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SNS0[NO0T] SNS0
NC BR 98

KDR: 3.48

Score: 17.7m

Last Seen: Aug 4th, 2019 11:54 AM
- OFFLINE - 321.6 hour(s)

Battle Rank 107 (98 total) - New Conglomerate on Briggs - Outfit Member of Omega Company[NO0T] Omega Company
NC outfit on Briggs

Members: 5
Level Progress (to 108): 95%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW NS-44 Commissioner AF-4 Cyclone SAS-R NS Decimator MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,529,071 MLG Score: 2821
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.284%30.101%85129118533,0024.19392-0.716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.185%1.355A1.4A-1.286D**HEAD ++ (~15.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.621B+80.444B20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.053%2.951%667312119152927963.12287115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.038%1.949A++0.251C*-1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++5.80.539B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.294%5.357%157312112242352300.94915397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.912%1.026B**0.224C++0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.555B+25.20.369C**28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.47%73.707%157312112,53369363.64986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.291%1.572A+0.43B0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+20.366C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.689%12.979%1572121233967610.501479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.751%0.567B+-0.273C-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.515B+3.10.364C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Omega Company[NO0T] Omega Company
NC outfit on Briggs

Members: 5
17.7m239.3%348 (20.9k)290 (17.4k)3.4780344,00412,6523.6812498 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1214592626.038%28.775%74904:5017

9% Combat Medic8% Engineer42% Heavy Assault23% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2015 11:18 AMMar 31st, 2017 12:06 PMAug 17th, 2019 11:11 AM (5h) (PST)Aug 4th, 2019 8:05 AM (13d) (PST)Aug 4th, 2019 7:54 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321684640.7180.2070.2071.8350.0492821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,94810,10327,845431212110317,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021.1h/42.5d 2,571 12,662 14,173 112.4k 1,156 4,266 2,988 38.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:4,498
Deaths:1,138
KDR:3.953
Accuracy:28.710% B++
HSR:34.793% A
NC6 Gauss SAW
A
Kills:3,884
Deaths:1,089
KDR:3.567
Accuracy:24.983% B*
HSR:31.231% A
NC6A GODSAW
B+
Kills:2,523
Deaths:578
KDR:4.365
Accuracy:31.758% B+
HSR:31.391% B+
NC6S Gauss SAW S
B+
Kills:1,177
Deaths:358
KDR:3.288
Accuracy:25.089% C**
HSR:28.037% B+
GD-22S
C+
Kills:1,159
Deaths:465
KDR:2.492
Accuracy:21.034% C
HSR:23.986% C+
EM6
B+
Kills:1,158
Deaths:334
KDR:3.467
Accuracy:20.095% C
HSR:26.857% B+
Kills:14,399
Deaths (as Heavy Assault):3,962
Deaths (to Heavy Assaults):3,696
KDR:3.63428
Kill Difference:10,437
Playtime:433.710 hours
Usage:42%
Score:7.501m
Score/min:288
Accuracy (listed only):25.278%
HSR (listed only):29.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:2,043
Deaths:555
KDR:3.681
Accuracy:27.670% B+
HSR:22.369% B+
MGR-S1 Gladius
A
Kills:1,308
Deaths:242
KDR:5.405
Accuracy:33.767% A
HSR:26.988% B++
GD-7F
B*
Kills:1,230
Deaths:254
KDR:4.843
Accuracy:28.440% B*
HSR:23.496% B+
AF-4A Bandit
B+
Kills:1,223
Deaths:308
KDR:3.971
Accuracy:28.092% B+
HSR:25.348% B+
AC-X11
A++
Kills:1,207
Deaths:258
KDR:4.678
Accuracy:29.368% B*
HSR:31.317% A++
AF-19 Mercenary
B**
Kills:1,199
Deaths:342
KDR:3.506
Accuracy:26.232% B++
HSR:27.023% B**
Gauss Compact S
A++
Kills:1,159
Deaths:277
KDR:4.184
Accuracy:29.145% B**
HSR:29.681% A++
Blitz GD-10
A*
Kills:835
Deaths:137
KDR:6.095
Accuracy:34.893% A*
HSR:30.060% A*
19A Fortuna
B**
Kills:665
Deaths:168
KDR:3.958
Accuracy:28.091% B
HSR:26.917% B**
Mauler S6
B+
Kills:171
Deaths:72
KDR:2.375
Accuracy:44.402% B+
HSR:12.866% C--
AF-57 Piston
A+
Kills:168
Deaths:30
KDR:5.600
Accuracy:55.011% A+
HSR:13.095% C
Razor GD-23
A++
Kills:145
Deaths:39
KDR:3.718
Accuracy:27.003% B+
HSR:31.035% A++
Kills:11,353
Deaths (as Light Assault):2,682
Deaths (to Light Assaults):2,873
KDR:4.23304
Kill Difference:8,671
Playtime:161.806 hours
Usage:16%
Score:2.857m
Score/min:294
Accuracy (listed only):32.676%
HSR (listed only):25.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:2,081
Deaths:990
KDR:2.102
Accuracy:48.125% A+
HSR:29.073% B**
AF-4 Cyclone
B+
Kills:2,043
Deaths:555
KDR:3.681
Accuracy:27.670% B+
HSR:22.369% B+
SAS-R
B**
Kills:1,706
Deaths:300
KDR:5.687
Accuracy:45.944% B**
HSR:69.109% C++
MGR-S1 Gladius
A
Kills:1,308
Deaths:242
KDR:5.405
Accuracy:33.767% A
HSR:26.988% B++
Blitz GD-10
A*
Kills:835
Deaths:137
KDR:6.095
Accuracy:34.893% A*
HSR:30.060% A*
Impetus
B++
Kills:564
Deaths:142
KDR:3.972
Accuracy:38.291% B++
HSR:31.560% B+
NC14 Bolt Driver
A++
Kills:560
Deaths:71
KDR:7.887
Accuracy:47.977% A++
HSR:83.214% B**
LA8 Rebel
C++
Kills:503
Deaths:251
KDR:2.004
Accuracy:31.622% C++
HSR:20.080% C+
AF-18 Stalker
B
Kills:358
Deaths:89
KDR:4.022
Accuracy:28.928% C**
HSR:22.905% B
EM4 Longshot
B++
Kills:267
Deaths:26
KDR:10.269
Accuracy:39.222% C+
HSR:83.146% B++
NS-44L Blackhand
A+
Kills:205
Deaths:54
KDR:3.796
Accuracy:54.392% A+
HSR:57.073% B**
NS-357 Underboss
B+
Kills:168
Deaths:99
KDR:1.697
Accuracy:41.139% B+
HSR:25% B+
NC08 Mag-Scatter
C+
Kills:145
Deaths:92
KDR:1.576
Accuracy:50.858% C+
HSR:5.517% F-
NSX Tomoe
A**
Kills:145
Deaths:30
KDR:4.833
Accuracy:31.226% B+
HSR:62.759% A**
NS-45 Pilot
B**
Kills:130
Deaths:67
KDR:1.940
Accuracy:35.071% B+
HSR:35.385% B**
NS-30 Vandal
B+
Kills:66
Deaths:28
KDR:2.357
Accuracy:36.107% B+
HSR:25.758% C+
NS-AM7 Archer
M
Kills:51
Deaths:19
KDR:2.684
Accuracy:55.081% C--
HSR:41.177% M
Kills:11,135
Deaths (as Infiltrator):3,192
Deaths (to Infiltrators):2,181
KDR:3.48841
Kill Difference:7,943
Playtime:234.939 hours
Usage:23%
Score:3.555m
Score/min:252
Accuracy (listed only):40.018%
HSR (listed only):39.481%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,230
Deaths:254
KDR:4.843
Accuracy:28.440% B*
HSR:23.496% B+
AF-4A Bandit
B+
Kills:1,223
Deaths:308
KDR:3.971
Accuracy:28.092% B+
HSR:25.348% B+
AC-X11
A++
Kills:1,207
Deaths:258
KDR:4.678
Accuracy:29.368% B*
HSR:31.317% A++
AF-19 Mercenary
B**
Kills:1,199
Deaths:342
KDR:3.506
Accuracy:26.232% B++
HSR:27.023% B**
Gauss Compact S
A++
Kills:1,159
Deaths:277
KDR:4.184
Accuracy:29.145% B**
HSR:29.681% A++
19A Fortuna
B**
Kills:665
Deaths:168
KDR:3.958
Accuracy:28.091% B
HSR:26.917% B**
Mauler S6
B+
Kills:171
Deaths:72
KDR:2.375
Accuracy:44.402% B+
HSR:12.866% C--
AF-57 Piston
A+
Kills:168
Deaths:30
KDR:5.600
Accuracy:55.011% A+
HSR:13.095% C
Razor GD-23
A++
Kills:145
Deaths:39
KDR:3.718
Accuracy:27.003% B+
HSR:31.035% A++
Kills:7,167
Deaths (as Engineer):1,748
Deaths (to Engineers):1,488
KDR:4.10011
Kill Difference:5,419
Playtime:86.776 hours
Usage:8%
Score:1.254m
Score/min:241
Accuracy (listed only):32.865%
HSR (listed only):24.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:2,043
Deaths:555
KDR:3.681
Accuracy:27.670% B+
HSR:22.369% B+
MGR-S1 Gladius
A
Kills:1,308
Deaths:242
KDR:5.405
Accuracy:33.767% A
HSR:26.988% B++
NC1 Gauss Rifle
A*
Kills:1,229
Deaths:368
KDR:3.340
Accuracy:31.913% A++
HSR:35.232% A*
Carnage AR
A++
Kills:1,137
Deaths:266
KDR:4.274
Accuracy:29.741% B**
HSR:33.333% A++
GR-22
A+
Kills:1,111
Deaths:254
KDR:4.374
Accuracy:32.318% A+
HSR:31.233% A+
Reaper DMR
A*
Kills:1,000
Deaths:211
KDR:4.739
Accuracy:33.209% A+
HSR:40% A*
Blitz GD-10
A*
Kills:835
Deaths:137
KDR:6.095
Accuracy:34.893% A*
HSR:30.060% A*
Mauler S6
B+
Kills:171
Deaths:72
KDR:2.375
Accuracy:44.402% B+
HSR:12.866% C--
AF-57 Piston
A+
Kills:168
Deaths:30
KDR:5.600
Accuracy:55.011% A+
HSR:13.095% C
Kills:9,002
Deaths (as Combat Medic):2,135
Deaths (to Combat Medics):1,329
KDR:4.21639
Kill Difference:6,867
Playtime:94.150 hours
Usage:9%
Score:2.261m
Score/min:400
Accuracy (listed only):35.881%
HSR (listed only):27.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:527
Deaths:78
KDR:6.756
Accuracy:42.392% B**
HSR:18.406% B+
AF-34 Mattock
B+
Kills:461
Deaths:78
KDR:5.910
Accuracy:42.131% B+
HSR:16.269% C
Kills:988
Deaths (as MAX Suit):78
Deaths (to MAX Suits):402
KDR:12.66667
Kill Difference:910
Playtime:12.665 hours
Usage:1%
Score:0.314m
Score/min:413
Accuracy (listed only):42.261%
HSR (listed only):17.338%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:223
V. Kills:164 135%
Deaths:16
KDR:13.938
Accuracy:59.051% B+
KPH:24.300 D
VKPH:17.900 C+
Kills:223 (223 + 0)
Deaths:16
KDR:13.938
VKDR:10.250
Vehicle Kills:164
Kill Difference:207
Playtime:9.186 hours
Usage:1%
Score:0.101m
Score/min:183
Driving Accuracy:59.051%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:541
V. Kills:548 99%
Deaths:32
KDR:16.906
Accuracy:62.259% A+
KPH:17.300 D
VKPH:17.500 B+
Titan-150 HEAT
A
Kills:151
V. Kills:54 275%
Deaths:2
KDR:75.500
Accuracy:58.369% A
KPH:32.100 B**
VKPH:11.500 B+
Enforcer ML85
A*
Kills:72
V. Kills:84 85%
Deaths:7
KDR:10.286
Accuracy:54.656% A++
KPH:24.800 C*
VKPH:28.900 A*
Kills:764 (692 + 72)
Deaths:41
KDR:18.634
VKDR:16.732
Vehicle Kills:686
Kill Difference:723
Playtime:38.910 hours
Usage:4%
Score:0.451m
Score/min:193
Driving Accuracy:58.369%
Gunner Accuracy:54.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:97
V. Kills:5 N/A
Deaths:11
KDR:8.818
Accuracy:68.562% A++
KPH:83.900 C
VKPH:4.300 D-
Kills:97 (0 + 97)
Deaths:11
KDR:8.818
VKDR:0.455
Vehicle Kills:5
Kill Difference:86
Playtime:1.156 hours
Usage:0%
Score:0.022m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:68.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:55
V. Kills:13 393%
Deaths:6
KDR:9.167
Accuracy:40.916% B
KPH:24.600 B+
VKPH:5.800 C-
Kills:55 (0 + 55)
Deaths:6
KDR:9.167
VKDR:2.167
Vehicle Kills:13
Kill Difference:49
Playtime:2.240 hours
Usage:0%
Score:0.030m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:40.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,5274,4981,1383.953B++0.4728.71%B++34.793%A53.7C*N/A14283.8h8.1B**28.2B++
NC6 Gauss SAW 3,9143,8841,0893.567A*0.0924.983%B*31.231%A46.5B++N/A13283.6h7.7B*30.8B++
NC6A GODSAW 2,5562,5235784.365B**0.8931.758%B+31.391%B+54.7C+N/A13446.1h8.8C++27.6B+
NS-44 Commissioner 2,0932,0819902.102B**1.3848.125%A+29.073%B**92.9A*N/A25322.4h2.9B**6B**
AF-4 Cyclone 2,0502,0435553.681A++0.2027.67%B+22.369%B+50B++N/A12640.9h8.2B**29.5B++
SAS-R 1,7101,7063005.687A2.2145.944%B**69.109%C++34.4C+N/A8949.6h2B+4.4B++
NS Decimator 2,0361,3256432.061A1.4264.125%B+2.113%C+34.7C+18.6C**23638.2h5C+7.9C++
MGR-S1 Gladius 1,3211,3082425.405M+1.9333.767%A26.988%B++97.6A*1B*37513.4h7.1B**21B*
GD-7F 1,2381,2302544.843S1.3628.44%B*23.496%B+55.7B**N/A14522.1h9.5B**33.6B*
NC1 Gauss Rifle 1,2471,2293683.34A*0.1431.913%A++35.232%A*54.9A++N/A15122.4h8.8A+27.5A
AF-4A Bandit 1,2411,2233083.971A*0.4928.092%B+25.348%B+37.3C+N/A8932.8h8.8B*31.4B++
AC-X11 1,2211,2072584.678M**1.2029.368%B*31.317%A++48.5B**N/A11824.9h7.4B**25.2B++
AF-19 Mercenary 1,2031,1993423.506M*0.0326.232%B++27.023%B**43.4A+N/A13727.6h8.7B**33.2B*
NC6S Gauss SAW S 1,1861,1773583.288A+0.1925.089%C**28.037%B+38.1C+N/A9130.9h9B*36B+
GD-22S 1,1681,1594652.492B+0.9921.034%C23.986%C+29.6CN/A7539.1h10.2B+48.5C*
Gauss Compact S 1,1661,1592774.184M**0.7129.145%B**29.681%A++53.2A*N/A12321.8h8.2B*28.1B++
EM6 1,1731,1583343.467B**0.0120.095%C26.857%B+31.4CN/A8136.9h9.5B++47.3C**
Carnage AR 1,1451,1372664.274A*0.8029.741%B**33.333%A++53.1B**N/A13021.4h9.8A+33.1B**
GR-22 1,1281,1112544.374A*0.9032.318%A+31.233%A+63.9A+1A17917.4h9.7A30.1B**
Reaper DMR 1,0061,0002114.739B**1.2633.209%A+40%A*52.6B++N/A14219h7A+21.2B**
Blitz GD-10 8528351376.095S2.6234.893%A*30.06%A*98.2M*2S2538.5h10.4B**29.7B*
NC05 Jackhammer 6906873012.282B**1.2047.431%B+13.974%C57.3B+N/A17112h3.7B**7.9B++
19A Fortuna 6736651683.958A*0.4828.091%B26.917%B**38.4C++N/A10117.3h7.6B**27.2B*
Impetus 5665641423.972A0.4938.291%B++31.56%B+35.5C+N/A9315.9h4B++10.3B++
NC14 Bolt Driver 561560717.887M**4.4147.977%A++83.214%B**35B*N/A10716h1.9B**4B**
Titan-150 AP 1,0895413216.906A+13.4362.259%A+3.697%B+17.3D17.5B+18531.3h6.5D--10.4C+
AF-34 Mattock 531527786.756B**3.2842.392%B**18.406%B+56.1B*N/A1599.4h5.4B+12.6B*
LA8 Rebel 5045032512.004A1.4731.622%C++20.08%C+20.1C-N/A4925h4.8B**15.2B++
AF-34 Mattock 464461785.91B**2.4342.131%B+16.269%C49B+N/A1369.4h6.1B+14.5B++
AF-18 Stalker 361358894.022A*0.5428.928%C**22.905%B40.7B+N/A1308.8h9.9B**34.2B++
C-4 5583381452.331B++1.1525.589%C+N/A73.5C+47.8A7574.6h1.7C6.5C+
EM4 Longshot 2682672610.269A*6.7939.222%C+83.146%B++26.4CN/A6510.1h2.2C++5.5C*
Carver 2552516,3080.04C+3.4436.842%B*4.382%F-0.6C--N/A2403.1h1.7C4.6C**
Bouncing Betty 237237259.48A++6.0038.336%DN/A103C-N/A2662.3h1.9C++4.9C+
L100 Python AP 3872231613.938A++10.4659.051%B+2.691%C++24.2D17.8C+1839.2h4.9B+8.2B++
NS-44L Blackhand 205205543.796A*0.3254.392%A+57.073%B**11.6DN/A2617.7h3B**5.5B*
Tank Mine 282182199.579M**6.1030.708%CN/A140B++76.9B+11311.3h1.7B+5.5B+
Mauler S6 172171722.375A1.1044.402%B+12.866%C--34.2BN/A1295h3.4A7.6B*
AF-57 Piston 168168305.6S2.1255.011%A+13.095%C80A++N/A3062.1h2.9A5.2B*
NS-357 Underboss 171168991.697B++1.7841.139%B+25%B+70B**1.3A++2092.4h3.4B*8.4B++
Titan-150 HEAT 205151275.5U72.0258.369%AN/A32.1B**11.5B+1714.7h4.5B+7.7B*
NC08 Mag-Scatter 146145921.576C*1.9050.858%C+5.517%F-41.4BN/A1083.5h3.3B*6.4B+
NSX Tomoe 145145304.833A*1.3531.226%B+62.759%A**63B**N/A1732.3h9A+28.8B**
Razor GD-23 146145393.718M++0.2427.003%B+31.035%A++41.4B*N/A1363.5h9.4B**34.9B++
NS-45 Pilot 130130671.94B+1.5435.071%B+35.385%B**92.9B**N/A2601.4h5.5B*15.6B*
Rocklet Rifle 384101841.202B**2.2862.865%AN/A15.1D--42.2A++4026.7h73.7F*117.3D--
C85 Canister-H 10297118.818C+5.3468.562%A++8.247%D80.8C-4.2D-3211.2h11.1D--16.1C+
Anti-Vehicle Grenade 14787187N/A83.5253.745%C**N/A217.5D150B++22180.4h8.5D*15.8D
NS-TMC-01 "His Regards" 83781,5580.05B*3.4342.395%AN/A0.7C+N/A2118.8h1.7B++4B+
Enforcer ML85 15672710.286B**6.8154.656%A++2.778%B+24.8C*29A*3122.9h18.1D**33.1C+
Hunter QCX 6767501.34B**2.1450.595%B+38.806%B*16.3C**N/A504.1h3.8B7.5B+
NS-30 Vandal 6766282.357B+1.1236.107%B+25.758%C+33CN/A1202h6.6C--18.2C++
M20 Basilisk 685569.167M++5.6940.916%B3.636%D-25B+5.9C-2192.2h59.3B**144.9B**
Hardlight Dagger 53531,5560.034C++3.4442.029%B**N/A0.4C+N/A1131h1.6B*3.9B+
Spear Anti-Vehicle Phalanx Turret 8951151S47.5257.436%A+5.882%B**28.3D21.1C+3091.8h15.9F-27.7C-
NS-AM7 Archer 6451192.684S0.7955.081%C--41.177%M10.2B++2.6C+695h12.6B++23B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit45121,6926.5h
Spawn Beacon57850.7h
Anti-Vehicle MANA Turret01460.2h
Nanite Revive Grenade01370h
Medical Kit9008,56110.6h
Medical Applicator6158,0653.5h
Spitfire Auto-Turret11810.2h
Restoration Kit499030.8h
Motion Spotter208,8916.4h
Smoke Grenade03840.1h
Ammunition Package82190.1h
Recon Detection Device114,6647.7h

Check the help document for the dictionary if you want to learn more about words used here.


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