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Signifer SPECTARTAR[HARM] SPECTARTAR
VS BR 60

KDR: 2.53

Score: 99.1m

Last Seen: Dec 8th, 2018 6:32 PM
- OFFLINE - 53.1 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 75
Level Progress (to 61): 87%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS E540 Halberd Saron HRB Proximity Mine Parallax VX3 L100 Python HESH Supernova FPC Parsec VX3-A Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $621,747 MLG Score: 497
Fun Score: N/A
Cheeseburgers Flipped: 5501TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.082%21.854%3953798541,8691.687860.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.545%-0.576D0.197C++-1.986F-HEAD ++ (~12.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.2-0.11C+15-0.053C+68.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.3%1.035%139310192,70523977211.12849375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.634%-0.227C-0.53D-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.319C*38.60.269C*70.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.432%1.985%2577101514,460480171103.01125203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.361%-1.603F-0.424C--0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.2-1.024D*19.1-0.525D59.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.288%1.287%72020100223,4593798132376.17667177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.502%-0.258C-0.781D--0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.583B+16.40.581B+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.682%85.993%7208101414,3003330784.29429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.162%0.845B*1.24B**0.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.46B+2.20.318C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.253%12.707%720310191,8731503251.24535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.953%-1.508F-0.354C-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.462D4.50.075C+14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 75
99.1m255.8%202 (12.1k)191 (11.5k)2.52714147,80058,4853.3837760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022959217.054%17.12%29208:5155

41% Engineer12% Heavy Assault30% Infiltrator8% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2013 1:03 AMMar 15th, 2017 3:41 PMDec 9th, 2018 5:35 AM (2d) (PST)Dec 8th, 2018 6:22 PM (2d) (PST)Dec 8th, 2018 2:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
590795110.2850.1130.0490.9200.074497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3924,76630,626177355411,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8631.2h/359.6d 50,100 25,303 56,802 476.4k 6,485 28,178 38,454 305.5m

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D*
Kills:3,300
Deaths:3,124
KDR:1.056
Accuracy:16.327% F--
HSR:13.273% D*
Solstice VE3
C--
Kills:2,797
Deaths:2,878
KDR:0.972
Accuracy:18.250% D-
HSR:16.697% C--
Pandora VX25
D*
Kills:1,353
Deaths:776
KDR:1.744
Accuracy:19.890% F-
HSR:10.347% D*
Eidolon VE33
A+
Kills:1,348
Deaths:178
KDR:7.573
Accuracy:30.214% B+
HSR:35.905% A+
Solstice SF
D
Kills:1,229
Deaths:1,633
KDR:0.753
Accuracy:14.845% F-
HSR:13.100% D
Serpent VE92
C
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:17.533% D*
HSR:18.182% C
NSX Tanto
C+
Kills:1,174
Deaths:704
KDR:1.668
Accuracy:18.970% D*
HSR:23.680% C+
NS-11C
D*
Kills:1,158
Deaths:1,174
KDR:0.986
Accuracy:14.977% F-
HSR:11.744% D*
Pulsar C
D*
Kills:1,151
Deaths:730
KDR:1.577
Accuracy:17.379% D*
HSR:16.073% D*
VX6-7
C--
Kills:1,140
Deaths:1,172
KDR:0.973
Accuracy:17.873% D*
HSR:17.807% C--
Zenith VX-5
D*
Kills:1,140
Deaths:1,218
KDR:0.936
Accuracy:14.610% F--
HSR:13.597% D*
Deimos VA29
B+
Kills:459
Deaths:301
KDR:1.525
Accuracy:50.061% D-
HSR:19.172% B+
Revenant
M**
Kills:65
Deaths:9
KDR:7.222
Accuracy:33.642% C+
HSR:60% M**
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
M+
Kills:58
Deaths:41
KDR:1.415
Accuracy:20.372% F-
HSR:27.586% M+
Kills:17,610
Deaths (as Engineer):15,058
Deaths (to Engineers):15,687
KDR:1.16948
Kill Difference:2,552
Playtime:3,568.147 hours
Usage:41%
Score:53.414m
Score/min:249
Accuracy (listed only):21.547%
HSR (listed only):20.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:3,316
Deaths:2,002
KDR:1.656
Accuracy:15.683% F--
HSR:17.069% F
Lasher X2
C
Kills:1,946
Deaths:1,712
KDR:1.137
Accuracy:16.130% D*
HSR:3.443% C
VX29 Polaris
D--
Kills:1,370
Deaths:987
KDR:1.388
Accuracy:16.228% D*
HSR:14.745% D--
Orion VS54
D--
Kills:1,157
Deaths:1,184
KDR:0.977
Accuracy:14.844% D*
HSR:17.373% D--
NSX Naginata
D-
Kills:1,153
Deaths:486
KDR:2.372
Accuracy:17.777% D-
HSR:19.341% D*
SVA-88
C
Kills:1,152
Deaths:796
KDR:1.447
Accuracy:14.864% F
HSR:22.483% C
Pulsar LSW
D*
Kills:1,144
Deaths:663
KDR:1.725
Accuracy:16.129% D*
HSR:15.297% D*
NS-15M2
D--
Kills:1,141
Deaths:834
KDR:1.368
Accuracy:17.029% D*
HSR:17.178% D--
Flare VE6
D--
Kills:683
Deaths:483
KDR:1.414
Accuracy:16.851% D--
HSR:17.570% D--
VE-H Maw
D**
Kills:99
Deaths:73
KDR:1.356
Accuracy:13.194% F--
HSR:14.141% D**
Kills:13,161
Deaths (as Heavy Assault):9,220
Deaths (to Heavy Assaults):12,642
KDR:1.42744
Kill Difference:3,941
Playtime:1,011.400 hours
Usage:12%
Score:10.879m
Score/min:179
Accuracy (listed only):15.873%
HSR (listed only):15.864%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D*
Kills:3,300
Deaths:3,124
KDR:1.056
Accuracy:16.327% F--
HSR:13.273% D*
Solstice VE3
C--
Kills:2,797
Deaths:2,878
KDR:0.972
Accuracy:18.250% D-
HSR:16.697% C--
Pandora VX25
D*
Kills:1,353
Deaths:776
KDR:1.744
Accuracy:19.890% F-
HSR:10.347% D*
Solstice SF
D
Kills:1,229
Deaths:1,633
KDR:0.753
Accuracy:14.845% F-
HSR:13.100% D
Serpent VE92
C
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:17.533% D*
HSR:18.182% C
NSX Tanto
C+
Kills:1,174
Deaths:704
KDR:1.668
Accuracy:18.970% D*
HSR:23.680% C+
NS-11C
D*
Kills:1,158
Deaths:1,174
KDR:0.986
Accuracy:14.977% F-
HSR:11.744% D*
MKV Suppressed
D--
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D--
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D*
HSR:13.108% D
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D*
HSR:14.670% D
Pulsar C
D*
Kills:1,151
Deaths:730
KDR:1.577
Accuracy:17.379% D*
HSR:16.073% D*
Sirius SX12
D--
Kills:1,145
Deaths:1,059
KDR:1.081
Accuracy:16.092% F
HSR:11.354% D--
VX6-7
C--
Kills:1,140
Deaths:1,172
KDR:0.973
Accuracy:17.873% D*
HSR:17.807% C--
Zenith VX-5
D*
Kills:1,140
Deaths:1,218
KDR:0.936
Accuracy:14.610% F--
HSR:13.597% D*
Deimos VA29
B+
Kills:459
Deaths:301
KDR:1.525
Accuracy:50.061% D-
HSR:19.172% B+
Skorpios
D-
Kills:452
Deaths:327
KDR:1.382
Accuracy:18.182% F--
HSR:15.266% D-
VE-S Canis
C-
Kills:97
Deaths:93
KDR:1.043
Accuracy:14.272% F-
HSR:16.495% C-
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
M+
Kills:58
Deaths:41
KDR:1.415
Accuracy:20.372% F-
HSR:27.586% M+
Kills:21,350
Deaths (as Light Assault):18,702
Deaths (to Light Assaults):10,206
KDR:1.14159
Kill Difference:2,648
Playtime:704.982 hours
Usage:8%
Score:7.178m
Score/min:170
Accuracy (listed only):19.218%
HSR (listed only):15.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:3,631
Deaths:308
KDR:11.789
Accuracy:50.400% A++
HSR:89.948% A+
Parsec VX3-A
C*
Kills:3,346
Deaths:416
KDR:8.043
Accuracy:35.751% D*
HSR:80.992% C*
NS-44L Blackhand
A*
Kills:1,575
Deaths:543
KDR:2.901
Accuracy:50.820% B**
HSR:72.762% A*
NS-44 Commissioner
B**
Kills:1,373
Deaths:1,051
KDR:1.306
Accuracy:34.743% C+
HSR:28.623% B**
Phaseshift VX-S
A++
Kills:1,352
Deaths:53
KDR:25.509
Accuracy:50.423% A++
HSR:96.524% A+
NSX Daimyo
B+
Kills:1,322
Deaths:122
KDR:10.836
Accuracy:34.441% D--
HSR:95.688% B+
NS-30 Vandal
B+
Kills:1,223
Deaths:490
KDR:2.496
Accuracy:28.593% D
HSR:31.398% B+
NS-61 Emissary
C+
Kills:1,198
Deaths:726
KDR:1.650
Accuracy:27.867% C+
HSR:15.609% C+
Artemis VX26
C**
Kills:1,188
Deaths:410
KDR:2.898
Accuracy:19.040% F
HSR:24.411% C**
Nyx VX31
S
Kills:1,181
Deaths:118
KDR:10.009
Accuracy:27.908% D--
HSR:70.110% S
VA39 Spectre
M**
Kills:1,173
Deaths:49
KDR:23.939
Accuracy:38.640% B**
HSR:80.477% M**
XM98
B**
Kills:1,163
Deaths:192
KDR:6.057
Accuracy:42.001% B++
HSR:84.093% B**
Ghost
B+
Kills:1,157
Deaths:132
KDR:8.765
Accuracy:39.494% C++
HSR:71.737% B+
V10
B**
Kills:1,156
Deaths:93
KDR:12.430
Accuracy:47.021% B*
HSR:86.419% B**
NSX Tomoe
C--
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:26.470% C--
HSR:28.139% D-
MKV Suppressed
D--
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D--
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D*
HSR:13.108% D
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D*
HSR:14.670% D
Sirius SX12
D--
Kills:1,145
Deaths:1,059
KDR:1.081
Accuracy:16.092% F
HSR:11.354% D--
NS-357 Underboss
D
Kills:1,138
Deaths:1,637
KDR:0.695
Accuracy:30.461% D
HSR:15.817% D
NS-AM7 Archer
C+
Kills:607
Deaths:528
KDR:1.150
Accuracy:49.708% D*
HSR:16.475% C+
Skorpios
D-
Kills:452
Deaths:327
KDR:1.382
Accuracy:18.182% F--
HSR:15.266% D-
VE-S Canis
C-
Kills:97
Deaths:93
KDR:1.043
Accuracy:14.272% F-
HSR:16.495% C-
NS-45 Pilot
B++
Kills:69
Deaths:55
KDR:1.255
Accuracy:23.400% D*
HSR:31.884% B++
Kills:30,160
Deaths (as Infiltrator):11,173
Deaths (to Infiltrators):9,128
KDR:2.69936
Kill Difference:18,987
Playtime:2,591.848 hours
Usage:30%
Score:17.676m
Score/min:114
Accuracy (listed only):31.790%
HSR (listed only):46.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:1,353
Deaths:776
KDR:1.744
Accuracy:19.890% F-
HSR:10.347% D*
MKV Suppressed
D--
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D--
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D*
HSR:13.108% D
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D*
HSR:14.670% D
Sirius SX12
D--
Kills:1,145
Deaths:1,059
KDR:1.081
Accuracy:16.092% F
HSR:11.354% D--
Deimos VA29
B+
Kills:459
Deaths:301
KDR:1.525
Accuracy:50.061% D-
HSR:19.172% B+
Skorpios
D-
Kills:452
Deaths:327
KDR:1.382
Accuracy:18.182% F--
HSR:15.266% D-
NS-11P
C--
Kills:203
Deaths:200
KDR:1.015
Accuracy:14.888% F
HSR:15.764% C--
Pulsar VS1
C+
Kills:141
Deaths:98
KDR:1.439
Accuracy:15.413% F
HSR:19.149% C+
VE-S Canis
C-
Kills:97
Deaths:93
KDR:1.043
Accuracy:14.272% F-
HSR:16.495% C-
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
M+
Kills:58
Deaths:41
KDR:1.415
Accuracy:20.372% F-
HSR:27.586% M+
Kills:7,428
Deaths (as Combat Medic):5,297
Deaths (to Combat Medics):4,839
KDR:1.4023
Kill Difference:2,131
Playtime:81.643 hours
Usage:1%
Score:0.995m
Score/min:203
Accuracy (listed only):20.390%
HSR (listed only):15.995%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:1,897
Deaths:953
KDR:1.991
Accuracy:34.034% D--
HSR:4.006% C+
Blueshift VM5
D--
Kills:1,802
Deaths:620
KDR:2.906
Accuracy:14.226% D--
HSR:14.595% D*
Blueshift VM5
D--
Kills:1,707
Deaths:620
KDR:2.753
Accuracy:14.512% D--
HSR:15.407% D--
Comet VM2
C*
Kills:1,630
Deaths:898
KDR:1.815
Accuracy:35.786% D--
HSR:4.724% C*
Cosmos VM3
D
Kills:1,187
Deaths:453
KDR:2.620
Accuracy:12.863% D
HSR:15.670% D
Cosmos VM3
D-
Kills:1,156
Deaths:453
KDR:2.552
Accuracy:12.576% D-
HSR:13.841% D*
Nebula VM20
C
Kills:1,047
Deaths:340
KDR:3.079
Accuracy:16.367% C
HSR:17.097% D
Nebula VM20
C
Kills:1,040
Deaths:340
KDR:3.059
Accuracy:16.736% C
HSR:16.058% D-
NS-10 Burster
D
Kills:690
Deaths:205
KDR:3.366
Accuracy:19.107% D**
HSR:4.058% D
NS-10 Burster
D
Kills:669
Deaths:205
KDR:3.263
Accuracy:19.000% F
HSR:3.587% D
Quasar VM1
D
Kills:85
Deaths:55
KDR:1.545
Accuracy:10.451% D*
HSR:15.294% D
Vortex VM21
D-
Kills:57
Deaths:37
KDR:1.541
Accuracy:23.971% F-
HSR:1.754% D-
Vortex VM21
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:24.891% N/A
HSR:0% N/A
Kills:13,017
Deaths (as MAX Suit):2,608
Deaths (to MAX Suits):3,230
KDR:4.99118
Kill Difference:10,409
Playtime:688.979 hours
Usage:8%
Score:8.970m
Score/min:217
Accuracy (listed only):19.578%
HSR (listed only):9.699%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:1,647
V. Kills:139 N/A
Deaths:780
KDR:2.112
Accuracy:33.883% D--
KPH:29.800 C--
VKPH:2.500 C-
Dual Photon Pods
C
Kills:913
V. Kills:363 251%
Deaths:340
KDR:2.685
Accuracy:48.552% C-
KPH:37.200 D
VKPH:14.800 C
Hornet Missiles
C
Kills:302
V. Kills:261 115%
Deaths:105
KDR:2.876
Accuracy:66.441% B+
KPH:37.200 C-
VKPH:32.100 C
Saron Laser Cannon
D--
Kills:145
V. Kills:183 79%
Deaths:497
KDR:0.292
Accuracy:31.407% C+
KPH:2.300 D--
VKPH:2.900 D--
Kills:3,007 (1,792 + 0)
Deaths:1,722
KDR:1.746
VKDR:0.549
Vehicle Kills:946
Kill Difference:1,285
Playtime:151.291 hours
Usage:2%
Score:1.641m
Score/min:181
Piloting Accuracy:31.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:362
V. Kills:60 N/A
Deaths:60
KDR:6.033
Accuracy:39.502% C-
KPH:1,303,200 U
VKPH:216,000 U
C150 Dalton
U
Kills:277
V. Kills:262 105%
Deaths:120
KDR:2.308
Accuracy:30.295% D-
KPH:997,200 U
VKPH:943,200 U
AP30 Shredder
U
Kills:129
V. Kills:76 168%
Deaths:49
KDR:2.633
Accuracy:26.336% D*
KPH:464,400 U
VKPH:273,600 U
Kills:768 (0 + 768)
Deaths:229
KDR:3.354
VKDR:1.738
Vehicle Kills:398
Kill Difference:539
Playtime:0.001 hours
Usage:0%
Score:0.606m
Score/min:9,095,400
Piloting Accuracy:N/A%
Gunner Accuracy:26.336%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:3,488
V. Kills:510 N/A
Deaths:313
KDR:11.144
Accuracy:40.228% D-
KPH:41.300 C-
VKPH:6 C--
Skyguard
C
Kills:1,633
V. Kills:1,481 110%
Deaths:452
KDR:3.613
Accuracy:21.690% D*
KPH:8.900 D
VKPH:8.100 C
L100 Python AP
C
Kills:1,112
V. Kills:1,136 98%
Deaths:307
KDR:3.622
Accuracy:48.763% D-
KPH:15.300 D*
VKPH:15.600 C
L100 Python HEAT
C++
Kills:1,003
V. Kills:286 349%
Deaths:147
KDR:6.823
Accuracy:43.725% D-
KPH:31.200 C++
VKPH:8.900 C--
Kills:7,236 (7,236 + 0)
Deaths:1,219
KDR:5.936
VKDR:2.800
Vehicle Kills:3,413
Kill Difference:6,017
Playtime:372.167 hours
Usage:4%
Score:3.159m
Score/min:141
Driving Accuracy:43.725%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C*
Kills:12,071
V. Kills:7,615 158%
Deaths:1,530
KDR:7.890
Accuracy:52.063% B+
KPH:28.600 C
VKPH:18 C*
Saron HRB
C+
Kills:6,331
V. Kills:3,997 158%
Deaths:1,025
KDR:6.177
Accuracy:41.052% C
KPH:23.700 C+
VKPH:14.900 C+
Supernova FPC
C-
Kills:3,393
V. Kills:2,835 120%
Deaths:962
KDR:3.527
Accuracy:44.790% D--
KPH:15.500 D-
VKPH:12.900 C-
Supernova VPC
C
Kills:2,692
V. Kills:467 N/A
Deaths:253
KDR:10.640
Accuracy:41.848% D--
KPH:34.400 C-
VKPH:6 C
Proton II PPA
C+
Kills:1,157
V. Kills:116 N/A
Deaths:152
KDR:7.612
Accuracy:22.372% C
KPH:36.700 D
VKPH:3.700 C+
Supernova PC
C+
Kills:1,139
V. Kills:395 288%
Deaths:193
KDR:5.902
Accuracy:37.943% D*
KPH:20.400 C+
VKPH:7.100 C
Aphelion VEX-4
D
Kills:241
V. Kills:202 119%
Deaths:71
KDR:3.394
Accuracy:32.176% C-
KPH:15.600 D-
VKPH:13 D
G30 Walker
C
Kills:67
V. Kills:37 176%
Deaths:16
KDR:4.188
Accuracy:24.683% C
KPH:14.800 D
VKPH:8.200 D
M20 Basilisk
C++
Kills:55
V. Kills:28 190%
Deaths:19
KDR:2.895
Accuracy:24.726% D
KPH:14.700 C
VKPH:7.500 C++
Kills:27,146 (7,224 + 19,922)
Deaths:4,221
KDR:6.431
VKDR:3.718
Vehicle Kills:15,692
Kill Difference:22,925
Playtime:1,098.698 hours
Usage:13%
Score:16.898m
Score/min:256
Driving Accuracy:37.943%
Gunner Accuracy:24.726%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:1,599
V. Kills:139 N/A
Deaths:178
KDR:8.983
Accuracy:29.926% D
KPH:55.300 D
VKPH:4.800 C
E540 Halberd-H
C
Kills:469
V. Kills:202 231%
Deaths:79
KDR:5.937
Accuracy:51.565% D
KPH:36.700 C
VKPH:15.800 D
Saron HRB-H
C
Kills:174
V. Kills:81 212%
Deaths:56
KDR:3.107
Accuracy:46.134% D*
KPH:33.900 C
VKPH:15.800 D-
M40 Fury-H
D
Kills:94
V. Kills:13 N/A
Deaths:14
KDR:6.714
Accuracy:22.007% F-
KPH:39.500 D*
VKPH:5.500 D
Aphelion VEX-4H
D-
Kills:75
V. Kills:72 103%
Deaths:39
KDR:1.923
Accuracy:45.870% C+
KPH:18.200 D*
VKPH:17.500 D-
Kills:2,411 (0 + 2,411)
Deaths:366
KDR:6.587
VKDR:1.385
Vehicle Kills:507
Kill Difference:2,045
Playtime:53.325 hours
Usage:1%
Score:0.826m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:45.870%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:314
V. Kills:139 224%
Deaths:92
KDR:3.413
Accuracy:27.109% D*
KPH:14.300 C--
VKPH:6.300 C-
M40 Fury
D
Kills:254
V. Kills:56 446%
Deaths:63
KDR:4.032
Accuracy:28.829% D-
KPH:26.200 D
VKPH:5.800 D
M12 Kobalt
C+
Kills:236
V. Kills:27 N/A
Deaths:21
KDR:11.238
Accuracy:12.140% D*
KPH:28.800 D--
VKPH:3.300 C+
M40 Fury
D-
Kills:181
V. Kills:39 453%
Deaths:37
KDR:4.892
Accuracy:30.575% D
KPH:28.200 D--
VKPH:6.100 D-
M20 Basilisk
D
Kills:112
V. Kills:51 215%
Deaths:30
KDR:3.733
Accuracy:31.665% D
KPH:14.300 D
VKPH:6.500 D
G30 Walker
C--
Kills:92
V. Kills:60 151%
Deaths:18
KDR:5.111
Accuracy:22.441% D--
KPH:10.600 D
VKPH:6.900 C--
G40-F Ranger
C--
Kills:69
V. Kills:35 192%
Deaths:11
KDR:6.273
Accuracy:22.095% D*
KPH:11.800 C--
VKPH:6 D
M60-G Bulldog
D-
Kills:65
V. Kills:21 295%
Deaths:37
KDR:1.757
Accuracy:30.691% C-
KPH:8.800 D*
VKPH:2.800 D-
G30 Walker
D-
Kills:54
V. Kills:35 150%
Deaths:10
KDR:5.400
Accuracy:22.802% D*
KPH:8.400 D-
VKPH:5.400 D-
Kills:1,377 (0 + 1,377)
Deaths:319
KDR:4.317
VKDR:1.451
Vehicle Kills:463
Kill Difference:1,058
Playtime:82.415 hours
Usage:1%
Score:0.660m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:22.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:918
V. Kills:86 N/A
Deaths:292
KDR:3.144
Accuracy:38.581% C-
KPH:22.900 D-
VKPH:2.100 C++
M40 Fury-F
D
Kills:114
V. Kills:52 215%
Deaths:151
KDR:0.755
Accuracy:42.530% D
KPH:7.200 D-
VKPH:3.300 D
Kills:1,032 (1,032 + 0)
Deaths:443
KDR:2.330
VKDR:0.312
Vehicle Kills:138
Kill Difference:589
Playtime:56.065 hours
Usage:1%
Score:0.275m
Score/min:82
Driving Accuracy:42.530%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:104
V. Kills:13 N/A
Deaths:13
KDR:8
Accuracy:33.595% D**
KPH:67.500 C**
VKPH:8.400 D--
Kills:104 (0 + 104)
Deaths:13
KDR:8
VKDR:1
Vehicle Kills:13
Kill Difference:91
Playtime:1.541 hours
Usage:0%
Score:0.022m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:33.595%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 19,68612,0711,5307.89C+5.3652.063%B+1.036%D--28.6C18C*203422.2h6.2C+11.9C*
Saron HRB 10,3286,3311,0256.177C**3.6541.052%CN/A23.7C+14.9C+190267.6h23.6C+57.5C+
Proximity Mine 3,8673,8675796.679B*4.1544.603%C**N/A126.4C++N/A32530.6h1.8C**4B+
Parallax VX3 3,6493,63130811.789M9.2650.4%A++89.948%A+19.5C--N/A60185.8h1.8B*3.5B**
L100 Python HESH 3,9983,48831311.144C+8.6240.228%D-1.491%C+41.3C-6C--13084.5h3.4C++8.5C+
Supernova FPC 6,2283,3939623.527C1.0044.79%D--2.594%C+15.5D-12.9C-493219.5h6.3C14D
Parsec VX3-A 3,3563,3464168.043B*5.5235.751%D*80.992%C*20.4D**N/A48164h2.2D--6D--
Betelgeuse 54-A 3,3673,3162,0021.656C0.8715.683%F--17.069%F21.2D*N/A54156.5h15.4F--98.5T*
Eclipse VE3A 3,3773,3003,1241.056C+1.4716.327%F--13.273%D*11.8D--N/A30279h19F-116.2T*
C-4 ARX 4,4633,0731,6071.912C+0.6220.622%D**N/A67.4D-30.5C42345.6h1.2C++6D
Tank Mine 4,9263,0005325.639A++3.1137.214%C**N/A147.8B**94.9B**139020.3h1.8C**5B*
Solstice VE3 2,8502,7972,8780.972C**1.5618.25%D-16.697%C--14.4CN/A53193.6h16.4C+89.7C+
Supernova VPC 3,1592,69225310.64C+8.1141.848%D--1.895%B34.4C-6C24978.2h3.5C+8.4C-
Lasher X2 1,9931,9461,7121.137B1.3916.13%D*3.443%C18.3DN/A53106.3h27.8F172.5D**
Comet VM2 2,9421,8979531.991A0.5434.034%D--4.006%C+8.1D4.5C++67232.8h29.3D86.1D
Blueshift VM5 1,8471,8026202.906C**0.3814.226%D--14.595%D*16.9D--N/A52106.6h19.7D--138.7D-
Blueshift VM5 1,7531,7076202.753C*0.2314.512%D--15.407%D--16D--N/A50106.6h21.4D**147.7D*
Light PPA 1,7861,6477802.112C0.4233.883%D--1.275%C+29.8C--2.5C-11455.3h13C*38.4C++
Skyguard 3,1141,6334523.613B+1.0921.69%D*1.286%D8.9D8.1C123182.7h131.2C+604.8D
Comet VM2 2,5661,6308981.815B*0.7135.786%D--4.724%C*7.3D4.2C57224.8h35.1C--97.9D
Hunter QCX 1,6331,6185902.742M+0.2155.28%B*42.398%B**6.4DN/A17251.2h2.6B+4.6B+
Proton II PPA-H 1,7381,5991788.983C+6.4629.926%D1.939%C++55.3D4.8C16528.9h10.7C+35.9C
NS-44L Blackhand 1,5831,5755432.901A+0.3750.82%B**72.762%A*9.4D-N/A26167.9h3.6B++7B++
MANA Anti-Vehicle Turret 3,1211,4516032.406C-0.1249.561%D*2.619%D14510S16700U5701930.1h12.8C+25.8D
M12 Kobalt 1,5361,4174134.561C**32.0314.504%D**16.373%C+32.9D*2.8D7543.1h25.9D-178.5F
NS-44 Commissioner 1,3841,3731,0511.306B+1.2234.743%C+28.623%B**10.1D-N/A29136h4C+11.6C++
VX29 Polaris 1,3931,3709871.388C+1.1416.228%D*14.745%D--23DN/A5859.5h16.8D*103.4D*
Pandora VX25 1,3721,3537761.744B++0.7819.89%F-10.347%D*18.6DN/A4472.9h4.5C++22.7D*
Phaseshift VX-S 1,3581,3525325.509S22.9850.423%A++96.524%A+20.1C--N/A5467.3h1.7B**3.4B**
Eidolon VE33 1,4111,3481787.573S5.0530.214%B+35.905%A+12.9DN/A31104.5h7.6B+25B+
NSX Daimyo 1,3301,32212210.836A**8.3134.441%D--95.688%B+17D*N/A4077.9h3C--8.8D
Spear Anti-Vehicle Phalanx Turret 2,4911,2911458.903C**6.3844.579%C++4.725%C**24.2D22.5C++24553.4h13.1D-29.5D
Solstice SF 1,2621,2291,6330.753C1.7714.845%F-13.1%D8.1DN/A27151.1h20.8D--140.4F--
NS-30 Vandal 1,2441,2234902.496B+0.0328.593%D31.398%B+18.7D-N/A4365.4h8.2F28.6D--
NS-61 Emissary 1,2071,1987261.65A0.8827.867%C+15.609%C+12.2DN/A3598.5h13.5C*48.5C**
Artemis VX26 1,2201,1884102.898A0.3719.04%F24.411%C**13.8D--N/A3786.1h17.5F92F--
Cosmos VM3 1,2111,1874532.62B+0.0912.863%D15.67%D18.7DN/A5563.4h16.2C--125.7C
Nyx VX31 1,2091,18111810.008M*7.4827.908%D--70.11%S10.1D*N/A24117.2h5.8C+20.7C
Serpent VE92 1,2071,1771,0701.1C++1.4317.533%D*18.182%C9.1D-N/A32129.6h19.1D*109.1D*
NSX Tanto 1,2061,1747041.668B+0.8618.97%D*23.68%C+8.9D--N/A21132.1h21.9D*115.3D--
VA39 Spectre 1,1861,1734923.939U21.4138.64%B**80.477%M**11.3DN/A32104.2h3.4A+8.8B**
XM98 1,1641,1631926.057A*3.5342.001%B++84.093%B**20.3CN/A6557.4h1.9B**4.6B*
NS-11C 1,1691,1581,1740.986C+1.5414.977%F-11.744%D*11.9DN/A4797.1h16.6C110.7D--
Proton II PPA 1,2731,1571527.612C5.0822.372%C1.383%D36.7D3.7C+10231.5h13.8D*61.6D
Orion VS54 1,1681,1571,1840.977C1.5514.844%D*17.373%D--18.5DN/A10962.4h16.3D109.5C
Ghost 1,1681,1571328.765A++6.2439.494%C++71.737%B+16.4D-N/A5670.4h2.4C+6C++
Cosmos VM3 1,1801,1564532.552B0.0212.576%D-13.841%D*18.2D-N/A5863.4h16.1D128D
V10 1,1671,1569312.43M**9.9047.021%B*86.419%B**19.1DN/A5260.5h1.7B*3.6B*
NSX Tomoe 1,1731,1554192.757B+0.2326.47%C--28.139%D-15.7D--N/A3573.7h19.2D*72.4D-
MKV Suppressed 1,1671,1556911.671B++0.8619.251%D*12.641%D--18.8DN/A4961.6h15.7C+81.6C
NSX Naginata 1,1661,1534862.372B*0.1617.777%D-19.341%D*16.4D--N/A4070.4h14.8D83.1C-
NS-7 PDW 1,1671,1528881.297B+1.2318.673%D*13.108%D15.5C--N/A4774.5h16C+85.7C
SVA-88 1,1661,1527961.447C+1.0814.864%F22.483%C20.1D-N/A6957.4h14.7D--98.9D*
Eridani SX5 1,1671,1527731.49B1.0419.316%D*14.67%D20.1DN/A5857.3h13.1C+67.8C-
Pulsar C 1,1701,1517301.577C*0.9517.379%D*16.073%D*15.3DN/A5275h14.8D85.3D
Sirius SX12 1,1671,1451,0591.081C++1.4516.092%F11.354%D--14.8DN/A5477.5h20.4D--126.5D**
Pulsar LSW 1,1631,1446631.725C*0.8016.129%D*15.297%D*25.5DN/A7244.8h15.3D-94.6D-
NS-15M2 1,1651,1418341.368C+1.1617.029%D*17.178%D--20.2D-N/A7656.5h17.6D*103.1D*
VX6-7 1,1791,1401,1720.973C+1.5517.873%D*17.807%C--5.5D--N/A18206.4h22.6F--126.7F-
Zenith VX-5 1,1741,1401,2180.936C1.5914.61%F--13.597%D*7.8D--N/A23146.6h21.7F--148.8T
Supernova PC 1,5341,1391935.902C++3.3737.943%D*2.722%C*20.4C+7.1C18155.9h4.1B++10.9C++
NS-357 Underboss 1,1641,1381,6370.695C1.8330.461%D15.817%D4.8D*N/A15235.5h5.4D--17.6D
C-4 1,7331,1307581.491C++1.0426.677%C**N/A68.1C36.3B+87216.6h1.5C++5.6C**
L100 Python AP 2,2481,1123073.622C+1.0948.763%D-2.248%C-15.3D*15.6C18972.8h8.8D18.1D-
Nebula VM20 1,0691,0473403.079B+0.5516.367%C17.097%D21.8DN/A5948.1h20.2D--123.5C
Nebula VM20 1,0621,0403403.059B+0.5316.736%C16.058%D-21.6DN/A5848.1h20.9D--124.9C
S1 1,3241,0141,5760.643C+1.8852.583%C--4.043%B++24.3C+7.4D23241.7h5.7B+10.7B
L100 Python HEAT 1,2891,0031476.823B+4.3043.725%D-1.894%C--31.2C++8.9C--16632.1h5.1B+11.6C**
S12 Renegade 1,0049182923.144C+0.6238.581%C-2.07%D--22.9D-2.1C++8540.1h6.4F--16.5F
Dual Photon Pods 1,2769133402.685C--0.1648.552%C-N/A37.1D14.8C27224.6h30.8D63.5C--
NS Decimator 1,2278761,0450.838C+1.6955.847%D3.082%B+27.5C11C--18131.9h5.7C-10.2D
Frag Grenade 8728641864N/A861.4754.495%AN/A785.5A7.3C+27181.1h2.5B**4.6B**
NS Annihilator 1,5177025981.174A+1.3579.879%C+N/A7.6D8.8C++12692.9h11.8C+14.8C+
NS-10 Burster 1,3686902053.366M**0.8419.107%D**4.058%D3.2D--3.2C51213.4h170.5D892.3D**
Flare VE6 6956834831.414C++1.1116.851%D--17.57%D--16.6D-N/A5741.2h15.3D**90.9D--
NSX Masamune 9506807880.863C+1.6654.493%C2.5%B23.2C-9.2C12029.3h12.4C++22.7C++
NS-10 Burster 1,3216692053.263M++0.7419%F3.587%D3.1D--3.1C--47213.5h174.2C--916.6D**
NS-AM7 Archer 8236075281.15A++1.3849.708%D*16.475%C+7.5C++2.7C++4880.7h23.2C+46.8C
Sticky Grenade 4824801480N/A477.4750.512%C+N/A960C+4D-26820.5h2B3.9C**
E540 Halberd-H 671469795.937C+3.4151.565%DN/A36.6C15.8D28612.8h5.9C**11.4C++
Deimos VA29 4654593011.525C**1.0050.061%D-19.172%B+10.3D*N/A2944.4h4.5T8.9F
Skorpios 4574523271.382C+1.1518.182%F--15.266%D-13.1D*N/A3434.4h14D*77.1F*
Aspis Anti-Aircraft Phalanx Turret 1,042447479.511A**6.9819.366%D-N/A7.8D10.4C+16057h154.9C+799.7C
Nemesis VSH9 6563832261.695A++0.8360.614%C1.828%C--8D5.7D12348.1h7.4B+12.3B
L105 Zephyr 422362606.033C3.5139.502%C-N/A3620U600U9908800.1h7.1C18C+
M20 Basilisk 453314923.413C**0.8927.109%D*3.503%D-14.3C--6.3C-13421.9h85B+313.5C
Lumine Edge 32531417,0810.018C2.5113.931%D*10.828%D-0.1DN/A02376.5h1.5C+10.7C-
Hornet Missiles 5633021052.876C0.3566.441%B+N/A37.3C-32.2C4708.1h12.4C+18.6C++
C150 Dalton 5392771202.308C--0.2230.295%D-N/A2770U2620U41821400.1h4.7C+15.6C--
M40 Fury 310254634.032C1.5028.829%D-2.362%B++26.2D5.8D1639.7h15.1C+52.4C
Aphelion VEX-4 443241713.394C0.8732.176%C-2.905%C-15.5D-13D20515.5h74.9C232.9C--
M12 Kobalt 2632362111.238C+8.7112.14%D*17.373%C+28.8D--3.3C+878.2h23.2D191.3D-
Hyena Missile Launcher 3542061841.12C1.4125.597%D*N/A8.7D6.2D8323.7h35C*136.8C
NS-11P 2042032001.015C+1.5114.888%F15.764%C--10.4D--N/A3819.6h21.2F-142.6F--
M40 Fury 220181374.892C2.3630.575%D3.867%A++28.3D-6.1D-1726.4h15.3C+50C-
Saron HRB-H 255174563.107C0.5846.134%D*1.724%C*34.1C+15.9D4835.1h20.1B+43.5C*
Anti-Vehicle Grenade 1781491149N/A146.4755.986%B+N/A372.5C+72.5C29320.4h4.4B++7.8B++
Saron Laser Cannon 3281454970.292C2.2431.407%C+N/A2.3D--2.9D--16663.3h377.7F--1202.7F--
Pulsar VS1 142141981.439B+1.0915.413%F19.149%C+11.8DN/A13111.9h17.2D111.5D**
Rocklet Rifle 251132891.483A++1.0444.497%D--N/A24.9C22.5C3775.3h25.7B**57.8B+
G40-F Ranger 244130718.571B+16.0423.845%D*N/A16D*14.1D-1888.1h101.1D--423.9F
AP30 Shredder 205129492.633C0.1126.336%D*N/A1290U760U8905800.1h90.1C**342.3C+
The Slasher 1301291251.032U1.5048.51%B**45.736%M++4C+N/A632.4h2.3C+4.7B
M60-A Bulldog 168128691.855D0.6730.003%DN/A16.8D-5.3C1357.6h9.1F-30.5D**
M40 Fury-F 1661141510.755C1.7742.53%D2.632%A*7.2D-3.3D7315.9h17.3D40.6D--
M20 Basilisk 163112303.733B+1.2131.665%D7.143%B+14.4D6.5D1887.8h102.5C++323.6C
MANA Anti-Personnel Turret 114111741.5N/A1.0312.19%UN/A1110U30U5252300.1h39.6T*325.2T*
Pelter Rocket Pod 117104138C5.4733.595%D**4.808%M**69.3B8.7D--2391.5h9.9A29.4B++
VE-H Maw 10199731.356C+1.1713.194%F--14.141%D**13.9D*N/A467.1h13.2D100.4F-
VE-S Canis 10297931.043C+1.4814.272%F-16.495%C-5D--N/A2819.3h29.6T*207.7T*
M40 Fury-H 10794146.714C4.1922.007%F-1.064%C39.2D*5.4D1882.4h6.5B+29.7D
G30 Walker 15292185.111B++2.5822.441%D--1.087%D*10.6D6.9C--1588.7h212.6C++947.3C
Lancer VS22 316901440.625C+1.9049.514%F3.333%B+4.1D*10.3C--15421.9h70.1F141.6F--
M20 Basilisk 11687194.579D2.0534.052%F-3.448%D17.4D--5.8D*1235h106.6C**313C-
Quasar VM1 8885551.545C+0.9810.451%D*15.294%D10.6D--N/A1318h19.6D--187.5D
MAX Punch 1,205832,6110.032D2.5094.72%M+N/A0.1D-1.6B+3685.8h124.1T*131T*
Auraxium Force-Blade 977917,8670.004D2.5211.778%D**5.063%C0D-N/A01924.6h3.3F-28.3D**
Aphelion VEX-4H 14775391.923C0.6045.87%C+2.667%C18.3D*17.6D-5874.1h97.2D--212D-
G40-F Ranger 10469116.273B**3.7522.095%D*1.449%C+11.9C--6D1095.8h102.1B+462.2C++
NS-45 Pilot 7169551.255C+1.2723.4%D*31.884%B++8.1D--N/A258.5h13.1F--55.9F--
G30 Walker 10467164.188C+1.6624.683%C7.463%A*14.9D8.2D1024.5h173.1C*701.3C++
M60-G Bulldog 8665371.757D0.7730.691%C-1.538%D-8.8D*2.8D-717.4h10.2D-33.4D
Revenant 686597.222A+4.6933.642%C+60%M**8.9D*N/A267.3h8.4C24.9C+
Thanatos VE70 6161501.22B1.3118.27%F--16.393%C++11.1D-N/A1685.5h4B++22D--
NS Baron G5 5858411.415B+1.1120.372%F-27.586%M+10.5D--N/A585.5h5.9D-28.8C+
M60-A Bulldog 6658173.412D0.8845.684%C+N/A18.7D2.6C-1083.1h8.1D17.8C-
Vortex VM21 13457371.541C+0.9923.971%F-1.754%D-2.6D*3.5D--4721.8h95.5D**398.4F--
M40 Fury 725569.167C6.6438.066%D--N/A36.7D-11.3D1811.5h12.5C**32.9C++
M20 Basilisk 8355192.895C+0.3724.726%D1.818%D**14.9C7.6C++1403.7h70.1B+283.5C+
G30 Walker 8954105.4B+2.8722.802%D*5.556%B++8.4D-5.5D-1036.4h293.9D-1289D**
Vortex VM21 13750371.351C++1.1824.891%F-N/A2.3D*4C--5821.8h114.2F-458.9F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12728,39640h
Nanite Revive Grenade01,5080.4h
Nano-Armor Kit1,4183,069,366233.8h
Medical Applicator229159,12118.9h
Anti-Vehicle MANA Turret253,3535.4h
Spawn Beacon282,7643.7h
Hoplon Anti-Aircraft Phalanx Tower11600.1h
Cortium Silo02190.7h
Spitfire Auto-Turret121,9753h
Deconstruction Tool04,1750.3h
NSX Amaterasu123330.6h
Ammunition Package12314,5496.5h
Shield Recharging Field78560.5h
Medical Kit3640.2h
Anti-Infantry MANA Turret83951h
Nano-Repair Grenade01,3240.4h
Hardlight Barrier93360.7h
Recon Detection Device5314,30026h

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