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Executor Raider SOONDREE[QRLG] SOONDREE
NC BR 136

KDR: 1.95

Score: 41.1m

Last Seen: Nov 28th, 2019 6:49 PM
- OFFLINE - 239.8 hour(s)

Prestige 1, Battle Rank 100 (136 total) - New Conglomerate on Cobalt - Outfit Leader of QRLG[QRLG] QRLG
NC outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F NC6A GODSAW NS-15MP AF-4 Cyclone SAS-R GD-22S 19A Fortuna
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,121,245 MLG Score: 2495
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.504%27.696%87348117989,1962.5957-0.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.758%1.958A++0.921B*-0.641DHEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.643B+8.20.419B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.332%1.451%1482122589610001500.896593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.338%1.058B**-0.117C+-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.9B*7.70.855B*8.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.974%3.333%384122363020373410.309127184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.476%-0.588D0.516B+-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.598B+5.40.567B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.654%11.583%86712201,03617125140.60514201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%0.41B1.727A++0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.223C++380.055C+55.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.535%79.068%86412234,4864011141.11842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.609%0.367C**0.761B++1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+20.386C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.519%15.509%86512224,9972433252.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%1.567A+0.157C++0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.68B+2.50.476B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
QRLG[QRLG] QRLG
NC outfit on Cobalt

Members: 1
41.1m265.9%463 (27.8k)360 (21.6k)1.94896116,76059,9092.01679136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227769627.164%26.392%71701:5446

10% Combat Medic11% Engineer24% Heavy Assault19% Infiltrator34% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2014 9:43 PMNov 18th, 2019 8:36 PMDec 8th, 2019 7:49 AM (5h) (PST)Nov 28th, 2019 2:50 PM (10d) (PST)Nov 28th, 2019 2:49 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6863193671.0230.5250.2702.7860.0252495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,17019,12222,048613116167221,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1902.8h/79.3d 4,064 30,815 26,819 318.1k 2,763 5,462 2,876 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:15,753
Deaths:4,177
KDR:3.771
Accuracy:36.203% A*
HSR:38.386% A++
NC6A GODSAW
B**
Kills:8,149
Deaths:2,037
KDR:4.000
Accuracy:35.589% B**
HSR:29.255% C*
NS-15MP
A
Kills:3,688
Deaths:1,014
KDR:3.637
Accuracy:34.947% A
HSR:33.650% B
GD-22S
A+
Kills:3,044
Deaths:1,163
KDR:2.617
Accuracy:31.560% A+
HSR:34.264% A
NS-15M2
B+
Kills:1,460
Deaths:899
KDR:1.624
Accuracy:26.725% B+
HSR:19.452% D-
NS-15M AE
A
Kills:1,282
Deaths:351
KDR:3.652
Accuracy:32.250% A
HSR:29.719% C**
EM6
A+
Kills:1,171
Deaths:489
KDR:2.395
Accuracy:30.279% A+
HSR:22.630% C
NSX Naginata
A++
Kills:1,170
Deaths:349
KDR:3.352
Accuracy:31.787% A++
HSR:30.342% B
EM1
B+
Kills:1,152
Deaths:910
KDR:1.266
Accuracy:24.243% B+
HSR:19.705% C
NC6 Gauss SAW
C
Kills:288
Deaths:336
KDR:0.857
Accuracy:18.369% C
HSR:22.222% C
NSX-P Naginata
M
Kills:76
Deaths:26
KDR:2.923
Accuracy:28.571% B**
HSR:48.684% M
MGR-L1 Promise AE
A+
Kills:71
Deaths:20
KDR:3.550
Accuracy:34.604% A+
HSR:40.845% A+
Kills:37,304
Deaths (as Heavy Assault):11,771
Deaths (to Heavy Assaults):17,620
KDR:3.16914
Kill Difference:25,533
Playtime:452.215 hours
Usage:24%
Score:14.416m
Score/min:531
Accuracy (listed only):30.427%
HSR (listed only):30.763%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:8,534
Deaths:2,331
KDR:3.661
Accuracy:35.116% A*
HSR:28.381% A
AF-4 Cyclone
B++
Kills:3,231
Deaths:2,174
KDR:1.486
Accuracy:29.563% B++
HSR:13.835% D-
19A Fortuna
B
Kills:2,727
Deaths:1,608
KDR:1.696
Accuracy:28.179% B
HSR:16.318% D-
Blitz GD-10
B**
Kills:2,082
Deaths:1,150
KDR:1.810
Accuracy:30.203% B**
HSR:15.466% C
NS-11C
B+
Kills:1,832
Deaths:1,229
KDR:1.491
Accuracy:26.893% B+
HSR:17.522% C
LA39 Bruiser
B**
Kills:1,806
Deaths:1,023
KDR:1.765
Accuracy:72.927% B**
HSR:15.006% C+
Razor GD-23
D-
Kills:1,803
Deaths:3,395
KDR:0.531
Accuracy:19.991% D-
HSR:15.752% D--
Tempest
B*
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B*
HSR:16.035% D-
AC-X11
B**
Kills:1,473
Deaths:950
KDR:1.551
Accuracy:30.534% B**
HSR:18.262% D
Gauss Compact Burst
B*
Kills:1,450
Deaths:519
KDR:2.794
Accuracy:31.575% B*
HSR:22.897% C-
AF-4A Bandit
B+
Kills:1,302
Deaths:699
KDR:1.863
Accuracy:28.105% B+
HSR:18.587% D
GD-66 Claw
A+
Kills:1,229
Deaths:574
KDR:2.141
Accuracy:75.161% A+
HSR:15.541% C++
Gauss Compact S
B++
Kills:1,198
Deaths:1,053
KDR:1.138
Accuracy:27.719% B++
HSR:15.943% C-
AF-19 Mercenary
C++
Kills:1,183
Deaths:1,531
KDR:0.773
Accuracy:22.730% C++
HSR:15.807% D--
NSX Tengu
A++
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A++
HSR:23.195% B
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C**
AF-4AE Cyclone
A++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A++
HSR:21.111% D
NSX Tanto
B**
Kills:1,168
Deaths:456
KDR:2.561
Accuracy:32.450% B**
HSR:28.596% B+
NS Baron G5
A+
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A+
HSR:18.798% B*
MKV Suppressed
B+
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% B+
HSR:12.629% D*
NS-7 PDW
B**
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B**
HSR:21.638% B+
MGR-S1 Gladius
B*
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B++
HSR:27.783% B*
NS-11CP
A++
Kills:1,007
Deaths:293
KDR:3.437
Accuracy:37.598% A++
HSR:25.422% C**
Mauler S6
B++
Kills:539
Deaths:470
KDR:1.147
Accuracy:43.995% B+
HSR:18.553% B++
NC12 Sweeper
A+
Kills:250
Deaths:148
KDR:1.689
Accuracy:57.834% A+
HSR:14% C++
AF-4A Bandit AE
B**
Kills:125
Deaths:34
KDR:3.676
Accuracy:33.024% B**
HSR:28.800% B+
Kills:42,556
Deaths (as Light Assault):24,553
Deaths (to Light Assaults):10,763
KDR:1.73323
Kill Difference:18,003
Playtime:645.561 hours
Usage:34%
Score:12.002m
Score/min:310
Accuracy (listed only):37.975%
HSR (listed only):19.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:3,231
Deaths:2,174
KDR:1.486
Accuracy:29.563% B++
HSR:13.835% D-
Blitz GD-10
B**
Kills:2,082
Deaths:1,150
KDR:1.810
Accuracy:30.203% B**
HSR:15.466% C
LA39 Bruiser
B**
Kills:1,806
Deaths:1,023
KDR:1.765
Accuracy:72.927% B**
HSR:15.006% C+
Tempest
B*
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B*
HSR:16.035% D-
GD-66 Claw
A+
Kills:1,229
Deaths:574
KDR:2.141
Accuracy:75.161% A+
HSR:15.541% C++
NS-11A
A+
Kills:1,194
Deaths:463
KDR:2.579
Accuracy:31.718% A+
HSR:29.983% B**
Gauss Rifle S
A+
Kills:1,182
Deaths:488
KDR:2.422
Accuracy:33.214% A+
HSR:28.426% B**
Gauss Rifle Burst
B*
Kills:1,177
Deaths:422
KDR:2.789
Accuracy:32.058% B*
HSR:29.227% C++
NSX Tengu
A++
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A++
HSR:23.195% B
NC1 Gauss Rifle
B*
Kills:1,176
Deaths:753
KDR:1.562
Accuracy:27.816% B*
HSR:24.490% B+
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C**
Carnage AR
B++
Kills:1,171
Deaths:652
KDR:1.796
Accuracy:28.478% B++
HSR:22.716% C*
AF-4AE Cyclone
A++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A++
HSR:21.111% D
NS Baron G5
A+
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A+
HSR:18.798% B*
MKV Suppressed
B+
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% B+
HSR:12.629% D*
NS-7 PDW
B**
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B**
HSR:21.638% B+
MGR-S1 Gladius
B*
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B++
HSR:27.783% B*
NS-11P
B++
Kills:692
Deaths:491
KDR:1.409
Accuracy:26.335% B+
HSR:24.567% B++
Mauler S6
B++
Kills:539
Deaths:470
KDR:1.147
Accuracy:43.995% B+
HSR:18.553% B++
NC12 Sweeper
A+
Kills:250
Deaths:148
KDR:1.689
Accuracy:57.834% A+
HSR:14% C++
Gauss Prime
B++
Kills:156
Deaths:86
KDR:1.814
Accuracy:29.205% B+
HSR:28.846% B++
GR-22
C+
Kills:124
Deaths:146
KDR:0.849
Accuracy:23.834% C+
HSR:13.710% D-
Kills:25,626
Deaths (as Combat Medic):13,956
Deaths (to Combat Medics):7,133
KDR:1.8362
Kill Difference:11,670
Playtime:182.779 hours
Usage:10%
Score:4.282m
Score/min:390
Accuracy (listed only):39.368%
HSR (listed only):20.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:3,231
Deaths:2,174
KDR:1.486
Accuracy:29.563% B++
HSR:13.835% D-
SAS-R
B+
Kills:3,148
Deaths:1,087
KDR:2.896
Accuracy:36.768% C
HSR:73.094% B+
NS-357 Underboss
M
Kills:2,402
Deaths:1,512
KDR:1.589
Accuracy:45.153% B**
HSR:45.004% M
Blitz GD-10
B**
Kills:2,082
Deaths:1,150
KDR:1.810
Accuracy:30.203% B**
HSR:15.466% C
NS-44 Commissioner
C-
Kills:1,826
Deaths:1,688
KDR:1.082
Accuracy:32.812% C--
HSR:19.168% C-
Tempest
B*
Kills:1,503
Deaths:701
KDR:2.144
Accuracy:30.132% B*
HSR:16.035% D-
NSX Daimyo
C*
Kills:1,185
Deaths:409
KDR:2.897
Accuracy:42.037% C++
HSR:94.684% C*
NS-30 Vandal
B**
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:40.705% B**
HSR:26.338% C+
NSX Tengu
A++
Kills:1,177
Deaths:410
KDR:2.871
Accuracy:48.416% A++
HSR:23.195% B
LA3 Desperado
A
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:36.219% A
HSR:25.894% B*
AF-4AE Cyclone
A++
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:37.547% A++
HSR:21.111% D
MKV Suppressed
B+
Kills:1,164
Deaths:1,200
KDR:0.970
Accuracy:28.264% B+
HSR:12.629% D*
AF-6 Shadow
B*
Kills:1,162
Deaths:471
KDR:2.467
Accuracy:39.806% B*
HSR:28.830% C++
NS-30B Vandal
B++
Kills:1,162
Deaths:488
KDR:2.381
Accuracy:36.308% C++
HSR:34.596% B++
NS-7 PDW
B**
Kills:1,160
Deaths:741
KDR:1.565
Accuracy:30.073% B**
HSR:21.638% B+
MGR-S1 Gladius
B*
Kills:1,105
Deaths:420
KDR:2.631
Accuracy:30.925% B++
HSR:27.783% B*
Impetus
B
Kills:580
Deaths:316
KDR:1.835
Accuracy:36.528% B
HSR:25.517% C-
NS-44L Blackhand
B+
Kills:413
Deaths:239
KDR:1.728
Accuracy:43.285% C++
HSR:48.910% B+
NSX Tomoe
B++
Kills:410
Deaths:206
KDR:1.990
Accuracy:32.571% B++
HSR:37.317% C+
NC4 Mag-Shot
C
Kills:369
Deaths:548
KDR:0.673
Accuracy:25.094% C
HSR:10.840% D*
NS-45 Pilot
M
Kills:138
Deaths:99
KDR:1.394
Accuracy:36.116% B++
HSR:49.275% M
NC08 Mag-Scatter
A+
Kills:127
Deaths:114
KDR:1.114
Accuracy:67.731% A+
HSR:20.472% B*
NC14 Bolt Driver
B+
Kills:79
Deaths:166
KDR:0.476
Accuracy:24.888% F
HSR:79.747% B+
EM4 Longshot
B+
Kills:74
Deaths:26
KDR:2.846
Accuracy:32.958% D--
HSR:82.432% B+
Kills:28,018
Deaths (as Infiltrator):15,881
Deaths (to Infiltrators):9,762
KDR:1.76425
Kill Difference:12,137
Playtime:366.471 hours
Usage:19%
Score:6.842m
Score/min:311
Accuracy (listed only):36.421%
HSR (listed only):35.575%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:8,534
Deaths:2,331
KDR:3.661
Accuracy:35.116% A*
HSR:28.381% A
19A Fortuna
B
Kills:2,727
Deaths:1,608
KDR:1.696
Accuracy:28.179% B
HSR:16.318% D-
NS-11C
B+
Kills:1,832
Deaths:1,229
KDR:1.491
Accuracy:26.893% B+
HSR:17.522% C
LA39 Bruiser
B**
Kills:1,806
Deaths:1,023
KDR:1.765
Accuracy:72.927% B**
HSR:15.006% C+
Razor GD-23
D-
Kills:1,803
Deaths:3,395
KDR:0.531
Accuracy:19.991% D-
HSR:15.752% D--
AC-X11
B**
Kills:1,473
Deaths:950
KDR:1.551
Accuracy:30.534% B**
HSR:18.262% D
Gauss Compact Burst
B*
Kills:1,450
Deaths:519
KDR:2.794
Accuracy:31.575% B*
HSR:22.897% C-
AF-4A Bandit
B+
Kills:1,302
Deaths:699
KDR:1.863
Accuracy:28.105% B+
HSR:18.587% D
GD-66 Claw
A+
Kills:1,229
Deaths:574
KDR:2.141
Accuracy:75.161% A+
HSR:15.541% C++
Gauss Compact S
B++
Kills:1,198
Deaths:1,053
KDR:1.138
Accuracy:27.719% B++
HSR:15.943% C-
AF-19 Mercenary
C++
Kills:1,183
Deaths:1,531
KDR:0.773
Accuracy:22.730% C++
HSR:15.807% D--
AF-57 Piston
A++
Kills:1,173
Deaths:397
KDR:2.955
Accuracy:59.592% A++
HSR:15.175% C**
NSX Tanto
B**
Kills:1,168
Deaths:456
KDR:2.561
Accuracy:32.450% B**
HSR:28.596% B+
NS Baron G5
A+
Kills:1,165
Deaths:645
KDR:1.806
Accuracy:58.810% A+
HSR:18.798% B*
Warden
A+
Kills:1,162
Deaths:433
KDR:2.684
Accuracy:36.145% A+
HSR:26.678% C**
NS-11CP
A++
Kills:1,007
Deaths:293
KDR:3.437
Accuracy:37.598% A++
HSR:25.422% C**
Mauler S6
B++
Kills:539
Deaths:470
KDR:1.147
Accuracy:43.995% B+
HSR:18.553% B++
MGR-M1 Bishop
B*
Kills:355
Deaths:148
KDR:2.399
Accuracy:35.537% B+
HSR:37.183% B*
NC12 Sweeper
A+
Kills:250
Deaths:148
KDR:1.689
Accuracy:57.834% A+
HSR:14% C++
AF-4A Bandit AE
B**
Kills:125
Deaths:34
KDR:3.676
Accuracy:33.024% B**
HSR:28.800% B+
Kills:31,481
Deaths (as Engineer):17,936
Deaths (to Engineers):9,246
KDR:1.75519
Kill Difference:13,545
Playtime:199.800 hours
Usage:11%
Score:2.701m
Score/min:225
Accuracy (listed only):39.696%
HSR (listed only):20.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:757
Deaths:705
KDR:1.074
Accuracy:35.298% C
HSR:13.342% D
AF-23 Grinder
C++
Kills:596
Deaths:480
KDR:1.242
Accuracy:24.961% D*
HSR:15.772% C++
NCM2 Falcon
B++
Kills:131
Deaths:294
KDR:0.446
Accuracy:35.833% C-
HSR:6.107% B++
NCM2 Falcon
B+
Kills:71
Deaths:129
KDR:0.550
Accuracy:38.169% C-
HSR:5.634% B+
NCM1 Scattercannon
C
Kills:67
Deaths:42
KDR:1.595
Accuracy:31.040% D
HSR:14.925% C
AF-23 Grinder
M*
Kills:60
Deaths:22
KDR:2.727
Accuracy:51.681% A
HSR:30% M*
Kills:1,682
Deaths (as MAX Suit):836
Deaths (to MAX Suits):2,994
KDR:2.01196
Kill Difference:846
Playtime:49.348 hours
Usage:3%
Score:0.879m
Score/min:297
Accuracy (listed only):36.164%
HSR (listed only):14.297%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:540
V. Kills:53 N/A
Deaths:224
KDR:2.411
Accuracy:56.174% C++
KPH:32.500 C--
VKPH:3.200 C--
Breaker Rocket Pods
C**
Kills:356
V. Kills:37 N/A
Deaths:59
KDR:6.034
Accuracy:41.076% D--
KPH:112.300 C**
VKPH:11.700 C
Kills:896 (540 + 0)
Deaths:283
KDR:3.166
VKDR:0.318
Vehicle Kills:90
Kill Difference:613
Playtime:19.808 hours
Usage:1%
Score:0.211m
Score/min:178
Piloting Accuracy:56.174%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:146
V. Kills:66 218%
Deaths:18
KDR:8.111
Accuracy:42.293% D**
KPH:36.300 C**
VKPH:16.400 C
C75 Viper
D
Kills:102
V. Kills:17 N/A
Deaths:54
KDR:1.889
Accuracy:29.326% D--
KPH:17.600 D
VKPH:2.900 D*
L100 Python HEAT
D--
Kills:61
V. Kills:27 218%
Deaths:32
KDR:1.906
Accuracy:39.394% D*
KPH:15.900 D--
VKPH:7 D--
Kills:309 (309 + 0)
Deaths:104
KDR:2.971
VKDR:1.058
Vehicle Kills:110
Kill Difference:205
Playtime:13.656 hours
Usage:1%
Score:0.164m
Score/min:201
Driving Accuracy:39.394%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:236
V. Kills:82 284%
Deaths:96
KDR:2.458
Accuracy:37.315% D--
KPH:15.500 D
VKPH:5.400 D--
Titan-150 AP
C+
Kills:231
V. Kills:134 171%
Deaths:48
KDR:4.813
Accuracy:40.111% D*
KPH:24.900 C+
VKPH:14.400 C+
E540 Halberd
C-
Kills:189
V. Kills:95 197%
Deaths:33
KDR:5.727
Accuracy:40.890% C-
KPH:24.300 C--
VKPH:12.200 C-
Enforcer ML85
C*
Kills:74
V. Kills:44 164%
Deaths:13
KDR:5.692
Accuracy:34.622% D
KPH:25.300 C*
VKPH:15.100 C+
Kills:730 (467 + 263)
Deaths:190
KDR:3.842
VKDR:1.868
Vehicle Kills:355
Kill Difference:540
Playtime:35.188 hours
Usage:2%
Score:0.504m
Score/min:239
Driving Accuracy:40.111%
Gunner Accuracy:34.622%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:122
V. Kills:94 128%
Deaths:58
KDR:2.103
Accuracy:58.464% C**
KPH:20.500 D--
VKPH:15.800 D
C85 Canister-H
D
Kills:72
V. Kills:4 N/A
Deaths:11
KDR:6.545
Accuracy:42.291% D-
KPH:60.400 D
VKPH:3.400 D--
Kills:194 (0 + 194)
Deaths:69
KDR:2.812
VKDR:1.420
Vehicle Kills:98
Kill Difference:125
Playtime:7.144 hours
Usage:0%
Score:0.096m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:42.291%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:245
V. Kills:7 N/A
Deaths:17
KDR:14.412
Accuracy:23.713% B**
KPH:93 B*
VKPH:2.700 C++
M12 Kobalt
B**
Kills:172
V. Kills:1 N/A
Deaths:13
KDR:13.231
Accuracy:20.288% B+
KPH:108.800 B**
VKPH:0.600 D**
M40 Fury
C*
Kills:156
V. Kills:22 N/A
Deaths:22
KDR:7.091
Accuracy:36.313% C++
KPH:50.600 C*
VKPH:7.100 C-
M20 Basilisk
C+
Kills:141
V. Kills:78 178%
Deaths:55
KDR:2.564
Accuracy:46.354% B**
KPH:13.400 D
VKPH:7.400 C+
M40 Fury
B+
Kills:140
V. Kills:24 N/A
Deaths:21
KDR:6.667
Accuracy:41.304% B+
KPH:64.900 B+
VKPH:11.100 C+
M20 Basilisk
B
Kills:77
V. Kills:55 138%
Deaths:32
KDR:2.406
Accuracy:49.082% A
KPH:14 D
VKPH:10 B
Kills:931 (0 + 931)
Deaths:160
KDR:5.819
VKDR:1.169
Vehicle Kills:187
Kill Difference:771
Playtime:25.452 hours
Usage:1%
Score:0.393m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:49.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,82615,7534,1773.771B+1.8236.203%A*38.386%A++150.7M*N/A443104.5h7.4A20.6B**
GD-7F 8,5628,5342,3313.661M+1.7135.116%A*28.381%A138.8SN/A37661.5h9.2B**26.2B**
NC6A GODSAW 8,1998,1492,0374B*2.0535.589%B**29.255%C*152.9M+N/A43553.3h6.7B18.8B*
NS-15MP 3,6953,6881,0143.637B+1.6934.947%A33.65%B133.1A++N/A38027.7h9.5B++27.3B++
AF-4 Cyclone 3,2463,2312,1741.486C*0.4629.563%B++13.835%D-58.2B*N/A18155.5h9.1B++30.9B++
SAS-R 3,1603,1481,0872.896C++0.9536.768%C73.094%B+67.3B**N/A18246.8h1.8B*5B+
GD-22S 3,0573,0441,1632.617B++0.6731.56%A+34.264%A93.1A*N/A31432.7h8.2B**25.8B*
19A Fortuna 2,7452,7271,6081.696B+0.2528.179%B16.318%D-54.6B++N/A12749.9h8.1B*28.7B++
NS-357 Underboss 2,4122,4021,5121.589B+0.3645.153%B**45.004%M117.2A*N/A33120.5h3.3B*7.3B*
Blitz GD-10 2,0932,0821,1501.81B++0.1430.203%B**15.466%C62.5A+N/A16833.3h11B**36.3B++
C-4 2,3212,0111,5531.295C+0.6523.436%C-N/A68.9C10.6D*35929.2h1.3B+5.5C*
NS-11C 1,8391,8321,2291.491B+0.4626.893%B+17.522%C50.5B**N/A15036.3h10.6B**39.4B++
NS-44 Commissioner 1,8331,8261,6881.082C++0.8732.812%C--19.168%C-55.7B*N/A15932.8h3.3B+10C**
LA39 Bruiser 1,8221,8061,0231.765B+0.1872.927%B**15.006%C+85.2A++N/A32821.2h1.8B**2.5B*
Razor GD-23 1,8231,8033,3950.531C-1.4219.991%D-15.752%D--15.4C-N/A47116.8h12B60.1C+
Tempest 1,5171,5037012.144B+0.2030.132%B*16.035%D-74.8B**N/A16320.1h8.3B**27.6B*
AC-X11 1,4781,4739501.551B+0.4030.534%B**18.262%D64A+N/A17223h7.8B*25.6B++
NS-15M2 1,4741,4608991.624C+0.3226.725%B+19.452%D-64.9B+N/A20222.5h10.7B++40B+
Gauss Compact Burst 1,4571,4505192.794B++0.8531.575%B*22.897%C-78.4AN/A27218.5h9B*28.4B*
Frag Grenade 1,4111,39411394N/A1,392.0550.837%B++N/A580.8B+7.1C19902.4h3.1B++6.2B++
AF-4A Bandit 1,3091,3026991.863B+0.0928.105%B+18.587%D75.7A+N/A17017.2h8.8B*31.3B++
NS-15M AE 1,2911,2823513.652B*1.7032.25%A29.719%C**133.5A*N/A5009.6h9.7B*30B++
GD-66 Claw 1,2341,2295742.141B*0.1975.161%A+15.541%C++95.3A*N/A24112.9h1.8B**2.4B*
Gauss Compact S 1,2101,1981,0531.138C**0.8127.719%B++15.943%C-41.6AN/A11228.8h7.8B**28.3B++
NS-11A 1,2021,1944632.579B**0.6331.718%A+29.983%B**89.1A**N/A31013.4h9.2A+29.1B**
NSX Daimyo 1,1851,1854092.897C+0.9542.037%C++94.684%C*98.8A+N/A34412h2.2B+5.2B+
AF-19 Mercenary 1,1921,1831,5310.773C+1.1822.73%C++15.807%D--25.9BN/A12645.7h10.9B++47.8B+
Gauss Rifle S 1,1931,1824882.422A0.4733.214%A+28.426%B**84.4M+N/A19714h7.6A22.9B**
Gauss Rifle Burst 1,1891,1774222.789B0.8432.058%B*29.227%C++84.7A+N/A18413.9h9.3B*28.9B*
NS-30 Vandal 1,1791,1774742.483B+0.5340.705%B**26.338%C+95.7A*N/A21712.3h4.5B*11B*
NSX Tengu 1,1861,1774102.871A++0.9248.416%A++23.195%B107A*N/A43911h10.1B*20.8B*
NC1 Gauss Rifle 1,1911,1767531.562B+0.3927.816%B*24.49%B+50.7A+N/A17523.2h9.6B**34.7B*
LA3 Desperado 1,1781,1748401.398B+0.5536.219%A25.894%B*92.4A*N/A27512.7h6.8B**18.8B**
AF-57 Piston 1,1771,1733972.955A++1.0159.592%A++15.175%C**131.8M**N/A4538.9h3.5B*5.9B**
EM6 1,1851,1714892.395B+0.4530.279%A+22.63%C86.7A++1B*48713.5h9.1B*30B*
Carnage AR 1,1821,1716521.796B+0.1528.478%B++22.716%C*61AN/A18919.2h11.1B*39.1B*
AF-4AE Cyclone 1,1711,1704022.91A+0.9637.547%A++21.111%D109.3B*N/A34510.7h7.7B*20.6B*
NSX Naginata 1,1761,1703493.352A*1.4031.787%A++30.342%B136M*N/A6248.6h8.7B*27.3B*
NSX Tanto 1,1761,1684562.561A+0.6132.45%B**28.596%B+85.3A*N/A30313.7h10.4B+32B++
NS Baron G5 1,1661,1656451.806B**0.1458.81%A+18.798%B*68.1A+N/A16017.1h3.6B*6.1C++
MKV Suppressed 1,1661,1641,2000.97C+0.9828.264%B+12.629%D*34.3C++N/A10233.9h12.4B+43.8B+
Warden 1,1631,1624332.684A0.7436.145%A+26.678%C**79M*N/A27414.7h5.8B**15.9B**
AF-6 Shadow 1,1641,1624712.467B+0.5239.806%B*28.83%C++85.4A+N/A18613.6h4.4B*11.1B*
NS-30B Vandal 1,1651,1624882.381B0.4336.308%C++34.596%B++85.4B*N/A17913.6h4.3B++11.9B+
NS-7 PDW 1,1641,1607411.565B*0.3830.073%B**21.638%B+45.7B*N/A12425.4h11B*36.6B++
EM1 1,1561,1529101.266C++0.6824.243%B+19.705%C47.2B+N/A15124.4h11.6B+47.9B+
MGR-S1 Gladius 1,1161,1054202.631B**0.6830.925%B++27.783%B*77.8A+N/A31714.2h7.5B*24.4B++
NS-11CP 1,0131,0072933.437A+1.4937.598%A++25.422%C**130.8A*N/A3427.7h9.2B**24.6B**
NCM1 Scattercannon 7607577051.074C0.8735.298%C13.342%D22.7C+N/A8133.3h6.4B++18.1B+
NS Decimator 1,0467183711.935B**0.0147.172%F2.646%B53.2B**24.3B**36813.5h3.3B*7B
NS-11P 6986924911.409C*0.5426.335%B+24.567%B++45.2B*N/A13615.3h10.9B**41.5B*
Mag-Cutter 65061327,6520.022C++1.9316.035%D--4.568%C0.8C++N/A2808.8h2.2B+13.5C+
AF-23 Grinder 6025964801.242C0.7124.961%D*15.772%C++27.9CN/A9521.4h4.6B**18.4C**
Impetus 5855803161.835C+0.1136.528%B25.517%C-59.2B*N/A1339.8h4.1B++11.2B+
M30 Mustang AH 5935402242.411C0.4656.174%C++1.852%B**32.5C--3.2C--12016.6h6.3B+11.2B+
Mauler S6 5395394701.147C*0.8043.995%B+18.553%B++39.1B+N/A14213.8h4.4B+9.9B+
Auraxium Mag-Cutter 50750524,7690.02C1.9316.536%D--2.772%D0.8C+N/A2607.7h1.6B**9.9C+
NS-44L Blackhand 4144132391.728B+0.2243.285%C++48.91%B+87.9M++N/A2994.7h3.4B*7.8B+
NSX Tomoe 4134102061.99B0.0432.571%B++37.317%C+53.2B+N/A1677.7h12.3B+37.7B+
NC05 Jackhammer 4074031512.669A0.7258.968%A++18.61%B*98.3A++1B**3424.1h3.9B*6.7B*
NC4 Mag-Shot 3723695480.673C+1.2825.094%C10.84%D*24.9C+N/A9214.8h6.5B++25.9B+
Breaker Rocket Pods 393356596.034C+4.0941.076%D--N/A111.3C**11.6C4793.2h9.8B**24B+
MGR-M1 Bishop 3633551482.399B+0.4535.537%B+37.183%B*64.5A++1.5A++1985.5h4.6A13B*
NC6 Gauss SAW 2882883360.857C+1.0918.369%C22.222%C27.2C+N/A33010.6h8.9B+48.6C**
NC12 Sweeper 2502501481.689B+0.2657.834%A+14%C++73.5A++N/A1773.4h3.2B**5.5B**
M12 Kobalt 2522451714.412C++12.4623.713%B**22.449%B*94.2B**2.7C++3512.6h13.1A55.1B*
Titan-150 HEAT 318236962.458C0.5137.315%D--6.356%A*15.5D5.4D--13015.2h3.7B*10B+
Titan-150 AP 365231484.813C+2.8640.111%D*1.299%D24.8C+14.4C+3799.3h4.1B+10.1C+
E540 Halberd 284189335.727C3.7840.89%C-3.175%C++24.2C--12.2C-2497.8h6.1C15C
Tank Mine 2741761161.517D0.4349.361%B**N/A50.3D*28D*5583.5h2.4D4.9B++
M12 Kobalt 1731721313.231C+11.2820.288%B+23.256%B*107.5B**N/A3891.6h12.6B**62.1B*
M40 Fury 178156227.091C++5.1436.313%C++N/A50.3C*7.1C-3043.1h9.6B++26.4B++
Gauss Prime 158156861.814C*0.1329.205%B+28.846%B++65B**N/A1802.4h9.5B*32.7B*
Shrike 2061553270.474C1.4741.89%F9.677%S19.4C6.4D-2098h4.5B**10.9B
L100 Python AP 212146188.111B+6.1642.293%D**N/A36.5C**16.5C3264h3.9B*9.2B+
M20 Basilisk 219141552.564C+0.6246.354%B**4.255%D13.4D7.4C+18310.5h133.3D--287.6C+
M40 Fury 164140216.667C+4.7241.304%B+2.143%B63.6B+10.9C+3652.2h10.1B+24.4B++
NS-45 Pilot 138138991.394C++0.5536.116%B++49.275%M125.5A++N/A7221.1h5.6B*15.4B*
NCM2 Falcon 1861312940.446C--1.5035.833%C-6.107%B++8.5D3.5C-6515.5h10.5C**29.3C++
The Slasher 1311303,5480.037C1.9121.245%D--3.077%D--1.4CN/A493.6h1.8B+8.4C+
NC08 Mag-Scatter 1271271141.114C*0.8367.731%A+20.472%B*47B+N/A1952.7h3.2B*4.7B**
AF-4A Bandit AE 126125343.676A+1.7333.024%B**28.8%B+104.2A*N/A2321.2h8B**24.1B*
GR-22 1241241460.849C1.1023.834%C+13.71%D-25.8CN/A2204.8h13.7C+57.6C++
E540 Halberd-H 216122582.103D0.1558.464%C**N/A20.3D*15.7D2166h9.2D*15.7D-
C75 Viper 119102541.889C--0.0629.326%D--N/A17.6D2.9D*1365.8h11.4B+38.8C+
NC14 Bolt Driver 80791660.476D1.4724.888%F79.747%B+11D-N/A1437.2h3.5D--14.1D**
M20 Basilisk 13277322.406C0.4649.082%A5.195%C14D10B2485.5h159.4D**324.7C
NSX-P Naginata 7676262.923A+0.9728.571%B**48.684%M126.7A**N/A11330.6h9.2B*32.3B*
Enforcer ML85 11874135.692C++3.7434.622%DN/A25.5C**15.2C+3322.9h8.4A+24.1B*
EM4 Longshot 7474262.846C+0.9032.958%D--82.432%B+74A**N/A3281h1.6B**4.8B+
C85 Canister-H 7672116.545C-4.6042.291%D-8.333%D60D3.3D--2661.2h5.3B++12.6B+
Rocklet Rifle 12272840.857B1.0935.612%F-1.389%B**18.9D13.2D-2333.8h39.1C+109.9D-
NCM2 Falcon 112711290.55C--1.4038.169%C-5.634%B+9.6C5.5B837.4h13.6B35.5C*
MGR-L1 Promise AE 7171203.55B*1.6034.604%A+40.845%A+88.8B*N/A5490.8h10.2B*29.5B*
NCM1 Scattercannon 6867421.595C0.3531.04%D14.925%C51.5B*N/A3121.3h5.8C**18.7C+
Hawk GD-68 103661490.443C-1.5156.224%D-3.03%C**11.4C6.4D2095.8h6.2B**11.1B+
L100 Python HEAT 8861321.906C--0.0439.394%D*3.279%B+16.1D--7.1D--1673.8h7C-17.9D*
AF-23 Grinder 6060222.727C++0.7851.681%A30%M*75M+N/A4820.8h4.9B**9.4B**
MANA Anti-Personnel Turret 5656700.8N/A1.1516.937%UN/A560UN/A3307300.1h28.3T*167.3T*
Bouncing Betty 5353411.293D-0.6657.209%A+N/A58.9D*N/A3900.9h2.3D--4.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon442,1913.2h
Anti-Vehicle MANA Turret11010.3h
Nano-Armor Kit281193,21522.7h
Motion Spotter555,6894.3h
Nanite Revive Grenade01,4400.4h
Medical Kit4,00922,97465.4h
Medical Applicator1,068307,99328.7h
Deconstruction Tool08480.1h
G30 Walker0580h
Recon Detection Device388513h
Shield Recharging Field431,9411h
Ammunition Package148180.7h
Anti-Infantry MANA Turret362331h
Snowman Soldier22730.4h
GR-22AE0520h

Check the help document for the dictionary if you want to learn more about words used here.


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