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Deputy Director Cold Blooded SLAYER666IL7[T0FT] SLAYER666IL7
NC BR 92

KDR: 5.18

Score: 70.6m

Last Seen: Aug 25th, 2019 4:24 PM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Cobalt - Outfit Leader of Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
Level Progress (to 93): 4%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-H LA1 Anchor EM4 Longshot Breaker Rocket Pods SAS-R Razor GD-23 AC-X11 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $482,886 MLG Score: 386
Fun Score: N/A
Cheeseburgers Flipped: 676TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.789%20.669%40934118027,7913.97811.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.441%-0.267C-0.027C+-1.156D*HEAD ++ (~10.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.183C++12.10.156C++48.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.341%1.482%1298512094,049364212911.1236190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.48%-0.429C---0.08C+-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.30.139C++47.40.128C++94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.574%2.349%490712073,74676414924.90314251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.031%-1.206D*-0.134C0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.329C**7.40.409B18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.476%5.505%16851412007,302522248013.9618294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.832%-0.188C0.219C++1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.544B+18.70.533B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.543%72.971%1685512095,420713417.60168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.859%-0.067C+0.383C**-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.40.248C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.682%12.425%16853121183767291.24369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.655%-0.243C-0.442C---0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.222C++3.90.185C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Too Old for This[T0FT] Too Old for This
NC outfit on Cobalt

Members: 2
70.6m349.7%365 (21.9k)318 (19.1k)5.1754472,95314,0966.1492692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214403810.76%15.596%16815:3822

7% Combat Medic43% Engineer13% Heavy Assault24% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 10:10 PMJul 1st, 2017 5:43 AMAug 25th, 2019 12:26 PM (10h) (PST)Aug 25th, 2019 12:48 PM (10h) (PST)Aug 25th, 2019 12:24 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
621465750.3290.0640.0511.4820.095386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2622,78034,482204389619,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3698.4h/154.1d 13,727 11,378 48,189 328.8k 10,703 16,658 21,052 137.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,258
Deaths:341
KDR:3.689
Accuracy:18.835% D*
HSR:20.350% D
NC6 Gauss SAW
D
Kills:1,161
Deaths:173
KDR:6.711
Accuracy:14.720% D--
HSR:19.983% D
NC6A GODSAW
D
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:22.381% D*
HSR:21.897% D
GD-22S
D
Kills:1,158
Deaths:213
KDR:5.437
Accuracy:17.549% D--
HSR:19.948% D
NS-15M1
C++
Kills:1,156
Deaths:228
KDR:5.070
Accuracy:15.335% D**
HSR:23.875% C++
EM6
C+
Kills:1,148
Deaths:255
KDR:4.502
Accuracy:15.141% D*
HSR:23.781% C+
NSX-P Naginata
C*
Kills:121
Deaths:54
KDR:2.241
Accuracy:19.231% D
HSR:30.579% C*
Kills:7,162
Deaths (as Heavy Assault):1,617
Deaths (to Heavy Assaults):3,589
KDR:4.42919
Kill Difference:5,545
Playtime:478.197 hours
Usage:13%
Score:8.606m
Score/min:300
Accuracy (listed only):17.599%
HSR (listed only):22.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
C**
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% C**
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
AF-4 Cyclone
D--
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D--
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
GD-7F
C+
Kills:873
Deaths:526
KDR:1.660
Accuracy:23.987% C+
HSR:17.411% C--
AF-4G Cyclone
C+
Kills:771
Deaths:297
KDR:2.596
Accuracy:27.379% C+
HSR:17.121% C
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
MGR-S1 Gladius
C++
Kills:405
Deaths:179
KDR:2.263
Accuracy:23.003% D
HSR:22.963% C++
GD-66 Claw
C
Kills:365
Deaths:159
KDR:2.296
Accuracy:46.316% D--
HSR:12.877% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D-
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
The Little Helper
C
Kills:72
Deaths:42
KDR:1.714
Accuracy:45.479% C
HSR:12.500% D
NSX-P Tanto
C++
Kills:64
Deaths:69
KDR:0.928
Accuracy:18.860% D*
HSR:26.563% C++
NSX-P Tengu
C-
Kills:62
Deaths:20
KDR:3.100
Accuracy:32.628% C-
HSR:12.903% D*
AF-4A Bandit AE
C
Kills:55
Deaths:49
KDR:1.122
Accuracy:18.387% F-
HSR:23.636% C
Kills:14,120
Deaths (as Light Assault):5,295
Deaths (to Light Assaults):2,814
KDR:2.66667
Kill Difference:8,825
Playtime:407.411 hours
Usage:11%
Score:7.761m
Score/min:317
Accuracy (listed only):27.491%
HSR (listed only):16.702%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:1,169
Deaths:552
KDR:2.118
Accuracy:23.205% C
HSR:19.333% C
AC-X11
C+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:21.489% D
HSR:21.392% C+
NS Baron G5
C**
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% C**
HSR:10.604% D-
AF-19 Mercenary
D
Kills:1,158
Deaths:420
KDR:2.757
Accuracy:19.071% D
HSR:18.135% D
NS-11C
C
Kills:1,155
Deaths:327
KDR:3.532
Accuracy:14.891% F-
HSR:17.576% C
GD-7F
C+
Kills:873
Deaths:526
KDR:1.660
Accuracy:23.987% C+
HSR:17.411% C--
GD-66 Claw
C
Kills:365
Deaths:159
KDR:2.296
Accuracy:46.316% D--
HSR:12.877% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D-
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
The Little Helper
C
Kills:72
Deaths:42
KDR:1.714
Accuracy:45.479% C
HSR:12.500% D
NSX-P Tanto
C++
Kills:64
Deaths:69
KDR:0.928
Accuracy:18.860% D*
HSR:26.563% C++
AF-4A Bandit AE
C
Kills:55
Deaths:49
KDR:1.122
Accuracy:18.387% F-
HSR:23.636% C
Kills:7,707
Deaths (as Engineer):3,271
Deaths (to Engineers):2,819
KDR:2.35616
Kill Difference:4,436
Playtime:1,594.384 hours
Usage:43%
Score:30.110m
Score/min:315
Accuracy (listed only):29.672%
HSR (listed only):16.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,224
Deaths:64
KDR:19.125
Accuracy:35.696% D
HSR:78.268% C+
SAS-R
C-
Kills:1,189
Deaths:104
KDR:11.433
Accuracy:28.923% F
HSR:64.088% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:136
KDR:8.529
Accuracy:39.096% B+
HSR:78.190% B+
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
AF-8 RailJack
C+
Kills:1,154
Deaths:49
KDR:23.551
Accuracy:35.924% C+
HSR:69.237% D
Impetus
B+
Kills:1,151
Deaths:109
KDR:10.560
Accuracy:24.257% F
HSR:31.712% B+
AF-4 Cyclone
D--
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D--
HSR:10.870% D*
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
NS-357 Underboss
D
Kills:954
Deaths:284
KDR:3.359
Accuracy:30.316% D
HSR:17.191% D
NS-30 Vandal
C++
Kills:947
Deaths:137
KDR:6.912
Accuracy:24.294% D**
HSR:27.878% C++
AF-4G Cyclone
C+
Kills:771
Deaths:297
KDR:2.596
Accuracy:27.379% C+
HSR:17.121% C
The Moonshot
D
Kills:693
Deaths:30
KDR:23.100
Accuracy:35.523% D*
HSR:76.335% D
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
NS-44 Commissioner
C
Kills:411
Deaths:144
KDR:2.854
Accuracy:31.906% C--
HSR:19.465% C
MGR-S1 Gladius
C++
Kills:405
Deaths:179
KDR:2.263
Accuracy:23.003% D
HSR:22.963% C++
NC4 Mag-Shot
C++
Kills:322
Deaths:207
KDR:1.556
Accuracy:24.300% C-
HSR:20.186% C++
AF-18 Stalker AE
D
Kills:311
Deaths:91
KDR:3.418
Accuracy:24.092% F-
HSR:23.151% D
LA3 Desperado
C-
Kills:293
Deaths:101
KDR:2.901
Accuracy:19.010% F
HSR:17.065% C-
NS-44L Blackhand
C--
Kills:204
Deaths:57
KDR:3.579
Accuracy:37.169% C--
HSR:31.863% D
NS-AM7 Archer
B*
Kills:201
Deaths:79
KDR:2.544
Accuracy:50.123% D*
HSR:25.373% B*
NSX-P Tengu
C-
Kills:62
Deaths:20
KDR:3.100
Accuracy:32.628% C-
HSR:12.903% D*
Soldier Soaker
D--
Kills:62
Deaths:30
KDR:2.067
Accuracy:22.787% D*
HSR:8.065% D--
Kills:16,689
Deaths (as Infiltrator):3,646
Deaths (to Infiltrators):2,137
KDR:4.57735
Kill Difference:13,043
Playtime:876.654 hours
Usage:24%
Score:14.897m
Score/min:283
Accuracy (listed only):28.573%
HSR (listed only):31.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C**
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:46.974% C**
HSR:10.604% D-
NC1 Gauss Rifle
B+
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:18.702% D-
HSR:24.914% B+
NS-7 PDW
C++
Kills:1,155
Deaths:319
KDR:3.621
Accuracy:21.420% D
HSR:18.615% C++
Blitz GD-10
C+
Kills:1,155
Deaths:322
KDR:3.587
Accuracy:23.481% C+
HSR:13.420% D
AF-4 Cyclone
D--
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:20.845% D--
HSR:10.870% D*
Reaper DMR
B++
Kills:1,149
Deaths:222
KDR:5.176
Accuracy:19.904% D*
HSR:29.939% B++
MKV Suppressed
C+
Kills:1,145
Deaths:316
KDR:3.623
Accuracy:19.987% D*
HSR:18.253% C+
Carnage AR
C
Kills:880
Deaths:259
KDR:3.398
Accuracy:17.846% D**
HSR:18.068% C
AF-4G Cyclone
C+
Kills:771
Deaths:297
KDR:2.596
Accuracy:27.379% C+
HSR:17.121% C
Tempest
C--
Kills:570
Deaths:261
KDR:2.184
Accuracy:25.023% C--
HSR:17.368% D
NS-11P
B+
Kills:427
Deaths:182
KDR:2.346
Accuracy:20.315% D
HSR:22.717% B+
MGR-S1 Gladius
C++
Kills:405
Deaths:179
KDR:2.263
Accuracy:23.003% D
HSR:22.963% C++
GD-66 Claw
C
Kills:365
Deaths:159
KDR:2.296
Accuracy:46.316% D--
HSR:12.877% C
GR-22
C
Kills:351
Deaths:119
KDR:2.950
Accuracy:18.741% D*
HSR:16.809% C
Mauler S6
C
Kills:309
Deaths:98
KDR:3.153
Accuracy:32.861% D-
HSR:13.916% C
NC12 Sweeper
C*
Kills:163
Deaths:58
KDR:2.810
Accuracy:44.542% C*
HSR:8.589% D*
The Little Helper
C
Kills:72
Deaths:42
KDR:1.714
Accuracy:45.479% C
HSR:12.500% D
NSX-P Tengu
C-
Kills:62
Deaths:20
KDR:3.100
Accuracy:32.628% C-
HSR:12.903% D*
Kills:12,449
Deaths (as Combat Medic):3,953
Deaths (to Combat Medics):1,325
KDR:3.14925
Kill Difference:8,496
Playtime:240.694 hours
Usage:7%
Score:7.467m
Score/min:517
Accuracy (listed only):28.080%
HSR (listed only):16.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:951
Deaths:118
KDR:8.059
Accuracy:33.302% C+
HSR:13.249% C--
AF-41 Hacksaw
C+
Kills:930
Deaths:118
KDR:7.881
Accuracy:32.008% C+
HSR:11.398% D-
NCM2 Falcon
B**
Kills:565
Deaths:67
KDR:8.433
Accuracy:33.040% D
HSR:7.080% B**
NCM2 Falcon
B*
Kills:318
Deaths:66
KDR:4.818
Accuracy:35.009% D
HSR:6.289% B*
NCM3 Raven
C
Kills:151
Deaths:27
KDR:5.593
Accuracy:36.793% C
HSR:0% F-
NCM3 Raven
C-
Kills:140
Deaths:26
KDR:5.385
Accuracy:36.040% C-
HSR:0% F-
NS-10 Burster
C
Kills:74
Deaths:18
KDR:4.111
Accuracy:28.222% C
HSR:4.054% C-
NS-10 Burster
B++
Kills:70
Deaths:18
KDR:3.889
Accuracy:27.859% C
HSR:8.571% B++
Kills:3,199
Deaths (as MAX Suit):229
Deaths (to MAX Suits):531
KDR:13.96943
Kill Difference:2,970
Playtime:84.633 hours
Usage:2%
Score:1.734m
Score/min:341
Accuracy (listed only):32.784%
HSR (listed only):6.330%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,218
V. Kills:206 N/A
Deaths:34
KDR:35.824
Accuracy:44.025% D
KPH:72 C+
VKPH:12.200 C
M30 Mustang AH
C++
Kills:1,074
V. Kills:161 N/A
Deaths:35
KDR:30.686
Accuracy:49.160% D-
KPH:33.100 C-
VKPH:5 C++
M20 Mustang
C
Kills:938
V. Kills:700 134%
Deaths:231
KDR:4.061
Accuracy:30.531% C+
KPH:10.400 C
VKPH:7.800 C
Hornet Missiles
M
Kills:759
V. Kills:647 117%
Deaths:20
KDR:37.950
Accuracy:65.259% B++
KPH:130.700 A+
VKPH:111.400 M
Vortek Rotary
D
Kills:237
V. Kills:251 94%
Deaths:128
KDR:1.852
Accuracy:24.133% D*
KPH:4.400 D-
VKPH:4.700 D
Kills:4,226 (2,249 + 0)
Deaths:448
KDR:9.433
VKDR:4.386
Vehicle Kills:1,965
Kill Difference:3,778
Playtime:198.454 hours
Usage:5%
Score:2.376m
Score/min:200
Piloting Accuracy:24.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:582
V. Kills:808 72%
Deaths:100
KDR:5.820
Accuracy:46.703% C*
KPH:9.200 C**
VKPH:12.700 A+
L-24R Spur
A++
Kills:120
V. Kills:19 N/A
Deaths:10
KDR:12
Accuracy:31.717% D--
KPH:27.800 C
VKPH:4.400 A++
C150 Dalton
C*
Kills:80
V. Kills:19 400%
Deaths:9
KDR:8.889
Accuracy:39.896% C++
KPH:36.300 C*
VKPH:8.600 D*
L105 Zephyr
C++
Kills:54
V. Kills:6 N/A
Deaths:4
KDR:13.500
Accuracy:36.124% D
KPH:54.300 C++
VKPH:6 C-
Kills:836 (702 + 134)
Deaths:123
KDR:6.797
VKDR:6.927
Vehicle Kills:852
Kill Difference:713
Playtime:71.066 hours
Usage:2%
Score:0.545m
Score/min:128
Piloting Accuracy:31.717%
Gunner Accuracy:36.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:924
V. Kills:174 N/A
Deaths:21
KDR:44
Accuracy:40.337% D-
KPH:51.900 C+
VKPH:9.800 B+
L100 Python HEAT
C
Kills:614
V. Kills:160 381%
Deaths:14
KDR:43.857
Accuracy:33.912% F-
KPH:27.100 C
VKPH:7.100 D--
C75 Viper
C-
Kills:463
V. Kills:79 N/A
Deaths:25
KDR:18.520
Accuracy:21.550% F-
KPH:22.100 C-
VKPH:3.800 D-
L100 Python AP
C*
Kills:343
V. Kills:206 166%
Deaths:11
KDR:31.182
Accuracy:47.273% D-
KPH:32.700 C+
VKPH:19.600 C*
Skyguard
C+
Kills:100
V. Kills:80 123%
Deaths:4
KDR:25
Accuracy:23.399% D--
KPH:12 C
VKPH:9.600 C+
Kills:2,444 (2,444 + 0)
Deaths:75
KDR:32.587
VKDR:9.320
Vehicle Kills:699
Kill Difference:2,369
Playtime:80.289 hours
Usage:2%
Score:0.856m
Score/min:178
Driving Accuracy:23.399%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:737
V. Kills:590 125%
Deaths:52
KDR:14.173
Accuracy:45.559% D
KPH:20.800 C
VKPH:16.700 B+
Titan-150 HEAT
C**
Kills:565
V. Kills:194 290%
Deaths:25
KDR:22.600
Accuracy:34.373% D**
KPH:24.500 C**
VKPH:8.400 C
E540 Halberd
B**
Kills:194
V. Kills:90 213%
Deaths:20
KDR:9.700
Accuracy:41.978% C
KPH:39.900 B**
VKPH:18.500 B*
C85 Canister
A++
Kills:117
V. Kills:9 N/A
Deaths:1
KDR:117
Accuracy:35.211% C-
KPH:114.100 B**
VKPH:8.800 A++
Enforcer ML85
C+
Kills:87
V. Kills:36 235%
Deaths:3
KDR:29
Accuracy:30.332% D*
KPH:23 C+
VKPH:9.500 D*
Kills:1,700 (1,302 + 398)
Deaths:101
KDR:16.832
VKDR:9.099
Vehicle Kills:919
Kill Difference:1,599
Playtime:68.169 hours
Usage:2%
Score:0.971m
Score/min:237
Driving Accuracy:34.373%
Gunner Accuracy:30.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
S
Kills:2,026
V. Kills:894 226%
Deaths:25
KDR:81.040
Accuracy:58.566% A*
KPH:134.400 B**
VKPH:59.300 S
C85 Canister-H
S
Kills:1,160
V. Kills:184 N/A
Deaths:30
KDR:38.667
Accuracy:68.254% A++
KPH:190.100 A+
VKPH:30.200 S
E540 Halberd-H
M**
Kills:1,107
V. Kills:620 178%
Deaths:27
KDR:41
Accuracy:71.635% A*
KPH:87.500 A*
VKPH:49 M**
M96 Mjolnir-H
A**
Kills:1,078
V. Kills:667 161%
Deaths:75
KDR:14.373
Accuracy:62.678% A+
KPH:102.200 A**
VKPH:63.300 A*
M12 Kobalt-H
A
Kills:897
V. Kills:45 N/A
Deaths:11
KDR:81.546
Accuracy:23.969% B+
KPH:163.100 B*
VKPH:8.200 A
Kills:6,268 (0 + 6,268)
Deaths:168
KDR:37.310
VKDR:14.345
Vehicle Kills:2,410
Kill Difference:6,100
Playtime:49.869 hours
Usage:1%
Score:1.822m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:23.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:990
V. Kills:291 339%
Deaths:10
KDR:99
Accuracy:34.812% C++
KPH:49.100 A
VKPH:14.400 A*
M12 Kobalt
C+
Kills:231
V. Kills:5 N/A
Deaths:2
KDR:115.500
Accuracy:17.581% C+
KPH:55 C
VKPH:1.200 D-
G30 Walker
B+
Kills:166
V. Kills:117 141%
Deaths:8
KDR:20.750
Accuracy:24.524% D
KPH:17.100 C*
VKPH:12 B+
M20 Basilisk
D
Kills:102
V. Kills:41 243%
Deaths:9
KDR:11.333
Accuracy:31.281% D
KPH:12.400 D
VKPH:5 D
M40 Fury
B
Kills:84
V. Kills:24 336%
Deaths:2
KDR:42
Accuracy:33.314% C
KPH:37.900 C
VKPH:10.800 B
M12 Kobalt
C+
Kills:82
V. Kills:2 N/A
Deaths:3
KDR:27.333
Accuracy:13.264% D--
KPH:71.300 C+
VKPH:1.700 D
M40 Fury
A*
Kills:71
V. Kills:42 165%
Deaths:1
KDR:71
Accuracy:51.071% A++
KPH:40.400 C-
VKPH:23.900 A*
M20 Basilisk
D
Kills:59
V. Kills:25 227%
Deaths:5
KDR:11.800
Accuracy:31.964% D
KPH:13.800 D
VKPH:5.900 D
Kills:1,785 (0 + 1,785)
Deaths:40
KDR:44.625
VKDR:13.675
Vehicle Kills:547
Kill Difference:1,745
Playtime:51.751 hours
Usage:1%
Score:0.597m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:31.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:85
V. Kills:32 258%
Deaths:28
KDR:3.036
Accuracy:51.192% C*
KPH:12.800 D
VKPH:4.800 C
S12 Renegade
B+
Kills:55
V. Kills:4 N/A
Deaths:15
KDR:3.667
Accuracy:29.630% D**
KPH:32.100 D
VKPH:2.300 B+
Kills:140 (140 + 0)
Deaths:43
KDR:3.256
VKDR:0.837
Vehicle Kills:36
Kill Difference:97
Playtime:8.354 hours
Usage:0%
Score:0.050m
Score/min:101
Driving Accuracy:29.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 2,9202,0262581.04S75.8658.566%A*N/A134.2B**59.2S72015.1h18.8F*32.1D--
LA1 Anchor 1,2801,2583413.689B+1.4918.835%D*20.35%D38.9CN/A12432.3h9B+47.6C+
EM4 Longshot 1,2251,2246419.125S13.9535.696%D78.268%C+26.2CN/A8646.7h2.4C6.8C
Breaker Rocket Pods 1,4241,2183435.824M**30.6544.025%D1.396%B+72.1C+12.2C33916.9h14.5B33C*
SAS-R 1,2041,18910411.433M*6.2628.923%F64.088%C-28.3C-N/A9642h2.5C8.5D-
Razor GD-23 1,1961,1695522.118A3.0623.205%C19.333%C21.2C+N/A7655.2h11.7B+50.5C**
AC-X11 1,1871,1644652.503A+2.6721.489%D21.392%C+13.5DN/A4286.3h9.7C**45.2C+
NC6 Gauss SAW 1,1761,1611736.711S1.5414.72%D--19.983%D27.6C+N/A13142h10.8C+73.7C
NS Baron G5 1,1691,1605062.292A+2.8846.974%C**10.604%D-41BN/A11028.3h4.8C+10.3C+
NC05 Jackhammer 1,1681,1603593.231A*1.9440.261%C--12.328%D47.3C*N/A14124.5h4.6B11.4C++
NC1 Gauss Rifle 1,1691,1602844.085M1.0918.702%D-24.914%B+24.9C+N/A9846.5h15.7D83.8D
NC6A GODSAW 1,1861,1603533.286B+1.8922.381%D*21.897%D41.7DN/A11327.8h9.8C+43.7C
NC14 Bolt Driver 1,1631,1601368.529S3.3539.096%B+78.19%B+25C++N/A8346.4h2.4B+6.1B+
C85 Canister-H 1,3441,1603038.667A*33.4968.254%A++6.81%D*190.2A+30.2S6616.1h11.7D*17.1C
GD-22S 1,1621,1582135.437A*0.2617.549%D--19.948%D32.6C+N/A10935.5h10.6C**60.2C+
AF-19 Mercenary 1,1771,1584202.757A**2.4219.071%D18.135%D5.8D-N/A28200.5h20.5D**107.5D-
NS-15M1 1,1651,1562285.07M0.1115.335%D**23.875%C++29.8CN/A9738.8h13.4C+87.5D
NS-11C 1,1691,1553273.532M+1.6414.891%F-17.576%C6D--N/A22193.8h15.2C+101.9D-
NS-7 PDW 1,1621,1553193.621M*1.5521.42%D18.615%C++16.5C--N/A5070.2h17.3C80.6C
Blitz GD-10 1,1651,1553223.587M1.5923.481%C+13.42%D30.3C++N/A10538.1h14.4C**61.4C*
AF-8 RailJack 1,1681,1544923.551S18.3835.924%C+69.237%D42.6A+N/A11827.1h2.4C++6.8C++
Impetus 1,1681,15110910.56S5.3824.257%F31.712%B+35.7C+N/A11432.2h5C+20.5D-
AF-4 Cyclone 1,1671,1503103.71A++1.4720.845%D--10.87%D*15.2DN/A5975.8h11.9C+57.1C
Reaper DMR 1,1641,1492225.176A0.0019.904%D*29.939%B++31C+N/A9437.1h11.8D-59.2D--
EM6 1,1551,1482554.502A++0.6715.141%D*23.781%C+41C+N/A11428h10.9C*72.2C
MKV Suppressed 1,1621,1453163.623M*1.5519.987%D*18.253%C+10D--N/A31114.4h16.5C82.4C-
NC15 Phoenix 2,5971,1163928.615U23.4447.885%D-N/A12.9C+17.1B++14686.6h12.5D26.1D-
Shrike 1,2501,1098712.747U7.5742.256%F4.238%B**44.4A++5.6D--25125h3.6A+8.4B*
E540 Halberd-H 1,7271,1072741S35.8271.635%A*N/A87.9A*49.2M**47612.6h7.3C10.2C**
M96 Mjolnir-H 1,7451,0787514.373M*9.2062.678%A+N/A102.7A**63.5A**67710.5h42.2C+67.4B+
M30 Mustang AH 1,2351,0743530.686M*25.5149.16%D-1.304%C+33C-5C++21032.5h9.2C++18.7C+
M60-G Bulldog 1,2819901099U93.8234.812%C++2.222%C-49A14.4A*19120.2h7.5C+21.7C*
NS-357 Underboss 9619542843.359A**1.8230.316%D17.191%D25.8C--N/A8037h4C**13.2C+
AF-41 Hacksaw 9579511188.059A*2.8833.302%C+13.249%C--29.9C+N/A9831.8h8.2C24.7C++
NS-30 Vandal 9659471376.912M++1.7424.294%D**27.878%C++28.4C-N/A8933.3h7.5D*30.9D**
M20 Mustang 1,6389382314.061B*1.1130.531%C+1.706%C10.4C7.8C18789.9h110.1C++360.7C*
AF-41 Hacksaw 9339301187.881A*2.7132.008%C+11.398%D-29.2C+N/A9731.9h7.9C24.7C+
L100 Python HESH 1,0989242144M*38.8240.337%D-N/A51.9C+9.8B+19617.8h3.4C+8.5C
M12 Kobalt-H 9428971181.545S76.3723.969%B+18.283%C**163.1B*8.2A4245.5h17.6C+73.4C*
Carnage AR 8948802593.398A+1.7817.846%D**18.068%C17DN/A6151.7h15.7D87.8D*
GD-7F 9038735261.66B++3.5223.987%C+17.411%C--13.5DN/A5264.9h14.2C+59.3C++
AF-4G Cyclone 7827712972.596B++2.5827.379%C+17.121%C30.2C--N/A9025.5h10.8C+39.5C++
Hornet Missiles 1,4067592037.95S32.7765.259%B++N/A130.9A+111.6M10415.8h11.2C++17.1B
NS Decimator 1,2167561614.696S0.4858.88%C1.984%C+41.3B+25.1B**31718.3h5.2C8.8C+
Bouncing Betty 7457445513.527M*8.3554.097%B**N/A126.1C++N/A4245.9h1.9C++3.5B*
Titan-150 AP 1,3277375214.173B**9.0045.559%D3.392%B+20.8C16.7B+24835.4h5C+11C
The Moonshot 7016933023.1S17.9235.523%D*76.335%D42DN/A9916.5h2.2D*6.3D**
C-4 949638827.78S2.6016.979%FN/A145A+70.7M+17164.4h1.4C*8.3D
L100 Python HEAT 7746141443.857S38.6833.912%F-3.583%B++27C7D--12222.7h3.3B**9.7B+
Hawk GD-68 1,2006011713.515S1.6664.542%C**3.494%B+18.4B18.3A++21932.7h9.8D15.2C
CAS30 Tank Buster 1,3905821005.82M**0.6446.703%C*1.375%C*9.2C**12.7A+11263.5h65.4C+140C+
Tempest 5765702612.184B++2.9925.023%C--17.368%D27.3DN/A7120.9h11.6D46.2D
NCM2 Falcon 671565678.433S3.2633.04%D7.08%B**25.3A+4.8C++12722.3h6.6B**20.1B+
Titan-150 HEAT 7595652522.6M**17.4234.373%D**2.655%C+24.5C**8.4C16923.1h3.9B*11.2C++
MANA Anti-Personnel Turret 564560678.358N/A3.1815.575%UN/A5600U40U11963500.1h20.8T*133.3T*
Spear Anti-Vehicle Phalanx Turret 3,384485769.286S64.1174.867%M*3.505%C23D-137.4U50421.1h33.6T*44.9F-
Tank Mine 742483647.547A**2.3798.333%SN/A142.1B++76.2B+14873.4h2.7D*2.7A*
C75 Viper 5424632518.52M*13.3421.55%F-1.296%C+22C-3.8D-13821h8.3B**38.5C+
NS-11P 4424271822.346B**2.8320.315%D22.717%B+29.7C++1A++9114.4h14.6C+72.1C+
NS-44 Commissioner 4244111442.854A++2.3231.906%C--19.465%C14.5DN/A5528.4h4.9D15.4C--
MGR-S1 Gladius 4094051792.263B++2.9123.003%D22.963%C++40.5C++N/A12610h9.8C**42.4C++
NS Annihilator 1,316382784.897U0.2880.653%C+N/A8.2C--20.1M**17346.4h14D17.3D
GD-66 Claw 3683651592.296B**2.8846.316%D--12.877%C34.1CN/A11110.7h3.1D6.6D
GR-22 3543511192.95A2.2318.741%D*16.809%C21.8C--N/A7616.1h15.3C--81.8D
L100 Python AP 5493431131.182S26.0147.273%D-2.041%C32.7C+19.6C*30810.5h5.2B11C++
Icikill 3233225,5780.058C++5.1228.746%C+1.553%D--0.5C+N/A1591.6h1.6B*5.6B+
NC4 Mag-Shot 3263222071.556B**3.6224.3%C-20.186%C++5.4D--N/A2259.5h9.2C+37.8C+
NCM2 Falcon 380318664.818S0.3635.009%D6.289%B*14.5B+2.8D-8222h12.5B+35.7C*
AF-18 Stalker AE 320311913.418B*1.7624.092%F-23.151%D36.2D1B+878.6h16.2F67.1F--
Mauler S6 314309983.153A++2.0232.861%D-13.916%C28.3C+N/A14010.9h4.9C*15.1C+
Sticky Grenade 2992971297N/A291.8256.471%B+N/A990C+6.7D37770.3h1.5B++2.6B++
LA3 Desperado 2962931012.901A*2.2719.01%F17.065%C-20.1DN/A6714.6h8.3B+43.8C-
Frag Grenade 2802751275N/A269.8257.562%A++N/A687.5B*12.5B++40340.4h2.8B**4.8B**
The Slasher 2562541,5530.164A*5.0134.587%C++N/A1.2CN/A3215.9h1.6B*4.7C++
Vortek Rotary 4882371281.852C++3.3224.133%D*2.11%C+4.4D-4.7D7853.4h97.8C405.4D
M12 Kobalt 2362312115.5S110.3217.581%C+23.81%A55C1.2D-1984.2h19.4C++110.1C*
NS-44L Blackhand 206204573.579A++1.6037.169%C--31.863%D25.2C+N/A688.1h4B+10.7C*
NS-AM7 Archer 306201792.544S2.6350.123%D*25.373%B*4D2.1C3050.2h19.3C*38.4C+
Hunter QCX 201199952.095A*3.0840.586%C+32.161%B+12.1C+N/A3616.5h3.6B+8.9B
E540 Halberd 284194209.7C**4.5241.978%C4.124%B+39.6B**18.4B++3494.9h4.9B++11.7B+
Aspis Anti-Aircraft Phalanx Turret 402191921.222S16.0532.322%B**N/A16.3B*18A32611.7h143.7C*444.5B+
Rocklet Rifle 340168692.435M*2.7451.147%C+N/A22.1C-22.6C+3357.6h50.3D-98.4D
G30 Walker 283166820.75S15.5724.524%D2.41%D-17.1C*12.1B+2139.7h184B+750.3C*
NC12 Sweeper 164163582.81A+2.3744.542%C*8.589%D*46.6B++N/A1463.5h4B+9B+
NCM3 Raven 251151275.593S0.4236.793%CN/A9.9C*6.6C**12215.2h23.1B++62.7B+
NCM3 Raven 238140265.385S0.2136.04%C-N/A9.4C+6.6C++11014.9h24B+66.7C**
Mag-Cutter 1651374,6280.03C**5.1515.987%D--16.788%A++0.1D-N/A01780.8h3.9D-24.7C-
NSX-P Naginata 126121542.241B++2.9319.231%D30.579%C*36.7C1.5B+1263.3h11.8B61.2C++
L-24R Spur 1391201012A6.8231.717%D--2.5%B+27.9C4.4A++774.3h39.5C124.4C
C85 Canister 1261171117S111.8235.211%C-16.239%B++117B**9A++3521h6.6B+18.7C**
M60-A Bulldog 132114338B*32.8249.651%B+N/A49.6B++7.8A+2152.3h6.9C-13.8C++
M60-A Bulldog 122109336.333B++31.1644.806%C+2.752%B+47.4B+5.7B++1832.3h6.6C14.7C+
M20 Basilisk 143102911.333S6.1631.281%D5.882%C+12.3D4.9D1398.3h72B++230.1B
Skyguard 180100425S19.8223.399%D--4%A+12C9.6C+2248.3h110.1C**470.6C+
Enforcer ML85 12387329S23.8230.332%D*6.897%M**22.9C+9.5D*3823.8h10.2B*33.6C+
M40 Fury-F 11785283.036A2.1451.192%C*2.353%A++12.9D4.8C1036.6h18.4D36C--
M40 Fury 10884242S36.8233.314%C1.19%D38.2C10.9B2712.2h14C+41.9C+
M12 Kobalt 8482327.333A++22.1613.264%D--20.732%B+68.3C+1.7D2601.2h14.4B++108.3C++
C150 Dalton 998098.889B3.7139.896%C++N/A36.4C*8.6D*4212.2h3.8B+9.6B+
NS-10 Burster 11774184.111M**1.0628.222%C4.054%C-5.5C++3.2C10013.4h159.9C++566.5C++
MAX Punch 83742320.319A*4.8650.98%B+N/A0.9CN/A382.8h2.8C+5.5C++
The Little Helper 7372421.714C**3.4645.479%C12.5%D55.4B+N/A1211.3h4.8C+10.4C++
M40 Fury 11371171U65.8251.071%A++N/A39.4C--23.3A*2941.8h33.6T65.7D*
NS-10 Burster 12270183.889S1.2927.859%C8.571%B++5.2C+3.9C*11013.4h167.1C+599.7C+
MANA Anti-Vehicle Turret 4,27469106.9U1.7291.348%S10.145%S690D42050U23005830.1h284.3T*311.2T*
NSX-P Tanto 6664690.928C+4.2518.86%D*26.563%C++5.1D--N/A2512.6h17.5C92.6D
NSX-P Tengu 6462203.1A*2.0832.628%C-12.903%D*34.4C+1.1B841.8h14.2C+43.5C+
Soldier Soaker 6362302.067B*3.1122.787%D*8.065%D--36.5CN/A1421.7h6.1C++27D
M20 Basilisk 8459511.8S6.6231.964%D5.085%C13.7D5.8D1514.3h99C+309.8C+
AF-4A Bandit AE 5555491.122C4.0518.387%F-23.636%C19DN/A562.9h11.4C+62D--
S12 Renegade 5955153.667C*1.5129.63%D**7.273%B+32.4D2.4B+911.7h3.3C++11.3D
L105 Zephyr 6054413.5B8.3236.124%DN/A54C++6C-6941h5.8B+16.1C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator261595,30442.5h
Spawn Beacon52,1992.8h
Nanite Revive Grenade02710.1h
Anti-Vehicle MANA Turret26,2907.9h
Nano-Armor Kit3374,876,451228.1h
Restoration Kit20980.7h
Motion Spotter3447,72130.5h
Deconstruction Tool03190h
Spitfire Auto-Turret3010,6739.2h
Recon Detection Device9563,620115.5h
Shield Recharging Field2111,2344.1h
Ammunition Package1925,24814h
Anti-Infantry MANA Turret111,7552.2h
Snowman Soldier33470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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