Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Castellan Prefect SOONDREEVS[187r] SOONDREEVS
VS BR 65

KDR: 2.75

Score: 11.2m

Last Seen: Oct 10th, 2019 8:24 PM
- OFFLINE - 130.5 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 20
Level Progress (to 66): 11%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Serpent VE92 NS-357 Underboss NS-11C NS-15M2 Eclipse VE3A VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SOONDREEVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,977,074 MLG Score: 9574
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.591%35.065%117821119532,9993.99214-1.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.228%2.259A*1.182B**0.169C++HEAD ++ (~18.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.637B+8.40.379C**16.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.51%80.653%0112151,194110001.08545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.83B++0.693B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.60.474B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.665%21.823%01121536263330.570978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.621M**0.783B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.842B*1.70.636B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 20
11.2m274.6%750 (45k)599 (35.9k)2.7542837,62913,6622.7840765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216286632.911%34.792%114501:2214

57% Heavy Assault36% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 12:18 PMJan 5th, 2019 5:59 PMOct 14th, 2019 4:40 PM (1d) (PST)Oct 10th, 2019 5:29 PM (5d) (PST)Oct 10th, 2019 4:24 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1584976612.0050.7280.6985.5570.0189574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,49129,82739,6641204442333135,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
312.7h/13d 407 13,092 7,793 104.3k 406 1,090 338 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:11,567
Deaths:3,090
KDR:3.743
Accuracy:33.872% A++
HSR:40.460% A
Orion VS54
M
Kills:4,816
Deaths:1,449
KDR:3.324
Accuracy:33.863% A**
HSR:44.165% M
NS-15M2
A*
Kills:1,331
Deaths:324
KDR:4.108
Accuracy:35.501% A*
HSR:32.231% B*
SVA-88
A*
Kills:1,215
Deaths:397
KDR:3.060
Accuracy:33.580% A*
HSR:33.004% B**
Flare VE6
A*
Kills:1,196
Deaths:325
KDR:3.680
Accuracy:33.996% A*
HSR:35.033% A+
Pulsar LSW
A++
Kills:1,175
Deaths:342
KDR:3.436
Accuracy:33.295% A++
HSR:32.340% B**
SVA-GG
A++
Kills:772
Deaths:206
KDR:3.748
Accuracy:36.323% A++
HSR:42.098% A++
NS-15M AE
A++
Kills:158
Deaths:35
KDR:4.514
Accuracy:35.494% A++
HSR:44.937% A++
Kills:22,230
Deaths (as Heavy Assault):6,168
Deaths (to Heavy Assaults):4,084
KDR:3.60409
Kill Difference:16,062
Playtime:177.632 hours
Usage:57%
Score:7.631m
Score/min:716
Accuracy (listed only):34.490%
HSR (listed only):38.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:2,255
Deaths:682
KDR:3.306
Accuracy:31.567% A++
HSR:24.834% B*
NS-11C
A++
Kills:1,371
Deaths:466
KDR:2.942
Accuracy:32.774% A++
HSR:18.308% C+
Eclipse VE3A
A++
Kills:1,319
Deaths:379
KDR:3.480
Accuracy:34.102% A++
HSR:20.849% C++
VX6-7
B**
Kills:1,303
Deaths:449
KDR:2.902
Accuracy:30.320% B**
HSR:20.261% C+
Solstice VE3
A+
Kills:1,199
Deaths:496
KDR:2.417
Accuracy:30.838% A+
HSR:16.097% D
Solstice SF
A++
Kills:1,165
Deaths:521
KDR:2.236
Accuracy:29.933% B**
HSR:27.125% A++
VE-S Canis
B**
Kills:562
Deaths:146
KDR:3.849
Accuracy:33.310% B**
HSR:21.352% C++
Deimos VA29
A*
Kills:362
Deaths:138
KDR:2.623
Accuracy:83.665% A*
HSR:21.823% B*
VE-C Horizon
A
Kills:355
Deaths:93
KDR:3.817
Accuracy:42.886% A
HSR:30.141% B*
Sirius SX12
A+
Kills:116
Deaths:71
KDR:1.634
Accuracy:32.263% A+
HSR:23.276% B++
Kills:10,007
Deaths (as Light Assault):3,441
Deaths (to Light Assaults):2,669
KDR:2.90817
Kill Difference:6,566
Playtime:112.627 hours
Usage:36%
Score:2.951m
Score/min:437
Accuracy (listed only):38.166%
HSR (listed only):22.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:562
Deaths:146
KDR:3.849
Accuracy:33.310% B**
HSR:21.352% C++
H-V45
A*
Kills:380
Deaths:96
KDR:3.958
Accuracy:34.557% A*
HSR:30.263% B**
Deimos VA29
A*
Kills:362
Deaths:138
KDR:2.623
Accuracy:83.665% A*
HSR:21.823% B*
Sirius SX12
A+
Kills:116
Deaths:71
KDR:1.634
Accuracy:32.263% A+
HSR:23.276% B++
Terminus VX-9
A+
Kills:74
Deaths:31
KDR:2.387
Accuracy:32.387% A+
HSR:35.135% B**
Kills:1,494
Deaths (as Combat Medic):482
Deaths (to Combat Medics):1,707
KDR:3.09959
Kill Difference:1,012
Playtime:4.972 hours
Usage:2%
Score:0.216m
Score/min:725
Accuracy (listed only):43.236%
HSR (listed only):26.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:1,383
Deaths:798
KDR:1.733
Accuracy:48.872% A+
HSR:50.615% M**
Ghost
B**
Kills:1,194
Deaths:363
KDR:3.289
Accuracy:39.510% C++
HSR:80.653% B**
VE-S Canis
B**
Kills:562
Deaths:146
KDR:3.849
Accuracy:33.310% B**
HSR:21.352% C++
Beamer VS3
B++
Kills:449
Deaths:340
KDR:1.321
Accuracy:31.873% B++
HSR:19.376% C-
NS-44 Commissioner
B**
Kills:302
Deaths:180
KDR:1.678
Accuracy:44.644% B**
HSR:30.464% B**
Sirius SX12
A+
Kills:116
Deaths:71
KDR:1.634
Accuracy:32.263% A+
HSR:23.276% B++
NS-44L Blackhand
B++
Kills:56
Deaths:32
KDR:1.750
Accuracy:39.164% C
HSR:51.786% B++
Kills:4,062
Deaths (as Infiltrator):1,930
Deaths (to Infiltrators):2,327
KDR:2.10466
Kill Difference:2,132
Playtime:15.979 hours
Usage:5%
Score:0.432m
Score/min:450
Accuracy (listed only):38.519%
HSR (listed only):39.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,62011,5673,0903.743B0.9933.872%A++40.46%A167.9M++N/A48468.9h8.5A25.1A
Orion VS54 4,8414,8161,4493.324A+0.5733.863%A**44.165%M146.8SN/A52332.8h8.5A25.1B+
Serpent VE92 2,2612,2556823.306A*0.5531.567%A++24.834%B*112.2M**N/A31220.1h9.2B**29.2B**
NS-357 Underboss 1,3841,3837981.733B*1.0248.872%A+50.615%M**164.6SN/A5198.4h3.1B**6.4B*
NS-11C 1,3731,3714662.942A*0.1932.774%A++18.308%C+111.5M**N/A28612.3h9.8B**29.9B**
NS-15M2 1,3411,3313244.108A+1.3535.501%A*32.231%B*154.8M**1.2B**4828.6h9B**25.4B**
Eclipse VE3A 1,3331,3193793.48A**0.7334.102%A++20.849%C++136M**1.4B**4099.7h8A+23.5A
VX6-7 1,3081,3034492.902A0.1530.32%B**20.261%C+87.4A*N/A20214.9h9.3B**30.6B*
SVA-88 1,2261,2153973.06B*0.3133.58%A*33.004%B**138.1M**1.3A++3998.8h10.1B++30B*
Solstice VE3 1,2001,1994962.417M0.3430.838%A+16.097%D95.2SN/A24312.6h9.4A30.4B+
Flare VE6 1,2021,1963253.68M0.9333.996%A*35.033%A+163.8SN/A7947.3h7.9B**23.4B**
Ghost 1,1941,1943633.289C*0.5339.51%C++80.653%B**109.5M+N/A30210.9h1.6B**4.1B*
Pulsar LSW 1,1801,1753423.436A++0.6833.295%A++32.34%B**146.9M**N/A4058h9.5B**28.5B*
Solstice SF 1,1681,1655212.236A+0.5229.933%B**27.125%A++75.2M**N/A18115.5h10.1B33.8B++
SVA-GG 7767722063.748B**0.9936.323%A++42.098%A++160.8A*N/A4334.8h8.8B*24.3B++
VE-S Canis 5685621463.849M1.0933.31%B**21.352%C++133.8M+1.4A+3294.2h8.4B**25.2B++
Beamer VS3 4554493401.321B*1.4331.873%B++19.376%C-124.7S1.7A+3213.6h6.1B*19.2B
Frag Grenade 4174131413N/A410.2556.898%A+N/A688.3B*6.7C23990.6h3B++5.2B*
H-V45 382380963.958A+1.2034.557%A*30.263%B**135.7SN/A5282.8h9.1A+26.4A
Deimos VA29 3653621382.623A0.1383.665%A*21.823%B*212.9S1.8B**9191.7h1.7B**2.1B*
VE-C Horizon 356355933.817A++1.0642.886%A30.141%B*208.8SN/A8211.7h8.3A+19.3B**
NS-44 Commissioner 3023021801.678B++1.0844.644%B**30.464%B**91.5A*N/A3743.3h3B*6.6B*
NS Decimator 3952851232.317A++0.4451.173%D*2.807%B+101.8S39.3M5992.8h2.9A5.7B*
Force-Blade 28028013,1150.021C+2.7321.58%D1.786%D1B+N/A3285.7h1.6B++7.4B+
NS-15M AE 159158354.514B*1.7635.494%A++44.937%A++143.6MN/A4071.1h8.2A23.2B**
C-4 165153732.096B+0.6635.294%A++N/A139.1A10.9D*7711.1h1B**2.9B**
Sirius SX12 116116711.634B+1.1232.263%A+23.276%B++96.7M++N/A3761.2h11.9B++36.8B++
Terminus VX-9 7474312.387B+0.3732.387%A+35.135%B**123.3M**N/A5960.6h9.6B**29.5B**
NS-44L Blackhand 5656321.75B+1.0039.164%C51.786%B++62.2A*N/A2590.9h3.7B+9.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43260.3h
Medical Applicator148,5250.5h
Nano-Armor Kit11,0460.1h
Medical Kit1,77910,16625.9h
Recon Detection Device4950.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 2.76s on queries, 2.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.