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Deputy Director S73ve[] S73ve
NC BR 88

KDR: 1.29

Score: 26.4m

Last Seen: Dec 29th, 2018 8:08 PM
- OFFLINE - 913.3 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt
Level Progress (to 89): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt M12 Kobalt M12 Kobalt Titan-150 AP Sticky Grenade AC-X11 GD-7F AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $175,140 MLG Score: 140
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.118%23.572%498710154,3780.4226680.864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.593%0.009C+0.445B-2.728F**HEAD ++ (~13.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.03C+16.3-0.139C60.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.161%0.791%177510173,286175911441.86705287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-1.338D**-1.173D*0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.1-0.607D16.9-0.346C-45.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.2%18.234%5648101410,37114279647.262611075%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.261%-1.295D**3.515M**0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.077C+24.30.384C**85

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.4m423.2%309 (18.5k)267 (16k)1.286729,97123,2931.5821988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022187112.01%12.636%15204:148

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2017 7:26 PMJun 22nd, 2017 6:09 PMDec 30th, 2018 11:38 AM (51d) (PST)Dec 29th, 2018 7:28 PM (52d) (PST)Dec 29th, 2018 4:08 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4481003480.3040.2360.0381.4800.046140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8645,97420,8901814289316,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1645.6h/68.6d 6,883 3,787 22,452 146.1k 1,873 5,406 4,563 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:103
Deaths:187
KDR:0.551
Accuracy:18.354% C
HSR:26.214% B+
NC05 Jackhammer
A++
Kills:79
Deaths:160
KDR:0.494
Accuracy:32.792% D**
HSR:22.785% A++
Kills:182
Deaths (as Heavy Assault):347
Deaths (to Heavy Assaults):5,461
KDR:0.5245
Kill Difference:165
Playtime:30.888 hours
Usage:2%
Score:0.351m
Score/min:190
Accuracy (listed only):25.573%
HSR (listed only):24.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,249
Deaths:2,561
KDR:0.488
Accuracy:22.039% D
HSR:26.021% B++
GD-7F
C+
Kills:1,158
Deaths:3,123
KDR:0.371
Accuracy:22.296% C
HSR:19.862% C+
AF-19 Mercenary
B+
Kills:1,155
Deaths:3,588
KDR:0.322
Accuracy:18.878% D
HSR:24.589% B+
Gauss Compact S
C+
Kills:1,143
Deaths:3,050
KDR:0.375
Accuracy:23.189% C+
HSR:18.023% C+
NS-11C
B++
Kills:547
Deaths:1,173
KDR:0.466
Accuracy:21.514% C-
HSR:22.669% B++
Kills:5,252
Deaths (as Engineer):13,495
Deaths (to Engineers):4,724
KDR:0.38918
Kill Difference:8,243
Playtime:1,581.463 hours
Usage:96%
Score:25.679m
Score/min:271
Accuracy (listed only):21.583%
HSR (listed only):22.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:111
Deaths:336
KDR:0.330
Accuracy:19.788% D
HSR:19.820% C+
Kills:111
Deaths (as Combat Medic):336
Deaths (to Combat Medics):1,843
KDR:0.33036
Kill Difference:225
Playtime:22.356 hours
Usage:1%
Score:0.248m
Score/min:185
Accuracy (listed only):19.788%
HSR (listed only):19.820%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:514
V. Kills:252 203%
Deaths:74
KDR:6.946
Accuracy:24.420% D-
KPH:19.800 B*
VKPH:9.700 C+
L100 Python HESH
C+
Kills:331
V. Kills:47 N/A
Deaths:25
KDR:13.240
Accuracy:45.029% C
KPH:53.500 C+
VKPH:7.600 C+
L100 Python AP
B++
Kills:242
V. Kills:91 263%
Deaths:35
KDR:6.914
Accuracy:46.895% D--
KPH:39.600 B++
VKPH:14.900 C--
Kills:1,087 (1,087 + 0)
Deaths:134
KDR:8.112
VKDR:2.910
Vehicle Kills:390
Kill Difference:953
Playtime:38.328 hours
Usage:2%
Score:0.435m
Score/min:189
Driving Accuracy:46.895%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,804
V. Kills:673 268%
Deaths:199
KDR:9.065
Accuracy:49.024% C+
KPH:37.300 A+
VKPH:13.900 C+
Titan-150 HESH
C
Kills:395
V. Kills:69 N/A
Deaths:49
KDR:8.061
Accuracy:37.524% D*
KPH:34.700 C
VKPH:6.100 C--
E540 Halberd
B+
Kills:262
V. Kills:111 234%
Deaths:50
KDR:5.240
Accuracy:47.501% B+
KPH:29.300 C+
VKPH:12.400 C--
Enforcer ML85
C-
Kills:144
V. Kills:113 126%
Deaths:44
KDR:3.273
Accuracy:39.798% C+
KPH:17.300 D
VKPH:13.600 C-
Kills:2,605 (2,199 + 406)
Deaths:342
KDR:7.617
VKDR:2.825
Vehicle Kills:966
Kill Difference:2,263
Playtime:76.967 hours
Usage:5%
Score:0.997m
Score/min:216
Driving Accuracy:37.524%
Gunner Accuracy:39.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:947
V. Kills:1,035 91%
Deaths:442
KDR:2.143
Accuracy:53.304% B+
KPH:33.900 D
VKPH:37.100 B+
C85 Canister-H
C
Kills:780
V. Kills:51 N/A
Deaths:121
KDR:6.446
Accuracy:43.335% D
KPH:86.900 C
VKPH:5.700 C--
Kills:1,727 (0 + 1,727)
Deaths:563
KDR:3.067
VKDR:1.929
Vehicle Kills:1,086
Kill Difference:1,164
Playtime:36.883 hours
Usage:2%
Score:0.892m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:43.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:4,950
V. Kills:156 N/A
Deaths:222
KDR:22.297
Accuracy:19.818% B+
KPH:75.900 B+
VKPH:2.400 C+
M12 Kobalt
C*
Kills:3,712
V. Kills:125 N/A
Deaths:238
KDR:15.597
Accuracy:18.701% C*
KPH:61.600 C
VKPH:2.100 C
M20 Basilisk
A
Kills:250
V. Kills:188 132%
Deaths:115
KDR:2.174
Accuracy:39.266% C*
KPH:15.500 C-
VKPH:11.700 A
M60-G Bulldog
B+
Kills:155
V. Kills:18 N/A
Deaths:17
KDR:9.118
Accuracy:30.986% C
KPH:38.600 B+
VKPH:4.500 C
M20 Basilisk
C++
Kills:118
V. Kills:69 169%
Deaths:61
KDR:1.934
Accuracy:34.831% C
KPH:15.600 C-
VKPH:9.100 C++
M60-G Bulldog
C
Kills:90
V. Kills:6 N/A
Deaths:7
KDR:12.857
Accuracy:28.924% D
KPH:30.600 C
VKPH:2 D--
Kills:9,275 (0 + 9,275)
Deaths:660
KDR:14.053
VKDR:0.852
Vehicle Kills:562
Kill Difference:8,615
Playtime:156.077 hours
Usage:9%
Score:1.815m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:28.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5,1064,95022222.297B*21.0119.818%B+20.505%B+75.9B+2.4C+22765.2h21.3C+107.7C**
M12 Kobalt 3,8373,71223815.597B14.3118.701%C*19.855%C*61.7C2.1C18160.2h21.6C115.5C++
M12 Kobalt 2,2262,1495042.98C++41.6919.797%C-20.754%B++97.2C+3.5C22922.1h19.6C+99.2C+
Titan-150 AP 2,4771,8041999.065B+7.7849.024%C+N/A37.3A+13.9C+21548.3h4.4B+8.9B+
Sticky Grenade 1,6821,66111661N/A1,659.7161.232%B**N/A874.2C+11.1C+23691.9h2.5C+4C**
AC-X11 1,2681,2492,5610.488D0.8022.039%D26.021%B++12.8DN/A3197.3h12.4C--56.2C
GD-7F 1,1791,1583,1230.371D0.9222.296%C19.862%C+8.1D-N/A23143.4h19D*85.4D
AF-19 Mercenary 1,1931,1553,5880.322D0.9618.878%D24.589%B+7.2DN/A24159.4h16.1C85.2C
Gauss Compact S 1,1871,1433,0500.375D0.9123.189%C+18.023%C+8.2DN/A24139.1h10.9C++46.9C*
M96 Mjolnir-H 1,9829474422.143D0.8653.304%B+N/A33.9D37.1B+44227.9h47.9C89.8C+
C85 Canister-H 8317801216.446C5.1643.335%D14.103%B*86.7C5.7C--2819h5.4B+12.5B
M60-G Bulldog 6866063020.2B*18.9137.703%D*N/A48.9D6.5D-18812.4h9.9C26.1D
NS-11C 5605471,1730.466D0.8221.514%C-22.669%B++7.2D-N/A2475.5h20.8D*96.8D
MANA Anti-Vehicle Turret 8395366610.811D**0.4848.304%C-N/A5360B+3030C**2926010.1h9.7M20C**
Tank Mine 8195333601.481D0.1932.626%C+N/A104.5C+56.1C9615.1h2.2C6.7C+
Skyguard 766514746.946A++5.6624.42%D-N/A19.8B*9.7C+15526h84.9B**347.8B+
Bouncing Betty 4574572391.912D0.6337.888%DN/A87.9DN/A2615.2h2.1C-5.5C--
Titan-150 HESH 464395498.061C+6.7737.524%D*1.519%C34.6C6.1C--16111.4h3.9D10.4D--
C-4 4463383201.056C0.2325.622%C+N/A60.4C-19.3D5025.6h1B**3.9B*
L100 Python HESH 3783312513.24C*11.9545.029%CN/A53.4C+7.6C+2636.2h3.6C7.9C+
E540 Halberd 373262505.24C3.9547.501%B+2.29%C-29.1C+12.3C--3219h7D-14.7C
MANA Anti-Personnel Turret 2562521991.266N/A0.0221.438%UN/A2520U40U5200000.1h22.4T*104.5T*
M20 Basilisk 4382501152.174C0.8939.266%C*5.2%C15.5C-11.7A16416.1h159.8F-407.1D--
L100 Python AP 333242356.914B+5.6346.895%D--N/A39.7B++14.9C--2566.1h4.9B+10.5B
M60-G Bulldog 173155179.118A7.8330.986%C1.935%D38.8B+4.5C1414h10.4D--33.4D
Enforcer ML85 257144443.273C1.9939.798%C+1.389%D17.3D13.6C-1848.3h19.7F-49.4D*
Spear Anti-Vehicle Phalanx Turret 182123294.241C-2.9539.054%C3.252%C-29.3C--14D2644.2h8.7C++22.2C++
Frag Grenade 1251231123N/A121.7144.669%C+N/A410C6.7C+20710.3h4C+8.8C++
M20 Basilisk 187118611.934C-0.6534.831%C4.237%D15.5C--9.1C++1477.6h130.3D374.2D
NC1 Gauss Rifle 1151113360.33C--0.9619.788%D19.82%C+7.9D--N/A6614.1h16.3D-82.5D
Mag-Cutter 11310818,7790.006C--1.2814.294%D*4.63%C0.1DN/A0877.9h2.4C**16.6C
NC6 Gauss SAW 1071031870.551C--0.7418.354%C26.214%B+10.2D-N/A13710.1h10.7C++58.4C++
Orbital Strike Uplink 12991191N/A89.71952.941%UN/A910U380U41530.1h1.8T*0.2T*
M60-G Bulldog 9690712.857A*11.5728.924%DN/A31C2.1D-892.9h13.4F-46.4D**
NC05 Jackhammer 80791600.494D0.7932.792%D**22.785%A++13.6D--N/A605.8h6.6D--20.3D--
M20 Basilisk 766087.5C+6.2140.251%D**3.333%C--50B13.3D-2831.2h44.3A110.1B**
NS-AM7 Archer 65551370.401C+0.8949.788%D*36.364%A*5.6C1D--359.9h14.9B+29.9B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret984,1695.7h
Flail Targeting Dart4500.5h
Spawn Beacon98410.5h
Nano-Armor Kit2,4742,218,307154.1h
Nanite Revive Grenade01100h
Medical Applicator7113,7581.7h
Spitfire Auto-Turret572,8022.8h
Welding Device01070h
Deconstruction Tool01610h
Anti-Infantry MANA Turret115840.7h
Ammunition Package1199,0823.9h
Hardlight Barrier2292,3354h
Orbital Strike Target Designator19521.1h
Shield Recharging Field94760.2h
G40-F Ranger0590h
Nano-Repair Grenade05270.1h

Check the help document for the dictionary if you want to learn more about words used here.


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