usage:49%
Score:40.068m
Score/min:219
Accuracy (listed only):27.801%
HSR (listed only):29.955%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C--
Kills:2,402
Deaths:1,743
KDR:1.378
Accuracy:17.804% D*
HSR:16.778% C--
NS-11P
C-
Kills:2,327
Deaths:2,164
KDR:1.075
Accuracy:17.972% D*
HSR:16.760% C-
PDW-16 Hailstorm
D-
Kills:1,322
Deaths:1,328
KDR:0.995
Accuracy:15.208% F
HSR:11.573% D-
TORQ-9
D-
Kills:1,181
Deaths:752
KDR:1.570
Accuracy:19.285% D*
HSR:17.612% D-
TAR
C+
Kills:1,170
Deaths:802
KDR:1.459
Accuracy:19.149% D--
HSR:20.598% C+
NS-11A
D
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:21.063% D
HSR:14.666% D--
SMG-46 Armistice
D-
Kills:1,163
Deaths:1,000
KDR:1.163
Accuracy:16.546% F-
HSR:11.264% D-
MKV Suppressed
D-
Kills:780
Deaths:730
KDR:1.068
Accuracy:18.688% D**
HSR:14.103% D-
T1 Cycler
D
Kills:658
Deaths:388
KDR:1.696
Accuracy:17.672% D--
HSR:16.565% D
NS-7 PDW
D-
Kills:542
Deaths:658
KDR:0.824
Accuracy:16.793% D**
HSR:12.915% D-
NSX Tengu
D*
Kills:432
Deaths:298
KDR:1.450
Accuracy:27.398% D*
HSR:13.657% D*
T1S Cycler
C
Kills:168
Deaths:132
KDR:1.273
Accuracy:17.597% D**
HSR:19.643% C
Kills:13,311
Deaths (as Combat Medic):10,803
Deaths (to Combat Medics):4,188
KDR:1.23216
Kill Difference:2,508
Playtime:1,374.185 hours
Usage:22%
Score:21.561m
Score/min:261
Accuracy (listed only):18.765%
HSR (listed only):15.511%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:243
Deaths:152
KDR:1.599
Accuracy:13.097% C-
HSR:21.811% B++
MRC3 Mercy
D
Kills:231
Deaths:129
KDR:1.791
Accuracy:13.113% D
HSR:16.883% D-
M6 Onslaught
B+
Kills:183
Deaths:102
KDR:1.794
Accuracy:12.607% D--
HSR:22.951% B+
MRC3 Mercy
C
Kills:172
Deaths:115
KDR:1.496
Accuracy:13.475% D
HSR:19.767% C
M3 Pounder HEG
C+
Kills:90
Deaths:59
KDR:1.525
Accuracy:38.330% C+
HSR:1.111% D**
NS-20 Gorgon
C*
Kills:83
Deaths:62
KDR:1.339
Accuracy:23.419% C
HSR:20.482% C*
M3 Pounder HEG
C+
Kills:72
Deaths:55
KDR:1.309
Accuracy:39.041% C+
HSR:0% F--
MR1 Fracture
D
Kills:60
Deaths:47
KDR:1.277
Accuracy:30.566% D
HSR:1.667% D--
M1 Heavy Cycler
C+
Kills:59
Deaths:40
KDR:1.475
Accuracy:13.723% D
HSR:18.644% C+
MR1 Fracture
D
Kills:54
Deaths:47
KDR:1.149
Accuracy:31.709% D
HSR:1.852% D-
NS-20 Gorgon
C**
Kills:54
Deaths:47
KDR:1.149
Accuracy:27.225% C**
HSR:16.667% C-
Kills:1,301
Deaths (as MAX Suit):427.500
Deaths (to MAX Suits):2,729
KDR:3.04327
Kill Difference:873.500
Playtime:52.074 hours
Usage:1%
Score:0.717m
Score/min:230
Accuracy (listed only):23.301%
HSR (listed only):12.894%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C-
Kills:57
V. Kills:33 168%
Deaths:61
KDR:0.934
Accuracy:23.070% D**
KPH:9.200 C-
VKPH:5.400 D
Kills:57 (57 + 0)
Deaths:61
KDR:0.934
VKDR:0.541
Vehicle Kills:33
Kill Difference:4
Playtime:6.163 hours
Usage:0%
Score:0.070m
Score/min:188
Piloting Accuracy:23.070%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:98
V. Kills:28 338%
Deaths:13
KDR:7.538
Accuracy:40.085% C
KPH:35.200 D
VKPH:10.100 C*
Kills:98 (0 + 98)
Deaths:13
KDR:7.538
VKDR:2.154
Vehicle Kills:28
Kill Difference:85
Playtime:2.784 hours
Usage:0%
Score:0.035m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:40.085%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D-
Kills:190
V. Kills:55 339%
Deaths:14
KDR:13.571
Accuracy:49.833% D-
KPH:36.900 D-
VKPH:10.700 D*
Kills:190 (190 + 0)
Deaths:14
KDR:13.571
VKDR:3.929
Vehicle Kills:55
Kill Difference:176
Playtime:5.149 hours
Usage:0%
Score:0.050m
Score/min:160
Driving Accuracy:49.833%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C*
Kills:1,494
V. Kills:773 193%
Deaths:205
KDR:7.288
Accuracy:32.181% D--
KPH:22.800 C*
VKPH:11.800 D
E540 Halberd
C
Kills:1,095
V. Kills:358 305%
Deaths:122
KDR:8.975
Accuracy:30.292% D**
KPH:23.600 C
VKPH:7.700 D*
M20 Basilisk
C++
Kills:786
V. Kills:264 297%
Deaths:133
KDR:5.910
Accuracy:24.006% D
KPH:17.400 C++
VKPH:5.800 C
G30 Vulcan
C--
Kills:684
V. Kills:352 194%
Deaths:137
KDR:4.993
Accuracy:22.296% D-
KPH:16.300 C--
VKPH:8.400 D
P525 Marauder
D
Kills:397
V. Kills:33 N/A
Deaths:47
KDR:8.447
Accuracy:14.825% D--
KPH:27.400 D--
VKPH:2.300 D
M12 Kobalt
C+
Kills:137
V. Kills:20 N/A
Deaths:6
KDR:22.833
Accuracy:8.237% D**
KPH:28.600 D--
VKPH:4.200 C+
P2-120 AP
C**
Kills:114
V. Kills:20 N/A
Deaths:12
KDR:9.500
Accuracy:28.681% F-
KPH:34.500 C**
VKPH:6.100 F-
P2-120 HEAT
D--
Kills:95
V. Kills:50 186%
Deaths:15
KDR:6.333
Accuracy:31.024% D*
KPH:10.600 D*
VKPH:5.600 D--
G30 Walker
D
Kills:58
V. Kills:14 387%
Deaths:8
KDR:7.250
Accuracy:16.778% D**
KPH:9.600 D
VKPH:2.300 D*
Kills:4,860 (209 + 4,651)
Deaths:685
KDR:7.095
VKDR:2.750
Vehicle Kills:1,884
Kill Difference:4,175
Playtime:236.623 hours
Usage:4%
Score:2.684m
Score/min:189
Driving Accuracy:31.024%
Gunner Accuracy:16.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:678
V. Kills:335 202%
Deaths:155
KDR:4.374
Accuracy:36.223% D**
KPH:34.500 C--
VKPH:17.100 D-
P525 Marauder-H
D*
Kills:577
V. Kills:31 N/A
Deaths:61
KDR:9.459
Accuracy:22.631% F
KPH:43.200 D*
VKPH:2.300 D*
MR11 Gatekeeper-H
C-
Kills:208
V. Kills:156 132%
Deaths:44
KDR:4.727
Accuracy:42.355% D*
KPH:25.700 C-
VKPH:19.300 D
M20 Basilisk-H
D
Kills:97
V. Kills:39 243%
Deaths:24
KDR:4.042
Accuracy:33.352% D*
KPH:19.300 D-
VKPH:7.800 D
E540 Halberd-H
D*
Kills:81
V. Kills:38 208%
Deaths:26
KDR:3.115
Accuracy:39.212% F--
KPH:20.400 D*
VKPH:9.600 D**
M12 Kobalt-H
D*
Kills:60
V. Kills: N/A
Deaths:5
KDR:12
Accuracy:12.798% F
KPH:40.100 D*
VKPH:0 F
M40 Fury-H
D*
Kills:58
V. Kills:6 N/A
Deaths:8
KDR:7.250
Accuracy:26.432% F
KPH:32.800 D*
VKPH:3.400 D*
Kills:1,759 (0 + 1,759)
Deaths:323
KDR:5.446
VKDR:1.873
Vehicle Kills:605
Kill Difference:1,436
Playtime:53.314 hours
Usage:1%
Score:0.748m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:26.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:8,765
V. Kills:644 N/A
Deaths:158
KDR:55.475
Accuracy:14.245% D
KPH:56.200 C
VKPH:4.100 C++
M40 Fury
C+
Kills:4,824
V. Kills:900 N/A
Deaths:356
KDR:13.551
Accuracy:26.861% D--
KPH:38.700 C+
VKPH:7.200 C
M20 Basilisk
B
Kills:3,467
V. Kills:1,119 310%
Deaths:263
KDR:13.183
Accuracy:34.936% C-
KPH:24.200 B
VKPH:7.800 C+
M12 Kobalt
C
Kills:2,526
V. Kills:158 N/A
Deaths:75
KDR:33.680
Accuracy:13.418% D
KPH:43.500 D
VKPH:2.700 C
M20 Basilisk
C++
Kills:1,606
V. Kills:448 358%
Deaths:129
KDR:12.450
Accuracy:30.252% D--
KPH:23.500 C++
VKPH:6.600 D
M60-G Bulldog
C
Kills:1,144
V. Kills:185 N/A
Deaths:145
KDR:7.890
Accuracy:24.970% D--
KPH:22.700 C
VKPH:3.700 D
M40 Fury
D
Kills:973
V. Kills:121 N/A
Deaths:93
KDR:10.462
Accuracy:20.844% F
KPH:34.400 D
VKPH:4.300 D*
G30 Walker
C+
Kills:536
V. Kills:221 241%
Deaths:58
KDR:9.241
Accuracy:25.314% D
KPH:15.900 C+
VKPH:6.500 D
M60-G Bulldog
D
Kills:401
V. Kills:59 N/A
Deaths:57
KDR:7.035
Accuracy:24.151% D*
KPH:22.900 D
VKPH:3.400 D--
G30 Walker
D
Kills:109
V. Kills:49 218%
Deaths:10
KDR:10.900
Accuracy:25.479% D
KPH:12 D
VKPH:5.400 D--
G40-F Ranger
D-
Kills:93
V. Kills:61 150%
Deaths:14
KDR:6.643
Accuracy:24.398% D--
KPH:9.500 D-
VKPH:6.200 D--
G40-F Ranger
D-
Kills:51
V. Kills:44 113%
Deaths:6
KDR:8.500
Accuracy:23.715% D--
KPH:7.100 D--
VKPH:6.200 D-
Kills:24,495 (0 + 24,495)
Deaths:1,364
KDR:17.958
VKDR:2.939
Vehicle Kills:4,009
Kill Difference:23,131
Playtime:706.047 hours
Usage:11%
Score:5.670m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:23.715%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:136
V. Kills:70 192%
Deaths:67
KDR:2.030
Accuracy:28.638% D**
KPH:10 D*
VKPH:5.100 D**
CAS 14-E
C
Kills:124
V. Kills:23 N/A
Deaths:23
KDR:5.391
Accuracy:28.141% D--
KPH:28 D--
VKPH:5.200 C
Kills:260 (0 + 260)
Deaths:90
KDR:2.889
VKDR:1.033
Vehicle Kills:93
Kill Difference:170
Playtime:18.099 hours
Usage:0%
Score:0.085m
Score/min:78
Piloting Accuracy:N/A%
Gunner Accuracy:28.141%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 21,92221,6293,3986.365B+4.0538.059%D68.196%F28.8D-N/A69750.3h2.8T-7.4F--
M12 Kobalt 9,4098,76515855.475A++53.1614.245%D17.821%C+56.3C4.1C++145155.8h19.7C138.4C
Claymore 5,6115,60945612.3B*9.9926.993%DN/A148.8C++N/A37437.7h1.2C++4.4C+
NS-61 Emissary 5,4775,2955,4060.979C**1.3326.739%C10.482%D--11.2DN/A28470.9h18.6C69.6C
M40 Fury 5,7244,82435613.551B*11.2426.861%D--1.223%C--38.7C+7.2C146124.5h14.5C++54C
M20 Basilisk 4,5863,46726313.183M**10.8734.936%C-4.788%C-24.2B7.8C+122143.4h86.9B248.9C*
Spear Anti-Vehicle Phalanx Turret 3,9682,82516716.916A++14.6039.541%C--3.929%C+34.3C13.9D17482.4h8.5C++21.5C++
M12 Kobalt 2,6842,5267533.68A31.3713.418%D16.35%C--43.5D2.7C13658.1h20.9C155.7C
Cycler TRV 2,4202,4021,7431.378C*0.9417.804%D*16.778%C--17.3DN/A51139h14.9C-83.7D
NS-11P 2,3502,3272,1641.075C+1.2417.972%D*16.76%C-14DN/A44166h14.9C+82.7D
RAMS .50M 1,8601,8554893.793C*1.4837.378%C74.663%C--20.7C--N/A8089.7h2.8D7.4C
M20 Basilisk 2,0541,60612912.45M**10.1430.252%D--5.168%C+23.5C++6.6D13368.2h73.8B++244C**
MR11 Gatekeeper 2,2671,4942057.288B+4.9732.181%D--1.941%C+22.8C*11.8D14265.4h46.5B144.4C+
Tank Mine 2,1551,3913194.361B*2.0529.022%CN/A98.7C+54.2C99614.1h2.1C7.3C--
Sticky Grenade 1,3891,37911379N/A1,376.6954.496%C*N/A1379B*10C-53451h1.4B*2.7B++
99SV 1,3671,3495652.388B+0.0731.13%C+36.101%C++17.8CN/A6975.8h6.8D22C
SR-7 1,3391,3293164.206C**1.8933.46%D--68.397%D*24.5DN/A6654.3h3D*8.9D--
PDW-16 Hailstorm 1,3331,3221,3280.995C+1.3215.208%F11.573%D-12.3DN/A33107.9h18.1C-118.8D-
Frag Grenade 1,2911,28011280N/A1,277.6950.27%B++N/A640B*5.5D25432h3.1B++6.1B++
MANA Anti-Personnel Turret 1,2851,2505582.24N/A0.0711.284%UN/A12500U350U28557500.1h22.4T*198.7T*
AMR-66 1,2591,2281,2121.013C++1.3021.954%D-20.684%D12.1DN/A37101.7h12.2D55.7D
TSAR-42 1,2211,2113963.058C+0.7430.086%D*51.197%F-24DN/A8250.4h3.3D**11D**
NS-11C 1,2411,2081,3710.881C+1.4314.967%F-14.901%D11.6DN/A44104.5h17.7D118.5D*
T9 CARV 1,2291,1916501.832B+0.4818.371%C+20.655%C24.9C+N/A15947.9h15C+81.9C++
TORQ-9 1,2061,1817521.57C*0.7419.285%D*17.612%D-19.5DN/A5860.6h17.9D92.8D-
HC1 Cougar 1,2041,1801,3950.846C+1.4716.753%F18.22%D13.6DN/A5586.8h14.3C85.2D-
MSW-R 1,2051,1777811.507C+0.8118.293%D-25.234%C++20.3DN/A10058.1h15.8D--86.4D
TAR 1,1921,1708021.459C++0.8519.149%D--20.598%C+20.8DN/A7356.3h17D*88.8D--
NS-11A 1,2001,1668081.443C*0.8721.063%D14.666%D--17.8DN/A5665.4h16.1D76.6C--
LC2 Lynx 1,1941,1661,6510.706C1.6115.421%F13.894%D*10.5DN/A43111.5h20.7D--134.1F
T5 AMC 1,1821,1641,3740.847C+1.4716.944%D*15.808%D15.2C-N/A7076.5h16.9C-99.7D
SMG-46 Armistice 1,1751,1631,0001.163C++1.1516.546%F-11.264%D-13.7DN/A4184.6h19.7D--119D**
M77-B 1,1801,1622973.912B**1.6034.03%C-70.31%D28.3C++N/A12141.1h2.8C8.2C
M60-G Bulldog 1,3291,1441457.89B++5.5824.97%D--1.573%D-22.7C3.7D10450.3h6.8B+27.1C+
TRAC-5 1,1711,1301,6710.676C+1.6415.764%D*15.664%D9.3DN/A69121.3h19C--120.6D
MG-HBR1 Dragoon 1,1761,1233283.424A*1.1123.994%D*25.913%C28.1C+1.3B**7940h9.2C--38.2D--
E540 Halberd 1,4531,0951228.975C**6.6630.292%D**4.566%B++23.6C7.7D*12746.4h5B++16.7C
M40 Fury 1,0949739310.462B+8.1520.844%F1.542%C34.4D4.3D*16528.3h9.9B++47.7C
M60-A Bulldog 8947901087.315C5.0029.4%F-1.646%D11.6D-1.5D4368.2h8D--27.3F-
M20 Basilisk 1,0507861335.91A*3.6024.006%D5.216%C+17.4C++5.8C8345.3h70.7B++294.5B
T9 CARV-S 8057845571.408C+0.9119.168%D23.597%C+21.7DN/A6336.2h17.4D*90.6D
MKV Suppressed 7917807301.068C+1.2518.688%D**14.103%D-13.1D-N/A3659.5h18.7D100.2D
G30 Vulcan 1,0366841374.993C**2.6822.296%D-3.655%C++16.3C--8.4D11141.9h107.1C+480.2C-
G20 Vulcan-H 1,0136781554.374C+2.0636.223%D**1.622%D-34.6C-17.1D-29019.6h95.2C**262.9C
C-4 ARX 8626616660.992D1.3224.826%DN/A59D--17.9D--32611.2h1.7D**6.7D*
T1 Cycler 6776583881.696B+0.6217.672%D--16.565%D19.4CN/A13834h17.9D-101.1D-
TRAC-Shot 6816528430.773C1.5416.263%F--11.81%D*10.7D--N/A2860.7h17.4F-106.8T
P525 Marauder-H 608577619.459C7.1522.631%FN/A43.4D*2.3D*17013.3h8C+35.2D*
T2 Striker 9215583071.818M++0.5040.556%D*N/A11.6C+7.5D13248.1h51.4C126.8D
NS-7 PDW 5525426580.824C+1.4916.793%D**12.915%D-11.3D-N/A4848.1h18.2D108.3D--
G30 Walker 757536589.241A+6.9325.314%D6.716%B**15.9C+6.5D13033.8h181.1B+715.3C++
Aspis Anti-Aircraft Phalanx Turret 870491608.183A++5.8725.859%C+1.629%C11.7C++9.1C14541.8h124.2B++480.3B+
M60-A Bulldog 528475627.661C5.3530.528%D**2.526%C++16.8D1.9D6628.3h7.4D24.2D**
C-4 5824652641.761C**0.5532.491%B**N/A67.4C17D-8536.9h1.7C5.1B
NSX Tengu 4384322981.45C**0.8627.398%D*13.657%D*17DN/A4225.4h16.3C-59.6D
M60-G Bulldog 460401577.035B+4.7224.151%D*3.242%C**22.9D3.4D--13017.5h7C**29C-
P525 Marauder 430397478.447D6.1314.825%D--1.259%C--27.4D--2.3D7714.5h8.6D--57.9D--
NS-15M2 3643532171.627C+0.6920.487%D19.83%D22.5DN/A9215.7h17.4D*84.9D
T7 Mini-Chaingun 3633493211.087C++1.2314.385%D11.748%C25.3C1B+16913.8h24.9D**172.9D
M12 Kobalt 3573441326.462C+24.1514.113%D*13.081%D*58.3D-2.2C--1505.9h17.3C++122.9C-
NS-44 Commissioner 3012935090.576C1.7424.919%D**16.724%D-14.4DN/A7720.3h4C+15.9C--
M2 Mutilator 2502431521.599C+0.7113.097%C-21.811%B++20.6C--N/A9911.8h22D--168.1C
MRC3 Mercy 2382311291.791C+0.5213.113%D16.883%D-19.6DN/A10211.8h25.6D*195.6D
NSX Naginata 2302261541.468C++0.8515.379%D*20.354%D--19.3D-N/A6711.7h16.5D107.5D-
NS Decimator 3122201002.2A0.1155.648%D4.091%A+31C13C2907.1h5.8D10.4D
HSR-1 2232181032.117C++0.2024.286%F25.229%C-14.5D--N/A4115h9.9F**40.9F**
NS-44L Blackhand 2162143690.58C--1.7330.402%D**17.29%F-13DN/A5016.5h4.8C+15.7C--
MR11 Gatekeeper-H 364208444.727C++2.4142.355%D*1.923%B25.7C-19.3D3098.1h52.5B124.1C+
NS-AM7 Archer 2781921571.223A++1.0959.749%C++13.542%C-7.4C+3.3B+5325.8h33.5D-56D-
LB00 Python AP 2451901413.571C+11.2649.833%D-N/A37.3D-10.8D*1605.1h5.5D11D**
M6 Onslaught 1871831021.794C+0.5212.607%D--22.951%B+22.6DN/A918.1h21.8D172.9D
MRC3 Mercy 1741721151.496C0.8213.475%D19.767%C18.1DN/A1069.5h28.8F214D--
M20 Drake 283169642.641D-0.3322.21%D**4.142%C+2.3D*1.5D*2075h187.7D845T
T1S Cycler 1721681321.273C++1.0417.597%D**19.643%C17DN/A929.9h16.1D--91.6D*
TMG-50 1661621091.486C**0.8315.625%D--17.284%D--17.4DN/A1949.3h14.8D94.7D
NSX Tomoe 1671601481.081C1.2325.904%D22.5%D**12.6D--N/A4912.7h28.8T-111.2F--
NS-30 Vandal 1611601121.429C+0.8822.459%F23.75%C15D--N/A7910.7h9.6F*42.6F**
M12 Kobalt 157137622.833B+20.528.237%D**11.679%D28.5D--4.2C+764.8h19C230.7D**
M20 Wyvern 206136672.03D0.2828.638%D**4.412%B+9.9D*5.1D**7313.7h111.8D-390.4F-
CAS 14-E 147124235.391C-3.0828.141%D--N/A28.2D--5.2C964.4h59.2F-210.5F-
M20 Basilisk 159121340.333S38.0238.791%D**1.653%D*35.6C11.2D--2103.4h69.7B**179.7B+
P2-120 AP 134114129.5C**7.1928.681%F-N/A34.5C**6.1F-33353.3h3.9A13.8B+
G30 Walker 1581091010.9M8.5925.479%D5.505%B+12D5.4D--1009.1h212.6C+834.4C
ML-7 167106781.359B**0.9553.603%C2.83%C+18C--10.3C5715.9h9.9D*18.5D--
NSX-P Naginata 102101901.122C1.1916.032%D*26.733%C18.4D-N/A795.5h14.7C91.8D
M9 SKEP Launcher 181100541.852M+0.4667.711%C+N/A16.7C+13.5B++2026h13.4D**19.8D**
L105 Zephyr 12698137.538C5.2240.085%CN/A35D10C++2072.8h6.7C+16.8C+
M20 Basilisk-H 13697244.042C1.7333.352%D*6.186%C++19.4D-7.8D1385h75.2C+225.4C-
P2-120 HEAT 14595156.333C++4.0231.024%D*3.158%C++10.6D*5.6D--9249h6.7B+21.6C
G40-F Ranger 15493146.643C**4.3324.398%D--1.075%C9.5D-6.2D--1209.8h137.1C+561.7C--
M3 Pounder HEG 10990591.525C++0.7938.33%C+1.111%D**18.4C++3.9B+2764.9h17.9C+46.7C++
The Slasher 1308515,5360.005D--2.3111.447%F-2.353%D--0.1DN/A01631.8h3.9F-34.2D*
NS-20 Gorgon 8983621.339C++0.9723.419%C20.482%C*14.6C1.1D535.7h52.4C+223.9C++
E540 Halberd-H 11981263.115D0.8039.212%F--N/A20.3D*9.5D**2214h6.8C+17.2D**
NSX Masamune 14580451.778A0.5464.317%B++N/A22.9C-18.6B+1283.5h29.9F46.5D*
TX2 Emperor 82801600.5C1.8124.452%D18.75%C16.3DN/A764.9h8.8B35.9C++
Spear Anti-Vehicle Phalanx Tower 12079179A**76.6946.172%C3.797%C+19.8D10.3D-1334h17.3F-37.5D**
M3 Pounder HEG 9072551.309C+1.0039.041%C+N/A15C-3.8C+1734.8h22.7C-58.2C+
M20 Drake 9866213.143D-0.8321.602%F3.03%C4.2D--2D*4115.9h137.3D*635.4F--
Xiphos Anti-Personnel Phalanx Turret 7966416.5N/A14.1916.321%UN/A660U130U1548300.1h50.7T*310.4T*
TX1 Repeater 66651530.425C1.8918.331%D*18.462%C-8D-N/A1288.1h15C+81.7C--
Pelter Rocket Pod 7262512.4C10.0924.717%FN/A10.5D*1.7D**305.9h25.7C--104D-
M12 Kobalt-H 6060512C9.6912.798%F10%D**40D*N/A1521.5h14.4C**112.7D
MR1 Fracture 7660471.277B*1.0430.566%D1.667%D--9.8C**2.6D*1176.1h41.4B+135.3C**
M1 Heavy Cycler 6159401.475C+0.8413.723%D18.644%C+16.9D-N/A903.5h25.2F-183.8D--
G30 Walker 725887.25A4.9416.778%D**8.621%M**9.5D-2.3D*536.1h123.5B**736.3C**
M40 Fury-H 645887.25C4.9426.432%FN/A32.2D*3.3D*1151.8h6.2B*23.5C++
M18 Rotary 9057610.934C1.3823.07%D**N/A9.2C-5.3D1886.2h130.5C++565.6C
Anti-Vehicle Grenade 6056156N/A53.6946.451%C--N/A280C-20D-24470.2h5.4C*11.6C++
MR1 Fracture 7154471.149B++1.1631.709%D1.852%D-8.9C**2.8D--1226.1h47.9B+150.9C*
NS-20 Gorgon 5954471.149C++1.1627.225%C**16.667%C-15.4C1.4C+673.5h57.3C+210.6C++
G40-F Ranger 955168.5A6.1923.715%D--1.961%C**7.2D--6.2D-1037.1h161C678.9D
MANA Anti-Vehicle Turret 7350560.893C1.4237.963%FN/A14.3D--6.6D*3863.5h14.5D38.3F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,6632.2h
Anti-Vehicle MANA Turret43260.6h
Nano-Armor Kit1,3812,173,664153.7h
Nanite Revive Grenade013,8493.9h
Medical Applicator4,8442,907,755212.3h
Spitfire Auto-Turret64740.9h
Welding Device07350.1h
Shield Recharging Field423,3431.5h
Recon Detection Device631162,870310.4h
Ammunition Package16621,75815.7h
Anti-Infantry MANA Turret542,7644.8h
Snowman Soldier1620.3h
Nano-Repair Grenade06770.2h
WLT-Howler Mining Laser114,0812.9h

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