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Maj. General Cold Blooded SLAYER666IL7[T0FT] SLAYER666IL7
NC BR 82

KDR: 5.17

Score: 67.4m

Last Seen: Feb 18th, 2019 4:46 PM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Cobalt - Outfit Leader of Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
Level Progress (to 83): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS LA1 Anchor EM4 Longshot Breaker Rocket Pods SAS-R Razor GD-23 AC-X11 NC6 Gauss SAW NC6A GODSAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 650TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.719%20.688%4083299027,1954.042061.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.5%-0.265C0.003C+-1.198D*HEAD ++ (~10.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.186C++120.159C++48.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.605%1.538%1304510173,770340196211.0882192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%-0.413C---0.081C+-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.60.187C++44.20.172C++87.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.544%2.363%550710153,72467514825.50888251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.028%-1.206D*-0.163C0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.328C**7.40.409B18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.48%4.991%14481310095,710462197312.3593289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.427%-0.264C0.188C++1.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.526B+18.40.526B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.543%72.971%1448510175,420684417.91241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.859%-0.073C+0.382C**-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.40.245C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.427%12.344%14483101980264881.23575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.544%-0.258C-0.438C---0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.209C++40.176C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
67.4m352.9%362 (21.7k)315 (18.9k)5.1662568,73713,3056.1452882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022377110.343%16.169%16716:0821

7% Combat Medic42% Engineer13% Heavy Assault24% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 10:10 PMJul 1st, 2017 5:43 AMFeb 18th, 2019 6:16 PM (80m) (PST)Feb 18th, 2019 1:03 PM (7h) (PST)Feb 18th, 2019 12:46 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
608465620.3210.0620.0521.4620.093377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4842,75533,729194388618,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3569.8h/148.7d 13,026 11,114 45,859 313.1k 10,438 16,046 19,990 130.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,258
Deaths:341
KDR:3.689
Accuracy:18.835% D*
HSR:20.350% D
NC6 Gauss SAW
D
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:14.720% D--
HSR:19.983% D
NC6A GODSAW
D
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:22.381% D--
HSR:21.897% D
NC05 Jackhammer
C-
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:40.261% C-
HSR:12.328% D
GD-22S
D
Kills:1,158
Deaths:213
KDR:5.437
Accuracy:17.549% D--
HSR:19.948% D
NS-15M1
C++
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:15.335% D*
HSR:23.875% C++
EM6
C+
Kills:1,148
Deaths:255
KDR:4.502
Accuracy:15.141% D*
HSR:23.781% C+
Kills:8,201
Deaths (as Heavy Assault):1,922
Deaths (to Heavy Assaults):3,427
KDR:4.26691
Kill Difference:6,279
Playtime:473.706 hours
Usage:13%
Score:8.510m
Score/min:299
Accuracy (listed only):20.603%
HSR (listed only):20.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
AF-4G Cyclone
C+
Kills:746
Deaths:285
KDR:2.618
Accuracy:27.404% C+
HSR:17.426% C
GD-7F
C+
Kills:611
Deaths:339
KDR:1.802
Accuracy:23.431% C+
HSR:17.021% C--
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
MGR-S1 Gladius
C++
Kills:387
Deaths:168
KDR:2.304
Accuracy:23.420% D
HSR:22.997% C++
GD-66 Claw
C
Kills:333
Deaths:141
KDR:2.362
Accuracy:45.708% D*
HSR:12.613% C
Mauler S6
C
Kills:306
Deaths:95
KDR:3.221
Accuracy:32.892% D
HSR:14.052% C
NC12 Sweeper
C**
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C**
HSR:8.589% D*
NSX-P Tanto
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:19.723% N/A
HSR:26% N/A
Kills:13,577
Deaths (as Light Assault):4,924
Deaths (to Light Assaults):2,710
KDR:2.75731
Kill Difference:8,653
Playtime:388.127 hours
Usage:11%
Score:7.224m
Score/min:310
Accuracy (listed only):26.677%
HSR (listed only):16.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
GD-7F
C+
Kills:611
Deaths:339
KDR:1.802
Accuracy:23.431% C+
HSR:17.021% C--
GD-66 Claw
C
Kills:333
Deaths:141
KDR:2.362
Accuracy:45.708% D*
HSR:12.613% C
Mauler S6
C
Kills:306
Deaths:95
KDR:3.221
Accuracy:32.892% D
HSR:14.052% C
NC12 Sweeper
C**
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C**
HSR:8.589% D*
NSX-P Tanto
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:19.723% N/A
HSR:26% N/A
Kills:7,269
Deaths (as Engineer):2,943
Deaths (to Engineers):2,605
KDR:2.46993
Kill Difference:4,326
Playtime:1,507.900 hours
Usage:42%
Score:28.112m
Score/min:311
Accuracy (listed only):29.192%
HSR (listed only):16.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,224
Deaths:64
KDR:19.125
Accuracy:35.696% D
HSR:78.268% C+
SAS-R
C-
Kills:1,189
Deaths:104
KDR:11.433
Accuracy:28.923% D**
HSR:64.088% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:136
KDR:8.529
Accuracy:39.096% B+
HSR:78.190% B+
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
AF-8 RailJack
C+
Kills:1,154
Deaths:49
KDR:23.551
Accuracy:35.924% C+
HSR:69.237% D
Impetus
B+
Kills:1,151
Deaths:109
KDR:10.560
Accuracy:24.257% F
HSR:31.712% B+
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
NS-30 Vandal
C++
Kills:947
Deaths:137
KDR:6.912
Accuracy:24.294% D**
HSR:27.878% C++
NS-357 Underboss
C--
Kills:947
Deaths:280
KDR:3.382
Accuracy:30.218% D
HSR:17.212% C--
AF-4G Cyclone
C+
Kills:746
Deaths:285
KDR:2.618
Accuracy:27.404% C+
HSR:17.426% C
The Moonshot
D
Kills:693
Deaths:30
KDR:23.100
Accuracy:35.523% D*
HSR:76.335% D
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
NS-44 Commissioner
C
Kills:399
Deaths:137
KDR:2.912
Accuracy:32.018% C--
HSR:19.298% C
MGR-S1 Gladius
C++
Kills:387
Deaths:168
KDR:2.304
Accuracy:23.420% D
HSR:22.997% C++
NC4 Mag-Shot
C++
Kills:322
Deaths:207
KDR:1.556
Accuracy:24.300% C-
HSR:20.186% C++
LA3 Desperado
C-
Kills:285
Deaths:100
KDR:2.850
Accuracy:19.076% D**
HSR:16.842% C-
AF-18 Stalker AE
C-
Kills:223
Deaths:65
KDR:3.431
Accuracy:23.709% F
HSR:24.215% C-
NS-44L Blackhand
C--
Kills:203
Deaths:57
KDR:3.561
Accuracy:37.212% C--
HSR:32.020% D
NS-AM7 Archer
B**
Kills:197
Deaths:79
KDR:2.494
Accuracy:49.896% D*
HSR:25.888% B**
Kills:16,402
Deaths (as Infiltrator):3,535
Deaths (to Infiltrators):2,036
KDR:4.63989
Kill Difference:12,867
Playtime:866.589 hours
Usage:24%
Score:14.635m
Score/min:281
Accuracy (listed only):28.653%
HSR (listed only):33.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:18.702% D-
HSR:24.914% B+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
Reaper DMR
B++
Kills:1,149
Deaths:222
KDR:5.176
Accuracy:19.904% D*
HSR:29.939% B++
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
Carnage AR
C
Kills:858
Deaths:246
KDR:3.488
Accuracy:17.737% D**
HSR:18.065% C
AF-4G Cyclone
C+
Kills:746
Deaths:285
KDR:2.618
Accuracy:27.404% C+
HSR:17.426% C
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
NS-11P
B+
Kills:397
Deaths:175
KDR:2.269
Accuracy:20.395% D
HSR:22.922% B+
MGR-S1 Gladius
C++
Kills:387
Deaths:168
KDR:2.304
Accuracy:23.420% D
HSR:22.997% C++
GR-22
C
Kills:351
Deaths:119
KDR:2.950
Accuracy:18.741% D*
HSR:16.809% C
GD-66 Claw
C
Kills:333
Deaths:141
KDR:2.362
Accuracy:45.708% D*
HSR:12.613% C
Mauler S6
C
Kills:306
Deaths:95
KDR:3.221
Accuracy:32.892% D
HSR:14.052% C
NC12 Sweeper
C**
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C**
HSR:8.589% D*
Kills:12,185
Deaths (as Combat Medic):3,827
Deaths (to Combat Medics):1,278
KDR:3.18396
Kill Difference:8,358
Playtime:235.912 hours
Usage:7%
Score:7.303m
Score/min:516
Accuracy (listed only):26.698%
HSR (listed only):17.341%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:902
Deaths:103
KDR:8.757
Accuracy:33.041% C++
HSR:13.526% C-
AF-41 Hacksaw
C++
Kills:889
Deaths:103
KDR:8.631
Accuracy:31.526% C++
HSR:11.699% D
NCM2 Falcon
B**
Kills:534
Deaths:57
KDR:9.368
Accuracy:32.331% D
HSR:7.491% B**
NCM2 Falcon
B**
Kills:294
Deaths:56
KDR:5.250
Accuracy:34.164% D
HSR:6.803% B**
NCM3 Raven
C
Kills:151
Deaths:27
KDR:5.593
Accuracy:36.894% C
HSR:0% F-
NCM3 Raven
C
Kills:140
Deaths:26
KDR:5.385
Accuracy:36.129% C
HSR:0% F-
NS-10 Burster
C
Kills:74
Deaths:14
KDR:5.286
Accuracy:28.057% C
HSR:4.054% C
NS-10 Burster
B*
Kills:70
Deaths:14
KDR:5
Accuracy:27.669% C
HSR:8.571% B*
Kills:3,054
Deaths (as MAX Suit):200
Deaths (to MAX Suits):501
KDR:15.27
Kill Difference:2,854
Playtime:81.454 hours
Usage:2%
Score:1.664m
Score/min:341
Accuracy (listed only):32.476%
HSR (listed only):6.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,218
V. Kills:206 N/A
Deaths:34
KDR:35.824
Accuracy:44.025% D
KPH:72 C+
VKPH:12.200 C
M30 Mustang AH
C+
Kills:1,074
V. Kills:161 N/A
Deaths:35
KDR:30.686
Accuracy:49.160% D-
KPH:33.100 C-
VKPH:5 C+
M20 Mustang
C--
Kills:659
V. Kills:533 123%
Deaths:200
KDR:3.295
Accuracy:30.169% C+
KPH:8.200 C--
VKPH:6.600 C--
Hornet Missiles
M**
Kills:482
V. Kills:439 110%
Deaths:13
KDR:37.077
Accuracy:67.023% B*
KPH:150.500 A++
VKPH:137.100 M**
Vortek Rotary
D
Kills:237
V. Kills:251 94%
Deaths:128
KDR:1.852
Accuracy:24.133% D*
KPH:4.400 D-
VKPH:4.700 D
Kills:3,670 (1,970 + 0)
Deaths:410
KDR:8.951
VKDR:3.878
Vehicle Kills:1,590
Kill Difference:3,260
Playtime:186.224 hours
Usage:5%
Score:2.147m
Score/min:192
Piloting Accuracy:24.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:582
V. Kills:808 72%
Deaths:100
KDR:5.820
Accuracy:46.703% C**
KPH:9.200 C**
VKPH:12.700 A
L-24R Spur
B++
Kills:111
V. Kills:19 N/A
Deaths:9
KDR:12.333
Accuracy:31.425% D*
KPH:31.300 C+
VKPH:5.400 B++
C150 Dalton
C**
Kills:80
V. Kills:19 400%
Deaths:9
KDR:8.889
Accuracy:39.896% C++
KPH:36.300 C**
VKPH:8.600 D*
L105 Zephyr
C++
Kills:54
V. Kills:6 N/A
Deaths:4
KDR:13.500
Accuracy:36.028% D
KPH:54.400 C++
VKPH:6 C
Kills:827 (693 + 134)
Deaths:122
KDR:6.779
VKDR:6.984
Vehicle Kills:852
Kill Difference:705
Playtime:70.291 hours
Usage:2%
Score:0.536m
Score/min:127
Piloting Accuracy:31.425%
Gunner Accuracy:36.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:918
V. Kills:171 N/A
Deaths:21
KDR:43.714
Accuracy:40.315% D--
KPH:52.200 C+
VKPH:9.700 B+
L100 Python HEAT
C
Kills:614
V. Kills:160 381%
Deaths:14
KDR:43.857
Accuracy:33.912% F-
KPH:27.100 C
VKPH:7.100 D--
C75 Viper
C
Kills:463
V. Kills:79 N/A
Deaths:25
KDR:18.520
Accuracy:21.550% F
KPH:22.100 C
VKPH:3.800 D--
L100 Python AP
C*
Kills:327
V. Kills:199 164%
Deaths:10
KDR:32.700
Accuracy:47.261% D-
KPH:31.800 C++
VKPH:19.400 C*
Skyguard
C+
Kills:100
V. Kills:80 123%
Deaths:4
KDR:25
Accuracy:23.399% D--
KPH:12 C
VKPH:9.600 C+
Kills:2,422 (2,422 + 0)
Deaths:74
KDR:32.730
VKDR:9.311
Vehicle Kills:689
Kill Difference:2,348
Playtime:79.857 hours
Usage:2%
Score:0.825m
Score/min:172
Driving Accuracy:23.399%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:737
V. Kills:590 125%
Deaths:52
KDR:14.173
Accuracy:45.559% D
KPH:20.800 C
VKPH:16.700 B+
Titan-150 HEAT
B
Kills:565
V. Kills:194 290%
Deaths:25
KDR:22.600
Accuracy:34.373% D**
KPH:24.500 B
VKPH:8.400 C+
E540 Halberd
B**
Kills:192
V. Kills:88 216%
Deaths:18
KDR:10.667
Accuracy:42.151% C
KPH:40.800 B**
VKPH:18.700 B*
C85 Canister
A++
Kills:117
V. Kills:9 N/A
Deaths:1
KDR:117
Accuracy:35.211% C
KPH:114.200 B**
VKPH:8.800 A++
Enforcer ML85
C+
Kills:87
V. Kills:36 235%
Deaths:3
KDR:29
Accuracy:30.343% D*
KPH:23.100 C+
VKPH:9.500 D*
Kills:1,698 (1,302 + 396)
Deaths:99
KDR:17.152
VKDR:9.263
Vehicle Kills:917
Kill Difference:1,599
Playtime:67.995 hours
Usage:2%
Score:0.960m
Score/min:235
Driving Accuracy:34.373%
Gunner Accuracy:30.343%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,154
V. Kills:182 N/A
Deaths:28
KDR:41.214
Accuracy:68.442% A++
KPH:191.700 A+
VKPH:30.200 S
M40 Fury-H
S
Kills:1,109
V. Kills:449 246%
Deaths:16
KDR:69.313
Accuracy:54.941% A++
KPH:133 B**
VKPH:53.900 S
E540 Halberd-H
M**
Kills:1,062
V. Kills:603 176%
Deaths:27
KDR:39.333
Accuracy:71.990% A*
KPH:87.700 A*
VKPH:49.800 M**
M96 Mjolnir-H
A**
Kills:1,056
V. Kills:655 161%
Deaths:71
KDR:14.873
Accuracy:62.912% A+
KPH:102.700 A**
VKPH:63.700 A*
M12 Kobalt-H
A
Kills:411
V. Kills:20 N/A
Deaths:6
KDR:68.500
Accuracy:23.028% C*
KPH:167.500 B*
VKPH:8.200 A
Kills:4,792 (0 + 4,792)
Deaths:148
KDR:32.378
VKDR:12.899
Vehicle Kills:1,909
Kill Difference:4,644
Playtime:39.203 hours
Usage:1%
Score:1.435m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:23.028%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:966
V. Kills:285 338%
Deaths:9
KDR:107.333
Accuracy:34.446% C++
KPH:49.200 A
VKPH:14.500 A*
M12 Kobalt
C+
Kills:206
V. Kills:5 N/A
Deaths:2
KDR:103
Accuracy:17.359% C+
KPH:55.900 C+
VKPH:1.400 D
G30 Walker
B+
Kills:166
V. Kills:117 141%
Deaths:8
KDR:20.750
Accuracy:24.524% D
KPH:17.100 C**
VKPH:12 B+
M20 Basilisk
D
Kills:97
V. Kills:39 243%
Deaths:9
KDR:10.778
Accuracy:30.701% D
KPH:12 D
VKPH:4.800 D
M40 Fury
B+
Kills:84
V. Kills:24 336%
Deaths:2
KDR:42
Accuracy:33.314% C+
KPH:38.300 C
VKPH:10.900 B+
M40 Fury
A*
Kills:62
V. Kills:37 163%
Deaths:1
KDR:62
Accuracy:50.196% A++
KPH:39 C--
VKPH:23.300 A*
M20 Basilisk
D
Kills:59
V. Kills:25 227%
Deaths:5
KDR:11.800
Accuracy:31.873% D
KPH:13.900 D
VKPH:5.900 D
Kills:1,640 (0 + 1,640)
Deaths:36
KDR:45.556
VKDR:14.778
Vehicle Kills:532
Kill Difference:1,604
Playtime:49.151 hours
Usage:1%
Score:0.563m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:31.873%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:85
V. Kills:32 258%
Deaths:28
KDR:3.036
Accuracy:51.192% C*
KPH:12.800 D
VKPH:4.800 C
S12 Renegade
C*
Kills:55
V. Kills:4 N/A
Deaths:15
KDR:3.667
Accuracy:29.630% D**
KPH:32.100 D
VKPH:2.300 C*
Kills:140 (140 + 0)
Deaths:43
KDR:3.256
VKDR:0.837
Vehicle Kills:36
Kill Difference:97
Playtime:8.341 hours
Usage:0%
Score:0.050m
Score/min:100
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2801,2583413.689B+1.4818.835%D*20.35%D38.9CN/A12332.3h9B+47.6C+
EM4 Longshot 1,2251,2246419.125S13.9635.696%D78.268%C+26.2CN/A8646.7h2.4C6.8C
Breaker Rocket Pods 1,4241,2183435.824S30.6644.025%D1.396%B+72.1C+12.2C33716.9h14.5B33C*
SAS-R 1,2041,18910411.433M++6.2728.923%D**64.088%C-28.3C-N/A9642h2.5C8.5D
Razor GD-23 1,1961,1695522.118A3.0523.205%C+19.333%C21.2C+N/A7655.2h11.7B+50.5C**
AC-X11 1,1871,1644652.503A+2.6621.489%D21.392%C+13.5DN/A4186.3h9.7B45.2C++
NC6 Gauss SAW 1,1761,1611736.711S1.5414.72%D--19.983%D27.6C+N/A12942h10.8C+73.7C
NC6A GODSAW 1,1861,1603533.286B+1.8822.381%D--21.897%D41.7C--N/A11327.8h9.8C+43.7C
NC14 Bolt Driver 1,1631,1601368.529M**3.3639.096%B+78.19%B+25C++N/A8346.4h2.4B+6.1B+
NC1 Gauss Rifle 1,1691,1602844.085A**1.0818.702%D-24.914%B+24.9C++N/A9746.5h15.7D83.8D
NS Baron G5 1,1691,1605062.292A+2.8746.974%B10.604%D-41B+N/A10928.3h4.8C+10.3C+
NC05 Jackhammer 1,1681,1603593.231A++1.9440.261%C-12.328%D47.3C*N/A14124.5h4.6B11.4C++
AF-19 Mercenary 1,1771,1584202.757A**2.4119.071%D18.135%D5.8D-N/A28200.5h20.5D*107.5D
GD-22S 1,1621,1582135.437A**0.2717.549%D--19.948%D32.6C+N/A10935.5h10.6B60.2C+
NS-15M1 1,1651,1562285.07M++0.1015.335%D*23.875%C++29.8CN/A9738.8h13.4C+87.5D
NS-7 PDW 1,1621,1553193.621M*1.5521.42%D18.615%C++16.5C--N/A4970.2h17.3C80.6C
Blitz GD-10 1,1651,1553223.587M+1.5823.481%C+13.42%D30.3C++N/A10538.1h14.4C**61.4C**
NS-11C 1,1691,1553273.532M+1.6314.891%F-17.576%C6D--N/A22193.8h15.2C+101.9D
C85 Canister-H 1,3361,1542841.214A36.0568.442%A++6.846%D*192.3A+30.3S6646h11.7D*17.1C
AF-8 RailJack 1,1681,1544923.551S18.3835.924%C+69.237%D42.6A+N/A11827.1h2.4C++6.8C++
Impetus 1,1681,15110910.56S5.3924.257%F31.712%B+35.7C+N/A11432.2h5C+20.5D-
AF-4 Cyclone 1,1671,1503103.71A*1.4620.845%D-10.87%D*15.2DN/A5875.8h11.9C+57.1C
Reaper DMR 1,1641,1492225.176A0.0119.904%D*29.939%B++31C+N/A9437.1h11.8D-59.2D--
EM6 1,1551,1482554.502A*0.6615.141%D*23.781%C+41C++N/A11428h10.9C*72.2C
MKV Suppressed 1,1621,1453163.623M++1.5419.987%D*18.253%C+10D--N/A31114.4h16.5C82.4C-
NC15 Phoenix 2,5971,1163928.615U23.4547.885%D-N/A12.9C+17.1B+14686.6h12.5C--26.1D-
M40 Fury-H 1,5581,1091669.313S64.1554.941%A++N/A133.6B**54.1S7318.3h17.1F--31.2D--
Shrike 1,2501,1098712.747U7.5842.256%F4.238%B*44.4A++5.6D--24725h3.6A+8.4B*
M30 Mustang AH 1,2351,0743530.686M*25.5249.16%D-1.304%C+33C-5C+20932.5h9.2C++18.7C+
E540 Halberd-H 1,6651,0622739.333S34.1771.99%A*N/A87.8A*49.8M**48012.1h7.4C10.3C**
M96 Mjolnir-H 1,7111,0567114.873M**9.7162.912%A+N/A102.5A**63.6A*68110.3h42.4C+67.4B+
M60-G Bulldog 1,2519669107.333U102.1734.446%C++2.277%C-49.3A14.5A*19219.6h7.3C++21.3C**
NS-30 Vandal 9659471376.912M++1.7524.294%D**27.878%C++28.4C-N/A8933.3h7.5D--30.9D*
NS-357 Underboss 9549472803.382A**1.7830.218%D17.212%C--25.7C-N/A8036.8h4C**13.2C+
L100 Python HESH 1,0899182143.714M+38.5540.315%D--N/A52.2C+9.7B+19617.6h3.4C+8.4C
AF-41 Hacksaw 9089021038.757A*3.5933.041%C++13.526%C-29.8C+N/A9830.3h8C24.1C++
AF-41 Hacksaw 8918891038.631A*3.4631.526%C++11.699%D29.3C+N/A9730.3h7.5C23.9C+
Carnage AR 8718582463.488A++1.6817.737%D**18.065%C17DN/A6150.4h15.6D88.2D*
AF-4G Cyclone 7567462852.618B+2.5527.404%C+17.426%C30.4C--N/A9024.5h10.9C+39.7C++
Titan-150 AP 1,3277375214.173A9.0145.559%D3.392%C**20.8C16.7B+24535.4h5C+11C+
Bouncing Betty 7187175014.34M*9.1754.018%B**N/A125.8C++N/A4165.7h1.9C++3.5B*
The Moonshot 7016933023.1S17.9335.523%D*76.335%D42DN/A9916.5h2.2D*6.3D**
NS Decimator 1,0906801534.444S0.7258.858%C2.206%C+39.5B23.8B*31317.2h5.4C9.1C
M20 Mustang 1,1926592003.295B+1.8730.169%C+2.124%C+8.2C--6.6C--18580.3h118.3C++392C++
L100 Python HEAT 7746141443.857S38.6933.912%F-3.583%B+27C7D--11822.7h3.3B**9.7B+
GD-7F 6356113391.802B++3.3623.431%C+17.021%C--14.3DN/A6442.8h14.5C+61.8C+
Hawk GD-68 1,2006011713.515S1.6564.542%C**3.494%B+18.4B18.3A++21832.7h9.8D15.2C
C-4 896598807.475S2.3116.734%FN/A139.1A69.3M+16604.3h1.5C++8.7D
CAS30 Tank Buster 1,3905821005.82A**0.6546.703%C**1.375%C*9.2C**12.7A11263.5h65.4C+140C+
Tempest 5765702612.184B*2.9825.023%C--17.368%D27.3DN/A7120.9h11.6D-46.2D
Titan-150 HEAT 7595652522.6M*17.4334.373%D**2.655%C+24.5B8.4C+16723.1h3.9B*11.2C++
MANA Anti-Personnel Turret 557553678.254N/A3.0915.59%UN/A5530U40U11690000.1h20.8T*133.5T*
NCM2 Falcon 636534579.368S4.2032.331%D7.491%B**25.2A+4.8C++12521.2h6.5B**20.2B+
Hornet Missiles 9214821337.077S31.9167.023%B*N/A150.6A++137.2M**13383.2h12.2C+18.2C*
Spear Anti-Vehicle Phalanx Turret 3,377481680.167U75.0074.868%M*3.534%C22.9D-137.9U50221h33.8T*45.2F-
C75 Viper 5424632518.52M13.3521.55%F1.296%C+22C3.8D--13421h8.3B**38.5C+
Tank Mine 695449568.018M+2.8590.224%SN/A136.1B++74.5B+14733.3h2.5D-2.8A*
M12 Kobalt-H 431411668.5M+63.3323.028%C*20.195%B++164.4B*8A4102.5h16.3C+70.9C**
NS-44 Commissioner 4123991372.912A++2.2532.018%C--19.298%C14.1DN/A5428.2h5D-15.5C--
NS-11P 4123971752.269B**2.9020.395%D22.922%B+30.1C++1.1A*9313.2h14.6C+71.8C+
MGR-S1 Gladius 3913871682.304B++2.8623.42%D22.997%C++41.6C*N/A1269.3h9.6B40.8C++
NS Annihilator 1,309378764.974U0.1980.602%C+N/A8.2C-20.3S17345.9h13.9D17.3D
GR-22 3543511192.95A2.2218.741%D*16.809%C21.8C-N/A7516.1h15.3C--81.8D
GD-66 Claw 3353331412.362B*2.8045.708%D*12.613%C34CN/A1119.8h3.1D6.8D
L100 Python AP 5263271032.7S27.5347.261%D-2.141%C31.7C++19.3C*29410.3h5.3B+11.2C*
NC4 Mag-Shot 3263222071.556B**3.6124.3%C-20.186%C++5.4D--N/A2259.5h9.2C+37.8C+
Icikill 3163155,0440.062C++5.1030.071%C+1.587%D--0.6CN/A2541.1h1.6B**5.4B+
Mauler S6 311306953.221A*1.9532.892%D14.052%C28.3C++N/A13910.8h4.9C*15C+
Sticky Grenade 2972951295N/A289.8356.441%B+N/A983.3C++6.7D38120.3h1.4B*2.6B++
NCM2 Falcon 352294565.25S0.0834.164%D6.803%B**14B+2.8D-7921h12.5B+36.6C*
LA3 Desperado 2882851002.85A**2.3219.076%D**16.842%C-19.7DN/A6614.5h8.4B+44.2C--
Frag Grenade 2772721272N/A266.8357.262%A+N/A680B*12.5B*40160.4h2.8B**4.8B**
The Slasher 2562541,5530.164A**5.0034.587%C+N/A1.2CN/A3215.9h1.6B*4.7B+
Vortek Rotary 4882371281.852C++3.3124.133%D*2.11%C+4.4D-4.7D7753.4h97.8C405.4D
AF-18 Stalker AE 229223653.431B*1.7423.709%F24.215%C-37.8C--1B+925.9h15.9F66.9F--
M12 Kobalt 2112062103S97.8317.359%C+21.359%B++55.7C+1.4D2053.7h19.5C++112.4C*
NS-44L Blackhand 205203573.561A*1.6137.212%C--32.02%D25.4C++N/A688h4B+10.7C*
Hunter QCX 200198942.106A*3.0640.807%C+31.818%B12.1C+N/A3616.4h3.6B8.8B
NS-AM7 Archer 301197792.494S2.6749.896%D*25.888%B**3.9D2.1C2949.9h19.4C*38.9C+
E540 Halberd 2801921810.667B+5.5042.151%C4.167%B+40.9B**18.7B*3554.7h4.8B*11.4B+
Aspis Anti-Aircraft Phalanx Turret 391184920.444S15.2832.16%B**N/A16.1B*18.2A32711.4h144.2C*448.5B+
G30 Walker 283166820.75S15.5824.524%D2.41%D-17.1C**12.1B+2119.7h184B+750.3C*
NC12 Sweeper 164163582.81A++2.3644.542%C**8.589%D*46.6B*N/A1463.5h4B+9B+
Rocklet Rifle 322157582.707M**2.4652.784%C+N/A23.4C24.6C+3476.7h50.1D-94.8C-
NCM3 Raven 251151275.593S0.4336.894%CN/A10C*6.6C**12315.1h23B++62.4B+
NCM3 Raven 238140265.385S0.2236.129%CN/A9.4C+6.6C++11114.9h24B+66.4B
Mag-Cutter 1651374,6280.03B5.1415.987%D--16.788%A+0.1DN/A01780.8h3.9D24.7D
C85 Canister 1261171117S111.8335.211%C16.239%B++117B**9A++3521h6.6B+18.7C**
M60-A Bulldog 132114338B*32.8349.651%B+N/A49.6B++7.8A+2152.3h6.9C--13.8C++
L-24R Spur 130111912.333B*7.1731.425%D*2.703%B++30.8C+5.3B++843.6h37.3C+118.7C+
M60-A Bulldog 122109336.333B++31.1745.098%C+2.752%B+47.4B+5.7B+1842.3h6.5C14.5C+
Skyguard 180100425U19.8323.399%D--4%A+12C9.6C+2168.3h110.1B+470.6C+
M20 Basilisk 13697910.778M**5.6130.701%D6.186%C++12D4.8D1388.1h72.3B++235.5B
Enforcer ML85 12387329S23.8330.343%D*6.897%M*22.9C+9.5D*3823.8h10.2B*33.6C+
M40 Fury-F 11785283.036B*2.1351.192%C*2.353%A++12.9D4.8C1036.6h18.4D36D
M40 Fury 10884242S36.8333.314%C+1.19%D38.2C10.9B+2732.2h14C+41.9C++
C150 Dalton 998098.889B+3.7239.896%C++N/A36.4C**8.6D*3962.2h3.8B+9.6B+
NS-10 Burster 11774145.286S0.1228.057%C4.054%C5.7C**3.3C10313h153.7C**548C*
MAX Punch 80712030.35M4.8250.877%BN/A0.9CN/A379.6h2.9C+5.6C++
NS-10 Burster 12270145S0.1727.669%C8.571%B*5.4C++4C**11213h160.6C+580.3C+
MANA Anti-Vehicle Turret 4,27469106.9S1.7391.348%B*N/A690D--42050U22992100.1h284.3T*311.2T*
M40 Fury 9962162S56.8350.196%A++N/A38.8C--23.1A*2941.6h33T-65.7D*
M20 Basilisk 8459511.8S6.6331.873%D5.085%C14D6D1464.2h98.1C++307.9C+
S12 Renegade 5955153.667C++1.5029.63%D**7.273%B++32.4D2.4C**901.7h3.3C++11.3D
L105 Zephyr 6054413.5B8.3336.028%DN/A54C++6C6711h5.8B16C++
NSX-P Tanto 5150401.25B3.9219.723%D*26%C++4.9D--N/A2410.2h18.2C-92.4D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret26,2907.9h
Motion Spotter3347,08930.2h
Nano-Armor Kit2994,743,015222.8h
Medical Applicator255587,55442.1h
Spawn Beacon52,1392.7h
Nanite Revive Grenade02710.1h
Spitfire Auto-Turret299,4308.5h
Restoration Kit20980.7h
Deconstruction Tool03190h
Recon Detection Device9362,706114.2h
Shield Recharging Field2110,8444h
Ammunition Package1624,32913.8h
Anti-Infantry MANA Turret111,7282.2h
Snowman Soldier33470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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