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Brigadier Cold Blooded SLAYER666IL7[T0FT] SLAYER666IL7
NC BR 76

KDR: 5.17

Score: 66m

Last Seen: Dec 10th, 2018 5:23 PM
- OFFLINE - 21.2 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt - Outfit Leader of Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
Level Progress (to 77): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS LA1 Anchor EM4 Longshot Breaker Rocket Pods SAS-R Razor GD-23 AC-X11 NC6 Gauss SAW NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 636TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.686%20.699%4073299026,9584.093231.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.497%-0.264C0.015C+-1.209D*HEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.187C++120.16C++48.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.406%1.505%1315510173,722331192511.2447193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%-0.425C---0.098C+-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.40.188C++43.60.175C++86.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.188%2.46%551710153,57764014395.58906248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-1.236D*-0.117C+0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.324C*7.40.413B18.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.306%4.92%13821310095,203439179011.8519291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.468%-0.262C0.149C++1.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.509B+19.30.508B+38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.543%72.971%1382510175,420676418.01775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.859%-0.076C+0.382C**-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.294C*2.40.244C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.066%12.667%13823101975063871.17371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%-0.275C-0.364C--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.205C++40.177C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
66m352%361 (21.7k)313 (18.8k)5.1679966,97212,9596.1435376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022364910.232%16.416%16816:0821

7% Combat Medic42% Engineer13% Heavy Assault25% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 10:10 PMJul 1st, 2017 5:43 AMDec 11th, 2018 6:05 AM (1d) (PST)Dec 10th, 2018 1:42 PM (2d) (PST)Dec 10th, 2018 1:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603465570.3180.0620.0521.4460.093375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1822,74433,438194387618,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3511.8h/146.3d 12,642 10,994 44,991 304.7k 10,301 15,813 19,593 127.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,258
Deaths:341
KDR:3.689
Accuracy:18.835% D*
HSR:20.350% D
NC6 Gauss SAW
D
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:14.720% D--
HSR:19.983% D
NC05 Jackhammer
C-
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:40.261% C-
HSR:12.328% D
NC6A GODSAW
D
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:22.381% D--
HSR:21.897% D
GD-22S
D
Kills:1,158
Deaths:213
KDR:5.437
Accuracy:17.549% D--
HSR:19.948% D
NS-15M1
C*
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:15.335% D*
HSR:23.875% C*
EM6
C++
Kills:1,148
Deaths:255
KDR:4.502
Accuracy:15.141% D*
HSR:23.781% C++
Kills:8,201
Deaths (as Heavy Assault):1,922
Deaths (to Heavy Assaults):3,340
KDR:4.26691
Kill Difference:6,279
Playtime:472.086 hours
Usage:13%
Score:8.469m
Score/min:299
Accuracy (listed only):20.603%
HSR (listed only):20.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C+
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% C--
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D--
HSR:18.253% C+
AF-4G Cyclone
C+
Kills:723
Deaths:279
KDR:2.591
Accuracy:27.526% C+
HSR:17.566% C
Tempest
C-
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C-
HSR:17.368% D
GD-7F
C
Kills:521
Deaths:279
KDR:1.867
Accuracy:23.185% C
HSR:17.083% C--
MGR-S1 Gladius
C++
Kills:380
Deaths:165
KDR:2.303
Accuracy:23.514% D
HSR:23.158% C++
GD-66 Claw
C
Kills:309
Deaths:123
KDR:2.512
Accuracy:44.791% D*
HSR:12.945% C
Mauler S6
C+
Kills:278
Deaths:84
KDR:3.310
Accuracy:32.406% D-
HSR:14.748% C+
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
Kills:13,355
Deaths (as Light Assault):4,786
Deaths (to Light Assaults):2,646
KDR:2.79043
Kill Difference:8,569
Playtime:379.534 hours
Usage:11%
Score:7.013m
Score/min:308
Accuracy (listed only):27.022%
HSR (listed only):16.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C+
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C+
HSR:19.333% C+
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
GD-7F
C
Kills:521
Deaths:279
KDR:1.867
Accuracy:23.185% C
HSR:17.083% C--
GD-66 Claw
C
Kills:309
Deaths:123
KDR:2.512
Accuracy:44.791% D*
HSR:12.945% C
Mauler S6
C+
Kills:278
Deaths:84
KDR:3.310
Accuracy:32.406% D-
HSR:14.748% C+
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
Kills:7,077
Deaths (as Engineer):2,814
Deaths (to Engineers):2,520
KDR:2.51493
Kill Difference:4,263
Playtime:1,469.343 hours
Usage:42%
Score:27.259m
Score/min:309
Accuracy (listed only):30.061%
HSR (listed only):15.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,224
Deaths:64
KDR:19.125
Accuracy:35.696% D
HSR:78.268% C+
SAS-R
C-
Kills:1,189
Deaths:104
KDR:11.433
Accuracy:28.923% D**
HSR:64.088% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:136
KDR:8.529
Accuracy:39.096% B+
HSR:78.190% B+
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% C--
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
AF-8 RailJack
C+
Kills:1,154
Deaths:49
KDR:23.551
Accuracy:35.924% C+
HSR:69.237% D
Impetus
B+
Kills:1,151
Deaths:109
KDR:10.560
Accuracy:24.257% F
HSR:31.712% B+
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D--
HSR:18.253% C+
NS-30 Vandal
C*
Kills:947
Deaths:137
KDR:6.912
Accuracy:24.294% D**
HSR:27.878% C*
NS-357 Underboss
C--
Kills:945
Deaths:279
KDR:3.387
Accuracy:30.199% D
HSR:17.143% C--
AF-4G Cyclone
C+
Kills:723
Deaths:279
KDR:2.591
Accuracy:27.526% C+
HSR:17.566% C
The Moonshot
C--
Kills:693
Deaths:30
KDR:23.100
Accuracy:35.523% D*
HSR:76.335% C--
Tempest
C-
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C-
HSR:17.368% D
NS-44 Commissioner
C
Kills:397
Deaths:135
KDR:2.941
Accuracy:32.057% C-
HSR:19.396% C
MGR-S1 Gladius
C++
Kills:380
Deaths:165
KDR:2.303
Accuracy:23.514% D
HSR:23.158% C++
NC4 Mag-Shot
C++
Kills:322
Deaths:207
KDR:1.556
Accuracy:24.300% C
HSR:20.186% C++
LA3 Desperado
C
Kills:276
Deaths:98
KDR:2.816
Accuracy:19.001% D**
HSR:17.391% C
NS-44L Blackhand
C--
Kills:203
Deaths:56
KDR:3.625
Accuracy:37.210% C--
HSR:32.020% D
NS-AM7 Archer
B**
Kills:197
Deaths:78
KDR:2.526
Accuracy:49.797% D*
HSR:25.888% B**
AF-18 Stalker AE
C
Kills:192
Deaths:51
KDR:3.765
Accuracy:23.620% F
HSR:24.479% C
Kills:16,328
Deaths (as Infiltrator):3,505
Deaths (to Infiltrators):2,005
KDR:4.65849
Kill Difference:12,823
Playtime:864.296 hours
Usage:25%
Score:14.569m
Score/min:281
Accuracy (listed only):28.652%
HSR (listed only):33.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:18.702% D-
HSR:24.914% B+
NS Baron G5
B
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% B
HSR:10.604% D-
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% C--
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
AF-4 Cyclone
D-
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D-
HSR:10.870% D*
Reaper DMR
B*
Kills:1,149
Deaths:222
KDR:5.176
Accuracy:19.904% D*
HSR:29.939% B*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D--
HSR:18.253% C+
Carnage AR
C
Kills:821
Deaths:226
KDR:3.633
Accuracy:17.486% D**
HSR:17.905% C
AF-4G Cyclone
C+
Kills:723
Deaths:279
KDR:2.591
Accuracy:27.526% C+
HSR:17.566% C
Tempest
C-
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C-
HSR:17.368% D
MGR-S1 Gladius
C++
Kills:380
Deaths:165
KDR:2.303
Accuracy:23.514% D
HSR:23.158% C++
NS-11P
B+
Kills:361
Deaths:154
KDR:2.344
Accuracy:20.645% C-
HSR:22.161% B+
GR-22
C
Kills:351
Deaths:119
KDR:2.950
Accuracy:18.741% D*
HSR:16.809% C
GD-66 Claw
C
Kills:309
Deaths:123
KDR:2.512
Accuracy:44.791% D*
HSR:12.945% C
Mauler S6
C+
Kills:278
Deaths:84
KDR:3.310
Accuracy:32.406% D-
HSR:14.748% C+
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
Kills:12,030
Deaths (as Combat Medic):3,748
Deaths (to Combat Medics):1,254
KDR:3.20971
Kill Difference:8,282
Playtime:230.997 hours
Usage:7%
Score:7.122m
Score/min:514
Accuracy (listed only):26.624%
HSR (listed only):17.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:875
Deaths:101
KDR:8.663
Accuracy:32.998% C++
HSR:13.143% D
AF-41 Hacksaw
C++
Kills:856
Deaths:101
KDR:8.475
Accuracy:31.558% C++
HSR:11.332% D-
NCM2 Falcon
B**
Kills:524
Deaths:56
KDR:9.357
Accuracy:32.112% D-
HSR:7.634% B**
NCM2 Falcon
B**
Kills:291
Deaths:55
KDR:5.291
Accuracy:33.981% D
HSR:6.873% B**
NCM3 Raven
C
Kills:151
Deaths:27
KDR:5.593
Accuracy:36.931% C
HSR:0% F-
NCM3 Raven
C-
Kills:134
Deaths:26
KDR:5.154
Accuracy:36.190% C-
HSR:0% F-
NS-10 Burster
C
Kills:74
Deaths:13
KDR:5.692
Accuracy:28.074% C
HSR:4.054% C-
NS-10 Burster
B*
Kills:67
Deaths:13
KDR:5.154
Accuracy:27.672% C
HSR:8.955% B*
Kills:2,972
Deaths (as MAX Suit):196
Deaths (to MAX Suits):493
KDR:15.16327
Kill Difference:2,776
Playtime:79.643 hours
Usage:2%
Score:1.618m
Score/min:339
Accuracy (listed only):32.439%
HSR (listed only):6.499%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,218
V. Kills:206 N/A
Deaths:34
KDR:35.824
Accuracy:44.028% D
KPH:72 C+
VKPH:12.200 C
M30 Mustang AH
C+
Kills:1,074
V. Kills:161 N/A
Deaths:35
KDR:30.686
Accuracy:49.160% D-
KPH:33.100 C-
VKPH:5 C+
M20 Mustang
C--
Kills:629
V. Kills:513 122%
Deaths:188
KDR:3.346
Accuracy:29.775% C+
KPH:8.100 C--
VKPH:6.600 C--
Hornet Missiles
M**
Kills:425
V. Kills:399 106%
Deaths:12
KDR:35.417
Accuracy:67.429% B**
KPH:145.400 A++
VKPH:136.500 M**
Vortek Rotary
D-
Kills:237
V. Kills:251 94%
Deaths:128
KDR:1.852
Accuracy:24.133% D*
KPH:4.400 D-
VKPH:4.700 D-
Kills:3,583 (1,940 + 0)
Deaths:397
KDR:9.025
VKDR:3.854
Vehicle Kills:1,530
Kill Difference:3,186
Playtime:183.688 hours
Usage:5%
Score:2.099m
Score/min:190
Piloting Accuracy:24.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:564
V. Kills:791 71%
Deaths:100
KDR:5.640
Accuracy:46.461% C*
KPH:8.900 C*
VKPH:12.500 A
C150 Dalton
C**
Kills:80
V. Kills:19 400%
Deaths:9
KDR:8.889
Accuracy:39.896% C+
KPH:36.300 C**
VKPH:8.600 D*
L105 Zephyr
C++
Kills:53
V. Kills:5 N/A
Deaths:4
KDR:13.250
Accuracy:34.185% D--
KPH:54.800 C++
VKPH:5.200 C--
Kills:697 (564 + 133)
Deaths:113
KDR:6.168
VKDR:7.212
Vehicle Kills:815
Kill Difference:584
Playtime:66.324 hours
Usage:2%
Score:0.512m
Score/min:129
Piloting Accuracy:46.461%
Gunner Accuracy:34.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:811
V. Kills:149 N/A
Deaths:18
KDR:45.056
Accuracy:40.111% D-
KPH:52.500 C+
VKPH:9.600 B+
L100 Python HEAT
C
Kills:614
V. Kills:160 381%
Deaths:14
KDR:43.857
Accuracy:33.912% F-
KPH:27.100 C
VKPH:7.100 D--
C75 Viper
C-
Kills:463
V. Kills:79 N/A
Deaths:25
KDR:18.520
Accuracy:21.550% F-
KPH:22.100 C-
VKPH:3.800 D--
L100 Python AP
C**
Kills:296
V. Kills:184 160%
Deaths:9
KDR:32.889
Accuracy:46.903% D--
KPH:31.600 C++
VKPH:19.600 C**
Skyguard
C+
Kills:92
V. Kills:74 123%
Deaths:3
KDR:30.667
Accuracy:22.926% D--
KPH:11.300 C-
VKPH:9.100 C+
Kills:2,276 (2,276 + 0)
Deaths:69
KDR:32.986
VKDR:9.362
Vehicle Kills:646
Kill Difference:2,207
Playtime:76.597 hours
Usage:2%
Score:0.783m
Score/min:170
Driving Accuracy:22.926%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:737
V. Kills:590 125%
Deaths:52
KDR:14.173
Accuracy:45.559% D
KPH:20.800 C
VKPH:16.700 B+
Titan-150 HEAT
B
Kills:564
V. Kills:194 289%
Deaths:25
KDR:22.560
Accuracy:34.080% D**
KPH:24.700 B
VKPH:8.500 C+
E540 Halberd
B**
Kills:186
V. Kills:87 211%
Deaths:17
KDR:10.941
Accuracy:41.958% C
KPH:40.800 B**
VKPH:19.100 B*
C85 Canister
B**
Kills:117
V. Kills:9 N/A
Deaths:1
KDR:117
Accuracy:35.211% C
KPH:114.200 B**
VKPH:8.800 B++
Enforcer ML85
C+
Kills:85
V. Kills:36 230%
Deaths:3
KDR:28.333
Accuracy:30.007% D**
KPH:22.600 C+
VKPH:9.600 D--
Kills:1,689 (1,301 + 388)
Deaths:98
KDR:17.235
VKDR:9.347
Vehicle Kills:916
Kill Difference:1,591
Playtime:67.639 hours
Usage:2%
Score:0.947m
Score/min:233
Driving Accuracy:34.080%
Gunner Accuracy:30.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,154
V. Kills:182 N/A
Deaths:28
KDR:41.214
Accuracy:68.442% A++
KPH:191.700 A+
VKPH:30.200 S
M40 Fury-H
S
Kills:1,104
V. Kills:447 246%
Deaths:16
KDR:69
Accuracy:54.934% A++
KPH:132.700 B**
VKPH:53.700 S
M96 Mjolnir-H
M
Kills:1,051
V. Kills:653 161%
Deaths:67
KDR:15.687
Accuracy:63.041% A+
KPH:103.900 M
VKPH:64.500 A*
E540 Halberd-H
M**
Kills:706
V. Kills:429 164%
Deaths:18
KDR:39.222
Accuracy:72.060% A*
KPH:83.600 A*
VKPH:50.800 M**
M12 Kobalt-H
A++
Kills:294
V. Kills:17 N/A
Deaths:6
KDR:49
Accuracy:22.080% C+
KPH:163.600 B*
VKPH:9.500 A++
Kills:4,309 (0 + 4,309)
Deaths:135
KDR:31.919
VKDR:12.800
Vehicle Kills:1,728
Kill Difference:4,174
Playtime:34.701 hours
Usage:1%
Score:1.287m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:22.080%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:950
V. Kills:284 333%
Deaths:9
KDR:105.556
Accuracy:34.384% C+
KPH:49.200 A
VKPH:14.700 A*
M12 Kobalt
C+
Kills:205
V. Kills:5 N/A
Deaths:2
KDR:102.500
Accuracy:17.460% C+
KPH:57 C+
VKPH:1.400 D
G30 Walker
B+
Kills:166
V. Kills:117 141%
Deaths:8
KDR:20.750
Accuracy:24.526% D
KPH:17.100 C**
VKPH:12 B+
M20 Basilisk
D
Kills:93
V. Kills:39 233%
Deaths:9
KDR:10.333
Accuracy:30.957% D
KPH:11.700 D
VKPH:4.900 D
M40 Fury
B+
Kills:84
V. Kills:24 336%
Deaths:2
KDR:42
Accuracy:33.286% C+
KPH:38.400 C
VKPH:11 B+
M40 Fury
A*
Kills:62
V. Kills:37 163%
Deaths:1
KDR:62
Accuracy:50.333% A++
KPH:39.400 C--
VKPH:23.500 A*
M20 Basilisk
D
Kills:59
V. Kills:25 227%
Deaths:5
KDR:11.800
Accuracy:31.693% D
KPH:14 D
VKPH:5.900 D
Kills:1,619 (0 + 1,619)
Deaths:36
KDR:44.972
VKDR:14.750
Vehicle Kills:531
Kill Difference:1,583
Playtime:48.598 hours
Usage:1%
Score:0.556m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:31.693%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:85
V. Kills:32 258%
Deaths:28
KDR:3.036
Accuracy:51.192% C++
KPH:12.800 D
VKPH:4.800 C
S12 Renegade
B
Kills:55
V. Kills:4 N/A
Deaths:15
KDR:3.667
Accuracy:29.630% D**
KPH:32.100 C-
VKPH:2.300 B
Kills:140 (140 + 0)
Deaths:43
KDR:3.256
VKDR:0.837
Vehicle Kills:36
Kill Difference:97
Playtime:8.341 hours
Usage:0%
Score:0.050m
Score/min:100
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2801,2583413.689B+1.4818.835%D*20.35%D38.9CN/A12232.3h9B+47.6C+
EM4 Longshot 1,2251,2246419.125S13.9635.696%D78.268%C+26.2CN/A8646.7h2.4C6.8C
Breaker Rocket Pods 1,4241,2183435.824M**30.6644.028%D1.396%B+72.1C+12.2C33516.9h14.5B33C*
SAS-R 1,2041,18910411.433M++6.2728.923%D**64.088%C-28.3C-N/A9542h2.5C8.5D
Razor GD-23 1,1961,1695522.118A3.0523.205%C+19.333%C+21.2C+N/A7655.2h11.7B+50.5C**
AC-X11 1,1871,1644652.503A+2.6621.489%D21.392%C+13.5DN/A4186.3h9.7C**45.2C++
NC6 Gauss SAW 1,1761,1611736.711S1.5414.72%D--19.983%D27.6C+N/A12842h10.8C+73.7C
NC14 Bolt Driver 1,1631,1601368.529M**3.3639.096%B+78.19%B+25C++N/A8346.4h2.4B+6.1B+
NC05 Jackhammer 1,1681,1603593.231A++1.9440.261%C-12.328%D47.3C**N/A14124.5h4.6B11.4C++
NC6A GODSAW 1,1861,1603533.286B+1.8822.381%D--21.897%D41.7C--N/A11227.8h9.8C+43.7C
NC1 Gauss Rifle 1,1691,1602844.085M1.0818.702%D-24.914%B+24.9C++N/A9746.5h15.7D83.8D
NS Baron G5 1,1691,1605062.292A+2.8846.974%B10.604%D-41B+N/A10928.3h4.8C+10.3C+
GD-22S 1,1621,1582135.437A**0.2717.549%D--19.948%D32.6C+N/A10835.5h10.6B60.2C+
AF-19 Mercenary 1,1771,1584202.757A**2.4119.071%D18.135%D5.8D-N/A28200.5h20.5D*107.5D
NS-15M1 1,1651,1562285.07M+0.1015.335%D*23.875%C*29.8CN/A9738.8h13.4C+87.5D
NS-11C 1,1691,1553273.532M+1.6414.891%F-17.576%C6D--N/A22193.8h15.2C+101.9D
Blitz GD-10 1,1651,1553223.587A*1.5823.481%C+13.42%C--30.3C++N/A10538.1h14.4C**61.4C*
NS-7 PDW 1,1621,1553193.621M++1.5521.42%D18.615%C++16.5C--N/A4970.2h17.3C80.6C
C85 Canister-H 1,3361,1542841.214A+36.0568.442%A++6.846%D*192.3A+30.3S6636h11.7D**17.1C
AF-8 RailJack 1,1681,1544923.551S18.3835.924%C+69.237%D42.6A+N/A11727.1h2.4C++6.8C++
Impetus 1,1681,15110910.56S5.3924.257%F31.712%B+35.7C+N/A11432.2h5C20.5D-
AF-4 Cyclone 1,1671,1503103.71A*1.4620.845%D-10.87%D*15.2DN/A5875.8h11.9C+57.1C
Reaper DMR 1,1641,1492225.176A0.0119.904%D*29.939%B*31C+N/A9437.1h11.8D-59.2D-
EM6 1,1551,1482554.502A++0.6715.141%D*23.781%C++41C++N/A11328h10.9C*72.2C
MKV Suppressed 1,1621,1453163.623M++1.5419.987%D--18.253%C+10D--N/A31114.4h16.5C82.4C
NC15 Phoenix 2,5971,1163928.615U23.4547.885%D-N/A12.9C+17.1B+14686.6h12.5C--26.1D-
Shrike 1,2501,1098712.747U7.5842.256%F4.238%B*44.4A++5.6D--24525h3.6A+8.4B*
M40 Fury-H 1,5511,1041669M**63.8354.934%A++N/A133B**53.9S7318.3h17.2F--31.3D*
M30 Mustang AH 1,2351,0743530.686M*25.5249.16%D-1.304%C+33C-5C+20932.5h9.2C++18.7C+
M96 Mjolnir-H 1,7041,0516715.687M**10.5263.041%A+N/A104.1M64.7A**68310.1h42.4C+67.3B+
M60-G Bulldog 1,2349509105.556U100.3934.384%C+2.316%C-49.2A14.7A*19319.3h7.3C++21.2C**
NS-30 Vandal 9659471376.912M++1.7424.294%D**27.878%C*28.4C-N/A8933.3h7.5D*30.9D*
NS-357 Underboss 9529452793.387M1.7830.199%D17.143%C--25.7C-N/A8036.7h4C**13.2C+
AF-41 Hacksaw 8798751018.663A*3.5032.998%C++13.143%D29.8C+N/A9829.4h7.9C24C++
AF-41 Hacksaw 8588561018.475A*3.3131.558%C++11.332%D-29C+N/A9629.5h7.6C23.9C+
Carnage AR 8328212263.633A++1.5317.486%D**17.905%C16.7DN/A6049.3h15.6D89.5D*
L100 Python HESH 9608111845.056M++39.8940.111%D-1.11%C--52.7C+9.7B+20415.4h3.4C+8.4C
Titan-150 AP 1,3277375214.173A9.0145.559%D3.392%C**20.8C16.7B+24235.4h5C+11C+
AF-4G Cyclone 7337232792.591B+2.5827.526%C+17.566%C30.4C--N/A9023.8h10.9C+39.5C++
Bouncing Betty 7177164914.612M**9.4454.115%B**N/A125.6C++N/A4175.7h1.9C++3.5B*
E540 Halberd-H 1,1357061839.222S34.0572.06%A*N/A84A*51.1M**4428.4h7.7C-10.7C*
The Moonshot 7016933023.1M**17.9335.523%D*76.335%C--42C-N/A9916.5h2.2D--6.3D*
NS Decimator 1,0666661484.5S0.6758.739%C2.252%C+39.6B+23.8B*31216.8h5.3C9.1C
M20 Mustang 1,1426291883.346B+1.8229.775%C+1.908%C+8.1C--6.6C--18878h117.7C++395.2C++
L100 Python HEAT 7746141443.857S38.6933.912%F-3.583%B+27C7D--11622.7h3.3A9.7B+
Hawk GD-68 1,2006011713.515S1.6564.542%C**3.494%B18.4C*18.3B**21732.7h9.8D15.2C
Tempest 5765702612.184B*2.9825.023%C-17.368%D27.3DN/A7120.9h11.6D-46.2D
C-4 863570787.308S2.1416.472%FN/A132.6A68.1M16234.3h1.5C++9D
Titan-150 HEAT 7585642522.56M**17.3934.08%D**2.66%C24.6B8.5C+16722.9h3.8B*11.1C++
CAS30 Tank Buster 1,3555641005.64S0.4746.461%C*1.418%C*8.9C*12.5A11163.2h66.3C+142.8C+
MANA Anti-Personnel Turret 557553678.254N/A3.0915.59%UN/A5530U40U11690000.1h20.8T*133.5T*
NCM2 Falcon 620524569.357S4.1932.112%D-7.634%B**25.3A+4.6C+12220.7h6.5B**20.1B+
GD-7F 5415212791.867B*3.3023.185%C17.083%C--15.4DN/A7133.9h14.4C+62.2C+
Spear Anti-Vehicle Phalanx Turret 3,369476679.333U74.1774.851%M*3.571%C22.7D-137.8U50221h34.1T*45.6F-
C75 Viper 5424632518.52M13.3521.55%F-1.296%C+22C-3.8D--13221h8.3B*38.5C+
Tank Mine 679438567.821M2.6585.982%M**N/A132.7B+73B14493.3h2.4D2.8A++
Hornet Missiles 8244251235.417S30.2567.429%B**N/A146.6A++137.6M**12952.9h12.6C18.7C++
NS-44 Commissioner 4103971352.941A*2.2332.057%C-19.396%C14.1DN/A5328.1h5D-15.5C-
MGR-S1 Gladius 3843801652.303B++2.8623.514%D23.158%C++41.3C*N/A1259.2h9.5B+40.3C++
NS Annihilator 1,309378764.974U0.1980.585%C++N/A8.3C-20.3S17345.8h13.9D17.3D
NS-11P 3743611542.344B**2.8220.645%C-22.161%B+31.7C*1.1A**9911.4h14.3C++69.5C+
GR-22 3543511192.95A2.2218.741%D*16.809%C21.8C-N/A7516.1h15.3D81.8D
NC4 Mag-Shot 3263222071.556B**3.6124.3%C20.186%C++5.4D--N/A2159.5h9.2C+37.8C+
Icikill 3123114,8280.064C*5.1030.25%C+1.286%D--0.6C-N/A2519.5h1.6B*5.3B+
GD-66 Claw 3113091232.512B**2.6644.791%D*12.945%C32.9CN/A1059.4h3.1D7D
L100 Python AP 480296932.889S27.7246.903%D--2.365%C31.5C++19.6C**2939.4h5.3B+11.2C*
Sticky Grenade 2972951295N/A289.8356.568%B+N/A1475B**10C+38370.2h1.4B*2.5B++
M12 Kobalt-H 311294649A43.8322.08%C+18.708%B+163.3B*9.4A++3991.8h15.4C++69.8C**
NCM2 Falcon 349291555.291S0.1233.981%D6.873%B**14.2B+2.8D-7820.5h12.3B+36.1C*
Mauler S6 282278843.31M+1.8632.406%D-14.748%C+27C+N/A13910.3h4.9C++15.3C+
LA3 Desperado 278276982.816A*2.3519.001%D**17.391%C19.2DN/A6514.4h8.5B44.8C
Frag Grenade 2712671267N/A261.8357.253%A+N/A667.5B*10B+40020.4h2.8B**4.9B**
The Slasher 2562541,5530.164A**5.0034.587%C+N/A1.2CN/A3215.9h1.6B*4.7B
Vortek Rotary 4882371281.852C++3.3224.133%D*2.11%C+4.4D-4.7D-7753.4h97.8C405.4D
M12 Kobalt 2102052102.5S97.3317.46%C+21.463%B++56.9C+1.4D2083.6h19.4C++111.3C*
NS-44L Blackhand 205203563.625A*1.5437.21%C--32.02%D25.4C++N/A688h4B+10.6C*
Hunter QCX 200198942.106A*3.0640.986%C+31.818%B12.1C+N/A3616.3h3.6B8.7B+
NS-AM7 Archer 301197782.526S2.6449.797%D*25.888%B**4D2.1C2949.8h19.3C*38.8C+
AF-18 Stalker AE 198192513.765B**1.4023.62%F24.479%C38.4C-1.2B**925h15.8D**66.7F-
E540 Halberd 2731861710.941B+5.7741.958%C4.301%B+40.4B**18.9B*3514.6h4.8B*11.4B+
Aspis Anti-Aircraft Phalanx Turret 380178919.778S14.6132.146%B**N/A15.9B*18A32711.2h147.1C++457.5B+
G30 Walker 283166820.75S15.5824.526%D2.41%D-17.1C**12.1B+2119.7h184B+750.2C*
NC12 Sweeper 164163582.81A++2.3644.542%C*8.589%D*46.6B+N/A1463.5h4B+9B+
Rocklet Rifle 315153542.833S2.3352.878%C+N/A23.9C25.3C+3436.4h49.7D-93.9C-
NCM3 Raven 251151275.593S0.4336.931%CN/A10.1C*6.7C**12414.9h22.7B*61.4B+
Mag-Cutter 1651374,6280.03C**5.1415.987%D--16.788%A+0.1DN/A01780.8h3.9D-24.7D-
NCM3 Raven 229134265.154S0.0136.19%C-N/A9.1C6.5C+10914.7h24.7B+68.2C*
C85 Canister 1261171117S111.8335.211%C16.239%B++117B**9B*3521h6.6B+18.7C**
M60-A Bulldog 132114338B*32.8349.651%B+N/A49.6B+7.8A+2152.3h6.9C--13.8C++
M60-A Bulldog 122109336.333B++31.1745.098%C+2.752%B+47.4B+5.7B+1842.3h6.5C14.5C+
M20 Basilisk 13293910.333M**5.1730.957%D6.452%C++11.6D4.9D1368h74.4B240.5C**
Skyguard 16692330.667U25.5022.926%D--4.348%A++11.4C-9.1C+2158.1h112.3B489.9C+
Enforcer ML85 12185328.333S23.1730.007%D**7.059%M*22.4C+9.5D--3793.8h10.2B++34C+
M40 Fury-F 11785283.036B++2.1351.192%C++2.353%A++12.9D4.8C1036.6h18.4D36D
M40 Fury 10884242S36.8333.286%C+1.19%D38.2C10.9B2742.2h13.9C+41.7C++
C150 Dalton 998098.889B+3.7239.896%C+N/A36.4C**8.6D*3892.2h3.8B+9.6B+
NS-10 Burster 11774135.692S0.5228.074%C4.054%C-5.8C**3.4C10412.7h151.3C**538.8C*
MANA Anti-Vehicle Turret 4,27469106.9S1.7391.348%U10.145%S690D*42050U22990800.1h284.3T*311.2T*
MAX Punch 77681990.342A*4.8350.895%BN/A0.9C+N/A377.9h2.9C+5.8C+
NS-10 Burster 11767135.154S0.0127.672%C8.955%B*5.3C+3.9C++11312.7h164.9C+596.1C+
M40 Fury 9962162S56.8350.333%A++N/A38.8D23.1A*2951.6h32.9T65.4D*
M20 Basilisk 8459511.8S6.6331.693%D5.085%C14D6D1424.2h96.8C+305.6C+
S12 Renegade 5955153.667C++1.5029.63%D**7.273%B32.4C-2.4B+901.7h3.3C++11.3D
L105 Zephyr 5853413.25B8.0834.185%D--N/A53C++5D6731h5.3B+15.5C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit20980.7h
Motion Spotter3346,94830.1h
Nano-Armor Kit2954,698,207220.8h
Spawn Beacon52,0952.7h
Nanite Revive Grenade02150.1h
Anti-Vehicle MANA Turret26,2907.9h
Medical Applicator245577,64541.5h
Spitfire Auto-Turret268,9268.2h
Deconstruction Tool03190h
Recon Detection Device9262,465113.8h
Shield Recharging Field1910,4493.9h
Ammunition Package1623,87413.7h
Anti-Infantry MANA Turret111,7252.2h
Snowman Soldier31850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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