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Commander Commander SHAFTSTROKER[WH0] SHAFTSTROKER
TR BR 55

KDR: 2.23

Score: 3.2m

Last Seen: Apr 22nd, 2019 4:06 AM
- OFFLINE - 19.8 hour(s)

Battle Rank 55 - Terran Republic on Emerald - Outfit Member of The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 19
Level Progress (to 56): 77%
Level 100 Progress: 17% 803h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary T9 CARV M77-B M14 Banshee TRAC-5 TSAR-42 C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,393,614 MLG Score: 1114
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.313%23.377%498510301,6171.150071.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.473%0.04C+0.404B0.278C*HEAD ++ (~12.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.226C++12.30.138C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.402%0.691%966510302,45925211609.71937212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.843%-0.954D---0.835D--0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.3-0.036C+47.50.107C+119.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.867%0.429%361210334661262793.69841166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.225%-0.77D--0.996D--1.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.915B*2.80.929B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.359%72.324%3612103387810398.52427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.825%1.095B**0.325C*-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.509B+20.354C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Draconic SkyKnights[WH0] The Draconic SkyKnights
TR outfit on Emerald

Members: 19
3.2m190.5%326 (19.6k)288 (17.3k)2.230356,5262,9262.6103955 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103537623.653%16.289%38503:461

63% Engineer10% Heavy Assault11% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2014 12:33 AMSep 9th, 2018 5:24 AMApr 22nd, 2019 5:07 PM (2h) (PST)Apr 22nd, 2019 12:07 AM (19h) (PST)Apr 22nd, 2019 12:06 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8691197500.5920.2660.0961.4250.1551114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,1477,13645,0113616685917,252

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.6h/7.7d 1,112 1,063 1,715 15.7k 104 340 1,711 9.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:514
Deaths:481
KDR:1.069
Accuracy:23.204% B
HSR:21.595% B+
T5 AMC
C+
Kills:239
Deaths:278
KDR:0.860
Accuracy:21.115% C--
HSR:19.247% C+
Kills:753
Deaths (as Engineer):759
Deaths (to Engineers):724
KDR:0.99209
Kill Difference:6
Playtime:114.887 hours
Usage:63%
Score:2.119m
Score/min:307
Accuracy (listed only):22.160%
HSR (listed only):20.421%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:533
Deaths:476
KDR:1.120
Accuracy:20.511% C*
HSR:27.017% B+
Kills:533
Deaths (as Heavy Assault):476
Deaths (to Heavy Assaults):783
KDR:1.11975
Kill Difference:57
Playtime:17.493 hours
Usage:10%
Score:0.279m
Score/min:266
Accuracy (listed only):20.511%
HSR (listed only):27.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:514
Deaths:481
KDR:1.069
Accuracy:23.204% B
HSR:21.595% B+
T5 AMC
C+
Kills:239
Deaths:278
KDR:0.860
Accuracy:21.115% C--
HSR:19.247% C+
Kills:753
Deaths (as Light Assault):759
Deaths (to Light Assaults):509
KDR:0.99209
Kill Difference:6
Playtime:23.840 hours
Usage:13%
Score:0.344m
Score/min:241
Accuracy (listed only):22.160%
HSR (listed only):20.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:522
Deaths:216
KDR:2.417
Accuracy:40.488% B+
HSR:70.690% D
TSAR-42
B**
Kills:356
Deaths:101
KDR:3.525
Accuracy:45.649% B**
HSR:74.719% B++
TX1 Repeater
B
Kills:211
Deaths:220
KDR:0.959
Accuracy:17.117% D*
HSR:23.697% B
Kills:1,089
Deaths (as Infiltrator):537
Deaths (to Infiltrators):338
KDR:2.02793
Kill Difference:552
Playtime:20.555 hours
Usage:11%
Score:0.325m
Score/min:264
Accuracy (listed only):34.418%
HSR (listed only):56.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:120
Deaths:83
KDR:1.446
Accuracy:24.900% B+
HSR:22.500% C++
Kills:120
Deaths (as Combat Medic):83
Deaths (to Combat Medics):258
KDR:1.44578
Kill Difference:37
Playtime:4.358 hours
Usage:2%
Score:0.075m
Score/min:289
Accuracy (listed only):24.900%
HSR (listed only):22.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):126
KDR:0
Kill Difference:UNR
Playtime:1.538 hours
Usage:1%
Score:0.026m
Score/min:279
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:1,132
V. Kills:668 169%
Deaths:303
KDR:3.736
Accuracy:23.327% D**
KPH:27.100 A+
VKPH:16 B**
M18 Rotary
S
Kills:590
V. Kills:323 182%
Deaths:65
KDR:9.077
Accuracy:43.888% A*
KPH:71.900 S
VKPH:39.400 M**
M14 Banshee
B**
Kills:519
V. Kills:38 N/A
Deaths:54
KDR:9.611
Accuracy:35.898% B**
KPH:80 B**
VKPH:5.900 B**
Kills:2,241 (2,241 + 0)
Deaths:422
KDR:5.310
VKDR:2.438
Vehicle Kills:1,029
Kill Difference:1,819
Playtime:56.446 hours
Usage:31%
Score:0.708m
Score/min:209
Piloting Accuracy:35.898%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:325
V. Kills:211 153%
Deaths:67
KDR:4.851
Accuracy:20.298% F-
KPH:46 B+
VKPH:29.800 B+
CAS30 Tank Buster
B**
Kills:166
V. Kills:87 189%
Deaths:78
KDR:2.128
Accuracy:46.680% C+
KPH:14.200 B**
VKPH:7.400 C+
L105 Zephyr
A++
Kills:141
V. Kills:20 N/A
Deaths:6
KDR:23.500
Accuracy:46.390% B+
KPH:96.800 A++
VKPH:13.700 B*
L-30R Vektor
C
Kills:52
V. Kills:42 121%
Deaths:32
KDR:1.625
Accuracy:45.097% B+
KPH:7.900 C
VKPH:6.400 C
Kills:684 (218 + 466)
Deaths:183
KDR:3.738
VKDR:1.967
Vehicle Kills:360
Kill Difference:501
Playtime:26.806 hours
Usage:15%
Score:0.256m
Score/min:159
Piloting Accuracy:45.097%
Gunner Accuracy:46.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:142
V. Kills:9 N/A
Deaths:7
KDR:20.286
Accuracy:37.835% B+
KPH:104.200 B*
VKPH:6.600 C+
Kills:142 (0 + 142)
Deaths:7
KDR:20.286
VKDR:1.286
Vehicle Kills:9
Kill Difference:135
Playtime:1.364 hours
Usage:1%
Score:0.024m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:37.835%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 1,8001,1323033.736B++1.5123.327%D**N/A27.1A+16B**17541.8h61.9B**265.6B++
M18 Rotary 913590659.077M*6.8543.888%A*1.186%D72S39.4M**3938.2h46.9B**106.9B**
T9 CARV 5465334761.12C+1.1120.511%C*27.017%B+42.6B++1A+11712.5h11.7B++57.2B+
M77-B 5315222162.417C**0.1940.488%B+70.69%D46.6AN/A10111.2h2.1B++5.2B++
M14 Banshee 557519549.611B7.3835.898%B**N/A79.8B**5.8B**1936.5h19.7B+54.8B+
TRAC-5 5325144811.069B+1.1623.204%B21.595%B+27.3B++1A*7118.8h13.4B+57.8B+
TSAR-42 3563561013.525C**1.2945.649%B**74.719%B++93.7A**N/A2123.8h2B+4.3B++
C150 Dalton 536325674.851C2.6220.298%F-N/A45.8B+29.7B3527.1h2.1A10.3B
T5 AMC 2442392780.86C+1.3721.115%C--19.247%C+28.1BN/A658.5h12.3B++58.5C**
TX1 Repeater 2142112200.959C**1.2717.117%D*23.697%B38.4B+N/A925.5h10.3B*60C++
CAS30 Tank Buster 253166782.128B+0.1046.68%C+N/A14.2B**7.4C+8311.7h26.2A56.1B*
CAS 14-E 151142720.286C++18.0637.835%B+N/A101.4B*6.4C+2881.4h22.2B++58.6B++
L105 Zephyr 161141623.5B**21.2746.39%B+N/A94A++13.3B*2731.5h4.5B**9.7B*
T1 Cycler 122120831.446B+0.7824.9%B+22.5%C++46.2A+N/A1272.6h14C**56.1B+
ML-7 101621060.585C+1.6557.45%C++1.613%D20.7C13C++1523h7.3C+12.8C++
L-30R Vektor 9452321.625C+0.6145.097%B+3.846%A7.9C6.4C616.6h86.3C+191.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142680.4h
Medical Applicator84,7370.3h
Nano-Armor Kit6484,97111.6h
Medical Kit574711.4h
A30 Walker01520.1h
Ammunition Package42370.1h
Recon Detection Device63020.4h

Check the help document for the dictionary if you want to learn more about words used here.


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