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Maj. General Corporal SC4NNERSSWT[R3PO] SC4NNERSSWT
TR BR 83

KDR: 4.1

Score: 8.6m

Last Seen: Jun 14th, 2020 6:36 PM
- OFFLINE - 73.6 hour(s)

Battle Rank 83 - Terran Republic on Emerald
Level Progress (to 84): 40%
Level 100 Progress: 46% 457h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee L-24R Spur C150 Dalton SMG-46 Armistice C-4 CAS30 Tank Buster M18 Needler M18 Locust
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.834%14.696%585413452,1231.281232.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.206%3.598M**-0.964D---0.225CBODY + (~5.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.257C*21.9-0.536D33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m275.6%374 (22.4k)347 (20.8k)4.1020316,3633,9894.5404983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349103532.275%2.445%7906:136

22% Engineer20% Infiltrator57% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2014 7:53 PMMar 9th, 2020 9:52 AMJun 14th, 2020 4:04 PM (107d) (PST)Jun 14th, 2020 4:39 PM (107d) (PST)Jun 14th, 2020 2:36 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,528591,4690.6590.1610.0162.3820.205314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,6653,51788,148401011431220,799

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
413.9h/17.2d 1,749 400 4,773 59.1k 244 472 5,095 37.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
M++
Kills:72
Deaths:92
KDR:0.783
Accuracy:41.438% M++
HSR:4.167% F--
Kills:72
Deaths (as Engineer):92
Deaths (to Engineers):1,274
KDR:0.78261
Kill Difference:20
Playtime:89.311 hours
Usage:22%
Score:1.956m
Score/min:365
Accuracy (listed only):41.438%
HSR (listed only):4.167%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):984
KDR:0
Kill Difference:UNR
Playtime:2.375 hours
Usage:1%
Score:0.048m
Score/min:339
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A*
Kills:1,641
Deaths:1,714
KDR:0.957
Accuracy:38.957% A*
HSR:14.930% D
TRAC-5
M++
Kills:72
Deaths:92
KDR:0.783
Accuracy:41.438% M++
HSR:4.167% F--
Kills:1,713
Deaths (as Light Assault):1,806
Deaths (to Light Assaults):475
KDR:0.9485
Kill Difference:93
Playtime:237.303 hours
Usage:57%
Score:5.361m
Score/min:377
Accuracy (listed only):40.198%
HSR (listed only):9.548%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A*
Kills:1,641
Deaths:1,714
KDR:0.957
Accuracy:38.957% A*
HSR:14.930% D
TX1 Repeater
A**
Kills:205
Deaths:251
KDR:0.817
Accuracy:39.570% A**
HSR:16.585% D-
NS-61 Emissary
M
Kills:205
Deaths:156
KDR:1.314
Accuracy:48.556% M
HSR:14.634% D
Kills:2,051
Deaths (as Infiltrator):2,121
Deaths (to Infiltrators):407
KDR:0.967
Kill Difference:70
Playtime:83.633 hours
Usage:20%
Score:1.236m
Score/min:246
Accuracy (listed only):42.361%
HSR (listed only):15.383%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:3,720
V. Kills:232 N/A
Deaths:
KDR:
Accuracy:37.454% B**
KPH:81.200 B
VKPH:5.100 B
M18 Needler
B**
Kills:735
V. Kills:407 180%
Deaths:
KDR:
Accuracy:35.661% B+
KPH:32.800 B**
VKPH:18.200 B++
M18 Locust
C**
Kills:679
V. Kills:391 173%
Deaths:
KDR:
Accuracy:31.792% C
KPH:34 C**
VKPH:19.600 C++
Hornet Missiles
B+
Kills:584
V. Kills:396 147%
Deaths:
KDR:
Accuracy:77.888% A++
KPH:99.700 C*
VKPH:67.600 B+
M18 Rotary
A++
Kills:491
V. Kills:264 185%
Deaths:
KDR:
Accuracy:41.585% B**
KPH:59.900 A++
VKPH:32.200 A++
M202 Wyrm
C+
Kills:171
V. Kills:90 188%
Deaths:
KDR:
Accuracy:66.494% B**
KPH:100.900 C
VKPH:53.100 C+
Kills:6,380 (5,625 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,780
Kill Difference:6,380
Playtime:103.916 hours
Usage:25%
Score:1.747m
Score/min:280
Piloting Accuracy:41.585%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:1,872
V. Kills:103 N/A
Deaths:
KDR:
Accuracy:48.278% B**
KPH:51.400 C**
VKPH:2.800 C+
C150 Dalton
S
Kills:1,647
V. Kills:1,207 136%
Deaths:
KDR:
Accuracy:72.430% M++
KPH:163.900 S
VKPH:120.100 S
CAS30 Tank Buster
S
Kills:842
V. Kills:414 203%
Deaths:
KDR:
Accuracy:71.036% A++
KPH:35.400 S
VKPH:17.400 A++
AP30 Shredder
S
Kills:216
V. Kills:153 140%
Deaths:
KDR:
Accuracy:54.104% A**
KPH:90.300 M+
VKPH:63.900 S
Kills:4,577 (2,714 + 1,863)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,877
Kill Difference:4,577
Playtime:72.662 hours
Usage:18%
Score:1.302m
Score/min:299
Piloting Accuracy:71.036%
Gunner Accuracy:54.104%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,9523,72013720U3,715.9037.454%B**N/A81.2B5.1B22345.8h12.6B++33.7B++
L-24R Spur 1,9751,87211872U1,867.9048.278%B**1.335%D51.3C**2.8C+14536.5h17.2C**35.7C**
C150 Dalton 2,8541,64711647U1,642.9072.43%M++N/A163.1S119.5S95110.1h3.7C+5.1B**
SMG-46 Armistice 1,7611,6411,7140.957C-3.1538.957%A*14.93%D23.9D1.7M7768.8h22.1F**56.7C
C-4 2,0711,3841,0521.316C2.7924.95%C-N/A45.7D--22.7C--24630.3h0.8A3.2B+
CAS30 Tank Buster 1,2568421842U837.9071.036%A++N/A35.4S17.4A++23123.8h35B+49.2B*
M18 Needler 1,1427351735U730.9035.661%B+N/A32.8B**18.2B++21322.4h75.3B+211.3B+
M18 Locust 1,0706791679U674.9031.792%CN/A34C**19.6C++27320h65.7C++206.6B
Hornet Missiles 9805841584U579.9077.888%A++N/A99C*67.1B+6995.9h10.6C+13.6B
M18 Rotary 7554911491U486.9041.585%B**N/A59.9A++32.2A++4138.2h53B++127.5B*
Rocklet Rifle 4142341781.315B+2.7963.417%B**N/A45B**34.6B+4585.2h22.1B**34.8A
AP30 Shredder 3692161216S211.9054.104%A**N/A90M+63.8S5602.4h118.9D--219.9C**
Claymore 208208326.5C2.4024.659%D--N/A138.7CN/A4331.5h1.3D-5.3D-
TX1 Repeater 2132052510.817C+3.2939.57%A**16.585%D-17.1DN/A5012h21F--53C+
NS-61 Emissary 2142051561.314C**2.7948.556%M14.634%D18.1DN/A7211.3h21.2D43.7C++
M202 Wyrm 2611711171S166.9066.494%B**1.17%D100.6C52.9C+7001.7h52.7C79.2C+
TRAC-5 8272920.783C-3.3241.438%M++4.167%F--17.1C-2.4M++744.2h22.5D**54.3C++
Ripper 62563040.184B+3.9235.5%B+8.929%D--4.1CN/A1613.7h1.3B3.6B+
Hyena Missile Launcher 8455155U50.9046.018%A++1.818%A*30.6C++16.1C+1831.8h48.2D**104.8C
Tank Mine 7953114.818B++0.7279.679%A**N/A265A*130A*17610.2h2.8D**3.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit461155,04910.7h
Repair Module1920.3h
Turret AI Module0770.3h
Medical Applicator81,5590.2h
Cortium Silo01620.5h
Welding Device16,6850.8h
Recon Detection Device906,37212.5h
Ammunition Package01010h
WLT-Howler Mining Laser085,70213.5h
Router0650.2h
Alarm Module01440.4h
Light Air Terminal01640.8h
Elysium Spawn Tube02060.6h

Check the help document for the dictionary if you want to learn more about words used here.


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