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Conqueror S4viorXx[ZFv] S4viorXx
VS BR 126

KDR: 3.08

Score: 33.8m

Last Seen: May 22nd, 2020 8:09 PM
- OFFLINE - 112.1 hour(s)

Battle Rank 113 (126 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 19%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Terminus VX-9 H-V45 Pulsar LSW NS-15M2 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,988,639 MLG Score: 2389
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.862%27%69841130569,3404.23813-1.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.95%0.893B*0.888B*-0.044C+HEAD ++ (~14.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.49B+9.80.316C*28

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.256%2.472%394613403,51912255872.87031598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.317%-0.173C-0.019C+-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.70.703B++5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.538%2.794%222813381,8977952792.38616678%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.072%-0.895D---0.417C---0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.7B+9.60.762B++26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.603%77.502%222413423,107154042.01753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.361%0.398B0.673B+-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+20.376C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.494%16.555%22241342598140600.42532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.992%0.143C++0.339C**0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+2.60.455B+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m178.4%421 (25.3k)335 (20.1k)3.0785787,05928,2793.20015126 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346639523.578%25.265%59603:3419

11% Combat Medic14% Engineer53% Heavy Assault9% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 9:32 AMMay 5th, 2017 4:20 PMMay 29th, 2020 8:23 PM (40d) (PST)May 22nd, 2020 4:22 PM (47d) (PST)May 22nd, 2020 4:09 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6242004240.8640.2810.2181.5860.0252389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,46612,02525,44152171395220,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1679.8h/70d 3,438 21,995 18,718 159.9k 1,557 8,042 2,556 62.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:22,587
Deaths:4,414
KDR:5.117
Accuracy:27.170% C+
HSR:33.803% C*
Orion VS54
B+
Kills:9,911
Deaths:2,697
KDR:3.675
Accuracy:24.569% B+
HSR:25.255% C+
SVA-88
C+
Kills:6,558
Deaths:1,746
KDR:3.756
Accuracy:24.662% C+
HSR:24.962% C
Pulsar LSW
C+
Kills:2,001
Deaths:582
KDR:3.438
Accuracy:23.840% C+
HSR:24.288% C
NS-15M2
B+
Kills:1,746
Deaths:300
KDR:5.820
Accuracy:27.731% B+
HSR:25.716% C
NS-15M1
C+
Kills:1,649
Deaths:531
KDR:3.105
Accuracy:24.132% C+
HSR:23.226% C+
Flare VE6
C+
Kills:1,393
Deaths:448
KDR:3.109
Accuracy:23.040% C+
HSR:24.408% C
VX29 Polaris
D
Kills:498
Deaths:185
KDR:2.692
Accuracy:21.656% D
HSR:18.675% D
VE-H Maw
B**
Kills:373
Deaths:110
KDR:3.391
Accuracy:30.101% B+
HSR:37.534% B**
Ursa
D
Kills:205
Deaths:80
KDR:2.563
Accuracy:19.944% D
HSR:16.585% D*
NSX Naginata
B+
Kills:91
Deaths:27
KDR:3.370
Accuracy:24.417% C++
HSR:34.066% B+
Kills:47,012
Deaths (as Heavy Assault):11,120
Deaths (to Heavy Assaults):8,346
KDR:4.2277
Kill Difference:35,892
Playtime:888.989 hours
Usage:53%
Score:19.816m
Score/min:372
Accuracy (listed only):24.660%
HSR (listed only):26.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,709
Deaths:600
KDR:2.848
Accuracy:24.803% C+
HSR:19.953% C+
Serpent VE92
C--
Kills:1,639
Deaths:1,138
KDR:1.440
Accuracy:21.980% D
HSR:18.060% C--
NS-7 PDW
C
Kills:1,281
Deaths:718
KDR:1.784
Accuracy:23.971% C
HSR:15.925% C
Zenith VX-5
B++
Kills:1,234
Deaths:309
KDR:3.994
Accuracy:30.208% B++
HSR:20.989% C
Solstice VE3
C++
Kills:1,225
Deaths:558
KDR:2.195
Accuracy:24.285% C++
HSR:18.612% C
VX6-7
C++
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:23.201% C--
HSR:22.951% C++
MKV Suppressed
C++
Kills:669
Deaths:271
KDR:2.469
Accuracy:27.520% C++
HSR:18.834% C
Sirius SX12
C+
Kills:646
Deaths:338
KDR:1.911
Accuracy:25.201% C+
HSR:17.028% C
Pulsar C
C++
Kills:537
Deaths:201
KDR:2.672
Accuracy:26.580% C++
HSR:24.954% C++
VE-S Canis
B*
Kills:338
Deaths:81
KDR:4.173
Accuracy:33.582% B*
HSR:24.260% C*
NSX Tanto
B*
Kills:309
Deaths:51
KDR:6.059
Accuracy:31.905% B*
HSR:29.126% B
Deimos VA29
C*
Kills:303
Deaths:191
KDR:1.586
Accuracy:52.381% D--
HSR:18.482% C*
Solstice SF
C+
Kills:286
Deaths:177
KDR:1.616
Accuracy:22.808% C-
HSR:16.783% C+
Eridani SX5
B+
Kills:233
Deaths:76
KDR:3.066
Accuracy:30.614% B+
HSR:20.172% C+
Eclipse VE3A
B
Kills:155
Deaths:46
KDR:3.370
Accuracy:29.206% B
HSR:18.710% C
Thanatos VE70
C
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.981% D-
HSR:14.706% C
Phobos VX86
B+
Kills:97
Deaths:37
KDR:2.622
Accuracy:67.560% B+
HSR:13.402% C--
Pandora VX25
C+
Kills:96
Deaths:21
KDR:4.571
Accuracy:36.114% D
HSR:15.625% C+
NSX-P Tanto
A++
Kills:51
Deaths:13
KDR:3.923
Accuracy:33.554% A
HSR:39.216% A++
Kills:12,069
Deaths (as Light Assault):5,394
Deaths (to Light Assaults):5,766
KDR:2.23749
Kill Difference:6,675
Playtime:186.871 hours
Usage:11%
Score:2.852m
Score/min:254
Accuracy (listed only):31.497%
HSR (listed only):20.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C--
Kills:1,658
Deaths:1,540
KDR:1.077
Accuracy:33.355% C--
HSR:17.974% D
V10
B+
Kills:1,298
Deaths:236
KDR:5.500
Accuracy:36.553% D
HSR:81.895% B+
NS-7 PDW
C
Kills:1,281
Deaths:718
KDR:1.784
Accuracy:23.971% C
HSR:15.925% C
Ghost
C*
Kills:995
Deaths:284
KDR:3.504
Accuracy:40.465% C+
HSR:72.362% C*
MKV Suppressed
C++
Kills:669
Deaths:271
KDR:2.469
Accuracy:27.520% C++
HSR:18.834% C
Parallax VX3
C+
Kills:664
Deaths:165
KDR:4.024
Accuracy:36.778% C--
HSR:78.464% C+
Sirius SX12
C+
Kills:646
Deaths:338
KDR:1.911
Accuracy:25.201% C+
HSR:17.028% C
NSX Tomoe
A
Kills:451
Deaths:119
KDR:3.790
Accuracy:36.350% A
HSR:34.146% C-
NS-357 Underboss
D-
Kills:444
Deaths:522
KDR:0.851
Accuracy:28.863% D--
HSR:16.216% D-
Artemis VX26
B
Kills:387
Deaths:114
KDR:3.395
Accuracy:29.790% C**
HSR:26.357% B
VE-S Canis
B*
Kills:338
Deaths:81
KDR:4.173
Accuracy:33.582% B*
HSR:24.260% C*
NS-44 Commissioner AE
C
Kills:329
Deaths:205
KDR:1.605
Accuracy:36.696% D-
HSR:24.012% C
Eridani SX5
B+
Kills:233
Deaths:76
KDR:3.066
Accuracy:30.614% B+
HSR:20.172% C+
NS-30 Vandal
D
Kills:224
Deaths:74
KDR:3.027
Accuracy:30.097% D
HSR:20.536% D-
Beamer VS3
B
Kills:154
Deaths:107
KDR:1.439
Accuracy:24.423% C--
HSR:25.974% B
XM98
D
Kills:150
Deaths:57
KDR:2.632
Accuracy:33.837% D
HSR:69.333% D
NS-61 Emissary
B
Kills:125
Deaths:54
KDR:2.315
Accuracy:29.218% C++
HSR:20% B
Cerberus
D--
Kills:111
Deaths:74
KDR:1.500
Accuracy:25.240% D--
HSR:15.315% D--
Kills:10,157
Deaths (as Infiltrator):5,035
Deaths (to Infiltrators):4,342
KDR:2.01728
Kill Difference:5,122
Playtime:156.742 hours
Usage:9%
Score:2.516m
Score/min:268
Accuracy (listed only):31.253%
HSR (listed only):33.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:2,667
Deaths:723
KDR:3.689
Accuracy:27.690% C++
HSR:32.658% B+
H-V45
C*
Kills:2,511
Deaths:913
KDR:2.750
Accuracy:26.158% C*
HSR:22.899% C+
NS-7 PDW
C
Kills:1,281
Deaths:718
KDR:1.784
Accuracy:23.971% C
HSR:15.925% C
NS-11P
C**
Kills:1,030
Deaths:384
KDR:2.682
Accuracy:26.175% C**
HSR:21.651% C+
MKV Suppressed
C++
Kills:669
Deaths:271
KDR:2.469
Accuracy:27.520% C++
HSR:18.834% C
Sirius SX12
C+
Kills:646
Deaths:338
KDR:1.911
Accuracy:25.201% C+
HSR:17.028% C
Pulsar VS1
B+
Kills:511
Deaths:244
KDR:2.094
Accuracy:25.395% C*
HSR:25.636% B+
VE-S Canis
B*
Kills:338
Deaths:81
KDR:4.173
Accuracy:33.582% B*
HSR:24.260% C*
Deimos VA29
C*
Kills:303
Deaths:191
KDR:1.586
Accuracy:52.381% D--
HSR:18.482% C*
CME
C**
Kills:238
Deaths:66
KDR:3.606
Accuracy:28.878% C**
HSR:17.647% D
Eridani SX5
B+
Kills:233
Deaths:76
KDR:3.066
Accuracy:30.614% B+
HSR:20.172% C+
NS-11A
B**
Kills:194
Deaths:57
KDR:3.404
Accuracy:26.464% C*
HSR:31.443% B**
NS-11AB
D
Kills:109
Deaths:39
KDR:2.795
Accuracy:25.590% D
HSR:21.101% D
Thanatos VE70
C
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.981% D-
HSR:14.706% C
Phobos VX86
B+
Kills:97
Deaths:37
KDR:2.622
Accuracy:67.560% B+
HSR:13.402% C--
Pandora VX25
C+
Kills:96
Deaths:21
KDR:4.571
Accuracy:36.114% D
HSR:15.625% C+
Equinox VE2
A++
Kills:66
Deaths:27
KDR:2.444
Accuracy:36.900% A++
HSR:19.697% C
Kills:11,091
Deaths (as Combat Medic):4,260
Deaths (to Combat Medics):3,448
KDR:2.60352
Kill Difference:6,831
Playtime:180.788 hours
Usage:11%
Score:3.948m
Score/min:364
Accuracy (listed only):32.540%
HSR (listed only):20.657%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,709
Deaths:600
KDR:2.848
Accuracy:24.803% C+
HSR:19.953% C+
Serpent VE92
C--
Kills:1,639
Deaths:1,138
KDR:1.440
Accuracy:21.980% D
HSR:18.060% C--
Zenith VX-5
B++
Kills:1,234
Deaths:309
KDR:3.994
Accuracy:30.208% B++
HSR:20.989% C
Solstice VE3
C++
Kills:1,225
Deaths:558
KDR:2.195
Accuracy:24.285% C++
HSR:18.612% C
VX6-7
C++
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:23.201% C--
HSR:22.951% C++
Pulsar C
C++
Kills:537
Deaths:201
KDR:2.672
Accuracy:26.580% C++
HSR:24.954% C++
NSX Tanto
B*
Kills:309
Deaths:51
KDR:6.059
Accuracy:31.905% B*
HSR:29.126% B
Deimos VA29
C*
Kills:303
Deaths:191
KDR:1.586
Accuracy:52.381% D--
HSR:18.482% C*
Solstice SF
C+
Kills:286
Deaths:177
KDR:1.616
Accuracy:22.808% C-
HSR:16.783% C+
Eclipse VE3A
B
Kills:155
Deaths:46
KDR:3.370
Accuracy:29.206% B
HSR:18.710% C
Thanatos VE70
C
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.981% D-
HSR:14.706% C
Phobos VX86
B+
Kills:97
Deaths:37
KDR:2.622
Accuracy:67.560% B+
HSR:13.402% C--
Pandora VX25
C+
Kills:96
Deaths:21
KDR:4.571
Accuracy:36.114% D
HSR:15.625% C+
NSX-P Tanto
A++
Kills:51
Deaths:13
KDR:3.923
Accuracy:33.554% A
HSR:39.216% A++
Kills:8,902
Deaths (as Engineer):3,910
Deaths (to Engineers):4,620
KDR:2.27673
Kill Difference:4,992
Playtime:231.431 hours
Usage:14%
Score:3.995m
Score/min:288
Accuracy (listed only):32.683%
HSR (listed only):20.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:520
Deaths:102
KDR:5.098
Accuracy:22.377% B+
HSR:20.769% C
Blueshift VM5
B**
Kills:501
Deaths:99
KDR:5.061
Accuracy:23.260% B+
HSR:27.944% B**
Cosmos VM3
A+
Kills:128
Deaths:37
KDR:3.459
Accuracy:21.497% B+
HSR:25.781% A+
Cosmos VM3
C**
Kills:123
Deaths:38
KDR:3.237
Accuracy:19.774% C**
HSR:18.699% C+
Nebula VM20
A++
Kills:71
Deaths:14
KDR:5.071
Accuracy:28.681% A++
HSR:22.535% C**
Nebula VM20
A++
Kills:62
Deaths:14
KDR:4.429
Accuracy:29.308% A++
HSR:20.968% C+
Comet VM2
C
Kills:57
Deaths:51
KDR:1.118
Accuracy:35.458% D--
HSR:3.509% C
Quasar VM1
A
Kills:54
Deaths:17
KDR:3.176
Accuracy:18.940% B+
HSR:25.926% A
Kills:1,516
Deaths (as MAX Suit):186
Deaths (to MAX Suits):1,314
KDR:8.15054
Kill Difference:1,330
Playtime:27.343 hours
Usage:2%
Score:0.666m
Score/min:406
Accuracy (listed only):24.912%
HSR (listed only):20.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,284
V. Kills:142 N/A
Deaths:99
KDR:12.970
Accuracy:47.026% C
KPH:62 C*
VKPH:6.900 C-
C75 Viper
B++
Kills:823
V. Kills:84 N/A
Deaths:57
KDR:14.439
Accuracy:32.062% D-
KPH:49.800 B++
VKPH:5.100 D
L100 Python HEAT
C
Kills:462
V. Kills:97 471%
Deaths:81
KDR:5.704
Accuracy:41.925% D*
KPH:28.400 C
VKPH:6 D*
L100 Python AP
C+
Kills:107
V. Kills:77 137%
Deaths:22
KDR:4.864
Accuracy:51.624% D
KPH:25.700 D
VKPH:18.500 C+
Kills:2,676 (2,676 + 0)
Deaths:259
KDR:10.332
VKDR:1.544
Vehicle Kills:400
Kill Difference:2,417
Playtime:57.670 hours
Usage:3%
Score:0.774m
Score/min:224
Driving Accuracy:51.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A+
Kills:937
V. Kills:37 N/A
Deaths:16
KDR:58.563
Accuracy:24.422% C+
KPH:111.800 A+
VKPH:4.400 C*
Supernova VPC
D
Kills:676
V. Kills:58 N/A
Deaths:88
KDR:7.682
Accuracy:43.817% D--
KPH:35.700 D
VKPH:3.100 D--
Supernova FPC
C+
Kills:167
V. Kills:121 137%
Deaths:32
KDR:5.219
Accuracy:46.469% D--
KPH:22.100 C--
VKPH:16 C+
Saron HRB
B*
Kills:116
V. Kills:73 157%
Deaths:4
KDR:29
Accuracy:42.810% C
KPH:36.700 B*
VKPH:23.100 B+
Kills:1,896 (843 + 1,053)
Deaths:140
KDR:13.543
VKDR:2.064
Vehicle Kills:289
Kill Difference:1,756
Playtime:38.013 hours
Usage:2%
Score:0.664m
Score/min:291
Driving Accuracy:46.469%
Gunner Accuracy:42.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:341
V. Kills:15 N/A
Deaths:16
KDR:21.313
Accuracy:28.238% D*
KPH:121.700 B+
VKPH:5.400 C
M40 Fury-H
C-
Kills:171
V. Kills:25 N/A
Deaths:17
KDR:10.059
Accuracy:36.728% D
KPH:67.200 C--
VKPH:9.800 C-
M12 Kobalt-H
C
Kills:62
V. Kills:1 N/A
Deaths:3
KDR:20.667
Accuracy:21.137% D
KPH:120.100 C
VKPH:1.900 D--
Kills:574 (0 + 574)
Deaths:36
KDR:15.944
VKDR:1.139
Vehicle Kills:41
Kill Difference:538
Playtime:5.863 hours
Usage:0%
Score:0.127m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:21.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:152
V. Kills:11 N/A
Deaths:10
KDR:15.200
Accuracy:28.600% D--
KPH:87.600 A+
VKPH:6.300 D
M40 Fury
A
Kills:89
V. Kills:11 N/A
Deaths:1
KDR:89
Accuracy:29.520% D--
KPH:97.600 A
VKPH:12.100 C++
M12 Kobalt
B+
Kills:78
V. Kills:3 N/A
Deaths:2
KDR:39
Accuracy:17.131% C-
KPH:93.800 B+
VKPH:3.600 C+
M20 Basilisk
C+
Kills:67
V. Kills:18 353%
Deaths:16
KDR:4.188
Accuracy:31.576% D-
KPH:20.300 C+
VKPH:5.500 D
Kills:386 (0 + 386)
Deaths:29
KDR:13.310
VKDR:1.483
Vehicle Kills:43
Kill Difference:357
Playtime:6.776 hours
Usage:0%
Score:0.125m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:31.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,70922,5874,4145.117B+2.0427.17%C+33.803%C*97B+N/A260232.9h9.4B+34.7B
Orion VS54 9,9429,9112,6973.675B*0.6024.569%B+25.255%C+69.7B**N/A257142.1h9.7B*39.3C++
SVA-88 6,5786,5581,7463.756B*0.6824.662%C+24.962%C71.1B+N/A24192.2h10.2B+41.3B
Terminus VX-9 2,6882,6677233.689B++0.6127.69%C++32.658%B+76.2B**N/A22635h10B*36B+
H-V45 2,5212,5119132.75B+0.3326.158%C*22.899%C+56.6B++N/A18244.4h10.9B++41.7B+
Pulsar LSW 2,0112,0015823.438A+0.3623.84%C+24.288%C68.3B+N/A25029.3h10B++41.8B
NS-15M2 1,7581,7463005.82A++2.7427.731%B+25.716%C93.4B**N/A25918.7h10.2B++36.6B+
NS-11C 1,7131,7096002.848A+0.2324.803%C+19.953%C+53.7B*N/A18231.8h11.4B++46B+
NS-44 Commissioner 1,6631,6581,5401.077C+2.0033.355%C--17.974%D18DN/A6692h3.1B++9.3B
NS-15M1 1,6541,6495313.105B**0.0324.132%C+23.226%C+65.4B+N/A21525.2h10.2B++42.3B+
Serpent VE92 1,6401,6391,1381.44C++1.6421.98%D18.06%C--34.5C+N/A12247.5h11.9C*54.2C+
NS Decimator 2,1651,6296632.457B**0.6247.62%F-3.376%B**34.2C11.2D25447.7h4B8.4C
Flare VE6 1,3971,3934483.109A0.0323.04%C+24.408%C67.3B+N/A26320.7h9B+38.8B
V10 1,2981,2982365.5B+2.4236.553%D81.895%B+55B+N/A18623.6h2C**5.4C++
L100 Python HESH 1,4261,2849912.97C+9.8947.026%C2.726%B**62C*6.9C-25520.7h2.5C**5.3B+
NS-7 PDW 1,2841,2817181.784B++1.2923.971%C15.925%C35.2C++N/A12936.4h12.4B+51.7C**
Zenith VX-5 1,2421,2343093.994M0.9230.208%B++20.989%C83.9AN/A31314.7h10.3B++34B++
Solstice VE3 1,2271,2255582.195A++0.8824.285%C++18.612%C44.1B*N/A22727.8h11.1B*45.8C*
VX6-7 1,1611,1594942.346B+0.7323.201%C--22.951%C++40.4C+N/A13128.7h11.2C**48.4C++
NS-11P 1,0301,0303842.682B**0.4026.175%C**21.651%C+60.9B*N/A30216.9h11B*42B++
Ghost 9989952843.504C++0.4340.465%C+72.362%C*63.4B+N/A20615.7h2C**4.9C**
Proton II PPA 9749371658.563A*55.4824.422%C+1.708%C111.5A+4.4C*4258.4h6.4B*26.4B++
C75 Viper 9078235714.439A11.3632.062%D-N/A49.9B++5.1D22016.5h6A18.8B++
S1 1,0427803482.241A**0.8447.83%D*3.205%C**28.8C++9.7D25527.1h5B++10.4C*
Supernova VPC 734676887.682C--4.6043.817%D--2.071%B++35.8D3.1D--16218.9h2.4B*5.6C**
MKV Suppressed 6766692712.469A0.6127.52%C++18.834%C53.5B+N/A19212.5h11.3B+41B+
Parallax VX3 6646641654.024C++0.9536.778%C--78.464%C+42.8B+N/A19315.5h2C**5.4C++
Sirius SX12 6476463381.911B+1.1725.201%C+17.028%C39.6C++N/A16616.3h11.6B++45.9B+
Anti-Vehicle Grenade 6676101610N/A606.9247.772%C--N/A358.8C33.5D-17791.7h5C*10.4C++
Pulsar C 5375372012.672B+0.4126.58%C++24.954%C++58.4B++N/A3029.2h9.5B++35.6B+
Blueshift VM5 5235201025.098B**2.0222.377%B+20.769%C50.5B++N/A17410.3h14.1B62.8B+
Force-Blade 57151718,3730.028C++3.0531.477%C+N/A0.5CN/A21015.6h2.3C**7.2C**
Pulsar VS1 5125112442.094B*0.9825.395%C*25.636%B+50.1B*N/A25410.2h10.7B**42.1B++
Blueshift VM5 503501995.061B**1.9823.26%B+27.944%B**49.6B+N/A17210.1h14.7C**63.1B+
VX29 Polaris 5004981852.692B++0.3921.656%D18.675%D61.5C*N/A2828.1h11.1C**51.2C++
L100 Python HEAT 559462815.704C+2.6341.925%D*4.762%A+28.3C6D*17216.3h3.6B**8.6B+
NSX Tomoe 4564511193.79B**0.7136.35%A34.146%C-88.4A+1B**2365.1h10.6B*29B*
NS-357 Underboss 4464445220.851C2.2328.863%D--16.216%D-15.7D-N/A5528.2h3.7B+12.9C+
Lasher X2 4384321532.824A+0.2521.862%D-4.398%C**44.1C++N/A2139.8h23.8D--108.8D
Artemis VX26 3903871143.395B*0.3229.79%C**26.357%B50.3BN/A2037.7h11C**37.1B+
VE-H Maw 3773731103.391B**0.3130.101%B+37.534%B**77.7B+N/A2284.8h8.8B+29.1B+
Proton II PPA-H 3563411621.313B+18.2328.238%D*N/A121.8B+5.4C4732.8h6.4B**22.8B
VE-S Canis 344338814.173A*1.0933.582%B*24.26%C*70.4B+1.3B+2324.8h10.4C**31B+
Plasma Grenade 3333291329N/A325.9241.764%DN/A329D--4D17361h4.5D--10.7D-
NS-44 Commissioner AE 3323292051.605C*1.4736.696%D-24.012%C46.3CN/A1277.1h3.1B8.3C+
C-4 3993112681.16C1.9226.006%C+N/A35.3D--10D*4488.8h1.7D6.6C
NSX Tanto 309309516.059S2.9831.905%B*29.126%B103A*N/A2523h9.6B**30.1B*
Deimos VA29 3033031911.586C++1.4952.381%D--18.482%C*43.9CN/A1616.9h2.1B+4C+
Solstice SF 2872861771.616B+1.4622.808%C-16.783%C+30.1C**N/A1529.5h12.3C+53.8C+
CME 239238663.606M*0.5328.878%C**17.647%D62.6B*N/A3443.8h12.3B42.5B+
Eridani SX5 236233763.066A0.0130.614%B+20.172%C+50.7C*N/A2464.6h9.9B+32.5B+
NS-30 Vandal 225224743.027B0.0530.097%D20.536%D-52.1C++N/A2154.3h4.4B*14.7B
Ursa 206205802.563B**0.5219.944%D16.585%D*53.9C++N/A2863.8h9.7B+48.6C++
NS-11A 194194573.404B**0.3326.464%C*31.443%B**77.6A+N/A2972.5h9.8A37.1B*
M40 Fury-H 1961711710.059C6.9836.728%DN/A68.4C--10C2342.5h9.2C+25.1C
Supernova FPC 288167325.219C2.1446.469%D--3.593%B*22C--15.9C+3847.6h4.9C++10.5C
Eclipse VE3A 157155463.37B+0.2929.206%B18.71%C67.4B+N/A2062.3h10.2B+35B+
Beamer VS3 1541541071.439B++1.6424.423%C--25.974%B18.8C--N/A1068.2h6.7B*27.3B+
M40 Fury 1631521015.2B*12.1228.6%D--1.316%C89.4A+6.5D3871.7h8.5B*29.8B+
Auraxium Force-Blade 1641515,6350.027C+3.0515.42%D--N/A0.6CN/A1271.9h2.3C14.6C
XM98 151150572.632C++0.4533.837%D69.333%D35.7C*N/A2314.2h2.2B6.6C+
Cosmos VM3 129128373.459B**0.3821.497%B+25.781%A+34.6C+N/A1543.7h14.5C+67.2C++
NS-61 Emissary 125125542.315A*0.7629.218%C++20%B62.5AN/A1992h9B++30.8B+
Cosmos VM3 124123383.237B+0.1619.774%C**18.699%C+31.5CN/A1773.9h14.6C74C*
Saron HRB 189116429S25.9242.81%CN/A36.3B++22.8B+4853.2h16.7B++39B+
Cerberus 111111741.5C**1.5825.24%D--15.315%D--31.7CN/A1093.5h4.7B*18.8C++
NS-11AB 109109392.795B**0.2825.59%D21.101%D64.1C*N/A1831.7h11B+43.1C++
L100 Python AP 184107224.864C1.7951.624%D2.804%C++25.5D18.3C+2844.2h7C13.5C-
Thanatos VE70 102102741.378B1.7032.981%D-14.706%C34C+N/A3783h3.7B*11.1C*
MANA Anti-Personnel Turret 9898293.379N/A0.3014.877%UN/A980UN/A4380500.1h17.3T*116.3T*
Phobos VX86 9797372.622B**0.4667.56%B+13.402%C--74.6B+N/A2881.3h2.3C*3.5B
Pandora VX25 9696214.571A*1.4936.114%D15.625%C+87.3B**N/A4341.1h3.6B+9.9C*
NSX Naginata 9191273.37A++0.2924.417%C++34.066%B+70B+N/A2831.3h12C+49C*
M40 Fury 10089189S85.9229.52%D--2.247%B+98.9A+12.2C++5950.9h9B++30.4B+
Tank Mine 14285302.833C+0.2597.527%SN/A85D57C16671h3.2F--3.3A+
M12 Kobalt 8178239B*35.9217.131%C-19.231%C*97.5B+3.8C++3830.8h14.8B++86.4C*
Spear Anti-Vehicle Phalanx Turret 11477419.25A+16.1741.525%C-3.896%C+45.3C++21.8C+5601.7h6.4B+15.3B+
Lumine Edge 77712,9190.024C3.0518.412%D-1.408%F--0.4C--N/A1160.7h2.4F--12.8D
Nebula VM20 7271145.071B**1.9928.681%A++22.535%C**47.3B+N/A2111.5h14.2B+49.6B*
M20 Basilisk 8567164.188C*1.1131.576%D-7.463%B++20.3C+5.5D1643.3h62.2B+197.1B+
Equinox VE2 6666272.444B**0.6336.9%A++19.697%C94.3A*N/A3580.7h9.1B**24.6B**
M12 Kobalt-H 6362320.667C17.5921.137%D14.516%C--124C+2D--3670.5h15.9C+75.2C
Nebula VM20 6362144.429B*1.3529.308%A++20.968%C+41.3C++N/A2041.5h16.4C+56B++
Comet VM2 7557511.118C++1.9635.458%D--3.509%C8.4D2.6D-1546.8h22.7C+64.1C
Quasar VM1 5454173.176B*0.1018.94%B+25.926%A16.9DN/A2783.2h13.2B+69.5C**
NSX-P Tanto 5151133.923M+0.8433.554%A39.216%A++72.9AN/A2170.7h10B*29.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit153200,03326.5h
Spawn Beacon33670.4h
Anti-Vehicle MANA Turret112671h
AE Nano-Armor Kit89,9900.9h
AE Medical Applicator75,1400.5h
Nanite Revive Grenade02880.1h
Medical Applicator128118,0239.9h
Motion Spotter24980.5h
Restoration Kit1366665.5h
Rocklet Rifle0690h
Recon Detection Device213,4076.4h
Medical Kit2,66017,432123.8h
Ammunition Package157310.6h
Anti-Infantry MANA Turret101850.6h
A30 Walker0870h
M20 Drake0650.1h

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