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Primarch SPECTARTAR[HARM] SPECTARTAR
VS BR 94

KDR: 2.6

Score: 106m

Last Seen: Apr 17th, 2019 5:02 PM
- ONLINE NOW

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 53
Level Progress (to 95): 19%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS E540 Halberd Saron HRB Proximity Mine Parallax VX3 L100 Python HESH Supernova FPC Parsec VX3-A Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $624,249 MLG Score: 499
Fun Score: N/A
Cheeseburgers Flipped: 5692TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.219%22.836%4163999645,9581.774920.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.349%-0.561D0.324C*-1.807F-HEAD ++ (~13.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.4-0.075C+14.6-0.025C+65.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.148%1.024%144310322,73524767371.10416371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.145%-0.027C+-0.53D-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.301C*41.90.21C++70.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.437%1.934%2547102814,991503973572.97499204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.392%-1.605F-0.428C--0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80-1.069D*19.6-0.559D60.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.057%1.31%75322101326,6393968145356.71177183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%-0.382C--0.775D--0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.556B+16.90.572B+35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.16%85.998%7538102714,4693523814.10701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%0.772B++1.235B**0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.20.317C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.41%13.139%753310321,9941570281.27006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.883%-1.501F-0.281C1.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.447C--4.50.08C+14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 53
106m270.5%199 (11.9k)189 (11.3k)2.59857158,88761,1443.4928294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10351027417.133%17.037%29209:1061

41% Engineer11% Heavy Assault30% Infiltrator8% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2013 1:03 AMMar 15th, 2017 3:41 PMApr 19th, 2019 3:20 PM (22h) (PST)Apr 17th, 2019 2:30 PM (3d) (PST)Apr 17th, 2019 1:02 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
583765070.2830.1090.0480.9620.073499

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9644,58730,377177358411,317

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9367.4h/390.3d 54,678 27,070 61,113 540.7k 6,860 30,162 41,000 327.5m

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D*
Kills:3,315
Deaths:3,138
KDR:1.056
Accuracy:16.318% F--
HSR:13.303% D*
Solstice VE3
C--
Kills:2,797
Deaths:2,878
KDR:0.972
Accuracy:18.250% D-
HSR:16.697% C--
VE-LR Obelisk
B+
Kills:2,300
Deaths:277
KDR:8.303
Accuracy:24.176% D*
HSR:36.261% B+
Pandora VX25
D*
Kills:1,422
Deaths:831
KDR:1.711
Accuracy:19.791% F-
HSR:10.689% D*
Eidolon VE33
A+
Kills:1,348
Deaths:178
KDR:7.573
Accuracy:30.214% B+
HSR:35.905% A+
Solstice SF
D
Kills:1,233
Deaths:1,635
KDR:0.754
Accuracy:14.879% F
HSR:13.058% D
Serpent VE92
C
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:17.517% D*
HSR:18.182% C
NSX Tanto
C+
Kills:1,174
Deaths:704
KDR:1.668
Accuracy:18.970% D**
HSR:23.680% C+
NS-11C
D*
Kills:1,158
Deaths:1,174
KDR:0.986
Accuracy:14.977% F
HSR:11.744% D*
Pulsar C
D*
Kills:1,151
Deaths:730
KDR:1.577
Accuracy:17.379% D*
HSR:16.073% D*
Zenith VX-5
D*
Kills:1,140
Deaths:1,218
KDR:0.936
Accuracy:14.610% F--
HSR:13.597% D*
VX6-7
C--
Kills:1,140
Deaths:1,172
KDR:0.973
Accuracy:17.870% D*
HSR:17.807% C--
Revenant
M+
Kills:569
Deaths:54
KDR:10.537
Accuracy:30.116% D
HSR:52.900% M+
Deimos VA29
B+
Kills:511
Deaths:324
KDR:1.577
Accuracy:49.775% D-
HSR:19.570% B+
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
A**
Kills:61
Deaths:48
KDR:1.271
Accuracy:19.681% F--
HSR:26.230% A**
Kills:20,557
Deaths (as Engineer):15,481
Deaths (to Engineers):16,339
KDR:1.32789
Kill Difference:5,076
Playtime:3,855.200 hours
Usage:41%
Score:57.179m
Score/min:247
Accuracy (listed only):21.425%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:3,328
Deaths:2,018
KDR:1.649
Accuracy:15.678% F--
HSR:17.067% F
Lasher X2
C
Kills:1,946
Deaths:1,712
KDR:1.137
Accuracy:16.130% D*
HSR:3.443% C
VX29 Polaris
D*
Kills:1,396
Deaths:1,013
KDR:1.378
Accuracy:16.072% D*
HSR:14.828% D*
Orion VS54
D--
Kills:1,157
Deaths:1,184
KDR:0.977
Accuracy:14.844% D*
HSR:17.373% D--
NSX Naginata
D-
Kills:1,153
Deaths:486
KDR:2.372
Accuracy:17.777% D-
HSR:19.341% D*
SVA-88
C
Kills:1,152
Deaths:796
KDR:1.447
Accuracy:14.864% F
HSR:22.483% C
Pulsar LSW
D*
Kills:1,144
Deaths:663
KDR:1.725
Accuracy:16.129% D*
HSR:15.297% D*
NS-15M2
D--
Kills:1,141
Deaths:834
KDR:1.368
Accuracy:17.029% D*
HSR:17.178% D--
Flare VE6
D--
Kills:683
Deaths:483
KDR:1.414
Accuracy:16.851% D--
HSR:17.570% D--
VE-H Maw
D-
Kills:218
Deaths:185
KDR:1.178
Accuracy:14.422% F-
HSR:17.890% D-
Kills:13,318
Deaths (as Heavy Assault):9,374
Deaths (to Heavy Assaults):13,139
KDR:1.42074
Kill Difference:3,944
Playtime:1,054.532 hours
Usage:11%
Score:11.214m
Score/min:177
Accuracy (listed only):15.979%
HSR (listed only):16.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D*
Kills:3,315
Deaths:3,138
KDR:1.056
Accuracy:16.318% F--
HSR:13.303% D*
Solstice VE3
C--
Kills:2,797
Deaths:2,878
KDR:0.972
Accuracy:18.250% D-
HSR:16.697% C--
Pandora VX25
D*
Kills:1,422
Deaths:831
KDR:1.711
Accuracy:19.791% F-
HSR:10.689% D*
Solstice SF
D
Kills:1,233
Deaths:1,635
KDR:0.754
Accuracy:14.879% F
HSR:13.058% D
Sirius SX12
D--
Kills:1,207
Deaths:1,089
KDR:1.108
Accuracy:16.287% F
HSR:11.682% D--
Serpent VE92
C
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:17.517% D*
HSR:18.182% C
NSX Tanto
C+
Kills:1,174
Deaths:704
KDR:1.668
Accuracy:18.970% D**
HSR:23.680% C+
NS-11C
D*
Kills:1,158
Deaths:1,174
KDR:0.986
Accuracy:14.977% F
HSR:11.744% D*
MKV Suppressed
D*
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D*
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D*
HSR:13.108% D
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D**
HSR:14.670% D
Pulsar C
D*
Kills:1,151
Deaths:730
KDR:1.577
Accuracy:17.379% D*
HSR:16.073% D*
Zenith VX-5
D*
Kills:1,140
Deaths:1,218
KDR:0.936
Accuracy:14.610% F--
HSR:13.597% D*
VX6-7
C--
Kills:1,140
Deaths:1,172
KDR:0.973
Accuracy:17.870% D*
HSR:17.807% C--
VE-S Canis
D
Kills:781
Deaths:660
KDR:1.183
Accuracy:16.193% F
HSR:13.957% D
Skorpios
D-
Kills:526
Deaths:397
KDR:1.325
Accuracy:17.805% F--
HSR:15.019% D-
Deimos VA29
B+
Kills:511
Deaths:324
KDR:1.577
Accuracy:49.775% D-
HSR:19.570% B+
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
A**
Kills:61
Deaths:48
KDR:1.271
Accuracy:19.681% F--
HSR:26.230% A**
Kills:22,313
Deaths (as Light Assault):19,470
Deaths (to Light Assaults):10,576
KDR:1.14602
Kill Difference:2,843
Playtime:756.509 hours
Usage:8%
Score:7.513m
Score/min:166
Accuracy (listed only):19.253%
HSR (listed only):15.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:3,631
Deaths:308
KDR:11.789
Accuracy:50.400% A++
HSR:89.948% A+
Parsec VX3-A
C**
Kills:3,432
Deaths:425
KDR:8.075
Accuracy:35.121% D*
HSR:81.002% C**
NS-44L Blackhand
A*
Kills:1,642
Deaths:566
KDR:2.901
Accuracy:50.808% B**
HSR:72.534% A*
NS-44 Commissioner
B**
Kills:1,460
Deaths:1,154
KDR:1.265
Accuracy:34.343% C
HSR:28.836% B**
NSX Daimyo
B+
Kills:1,380
Deaths:131
KDR:10.534
Accuracy:33.621% D*
HSR:95.725% B+
Phaseshift VX-S
A++
Kills:1,373
Deaths:54
KDR:25.426
Accuracy:48.908% A++
HSR:96.358% A+
NS-30 Vandal
B+
Kills:1,223
Deaths:490
KDR:2.496
Accuracy:28.593% D
HSR:31.398% B+
Sirius SX12
D--
Kills:1,207
Deaths:1,089
KDR:1.108
Accuracy:16.287% F
HSR:11.682% D--
NS-61 Emissary
C+
Kills:1,200
Deaths:727
KDR:1.651
Accuracy:27.858% C+
HSR:15.583% C+
Artemis VX26
C*
Kills:1,188
Deaths:410
KDR:2.898
Accuracy:19.040% F
HSR:24.411% C*
Nyx VX31
S
Kills:1,181
Deaths:118
KDR:10.009
Accuracy:27.908% D--
HSR:70.110% S
VA39 Spectre
M**
Kills:1,177
Deaths:50
KDR:23.540
Accuracy:38.514% B**
HSR:80.374% M**
XM98
B**
Kills:1,163
Deaths:192
KDR:6.057
Accuracy:42.001% B++
HSR:84.093% B**
Ghost
B
Kills:1,157
Deaths:132
KDR:8.765
Accuracy:39.494% C++
HSR:71.737% B
V10
B**
Kills:1,156
Deaths:93
KDR:12.430
Accuracy:47.021% B**
HSR:86.419% B**
MKV Suppressed
D*
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D*
NSX Tomoe
D
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:26.470% D
HSR:28.139% D-
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D*
HSR:13.108% D
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D**
HSR:14.670% D
NS-357 Underboss
D
Kills:1,138
Deaths:1,637
KDR:0.695
Accuracy:30.461% D
HSR:15.817% D
VE-S Canis
D
Kills:781
Deaths:660
KDR:1.183
Accuracy:16.193% F
HSR:13.957% D
NS-AM7 Archer
C+
Kills:631
Deaths:561
KDR:1.125
Accuracy:49.471% D*
HSR:16.482% C+
Skorpios
D-
Kills:526
Deaths:397
KDR:1.325
Accuracy:17.805% F--
HSR:15.019% D-
NS-45 Pilot
B++
Kills:69
Deaths:55
KDR:1.255
Accuracy:23.400% D*
HSR:31.884% B++
NS-357 IA
C+
Kills:63
Deaths:93
KDR:0.677
Accuracy:27.615% F*
HSR:30.159% C+
Kills:31,392
Deaths (as Infiltrator):12,113
Deaths (to Infiltrators):9,613
KDR:2.5916
Kill Difference:19,279
Playtime:2,823.883 hours
Usage:30%
Score:19.238m
Score/min:114
Accuracy (listed only):31.543%
HSR (listed only):45.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:1,422
Deaths:831
KDR:1.711
Accuracy:19.791% F-
HSR:10.689% D*
Sirius SX12
D--
Kills:1,207
Deaths:1,089
KDR:1.108
Accuracy:16.287% F
HSR:11.682% D--
MKV Suppressed
D*
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D*
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D*
HSR:13.108% D
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D**
HSR:14.670% D
VE-S Canis
D
Kills:781
Deaths:660
KDR:1.183
Accuracy:16.193% F
HSR:13.957% D
Skorpios
D-
Kills:526
Deaths:397
KDR:1.325
Accuracy:17.805% F--
HSR:15.019% D-
Deimos VA29
B+
Kills:511
Deaths:324
KDR:1.577
Accuracy:49.775% D-
HSR:19.570% B+
Equinox VE2
D*
Kills:263
Deaths:131
KDR:2.008
Accuracy:18.903% D*
HSR:11.407% D**
NS-11P
D
Kills:203
Deaths:200
KDR:1.015
Accuracy:14.888% F
HSR:15.764% D
Pulsar VS1
D
Kills:191
Deaths:131
KDR:1.458
Accuracy:15.677% D**
HSR:16.230% D
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
A**
Kills:61
Deaths:48
KDR:1.271
Accuracy:19.681% F--
HSR:26.230% A**
Kills:8,685
Deaths (as Combat Medic):6,213
Deaths (to Combat Medics):5,003
KDR:1.39788
Kill Difference:2,472
Playtime:179.070 hours
Usage:2%
Score:1.634m
Score/min:152
Accuracy (listed only):20.347%
HSR (listed only):15.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:1,953
Deaths:975
KDR:2.003
Accuracy:34.168% D--
HSR:4.045% C+
Blueshift VM5
D--
Kills:1,818
Deaths:625
KDR:2.909
Accuracy:14.239% D--
HSR:14.632% D*
Blueshift VM5
D--
Kills:1,763
Deaths:641
KDR:2.750
Accuracy:14.487% D*
HSR:15.655% D--
Comet VM2
C*
Kills:1,669
Deaths:920
KDR:1.814
Accuracy:35.888% D--
HSR:4.673% C*
Cosmos VM3
D
Kills:1,187
Deaths:453
KDR:2.620
Accuracy:12.863% D
HSR:15.670% D
Nebula VM20
C
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:16.670% C
HSR:15.835% D-
Nebula VM20
C-
Kills:1,161
Deaths:396
KDR:2.932
Accuracy:16.049% C-
HSR:17.571% D
Cosmos VM3
D-
Kills:1,156
Deaths:453
KDR:2.552
Accuracy:12.576% D-
HSR:13.841% D*
NS-10 Burster
D
Kills:741
Deaths:210
KDR:3.529
Accuracy:19.220% D**
HSR:3.914% D
NS-10 Burster
D
Kills:709
Deaths:210
KDR:3.376
Accuracy:19.098% F
HSR:3.808% D
Quasar VM1
D
Kills:85
Deaths:55
KDR:1.545
Accuracy:10.451% D*
HSR:15.294% D
Vortex VM21
D-
Kills:61
Deaths:40
KDR:1.525
Accuracy:24.494% F-
HSR:1.639% D-
Vortex VM21
F
Kills:54
Deaths:40
KDR:1.350
Accuracy:25.406% F
HSR:0% F-
Kills:13,519
Deaths (as MAX Suit):2,699
Deaths (to MAX Suits):3,341
KDR:5.00889
Kill Difference:10,820
Playtime:712.859 hours
Usage:8%
Score:9.233m
Score/min:216
Accuracy (listed only):19.662%
HSR (listed only):9.737%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,658
V. Kills:139 N/A
Deaths:783
KDR:2.118
Accuracy:34.080% D-
KPH:29.800 C--
VKPH:2.500 C
Dual Photon Pods
C
Kills:918
V. Kills:365 251%
Deaths:341
KDR:2.692
Accuracy:48.682% C
KPH:37.300 D
VKPH:14.800 C
Hornet Missiles
C++
Kills:394
V. Kills:349 113%
Deaths:107
KDR:3.682
Accuracy:69.114% B*
KPH:47.400 C
VKPH:42 C++
Saron Laser Cannon
B+
Kills:159
V. Kills:196 81%
Deaths:509
KDR:0.312
Accuracy:34.581% B+
KPH:2.400 D--
VKPH:3 D--
Kills:3,129 (1,817 + 0)
Deaths:1,740
KDR:1.798
VKDR:0.603
Vehicle Kills:1,049
Kill Difference:1,389
Playtime:154.576 hours
Usage:2%
Score:1.683m
Score/min:181
Piloting Accuracy:34.581%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:362
V. Kills:60 N/A
Deaths:60
KDR:6.033
Accuracy:39.502% C-
KPH:1,303,200 U
VKPH:216,000 U
C150 Dalton
U
Kills:277
V. Kills:262 105%
Deaths:120
KDR:2.308
Accuracy:30.295% D
KPH:997,200 U
VKPH:943,200 U
AP30 Shredder
U
Kills:137
V. Kills:82 165%
Deaths:49
KDR:2.796
Accuracy:26.086% D*
KPH:493,200 U
VKPH:295,200 U
Kills:776 (0 + 776)
Deaths:229
KDR:3.389
VKDR:1.764
Vehicle Kills:404
Kill Difference:547
Playtime:0.001 hours
Usage:0%
Score:0.616m
Score/min:9,233,100
Piloting Accuracy:N/A%
Gunner Accuracy:26.086%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:3,551
V. Kills:530 N/A
Deaths:321
KDR:11.062
Accuracy:39.984% D--
KPH:40.800 C-
VKPH:6.100 D
Skyguard
C
Kills:1,812
V. Kills:1,570 115%
Deaths:475
KDR:3.815
Accuracy:21.748% D*
KPH:9.300 D
VKPH:8.100 C
L100 Python AP
C
Kills:1,241
V. Kills:1,205 103%
Deaths:319
KDR:3.890
Accuracy:49.145% D-
KPH:16 D*
VKPH:15.500 C
L100 Python HEAT
C+
Kills:1,062
V. Kills:308 344%
Deaths:157
KDR:6.764
Accuracy:44.009% D
KPH:29.800 C+
VKPH:8.600 D
Kills:7,666 (7,666 + 0)
Deaths:1,272
KDR:6.027
VKDR:2.840
Vehicle Kills:3,613
Kill Difference:6,394
Playtime:394.506 hours
Usage:4%
Score:3.362m
Score/min:142
Driving Accuracy:44.009%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:14,432
V. Kills:8,615 168%
Deaths:1,723
KDR:8.376
Accuracy:51.766% B+
KPH:28.900 C
VKPH:17.300 C++
Saron HRB
C+
Kills:6,483
V. Kills:4,070 159%
Deaths:1,048
KDR:6.186
Accuracy:41.183% C
KPH:23.700 C+
VKPH:14.900 C+
Supernova FPC
C--
Kills:3,479
V. Kills:2,874 121%
Deaths:970
KDR:3.587
Accuracy:44.755% D--
KPH:15.500 D-
VKPH:12.800 C--
Supernova VPC
C-
Kills:2,702
V. Kills:473 N/A
Deaths:255
KDR:10.596
Accuracy:41.814% D--
KPH:34.100 C-
VKPH:6 C-
Proton II PPA
C+
Kills:1,171
V. Kills:119 N/A
Deaths:155
KDR:7.555
Accuracy:22.471% C
KPH:36.600 D
VKPH:3.700 C+
Supernova PC
C+
Kills:1,144
V. Kills:397 287%
Deaths:193
KDR:5.927
Accuracy:37.919% D*
KPH:20.200 C+
VKPH:7 C-
Aphelion VEX-4
C-
Kills:366
V. Kills:271 135%
Deaths:85
KDR:4.306
Accuracy:32.136% C
KPH:18.600 D
VKPH:13.800 C-
G40-F Ranger
D
Kills:171
V. Kills:96 176%
Deaths:34
KDR:5.029
Accuracy:27.150% D
KPH:13.700 D*
VKPH:7.700 D*
G30 Walker
C+
Kills:89
V. Kills:45 193%
Deaths:18
KDR:4.944
Accuracy:25.779% C+
KPH:15.600 C-
VKPH:7.900 D
M20 Basilisk
C++
Kills:63
V. Kills:32 191%
Deaths:23
KDR:2.739
Accuracy:29.539% C+
KPH:14.700 C
VKPH:7.500 C++
Kills:30,100 (7,325 + 22,775)
Deaths:4,504
KDR:6.683
VKDR:3.773
Vehicle Kills:16,992
Kill Difference:25,596
Playtime:1,206.812 hours
Usage:13%
Score:18.660m
Score/min:258
Driving Accuracy:37.919%
Gunner Accuracy:29.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:1,665
V. Kills:148 N/A
Deaths:185
KDR:9
Accuracy:30.429% D-
KPH:55.100 D
VKPH:4.900 C
E540 Halberd-H
C
Kills:526
V. Kills:221 237%
Deaths:83
KDR:6.337
Accuracy:50.065% D--
KPH:36.500 C
VKPH:15.300 D
Saron HRB-H
C
Kills:174
V. Kills:81 212%
Deaths:56
KDR:3.107
Accuracy:46.134% D*
KPH:33.700 C
VKPH:15.700 D-
M40 Fury-H
D
Kills:94
V. Kills:13 N/A
Deaths:14
KDR:6.714
Accuracy:22.007% F-
KPH:39.500 D*
VKPH:5.500 D
Aphelion VEX-4H
D-
Kills:76
V. Kills:72 104%
Deaths:40
KDR:1.900
Accuracy:45.559% C+
KPH:18.100 D*
VKPH:17.200 D-
Kills:2,535 (0 + 2,535)
Deaths:378
KDR:6.706
VKDR:1.415
Vehicle Kills:535
Kill Difference:2,157
Playtime:56.382 hours
Usage:1%
Score:0.866m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:45.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:405
V. Kills:55 N/A
Deaths:36
KDR:11.250
Accuracy:11.874% D*
KPH:26.200 D--
VKPH:3.600 C++
M20 Basilisk
C-
Kills:358
V. Kills:151 236%
Deaths:100
KDR:3.580
Accuracy:27.507% D*
KPH:14.300 C--
VKPH:6.100 C-
M40 Fury
D
Kills:256
V. Kills:56 449%
Deaths:64
KDR:4
Accuracy:28.692% D-
KPH:26 D
VKPH:5.700 D
M40 Fury
D-
Kills:182
V. Kills:39 455%
Deaths:39
KDR:4.667
Accuracy:29.320% D-
KPH:27.500 D--
VKPH:5.900 D-
G40-F Ranger
D-
Kills:142
V. Kills:78 180%
Deaths:22
KDR:6.455
Accuracy:21.329% F
KPH:11 D-
VKPH:6 D--
M20 Basilisk
C--
Kills:130
V. Kills:55 232%
Deaths:32
KDR:4.063
Accuracy:31.284% D-
KPH:15 C--
VKPH:6.300 D
G30 Walker
D
Kills:106
V. Kills:65 161%
Deaths:20
KDR:5.300
Accuracy:22.580% D--
KPH:10.900 D
VKPH:6.700 D
M60-G Bulldog
D-
Kills:65
V. Kills:21 295%
Deaths:37
KDR:1.757
Accuracy:30.689% C-
KPH:8.700 D*
VKPH:2.800 D-
G30 Walker
D-
Kills:57
V. Kills:37 150%
Deaths:10
KDR:5.700
Accuracy:22.985% D*
KPH:8.600 D-
VKPH:5.600 D-
M12 Kobalt
C++
Kills:54
V. Kills:8 N/A
Deaths:7
KDR:7.714
Accuracy:11.876% D*
KPH:27.700 D*
VKPH:4.100 C++
Kills:1,755 (0 + 1,755)
Deaths:367
KDR:4.782
VKDR:1.540
Vehicle Kills:565
Kill Difference:1,388
Playtime:104.186 hours
Usage:1%
Score:0.799m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:11.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:970
V. Kills:92 N/A
Deaths:327
KDR:2.966
Accuracy:37.922% C--
KPH:20.800 D--
VKPH:2 C+
M40 Fury-F
D
Kills:114
V. Kills:52 215%
Deaths:151
KDR:0.755
Accuracy:42.530% D
KPH:7.200 D--
VKPH:3.300 D
Kills:1,084 (1,084 + 0)
Deaths:478
KDR:2.268
VKDR:0.301
Vehicle Kills:144
Kill Difference:606
Playtime:62.578 hours
Usage:1%
Score:0.285m
Score/min:76
Driving Accuracy:42.530%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:104
V. Kills:13 N/A
Deaths:13
KDR:8
Accuracy:33.595% D**
KPH:67.500 C*
VKPH:8.400 D--
Kills:104 (0 + 104)
Deaths:13
KDR:8
VKDR:1
Vehicle Kills:13
Kill Difference:91
Playtime:1.541 hours
Usage:0%
Score:0.023m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:33.595%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 23,04714,4321,7238.376C+5.7851.766%B+N/A28.9C17.3C++197498.7h6.1C+11.8C**
Saron HRB 10,5536,4831,0486.186C*3.5941.183%CN/A23.7C+14.9C+190273.2h23.7C+57.5C+
Proximity Mine 3,9973,9966006.66B*4.0644.026%C*N/A118.6C+N/A30733.7h1.8B+4.1B+
Parallax VX3 3,6493,63130811.789A**9.1950.4%A++89.948%A+19.5C--N/A60185.8h1.8B*3.5B**
L100 Python HESH 4,0813,55132111.062C+8.4639.984%D--1.464%C+40.8C-6.1D13187h3.4C*8.6C
Supernova FPC 6,3533,4799703.587C0.9944.755%D--2.558%C++15.5D-12.8C--536224.8h6.3C14D
Parsec VX3-A 3,4443,4324258.075B*5.4835.121%D*81.002%C**19.9D**N/A47172.4h2.2D-6.2D*
Betelgeuse 54-A 3,3793,3282,0181.649C0.9515.678%F--17.067%F21.1D*N/A54157.9h15.4F--98.5T*
Eclipse VE3A 3,3943,3153,1381.056C+1.5416.318%F--13.303%D*11.5D--N/A29287.4h19F-116.4T*
C-4 ARX 4,7533,2741,6841.944C+0.6520.754%D**N/A63.7D--28.8C39751.4h1.2C++5.9C--
Tank Mine 5,0213,0705495.592A+2.9937.868%C**N/A143.5B*91.2B**134321.4h1.9C++5B*
Solstice VE3 2,8502,7972,8780.972B1.6318.25%D-16.697%C--14.3CN/A54195.1h16.4C+89.7C+
Supernova VPC 3,1752,70225510.596C+8.0041.814%D--1.887%B+34C-6C-25679.4h3.5C+8.4C-
VE-LR Obelisk 2,4032,3002778.303M**5.7024.176%D*36.261%B+19DN/A50121h7.4C+30.6C-
Comet VM2 3,0181,9539752.003A0.6034.168%D--4.045%C+8.3C--4.5C++68235.3h29C-85D
Lasher X2 1,9931,9461,7121.137B1.4616.13%D*3.443%C18.3DN/A53106.3h27.8D**172.5D**
Blueshift VM5 1,8631,8186252.909C**0.3114.239%D--14.632%D*16.8D--N/A52107.9h19.7D--138.7D-
Skyguard 3,3821,8124753.815B+1.2221.748%D*1.159%D9.3D8.1C124194.3h126C++579.5D
Blueshift VM5 1,8111,7636412.75C*0.1514.487%D*15.655%D--16D--N/A49110.1h21.4D*147.5D*
Comet VM2 2,6181,6699201.814B**0.7835.888%D--4.673%C*7.3D4.2C57227.2h34.9C-97.3D
Proton II PPA-H 1,8131,6651859C+6.4030.429%D-1.862%C++55.1D4.9C16330.2h11C+36.1C
Light PPA 1,7971,6587832.117C0.4834.08%D-1.267%C+29.8C--2.5C11555.7h13.1C*38.4C++
Hunter QCX 1,6581,6435942.766M++0.1755.408%B++42.97%B**6.5DN/A17253.2h2.5B+4.6B+
NS-44L Blackhand 1,6521,6425662.901A+0.3050.808%B**72.534%A*9.1D-N/A26181.3h3.6B++7.1B++
M12 Kobalt 1,6061,4834136.171B+33.5714.304%F16.183%C32.7D*2.7D7545.4h25.9D--181.3F-
NS-44 Commissioner 1,4771,4601,1541.265B1.3334.343%C28.836%B**9.2D--N/A26159.3h4.1C+12C+
MANA Anti-Vehicle Turret 3,1211,4516032.406C++0.1949.561%C-2.619%D14510M**16700S28577500.1h12.8D**25.8D*
Pandora VX25 1,4441,4228311.711B++0.8919.791%F-10.689%D*18.4DN/A4477.4h4.5C++22.6D**
VX29 Polaris 1,4211,3961,0131.378C+1.2216.072%D*14.828%D*22.1DN/A5663.3h16.8D*104.6D--
NSX Daimyo 1,3881,38013110.534A*7.9433.621%D*95.725%B+16.6D*N/A4083.2h3C--9.1D-
Phaseshift VX-S 1,3801,3735425.426S22.8348.908%A++96.358%A+20C--N/A5468.8h1.7B*3.6B*
Eidolon VE33 1,4111,3481787.573S4.9730.214%B+35.905%A+12.9DN/A31104.5h7.6B+25B+
Spear Anti-Vehicle Phalanx Turret 2,5471,3291498.919C**6.3244.347%C+4.665%B24D22C++24155.3h13.1D-29.5C--
L100 Python AP 2,4461,2413193.89C+1.2949.145%D-2.095%C16D*15.5C19377.6h8.5D17.4D--
Solstice SF 1,2671,2331,6350.754C+1.8414.879%F13.058%D8.1DN/A27151.8h20.9D-140.2F--
NS-30 Vandal 1,2441,2234902.496B+0.1028.593%D31.398%B+18.7D-N/A4465.4h8.2D**28.6D--
Sirius SX12 1,2321,2071,0891.108C++1.4916.287%F11.682%D--15DN/A5480.7h20.1D--123.3D*
NS-61 Emissary 1,2091,2007271.651A0.9527.858%C+15.583%C+12.2DN/A3598.7h13.5C*48.6C**
Artemis VX26 1,2201,1884102.898A0.3019.04%F24.411%C*13.8D--N/A3786.1h17.5F92F-
Cosmos VM3 1,2111,1874532.62B+0.0212.863%D15.67%D18.7DN/A5563.4h16.2C-125.7C
Nyx VX31 1,2091,18111810.008S7.4127.908%D--70.11%S10.1D*N/A24117.2h5.8C+20.7C
Serpent VE92 1,2071,1771,0701.1C++1.5017.517%D*18.182%C9.1D-N/A33129.6h19.1D*109.2D*
VA39 Spectre 1,1901,1775023.54U20.9438.514%B**80.374%M**11.3DN/A33104.4h3.4A+8.8B**
NSX Tanto 1,2061,1747041.668B+0.9318.97%D**23.68%C+8.9D-N/A21132.1h21.9D--115.3D*
Proton II PPA 1,2901,1711557.555C4.9622.471%C1.366%D36.6D3.7C+10232h13.9D--61.8D
XM98 1,1641,1631926.057A++3.4642.001%B++84.093%B**20.3CN/A6657.4h1.9B**4.6B*
Nebula VM20 1,1891,1623803.058B++0.4616.67%C15.835%D-21.5DN/A6154.1h20.7D--124C
Nebula VM20 1,1851,1613962.932B+0.3316.049%C-17.571%D20.6DN/A5756.3h20.8D*129.4C--
NS-11C 1,1691,1581,1740.986C+1.6114.977%F11.744%D*11.9DN/A4797.1h16.6C110.7D--
Ghost 1,1681,1571328.765A++6.1739.494%C++71.737%B16.4D-N/A5770.4h2.4C+6C++
Orion VS54 1,1681,1571,1840.977C1.6214.844%D*17.373%D--18.5DN/A11362.5h16.3D109.5D
Cosmos VM3 1,1801,1564532.552B0.0512.576%D-13.841%D*18.2D-N/A5863.4h16.1D128D
V10 1,1671,1569312.43S9.8347.021%B**86.419%B**19.1DN/A5260.5h1.7B*3.6B*
MKV Suppressed 1,1671,1556911.671B*0.9319.251%D*12.641%D*18.8DN/A4961.6h15.7C+81.6C
NSX Tomoe 1,1731,1554192.757B*0.1626.47%D28.139%D-15.7D--N/A3573.7h19.2D--72.4D
NSX Naginata 1,1661,1534862.372B**0.2317.777%D-19.341%D*16.4D--N/A4070.4h14.8C-83.1C
NS-7 PDW 1,1671,1528881.297B+1.3018.673%D*13.108%D15.5C--N/A4874.5h16C+85.7C
Eridani SX5 1,1671,1527731.49C**1.1119.316%D**14.67%D20.1DN/A5857.3h13.1C+67.8C-
SVA-88 1,1661,1527961.447C+1.1514.864%F22.483%C20.1D-N/A7157.4h14.7D-98.9D*
C-4 1,7581,1517581.518C++1.0827.246%C**N/A69.3C36.6B+89116.6h1.5C++5.5C**
Pulsar C 1,1701,1517301.577B1.0217.379%D*16.073%D*15.3C--N/A5375h14.8C--85.3D
Pulsar LSW 1,1631,1446631.725C*0.8716.129%D*15.297%D*25.5DN/A7344.8h15.3D94.6D-
Supernova PC 1,5411,1441935.927C++3.3337.919%D*2.71%C**20.2C+7C-18856.6h4.1B*10.9C*
NS-15M2 1,1651,1418341.368C+1.2317.029%D*17.178%D--20.2DN/A7756.5h17.6D*103.1D*
Zenith VX-5 1,1741,1401,2180.936C1.6614.61%F--13.597%D*7.8D--N/A24146.6h21.7F--148.8T
VX6-7 1,1791,1401,1720.973C+1.6317.87%D*17.807%C--5.5D--N/A18206.4h22.6F-126.7F-
NS-357 Underboss 1,1641,1381,6370.695C1.9030.461%D15.817%D4.8D*N/A15235.5h5.4D--17.6D-
L100 Python HEAT 1,3701,0621576.764B+4.1744.009%D1.883%C-29.8C+8.7D16035.6h5.5B+12.4C++
S1 1,3241,0141,5760.643C+1.9652.583%C--4.043%B*24.3C+7.4D23541.7h5.7B+10.7B+
S12 Renegade 1,0629703272.966C+0.3737.922%C--1.959%D*20.8D--2C+7646.6h6.4F--16.8F
Dual Photon Pods 1,2839183412.692C--0.0948.682%CN/A37.3D14.8C27324.6h31D63.6C-
NS Decimator 1,2368831,0550.837C1.7655.781%D3.058%B++27.3C-10.9D18432.3h5.7C--10.2D
Frag Grenade 8798711871N/A868.4054.485%AN/A791.8A7.3C+27451.1h2.5A4.6B**
NS Annihilator 1,7378416351.324A++1.2779.519%CN/A8C-8.5C+122105.1h11.2C**14C**
VE-S Canis 8097816601.183C+1.4216.193%F13.957%D6.6D--N/A21118.8h21.4F-132.2F-
NSX Masamune 1,0347438760.848C+1.7555.149%C2.423%B23C-9C-11932.3h12.5C++22.7C++
NS-10 Burster 1,4497412103.529M**0.9319.22%D**3.914%D3.3D--3.2C50223.9h164.8C--857.5D*
NS-10 Burster 1,3817092103.376M+0.7819.098%F3.808%D3.2D--3D47224h170.5C-892.6D*
Flare VE6 6956834831.414C++1.1816.851%D--17.57%D--16.6D-N/A5741.2h15.3D**90.9D--
NS-AM7 Archer 8586315611.125A+1.4749.471%D*16.482%C+7.3C++2.6C+4786.1h23.7C+47.9C
Sticky Grenade 6306221622N/A619.4051.293%C+N/A888.6C+11.4C+27090.7h2.1C**4.1C**
Revenant 5915695410.537S7.9430.116%D52.9%M+13.8D*N/A3541.1h8.8D29.1D
E540 Halberd-H 747526836.337C+3.7450.065%D--N/A36.5C15.3D28114.4h5.9C**11.8C+
Skorpios 5335263971.325C+1.2717.805%F--15.019%D-12.4D*N/A3342.4h15.5F-86.8T-
Deimos VA29 5175113241.577B1.0249.775%D-19.57%B+10.3D*N/A2949.5h4.5T9.1F-
Aspis Anti-Aircraft Phalanx Turret 1,069465499.49A*6.8919.506%D-N/A7.7D10C+15560.2h155C++794.9C
Nemesis VSH9 7454372411.813A*0.7960.236%C1.602%D7.8D5.5D11456.2h7.2B+12B+
M12 Kobalt 4604053611.25C+8.6511.874%D*16.79%C26.3D--3.6C++8515.4h26.6D--224.2D--
Hornet Missiles 7433941073.682C1.0869.114%B*N/A47.5C42C++4988.3h11.3C++16.4C**
Aphelion VEX-4 637366854.306C+1.7132.136%C2.459%D18.6D13.8C-18719.7h64.3C+200C+
L105 Zephyr 422362606.033C3.4339.502%C-N/A3620U600U9956000.1h7.1C+18C+
M20 Basilisk 5093581003.58C**0.9827.507%D*3.631%D-14.4C--6.1C-12924.9h87.6B+318.3C
Lumine Edge 33932819,1640.017C2.5813.781%D*10.366%D-0.1DN/A02838.9h1.5C+10.9C-
C150 Dalton 5392771202.308D0.2930.295%DN/A2770U2620U42093700.1h4.7C+15.6D
Equinox VE2 2982631312.008B*0.5918.903%D*11.407%D**12.8D-1.7A*3720.6h13.2C+69.7C--
M40 Fury 312256644C1.4028.692%D-2.344%B++26.1D5.7D1619.8h15.3C+53.2C
VE-H Maw 2252181851.178C1.4214.422%F-17.89%D-14.4D--N/A4515.1h13.8D95.4D**
Hyena Missile Launcher 3562071861.113C-1.4925.632%D*N/A8.7D6.3D8523.7h35C*136.6C
NS-11P 2042032001.015C+1.5814.888%F15.764%D10.4D--N/A3819.6h21.2F-142.6F--
Pulsar VS1 1951911311.458B+1.1415.677%D**16.23%D11.6DN/A10616.5h17.5D111.7D*
Rocklet Rifle 3521851161.595A++1.0046.873%DN/A24C21.7C3457.7h26B**55.6B+
M40 Fury 221182394.667C2.0729.32%D-3.846%A*27.6D--5.9D-1676.6h15.7C+53.6C--
Saron HRB-H 255174563.107C0.5146.134%D*1.724%C*33.5C15.6D-4915.2h20.1B++43.5C**
G40-F Ranger 267171345.029C-2.4327.15%D1.17%C+13.7D*7.7D*10912.5h99D-364.7D--
G40-F Ranger 3071701017C**14.4025.249%D*N/A17.7D--14.3D-1929.6h98.2D--389.1D**
Saron Laser Cannon 3551595090.312C2.2934.581%B+N/A2.4D--3D--16366h405.1F*1171.4F--
Anti-Vehicle Grenade 1821521152N/A149.4055.739%B+N/A380C++75C29040.4h4.4B++8B++
G40-F Ranger 220142226.455B+3.8621.329%F2.113%B**11D-6D--11012.9h110.4B+517.6C
AP30 Shredder 219137492.796C0.2026.086%D*N/A1370U820U9504300.1h89.3C*342.3C
M20 Basilisk 185130324.063B*1.4631.284%D-7.692%B*14.9C--6.3D1898.7h99C*316.5C+
The Slasher 1301291251.032U1.5748.51%B**45.736%M**4C++N/A632.4h2.3C+4.7B+
M60-A Bulldog 168128691.855D0.7430.003%DN/A16.8D-5.3C1357.6h9.1F-30.5D**
M40 Fury-F 1661141510.755C1.8442.53%D2.632%A*7.2D--3.3D7515.9h17.3D40.6D-
MANA Anti-Personnel Turret 114111741.5N/A1.1012.19%UN/A1110U30U5391000.1h39.6T*325.2T*
Orbital Strike Uplink 1521091109U106.40638.889%UN/A1090U430U23330.1h1.1T*0.2T*
G30 Walker 171106205.3B*2.7022.58%D--1.887%D--10.9D6.7D1529.7h207.7C**919.6C
Pelter Rocket Pod 117104138C5.4033.595%D**4.808%S69.3C**8.7D--2481.5h9.9A29.4B+
Fatestealer 100100701.429U1.1749.883%A76%S4.1D--N/A924.6h2.1B*4.3B**
M40 Fury-H 10794146.714C-4.1222.007%F-1.064%C39.2D*5.4D1952.4h6.5B+29.7D
Lancer VS22 316901440.625C+1.9749.518%D**3.333%B++4.1D*10.3C-15522h70.2D**141.7F-
G30 Walker 13489184.944C*2.3525.779%C+6.742%A++15.6C-7.9D1065.7h175.8C**681.9C**
M20 Basilisk 11687194.579D1.9834.052%F-3.448%C--17.4D--5.8F1265h106.6C**313D
MAX Punch 1,208852,7050.031D2.5794.643%M+N/A0.1D1.6B+3709.5h121.4T*128.2T*
Quasar VM1 8885551.545C++1.0510.451%D*15.294%D10.6D--N/A1358h19.6D--187.5D
Auraxium Force-Blade 977917,8670.004D2.5911.778%D**5.063%C0DN/A01924.6h3.3F-28.3F-
Aphelion VEX-4H 14876401.9C0.7045.559%C+2.632%C18.1D*17.1D-5864.2h97.5D--213.9D-
NS-45 Pilot 7169551.255C++1.3423.4%D*31.884%B++8.1D--N/A278.5h13.1F--55.9F--
M60-G Bulldog 8665371.757D-0.8430.689%C-1.538%D-8.7D*2.8D-717.5h10.4D-33.9D
M20 Basilisk 9563232.739C++0.1429.539%C+1.587%D**14.7C7.4C+1534.3h86.7C+293.6C+
NS-357 IA 6363930.677C1.9227.615%F*30.159%C+4.2D*N/A1015.1h5.2F--19T-
Vortex VM21 14161401.525B+1.0724.494%F-1.639%D-2.7D*3.6D-4722.4h94.4D*385.4F-
Thanatos VE70 6161501.22B+1.3818.27%F--16.393%C++11.1D-N/A1765.5h4B++22D--
NS Baron G5 6161481.271C**1.3319.681%F--26.23%A**9.7D*N/A536.3h5.9D-29.8D
M60-A Bulldog 6658183.222D0.6245.656%C+N/A18.1D2.5C--1073.2h8.2D-17.9C-
G30 Walker 9457105.7B+3.1022.985%D*7.018%A8.6D-5.6D-1046.6h289.4D--1259.2F
M40 Fury 755769.5C6.9038.332%D--N/A38D-12D1851.5h12.3B32.2C++
Spear Anti-Vehicle Phalanx Tower 9456156A**53.4038.391%D*3.571%C+28C--19C-3502h10.4C+27.1D
Vortex VM21 14454401.35B+1.2525.406%FN/A2.4D*4C-5822.4h111.9F440.3F-
M12 Kobalt 625477.714C5.1211.876%D*9.259%F-27D*4C++1702h22.5C--189.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13631,36349.8h
Nano-Armor Kit1,5043,290,700252.6h
Solid Wall0621.4h
Anti-Vehicle MANA Turret253,3535.4h
Spawn Beacon323,0234.8h
Turret AI Module01050.6h
Repair Module0740.4h
Cortium Silo02690.9h
Medical Applicator269185,73321.5h
Nanite Revive Grenade02,2030.6h
NSX Amaterasu123330.6h
Welding Device09,7221.2h
Deconstruction Tool04,1750.3h
Spitfire Auto-Turret142,6424.5h
Rampart Wall4561.1h
Hoplon Anti-Aircraft Phalanx Tower11600.1h
Ammunition Package13515,4897h
Shield Recharging Field151,0440.8h
Medical Kit3640.2h
Anti-Infantry MANA Turret83951h
Orbital Strike Target Designator5541.2h
Hardlight Barrier114060.8h
Flail Targeting Dart55338.2h
Pain Spire0580.4h
Router01000.2h
Nano-Repair Grenade01,9030.5h
Recon Detection Device5314,34426.1h

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