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Castellan SMRU[BYBY] SMRU
VS BR 61

KDR: 6.5

Score: 2.8m

Last Seen: Feb 21st, 2019 6:22 PM
- OFFLINE - 754.9 hour(s)

Battle Rank 61 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 16
Level Progress (to 62): 87%
Level 100 Progress: 15% 537h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 SVA-88 Pulsar LSW NS-15M2 Ghost S1 NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,062,695 MLG Score: 6445
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 15%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.22%32.862%993810255,9408.3662-1.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.807%1.777A++1.863A++-0.716D-HEAD ++ (~17.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.582B+9.40.339C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.842%2.198%406110329125513.64175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.558D1.271A-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.20.015C+46.90.038C+100.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.991%82.752%01103254510015.39604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.346A1.024B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.70.458B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 16
2.8m274.7%500 (30k)406 (24.4k)6.503457,5311,1586.7556161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103390430.862%32.652%100805:534

84% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2017 5:10 PMJul 18th, 2017 9:14 AMMar 23rd, 2019 2:21 AM (2d) (PST)Feb 21st, 2019 2:37 PM (31d) (PST)Feb 21st, 2019 2:22 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7981326661.1060.1700.3613.1410.0376445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8807,91439,966661022188224,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.5h/4.7d 292 2,459 2,103 21.4k 172 466 253 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,185
Deaths:146
KDR:8.116
Accuracy:30.551% A++
HSR:36.878% A++
Flare VE6
A
Kills:1,175
Deaths:131
KDR:8.969
Accuracy:30.199% A
HSR:27.234% B+
SVA-88
A
Kills:1,168
Deaths:158
KDR:7.392
Accuracy:29.907% A
HSR:34.760% A
Pulsar LSW
A
Kills:1,167
Deaths:161
KDR:7.248
Accuracy:29.361% A
HSR:28.449% B+
NS-15M2
A++
Kills:930
Deaths:92
KDR:10.109
Accuracy:30.924% A
HSR:38.710% A++
Kills:5,625
Deaths (as Heavy Assault):688
Deaths (to Heavy Assaults):346
KDR:8.17587
Kill Difference:4,937
Playtime:95.388 hours
Usage:84%
Score:2.389m
Score/min:417
Accuracy (listed only):30.188%
HSR (listed only):33.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M+
Kills:84
Deaths:14
KDR:6
Accuracy:31.314% A++
HSR:35.714% M+
Kills:84
Deaths (as Light Assault):14
Deaths (to Light Assaults):273
KDR:6
Kill Difference:70
Playtime:3.396 hours
Usage:3%
Score:0.065m
Score/min:317
Accuracy (listed only):31.314%
HSR (listed only):35.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:545
Deaths:28
KDR:19.464
Accuracy:43.991% B++
HSR:82.752% A
NS-44 Commissioner
B**
Kills:159
Deaths:70
KDR:2.271
Accuracy:45.764% B**
HSR:25.786% B+
Beamer VS3
A++
Kills:72
Deaths:35
KDR:2.057
Accuracy:28.405% C++
HSR:36.111% A++
Kills:776
Deaths (as Infiltrator):133
Deaths (to Infiltrators):193
KDR:5.83459
Kill Difference:643
Playtime:10.325 hours
Usage:9%
Score:0.233m
Score/min:376
Accuracy (listed only):39.387%
HSR (listed only):48.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M+
Kills:84
Deaths:14
KDR:6
Accuracy:31.314% A++
HSR:35.714% M+
Kills:84
Deaths (as Engineer):14
Deaths (to Engineers):114
KDR:6
Kill Difference:70
Playtime:3.186 hours
Usage:3%
Score:0.062m
Score/min:323
Accuracy (listed only):31.314%
HSR (listed only):35.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:91
V. Kills:48 186%
Deaths:6
KDR:15.167
Accuracy:31.842% C+
KPH:38.900 A**
VKPH:20.500 A++
Light PPA
A++
Kills:60
V. Kills:3 N/A
Deaths:6
KDR:10
Accuracy:40.991% C+
KPH:98.200 A++
VKPH:4.900 B+
Kills:151 (151 + 0)
Deaths:12
KDR:12.583
VKDR:4.250
Vehicle Kills:51
Kill Difference:139
Playtime:2.952 hours
Usage:3%
Score:0.053m
Score/min:299
Piloting Accuracy:40.991%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1891,1851468.116S1.6130.551%A++36.878%A++90.5MN/A25413.1h9.3B**30.5B+
Flare VE6 1,1791,1751318.969S2.4730.199%A27.234%B+92.5A*N/A28712.7h8.8B*29.3B++
SVA-88 1,1771,1681587.392M*0.8929.907%A34.76%A108.1A*N/A26210.8h10B++33.4B++
Pulsar LSW 1,1721,1671617.248S0.7429.361%A28.449%B+107.1A**N/A22810.9h10.5B++35.9B++
NS-15M2 9359309210.109S3.6130.924%A38.71%A++127.4M++N/A4557.3h9.6B**30.9B*
Ghost 5465452819.464S12.9643.991%B++82.752%A90.8A*N/A2296h1.7B**3.9B*
S1 550421626.79U0.2957.543%C++1.9%D50.7A*15.5B+2968.3h4.6B**8B*
NS-44 Commissioner 162159702.271A4.2345.764%B**25.786%B+45.4B+N/A1313.5h3.1B*6.8B*
Frag Grenade 1231211121N/A114.5038.455%D-N/A403.3C6.7C+14390.3h3.5B9.1C+
Saron Laser Cannon 13991615.167S8.6631.842%C+2.198%C+39.6A**20.9A++2582.3h46.9B**147.2B**
Solstice VE3 8584146S0.5031.314%A++35.714%M+52.5A*N/A2371.6h9.9B**31.6B+
Beamer VS3 7372352.057A++4.4528.405%C++36.111%A++60A++N/A1861.2h6.8B++23.9C*
Light PPA 6360610B**3.5040.991%C+N/A100A++5B+4540.6h8.7B+21.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06660.4h
Spawn Beacon12500.3h
Medical Applicator05140h
Nano-Armor Kit01,7060.2h
Medical Kit2021,32017h
Force-Blade79917.8h

Check the help document for the dictionary if you want to learn more about words used here.


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