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Major SHARKHAIDAO01[CNRT] SHARKHAIDAO01
TR BR 62

KDR: 2.98

Score: 3.7m

Last Seen: Jan 15th, 2019 6:05 AM
- OFFLINE - 1590 hour(s)

Battle Rank 62 - Terran Republic on Connery
Level Progress (to 63): 29%
Level 100 Progress: 20% 666h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-30 Vandal L100 Python AP L100 Python HESH NSX Tomoe M14 Banshee Frag Grenade Coyote Missiles M18 Needler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,174,689 MLG Score: 939
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.738%30.726%791410292,8252.224410.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.303%0.91B*1.544A+-0.322CHEAD ++ (~17.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.519B+9.30.352C**26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.414%0.685%95221031876971058.93878826%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.083%-0.737D--0.845D---1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.401B29.30.446B67.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.991%0.443%3339210312,70713989319.4748303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%0.789B++-1.394D**-1.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.30.659B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m280.6%380 (22.8k)355 (21.3k)2.981567,2782,4413.6882462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR103332919.781%12.284%24304:152

57% Engineer48% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2018 10:58 AMOct 10th, 2018 12:39 PMFeb 13th, 2019 12:29 PM (37d) (PST)Jan 15th, 2019 2:27 AM (66d) (PST)Jan 15th, 2019 2:05 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0041178870.7010.2350.0862.2860.114939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2167,02053,19642145137721,285

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
173.1h/7.2d 1,725 894 1,996 23.7k 584 354 1,182 10.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:99
Deaths:156
KDR:0.635
Accuracy:22.877% C**
HSR:13.131% D--
Kills:99
Deaths (as Engineer):156
Deaths (to Engineers):463
KDR:0.63462
Kill Difference:57
Playtime:98.987 hours
Usage:57%
Score:2.027m
Score/min:341
Accuracy (listed only):22.877%
HSR (listed only):13.131%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:99
Deaths:156
KDR:0.635
Accuracy:22.877% C**
HSR:13.131% D--
Kills:99
Deaths (as Light Assault):156
Deaths (to Light Assaults):265
KDR:0.63462
Kill Difference:57
Playtime:2.143 hours
Usage:1%
Score:0.043m
Score/min:333
Accuracy (listed only):22.877%
HSR (listed only):13.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B
Kills:1,711
Deaths:890
KDR:1.922
Accuracy:29.496% D
HSR:29.573% B
NSX Tomoe
C+
Kills:921
Deaths:630
KDR:1.462
Accuracy:24.520% D--
HSR:36.374% C+
TX1 Repeater
D--
Kills:94
Deaths:137
KDR:0.686
Accuracy:18.337% D*
HSR:14.894% D--
Kills:2,726
Deaths (as Infiltrator):1,657
Deaths (to Infiltrators):250
KDR:1.64514
Kill Difference:1,069
Playtime:82.431 hours
Usage:48%
Score:1.601m
Score/min:324
Accuracy (listed only):24.118%
HSR (listed only):26.947%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:772
V. Kills:47 N/A
Deaths:102
KDR:7.569
Accuracy:31.638% B
KPH:97.400 A++
VKPH:5.900 B**
Coyote Missiles
C+
Kills:145
V. Kills:63 227%
Deaths:60
KDR:2.417
Accuracy:49.686% D
KPH:43.700 C+
VKPH:19 C
M18 Needler
B
Kills:104
V. Kills:57 179%
Deaths:63
KDR:1.651
Accuracy:28.575% D
KPH:16 B
VKPH:8.800 C+
Kills:1,021 (876 + 0)
Deaths:225
KDR:4.538
VKDR:0.742
Vehicle Kills:167
Kill Difference:796
Playtime:17.727 hours
Usage:10%
Score:0.336m
Score/min:315
Piloting Accuracy:28.575%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,686
V. Kills:726 232%
Deaths:142
KDR:11.873
Accuracy:49.749% D
KPH:40.800 B*
VKPH:17.600 C+
L100 Python HESH
B+
Kills:1,021
V. Kills:161 N/A
Deaths:47
KDR:21.723
Accuracy:47.201% C+
KPH:61.400 B
VKPH:9.700 B+
Kills:2,707 (2,707 + 0)
Deaths:189
KDR:14.323
VKDR:4.693
Vehicle Kills:887
Kill Difference:2,518
Playtime:57.966 hours
Usage:33%
Score:0.727m
Score/min:209
Driving Accuracy:47.201%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 1,7291,7118901.922C++1.0629.496%D29.573%B40.9C++N/A13641.8h5.7C++19.3C+
L100 Python AP 2,4121,68614211.873A++8.8949.749%DN/A40.8B*17.6C+20441.3h4.9B*9.8B+
L100 Python HESH 1,1821,0214721.723B**18.7447.201%C+N/A61.5B9.7B+22016.6h3.2C**6.9C*
NSX Tomoe 9299216301.462C+1.5224.52%D--36.374%C+31.6CN/A6629.1h15.3C+62.3C
M14 Banshee 8197721027.569B4.5931.638%BN/A97.7A++5.9B**3027.9h20.8B65.7B+
Frag Grenade 3663591359N/A356.0266.476%M+N/A1196.7M++23.3M34750.3h2.3A+3.4A
Coyote Missiles 208145602.417C0.5649.686%DN/A43.9C+19.1C2853.3h29.5B*59.3B+
M18 Needler 161104631.651C+1.3328.575%D1.923%C+16B8.8C+3476.5h92.8B++324.8B+
TRAC-5 103991560.635C+2.3522.877%C**13.131%D--7.2DN/A3413.8h15C*65.5B+
TX1 Repeater 94941370.686C+2.3018.337%D*14.894%D--32.4C**N/A1112.9h9.4B*51.1B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter124,2061.7h
Spawn Beacon3590.5h
Nano-Armor Kit25128,7657.1h
Medical Kit1491,0803.4h
Medical Applicator01130h
Ammunition Package01360h

Check the help document for the dictionary if you want to learn more about words used here.


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