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Conqueror S4viorXx[ZFv] S4viorXx
VS BR 125

KDR: 3.07

Score: 33.1m

Last Seen: Nov 15th, 2019 4:43 PM
- OFFLINE - 682.4 hour(s)

Battle Rank 112 (125 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Pizza And Proschutto[ZFv] Pizza And Proschutto
NS outfit on Cobalt

Members: 0
Level Progress (to 113): 22%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Terminus VX-9 H-V45 Pulsar LSW NS-15M2 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,938,599 MLG Score: 2349
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.762%26.799%69040118767,7484.22527-1.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.908%0.885B*0.883B*-0.02C+HEAD ++ (~13.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.491B+9.80.317C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.256%2.472%395612213,51912245872.875598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.317%-0.173C-0.038C+-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++3.70.703B++5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.447%2.751%223812191,8907862782.40458677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.052%-0.902D---0.425C---0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.699B+9.60.762B++26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.589%77.515%223412233,042150332.02261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.393%0.394B0.677B+-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+20.374C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.133%16.239%22341223585137300.426074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.002%0.125C++0.297C*0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.536B+2.60.458B+3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pizza And Proschutto[ZFv] Pizza And Proschutto
NS outfit on Cobalt

Members: 0
33.1m177.1%420 (25.2k)334 (20k)3.0724685,31027,7663.19362125 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227622123.477%25.071%58903:3419

11% Combat Medic14% Engineer53% Heavy Assault9% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2013 9:32 AMMay 5th, 2017 4:20 PMDec 8th, 2019 7:37 AM (6d) (PST)Nov 15th, 2019 2:13 PM (28d) (PST)Nov 15th, 2019 12:43 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6222004220.8600.2800.2161.5690.0252349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,32811,98525,34352171394220,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1652.5h/68.9d 3,364 21,388 18,237 155.5k 1,537 7,921 2,501 61.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:21,998
Deaths:4,262
KDR:5.161
Accuracy:27.114% C++
HSR:33.744% B
Orion VS54
B++
Kills:9,712
Deaths:2,638
KDR:3.682
Accuracy:24.470% B++
HSR:24.887% C+
SVA-88
C++
Kills:6,456
Deaths:1,726
KDR:3.740
Accuracy:24.569% C++
HSR:24.752% C+
Pulsar LSW
C+
Kills:1,882
Deaths:546
KDR:3.447
Accuracy:23.422% C+
HSR:23.698% C+
NS-15M2
B++
Kills:1,729
Deaths:300
KDR:5.763
Accuracy:27.655% B++
HSR:25.737% C+
NS-15M1
C*
Kills:1,607
Deaths:522
KDR:3.079
Accuracy:23.962% C*
HSR:23.335% C++
Flare VE6
C+
Kills:1,330
Deaths:430
KDR:3.093
Accuracy:22.796% C+
HSR:23.985% C+
VX29 Polaris
C
Kills:498
Deaths:185
KDR:2.692
Accuracy:21.656% C
HSR:18.675% D
VE-H Maw
A
Kills:369
Deaths:107
KDR:3.449
Accuracy:30.320% B*
HSR:37.398% A
Ursa
C--
Kills:205
Deaths:80
KDR:2.563
Accuracy:19.944% C--
HSR:16.585% D*
NSX Naginata
B*
Kills:91
Deaths:27
KDR:3.370
Accuracy:24.417% B+
HSR:34.066% B*
Kills:45,877
Deaths (as Heavy Assault):10,823
Deaths (to Heavy Assaults):8,178
KDR:4.23884
Kill Difference:35,054
Playtime:869.332 hours
Usage:53%
Score:19.306m
Score/min:370
Accuracy (listed only):24.575%
HSR (listed only):26.078%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,688
Deaths:595
KDR:2.837
Accuracy:24.741% C++
HSR:19.965% C++
Serpent VE92
C
Kills:1,633
Deaths:1,136
KDR:1.438
Accuracy:21.962% C
HSR:18.004% C
NS-7 PDW
C+
Kills:1,272
Deaths:714
KDR:1.782
Accuracy:23.906% C+
HSR:15.881% C
Solstice VE3
C**
Kills:1,225
Deaths:558
KDR:2.195
Accuracy:24.285% C**
HSR:18.612% C+
Zenith VX-5
B**
Kills:1,214
Deaths:304
KDR:3.993
Accuracy:30.209% B**
HSR:21.170% C+
VX6-7
C**
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:23.201% C
HSR:22.951% C**
MKV Suppressed
C**
Kills:637
Deaths:264
KDR:2.413
Accuracy:27.435% C**
HSR:18.210% C
Sirius SX12
C++
Kills:635
Deaths:337
KDR:1.884
Accuracy:25.042% C++
HSR:16.378% C
Pulsar C
B
Kills:523
Deaths:193
KDR:2.710
Accuracy:26.415% B
HSR:24.857% C**
VE-S Canis
B**
Kills:329
Deaths:80
KDR:4.113
Accuracy:33.631% B**
HSR:24.012% B+
NSX Tanto
B**
Kills:309
Deaths:51
KDR:6.059
Accuracy:31.905% B**
HSR:29.126% B+
Deimos VA29
C++
Kills:300
Deaths:190
KDR:1.579
Accuracy:52.397% D
HSR:18% C++
Solstice SF
C+
Kills:286
Deaths:177
KDR:1.616
Accuracy:22.808% C
HSR:16.783% C+
Eridani SX5
B*
Kills:222
Deaths:73
KDR:3.041
Accuracy:30.497% B*
HSR:20.721% C++
Eclipse VE3A
B+
Kills:153
Deaths:43
KDR:3.558
Accuracy:29.256% B+
HSR:18.954% C
Thanatos VE70
C
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.981% D
HSR:14.706% C
Pandora VX25
C++
Kills:96
Deaths:21
KDR:4.571
Accuracy:36.114% C
HSR:15.625% C++
Phobos VX86
B++
Kills:87
Deaths:35
KDR:2.486
Accuracy:67.606% B++
HSR:12.644% D
Kills:11,870
Deaths (as Light Assault):5,339
Deaths (to Light Assaults):5,665
KDR:2.22326
Kill Difference:6,531
Playtime:185.313 hours
Usage:11%
Score:2.820m
Score/min:254
Accuracy (listed only):31.355%
HSR (listed only):19.255%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:1,652
Deaths:1,535
KDR:1.076
Accuracy:33.323% C-
HSR:17.857% D
V10
B+
Kills:1,298
Deaths:236
KDR:5.500
Accuracy:36.553% D
HSR:81.895% B+
NS-7 PDW
C+
Kills:1,272
Deaths:714
KDR:1.782
Accuracy:23.906% C+
HSR:15.881% C
Ghost
C**
Kills:930
Deaths:268
KDR:3.470
Accuracy:40.609% C*
HSR:72.043% C**
Parallax VX3
C++
Kills:664
Deaths:165
KDR:4.024
Accuracy:36.778% C
HSR:78.464% C++
MKV Suppressed
C**
Kills:637
Deaths:264
KDR:2.413
Accuracy:27.435% C**
HSR:18.210% C
Sirius SX12
C++
Kills:635
Deaths:337
KDR:1.884
Accuracy:25.042% C++
HSR:16.378% C
NS-357 Underboss
D-
Kills:435
Deaths:514
KDR:0.846
Accuracy:28.698% D--
HSR:15.632% D-
NSX Tomoe
A+
Kills:397
Deaths:108
KDR:3.676
Accuracy:36.114% A+
HSR:34.509% C
Artemis VX26
B+
Kills:387
Deaths:114
KDR:3.395
Accuracy:29.841% B+
HSR:26.357% B+
VE-S Canis
B**
Kills:329
Deaths:80
KDR:4.113
Accuracy:33.631% B**
HSR:24.012% B+
NS-44 Commissioner AE
C
Kills:281
Deaths:184
KDR:1.527
Accuracy:36.553% D
HSR:22.776% C
NS-30 Vandal
C--
Kills:224
Deaths:74
KDR:3.027
Accuracy:30.097% C--
HSR:20.536% D
Eridani SX5
B*
Kills:222
Deaths:73
KDR:3.041
Accuracy:30.497% B*
HSR:20.721% C++
XM98
C--
Kills:150
Deaths:57
KDR:2.632
Accuracy:33.837% C--
HSR:69.333% D
Beamer VS3
B+
Kills:148
Deaths:104
KDR:1.423
Accuracy:24.821% C
HSR:26.351% B+
NS-61 Emissary
B+
Kills:124
Deaths:54
KDR:2.296
Accuracy:29.230% C*
HSR:20.161% B+
Cerberus
D-
Kills:111
Deaths:74
KDR:1.500
Accuracy:25.240% D--
HSR:15.315% D-
Kills:9,896
Deaths (as Infiltrator):4,955
Deaths (to Infiltrators):4,267
KDR:1.99717
Kill Difference:4,941
Playtime:153.675 hours
Usage:9%
Score:2.446m
Score/min:265
Accuracy (listed only):31.234%
HSR (listed only):33.135%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:2,552
Deaths:702
KDR:3.635
Accuracy:27.495% B
HSR:32.288% B++
H-V45
B
Kills:2,488
Deaths:902
KDR:2.758
Accuracy:26.112% B
HSR:22.749% C++
NS-7 PDW
C+
Kills:1,272
Deaths:714
KDR:1.782
Accuracy:23.906% C+
HSR:15.881% C
NS-11P
B+
Kills:1,022
Deaths:384
KDR:2.661
Accuracy:26.202% B+
HSR:21.429% C**
MKV Suppressed
C**
Kills:637
Deaths:264
KDR:2.413
Accuracy:27.435% C**
HSR:18.210% C
Sirius SX12
C++
Kills:635
Deaths:337
KDR:1.884
Accuracy:25.042% C++
HSR:16.378% C
Pulsar VS1
B++
Kills:511
Deaths:244
KDR:2.094
Accuracy:25.395% B
HSR:25.636% B++
VE-S Canis
B**
Kills:329
Deaths:80
KDR:4.113
Accuracy:33.631% B**
HSR:24.012% B+
Deimos VA29
C++
Kills:300
Deaths:190
KDR:1.579
Accuracy:52.397% D
HSR:18% C++
CME
B+
Kills:238
Deaths:66
KDR:3.606
Accuracy:28.878% B+
HSR:17.647% D
Eridani SX5
B*
Kills:222
Deaths:73
KDR:3.041
Accuracy:30.497% B*
HSR:20.721% C++
NS-11A
B**
Kills:194
Deaths:57
KDR:3.404
Accuracy:26.464% B
HSR:31.443% B**
NS-11AB
C+
Kills:108
Deaths:38
KDR:2.842
Accuracy:25.557% C+
HSR:21.296% C-
Thanatos VE70
C
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.981% D
HSR:14.706% C
Pandora VX25
C++
Kills:96
Deaths:21
KDR:4.571
Accuracy:36.114% C
HSR:15.625% C++
Phobos VX86
B++
Kills:87
Deaths:35
KDR:2.486
Accuracy:67.606% B++
HSR:12.644% D
Equinox VE2
A*
Kills:66
Deaths:27
KDR:2.444
Accuracy:36.900% A*
HSR:19.697% C+
Kills:10,859
Deaths (as Combat Medic):4,208
Deaths (to Combat Medics):3,364
KDR:2.58056
Kill Difference:6,651
Playtime:178.329 hours
Usage:11%
Score:3.882m
Score/min:363
Accuracy (listed only):32.506%
HSR (listed only):20.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,688
Deaths:595
KDR:2.837
Accuracy:24.741% C++
HSR:19.965% C++
Serpent VE92
C
Kills:1,633
Deaths:1,136
KDR:1.438
Accuracy:21.962% C
HSR:18.004% C
Solstice VE3
C**
Kills:1,225
Deaths:558
KDR:2.195
Accuracy:24.285% C**
HSR:18.612% C+
Zenith VX-5
B**
Kills:1,214
Deaths:304
KDR:3.993
Accuracy:30.209% B**
HSR:21.170% C+
VX6-7
C**
Kills:1,159
Deaths:494
KDR:2.346
Accuracy:23.201% C
HSR:22.951% C**
Pulsar C
B
Kills:523
Deaths:193
KDR:2.710
Accuracy:26.415% B
HSR:24.857% C**
NSX Tanto
B**
Kills:309
Deaths:51
KDR:6.059
Accuracy:31.905% B**
HSR:29.126% B+
Deimos VA29
C++
Kills:300
Deaths:190
KDR:1.579
Accuracy:52.397% D
HSR:18% C++
Solstice SF
C+
Kills:286
Deaths:177
KDR:1.616
Accuracy:22.808% C
HSR:16.783% C+
Eclipse VE3A
B+
Kills:153
Deaths:43
KDR:3.558
Accuracy:29.256% B+
HSR:18.954% C
Thanatos VE70
C
Kills:102
Deaths:74
KDR:1.378
Accuracy:32.981% D
HSR:14.706% C
Pandora VX25
C++
Kills:96
Deaths:21
KDR:4.571
Accuracy:36.114% C
HSR:15.625% C++
Phobos VX86
B++
Kills:87
Deaths:35
KDR:2.486
Accuracy:67.606% B++
HSR:12.644% D
Kills:8,775
Deaths (as Engineer):3,871
Deaths (to Engineers):4,568
KDR:2.26686
Kill Difference:4,904
Playtime:231.208 hours
Usage:14%
Score:3.992m
Score/min:288
Accuracy (listed only):32.606%
HSR (listed only):19.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:518
Deaths:101
KDR:5.129
Accuracy:22.392% B+
HSR:20.656% C+
Blueshift VM5
A
Kills:497
Deaths:98
KDR:5.071
Accuracy:23.259% B++
HSR:28.169% A
Cosmos VM3
A+
Kills:128
Deaths:37
KDR:3.459
Accuracy:21.497% B++
HSR:25.781% A+
Cosmos VM3
B+
Kills:123
Deaths:38
KDR:3.237
Accuracy:19.774% B+
HSR:18.699% C+
Nebula VM20
A*
Kills:71
Deaths:14
KDR:5.071
Accuracy:28.681% A*
HSR:22.535% B+
Nebula VM20
A*
Kills:62
Deaths:14
KDR:4.429
Accuracy:29.308% A*
HSR:20.968% C++
Comet VM2
C
Kills:57
Deaths:51
KDR:1.118
Accuracy:35.458% D-
HSR:3.509% C
Quasar VM1
A+
Kills:54
Deaths:17
KDR:3.176
Accuracy:18.940% B++
HSR:25.926% A+
Kills:1,510
Deaths (as MAX Suit):185
Deaths (to MAX Suits):1,306
KDR:8.16216
Kill Difference:1,325
Playtime:27.306 hours
Usage:2%
Score:0.665m
Score/min:406
Accuracy (listed only):24.914%
HSR (listed only):20.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,284
V. Kills:142 N/A
Deaths:99
KDR:12.970
Accuracy:47.026% C+
KPH:62 B+
VKPH:6.900 C-
C75 Viper
B**
Kills:823
V. Kills:84 N/A
Deaths:57
KDR:14.439
Accuracy:32.062% D
KPH:49.800 B**
VKPH:5.100 D
L100 Python HEAT
C+
Kills:462
V. Kills:97 471%
Deaths:81
KDR:5.704
Accuracy:41.925% D--
KPH:28.400 C+
VKPH:6 D*
L100 Python AP
C++
Kills:107
V. Kills:77 137%
Deaths:22
KDR:4.864
Accuracy:51.624% D
KPH:25.700 C-
VKPH:18.500 C++
Kills:2,676 (2,676 + 0)
Deaths:259
KDR:10.332
VKDR:1.544
Vehicle Kills:400
Kill Difference:2,417
Playtime:57.670 hours
Usage:3%
Score:0.774m
Score/min:224
Driving Accuracy:51.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:937
V. Kills:37 N/A
Deaths:16
KDR:58.563
Accuracy:24.422% C+
KPH:111.800 A++
VKPH:4.400 B+
Supernova VPC
C
Kills:676
V. Kills:58 N/A
Deaths:88
KDR:7.682
Accuracy:43.817% D
KPH:35.700 C
VKPH:3.100 D*
Supernova FPC
C++
Kills:167
V. Kills:121 137%
Deaths:32
KDR:5.219
Accuracy:46.469% D-
KPH:22.100 C
VKPH:16 C++
Saron HRB
B**
Kills:116
V. Kills:73 157%
Deaths:4
KDR:29
Accuracy:42.810% C+
KPH:36.700 B**
VKPH:23.100 B*
Kills:1,896 (843 + 1,053)
Deaths:140
KDR:13.543
VKDR:2.064
Vehicle Kills:289
Kill Difference:1,756
Playtime:38.013 hours
Usage:2%
Score:0.664m
Score/min:291
Driving Accuracy:46.469%
Gunner Accuracy:42.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:341
V. Kills:15 N/A
Deaths:16
KDR:21.313
Accuracy:28.238% D--
KPH:121.700 B++
VKPH:5.400 C
M40 Fury-H
C-
Kills:171
V. Kills:25 N/A
Deaths:17
KDR:10.059
Accuracy:36.728% D
KPH:67.200 C-
VKPH:9.800 C-
M12 Kobalt-H
C+
Kills:62
V. Kills:1 N/A
Deaths:3
KDR:20.667
Accuracy:21.137% C
KPH:120.100 C+
VKPH:1.900 D--
Kills:574 (0 + 574)
Deaths:36
KDR:15.944
VKDR:1.139
Vehicle Kills:41
Kill Difference:538
Playtime:5.863 hours
Usage:0%
Score:0.127m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:21.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:152
V. Kills:11 N/A
Deaths:10
KDR:15.200
Accuracy:28.600% D-
KPH:87.600 A++
VKPH:6.300 D
M40 Fury
A++
Kills:89
V. Kills:11 N/A
Deaths:1
KDR:89
Accuracy:29.520% D-
KPH:97.600 A++
VKPH:12.100 C++
M12 Kobalt
B*
Kills:78
V. Kills:3 N/A
Deaths:2
KDR:39
Accuracy:17.131% C
KPH:93.900 B*
VKPH:3.600 C++
M20 Basilisk
C+
Kills:60
V. Kills:17 333%
Deaths:16
KDR:3.750
Accuracy:31.175% D-
KPH:18.300 C+
VKPH:5.200 D
Kills:379 (0 + 379)
Deaths:29
KDR:13.069
VKDR:1.448
Vehicle Kills:42
Kill Difference:350
Playtime:6.750 hours
Usage:0%
Score:0.123m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:31.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,11521,9984,2625.161B++2.0927.114%C++33.744%B97.5B*N/A260225.7h9.4B*34.7B+
Orion VS54 9,7419,7122,6383.682A+0.6124.47%B++24.887%C+69.8A+N/A258139.1h9.6B**39.4C*
SVA-88 6,4766,4561,7263.74A0.6724.569%C++24.752%C+70.8B*N/A24091.2h10.2B++41.4B+
Terminus VX-9 2,5702,5527023.635B**0.5627.495%B32.288%B++75.5A+N/A22333.8h10B**36.2B++
H-V45 2,4982,4889022.758B++0.3126.112%B22.749%C++56.5B**N/A18144h10.9B*41.8B++
Pulsar LSW 1,8881,8825463.447A++0.3723.422%C+23.698%C+67.2B*N/A25228h10B*42.5B+
NS-15M2 1,7411,7293005.763A++2.6927.655%B++25.737%C+93A+N/A25618.6h10.2B*36.7B++
NS-11C 1,6921,6885952.837A*0.2424.741%C++19.965%C++53.4B**N/A18031.6h11.4B*46B+
NS-44 Commissioner 1,6571,6521,5351.076C++2.0033.323%C-17.857%D18DN/A6591.8h3.1B*9.3B+
Serpent VE92 1,6341,6331,1361.438C**1.6321.962%C18.004%C34.5C++N/A12147.3h11.9B+54.2C*
NS-15M1 1,6121,6075223.079B**0.0123.962%C*23.335%C++64.8B*N/A21324.8h10.2B*42.7B+
NS Decimator 2,0881,5786572.402A+0.6747.404%F3.295%B*33.8C+10.9D25246.7h4B+8.4C+
Flare VE6 1,3341,3304303.093A*0.0222.796%C+23.985%C+66.5B*N/A26620h8.9B*39.2B+
V10 1,2981,2982365.5B**2.4336.553%D81.895%B+55B*N/A18623.6h2B+5.4C*
L100 Python HESH 1,4261,2849912.97C++9.9047.026%C+2.726%A62B+6.9C-25520.7h2.5B**5.3B++
NS-7 PDW 1,2751,2727141.782B**1.2923.906%C+15.881%C35BN/A12936.3h12.4B+51.9B+
Solstice VE3 1,2271,2255582.195A*0.8824.285%C**18.612%C+44.1A+N/A22527.8h11.1B*45.8B
Zenith VX-5 1,2221,2143043.993M*0.9230.209%B**21.17%C+84.3A*N/A31414.4h10.3B**34B*
VX6-7 1,1611,1594942.346B**0.7323.201%C22.951%C**40.4C*N/A13128.7h11.2B+48.4B
NS-11P 1,0221,0223842.661A0.4126.202%B+21.429%C**61.2A+N/A30216.7h11B**41.9B*
Proton II PPA 9749371658.563A**55.4924.422%C+1.708%C111.5A++4.4B+4258.4h6.4B**26.4B*
Ghost 9329302683.47C**0.4040.609%C*72.043%C**62.4B*N/A19714.9h2B+4.9B+
C75 Viper 9078235714.439A*11.3732.062%DN/A49.9B**5.1D22016.5h6A+18.8B*
S1 1,0347753472.233M++0.8447.81%D--3.226%C**28.8B9.6C-25526.9h5B*10.4B+
Supernova VPC 734676887.682C4.6143.817%D2.071%B++35.8C3.1D*16218.9h2.4B**5.6B+
Parallax VX3 6646641654.024C*0.9536.778%C78.464%C++42.8B*N/A19215.5h2B+5.4C**
MKV Suppressed 6446372642.413A++0.6627.435%C**18.21%C52.6B*N/A19212.1h11.3B++41.3B+
Sirius SX12 6366353371.884B*1.1925.042%C++16.378%C39.2B+N/A16516.2h11.6B*46.2B+
Anti-Vehicle Grenade 6666091609N/A605.9347.88%CN/A358.2C+33.5D17861.7h5B+10.4B
Pulsar C 5235231932.71B++0.3626.415%B24.857%C**57.5B**N/A3049.1h9.5B++35.9B+
Blueshift VM5 5215181015.129B**2.0622.392%B+20.656%C+50.3B**N/A17410.3h14.1B++62.8B+
Force-Blade 57151718,3730.028C++3.0431.477%C++N/A0.5CN/A21015.5h2.3B7.2B+
Pulsar VS1 5125112442.094A0.9825.395%B25.636%B++50.1AN/A25210.2h10.7A42.1B++
VX29 Polaris 5004981852.692B**0.3821.656%C18.675%D61.5B+N/A2818.1h11.1B+51.2C**
Blueshift VM5 499497985.071B**2.0023.259%B++28.169%A49.2B*N/A17110.1h14.7B+63.4B++
L100 Python HEAT 559462815.704C*2.6341.925%D--4.762%A+28.3C+6D*17216.3h3.6A8.6B++
NS-357 Underboss 4374355140.846C+2.2328.698%D--15.632%D-15.5D-N/A5528.1h3.7B+13C+
Lasher X2 4384321522.842A**0.2321.875%D4.398%C*44.1B+N/A2139.8h23.8D108.7C
NSX Tomoe 4013971083.676A+0.6036.114%A+34.509%C84.5A++N/A2344.7h10.6B**29.3B**
Artemis VX26 3903871143.395A++0.3229.841%B+26.357%B+50.3B++N/A2037.7h11B+36.9B+
VE-H Maw 3733691073.449A++0.3830.32%B*37.398%A78.5B*N/A2254.7h8.7B*28.7B++
Proton II PPA-H 3563411621.313B*18.2428.238%D--N/A121.8B++5.4C4732.8h6.4B**22.8B+
VE-S Canis 335329804.113M+1.0433.631%B**24.012%B+70B**1.3A2284.7h10.4B+31B+
Plasma Grenade 3183141314N/A310.9341.876%C--N/A314D-4C--17351h4.6D10.9C-
NSX Tanto 309309516.059S2.9931.905%B**29.126%B+103MN/A2493h9.6B++30.1B*
Deimos VA29 3003001901.579C*1.4952.397%D18%C++44.1C+N/A1606.8h2.1B+4C++
C-4 3792922651.102C1.9725.797%C+N/A33.2D--9.9D*4338.8h1.8C--6.9C
Solstice SF 2872861771.616B++1.4622.808%C16.783%C+30.1B+N/A1529.5h12.3C++53.8C++
NS-44 Commissioner AE 2842811841.527C**1.5536.553%D22.776%C45.3C+N/A1246.2h3.1B+8.4C*
CME 239238663.606M*0.5328.878%B+17.647%D62.6AN/A3443.8h12.3B+42.5B+
NS-30 Vandal 225224743.027B++0.0530.097%C--20.536%D52.1B+N/A2134.3h4.4B**14.7B+
Eridani SX5 224222733.041A++0.0330.497%B*20.721%C++50.5B+N/A2504.4h9.8B++32B+
Ursa 206205802.563A+0.5119.944%C--16.585%D*53.9B+N/A2843.8h9.7B+48.6C**
NS-11A 194194573.404A++0.3326.464%B31.443%B**77.6A*N/A2922.5h9.8A37.1B*
M40 Fury-H 1961711710.059C+6.9936.728%DN/A68.4C10C-2342.5h9.2C+25.1C
Supernova FPC 288167325.219C+2.1546.469%D-3.593%B*22C15.9C++3847.6h4.9C**10.5C+
Eclipse VE3A 155153433.558B++0.4929.256%B+18.954%C66.5B**N/A2112.3h10.2B++34.9B++
M40 Fury 1631521015.2A++12.1328.6%D-1.316%C--89.4A++6.5D3871.7h8.5B**29.8B++
XM98 151150572.632B0.4433.837%C--69.333%D35.7B+N/A2314.2h2.2B+6.6C*
Beamer VS3 1481481041.423B*1.6524.821%C26.351%B+18.5CN/A1078h6.8B*27.4C*
Auraxium Force-Blade 1551445,1760.028C+3.0416.571%D*N/A0.6CN/A1249.7h2.2C+13.4C
Cosmos VM3 129128373.459B**0.3921.497%B++25.781%A+34.6C*N/A1533.7h14.5C++67.2C*
NS-61 Emissary 124124542.296A*0.7829.23%C*20.161%B+62A++N/A1962h9B+30.8B++
Cosmos VM3 124123383.237B*0.1619.774%B+18.699%C+31.5C+N/A1773.9h14.6C+74B+
Saron HRB 189116429S25.9342.81%C+N/A36.3B**22.8B*4853.2h16.7B**39B*
Cerberus 111111741.5B+1.5725.24%D--15.315%D-31.7C+N/A1093.5h4.7B*18.8C**
NS-11AB 108108382.842A+0.2325.557%C+21.296%C-63.5B+N/A1891.7h11.1B++43.3B+
L100 Python AP 184107224.864C+1.7951.624%D2.804%C*25.5C-18.3C+2844.2h7C13.5C
Thanatos VE70 102102741.378B+1.6932.981%D14.706%C34BN/A3743h3.7B*11.1B+
MANA Anti-Personnel Turret 9898283.5N/A0.4314.801%UN/A980UN/A4363800.1h17.2T*116T*
Pandora VX25 9696214.571M**1.5036.114%C15.625%C++87.3A++N/A4261.1h3.6B*9.9B+
NSX Naginata 9191273.37A*0.3024.417%B+34.066%B*70B**N/A2811.3h12C*49B
M40 Fury 10089189S85.9329.52%D-2.247%B98.9A++12.2C++5950.9h9B*30.4B+
Phobos VX86 8787352.486B*0.5967.606%B++12.644%D72.5B*N/A3011.2h2.2B+3.3B+
Tank Mine 13882302.733C++0.3496.82%SN/A82C--56C16561h3.3F--3.5A+
M12 Kobalt 8178239A*35.9317.131%C19.231%C*97.5B*3.8C*3820.8h14.8B*86.4B+
Spear Anti-Vehicle Phalanx Turret 11477419.25A++16.1841.332%C3.896%C+45.3B+21.8C+5601.7h6.3B++15.2B+
Lumine Edge 77712,8670.025C3.0518.87%D1.408%F--0.4C--N/A1157.8h2.4F-12.5D-
Nebula VM20 7271145.071A++2.0028.681%A*22.535%B+47.3B*N/A2101.5h14.2B++49.6B**
Equinox VE2 6666272.444A0.6336.9%A*19.697%C+94.3M*N/A3540.7h9.1B**24.6A
Nebula VM20 6362144.429A1.3629.308%A*20.968%C++41.3B+N/A2041.5h16.4C*56B*
M12 Kobalt-H 6362320.667C++17.5921.137%C14.516%C--124C+2D--3670.5h15.9C+75.2C+
M20 Basilisk 7760163.75B+0.6831.175%D-6.667%B18.2C+5.2D1583.3h67.6B*216.7B+
Comet VM2 7557511.118C**1.9535.458%D-3.509%C8.4C--2.6D1536.8h22.7C++64.1C+
Quasar VM1 5454173.176B**0.1018.94%B++25.926%A+16.9C--N/A2763.2h13.2B++69.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112671h
Spawn Beacon33610.4h
Nano-Armor Kit153199,87326.4h
AE Nano-Armor Kit79,2550.9h
AE Medical Applicator75,1400.5h
Nanite Revive Grenade02840.1h
Medical Applicator127117,2889.9h
Rocklet Rifle0690h
Restoration Kit1356565.4h
Motion Spotter24760.4h
Recon Detection Device213,2716.2h
Ammunition Package157290.6h
Medical Kit2,60916,949121.4h
Anti-Infantry MANA Turret101840.6h
M20 Drake0650.1h
A30 Walker0870h

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