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Maj. General SGTWeller[AODR] SGTWeller
TR BR 83

KDR: 5.24

Score: 9.1m

Last Seen: Mar 17th, 2019 3:20 PM
- OFFLINE - 168.8 hour(s)

Battle Rank 83 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 657
Level Progress (to 84): 12%
Level 100 Progress: 48% 366h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T9 CARV MG-H1 Watchman TRAC-5 T2 Striker FA1 Barrage
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.579%21.919%429710261,9802.152173.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.351%0C+0C+0C+HEAD ++ (~12.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10C+12.70C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.312%0.593%6192310308,769294393629.8265223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.556%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90C+5.30C+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.802%44.156%011032778010.9625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50C+5.70C+14.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.914%9.259%0110322166853.17647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10C+3.60C+4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 657
9.1m254.2%446 (26.8k)406 (24.4k)5.2405212,8552,4537.3228783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103371418.589%4.8%8909:052

73% Engineer22% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2017 4:50 PMMar 17th, 2019 4:20 PMMar 24th, 2019 7:42 AM (3h) (PST)Mar 17th, 2019 1:13 PM (7d) (PST)Mar 17th, 2019 11:20 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,340491,2910.5750.1100.0281.9700.200381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,3712,95877,41335721181224,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
372.6h/15.5d 5,108 617 4,068 44k 309 1,119 4,468 29.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:344
Deaths:236
KDR:1.458
Accuracy:19.718% C
HSR:15.116% D
FA1 Barrage
B+
Kills:216
Deaths:108
KDR:2
Accuracy:44.914% B+
HSR:9.259% D*
Kills:560
Deaths (as Engineer):344
Deaths (to Engineers):716
KDR:1.62791
Kill Difference:216
Playtime:270.386 hours
Usage:73%
Score:7.710m
Score/min:475
Accuracy (listed only):32.316%
HSR (listed only):12.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:933
Deaths:421
KDR:2.216
Accuracy:19.389% C++
HSR:26.152% B+
MG-H1 Watchman
D
Kills:414
Deaths:228
KDR:1.816
Accuracy:19.868% D
HSR:18.116% D--
MSW-R
C++
Kills:97
Deaths:76
KDR:1.276
Accuracy:20.189% C-
HSR:24.742% C++
T7 Mini-Chaingun
B
Kills:77
Deaths:50
KDR:1.540
Accuracy:16.687% C+
HSR:14.286% B
Kills:1,521
Deaths (as Heavy Assault):775
Deaths (to Heavy Assaults):476
KDR:1.96258
Kill Difference:746
Playtime:80.923 hours
Usage:22%
Score:1.108m
Score/min:228
Accuracy (listed only):19.033%
HSR (listed only):20.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:344
Deaths:236
KDR:1.458
Accuracy:19.718% C
HSR:15.116% D
FA1 Barrage
B+
Kills:216
Deaths:108
KDR:2
Accuracy:44.914% B+
HSR:9.259% D*
SMG-46 Armistice
A
Kills:53
Deaths:44
KDR:1.205
Accuracy:18.050% D**
HSR:24.528% A
Kills:613
Deaths (as Light Assault):388
Deaths (to Light Assaults):313
KDR:1.5799
Kill Difference:225
Playtime:5.418 hours
Usage:1%
Score:0.066m
Score/min:203
Accuracy (listed only):27.561%
HSR (listed only):16.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B**
Kills:77
Deaths:11
KDR:7
Accuracy:27.802% D
HSR:44.156% B**
SMG-46 Armistice
A
Kills:53
Deaths:44
KDR:1.205
Accuracy:18.050% D**
HSR:24.528% A
TX1 Repeater
D
Kills:52
Deaths:43
KDR:1.209
Accuracy:19.638% D-
HSR:17.308% D
Kills:182
Deaths (as Infiltrator):98
Deaths (to Infiltrators):301
KDR:1.85714
Kill Difference:84
Playtime:4.283 hours
Usage:1%
Score:0.046m
Score/min:179
Accuracy (listed only):21.830%
HSR (listed only):28.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B+
Kills:216
Deaths:108
KDR:2
Accuracy:44.914% B+
HSR:9.259% D*
T1 Cycler
C
Kills:87
Deaths:40
KDR:2.175
Accuracy:19.921% C-
HSR:19.540% C
SMG-46 Armistice
A
Kills:53
Deaths:44
KDR:1.205
Accuracy:18.050% D**
HSR:24.528% A
Kills:356
Deaths (as Combat Medic):192
Deaths (to Combat Medics):185
KDR:1.85417
Kill Difference:164
Playtime:4.640 hours
Usage:1%
Score:0.042m
Score/min:150
Accuracy (listed only):27.629%
HSR (listed only):17.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:109
Deaths:47
KDR:2.319
Accuracy:20.325% B**
HSR:21.101% B+
M1 Heavy Cycler
A++
Kills:88
Deaths:47
KDR:1.872
Accuracy:21.193% A++
HSR:22.727% B**
Kills:197
Deaths (as MAX Suit):47
Deaths (to MAX Suits):109
KDR:4.19149
Kill Difference:150
Playtime:5.250 hours
Usage:1%
Score:0.106m
Score/min:338
Accuracy (listed only):20.759%
HSR (listed only):21.914%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:6,548
V. Kills:3,391 193%
Deaths:543
KDR:12.059
Accuracy:60.252% A+
KPH:44.900 A
VKPH:23.200 B**
P2-120 HESH
A++
Kills:1,182
V. Kills:233 N/A
Deaths:55
KDR:21.491
Accuracy:59.011% A++
KPH:86.700 A++
VKPH:17.100 A+
P2-120 HEAT
A*
Kills:1,039
V. Kills:311 333%
Deaths:67
KDR:15.508
Accuracy:54.351% A
KPH:51.500 A*
VKPH:15.400 A
Kills:8,769 (8,769 + 0)
Deaths:665
KDR:13.186
VKDR:5.917
Vehicle Kills:3,935
Kill Difference:8,104
Playtime:179.808 hours
Usage:48%
Score:3.235m
Score/min:300
Driving Accuracy:54.351%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,9396,54854312.059B*6.8260.252%A+N/A44.8A23.2B**300146h5.5B*9A
P2-120 HESH 1,4151,1825521.491B++16.2559.011%A++N/A86.9A++17.1A+35313.6h3.8B*6.5A
P2-120 HEAT 1,3501,0396715.507A++10.2754.351%A1.155%D*51.4A*15.4A26620.2h5.6B*10.4B**
T9 CARV 9419334212.216B+3.0219.389%C++26.152%B+33.3C**N/A9228h11.6B++59.7B+
MG-H1 Watchman 4214142281.816C**3.4219.868%D18.116%D--30.9CN/A8313.4h14.1B71.1C++
TRAC-5 3503442361.458B*3.7819.718%C15.116%D8DN/A3143h13.7B+69.7C**
T2 Striker 5153131402.236S3.0043.157%D-N/A15.9B+10.3C+14419.7h31.6B*73.2B+
FA1 Barrage 2212161082A3.2444.914%B+9.259%D*48A1.1A++1434.5h3.6B**8.1B++
M1 Heavy Cycler 109109472.319B+2.9220.325%B**21.101%B+30.3C*N/A1203.6h15.5B+76.3B++
MSW-R 9797761.276C3.9620.189%C-24.742%C++27.7C-N/A1153.5h13.4C66.4C+
M1 Heavy Cycler 8988471.872B+3.3721.193%A++22.727%B**24.4B+N/A1093.6h19.7C+93.1B++
T1 Cycler 8887402.175B**3.0719.921%C-19.54%C28.1C**N/A1093.1h12.2B*61.2B+
T7 Mini-Chaingun 7777501.54B+3.7016.687%C+14.286%B22.6C--N/A873.4h10.8B**65B+
99SV 7777117M++1.7627.802%D44.156%B**33.5B++N/A1112.3h5.7C++20.5C+
ML-7 10872491.469A3.7756.977%C++2.778%C+32.7B*16.4B+3602.2h4.8B**8.4B*
Tank Mine 8563321S15.76238.835%UN/A70D24.4D*6400.9h3.9T-1.6M
SMG-46 Armistice 5353441.205C++4.0418.05%D**24.528%A10D--N/A475.3h16C+88.6D
TX1 Repeater 5252431.209B+4.0319.638%D-17.308%D17.9C-N/A772.9h12.7B64.7C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4760.3h
Spawn Beacon11100.2h
Medical Applicator24,6720.3h
Nano-Armor Kit42259,20015.9h
Ammunition Package3740.7h

Check the help document for the dictionary if you want to learn more about words used here.


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