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STER0[MCYx] STER0
VS BR 106

KDR: 6.14

Score: 21.6m

Last Seen: Nov 18th, 2018 8:39 PM
- OFFLINE - 38.5 hour(s)

Battle Rank 102 (106 total) - Vanu Sovereignty on Miller - Outfit Leader of MercenaryS Experts[MCYx] MercenaryS Experts
VS outfit on Miller

Members: 1
Level Progress (to 103): 98%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Solstice VE3 Sirius SX12 Quasar VM1 Serpent VE92 NS-7 PDW Blueshift VM5 Pulsar VS1 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,795,185 MLG Score: 1435
Fun Score: N/A
Cheeseburgers Flipped: 1220TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.622%18.287%48713100837,4918.2853-2.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%1.102B**-0.355C--0.113C+HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.41B11.80.174C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.208%1.98%111210192023514410.57386446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.451%1.86A++0.334C**-1.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.2-0.957D--172.9-2.284F--140.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.904%1.695%3611020118572720.205934162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.888B*-0.618D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.659B+6.60.475B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.842%3.065%1189710143,1653999707.93233326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.652%0.604B+-0.337C-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.619B+19.50.511B+26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.972%64.172%1189110201,32343063.07674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.815B++-0.175C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.462B+2.20.324C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.741%11.373%11891102072159321.21585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.701B++-0.619D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*4.50.066C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS Experts[MCYx] MercenaryS Experts
VS outfit on Miller

Members: 1
21.6m146.2%225 (13.5k)219 (13.1k)6.1356560,1119,7976.4682106 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021189325.072%16.544%41510:0613

8% Combat Medic6% Engineer40% Infiltrator34% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 8:56 PMApr 12th, 2016 6:58 PMNov 18th, 2018 5:49 PM (1d) (PST)Nov 18th, 2018 5:20 PM (1d) (PST)Nov 18th, 2018 4:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941594350.6080.0990.1010.9520.0431435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6669,55926,107366657313,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1648.2h/68.7d 3,258 9,945 10,925 94.1k 2,974 4,992 4,280 58.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:274
Deaths:63
KDR:4.349
Accuracy:23.048% B+
HSR:23.723% C+
NS-15M1
B
Kills:75
Deaths:7
KDR:10.714
Accuracy:23.963% B
HSR:20% C
Kills:349
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):2,580
KDR:4.98571
Kill Difference:279
Playtime:33.530 hours
Usage:2%
Score:0.452m
Score/min:225
Accuracy (listed only):23.505%
HSR (listed only):21.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:14,269
Deaths:3,232
KDR:4.415
Accuracy:25.820% B+
HSR:18.544% C+
Sirius SX12
B*
Kills:11,138
Deaths:1,993
KDR:5.589
Accuracy:28.508% B*
HSR:16.718% C+
Serpent VE92
B*
Kills:3,207
Deaths:638
KDR:5.027
Accuracy:27.616% B*
HSR:16.277% D
NS-7 PDW
B+
Kills:2,538
Deaths:222
KDR:11.432
Accuracy:26.685% B+
HSR:20.646% B+
MKV Suppressed
C**
Kills:1,676
Deaths:141
KDR:11.887
Accuracy:27.012% C**
HSR:20.883% C**
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:171
Deaths:19
KDR:9
Accuracy:21.758% D**
HSR:19.298% C
Kills:34,870
Deaths (as Light Assault):6,557
Deaths (to Light Assaults):1,927
KDR:5.31798
Kill Difference:28,313
Playtime:565.311 hours
Usage:34%
Score:6.053m
Score/min:178
Accuracy (listed only):29.145%
HSR (listed only):17.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:14,269
Deaths:3,232
KDR:4.415
Accuracy:25.820% B+
HSR:18.544% C+
Serpent VE92
B*
Kills:3,207
Deaths:638
KDR:5.027
Accuracy:27.616% B*
HSR:16.277% D
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Kills:18,197
Deaths (as Engineer):4,091
Deaths (to Engineers):2,454
KDR:4.44806
Kill Difference:14,106
Playtime:102.191 hours
Usage:6%
Score:1.507m
Score/min:246
Accuracy (listed only):34.392%
HSR (listed only):15.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:11,138
Deaths:1,993
KDR:5.589
Accuracy:28.508% B*
HSR:16.718% C+
NS-7 PDW
B+
Kills:2,538
Deaths:222
KDR:11.432
Accuracy:26.685% B+
HSR:20.646% B+
MKV Suppressed
C**
Kills:1,676
Deaths:141
KDR:11.887
Accuracy:27.012% C**
HSR:20.883% C**
Ghost
C*
Kills:1,323
Deaths:39
KDR:33.923
Accuracy:39.972% C*
HSR:64.172% C
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Beamer VS3
C+
Kills:513
Deaths:292
KDR:1.757
Accuracy:26.771% C+
HSR:22.417% C+
NS-44 Commissioner
C**
Kills:198
Deaths:20
KDR:9.900
Accuracy:37.752% C**
HSR:11.111% D**
Skorpios
C
Kills:171
Deaths:19
KDR:9
Accuracy:21.758% D**
HSR:19.298% C
Kills:18,707
Deaths (as Infiltrator):2,817
Deaths (to Infiltrators):1,344
KDR:6.64075
Kill Difference:15,890
Playtime:663.494 hours
Usage:40%
Score:8.500m
Score/min:214
Accuracy (listed only):29.310%
HSR (listed only):24.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:11,138
Deaths:1,993
KDR:5.589
Accuracy:28.508% B*
HSR:16.718% C+
NS-7 PDW
B+
Kills:2,538
Deaths:222
KDR:11.432
Accuracy:26.685% B+
HSR:20.646% B+
Pulsar VS1
C++
Kills:2,211
Deaths:926
KDR:2.388
Accuracy:23.086% C+
HSR:21.529% C++
MKV Suppressed
C**
Kills:1,676
Deaths:141
KDR:11.887
Accuracy:27.012% C**
HSR:20.883% C**
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:171
Deaths:19
KDR:9
Accuracy:21.758% D**
HSR:19.298% C
H-V45
C+
Kills:71
Deaths:9
KDR:7.889
Accuracy:23.791% C+
HSR:19.718% C+
Kills:19,676
Deaths (as Combat Medic):3,622
Deaths (to Combat Medics):988
KDR:5.43236
Kill Difference:16,054
Playtime:133.766 hours
Usage:8%
Score:1.578m
Score/min:197
Accuracy (listed only):28.325%
HSR (listed only):18.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:3,210
Deaths:384
KDR:8.359
Accuracy:22.366% A+
HSR:20.280% B
Blueshift VM5
B*
Kills:2,423
Deaths:164
KDR:14.774
Accuracy:22.779% B*
HSR:23.896% B+
Nebula VM20
B**
Kills:2,092
Deaths:253
KDR:8.269
Accuracy:22.976% B**
HSR:21.702% C*
Blueshift VM5
B*
Kills:1,160
Deaths:58
KDR:20
Accuracy:23.341% B*
HSR:22.500% B
Comet VM2
C**
Kills:753
Deaths:129
KDR:5.837
Accuracy:45.280% C**
HSR:3.851% C
Comet VM2
C++
Kills:663
Deaths:119
KDR:5.571
Accuracy:46.307% C++
HSR:4.525% C++
NS-10 Burster
A++
Kills:59
Deaths:20
KDR:2.950
Accuracy:39.727% A++
HSR:6.780% C+
NS-10 Burster
A+
Kills:51
Deaths:5
KDR:10.200
Accuracy:39.392% A+
HSR:7.843% B+
Kills:10,411
Deaths (as MAX Suit):566
Deaths (to MAX Suits):464
KDR:18.39399
Kill Difference:9,845
Playtime:152.832 hours
Usage:9%
Score:3.521m
Score/min:384
Accuracy (listed only):32.771%
HSR (listed only):13.922%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:149
V. Kills:37 392%
Deaths:18
KDR:8.278
Accuracy:54.058% C*
KPH:48.800 C--
VKPH:12.100 C--
Saron Laser Cannon
B+
Kills:53
V. Kills:312 17%
Deaths:117
KDR:0.453
Accuracy:55.333% M**
KPH:2 D--
VKPH:11.700 B+
Kills:202 (53 + 0)
Deaths:135
KDR:1.496
VKDR:2.585
Vehicle Kills:349
Kill Difference:67
Playtime:29.794 hours
Usage:2%
Score:0.176m
Score/min:98
Piloting Accuracy:55.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:76
V. Kills:29 253%
Deaths:20
KDR:3.800
Accuracy:38.115% C+
KPH:17 D
VKPH:6.500 C
Kills:76 (76 + 0)
Deaths:20
KDR:3.800
VKDR:1.450
Vehicle Kills:29
Kill Difference:56
Playtime:4.464 hours
Usage:0%
Score:0.034m
Score/min:127
Driving Accuracy:38.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:456
V. Kills:148 306%
Deaths:21
KDR:21.714
Accuracy:39.739% C--
KPH:39.200 A+
VKPH:12.700 C
Supernova PC
C++
Kills:118
V. Kills:43 268%
Deaths:17
KDR:6.941
Accuracy:49.904% C++
KPH:19 C
VKPH:6.900 C-
M20 Basilisk
B++
Kills:65
V. Kills:18 342%
Deaths:6
KDR:10.833
Accuracy:27.488% C
KPH:25.200 B++
VKPH:7 C+
Proton II PPA
C+
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:23.810% C+
KPH:51 C+
VKPH:2.900 C
Kills:692 (118 + 574)
Deaths:46
KDR:15.043
VKDR:4.609
Vehicle Kills:212
Kill Difference:646
Playtime:21.467 hours
Usage:1%
Score:0.240m
Score/min:186
Driving Accuracy:49.904%
Gunner Accuracy:23.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:914
V. Kills:414 220%
Deaths:12
KDR:76.167
Accuracy:57.770% C**
KPH:53.700 B**
VKPH:24.300 C+
M40 Fury-H
C**
Kills:745
V. Kills:52 N/A
Deaths:7
KDR:106.429
Accuracy:45.530% C**
KPH:99.100 C*
VKPH:6.900 D
Kills:1,659 (0 + 1,659)
Deaths:19
KDR:87.316
VKDR:24.526
Vehicle Kills:466
Kill Difference:1,640
Playtime:24.529 hours
Usage:1%
Score:0.422m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:45.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:519
V. Kills:121 425%
Deaths:33
KDR:15.727
Accuracy:41.094% C**
KPH:48.300 A**
VKPH:11.300 B**
M20 Basilisk
A*
Kills:413
V. Kills:100 409%
Deaths:17
KDR:24.294
Accuracy:41.338% C**
KPH:47.300 A*
VKPH:11.400 C**
M40 Fury
A*
Kills:385
V. Kills:52 N/A
Deaths:1
KDR:385
Accuracy:39.173% B
KPH:99.500 A*
VKPH:13.400 B*
M60-G Bulldog
C
Kills:64
V. Kills:10 N/A
Deaths:11
KDR:5.818
Accuracy:32.205% C
KPH:22.800 C
VKPH:3.600 D
Kills:1,381 (0 + 1,381)
Deaths:62
KDR:22.274
VKDR:4.565
Vehicle Kills:283
Kill Difference:1,319
Playtime:26.151 hours
Usage:2%
Score:0.334m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:32.205%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:704
V. Kills:45 N/A
Deaths:93
KDR:7.570
Accuracy:34.555% D*
KPH:19.700 C+
VKPH:1.300 D*
M20 Basilisk-F
C**
Kills:113
V. Kills:529 21%
Deaths:189
KDR:0.598
Accuracy:71.853% A++
KPH:1.700 C-
VKPH:8 C**
Kills:817 (817 + 0)
Deaths:282
KDR:2.897
VKDR:2.035
Vehicle Kills:574
Kill Difference:535
Playtime:102.049 hours
Usage:6%
Score:0.196m
Score/min:32
Driving Accuracy:71.853%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 14,38514,2693,2324.415S1.7225.82%B+18.544%C+38.5A+N/A98370.9h11.5B++44.5B+
Sirius SX12 11,18711,1381,9935.589S0.5528.508%B*16.718%C+38.5B+N/A94289.5h12.2B++42.7B+
Quasar VM1 3,2383,2103848.359S2.2222.366%A+20.28%B44.4A++N/A11372.3h10.3A45.9B++
Serpent VE92 3,2113,2076385.027M**1.1127.616%B*16.277%D42.9B++N/A9974.8h11.1B++40B++
NS-7 PDW 2,5612,53822211.432U5.3026.685%B+20.646%B+33.1B+N/A9076.7h12.4B++46.3B+
Blueshift VM5 2,4462,42316414.774S8.6422.779%B*23.896%B+45.5B*N/A11753.3h11.8A51.7B*
Pulsar VS1 2,2232,2119262.388A+3.7523.086%C+21.529%C++26.4C++N/A6383.7h12.5B++54.4B+
Nebula VM20 2,1032,0922538.269M++2.1322.976%B**21.702%C*49.3B**N/A12242.4h11.9A52B*
Proximity Mine 1,7691,7675035.34U29.2050.644%B**N/A229.5A*N/A5627.7h1.6B*3.2B**
MKV Suppressed 1,6941,67614111.887U5.7527.012%C**20.883%C**29.5C+N/A7456.8h13.7C**50.9C**
Ghost 1,3291,3233933.923S27.7939.972%C*64.172%C48.5B+N/A12227.3h2.2C**5.4B
C-4 1,9271,2132105.776M++0.3627.62%B+N/A139.4A+82.1M**12638.7h1.4C**5B+
Blueshift VM5 1,1721,1605820S13.8623.341%B*22.5%B42.5B++N/A12227.3h12.9B**55.5B*
Eridani SX5 1,1651,1509112.637U6.5026.019%C+18.435%C+44.1B+N/A11526.1h12.1C++46.5C*
Saron HRB-H 1,3289141276.167U70.0357.77%C**1.641%C++53.8B**24.4C+29117h13.9B**24A
Comet VM2 1,0047531295.837S0.3045.28%C**3.851%C19.2A+6.4B**11239.2h16.2B++35.8B+
M40 Fury-H 7977457106.429S100.2945.53%C**N/A99.3C*6.9D2767.5h4.4B**9.7B**
Thanatos VE70 7237212213.262M+2.8749.741%B**11.373%D--43.7B*N/A13716.5h4.5B9.1B++
M40 Fury-F 749704937.57M*1.4334.555%D*N/A19.7C+1.3D*4735.7h4.3B**12.6B*
Comet VM2 8676631195.571S0.5646.307%C++4.525%C++17.4B**5.4C*10038.1h18.5B*39.9B++
M20 Basilisk 6405193315.727S9.5941.094%C**5.78%C+48.5A**11.3B**22410.7h38.5A+93.7A
Beamer VS3 5165132921.757A4.3826.771%C+22.417%C+46.6B**N/A13211h6.2B*23.2C*
Saron HRB 6044562121.714M**15.5839.739%C--2.851%A39.3A+12.8C20711.6h10.2A++25.6A+
M20 Basilisk 5134131724.294U18.1641.338%C**6.78%B+47.5A*11.5B2088.7h44.5A+107.6A
M40 Fury 4373851385U378.8639.173%BN/A98.7A*13.3B*2843.9h8.8B*22.5B*
Spear Anti-Vehicle Phalanx Turret 5623652315.87A9.7345.122%C++5.205%B+50B*27B+3387.3h6.4B++14.3B++
Force-Blade 3593548,7380.041B+6.0951.887%A++N/A0.3CN/A11181.2h2.3B+4.5B+
Frag Grenade 3353301330N/A323.8646.987%C*N/A1100A**16.7A+30940.3h2.9B*6.2B++
Orion VS54 280274634.349A*1.7923.048%B+23.723%C+26.3C+N/A20310.4h13.2C++57.1C++
NS-44 Commissioner 200198209.9S3.7637.752%C**11.111%D**55B**N/A1753.6h2.5A6.5B*
Skorpios 173171199S2.8621.758%D**19.298%C19D--N/A519h9.3B**42.8C+
Tank Mine 275169724.143U18.0143.743%B*N/A187.8A++117.8A++19480.9h2.3C--5.3B++
Dual Photon Pods 186149188.278B2.1454.058%C*1.342%C++48.1C--11.9C--3183.1h22.6C++41.8C**
Supernova PC 161118176.941C**0.8149.904%C++1.695%C--19C6.9C-1786.2h6.6D13.2C
M20 Basilisk-F 6421131890.598C5.5471.853%A++3.54%C1.7C-8C**2466.3h241.2D**335.6D*
S1 13185194.474S1.6654.855%C1.176%D--28.3B15.3B+6513h6.2B11.4C*
C75 Viper 10576203.8C+2.3438.115%C+N/A16.9D6.4C1274.5h12.2B+32.1B
NS-15M1 7875710.714S4.5823.963%B20%C39.5C++1.6M**2711.9h14.1C58.8C++
H-V45 717197.889S1.7523.791%C+19.718%C+16.9DN/A1674.2h13.2C++55.4C*
M20 Basilisk 8365610.833M+4.7027.488%C7.692%B*25B++6.9C+982.6h34.8A++126.4A
M60-G Bulldog 7464115.818B+0.3232.205%CN/A22.9C3.6D872.8h6.1B+18.9B+
NS-10 Burster 11959202.95M++3.1939.727%A++6.78%C+4.8C4.8B*9612.4h253.8F--638.8C
Saron Laser Cannon 365531170.453C5.6855.333%M**3.774%B**2D--11.7B+7326.7h595.5T*1076.2F-
Proton II PPA 5653226.5B++20.3623.81%C+1.887%C+53C+3C2221h7.8B++32.9B+
NS-10 Burster 10751510.2U4.0639.392%A+7.843%B+5.3C+5.8A1029.6h244.8F-621.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter922,6177.3h
Nano-Armor Kit101266,06923.7h
Spawn Beacon14861.3h
Nanite Revive Grenade05650.2h
Medical Applicator222147,30818.6h
Ammunition Package1590h
Shield Recharging Field0520.1h
Medical Kit511,6331.8h
Recon Detection Device6323,31229.2h

Check the help document for the dictionary if you want to learn more about words used here.


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