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Signifer A.S.P. Operative SA0[KOTV] SA0
VS BR 56

KDR: 1.27

Score: 42m

Last Seen: Jun 19th, 2018 6:49 PM
- OFFLINE - 10179.7 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Miller
Level Progress (to 57): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 Supernova FPC Lasher X2 VE-S Canis Dual Photon Pods Betelgeuse 54-A Pandora VX25 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 763TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.18%20.015%48435117921,6990.9289750.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.357%0.589B+-0.128C-1.072D*HEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.359C**11.50.192C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.632%1.239%454512095,167153722893.35956226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%0.136C++-0.324C-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.486B+32.10.395B50.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.799%2.349%281812064,641281823591.64691197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%0.759B++-0.136C0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+5.80.537B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.578%2.929%2211012043,243208419091.55614170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.206%0.405B-0.375C-0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.351C**31.50.211C++46.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.267%53.772%22151209928178450.519888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.454%-0.41C---0.865D---0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.164C3.7-0.168C7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.812%15.14%221412102,8601533291.86562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%0.355C**0.099C+0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+2.80.415B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m399.8%432 (25.9k)355 (21.3k)1.2669861,70848,7051.5111656 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214140921.499%11.164%24002:2624

8% Combat Medic44% Engineer20% Heavy Assault10% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 2:52 PMNov 15th, 2014 2:31 PMJul 19th, 2018 2:39 PM (394d) (PST)Jun 19th, 2018 3:37 PM (424d) (PST)Jun 19th, 2018 2:49 PM (424d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6752504250.5210.4110.0582.4720.097332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,47714,97125,50631253148621,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1973.2h/82.2d 11,893 6,889 21,006 292.7k 3,240 4,473 11,485 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,386
Deaths:1,337
KDR:1.037
Accuracy:23.399% D
HSR:22.006% D*
NS-15M1
C++
Kills:1,168
Deaths:1,110
KDR:1.052
Accuracy:23.413% C++
HSR:20.462% C
Ursa
C+
Kills:1,162
Deaths:1,099
KDR:1.057
Accuracy:22.335% C+
HSR:20.224% D
Pulsar LSW
C+
Kills:1,159
Deaths:1,108
KDR:1.046
Accuracy:22.979% C+
HSR:18.551% D
Orion VS54
C+
Kills:1,156
Deaths:1,201
KDR:0.963
Accuracy:19.965% C+
HSR:19.204% D-
Flare VE6
C
Kills:1,151
Deaths:1,226
KDR:0.939
Accuracy:21.301% C
HSR:18.593% D-
SVA-88
C+
Kills:517
Deaths:494
KDR:1.047
Accuracy:23.215% C+
HSR:23.404% C
NSX Naginata
C+
Kills:512
Deaths:527
KDR:0.972
Accuracy:19.803% C-
HSR:26.563% C+
VE-H Maw
C++
Kills:233
Deaths:270
KDR:0.863
Accuracy:22.637% C--
HSR:27.039% C++
NS-15M2
C++
Kills:85
Deaths:76
KDR:1.118
Accuracy:22.627% C
HSR:27.059% C++
Kills:8,529
Deaths (as Heavy Assault):8,448
Deaths (to Heavy Assaults):13,763
KDR:1.00959
Kill Difference:81
Playtime:397.470 hours
Usage:20%
Score:7.955m
Score/min:334
Accuracy (listed only):22.167%
HSR (listed only):22.310%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,279
Deaths:959
KDR:1.334
Accuracy:40.838% C++
HSR:16.106% C*
NS-11C
C*
Kills:1,174
Deaths:1,950
KDR:0.602
Accuracy:25.248% C*
HSR:15.588% D
Solstice SF
C+
Kills:1,171
Deaths:1,636
KDR:0.716
Accuracy:24.113% C+
HSR:16.652% C+
Deimos VA29
B+
Kills:1,155
Deaths:988
KDR:1.169
Accuracy:65.572% B+
HSR:13.247% D
Serpent VE92
C
Kills:802
Deaths:727
KDR:1.103
Accuracy:22.697% C
HSR:18.454% C
Solstice VE3
D
Kills:471
Deaths:798
KDR:0.590
Accuracy:19.358% D
HSR:12.102% D**
Nova
B+
Kills:369
Deaths:388
KDR:0.951
Accuracy:44.010% C+
HSR:16.802% B+
NSX Tanto
C
Kills:362
Deaths:504
KDR:0.718
Accuracy:24.359% C
HSR:16.022% D**
Solstice Burst
D*
Kills:103
Deaths:174
KDR:0.592
Accuracy:16.393% F-
HSR:15.534% D*
NS Baron G5
C+
Kills:96
Deaths:102
KDR:0.941
Accuracy:42.925% C+
HSR:10.417% D-
Thanatos VE70
B**
Kills:57
Deaths:68
KDR:0.838
Accuracy:39.663% C+
HSR:21.053% B**
Kills:7,039
Deaths (as Engineer):8,294
Deaths (to Engineers):10,662
KDR:0.84869
Kill Difference:1,255
Playtime:877.346 hours
Usage:44%
Score:20.523m
Score/min:390
Accuracy (listed only):33.198%
HSR (listed only):15.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B*
Kills:1,713
Deaths:1,412
KDR:1.213
Accuracy:32.730% B*
HSR:24.869% B+
Pandora VX25
C*
Kills:1,279
Deaths:959
KDR:1.334
Accuracy:40.838% C++
HSR:16.106% C*
NS-7 PDW
B+
Kills:1,170
Deaths:1,219
KDR:0.960
Accuracy:27.825% B+
HSR:15.812% C
Sirius SX12
B*
Kills:1,166
Deaths:1,100
KDR:1.060
Accuracy:28.462% B*
HSR:21.184% B+
Eridani SX5
C+
Kills:1,161
Deaths:1,151
KDR:1.009
Accuracy:25.973% C+
HSR:18.863% C+
NS-11A
C
Kills:1,158
Deaths:1,491
KDR:0.777
Accuracy:22.988% C
HSR:18.307% C--
Deimos VA29
B+
Kills:1,155
Deaths:988
KDR:1.169
Accuracy:65.572% B+
HSR:13.247% D
H-V45
B*
Kills:678
Deaths:733
KDR:0.925
Accuracy:22.712% C
HSR:27.581% B*
Terminus VX-9
C+
Kills:422
Deaths:505
KDR:0.836
Accuracy:24.974% C+
HSR:20.142% D-
NSX Tengu
B
Kills:393
Deaths:359
KDR:1.095
Accuracy:38.925% B
HSR:14.504% D--
Nova
B+
Kills:369
Deaths:388
KDR:0.951
Accuracy:44.010% C+
HSR:16.802% B+
MKV Suppressed
C++
Kills:282
Deaths:232
KDR:1.216
Accuracy:26.530% C++
HSR:18.440% C+
NSX Yumi
B+
Kills:229
Deaths:268
KDR:0.854
Accuracy:29.300% B+
HSR:13.537% D*
Equinox VE2
B+
Kills:137
Deaths:171
KDR:0.801
Accuracy:28.793% B+
HSR:18.978% C
Corvus VA55
C++
Kills:116
Deaths:177
KDR:0.655
Accuracy:25.233% C++
HSR:9.483% F-
NS Baron G5
C+
Kills:96
Deaths:102
KDR:0.941
Accuracy:42.925% C+
HSR:10.417% D-
Eridani SX5G
C+
Kills:91
Deaths:99
KDR:0.919
Accuracy:27.767% C+
HSR:10.989% D*
Pulsar VS1
D
Kills:60
Deaths:87
KDR:0.690
Accuracy:20.021% D
HSR:10% F
Thanatos VE70
B**
Kills:57
Deaths:68
KDR:0.838
Accuracy:39.663% C+
HSR:21.053% B**
Kills:11,732
Deaths (as Combat Medic):11,509
Deaths (to Combat Medics):5,280
KDR:1.01938
Kill Difference:223
Playtime:151.199 hours
Usage:8%
Score:3.588m
Score/min:396
Accuracy (listed only):32.381%
HSR (listed only):16.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B*
Kills:1,713
Deaths:1,412
KDR:1.213
Accuracy:32.730% B*
HSR:24.869% B+
Pandora VX25
C*
Kills:1,279
Deaths:959
KDR:1.334
Accuracy:40.838% C++
HSR:16.106% C*
NS-11C
C*
Kills:1,174
Deaths:1,950
KDR:0.602
Accuracy:25.248% C*
HSR:15.588% D
Solstice SF
C+
Kills:1,171
Deaths:1,636
KDR:0.716
Accuracy:24.113% C+
HSR:16.652% C+
NS-7 PDW
B+
Kills:1,170
Deaths:1,219
KDR:0.960
Accuracy:27.825% B+
HSR:15.812% C
Sirius SX12
B*
Kills:1,166
Deaths:1,100
KDR:1.060
Accuracy:28.462% B*
HSR:21.184% B+
Eridani SX5
C+
Kills:1,161
Deaths:1,151
KDR:1.009
Accuracy:25.973% C+
HSR:18.863% C+
Deimos VA29
B+
Kills:1,155
Deaths:988
KDR:1.169
Accuracy:65.572% B+
HSR:13.247% D
Serpent VE92
C
Kills:802
Deaths:727
KDR:1.103
Accuracy:22.697% C
HSR:18.454% C
Solstice VE3
D
Kills:471
Deaths:798
KDR:0.590
Accuracy:19.358% D
HSR:12.102% D**
NSX Tengu
B
Kills:393
Deaths:359
KDR:1.095
Accuracy:38.925% B
HSR:14.504% D--
Nova
B+
Kills:369
Deaths:388
KDR:0.951
Accuracy:44.010% C+
HSR:16.802% B+
NSX Tanto
C
Kills:362
Deaths:504
KDR:0.718
Accuracy:24.359% C
HSR:16.022% D**
MKV Suppressed
C++
Kills:282
Deaths:232
KDR:1.216
Accuracy:26.530% C++
HSR:18.440% C+
Solstice Burst
D*
Kills:103
Deaths:174
KDR:0.592
Accuracy:16.393% F-
HSR:15.534% D*
NS Baron G5
C+
Kills:96
Deaths:102
KDR:0.941
Accuracy:42.925% C+
HSR:10.417% D-
Eridani SX5G
C+
Kills:91
Deaths:99
KDR:0.919
Accuracy:27.767% C+
HSR:10.989% D*
Thanatos VE70
B**
Kills:57
Deaths:68
KDR:0.838
Accuracy:39.663% C+
HSR:21.053% B**
Kills:13,015
Deaths (as Light Assault):13,866
Deaths (to Light Assaults):7,134
KDR:0.93863
Kill Difference:851
Playtime:243.101 hours
Usage:12%
Score:4.138m
Score/min:284
Accuracy (listed only):31.855%
HSR (listed only):16.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:1,713
Deaths:1,412
KDR:1.213
Accuracy:32.730% B*
HSR:24.869% B+
NS-7 PDW
B+
Kills:1,170
Deaths:1,219
KDR:0.960
Accuracy:27.825% B+
HSR:15.812% C
Sirius SX12
B*
Kills:1,166
Deaths:1,100
KDR:1.060
Accuracy:28.462% B*
HSR:21.184% B+
Eridani SX5
C+
Kills:1,161
Deaths:1,151
KDR:1.009
Accuracy:25.973% C+
HSR:18.863% C+
NSX Tomoe
C
Kills:831
Deaths:904
KDR:0.919
Accuracy:27.594% C
HSR:32.130% C-
VA39 Spectre
C
Kills:412
Deaths:285
KDR:1.446
Accuracy:30.883% C
HSR:22.573% D**
NSX Tengu
B
Kills:393
Deaths:359
KDR:1.095
Accuracy:38.925% B
HSR:14.504% D--
NS-61 Emissary
D
Kills:307
Deaths:485
KDR:0.633
Accuracy:22.042% D--
HSR:12.704% D
MKV Suppressed
C++
Kills:282
Deaths:232
KDR:1.216
Accuracy:26.530% C++
HSR:18.440% C+
Beamer VS3
D-
Kills:242
Deaths:545
KDR:0.444
Accuracy:21.448% D-
HSR:11.984% D**
NS-44 Commissioner AE
D
Kills:200
Deaths:279
KDR:0.717
Accuracy:37.063% D
HSR:12.500% D**
XM98
C
Kills:176
Deaths:189
KDR:0.931
Accuracy:32.451% D
HSR:71.591% C
Ghost
B*
Kills:162
Deaths:109
KDR:1.486
Accuracy:37.611% C+
HSR:77.778% B*
Spiker
C++
Kills:124
Deaths:215
KDR:0.577
Accuracy:30.190% C++
HSR:20.161% C+
NS-AM7 Archer
C
Kills:117
Deaths:427
KDR:0.274
Accuracy:56.298% C
HSR:11.966% D
NS-45 Pilot
D--
Kills:111
Deaths:141
KDR:0.787
Accuracy:23.794% D*
HSR:17.117% D--
Parallax VX3
B*
Kills:106
Deaths:66
KDR:1.606
Accuracy:37.112% C
HSR:83.962% B*
Eridani SX5G
C+
Kills:91
Deaths:99
KDR:0.919
Accuracy:27.767% C+
HSR:10.989% D*
NS-357 Underboss
C**
Kills:80
Deaths:141
KDR:0.567
Accuracy:23.366% F
HSR:23.750% C**
NSX Daimyo
D--
Kills:72
Deaths:65
KDR:1.108
Accuracy:34.750% D--
HSR:90.278% D--
Kills:8,916
Deaths (as Infiltrator):9,423
Deaths (to Infiltrators):5,331
KDR:0.9462
Kill Difference:507
Playtime:204.710 hours
Usage:10%
Score:3.834m
Score/min:312
Accuracy (listed only):31.141%
HSR (listed only):30.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,160
Deaths:670
KDR:1.731
Accuracy:18.027% C++
HSR:18.966% C+
Cosmos VM3
C*
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:17.282% C+
HSR:20.172% C*
Blueshift VM5
C+
Kills:634
Deaths:404
KDR:1.569
Accuracy:19.439% C+
HSR:17.981% D
Blueshift VM5
C++
Kills:610
Deaths:396
KDR:1.540
Accuracy:20.118% C++
HSR:17.541% D
Comet VM2
C+
Kills:250
Deaths:376
KDR:0.665
Accuracy:42.435% C+
HSR:2.800% D
Quasar VM1
C++
Kills:201
Deaths:198
KDR:1.015
Accuracy:10.769% D--
HSR:19.403% C++
Comet VM2
A+
Kills:177
Deaths:271
KDR:0.653
Accuracy:45.601% C+
HSR:7.345% A+
NS-10 Burster
A
Kills:62
Deaths:115
KDR:0.539
Accuracy:30.870% C**
HSR:12.903% A
Kills:4,254
Deaths (as MAX Suit):1,568
Deaths (to MAX Suits):3,399
KDR:2.71301
Kill Difference:2,686
Playtime:95.548 hours
Usage:5%
Score:2.004m
Score/min:349
Accuracy (listed only):25.568%
HSR (listed only):14.639%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,397
V. Kills:228 N/A
Deaths:217
KDR:6.438
Accuracy:58.854% B*
KPH:146.500 A
VKPH:23.900 B+
Light PPA
B*
Kills:1,186
V. Kills:102 N/A
Deaths:391
KDR:3.033
Accuracy:45.210% B+
KPH:62 B+
VKPH:5.300 B*
Antares LC
A*
Kills:1,177
V. Kills:701 168%
Deaths:378
KDR:3.114
Accuracy:36.904% B*
KPH:49.500 A*
VKPH:29.500 A++
Maelstrom Turbo Laser
B+
Kills:968
V. Kills:598 162%
Deaths:859
KDR:1.127
Accuracy:32.603% C**
KPH:24.300 B+
VKPH:15 B+
Hornet Missiles
C*
Kills:663
V. Kills:355 186%
Deaths:177
KDR:3.746
Accuracy:61.142% C+
KPH:79.200 C*
VKPH:42.400 C++
Saron Laser Cannon
B*
Kills:456
V. Kills:278 163%
Deaths:360
KDR:1.267
Accuracy:32.404% C++
KPH:22.700 B*
VKPH:13.800 B++
Coyote Missiles
B**
Kills:146
V. Kills:57 252%
Deaths:59
KDR:2.475
Accuracy:60.828% B**
KPH:49.700 C*
VKPH:19.400 C
Kills:5,993 (3,787 + 0)
Deaths:2,441
KDR:2.455
VKDR:0.950
Vehicle Kills:2,319
Kill Difference:3,552
Playtime:123.741 hours
Usage:6%
Score:2.491m
Score/min:335
Piloting Accuracy:32.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,160
V. Kills:1,046 111%
Deaths:1,025
KDR:1.132
Accuracy:49.842% B+
KPH:15.800 A+
VKPH:14.300 A+
AP30 Shredder
U
Kills:973
V. Kills:514 189%
Deaths:119
KDR:8.176
Accuracy:45.367% A+
KPH:3,502,800 U
VKPH:1,850,400 U
L105 Zephyr
B+
Kills:197
V. Kills:30 N/A
Deaths:22
KDR:8.955
Accuracy:46.341% B+
KPH:49 C+
VKPH:7.500 C
C150 Dalton
U
Kills:191
V. Kills:135 140%
Deaths:57
KDR:3.351
Accuracy:45.272% B++
KPH:687,600 U
VKPH:486,000 U
L-24R Spur
C+
Kills:107
V. Kills:28 369%
Deaths:117
KDR:0.915
Accuracy:30.948% D*
KPH:8.900 D*
VKPH:2.300 C+
Kills:2,628 (1,267 + 1,361)
Deaths:1,340
KDR:1.961
VKDR:1.308
Vehicle Kills:1,753
Kill Difference:1,288
Playtime:89.302 hours
Usage:5%
Score:1.512m
Score/min:282
Piloting Accuracy:30.948%
Gunner Accuracy:45.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:251
V. Kills:99 251%
Deaths:143
KDR:1.755
Accuracy:58.320% B++
KPH:26.200 C
VKPH:10.300 C
L100 Python HESH
A++
Kills:199
V. Kills:25 N/A
Deaths:14
KDR:14.214
Accuracy:47.712% C+
KPH:93.200 A++
VKPH:11.700 B*
L100 Python AP
A++
Kills:124
V. Kills:57 214%
Deaths:37
KDR:3.351
Accuracy:59.894% B+
KPH:53.600 A++
VKPH:24.600 B**
C75 Viper
B**
Kills:102
V. Kills:12 N/A
Deaths:34
KDR:3
Accuracy:41.574% C++
KPH:50.300 B**
VKPH:5.900 C--
Skyguard
B+
Kills:57
V. Kills:37 150%
Deaths:48
KDR:1.188
Accuracy:32.800% B+
KPH:17.100 B+
VKPH:11.100 B+
Kills:733 (733 + 0)
Deaths:276
KDR:2.656
VKDR:0.833
Vehicle Kills:230
Kill Difference:457
Playtime:19.378 hours
Usage:1%
Score:0.454m
Score/min:390
Driving Accuracy:32.800%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,544
V. Kills:1,841 138%
Deaths:881
KDR:2.888
Accuracy:60.895% B*
KPH:30.600 B+
VKPH:22.200 A
Supernova VPC
C**
Kills:1,093
V. Kills:207 N/A
Deaths:235
KDR:4.651
Accuracy:58.126% B*
KPH:46.900 C++
VKPH:8.900 C**
Saron HRB
B+
Kills:897
V. Kills:712 126%
Deaths:251
KDR:3.574
Accuracy:45.561% C*
KPH:26.300 C++
VKPH:20.900 B+
Supernova PC
B*
Kills:271
V. Kills:81 330%
Deaths:95
KDR:2.853
Accuracy:56.798% B*
KPH:29.300 B+
VKPH:8.800 C++
Proton II PPA
C++
Kills:178
V. Kills:14 N/A
Deaths:21
KDR:8.476
Accuracy:24.583% C++
KPH:49 C
VKPH:3.900 C++
E540 Halberd
C++
Kills:106
V. Kills:66 158%
Deaths:28
KDR:3.786
Accuracy:48.261% C++
KPH:27.100 C
VKPH:16.900 C++
Aphelion VEX-4
B+
Kills:52
V. Kills:51 100%
Deaths:21
KDR:2.476
Accuracy:39.740% B++
KPH:21.100 C-
VKPH:20.700 B+
Kills:5,141 (3,908 + 1,233)
Deaths:1,532
KDR:3.356
VKDR:1.940
Vehicle Kills:2,972
Kill Difference:3,609
Playtime:159.628 hours
Usage:8%
Score:3.720m
Score/min:388
Driving Accuracy:56.798%
Gunner Accuracy:39.740%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:841
V. Kills:626 134%
Deaths:209
KDR:4.024
Accuracy:50.494% B+
KPH:50.500 B+
VKPH:37.600 B**
Saron HRB-H
B+
Kills:373
V. Kills:236 157%
Deaths:75
KDR:4.973
Accuracy:58.463% B
KPH:43.800 B+
VKPH:27.700 B+
Proton II PPA-H
C++
Kills:166
V. Kills:10 N/A
Deaths:19
KDR:8.737
Accuracy:32.393% D
KPH:93.900 C++
VKPH:5.700 C+
Kills:1,380 (0 + 1,380)
Deaths:303
KDR:4.554
VKDR:2.878
Vehicle Kills:872
Kill Difference:1,077
Playtime:26.944 hours
Usage:1%
Score:0.664m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:32.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:173
V. Kills:8 N/A
Deaths:16
KDR:10.813
Accuracy:14.608% D
KPH:91.900 B++
VKPH:4.300 B+
M12 Kobalt
B
Kills:115
V. Kills:7 N/A
Deaths:11
KDR:10.455
Accuracy:14.012% D
KPH:67.600 C+
VKPH:4.100 B
M40 Fury
B**
Kills:103
V. Kills:19 N/A
Deaths:14
KDR:7.357
Accuracy:39.653% B
KPH:72.400 B**
VKPH:13.300 B*
M20 Basilisk
C++
Kills:74
V. Kills:19 370%
Deaths:15
KDR:4.933
Accuracy:33.578% D
KPH:21.500 C++
VKPH:5.500 D
Kills:465 (0 + 465)
Deaths:56
KDR:8.304
VKDR:0.946
Vehicle Kills:53
Kill Difference:409
Playtime:8.446 hours
Usage:0%
Score:0.217m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:33.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:99
V. Kills:9 N/A
Deaths:118
KDR:0.839
Accuracy:32.518% D*
KPH:41.500 C
VKPH:3.800 A+
Kills:99 (99 + 0)
Deaths:118
KDR:0.839
VKDR:0.076
Vehicle Kills:9
Kill Difference:19
Playtime:2.383 hours
Usage:0%
Score:0.014m
Score/min:95
Driving Accuracy:32.518%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:139
V. Kills:8 N/A
Deaths:14
KDR:9.929
Accuracy:29.831% D
KPH:58 C
VKPH:3.300 D-
Kills:139 (0 + 139)
Deaths:14
KDR:9.929
VKDR:0.571
Vehicle Kills:8
Kill Difference:125
Playtime:2.398 hours
Usage:0%
Score:0.021m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:29.831%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,4083,6312,3971.515C++0.2531.712%B**N/A111.7B++23.9C65232.5h1B**3.3B**
Supernova FPC 4,3852,5448812.888C-1.6260.895%B*2.358%C+30.7B+22.2A40083h4.9B8B++
Lasher X2 1,9891,9562,0960.933C+0.3336.473%A+2.607%D44.5B++N/A21244h17B++46.7B*
VE-S Canis 1,7411,7131,4121.213C++0.0532.73%B*24.869%B+64.4B++1.1B*19426.6h9B*27.5B++
Dual Photon Pods 1,6251,3972176.438C+5.1758.854%B*1.575%B+147.1A24B+7159.5h12B**20.5B**
Betelgeuse 54-A 1,3981,3861,3371.037C--0.2323.399%D22.006%D*48.8C--N/A13728.4h11.3C48.3C
Pandora VX25 1,2951,2799591.334C++0.0740.838%C++16.106%C*68B**N/A21418.8h3.4B*8.4B+
Light PPA 1,2881,1863913.033C+1.7745.21%B+N/A62.1B+5.3B*26219.1h10.2B+22.6B+
Antares LC 1,8781,1773783.114B*1.8536.904%B*N/A49.5A*29.5A++34423.8h58.6B*158.7B*
NS-11C 1,1901,1741,9500.602C-0.6625.248%C*15.588%D13.2DN/A4388.9h15.1C+59.7C*
Solstice SF 1,1861,1711,6360.716C0.5524.113%C+16.652%C+18C+N/A6065h12C++49.7C**
NS-7 PDW 1,1741,1701,2190.96C++0.3127.825%B+15.812%C28.3C++N/A9841.3h12.6B++45.3B+
NS-15M1 1,1741,1681,1101.052C0.2123.413%C++20.462%C35.4C+N/A11833h12.2C*52.3C**
Sirius SX12 1,1731,1661,1001.06C++0.2128.462%B*21.184%B+56.9A+N/A15820.5h11.7B*41.2B++
Ursa 1,1621,1621,0991.057C0.2122.335%C+20.224%D42.4C++N/A16627.4h9.8B+43.7B+
Eridani SX5 1,1671,1611,1511.009C+0.2625.973%C+18.863%C+30.6C+N/A8837.9h11.2B42.9C**
CAS30 Tank Buster 2,2061,1601,0251.132C+0.1349.842%B+N/A15.8A+14.3A+18073.3h37.8B++75.9B++
Cosmos VM3 1,1651,1606701.731C+0.4618.027%C++18.966%C+31.1C+N/A10337.3h14.2C++78.7C++
Cosmos VM3 1,1681,1607061.643C+0.3817.282%C+20.172%C*29.5C+N/A10239.3h14.2C+82.2C*
Pulsar LSW 1,1611,1591,1081.046C0.2222.979%C+18.551%D36.9C+N/A12231.4h10.7B++46.6B+
NS-11A 1,1671,1581,4910.777C0.4922.988%C18.307%C--27.9C+N/A9441.5h12.8B+55.7C*
Orion VS54 1,1631,1561,2010.963C0.3019.965%C+19.204%D-25.3CN/A13045.7h12.8C++64.2C+
Deimos VA29 1,1661,1559881.169C+0.1065.572%B+13.247%D68.3B*N/A16016.9h1.8B**2.7B+
Flare VE6 1,1631,1511,2260.939C-0.3321.301%C18.593%D-42C+N/A14527.4h10B46.9C*
Supernova VPC 1,3001,0932354.651D3.3858.126%B*3.019%A+46.9C++8.9C**19223.3h2.9B+5.1B+
AP30 Shredder 1,4879731198.176C**6.9145.367%A+2.467%B+9730U5140U39301600.1h64.9B*143B**
Maelstrom Turbo Laser 1,5669688591.127C+0.1432.603%C**1.653%D24.3B+15B+23839.9h62.4B++191.5B++
Saron HRB 1,6098972513.574C2.3145.561%C*1.449%C+26.3C++20.9B+48334.1h18.4B++40.5B++
Aphelion VEX-4H 1,4678412094.024C+2.7650.494%B+2.259%C--50.4B+37.5B**44416.7h45.5B+90.2B++
NSX Tomoe 8368319040.919C-0.3527.594%C32.13%C-37.3C+N/A10622.3h12.4B+44.9B
Serpent VE92 8148027271.103C+0.1622.697%C18.454%C44.3B++N/A15718.1h10.7B++47.3B+
Proximity Mine 7047012712.587C1.3251.413%B**N/A137.5BN/A5665.1h1.5A2.9A
H-V45 6866787330.925C0.3422.712%C27.581%B*29.2C+N/A9623.2h11.3B*50B+
Hornet Missiles 1,0186631773.746C+2.4861.142%C+N/A78.9C*42.3C++6428.4h9B14.8B+
Blueshift VM5 6426344041.569C0.3019.439%C+17.981%D36C++N/A11717.6h15.7C++80.7C*
Blueshift VM5 6136103961.54C0.2720.118%C++17.541%D35.9C++N/A11717h16.3C+81C*
Frag Grenade 5655561556N/A554.7360.913%A*N/A926.7A++15B++41730.6h2.3A3.8A
Lumine Edge 5605533,7030.149C++1.1225.581%C+19.53%B+5.4C+N/A12103.2h1.2B+4.5B
SVA-88 5235174941.047C0.2223.215%C+23.404%C48.8C++N/A18410.6h10.5B+45.3B
NSX Naginata 5205125270.972C0.2919.803%C-26.563%C+45.3C++N/A12411.3h10.8B+54.4C*
Solstice VE3 4784717980.59C0.6819.358%D12.102%D**15.9CN/A8629.6h14.4B74.2C+
Saron Laser Cannon 7344563601.267C+0.0032.404%C++1.974%C+22.7B*13.8B++27720.1h71.1B*219.5B*
Terminus VX-9 4284225050.836C0.4324.974%C+20.142%D-37C+N/A15311.4h12.6C+50.4C++
S1 6214137150.578C0.6965.337%B*2.663%C+24.6C+12.4C+29416.8h5.3B++8.1B*
VA39 Spectre 4144122851.446C++0.1830.883%C22.573%D**33B++N/A11512.5h5.1B+16.5B+
NSX Tengu 3993933591.095C+0.1738.925%B14.504%D--54.6B++N/A2227.2h10.9B+28B+
Saron HRB-H 609373754.973C+3.7158.463%BN/A43.9B+27.8B+3628.5h21.4B+36.6B+
Nova 3703693880.951C0.3244.01%C+16.802%B+42.4C**N/A1158.7h4B+9B+
NSX Tanto 3693625040.718C0.5524.359%C16.022%D**22.2CN/A6616.3h13.6C++55.8C++
NS Decimator 4183133051.026C+0.2465.885%B+3.834%A42.3B+14.2C3307.4h3.2B**4.9B**
NS-61 Emissary 3103074850.633C0.6322.042%D--12.704%D22.2C+N/A6913.8h12.1B55.1C++
Force-Blade 35530232,6070.009C-1.2617.857%D--3.642%C--0.3C-N/A11056.5h2.9C+16.4C-
Sticky Grenade 2942901290N/A288.7360.377%B*N/A1450B**20B++43020.2h1.4B*2.4B++
MKV Suppressed 2852822321.216C*0.0526.53%C++18.44%C+47.8B++N/A1315.9h11.7B++44B+
Supernova PC 352271952.853C1.5956.798%B*1.845%C29.5B+8.8C++3549.2h4.1B++7.2B**
Tank Mine 4272631102.391C+1.1245.296%B*N/A97.4C+60.7C+13532.7h2.1C4.6B**
Rocklet Rifle 4492533430.738C++0.5354.882%C*N/A34.7B+26.8C*3967.3h27.7B*50.4B++
L100 Python HEAT 3502511431.755D0.4958.32%B++2.39%C+26.1C10.3C2519.6h5.9C*10.2B+
Comet VM2 3542503760.665C0.6042.435%C+2.8%D10.8C+4.5C*11723.1h18.6B+43.9B+
Lasher X2 AE 2492432520.964C0.3040.513%A1.646%D--41.9C+1C+1065.8h16.9B+41.7B++
Beamer VS3 2452425450.444C0.8221.448%D-11.984%D**11.3DN/A4121.4h9.3C*43.4C+
VE-H Maw 2352332700.863D0.4022.637%C--27.039%C++35.8C-N/A1216.5h11.2C+49.5C+
NSX Yumi 2332292680.854C0.4129.3%B+13.537%D*33.7C+N/A846.8h10.1B++34.6B++
Quasar VM1 2042011981.015C0.2510.769%D--19.403%C++15.7DN/A7212.8h15.1C++140.4C
NS-44 Commissioner AE 2052002790.717C0.5537.063%D12.5%D**36.4C-N/A1345.5h3.7C+10C
L100 Python HESH 2241991414.214B12.9547.712%C+N/A94.8A++11.9B*5222.1h2.2B++4.6B*
L105 Zephyr 227197228.955C++7.6946.341%B+N/A49.3C++7.5C2524h6.7C++14.4B
NSX Masamune 2491953270.596C0.6746.328%D*3.077%B*33.6C**9.3C1735.8h7.3B++15.9B+
C150 Dalton 326191573.351C2.0845.272%B++N/A1910U1350U23237100.1h4.4C+9.6B+
Anti-Vehicle Grenade 2001901190N/A188.7359.295%B*N/A475B+25D-28300.4h4.2B*7B*
Proton II PPA 192178218.476C7.2124.583%C++2.247%C*49.4C3.9C++2413.6h10.8C+43.7C++
Comet VM2 2381772710.653C-0.6145.601%C+7.345%A+10.4C3.6D9117.1h21.6B+47.5B+
XM98 1761761890.931D0.3432.451%D71.591%C13.2D-N/A5613.3h3D9.2D
M12 Kobalt 1811731610.813C+9.5514.608%D16.763%C91.1B++4.2B3551.9h16.2B++111.2C*
Proton II PPA-H 176166198.737C7.4732.393%D1.807%C++92.2C++5.6C+3361.8h7.7B++23.9B+
Ghost 1631621091.486C0.2237.611%C+77.778%B*34.5C+N/A1944.7h1.8B*4.9B+
Coyote Missiles 203146592.475C+1.2160.828%B**N/A50.3C*19.7C+3602.9h59.8D98.2C
CAS 14-E 147139149.929C+8.6629.831%DN/A57.9C3.3D-1472.4h27.2B+91.3C*
Equinox VE2 1401371710.801C0.4728.793%B+18.978%C34.3C*N/A1754h9.2B**32B*
Nemesis VSH9 2321293500.369D0.9069.769%B**1.55%D11.7C9.4C+24911h9.6C--13.7C+
L100 Python AP 181124373.351C2.0859.894%B+N/A53.9A++24.8B**7042.3h4.5B++7.6B++
Spiker 1311242150.577C-0.6930.19%C++20.161%C+17.2D1B+567.2h16.8D*55.7D*
Hunter QCX 1441203410.352C--0.9136.164%C-10.833%D--9.5C-1.9C+4812.6h8.8C+24.3C+
NS-AM7 Archer 1711174270.274C--0.9956.298%C11.966%D3D-1.4D-2739.3h20.9C++37.1C+
Corvus VA55 1161161770.655C--0.6125.233%C++9.483%F-16.6DN/A897h12.4C++49C**
M12 Kobalt 1221151110.455C9.1914.012%D11.304%D**67.6C+4.1B3001.7h16B+114.4C++
NS-45 Pilot 1141111410.787C0.4823.794%D*17.117%D--20.9DN/A535.3h7.7C+32.3C--
L-24R Spur 1351071170.915D0.3530.948%D*N/A8.9D*2.3C+4512h46.4C150.1D
Parallax VX3 108106661.606C0.3437.112%C83.962%B*33.1C**N/A1863.2h1.9B++5.2B+
E540 Halberd 172106283.786C-2.5248.261%C++N/A27.2C16.9C++4433.9h6.3C13C+
M40 Fury 122103147.357C*6.0939.653%B1.942%C*73.6B**13.6B*3901.4h13.5C**34.2B+
Solstice Burst 1041031740.592D0.6716.393%F-15.534%D*9.9D--N/A6010.4h15.8D96.2D**
C75 Viper 114102343C1.7341.574%C++N/A51B**6C--5912h8.1B**19.4B*
S12 Renegade 108991180.839C-0.4332.518%D*3.03%D41.3C3.8A+952.4h2.3A7B+
NS Baron G5 100961020.941C+0.3342.925%C+10.417%D-50.5B*2.1M**1701.9h3.8B*8.8C+
Lancer VS22 222943220.292D0.9757.777%C--N/A8.4D11.4C24711.2h34.9C60.4C
Eridani SX5G 9291990.919C-0.3527.767%C+10.989%D*45.5C+N/A1402h10.9C*39.4C*
NS-15M2 8585761.118C0.1522.627%C27.059%C++38.6C+N/A3332.2h9.9B*43.6B+
NS-357 Underboss 80801410.567C-0.7023.366%F23.75%C**19.5DN/A794.1h3.9B+16.6D
M20 Basilisk 9374154.933B**3.6733.578%D6.757%B+21.8C++5.6D5473.4h58.7B++174.9B++
A30 Walker 12174731.014C0.2521.046%DN/A740U470U6494900.1h87.2B*414.5B+
M60-A Bulldog 7873514.6C+13.3347.887%C++2.74%B40.6C*2.8C-1361.8h5.6C**11.7B+
NSX Daimyo 7272651.108D0.1634.75%D--90.278%D--23.2D--N/A703.1h4.4F--12.8F--
NS-10 Burster 95621150.539D0.7330.87%C**12.903%A5.1C2.7D7412.1h138.8C+449.5C**
Pulsar VS1 6160870.69C0.5820.021%D10%F12DN/A1845h15.7C+78.3C
Thanatos VE70 5757680.838C+0.4339.663%C+21.053%B**35.6BN/A3471.6h3.3B**8.3B*
Skyguard 9457481.188D0.0832.8%B+3.509%A17.3B+11.2B+3673.3h119.8C++365.4B+
MANA Anti-Personnel Turret 5554252.16N/A0.8925.716%UN/A540U10U2477500.1h37.1T*144.2T*
Aphelion VEX-4 10352212.476C--1.2139.74%B++1.923%D-20.8C-20.4B+8142.5h67C+168.5C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon672,9554h
Anti-Vehicle MANA Turret192311.6h
Nano-Armor Kit1,1191,001,279132.7h
AE Nano-Armor Kit4051,9528.6h
AE Medical Applicator9725,4182.2h
Nanite Revive Grenade01,1830.3h
Medical Applicator653193,04814.9h
Spitfire Auto-Turret389521.5h
VS Patriot Flare Gun0710.2h
Motion Spotter516,7055.4h
Deconstruction Tool04450h
Shield Recharging Field964,7901.9h
Recon Detection Device277661.7h
Ammunition Package532,6682.4h
Medical Kit51190.4h
Anti-Infantry MANA Turret121510.7h
Hardlight Barrier282880.4h
Nano-Repair Grenade05030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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