Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 24 (17,107)players online:
dream8tv (20)  The_Pyxis_Child (7)  Gidar (3)  EightO8 (2)  Government_CheeseBurger (2)  Diseasel (2) 36
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (82 days). The data shown below may not be accurate.

Venator Dominator SKinneX[XXDE] SKinneX
VS BR 32

KDR: 0.67

Score: 0.9m

Last Seen: Jul 1st, 2017 1:59 PM
- OFFLINE - 1977.3 hour(s)

Rank 32 (32) Venator of the Vanu Sovereignty on Miller
Level Progress (to 33): 39%
Level 100 Progress: 5% 1733h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW C75 Viper S1 Dual Photon Pods Solstice VE3 Proton II PPA-H SOAS-20
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SKinneX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-88,821 MLG Score: -71
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.524%17.539%30739457640.743191-0.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.398%-0.649D-0.4C--1.147B**HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.036C+12.70.102C+59.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.952%2.073%1251947193183431.05464439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.657D-0.548D-1.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.437B7.40.412B14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.9m245.2%173 (10.4k)143 (8.6k)0.6688661,6222,4250.79711332 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS9481716.872%10.419%17602:320

29% Engineer60% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 3:54 PMNov 9th, 2013 9:12 PMJul 30th, 2017 4:40 PM (53d) (PST)Jul 1st, 2017 10:12 AM (82d) (PST)Jul 1st, 2017 9:59 AM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3792021770.2640.3950.0280.7470.040-71

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,76712,11010,657162424528,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
102.3h/4.3d 311 169 324 4.6k 173 244 245 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:415
Deaths:726
KDR:0.572
Accuracy:17.137% D
HSR:15.181% D*
Pulsar LSW
C+
Kills:295
Deaths:486
KDR:0.607
Accuracy:18.302% D
HSR:22.034% C+
Kills:710
Deaths (as Heavy Assault):1,212
Deaths (to Heavy Assaults):659
KDR:0.58581
Kill Difference:502
Playtime:61.434 hours
Usage:60%
Score:0.523m
Score/min:142
Accuracy (listed only):17.720%
HSR (listed only):18.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:54
Deaths:93
KDR:0.581
Accuracy:16.780% D--
HSR:11.111% D**
Kills:54
Deaths (as Engineer):93
Deaths (to Engineers):616
KDR:0.58065
Kill Difference:39
Playtime:29.393 hours
Usage:29%
Score:0.247m
Score/min:140
Accuracy (listed only):16.780%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:54
Deaths:93
KDR:0.581
Accuracy:16.780% D--
HSR:11.111% D**
Kills:54
Deaths (as Light Assault):93
Deaths (to Light Assaults):359
KDR:0.58065
Kill Difference:39
Playtime:1.143 hours
Usage:1%
Score:0.008m
Score/min:124
Accuracy (listed only):16.780%
HSR (listed only):11.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):221
KDR:0
Kill Difference:UNR
Playtime:3.972 hours
Usage:4%
Score:0.053m
Score/min:221
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):369
KDR:0
Kill Difference:UNR
Playtime:1.791 hours
Usage:2%
Score:0.014m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):184
KDR:0
Kill Difference:UNR
Playtime:4.093 hours
Usage:4%
Score:0.035m
Score/min:141
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:94
V. Kills:19 470%
Deaths:32
KDR:2.938
Accuracy:44.626% D-
KPH:78.400 C++
VKPH:15.900 C+
Kills:94 (0 + 0)
Deaths:32
KDR:2.938
VKDR:0.594
Vehicle Kills:19
Kill Difference:62
Playtime:1.199 hours
Usage:1%
Score:0.025m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:193
V. Kills:40 471%
Deaths:65
KDR:2.969
Accuracy:33.952% C--
KPH:32.600 C++
VKPH:6.700 C+
Kills:193 (193 + 0)
Deaths:65
KDR:2.969
VKDR:0.615
Vehicle Kills:40
Kill Difference:128
Playtime:5.927 hours
Usage:6%
Score:0.041m
Score/min:115
Driving Accuracy:33.952%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:51
V. Kills:8 N/A
Deaths:17
KDR:3
Accuracy:33.659% C++
KPH:33.800 D*
VKPH:5.300 C+
Kills:51 (0 + 51)
Deaths:17
KDR:3
VKDR:0.471
Vehicle Kills:8
Kill Difference:34
Playtime:1.508 hours
Usage:1%
Score:0.008m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:33.659%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4194157260.572C-0.1017.137%D15.181%D*16.6DN/A4225h13C++75.8C+
Pulsar LSW 2982954860.607D0.0618.302%D22.034%C+21.9DN/A5313.5h12.2C++66.9C+
C75 Viper 233193652.969C2.3033.952%C--2.073%B+32.7C++6.8C++1155.9h7.4B**21.8B++
S1 1681092480.44C0.2357.278%C+3.67%C**24.2C+13.1C*1704.5h5B++8.8B+
Dual Photon Pods 11394322.938C-2.2744.626%D-N/A78.3C++15.8C+3411.2h20.1B+44.9C*
Solstice VE3 5454930.581C0.0916.78%D--11.111%D**5.6D-N/A179.7h13.3B+79.4C+
Proton II PPA-H 5951173D2.3333.659%C++N/A34D*5.3C+901.5h12.8F38.2D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator437,1390.8h
M12 Kobalt01140h
Nano-Armor Kit4436,0022.8h
Xiphos Anti-Personnel Phalanx Turret0600h
M20 Drake1630h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 1.26s on queries, 0.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.