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Deputy Director Cold Blooded SLAYER666IL7[T0FT] SLAYER666IL7
NC BR 88

KDR: 5.16

Score: 69.3m

Last Seen: Jun 25th, 2019 2:45 PM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt - Outfit Leader of Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
Level Progress (to 89): 70%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-H LA1 Anchor EM4 Longshot Breaker Rocket Pods SAS-R Razor GD-23 AC-X11 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 656TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.78%20.674%40933117727,6433.999861.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.472%-0.265C-0.021C+-1.161D*HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.183C++120.157C++48.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.368%1.513%1272512053,899357203910.8911191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.51%-0.413C---0.066C+-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.90.154C++460.139C++91.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.566%2.352%510712033,74173414895.09673251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.025%-1.205D*-0.143C0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.329C**7.40.409B18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.081%5.26%15921411966,768507232213.3491291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.76%-0.196C0.16C++1.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.541B+18.60.532B+35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.543%72.971%1592512055,420699417.75393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.859%-0.069C+0.383C**-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*2.40.247C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.611%12.395%15923120783166681.24588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.624%-0.242C-0.472D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.222C++40.185C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
69.3m350.3%363 (21.8k)316 (19k)5.1607671,46113,8476.1333988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210393510.576%15.793%16715:5222

7% Combat Medic43% Engineer13% Heavy Assault24% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 10:10 PMJul 1st, 2017 5:43 AMJun 25th, 2019 2:43 PM (5h) (PST)Jun 25th, 2019 11:17 AM (8h) (PST)Jun 25th, 2019 10:45 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
615465690.3260.0630.0511.4710.094381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8732,75034,123204388618,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3655.4h/152.3d 13,468 11,286 47,044 322.7k 10,606 16,486 20,650 134.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,258
Deaths:341
KDR:3.689
Accuracy:18.835% D*
HSR:20.350% D
NC6 Gauss SAW
D
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:14.720% D--
HSR:19.983% D
NC6A GODSAW
D
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:22.381% D--
HSR:21.897% D
GD-22S
D
Kills:1,158
Deaths:213
KDR:5.437
Accuracy:17.549% D--
HSR:19.948% D
NS-15M1
C*
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:15.335% D**
HSR:23.875% C*
EM6
C++
Kills:1,148
Deaths:255
KDR:4.502
Accuracy:15.141% D*
HSR:23.781% C++
NSX-P Naginata
C
Kills:88
Deaths:36
KDR:2.444
Accuracy:18.881% D
HSR:26.136% C
Kills:7,129
Deaths (as Heavy Assault):1,599
Deaths (to Heavy Assaults):3,534
KDR:4.45841
Kill Difference:5,530
Playtime:476.228 hours
Usage:13%
Score:8.573m
Score/min:300
Accuracy (listed only):17.549%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
C**
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% C**
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% C--
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
GD-7F
C+
Kills:824
Deaths:454
KDR:1.815
Accuracy:24.035% C+
HSR:17.354% C-
AF-4G Cyclone
C+
Kills:766
Deaths:294
KDR:2.605
Accuracy:27.431% C+
HSR:17.232% C
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% C--
MGR-S1 Gladius
C++
Kills:402
Deaths:177
KDR:2.271
Accuracy:23.039% D
HSR:22.886% C++
GD-66 Claw
C
Kills:359
Deaths:156
KDR:2.301
Accuracy:46.135% D--
HSR:12.813% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D-
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
The Little Helper
C
Kills:67
Deaths:38
KDR:1.763
Accuracy:45.755% C
HSR:13.433% C--
NSX-P Tanto
C+
Kills:63
Deaths:50
KDR:1.260
Accuracy:19.061% D*
HSR:25.397% C+
Kills:13,934
Deaths (as Light Assault):5,123
Deaths (to Light Assaults):2,786
KDR:2.71989
Kill Difference:8,811
Playtime:399.455 hours
Usage:11%
Score:7.499m
Score/min:313
Accuracy (listed only):27.736%
HSR (listed only):16.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
C**
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% C**
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
GD-7F
C+
Kills:824
Deaths:454
KDR:1.815
Accuracy:24.035% C+
HSR:17.354% C-
GD-66 Claw
C
Kills:359
Deaths:156
KDR:2.301
Accuracy:46.135% D--
HSR:12.813% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D-
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
The Little Helper
C
Kills:67
Deaths:38
KDR:1.763
Accuracy:45.755% C
HSR:13.433% C--
NSX-P Tanto
C+
Kills:63
Deaths:50
KDR:1.260
Accuracy:19.061% D*
HSR:25.397% C+
Kills:7,591
Deaths (as Engineer):3,124
Deaths (to Engineers):2,762
KDR:2.4299
Kill Difference:4,467
Playtime:1,568.699 hours
Usage:43%
Score:29.340m
Score/min:312
Accuracy (listed only):30.729%
HSR (listed only):16.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,224
Deaths:64
KDR:19.125
Accuracy:35.696% D
HSR:78.268% C+
SAS-R
C-
Kills:1,189
Deaths:104
KDR:11.433
Accuracy:28.923% D**
HSR:64.088% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:136
KDR:8.529
Accuracy:39.096% B+
HSR:78.190% B+
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% C--
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
AF-8 RailJack
C+
Kills:1,154
Deaths:49
KDR:23.551
Accuracy:35.924% C+
HSR:69.237% D
Impetus
B+
Kills:1,151
Deaths:109
KDR:10.560
Accuracy:24.257% F
HSR:31.712% B+
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
NS-357 Underboss
C--
Kills:952
Deaths:283
KDR:3.364
Accuracy:30.295% D
HSR:17.227% C--
NS-30 Vandal
C++
Kills:947
Deaths:137
KDR:6.912
Accuracy:24.294% D**
HSR:27.878% C++
AF-4G Cyclone
C+
Kills:766
Deaths:294
KDR:2.605
Accuracy:27.431% C+
HSR:17.232% C
The Moonshot
D
Kills:693
Deaths:30
KDR:23.100
Accuracy:35.523% D*
HSR:76.335% D
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% C--
NS-44 Commissioner
C
Kills:409
Deaths:144
KDR:2.840
Accuracy:31.946% C--
HSR:19.560% C
MGR-S1 Gladius
C++
Kills:402
Deaths:177
KDR:2.271
Accuracy:23.039% D
HSR:22.886% C++
NC4 Mag-Shot
C++
Kills:322
Deaths:207
KDR:1.556
Accuracy:24.300% C-
HSR:20.186% C++
LA3 Desperado
C
Kills:292
Deaths:101
KDR:2.891
Accuracy:19.003% F
HSR:17.123% C
AF-18 Stalker AE
D
Kills:290
Deaths:81
KDR:3.580
Accuracy:24.173% F-
HSR:23.104% D
NS-44L Blackhand
C--
Kills:204
Deaths:57
KDR:3.579
Accuracy:37.254% C--
HSR:31.863% D
NS-AM7 Archer
B*
Kills:201
Deaths:79
KDR:2.544
Accuracy:50.032% D*
HSR:25.373% B*
Kills:16,531
Deaths (as Infiltrator):3,580
Deaths (to Infiltrators):2,102
KDR:4.6176
Kill Difference:12,951
Playtime:872.929 hours
Usage:24%
Score:14.809m
Score/min:283
Accuracy (listed only):28.664%
HSR (listed only):33.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:18.702% D-
HSR:24.914% B+
NS Baron G5
C**
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% C**
HSR:10.604% D-
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% C--
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
Reaper DMR
B++
Kills:1,149
Deaths:222
KDR:5.176
Accuracy:19.904% D*
HSR:29.939% B++
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
Carnage AR
C
Kills:872
Deaths:256
KDR:3.406
Accuracy:17.833% D**
HSR:18.234% C
AF-4G Cyclone
C+
Kills:766
Deaths:294
KDR:2.605
Accuracy:27.431% C+
HSR:17.232% C
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% C--
NS-11P
B+
Kills:426
Deaths:182
KDR:2.341
Accuracy:20.293% D
HSR:22.770% B+
MGR-S1 Gladius
C++
Kills:402
Deaths:177
KDR:2.271
Accuracy:23.039% D
HSR:22.886% C++
GD-66 Claw
C
Kills:359
Deaths:156
KDR:2.301
Accuracy:46.135% D--
HSR:12.813% C
GR-22
C
Kills:351
Deaths:119
KDR:2.950
Accuracy:18.741% D*
HSR:16.809% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D-
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
The Little Helper
C
Kills:67
Deaths:38
KDR:1.763
Accuracy:45.755% C
HSR:13.433% C--
Kills:12,359
Deaths (as Combat Medic):3,918
Deaths (to Combat Medics):1,314
KDR:3.15442
Kill Difference:8,441
Playtime:239.718 hours
Usage:7%
Score:7.430m
Score/min:517
Accuracy (listed only):27.821%
HSR (listed only):17.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:922
Deaths:109
KDR:8.459
Accuracy:33.096% C+
HSR:13.558% C-
AF-41 Hacksaw
C+
Kills:899
Deaths:109
KDR:8.248
Accuracy:31.575% C+
HSR:11.568% D-
NCM2 Falcon
B**
Kills:534
Deaths:57
KDR:9.368
Accuracy:32.357% D-
HSR:7.491% B**
NCM2 Falcon
B**
Kills:295
Deaths:56
KDR:5.268
Accuracy:34.182% D
HSR:6.780% B**
NCM3 Raven
C
Kills:151
Deaths:27
KDR:5.593
Accuracy:36.894% C
HSR:0% F-
NCM3 Raven
C-
Kills:140
Deaths:26
KDR:5.385
Accuracy:36.129% C-
HSR:0% F-
NS-10 Burster
C
Kills:74
Deaths:15
KDR:4.933
Accuracy:28.037% C
HSR:4.054% C-
NS-10 Burster
B++
Kills:70
Deaths:15
KDR:4.667
Accuracy:27.651% C
HSR:8.571% B++
Kills:3,085
Deaths (as MAX Suit):207
Deaths (to MAX Suits):514
KDR:14.90338
Kill Difference:2,878
Playtime:82.155 hours
Usage:2%
Score:1.674m
Score/min:340
Accuracy (listed only):32.490%
HSR (listed only):6.503%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,218
V. Kills:206 N/A
Deaths:34
KDR:35.824
Accuracy:44.025% D
KPH:72 C+
VKPH:12.200 C
M30 Mustang AH
C+
Kills:1,074
V. Kills:161 N/A
Deaths:35
KDR:30.686
Accuracy:49.160% D-
KPH:33.100 C
VKPH:5 C+
M20 Mustang
C
Kills:788
V. Kills:610 129%
Deaths:222
KDR:3.550
Accuracy:30.219% C+
KPH:9.200 C
VKPH:7.100 C
Hornet Missiles
M
Kills:626
V. Kills:550 114%
Deaths:19
KDR:32.947
Accuracy:65.350% B++
KPH:134 A+
VKPH:117.700 M
Vortek Rotary
D
Kills:237
V. Kills:251 94%
Deaths:128
KDR:1.852
Accuracy:24.133% D*
KPH:4.400 D
VKPH:4.700 D
Kills:3,943 (2,099 + 0)
Deaths:438
KDR:9.002
VKDR:4.059
Vehicle Kills:1,778
Kill Difference:3,505
Playtime:192.809 hours
Usage:5%
Score:2.250m
Score/min:194
Piloting Accuracy:24.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:582
V. Kills:808 72%
Deaths:100
KDR:5.820
Accuracy:46.703% C**
KPH:9.200 C**
VKPH:12.700 A
L-24R Spur
A
Kills:120
V. Kills:19 N/A
Deaths:10
KDR:12
Accuracy:31.695% D*
KPH:28.700 C+
VKPH:4.500 A
C150 Dalton
C*
Kills:80
V. Kills:19 400%
Deaths:9
KDR:8.889
Accuracy:39.896% C+
KPH:36.300 C*
VKPH:8.600 D*
L105 Zephyr
C++
Kills:54
V. Kills:6 N/A
Deaths:4
KDR:13.500
Accuracy:36.124% D
KPH:54.300 C++
VKPH:6 C-
Kills:836 (702 + 134)
Deaths:123
KDR:6.797
VKDR:6.927
Vehicle Kills:852
Kill Difference:713
Playtime:70.920 hours
Usage:2%
Score:0.541m
Score/min:127
Piloting Accuracy:31.695%
Gunner Accuracy:36.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:924
V. Kills:174 N/A
Deaths:21
KDR:44
Accuracy:40.337% D-
KPH:51.900 C+
VKPH:9.800 B+
L100 Python HEAT
C
Kills:614
V. Kills:160 381%
Deaths:14
KDR:43.857
Accuracy:33.912% F-
KPH:27.100 C
VKPH:7.100 D--
C75 Viper
C-
Kills:463
V. Kills:79 N/A
Deaths:25
KDR:18.520
Accuracy:21.550% F-
KPH:22.100 C-
VKPH:3.800 D-
L100 Python AP
C*
Kills:338
V. Kills:203 166%
Deaths:11
KDR:30.727
Accuracy:47.215% D-
KPH:32.400 C++
VKPH:19.400 C*
Skyguard
C+
Kills:100
V. Kills:80 123%
Deaths:4
KDR:25
Accuracy:23.399% D--
KPH:12 C
VKPH:9.600 C+
Kills:2,439 (2,439 + 0)
Deaths:75
KDR:32.520
VKDR:9.280
Vehicle Kills:696
Kill Difference:2,364
Playtime:80.224 hours
Usage:2%
Score:0.843m
Score/min:175
Driving Accuracy:23.399%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:737
V. Kills:590 125%
Deaths:52
KDR:14.173
Accuracy:45.559% D
KPH:20.800 C
VKPH:16.700 B+
Titan-150 HEAT
B
Kills:565
V. Kills:194 290%
Deaths:25
KDR:22.600
Accuracy:34.373% D**
KPH:24.500 B
VKPH:8.400 C+
E540 Halberd
B**
Kills:194
V. Kills:90 213%
Deaths:20
KDR:9.700
Accuracy:41.978% C
KPH:39.900 B**
VKPH:18.500 B++
C85 Canister
A++
Kills:117
V. Kills:9 N/A
Deaths:1
KDR:117
Accuracy:35.211% C-
KPH:114.100 B**
VKPH:8.800 A++
Enforcer ML85
C+
Kills:87
V. Kills:36 235%
Deaths:3
KDR:29
Accuracy:30.332% D*
KPH:23 C+
VKPH:9.500 D--
Kills:1,700 (1,302 + 398)
Deaths:101
KDR:16.832
VKDR:9.099
Vehicle Kills:919
Kill Difference:1,599
Playtime:68.169 hours
Usage:2%
Score:0.968m
Score/min:237
Driving Accuracy:34.373%
Gunner Accuracy:30.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
S
Kills:1,724
V. Kills:750 230%
Deaths:23
KDR:74.957
Accuracy:57.142% A++
KPH:136.100 B**
VKPH:59.200 S
C85 Canister-H
S
Kills:1,160
V. Kills:184 N/A
Deaths:30
KDR:38.667
Accuracy:68.254% A++
KPH:190.100 A+
VKPH:30.200 S
E540 Halberd-H
M**
Kills:1,098
V. Kills:615 178%
Deaths:27
KDR:40.667
Accuracy:71.492% A++
KPH:87.500 A*
VKPH:49 M**
M96 Mjolnir-H
M
Kills:1,078
V. Kills:667 161%
Deaths:75
KDR:14.373
Accuracy:62.678% A+
KPH:102.200 M
VKPH:63.300 A**
M12 Kobalt-H
A++
Kills:711
V. Kills:38 N/A
Deaths:11
KDR:64.636
Accuracy:24.322% B+
KPH:169.100 B**
VKPH:9 A++
Kills:5,771 (0 + 5,771)
Deaths:166
KDR:34.765
VKDR:13.578
Vehicle Kills:2,254
Kill Difference:5,605
Playtime:46.074 hours
Usage:1%
Score:1.690m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:24.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:978
V. Kills:291 335%
Deaths:10
KDR:97.800
Accuracy:34.929% C++
KPH:49.100 B**
VKPH:14.600 A*
M12 Kobalt
C+
Kills:224
V. Kills:5 N/A
Deaths:2
KDR:112
Accuracy:17.381% C+
KPH:55.900 C
VKPH:1.200 D-
G30 Walker
B+
Kills:166
V. Kills:117 141%
Deaths:8
KDR:20.750
Accuracy:24.524% D
KPH:17.100 C*
VKPH:12 B+
M20 Basilisk
D
Kills:100
V. Kills:40 244%
Deaths:9
KDR:11.111
Accuracy:31.229% D
KPH:12.100 D
VKPH:4.900 D
M40 Fury
B
Kills:84
V. Kills:24 336%
Deaths:2
KDR:42
Accuracy:33.314% C
KPH:38.100 C
VKPH:10.900 B
M40 Fury
A*
Kills:71
V. Kills:42 165%
Deaths:1
KDR:71
Accuracy:51.885% A++
KPH:41.100 C-
VKPH:24.300 A*
M12 Kobalt
C+
Kills:66
V. Kills:2 N/A
Deaths:3
KDR:22
Accuracy:13.165% D--
KPH:68.900 C+
VKPH:2.100 C
M20 Basilisk
D
Kills:59
V. Kills:25 227%
Deaths:5
KDR:11.800
Accuracy:31.974% D
KPH:13.800 D
VKPH:5.900 D
Kills:1,748 (0 + 1,748)
Deaths:40
KDR:43.700
VKDR:13.650
Vehicle Kills:546
Kill Difference:1,708
Playtime:51.028 hours
Usage:1%
Score:0.590m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:31.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:85
V. Kills:32 258%
Deaths:28
KDR:3.036
Accuracy:51.192% C*
KPH:12.800 D
VKPH:4.800 C
S12 Renegade
C*
Kills:55
V. Kills:4 N/A
Deaths:15
KDR:3.667
Accuracy:29.630% D**
KPH:32.100 D
VKPH:2.300 C*
Kills:140 (140 + 0)
Deaths:43
KDR:3.256
VKDR:0.837
Vehicle Kills:36
Kill Difference:97
Playtime:8.342 hours
Usage:0%
Score:0.050m
Score/min:100
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 2,4741,7242374.957S69.8057.142%A++N/A135.7B**59.1S72712.7h18.1F*31.6D--
LA1 Anchor 1,2801,2583413.689B+1.4718.835%D*20.35%D38.9CN/A12432.3h9B+47.6C+
EM4 Longshot 1,2251,2246419.125S13.9635.696%D78.268%C+26.2CN/A8646.7h2.4C6.8C
Breaker Rocket Pods 1,4241,2183435.824M**30.6644.025%D1.396%B+72.1C+12.2C33816.9h14.5B33C*
SAS-R 1,2041,18910411.433M++6.2728.923%D**64.088%C-28.3C-N/A9642h2.5C8.5D
Razor GD-23 1,1961,1695522.118A3.0423.205%C+19.333%C21.2C+N/A7655.2h11.7B+50.5C**
AC-X11 1,1871,1644652.503A+2.6621.489%D21.392%C+13.5DN/A4286.3h9.7C*45.2C++
NC6 Gauss SAW 1,1761,1611736.711S1.5514.72%D--19.983%D27.6C+N/A13042h10.8C+73.7C
NC14 Bolt Driver 1,1631,1601368.529S3.3739.096%B+78.19%B+25C++N/A8346.4h2.4B+6.1B+
NC1 Gauss Rifle 1,1691,1602844.085M1.0818.702%D-24.914%B+24.9C++N/A9846.5h15.7D-83.8D
NS Baron G5 1,1691,1605062.292A+2.8746.974%C**10.604%D-41BN/A11028.3h4.8C+10.3C+
C85 Canister-H 1,3441,1603038.667A+33.5168.254%A++6.81%D*190.2A+30.2S6616.1h11.7D*17.1C
NC05 Jackhammer 1,1681,1603593.231A*1.9340.261%C--12.328%D47.3C*N/A14124.5h4.6B11.4C++
NC6A GODSAW 1,1861,1603533.286B+1.8722.381%D--21.897%D41.7DN/A11327.8h9.8C+43.7C
AF-19 Mercenary 1,1771,1584202.757M2.4019.071%D18.135%D5.8D-N/A28200.5h20.5D**107.5D-
GD-22S 1,1621,1582135.437A*0.2817.549%D--19.948%D32.6C+N/A10935.5h10.6B60.2C+
NS-15M1 1,1651,1562285.07M+0.0915.335%D**23.875%C*29.8CN/A9738.8h13.4C+87.5D
NS-11C 1,1691,1553273.532M+1.6314.891%F-17.576%C6D--N/A22193.8h15.2C+101.9D-
Blitz GD-10 1,1651,1553223.587A*1.5723.481%C+13.42%C--30.3C++N/A10538.1h14.4C**61.4C*
NS-7 PDW 1,1621,1553193.621M*1.5421.42%D18.615%C++16.5C--N/A5070.2h17.3C-80.6C
AF-8 RailJack 1,1681,1544923.551S18.3935.924%C+69.237%D42.6A+N/A11827.1h2.4C++6.8C++
Impetus 1,1681,15110910.56S5.4024.257%F31.712%B+35.7C+N/A11432.2h5C20.5D-
AF-4 Cyclone 1,1671,1503103.71A++1.4520.845%D-10.87%D*15.2DN/A5975.8h11.9C+57.1C
Reaper DMR 1,1641,1492225.176A0.0219.904%D*29.939%B++31C+N/A9437.1h11.8D-59.2D--
EM6 1,1551,1482554.502A++0.6615.141%D*23.781%C++41C++N/A11428h10.9C*72.2C
MKV Suppressed 1,1621,1453163.623M*1.5419.987%D*18.253%C+10D--N/A31114.4h16.5C82.4C-
NC15 Phoenix 2,5971,1163928.615U23.4547.885%D-N/A12.9C+17.1B*14686.6h12.5D26.1D-
Shrike 1,2501,1098712.747U7.5942.256%F4.238%B**44.4A++5.6D--25025h3.6A+8.4B*
E540 Halberd-H 1,7131,0982740.667S35.5171.492%A++N/A87.1A*48.8M**47712.6h7.3C-10.2B
M96 Mjolnir-H 1,7451,0787514.373M*9.2162.678%A+N/A102.7M63.5A**67710.5h42.2C+67.4B+
M30 Mustang AH 1,2351,0743530.686M++25.5349.16%D-1.304%C+33C5C+21032.5h9.2C++18.7C+
M60-G Bulldog 1,2699781097.8U92.6434.929%C++2.249%C-49.1B**14.6A*19219.9h7.5C+21.6C*
NS-357 Underboss 9599522833.364A**1.8030.295%D17.227%C--25.8C--N/A8036.9h4C**13.2C+
NS-30 Vandal 9659471376.912M+1.7524.294%D**27.878%C++28.4C-N/A8933.3h7.5D*30.9D**
L100 Python HESH 1,0989242144M*38.8440.337%D-N/A51.9C+9.8B+19617.8h3.4C+8.5C
AF-41 Hacksaw 9289221098.459A**3.3033.096%C+13.558%C-29.9C+N/A9830.8h8C+24.2C++
AF-41 Hacksaw 9018991098.248A*3.0931.575%C+11.568%D-29.1C+N/A9730.9h7.7C24.2C+
Carnage AR 8868722563.406A++1.7517.833%D**18.234%C17DN/A6151.4h15.7D88.2D*
GD-7F 8528244541.815B++3.3524.035%C+17.354%C-14DN/A5558.7h14.2C+58.9C++
M20 Mustang 1,3987882223.55B++1.6130.219%C+1.904%C+9.2C7.1C18485.4h114.9C++380.4C++
AF-4G Cyclone 7777662942.605B+2.5627.431%C+17.232%C30.4C--N/A9125.2h10.8C+39.4C++
Titan-150 AP 1,3277375214.173A9.0145.559%D3.392%C**20.8C16.7B+24735.4h5C+11C
Bouncing Betty 7387375413.648M*8.4954.063%B**N/A127.1C++N/A4225.8h1.9C++3.5B*
M12 Kobalt-H 7497111164.636S59.4824.322%B+17.722%C*169.3B**9A++4244.2h18C+73.8C*
NS Decimator 1,1417081564.538S0.6258.718%C2.119%C+39.8B24.3B**31517.8h5.3C9.1C
The Moonshot 7016933023.1S17.9435.523%D*76.335%D42C--N/A9916.5h2.2D*6.3D**
C-4 938629827.671S2.5116.875%D**N/A143A+70.2M+17114.4h1.4C*8.4D
Hornet Missiles 1,1766261932.947S27.7965.35%B++N/A133.2A117M10954.7h11.7C+17.8C**
L100 Python HEAT 7746141443.857S38.7033.912%F-3.583%B+27C7D--12022.7h3.3B**9.7B+
Hawk GD-68 1,2006011713.515S1.6564.542%C**3.494%B+18.4B18.3A+21932.7h9.8D15.2C
CAS30 Tank Buster 1,3905821005.82S0.6646.703%C**1.375%C*9.2C**12.7A11263.5h65.4C+140C+
Tempest 5765702612.184B++2.9825.023%C--17.368%C--27.3DN/A7120.9h11.6D-46.2D
Titan-150 HEAT 7595652522.6M++17.4434.373%D**2.655%C+24.5B8.4C+16823.1h3.9B++11.2C++
MANA Anti-Personnel Turret 558554678.269N/A3.1115.609%UN/A5540U40U11761100.1h20.9T*133.7T*
NCM2 Falcon 636534579.368S4.2132.357%D-7.491%B**25.1A+4.8C++12421.3h6.6B**20.3B+
Spear Anti-Vehicle Phalanx Turret 3,384485680.833U75.6774.88%M*3.505%C23D-137.4U50321.1h33.6T*44.9F-
Tank Mine 735477607.95M+2.7995.057%SN/A140.3B++75.9B+14923.4h2.6D*2.8A++
C75 Viper 5424632518.52M*13.3621.55%F-1.296%C+22C-3.8D-13621h8.3B*38.5C+
NS-11P 4414261822.341B**2.8220.293%D22.77%B+29.8C++1A+9114.3h14.6C+71.9C+
NS-44 Commissioner 4224091442.84A++2.3231.946%C--19.56%C14.4DN/A5428.4h4.9D15.4C--
MGR-S1 Gladius 4064021772.271B++2.8923.039%D22.886%C++41C++N/A1269.8h9.7C**42C++
NS Annihilator 1,316382784.897U0.2680.609%C+N/A8.3C--20.2S17346.3h13.9D17.3D
GD-66 Claw 3613591562.301B**2.8646.135%D--12.813%C34.2CN/A11210.5h3.1D6.7D
GR-22 3543511192.95A2.2118.741%D*16.809%C21.8C-N/A7516.1h15.3C--81.8D-
L100 Python AP 5413381130.727S25.5747.215%D-2.071%C32.5C++19.5C*30010.4h5.2B+11C++
NC4 Mag-Shot 3263222071.556B**3.6024.3%C-20.186%C++5.4D--N/A2259.5h9.2C+37.8C+
Icikill 3203195,3860.059C++5.1028.941%C+1.567%D--0.6C+N/A1576.4h1.6B*5.6B+
Mauler S6 314309983.153A++2.0132.861%D-13.916%C28.3C+N/A13910.9h4.9C*15.1C+
Sticky Grenade 2982961296N/A290.8456.299%B+N/A986.7C+6.7D37690.3h1.4B*2.6B++
NCM2 Falcon 353295565.268S0.1134.182%D6.78%B**14B+2.7D-7821.1h12.5B+36.6C++
LA3 Desperado 2952921012.891A*2.2719.003%F17.123%C20DN/A6714.6h8.3B+43.9C--
AF-18 Stalker AE 299290813.58B**1.5824.173%F-23.104%D36.7D1.1B+887.9h16.2F67F--
Frag Grenade 2802751275N/A269.8457.498%A++N/A687.5B*12.5B*40190.4h2.8B**4.8B**
The Slasher 2562541,5530.164M5.0034.587%C+N/A1.2CN/A3215.9h1.6B*4.7C++
Vortek Rotary 4882371281.852C++3.3124.133%D*2.11%C+4.4D4.7D7753.4h97.8C405.4C--
M12 Kobalt 2292242112S106.8417.381%C+23.214%B**56C1.3D-2024h19.3C++110.9C*
NS-44L Blackhand 206204573.579A*1.5837.254%C--31.863%D25.2C+N/A688.1h4B+10.7C*
NS-AM7 Archer 306201792.544S2.6250.032%D*25.373%B*4D2.1C3050.1h19.2C*38.3C+
Hunter QCX 201199952.095A*3.0740.586%C+32.161%B+12.1C+N/A3616.5h3.6B8.9B
E540 Halberd 284194209.7C**4.5441.978%C4.124%B+39.6B**18.4B++3484.9h4.9B++11.7B+
Aspis Anti-Aircraft Phalanx Turret 402191921.222S16.0632.246%B**N/A16.5B*18.2A32611.6h142.8C*442.7B+
G30 Walker 283166820.75S15.5924.524%D2.41%D-17.1C*12.1B+2129.7h184B+750.3C*
Rocklet Rifle 333164672.448M*2.7152.177%C+N/A22.8C23.5C+3417.2h50.8D-97.3D
NC12 Sweeper 164163582.81A++2.3544.542%C*8.589%D*46.6B*N/A1463.5h4B+9B+
NCM3 Raven 251151275.593S0.4336.894%CN/A10C*6.6C**12315.1h23B++62.4B+
NCM3 Raven 238140265.385S0.2236.129%C-N/A9.4C+6.6C++11114.9h24B+66.4C**
Mag-Cutter 1651374,6280.03C**5.1315.987%D--16.788%A+0.1DN/A01780.8h3.9D-24.7C-
L-24R Spur 1391201012B*6.8431.695%D*2.5%B28.6C+4.5A774.2h38.9C+122.8C
C85 Canister 1261171117S111.8435.211%C-16.239%B++117B**9A++3521h6.6B+18.7C**
M60-A Bulldog 132114338B++32.8449.651%B+N/A49.6B++7.8A2152.3h6.9C--13.8C++
M60-A Bulldog 122109336.333B++31.1745.031%C+2.752%B47.4B+5.7B+1832.3h6.6C14.6C+
Skyguard 180100425S19.8423.399%D--4%A+12C9.6C+2208.3h110.1B470.6C+
M20 Basilisk 140100911.111S5.9531.229%D6%C+12.2D4.9D1388.2h72.8B++233.2C**
NSX-P Naginata 9288362.444B*2.7218.881%D26.136%C38.3C+1.7B**1472.3h11.1B+58.7C++
Enforcer ML85 12387329S23.8430.332%D*6.897%M*22.9C+9.5D--3813.8h10.2B*33.6C+
M40 Fury-F 11785283.036B*2.1251.192%C*2.353%A++12.9D4.8C1036.6h18.4D36D
M40 Fury 10884242S36.8433.314%C1.19%D38.2C10.9B2722.2h14C+41.9C+
C150 Dalton 998098.889B+3.7339.896%C+N/A36.4C*8.6D*4042.2h3.8B+9.6B+
NS-10 Burster 11774154.933S0.2328.037%C4.054%C-5.7C*3.3C10313h153.8C*548.4C++
M40 Fury 11371171U65.8451.885%A++N/A41.8C-24.7A*2991.7h33.1T-63.9D*
MAX Punch 80712100.338A**4.8251%B+N/A0.9CN/A380.3h2.9C+5.6C++
NS-10 Burster 12270154.667S0.4927.651%C8.571%B++5.4C++4C**11213h160.6C+580.8C+
MANA Anti-Vehicle Turret 4,27469106.9U1.7491.348%B*N/A690D42050U22996770.1h284.3T*311.2T*
The Little Helper 6867381.763B3.4045.755%C13.433%C--60.9B++N/A1381.1h4.7C++10.4C+
M12 Kobalt 6866322B**16.8413.165%D--21.212%B+66C+2C2801h15.2B+115.7C++
NSX-P Tanto 6563501.26B3.9019.061%D*25.397%C+5.4D--N/A2611.6h17.1C89.9D
M20 Basilisk 8459511.8S6.6431.974%D5.085%C13.7D5.8D1474.3h99C+309.7C
S12 Renegade 5955153.667C++1.4929.63%D**7.273%B++32.4D2.4C*901.7h3.3C++11.3D
L105 Zephyr 6054413.5B8.3436.124%DN/A54C++6C-6941h5.8B16.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret26,2907.9h
Spawn Beacon52,1892.8h
Nano-Armor Kit3264,839,344226.7h
Restoration Kit20980.7h
Nanite Revive Grenade02710.1h
Medical Applicator261593,58942.4h
Spitfire Auto-Turret2910,3229h
Motion Spotter3447,54630.4h
Deconstruction Tool03190h
Recon Detection Device9363,280115h
Shield Recharging Field2111,1704.1h
Ammunition Package1924,98413.9h
Anti-Infantry MANA Turret111,7412.2h
Snowman Soldier33470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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