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Executor Raider SOONDREE[VS] SOONDREE
NC BR 138

KDR: 1.96

Score: 42m

Last Seen: May 16th, 2020 5:32 PM
- OFFLINE - 89.7 hour(s)

Prestige 1, Battle Rank 100 (138 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F NC6A GODSAW NS-15MP AF-4 Cyclone GD-22S SAS-R 19A Fortuna
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,210,066 MLG Score: 2566
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.572%28.094%88748129691,0432.61145-0.652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.696%2A++1.052B**-0.575DHEAD ++ (~12.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.649B+8.20.425B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.28%1.446%1462134289910191610.882237555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%1.063B**-0.112C+-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.9B*7.70.855B*8.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.97%3.333%384134063020453410.307918184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.474%-0.588D0.538B+-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.597B+5.40.566B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.659%11.55%86713371,03917245140.602319202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.599%0.41B1.701A++0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.225C++37.90.058C+55.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.657%79.471%86413404,6084059141.13525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.636%0.407B0.8B++1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+20.387C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.439%15.601%86513395,0382482262.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.275%1.54A+0.153C++0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.678B+2.60.474B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m267.6%467 (28k)363 (21.8k)1.95911119,00260,7432.02662138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1344787127.244%26.753%72901:5446

10% Combat Medic10% Engineer24% Heavy Assault19% Infiltrator34% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2014 9:43 PMMay 16th, 2020 12:32 PMMay 21st, 2020 7:02 AM (42d) (PST)May 16th, 2020 3:08 PM (47d) (PST)May 16th, 2020 1:32 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6903203701.0300.5260.2762.8240.0252566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,41019,17722,233623217169221,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1925.7h/80.2d 4,101 31,837 27,434 326.2k 2,803 5,520 2,930 79.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:16,898
Deaths:4,458
KDR:3.790
Accuracy:36.222% A++
HSR:39.099% A+
NC6A GODSAW
B*
Kills:8,164
Deaths:2,040
KDR:4.002
Accuracy:35.592% B*
HSR:29.299% C++
NS-15MP
A
Kills:3,688
Deaths:1,014
KDR:3.637
Accuracy:34.947% A
HSR:33.650% C++
GD-22S
A
Kills:3,191
Deaths:1,216
KDR:2.624
Accuracy:31.766% A
HSR:34.535% B**
NS-15M2
C*
Kills:1,460
Deaths:899
KDR:1.624
Accuracy:26.725% C*
HSR:19.452% D--
NS-15M AE
B**
Kills:1,282
Deaths:351
KDR:3.652
Accuracy:32.250% B**
HSR:29.719% C++
EM6
A
Kills:1,171
Deaths:489
KDR:2.395
Accuracy:30.279% A
HSR:22.630% C
NSX Naginata
A+
Kills:1,170
Deaths:349
KDR:3.352
Accuracy:31.787% A+
HSR:30.342% C++
EM1
B
Kills:1,152
Deaths:910
KDR:1.266
Accuracy:24.243% B
HSR:19.705% C-
NC6 Gauss SAW
B*
Kills:401
Deaths:353
KDR:1.136
Accuracy:20.424% C+
HSR:29.676% B*
MGR-L1 Promise AE
A++
Kills:84
Deaths:30
KDR:2.800
Accuracy:36.349% A++
HSR:39.286% A
NSX-P Naginata
A**
Kills:76
Deaths:26
KDR:2.923
Accuracy:28.571% B*
HSR:48.684% A**
Kills:38,737
Deaths (as Heavy Assault):12,135
Deaths (to Heavy Assaults):17,920
KDR:3.19217
Kill Difference:26,602
Playtime:467.959 hours
Usage:24%
Score:15.045m
Score/min:536
Accuracy (listed only):30.763%
HSR (listed only):31.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:8,597
Deaths:2,348
KDR:3.661
Accuracy:35.096% A++
HSR:28.359% A
AF-4 Cyclone
B++
Kills:3,284
Deaths:2,186
KDR:1.502
Accuracy:29.655% B++
HSR:14.160% D
19A Fortuna
C*
Kills:2,728
Deaths:1,613
KDR:1.691
Accuracy:28.156% C*
HSR:16.349% D--
Blitz GD-10
B**
Kills:2,082
Deaths:1,150
KDR:1.810
Accuracy:30.203% B**
HSR:15.466% C
NS-11C
B
Kills:1,832
Deaths:1,229
KDR:1.491
Accuracy:26.893% B
HSR:17.522% C
LA39 Bruiser
B*
Kills:1,831
Deaths:1,033
KDR:1.773
Accuracy:72.615% B*
HSR:15.292% C+
Razor GD-23
D--
Kills:1,803
Deaths:3,395
KDR:0.531
Accuracy:19.991% D--
HSR:15.752% D--
Tempest
B++
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B++
HSR:16.035% D-
AC-X11
B*
Kills:1,491
Deaths:958
KDR:1.556
Accuracy:30.568% B*
HSR:18.377% D
Gauss Compact Burst
B++
Kills:1,450
Deaths:519
KDR:2.794
Accuracy:31.575% B++
HSR:22.897% C--
AF-4A Bandit
C**
Kills:1,303
Deaths:701
KDR:1.859
Accuracy:28.104% C**
HSR:18.649% D-
GD-66 Claw
A
Kills:1,233
Deaths:575
KDR:2.144
Accuracy:75.144% A
HSR:15.572% C++
Gauss Compact S
B++
Kills:1,198
Deaths:1,053
KDR:1.138
Accuracy:27.719% B++
HSR:15.943% C
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,531
KDR:0.773
Accuracy:22.730% C+
HSR:15.807% D--
NSX Tengu
A+
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A+
HSR:23.195% C++
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C*
AF-4AE Cyclone
A+
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A+
HSR:21.111% D
NSX Tanto
B*
Kills:1,168
Deaths:456
KDR:2.561
Accuracy:32.450% B*
HSR:28.596% C**
NS Baron G5
A
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A
HSR:18.798% B*
MKV Suppressed
C**
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% C**
HSR:12.629% D*
NS-7 PDW
B*
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B*
HSR:21.638% B+
MGR-S1 Gladius
B+
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B+
HSR:27.783% B+
NS-11CP
A++
Kills:1,085
Deaths:332
KDR:3.268
Accuracy:37.488% A++
HSR:26.175% C*
Mauler S6
B+
Kills:551
Deaths:477
KDR:1.155
Accuracy:44.068% C*
HSR:18.330% B+
NC12 Sweeper
A
Kills:250
Deaths:148
KDR:1.689
Accuracy:57.834% A
HSR:14% C++
AF-4A Bandit AE
B*
Kills:125
Deaths:34
KDR:3.676
Accuracy:33.024% B*
HSR:28.800% C++
Kills:42,811
Deaths (as Light Assault):24,654
Deaths (to Light Assaults):10,890
KDR:1.73647
Kill Difference:18,157
Playtime:648.772 hours
Usage:34%
Score:12.097m
Score/min:311
Accuracy (listed only):37.964%
HSR (listed only):19.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:3,284
Deaths:2,186
KDR:1.502
Accuracy:29.655% B++
HSR:14.160% D
Blitz GD-10
B**
Kills:2,082
Deaths:1,150
KDR:1.810
Accuracy:30.203% B**
HSR:15.466% C
LA39 Bruiser
B*
Kills:1,831
Deaths:1,033
KDR:1.773
Accuracy:72.615% B*
HSR:15.292% C+
Tempest
B++
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B++
HSR:16.035% D-
GD-66 Claw
A
Kills:1,233
Deaths:575
KDR:2.144
Accuracy:75.144% A
HSR:15.572% C++
NS-11A
A
Kills:1,194
Deaths:463
KDR:2.579
Accuracy:31.718% A
HSR:29.983% B*
Gauss Rifle S
A+
Kills:1,182
Deaths:488
KDR:2.422
Accuracy:33.214% A+
HSR:28.426% B*
Gauss Rifle Burst
B++
Kills:1,177
Deaths:422
KDR:2.789
Accuracy:32.058% B++
HSR:29.227% C+
NSX Tengu
A+
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A+
HSR:23.195% C++
NC1 Gauss Rifle
B*
Kills:1,176
Deaths:753
KDR:1.562
Accuracy:27.816% B*
HSR:24.490% B
Carnage AR
B+
Kills:1,173
Deaths:652
KDR:1.799
Accuracy:28.464% B+
HSR:22.762% C++
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C*
AF-4AE Cyclone
A+
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A+
HSR:21.111% D
NS Baron G5
A
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A
HSR:18.798% B*
MKV Suppressed
C**
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% C**
HSR:12.629% D*
NS-7 PDW
B*
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B*
HSR:21.638% B+
MGR-S1 Gladius
B+
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B+
HSR:27.783% B+
NS-11P
C**
Kills:692
Deaths:491
KDR:1.409
Accuracy:26.335% C**
HSR:24.567% C*
Mauler S6
B+
Kills:551
Deaths:477
KDR:1.155
Accuracy:44.068% C*
HSR:18.330% B+
NC12 Sweeper
A
Kills:250
Deaths:148
KDR:1.689
Accuracy:57.834% A
HSR:14% C++
Gauss Prime
B+
Kills:157
Deaths:86
KDR:1.826
Accuracy:29.129% B+
HSR:28.662% B+
GR-22
C
Kills:124
Deaths:146
KDR:0.849
Accuracy:23.834% C
HSR:13.710% D-
Kills:25,723
Deaths (as Combat Medic):13,986
Deaths (to Combat Medics):7,255
KDR:1.8392
Kill Difference:11,737
Playtime:183.066 hours
Usage:10%
Score:4.291m
Score/min:391
Accuracy (listed only):39.357%
HSR (listed only):20.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:3,284
Deaths:2,186
KDR:1.502
Accuracy:29.655% B++
HSR:14.160% D
SAS-R
B
Kills:3,163
Deaths:1,093
KDR:2.894
Accuracy:36.773% C--
HSR:73.190% B
NS-357 Underboss
A**
Kills:2,476
Deaths:1,556
KDR:1.591
Accuracy:45.118% B*
HSR:45.275% A**
Blitz GD-10
B**
Kills:2,082
Deaths:1,150
KDR:1.810
Accuracy:30.203% B**
HSR:15.466% C
NS-44 Commissioner
D
Kills:1,826
Deaths:1,688
KDR:1.082
Accuracy:32.765% D
HSR:19.168% D
Tempest
B++
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B++
HSR:16.035% D-
NSX Daimyo
C++
Kills:1,292
Deaths:450
KDR:2.871
Accuracy:42.183% C+
HSR:94.659% C++
LA3 Desperado
B**
Kills:1,183
Deaths:846
KDR:1.398
Accuracy:36.192% B**
HSR:26.120% B*
NSX Tengu
A+
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A+
HSR:23.195% C++
NS-30 Vandal
B**
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:40.705% B**
HSR:26.338% C+
AF-4AE Cyclone
A+
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A+
HSR:21.111% D
MKV Suppressed
C**
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% C**
HSR:12.629% D*
AF-6 Shadow
B++
Kills:1,162
Deaths:471
KDR:2.467
Accuracy:39.806% B++
HSR:28.830% C++
NS-30B Vandal
B+
Kills:1,162
Deaths:488
KDR:2.381
Accuracy:36.308% C+
HSR:34.596% B+
NS-7 PDW
B*
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B*
HSR:21.638% B+
MGR-S1 Gladius
B+
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B+
HSR:27.783% B+
Impetus
C*
Kills:580
Deaths:316
KDR:1.835
Accuracy:36.528% C*
HSR:25.517% C-
NS-44L Blackhand
B+
Kills:413
Deaths:239
KDR:1.728
Accuracy:43.285% C++
HSR:48.910% B+
NSX Tomoe
B+
Kills:411
Deaths:207
KDR:1.986
Accuracy:32.584% B+
HSR:37.470% C+
NC4 Mag-Shot
C
Kills:369
Deaths:548
KDR:0.673
Accuracy:25.094% C
HSR:10.840% D**
NS-45 Pilot
M+
Kills:264
Deaths:170
KDR:1.553
Accuracy:34.737% B+
HSR:54.546% M+
NC08 Mag-Scatter
A
Kills:149
Deaths:142
KDR:1.049
Accuracy:67.705% A
HSR:22.819% A
NC14 Bolt Driver
B+
Kills:79
Deaths:166
KDR:0.476
Accuracy:24.888% F-
HSR:79.747% B+
EM4 Longshot
B+
Kills:74
Deaths:26
KDR:2.846
Accuracy:32.958% D*
HSR:82.432% B+
Kills:28,425
Deaths (as Infiltrator):16,090
Deaths (to Infiltrators):9,881
KDR:1.76663
Kill Difference:12,335
Playtime:368.818 hours
Usage:19%
Score:6.911m
Score/min:312
Accuracy (listed only):36.368%
HSR (listed only):35.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:8,597
Deaths:2,348
KDR:3.661
Accuracy:35.096% A++
HSR:28.359% A
19A Fortuna
C*
Kills:2,728
Deaths:1,613
KDR:1.691
Accuracy:28.156% C*
HSR:16.349% D--
NS-11C
B
Kills:1,832
Deaths:1,229
KDR:1.491
Accuracy:26.893% B
HSR:17.522% C
LA39 Bruiser
B*
Kills:1,831
Deaths:1,033
KDR:1.773
Accuracy:72.615% B*
HSR:15.292% C+
Razor GD-23
D--
Kills:1,803
Deaths:3,395
KDR:0.531
Accuracy:19.991% D--
HSR:15.752% D--
AC-X11
B*
Kills:1,491
Deaths:958
KDR:1.556
Accuracy:30.568% B*
HSR:18.377% D
Gauss Compact Burst
B++
Kills:1,450
Deaths:519
KDR:2.794
Accuracy:31.575% B++
HSR:22.897% C--
AF-4A Bandit
C**
Kills:1,303
Deaths:701
KDR:1.859
Accuracy:28.104% C**
HSR:18.649% D-
GD-66 Claw
A
Kills:1,233
Deaths:575
KDR:2.144
Accuracy:75.144% A
HSR:15.572% C++
Gauss Compact S
B++
Kills:1,198
Deaths:1,053
KDR:1.138
Accuracy:27.719% B++
HSR:15.943% C
AF-19 Mercenary
C+
Kills:1,183
Deaths:1,531
KDR:0.773
Accuracy:22.730% C+
HSR:15.807% D--
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C*
NSX Tanto
B*
Kills:1,168
Deaths:456
KDR:2.561
Accuracy:32.450% B*
HSR:28.596% C**
NS Baron G5
A
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A
HSR:18.798% B*
Warden
A
Kills:1,162
Deaths:433
KDR:2.684
Accuracy:36.145% A
HSR:26.678% C**
NS-11CP
A++
Kills:1,085
Deaths:332
KDR:3.268
Accuracy:37.488% A++
HSR:26.175% C*
Mauler S6
B+
Kills:551
Deaths:477
KDR:1.155
Accuracy:44.068% C*
HSR:18.330% B+
MGR-M1 Bishop
B+
Kills:355
Deaths:148
KDR:2.399
Accuracy:35.537% C**
HSR:37.183% B+
NC12 Sweeper
A
Kills:250
Deaths:148
KDR:1.689
Accuracy:57.834% A
HSR:14% C++
AF-4A Bandit AE
B*
Kills:125
Deaths:34
KDR:3.676
Accuracy:33.024% B*
HSR:28.800% C++
Kills:31,683
Deaths (as Engineer):18,025
Deaths (to Engineers):9,353
KDR:1.75773
Kill Difference:13,658
Playtime:200.924 hours
Usage:10%
Score:2.729m
Score/min:226
Accuracy (listed only):39.677%
HSR (listed only):20.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:757
Deaths:705
KDR:1.074
Accuracy:35.298% C--
HSR:13.342% D
AF-23 Grinder
C*
Kills:596
Deaths:480
KDR:1.242
Accuracy:24.961% D**
HSR:15.772% C*
NCM2 Falcon
B+
Kills:131
Deaths:294
KDR:0.446
Accuracy:35.833% D
HSR:6.107% B+
NCM2 Falcon
B+
Kills:71
Deaths:129
KDR:0.550
Accuracy:38.169% D
HSR:5.634% B+
NCM1 Scattercannon
C+
Kills:67
Deaths:42
KDR:1.595
Accuracy:31.040% D-
HSR:14.925% C+
AF-23 Grinder
M*
Kills:60
Deaths:22
KDR:2.727
Accuracy:51.681% B**
HSR:30% M*
Kills:1,682
Deaths (as MAX Suit):836
Deaths (to MAX Suits):3,011
KDR:2.01196
Kill Difference:846
Playtime:49.405 hours
Usage:3%
Score:0.880m
Score/min:297
Accuracy (listed only):36.164%
HSR (listed only):14.297%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:540
V. Kills:53 N/A
Deaths:224
KDR:2.411
Accuracy:56.174% C+
KPH:32.400 D
VKPH:3.200 D
Breaker Rocket Pods
C++
Kills:359
V. Kills:37 N/A
Deaths:59
KDR:6.085
Accuracy:41.052% D--
KPH:113.200 C++
VKPH:11.700 C
Kills:899 (540 + 0)
Deaths:283
KDR:3.177
VKDR:0.318
Vehicle Kills:90
Kill Difference:616
Playtime:19.815 hours
Usage:1%
Score:0.213m
Score/min:179
Piloting Accuracy:56.174%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:146
V. Kills:66 218%
Deaths:18
KDR:8.111
Accuracy:42.293% D**
KPH:36.300 C+
VKPH:16.400 C--
C75 Viper
D
Kills:102
V. Kills:17 N/A
Deaths:54
KDR:1.889
Accuracy:29.326% D--
KPH:17.600 D
VKPH:2.900 D*
L100 Python HEAT
D--
Kills:61
V. Kills:27 218%
Deaths:32
KDR:1.906
Accuracy:39.394% D*
KPH:15.900 D--
VKPH:7 D--
Kills:309 (309 + 0)
Deaths:104
KDR:2.971
VKDR:1.058
Vehicle Kills:110
Kill Difference:205
Playtime:13.656 hours
Usage:1%
Score:0.164m
Score/min:201
Driving Accuracy:39.394%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:236
V. Kills:82 284%
Deaths:96
KDR:2.458
Accuracy:37.315% D--
KPH:15.500 D
VKPH:5.400 D--
Titan-150 AP
C+
Kills:231
V. Kills:134 171%
Deaths:48
KDR:4.813
Accuracy:40.094% D*
KPH:24.800 C+
VKPH:14.400 C
E540 Halberd
D
Kills:189
V. Kills:95 197%
Deaths:33
KDR:5.727
Accuracy:40.890% D
KPH:24.300 D
VKPH:12.200 D
Enforcer ML85
C++
Kills:74
V. Kills:44 164%
Deaths:13
KDR:5.692
Accuracy:34.622% D-
KPH:25.300 C++
VKPH:15.100 C
Kills:730 (467 + 263)
Deaths:190
KDR:3.842
VKDR:1.868
Vehicle Kills:355
Kill Difference:540
Playtime:35.208 hours
Usage:2%
Score:0.505m
Score/min:239
Driving Accuracy:40.094%
Gunner Accuracy:34.622%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:122
V. Kills:94 128%
Deaths:58
KDR:2.103
Accuracy:58.464% C**
KPH:20.500 D*
VKPH:15.800 D
C85 Canister-H
D-
Kills:75
V. Kills:4 N/A
Deaths:11
KDR:6.818
Accuracy:42.811% D--
KPH:62.500 D-
VKPH:3.300 D*
Kills:197 (0 + 197)
Deaths:69
KDR:2.855
VKDR:1.420
Vehicle Kills:98
Kill Difference:128
Playtime:7.153 hours
Usage:0%
Score:0.097m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:42.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:245
V. Kills:7 N/A
Deaths:17
KDR:14.412
Accuracy:23.713% B**
KPH:93 B++
VKPH:2.700 C+
M12 Kobalt
B*
Kills:172
V. Kills:1 N/A
Deaths:13
KDR:13.231
Accuracy:20.288% B+
KPH:108.800 B*
VKPH:0.600 D*
M40 Fury
C+
Kills:156
V. Kills:22 N/A
Deaths:22
KDR:7.091
Accuracy:36.313% C+
KPH:50.600 C+
VKPH:7.100 C-
M20 Basilisk
C+
Kills:141
V. Kills:78 178%
Deaths:55
KDR:2.564
Accuracy:46.354% B**
KPH:13.400 D
VKPH:7.400 C+
M40 Fury
B+
Kills:140
V. Kills:24 N/A
Deaths:21
KDR:6.667
Accuracy:41.304% B+
KPH:64.900 C*
VKPH:11.100 C+
M20 Basilisk
B
Kills:77
V. Kills:55 138%
Deaths:32
KDR:2.406
Accuracy:49.082% A
KPH:14 D
VKPH:10 B
Kills:931 (0 + 931)
Deaths:160
KDR:5.819
VKDR:1.169
Vehicle Kills:187
Kill Difference:771
Playtime:25.452 hours
Usage:1%
Score:0.394m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:49.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,97716,8984,4583.79B+1.8336.222%A++39.099%A+148.9MN/A440113.5h7.4A20.5B**
GD-7F 8,6258,5972,3483.661A++1.7035.096%A++28.359%A138.2M*N/A37562.2h9.2A26.2B**
NC6A GODSAW 8,2158,1642,0404.002B+2.0435.592%B*29.299%C++153.2A*1C43553.3h6.7C**18.8B++
NS-15MP 3,6953,6881,0143.637B+1.6834.947%A33.65%C++133.1AN/A38027.7h9.5B+27.3B++
AF-4 Cyclone 3,2993,2842,1861.502C++0.4629.655%B++14.16%D58.9B++N/A18355.8h9.1B++30.7B+
GD-22S 3,2043,1911,2162.624B+0.6631.766%A34.535%B**93.9A++N/A32034h8.2B**25.7B*
SAS-R 3,1753,1631,0932.894C+0.9336.773%C--73.19%B67.4B++N/A18346.9h1.8B++5B
19A Fortuna 2,7462,7281,6131.691C**0.2728.156%C*16.349%D--54.6B+N/A12650h8.1B*28.7B++
NS-357 Underboss 2,4862,4761,5561.591B+0.3745.118%B*45.275%A**116.2A++N/A33021.3h3.3B*7.3B*
Blitz GD-10 2,0932,0821,1501.81B++0.1530.203%B**15.466%C62.5B**N/A16833.3h11B*36.3B++
C-4 2,3512,0381,5661.301C+0.6623.422%C-N/A69.3C-10.6D*35929.4h1.3C**5.5C++
NS-11C 1,8391,8321,2291.491C**0.4726.893%B17.522%C50.5B++N/A15136.3h10.6B*39.4B+
LA39 Bruiser 1,8481,8311,0331.773B+0.1972.615%B*15.292%C+85.6AN/A33021.4h1.8B**2.5B++
NS-44 Commissioner 1,8331,8261,6881.082C+0.8832.765%D19.168%D55.7B+N/A15932.8h3.3B+10C*
Razor GD-23 1,8231,8033,3950.531D1.4319.991%D--15.752%D--15.4DN/A47116.8h12C++60.1C+
Tempest 1,5171,5037012.144B+0.1830.132%B++16.035%D-74.8B++N/A16320.1h8.3B*27.6B*
AC-X11 1,4961,4919581.556C**0.4030.568%B*18.377%D64.3B**N/A17323.2h7.8B*25.5B+
NS-15M2 1,4741,4608991.624C+0.3426.725%C*19.452%D--64.9C**N/A20322.5h10.7B+40B+
Gauss Compact Burst 1,4571,4505192.794B0.8331.575%B++22.897%C--78.4B**N/A27218.5h9B++28.4B++
Frag Grenade 1,4161,39911399N/A1,397.0450.805%B+N/A582.9C++7.1C--19952.4h3.1B+6.2B+
AF-4A Bandit 1,3101,3037011.859C**0.1028.104%C**18.649%D-75.3B*N/A17017.3h8.8B++31.3B+
NSX Daimyo 1,2921,2924502.871C+0.9142.183%C+94.659%C++100.2B**N/A34212.9h2.2B+5.1B+
NS-15M AE 1,2911,2823513.652B++1.6932.25%B**29.719%C++133.5A++N/A5009.6h9.7B++30B++
GD-66 Claw 1,2381,2335752.144B+0.1875.144%A15.572%C++95.6A+N/A24312.9h1.8B**2.4B*
Gauss Compact S 1,2101,1981,0531.138C++0.8227.719%B++15.943%C41.6B*N/A11328.8h7.8B*28.3B++
NS-11A 1,2021,1944632.579B+0.6231.718%A29.983%B*89.1A++N/A31113.4h9.2A+29.1B**
LA3 Desperado 1,1871,1838461.398B+0.5636.192%B**26.12%B*93.1A*N/A27512.7h6.8B**18.7B**
AF-19 Mercenary 1,1921,1831,5310.773C+1.1922.73%C+15.807%D--25.9C++N/A12745.7h10.9B+47.8B+
Gauss Rifle S 1,1931,1824882.422B**0.4633.214%A+28.426%B*84.4A**N/A19714h7.6A22.9B**
Gauss Rifle Burst 1,1891,1774222.789B+0.8332.058%B++29.227%C+84.7B**N/A18413.9h9.3B++28.9B++
NSX Tengu 1,1861,1774102.871A+0.9148.416%A+23.195%C++107A*N/A44011h10.1B++20.8B++
NS-30 Vandal 1,1791,1774742.483C++0.5240.705%B**26.338%C+95.7A++N/A21812.3h4.5B*11B*
NC1 Gauss Rifle 1,1911,1767531.562C**0.4027.816%B*24.49%B50.7B**N/A17623.2h9.6B**34.7B*
Carnage AR 1,1841,1736521.799B0.1628.464%B+22.762%C++61.1B**N/A19019.2h11.1B*39.1B++
AF-57 Piston 1,1771,1733972.955A+1.0059.592%A++15.175%C*131.8M++N/A4538.9h3.5B*5.9B**
EM6 1,1851,1714892.395C**0.4430.279%A22.63%C86.7A1B48813.5h9.1B++30B++
NSX Naginata 1,1761,1703493.352A++1.3931.787%A+30.342%C++136MN/A6258.6h8.7B**27.3B*
AF-4AE Cyclone 1,1711,1704022.91A0.9537.547%A+21.111%D109.3B++N/A34510.7h7.7B*20.6B**
NSX Tanto 1,1761,1684562.561B**0.6032.45%B*28.596%C**85.3A+N/A30313.7h10.4B*32B++
NS Baron G5 1,1661,1656451.806B*0.1558.81%A18.798%B*68.1B**N/A16117.1h3.6B*6.1C*
MKV Suppressed 1,1661,1641,2000.97C0.9928.264%C**12.629%D*34.3C+N/A10233.9h12.4B43.8B
AF-6 Shadow 1,1641,1624712.467C**0.5139.806%B++28.83%C++85.4B**N/A18613.6h4.4B**11.1B*
Warden 1,1631,1624332.684B**0.7236.145%A26.678%C**79MN/A27514.7h5.8B**15.9B**
NS-30B Vandal 1,1651,1624882.381C+0.4236.308%C+34.596%B+85.4B+N/A17913.6h4.3B+11.9B+
NS-7 PDW 1,1641,1607411.565B+0.3930.073%B*21.638%B+45.7B+N/A12425.4h11B*36.6B++
EM1 1,1561,1529101.266C+0.6924.243%B19.705%C-47.2C*N/A15224.4h11.6B+47.9B+
MGR-S1 Gladius 1,1161,1054202.631B++0.6730.925%B+27.783%B+77.8B*N/A31814.2h7.5B++24.4B+
NS-11CP 1,0911,0853323.268B**1.3137.488%A++26.175%C*127.6A+N/A3338.5h9.3B+24.9B*
NS Decimator 1,1127603772.016B++0.0647.481%F-2.5%B55.5B*25.7B*37513.7h3.2B*6.7C**
NCM1 Scattercannon 7607577051.074C0.8935.298%C--13.342%D22.7CN/A8133.3h6.4B++18.1B
NS-11P 6986924911.409C++0.5526.335%C**24.567%C*45.2C**N/A13615.3h10.9B*41.5B++
Mag-Cutter 65061327,6520.022C+1.9416.035%D--4.568%C0.8C+N/A2808.8h2.2B+13.5C+
AF-23 Grinder 6025964801.242C0.7224.961%D**15.772%C*27.9CN/A9521.4h4.6B**18.4C++
Impetus 5855803161.835C+0.1236.528%C*25.517%C-59.2B+N/A1349.8h4.1B+11.2B+
Auraxium Mag-Cutter 55455225,4940.022C1.9417.165%D-2.899%D0.9C+N/A3624.9h1.6B*9.5C++
Mauler S6 5515514771.155C++0.8044.068%C*18.33%B+39.6BN/A14413.9h4.4B+9.9B+
M30 Mustang AH 5935402242.411C0.4556.174%C+1.852%B**32.5D3.2D12116.6h6.3B+11.2B+
NS-44L Blackhand 4144132391.728B0.2343.285%C++48.91%B+87.9MN/A3004.7h3.4B++7.8B+
NSX Tomoe 4144112071.986C++0.0332.584%B+37.47%C+52.7C*N/A1677.8h12.3B+37.6B+
NC05 Jackhammer 4074031512.669B*0.7158.968%A++18.61%B*98.3A+1B+3484.1h3.9B*6.7B*
NC6 Gauss SAW 4014013531.136C+0.8220.424%C+29.676%B*35.8C+N/A34111.2h8.1B+39.8B+
NC4 Mag-Shot 3723695480.673C+1.2925.094%C10.84%D**24.9C+N/A9214.8h6.5B+25.9B
Breaker Rocket Pods 396359596.085C4.1341.052%D--N/A112.2C++11.6C4833.2h9.9B*24B+
MGR-M1 Bishop 3633551482.399C**0.4435.537%C**37.183%B+64.5A1.5B**2005.5h4.6B**13B*
NS-45 Pilot 2642641701.553C*0.4134.737%B+54.546%M+146.7A++N/A6441.8h5.3B*15.3B++
NC12 Sweeper 2502501481.689B+0.2757.834%A14%C++73.5A+N/A1773.4h3.2B**5.5B**
M12 Kobalt 2522451714.412C+12.4523.713%B**22.449%B*94.2B++2.7C+3522.6h13.1B**55.1B*
Titan-150 HEAT 318236962.458C--0.5037.315%D--6.356%A*15.5D5.4D--13015.2h3.7B++10C*
Titan-150 AP 365231484.813C2.8540.094%D*1.299%D24.8C+14.4C3799.3h4.1C**10.1C
E540 Halberd 284189335.727C3.7740.89%D3.175%C++24.2D12.2D2497.8h6.1C--15C--
Tank Mine 2741761161.517D0.4449.361%B**N/A50.3D*28D*5583.5h2.4D-4.9B+
M12 Kobalt 1731721313.231C-11.2720.288%B+23.256%B*107.5B*N/A3891.6h12.6B**62.1B++
Gauss Prime 159157861.826C*0.1329.129%B+28.662%B+65.4B++N/A1822.4h9.5B*32.6B++
M40 Fury 178156227.091C+5.1336.313%C+N/A50.3C+7.1C-3043.1h9.6B+26.4B+
Shrike 2061553270.474C-1.4941.89%F-9.677%M*19.4C--6.4D-2108h4.5B**10.9C*
NC08 Mag-Scatter 1491491421.049C+0.9167.705%A22.819%A46.6C**N/A1823.2h3.2B*4.7B**
L100 Python AP 212146188.111C*6.1542.293%D**N/A36.5C+16.5C--3264h3.9B*9.2C**
The Slasher 1431423,6570.039C1.9221.24%D--2.817%D--1.5CN/A495.9h1.8B+8.3C+
M20 Basilisk 219141552.564C0.6046.354%B**4.255%D13.4D7.4C+18310.5h133.3D*287.6C
M40 Fury 164140216.667C4.7141.304%B+2.143%B+63.6C++10.9C+3652.2h10.1B+24.4B++
NCM2 Falcon 1861312940.446D1.5135.833%D6.107%B+8.5D3.5D6515.5h10.5C++29.3C+
AF-4A Bandit AE 126125343.676B**1.7233.024%B*28.8%C++104.2B**N/A2331.2h8B*24.1B++
GR-22 1241241460.849C1.1123.834%C13.71%D-25.8C-N/A2224.8h13.7C+57.6C+
E540 Halberd-H 216122582.103D0.1458.464%C**N/A20.3D*15.7D2166h9.2F-15.7D*
C75 Viper 119102541.889D0.0729.326%D--N/A17.6D2.9D*1365.8h11.4C*38.8C
MGR-L1 Promise AE 8584302.8B+0.8436.349%A++39.286%A93.3B++1.1C4960.9h10.4B++28.7B*
NC14 Bolt Driver 80791660.476D1.4824.888%F-79.747%B+11D-N/A1447.2h3.5D*14.1F-
M20 Basilisk 13277322.406C-0.4549.082%A5.195%C14D10B2485.5h159.4F-324.7C--
NSX-P Naginata 7676262.923B**0.9628.571%B*48.684%A**126.7A*N/A11350.6h9.2B*32.3B*
C85 Canister-H 7975116.818C4.8642.811%D--8%D-62.5D-3.3D*2681.2h5.3B+12.3C**
Enforcer ML85 11874135.692C+3.7334.622%D-N/A25.5C++15.2C3322.9h8.4B**24.1B++
EM4 Longshot 7474262.846C+0.8932.958%D*82.432%B+74A*N/A3281h1.6B**4.8B+
Rocklet Rifle 12473850.859C*1.1035.531%F-1.37%B**19.2D13.4D--2343.8h38.8C+109.1D--
NCM2 Falcon 112711290.55D1.4138.169%D5.634%B+9.6D5.5C*837.4h13.6C++35.5C+
NCM1 Scattercannon 6867421.595C-0.3631.04%D-14.925%C+51.5B+N/A3141.3h5.8C*18.7C
Hawk GD-68 103661490.443D1.5256.224%D--3.03%C**11.4C6.4C2095.8h6.2B*11.1B+
L100 Python HEAT 8861321.906D-0.0539.394%D*3.279%B+16.1D--7.1D--1673.8h7D17.9D**
AF-23 Grinder 6060222.727C+0.7751.681%B**30%M*75A**N/A4840.8h4.9B**9.4B**
MANA Anti-Personnel Turret 5656700.8N/A1.1616.937%UN/A560UN/A3354100.1h28.3T*167.3T*
Bouncing Betty 5353411.293D--0.6757.209%AN/A58.9D**N/A3930.9h2.3D*4.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit285194,68922.8h
Spawn Beacon442,2543.3h
Anti-Vehicle MANA Turret11010.3h
Nanite Revive Grenade01,4430.4h
Medical Kit4,13023,59668h
Medical Applicator1,068308,28728.7h
Motion Spotter555,7174.4h
G30 Walker0580h
Deconstruction Tool08480.1h
Recon Detection Device388513h
Shield Recharging Field431,9411h
Ammunition Package148220.7h
Anti-Infantry MANA Turret362331h
Snowman Soldier22730.4h
GR-22AE0520h

Check the help document for the dictionary if you want to learn more about words used here.


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