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Paragon Prefect SOONDREEVS[T] SOONDREEVS
VS BR 113

KDR: 3.01

Score: 25.5m

Last Seen: May 26th, 2020 5:21 PM
- OFFLINE - 48.5 hour(s)

Prestige 1, Battle Rank 100 (113 total) - Vanu Sovereignty on Cobalt - Outfit Member of Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 117
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS-357 Underboss SVA-GG Ghost Serpent VE92 VX6-7 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,893,053 MLG Score: 14303
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.363%43.534%149630125371,0824.41256-1.398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.781%2.549A**3.153M++-0.039C+HEAD ++ (~26.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.686B+7.90.438B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.029%3.704%19112825437340.1447721080%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.002C+1.977A++-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.847B*9.30.826B++15.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.559%85.193%0212813,208196401.63257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.493%1.264A1.137B**0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.60.509B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.603%23.521%011282676138260.488793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.383M*1.663A++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.841B*1.70.644B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 117
25.5m235%886 (53.2k)710 (42.6k)3.0140880,69026,7713.04393113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283689433.818%42.926%145201:2015

72% Heavy Assault21% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2015 12:18 PMFeb 10th, 2020 6:39 PMMay 28th, 2020 5:01 AM (8h) (PST)May 26th, 2020 2:12 PM (2d) (PST)May 26th, 2020 1:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3055257802.2490.7460.9665.3390.02214303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,33031,49346,8371354558320142,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
597.9h/24.9d 799 34,637 18,521 191.5k 793 2,164 804 46.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:29,311
Deaths:7,072
KDR:4.145
Accuracy:34.565% A**
HSR:50.575% M++
Betelgeuse 54-A
A+
Kills:15,883
Deaths:4,100
KDR:3.874
Accuracy:34.052% A+
HSR:42.089% A
SVA-GG
A+
Kills:3,823
Deaths:961
KDR:3.978
Accuracy:36.195% A+
HSR:44.206% A+
Pulsar LSW
A++
Kills:1,509
Deaths:417
KDR:3.619
Accuracy:33.964% A++
HSR:37.840% A+
NS-15M2
A++
Kills:1,339
Deaths:327
KDR:4.095
Accuracy:35.555% A++
HSR:32.188% B+
SVA-88
A++
Kills:1,225
Deaths:399
KDR:3.070
Accuracy:33.510% A++
HSR:33.143% B*
Flare VE6
A++
Kills:1,216
Deaths:333
KDR:3.652
Accuracy:33.891% A++
HSR:34.951% B**
VX29 Polaris
M**
Kills:454
Deaths:97
KDR:4.680
Accuracy:35.025% A++
HSR:53.524% M**
VE-H Maw
M+
Kills:387
Deaths:102
KDR:3.794
Accuracy:33.668% A
HSR:53.488% M+
VE-H Maw AE
M+
Kills:265
Deaths:59
KDR:4.492
Accuracy:35.530% A
HSR:52.830% M+
Ursa
S
Kills:230
Deaths:69
KDR:3.333
Accuracy:35.719% A*
HSR:58.696% S
NS-15M AE
A++
Kills:162
Deaths:35
KDR:4.629
Accuracy:35.309% A++
HSR:45.062% A++
NS-15MP
M++
Kills:149
Deaths:31
KDR:4.806
Accuracy:36.691% A++
HSR:57.718% M++
NSX-P Naginata
A*
Kills:70
Deaths:13
KDR:5.385
Accuracy:33.647% A++
HSR:45.714% A*
Kills:56,023
Deaths (as Heavy Assault):14,015
Deaths (to Heavy Assaults):8,460
KDR:3.99736
Kill Difference:42,008
Playtime:430.213 hours
Usage:72%
Score:20.331m
Score/min:788
Accuracy (listed only):34.809%
HSR (listed only):45.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:2,389
Deaths:731
KDR:3.268
Accuracy:31.781% A
HSR:24.906% B++
VX6-7
B**
Kills:1,511
Deaths:508
KDR:2.974
Accuracy:30.825% B**
HSR:23.561% C*
NS-11C
A+
Kills:1,371
Deaths:466
KDR:2.942
Accuracy:32.774% A+
HSR:18.308% C
Eclipse VE3A
A+
Kills:1,321
Deaths:381
KDR:3.467
Accuracy:34.097% A+
HSR:20.893% C++
Solstice VE3
A
Kills:1,199
Deaths:496
KDR:2.417
Accuracy:30.838% A
HSR:16.097% D
Solstice SF
A+
Kills:1,165
Deaths:521
KDR:2.236
Accuracy:29.933% B**
HSR:27.125% A+
Pulsar C
A*
Kills:793
Deaths:169
KDR:4.692
Accuracy:36.048% A*
HSR:35.813% A*
Deimos VA29
A++
Kills:676
Deaths:245
KDR:2.759
Accuracy:82.603% A++
HSR:23.521% B**
VE-S Canis
B++
Kills:564
Deaths:148
KDR:3.811
Accuracy:33.308% B++
HSR:21.631% C+
VE-C Horizon
B**
Kills:557
Deaths:154
KDR:3.617
Accuracy:43.208% B**
HSR:31.777% B*
Sirius SX12
A
Kills:116
Deaths:71
KDR:1.634
Accuracy:32.263% A
HSR:23.276% B++
Eridani SX5
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.657% A++
HSR:30.769% A
Kills:11,714
Deaths (as Light Assault):3,911
Deaths (to Light Assaults):4,803
KDR:2.99514
Kill Difference:7,803
Playtime:123.049 hours
Usage:21%
Score:3.665m
Score/min:496
Accuracy (listed only):37.778%
HSR (listed only):24.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A++
Kills:676
Deaths:245
KDR:2.759
Accuracy:82.603% A++
HSR:23.521% B**
VE-S Canis
B++
Kills:564
Deaths:148
KDR:3.811
Accuracy:33.308% B++
HSR:21.631% C+
H-V45
A++
Kills:380
Deaths:96
KDR:3.958
Accuracy:34.557% A++
HSR:30.263% B**
Terminus VX-9
A++
Kills:183
Deaths:61
KDR:3
Accuracy:34.818% A++
HSR:40.437% A+
Sirius SX12
A
Kills:116
Deaths:71
KDR:1.634
Accuracy:32.263% A
HSR:23.276% B++
VE-A Lacerta
A++
Kills:105
Deaths:28
KDR:3.750
Accuracy:35.603% B**
HSR:45.714% A++
H-V45 AE
M++
Kills:78
Deaths:15
KDR:5.200
Accuracy:33.366% B*
HSR:52.564% M++
Eridani SX5
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.657% A++
HSR:30.769% A
Kills:2,154
Deaths (as Combat Medic):685
Deaths (to Combat Medics):3,672
KDR:3.14453
Kill Difference:1,469
Playtime:8.142 hours
Usage:1%
Score:0.363m
Score/min:742
Accuracy (listed only):40.272%
HSR (listed only):33.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:4,077
Deaths:2,428
KDR:1.679
Accuracy:47.185% B**
HSR:55.188% M**
Ghost
B**
Kills:2,485
Deaths:659
KDR:3.771
Accuracy:42.033% C*
HSR:81.690% B**
NSX Daimyo
B**
Kills:723
Deaths:183
KDR:3.951
Accuracy:49.083% B**
HSR:97.234% B*
NS-44 Commissioner
M**
Kills:643
Deaths:387
KDR:1.662
Accuracy:43.917% B++
HSR:49.611% M**
VE-S Canis
B++
Kills:564
Deaths:148
KDR:3.811
Accuracy:33.308% B++
HSR:21.631% C+
Beamer VS3
B++
Kills:450
Deaths:340
KDR:1.324
Accuracy:31.913% B++
HSR:19.333% C--
Sirius SX12
A
Kills:116
Deaths:71
KDR:1.634
Accuracy:32.263% A
HSR:23.276% B++
NS-357G Underboss
M
Kills:112
Deaths:76
KDR:1.474
Accuracy:39.919% C+
HSR:62.500% M
NS-45 Pilot
S
Kills:98
Deaths:59
KDR:1.661
Accuracy:31.890% C+
HSR:64.286% S
NS-44L Blackhand
B*
Kills:57
Deaths:34
KDR:1.676
Accuracy:39.326% C
HSR:52.632% B*
Eridani SX5
A++
Kills:52
Deaths:21
KDR:2.476
Accuracy:35.657% A++
HSR:30.769% A
Kills:9,377
Deaths (as Infiltrator):4,406
Deaths (to Infiltrators):4,275
KDR:2.12823
Kill Difference:4,971
Playtime:32.200 hours
Usage:5%
Score:1.061m
Score/min:549
Accuracy (listed only):38.772%
HSR (listed only):50.741%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:54
V. Kills:1 N/A
Deaths:4
KDR:13.500
Accuracy:37.029% D
KPH:42.500 C
VKPH:0.800 D*
Kills:54 (54 + 0)
Deaths:4
KDR:13.500
VKDR:0.250
Vehicle Kills:1
Kill Difference:50
Playtime:1.270 hours
Usage:0%
Score:0.011m
Score/min:149
Piloting Accuracy:37.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 29,43529,3117,0724.145B**1.1334.565%A**50.575%M++166.1SN/A522176.5h7.9A22.9C**
Betelgeuse 54-A 15,95615,8834,1003.874C*0.8634.052%A+42.089%A174.9A*N/A54190.8h8.3A24.5B**
NS-357 Underboss 4,0814,0772,4281.679B+1.3447.185%B**55.188%M**190.5M**N/A61521.4h3B**6.3B**
SVA-GG 3,8463,8239613.978B*0.9636.195%A+44.206%A+148.8AN/A50725.7h8.7B+24.1B+
Ghost 2,4852,4856593.771C*0.7642.033%C*81.69%B**126.8MN/A34119.6h1.5A3.7B*
Serpent VE92 2,3972,3897313.268A0.2531.781%A24.906%B++112.2A**N/A32421.3h9.2B**29B*
VX6-7 1,5171,5115082.974B**0.0430.825%B**23.561%C*95A++N/A24215.9h9.2B++29.7B*
Pulsar LSW 1,5141,5094173.619A+0.6033.964%A++37.84%A+155.6M+N/A4709.7h9.1B**26.9B*
NS-11C 1,3731,3714662.942A+0.0732.774%A+18.308%C111.5M+N/A29812.3h9.8B**29.9B*
NS-15M2 1,3491,3393274.095B**1.0835.555%A++32.188%B+153.9M+1.1B+5178.7h9B**25.4B*
Eclipse VE3A 1,3351,3213813.467B++0.4534.097%A+20.893%C++136.2M1.4B*4159.7h8A23.5A
SVA-88 1,2361,2253993.07B+0.0633.51%A++33.143%B*137.6A**1.2B**4268.9h10.1B+30B*
Flare VE6 1,2221,2163333.652A++0.6433.891%A++34.951%B**160M++N/A7957.6h8B*23.5B*
Solstice VE3 1,2001,1994962.417A*0.6030.838%A16.097%D95.2M*N/A29212.6h9.4B**30.4B
Solstice SF 1,1681,1655212.236B**0.7829.933%B**27.125%A+75.2M+N/A18615.5h10.1B+33.8B+
Force-Blade 1,0941,09426,2590.042B+2.9738.146%B+1.645%D2B**N/A7551h1.6B*4.1B+
Plasma Grenade 9098961896N/A892.9957.715%AN/A746.7B++10.8C+27901.2h2.7B++4.7B*
NS Decimator 1,1998242743.007A++0.0153.767%D--2.913%B++128.8S58.6S7246.4h2.6A4.8B**
Pulsar C 7977931694.692A+1.6836.048%A*35.813%A*188.8S1B*10004.2h7.6A21B**
NSX Daimyo 7237231833.951C++0.9449.083%B**97.234%B*153.8M+N/A5394.7h1.7B**3.5B**
Deimos VA29 6826762452.759B**0.2682.603%A++23.521%B**233.1S2.1M9262.9h1.7B**2.1B**
NS-44 Commissioner 6436433871.661B+1.3543.917%B++49.611%M**100.5A*N/A4196.4h2.8B**6.4B*
VE-S Canis 5705641483.811A++0.8033.308%B++21.631%C+134.3A*1.4B**3904.2h8.4B++25.2B+
VE-C Horizon 5585571543.617A0.6043.208%B**31.777%B*198.9M+N/A8202.8h8.6A19.9B*
VX29 Polaris 463454974.68A*1.6735.025%A++53.524%M**162.1M++3.2M**5032.8h7.8A22.3B*
Beamer VS3 4564503401.324B+1.6931.913%B++19.333%C--125M**1.7B**3463.6h6.1B**19.2B*
VE-H Maw 3873871023.794A0.7833.668%A53.488%M+104.6B**N/A5413.7h6.9B**20.6B*
H-V45 382380963.958B**0.9434.557%A++30.263%B**135.7M**N/A6332.8h9.1A+26.4A
VE-H Maw AE 265265594.492A++1.4835.53%A52.83%M+165.6A*N/A4371.6h6.6A+18.6B**
Ursa 230230693.333A++0.3235.719%A*58.696%S164.3M**N/A5301.4h7.1A19.9B**
C-4 214199872.287B+0.7337.817%A++N/A165.8A+12.5D*10851.2h1B*2.6B**
Terminus VX-9 184183613B+0.0134.818%A++40.437%A+114.4A*N/A5791.6h9.5B**27.4B**
NS-15M AE 163162354.629A+1.6135.309%A++45.062%A++147.3A*N/A4841.1h8.4A23.7B**
NS-15MP 149149314.806B*1.7936.691%A++57.718%M++186.3M+N/A5310.8h8.1A22B**
Sirius SX12 116116711.634C**1.3832.263%A23.276%B++89.2A++N/A4681.3h11.9C**36.8B+
NS-357G Underboss 112112761.474C*1.5439.919%C+62.5%M65.9C+N/A2371.7h2.6A6.6B+
VE-A Lacerta 107105283.75A+0.7435.603%B**45.714%A++131.3A*2.5B*8320.8h7.9A22.1B**
NS-45 Pilot 9898591.661C*1.3531.89%C+64.286%S75.4C**N/A3351.3h5.6B++17.4B+
H-V45 AE 7878155.2A++2.1933.366%B*52.564%M++111.4A+N/A4690.7h8.8A26.5B**
NSX-P Naginata 7070135.385M++2.3733.647%A++45.714%A*175M**N/A10530.4h7.2A+21.3B**
NS-44L Blackhand 5757341.676C**1.3439.326%C52.632%B*63.3A+N/A3040.9h3.7C*9.4C**
Light PPA 5554413.5B**10.4937.029%D3.704%M**41.5CN/A1491.3h9.3B+25.1B
Eridani SX5 5252212.476B*0.5435.657%A++30.769%A130MN/A9790.4h8.6B**24B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11,3400.1h
Spawn Beacon65890.6h
Nanite Revive Grenade0570h
Medical Applicator2112,2520.7h
Motion Spotter0950h
Recon Detection Device4950.2h
Medical Kit3,89322,74856.5h

Check the help document for the dictionary if you want to learn more about words used here.


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