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Maj. General Cold Blooded SLAYER666IL7[T0FT] SLAYER666IL7
NC BR 86

KDR: 5.15

Score: 68.5m

Last Seen: Apr 21st, 2019 1:38 PM
- OFFLINE - 7.5 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Cobalt - Outfit Leader of Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
Level Progress (to 87): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-H LA1 Anchor EM4 Longshot Breaker Rocket Pods SAS-R Razor GD-23 AC-X11 NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.755%20.682%40933100227,4694.022991.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.465%-0.267C-0.007C+-1.191D*HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.186C++120.159C++48.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.563%1.513%1290510303,834348200210.9857191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%-0.392C---0.062C+-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.70.175C++45.50.155C++90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.558%2.355%521710283,73771614875.212251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.025%-1.203D*-0.158C0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.33C**7.40.41B18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.799%5.034%14991410216,297497217512.67289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.754%-0.269C0.189C++1.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.531B+18.60.531B+36.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.543%72.971%1499510305,420693417.8098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.859%-0.072C+0.383C**-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.298C*2.40.247C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.597%12.272%14993103282366181.24508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.653%-0.245C-0.472D-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++40.181C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
68.5m351.3%362 (21.7k)315 (18.9k)5.1518370,27113,6406.1262586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035385010.472%15.937%16715:5222

7% Combat Medic43% Engineer13% Heavy Assault24% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 10:10 PMJul 1st, 2017 5:43 AMApr 21st, 2019 4:35 PM (23h) (PST)Apr 21st, 2019 10:03 AM (1d) (PST)Apr 21st, 2019 9:38 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
612465660.3240.0630.0521.4670.094379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7412,75033,991194388618,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3618.6h/150.8d 13,291 11,199 46,552 318.5k 10,522 16,289 20,388 133m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,258
Deaths:341
KDR:3.689
Accuracy:18.835% D*
HSR:20.350% D
NC6 Gauss SAW
D
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:14.720% D--
HSR:19.983% D
NC6A GODSAW
D
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:22.381% D--
HSR:21.897% D
NC05 Jackhammer
C-
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:40.261% C-
HSR:12.328% D
GD-22S
D
Kills:1,158
Deaths:213
KDR:5.437
Accuracy:17.549% D--
HSR:19.948% D
NS-15M1
C*
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:15.335% D*
HSR:23.875% C*
EM6
C+
Kills:1,148
Deaths:255
KDR:4.502
Accuracy:15.141% D*
HSR:23.781% C+
NSX-P Naginata
C+
Kills:78
Deaths:31
KDR:2.516
Accuracy:19.024% D
HSR:29.487% C+
Kills:8,279
Deaths (as Heavy Assault):1,953
Deaths (to Heavy Assaults):3,490
KDR:4.23912
Kill Difference:6,326
Playtime:475.184 hours
Usage:13%
Score:8.551m
Score/min:300
Accuracy (listed only):20.406%
HSR (listed only):21.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D--
HSR:18.253% C+
AF-4G Cyclone
C+
Kills:753
Deaths:290
KDR:2.597
Accuracy:27.408% C+
HSR:17.397% C
GD-7F
C+
Kills:741
Deaths:409
KDR:1.812
Accuracy:23.914% C+
HSR:17.004% D
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
MGR-S1 Gladius
C++
Kills:390
Deaths:171
KDR:2.281
Accuracy:23.229% D
HSR:23.077% C++
GD-66 Claw
C
Kills:351
Deaths:150
KDR:2.340
Accuracy:46.303% D--
HSR:12.536% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
NSX-P Tanto
C++
Kills:54
Deaths:46
KDR:1.174
Accuracy:19.276% D*
HSR:25.926% C++
Kills:13,742
Deaths (as Light Assault):5,020
Deaths (to Light Assaults):2,756
KDR:2.73745
Kill Difference:8,722
Playtime:394.166 hours
Usage:11%
Score:7.354m
Score/min:311
Accuracy (listed only):26.701%
HSR (listed only):16.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
GD-7F
C+
Kills:741
Deaths:409
KDR:1.812
Accuracy:23.914% C+
HSR:17.004% D
GD-66 Claw
C
Kills:351
Deaths:150
KDR:2.340
Accuracy:46.303% D--
HSR:12.536% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
NSX-P Tanto
C++
Kills:54
Deaths:46
KDR:1.174
Accuracy:19.276% D*
HSR:25.926% C++
Kills:7,424
Deaths (as Engineer):3,031
Deaths (to Engineers):2,709
KDR:2.44936
Kill Difference:4,393
Playtime:1,544.652 hours
Usage:43%
Score:28.842m
Score/min:311
Accuracy (listed only):29.252%
HSR (listed only):16.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,224
Deaths:64
KDR:19.125
Accuracy:35.696% D
HSR:78.268% C+
SAS-R
C-
Kills:1,189
Deaths:104
KDR:11.433
Accuracy:28.923% D**
HSR:64.088% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:136
KDR:8.529
Accuracy:39.096% B+
HSR:78.190% B+
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
AF-8 RailJack
C+
Kills:1,154
Deaths:49
KDR:23.551
Accuracy:35.924% C+
HSR:69.237% D
Impetus
B+
Kills:1,151
Deaths:109
KDR:10.560
Accuracy:24.257% F
HSR:31.712% B+
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D--
HSR:18.253% C+
NS-357 Underboss
C--
Kills:952
Deaths:281
KDR:3.388
Accuracy:30.288% D-
HSR:17.227% C--
NS-30 Vandal
C*
Kills:947
Deaths:137
KDR:6.912
Accuracy:24.294% D**
HSR:27.878% C*
AF-4G Cyclone
C+
Kills:753
Deaths:290
KDR:2.597
Accuracy:27.408% C+
HSR:17.397% C
The Moonshot
D
Kills:693
Deaths:30
KDR:23.100
Accuracy:35.523% D*
HSR:76.335% D
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
NS-44 Commissioner
C
Kills:405
Deaths:142
KDR:2.852
Accuracy:31.946% C--
HSR:19.506% C
MGR-S1 Gladius
C++
Kills:390
Deaths:171
KDR:2.281
Accuracy:23.229% D
HSR:23.077% C++
NC4 Mag-Shot
C++
Kills:322
Deaths:207
KDR:1.556
Accuracy:24.300% C-
HSR:20.186% C++
LA3 Desperado
C-
Kills:288
Deaths:100
KDR:2.880
Accuracy:18.998% D**
HSR:17.014% C-
AF-18 Stalker AE
D
Kills:256
Deaths:73
KDR:3.507
Accuracy:23.714% F-
HSR:23.438% D
NS-44L Blackhand
C--
Kills:204
Deaths:57
KDR:3.579
Accuracy:37.225% C--
HSR:31.863% D
NS-AM7 Archer
B**
Kills:200
Deaths:79
KDR:2.532
Accuracy:50.007% D*
HSR:25.500% B**
Kills:16,463
Deaths (as Infiltrator):3,557
Deaths (to Infiltrators):2,078
KDR:4.62834
Kill Difference:12,906
Playtime:868.719 hours
Usage:24%
Score:14.688m
Score/min:282
Accuracy (listed only):28.647%
HSR (listed only):33.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:18.702% D-
HSR:24.914% B+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
Reaper DMR
B++
Kills:1,149
Deaths:222
KDR:5.176
Accuracy:19.904% D*
HSR:29.939% B++
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D--
HSR:18.253% C+
Carnage AR
C
Kills:870
Deaths:256
KDR:3.398
Accuracy:17.816% D**
HSR:18.276% C
AF-4G Cyclone
C+
Kills:753
Deaths:290
KDR:2.597
Accuracy:27.408% C+
HSR:17.397% C
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
NS-11P
B+
Kills:414
Deaths:181
KDR:2.287
Accuracy:20.410% C--
HSR:22.705% B+
MGR-S1 Gladius
C++
Kills:390
Deaths:171
KDR:2.281
Accuracy:23.229% D
HSR:23.077% C++
GR-22
C-
Kills:351
Deaths:119
KDR:2.950
Accuracy:18.741% D*
HSR:16.809% C-
GD-66 Claw
C
Kills:351
Deaths:150
KDR:2.340
Accuracy:46.303% D--
HSR:12.536% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
Kills:12,245
Deaths (as Combat Medic):3,863
Deaths (to Combat Medics):1,299
KDR:3.16982
Kill Difference:8,382
Playtime:238.038 hours
Usage:7%
Score:7.358m
Score/min:515
Accuracy (listed only):26.728%
HSR (listed only):17.330%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:908
Deaths:106
KDR:8.566
Accuracy:33.046% C++
HSR:13.546% C-
AF-41 Hacksaw
C++
Kills:893
Deaths:106
KDR:8.425
Accuracy:31.521% C++
HSR:11.646% D-
NCM2 Falcon
B**
Kills:534
Deaths:57
KDR:9.368
Accuracy:32.331% D
HSR:7.491% B**
NCM2 Falcon
B**
Kills:294
Deaths:56
KDR:5.250
Accuracy:34.164% D
HSR:6.803% B**
NCM3 Raven
C
Kills:151
Deaths:27
KDR:5.593
Accuracy:36.894% C
HSR:0% F-
NCM3 Raven
C
Kills:140
Deaths:26
KDR:5.385
Accuracy:36.129% C
HSR:0% F-
NS-10 Burster
C
Kills:74
Deaths:14
KDR:5.286
Accuracy:28.057% C
HSR:4.054% C
NS-10 Burster
B++
Kills:70
Deaths:14
KDR:5
Accuracy:27.669% C
HSR:8.571% B++
Kills:3,064
Deaths (as MAX Suit):203
Deaths (to MAX Suits):507
KDR:15.0936
Kill Difference:2,861
Playtime:81.686 hours
Usage:2%
Score:1.669m
Score/min:340
Accuracy (listed only):32.476%
HSR (listed only):6.514%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,218
V. Kills:206 N/A
Deaths:34
KDR:35.824
Accuracy:44.025% D
KPH:72 C+
VKPH:12.200 C
M30 Mustang AH
C++
Kills:1,074
V. Kills:161 N/A
Deaths:35
KDR:30.686
Accuracy:49.160% D-
KPH:33.100 C-
VKPH:5 C++
M20 Mustang
C-
Kills:723
V. Kills:573 126%
Deaths:213
KDR:3.394
Accuracy:30.385% C+
KPH:8.700 C-
VKPH:6.900 C-
Hornet Missiles
M
Kills:579
V. Kills:516 112%
Deaths:18
KDR:32.167
Accuracy:65.750% B*
KPH:126.700 A
VKPH:112.900 M
Vortek Rotary
D-
Kills:237
V. Kills:251 94%
Deaths:128
KDR:1.852
Accuracy:24.133% D*
KPH:4.400 D-
VKPH:4.700 D-
Kills:3,831 (2,034 + 0)
Deaths:428
KDR:8.951
VKDR:3.988
Vehicle Kills:1,707
Kill Difference:3,403
Playtime:190.136 hours
Usage:5%
Score:2.202m
Score/min:193
Piloting Accuracy:24.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:582
V. Kills:808 72%
Deaths:100
KDR:5.820
Accuracy:46.703% C*
KPH:9.200 C*
VKPH:12.700 A
L-24R Spur
A++
Kills:114
V. Kills:19 N/A
Deaths:10
KDR:11.400
Accuracy:31.207% D--
KPH:30.300 C+
VKPH:5 A++
C150 Dalton
C*
Kills:80
V. Kills:19 400%
Deaths:9
KDR:8.889
Accuracy:39.896% C++
KPH:36.300 C*
VKPH:8.600 D*
L105 Zephyr
C++
Kills:54
V. Kills:6 N/A
Deaths:4
KDR:13.500
Accuracy:36.028% D
KPH:54.400 C++
VKPH:6 C-
Kills:830 (696 + 134)
Deaths:123
KDR:6.748
VKDR:6.927
Vehicle Kills:852
Kill Difference:707
Playtime:70.508 hours
Usage:2%
Score:0.539m
Score/min:127
Piloting Accuracy:31.207%
Gunner Accuracy:36.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:920
V. Kills:172 N/A
Deaths:21
KDR:43.810
Accuracy:40.343% D-
KPH:52.300 C+
VKPH:9.800 B+
L100 Python HEAT
C
Kills:614
V. Kills:160 381%
Deaths:14
KDR:43.857
Accuracy:33.912% F-
KPH:27.100 C
VKPH:7.100 D--
C75 Viper
C
Kills:463
V. Kills:79 N/A
Deaths:25
KDR:18.520
Accuracy:21.550% F
KPH:22.100 C
VKPH:3.800 D--
L100 Python AP
C*
Kills:338
V. Kills:203 166%
Deaths:11
KDR:30.727
Accuracy:47.215% D-
KPH:32.400 C++
VKPH:19.400 C*
Skyguard
C+
Kills:100
V. Kills:80 123%
Deaths:4
KDR:25
Accuracy:23.399% D--
KPH:12 C
VKPH:9.600 C+
Kills:2,435 (2,435 + 0)
Deaths:75
KDR:32.467
VKDR:9.253
Vehicle Kills:694
Kill Difference:2,360
Playtime:80.039 hours
Usage:2%
Score:0.837m
Score/min:174
Driving Accuracy:23.399%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:737
V. Kills:590 125%
Deaths:52
KDR:14.173
Accuracy:45.559% D
KPH:20.800 C
VKPH:16.700 B+
Titan-150 HEAT
B
Kills:565
V. Kills:194 290%
Deaths:25
KDR:22.600
Accuracy:34.373% D**
KPH:24.500 B
VKPH:8.400 C+
E540 Halberd
B**
Kills:193
V. Kills:89 214%
Deaths:18
KDR:10.722
Accuracy:42.232% C
KPH:40.800 B**
VKPH:18.800 B*
C85 Canister
A++
Kills:117
V. Kills:9 N/A
Deaths:1
KDR:117
Accuracy:35.211% C-
KPH:114.200 B**
VKPH:8.800 A++
Enforcer ML85
C+
Kills:87
V. Kills:36 235%
Deaths:3
KDR:29
Accuracy:30.332% D*
KPH:23 C+
VKPH:9.500 D--
Kills:1,699 (1,302 + 397)
Deaths:99
KDR:17.162
VKDR:9.273
Vehicle Kills:918
Kill Difference:1,600
Playtime:68.028 hours
Usage:2%
Score:0.964m
Score/min:236
Driving Accuracy:34.373%
Gunner Accuracy:30.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
S
Kills:1,498
V. Kills:638 234%
Deaths:19
KDR:78.842
Accuracy:55.594% A++
KPH:132.300 B**
VKPH:56.300 S
C85 Canister-H
S
Kills:1,154
V. Kills:182 N/A
Deaths:28
KDR:41.214
Accuracy:68.422% A++
KPH:191.500 A+
VKPH:30.200 S
E540 Halberd-H
M**
Kills:1,071
V. Kills:608 176%
Deaths:27
KDR:39.667
Accuracy:71.809% A*
KPH:87.400 A*
VKPH:49.600 M**
M96 Mjolnir-H
M
Kills:1,066
V. Kills:660 161%
Deaths:74
KDR:14.405
Accuracy:62.775% A+
KPH:102.500 M
VKPH:63.400 A*
M12 Kobalt-H
B**
Kills:532
V. Kills:24 N/A
Deaths:7
KDR:76
Accuracy:23.811% B
KPH:160.800 B*
VKPH:7.300 B**
Kills:5,321 (0 + 5,321)
Deaths:155
KDR:34.329
VKDR:13.626
Vehicle Kills:2,112
Kill Difference:5,166
Playtime:43.321 hours
Usage:1%
Score:1.573m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:23.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:968
V. Kills:286 337%
Deaths:10
KDR:96.800
Accuracy:34.555% C++
KPH:49 A
VKPH:14.500 A*
M12 Kobalt
C+
Kills:216
V. Kills:5 N/A
Deaths:2
KDR:108
Accuracy:17.335% C+
KPH:56.100 C+
VKPH:1.300 D-
G30 Walker
B+
Kills:166
V. Kills:117 141%
Deaths:8
KDR:20.750
Accuracy:24.524% D
KPH:17.100 C*
VKPH:12 B+
M20 Basilisk
D
Kills:100
V. Kills:40 244%
Deaths:9
KDR:11.111
Accuracy:30.832% D-
KPH:12.300 D
VKPH:4.900 D
M40 Fury
B+
Kills:84
V. Kills:24 336%
Deaths:2
KDR:42
Accuracy:33.314% C
KPH:38.300 C
VKPH:10.900 B+
M40 Fury
A++
Kills:62
V. Kills:37 163%
Deaths:1
KDR:62
Accuracy:49.535% A+
KPH:38.200 C--
VKPH:22.800 A++
M20 Basilisk
D
Kills:59
V. Kills:25 227%
Deaths:5
KDR:11.800
Accuracy:31.891% D
KPH:13.900 D
VKPH:5.900 D
M12 Kobalt
C++
Kills:52
V. Kills:1 N/A
Deaths:2
KDR:26
Accuracy:13.200% D--
KPH:71.600 C++
VKPH:1.400 D-
Kills:1,707 (0 + 1,707)
Deaths:39
KDR:43.769
VKDR:13.718
Vehicle Kills:535
Kill Difference:1,668
Playtime:50.264 hours
Usage:1%
Score:0.580m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:13.200%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:85
V. Kills:32 258%
Deaths:28
KDR:3.036
Accuracy:51.192% C*
KPH:12.800 D
VKPH:4.800 C
S12 Renegade
C++
Kills:55
V. Kills:4 N/A
Deaths:15
KDR:3.667
Accuracy:29.630% D**
KPH:32.100 D
VKPH:2.300 C++
Kills:140 (140 + 0)
Deaths:43
KDR:3.256
VKDR:0.837
Vehicle Kills:36
Kill Difference:97
Playtime:8.342 hours
Usage:0%
Score:0.050m
Score/min:100
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 2,1361,4981978.842S73.6955.594%A++N/A132.6B**56.5S69811.3h17.8F--32.1D--
LA1 Anchor 1,2801,2583413.689B+1.4618.835%D*20.35%D38.9CN/A12332.3h9B+47.6C+
EM4 Longshot 1,2251,2246419.125S13.9735.696%D78.268%C+26.2CN/A8646.7h2.4C6.8C
Breaker Rocket Pods 1,4241,2183435.824M**30.6744.025%D1.396%B+72.1C+12.2C33816.9h14.5B33C*
SAS-R 1,2041,18910411.433M*6.2828.923%D**64.088%C-28.3C-N/A9642h2.5C8.5D
Razor GD-23 1,1961,1695522.118A3.0323.205%C+19.333%C21.2C+N/A7655.2h11.7B+50.5C**
AC-X11 1,1871,1644652.503A+2.6521.489%D21.392%C+13.5DN/A4186.3h9.7B45.2C++
NC6 Gauss SAW 1,1761,1611736.711S1.5614.72%D--19.983%D27.6C+N/A13042h10.8C++73.7C
NC6A GODSAW 1,1861,1603533.286B+1.8722.381%D--21.897%D41.7C--N/A11327.8h9.8C+43.7C
NC14 Bolt Driver 1,1631,1601368.529M**3.3839.096%B+78.19%B+25C++N/A8346.4h2.4B+6.1B+
NC1 Gauss Rifle 1,1691,1602844.085A**1.0718.702%D-24.914%B+24.9C++N/A9846.5h15.7D83.8D
NS Baron G5 1,1691,1605062.292A+2.8646.974%B10.604%D-41B+N/A10928.3h4.8C+10.3C++
NC05 Jackhammer 1,1681,1603593.231A*1.9240.261%C-12.328%D47.3C**N/A14124.5h4.6B+11.4C*
AF-19 Mercenary 1,1771,1584202.757M2.3919.071%D18.135%D5.8D-N/A28200.5h20.5D*107.5D
GD-22S 1,1621,1582135.437A*0.2917.549%D--19.948%D32.6C+N/A10935.5h10.6B60.2C+
NS-15M1 1,1651,1562285.07M+0.0815.335%D*23.875%C*29.8CN/A9738.8h13.4C+87.5C--
NS-7 PDW 1,1621,1553193.621M**1.5321.42%D18.615%C++16.5C--N/A4970.2h17.3C80.6C
Blitz GD-10 1,1651,1553223.587M1.5623.481%C+13.42%D30.3C++N/A10538.1h14.4B61.4C**
NS-11C 1,1691,1553273.532M++1.6214.891%F-17.576%C6D--N/A22193.8h15.2C+101.9D
C85 Canister-H 1,3361,1542841.214A**36.0668.422%A++6.846%D*192.3A+30.3S6656h11.7D*17.1C
AF-8 RailJack 1,1681,1544923.551S18.4035.924%C+69.237%D42.6A+N/A11827.1h2.4C++6.8C++
Impetus 1,1681,15110910.56S5.4124.257%F31.712%B+35.7C+N/A11432.2h5C+20.5D-
AF-4 Cyclone 1,1671,1503103.71A*1.4420.845%D-10.87%D*15.2DN/A5875.8h11.9C+57.1C
Reaper DMR 1,1641,1492225.176A0.0219.904%D*29.939%B++31C+N/A9437.1h11.8D-59.2D--
EM6 1,1551,1482554.502A++0.6515.141%D*23.781%C+41C++N/A11428h10.9C*72.2C
MKV Suppressed 1,1621,1453163.623M*1.5319.987%D--18.253%C+10D--N/A31114.4h16.5C82.4C
NC15 Phoenix 2,5971,1163928.615U23.4647.885%D-N/A12.9C+17.1B*14686.6h12.5C-26.1D
Shrike 1,2501,1098712.747U7.6042.256%F4.238%B*44.4A++5.6D--24825h3.6A+8.4B*
M30 Mustang AH 1,2351,0743530.686M++25.5349.16%D-1.304%C++33C-5C++20932.5h9.2C++18.7C+
E540 Halberd-H 1,6791,0712739.667S34.5271.809%A*N/A87.1A*49.4M*48012.3h7.4C10.3B
M96 Mjolnir-H 1,7261,0667414.405M++9.2562.775%A+N/A102.5M63.5A*68010.4h42.3C+67.4B+
M60-G Bulldog 1,2549681096.8U91.6534.555%C++2.273%C-49.1A14.5A*19219.7h7.4C++21.5C**
NS-357 Underboss 9599522813.388A**1.7630.288%D-17.227%C--25.9C--N/A8036.8h4C**13.2C+
NS-30 Vandal 9659471376.912M*1.7624.294%D**27.878%C*28.4C-N/A8933.3h7.5D--30.9D*
L100 Python HESH 1,0929202143.81M*38.6640.343%D-N/A52.3C+9.8B+19617.6h3.4C+8.4C
AF-41 Hacksaw 9149081068.566A*3.4133.046%C++13.546%C-29.8C+N/A9830.5h8C24.1C++
AF-41 Hacksaw 8958931068.425A++3.2731.521%C++11.646%D-29.2C+N/A9730.6h7.6C24C++
Carnage AR 8848702563.398A+1.7517.816%D**18.276%C17DN/A6151.2h15.7D88.2D*
AF-4G Cyclone 7637532902.597B+2.5527.408%C+17.397%C30.4C-N/A9024.8h10.9C+39.6C++
GD-7F 7677414091.812B*3.3423.914%C+17.004%D14.4DN/A5951.5h14.2C+59.3C++
Titan-150 AP 1,3277375214.173B**9.0245.559%D3.392%B20.8C16.7B+24635.4h5C+11C+
Bouncing Betty 7257245014.48M*9.3354.084%AN/A124.8C++N/A4165.8h1.9C++3.5B*
M20 Mustang 1,2967232133.394B+1.7630.385%C+1.936%C+8.7C-6.9C-18482.8h118.7C+390.8C++
NS Decimator 1,1277001564.487S0.6658.764%C2.143%C+39.8B24.3B**31617.6h5.3C9.1C
The Moonshot 7016933023.1S17.9535.523%D*76.335%D42C--N/A9916.5h2.2D--6.3D*
C-4 921616807.7S2.5516.81%FN/A143.3A+70.9M+16924.3h1.4C**8.5D
L100 Python HEAT 7746141443.857S38.7133.912%F-3.583%B++27C7D--12022.7h3.3A9.7B+
Hawk GD-68 1,2006011713.515S1.6464.542%C**3.494%B+18.4B18.3A+21832.7h9.8D15.2C
CAS30 Tank Buster 1,3905821005.82M**0.6746.703%C*1.375%C++9.2C*12.7A11263.5h65.4C+140C+
Hornet Missiles 1,0955791832.167S27.0265.75%B*N/A125.9A112.2M10514.6h11.7C+17.8C**
Tempest 5765702612.184B++2.9725.023%C--17.368%D27.3DN/A7120.9h11.6D-46.2D
Titan-150 HEAT 7595652522.6M**17.4534.373%D**2.655%C+24.5B8.4C+16723.1h3.9B*11.2C*
MANA Anti-Personnel Turret 558554678.269N/A3.1215.609%UN/A5540U40U11757500.1h20.9T*133.7T*
NCM2 Falcon 636534579.368S4.2232.331%D7.491%B**25.2A+4.8C++12521.2h6.5B**20.2B+
M12 Kobalt-H 556532776S70.8523.811%B17.857%C++161.2B*7.3B**4053.3h18C+75.5C++
Spear Anti-Vehicle Phalanx Turret 3,384485680.833U75.6874.88%M++3.505%C23D-137.4U50321.1h33.6T*44.9F-
Tank Mine 719467597.915M+2.7692.409%SN/A137.4B++74.1B+14843.4h2.6D--2.8A++
C75 Viper 5424632518.52M**13.3721.55%F1.296%C+22C3.8D--13621h8.3B**38.5C++
NS-11P 4294141812.287B**2.8620.41%C--22.705%B+30C++1.1A++9213.8h14.7C+71.8C+
NS-44 Commissioner 4184051422.852A++2.3031.946%C--19.506%C14.3DN/A5428.3h4.9D15.4C--
MGR-S1 Gladius 3943901712.281B++2.8723.229%D23.077%C++41.1C*N/A1269.5h9.6B41.4C++
NS Annihilator 1,311379764.987U0.1680.583%C+N/A8.2C-20.3M++17346h13.9D17.3D
GR-22 3543511192.95A2.2018.741%D*16.809%C-21.8C-N/A7516.1h15.3C--81.8D
GD-66 Claw 3533511502.34B**2.8146.303%D--12.536%C34.8C+N/A11310.1h3.1D6.6D
L100 Python AP 5413381130.727S25.5847.215%D-2.071%C32.5C++19.5C**29810.4h5.2B+11C*
NC4 Mag-Shot 3263222071.556A3.6024.3%C-20.186%C++5.4D--N/A2259.5h9.2C+37.8C+
Icikill 3183175,2430.06C++5.0929.385%C+1.577%D--0.6C+N/A1560.2h1.6B**5.5B+
Mauler S6 314309983.153A++2.0032.861%D13.916%C28.3C++N/A13910.9h4.9C*15.1C+
Sticky Grenade 2982961296N/A290.8556.447%B+N/A986.7C++6.7D37690.3h1.4B*2.6B++
NCM2 Falcon 352294565.25S0.1034.164%D6.803%B**14B+2.8D7921h12.5B+36.6C*
LA3 Desperado 2912881002.88A**2.2718.998%D**17.014%C-19.7DN/A6714.6h8.4B+44.2C-
Frag Grenade 2792741274N/A268.8557.305%A++N/A685B**12.5B*40080.4h2.8B**4.8B**
AF-18 Stalker AE 264256733.507B*1.6423.714%F-23.438%D37.1C--1.2B**906.9h15.9F67.1F--
The Slasher 2562541,5530.164A*4.9934.587%C+N/A1.2CN/A3215.9h1.6B*4.7B+
Vortek Rotary 4882371281.852C++3.3024.133%D*2.11%C+4.4D-4.7D-7753.4h97.8C405.4D
M12 Kobalt 2212162108S102.8517.335%C+22.685%B*56.8C+1.3D-2043.8h19.2C*111C*
NS-44L Blackhand 206204573.579A*1.5737.225%C--31.863%D25.2C++N/A688.1h4B+10.7C*
NS-AM7 Archer 305200792.532S2.6250.007%D*25.5%B**4D2.1C3050h19.2C*38.5C+
Hunter QCX 201199952.095A*3.0640.844%C+32.161%B+12.1C+N/A3616.5h3.6B8.8B
E540 Halberd 2821931810.722B+5.5742.232%C4.145%B+41.1B**18.9B*3564.7h4.8B*11.4B+
Aspis Anti-Aircraft Phalanx Turret 394186920.667S15.5232.26%B**N/A16.2B*18.1A32511.5h145.2C*450.1B+
G30 Walker 283166820.75S15.6024.524%D2.41%D-17.1C*12.1B+2119.7h184B+750.3C*
NC12 Sweeper 164163582.81A++2.3444.542%C*8.589%D*46.6B*N/A1463.5h4B+9B+
Rocklet Rifle 331163642.547M**2.6052.47%C+N/A23.3C24C+3447h49.8D94.9C-
NCM3 Raven 251151275.593S0.4436.894%CN/A10C**6.6B12315.1h23B*62.4B+
NCM3 Raven 238140265.385S0.2336.129%CN/A9.4C+6.6C++11114.9h24B+66.4B
Mag-Cutter 1651374,6280.03C**5.1215.987%D--16.788%A+0.1DN/A01780.8h3.9D-24.7D--
C85 Canister 1261171117S111.8535.211%C-16.239%B++117B**9A++3521h6.6B+18.7C**
M60-A Bulldog 132114338B++32.8549.651%B+N/A49.6B++7.8A2152.3h6.9C-13.8C++
L-24R Spur 1331141011.4B++6.2531.207%D--2.632%B+30C+5A++823.8h37.1C+118.8C
M60-A Bulldog 122109336.333B++31.1845.098%C+2.752%B+47.4B+5.7B+1842.3h6.5C+14.5C+
M20 Basilisk 140100911.111S5.9630.832%D-6%C++12.2D4.9D1398.2h70.9B*230.1B
Skyguard 180100425S19.8523.399%D--4%A++12C9.6C+2198.3h110.1B470.6C+
Enforcer ML85 12387329S23.8530.332%D*6.897%M**22.9C+9.5D--3823.8h10.2B*33.6C++
M40 Fury-F 11785283.036A+2.1251.192%C*2.353%A++12.9D4.8C1036.6h18.4D36C--
M40 Fury 10884242S36.8533.314%C1.19%D38.2C10.9B+2732.2h14C++41.9C++
C150 Dalton 998098.889B+3.7439.896%C++N/A36.4C*8.6D*3972.2h3.8B+9.6B+
NSX-P Naginata 8278312.516B*2.6419.024%D29.487%C+39C+2A+1512h11.2B+58.8C++
NS-10 Burster 11774145.286S0.1328.057%C4.054%C5.7C*3.3C10313h153.7C**548C*
MAX Punch 80712060.345M4.8150.877%BN/A0.9C+N/A379.8h2.9C+5.6C++
NS-10 Burster 12270145S0.1527.669%C8.571%B++5.4C++4C**11213h160.6C+580.3C+
MANA Anti-Vehicle Turret 4,27469106.9U1.7591.348%U10.145%U690U42050U22993530.1h284.3T*311.2T*
M40 Fury 9962162S56.8549.535%A+N/A38.8C--23.1A++2891.6h33.5F**67.6D--
M20 Basilisk 8459511.8S6.6531.891%D5.085%C14D6D1474.2h98.3C++308.4C+
S12 Renegade 5955153.667C**1.4829.63%D**7.273%B+32.4D2.4C*901.7h3.3C++11.3D
NSX-P Tanto 5654461.174C**3.9819.276%D*25.926%C++4.8D--N/A2411.2h17.7C92D
L105 Zephyr 6054413.5B8.3536.028%DN/A54C++6C-6841h5.8B16C++
M12 Kobalt 5352226A++20.8513.2%D--21.154%B+74.3C++1.4D-2960.7h15.1B+114.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3347,19430.3h
Restoration Kit20980.7h
Nano-Armor Kit3194,802,023225.3h
Spawn Beacon52,1572.8h
Anti-Vehicle MANA Turret26,2907.9h
Nanite Revive Grenade02710.1h
Medical Applicator259590,68842.3h
Deconstruction Tool03190h
Spitfire Auto-Turret299,9478.8h
Recon Detection Device9362,966114.6h
Shield Recharging Field2111,0584.1h
Ammunition Package1924,72413.9h
Anti-Infantry MANA Turret111,7412.2h
Snowman Soldier33470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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