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Executor S73ve[] S73ve
NC BR 125

KDR: 1.63

Score: 33.1m

Last Seen: Aug 21st, 2019 4:59 PM
- OFFLINE - 86.3 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt L100 Python HESH M12 Kobalt Titan-150 AP M12 Kobalt Titan-150 HESH Sticky Grenade L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $221,427 MLG Score: 177
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.958%23.912%501712094,7090.4365441.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.794%-0.022C+0.448B-2.803THEAD ++ (~13.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.5-0.058C+16.7-0.161C62.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.391%0.545%6025121112,102213635455.66308341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.318%-1.091D*-1.295D**0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.036C+10.70.116C+24.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.058%18.185%5248120810,943161010376.792681054%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.353%-1.301D**3.404M*0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.50.078C+24.40.389C**86.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m370%324 (19.4k)283 (17k)1.6278640,95725,1602.04921125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216269012.379%9.906%12304:3911

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2017 7:26 PMJun 22nd, 2017 6:09 PMAug 21st, 2019 8:18 PM (55d) (PST)Aug 21st, 2019 4:54 PM (55d) (PST)Aug 21st, 2019 12:59 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
611895220.3500.2150.0351.5230.061177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6845,32931,3552113291416,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1949h/81.2d 10,601 4,057 27,238 178.1k 2,156 6,082 7,188 71.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:117
Deaths:214
KDR:0.547
Accuracy:16.777% D
HSR:27.350% B+
Kills:117
Deaths (as Heavy Assault):214
Deaths (to Heavy Assaults):5,757
KDR:0.54673
Kill Difference:97
Playtime:40.319 hours
Usage:2%
Score:0.453m
Score/min:187
Accuracy (listed only):16.777%
HSR (listed only):27.350%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,249
Deaths:2,561
KDR:0.488
Accuracy:22.039% D
HSR:26.021% B++
GD-7F
C+
Kills:1,158
Deaths:3,123
KDR:0.371
Accuracy:22.296% C-
HSR:19.862% C+
AF-19 Mercenary
B+
Kills:1,155
Deaths:3,588
KDR:0.322
Accuracy:18.878% D
HSR:24.589% B+
Gauss Compact S
C+
Kills:1,143
Deaths:3,050
KDR:0.375
Accuracy:23.189% C+
HSR:18.023% C+
NS-11C
B*
Kills:861
Deaths:1,770
KDR:0.486
Accuracy:20.816% D
HSR:24.506% B*
Kills:5,566
Deaths (as Engineer):14,092
Deaths (to Engineers):5,371
KDR:0.39498
Kill Difference:8,526
Playtime:1,872.598 hours
Usage:96%
Score:32.284m
Score/min:287
Accuracy (listed only):21.444%
HSR (listed only):22.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:111
Deaths:336
KDR:0.330
Accuracy:19.788% D
HSR:19.820% C
Kills:111
Deaths (as Combat Medic):336
Deaths (to Combat Medics):1,925
KDR:0.33036
Kill Difference:225
Playtime:22.375 hours
Usage:1%
Score:0.248m
Score/min:185
Accuracy (listed only):19.788%
HSR (listed only):19.820%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,979
V. Kills:939 N/A
Deaths:259
KDR:19.224
Accuracy:45.387% C
KPH:52.100 C+
VKPH:9.800 B+
L100 Python AP
B++
Kills:1,636
V. Kills:656 249%
Deaths:147
KDR:11.129
Accuracy:52.270% C
KPH:41.400 B++
VKPH:16.600 C
Skyguard
A
Kills:1,003
V. Kills:513 195%
Deaths:109
KDR:9.202
Accuracy:25.280% D
KPH:23.300 A
VKPH:11.900 B++
Kills:7,618 (7,618 + 0)
Deaths:515
KDR:14.792
VKDR:4.093
Vehicle Kills:2,108
Kill Difference:7,103
Playtime:178.050 hours
Usage:9%
Score:2.219m
Score/min:208
Driving Accuracy:25.280%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,790
V. Kills:1,072 260%
Deaths:322
KDR:8.665
Accuracy:49.820% C+
KPH:38 A
VKPH:14.600 C+
Titan-150 HESH
C*
Kills:1,694
V. Kills:353 479%
Deaths:139
KDR:12.187
Accuracy:42.441% D
KPH:43.800 C*
VKPH:9.100 C++
E540 Halberd
B+
Kills:283
V. Kills:120 234%
Deaths:58
KDR:4.879
Accuracy:48.249% B+
KPH:28.700 C+
VKPH:12.200 C--
Enforcer ML85
C-
Kills:146
V. Kills:114 127%
Deaths:45
KDR:3.244
Accuracy:40.133% C+
KPH:17.300 D
VKPH:13.500 C-
Kills:4,913 (4,484 + 429)
Deaths:564
KDR:8.711
VKDR:2.941
Vehicle Kills:1,659
Kill Difference:4,349
Playtime:130.413 hours
Usage:7%
Score:1.850m
Score/min:236
Driving Accuracy:42.441%
Gunner Accuracy:40.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:956
V. Kills:1,041 92%
Deaths:443
KDR:2.158
Accuracy:53.172% B+
KPH:33.800 D
VKPH:36.800 B+
C85 Canister-H
C
Kills:780
V. Kills:51 N/A
Deaths:121
KDR:6.446
Accuracy:43.335% D
KPH:86.900 C
VKPH:5.700 C--
Kills:1,736 (0 + 1,736)
Deaths:564
KDR:3.078
VKDR:1.936
Vehicle Kills:1,092
Kill Difference:1,172
Playtime:37.239 hours
Usage:2%
Score:0.915m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:43.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:5,445
V. Kills:177 N/A
Deaths:242
KDR:22.500
Accuracy:19.836% B+
KPH:75.800 B+
VKPH:2.500 C+
M12 Kobalt
C*
Kills:3,764
V. Kills:128 N/A
Deaths:238
KDR:15.815
Accuracy:18.622% C*
KPH:61.100 C
VKPH:2.100 C
M20 Basilisk
A
Kills:250
V. Kills:188 132%
Deaths:118
KDR:2.119
Accuracy:39.317% C*
KPH:15.400 C-
VKPH:11.600 A
M60-G Bulldog
C+
Kills:229
V. Kills:30 N/A
Deaths:13
KDR:17.615
Accuracy:33.841% C
KPH:35.700 C+
VKPH:4.700 C--
M60-G Bulldog
B+
Kills:155
V. Kills:18 N/A
Deaths:18
KDR:8.611
Accuracy:30.884% C
KPH:38 B+
VKPH:4.400 C
M20 Basilisk
C++
Kills:120
V. Kills:70 169%
Deaths:63
KDR:1.905
Accuracy:34.949% C
KPH:15.700 C--
VKPH:9.100 C++
Kills:9,963 (0 + 9,963)
Deaths:692
KDR:14.397
VKDR:0.883
Vehicle Kills:611
Kill Difference:9,271
Playtime:167.692 hours
Usage:9%
Score:1.997m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:34.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5,6225,44524222.5B*20.8719.836%B+20.22%B+75.8B+2.5C+23171.8h21.7C109.4C*
L100 Python HESH 5,9184,97925919.224B*17.6045.387%CN/A52.1C+9.8B+20195.6h4D8.7C
M12 Kobalt 3,8923,76423815.815B+14.1918.622%C*19.926%C*61.1C2.1C18261.6h21.8C117C+
Titan-150 AP 3,8622,7903228.665B+7.0449.82%C+N/A38A14.6C+23873.4h4.4C**8.9B
M12 Kobalt 2,3892,3065343.509C++41.8819.755%C-20.772%B+94.1C3.4C23024.5h20.1C+101.9C+
Titan-150 HESH 2,0471,69413912.187C*10.5642.441%DN/A43.8C*9.1C++19238.7h3.7C8.7C-
Sticky Grenade 1,6971,67411674N/A1,672.3761.27%B*N/A837C11.5C+23592h2.5C+4C*
L100 Python AP 2,2921,63614711.129B**9.5052.27%CN/A41.4B++16.6C23739.5h5.2B9.9C**
AC-X11 1,2681,2492,5610.488D1.1422.039%D26.021%B++12.8DN/A3297.3h12.4D56.2C
GD-7F 1,1791,1583,1230.371D1.2622.296%C-19.862%C+8.1D-N/A23143.4h19D**85.4D
AF-19 Mercenary 1,1931,1553,5880.322D1.3118.878%D24.589%B+7.2DN/A26159.4h16.1C-85.2C
Gauss Compact S 1,1871,1433,0500.375C--1.2523.189%C+18.023%C+8.2D-N/A24139.1h10.9C++46.9C*
Skyguard 1,5161,0031099.202M7.5725.28%DN/A23.3A11.9B++19543h82.1B**324.6B+
M96 Mjolnir-H 1,9979564432.158D0.5353.172%B+N/A33.8D36.8B+44828.3h47.9C--90.1C+
NS-11C 8858611,7700.486C--1.1420.816%D24.506%B*7.7D-N/A24111.2h21.4D*103D-
C85 Canister-H 8317801216.446C4.8243.335%D14.103%B*86.7C5.7C--2899h5.4B+12.5B
M60-G Bulldog 7196353120.484B**18.8637.052%D*N/A48.5D6.4D-18313.1h9.8C26.4D--
Tank Mine 8775833601.619C--0.0139.269%B+N/A114.3C++57.6C+10505.1h2.4D-6.1C++
MANA Anti-Vehicle Turret 8395366610.811C0.8248.304%B**4.851%A+5360U3030S3031370.1h9.7B**20A++
C-4 6204664411.057C0.5727.893%BN/A60.5C--20D5197.7h1.1B*3.9B++
Bouncing Betty 4574572391.912D0.2838.167%DN/A87.9DN/A2655.2h2.1C-5.5C--
E540 Halberd 403283584.879C3.2548.249%B+2.12%C--28.6C+12.1C--4239.9h7.1D--14.7C
MANA Anti-Personnel Turret 2562521991.266N/A0.3621.438%UN/A2520U40U5701500.1h22.4T*104.5T*
M20 Basilisk 4382501182.119C0.4939.317%C*5.2%C15.4C-11.6A17716.2h160.8F-408.9D--
M60-G Bulldog 2592291317.615M++15.9933.841%CN/A35.8C+4.7C--1226.4h14.2F-41.8D*
M60-G Bulldog 173155188.611A6.9830.884%C1.935%D37.8B+4.4C1444.1h10.4D*33.7D
Enforcer ML85 260146453.244C1.6240.133%C+1.37%D17.4D13.6C-2058.4h19.9F-49.5D**
Mag-Cutter 13713119,9550.007C-1.6216.491%D--3.817%C-0.1D-N/A0947.7h2.4C**14.4C+
Spear Anti-Vehicle Phalanx Turret 190128304.267C-2.6439.162%C3.125%C-28.4D13.8D2814.5h9.3C+23.7C+
Frag Grenade 1281261126N/A124.3745.463%C+N/A420C6.7C24540.3h4.1C+8.9C++
M20 Basilisk 190120631.905C--0.2834.949%C4.167%D15.6C--9.1C++1637.7h130.7D-374.1D
NC6 Gauss SAW 1211172140.547C--1.0816.777%D27.35%B+10.4D-N/A15011.3h10.8C+64.4C+
Orbital Strike Uplink 1661141114N/A112.371022.22%UN/A1140U520U48150.1h1.6T*0.2T*
NC1 Gauss Rifle 1151113360.33C--1.3019.788%D19.82%C7.9D--N/A7514.1h16.3D--82.5D
NC05 Jackhammer 80791600.494D1.1332.792%D**22.785%A++13.6D*N/A645.8h6.6D--20.3D*
NS Annihilator 9964800.8B+0.8377.149%D*N/A10.7C+5.8D--1836h11.5C++14.9C+
M20 Basilisk 766087.5C+5.8740.075%D**3.333%D50C**13.3D2961.2h44.4A110.8B**
NS-AM7 Archer 68581430.406C+1.2250.343%D*37.931%A*5.6C1D*4410.3h15.2B+30.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,7072,579,646175.1h
Spawn Beacon99690.5h
Anti-Vehicle MANA Turret984,1695.7h
Nanite Revive Grenade01100h
Medical Applicator7113,7631.7h
Spitfire Auto-Turret764,5604h
Deconstruction Tool01610h
Welding Device01070h
G40-F Ranger0590h
Ammunition Package1239,4924.1h
Anti-Infantry MANA Turret115840.7h
Nano-Repair Grenade05270.1h
Orbital Strike Target Designator23581.2h
Hardlight Barrier2292,3354h
Flail Targeting Dart4500.5h
Shield Recharging Field94760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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