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Maj. General SGTWeller[AODR] SGTWeller
TR BR 84

KDR: 5.25

Score: 9.4m

Last Seen: Oct 6th, 2019 12:08 AM
- OFFLINE - 1396.1 hour(s)

Battle Rank 84 - Terran Republic on Emerald
Level Progress (to 85): 94%
Level 100 Progress: 50% 362h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T9 CARV MG-H1 Watchman TRAC-5 T2 Striker FA1 Barrage
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.293%22.114%427713422,0442.129173.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.087%-0.38C-0.151C++0.569B+HEAD ++ (~12.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.105C+12.80.103C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.319%0.589%6222313469,170306411129.9673223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.51%1.771A++-1.235D*-1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++5.20.585B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.76%45.238%011348848411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.935D---1.403D**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.999D--5.7-0.79D-14.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.914%9.259%0113482167153.04225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.258C*-1.083D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.382C**3.60.25C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m252.4%438 (26.3k)395 (23.7k)5.2478513,4242,5587.3021984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134974618.474%4.894%9009:162

73% Engineer21% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2017 4:50 PMMar 17th, 2019 4:20 PMOct 19th, 2019 5:23 AM (294d) (PST)Oct 5th, 2019 9:10 PM (308d) (PST)Oct 5th, 2019 8:08 PM (308d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,311501,2610.5670.1080.0281.9270.196379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,6792,97975,70034621161223,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
394.7h/16.4d 5,255 657 4,225 45.6k 320 1,165 4,653 31.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
D-
Kills:344
Deaths:237
KDR:1.451
Accuracy:19.718% D-
HSR:15.116% D-
FA1 Barrage
C+
Kills:216
Deaths:108
KDR:2
Accuracy:44.914% C+
HSR:9.259% D*
Kills:560
Deaths (as Engineer):345
Deaths (to Engineers):745
KDR:1.62319
Kill Difference:215
Playtime:288.155 hours
Usage:73%
Score:7.945m
Score/min:460
Accuracy (listed only):32.316%
HSR (listed only):12.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:938
Deaths:425
KDR:2.207
Accuracy:19.386% D
HSR:26.119% C+
MG-H1 Watchman
D*
Kills:431
Deaths:241
KDR:1.788
Accuracy:20.028% D*
HSR:18.562% D**
MSW-R
C-
Kills:107
Deaths:81
KDR:1.321
Accuracy:20.112% D*
HSR:25.234% C-
Kills:1,476
Deaths (as Heavy Assault):747
Deaths (to Heavy Assaults):506
KDR:1.9759
Kill Difference:729
Playtime:82.549 hours
Usage:21%
Score:1.125m
Score/min:227
Accuracy (listed only):19.842%
HSR (listed only):23.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D-
Kills:344
Deaths:237
KDR:1.451
Accuracy:19.718% D-
HSR:15.116% D-
FA1 Barrage
C+
Kills:216
Deaths:108
KDR:2
Accuracy:44.914% C+
HSR:9.259% D*
SMG-46 Armistice
B*
Kills:85
Deaths:70
KDR:1.214
Accuracy:14.063% T
HSR:25.882% B*
Kills:645
Deaths (as Light Assault):415
Deaths (to Light Assaults):327
KDR:1.55422
Kill Difference:230
Playtime:5.653 hours
Usage:1%
Score:0.066m
Score/min:194
Accuracy (listed only):26.232%
HSR (listed only):16.753%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B*
Kills:85
Deaths:70
KDR:1.214
Accuracy:14.063% T
HSR:25.882% B*
99SV
B**
Kills:84
Deaths:13
KDR:6.462
Accuracy:28.760% D--
HSR:45.238% B**
TX1 Repeater
D-
Kills:52
Deaths:44
KDR:1.182
Accuracy:19.510% D*
HSR:17.308% D-
Kills:221
Deaths (as Infiltrator):127
Deaths (to Infiltrators):313
KDR:1.74016
Kill Difference:94
Playtime:4.719 hours
Usage:1%
Score:0.051m
Score/min:180
Accuracy (listed only):20.778%
HSR (listed only):29.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C+
Kills:216
Deaths:108
KDR:2
Accuracy:44.914% C+
HSR:9.259% D*
T1 Cycler
D
Kills:87
Deaths:40
KDR:2.175
Accuracy:19.891% D--
HSR:19.540% D
SMG-46 Armistice
B*
Kills:85
Deaths:70
KDR:1.214
Accuracy:14.063% T
HSR:25.882% B*
Kills:388
Deaths (as Combat Medic):218
Deaths (to Combat Medics):186
KDR:1.77982
Kill Difference:170
Playtime:5.344 hours
Usage:1%
Score:0.050m
Score/min:155
Accuracy (listed only):26.289%
HSR (listed only):18.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C*
Kills:118
Deaths:51
KDR:2.314
Accuracy:20.061% C*
HSR:21.186% C+
M1 Heavy Cycler
B*
Kills:95
Deaths:51
KDR:1.863
Accuracy:20.903% B*
HSR:23.158% B*
Kills:213
Deaths (as MAX Suit):51
Deaths (to MAX Suits):111
KDR:4.17647
Kill Difference:162
Playtime:6.471 hours
Usage:2%
Score:0.127m
Score/min:327
Accuracy (listed only):20.482%
HSR (listed only):22.172%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:6,933
V. Kills:3,557 195%
Deaths:563
KDR:12.314
Accuracy:60.215% A+
KPH:45.100 B
VKPH:23.100 C**
P2-120 HESH
B**
Kills:1,182
V. Kills:233 N/A
Deaths:55
KDR:21.491
Accuracy:59.011% A+
KPH:86.700 B*
VKPH:17.100 B**
P2-120 HEAT
B**
Kills:1,055
V. Kills:320 329%
Deaths:69
KDR:15.290
Accuracy:54.487% B**
KPH:51.600 B**
VKPH:15.700 B++
Kills:9,170 (9,170 + 0)
Deaths:687
KDR:13.348
VKDR:5.983
Vehicle Kills:4,110
Kill Difference:8,483
Playtime:187.752 hours
Usage:48%
Score:3.355m
Score/min:298
Driving Accuracy:54.487%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,4906,93356312.314C*7.0760.215%A+N/A45.1B23.1C**297153.7h5.3B+8.9B*
P2-120 HESH 1,4151,1825521.491C++16.2459.011%A+N/A86.9B*17.1B**35313.6h3.8B+6.5B*
P2-120 HEAT 1,3751,0556915.29B**10.0454.487%B**1.137%D*51.7B**15.7B++26620.4h5.6B+10.3B*
T9 CARV 9469384252.207C*3.0419.386%D26.119%C+33.1C--N/A9128.3h11.6C*59.6C+
MG-H1 Watchman 4394312411.788C+3.4620.028%D*18.562%D**31.5D-N/A8413.7h14.2C71.1D
TRAC-5 3503442371.451B+3.8019.718%D-15.116%D-8DN/A3143h13.7C+69.7C+
T2 Striker 5153131422.204A*3.0443.168%D--N/A15.8C+10.2C14319.8h31.7B+73.5C+
FA1 Barrage 2212161082B3.2544.914%C+9.259%D*48C*1.1B*1444.5h3.6B*8.1B+
M1 Heavy Cycler 118118512.314C+2.9320.061%C*21.186%C+31.1DN/A1213.8h15.1C++75.2C**
MSW-R 107107811.321C3.9320.112%D*25.234%C-27.4D-N/A1133.9h13.1D--65.3D-
M1 Heavy Cycler 9695511.863C+3.3820.903%B*23.158%B*25C+N/A1083.8h19.2C-91.9B+
T1 Cycler 8887402.175B3.0719.891%D--19.54%D28.1C-N/A1103.1h12.2C*61.3C+
SMG-46 Armistice 8585701.214C+4.0314.063%T25.882%B*6.4D*N/A2513.2h15D107F-
99SV 8484136.462M1.2128.76%D--45.238%B**35C+N/A1152.4h5.7C-19.9D
T7 Mini-Chaingun 8181511.588C*3.6616.588%D14.815%C+23.1D-N/A903.5h10.8B+65.3C**
ML-7 11174491.51B+3.7456.579%C2.703%C+32.2C++16.1C+3572.3h4.6B+8.2B+
Tank Mine 8664416S10.75249.039%UN/A64D--22D**6201h4T-1.6A**
TX1 Repeater 5252441.182C**4.0719.51%D*17.308%D-17.3DN/A753h13.2C+67.5C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11220.2h
Medical Applicator35,2000.3h
Restoration Kit4790.3h
Ammunition Package3770.7h
Nano-Armor Kit50268,42018h

Check the help document for the dictionary if you want to learn more about words used here.


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