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Director General S73ve[] S73ve
NC BR 99

KDR: 1.55

Score: 30.8m

Last Seen: Jun 23rd, 2019 2:29 PM
- OFFLINE - 279 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt L100 Python HESH M12 Kobalt Titan-150 AP M12 Kobalt Sticky Grenade Titan-150 HESH AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.037%23.795%501712074,5850.432181.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.758%-0.022C+0.448B-2.803THEAD ++ (~13.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.8-0.058C+16.6-0.161C62.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.747%0.549%5195120910,010200728744.98506348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.242%-1.091D*-1.295D**0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.036C+11.10.116C+26.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.116%18.246%5258120610,59415619996.786671059%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.313%-1.301D**3.404M*0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.10.078C+24.40.389C**85.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m379.4%317 (19k)276 (16.6k)1.5489737,91124,4751.9385599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214248512.252%10.406%12704:3411

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2017 7:26 PMJun 22nd, 2017 6:09 PMJun 24th, 2019 11:08 AM (25d) (PST)Jun 23rd, 2019 2:59 PM (25d) (PST)Jun 23rd, 2019 10:29 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
571914800.3400.2190.0351.5060.057169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2555,44928,8062013290316,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1861.1h/77.5d 9,535 3,945 24,674 168.2k 2,081 5,875 6,418 63.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:109
Deaths:201
KDR:0.542
Accuracy:17.325% D
HSR:27.523% B++
Kills:109
Deaths (as Heavy Assault):201
Deaths (to Heavy Assaults):5,634
KDR:0.54229
Kill Difference:92
Playtime:33.313 hours
Usage:2%
Score:0.381m
Score/min:190
Accuracy (listed only):17.325%
HSR (listed only):27.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,249
Deaths:2,561
KDR:0.488
Accuracy:22.039% D
HSR:26.021% B++
GD-7F
C+
Kills:1,158
Deaths:3,123
KDR:0.371
Accuracy:22.296% C-
HSR:19.862% C+
AF-19 Mercenary
B+
Kills:1,155
Deaths:3,588
KDR:0.322
Accuracy:18.878% D
HSR:24.589% B+
Gauss Compact S
C+
Kills:1,143
Deaths:3,050
KDR:0.375
Accuracy:23.189% C+
HSR:18.023% C+
NS-11C
B*
Kills:745
Deaths:1,549
KDR:0.481
Accuracy:21.076% D
HSR:23.893% B*
Kills:5,450
Deaths (as Engineer):13,871
Deaths (to Engineers):5,161
KDR:0.39291
Kill Difference:8,421
Playtime:1,793.555 hours
Usage:96%
Score:30.098m
Score/min:280
Accuracy (listed only):21.496%
HSR (listed only):22.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:111
Deaths:336
KDR:0.330
Accuracy:19.788% D
HSR:19.820% C
Kills:111
Deaths (as Combat Medic):336
Deaths (to Combat Medics):1,889
KDR:0.33036
Kill Difference:225
Playtime:22.375 hours
Usage:1%
Score:0.248m
Score/min:185
Accuracy (listed only):19.788%
HSR (listed only):19.820%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:4,122
V. Kills:728 N/A
Deaths:231
KDR:17.844
Accuracy:45.348% C
KPH:53.300 C+
VKPH:9.400 C**
L100 Python AP
B+
Kills:1,194
V. Kills:472 252%
Deaths:135
KDR:8.844
Accuracy:50.736% C--
KPH:40 B+
VKPH:15.800 C-
Skyguard
B**
Kills:868
V. Kills:448 193%
Deaths:102
KDR:8.510
Accuracy:24.928% D
KPH:22.600 B**
VKPH:11.600 B+
Kills:6,184 (6,184 + 0)
Deaths:468
KDR:13.214
VKDR:3.521
Vehicle Kills:1,648
Kill Difference:5,716
Playtime:145.676 hours
Usage:8%
Score:1.757m
Score/min:201
Driving Accuracy:24.928%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,444
V. Kills:938 260%
Deaths:291
KDR:8.399
Accuracy:49.921% C+
KPH:37.100 A
VKPH:14.200 C+
Titan-150 HESH
C++
Kills:1,382
V. Kills:276 N/A
Deaths:118
KDR:11.712
Accuracy:42.591% D
KPH:42.600 C++
VKPH:8.500 C+
E540 Halberd
B+
Kills:272
V. Kills:114 237%
Deaths:52
KDR:5.231
Accuracy:47.847% B+
KPH:29.400 C+
VKPH:12.300 C-
Enforcer ML85
C-
Kills:146
V. Kills:114 127%
Deaths:45
KDR:3.244
Accuracy:40.078% C+
KPH:17.400 D
VKPH:13.600 C-
Kills:4,244 (3,826 + 418)
Deaths:506
KDR:8.387
VKDR:2.850
Vehicle Kills:1,442
Kill Difference:3,738
Playtime:115.974 hours
Usage:6%
Score:1.658m
Score/min:238
Driving Accuracy:42.591%
Gunner Accuracy:40.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:955
V. Kills:1,041 92%
Deaths:443
KDR:2.156
Accuracy:53.188% B+
KPH:33.800 D
VKPH:36.900 B+
C85 Canister-H
C
Kills:780
V. Kills:51 N/A
Deaths:121
KDR:6.446
Accuracy:43.335% D
KPH:86.900 C
VKPH:5.700 C--
Kills:1,735 (0 + 1,735)
Deaths:564
KDR:3.076
VKDR:1.936
Vehicle Kills:1,092
Kill Difference:1,171
Playtime:37.206 hours
Usage:2%
Score:0.912m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:43.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:5,141
V. Kills:164 N/A
Deaths:236
KDR:21.784
Accuracy:19.754% B
KPH:75.500 B
VKPH:2.400 C+
M12 Kobalt
C*
Kills:3,732
V. Kills:126 N/A
Deaths:238
KDR:15.681
Accuracy:18.694% C*
KPH:61.500 C
VKPH:2.100 C
M20 Basilisk
A
Kills:250
V. Kills:188 132%
Deaths:117
KDR:2.137
Accuracy:39.294% C*
KPH:15.500 C-
VKPH:11.600 A
M60-G Bulldog
B+
Kills:155
V. Kills:18 N/A
Deaths:18
KDR:8.611
Accuracy:30.931% C
KPH:38.300 B+
VKPH:4.400 C
M60-G Bulldog
C
Kills:137
V. Kills:14 N/A
Deaths:10
KDR:13.700
Accuracy:32.082% C-
KPH:32.600 C
VKPH:3.300 D
M20 Basilisk
C++
Kills:118
V. Kills:69 169%
Deaths:63
KDR:1.873
Accuracy:34.843% C
KPH:15.400 C--
VKPH:9 C++
Kills:9,533 (0 + 9,533)
Deaths:682
KDR:13.978
VKDR:0.849
Vehicle Kills:579
Kill Difference:8,851
Playtime:160.888 hours
Usage:9%
Score:1.894m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:34.843%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5,3055,14123621.784B*20.2419.754%B20.463%B+75.5B2.4C+22868.1h21.6C+109.1C*
L100 Python HESH 4,8504,12223117.844B++16.3045.348%CN/A53.3C+9.4C**19677.3h3.9C--8.5C
M12 Kobalt 3,8583,73223815.681B14.1318.694%C*19.882%C*61.5C2.1C18260.7h21.7C116C++
Titan-150 AP 3,3822,4442918.399B6.8549.921%C+N/A37.1A14.3C+23765.8h4.5C*9C**
M12 Kobalt 2,3722,2905343.208C++41.6619.714%C-20.699%B+94.2C3.4C22824.3h20C+101.4C+
Sticky Grenade 1,6901,66811668N/A1,666.4561.213%B*N/A834C11C+23602h2.5C+4C*
Titan-150 HESH 1,6581,38211811.712C*10.1642.591%DN/A42.5C++8.5C+19632.5h3.7C8.8C-
AC-X11 1,2681,2492,5610.488D1.0622.039%D26.021%B++12.8DN/A3297.3h12.4D56.2C
L100 Python AP 1,6661,1941358.844B++7.3050.736%C--N/A39.9B+15.8C-22529.9h5.2B10.2C*
GD-7F 1,1791,1583,1230.371D1.1822.296%C-19.862%C+8.1D-N/A23143.4h19D**85.4D
AF-19 Mercenary 1,1931,1553,5880.322D1.2318.878%D24.589%B+7.2DN/A26159.4h16.1C-85.2C
Gauss Compact S 1,1871,1433,0500.375C--1.1723.189%C+18.023%C+8.2D-N/A24139.1h10.9C++46.9C*
M96 Mjolnir-H 1,9969554432.156D0.6153.188%B+N/A33.9D36.9B+44728.2h47.9C--90.1C+
Skyguard 1,3168681028.51A**6.9624.928%DN/A22.5B**11.6B+19138.5h83.6B*335.3B+
C85 Canister-H 8317801216.446C4.9043.335%D14.103%B*86.7C5.7C--2879h5.4B+12.5B
NS-11C 7657451,5490.481D1.0721.076%D23.893%B*7.4D-N/A24100.4h21.6D**102.4D-
M60-G Bulldog 7196353120.484B**18.9437.052%D*N/A48.5D6.4D-18313.1h9.8C26.4D--
Tank Mine 8605693601.581C--0.0337.371%C**N/A111.6C++57.1C+10275.1h2.4D6.3C+
MANA Anti-Vehicle Turret 8395366610.811C0.7448.304%B**4.851%A+5360U3030S2979700.1h9.7B**20A++
Bouncing Betty 4574572391.912D0.3637.968%DN/A87.9DN/A2645.2h2.1C-5.5D
C-4 5644274051.054C0.4927.5%BN/A59.3C--19D4947.2h1.1B*3.9B*
E540 Halberd 386272525.231C3.6847.847%B+2.206%C-29.6C+12.4C-4269.2h6.9D-14.4C+
MANA Anti-Personnel Turret 2562521991.266N/A0.2821.438%UN/A2520U40U5539500.1h22.4T*104.5T*
M20 Basilisk 4382501172.137C0.5939.294%C*5.2%C15.4C-11.6A17216.2h160.4F-408.3D--
M60-G Bulldog 173155188.611A7.0630.931%C1.935%D38.8B+4.5C1434h10.4D*33.7D
Enforcer ML85 260146453.244C1.7040.078%C+1.37%D17.4D13.6C-2018.4h19.8F-49.4D**
M60-G Bulldog 1511371013.7A*12.1532.082%C-N/A32.6C3.3D1054.2h14.2F-44.3D**
Spear Anti-Vehicle Phalanx Turret 185125304.167C-2.6239.377%C3.2%C29.1D14D2904.3h8.8C+22.3C+
Frag Grenade 1261241124N/A122.4544.95%C+N/A413.3C6.7C23370.3h4C+8.9C++
M20 Basilisk 187118631.873C--0.3234.843%C4.237%D15.5C--9.1C++1577.6h132.1D-379.1D
Mag-Cutter 12211719,4010.006C--1.5415.06%D*4.274%C0.1D-N/A0923.5h2.4C**15.6C+
NC1 Gauss Rifle 1151113360.33C--1.2219.788%D19.82%C7.9D--N/A7314.1h16.3D--82.5D
NC6 Gauss SAW 1131092010.542C--1.0117.325%D27.523%B++10.2D-N/A14710.7h10.7C+62C+
Orbital Strike Uplink 12991191N/A89.45952.941%UN/A910U380U43990.1h1.8T*0.2T*
NC05 Jackhammer 80791600.494D1.0532.792%D**22.785%A++13.6D*N/A635.8h6.6D--20.3D*
NS Annihilator 9562730.849B+0.7077.201%D-N/A10.9C++5.8D--1805.7h11C**14.3C++
M20 Basilisk 766087.5C+5.9540.075%D**3.333%D50C**13.3D2951.2h44.4A110.8B**
NS-AM7 Archer 68581430.406C+1.1450.343%D*37.931%A*5.6C1D*3810.3h15.2B+30.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,5792,474,480169.3h
Spawn Beacon99430.5h
Anti-Vehicle MANA Turret984,1695.7h
Nanite Revive Grenade01100h
Medical Applicator7113,7631.7h
Spitfire Auto-Turret684,0913.6h
Deconstruction Tool01610h
Welding Device01070h
G40-F Ranger0590h
Ammunition Package1219,3734h
Anti-Infantry MANA Turret115840.7h
Nano-Repair Grenade05270.1h
Orbital Strike Target Designator19521.1h
Hardlight Barrier2292,3354h
Flail Targeting Dart4500.5h
Shield Recharging Field94760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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