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Commissar SS6TR[ARMF] SS6TR
TR BR 80

KDR: 6.24

Score: 6.1m

Last Seen: Jan 12th, 2019 6:36 PM
- OFFLINE - 875.1 hour(s)

Battle Rank 80 - Terran Republic on Cobalt
Level Progress (to 81): 11%
Level 100 Progress: 32% 428h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT E540 Halberd P525 Marauder-H MR11 Gatekeeper TRAC-5 P525 Marauder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.226%15.546%392110212380.6467395.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.812B++-0.79D-1.361AHEAD (~2.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.18C++15.5-0.083C+45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.92%2.414%6254410187,291220301433.1409242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.368%1.27A-0.131C-1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++50.598B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.407%1.374%1009410189461724565.5207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%1.509A+-0.759D-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.716B++17.60.553B+16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.358%34.667%100911021755401.36364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.251C-2.13F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.805D-5.9-0.87D--11.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m290.1%498 (29.9k)453 (27.2k)6.238199,6381,5458.576780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102287914.374%2.947%4208:422

96% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2015 10:28 AMJul 7th, 2016 11:09 AMFeb 10th, 2019 4:48 PM (7d) (PST)Jan 12th, 2019 4:21 PM (36d) (PST)Jan 12th, 2019 2:36 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,650371,6130.7190.1150.0212.9040.281235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,0142,24296,77243711741727,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
223.3h/9.3d 3,613 284 3,154 38.9k 57 522 3,771 22.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:238
Deaths:283
KDR:0.841
Accuracy:25.226% B++
HSR:15.546% D
Kills:238
Deaths (as Engineer):283
Deaths (to Engineers):639
KDR:0.84099
Kill Difference:45
Playtime:215.481 hours
Usage:96%
Score:5.999m
Score/min:464
Accuracy (listed only):25.226%
HSR (listed only):15.546%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):256
KDR:0
Kill Difference:UNR
Playtime:2.561 hours
Usage:1%
Score:0.031m
Score/min:201
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B
Kills:75
Deaths:63
KDR:1.190
Accuracy:33.358% B
HSR:34.667% C+
Kills:75
Deaths (as Infiltrator):63
Deaths (to Infiltrators):191
KDR:1.19048
Kill Difference:12
Playtime:3.775 hours
Usage:2%
Score:0.033m
Score/min:144
Accuracy (listed only):33.358%
HSR (listed only):34.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:137
V. Kills:28 472%
Deaths:10
KDR:13.700
Accuracy:59.195% B+
KPH:75.600 M**
VKPH:15.400 C
Kills:137 (137 + 0)
Deaths:10
KDR:13.700
VKDR:2.800
Vehicle Kills:28
Kill Difference:127
Playtime:1.813 hours
Usage:1%
Score:0.043m
Score/min:399
Driving Accuracy:59.195%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:4,691
V. Kills:2,508 187%
Deaths:358
KDR:13.103
Accuracy:53.896% B*
KPH:60.300 A**
VKPH:32.300 A**
P2-120 HESH
A*
Kills:1,547
V. Kills:156 N/A
Deaths:63
KDR:24.556
Accuracy:54.313% A+
KPH:103.200 A*
VKPH:10.400 C**
P2-120 HEAT
A*
Kills:916
V. Kills:316 289%
Deaths:100
KDR:9.160
Accuracy:53.196% A
KPH:52.600 A*
VKPH:18.100 A*
E540 Halberd
A**
Kills:372
V. Kills:252 147%
Deaths:36
KDR:10.333
Accuracy:54.057% A++
KPH:34.400 B**
VKPH:23.300 A**
MR11 Gatekeeper
A++
Kills:248
V. Kills:199 124%
Deaths:32
KDR:7.750
Accuracy:52.263% A++
KPH:30.300 A
VKPH:24.300 B**
P525 Marauder
A*
Kills:200
V. Kills:6 N/A
Deaths:5
KDR:40
Accuracy:30.545% A+
KPH:138.600 A*
VKPH:4.200 C*
G30 Vulcan
A*
Kills:81
V. Kills:76 105%
Deaths:18
KDR:4.500
Accuracy:45.766% A*
KPH:33.700 B**
VKPH:31.600 A*
Kills:8,055 (7,154 + 901)
Deaths:612
KDR:13.162
VKDR:5.740
Vehicle Kills:3,513
Kill Difference:7,443
Playtime:132.989 hours
Usage:60%
Score:3.135m
Score/min:393
Driving Accuracy:53.196%
Gunner Accuracy:45.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:257
V. Kills:25 N/A
Deaths:18
KDR:14.278
Accuracy:51.925% A*
KPH:114.200 C*
VKPH:11.100 B**
G20 Vulcan-H
B+
Kills:117
V. Kills:75 154%
Deaths:29
KDR:4.034
Accuracy:55.556% B**
KPH:50.600 B+
VKPH:32.400 B+
Kills:374 (0 + 374)
Deaths:47
KDR:7.957
VKDR:2.128
Vehicle Kills:100
Kill Difference:327
Playtime:4.564 hours
Usage:2%
Score:0.113m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:55.556%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,1994,69135813.103B**6.8653.896%B*2.729%C60.4A**32.3A**43377.7h5.4B*9.9B**
P2-120 HESH 1,7031,5476324.556B*18.3254.313%A+N/A103.1A*10.4C**32215h3.8B*7B**
P2-120 HEAT 1,2329161009.16B++2.9253.196%A3.275%C++52.6A*18.2A*25317.4h5.7B++10.7B**
E540 Halberd 6243723610.333B+4.0954.057%A++1.344%D--34.4B**23.3A**37210.8h5.9C++10.9B*
P525 Marauder-H 2822571814.278C++8.0451.925%A*N/A111.7C*10.9B**2642.3h7.9C15.2B+
MR11 Gatekeeper 447248327.75B*1.5152.263%A++1.21%D30.2A24.3B**4878.2h40.6B++77.6B**
TRAC-5 2432382830.841C++5.4025.226%B++15.546%D13CN/A3918.3h15.5C++61.3B+
P525 Marauder 206200540B*33.7630.545%A+1%D-142.9A*4.3C*2971.4h4.9B*16B**
L100 Python AP 1651371013.7A*7.4659.195%B+2.19%C76.1M**15.6C3991.8h3.2A++5.4A+
G20 Vulcan-H 192117294.034C++2.2055.556%B**4.274%B*50.9B+32.6B+5572.3h98C*176.4B+
Spear Anti-Vehicle Phalanx Turret 133107521.4A**15.1651.44%B*3.738%C76.4A*18.6C4421.4h5.8B+11.4B*
Spear Anti-Vehicle Phalanx Turret 10583183S76.7653.405%B10.843%A*103.8A**27.5B**4520.8h4.8B**9A+
G30 Vulcan 15781184.5C++1.7445.766%A*N/A33.8B**31.7A*3922.4h97.6C++213.3B*
99SV 7575631.19C+5.0533.358%B34.667%C+26.8C*N/A692.8h5.9C+17.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820.1h
Nano-Armor Kit204266,23729.8h
AE Nano-Armor Kit101145,99115.9h
Medical Applicator18210.1h
Hexedge46827648.4h
Anti-Infantry MANA Turret5680.2h
Medical Kit13530.8h
Ammunition Package10710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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