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STER0[MCYx] STER0
VS BR 110

KDR: 6.52

Score: 23.9m

Last Seen: Jun 15th, 2019 7:25 PM
- OFFLINE - 831.9 hour(s)

Battle Rank 106 (110 total) - Vanu Sovereignty on Miller
Level Progress (to 107): 12%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Solstice VE3 Sirius SX12 NS-7 PDW Blueshift VM5 Serpent VE92 Quasar VM1 Pulsar VS1 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,857,735 MLG Score: 1485
Fun Score: N/A
Cheeseburgers Flipped: 1454TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.62%18.264%48614120038,7988.45272-1.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.904%1.064B**-0.395C---0.024C+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.396B120.162C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.19%1.98%109212122023594410.56267446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.444%1.884A++0.361C**-1.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.3-0.941D--172.9-2.262F--140.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.507%1.681%3611213119582730.204117161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.925B*-0.567D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+6.70.465B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.011%6.732%1519812064,560409113011.122403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.119%0.261C*0.563B+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.55B+210.474B+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.319%64.534%1519112131,61044393.62613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.501B+-0.165C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.30.289C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.741%11.373%15191121372160221.19569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.681B+-0.644D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.309C*4.50.068C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.9m154.5%230 (13.8k)222 (13.3k)6.5233365,42910,0306.91874110 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214256625.253%16.719%42210:4513

8% Combat Medic6% Engineer43% Infiltrator32% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 8:56 PMApr 12th, 2016 6:58 PMJul 9th, 2019 1:48 PM (11d) (PST)Jun 15th, 2019 5:59 PM (35d) (PST)Jun 15th, 2019 3:25 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981584400.6070.0930.1011.0060.0441485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9069,45226,454366660313,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1796.4h/74.8d 3,966 10,939 12,814 108.5k 3,113 5,448 4,769 64.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:274
Deaths:63
KDR:4.349
Accuracy:23.048% B+
HSR:23.723% C+
NS-15M1
C*
Kills:91
Deaths:7
KDR:13
Accuracy:23.750% C*
HSR:19.780% C
Kills:365
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):2,614
KDR:5.21429
Kill Difference:295
Playtime:35.180 hours
Usage:2%
Score:0.474m
Score/min:224
Accuracy (listed only):23.399%
HSR (listed only):21.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:14,289
Deaths:3,234
KDR:4.418
Accuracy:25.815% B+
HSR:18.532% C
Sirius SX12
B*
Kills:11,237
Deaths:2,003
KDR:5.610
Accuracy:28.470% B*
HSR:16.775% C
NS-7 PDW
B+
Kills:3,303
Deaths:298
KDR:11.084
Accuracy:26.509% B
HSR:20.164% B+
Serpent VE92
B*
Kills:3,225
Deaths:642
KDR:5.023
Accuracy:27.611% B*
HSR:16.279% D
MKV Suppressed
C**
Kills:1,889
Deaths:166
KDR:11.380
Accuracy:27.120% C**
HSR:20.222% C++
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:235
Deaths:31
KDR:7.581
Accuracy:24.027% D-
HSR:18.723% C
Kills:36,049
Deaths (as Light Assault):6,686
Deaths (to Light Assaults):1,966
KDR:5.39171
Kill Difference:29,363
Playtime:567.990 hours
Usage:32%
Score:6.101m
Score/min:179
Accuracy (listed only):29.414%
HSR (listed only):17.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:11,237
Deaths:2,003
KDR:5.610
Accuracy:28.470% B*
HSR:16.775% C
NS-7 PDW
B+
Kills:3,303
Deaths:298
KDR:11.084
Accuracy:26.509% B
HSR:20.164% B+
MKV Suppressed
C**
Kills:1,889
Deaths:166
KDR:11.380
Accuracy:27.120% C**
HSR:20.222% C++
Ghost
C+
Kills:1,610
Deaths:50
KDR:32.200
Accuracy:38.319% C+
HSR:64.534% C
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Beamer VS3
C+
Kills:513
Deaths:292
KDR:1.757
Accuracy:26.771% C+
HSR:22.417% C+
Skorpios
C
Kills:235
Deaths:31
KDR:7.581
Accuracy:24.027% D-
HSR:18.723% C
NS-44 Commissioner
C++
Kills:211
Deaths:20
KDR:10.550
Accuracy:37.034% C++
HSR:10.427% F
NS-61 Emissary
B+
Kills:85
Deaths:13
KDR:6.538
Accuracy:31.977% B+
HSR:12.941% D
Kills:20,233
Deaths (as Infiltrator):2,964
Deaths (to Infiltrators):1,380
KDR:6.82625
Kill Difference:17,269
Playtime:775.078 hours
Usage:43%
Score:9.927m
Score/min:213
Accuracy (listed only):29.583%
HSR (listed only):22.738%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:14,289
Deaths:3,234
KDR:4.418
Accuracy:25.815% B+
HSR:18.532% C
Serpent VE92
B*
Kills:3,225
Deaths:642
KDR:5.023
Accuracy:27.611% B*
HSR:16.279% D
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Kills:18,235
Deaths (as Engineer):4,097
Deaths (to Engineers):2,484
KDR:4.45082
Kill Difference:14,138
Playtime:104.510 hours
Usage:6%
Score:1.533m
Score/min:244
Accuracy (listed only):34.389%
HSR (listed only):15.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:11,237
Deaths:2,003
KDR:5.610
Accuracy:28.470% B*
HSR:16.775% C
NS-7 PDW
B+
Kills:3,303
Deaths:298
KDR:11.084
Accuracy:26.509% B
HSR:20.164% B+
Pulsar VS1
C++
Kills:2,211
Deaths:926
KDR:2.388
Accuracy:23.097% C+
HSR:21.529% C++
MKV Suppressed
C**
Kills:1,889
Deaths:166
KDR:11.380
Accuracy:27.120% C**
HSR:20.222% C++
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:235
Deaths:31
KDR:7.581
Accuracy:24.027% D-
HSR:18.723% C
H-V45
C+
Kills:85
Deaths:9
KDR:9.444
Accuracy:24.157% C+
HSR:20% C+
Kills:20,831
Deaths (as Combat Medic):3,745
Deaths (to Combat Medics):1,001
KDR:5.56235
Kill Difference:17,086
Playtime:134.776 hours
Usage:8%
Score:1.596m
Score/min:197
Accuracy (listed only):28.642%
HSR (listed only):18.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:3,258
Deaths:224
KDR:14.545
Accuracy:22.424% B++
HSR:23.603% B+
Quasar VM1
A+
Kills:3,217
Deaths:384
KDR:8.378
Accuracy:22.384% A+
HSR:20.236% C**
Nebula VM20
B**
Kills:2,096
Deaths:253
KDR:8.285
Accuracy:23.008% B**
HSR:21.660% C*
Blueshift VM5
B+
Kills:1,894
Deaths:118
KDR:16.051
Accuracy:22.664% B+
HSR:22.915% C**
Comet VM2
B+
Kills:875
Deaths:135
KDR:6.481
Accuracy:46.853% B+
HSR:3.429% C
Comet VM2
C**
Kills:770
Deaths:125
KDR:6.160
Accuracy:47.832% C**
HSR:4.026% C+
NS-10 Burster
B**
Kills:103
Deaths:20
KDR:5.150
Accuracy:36.771% B**
HSR:3.884% D
NS-10 Burster
B*
Kills:90
Deaths:5
KDR:18
Accuracy:36.088% B*
HSR:5.556% C+
Kills:12,303
Deaths (as MAX Suit):632
Deaths (to MAX Suits):471
KDR:19.46677
Kill Difference:11,671
Playtime:182.091 hours
Usage:10%
Score:4.279m
Score/min:392
Accuracy (listed only):32.253%
HSR (listed only):13.164%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:149
V. Kills:37 392%
Deaths:18
KDR:8.278
Accuracy:54.058% C*
KPH:48.800 C--
VKPH:12.100 C-
Saron Laser Cannon
B
Kills:53
V. Kills:312 17%
Deaths:117
KDR:0.453
Accuracy:55.314% S
KPH:2 D--
VKPH:11.600 B
Kills:202 (53 + 0)
Deaths:135
KDR:1.496
VKDR:2.585
Vehicle Kills:349
Kill Difference:67
Playtime:29.854 hours
Usage:2%
Score:0.178m
Score/min:99
Piloting Accuracy:55.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:76
V. Kills:29 253%
Deaths:20
KDR:3.800
Accuracy:38.115% C+
KPH:17 D
VKPH:6.500 C
Kills:76 (76 + 0)
Deaths:20
KDR:3.800
VKDR:1.450
Vehicle Kills:29
Kill Difference:56
Playtime:4.464 hours
Usage:0%
Score:0.035m
Score/min:132
Driving Accuracy:38.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:470
V. Kills:155 301%
Deaths:22
KDR:21.364
Accuracy:40.821% C
KPH:38.600 A
VKPH:12.700 C
Supernova PC
C++
Kills:119
V. Kills:44 264%
Deaths:17
KDR:7
Accuracy:50.507% C++
KPH:19.100 C
VKPH:7 C-
M20 Basilisk
B**
Kills:80
V. Kills:25 308%
Deaths:6
KDR:13.333
Accuracy:30.328% C+
KPH:27.400 B**
VKPH:8.600 B
Proton II PPA
C+
Kills:55
V. Kills:4 N/A
Deaths:2
KDR:27.500
Accuracy:24.287% C+
KPH:50.400 C
VKPH:3.700 C+
Kills:724 (119 + 605)
Deaths:47
KDR:15.404
VKDR:4.851
Vehicle Kills:228
Kill Difference:677
Playtime:22.434 hours
Usage:1%
Score:0.260m
Score/min:193
Driving Accuracy:50.507%
Gunner Accuracy:24.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:915
V. Kills:414 220%
Deaths:12
KDR:76.250
Accuracy:57.778% C**
KPH:53.600 B**
VKPH:24.200 C+
M40 Fury-H
C**
Kills:745
V. Kills:52 N/A
Deaths:7
KDR:106.429
Accuracy:45.530% C**
KPH:99.100 C*
VKPH:6.900 D
Kills:1,660 (0 + 1,660)
Deaths:19
KDR:87.368
VKDR:24.526
Vehicle Kills:466
Kill Difference:1,641
Playtime:24.594 hours
Usage:1%
Score:0.422m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:45.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:898
V. Kills:25 N/A
Deaths:3
KDR:299.333
Accuracy:21.443% B+
KPH:147 A*
VKPH:4.100 B
M20 Basilisk
M++
Kills:730
V. Kills:163 445%
Deaths:34
KDR:21.471
Accuracy:41.639% C**
KPH:55.600 M++
VKPH:12.400 A
M20 Basilisk
M++
Kills:667
V. Kills:175 379%
Deaths:20
KDR:33.350
Accuracy:45.728% B++
KPH:57.400 M++
VKPH:15.100 B**
M40 Fury
A*
Kills:385
V. Kills:52 N/A
Deaths:1
KDR:385
Accuracy:38.775% C**
KPH:97.600 A*
VKPH:13.200 B*
M60-G Bulldog
C
Kills:64
V. Kills:10 N/A
Deaths:11
KDR:5.818
Accuracy:32.152% C
KPH:22.800 C
VKPH:3.600 D
Kills:2,744 (0 + 2,744)
Deaths:69
KDR:39.768
VKDR:6.159
Vehicle Kills:425
Kill Difference:2,675
Playtime:37.617 hours
Usage:2%
Score:0.592m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:32.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:704
V. Kills:45 N/A
Deaths:93
KDR:7.570
Accuracy:34.555% D**
KPH:19.700 C+
VKPH:1.300 D*
M20 Basilisk-F
C++
Kills:113
V. Kills:529 21%
Deaths:189
KDR:0.598
Accuracy:71.841% A++
KPH:1.700 D--
VKPH:8 C++
Kills:817 (817 + 0)
Deaths:282
KDR:2.897
VKDR:2.035
Vehicle Kills:574
Kill Difference:535
Playtime:102.190 hours
Usage:6%
Score:0.197m
Score/min:32
Driving Accuracy:71.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 14,40714,2893,2344.418S2.1125.815%B+18.532%C38.3B**N/A98372.6h11.5B++44.6B+
Sirius SX12 11,28711,2372,0035.61S0.9128.47%B*16.775%C38B+N/A93295.4h12.2B++42.8B+
NS-7 PDW 3,3473,30329811.084U4.5626.509%B20.164%B+28.9C++N/A76114.4h13.6B+51.4B+
Blueshift VM5 3,3153,25822414.545S8.0222.424%B++23.603%B+44.9B++N/A11872.5h12.5B**55.8B++
Serpent VE92 3,2303,2256425.023M*1.5027.611%B*16.279%D42.2B+N/A9876.5h11.1B+40.1B+
Quasar VM1 3,2453,2173848.378S1.8522.384%A+20.236%C**44.4A++N/A11372.5h10.3A45.9B++
Pulsar VS1 2,2232,2119262.388A+4.1423.097%C+21.529%C++26.4C++N/A6483.8h12.6B++54.5B+
Nebula VM20 2,1072,0962538.285M+1.7623.008%B**21.66%C*49.2B**N/A12242.6h12A52.1B*
Proximity Mine 1,9061,9045335.925S29.4048.424%B++N/A211.6A++N/A5189h1.7B+3.4B**
Blueshift VM5 1,9301,89411816.051S9.5322.664%B+22.915%C**40.7B+N/A11546.5h14.5B+63.9B+
MKV Suppressed 1,9171,88916611.38U4.8627.12%C**20.222%C++27.8C+N/A6967.9h14.4C++53.1C*
Ghost 1,6191,6105032.2S25.6838.319%C+64.534%C45.4C**N/A11735.5h2.3C++5.9C++
C-4 1,9971,2612125.948M++0.5827.732%BN/A141.7A82.7M**12848.9h1.4C*4.9B+
Eridani SX5 1,1651,1509112.637U6.1126.019%C+18.435%C+44.1BN/A11626.1h12.1C++46.5C++
Saron HRB-H 1,3299151276.25U69.7357.778%C**1.639%C++53.5B**24.2C+29017.1h13.9A24.1A
M12 Kobalt 9238983299.333U292.8121.443%B+20.379%B+147.2A*4.1B4096.1h13.6B**63.5B++
Comet VM2 1,1628751356.481S0.0446.853%B+3.429%C19.3A+6.3B**11545.3h18.4B+39.2B+
Comet VM2 1,0147701256.16S0.3647.832%C**4.026%C+17.4B*5.5C**10344.2h21B+43.9B+
M40 Fury-H 7977457106.429S99.9145.53%C**N/A99.3C*6.9D2767.5h4.4B**9.7B**
M20 Basilisk 8937303421.471S14.9541.639%C**5.479%C+55.7M++12.4A23813.1h37.7A++90.5A
Thanatos VE70 7237212213.262M3.2649.741%B**11.373%D--43.7B*N/A13916.5h4.5B9.1B++
M40 Fury-F 749704937.57M++1.0534.555%D**N/A19.7C+1.3D*4835.7h4.3B**12.6B*
M20 Basilisk 8426672033.35U26.8345.728%B++6.747%B+57.5M++15.1B**24811.6h46.8A+102.3A+
Beamer VS3 5165132921.757A4.7726.771%C+22.417%C+46.6B**N/A13511h6.2B**23.2C**
Saron HRB 6254702221.364M*14.8440.821%C2.766%B**38.5A12.7C20512.2h11.2A++27.4A
M40 Fury 4373851385U378.4838.775%C**N/A98.7A*13.3B*2803.9h9B*23.2B*
Spear Anti-Vehicle Phalanx Turret 5833792316.478A+9.9545.448%C++5.013%B+49.9B++26.8B+3397.6h6.5B++14.4B++
Force-Blade 3593548,8520.04B+6.4851.052%A++N/A0.3C-N/A11229.5h2.3B4.6B++
Frag Grenade 3353301330N/A323.4846.908%C*N/A1100M+16.7B**31670.3h2.9B*6.3B++
Tank Mine 452293836.625U30.1037.248%C**N/A209.3A*113.6A++16321.4h2C+5.4B+
Orion VS54 280274634.349A++2.1723.048%B+23.723%C+26.3CN/A21510.4h13.2C++57.1C++
Skorpios 240235317.581M**1.0624.027%D-18.723%C17.7D--N/A4613.3h10.3B+42.9C+
NS-44 Commissioner 2132112010.55S4.0337.034%C++10.427%F52.8B++N/A1744h2.5A6.6B*
Dual Photon Pods 186149188.278C**1.7554.058%C*1.342%C++48.1C--11.9C--3223.1h22.6C++41.8C**
Supernova PC 163119177C**0.4850.507%C++1.681%C-19.2C7.1C1876.2h6.7D13.3C
M20 Basilisk-F 6421131890.598C5.9371.841%A++3.54%C+1.7D--8C++2466.5h241.2D**335.7D--
NS-10 Burster 191103205.15S1.3736.771%B**3.884%D6.5C**5.5A10115.9h187.3D--509.3C+
NS-15M1 9491713S6.4823.75%C*19.78%C33.7C1.1A++2142.7h14.4C--60.4C++
NS-10 Burster 16790518U11.4836.088%B*5.556%C+6.9B+5.9A+10013.1h186.4D-516.6C++
S1 13386194.526S2.0055.073%C1.163%D--27.7C*15.2B6733.1h6.6C++12C++
NS-61 Emissary 8685136.538S0.0131.977%B+12.941%D56.7A+N/A1821.5h9.7B++30.4B*
H-V45 868599.444S2.9224.157%C+20%C+18.1DN/A1614.7h14.5C60C+
M20 Basilisk 10580613.333S6.8130.328%C+6.25%B+27.6B**8.6B1452.9h37.9A++124.9A+
C75 Viper 10576203.8C+2.7238.115%C+N/A16.9D6.4C1324.5h12.2B32.1C**
M60-G Bulldog 7464115.818B+0.7132.152%CN/A22.9C3.6D872.8h6.1B++19B+
Proton II PPA 5955227.5B*20.9824.287%C+1.818%C50C3.6C+2181.1h8.5B+35B+
Saron Laser Cannon 365531170.453C6.0755.314%S3.774%B**2D--11.6B7426.8h595.5T*1076.6F-
Lancer VS22 11952252.08A++4.4457.404%DN/A8D10.3C--1676.5h64.7D**112.7F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141221.3h
NSX-P Tengu01140h
Nano-Armor Kit102279,94924.2h
Nanite Revive Grenade06160.2h
Medical Applicator222149,37518.7h
Motion Spotter925,5708.1h
Shield Recharging Field0520.1h
Ammunition Package11080.1h
Medical Kit511,6361.8h
Recon Detection Device6628,08134.4h

Check the help document for the dictionary if you want to learn more about words used here.


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