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Brigadier Dreadnaught SHOdude[RCN6] SHOdude
NC BR 81

KDR: 1.69

Score: 130.9m

Last Seen: Jun 17th, 2019 11:00 PM
- OFFLINE - 46.9 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Emerald - Outfit Leader of Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 10
Level Progress (to 82): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H AF-4G Cyclone AC-X11 Reaper DMR MGR-S1 Gladius L100 Python AP Titan-150 AP Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 784TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.317%16.096%37536117438,4071.133050.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.976%0.426B-0.721D--0.801D-HEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.288C*12.40.133C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.664%0.889%108512052,025241515360.838509132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.871%-0.074C+-0.65D-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.60.072C+54.8-0.035C+94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.855%2.088%4248120212,118348756243.4742215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%-0.598D-0.314C0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.407B80.364C**14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.973%7.978%116629118133,793364978719.25836429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.337%-0.02C+0.883B*0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.689B+13.30.664B+23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.683%67.345%1166212081,228254340.482894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.622%0.403B0.016C+-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.27C*2.70.145C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.006%12.322%116631207771253670.304022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.523%-0.122C+-0.486D-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.077C+5.7-0.17C8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recon Team Six[RCN6] Recon Team Six
NC outfit on Emerald

Members: 10
130.9m483.5%479 (28.7k)417 (25k)1.68719120,41171,3682.0116481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210654715.85%9.475%15004:2431

6% Combat Medic56% Engineer11% Heavy Assault16% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 12:24 AMJun 10th, 2013 1:37 AMJun 19th, 2019 11:01 AM (6h) (PST)Jun 17th, 2019 8:31 PM (2d) (PST)Jun 17th, 2019 7:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801214590.3840.2270.0362.2160.075233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8097,27127,53823142133425,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5230.5h/217.9d 23,156 11,409 44,010 695.6k 6,918 15,255 23,439 182.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C--
Kills:1,300
Deaths:1,485
KDR:0.875
Accuracy:34.644% D*
HSR:12.692% C--
NC6S Gauss SAW S
C-
Kills:1,160
Deaths:1,733
KDR:0.669
Accuracy:15.448% D**
HSR:20.603% C-
NC6 Gauss SAW
D
Kills:1,146
Deaths:1,345
KDR:0.852
Accuracy:15.255% D-
HSR:19.372% D
EM6
C++
Kills:985
Deaths:925
KDR:1.065
Accuracy:22.480% C++
HSR:22.234% C+
NS-15M AE
D
Kills:734
Deaths:699
KDR:1.050
Accuracy:22.360% D
HSR:11.717% F
LA1 Anchor
D--
Kills:270
Deaths:272
KDR:0.993
Accuracy:18.708% D*
HSR:17.778% D--
NSX Naginata
C+
Kills:217
Deaths:193
KDR:1.124
Accuracy:21.999% C+
HSR:10.138% F--
NC05 Jackhammer AE
F
Kills:72
Deaths:50
KDR:1.440
Accuracy:34.802% F
HSR:8.333% F
Kills:5,884
Deaths (as Heavy Assault):6,702
Deaths (to Heavy Assaults):20,120
KDR:0.87795
Kill Difference:818
Playtime:600.174 hours
Usage:11%
Score:9.345m
Score/min:260
Accuracy (listed only):23.212%
HSR (listed only):15.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:5,608
Deaths:6,770
KDR:0.828
Accuracy:23.662% C
HSR:16.922% D-
GD-7F
D
Kills:1,365
Deaths:1,729
KDR:0.789
Accuracy:21.392% D
HSR:16.630% D
Gauss Compact S
B
Kills:1,177
Deaths:1,620
KDR:0.727
Accuracy:25.297% B
HSR:15.973% C
Razor GD-23
C*
Kills:1,169
Deaths:1,812
KDR:0.645
Accuracy:25.352% C*
HSR:19.162% C
AF-19 Mercenary
C-
Kills:1,145
Deaths:1,680
KDR:0.682
Accuracy:19.937% C-
HSR:15.546% D--
NSX Tanto
C**
Kills:788
Deaths:864
KDR:0.912
Accuracy:27.682% C**
HSR:18.782% D--
AF-57 Piston
C+
Kills:474
Deaths:507
KDR:0.935
Accuracy:40.040% C+
HSR:13.924% C+
NS Baron G5
D
Kills:424
Deaths:669
KDR:0.634
Accuracy:37.684% D
HSR:9.670% D--
NS-11C
C+
Kills:290
Deaths:319
KDR:0.909
Accuracy:19.496% D-
HSR:18.621% C+
Mauler S6
C-
Kills:200
Deaths:190
KDR:1.053
Accuracy:36.577% C-
HSR:7% F
AF-4A Bandit
D
Kills:115
Deaths:141
KDR:0.816
Accuracy:22.122% D
HSR:15.652% D*
GD-66 Claw
C*
Kills:97
Deaths:153
KDR:0.634
Accuracy:50.138% D
HSR:15.464% C*
19A Fortuna
N/A
Kills:50
Deaths:78
KDR:0.641
Accuracy:24.870% N/A
HSR:8% N/A
Kills:12,902
Deaths (as Engineer):16,532
Deaths (to Engineers):17,985
KDR:0.78043
Kill Difference:3,630
Playtime:2,920.303 hours
Usage:56%
Score:80.088m
Score/min:457
Accuracy (listed only):28.788%
HSR (listed only):14.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C
Kills:5,971
Deaths:4,909
KDR:1.216
Accuracy:25.592% C
HSR:12.829% D--
AC-X11
C
Kills:5,608
Deaths:6,770
KDR:0.828
Accuracy:23.662% C
HSR:16.922% D-
MGR-S1 Gladius
B+
Kills:3,126
Deaths:2,592
KDR:1.206
Accuracy:29.227% B+
HSR:14.172% D--
GD-7F
D
Kills:1,365
Deaths:1,729
KDR:0.789
Accuracy:21.392% D
HSR:16.630% D
AF-4 Cyclone
C+
Kills:1,202
Deaths:909
KDR:1.322
Accuracy:24.723% C+
HSR:14.060% D
Gauss Compact S
B
Kills:1,177
Deaths:1,620
KDR:0.727
Accuracy:25.297% B
HSR:15.973% C
Blitz GD-10
D
Kills:1,169
Deaths:1,621
KDR:0.721
Accuracy:20.305% D
HSR:10.778% D--
Razor GD-23
C*
Kills:1,169
Deaths:1,812
KDR:0.645
Accuracy:25.352% C*
HSR:19.162% C
MKV Suppressed
C
Kills:1,167
Deaths:1,014
KDR:1.151
Accuracy:24.564% C
HSR:10.369% D**
NS-7 PDW
C
Kills:1,161
Deaths:1,075
KDR:1.080
Accuracy:23.375% C
HSR:11.628% D--
AF-19 Mercenary
C-
Kills:1,145
Deaths:1,680
KDR:0.682
Accuracy:19.937% C-
HSR:15.546% D--
NSX Tanto
C**
Kills:788
Deaths:864
KDR:0.912
Accuracy:27.682% C**
HSR:18.782% D--
AF-57 Piston
C+
Kills:474
Deaths:507
KDR:0.935
Accuracy:40.040% C+
HSR:13.924% C+
NS Baron G5
D
Kills:424
Deaths:669
KDR:0.634
Accuracy:37.684% D
HSR:9.670% D--
Tempest
D
Kills:313
Deaths:305
KDR:1.026
Accuracy:24.126% D
HSR:13.419% D*
NS-11C
C+
Kills:290
Deaths:319
KDR:0.909
Accuracy:19.496% D-
HSR:18.621% C+
Mauler S6
C-
Kills:200
Deaths:190
KDR:1.053
Accuracy:36.577% C-
HSR:7% F
AF-4A Bandit
D
Kills:115
Deaths:141
KDR:0.816
Accuracy:22.122% D
HSR:15.652% D*
AF-4AE Cyclone
D
Kills:105
Deaths:91
KDR:1.154
Accuracy:25.906% D
HSR:6.667% F--
GD-66 Claw
C*
Kills:97
Deaths:153
KDR:0.634
Accuracy:50.138% D
HSR:15.464% C*
19A Fortuna
N/A
Kills:50
Deaths:78
KDR:0.641
Accuracy:24.870% N/A
HSR:8% N/A
Kills:27,116
Deaths (as Light Assault):29,048
Deaths (to Light Assaults):11,919
KDR:0.93349
Kill Difference:1,932
Playtime:407.814 hours
Usage:8%
Score:8.136m
Score/min:333
Accuracy (listed only):27.241%
HSR (listed only):13.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C
Kills:5,971
Deaths:4,909
KDR:1.216
Accuracy:25.592% C
HSR:12.829% D--
Reaper DMR
C**
Kills:3,204
Deaths:3,022
KDR:1.060
Accuracy:27.333% C**
HSR:18.602% D-
MGR-S1 Gladius
B+
Kills:3,126
Deaths:2,592
KDR:1.206
Accuracy:29.227% B+
HSR:14.172% D--
AF-4 Cyclone
C+
Kills:1,202
Deaths:909
KDR:1.322
Accuracy:24.723% C+
HSR:14.060% D
NC9 A-Tross
C+
Kills:1,198
Deaths:1,149
KDR:1.043
Accuracy:24.770% C+
HSR:19.366% D
Carnage AR
C--
Kills:1,195
Deaths:1,402
KDR:0.852
Accuracy:20.714% D-
HSR:16.736% C--
Blitz GD-10
D
Kills:1,169
Deaths:1,621
KDR:0.721
Accuracy:20.305% D
HSR:10.778% D--
MKV Suppressed
C
Kills:1,167
Deaths:1,014
KDR:1.151
Accuracy:24.564% C
HSR:10.369% D**
NS-7 PDW
C
Kills:1,161
Deaths:1,075
KDR:1.080
Accuracy:23.375% C
HSR:11.628% D--
AF-57 Piston
C+
Kills:474
Deaths:507
KDR:0.935
Accuracy:40.040% C+
HSR:13.924% C+
NS Baron G5
D
Kills:424
Deaths:669
KDR:0.634
Accuracy:37.684% D
HSR:9.670% D--
GR-22
C
Kills:318
Deaths:320
KDR:0.994
Accuracy:22.896% C
HSR:16.667% C
Tempest
D
Kills:313
Deaths:305
KDR:1.026
Accuracy:24.126% D
HSR:13.419% D*
NS-11P
C
Kills:263
Deaths:298
KDR:0.883
Accuracy:21.594% C
HSR:11.407% D*
Mauler S6
C-
Kills:200
Deaths:190
KDR:1.053
Accuracy:36.577% C-
HSR:7% F
AF-4AE Cyclone
D
Kills:105
Deaths:91
KDR:1.154
Accuracy:25.906% D
HSR:6.667% F--
GD-66 Claw
C*
Kills:97
Deaths:153
KDR:0.634
Accuracy:50.138% D
HSR:15.464% C*
GR-22AE
B+
Kills:75
Deaths:87
KDR:0.862
Accuracy:28.349% C+
HSR:30.667% B+
Kills:21,662
Deaths (as Combat Medic):20,313
Deaths (to Combat Medics):7,642
KDR:1.06641
Kill Difference:1,349
Playtime:331.706 hours
Usage:6%
Score:9.639m
Score/min:484
Accuracy (listed only):28.217%
HSR (listed only):14.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C
Kills:5,971
Deaths:4,909
KDR:1.216
Accuracy:25.592% C
HSR:12.829% D--
MGR-S1 Gladius
B+
Kills:3,126
Deaths:2,592
KDR:1.206
Accuracy:29.227% B+
HSR:14.172% D--
AF-4 Cyclone
C+
Kills:1,202
Deaths:909
KDR:1.322
Accuracy:24.723% C+
HSR:14.060% D
Blitz GD-10
D
Kills:1,169
Deaths:1,621
KDR:0.721
Accuracy:20.305% D
HSR:10.778% D--
MKV Suppressed
C
Kills:1,167
Deaths:1,014
KDR:1.151
Accuracy:24.564% C
HSR:10.369% D**
NS-7 PDW
C
Kills:1,161
Deaths:1,075
KDR:1.080
Accuracy:23.375% C
HSR:11.628% D--
AF-8 RailJack
C*
Kills:1,151
Deaths:293
KDR:3.928
Accuracy:38.234% C*
HSR:69.070% D
NS-44L Blackhand
C*
Kills:728
Deaths:647
KDR:1.125
Accuracy:43.824% C*
HSR:38.187% C
LA8 Rebel
C+
Kills:635
Deaths:825
KDR:0.770
Accuracy:29.388% C+
HSR:15.591% D
NS-61 Emissary
C
Kills:527
Deaths:562
KDR:0.938
Accuracy:26.633% C
HSR:10.626% D--
Impetus
D
Kills:326
Deaths:289
KDR:1.128
Accuracy:30.702% D
HSR:15.337% F
NC08 Mag-Scatter
C
Kills:317
Deaths:522
KDR:0.607
Accuracy:41.370% D--
HSR:14.196% C
Tempest
D
Kills:313
Deaths:305
KDR:1.026
Accuracy:24.126% D
HSR:13.419% D*
AF-18 Stalker
C--
Kills:307
Deaths:318
KDR:0.965
Accuracy:22.895% D--
HSR:16.938% C--
NS-44 Commissioner
D
Kills:228
Deaths:481
KDR:0.474
Accuracy:22.856% F
HSR:17.983% D
AF-4AE Cyclone
D
Kills:105
Deaths:91
KDR:1.154
Accuracy:25.906% D
HSR:6.667% F--
Soldier Soaker
C++
Kills:98
Deaths:69
KDR:1.420
Accuracy:35.575% C++
HSR:11.225% D
NC14 Bolt Driver
C
Kills:77
Deaths:128
KDR:0.602
Accuracy:33.647% C
HSR:41.558% T*
NC4 Mag-Shot
C**
Kills:74
Deaths:203
KDR:0.365
Accuracy:29.204% C**
HSR:13.514% D-
AF-6 Shadow
D--
Kills:65
Deaths:64
KDR:1.016
Accuracy:26.906% D*
HSR:18.462% D--
NS-AM7 Archer
D
Kills:58
Deaths:215
KDR:0.270
Accuracy:44.252% F-
HSR:12.069% D
Kills:18,805
Deaths (as Infiltrator):17,132
Deaths (to Infiltrators):7,838
KDR:1.09765
Kill Difference:1,673
Playtime:851.796 hours
Usage:16%
Score:20.658m
Score/min:404
Accuracy (listed only):29.681%
HSR (listed only):18.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,420
Deaths:688
KDR:2.064
Accuracy:23.306% D-
HSR:14.014% C+
AF-41 Hacksaw
C
Kills:1,390
Deaths:700
KDR:1.986
Accuracy:25.236% D
HSR:13.957% C
AF-34 Mattock
D--
Kills:339
Deaths:148
KDR:2.291
Accuracy:26.103% D--
HSR:12.094% D--
AF-34 Mattock
C+
Kills:275
Deaths:148
KDR:1.858
Accuracy:27.938% D--
HSR:17.091% C+
NCM2 Falcon
A
Kills:89
Deaths:98
KDR:0.908
Accuracy:43.356% B+
HSR:7.865% A
NCM2 Falcon
C++
Kills:73
Deaths:86
KDR:0.849
Accuracy:43.091% C++
HSR:4.110% C
NCM3 Raven
B+
Kills:67
Deaths:74
KDR:0.905
Accuracy:43.424% B+
HSR:1.493% D-
NCM3 Raven
B+
Kills:58
Deaths:77
KDR:0.753
Accuracy:43.196% B+
HSR:0% F-
Kills:3,711
Deaths (as MAX Suit):1,009.500
Deaths (to MAX Suits):4,047
KDR:3.67608
Kill Difference:2,701.500
Playtime:98.129 hours
Usage:2%
Score:3.064m
Score/min:520
Accuracy (listed only):34.456%
HSR (listed only):8.828%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:874
V. Kills:293 297%
Deaths:614
KDR:1.423
Accuracy:48.359% D--
KPH:13.600 D--
VKPH:4.600 C+
Hornet Missiles
C
Kills:177
V. Kills:152 116%
Deaths:86
KDR:2.058
Accuracy:61.275% C*
KPH:33.800 D
VKPH:29 C
Breaker Rocket Pods
D
Kills:159
V. Kills:39 398%
Deaths:50
KDR:3.180
Accuracy:38.072% D*
KPH:32.100 D
VKPH:7.900 D
Coyote Missiles
C
Kills:84
V. Kills:76 109%
Deaths:25
KDR:3.360
Accuracy:48.332% D
KPH:22.300 D
VKPH:20.200 C
Tomcat A2AM Pods
C--
Kills:84
V. Kills:84 99%
Deaths:28
KDR:3
Accuracy:76.285% C
KPH:26.100 D
VKPH:26.100 C--
Vortek Rotary
D
Kills:75
V. Kills:75 99%
Deaths:216
KDR:0.347
Accuracy:27.511% D
KPH:3.700 D-
VKPH:3.700 D-
M20 Mustang
D--
Kills:69
V. Kills:74 92%
Deaths:438
KDR:0.158
Accuracy:25.399% D--
KPH:1.900 D--
VKPH:2 D*
Kills:1,522 (1,018 + 0)
Deaths:1,457
KDR:1.045
VKDR:0.544
Vehicle Kills:793
Kill Difference:65
Playtime:138.619 hours
Usage:3%
Score:1.827m
Score/min:220
Piloting Accuracy:25.399%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:1,436
V. Kills:862 166%
Deaths:256
KDR:5.609
Accuracy:37.881% C+
KPH:34.400 C++
VKPH:20.600 C+
L105 Zephyr
B
Kills:1,047
V. Kills:107 N/A
Deaths:95
KDR:11.021
Accuracy:43.691% C*
KPH:63.200 B
VKPH:6.500 C
Dual-75 Duster
B
Kills:866
V. Kills:54 N/A
Deaths:72
KDR:12.028
Accuracy:41.127% C**
KPH:90.900 B
VKPH:5.700 C*
CAS30 Tank Buster
C
Kills:812
V. Kills:874 93%
Deaths:1,082
KDR:0.750
Accuracy:40.160% C-
KPH:5.300 C-
VKPH:5.700 C
AP30 Shredder
C++
Kills:299
V. Kills:152 195%
Deaths:70
KDR:4.271
Accuracy:29.115% C+
KPH:31.300 C++
VKPH:15.900 C
L-30R Vektor
C**
Kills:195
V. Kills:97 199%
Deaths:177
KDR:1.102
Accuracy:41.136% C**
KPH:6.900 C--
VKPH:3.400 D
L-24R Spur
C++
Kills:103
V. Kills:17 N/A
Deaths:29
KDR:3.552
Accuracy:39.208% C+
KPH:15.700 D-
VKPH:2.600 C++
Kills:4,758 (1,110 + 3,648)
Deaths:1,781
KDR:2.672
VKDR:1.214
Vehicle Kills:2,163
Kill Difference:2,977
Playtime:265.679 hours
Usage:5%
Score:4.065m
Score/min:255
Piloting Accuracy:39.208%
Gunner Accuracy:29.115%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,938
V. Kills:1,911 154%
Deaths:350
KDR:8.394
Accuracy:53.897% C+
KPH:35 C**
VKPH:22.800 B++
L100 Python HESH
A+
Kills:2,034
V. Kills:344 N/A
Deaths:131
KDR:15.527
Accuracy:50.798% C**
KPH:78.600 B**
VKPH:13.300 A+
C75 Viper
B*
Kills:1,832
V. Kills:290 N/A
Deaths:177
KDR:10.350
Accuracy:35.193% C
KPH:44.900 B*
VKPH:7.100 C+
L100 Python HEAT
C
Kills:1,307
V. Kills:369 353%
Deaths:179
KDR:7.302
Accuracy:38.024% D**
KPH:26.200 C
VKPH:7.400 D-
LB00 Python AP
B+
Kills:878
V. Kills:377 232%
Deaths:81
KDR:10.840
Accuracy:56.506% C++
KPH:59.800 B+
VKPH:25.700 B+
Skyguard
D
Kills:276
V. Kills:243 113%
Deaths:103
KDR:2.680
Accuracy:25.712% D
KPH:7.900 D--
VKPH:7 D
Kills:9,265 (9,265 + 0)
Deaths:1,021
KDR:9.074
VKDR:3.461
Vehicle Kills:3,534
Kill Difference:8,244
Playtime:250.031 hours
Usage:5%
Score:5.003m
Score/min:333
Driving Accuracy:25.712%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,542
V. Kills:2,063 123%
Deaths:445
KDR:5.712
Accuracy:52.050% C*
KPH:26 C*
VKPH:21.100 A
Enforcer ML85
B++
Kills:1,398
V. Kills:1,117 125%
Deaths:212
KDR:6.594
Accuracy:46.378% B++
KPH:26.900 B+
VKPH:21.500 B++
Titan-150 HEAT
B**
Kills:966
V. Kills:375 257%
Deaths:105
KDR:9.200
Accuracy:51.227% B+
KPH:32.600 B**
VKPH:12.700 B**
C85 Canister
B**
Kills:612
V. Kills:40 N/A
Deaths:18
KDR:34
Accuracy:40.402% C++
KPH:109.900 B*
VKPH:7.200 B**
E540 Halberd
C
Kills:355
V. Kills:191 185%
Deaths:85
KDR:4.176
Accuracy:43.937% C+
KPH:23.800 D
VKPH:12.800 C
Titan-150 HESH
B
Kills:223
V. Kills:29 N/A
Deaths:16
KDR:13.938
Accuracy:39.800% D-
KPH:45.500 B
VKPH:5.900 C-
M20 Basilisk
B*
Kills:59
V. Kills:12 454%
Deaths:13
KDR:4.538
Accuracy:23.534% D-
KPH:31.800 B*
VKPH:6.500 C+
M12 Kobalt
B**
Kills:51
V. Kills:5 N/A
Deaths:11
KDR:4.636
Accuracy:13.630% C
KPH:32.500 D
VKPH:3.200 B**
Kills:6,206 (3,731 + 2,475)
Deaths:905
KDR:6.857
VKDR:4.234
Vehicle Kills:3,832
Kill Difference:5,301
Playtime:207.935 hours
Usage:4%
Score:6.851m
Score/min:549
Driving Accuracy:39.800%
Gunner Accuracy:13.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:18,105
V. Kills:1,536 N/A
Deaths:1,396
KDR:12.969
Accuracy:43.298% D
KPH:104.300 C+
VKPH:8.800 C*
M40 Fury-H
C+
Kills:1,706
V. Kills:328 N/A
Deaths:214
KDR:7.972
Accuracy:43.590% B+
KPH:57.400 D
VKPH:11 C+
Enforcer ML65-H
B
Kills:1,284
V. Kills:1,266 101%
Deaths:240
KDR:5.350
Accuracy:59.092% C*
KPH:32.700 C+
VKPH:32.200 B
E540 Halberd-H
C+
Kills:1,125
V. Kills:781 144%
Deaths:188
KDR:5.984
Accuracy:56.491% C++
KPH:29.400 D
VKPH:20.400 C+
M96 Mjolnir-H
B+
Kills:1,005
V. Kills:574 175%
Deaths:151
KDR:6.656
Accuracy:49.489% C+
KPH:59.800 B+
VKPH:34.200 C*
M12 Kobalt-H
C++
Kills:444
V. Kills:25 N/A
Deaths:38
KDR:11.684
Accuracy:23.181% C*
KPH:83.300 D
VKPH:4.700 C++
G40-F Ranger
C--
Kills:233
V. Kills:166 140%
Deaths:38
KDR:6.132
Accuracy:40.216% B**
KPH:22.800 D
VKPH:16.200 C--
M60-G Bulldog-H
C++
Kills:155
V. Kills:20 N/A
Deaths:24
KDR:6.458
Accuracy:55.322% B**
KPH:69.800 C+
VKPH:9 C++
G30 Walker
C+
Kills:149
V. Kills:134 110%
Deaths:31
KDR:4.806
Accuracy:35.206% C+
KPH:16.900 D
VKPH:15.200 C+
Kills:24,206 (0 + 24,206)
Deaths:2,320
KDR:10.434
VKDR:2.082
Vehicle Kills:4,830
Kill Difference:21,886
Playtime:324.272 hours
Usage:6%
Score:9.519m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:35.206%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,055
V. Kills:175 N/A
Deaths:97
KDR:10.876
Accuracy:37.414% C*
KPH:66 B++
VKPH:10.900 B
M12 Kobalt
B+
Kills:909
V. Kills:40 N/A
Deaths:83
KDR:10.952
Accuracy:21.371% B++
KPH:71.800 C*
VKPH:3.200 B+
M40 Fury
B+
Kills:832
V. Kills:125 N/A
Deaths:58
KDR:14.345
Accuracy:34.351% C+
KPH:66.500 B+
VKPH:10 C+
M60-G Bulldog
C*
Kills:628
V. Kills:87 N/A
Deaths:106
KDR:5.925
Accuracy:36.059% C*
KPH:30.300 C++
VKPH:4.200 C-
M20 Basilisk
C*
Kills:404
V. Kills:127 316%
Deaths:90
KDR:4.489
Accuracy:35.813% C
KPH:22.400 C*
VKPH:7 C+
M12 Kobalt
B
Kills:381
V. Kills:11 N/A
Deaths:23
KDR:16.565
Accuracy:19.451% B
KPH:71.600 C+
VKPH:2.100 C
M20 Basilisk
C
Kills:218
V. Kills:106 204%
Deaths:53
KDR:4.113
Accuracy:32.691% D
KPH:15.500 C--
VKPH:7.500 C
G30 Walker
C++
Kills:194
V. Kills:140 138%
Deaths:35
KDR:5.543
Accuracy:29.253% C++
KPH:13.700 C+
VKPH:9.900 C++
G40-F Ranger
A+
Kills:178
V. Kills:120 147%
Deaths:35
KDR:5.086
Accuracy:44.472% A+
KPH:22.200 C*
VKPH:15 C*
M60-G Bulldog
C+
Kills:135
V. Kills:21 N/A
Deaths:20
KDR:6.750
Accuracy:36.302% C+
KPH:37 C+
VKPH:5.800 C
G30 Walker
B+
Kills:63
V. Kills:41 150%
Deaths:10
KDR:6.300
Accuracy:33.428% B+
KPH:19.400 B
VKPH:12.600 B+
G40-F Ranger
B
Kills:58
V. Kills:38 149%
Deaths:9
KDR:6.444
Accuracy:34.263% B
KPH:18.300 C*
VKPH:12 C++
Kills:5,055 (0 + 5,055)
Deaths:619
KDR:8.166
VKDR:1.666
Vehicle Kills:1,031
Kill Difference:4,436
Playtime:131.612 hours
Usage:3%
Score:3.009m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:34.263%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:109
V. Kills:9 N/A
Deaths:123
KDR:0.886
Accuracy:28.357% F
KPH:11.100 D*
VKPH:0.900 D
Kills:109 (109 + 0)
Deaths:123
KDR:0.886
VKDR:0.073
Vehicle Kills:9
Kill Difference:14
Playtime:9.842 hours
Usage:0%
Score:0.038m
Score/min:64
Driving Accuracy:28.357%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:141
V. Kills:10 N/A
Deaths:20
KDR:7.050
Accuracy:30.843% C-
KPH:50.500 C--
VKPH:3.600 D
M20 Wyvern
C-
Kills:127
V. Kills:83 151%
Deaths:40
KDR:3.175
Accuracy:34.175% C
KPH:16.800 D
VKPH:11 C-
Pelter Rocket Pod
C+
Kills:68
V. Kills:32 206%
Deaths:11
KDR:6.182
Accuracy:36.410% D*
KPH:39.900 C--
VKPH:18.800 C+
Kills:336 (0 + 336)
Deaths:71
KDR:4.732
VKDR:1.761
Vehicle Kills:125
Kill Difference:265
Playtime:12.061 hours
Usage:0%
Score:0.161m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:36.410%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 19,64118,1051,39612.969C++11.2843.298%D11.726%C++104.3C+8.8C*493173.6h5.8B+13.5C*
AF-4G Cyclone 6,0675,9714,9091.216C0.4725.592%C12.829%D--25.7DN/A138232.5h11.2C43.9C+
AC-X11 5,7345,6086,7700.828C0.8623.662%C16.922%D-15.7DN/A71357.5h11.2C+47.5C+
Reaper DMR 3,2973,2043,0221.06C+0.6327.333%C**18.602%D-29CN/A111110.5h11.1C--40.6C++
MGR-S1 Gladius 3,1863,1262,5921.206C+0.4829.227%B+14.172%D--31.5C+N/A8999.3h10.3C++35.2B
L100 Python AP 4,8492,9383508.394B++6.7153.897%C+2.246%C35C**22.8B++45583.9h5.3B+9.9B+
Titan-150 AP 4,6052,5424455.712C+4.0252.05%C*2.046%C-26C*21.1A59697.6h4.9C+9.3C*
Sticky Grenade 2,3062,29312293N/A2,291.3150.879%CN/A1042.3C++5.9D63542.2h1.8B+3.5B+
L100 Python HESH 2,3782,03413115.527B+13.8450.798%C**1.426%C+78.5B**13.3A+33425.9h2.8B+5.6B+
Bouncing Betty 1,9021,9022956.447B*4.7646.389%C**N/A177.8B**N/A88610.7h1.8B3.9B+
C75 Viper 2,1221,83217710.35A+8.6635.193%C1.255%C44.9B*7.1C+34240.8h8.9B*25.4B++
M40 Fury-H 2,0341,7062147.972C6.2843.59%B+N/A57.4D11C+36629.7h9C+20.7C++
Tank Mine 2,6891,5434383.523B+1.8437.634%C**N/A124.4B+92.4B**234312.4h2.4D6.3C++
C150 Dalton 2,2981,4362565.609C+3.9237.881%C+N/A34.4C++20.6C+58241.8h4.1C**10.9B
AF-41 Hacksaw 1,4321,4206882.064C+0.3823.306%D-14.014%C+25.8CN/A15755h6.5C*28C
Enforcer ML85 2,5151,3982126.594B+4.9146.378%B++1.359%D26.9B+21.5B++52451.9h11.6B+24.9B++
AF-41 Hacksaw 1,3991,3907001.986C+0.3025.236%D13.957%C24.4C-N/A14557h7.2C++28.7C
GD-7F 1,3771,3651,7290.789C0.9021.392%D16.63%D13.2DN/A91103.3h13.9C+65C+
L100 Python HEAT 1,6761,3071797.302B5.6138.024%D**2.907%C++26.2C7.4D-21649.9h4B*10.5B
NC05 Jackhammer 1,3071,3001,4850.875C0.8134.644%D*12.692%C--15.8D--N/A8582.3h5.9D17D
Enforcer ML65-H 2,5501,2842405.35C**3.6659.092%C*1.168%D32.7C+32.2B70339.3h14.8C*25B+
AF-4 Cyclone 1,2171,2029091.322C++0.3724.723%C+14.06%D19.6DN/A14861.4h11.5C+46.4C++
NC9 A-Tross 1,2071,1981,1491.043C+0.6424.77%C+19.366%D27.6CN/A18643.4h10.4C+41.8C++
Carnage AR 1,2101,1951,4020.852C0.8420.714%D-16.736%C--15.6DN/A10876.7h14.1C+68.2C
Gauss Compact S 1,2121,1771,6200.727C+0.9625.297%B15.973%C11DN/A47107.2h15.2D--60.2C
Blitz GD-10 1,1941,1691,6210.721C0.9720.305%D10.778%D--12.7DN/A9092.2h19.5D96D
Razor GD-23 1,1881,1691,8120.645C1.0425.352%C*19.162%C8.9D-N/A64131.1h15.5D61.3C+
MKV Suppressed 1,1781,1671,0141.151C++0.5424.564%C10.369%D**26.1CN/A14944.7h15.6C+63.7C+
NS-7 PDW 1,1701,1611,0751.08C*0.6123.375%C11.628%D--19.2CN/A12660.4h15.1C++64.6C++
NC6S Gauss SAW S 1,1781,1601,7330.669D1.0215.448%D**20.603%C-11.9D*N/A5097.1h15.8F102.5D**
AF-8 RailJack 1,1551,1512933.928B+2.2438.234%C*69.07%D33.8B*N/A17934.1h2.6C6.8C++
NC6 Gauss SAW 1,1601,1461,3450.852C0.8415.255%D-19.372%D16DN/A14571.6h11.7C76.4C
AF-19 Mercenary 1,1861,1451,6800.682C+1.0119.937%C-15.546%D--9.6DN/A67119.3h16.3C--81.7C
E540 Halberd-H 1,9061,1251885.984C+4.3056.491%C++1.511%C29.4D20.4C+49038.3h7.1C12.5C+
C-4 ARX 1,4571,1124672.381C*0.6924.422%DN/A117.1C++36.3C++6229.5h1.3C+5.3C
M40 Fury 1,2301,0559710.876B*9.1937.414%C*1.137%D65.9B++10.9B55216h10.2B+27.1B+
L105 Zephyr 1,1541,0479511.021C++9.3343.691%C*N/A63.1B6.4C56016.6h5.2B++12B+
C-4 1,5561,0417601.37C+0.3226.329%C++N/A52.8D26.1C+105619.7h1.8C--7C+
M96 Mjolnir-H 1,5791,0051516.656B*4.9749.489%C+N/A59.8B+34.2C*39416.8h29.4B++59.4B++
EM6 9979859251.065C0.6222.48%C++22.234%C+30.5CN/A14932.3h12C+53.3C++
Titan-150 HEAT 1,3419661059.2B*7.5151.227%B+3.209%C++32.6B**12.7B**55229.6h3.7B*7.2B**
M12 Kobalt 9499098310.952C+9.2621.371%B++17.822%C+71.6C*3.1B+28112.7h20.4C+95.5B
LB00 Python AP 1,2558788110.84C+9.1556.506%C++N/A59.7B+25.6B+34114.7h3.9C*7B
M30 Mustang AH 1,1678746141.423C-0.2648.359%D--1.03%C13.6D--4.6C+15664.2h16.4D--33.9D--
Dual-75 Duster 9208667212.028C+10.3441.127%C**N/A91.2B5.7C*5139.5h5B+12.3B+
M40 Fury 9578325814.345A12.6634.351%C+2.163%B66.6B+10C+68012.5h9.4B++27.4B+
CAS30 Tank Buster 1,6868121,0820.75C0.9440.16%C-N/A5.3C-5.7C148153.4h64.1C+159.6C+
Shrike 1,1898081,2640.639C+1.0550.015%D2.228%C17.2D8.1D27247h6B12C++
NSX Tanto 8077888640.912C+0.7827.682%C**18.782%D--28C+N/A12628.1h14.7C+53C++
NS-15M AE 7497346991.05C-0.6422.36%D11.717%F26.7D-N/A17327.5h15.2D*68.1D
NS-44L Blackhand 7317286471.125C+0.5643.824%C*38.187%C17.5CN/A9441.6h4.8C+11C++
LA8 Rebel 6516358250.77C+0.9229.388%C+15.591%D13.3DN/A8747.7h7.5C-25.4C+
M60-G Bulldog 7156281065.925B+4.2436.059%C*1.592%D-30.3C++4.2C-28120.7h6.3B+17.4B+
MANA Anti-Vehicle Turret 1,0496142832.17S0.4854.16%DN/A6140U4350S12436880.1h7.6S14.1B+
C85 Canister 6526121834B**32.3140.402%C++14.052%C++109.3B*7.1B**4415.6h6.7B16.7B+
Spear Anti-Vehicle Phalanx Turret 890565609.417B7.7336.422%D4.248%C++33.6C19.3C+47416.8h7.5B20.5C++
NS-61 Emissary 5385275620.938C*0.7526.633%C10.626%D--18.5CN/A6128.5h16.3C+61.2C+
MANA Anti-Personnel Turret 4964822302.096N/A0.4120.589%UN/A4820U140U18544200.1h30.2T*146.8T*
AF-57 Piston 4804745070.935C0.7540.04%C+13.924%C+36.2C+N/A14813.1h5.5C--13.8C+
M12 Kobalt-H 4694443811.684C10.0023.181%C*15.541%C83.8C--4.7C++2375.3h17.7C+76.4C++
NS Baron G5 4304246690.634D1.0537.684%D9.67%D--11.8D--N/A7736h7F-18.6C+
M20 Basilisk 531404904.489B*2.8035.813%C7.178%B+22.4C*7.1C+31718h72.6B++202.6B+
M12 Kobalt 3923812316.565B+14.8819.451%B13.911%D--71.9C+2.1C2895.3h17.3C**89.1B
E540 Halberd 546355854.176C2.4943.937%C+3.662%C**23.8D12.8C48814.9h5.5C*12.4C**
Hawk GD-68 5203553740.949B+0.7459.117%C--3.944%B++16.8C++7.8C-33221.1h5.8B**9.9B*
AF-34 Mattock 3443391482.291C0.6026.103%D--12.094%D--27.8DN/A15712.2h6.4C+24.4D
NC15 Phoenix 7593345700.586C-1.1052.89%C+N/A11.9C15.1B+21728.1h8.8B+16.6B+
Impetus 3273262891.128C0.5630.702%D15.337%F28.1C--N/A15811.6h5.1C16.5C
GR-22 3223183200.994C+0.6922.896%C16.667%C25.4CN/A16312.5h14.4C63C+
NC08 Mag-Scatter 3263175220.607C1.0841.37%D--14.196%C26.2CN/A13712.1h4.9D11.9D-
Tempest 3163133051.026C-0.6624.126%D13.419%D*23.4D-N/A14313.4h14F-57.9D**
AF-18 Stalker 3083073180.965C0.7222.895%D--16.938%C--21.6C--N/A16514.2h14.2C-62.2D
AP30 Shredder 451299704.271C2.5829.115%C+3.01%B+31.1C+15.8C4739.6h75.2C*258.3C*
NS-11C 2922903190.909C+0.7819.496%D-18.621%C+13.8DN/A10821h14.3C++73.3C+
M60-A Bulldog 316280584.828C+3.1437.164%C*1.071%D30.8C4D3149.1h5.5C++14.9B
Skyguard 5192761032.68C+0.9925.712%D3.623%B**7.9D--7D19634.8h134.9C524.8C
AF-34 Mattock 2832751481.858C0.1727.938%D--17.091%C+22.7D--N/A15212.1h8.1D29.1D--
LA1 Anchor 2722702720.993C-0.6918.708%D*17.778%D--19.6D--N/A30413.8h10.4C+55.6C-
NS-11P 2642632980.883C0.8021.594%C11.407%D*22.3CN/A16711.8h15.6C72.3C+
M60-A Bulldog 298259337.848C6.1639.444%D2.317%C+22.1C--3.3C+21211.7h6.2C+15.8C
NS Decimator 3502493460.72C0.9754.586%D2.008%C+20.8D-8.4D-49612h4.9C+8.9C+
G40-F Ranger 399233386.132C4.4440.216%B**1.288%C*22.8D16.3C--31410.2h110.4F274.4C--
Blackheart 2552285210.438D1.2518.002%F-14.474%D--8.2D-1C+5427.8h7.3D40.4F-
NS-44 Commissioner 2342284810.474C-1.2122.856%F17.983%D13.6DN/A10216.8h5.7D**24.9F-
Titan-150 HESH 2522231613.938B+12.2539.8%D-1.794%C+45.5B5.9C-3454.9h2.7B++6.7C**
M20 Basilisk 324218534.113B++2.4332.691%D4.587%C-15.5C--7.5C27914.1h89C**272.3C++
NSX Naginata 2192171931.124C+0.5621.999%C+10.138%F--29.3C-N/A927.4h13.6C+61.8C++
Rocklet Rifle 4292162570.84C**0.8548.367%C-N/A25.1C+24.8C++3638.6h38.6C+79.8C+
M60-A Bulldog 248214326.688C5.0038.632%D1.402%D16D2.5C19313.4h6.9C--18D
Mauler S6 2002001901.053C++0.6336.577%C-7%F21.5CN/A2159.3h6D16.4C
L-30R Vektor 2921951771.102C0.5941.136%C**N/A6.9C--3.4D6028.2h98.6C239.7C+
G30 Walker 334194355.543A3.8629.253%C++4.124%C+13.7C+9.9C++37514.2h204.9C*700.5B
G40-F Ranger 298178355.086B+3.4044.472%A+N/A22.3C**15C*2748h130.8C++294B+
Hornet Missiles 329177862.058C--0.3761.275%C*N/A34D29.2C7495.2h14.9D24.4C--
M40 Fury 225169256.76C--5.0747.882%C+N/A42.3D-14C-3074h13.8C++28.8C++
Breaker Rocket Pods 198159503.18C-1.4938.072%D*N/A32.4D8D6444.9h20.3C-53.2D
M60-G Bulldog-H 175155246.458C4.7755.322%B**N/A70.5C++9.1C++2922.2h5.1C++9.2B+
Carver 1521508,7660.017C1.6722.977%C-9.333%D--0.4DN/A2355.7h1.9D8.2C+
G30 Walker 283149314.806C*3.1235.206%C+1.342%D*16.9D15.2C+4628.8h205.1C--582.6C
CAS 14-E 151141207.05C5.3630.843%C-N/A50.4C--3.6D2162.8h34.5C111.7C
M60-G Bulldog 156135206.75B5.0636.302%C+2.963%C+37.5C+5.8C5703.6h5.6B+15.3B+
Hardlight Dagger 13613017,9420.007D1.6816.359%D-3.077%D0.2C+N/A1807h2.5C15C
M20 Wyvern 210127403.175C1.4934.175%C1.575%D-16.7D10.9C-2277.6h89.9C263.1C
Hunter QCX 1361262660.474C1.2142.552%C+7.937%D*14.7C++1.2C968.6h8.2C+19.3C+
AF-4A Bandit 1171151410.816C-0.8722.122%D15.652%D*18.9DN/A2006.1h13.4D-60.5D
S12 Renegade 1181091230.886C-0.8028.357%F3.67%C--11.1D*N/A649.8h4.7D*16.5F-
AF-4AE Cyclone 105105911.154D0.5325.906%D6.667%F--32.8DN/A1103.2h9.9C+38.4C
L-24R Spur 120103293.552C1.8639.208%C+N/A15.6D-2.6C++616.6h55.4D141.3D
Soldier Soaker 10198691.42C*0.2735.575%C++11.225%D22.3D-N/A864.4h6.2C+17.3C**
M20 Basilisk 15397156.467C+4.7849.344%C4.124%C42.2C+24.3B+4552.3h83.8B+169.8B+
GD-66 Claw 98971530.634C--1.0550.138%D15.464%C*16.7D--N/A1635.8h5.6T*11.2F--
Aspis Anti-Aircraft Phalanx Turret 18995283.393C+1.7122.213%C--4.211%A++9.2C9.1C28210.3h150.8C+679C+
NCM2 Falcon 13189980.908C+0.7843.356%B+7.865%A10.9C5.1C*3168.2h13.1C30.3C++
Coyote Missiles 16084253.36C**1.6748.332%DN/A22.1D20C5563.8h63.5D*131.3D*
Tomcat A2AM Pods 16884283C1.3176.285%CN/A26.3D26.3C--7773.2h9.2C12C-
Hyena Missile Launcher 12578431.814B+0.1334.617%C++N/A14.7C8.9C2105.3h44C127.2C+
NC14 Bolt Driver 77771280.602D1.0933.647%C41.558%T*6.6D*N/A14711.6h4.6F*13.8D**
Vortek Rotary 150752160.347C--1.3427.511%D2.667%C*3.7D-3.7D-26120.4h145.4D*528.5D*
GR-22AE 7675870.862C--0.8328.349%C+30.667%B+31.3DN/A972.4h13.8C--48.8C+
NC4 Mag-Shot 76742030.365C-1.3229.204%C**13.514%D-6.8D--N/A10810.9h11.8D-40.3C+
NCM2 Falcon 9773860.849C+0.8443.091%C++4.11%C11.1C+3.6C--2406.6h13.3B30.9B+
NC05 Jackhammer AE 7272501.44C+0.2534.802%F8.333%F31.3D-N/A942.3h6.5F18.6F
The Slasher 75724,6450.016D1.6722.344%D-4.167%D0.3C-N/A1263.1h3.1D--14C+
M20 Mustang 143694380.158D1.5325.399%D--2.899%B+1.9D--2D*9136.8h211D*830.9F
NSX Masamune 93681350.504C-1.1857.74%C+N/A19.4D7.1D1513.5h18.5D32C
Pelter Rocket Pod 10068116.182C4.4936.41%D*N/A40C--18.8C+2111.7h16.8B+46C*
NCM3 Raven 11667740.905C+0.7843.424%B+1.493%D-9.6C+7C**4117h23.7B+54.6B+
AF-6 Shadow 6665641.016C--0.6726.906%D*18.462%D--19.7D-N/A1373.3h8.3F-30.9F
NS Annihilator 157651920.339D1.3580.084%C+N/A5D*7D31413.1h17.6F-21.9F
G30 Walker 10463106.3A4.6133.428%B+1.587%D*19.1C**12.4B4983.3h168.7B++504.8B*
A30 Walker 12161331.848C0.1624.84%C+N/A4.2D-4.1D--15114.6h225.4C-907.5C
M20 Basilisk 7159134.538B++2.8523.534%D-5.085%C+31.1B*6.3C+3621.9h38.4A+163.1B*
G40-F Ranger 965896.444A++4.7634.263%B1.724%C+18.1C*11.9C++3293.2h108.2B+315.9B+
NS-AM7 Archer 105582150.27C--1.4244.252%F-12.069%D2D*1.6D3629.4h30.5D68.8D**
NCM3 Raven 10958770.753C+0.9343.196%B+N/A7.6C-6.7C**2817.6h28C*64.7B+
Phoenix AE 11656810.691C-1.0050.733%C--N/A9.7C--10.3C2285.8h11.1C+21.9C
M12 Kobalt 5651114.636D2.9513.63%C9.804%D--31.9D3.1B**2391.6h23.7D-173.9C-
MAX Punch 55511,0610.048C1.6440.821%CN/A0.6C-N/A489.1h3.3C+8.1C+
19A Fortuna 5050780.641D1.0524.87%C-8%F--25C--N/A1562h11.5D46.2C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret582,2086.1h
Nano-Armor Kit2,5182,509,095178h
Spawn Beacon533,7913.2h
Repair Module1640.2h
AE Medical Applicator15449,4063.4h
AE Nano-Armor Kit9611,327,68776.1h
Nanite Revive Grenade05,8871.7h
Medical Kit992,8243.3h
Medical Applicator1,032312,54824.6h
Spitfire Auto-Turret583,0462.8h
Motion Spotter11029,41315.1h
NC Triumph Flare Gun12140.2h
Deconstruction Tool11,1490.1h
Welding Device02200h
Recon Detection Device1499,31420.2h
Shield Recharging Field271,8130.8h
Ammunition Package1327,8094.1h
Anti-Infantry MANA Turret378872.5h
Flail Targeting Dart41330.7h
Nano-Repair Grenade09630.3h
WLT-Howler Mining Laser4755,33016.7h
IPC Targeting Dart31020.6h

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