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Archon SPECTARTAR[HARM] SPECTARTAR
VS BR 79

KDR: 2.55

Score: 102.2m

Last Seen: Feb 20th, 2019 1:00 PM
- OFFLINE - 21.8 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
Level Progress (to 80): 10%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS E540 Halberd Saron HRB Proximity Mine Parallax VX3 L100 Python HESH Supernova FPC Parsec VX3-A Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 5548TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.17%22.589%4103998344,2651.748840.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.396%-0.567D0.292C*-1.85F-HEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.087C+14.8-0.035C+66.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.274%1.035%138310192,70524197211.11777375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.639%-0.225C-0.523D-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.40.32C*38.60.271C*70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.419%1.978%2547101514,609491471632.97233204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.329%-1.606F-0.409C--0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.4-1.028D*19.1-0.527D59.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.077%1.344%71422100024,6353875136976.35578180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.679%-0.379C--0.767D--0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.556B+16.90.573B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.245%86.004%7148101414,4113432804.19779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.139%0.783B++1.237B**0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.317C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.329%13.192%714310191,9331539261.2552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.869%-1.505F-0.267C1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.3-0.459D4.50.075C+14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
102.2m263.3%201 (12.1k)190 (11.4k)2.55478152,55659,7143.4222179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022991517.063%17.244%29409:0157

41% Engineer12% Heavy Assault31% Infiltrator8% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2013 1:03 AMMar 15th, 2017 3:41 PMFeb 21st, 2019 1:14 AM (1d) (PST)Feb 20th, 2019 3:38 PM (2d) (PST)Feb 20th, 2019 9:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
584785060.2840.1110.0490.9400.073500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0474,67730,370177356411,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8953.1h/373d 51,798 26,307 58,701 505.1k 6,650 28,996 39,308 313.8m

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D*
Kills:3,310
Deaths:3,135
KDR:1.056
Accuracy:16.324% F--
HSR:13.293% D*
Solstice VE3
C--
Kills:2,797
Deaths:2,878
KDR:0.972
Accuracy:18.250% D-
HSR:16.697% C--
Pandora VX25
D*
Kills:1,381
Deaths:801
KDR:1.724
Accuracy:19.782% F-
HSR:10.645% D*
Eidolon VE33
A+
Kills:1,348
Deaths:178
KDR:7.573
Accuracy:30.214% B+
HSR:35.905% A+
VE-LR Obelisk
B++
Kills:1,339
Deaths:173
KDR:7.740
Accuracy:26.133% D-
HSR:38.536% B++
Solstice SF
D
Kills:1,233
Deaths:1,635
KDR:0.754
Accuracy:14.879% F
HSR:13.058% D
Serpent VE92
C
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:17.533% D*
HSR:18.182% C
NSX Tanto
C+
Kills:1,174
Deaths:704
KDR:1.668
Accuracy:18.970% D**
HSR:23.680% C+
NS-11C
D*
Kills:1,158
Deaths:1,174
KDR:0.986
Accuracy:14.977% F
HSR:11.744% D*
Pulsar C
D*
Kills:1,151
Deaths:730
KDR:1.577
Accuracy:17.379% D*
HSR:16.073% D*
VX6-7
C--
Kills:1,140
Deaths:1,172
KDR:0.973
Accuracy:17.873% D*
HSR:17.807% C--
Zenith VX-5
D*
Kills:1,140
Deaths:1,218
KDR:0.936
Accuracy:14.610% F--
HSR:13.597% D*
Deimos VA29
B+
Kills:491
Deaths:317
KDR:1.549
Accuracy:49.721% D-
HSR:19.959% B+
Revenant
M*
Kills:475
Deaths:38
KDR:12.500
Accuracy:32.327% C
HSR:56.421% M*
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
M+
Kills:58
Deaths:44
KDR:1.318
Accuracy:19.667% F--
HSR:27.586% M+
Kills:19,433
Deaths (as Engineer):15,317
Deaths (to Engineers):15,970
KDR:1.26872
Kill Difference:4,116
Playtime:3,697.222 hours
Usage:41%
Score:55.042m
Score/min:248
Accuracy (listed only):21.682%
HSR (listed only):21.848%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:3,324
Deaths:2,007
KDR:1.656
Accuracy:15.683% F--
HSR:17.058% F
Lasher X2
C
Kills:1,946
Deaths:1,712
KDR:1.137
Accuracy:16.130% D*
HSR:3.443% C
VX29 Polaris
D*
Kills:1,378
Deaths:999
KDR:1.379
Accuracy:16.086% D*
HSR:14.659% D*
Orion VS54
D--
Kills:1,157
Deaths:1,184
KDR:0.977
Accuracy:14.844% D*
HSR:17.373% D--
NSX Naginata
D-
Kills:1,153
Deaths:486
KDR:2.372
Accuracy:17.777% D-
HSR:19.341% D*
SVA-88
C
Kills:1,152
Deaths:796
KDR:1.447
Accuracy:14.864% F
HSR:22.483% C
Pulsar LSW
D*
Kills:1,144
Deaths:663
KDR:1.725
Accuracy:16.129% D*
HSR:15.297% D*
NS-15M2
D--
Kills:1,141
Deaths:834
KDR:1.368
Accuracy:17.029% D*
HSR:17.178% D--
Flare VE6
D--
Kills:683
Deaths:483
KDR:1.414
Accuracy:16.851% D--
HSR:17.570% D--
VE-H Maw
D--
Kills:167
Deaths:139
KDR:1.201
Accuracy:13.940% F-
HSR:16.767% D--
Kills:13,245
Deaths (as Heavy Assault):9,303
Deaths (to Heavy Assaults):12,881
KDR:1.42373
Kill Difference:3,942
Playtime:1,036.570 hours
Usage:12%
Score:11.082m
Score/min:178
Accuracy (listed only):15.933%
HSR (listed only):16.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D*
Kills:3,310
Deaths:3,135
KDR:1.056
Accuracy:16.324% F--
HSR:13.293% D*
Solstice VE3
C--
Kills:2,797
Deaths:2,878
KDR:0.972
Accuracy:18.250% D-
HSR:16.697% C--
Pandora VX25
D*
Kills:1,381
Deaths:801
KDR:1.724
Accuracy:19.782% F-
HSR:10.645% D*
Solstice SF
D
Kills:1,233
Deaths:1,635
KDR:0.754
Accuracy:14.879% F
HSR:13.058% D
Serpent VE92
C
Kills:1,177
Deaths:1,070
KDR:1.100
Accuracy:17.533% D*
HSR:18.182% C
NSX Tanto
C+
Kills:1,174
Deaths:704
KDR:1.668
Accuracy:18.970% D**
HSR:23.680% C+
NS-11C
D*
Kills:1,158
Deaths:1,174
KDR:0.986
Accuracy:14.977% F
HSR:11.744% D*
MKV Suppressed
D--
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D--
Sirius SX12
D--
Kills:1,154
Deaths:1,064
KDR:1.085
Accuracy:16.124% F
HSR:11.439% D--
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D*
HSR:14.670% D
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D--
HSR:13.108% D
Pulsar C
D*
Kills:1,151
Deaths:730
KDR:1.577
Accuracy:17.379% D*
HSR:16.073% D*
VX6-7
C--
Kills:1,140
Deaths:1,172
KDR:0.973
Accuracy:17.873% D*
HSR:17.807% C--
Zenith VX-5
D*
Kills:1,140
Deaths:1,218
KDR:0.936
Accuracy:14.610% F--
HSR:13.597% D*
Skorpios
D-
Kills:515
Deaths:392
KDR:1.314
Accuracy:17.890% F--
HSR:15.340% D-
Deimos VA29
B+
Kills:491
Deaths:317
KDR:1.549
Accuracy:49.721% D-
HSR:19.959% B+
VE-S Canis
D-
Kills:461
Deaths:346
KDR:1.332
Accuracy:15.801% F-
HSR:12.798% D-
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
M+
Kills:58
Deaths:44
KDR:1.318
Accuracy:19.667% F--
HSR:27.586% M+
Kills:21,860
Deaths (as Light Assault):19,082
Deaths (to Light Assaults):10,356
KDR:1.14558
Kill Difference:2,778
Playtime:722.575 hours
Usage:8%
Score:7.334m
Score/min:169
Accuracy (listed only):19.226%
HSR (listed only):15.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:3,631
Deaths:308
KDR:11.789
Accuracy:50.400% A++
HSR:89.948% A+
Parsec VX3-A
B
Kills:3,406
Deaths:424
KDR:8.033
Accuracy:35.148% D*
HSR:81.063% B
NS-44L Blackhand
A*
Kills:1,582
Deaths:544
KDR:2.908
Accuracy:50.729% B**
HSR:72.693% A*
NS-44 Commissioner
B**
Kills:1,404
Deaths:1,095
KDR:1.282
Accuracy:34.520% C+
HSR:28.704% B**
Phaseshift VX-S
A++
Kills:1,373
Deaths:54
KDR:25.426
Accuracy:48.908% A++
HSR:96.358% A+
NSX Daimyo
B+
Kills:1,352
Deaths:130
KDR:10.400
Accuracy:33.757% D*
HSR:95.636% B+
NS-30 Vandal
B+
Kills:1,223
Deaths:490
KDR:2.496
Accuracy:28.593% D
HSR:31.398% B+
NS-61 Emissary
C+
Kills:1,199
Deaths:726
KDR:1.652
Accuracy:27.862% C+
HSR:15.596% C+
Artemis VX26
C*
Kills:1,188
Deaths:410
KDR:2.898
Accuracy:19.040% F
HSR:24.411% C*
Nyx VX31
S
Kills:1,181
Deaths:118
KDR:10.009
Accuracy:27.908% D--
HSR:70.110% S
VA39 Spectre
M**
Kills:1,173
Deaths:49
KDR:23.939
Accuracy:38.640% B**
HSR:80.477% M**
XM98
B**
Kills:1,163
Deaths:192
KDR:6.057
Accuracy:42.001% B++
HSR:84.093% B**
Ghost
B
Kills:1,157
Deaths:132
KDR:8.765
Accuracy:39.494% C++
HSR:71.737% B
V10
B**
Kills:1,156
Deaths:93
KDR:12.430
Accuracy:47.021% B**
HSR:86.419% B**
NSX Tomoe
D
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:26.470% D
HSR:28.139% D-
MKV Suppressed
D--
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D--
Sirius SX12
D--
Kills:1,154
Deaths:1,064
KDR:1.085
Accuracy:16.124% F
HSR:11.439% D--
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D*
HSR:14.670% D
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D--
HSR:13.108% D
NS-357 Underboss
D
Kills:1,138
Deaths:1,637
KDR:0.695
Accuracy:30.461% D
HSR:15.817% D
NS-AM7 Archer
C+
Kills:623
Deaths:557
KDR:1.118
Accuracy:49.355% D*
HSR:16.212% C+
Skorpios
D-
Kills:515
Deaths:392
KDR:1.314
Accuracy:17.890% F--
HSR:15.340% D-
VE-S Canis
D-
Kills:461
Deaths:346
KDR:1.332
Accuracy:15.801% F-
HSR:12.798% D-
NS-45 Pilot
B++
Kills:69
Deaths:55
KDR:1.255
Accuracy:23.400% D*
HSR:31.884% B++
NS-357 IA
C
Kills:59
Deaths:93
KDR:0.634
Accuracy:27.022% F--
HSR:28.814% C
Kills:30,821
Deaths (as Infiltrator):11,680
Deaths (to Infiltrators):9,374
KDR:2.63878
Kill Difference:19,141
Playtime:2,734.421 hours
Usage:31%
Score:18.678m
Score/min:114
Accuracy (listed only):31.511%
HSR (listed only):45.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:1,381
Deaths:801
KDR:1.724
Accuracy:19.782% F-
HSR:10.645% D*
MKV Suppressed
D--
Kills:1,155
Deaths:691
KDR:1.671
Accuracy:19.251% D*
HSR:12.641% D--
Sirius SX12
D--
Kills:1,154
Deaths:1,064
KDR:1.085
Accuracy:16.124% F
HSR:11.439% D--
Eridani SX5
D
Kills:1,152
Deaths:773
KDR:1.490
Accuracy:19.316% D*
HSR:14.670% D
NS-7 PDW
D
Kills:1,152
Deaths:888
KDR:1.297
Accuracy:18.673% D--
HSR:13.108% D
Skorpios
D-
Kills:515
Deaths:392
KDR:1.314
Accuracy:17.890% F--
HSR:15.340% D-
Deimos VA29
B+
Kills:491
Deaths:317
KDR:1.549
Accuracy:49.721% D-
HSR:19.959% B+
VE-S Canis
D-
Kills:461
Deaths:346
KDR:1.332
Accuracy:15.801% F-
HSR:12.798% D-
NS-11P
D
Kills:203
Deaths:200
KDR:1.015
Accuracy:14.888% F
HSR:15.764% D
Pulsar VS1
C
Kills:144
Deaths:99
KDR:1.455
Accuracy:15.126% F
HSR:18.750% C
Thanatos VE70
C++
Kills:61
Deaths:50
KDR:1.220
Accuracy:18.270% F--
HSR:16.393% C++
NS Baron G5
M+
Kills:58
Deaths:44
KDR:1.318
Accuracy:19.667% F--
HSR:27.586% M+
Kills:7,927
Deaths (as Combat Medic):5,665
Deaths (to Combat Medics):4,921
KDR:1.39929
Kill Difference:2,262
Playtime:82.799 hours
Usage:1%
Score:1.001m
Score/min:201
Accuracy (listed only):20.376%
HSR (listed only):15.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:1,911
Deaths:966
KDR:1.978
Accuracy:34.035% D--
HSR:3.977% C+
Blueshift VM5
D--
Kills:1,802
Deaths:620
KDR:2.906
Accuracy:14.226% D--
HSR:14.595% D*
Blueshift VM5
D--
Kills:1,707
Deaths:620
KDR:2.753
Accuracy:14.512% D--
HSR:15.407% D--
Comet VM2
C*
Kills:1,648
Deaths:911
KDR:1.809
Accuracy:35.773% D--
HSR:4.672% C*
Cosmos VM3
D
Kills:1,187
Deaths:453
KDR:2.620
Accuracy:12.863% D
HSR:15.670% D
Cosmos VM3
D-
Kills:1,156
Deaths:453
KDR:2.552
Accuracy:12.576% D-
HSR:13.841% D*
Nebula VM20
C
Kills:1,104
Deaths:360
KDR:3.067
Accuracy:16.756% C
HSR:16.033% D-
Nebula VM20
C
Kills:1,083
Deaths:360
KDR:3.008
Accuracy:16.337% C
HSR:16.898% D
NS-10 Burster
D
Kills:692
Deaths:205
KDR:3.376
Accuracy:19.118% D**
HSR:4.046% D
NS-10 Burster
D
Kills:673
Deaths:205
KDR:3.283
Accuracy:19.008% F
HSR:3.566% D
Quasar VM1
D
Kills:85
Deaths:55
KDR:1.545
Accuracy:10.451% D*
HSR:15.294% D
Vortex VM21
D-
Kills:57
Deaths:37
KDR:1.541
Accuracy:23.983% F-
HSR:1.754% D-
Vortex VM21
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:24.891% N/A
HSR:0% N/A
Kills:13,155
Deaths (as MAX Suit):2,641
Deaths (to MAX Suits):3,275
KDR:4.98107
Kill Difference:10,514
Playtime:694.795 hours
Usage:8%
Score:9.055m
Score/min:217
Accuracy (listed only):19.579%
HSR (listed only):9.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:1,647
V. Kills:139 N/A
Deaths:780
KDR:2.112
Accuracy:33.883% D-
KPH:29.800 C--
VKPH:2.500 C-
Dual Photon Pods
C
Kills:913
V. Kills:363 251%
Deaths:340
KDR:2.685
Accuracy:48.552% C
KPH:37.200 D
VKPH:14.800 C
Hornet Missiles
C
Kills:309
V. Kills:266 116%
Deaths:106
KDR:2.915
Accuracy:66.297% B+
KPH:37.600 C-
VKPH:32.400 C
Saron Laser Cannon
C+
Kills:145
V. Kills:183 79%
Deaths:501
KDR:0.289
Accuracy:31.375% C+
KPH:2.300 D--
VKPH:2.900 D--
Kills:3,014 (1,792 + 0)
Deaths:1,727
KDR:1.745
VKDR:0.551
Vehicle Kills:951
Kill Difference:1,287
Playtime:151.864 hours
Usage:2%
Score:1.654m
Score/min:181
Piloting Accuracy:31.375%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:362
V. Kills:60 N/A
Deaths:60
KDR:6.033
Accuracy:39.502% C
KPH:1,303,200 U
VKPH:216,000 U
C150 Dalton
U
Kills:277
V. Kills:262 105%
Deaths:120
KDR:2.308
Accuracy:30.295% D-
KPH:997,200 U
VKPH:943,200 U
AP30 Shredder
U
Kills:137
V. Kills:82 165%
Deaths:49
KDR:2.796
Accuracy:26.086% D*
KPH:493,200 U
VKPH:295,200 U
Kills:776 (0 + 776)
Deaths:229
KDR:3.389
VKDR:1.764
Vehicle Kills:404
Kill Difference:547
Playtime:0.001 hours
Usage:0%
Score:0.612m
Score/min:9,184,020
Piloting Accuracy:N/A%
Gunner Accuracy:26.086%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,515
V. Kills:515 N/A
Deaths:317
KDR:11.088
Accuracy:40.118% D--
KPH:41.200 C
VKPH:6 D
Skyguard
C
Kills:1,666
V. Kills:1,496 111%
Deaths:459
KDR:3.630
Accuracy:21.680% D*
KPH:9 D
VKPH:8.100 C
L100 Python AP
C
Kills:1,121
V. Kills:1,139 98%
Deaths:307
KDR:3.651
Accuracy:48.780% D-
KPH:15.400 D*
VKPH:15.600 C
L100 Python HEAT
C++
Kills:1,042
V. Kills:298 348%
Deaths:154
KDR:6.766
Accuracy:42.749% D-
KPH:30.100 C++
VKPH:8.600 D
Kills:7,344 (7,344 + 0)
Deaths:1,237
KDR:5.937
VKDR:2.787
Vehicle Kills:3,448
Kill Difference:6,107
Playtime:378.201 hours
Usage:4%
Score:3.219m
Score/min:142
Driving Accuracy:42.749%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C++
Kills:12,830
V. Kills:7,951 161%
Deaths:1,609
KDR:7.974
Accuracy:52.076% B+
KPH:28.700 C
VKPH:17.800 C++
Saron HRB
C+
Kills:6,357
V. Kills:4,013 158%
Deaths:1,027
KDR:6.190
Accuracy:41.097% C
KPH:23.700 C+
VKPH:15 C+
Supernova FPC
C-
Kills:3,434
V. Kills:2,853 120%
Deaths:964
KDR:3.562
Accuracy:44.748% D--
KPH:15.500 D-
VKPH:12.900 C-
Supernova VPC
C-
Kills:2,692
V. Kills:467 N/A
Deaths:253
KDR:10.640
Accuracy:41.848% D--
KPH:34.200 C-
VKPH:5.900 C-
Proton II PPA
C+
Kills:1,163
V. Kills:118 N/A
Deaths:153
KDR:7.601
Accuracy:22.449% C
KPH:36.800 D
VKPH:3.700 C+
Supernova PC
C+
Kills:1,139
V. Kills:395 288%
Deaths:193
KDR:5.902
Accuracy:37.943% D*
KPH:20.300 C+
VKPH:7.100 C
Aphelion VEX-4
D
Kills:257
V. Kills:209 122%
Deaths:72
KDR:3.569
Accuracy:32.989% C
KPH:15.900 D-
VKPH:12.900 D
G30 Walker
C-
Kills:70
V. Kills:37 184%
Deaths:16
KDR:4.375
Accuracy:24.462% C-
KPH:15.100 C--
VKPH:8 D
G40-F Ranger
D--
Kills:68
V. Kills:38 174%
Deaths:15
KDR:4.533
Accuracy:24.668% D--
KPH:12.800 D*
VKPH:7.200 D**
M20 Basilisk
C++
Kills:55
V. Kills:28 190%
Deaths:19
KDR:2.895
Accuracy:24.726% D
KPH:14.700 C
VKPH:7.500 C++
Kills:28,065 (7,265 + 20,800)
Deaths:4,321
KDR:6.495
VKDR:3.728
Vehicle Kills:16,109
Kill Difference:23,744
Playtime:1,133.196 hours
Usage:13%
Score:17.478m
Score/min:257
Driving Accuracy:37.943%
Gunner Accuracy:24.726%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:1,648
V. Kills:145 N/A
Deaths:181
KDR:9.105
Accuracy:30.270% D-
KPH:55.200 D
VKPH:4.900 C
E540 Halberd-H
C
Kills:497
V. Kills:208 238%
Deaths:80
KDR:6.213
Accuracy:50.533% D-
KPH:36.600 C
VKPH:15.300 D
Saron HRB-H
C+
Kills:174
V. Kills:81 212%
Deaths:56
KDR:3.107
Accuracy:46.134% D*
KPH:33.900 C+
VKPH:15.800 D-
M40 Fury-H
D
Kills:94
V. Kills:13 N/A
Deaths:14
KDR:6.714
Accuracy:22.007% F-
KPH:39.500 D*
VKPH:5.500 D
Aphelion VEX-4H
D-
Kills:76
V. Kills:72 104%
Deaths:40
KDR:1.900
Accuracy:45.559% C+
KPH:18.100 D*
VKPH:17.200 D-
Kills:2,489 (0 + 2,489)
Deaths:371
KDR:6.709
VKDR:1.399
Vehicle Kills:519
Kill Difference:2,118
Playtime:55.104 hours
Usage:1%
Score:0.846m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:45.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:343
V. Kills:45 N/A
Deaths:32
KDR:10.719
Accuracy:11.872% D*
KPH:25.700 D--
VKPH:3.400 C+
M20 Basilisk
C-
Kills:330
V. Kills:145 226%
Deaths:97
KDR:3.402
Accuracy:27.278% D*
KPH:14 C--
VKPH:6.100 C-
M40 Fury
D
Kills:256
V. Kills:56 449%
Deaths:63
KDR:4.063
Accuracy:28.690% D-
KPH:26.100 D
VKPH:5.700 D
M40 Fury
D-
Kills:182
V. Kills:39 455%
Deaths:39
KDR:4.667
Accuracy:30.225% D
KPH:28.100 D-
VKPH:6 D-
G40-F Ranger
D
Kills:130
V. Kills:70 183%
Deaths:19
KDR:6.842
Accuracy:21.158% D**
KPH:11 D
VKPH:5.900 D--
M20 Basilisk
D
Kills:123
V. Kills:55 220%
Deaths:30
KDR:4.100
Accuracy:31.896% D
KPH:14.600 D
VKPH:6.500 D
G30 Walker
D
Kills:96
V. Kills:61 155%
Deaths:19
KDR:5.053
Accuracy:22.203% D--
KPH:10.600 D
VKPH:6.800 D
M60-G Bulldog
D-
Kills:65
V. Kills:21 295%
Deaths:37
KDR:1.757
Accuracy:30.689% C-
KPH:8.700 D*
VKPH:2.800 D-
G30 Walker
D-
Kills:56
V. Kills:36 151%
Deaths:10
KDR:5.600
Accuracy:22.946% D*
KPH:8.500 D-
VKPH:5.500 D-
M12 Kobalt
B+
Kills:53
V. Kills:8 N/A
Deaths:7
KDR:7.571
Accuracy:12.315% D*
KPH:28.600 D*
VKPH:4.300 B+
Kills:1,634 (0 + 1,634)
Deaths:353
KDR:4.629
VKDR:1.518
Vehicle Kills:536
Kill Difference:1,281
Playtime:98.434 hours
Usage:1%
Score:0.765m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:12.315%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:929
V. Kills:88 N/A
Deaths:306
KDR:3.036
Accuracy:38.381% C-
KPH:22.400 D-
VKPH:2.100 C++
M40 Fury-F
D
Kills:114
V. Kills:52 215%
Deaths:151
KDR:0.755
Accuracy:42.530% D
KPH:7.200 D--
VKPH:3.300 D
Kills:1,043 (1,043 + 0)
Deaths:457
KDR:2.282
VKDR:0.306
Vehicle Kills:140
Kill Difference:586
Playtime:57.481 hours
Usage:1%
Score:0.277m
Score/min:80
Driving Accuracy:42.530%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:104
V. Kills:13 N/A
Deaths:13
KDR:8
Accuracy:33.595% D**
KPH:67.500 C*
VKPH:8.400 D*
Kills:104 (0 + 104)
Deaths:13
KDR:8
VKDR:1
Vehicle Kills:13
Kill Difference:91
Playtime:1.541 hours
Usage:0%
Score:0.022m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:33.595%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 20,78112,8301,6097.974C+5.4252.076%B+N/A28.7C17.8C++201447h6.2C+11.9C*
Saron HRB 10,3706,3571,0276.19C*3.6441.097%CN/A23.7C+15C+190268.3h23.6C+57.5C+
Proximity Mine 3,9403,9395946.631B*4.0844.218%C*N/A121.6C+N/A31532.4h1.8B4B+
Parallax VX3 3,6493,63130811.789A**9.2350.4%A++89.948%A+19.5C--N/A60185.8h1.8B*3.5B**
L100 Python HESH 4,0303,51531711.088C+8.5340.118%D--1.479%C+41.2C6D13185.4h3.4C++8.5C
Supernova FPC 6,2873,4349643.562C1.0144.748%D--2.563%C++15.5D-12.9C-506221.8h6.3C14D
Parsec VX3-A 3,4173,4064248.033B*5.4835.148%D*81.063%B20D*N/A47169.9h2.2D-6.2D--
Betelgeuse 54-A 3,3753,3242,0071.656C0.9015.683%F--17.058%F21.2D*N/A54156.7h15.4F--98.4T*
Eclipse VE3A 3,3883,3103,1351.056C+1.5016.324%F--13.293%D*11.7D--N/A30281.8h19F-116.3T*
C-4 ARX 4,5603,1421,6391.917C+0.6420.631%D**N/A65.9D-29.7C41447.7h1.2C++6C--
Tank Mine 4,9593,0245415.59A++3.0437.478%C**N/A145.4B*93B**136520.8h1.9C++5B*
Solstice VE3 2,8502,7972,8780.972C**1.5818.25%D-16.697%C--14.4CN/A54193.8h16.4C+89.7C+
Supernova VPC 3,1592,69225310.64C+8.0941.848%D--1.895%B34.2C-5.9C-25078.7h3.5C+8.4C
Lasher X2 1,9931,9461,7121.137B1.4216.13%D*3.443%C18.3C--N/A53106.3h27.8D**172.5D**
Comet VM2 2,9611,9119661.978A0.5834.035%D--3.977%C+8.2C--4.5C++67233.7h29.3D86D
Blueshift VM5 1,8471,8026202.906C**0.3514.226%D--14.595%D*16.9D--N/A52106.6h19.7D--138.7D-
Blueshift VM5 1,7531,7076202.753C*0.2014.512%D--15.407%D--16D--N/A50106.6h21.4D**147.7D*
Skyguard 3,1621,6664593.63B+1.0821.68%D*1.261%D9D8.1C124185.1h130C+599.6D
Proton II PPA-H 1,7931,6481819.105C+6.5530.27%D-1.881%C++55.3D4.9C16329.8h10.9C+36C
Comet VM2 2,5901,6489111.809B**0.7535.773%D--4.672%C*7.3D4.2C57225.7h34.9C--97.5D
Light PPA 1,7861,6477802.112C0.4433.883%D-1.275%C+29.8C--2.5C-11555.3h13C*38.4C++
Hunter QCX 1,6411,6265942.737M++0.1855.291%B++42.62%B**6.4DN/A17252.6h2.6B+4.6B+
NS-44L Blackhand 1,5911,5825442.908A++0.3550.729%B**72.693%A*9.3D-N/A26169.5h3.6B++7B++
MANA Anti-Vehicle Turret 3,1211,4516032.406C+0.1549.561%D--2.619%C14510M**16700S5712480.1h12.8C++25.8C+
M12 Kobalt 1,5481,4274134.805B+32.2514.407%D**16.258%C32.5D*2.8D7443.9h25.9D-179.9F-
NS-44 Commissioner 1,4161,4041,0951.282B1.2734.52%C+28.704%B**9.6D-N/A27146.2h4.1C+11.8C++
Pandora VX25 1,4011,3818011.724B+0.8319.782%F-10.645%D*18.4DN/A4475.2h4.5C++22.7D**
VX29 Polaris 1,4011,3789991.379C+1.1816.086%D*14.659%D*22.3DN/A5761.7h16.8D*104.4D*
Phaseshift VX-S 1,3801,3735425.426S22.8748.908%A++96.358%A+20CN/A5468.8h1.7B**3.6B*
NSX Daimyo 1,3601,35213010.4A++7.8533.757%D*95.636%B+16.5D*N/A4082h3.1D9.1D
Eidolon VE33 1,4111,3481787.573S5.0230.214%B+35.905%A+12.9DN/A31104.5h7.6B++25B++
VE-LR Obelisk 1,4081,3391737.74M**5.1926.133%D-38.536%B++21.7C--1.1B+6361.7h6.8C++26C+
Spear Anti-Vehicle Phalanx Turret 2,5241,3141488.878C**6.3244.501%C+4.718%B24.2D22.3C++24354.3h13.1D-29.4C--
Solstice SF 1,2671,2331,6350.754C+1.8014.879%F13.058%D8.1DN/A27151.8h20.9D--140.2F--
NS-30 Vandal 1,2441,2234902.496B+0.0628.593%D31.398%B+18.7D-N/A4465.4h8.2D**28.6D--
NS-61 Emissary 1,2081,1997261.652A0.9027.862%C+15.596%C+12.2DN/A3598.6h13.5C*48.5C**
Artemis VX26 1,2201,1884102.898A0.3419.04%F24.411%C*13.8D--N/A3786.1h17.5F92F-
Cosmos VM3 1,2111,1874532.62B+0.0712.863%D15.67%D18.7DN/A5563.4h16.2C-125.7C+
Nyx VX31 1,2091,18111810.008M++7.4527.908%D--70.11%S10.1D*N/A24117.2h5.8C+20.7C
Serpent VE92 1,2071,1771,0701.1C++1.4517.533%D*18.182%C9.1D-N/A33129.6h19.1D*109.1D*
NSX Tanto 1,2061,1747041.668B+0.8918.97%D**23.68%C+8.9D-N/A21132.1h21.9D--115.3D-
VA39 Spectre 1,1861,1734923.939U21.3838.64%B**80.477%M**11.2DN/A32104.3h3.4A+8.8B**
XM98 1,1641,1631926.057A*3.5042.001%B++84.093%B**20.3CN/A6657.4h1.9B**4.6B*
Proton II PPA 1,2811,1631537.601C5.0522.449%C1.376%D36.8D3.7C+10231.6h13.8D--61.6D
NS-11C 1,1691,1581,1740.986C+1.5714.977%F11.744%D*11.9DN/A4797.1h16.6C110.7D-
Orion VS54 1,1681,1571,1840.977C1.5814.844%D*17.373%D--18.5DN/A11162.5h16.3D109.5C
Ghost 1,1681,1571328.765A++6.2139.494%C++71.737%B16.4D-N/A5770.4h2.4C+6C++
Cosmos VM3 1,1801,1564532.552B0.0012.576%D-13.841%D*18.2D-N/A5863.4h16.1D128D
V10 1,1671,1569312.43M**9.8847.021%B**86.419%B**19.1DN/A5260.5h1.7B**3.6B*
NSX Tomoe 1,1731,1554192.757B*0.2026.47%D28.139%D-15.7D--N/A3573.7h19.2D*72.4D
MKV Suppressed 1,1671,1556911.671B++0.8819.251%D*12.641%D--18.8DN/A4961.6h15.7C+81.6C
Sirius SX12 1,1781,1541,0641.085C++1.4716.124%F11.439%D--14.8DN/A5478.1h20.3D--126.1D*
NSX Naginata 1,1661,1534862.372B**0.1817.777%D-19.341%D*16.4D-N/A4070.4h14.8C-83.1C
Eridani SX5 1,1671,1527731.49B1.0619.316%D*14.67%D20.1DN/A5857.3h13.1C+67.8C-
SVA-88 1,1661,1527961.447C+1.1114.864%F22.483%C20.1D-N/A7057.4h14.7D-98.9D*
NS-7 PDW 1,1671,1528881.297B+1.2618.673%D--13.108%D15.5C--N/A4874.5h16C+85.7C
Pulsar C 1,1701,1517301.577C**0.9817.379%D*16.073%D*15.3C--N/A5275h14.8C--85.3D
Pulsar LSW 1,1631,1446631.725C*0.8316.129%D*15.297%D*25.5DN/A7244.8h15.3D94.6D-
NS-15M2 1,1651,1418341.368C+1.1917.029%D*17.178%D--20.2DN/A7756.5h17.6D*103.1D*
VX6-7 1,1791,1401,1720.973C+1.5817.873%D*17.807%C--5.5D--N/A18206.4h22.6F-126.7F-
Zenith VX-5 1,1741,1401,2180.936C1.6214.61%F--13.597%D*7.8D--N/A24146.6h21.7F--148.8T
Supernova PC 1,5341,1391935.902C++3.3537.943%D*2.722%C**20.3C+7.1C18256h4.1B++10.9C*
NS-357 Underboss 1,1641,1381,6370.695C1.8630.461%D15.817%D4.8D*N/A15235.5h5.4D--17.6D
C-4 1,7351,1327581.493C++1.0626.804%C*N/A68.2C36.3B+88216.6h1.5C++5.6C**
L100 Python AP 2,2601,1213073.651C+1.1048.78%D-2.319%C15.4D*15.6C19373h8.8D18D-
Nebula VM20 1,1281,1043603.067B+0.5116.756%C16.033%D-21.9DN/A6250.5h20.7D--123.6C
Nebula VM20 1,1051,0833603.008B+0.4516.337%C16.898%D21.4DN/A5950.5h20.5D--125.5C
L100 Python HEAT 1,3401,0421546.766B+4.2142.749%D-1.919%C-30C++8.6D15934.7h5.2B+12.2C*
S1 1,3241,0141,5760.643C+1.9152.583%C--4.043%B++24.3C+7.4D23441.7h5.7B+10.7B
S12 Renegade 1,0179293063.036C+0.4838.381%C-2.045%D--22.4D-2.1C++8341.5h6.4F*16.7F-
Dual Photon Pods 1,2769133402.685C--0.1348.552%CN/A37.1D14.8C27324.6h30.8D63.5C-
NS Decimator 1,2308791,0490.838C1.7255.85%D3.072%B++27.4C10.9D18232.1h5.7C--10.2D
Frag Grenade 8768681868N/A865.4554.475%AN/A789.1A7.3C+27431.1h2.5A4.6B**
NS Annihilator 1,6547876191.271A++1.2879.758%CN/A7.9C--8.7C++124100.2h11.4C*14.4C++
NSX Masamune 1,0007178460.848C+1.7154.893%C2.51%B23C-9.1C-11931.2h12.5C++22.8C++
NS-10 Burster 1,3716922053.376M**0.8219.118%D**4.046%D3.2D--3.2C51215.3h170.9D894.1D**
Flare VE6 6956834831.414C++1.1416.851%D--17.57%D--16.6D-N/A5741.2h15.3D*90.9D-
NS-10 Burster 1,3296732053.283M+0.7319.008%F3.566%D3.1D--3D47215.3h174C--915.7D**
NS-AM7 Archer 8486235571.118A++1.4449.355%D*16.212%C+7.4C++2.7C++4784.7h23.5C+47.7C
Sticky Grenade 5605571557N/A554.4550.086%C+N/A928.3C+5D27180.6h2.1C**4.2C*
Skorpios 5225153921.314C+1.2417.89%F--15.34%D-12.7D*N/A3440.4h15.5F-86.6T-
E540 Halberd-H 705497806.213C+3.6650.533%D-N/A36.5C15.3D28313.6h5.9C*11.7C+
Deimos VA29 4974913171.549C**1.0149.721%D-19.959%B+10.4D*N/A2947.3h4.5T9.1F
Revenant 4954753812.5M9.9532.327%C56.421%M*15.6D*N/A4130.4h7.6C+23.5C+
VE-S Canis 4774613461.332C++1.2215.801%F-12.798%D-7.1D--N/A2565.2h23.4F--148.2F*
Aspis Anti-Aircraft Phalanx Turret 1,056456479.702M7.1519.416%D-N/A7.8D10.3C+15858.5h154.4C++795.4C
Nemesis VSH9 6974062331.742A++0.8160.168%C1.724%C--7.7D5.5D-11652.6h7.4B+12.3B
L105 Zephyr 422362606.033C3.4839.502%CN/A3620U600U9908800.1h7.1C+18C+
M12 Kobalt 3883433210.719C+8.1611.872%D*16.327%C25.8D--3.4C+8613.3h27.3D*229.5D*
M20 Basilisk 475330973.402C*0.8527.278%D*3.333%D--14C--6.1C-13123.6h88.8C**325.4C
Lumine Edge 33332218,1200.018C2.5413.789%D*10.559%D-0.1DN/A02607h1.5C+10.8C--
Hornet Missiles 5753091062.915C0.3666.297%B+N/A37.7C-32.4C4748.2h12.4C+18.7C++
C150 Dalton 5392771202.308C--0.2530.295%D-N/A2770U2620U41930700.1h4.7C+15.6D
Aphelion VEX-4 466257723.569C1.0132.989%C2.724%D15.9D-12.9D20316.2h75.9C-230C-
M40 Fury 312256634.063C1.5128.69%D-2.344%B++26.1D5.7D1619.8h15.2C+53C
Hyena Missile Launcher 3562071861.113C1.4425.632%D*N/A8.7D6.3D8423.7h35C*136.6C
NS-11P 2042032001.015C+1.5414.888%F15.764%D10.4D--N/A3819.6h21.2F-142.6F--
M40 Fury 221182394.667C2.1130.225%D3.846%A++28D-6D-1716.5h15.3C+50.5C
Saron HRB-H 255174563.107C0.5546.134%D*1.724%C*34.1C+15.9D-4845.1h20.1B++43.5C**
VE-H Maw 1711671391.201C1.3513.94%F-16.767%D--13.7D*N/A4412.2h14.2D--101.7F-
Anti-Vehicle Grenade 1821521152N/A149.4555.919%B+N/A380C+75C29440.4h4.4B++7.8B++
G40-F Ranger 2681461014.6C++12.0524.246%D*N/A15.7D*13.1D--1829.3h103.3D-426.1D**
Saron Laser Cannon 3281455010.289C-2.2731.375%C+N/A2.3D--2.9D--16663.8h378.4F--1206F--
Pulsar VS1 147144991.455B+1.1015.126%F18.75%C11.3DN/A12612.7h17.6D116.2D**
Rocklet Rifle 2741441001.44A+1.1145.181%D-N/A24.8C22.4C+3825.8h26.5B*58.7B+
AP30 Shredder 219137492.796C-0.2426.086%D*N/A1370U820U9387300.1h89.3C*342.3C
G40-F Ranger 200130196.842B++4.2921.158%D**2.308%B*11D5.9D--10811.8h109B+515C
The Slasher 1301291251.032U1.5248.51%B**45.736%M**4C++N/A632.4h2.3C+4.7B+
M60-A Bulldog 168128691.855D0.7030.003%DN/A16.8D-5.3C1357.6h9.1F-30.5D**
M20 Basilisk 178123304.1B++1.5531.896%D8.13%B**14.6D6.5D1898.4h101.5C++318.4C+
M40 Fury-F 1661141510.755C1.8042.53%D2.632%A*7.2D--3.3D7315.9h17.3D40.6D-
MANA Anti-Personnel Turret 114111741.5N/A1.0512.19%UN/A1110U30U5326700.1h39.6T*325.2T*
Pelter Rocket Pod 117104138C5.4533.595%D**4.808%S69.3C**8.7D--2431.5h9.9A29.4B+
G30 Walker 15796195.053B++2.5022.203%D--1.042%D**10.7D6.8D1569h209.4C*943.3C
M40 Fury-H 10794146.714C-4.1622.007%F-1.064%C39.2D*5.4D1942.4h6.5B+29.7D-
Lancer VS22 316901440.625C+1.9349.502%F3.333%B+4.1D*10.3C--15422h70.1F141.7F-
M20 Basilisk 11687194.579D2.0234.052%F-3.448%C--17.4D--5.8F1235h106.6C**313D
Quasar VM1 8885551.545C++1.0110.451%D*15.294%D10.6D--N/A1338h19.6D--187.5D
MAX Punch 1,205832,6460.031D2.5294.694%M++N/A0.1C1.6B+3691.6h124.1T*131T*
Auraxium Force-Blade 977917,8670.004D2.5511.778%D**5.063%C0DN/A01924.6h3.3F-28.3F
Aphelion VEX-4H 14876401.9C0.6545.559%C+2.632%C18.1D*17.1D-5814.2h97.5D--213.9D-
G30 Walker 10770164.375C+1.8224.462%C-7.143%A*15.2C--8D1034.6h166.5C*680.7C++
NS-45 Pilot 7169551.255C+1.3023.4%D*31.884%B++8.1D--N/A268.5h13.1F--55.9F--
G40-F Ranger 10668154.533C--1.9824.668%D--2.941%A*12.8D*7.2D**1185.3h102.8D*416.6D**
M60-G Bulldog 8665371.757D-0.8030.689%C-1.538%D-8.7D*2.8D-707.5h10.4D-33.9D
Thanatos VE70 6161501.22B+1.3318.27%F--16.393%C++11.1D-N/A1725.5h4B++22D--
NS-357 IA 5959930.634C-1.9227.022%F--28.814%C4D*N/A1014.9h5.3F--19.7T-
M60-A Bulldog 6658173.412C--0.8645.684%C+N/A18.7D2.6C-1083.1h8.1D17.8C
NS Baron G5 5858441.318C**1.2419.667%F--27.586%M+9.8D*N/A555.9h5.9D-30.1D
Vortex VM21 13457371.541B+1.0123.983%F-1.754%D-2.6D*3.5D-4721.8h95.6D**398.8F-
G30 Walker 9256105.6B+3.0522.946%D*7.143%A8.5D-5.5D-1046.6h293.2D-1277.8D**
M20 Basilisk 8355192.895C+0.3424.726%D1.818%D*14.9C7.6C*1403.7h70.1B+283.5C++
M40 Fury 725569.167C+6.6138.066%D*N/A36.7D--11.3D1811.5h12.5C**32.9C++
M12 Kobalt 615377.571C5.0212.315%D*9.434%F-27.9D*4.2B+1731.9h21.8C-177D
Vortex VM21 13750371.351B+1.2024.891%FN/A2.3D*4C5821.8h114.4F459.4F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret253,3535.4h
Motion Spotter13430,58745.5h
Nano-Armor Kit1,4583,154,496241.4h
Spawn Beacon302,8924.1h
Nanite Revive Grenade01,5120.4h
Medical Applicator230160,24519h
Hoplon Anti-Aircraft Phalanx Tower11600.1h
Spitfire Auto-Turret142,3093.8h
NSX Amaterasu123330.6h
Cortium Silo02420.8h
Deconstruction Tool04,1750.3h
Welding Device01,7240.3h
Ammunition Package13115,0756.8h
Shield Recharging Field78740.5h
Medical Kit3640.2h
Anti-Infantry MANA Turret83951h
Nano-Repair Grenade01,5490.4h
Hardlight Barrier114020.8h
Router0840.2h
Recon Detection Device5314,34426.1h

Check the help document for the dictionary if you want to learn more about words used here.


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