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Executor Raider SOONDREE[ORlG] SOONDREE
NC BR 130

KDR: 1.86

Score: 36.6m

Last Seen: Aug 12th, 2019 5:27 PM
- OFFLINE - 123.5 hour(s)

Prestige 1, Battle Rank 100 (130 total) - New Conglomerate on Cobalt - Outfit Member of THE ORIGIN[ORlG] THE ORIGIN
NC outfit on Cobalt

Members: 52
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW GD-7F LA1 Anchor NS-15MP AF-4 Cyclone SAS-R 19A Fortuna Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,512,008 MLG Score: 2008
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.85%25.4%78448116676,1172.42249-0.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.82%1.814A++0.534B+-0.623DHEAD ++ (~9.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.624B+8.40.402B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.283%1.469%152212128859631500.91805586%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.406%1.038B**-0.094C+-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.899B*7.70.855B*8.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.974%3.333%394121063019643370.320611186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.476%-0.584D0.498B+-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.599B+5.40.567B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.663%11.459%89712071,02116365100.623702200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.736%0.41B1.733A++0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.215C++38.10.044C+55.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.483%78.135%89412104,2353666141.15521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.699%0.382C**0.709B++1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+20.381C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.841%14.648%89512094,6492175242.13649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.223%1.516A+-0.005C+0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.67B+2.60.465B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE ORIGIN[ORlG] THE ORIGIN
NC outfit on Cobalt

Members: 52
36.6m258.1%437 (26.2k)340 (20.4k)1.86061102,26354,9621.93164130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214642826.377%24.499%64601:5745

10% Combat Medic11% Engineer20% Heavy Assault20% Infiltrator35% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2014 9:43 PMMay 20th, 2019 10:13 PMAug 17th, 2019 2:31 AM (13h) (PST)Aug 12th, 2019 1:30 PM (5d) (PST)Aug 12th, 2019 1:27 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6503063440.9500.5110.2332.5170.0252008

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,00418,36320,641573114151220,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1794h/74.7d 3,904 25,053 23,122 271k 2,573 5,101 2,720 70m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:8,116
Deaths:2,026
KDR:4.006
Accuracy:35.588% B**
HSR:29.202% C*
LA1 Anchor
A*
Kills:7,181
Deaths:1,971
KDR:3.643
Accuracy:35.669% A*
HSR:35.510% A
NS-15MP
A
Kills:3,486
Deaths:956
KDR:3.646
Accuracy:35.100% A
HSR:33.333% C**
NS-15M2
B+
Kills:1,459
Deaths:899
KDR:1.623
Accuracy:26.716% B+
HSR:19.465% D
GD-22S
B++
Kills:1,329
Deaths:777
KDR:1.710
Accuracy:26.893% B++
HSR:26.110% C**
NS-15M AE
A
Kills:1,212
Deaths:325
KDR:3.729
Accuracy:32.116% A
HSR:28.960% C++
EM6
A+
Kills:1,171
Deaths:489
KDR:2.395
Accuracy:30.279% A+
HSR:22.630% C+
NSX Naginata
A++
Kills:1,168
Deaths:349
KDR:3.347
Accuracy:31.779% A++
HSR:30.308% C**
EM1
B+
Kills:1,152
Deaths:910
KDR:1.266
Accuracy:24.243% B+
HSR:19.705% C
NC6 Gauss SAW
C
Kills:288
Deaths:336
KDR:0.857
Accuracy:18.369% C
HSR:22.222% C
NSX-P Naginata
M
Kills:76
Deaths:26
KDR:2.923
Accuracy:28.571% B**
HSR:48.684% M
Kills:26,638
Deaths (as Heavy Assault):9,064
Deaths (to Heavy Assaults):16,024
KDR:2.93888
Kill Difference:17,574
Playtime:359.113 hours
Usage:20%
Score:10.652m
Score/min:494
Accuracy (listed only):29.575%
HSR (listed only):28.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:7,905
Deaths:2,164
KDR:3.653
Accuracy:34.976% A*
HSR:28.071% A+
AF-4 Cyclone
B*
Kills:3,217
Deaths:2,166
KDR:1.485
Accuracy:29.553% B*
HSR:13.740% D
19A Fortuna
B+
Kills:2,727
Deaths:1,608
KDR:1.696
Accuracy:28.179% B+
HSR:16.318% D-
Blitz GD-10
B**
Kills:2,048
Deaths:1,137
KDR:1.801
Accuracy:30.308% B**
HSR:15.186% C
NS-11C
B+
Kills:1,832
Deaths:1,229
KDR:1.491
Accuracy:26.893% B+
HSR:17.522% C
Razor GD-23
D-
Kills:1,803
Deaths:3,395
KDR:0.531
Accuracy:19.991% D-
HSR:15.752% D-
Tempest
B*
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B*
HSR:16.035% D-
LA39 Bruiser
B*
Kills:1,480
Deaths:856
KDR:1.729
Accuracy:71.398% B*
HSR:12.297% C-
AC-X11
B**
Kills:1,473
Deaths:950
KDR:1.551
Accuracy:30.529% B**
HSR:18.262% D
AF-4A Bandit
B+
Kills:1,302
Deaths:699
KDR:1.863
Accuracy:28.105% B+
HSR:18.587% D
GD-66 Claw
A+
Kills:1,224
Deaths:568
KDR:2.155
Accuracy:75.274% A+
HSR:15.523% C*
Gauss Compact S
B*
Kills:1,198
Deaths:1,053
KDR:1.138
Accuracy:27.719% B*
HSR:15.943% C
AF-19 Mercenary
C++
Kills:1,183
Deaths:1,531
KDR:0.773
Accuracy:22.730% C++
HSR:15.807% D--
NSX Tengu
A++
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A++
HSR:23.195% B
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C**
AF-4AE Cyclone
A++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A++
HSR:21.111% C--
NSX Tanto
B**
Kills:1,168
Deaths:456
KDR:2.561
Accuracy:32.450% B**
HSR:28.596% B+
NS Baron G5
A+
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A+
HSR:18.798% B*
MKV Suppressed
B+
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% B+
HSR:12.629% D*
NS-7 PDW
B**
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B**
HSR:21.638% B+
Gauss Compact Burst
B++
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:30.488% B++
HSR:20.276% D
MGR-S1 Gladius
B*
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B++
HSR:27.783% B*
NS-11CP
A++
Kills:854
Deaths:248
KDR:3.444
Accuracy:37.595% A++
HSR:24.824% C*
Mauler S6
B+
Kills:522
Deaths:466
KDR:1.120
Accuracy:43.723% B
HSR:18.391% B+
NC12 Sweeper
A+
Kills:250
Deaths:148
KDR:1.689
Accuracy:58.002% A+
HSR:14% C++
AF-4A Bandit AE
B**
Kills:115
Deaths:33
KDR:3.485
Accuracy:32.592% B**
HSR:29.565% B+
Kills:41,077
Deaths (as Light Assault):24,103
Deaths (to Light Assaults):9,891
KDR:1.70423
Kill Difference:16,974
Playtime:636.485 hours
Usage:35%
Score:11.426m
Score/min:299
Accuracy (listed only):37.856%
HSR (listed only):19.039%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:3,217
Deaths:2,166
KDR:1.485
Accuracy:29.553% B*
HSR:13.740% D
Blitz GD-10
B**
Kills:2,048
Deaths:1,137
KDR:1.801
Accuracy:30.308% B**
HSR:15.186% C
Tempest
B*
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B*
HSR:16.035% D-
LA39 Bruiser
B*
Kills:1,480
Deaths:856
KDR:1.729
Accuracy:71.398% B*
HSR:12.297% C-
GD-66 Claw
A+
Kills:1,224
Deaths:568
KDR:2.155
Accuracy:75.274% A+
HSR:15.523% C*
NS-11A
A+
Kills:1,194
Deaths:463
KDR:2.579
Accuracy:31.718% A+
HSR:29.983% B**
Gauss Rifle S
A+
Kills:1,182
Deaths:488
KDR:2.422
Accuracy:33.214% A+
HSR:28.426% B**
NSX Tengu
A++
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A++
HSR:23.195% B
Gauss Rifle Burst
B*
Kills:1,177
Deaths:422
KDR:2.789
Accuracy:32.058% B*
HSR:29.227% C*
NC1 Gauss Rifle
B**
Kills:1,176
Deaths:753
KDR:1.562
Accuracy:27.816% B**
HSR:24.490% B+
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C**
Carnage AR
B++
Kills:1,171
Deaths:652
KDR:1.796
Accuracy:28.478% B++
HSR:22.716% C**
AF-4AE Cyclone
A++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A++
HSR:21.111% C--
NS Baron G5
A+
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A+
HSR:18.798% B*
MKV Suppressed
B+
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% B+
HSR:12.629% D*
NS-7 PDW
B**
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B**
HSR:21.638% B+
MGR-S1 Gladius
B*
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B++
HSR:27.783% B*
NS-11P
B++
Kills:652
Deaths:478
KDR:1.364
Accuracy:26.072% B++
HSR:23.620% B++
Mauler S6
B+
Kills:522
Deaths:466
KDR:1.120
Accuracy:43.723% B
HSR:18.391% B+
NC12 Sweeper
A+
Kills:250
Deaths:148
KDR:1.689
Accuracy:58.002% A+
HSR:14% C++
Gauss Prime
B++
Kills:156
Deaths:86
KDR:1.814
Accuracy:29.205% B+
HSR:28.846% B++
GR-22
C+
Kills:124
Deaths:146
KDR:0.849
Accuracy:23.834% C+
HSR:13.710% D-
Kills:25,190
Deaths (as Combat Medic):13,745
Deaths (to Combat Medics):6,496
KDR:1.83267
Kill Difference:11,445
Playtime:181.738 hours
Usage:10%
Score:4.246m
Score/min:389
Accuracy (listed only):39.291%
HSR (listed only):20.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:3,217
Deaths:2,166
KDR:1.485
Accuracy:29.553% B*
HSR:13.740% D
SAS-R
B+
Kills:3,110
Deaths:1,062
KDR:2.928
Accuracy:36.823% C
HSR:72.862% B+
Blitz GD-10
B**
Kills:2,048
Deaths:1,137
KDR:1.801
Accuracy:30.308% B**
HSR:15.186% C
NS-44 Commissioner
C-
Kills:1,720
Deaths:1,614
KDR:1.066
Accuracy:32.508% C-
HSR:17.151% D
Tempest
B*
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B*
HSR:16.035% D-
NS-357 Underboss
A*
Kills:1,236
Deaths:747
KDR:1.655
Accuracy:45.889% B**
HSR:39.240% A*
NSX Tengu
A++
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A++
HSR:23.195% B
NS-30 Vandal
A
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:40.705% A
HSR:26.338% C+
LA3 Desperado
A
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:36.219% A
HSR:25.894% B**
AF-4AE Cyclone
A++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A++
HSR:21.111% C--
MKV Suppressed
B+
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% B+
HSR:12.629% D*
NS-30B Vandal
B++
Kills:1,162
Deaths:488
KDR:2.381
Accuracy:36.308% C**
HSR:34.596% B++
AF-6 Shadow
B*
Kills:1,162
Deaths:471
KDR:2.467
Accuracy:39.806% B*
HSR:28.830% C++
NS-7 PDW
B**
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B**
HSR:21.638% B+
MGR-S1 Gladius
B*
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B++
HSR:27.783% B*
NSX Daimyo
C++
Kills:972
Deaths:348
KDR:2.793
Accuracy:42.511% C++
HSR:94.547% C++
Impetus
B+
Kills:580
Deaths:316
KDR:1.835
Accuracy:36.528% B+
HSR:25.517% C
NS-44L Blackhand
B+
Kills:413
Deaths:239
KDR:1.728
Accuracy:43.285% C*
HSR:48.910% B+
NSX Tomoe
B++
Kills:410
Deaths:206
KDR:1.990
Accuracy:32.571% B++
HSR:37.317% C+
NC4 Mag-Shot
C
Kills:369
Deaths:548
KDR:0.673
Accuracy:25.094% C
HSR:10.840% D*
NC08 Mag-Scatter
A+
Kills:126
Deaths:112
KDR:1.125
Accuracy:67.925% A+
HSR:19.841% B*
NS-45 Pilot
A*
Kills:97
Deaths:59
KDR:1.644
Accuracy:38.346% B**
HSR:45.361% A*
NC14 Bolt Driver
B+
Kills:79
Deaths:166
KDR:0.476
Accuracy:24.888% F
HSR:79.747% B+
EM4 Longshot
B+
Kills:74
Deaths:26
KDR:2.846
Accuracy:32.958% D--
HSR:82.432% B+
Kills:26,405
Deaths (as Infiltrator):14,893
Deaths (to Infiltrators):8,965
KDR:1.77298
Kill Difference:11,512
Playtime:362.699 hours
Usage:20%
Score:6.740m
Score/min:310
Accuracy (listed only):36.566%
HSR (listed only):35.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:7,905
Deaths:2,164
KDR:3.653
Accuracy:34.976% A*
HSR:28.071% A+
19A Fortuna
B+
Kills:2,727
Deaths:1,608
KDR:1.696
Accuracy:28.179% B+
HSR:16.318% D-
NS-11C
B+
Kills:1,832
Deaths:1,229
KDR:1.491
Accuracy:26.893% B+
HSR:17.522% C
Razor GD-23
D-
Kills:1,803
Deaths:3,395
KDR:0.531
Accuracy:19.991% D-
HSR:15.752% D-
LA39 Bruiser
B*
Kills:1,480
Deaths:856
KDR:1.729
Accuracy:71.398% B*
HSR:12.297% C-
AC-X11
B**
Kills:1,473
Deaths:950
KDR:1.551
Accuracy:30.529% B**
HSR:18.262% D
AF-4A Bandit
B+
Kills:1,302
Deaths:699
KDR:1.863
Accuracy:28.105% B+
HSR:18.587% D
GD-66 Claw
A+
Kills:1,224
Deaths:568
KDR:2.155
Accuracy:75.274% A+
HSR:15.523% C*
Gauss Compact S
B*
Kills:1,198
Deaths:1,053
KDR:1.138
Accuracy:27.719% B*
HSR:15.943% C
AF-19 Mercenary
C++
Kills:1,183
Deaths:1,531
KDR:0.773
Accuracy:22.730% C++
HSR:15.807% D--
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C**
NSX Tanto
B**
Kills:1,168
Deaths:456
KDR:2.561
Accuracy:32.450% B**
HSR:28.596% B+
NS Baron G5
A+
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A+
HSR:18.798% B*
Warden
A+
Kills:1,162
Deaths:433
KDR:2.684
Accuracy:36.145% A+
HSR:26.678% B
Gauss Compact Burst
B++
Kills:1,159
Deaths:480
KDR:2.415
Accuracy:30.488% B++
HSR:20.276% D
NS-11CP
A++
Kills:854
Deaths:248
KDR:3.444
Accuracy:37.595% A++
HSR:24.824% C*
Mauler S6
B+
Kills:522
Deaths:466
KDR:1.120
Accuracy:43.723% B
HSR:18.391% B+
MGR-M1 Bishop
B*
Kills:355
Deaths:148
KDR:2.399
Accuracy:35.537% B+
HSR:37.183% B*
NC12 Sweeper
A+
Kills:250
Deaths:148
KDR:1.689
Accuracy:58.002% A+
HSR:14% C++
AF-4A Bandit AE
B**
Kills:115
Deaths:33
KDR:3.485
Accuracy:32.592% B**
HSR:29.565% B+
Kills:30,050
Deaths (as Engineer):17,507
Deaths (to Engineers):8,737
KDR:1.71646
Kill Difference:12,543
Playtime:198.880 hours
Usage:11%
Score:2.685m
Score/min:225
Accuracy (listed only):39.536%
HSR (listed only):20.378%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:757
Deaths:705
KDR:1.074
Accuracy:35.298% C
HSR:13.342% C--
AF-23 Grinder
C*
Kills:578
Deaths:473
KDR:1.222
Accuracy:24.184% D**
HSR:15.744% C*
NCM2 Falcon
B+
Kills:130
Deaths:292
KDR:0.445
Accuracy:35.630% C-
HSR:6.154% B+
NCM2 Falcon
B+
Kills:70
Deaths:127
KDR:0.551
Accuracy:37.852% C-
HSR:5.714% B+
NCM1 Scattercannon
C+
Kills:67
Deaths:42
KDR:1.595
Accuracy:31.040% D
HSR:14.925% C+
Kills:1,602
Deaths (as MAX Suit):819.500
Deaths (to MAX Suits):2,810
KDR:1.95485
Kill Difference:782.500
Playtime:48.819 hours
Usage:3%
Score:0.840m
Score/min:287
Accuracy (listed only):32.801%
HSR (listed only):11.176%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:529
V. Kills:53 N/A
Deaths:224
KDR:2.362
Accuracy:56.368% C++
KPH:32.800 C-
VKPH:3.300 C-
Breaker Rocket Pods
C**
Kills:356
V. Kills:37 N/A
Deaths:59
KDR:6.034
Accuracy:41.076% D--
KPH:112.300 C**
VKPH:11.700 C
Kills:885 (529 + 0)
Deaths:283
KDR:3.127
VKDR:0.318
Vehicle Kills:90
Kill Difference:602
Playtime:19.304 hours
Usage:1%
Score:0.209m
Score/min:181
Piloting Accuracy:56.368%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:136
V. Kills:62 216%
Deaths:18
KDR:7.556
Accuracy:42.438% D**
KPH:35.800 C**
VKPH:16.300 C
C75 Viper
D
Kills:102
V. Kills:17 N/A
Deaths:54
KDR:1.889
Accuracy:29.326% D--
KPH:17.600 D
VKPH:2.900 D*
L100 Python HEAT
D--
Kills:61
V. Kills:27 218%
Deaths:32
KDR:1.906
Accuracy:39.394% D*
KPH:15.900 D--
VKPH:7 D--
Kills:299 (299 + 0)
Deaths:104
KDR:2.875
VKDR:1.019
Vehicle Kills:106
Kill Difference:195
Playtime:13.428 hours
Usage:1%
Score:0.160m
Score/min:198
Driving Accuracy:39.394%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:236
V. Kills:82 284%
Deaths:96
KDR:2.458
Accuracy:37.315% D--
KPH:15.500 D
VKPH:5.400 D--
Titan-150 AP
C+
Kills:231
V. Kills:134 171%
Deaths:48
KDR:4.813
Accuracy:40.111% D*
KPH:24.900 C+
VKPH:14.400 C+
E540 Halberd
C--
Kills:189
V. Kills:95 197%
Deaths:33
KDR:5.727
Accuracy:40.890% C--
KPH:24.300 C--
VKPH:12.200 C--
Enforcer ML85
C*
Kills:74
V. Kills:44 164%
Deaths:13
KDR:5.692
Accuracy:34.622% D-
KPH:25.300 C*
VKPH:15.100 C+
Kills:730 (467 + 263)
Deaths:190
KDR:3.842
VKDR:1.868
Vehicle Kills:355
Kill Difference:540
Playtime:35.188 hours
Usage:2%
Score:0.503m
Score/min:238
Driving Accuracy:40.111%
Gunner Accuracy:34.622%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:122
V. Kills:94 128%
Deaths:58
KDR:2.103
Accuracy:58.464% C**
KPH:20.500 D--
VKPH:15.800 D
C85 Canister-H
D
Kills:69
V. Kills:3 N/A
Deaths:11
KDR:6.273
Accuracy:43.611% D
KPH:60.300 D-
VKPH:2.600 D*
Kills:191 (0 + 191)
Deaths:69
KDR:2.768
VKDR:1.406
Vehicle Kills:97
Kill Difference:122
Playtime:7.097 hours
Usage:0%
Score:0.095m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:43.611%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:237
V. Kills:5 N/A
Deaths:17
KDR:13.941
Accuracy:23.446% B**
KPH:93.700 B*
VKPH:2 C
M12 Kobalt
B**
Kills:169
V. Kills:1 N/A
Deaths:13
KDR:13
Accuracy:19.695% B+
KPH:108.400 B**
VKPH:0.600 D**
M40 Fury
C*
Kills:156
V. Kills:22 N/A
Deaths:22
KDR:7.091
Accuracy:36.313% C++
KPH:50.900 C*
VKPH:7.200 C
M20 Basilisk
C++
Kills:141
V. Kills:78 178%
Deaths:55
KDR:2.564
Accuracy:46.309% B**
KPH:13.500 D
VKPH:7.500 C++
M40 Fury
B+
Kills:140
V. Kills:24 N/A
Deaths:21
KDR:6.667
Accuracy:41.304% B+
KPH:64.900 B+
VKPH:11.100 C++
M20 Basilisk
C**
Kills:76
V. Kills:54 138%
Deaths:32
KDR:2.375
Accuracy:49.103% A
KPH:13.900 D
VKPH:9.800 C**
Kills:919 (0 + 919)
Deaths:160
KDR:5.744
VKDR:1.150
Vehicle Kills:184
Kill Difference:759
Playtime:25.210 hours
Usage:1%
Score:0.389m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:49.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,1668,1162,0264.006B*2.1535.588%B**29.202%C*152.8M+N/A43253.1h6.7C*18.8B*
GD-7F 7,9327,9052,1643.653M1.7934.976%A*28.071%A+135.4SN/A36458.4h9.3A26.5B**
LA1 Anchor 7,2197,1811,9713.643B+1.7835.669%A*35.51%A146.3M*N/A42349.1h7.7B**21.5B**
NS-15MP 3,4933,4869563.646B+1.7935.1%A33.333%C**133.1A++N/A37026.2h9.6B+27.2B++
AF-4 Cyclone 3,2323,2172,1661.485C*0.3829.553%B*13.74%D58.2B**N/A17955.3h9.1B*30.9B++
SAS-R 3,1223,1101,0622.928C++1.0736.823%C72.862%B+67.6AN/A17946h1.9B++5B+
19A Fortuna 2,7452,7271,6081.696B0.1628.179%B+16.318%D-54.6B*N/A12649.9h8.1B*28.7B++
Blitz GD-10 2,0582,0481,1371.801B*0.0630.308%B**15.186%C62.2A+N/A16432.9h11B**36.3B*
C-4 2,2801,9721,5391.281C+0.5823.328%C-N/A68C10.6D*35429h1.3B+5.6C*
NS-11C 1,8391,8321,2291.491B+0.3726.893%B+17.522%C50.5B**N/A14836.3h10.6B**39.4B++
Razor GD-23 1,8231,8033,3950.531C-1.3319.991%D-15.752%D-15.4C-N/A46116.8h12B60.1C+
NS-44 Commissioner 1,7261,7201,6141.066C++0.7932.508%C-17.151%D54.3B*N/A15531.7h3.3B++10.1B
Tempest 1,5171,5037012.144B++0.2830.132%B*16.035%D-74.8B**N/A16320.1h8.3B**27.6B**
LA39 Bruiser 1,4951,4808561.729B+0.1371.398%B*12.297%C-75.9A+N/A27719.5h1.8B**2.6B++
AC-X11 1,4781,4739501.551B+0.3130.529%B**18.262%D64A++N/A17023h7.8B*25.6B++
NS-15M2 1,4731,4598991.623C++0.2426.716%B+19.465%D64.8B++N/A19922.5h10.7B++40B+
GD-22S 1,3371,3297771.71C++0.1526.893%B++26.11%C**61.5B**N/A28821.6h9.2B*34.4B++
AF-4A Bandit 1,3091,3026991.863B+0.0028.105%B+18.587%D75.7A+N/A16817.2h8.8B*31.3B++
NS-357 Underboss 1,2451,2367471.655B++0.2145.889%B**39.24%A*106.6A*N/A28411.6h3.4B*7.5B*
GD-66 Claw 1,2291,2245682.155B*0.2975.274%A+15.523%C*95.6A*N/A23912.8h1.8B**2.4B*
NS-15M AE 1,2211,2123253.729B+1.8732.116%A28.96%C++134.7A*1B++5049h9.7B*30.1B++
Frag Grenade 1,2131,20211202N/A1,200.1450.026%B+N/A546.4C**5D19342.2h3.2B++6.4B++
Gauss Compact S 1,2101,1981,0531.138C**0.7227.719%B*15.943%C41.6AN/A11128.8h7.8B**28.3B++
NS-11A 1,2021,1944632.579B*0.7231.718%A+29.983%B**89.1MN/A30613.4h9.2A+29.1A
AF-19 Mercenary 1,1921,1831,5310.773C+1.0922.73%C++15.807%D--25.9BN/A12245.7h10.9B++47.8B+
Gauss Rifle S 1,1931,1824882.422A0.5633.214%A+28.426%B**84.4M++N/A19514h7.6A+22.9A
NSX Tengu 1,1861,1774102.871A++1.0148.416%A++23.195%B107M+N/A43611h10.1B*20.8B*
NS-30 Vandal 1,1791,1774742.483B+0.6240.705%A26.338%C+95.7A**N/A21512.3h4.5B**11B*
Gauss Rifle Burst 1,1891,1774222.789B+0.9332.058%B*29.227%C*84.7A+N/A18413.9h9.3B*28.9B*
NC1 Gauss Rifle 1,1911,1767531.562B+0.3027.816%B**24.49%B+50.7A++N/A16923.2h9.6B**34.7B**
LA3 Desperado 1,1781,1748401.398B+0.4636.219%A25.894%B**92.4A**N/A27312.7h6.8B**18.8B**
AF-57 Piston 1,1771,1733972.955A++1.0959.592%A++15.175%C**131.8SN/A4498.9h3.5B*5.9B++
Carnage AR 1,1821,1716521.796B+0.0628.478%B++22.716%C**61A+N/A18519.2h11.1B**39.1B*
EM6 1,1851,1714892.395B+0.5330.279%A+22.63%C+87.4A++1A48713.4h9.1B*30B*
AF-4AE Cyclone 1,1711,1704022.91A1.0537.547%A++21.111%C--110.4AN/A34610.6h7.7B**20.6B**
NSX Tanto 1,1761,1684562.561A+0.7032.45%B**28.596%B+85.3A*N/A30113.7h10.4B++32B+
NSX Naginata 1,1741,1683493.347A++1.4931.779%A++30.308%C**135.8M*N/A6168.6h8.7B**27.3B*
NS Baron G5 1,1661,1656451.806B*0.0558.81%A+18.798%B*68.1A++N/A16017.1h3.6B**6.1C++
MKV Suppressed 1,1661,1641,2000.97C+0.8928.264%B+12.629%D*34.3C++N/A10233.9h12.4B+43.8B+
NS-30B Vandal 1,1651,1624882.381B0.5236.308%C**34.596%B++85.4B**N/A17913.6h4.3B*11.9B+
AF-6 Shadow 1,1641,1624712.467B0.6139.806%B*28.83%C++85.4A++N/A18513.6h4.4B**11.1B*
Warden 1,1631,1624332.684A+0.8236.145%A+26.678%B79M*N/A27114.7h5.8A15.9B**
NS-7 PDW 1,1641,1607411.565B*0.3030.073%B**21.638%B+45.7B**N/A12325.4h11B**36.6B*
Gauss Compact Burst 1,1661,1594802.415B0.5530.488%B++20.276%D68.6B**N/A20316.9h9.4B++30.8B+
EM1 1,1561,1529101.266C++0.5924.243%B+19.705%C47.2B+N/A15024.4h11.6C*47.9B+
MGR-S1 Gladius 1,1161,1054202.631B**0.7730.925%B++27.783%B*78.9A+N/A30914h7.5B*24.4B++
NSX Daimyo 9729723482.793C+0.9342.511%C++94.547%C++93.5A+N/A33510.4h2.3B+5.3B+
NS-11CP 8608542483.444A+1.5837.595%A++24.824%C*127.5A++N/A3316.7h9.3B**24.6B**
NCM1 Scattercannon 7607577051.074C0.7935.298%C13.342%C--22.7C+N/A8033.3h6.4B++18.1B
NS-11P 6576524781.364C*0.5026.072%B++23.62%B++44.1B*N/A13214.8h10.9B**41.9B*
Mag-Cutter 65061327,6520.022C+1.8416.035%D--4.568%C0.8C**N/A2808.7h2.2B+13.5C+
Impetus 5855803161.835C+0.0336.528%B+25.517%C59.2B*N/A1329.8h4.1B+11.2B+
AF-23 Grinder 5845784731.222C0.6424.184%D**15.744%C*27.4CN/A8921.1h4.5B**18.6C*
NS Decimator 7755333181.676B++0.1846.181%F-2.064%C+45.2B++20.5B+34411.8h3.4B*7.5C*
M30 Mustang AH 5825292242.362C0.5056.368%C++1.89%B*32.9C-3.3C-12216.1h6.2B+11B+
Mauler S6 5225224661.12C*0.7443.723%B18.391%B+38.1B+N/A13113.7h4.4B+10.1B+
NS-44L Blackhand 4144132391.728B+0.1343.285%C*48.91%B+87.9M*N/A2974.7h3.4B++7.8B+
NSX Tomoe 4134102061.99C**0.1332.571%B++37.317%C+53.2B+N/A1647.7h12.3B+37.7B++
NC05 Jackhammer 4044001502.667A+0.8158.843%A++18.5%B*97.6A*1A3284.1h3.9B*6.7B*
NC4 Mag-Shot 3723695480.673C+1.1925.094%C10.84%D*24.9C+N/A8914.8h6.5B++25.9B+
Auraxium Mag-Cutter 36936721,0840.017C1.8414.339%D*3.815%C--0.7CN/A2533.5h1.7B++11.8C+
Breaker Rocket Pods 393356596.034C+4.1741.076%D--N/A111.3C**11.6C4783.2h9.8B**24B+
MGR-M1 Bishop 3633551482.399B+0.5435.537%B+37.183%B*64.5A++1.5A++1875.5h4.6B**13B*
NC6 Gauss SAW 2882883360.857C1.0018.369%C22.222%C27.4C+N/A30910.5h8.9B+48.6C**
NC12 Sweeper 2502501481.689B+0.1758.002%A+14%C++73.5A*N/A1763.4h3.2B**5.5B**
M12 Kobalt 2422371713.941C++12.0823.446%B**22.363%B*94.8B*2C3512.5h13B**55.6B*
Titan-150 HEAT 318236962.458C0.6037.315%D--6.356%A*15.5D5.4D--12915.2h3.7B*10B+
Titan-150 AP 365231484.813C+2.9540.111%D*1.299%D24.8C+14.4C+3789.3h4.1B+10.1C+
E540 Halberd 284189335.727C+3.8740.89%C--3.175%C++24.2C--12.2C--2497.8h6.1C15C
M12 Kobalt 1701691313C+11.1419.695%B+23.077%B*105.6B**N/A3841.6h12B**60.9B++
Tank Mine 2641671161.44D0.4248.548%B**N/A47.7D*27.7D*5443.5h2.5D--5.2B++
Gauss Prime 158156861.814C*0.0529.205%B+28.846%B++65B**N/A1712.4h9.5B*32.7B++
M40 Fury 178156227.091C++5.2336.313%C++N/A50.3C*7.1C3063.1h9.6B++26.4B++
Shrike 2061553270.474C1.3941.89%F9.677%S19.4C-6.4D--2058h4.5B**10.9B
M20 Basilisk 219141552.564C+0.7046.309%B**4.255%D13.6D7.5C++18410.4h131.7D*284.4C+
M40 Fury 164140216.667C+4.8141.304%B+2.143%B63.6B+10.9C+3652.2h10.1B+24.4B++
L100 Python AP 198136187.556B+5.7042.438%D**N/A35.8C**16.3C3283.8h4B*9.5B+
NCM2 Falcon 1851302920.445C--1.4235.63%C-6.154%B+8.4D3.6C-6415.4h10.4C**29.3C++
NC08 Mag-Scatter 1261261121.125C+0.7467.925%A+19.841%B*46.7B+N/A1952.7h3.1B**4.6B**
GR-22 1241241460.849C1.0123.834%C+13.71%D-25.8CN/A2024.8h13.7C+57.6C++
E540 Halberd-H 216122582.103D0.2458.464%C**N/A20.3D--15.7D2146h9.2D--15.7D-
AF-4A Bandit AE 116115333.485A+1.6232.592%B**29.565%B+104.5A*N/A2161.1h7.9B**24.2B**
C75 Viper 119102541.889C--0.0329.326%D--N/A17.6D2.9D*1355.8h11.4B+38.8C+
NS-45 Pilot 9797591.644B0.2238.346%B**45.361%A*138.6A*N/A5830.7h5.5B*14.5B*
NC14 Bolt Driver 80791660.476D1.3824.888%F79.747%B+11D-N/A1347.2h3.5D--14.1F
NSX-P Naginata 7676262.923A1.0628.571%B**48.684%M126.7MN/A9540.6h9.2B**32.3B*
M20 Basilisk 13076322.375C0.5149.103%A5.263%C+13.8D9.8C**2475.5h161.4F328.6C
EM4 Longshot 7474262.846C+0.9932.958%D--82.432%B+74A**N/A3221h1.6B**4.8B+
Enforcer ML85 11874135.692C++3.8334.622%D-N/A25.5C**15.2C+3322.9h8.4A24.1B*
The Slasher 74732,6160.028C-1.8316.44%D*2.74%D--1CN/A374.6h2B+12.1C+
NCM2 Falcon 110701270.551C-1.3137.852%C-5.714%B+9.6C5.5C**807.3h13.4B35.5C*
Rocklet Rifle 11769780.885B+0.9836.151%F-1.449%B**19.2D13.3D--2303.6h39.9C+110.4D-
C85 Canister-H 7269116.273C4.4143.611%D8.696%D62.7D2.7D*2691.1h5.4B+12.4B
NCM1 Scattercannon 6867421.595C-0.2731.04%D14.925%C+51.5B**N/A2931.3h5.8C*18.7C+
Hawk GD-68 103661490.443C1.4256.224%D-3.03%C**11.4C--6.4D2085.8h6.2B*11.1B+
L100 Python HEAT 8861321.906C-0.0539.394%D*3.279%B+16.1D--7.1D--1653.8h7C-17.9D*
MANA Anti-Personnel Turret 5656700.8N/A1.0616.765%UN/A560UN/A3133200.1h27.9T*166.2T*
Bouncing Betty 5252411.268D-0.5956.075%AN/A57.8D*N/A3700.9h2.3D--4.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon411,9233h
Anti-Vehicle MANA Turret11010.3h
Nano-Armor Kit280192,57122.7h
Nanite Revive Grenade01,4290.4h
Medical Kit3,28418,84156.6h
Medical Applicator1,066307,14628.7h
Motion Spotter555,6524.3h
G30 Walker0580h
Deconstruction Tool08480.1h
Recon Detection Device388513h
Shield Recharging Field431,9411h
Ammunition Package148080.7h
Anti-Infantry MANA Turret362301h
Snowman Soldier22730.4h
GR-22AE0520h

Check the help document for the dictionary if you want to learn more about words used here.


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