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STER0[MCYx] STER0
VS BR 107

KDR: 6.29

Score: 22.4m

Last Seen: Jan 2nd, 2019 11:57 PM
- OFFLINE - 37 hour(s)

Battle Rank 103 (107 total) - Vanu Sovereignty on Miller - Outfit Leader of MercenaryS Experts[MCYx] MercenaryS Experts
VS outfit on Miller

Members: 0
Level Progress (to 104): 92%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Solstice VE3 Sirius SX12 Serpent VE92 Quasar VM1 NS-7 PDW Blueshift VM5 Pulsar VS1 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,818,954 MLG Score: 1454
Fun Score: N/A
Cheeseburgers Flipped: 1326TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.647%18.276%48714100838,1938.36465-2.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.965%1.095B**-0.365C--0.079C+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.405B11.90.168C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.208%1.98%110210202023554410.56901446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.451%1.867A++0.343C**-1.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.2-0.948D--172.9-2.27F--140.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.476%1.681%3611021119576730.206597161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.937B*-0.609D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+6.70.466B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.047%3.255%1290710153,44140210248.5597336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%0.641B+-0.28C0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.593B+20.70.473B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.134%65.116%1290110211,46243863.3303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.615B+-0.134C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.427B2.20.304C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.741%11.373%12901102172159421.21177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.695B+-0.625D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*4.50.067C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS Experts[MCYx] MercenaryS Experts
VS outfit on Miller

Members: 0
22.4m147.7%225 (13.5k)218 (13.1k)6.2863362,2859,9086.64604107 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022217325.154%16.616%41810:2513

8% Combat Medic6% Engineer42% Infiltrator33% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 8:56 PMApr 12th, 2016 6:58 PMJan 18th, 2019 6:31 AM (4d) (PST)Jan 2nd, 2019 8:26 PM (19d) (PST)Jan 2nd, 2019 7:57 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931584350.6070.0960.1010.9610.0441454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5749,48926,085366658313,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1711.3h/71.3d 3,564 10,349 11,747 98.6k 3,023 5,206 4,471 60.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:274
Deaths:63
KDR:4.349
Accuracy:23.048% B+
HSR:23.723% C+
NS-15M1
C**
Kills:83
Deaths:7
KDR:11.857
Accuracy:23.992% C**
HSR:19.277% C
Kills:357
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):2,601
KDR:5.1
Kill Difference:287
Playtime:34.192 hours
Usage:2%
Score:0.459m
Score/min:224
Accuracy (listed only):23.520%
HSR (listed only):21.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:14,277
Deaths:3,232
KDR:4.417
Accuracy:25.811% B+
HSR:18.540% C+
Sirius SX12
B++
Kills:11,181
Deaths:1,999
KDR:5.593
Accuracy:28.499% B++
HSR:16.725% C+
Serpent VE92
B*
Kills:3,212
Deaths:640
KDR:5.019
Accuracy:27.607% B*
HSR:16.252% D
NS-7 PDW
B+
Kills:2,851
Deaths:255
KDR:11.180
Accuracy:26.834% B+
HSR:20.554% B+
MKV Suppressed
C**
Kills:1,876
Deaths:166
KDR:11.301
Accuracy:27.101% C**
HSR:20.309% C*
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:217
Deaths:25
KDR:8.680
Accuracy:23.600% D--
HSR:18.894% C
Kills:35,485
Deaths (as Light Assault):6,629
Deaths (to Light Assaults):1,942
KDR:5.35299
Kill Difference:28,856
Playtime:566.357 hours
Usage:33%
Score:6.067m
Score/min:179
Accuracy (listed only):29.401%
HSR (listed only):17.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:14,277
Deaths:3,232
KDR:4.417
Accuracy:25.811% B+
HSR:18.540% C+
Serpent VE92
B*
Kills:3,212
Deaths:640
KDR:5.019
Accuracy:27.607% B*
HSR:16.252% D
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Kills:18,210
Deaths (as Engineer):4,093
Deaths (to Engineers):2,463
KDR:4.44906
Kill Difference:14,117
Playtime:103.148 hours
Usage:6%
Score:1.513m
Score/min:245
Accuracy (listed only):34.386%
HSR (listed only):15.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:11,181
Deaths:1,999
KDR:5.593
Accuracy:28.499% B++
HSR:16.725% C+
NS-7 PDW
B+
Kills:2,851
Deaths:255
KDR:11.180
Accuracy:26.834% B+
HSR:20.554% B+
MKV Suppressed
C**
Kills:1,876
Deaths:166
KDR:11.301
Accuracy:27.101% C**
HSR:20.309% C*
Ghost
C+
Kills:1,462
Deaths:44
KDR:33.227
Accuracy:39.134% C+
HSR:65.116% C
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Beamer VS3
C+
Kills:513
Deaths:292
KDR:1.757
Accuracy:26.771% C+
HSR:22.417% C+
Skorpios
C
Kills:217
Deaths:25
KDR:8.680
Accuracy:23.600% D--
HSR:18.894% C
NS-44 Commissioner
C*
Kills:198
Deaths:20
KDR:9.900
Accuracy:37.752% C*
HSR:11.111% D**
NS-61 Emissary
B+
Kills:67
Deaths:11
KDR:6.091
Accuracy:31.400% B+
HSR:14.925% C
Kills:19,515
Deaths (as Infiltrator):2,903
Deaths (to Infiltrators):1,369
KDR:6.72236
Kill Difference:16,612
Playtime:710.614 hours
Usage:42%
Score:8.978m
Score/min:211
Accuracy (listed only):29.679%
HSR (listed only):23.165%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:11,181
Deaths:1,999
KDR:5.593
Accuracy:28.499% B++
HSR:16.725% C+
NS-7 PDW
B+
Kills:2,851
Deaths:255
KDR:11.180
Accuracy:26.834% B+
HSR:20.554% B+
Pulsar VS1
C++
Kills:2,211
Deaths:926
KDR:2.388
Accuracy:23.074% C+
HSR:21.529% C++
MKV Suppressed
C**
Kills:1,876
Deaths:166
KDR:11.301
Accuracy:27.101% C**
HSR:20.309% C*
Eridani SX5
C+
Kills:1,150
Deaths:91
KDR:12.637
Accuracy:26.019% C+
HSR:18.435% C+
Thanatos VE70
B**
Kills:721
Deaths:221
KDR:3.262
Accuracy:49.741% B**
HSR:11.373% D--
Skorpios
C
Kills:217
Deaths:25
KDR:8.680
Accuracy:23.600% D--
HSR:18.894% C
H-V45
C+
Kills:83
Deaths:9
KDR:9.222
Accuracy:23.900% C+
HSR:20.482% C+
Kills:20,290
Deaths (as Combat Medic):3,692
Deaths (to Combat Medics):994
KDR:5.49567
Kill Difference:16,598
Playtime:134.288 hours
Usage:8%
Score:1.589m
Score/min:197
Accuracy (listed only):28.596%
HSR (listed only):18.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:3,210
Deaths:384
KDR:8.359
Accuracy:22.366% A+
HSR:20.280% B
Blueshift VM5
B++
Kills:2,824
Deaths:188
KDR:15.021
Accuracy:22.398% B++
HSR:23.230% B+
Nebula VM20
B**
Kills:2,092
Deaths:253
KDR:8.269
Accuracy:22.976% B**
HSR:21.702% C*
Blueshift VM5
B+
Kills:1,490
Deaths:82
KDR:18.171
Accuracy:22.594% B+
HSR:23.490% B+
Comet VM2
B
Kills:815
Deaths:131
KDR:6.221
Accuracy:45.617% B
HSR:3.558% C
Comet VM2
C++
Kills:722
Deaths:121
KDR:5.967
Accuracy:46.677% C++
HSR:4.155% C+
NS-10 Burster
A
Kills:71
Deaths:20
KDR:3.550
Accuracy:38.373% A
HSR:5.634% C
NS-10 Burster
A
Kills:64
Deaths:5
KDR:12.800
Accuracy:37.754% A
HSR:6.250% C+
Kills:11,288
Deaths (as MAX Suit):592
Deaths (to MAX Suits):464
KDR:19.06757
Kill Difference:10,696
Playtime:166.026 hours
Usage:10%
Score:3.792m
Score/min:381
Accuracy (listed only):32.344%
HSR (listed only):13.537%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:149
V. Kills:37 392%
Deaths:18
KDR:8.278
Accuracy:54.058% C*
KPH:48.800 C--
VKPH:12.100 C--
Saron Laser Cannon
B
Kills:53
V. Kills:312 17%
Deaths:117
KDR:0.453
Accuracy:55.333% M**
KPH:2 D--
VKPH:11.700 B
Kills:202 (53 + 0)
Deaths:135
KDR:1.496
VKDR:2.585
Vehicle Kills:349
Kill Difference:67
Playtime:29.808 hours
Usage:2%
Score:0.177m
Score/min:99
Piloting Accuracy:55.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:76
V. Kills:29 253%
Deaths:20
KDR:3.800
Accuracy:38.115% C+
KPH:17 D
VKPH:6.500 C
Kills:76 (76 + 0)
Deaths:20
KDR:3.800
VKDR:1.450
Vehicle Kills:29
Kill Difference:56
Playtime:4.464 hours
Usage:0%
Score:0.035m
Score/min:130
Driving Accuracy:38.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:460
V. Kills:150 305%
Deaths:21
KDR:21.905
Accuracy:39.865% C-
KPH:39.200 A+
VKPH:12.800 C
Supernova PC
C++
Kills:119
V. Kills:44 264%
Deaths:17
KDR:7
Accuracy:50.476% C++
KPH:19.100 C
VKPH:7.100 C
M20 Basilisk
B*
Kills:65
V. Kills:18 342%
Deaths:6
KDR:10.833
Accuracy:27.488% C
KPH:25.200 B*
VKPH:7 C+
Proton II PPA
C++
Kills:54
V. Kills:4 N/A
Deaths:2
KDR:27
Accuracy:23.556% C+
KPH:51.200 C+
VKPH:3.800 C++
Kills:698 (119 + 579)
Deaths:46
KDR:15.174
VKDR:4.696
Vehicle Kills:216
Kill Difference:652
Playtime:21.607 hours
Usage:1%
Score:0.243m
Score/min:188
Driving Accuracy:50.476%
Gunner Accuracy:23.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:914
V. Kills:414 220%
Deaths:12
KDR:76.167
Accuracy:57.767% C**
KPH:53.700 B*
VKPH:24.300 C+
M40 Fury-H
C**
Kills:745
V. Kills:52 N/A
Deaths:7
KDR:106.429
Accuracy:45.530% C**
KPH:99.100 C*
VKPH:6.900 D
Kills:1,659 (0 + 1,659)
Deaths:19
KDR:87.316
VKDR:24.526
Vehicle Kills:466
Kill Difference:1,640
Playtime:24.530 hours
Usage:1%
Score:0.422m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:45.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:688
V. Kills:153 447%
Deaths:34
KDR:20.235
Accuracy:41.777% C**
KPH:54.400 M++
VKPH:12.100 A
M20 Basilisk
M
Kills:515
V. Kills:118 433%
Deaths:19
KDR:27.105
Accuracy:41.853% B
KPH:52.800 M
VKPH:12.100 B+
M40 Fury
A*
Kills:385
V. Kills:52 N/A
Deaths:1
KDR:385
Accuracy:38.775% C**
KPH:97.600 A*
VKPH:13.200 B*
M60-G Bulldog
C
Kills:64
V. Kills:10 N/A
Deaths:11
KDR:5.818
Accuracy:32.205% C
KPH:22.800 C
VKPH:3.600 D
Kills:1,652 (0 + 1,652)
Deaths:65
KDR:25.415
VKDR:5.123
Vehicle Kills:333
Kill Difference:1,587
Playtime:29.148 hours
Usage:2%
Score:0.384m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:32.205%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:704
V. Kills:45 N/A
Deaths:93
KDR:7.570
Accuracy:34.555% D*
KPH:19.700 C+
VKPH:1.300 D*
M20 Basilisk-F
B+
Kills:113
V. Kills:529 21%
Deaths:189
KDR:0.598
Accuracy:71.853% A++
KPH:1.700 C-
VKPH:8 B+
Kills:817 (817 + 0)
Deaths:282
KDR:2.897
VKDR:2.035
Vehicle Kills:574
Kill Difference:535
Playtime:102.049 hours
Usage:6%
Score:0.196m
Score/min:32
Driving Accuracy:71.853%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 14,39414,2773,2324.417S1.8725.811%B+18.54%C+38.4AN/A98371.8h11.5B*44.6B+
Sirius SX12 11,23011,1811,9995.593S0.6928.499%B++16.725%C+38.4B+N/A93291.5h12.2B++42.7B+
Serpent VE92 3,2163,2126405.019M**1.2727.607%B*16.252%D42.7B++N/A9975.3h11.1B++40.1B++
Quasar VM1 3,2383,2103848.359S2.0722.366%A+20.28%B44.4A++N/A11372.3h10.3A45.9B++
NS-7 PDW 2,8812,85125511.18U4.8926.834%B+20.554%B+32C**N/A8589.2h12.9B+48B+
Blueshift VM5 2,8592,82418815.021S8.7322.398%B++23.23%B+45B*N/A11462.7h12B**53.5B*
Pulsar VS1 2,2232,2119262.388A+3.9023.074%C+21.529%C++26.4C++N/A6483.8h12.6B++54.4B+
Nebula VM20 2,1032,0922538.269M++1.9822.976%B**21.702%C*49.3B**N/A12242.4h11.9A52B*
MKV Suppressed 1,9031,87616611.301U5.0127.101%C**20.309%C*27.8C+N/A6967.4h14.3C++52.9C**
Proximity Mine 1,8241,8225036.44U30.1549.67%B*N/A214.4A++N/A5228.5h1.7B+3.3B**
Blueshift VM5 1,5121,4908218.171S11.8822.594%B+23.49%B+40.6B+N/A11136.7h13.7B*60.5B++
Ghost 1,4681,4624433.227S26.9439.134%C+65.116%C47B+N/A11831.1h2.2C**5.6C**
C-4 1,9531,2312105.862M*0.4227.657%B+N/A139.9A+82M**12678.8h1.4C**5B+
Eridani SX5 1,1651,1509112.637U6.3526.019%C+18.435%C+44.1B+N/A11626.1h12.1C++46.5C*
Saron HRB-H 1,3289141276.167U69.8857.767%C**1.641%C++53.8B**24.4C+29117h13.9A24A
Comet VM2 1,0808151316.221S0.0745.617%B3.558%C19.5A+6.4B**11241.7h16.7B++36.6B+
M40 Fury-H 7977457106.429S100.1445.53%C**N/A99.3C*6.9D2767.5h4.4B**9.7B**
Comet VM2 9477221215.967S0.3246.677%C++4.155%C+17.8B**5.5C**10240.6h19B++40.6B++
Thanatos VE70 7237212213.262M+3.0249.741%B**11.373%D--43.7B*N/A13816.5h4.5B9.1B++
M40 Fury-F 749704937.57M*1.2834.555%D*N/A19.7C+1.3D*4735.7h4.3B**12.6B*
M20 Basilisk 8416883420.235S13.9541.777%C**5.523%C+54.6M++12.1A22912.6h38.1A91.2A
M20 Basilisk 6335151927.105U20.8241.853%B6.796%B+52.6M12B+2219.8h41.8A99.9A
Beamer VS3 5165132921.757A4.5326.771%C+22.417%C+46.6B**N/A13311h6.2B*23.2C*
Saron HRB 6104602121.905M*15.6239.865%C-2.826%B**39.3A+12.8C20611.7h10.3A++25.8A
M40 Fury 4373851385U378.7138.775%C**N/A98.7A*13.3B*2783.9h9B*23.2B*
Spear Anti-Vehicle Phalanx Turret 5703712316.13A+9.8445.101%C++5.121%B+49.5B++26.5B+3347.5h6.5B*14.5B++
Force-Blade 3593548,8210.04B+6.2551.37%A++N/A0.3CN/A11219.5h2.3C**4.5B++
Frag Grenade 3353301330N/A323.7146.97%C*N/A1100A**16.7B**31140.3h2.9B*6.3B++
Orion VS54 280274634.349A++1.9423.048%B+23.723%C+26.3C+N/A20810.4h13.2C++57.1B
Tank Mine 373237829.625U23.3438.974%B+N/A197.5A*113.3A++17071.2h2.1C5.3B++
Skorpios 221217258.68S2.3923.6%D--18.894%C19D--N/A4911.4h9.8B++41.5C++
NS-44 Commissioner 200198209.9S3.6137.752%C*11.111%D**55B*N/A1773.6h2.5A6.5B*
Dual Photon Pods 186149188.278C**1.9954.058%C*1.342%C++48.1C--11.9C--3193.1h22.6C++41.8C**
Supernova PC 163119177C**0.7150.476%C++1.681%D19.2C7.1C1846.2h6.7D13.3C
M20 Basilisk-F 6421131890.598C5.6971.853%A++3.54%C1.7C-8B+2466.3h241.2D**335.6D--
S1 13386194.526S1.7654.774%C1.163%D-27.7C**15.2B+6563.1h6.3C**11.6C*
NS-15M1 8683711.857S5.5723.992%C**19.277%C36.1C+1.3A**2382.3h14.3C59.5C++
H-V45 848399.222S2.9423.9%C+20.482%C+18.4DN/A1634.5h13.4C++56.2C*
C75 Viper 10576203.8C+2.4938.115%C+N/A16.9D6.4C1304.5h12.2B32.1B
NS-10 Burster 13971203.55S2.7438.373%A5.634%C5.2C+5B*9313.6h229.2F-597.2C
NS-61 Emissary 6767116.091S0.2031.4%B+14.925%C51.5AN/A1521.3h9.8B++31.1B*
M20 Basilisk 8365610.833M++4.5527.488%C7.692%B**25B++6.9C+992.6h34.8A++126.4A
NS-10 Burster 12664512.8U6.5137.754%A6.25%C+5.9C++5.7A9910.8h214.9D**569.1C+
M60-G Bulldog 7464115.818B+0.4732.205%CN/A22.9C3.6D872.8h6.1B+18.9B+
Proton II PPA 5854227B*20.7123.556%C+1.852%C49.1C3.6C+2191.1h7.8B+33B+
Saron Laser Cannon 365531170.453C5.8355.333%M**3.774%B**2D--11.6B7426.8h595.5T*1076.2F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter924,5787.9h
Nano-Armor Kit102270,26923.9h
Spawn Beacon14981.3h
Nanite Revive Grenade05960.2h
Medical Applicator222148,52518.7h
Ammunition Package1750h
Shield Recharging Field0520.1h
Medical Kit511,6361.8h
Recon Detection Device6324,88930.9h

Check the help document for the dictionary if you want to learn more about words used here.


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