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Commissar SS6TR[ARMF] SS6TR
TR BR 78

KDR: 5.83

Score: 5.6m

Last Seen: Dec 13th, 2018 5:18 PM
- OFFLINE - 26.5 hour(s)

Battle Rank 78 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
Level Progress (to 79): 42%
Level 100 Progress: 30% 439h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT E540 Halberd TRAC-5 MR11 Gatekeeper P525 Marauder Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.151%14.35%361110212230.6264055.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.806B++-0.969D--1.366AHEAD (~1.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.186C++15.3-0.074C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.709%2.647%6112410186,535201277532.5124235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.011%1.255A0.004C+-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++5.20.587B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.121%1.866%728310196431584034.06962159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.804%1.392A-0.633D0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.676B+19.50.501B+18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.333%34.667%72811021755401.36364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.257C-2.139F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.804D-5.9-0.866D--11.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 65
5.6m304.9%503 (30.2k)455 (27.3k)5.826038,5061,4608.1006978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102280114.031%3.233%4508:282

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2015 10:28 AMJul 7th, 2016 11:09 AMDec 13th, 2018 8:19 PM (2d) (PST)Dec 13th, 2018 5:30 PM (2d) (PST)Dec 13th, 2018 1:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,624391,5850.6900.1180.0222.9600.281242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,4692,36295,10741711781727,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.5h/8.6d 3,321 275 2,902 36.5k 53 480 3,462 20m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:223
Deaths:266
KDR:0.838
Accuracy:25.151% B*
HSR:14.350% D-
Kills:223
Deaths (as Engineer):266
Deaths (to Engineers):600
KDR:0.83835
Kill Difference:43
Playtime:197.054 hours
Usage:96%
Score:5.530m
Score/min:468
Accuracy (listed only):25.151%
HSR (listed only):14.350%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):242
KDR:0
Kill Difference:UNR
Playtime:2.509 hours
Usage:1%
Score:0.031m
Score/min:205
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B
Kills:75
Deaths:62
KDR:1.210
Accuracy:33.333% B
HSR:34.667% C+
Kills:75
Deaths (as Infiltrator):62
Deaths (to Infiltrators):189
KDR:1.20968
Kill Difference:13
Playtime:3.723 hours
Usage:2%
Score:0.032m
Score/min:145
Accuracy (listed only):33.333%
HSR (listed only):34.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:89
V. Kills:17 N/A
Deaths:5
KDR:17.800
Accuracy:57.627% C*
KPH:71.700 M**
VKPH:13.700 D
Kills:89 (89 + 0)
Deaths:5
KDR:17.800
VKDR:3.400
Vehicle Kills:17
Kill Difference:84
Playtime:1.241 hours
Usage:1%
Score:0.034m
Score/min:458
Driving Accuracy:57.627%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:4,045
V. Kills:2,287 177%
Deaths:337
KDR:12.003
Accuracy:53.632% B*
KPH:58.500 A**
VKPH:33.100 M
P2-120 HESH
A**
Kills:1,494
V. Kills:154 N/A
Deaths:61
KDR:24.492
Accuracy:54.340% A+
KPH:102.900 A**
VKPH:10.600 B
P2-120 HEAT
A*
Kills:907
V. Kills:313 289%
Deaths:100
KDR:9.070
Accuracy:53.140% A
KPH:52.400 A*
VKPH:18.100 A*
E540 Halberd
M
Kills:353
V. Kills:244 144%
Deaths:34
KDR:10.382
Accuracy:53.989% A++
KPH:34.500 B**
VKPH:23.800 M
MR11 Gatekeeper
B**
Kills:215
V. Kills:185 116%
Deaths:31
KDR:6.935
Accuracy:52.948% A++
KPH:27.800 B**
VKPH:23.900 B**
P525 Marauder
A*
Kills:200
V. Kills:6 N/A
Deaths:5
KDR:40
Accuracy:30.545% A+
KPH:138.600 A*
VKPH:4.200 C*
G30 Vulcan
M+
Kills:81
V. Kills:76 105%
Deaths:18
KDR:4.500
Accuracy:45.784% A*
KPH:33.700 A
VKPH:31.600 M+
Kills:7,295 (6,446 + 849)
Deaths:586
KDR:12.449
VKDR:5.572
Vehicle Kills:3,265
Kill Difference:6,709
Playtime:122.788 hours
Usage:60%
Score:2.920m
Score/min:396
Driving Accuracy:53.140%
Gunner Accuracy:45.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:90
V. Kills:61 145%
Deaths:24
KDR:3.750
Accuracy:54.239% B*
KPH:45.400 C*
VKPH:30.800 B+
Kills:90 (0 + 90)
Deaths:24
KDR:3.750
VKDR:2.542
Vehicle Kills:61
Kill Difference:66
Playtime:1.981 hours
Usage:1%
Score:0.068m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:54.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,3324,04533712.003B*6.1853.632%B*3.115%C+58.5A**33M44569.2h5.6B*10.4B**
P2-120 HESH 1,6481,4946124.492B**18.6754.34%A+1.004%C+103A**10.6B32314.5h3.9B*7.1B**
P2-120 HEAT 1,2209071009.07B+3.2453.14%A3.308%C++52.4A*18.1A*25317.3h5.7B*10.7B**
E540 Halberd 5973533410.382B+4.5653.989%A++1.416%D--34.6B**23.9M35710.2h5.8C*10.8B*
TRAC-5 2282232660.838C++4.9925.151%B*14.35%D-13.4CN/A4016.7h15.3C++61B+
MR11 Gatekeeper 400215316.935B*1.1152.948%A++1.395%D27.9B**24B**4957.7h44B+83.2B**
P525 Marauder 206200540B*34.1730.545%A+1%D-142.9A**4.3C**2971.4h4.9B*16B**
Spear Anti-Vehicle Phalanx Turret 133107521.4A**15.5751.44%B*3.738%C76.4A*18.6C4421.4h5.8B++11.4B**
G20 Vulcan-H 15190243.75C+2.0854.239%B*5.556%A++45C++30.5B+5702h105.8C+195B+
L100 Python AP 10689517.8M*11.9757.627%C*2.247%C74.2M**14.2D4571.2h3.4A++6A+
Spear Anti-Vehicle Phalanx Turret 10583183S77.1753.405%C*10.843%M103.8M++27.5B**4520.8h4.8B**9A
G30 Vulcan 15781184.5C*1.3345.784%A*N/A33.8A31.7M+3892.4h97.6C++213.2B*
99SV 7575621.21C+4.6233.333%B34.667%C+26.8C*N/A682.8h5.9C+17.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0800.1h
Nano-Armor Kit204266,23729.8h
AE Nano-Armor Kit87114,21012.8h
Medical Applicator18210.1h
Hexedge46827648.4h
Anti-Infantry MANA Turret5680.2h
Medical Kit13530.8h
Ammunition Package10600.3h

Check the help document for the dictionary if you want to learn more about words used here.


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