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Adherent SNICK3RS83[] SNICK3RS83
VS BR 27

KDR: 1.92

Score: 91.8m

Last Seen: Oct 27th, 2018 7:09 PM
- OFFLINE - 493.9 hour(s)

Prestige 1, Battle Rank 27 - Vanu Sovereignty on Cobalt
Level Progress (to 28): 14%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Orion VS54 L100 Python AP SVA-88 C-4 Eridani SX5 Proximity Mine CME NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,069,605 MLG Score: 855
Fun Score: N/A
Cheeseburgers Flipped: 1652TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.992%21.933%7024797551,4151.746790.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.224%2.147A*0.209C++-1.011D*HEAD + (~5.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.575B+10.20.286C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.787%2.212%287410183,300156313882.11132238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.435%0.14C++0.55B+-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1280.203C++49.60.06C+78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.638%3.15%489810147,270242625402.99547286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%0.566B+0.322C*0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.583B+7.50.401B8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.987%2.314%1331410082,03118717711.08494263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.682%-0.106C+-0.518D0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.658B+14.10.64B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.002%83.053%133610166,0012312242.59447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.661%2.243A*1.046B**0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+2.30.288C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.773%15.507%133610166,455257742.50388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.67%0.534B+0.207C++0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.542B+2.90.404B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.8m364.8%513 (30.8k)400 (24k)1.92248105,27754,7612.090727 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022339424.956%19.844%49504:1264

18% Combat Medic17% Engineer23% Heavy Assault22% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 16th, 2013 4:15 PMJan 1st, 2018 7:11 PMNov 17th, 2018 10:11 AM (23d) (PST)Oct 27th, 2018 3:16 PM (44d) (PST)Oct 27th, 2018 3:09 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691663030.4580.2380.0911.8180.040855

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1689,95718,21127145109223,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3829.1h/159.5d 9,212 20,891 24,616 417.7k 8,699 10,035 9,207 107.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:2,196
Deaths:1,271
KDR:1.728
Accuracy:29.187% A++
HSR:28.461% B+
SVA-88
B**
Kills:1,629
Deaths:859
KDR:1.896
Accuracy:27.817% B**
HSR:23.757% C+
NS-15M1
A++
Kills:1,261
Deaths:727
KDR:1.735
Accuracy:32.220% A++
HSR:21.570% C+
Lasher X2
A
Kills:1,195
Deaths:716
KDR:1.669
Accuracy:34.588% A
HSR:2.845% D
Betelgeuse 54-A
B+
Kills:1,185
Deaths:606
KDR:1.955
Accuracy:28.377% B+
HSR:21.013% D*
NSX Naginata
A++
Kills:1,179
Deaths:587
KDR:2.009
Accuracy:28.698% A
HSR:40.628% A++
NS-15M2
A
Kills:1,162
Deaths:550
KDR:2.113
Accuracy:29.619% A
HSR:25.559% C++
VX29 Polaris
A+
Kills:1,161
Deaths:574
KDR:2.023
Accuracy:31.909% A+
HSR:17.054% D
Ursa
A++
Kills:1,161
Deaths:734
KDR:1.582
Accuracy:32.072% A++
HSR:24.117% C+
Pulsar LSW
A++
Kills:1,160
Deaths:592
KDR:1.959
Accuracy:32.084% A++
HSR:23.276% C+
Flare VE6
A+
Kills:1,160
Deaths:698
KDR:1.662
Accuracy:30.877% A+
HSR:24.828% C++
NS-15MP
B++
Kills:1,159
Deaths:385
KDR:3.010
Accuracy:30.805% B++
HSR:23.123% D
NS-15M AE
B+
Kills:1,159
Deaths:606
KDR:1.913
Accuracy:28.244% B+
HSR:19.327% D-
VE-H Maw
A*
Kills:252
Deaths:170
KDR:1.482
Accuracy:26.505% C*
HSR:44.444% A*
Lasher X2-P
C
Kills:64
Deaths:51
KDR:1.255
Accuracy:33.523% C
HSR:0% F-
Kills:17,083
Deaths (as Heavy Assault):9,126
Deaths (to Heavy Assaults):15,179
KDR:1.8719
Kill Difference:7,957
Playtime:884.696 hours
Usage:23%
Score:23.166m
Score/min:436
Accuracy (listed only):30.435%
HSR (listed only):22.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:1,184
Deaths:697
KDR:1.699
Accuracy:31.051% A
HSR:17.230% D
Pulsar C
A
Kills:1,179
Deaths:1,384
KDR:0.852
Accuracy:31.287% A
HSR:21.713% C+
NS-11C
A+
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:31.358% A+
HSR:13.991% D-
Revenant
B
Kills:1,162
Deaths:496
KDR:2.343
Accuracy:35.558% B
HSR:25.818% C--
Pandora VX25
C-
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:35.212% C-
HSR:11.025% D--
Deimos VA29
A
Kills:1,161
Deaths:665
KDR:1.746
Accuracy:73.045% B**
HSR:24.892% A
Solstice VE3
A++
Kills:1,160
Deaths:1,100
KDR:1.055
Accuracy:32.864% A++
HSR:18.793% C+
Zenith VX-5
B**
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:30.629% B**
HSR:15.948% D-
NS-11CP
B++
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:31.718% B++
HSR:18.190% D
Eidolon VE33
B**
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:34.222% B**
HSR:16.379% D*
Nova
C++
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:45.093% C++
HSR:12.845% C
Thanatos VE70
B
Kills:1,160
Deaths:747
KDR:1.553
Accuracy:43.076% B
HSR:11.552% D-
Phobos VX86
B*
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:68.789% B*
HSR:14.397% C
NS Baron G5AE
A
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:59.738% A
HSR:14.569% C+
NS Baron G5
A+
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:58.287% A+
HSR:13.190% C
Serpent VE92
A++
Kills:1,155
Deaths:621
KDR:1.860
Accuracy:31.867% A++
HSR:16.970% C--
Solstice SF
A++
Kills:791
Deaths:865
KDR:0.914
Accuracy:32.991% A++
HSR:13.274% D
Chaos
B**
Kills:653
Deaths:485
KDR:1.346
Accuracy:60.636% B**
HSR:20.521% B*
Eclipse VE3A
B**
Kills:142
Deaths:200
KDR:0.710
Accuracy:31.106% B**
HSR:14.789% D--
Kills:20,193
Deaths (as Engineer):12,739
Deaths (to Engineers):11,257
KDR:1.58513
Kill Difference:7,454
Playtime:634.005 hours
Usage:17%
Score:18.065m
Score/min:475
Accuracy (listed only):42.028%
HSR (listed only):16.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:1,465
Deaths:1,838
KDR:0.797
Accuracy:33.992% A+
HSR:16.928% C
VX6-7
A
Kills:1,184
Deaths:697
KDR:1.699
Accuracy:31.051% A
HSR:17.230% D
NS-7 PDW
A**
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:37.420% A**
HSR:12.881% D-
Pulsar C
A
Kills:1,179
Deaths:1,384
KDR:0.852
Accuracy:31.287% A
HSR:21.713% C+
Sirius SX12
A*
Kills:1,174
Deaths:1,191
KDR:0.986
Accuracy:35.251% A*
HSR:14.992% C-
NS-11C
A+
Kills:1,165
Deaths:760
KDR:1.533
Accuracy:31.358% A+
HSR:13.991% D-
Eridani SX5G
A+
Kills:1,163
Deaths:479
KDR:2.428
Accuracy:35.197% A+
HSR:14.961% D
MKV Suppressed
A++
Kills:1,161
Deaths:636
KDR:1.825
Accuracy:35.533% A++
HSR:15.332% D
Pandora VX25
C-
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:35.212% C-
HSR:11.025% D--
Deimos VA29
A
Kills:1,161
Deaths:665
KDR:1.746
Accuracy:73.045% B**
HSR:24.892% A
Solstice VE3
A++
Kills:1,160
Deaths:1,100
KDR:1.055
Accuracy:32.864% A++
HSR:18.793% C+
Zenith VX-5
B**
Kills:1,160
Deaths:739
KDR:1.570
Accuracy:30.629% B**
HSR:15.948% D-
NS-11CP
B++
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:31.718% B++
HSR:18.190% D
NS-7G PDW
A
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:31.684% A
HSR:12.155% D-
Nova
C++
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:45.093% C++
HSR:12.845% C
Thanatos VE70
B
Kills:1,160
Deaths:747
KDR:1.553
Accuracy:43.076% B
HSR:11.552% D-
Phobos VX86
B*
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:68.789% B*
HSR:14.397% C
NS Baron G5AE
A
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:59.738% A
HSR:14.569% C+
NS Baron G5
A+
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:58.287% A+
HSR:13.190% C
Serpent VE92
A++
Kills:1,155
Deaths:621
KDR:1.860
Accuracy:31.867% A++
HSR:16.970% C--
Solstice SF
A++
Kills:791
Deaths:865
KDR:0.914
Accuracy:32.991% A++
HSR:13.274% D
VE-S Canis
A++
Kills:777
Deaths:382
KDR:2.034
Accuracy:34.706% A
HSR:34.620% A++
Chaos
B**
Kills:653
Deaths:485
KDR:1.346
Accuracy:60.636% B**
HSR:20.521% B*
Skorpios
B+
Kills:540
Deaths:368
KDR:1.467
Accuracy:29.184% B+
HSR:20.556% C+
Eclipse VE3A
B**
Kills:142
Deaths:200
KDR:0.710
Accuracy:31.106% B**
HSR:14.789% D--
NSX Tengu
A+
Kills:66
Deaths:36
KDR:1.833
Accuracy:43.686% B**
HSR:30.303% A+
Kills:26,557
Deaths (as Light Assault):18,556
Deaths (to Light Assaults):10,286
KDR:1.43118
Kill Difference:8,001
Playtime:611.894 hours
Usage:16%
Score:14.447m
Score/min:394
Accuracy (listed only):40.208%
HSR (listed only):17.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,465
Deaths:1,838
KDR:0.797
Accuracy:33.992% A+
HSR:16.928% C
NS-7 PDW
A**
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:37.420% A**
HSR:12.881% D-
Sirius SX12
A*
Kills:1,174
Deaths:1,191
KDR:0.986
Accuracy:35.251% A*
HSR:14.992% C-
Eridani SX5G
A+
Kills:1,163
Deaths:479
KDR:2.428
Accuracy:35.197% A+
HSR:14.961% D
MKV Suppressed
A++
Kills:1,161
Deaths:636
KDR:1.825
Accuracy:35.533% A++
HSR:15.332% D
V10
A+
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:50.446% A+
HSR:84.224% B++
NS-7G PDW
A
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:31.684% A
HSR:12.155% D-
Nyx VX31
A
Kills:1,159
Deaths:394
KDR:2.942
Accuracy:41.322% A
HSR:34.944% B+
XM98
A++
Kills:1,158
Deaths:124
KDR:9.339
Accuracy:49.586% A++
HSR:82.297% B*
Artemis VX26
A+
Kills:1,158
Deaths:471
KDR:2.459
Accuracy:34.022% A+
HSR:22.798% C+
Parallax VX3
A
Kills:1,157
Deaths:224
KDR:5.165
Accuracy:48.157% A
HSR:84.875% B*
Phaseshift VX-S
A*
Kills:1,157
Deaths:93
KDR:12.441
Accuracy:53.142% A*
HSR:80.899% B+
NS-30 Vandal
A++
Kills:1,145
Deaths:417
KDR:2.746
Accuracy:44.280% A++
HSR:35.109% B**
NS-44 Commissioner
B*
Kills:1,099
Deaths:1,427
KDR:0.770
Accuracy:42.501% B*
HSR:23.658% C**
VA39 Spectre
M**
Kills:809
Deaths:59
KDR:13.712
Accuracy:53.467% M**
HSR:84.920% M**
VE-S Canis
A++
Kills:777
Deaths:382
KDR:2.034
Accuracy:34.706% A
HSR:34.620% A++
NS-44L Blackhand
M+
Kills:618
Deaths:103
KDR:6
Accuracy:67.925% M+
HSR:77.670% M
Ghost
A
Kills:560
Deaths:104
KDR:5.385
Accuracy:38.931% C+
HSR:80.179% A
Skorpios
B+
Kills:540
Deaths:368
KDR:1.467
Accuracy:29.184% B+
HSR:20.556% C+
Spiker
A++
Kills:411
Deaths:337
KDR:1.220
Accuracy:41.903% A++
HSR:16.058% D
Cerberus
B**
Kills:148
Deaths:189
KDR:0.783
Accuracy:38.447% B**
HSR:23.649% C++
NSX Tengu
A+
Kills:66
Deaths:36
KDR:1.833
Accuracy:43.686% B**
HSR:30.303% A+
Kills:20,425
Deaths (as Infiltrator):10,939
Deaths (to Infiltrators):7,023
KDR:1.86717
Kill Difference:9,486
Playtime:826.009 hours
Usage:22%
Score:13.513m
Score/min:273
Accuracy (listed only):41.854%
HSR (listed only):41.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,465
Deaths:1,838
KDR:0.797
Accuracy:33.992% A+
HSR:16.928% C
CME
B**
Kills:1,308
Deaths:921
KDR:1.420
Accuracy:31.595% B**
HSR:17.814% D
Corvus VA55
A
Kills:1,184
Deaths:2,352
KDR:0.503
Accuracy:30.923% A
HSR:20.101% C
NS-7 PDW
A**
Kills:1,180
Deaths:1,220
KDR:0.967
Accuracy:37.420% A**
HSR:12.881% D-
Sirius SX12
A*
Kills:1,174
Deaths:1,191
KDR:0.986
Accuracy:35.251% A*
HSR:14.992% C-
Eridani SX5G
A+
Kills:1,163
Deaths:479
KDR:2.428
Accuracy:35.197% A+
HSR:14.961% D
NS-11A
A**
Kills:1,161
Deaths:888
KDR:1.307
Accuracy:35.970% A**
HSR:16.796% D
MKV Suppressed
A++
Kills:1,161
Deaths:636
KDR:1.825
Accuracy:35.533% A++
HSR:15.332% D
H-V45
A++
Kills:1,161
Deaths:1,083
KDR:1.072
Accuracy:32.663% A++
HSR:18.691% C
Pandora VX25
C-
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:35.212% C-
HSR:11.025% D--
Deimos VA29
A
Kills:1,161
Deaths:665
KDR:1.746
Accuracy:73.045% B**
HSR:24.892% A
Pulsar VS1
A*
Kills:1,160
Deaths:1,243
KDR:0.933
Accuracy:34.014% A*
HSR:18.793% C
NS-7G PDW
A
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:31.684% A
HSR:12.155% D-
Nova
C++
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:45.093% C++
HSR:12.845% C
Thanatos VE70
B
Kills:1,160
Deaths:747
KDR:1.553
Accuracy:43.076% B
HSR:11.552% D-
Terminus VX-9
B*
Kills:1,160
Deaths:689
KDR:1.684
Accuracy:29.271% B*
HSR:27.845% C**
Phobos VX86
B*
Kills:1,160
Deaths:643
KDR:1.804
Accuracy:68.789% B*
HSR:14.397% C
NS Baron G5AE
A
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:59.738% A
HSR:14.569% C+
Equinox VE2
B**
Kills:1,160
Deaths:942
KDR:1.231
Accuracy:30.585% B**
HSR:15.862% D
NS Baron G5
A+
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:58.287% A+
HSR:13.190% C
Darkstar
B++
Kills:1,158
Deaths:765
KDR:1.514
Accuracy:29.749% B++
HSR:18.394% D
NS-11P
A+
Kills:1,158
Deaths:776
KDR:1.492
Accuracy:30.096% A+
HSR:15.890% C--
Equinox VE2 Burst
B++
Kills:1,156
Deaths:967
KDR:1.195
Accuracy:30.474% B++
HSR:17.474% D*
VE-S Canis
A++
Kills:777
Deaths:382
KDR:2.034
Accuracy:34.706% A
HSR:34.620% A++
Chaos
B**
Kills:653
Deaths:485
KDR:1.346
Accuracy:60.636% B**
HSR:20.521% B*
Skorpios
B+
Kills:540
Deaths:368
KDR:1.467
Accuracy:29.184% B+
HSR:20.556% C+
NSX Tengu
A+
Kills:66
Deaths:36
KDR:1.833
Accuracy:43.686% B**
HSR:30.303% A+
Kills:29,227
Deaths (as Combat Medic):22,327
Deaths (to Combat Medics):6,764
KDR:1.30904
Kill Difference:6,900
Playtime:675.161 hours
Usage:18%
Score:16.494m
Score/min:407
Accuracy (listed only):39.847%
HSR (listed only):17.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:1,201
Deaths:511
KDR:2.350
Accuracy:23.491% A++
HSR:19.234% C+
Cosmos VM3
A++
Kills:1,191
Deaths:511
KDR:2.331
Accuracy:23.867% A++
HSR:20.739% B
Blueshift VM5
A
Kills:1,165
Deaths:342
KDR:3.406
Accuracy:25.806% A
HSR:16.824% D
Quasar VM1
A*
Kills:1,161
Deaths:420
KDR:2.764
Accuracy:25.558% A*
HSR:22.050% B++
Quasar VM1
A++
Kills:1,158
Deaths:417
KDR:2.777
Accuracy:25.142% A++
HSR:22.971% B+
Blueshift VM5
A
Kills:1,157
Deaths:342
KDR:3.383
Accuracy:25.401% A
HSR:18.410% C-
Nebula VM20
A++
Kills:435
Deaths:140
KDR:3.107
Accuracy:26.752% A++
HSR:18.851% C
Nebula VM20
A++
Kills:429
Deaths:140
KDR:3.064
Accuracy:26.112% A++
HSR:17.949% C--
Comet VM2
B+
Kills:171
Deaths:147
KDR:1.163
Accuracy:48.149% B+
HSR:4.678% C++
Comet VM2
B++
Kills:139
Deaths:144
KDR:0.965
Accuracy:48.380% B
HSR:5.755% B++
NS-10 Burster
A
Kills:70
Deaths:68
KDR:1.029
Accuracy:38.387% A
HSR:2.857% D-
NS-10 Burster
A
Kills:64
Deaths:68
KDR:0.941
Accuracy:38.269% A
HSR:10.938% B*
Kills:8,341
Deaths (as MAX Suit):1,625
Deaths (to MAX Suits):3,762
KDR:5.13292
Kill Difference:6,716
Playtime:206.941 hours
Usage:5%
Score:6.110m
Score/min:492
Accuracy (listed only):31.276%
HSR (listed only):15.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:1,193
V. Kills:328 363%
Deaths:169
KDR:7.059
Accuracy:52.988% C++
KPH:46.500 D
VKPH:12.800 C-
Light PPA
B**
Kills:1,126
V. Kills:53 N/A
Deaths:147
KDR:7.660
Accuracy:49.099% B**
KPH:55.900 B
VKPH:2.600 C
Saron Laser Cannon
D
Kills:550
V. Kills:486 113%
Deaths:453
KDR:1.214
Accuracy:38.798% B**
KPH:6.400 D
VKPH:5.700 D
Hornet Missiles
A
Kills:542
V. Kills:169 319%
Deaths:20
KDR:27.100
Accuracy:67.840% B++
KPH:138.100 A
VKPH:43 C++
Maelstrom Turbo Laser
B+
Kills:431
V. Kills:382 113%
Deaths:521
KDR:0.827
Accuracy:33.873% B+
KPH:4.900 D-
VKPH:4.300 D-
Coyote Missiles
C
Kills:149
V. Kills:104 142%
Deaths:39
KDR:3.821
Accuracy:53.167% C+
KPH:27.800 C-
VKPH:19.400 C
Photon A2A Missile Pods
C
Kills:104
V. Kills:113 91%
Deaths:15
KDR:6.933
Accuracy:81.975% B
KPH:29 D
VKPH:31.500 C
Kills:4,095 (2,107 + 0)
Deaths:1,364
KDR:3.002
VKDR:1.199
Vehicle Kills:1,635
Kill Difference:2,731
Playtime:232.684 hours
Usage:6%
Score:4.327m
Score/min:310
Piloting Accuracy:33.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:370
V. Kills:167 220%
Deaths:61
KDR:6.066
Accuracy:56.705% A++
KPH:1,332,000 U
VKPH:601,200 U
AP30 Shredder
U
Kills:121
V. Kills:80 149%
Deaths:25
KDR:4.840
Accuracy:26.052% D*
KPH:435,600 U
VKPH:288,000 U
L105 Zephyr
U
Kills:103
V. Kills:12 N/A
Deaths:11
KDR:9.364
Accuracy:40.550% C
KPH:370,800 U
VKPH:43,200 U
Kills:594 (0 + 594)
Deaths:97
KDR:6.124
VKDR:2.670
Vehicle Kills:259
Kill Difference:497
Playtime:0.001 hours
Usage:0%
Score:0.681m
Score/min:10,210,440
Piloting Accuracy:N/A%
Gunner Accuracy:40.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,771
V. Kills:1,046 169%
Deaths:268
KDR:6.608
Accuracy:64.140% B*
KPH:28.600 C+
VKPH:16.900 C+
L100 Python HESH
C+
Kills:1,156
V. Kills:201 N/A
Deaths:135
KDR:8.563
Accuracy:59.387% A
KPH:43.800 C
VKPH:7.600 C+
L100 Python HEAT
C++
Kills:1,153
V. Kills:379 303%
Deaths:193
KDR:5.974
Accuracy:52.918% C++
KPH:25.600 C
VKPH:8.400 D
C75 Viper
B**
Kills:1,139
V. Kills:221 N/A
Deaths:133
KDR:8.564
Accuracy:49.971% B**
KPH:38.900 B+
VKPH:7.500 C+
Skyguard
B**
Kills:176
V. Kills:120 145%
Deaths:57
KDR:3.088
Accuracy:35.427% B**
KPH:8.900 D
VKPH:6.100 D--
Kills:5,395 (5,395 + 0)
Deaths:786
KDR:6.864
VKDR:2.503
Vehicle Kills:1,967
Kill Difference:4,609
Playtime:182.538 hours
Usage:5%
Score:3.766m
Score/min:344
Driving Accuracy:35.427%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,056
V. Kills:164 N/A
Deaths:116
KDR:9.103
Accuracy:54.858% B+
KPH:38.100 C
VKPH:5.900 C
Supernova PC
A
Kills:431
V. Kills:138 310%
Deaths:69
KDR:6.246
Accuracy:59.542% B**
KPH:34.700 A
VKPH:11.100 B*
Supernova FPC
C+
Kills:388
V. Kills:271 143%
Deaths:117
KDR:3.316
Accuracy:52.951% C+
KPH:16.400 D
VKPH:11.400 D
Saron HRB
C
Kills:227
V. Kills:131 172%
Deaths:63
KDR:3.603
Accuracy:38.991% D
KPH:21.400 C
VKPH:12.300 C-
E540 Halberd
B+
Kills:151
V. Kills:79 189%
Deaths:26
KDR:5.808
Accuracy:52.604% B+
KPH:30.600 C+
VKPH:16 C+
Proton II PPA
B++
Kills:103
V. Kills:4 N/A
Deaths:11
KDR:9.364
Accuracy:27.933% B++
KPH:47.900 C
VKPH:1.900 D--
Kills:2,356 (1,875 + 481)
Deaths:402
KDR:5.861
VKDR:1.958
Vehicle Kills:787
Kill Difference:1,954
Playtime:81.588 hours
Usage:2%
Score:2.121m
Score/min:433
Driving Accuracy:52.951%
Gunner Accuracy:27.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:142
V. Kills:3 N/A
Deaths:7
KDR:20.286
Accuracy:36.070% C+
KPH:59.300 D
VKPH:1.300 D*
E540 Halberd-H
D
Kills:92
V. Kills:53 170%
Deaths:17
KDR:5.412
Accuracy:61.194% B+
KPH:28.200 D
VKPH:16.200 D
Saron HRB-H
D
Kills:51
V. Kills:28 176%
Deaths:9
KDR:5.667
Accuracy:45.794% D*
KPH:24.100 D
VKPH:13.200 D--
Kills:285 (0 + 285)
Deaths:33
KDR:8.636
VKDR:2.545
Vehicle Kills:84
Kill Difference:252
Playtime:7.779 hours
Usage:0%
Score:0.247m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:45.794%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:340
V. Kills:27 N/A
Deaths:50
KDR:6.800
Accuracy:37.513% C*
KPH:20.600 C--
VKPH:1.600 D*
M40 Fury
B*
Kills:167
V. Kills:25 N/A
Deaths:23
KDR:7.261
Accuracy:43.886% B*
KPH:43.400 C+
VKPH:6.500 D
M20 Basilisk
C
Kills:79
V. Kills:50 155%
Deaths:33
KDR:2.394
Accuracy:38.457% C+
KPH:10.100 D-
VKPH:6.400 C
M40 Fury
B+
Kills:77
V. Kills:10 N/A
Deaths:20
KDR:3.850
Accuracy:42.013% B+
KPH:48.100 C+
VKPH:6.200 D-
M60-G Bulldog
C++
Kills:56
V. Kills:8 N/A
Deaths:10
KDR:5.600
Accuracy:38.649% C++
KPH:21 D-
VKPH:3 D-
M12 Kobalt
B+
Kills:55
V. Kills: N/A
Deaths:3
KDR:18.333
Accuracy:20.638% B+
KPH:42.300 D
VKPH:0 D**
Kills:774 (0 + 774)
Deaths:139
KDR:5.568
VKDR:0.863
Vehicle Kills:120
Kill Difference:635
Playtime:33.734 hours
Usage:1%
Score:0.533m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:20.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:209
V. Kills:5 N/A
Deaths:102
KDR:2.049
Accuracy:41.746% C+
KPH:12.300 D*
VKPH:0.300 D**
M40 Fury-F
D
Kills:87
V. Kills:42 202%
Deaths:97
KDR:0.897
Accuracy:53.830% B+
KPH:6.700 D-
VKPH:3.200 D
Kills:296 (296 + 0)
Deaths:199
KDR:1.487
VKDR:0.236
Vehicle Kills:47
Kill Difference:97
Playtime:30.028 hours
Usage:1%
Score:0.151m
Score/min:84
Driving Accuracy:53.830%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,2112,1961,2711.728C**0.1929.187%A++28.461%B+35.6C*N/A22761.7h10.1B*34.5B
L100 Python AP 2,8171,7712686.608B+4.6964.14%B*4.574%B*28.6C+16.9C+43961.9h5.9B+9.1B++
SVA-88 1,6351,6298591.896C++0.0327.817%B**23.757%C+36.9CN/A17844.1h10.3B++36.9B++
C-4 2,3531,5427052.187B+0.2630.794%B**N/A103.5B+54.4A++187914.9h1.4C**4.6B+
Eridani SX5 1,4691,4651,8380.797C1.1333.992%A+16.928%C16.3DN/A5990.1h11.2B33B+
Proximity Mine 1,4081,40813110.748A*8.8352.689%AN/A270.8M++N/A11005.2h1.4A+2.6A+
CME 1,3101,3089211.42C++0.5031.595%B**17.814%D26.1CN/A12850.1h11.1B*35.2B*
NS-15M1 1,2631,2617271.735C**0.1932.22%A++21.57%C+35.9C+N/A27435.1h10B**31B*
Cosmos VM3 1,2111,2015112.35C*0.4323.491%A++19.234%C+23.1C-N/A11952.1h13.2C*56.1B++
Lasher X2 1,1951,1957161.669B**0.2534.588%A2.845%D38.1B+N/A21131.4h13.9A40.1B**
Dual Photon Pods 1,5211,1931697.059C++5.1452.988%C++1.341%C++46.4D12.8C-45225.7h19.9B+37.5B+
Cosmos VM3 1,1971,1915112.331B0.4123.867%A++20.739%B22.9CN/A11552.1h13.3B+55.9B
Betelgeuse 54-A 1,1891,1856061.955C0.0328.377%B+21.013%D*37.5DN/A23931.6h10.7C++37.8B+
VX6-7 1,1881,1846971.699B0.2231.051%A17.23%D33.7C++N/A18835.1h10.4B++33.4B*
Corvus VA55 1,1941,1842,3520.503D1.4230.923%A20.101%C9.9D--N/A40120h12.7C+41.1B+
NS-7 PDW 1,1831,1801,2200.967C++0.9637.42%A**12.881%D-24.3C+N/A13248.5h13.3B+35.6B++
Pulsar C 1,1911,1791,3840.852C+1.0731.287%A21.713%C+11.8DN/A92100.3h10.7B+34.3B+
NSX Naginata 1,1971,1795872.009B+0.0928.698%A40.628%A++42.1C++N/A17828h11.6C*40.3B+
Sirius SX12 1,1761,1741,1910.986C+0.9435.251%A*14.992%C-19.6CN/A9360h13.1B+37.2B++
Force-Blade 1,2061,17034,8850.034B1.8948.598%A+N/A0.6C+N/A41829.1h2.4C**4.9B+
Blueshift VM5 1,1701,1653423.406B+1.4825.806%A16.824%D27CN/A17843.1h16.4C+63.4B++
NS-11C 1,1671,1657601.533B++0.3931.358%A+13.991%D-26.3C+N/A15944.3h11.6B++36.8B*
Eridani SX5G 1,1681,1634792.428B++0.5135.197%A+14.961%D46.9C+N/A18724.8h9.5B++26.9B+
NS-15M2 1,1651,1625502.113C**0.1929.619%A25.559%C++39.9C+N/A22329.1h10.7B++36.2B++
Revenant 1,1721,1624962.343C+0.4235.558%B25.818%C--38.9C+N/A8229.9h7.1C++20.1B
NS-11A 1,1651,1618881.307C++0.6235.97%A**16.796%D31.6C++N/A14236.7h11.3B*31.4B**
Quasar VM1 1,1641,1614202.764B*0.8425.558%A*22.05%B++28.5B+N/A17540.8h13.3B+52.2B+
MKV Suppressed 1,1631,1616361.825B**0.1035.533%A++15.332%D35.4C*N/A17132.8h10.7B++30.1B*
H-V45 1,1651,1611,0831.072C+0.8532.663%A++18.691%C21.4C-N/A15954.2h11.5B++35.1B**
Pandora VX25 1,1611,1614862.389A+0.4735.212%C-11.025%D--48.6B+N/A34923.9h3.1B**8.9B+
VX29 Polaris 1,1611,1615742.023B+0.1031.909%A+17.054%D38.4C+N/A22930.2h9.8B*30.6B*
Deimos VA29 1,1611,1616651.746B+0.1873.045%B**24.892%A52.1B+N/A23622.3h1.7B**2.3B*
Ursa 1,1621,1617341.582B+0.3432.072%A++24.117%C+29.8CN/A13839h8.6B**26.9B*
Pulsar VS1 1,1641,1601,2430.933C+0.9934.014%A*18.793%C19.9CN/A12358.3h12B*35.2B**
Solstice VE3 1,1621,1601,1001.055B+0.8732.864%A++18.793%C+19.3C++N/A17760.1h11.8B++36.1B+
V10 1,1621,1601477.891A++5.9750.446%A+84.224%B++34.9C++N/A20033.2h1.9B++3.7B*
Zenith VX-5 1,1631,1607391.57B+0.3530.629%B**15.948%D-26.4CN/A18643.9h10.7B*34.8B++
NS-11CP 1,1741,1604892.372B+0.4531.718%B++18.19%D50.7C+N/A11422.9h10.9C**34.3B+
Pulsar LSW 1,1611,1605921.959B+0.0432.084%A++23.276%C+39.3C+N/A26329.5h9.3B**29B*
Eidolon VE33 1,1611,1605372.16B**0.2434.222%B**16.379%D*35.2B++N/A20533h6.2B**18.1B*
NS-7G PDW 1,1641,1607001.657B*0.2731.684%A12.155%D-28.3C++N/A14841h12.4B++39.1B++
Nova 1,1621,1605991.937C**0.0145.093%C++12.845%C34.2C+N/A19133.9h3.3B*7.4B++
Thanatos VE70 1,1611,1607471.553B++0.3743.076%B11.552%D-34.5B+N/A24833.6h3.5B**8B*
Flare VE6 1,1601,1606981.662C**0.2630.877%A+24.828%C++34.7C+N/A18733.4h8.4B**27B*
Terminus VX-9 1,1671,1606891.684C++0.2429.271%B*27.845%C**39.3C++N/A16929.5h10.5B*35.8B++
Phobos VX86 1,1601,1606431.804B+0.1268.789%B*14.397%C39.7C+N/A24129.2h1.8B**2.6B++
NS Baron G5AE 1,1611,1605861.98B+0.0659.738%A14.569%C+36.6C+N/A22531.7h3.9B+6.6C++
Equinox VE2 1,1621,1609421.231C++0.6930.585%B**15.862%D23.3CN/A14949.7h12.2C**39.9B+
NS Baron G5 1,1601,1606401.813B**0.1158.287%A+13.19%C36.7C*N/A26031.6h3.7B*6.4C+
NS-15MP 1,1651,1593853.01B+1.0930.805%B++23.123%D52.2CN/A23522.2h10.2B33.1B+
NS-15M AE 1,1611,1596061.913C+0.0128.244%B+19.327%D-34.9C--N/A24233.2h11.2C**39.6B+
Nyx VX31 1,1611,1593942.942B+1.0241.322%A34.944%B+34.5C+N/A16533.6h5.1B12.5B++
XM98 1,1611,1581249.339M**7.4249.586%A++82.297%B*37B++N/A21031.3h1.7A3.4A
Darkstar 1,1651,1587651.514C+0.4129.749%B++18.394%D41.8C+N/A14227.7h11.2B++37.6B++
Artemis VX26 1,1651,1584712.459B**0.5434.022%A+22.798%C+49.1B*N/A31523.6h10.2B++30.1B*
NS-11P 1,1601,1587761.492B0.4330.096%A+15.89%C--28C+N/A21141.4h11.3B**37.4B**
Quasar VM1 1,1601,1584172.777C**0.8525.142%A++22.971%B+28.5CN/A14240.7h13.4C++53.1B++
Blueshift VM5 1,1621,1573423.383B+1.4625.401%A18.41%C-26.8CN/A19343.1h16.5C+64.9B+
Parallax VX3 1,1591,1572245.165B++3.2448.157%A84.875%B*30.7C++N/A17137.7h1.9B+4B++
Phaseshift VX-S 1,1681,1579312.441M++10.5253.142%A*80.899%B+32.7C*N/A20035.4h3.1C+5.8B+
Equinox VE2 Burst 1,1601,1569671.195C0.7330.474%B++17.474%D*24.3DN/A14547.6h12.4C*40.8B+
L100 Python HESH 1,3571,1561358.563C6.6459.387%A2.249%B+43.8C7.6C+36826.4h3.5C+5.8B+
Serpent VE92 1,1551,1556211.86B++0.0631.867%A++16.97%C--36.4B+N/A19731.7h10.1B*31.8B*
L100 Python HEAT 1,5321,1531935.974B4.0552.918%C++4.77%A+25.6C8.4D22045.1h3.8B**7.1B**
Hunter QCX 1,1511,1484252.701M+0.7866.931%A+72.125%M++20.4B+N/A11956.3h2.2B+3.3B+
NS-30 Vandal 1,1531,1454172.746B+0.8244.28%A++35.109%B**37.1C+N/A18530.9h5B+11.2B*
C75 Viper 1,3601,1391338.564B**6.6449.971%B**1.932%B+38.9B+7.5C+36729.3h9.2B*18.4B**
Light PPA 1,1791,1261477.66B5.7449.099%B**1.687%B+55.7B2.6C40220.2h9.8B+19.9B+
NS-44 Commissioner 1,1121,0991,4270.77C+1.1542.501%B*23.658%C**20.5C-N/A10753.6h4.1C+9.6B+
Supernova VPC 1,2201,0561169.103C+7.1854.858%B+1.61%C+38.1C5.9C34227.7h2.9B+5.3B+
NS Decimator 1,5471,0251,2650.81C1.1164.942%B+1.756%C-26.8C-13.7C+50938.2h5C+7.7C*
Tank Mine 1,6768512593.286B+1.3629.641%CN/A141.8B*137.5M41916h1.3B**4.5B**
VA39 Spectre 8118095913.712S11.7953.467%M**84.92%M**27.3BN/A9829.6h3.2A+5.9A+
Solstice SF 7957918650.914C+1.0132.991%A++13.274%D10.4DN/A6476.3h11.1C*33.5B++
VE-S Canis 7857773822.034B++0.1134.706%A34.62%A++40.3C++N/A9219.3h10.6B+30.6B+
Frag Grenade 7717611761N/A759.0852.623%B**N/A691.8B*9.1B37291.1h3B++5.7B*
The Slasher 71170914,5860.049C+1.8740.902%B+N/A0.8CN/A4881.5h1.9B+4.6B
Chaos 6546534851.346C+0.5860.636%B**20.521%B*30.5DN/A6821.4h4.7D7.7C*
NS-44L Blackhand 6216181036S4.0867.925%M+77.67%M29.6BN/A7520.9h3B**4.4B**
Ghost 5645601045.385B*3.4638.931%C+80.179%A38.4C++N/A14414.6h1.8B*4.7B+
Saron Laser Cannon 1,0365504531.214C+0.7138.798%B**4%B**6.4D5.7D31185.6h125.9C**324.4B+
Hornet Missiles 7115422027.1S25.1867.84%B++1.107%D139A43.3C*15593.9h7B+10.3B++
Skorpios 5445403681.467C+0.4629.184%B+20.556%C+30.2DN/A7517.9h12.3C-42.2C+
C-4 ARX 6795391513.57B*1.6531.56%AN/A131.5B34.1C+5864.1h1.1B+3.6B*
Anti-Vehicle Grenade 5114391439N/A437.0860.255%B**N/A548.8B*90C+64420.8h4.1B*6.8B*
Nebula VM20 4374351403.107B+1.1826.752%A++18.851%C33.2C+N/A19613.1h17.4C+64.9B++
Supernova PC 569431696.246C++4.3259.542%B**3.712%B**34.8A11.1B*47612.4h3.9B*6.6B**
Maelstrom Turbo Laser 8134315210.827C1.1033.873%B+3.712%B+4.9D-4.3D-13588.4h138.9C409.9C+
Nebula VM20 4294291403.064B+1.1426.112%A++17.949%C--32.7C+N/A21813.1h17.3C66.2B++
Spiker 4214113371.22C*0.7041.903%A++16.058%D16.6DN/A9324.7h10C+23.9B+
Supernova FPC 6593881173.316C1.3952.951%C+2.835%C*16.4D11.4D40623.7h4.8B+9B+
C150 Dalton 537370616.066C++4.1456.705%A++1.351%B+3700U1670U46589300.1h4.6C+8.1B*
M60-G Bulldog 367340506.8B+4.8837.513%C*2.059%D20.6C--1.6D*16916.5h4.3A11.4B**
VE-H Maw 2532521701.482C+0.4426.505%C*44.444%A*29DN/A1198.7h11.1C+41.8C*
M60-A Bulldog 2792471417.643C*15.7254.626%B*2.024%C30.9C+4C+2618h4.7B+8.7B*
M60-A Bulldog 2762411220.083C**18.1655.69%B**1.245%D-30.9C+4.5C++2837.8h5.3B+9.6B++
S1 3622392410.992B+0.9364.819%B*2.929%C++31.9B+16.4B+8557.5h5.5B+8.5B++
Saron HRB 358227633.603C1.6838.991%D1.762%C++21.4C12.4C-57410.6h17.8B++45.6B+
S12 Renegade 2142091022.049C+0.1341.746%C+15.311%M*12.3D*N/A6717h2.9B+7B+
Sticky Grenade 1901901190N/A188.0842.803%D--N/A633.3DN/A34410.3h2.4C+5.6C
Skyguard 296176573.088C*1.1735.427%B**N/A8.9D6.1D--26119.8h106.9B+301.6B*
Comet VM2 2351711471.163B0.7648.149%B+4.678%C++10.2C+3.8C+23916.7h19B+39.5B+
M40 Fury 192167237.261C*5.3443.886%B*N/A42.8C+6.4D4393.9h11.9B+27B++
Nemesis VSH9 2931593160.503C1.4268.57%B*2.516%C+10.7C-9.1C+42514.8h9.9D14.4C+
Spear Anti-Vehicle Phalanx Turret 290156334.727C2.8054.658%B**4.487%C++35.5C+30.5B*8694.4h9.9C+18.1B+
E540 Halberd 230151265.808C3.8952.604%B+1.987%C30.8C+16.1C+6654.9h5.9C++11.2B+
Coyote Missiles 253149393.821B+1.9053.167%C+1.342%A+27.6C-19.3C8065.4h44.9C+84.4C++
Cerberus 1501481890.783C1.1438.447%B**23.649%C++8.9D--N/A5916.7h6.7C17.5B+
Eclipse VE3A 1471422000.71C1.2131.106%B**14.789%D--4.6D*N/A4231.2h15.9D--51C+
Proton II PPA-H 145142720.286B++18.3636.07%C+N/A59.2D1.3D*4332.4h7.7B++21.4B+
Comet VM2 1961391440.965C+0.9648.38%B5.755%B++8.4D3.4D-17216.6h23.6B48.8B+
AP30 Shredder 201121254.84C+2.9226.052%D*2.479%C**1210U800U15241200.1h57.6B**221B+
Photon A2A Missile Pods 217104156.933B+5.0181.975%BN/A28.9D31.4C-9573.6h8.2C++10C**
Proton II PPA 107103119.364C7.4427.933%B++1.942%C+46.8C1.8D--4322.2h7.5B++26.7B*
L105 Zephyr 115103119.364C++7.4440.55%CN/A1030U120U6239100.1h4.6B**11.3B++
E540 Halberd-H 14592175.412C3.4961.194%B+3.261%B*27.9D16.1D5923.3h4.9B++8B*
M12 Kobalt 9491191M+89.0830.271%A+16.484%C+56.9D-1.9D--1341.6h17.3C++57.3B++
M40 Fury-F 12987970.897C1.0353.83%B+2.299%A++6.7D-3.2D10613h14.6C27.2C+
M60-A Bulldog 9785302.833C-0.9136.403%C+N/A850U120U10568800.1h5B++13.7B+
MANA Anti-Personnel Turret 8181253.24N/A1.3226.28%UN/A810UN/A7374400.1h14.3T*54.5T*
M20 Basilisk 12979332.394C+0.4738.457%C+7.595%B++10.1D-6.4C2617.8h81.7B+212.4B+
M40 Fury 8777203.85C-1.9342.013%B+1.299%D48.1C+6.3D-5771.6h13.7C++32.5B+
NS-10 Burster 11770681.029C+0.8938.387%A2.857%D-4.6C3.1C--13115.3h158C+411.5B+
NSX Tengu 6666361.833B+0.0943.686%B**30.303%A+27.5CN/A722.4h13C*29.8B+
Lasher X2-P 6964511.255C0.6733.523%CN/A15.2F1.2C--364.2h22.1D--65.9C
NS-10 Burster 11364680.941C+0.9838.269%A10.938%B*4.2D3.2C15015.3h173.3D452.9C**
MAX Punch 125611,7660.035D1.8962.81%B**N/A0.3DN/A3193.4h11.2C-17.9D
M60-G Bulldog 6456105.6C++3.6838.649%C++1.786%D20.7D-3D-3702.7h5.1B++13.2B+
M12 Kobalt 5555318.333B+16.4120.638%B+16.364%C42.3DN/A3411.3h12.3A59.8B*
Saron HRB-H 795195.667C++3.7445.794%D*1.961%B+24.3D13.3D--5372.1h15.2B**33.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,9411.2h
Restoration Kit1543,3053.2h
Nano-Armor Kit500725,94949.7h
Anti-Vehicle MANA Turret275771.7h
Spawn Beacon643,2794.3h
Nanite Revive Grenade04080.1h
Medical Applicator1,185393,21931.2h
Spitfire Auto-Turret2890.1h
G40-F Ranger0690h
Ammunition Package438021h
Medical Kit1203,2563.5h
Anti-Infantry MANA Turret151480.6h
Snowman Soldier31000.1h
Recon Detection Device1069,27313.8h
Shield Recharging Field161,4080.6h

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