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STER0[MCYx] STER0
VS BR 109

KDR: 6.47

Score: 23.6m

Last Seen: May 18th, 2019 4:48 PM
- OFFLINE - 105.8 hour(s)

Battle Rank 105 (109 total) - Vanu Sovereignty on Miller - Outfit Leader of MercenaryS Experts[MCYx] MercenaryS Experts
VS outfit on Miller

Members: 1
Level Progress (to 106): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Solstice VE3 Sirius SX12 NS-7 PDW Serpent VE92 Quasar VM1 Blueshift VM5 Pulsar VS1 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,847,727 MLG Score: 1477
Fun Score: N/A
Cheeseburgers Flipped: 1428TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.626%18.263%48614118238,7508.44411-1.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.934%1.076B**-0.381C--0.094C+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.4B11.90.164C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.19%1.98%109211942023574410.56424646%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.444%1.875A++0.353C**-1.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.3-0.942D--172.9-2.261F--140.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.507%1.681%3611195119582730.204467161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.932B*-0.586D-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+6.70.466B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.709%6.176%1464811884,307408110310.5306390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.066%0.377C**0.329C**0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.55B+21.30.456B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.535%64.518%1464111951,56744383.52928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.529B+-0.166C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.30.29C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.741%11.373%14641119572160221.19569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+-0.634D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*4.50.068C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS Experts[MCYx] MercenaryS Experts
VS outfit on Miller

Members: 1
23.6m153.7%229 (13.7k)221 (13.3k)6.4680864,75210,0116.85955109 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1196247525.274%16.678%42210:3813

8% Combat Medic6% Engineer43% Infiltrator32% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 8:56 PMApr 12th, 2016 6:58 PMMay 20th, 2019 7:42 PM (2d) (PST)May 18th, 2019 12:49 PM (4d) (PST)May 18th, 2019 12:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5981574410.6060.0940.1010.9990.0441477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8699,42526,444366660313,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1782h/74.2d 3,919 10,799 12,614 106.8k 3,108 5,416 4,717 63.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:274
Deaths:63
KDR:4.349
Accuracy:23.048% B+
HSR:23.723% C+
NS-15M1
C**
Kills:91
Deaths:7
KDR:13
Accuracy:23.674% C**
HSR:19.780% C
Kills:365
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):2,610
KDR:5.21429
Kill Difference:295
Playtime:34.849 hours
Usage:2%
Score:0.470m
Score/min:225
Accuracy (listed only):23.361%
HSR (listed only):21.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:14,288
Deaths:3,234
KDR:4.418
Accuracy:25.815% B+
HSR:18.526% C+
Sirius SX12
B++
Kills:11,237
Deaths:2,003
KDR:5.610
Accuracy:28.470% B++
HSR:16.775% C+
NS-7 PDW
B+
Kills:3,260
Deaths:292
KDR:11.164
Accuracy:26.583% B
HSR:20.184% B+
Serpent VE92
B*
Kills:3,225
Deaths:642
KDR:5.023
Accuracy:27.613% B*
HSR:16.279% D
MKV Suppressed
C**
Kills:1,889
Deaths:166
KDR:11.380
Accuracy:27.120% C**
HSR:20.222% C++
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:235
Deaths:31
KDR:7.581
Accuracy:24.027% D-
HSR:18.723% C
Kills:36,005
Deaths (as Light Assault):6,680
Deaths (to Light Assaults):1,964
KDR:5.38997
Kill Difference:29,325
Playtime:567.667 hours
Usage:32%
Score:6.098m
Score/min:179
Accuracy (listed only):29.423%
HSR (listed only):17.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:11,237
Deaths:2,003
KDR:5.610
Accuracy:28.470% B++
HSR:16.775% C+
NS-7 PDW
B+
Kills:3,260
Deaths:292
KDR:11.164
Accuracy:26.583% B
HSR:20.184% B+
MKV Suppressed
C**
Kills:1,889
Deaths:166
KDR:11.380
Accuracy:27.120% C**
HSR:20.222% C++
Ghost
C+
Kills:1,567
Deaths:49
KDR:31.980
Accuracy:38.535% C+
HSR:64.518% C
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Beamer VS3
C+
Kills:513
Deaths:292
KDR:1.757
Accuracy:26.771% C+
HSR:22.417% C+
Skorpios
C
Kills:235
Deaths:31
KDR:7.581
Accuracy:24.027% D-
HSR:18.723% C
NS-44 Commissioner
C++
Kills:207
Deaths:20
KDR:10.350
Accuracy:37.197% C++
HSR:10.628% F
NS-61 Emissary
B+
Kills:85
Deaths:13
KDR:6.538
Accuracy:31.977% B+
HSR:12.941% D
Kills:20,143
Deaths (as Infiltrator):2,957
Deaths (to Infiltrators):1,380
KDR:6.81197
Kill Difference:17,186
Playtime:764.763 hours
Usage:43%
Score:9.765m
Score/min:213
Accuracy (listed only):29.633%
HSR (listed only):22.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:14,288
Deaths:3,234
KDR:4.418
Accuracy:25.815% B+
HSR:18.526% C+
Serpent VE92
B*
Kills:3,225
Deaths:642
KDR:5.023
Accuracy:27.613% B*
HSR:16.279% D
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Kills:18,234
Deaths (as Engineer):4,097
Deaths (to Engineers):2,483
KDR:4.45057
Kill Difference:14,137
Playtime:104.353 hours
Usage:6%
Score:1.531m
Score/min:244
Accuracy (listed only):34.389%
HSR (listed only):15.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:11,237
Deaths:2,003
KDR:5.610
Accuracy:28.470% B++
HSR:16.775% C+
NS-7 PDW
B+
Kills:3,260
Deaths:292
KDR:11.164
Accuracy:26.583% B
HSR:20.184% B+
Pulsar VS1
C++
Kills:2,211
Deaths:926
KDR:2.388
Accuracy:23.097% C+
HSR:21.529% C++
MKV Suppressed
C**
Kills:1,889
Deaths:166
KDR:11.380
Accuracy:27.120% C**
HSR:20.222% C++
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:235
Deaths:31
KDR:7.581
Accuracy:24.027% D-
HSR:18.723% C
H-V45
C+
Kills:85
Deaths:9
KDR:9.444
Accuracy:23.771% C+
HSR:20% C+
Kills:20,788
Deaths (as Combat Medic):3,739
Deaths (to Combat Medics):1,001
KDR:5.55978
Kill Difference:17,049
Playtime:134.744 hours
Usage:8%
Score:1.596m
Score/min:197
Accuracy (listed only):28.603%
HSR (listed only):18.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:3,217
Deaths:384
KDR:8.378
Accuracy:22.384% A+
HSR:20.236% B
Blueshift VM5
B++
Kills:3,113
Deaths:217
KDR:14.346
Accuracy:22.553% B++
HSR:23.611% B+
Nebula VM20
B**
Kills:2,096
Deaths:253
KDR:8.285
Accuracy:23.008% B**
HSR:21.660% C**
Blueshift VM5
B++
Kills:1,759
Deaths:111
KDR:15.847
Accuracy:22.872% B++
HSR:23.138% B+
Comet VM2
B+
Kills:866
Deaths:132
KDR:6.561
Accuracy:46.789% B+
HSR:3.464% C
Comet VM2
C**
Kills:766
Deaths:122
KDR:6.279
Accuracy:47.807% C**
HSR:3.916% C+
NS-10 Burster
B**
Kills:103
Deaths:20
KDR:5.150
Accuracy:36.783% B**
HSR:3.884% D
NS-10 Burster
B**
Kills:88
Deaths:5
KDR:17.600
Accuracy:36.092% B**
HSR:5.682% C+
Kills:12,008
Deaths (as MAX Suit):622
Deaths (to MAX Suits):470
KDR:19.30547
Kill Difference:11,386
Playtime:178.858 hours
Usage:10%
Score:4.165m
Score/min:388
Accuracy (listed only):32.286%
HSR (listed only):13.199%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:149
V. Kills:37 392%
Deaths:18
KDR:8.278
Accuracy:54.058% C*
KPH:48.800 C--
VKPH:12.100 C--
Saron Laser Cannon
B
Kills:53
V. Kills:312 17%
Deaths:117
KDR:0.453
Accuracy:55.314% S
KPH:2 D--
VKPH:11.600 B
Kills:202 (53 + 0)
Deaths:135
KDR:1.496
VKDR:2.585
Vehicle Kills:349
Kill Difference:67
Playtime:29.854 hours
Usage:2%
Score:0.178m
Score/min:99
Piloting Accuracy:55.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:76
V. Kills:29 253%
Deaths:20
KDR:3.800
Accuracy:38.115% C+
KPH:17 D
VKPH:6.500 C
Kills:76 (76 + 0)
Deaths:20
KDR:3.800
VKDR:1.450
Vehicle Kills:29
Kill Difference:56
Playtime:4.464 hours
Usage:0%
Score:0.035m
Score/min:132
Driving Accuracy:38.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:467
V. Kills:155 299%
Deaths:21
KDR:22.238
Accuracy:40.873% C
KPH:38.500 A
VKPH:12.800 C
Supernova PC
C++
Kills:119
V. Kills:44 264%
Deaths:17
KDR:7
Accuracy:50.507% C++
KPH:19.100 C
VKPH:7 C
M20 Basilisk
B**
Kills:80
V. Kills:25 308%
Deaths:6
KDR:13.333
Accuracy:30.328% C+
KPH:27.400 B**
VKPH:8.600 B+
Proton II PPA
C+
Kills:55
V. Kills:4 N/A
Deaths:2
KDR:27.500
Accuracy:24.287% C+
KPH:50.400 C
VKPH:3.700 C+
Kills:721 (119 + 602)
Deaths:46
KDR:15.674
VKDR:4.957
Vehicle Kills:228
Kill Difference:675
Playtime:22.373 hours
Usage:1%
Score:0.259m
Score/min:193
Driving Accuracy:50.507%
Gunner Accuracy:24.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:915
V. Kills:414 220%
Deaths:12
KDR:76.250
Accuracy:57.778% C**
KPH:53.600 B**
VKPH:24.200 C+
M40 Fury-H
B
Kills:745
V. Kills:52 N/A
Deaths:7
KDR:106.429
Accuracy:45.530% B
KPH:99.100 C*
VKPH:6.900 D
Kills:1,660 (0 + 1,660)
Deaths:19
KDR:87.368
VKDR:24.526
Vehicle Kills:466
Kill Difference:1,641
Playtime:24.594 hours
Usage:1%
Score:0.422m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:45.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:730
V. Kills:163 445%
Deaths:34
KDR:21.471
Accuracy:41.644% C**
KPH:55.600 M++
VKPH:12.400 B**
M12 Kobalt
A*
Kills:693
V. Kills:13 N/A
Deaths:2
KDR:346.500
Accuracy:21.794% B+
KPH:141.800 A*
VKPH:2.700 C
M20 Basilisk
M+
Kills:622
V. Kills:161 384%
Deaths:20
KDR:31.100
Accuracy:45.259% B++
KPH:55.200 M+
VKPH:14.300 B**
M40 Fury
A*
Kills:385
V. Kills:52 N/A
Deaths:1
KDR:385
Accuracy:38.775% C**
KPH:97.600 A*
VKPH:13.200 B*
M60-G Bulldog
C
Kills:64
V. Kills:10 N/A
Deaths:11
KDR:5.818
Accuracy:32.152% C
KPH:22.800 C
VKPH:3.600 D
Kills:2,494 (0 + 2,494)
Deaths:68
KDR:36.676
VKDR:5.868
Vehicle Kills:399
Kill Difference:2,426
Playtime:36.039 hours
Usage:2%
Score:0.542m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:32.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:704
V. Kills:45 N/A
Deaths:93
KDR:7.570
Accuracy:34.555% D*
KPH:19.700 C+
VKPH:1.300 D*
M20 Basilisk-F
C**
Kills:113
V. Kills:529 21%
Deaths:189
KDR:0.598
Accuracy:71.841% A++
KPH:1.700 D-
VKPH:8 C**
Kills:817 (817 + 0)
Deaths:282
KDR:2.897
VKDR:2.035
Vehicle Kills:574
Kill Difference:535
Playtime:102.190 hours
Usage:6%
Score:0.197m
Score/min:32
Driving Accuracy:71.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 14,40614,2883,2344.418S2.0525.815%B+18.526%C+38.4AN/A98372.5h11.5B*44.6B+
Sirius SX12 11,28711,2372,0035.61M**0.8628.47%B++16.775%C+38.1B+N/A93295.3h12.2B++42.8B+
NS-7 PDW 3,3033,26029211.164U4.7026.583%B20.184%B+29.4C++N/A78110.8h13.5B+50.7B+
Serpent VE92 3,2303,2256425.023M**1.4527.613%B*16.279%D42.3B++N/A9876.3h11.1B++40.1B++
Quasar VM1 3,2453,2173848.378S1.9122.384%A+20.236%B44.4A++N/A11372.5h10.3A45.9B++
Blueshift VM5 3,1633,11321714.346S7.8822.553%B++23.611%B+44.6B*N/A11769.8h12.5B**55.4B++
Pulsar VS1 2,2232,2119262.388A+4.0823.097%C+21.529%C++26.4C++N/A6483.8h12.6B++54.5B+
Nebula VM20 2,1072,0962538.285M++1.8223.008%B**21.66%C**49.2B**N/A12242.6h12A52.1B*
MKV Suppressed 1,9171,88916611.38U4.9127.12%C**20.222%C++27.8C+N/A6967.9h14.4C++53.1C*
Proximity Mine 1,8891,8875335.604S29.1448.597%B++N/A209.7A++N/A5199h1.7B+3.4B*
Blueshift VM5 1,7881,75911115.847S9.3822.872%B++23.138%B+40.1B+N/A11343.9h14.5B+63.5B++
Ghost 1,5751,5674931.98S25.5138.535%C+64.518%C46.4B+N/A11933.8h2.3C++5.9C*
C-4 1,9911,2572125.929M++0.5427.704%B+N/A141.2A+82.5M**12828.9h1.4C**5B+
Eridani SX5 1,1651,1509112.637U6.1726.019%C+18.435%C+44.1B+N/A11626.1h12.1C++46.5C++
Saron HRB-H 1,3299151276.25U69.7857.778%C**1.639%C++53.5B**24.2C+29017.1h13.9A24.1A
Comet VM2 1,1518661326.561S0.0946.789%B+3.464%C19.3A+6.3B**11344.9h18.3B+39.1B+
Comet VM2 1,0107661226.279S0.1947.807%C**3.916%C+17.5B**5.6C**10343.8h20.8B+43.6B+
M40 Fury-H 7977457106.429S99.9645.53%BN/A99.3C**6.9D2767.5h4.4B*9.7B**
M20 Basilisk 8937303421.471S15.0041.644%C**5.479%C+55.7M++12.4B**23813.1h37.7A+90.5A+
Thanatos VE70 7237212213.262M+3.2149.741%B**11.373%D--43.7B*N/A13916.5h4.5B9.1B++
M40 Fury-F 749704937.57M*1.1034.555%D*N/A19.7C+1.3D*4835.7h4.3B**12.6B*
M12 Kobalt 7066932346.5U340.0321.794%B+20.779%B+141.4A*2.7C3804.9h14.4B*66.2B++
M20 Basilisk 7836222031.1U24.6345.259%B++6.913%B+55M14.2B*24011.3h47.4A+104.7A
Beamer VS3 5165132921.757A4.7126.771%C+22.417%C+46.6B**N/A13411h6.2B*23.2C**
Saron HRB 6224672122.238M**15.7740.873%C2.784%B**38.6A12.8C20512.1h11.1A++27.3A
M40 Fury 4373851385U378.5338.775%C**N/A98.7A*13.3B*2803.9h9B*23.2B*
Spear Anti-Vehicle Phalanx Turret 5833792316.478A+10.0145.388%C++5.013%B+49.9B++26.8B+3397.6h6.5B*14.4B++
Force-Blade 3593548,8520.04B+6.4351.052%A++N/A0.3CN/A11229.4h2.3B4.6B++
Frag Grenade 3353301330N/A323.5346.931%C*N/A1100M16.7B**31370.3h2.9B*6.3B++
Tank Mine 452293836.625U30.1637.147%C**N/A209.3A*113.6A++16491.4h2C+5.3B+
Orion VS54 280274634.349A++2.1223.048%B+23.723%C+26.3CN/A21410.4h13.2C++57.1C++
Skorpios 240235317.581S1.1124.027%D-18.723%C17.7D*N/A4613.3h10.3B+42.9C+
NS-44 Commissioner 2092072010.35S3.8837.197%C++10.628%F53.1B*N/A1743.9h2.4A+6.6B*
Dual Photon Pods 186149188.278B1.8154.058%C*1.342%C+48.1C--11.9C--3223.1h22.6C++41.8C**
Supernova PC 163119177C**0.5350.507%C++1.681%C--19.2C7.1C1876.2h6.7D13.3C-
M20 Basilisk-F 6421131890.598C5.8771.841%A++3.54%C1.7D-8C**2466.5h241.2F--335.7D**
NS-10 Burster 191103205.15S1.3236.783%B**3.884%D6.5C**5.6A10115.8h185.9D--505.5C+
NS-15M1 9491713S6.5323.674%C**19.78%C35C+1.2A*2242.6h14C59.3C++
NS-10 Burster 16488517.6U11.1336.092%B**5.682%C+6.8B+5.8A10013h189D-523.8C+
S1 13386194.526S1.9455.073%C1.163%D--27.7C**15.2B6713.1h6.6C++12C++
H-V45 868599.444S2.9823.771%C+20%C+18.1DN/A1624.7h14C+59.1C++
NS-61 Emissary 8685136.538S0.0731.977%B+12.941%D56.7A++N/A1811.5h9.7B++30.4B*
M20 Basilisk 10580613.333S6.8630.328%C+6.25%B+27.6B**8.6B+1452.9h37.9A+124.9A
C75 Viper 10576203.8C+2.6738.115%C+N/A16.9D6.4C1324.5h12.2B32.1C**
M60-G Bulldog 7464115.818B+0.6532.152%CN/A22.9C3.6D872.8h6.1B+19B+
Proton II PPA 5955227.5B++21.0324.287%C+1.818%C50C3.6C+2181.1h8.5B+35B+
Saron Laser Cannon 365531170.453C6.0255.314%S3.774%B**2D--11.6B7426.8h595.5T*1076.6F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141121.3h
Nano-Armor Kit102278,58424.2h
NSX-P Tengu01140h
Nanite Revive Grenade06130.2h
Medical Applicator222149,30418.7h
Motion Spotter925,5478.1h
Ammunition Package11040.1h
Shield Recharging Field0520.1h
Medical Kit511,6361.8h
Recon Detection Device6627,60633.8h

Check the help document for the dictionary if you want to learn more about words used here.


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