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Lt. Colonel S3xypillowsThelceLord[lCE] S3xypillowsThelceLord
TR BR 67

KDR: 13.23

Score: 3.7m

Last Seen: Apr 18th, 2018 11:48 AM
- OFFLINE - 21.6 hour(s)

Rank 67 (67) Lt. Colonel of the Terran Republic, Leader of Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 385
, on Briggs
Level Progress (to 68): 22%
Level 100 Progress: 20% 557h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT P2-120 AP C75 Viper M3 Pounder HEG M3 Pounder HEG M2 Mutilator M2 Mutilator L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.506%18.868%5381974530.69736812.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.5A+-0.206C1.479A+HEAD + (~4.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.01C+21.2-0.494D53.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.35%2.858%1774949713,63938145193.3077251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.176%1.352A0.008C+-1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.677B+6.70.46B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.402%15.484%419197415528385.34483397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.27D**3.119M++-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.261C*18.70.495B+64.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Icy Hot Stuntaz[lCE] Icy Hot Stuntaz
TR outfit on Briggs

Members: 385
3.7m352.3%453 (27.2k)402 (24.1k)13.22685,83344116.433167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR97585020.537%5.469%11221:171

76% Engineer16% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2016 2:52 AMAug 26th, 2016 2:56 PMApr 18th, 2018 9:12 PM (7h) (PST)Apr 18th, 2018 7:51 AM (21h) (PST)Apr 18th, 2018 7:48 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2401631,0770.6270.0470.0342.8350.177543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,3909,79764,59338321701124,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
155h/6.5d 1,414 319 2,358 26.4k 160 410 1,648 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):76
KDR:0
Kill Difference:UNR
Playtime:2.372 hours
Usage:2%
Score:0.004m
Score/min:27
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:53
Deaths:56
KDR:0.946
Accuracy:28.506% A
HSR:18.868% C++
Kills:53
Deaths (as Engineer):56
Deaths (to Engineers):105
KDR:0.94643
Kill Difference:3
Playtime:117.361 hours
Usage:76%
Score:2.884m
Score/min:410
Accuracy (listed only):28.506%
HSR (listed only):18.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:53
Deaths:56
KDR:0.946
Accuracy:28.506% A
HSR:18.868% C++
Kills:53
Deaths (as Light Assault):56
Deaths (to Light Assaults):57
KDR:0.94643
Kill Difference:3
Playtime:3.643 hours
Usage:2%
Score:0.004m
Score/min:19
Accuracy (listed only):28.506%
HSR (listed only):18.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):39
KDR:0
Kill Difference:UNR
Playtime:5.311 hours
Usage:3%
Score:0.103m
Score/min:322
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:437
Deaths:82
KDR:5.329
Accuracy:47.638% B**
HSR:3.432% C++
M3 Pounder HEG
B**
Kills:431
Deaths:80
KDR:5.388
Accuracy:49.439% B**
HSR:3.944% B+
M2 Mutilator
A
Kills:219
Deaths:32
KDR:6.844
Accuracy:14.068% C+
HSR:23.288% A
M2 Mutilator
B+
Kills:179
Deaths:25
KDR:7.160
Accuracy:15.249% C++
HSR:20.112% B+
M1 Heavy Cycler
C++
Kills:61
Deaths:9
KDR:6.778
Accuracy:11.627% D
HSR:18.033% C++
Kills:1,327
Deaths (as MAX Suit):114
Deaths (to MAX Suits):26
KDR:11.64035
Kill Difference:1,213
Playtime:25.227 hours
Usage:16%
Score:0.736m
Score/min:486
Accuracy (listed only):27.604%
HSR (listed only):13.762%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:842
V. Kills:127 N/A
Deaths:27
KDR:31.185
Accuracy:53.737% A++
KPH:73.600 A*
VKPH:11.100 A
L100 Python HEAT
B**
Kills:166
V. Kills:44 369%
Deaths:6
KDR:27.667
Accuracy:58.319% B++
KPH:47 B**
VKPH:12.400 C**
Kills:1,008 (1,008 + 0)
Deaths:33
KDR:30.545
VKDR:5.182
Vehicle Kills:171
Kill Difference:975
Playtime:14.977 hours
Usage:10%
Score:0.226m
Score/min:252
Driving Accuracy:58.319%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M*
Kills:1,593
V. Kills:737 216%
Deaths:72
KDR:22.125
Accuracy:55.200% A+
KPH:52.200 A*
VKPH:24.100 M*
P2-120 AP
A**
Kills:1,038
V. Kills:521 199%
Deaths:45
KDR:23.067
Accuracy:53.010% B**
KPH:57.700 A**
VKPH:28.900 A++
Kills:2,631 (2,631 + 0)
Deaths:117
KDR:22.487
VKDR:10.752
Vehicle Kills:1,258
Kill Difference:2,514
Playtime:48.549 hours
Usage:31%
Score:1.016m
Score/min:349
Driving Accuracy:53.010%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:155
V. Kills:9 N/A
Deaths:3
KDR:51.667
Accuracy:22.402% B**
KPH:122.900 A
VKPH:7.100 A++
M12 Kobalt
A+
Kills:86
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:21.441% B*
KPH:118.400 A+
VKPH:6.900 A+
Kills:241 (0 + 241)
Deaths:3
KDR:80.333
VKDR:4.667
Vehicle Kills:14
Kill Difference:238
Playtime:1.988 hours
Usage:1%
Score:0.047m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:21.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 2,3301,5937222.125A++8.9055.2%A+2.574%C-52.2A*24.2M*32930.5h7.1C++12.8B++
P2-120 AP 1,5591,0384523.067A**9.8453.01%B**4.046%C++57.7A**28.9A++38218h5.3B**10.1A
C75 Viper 9698422731.185S17.9653.737%A++2.138%B++73.9A*11.1A26611.4h8.4B+15.6B**
M3 Pounder HEG 495437825.329A*7.9047.638%B**3.432%C++28.6B**3.8C*12015.3h13.6B+28.5B+
M3 Pounder HEG 490431805.388A*7.8449.439%B**3.944%B+28.7B**3.9C+11915h13.3B++26.9B++
M2 Mutilator 225219326.844M++6.3814.068%C+23.288%A36.5B*1A++986h18.1C128.4C++
M2 Mutilator 187179257.16M*6.0715.249%C++20.112%B+36.5B++1.6M**1024.9h19.6D128.3C++
L100 Python HEAT 210166627.667S14.4458.319%B++1.807%D-47.4B**12.6B2063.5h4.1B+7.1B*
M12 Kobalt 164155351.667A**38.4422.402%B**15.484%D119.2A6.9A+3571.3h18.7C+83.7B+
M12 Kobalt 9186186S72.7721.441%B*19.767%B+122.9A++7.1A++4580.7h18.2C++84.7B+
M1 Heavy Cycler 616196.778M**6.4511.627%D18.033%C++29B*N/A802.1h15.4B++132.4C*
TRAC-5 5853560.946C++12.2828.506%A18.868%C++3.7D--N/A2314.4h21.2D--74.4C++

Consumables
  Name Deaths Consumed Time Equipped
T9 CARV12810.7h
Nano-Armor Kit4496,74117.1h
Rocklet Rifle0600.3h
Medical Applicator22,7540.2h
Spitfire Auto-Turret32470.2h
M6 Onslaught0980h
MANA Anti-Personnel Turret0790h
G30 Vulcan01300h

Check the help document for the dictionary if you want to learn more about words used here.


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