Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,490)players online:
dim_giant (9)  EmpressBSG (7)  PierreKira (2)  LightBeetle (2)  coherentmonad (1) 21
stats.dasanfall.com
STER0iDER[MCY] STER0iDER
NC BR 114

KDR: 14.93

Score: 26.3m

Last Seen: Feb 18th, 2019 11:14 PM
- OFFLINE - 23.5 hour(s)

Battle Rank 104 (114 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 12
Level Progress (to 105): 97%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 AF-34 Mattock NS-7 PDW NCM1 Scattercannon SAS-R AF-34 Mattock M40 Fury MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:STER0iDER



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,657,124 MLG Score: 2124
Fun Score: N/A
Cheeseburgers Flipped: 2403TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.825%19.349%50012101022,00114.10320.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.275%0.93B*-0.2C-1.037D*HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.351C**12.50.122C+36

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.28%5.539%4372810144,56813994432.6286483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.763%0.286C*0.051C+-1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.682B+15.50.626B+24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.951%63.347%4372110214,3081931322.2062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.9B*-0.252C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.20.322C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 12
26.3m192.6%366 (22k)322 (19.3k)14.927356,6643,79615.8817114 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022517325.731%18.587%47821:4413

68% Infiltrator22% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 1:47 PMMar 6th, 2014 7:51 PMFeb 19th, 2019 6:08 AM (11h) (PST)Feb 18th, 2019 8:23 PM (20h) (PST)Feb 18th, 2019 7:14 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351604750.6940.0460.1291.4110.0392124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1129,62428,488423885219,324

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1361.1h/56.7d 3,623 10,532 18,313 115.2k 1,617 4,814 3,153 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:270
Deaths:28
KDR:9.643
Accuracy:24.826% B+
HSR:27.037% B+
NC6 Gauss SAW
B+
Kills:101
Deaths:29
KDR:3.483
Accuracy:22.584% B+
HSR:24.753% C*
Kills:371
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):1,049
KDR:6.50877
Kill Difference:314
Playtime:21.961 hours
Usage:2%
Score:0.327m
Score/min:248
Accuracy (listed only):23.705%
HSR (listed only):25.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:10,158
Deaths:1,536
KDR:6.613
Accuracy:26.212% B+
HSR:16.362% C+
NS-7 PDW
B++
Kills:5,952
Deaths:442
KDR:13.466
Accuracy:25.211% C++
HSR:22.396% B++
MKV Suppressed
B**
Kills:1,578
Deaths:92
KDR:17.152
Accuracy:25.299% C+
HSR:25.475% B**
AF-4 Cyclone
C++
Kills:1,517
Deaths:119
KDR:12.748
Accuracy:25.637% C++
HSR:18.787% C+
AF-19 Mercenary
B++
Kills:807
Deaths:172
KDR:4.692
Accuracy:25.801% B++
HSR:24.411% B+
Kills:20,012
Deaths (as Light Assault):2,361
Deaths (to Light Assaults):701
KDR:8.47607
Kill Difference:17,651
Playtime:54.363 hours
Usage:4%
Score:0.875m
Score/min:268
Accuracy (listed only):25.632%
HSR (listed only):21.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:10,158
Deaths:1,536
KDR:6.613
Accuracy:26.212% B+
HSR:16.362% C+
NS-7 PDW
B++
Kills:5,952
Deaths:442
KDR:13.466
Accuracy:25.211% C++
HSR:22.396% B++
SAS-R
C**
Kills:4,308
Deaths:79
KDR:54.532
Accuracy:40.951% C**
HSR:63.347% D
MKV Suppressed
B**
Kills:1,578
Deaths:92
KDR:17.152
Accuracy:25.299% C+
HSR:25.475% B**
AF-4 Cyclone
C++
Kills:1,517
Deaths:119
KDR:12.748
Accuracy:25.637% C++
HSR:18.787% C+
NS-44 Commissioner
B**
Kills:564
Deaths:42
KDR:13.429
Accuracy:44.751% B**
HSR:12.943% D*
AF-18 Stalker
D
Kills:120
Deaths:10
KDR:12
Accuracy:23.672% D-
HSR:16.667% D
Impetus
B
Kills:114
Deaths:7
KDR:16.286
Accuracy:36.560% B
HSR:22.807% D
Kills:24,311
Deaths (as Infiltrator):2,327
Deaths (to Infiltrators):608
KDR:10.44736
Kill Difference:21,984
Playtime:925.259 hours
Usage:68%
Score:15.177m
Score/min:273
Accuracy (listed only):31.037%
HSR (listed only):24.848%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:807
Deaths:172
KDR:4.692
Accuracy:25.801% B++
HSR:24.411% B+
Kills:807
Deaths (as Engineer):172
Deaths (to Engineers):860
KDR:4.69186
Kill Difference:635
Playtime:19.402 hours
Usage:1%
Score:0.461m
Score/min:396
Accuracy (listed only):25.801%
HSR (listed only):24.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:10,158
Deaths:1,536
KDR:6.613
Accuracy:26.212% B+
HSR:16.362% C+
NS-7 PDW
B++
Kills:5,952
Deaths:442
KDR:13.466
Accuracy:25.211% C++
HSR:22.396% B++
MKV Suppressed
B**
Kills:1,578
Deaths:92
KDR:17.152
Accuracy:25.299% C+
HSR:25.475% B**
AF-4 Cyclone
C++
Kills:1,517
Deaths:119
KDR:12.748
Accuracy:25.637% C++
HSR:18.787% C+
NC1 Gauss Rifle
B++
Kills:672
Deaths:134
KDR:5.015
Accuracy:26.231% B++
HSR:19.196% C
Carnage AR
C++
Kills:148
Deaths:17
KDR:8.706
Accuracy:22.338% C--
HSR:21.622% C++
Kills:20,025
Deaths (as Combat Medic):2,340
Deaths (to Combat Medics):314
KDR:8.55769
Kill Difference:17,685
Playtime:36.655 hours
Usage:3%
Score:0.708m
Score/min:322
Accuracy (listed only):25.155%
HSR (listed only):20.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:7,949
Deaths:367
KDR:21.659
Accuracy:29.283% C--
HSR:16.845% C++
NCM1 Scattercannon
C++
Kills:5,886
Deaths:462
KDR:12.740
Accuracy:30.633% D
HSR:15.851% C++
AF-34 Mattock
C
Kills:3,123
Deaths:130
KDR:24.023
Accuracy:33.299% C
HSR:16.939% C
AF-23 Grinder
B**
Kills:1,450
Deaths:199
KDR:7.286
Accuracy:27.379% D-
HSR:18.483% B**
NCM2 Falcon
B*
Kills:1,298
Deaths:107
KDR:12.131
Accuracy:43.796% B+
HSR:6.934% B*
NCM2 Falcon
B+
Kills:764
Deaths:86
KDR:8.884
Accuracy:46.037% B+
HSR:5.628% B+
NCM3 Raven
C**
Kills:209
Deaths:17
KDR:12.294
Accuracy:41.635% C**
HSR:2.871% C++
NCM3 Raven
B
Kills:208
Deaths:17
KDR:12.235
Accuracy:42.202% B
HSR:1.923% D
NS-10 Burster
A
Kills:171
Deaths:16
KDR:10.688
Accuracy:38.565% A
HSR:6.433% B+
NS-10 Burster
A
Kills:162
Deaths:21
KDR:7.714
Accuracy:38.546% A
HSR:3.086% D
Kills:21,220
Deaths (as MAX Suit):711
Deaths (to MAX Suits):235
KDR:29.84529
Kill Difference:20,509
Playtime:300.930 hours
Usage:22%
Score:8.752m
Score/min:485
Accuracy (listed only):37.137%
HSR (listed only):9.499%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:119
V. Kills:5 N/A
Deaths:8
KDR:14.875
Accuracy:43.080% C++
KPH:60.600 C**
VKPH:2.500 D--
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:111
Playtime:1.963 hours
Usage:0%
Score:0.031m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:43.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:38.450% C++
KPH:49.900 B**
VKPH:8.800 B
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2
Vehicle Kills:10
Kill Difference:52
Playtime:1.142 hours
Usage:0%
Score:0.038m
Score/min:559
Driving Accuracy:38.450%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:271
V. Kills:100 268%
Deaths:10
KDR:27.100
Accuracy:44.518% C+
KPH:39.400 B**
VKPH:14.500 C+
Enforcer ML85
B**
Kills:161
V. Kills:88 181%
Deaths:10
KDR:16.100
Accuracy:41.095% C+
KPH:31.800 B**
VKPH:17.400 C++
C85 Canister
B++
Kills:68
V. Kills:2 N/A
Deaths:2
KDR:34
Accuracy:44.608% B++
KPH:41.200 D
VKPH:1.200 D*
M20 Basilisk
A++
Kills:59
V. Kills:19 295%
Deaths:6
KDR:9.833
Accuracy:32.486% C**
KPH:44.500 A++
VKPH:14.300 B**
Kills:559 (0 + 559)
Deaths:28
KDR:19.964
VKDR:7.464
Vehicle Kills:209
Kill Difference:531
Playtime:14.913 hours
Usage:1%
Score:0.280m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:32.486%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B++
Kills:93
V. Kills:28 321%
Deaths:2
KDR:46.500
Accuracy:40.699% C-
KPH:79.600 B+
VKPH:24 B++
Kills:93 (0 + 93)
Deaths:2
KDR:46.500
VKDR:14
Vehicle Kills:28
Kill Difference:91
Playtime:1.169 hours
Usage:0%
Score:0.021m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:40.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:2,236
V. Kills:369 N/A
Deaths:10
KDR:223.600
Accuracy:41.100% B++
KPH:122.900 A**
VKPH:20.300 A+
M20 Basilisk
S
Kills:1,168
V. Kills:193 N/A
Deaths:9
KDR:129.778
Accuracy:37.827% C+
KPH:79.900 S
VKPH:13.200 A++
M12 Kobalt
A+
Kills:331
V. Kills:13 N/A
Deaths:2
KDR:165.500
Accuracy:21.947% B*
KPH:111.100 A+
VKPH:4.400 A
M20 Basilisk
A*
Kills:240
V. Kills:57 414%
Deaths:4
KDR:60
Accuracy:44.781% B*
KPH:46.400 A*
VKPH:11 B+
M40 Fury
B++
Kills:107
V. Kills:14 N/A
Deaths:3
KDR:35.667
Accuracy:33.410% C+
KPH:63.100 B++
VKPH:8.300 C+
M60-G Bulldog
B**
Kills:54
V. Kills:10 N/A
Deaths:2
KDR:27
Accuracy:38.082% B+
KPH:46.700 B**
VKPH:8.600 B++
Kills:4,136 (0 + 4,136)
Deaths:30
KDR:137.867
VKDR:21.867
Vehicle Kills:656
Kill Difference:4,106
Playtime:43.809 hours
Usage:3%
Score:0.952m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:38.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 10,19110,1581,5366.613S8.3126.212%B+16.362%C+35.1BN/A114289.6h13.4B+51.1B+
AF-34 Mattock 7,9977,94936721.659S6.7329.283%C--16.845%C++49.8B+N/A148159.7h3.9A13.3B++
NS-7 PDW 5,9985,95244213.466U1.4625.211%C++22.396%B++31.8C**N/A88186.9h12.7B+50.5B+
NCM1 Scattercannon 5,9245,88646212.74S2.1930.633%D15.851%C++44.2A++N/A152133.1h4.5A14.8B+
SAS-R 4,3214,3087954.532U39.6040.951%C**63.347%D52.4B+N/A13882.2h2.2C*5.3B
AF-34 Mattock 3,1553,12313024.023S9.1033.299%C16.939%C46.5BN/A12167.1h4.7B**14.1B++
M40 Fury 2,6052,23610223.6U208.6741.1%B++1.565%C122.9A**20.3A+40618.2h8.7B*21.2B*
MKV Suppressed 1,5951,5789217.152U2.2225.299%C+25.475%B**24.1CN/A5665.4h13.9C*54.9C*
AF-4 Cyclone 1,5361,51711912.748S2.1825.637%C++18.787%C+22.9CN/A6466.2h10.8C*42.1C**
AF-23 Grinder 1,4561,4501997.286A++7.6427.379%D-18.483%B**41.5B++N/A16234.9h4.5B**16.3B+
Bouncing Betty 1,4021,4022070.1U55.1744.976%C++N/A197.5A++N/A5707.1h1.8B+4.1B+
NCM2 Falcon 1,6801,29810712.131S2.8043.796%B+6.934%B*24.4A+7.2A13953.3h8.1B++18.4B++
M20 Basilisk 1,3611,1689129.778U114.8537.827%C+8.904%B**80S13.2A++31314.6h24A*63.5A++
AF-19 Mercenary 8078071724.692S10.2425.801%B++24.411%B+25.8B+N/A13131.3h10.3B++40B++
NCM2 Falcon 1,067764868.884S6.0446.037%B+5.628%B+15.6B++6.2B+10849.1h13.9C**30.2B+
NC1 Gauss Rifle 6746721345.015M*9.9126.231%B++19.196%C32.3B+N/A13720.8h12.2B46.7B+
NS-44 Commissioner 5675644213.429U1.5044.751%B**12.943%D*66.4AN/A2028.5h3B*6.7B*
Tank Mine 5153401340U325.0741.969%B++N/A242.9M+125A*20301.4h2.1C5.1B++
M12 Kobalt 3443312165.5U150.5721.947%B*18.429%C+110.3A4.3A5123h13.7B**62.3B++
C-4 4002961224.667U9.7448.394%SN/A269.1S94.5S27341.1h1.5C++3.2B**
E540 Halberd 3712711027.1A**12.1744.518%C+5.166%B**39.3B**14.5C+2976.9h4.2A9.5B*
NS-15M1 270270289.643S5.2824.826%B+27.037%B+39.7C+N/A1546.8h11.1B+44.8B+
M20 Basilisk 297240460U45.0744.781%B*7.083%B+46.2A*11B+2695.2h53.3A119.1A
Spear Anti-Vehicle Phalanx Turret 345227456.75S41.8253.066%B**7.048%A+66.8A++34.7A4983.4h5.5B*10.3B**
NCM3 Raven 3582091712.294U2.6341.635%C**2.871%C++12.1B+8.6B*12417.3h24.8B+59.7B+
NCM3 Raven 3252081712.235U2.6942.202%B1.923%D12B++6.7B11917.4h25.3B+60B+
Frag Grenade 1991991199N/A184.0749.869%B+N/A663.3B*N/A29330.3h2.9B*5.7B*
NS-10 Burster 3471711610.688U4.2438.565%A6.433%B+6.7B++6.9A*13225.6h180.6C468.2B+
Shrike 257168266.462U8.4752.231%C-3.571%B+32.3B++17.1B++4475.2h5.6B+10.8B
NS-10 Burster 337162217.714U7.2138.546%A3.086%D6B6.5A*11727.1h198.9D-516C**
Enforcer ML85 2491611016.1M1.1741.095%C+3.727%B**31.6B**17.3C++4155.1h9.8B**23.8B*
Carnage AR 148148178.706S6.2222.338%C--21.622%C++24.3CN/A1206.1h12.2B+54.5C*
AF-18 Stalker 1211201012S2.9323.672%D-16.667%D29.3C+N/A1264.1h10.7B*45.3C*
L105 Zephyr 124119814.875B+0.0543.08%C++N/A59.5C**2.5D--2612h4.9B*11.3B++
Impetus 115114716.286S1.3636.56%B22.807%D30.8CN/A1123.7h5.8D--15.9C+
M40 Fury 121107335.667S20.7433.41%C+N/A62.9B++8.2C+3751.7h8.1B**24.3B*
NC6 Gauss SAW 101101293.483A*11.4422.584%B+24.753%C*24.6CN/A4444.1h7.4B*32.9B++
M20 Basilisk-H 12193246.5S31.5740.699%C-8.602%B+77.5B+23.3B+3031.2h25.9B**63.6B**
M60-A Bulldog 9679326.333B+11.4147.437%C*2.532%C++21.9C-4.7B+4203.6h6.9C--14.6C+
M60-A Bulldog 8978178A*63.0744.71%C+1.282%D-17.7D2.5C1444.4h5.5C*12.4C**
C85 Canister 7068234A19.0744.608%B++11.765%C-40D1.2D*1381.7h10.3D23C+
Mag-Cutter 70672,1720.031B+14.9046.965%A+N/A0.2C-N/A1423.2h2.2B+4.7B+
M20 Basilisk 785969.833M5.0932.486%C**N/A45.4A++14.6B**2271.3h38.8A+119.3B**
C75 Viper 6757511.4A3.5338.45%C++N/A51.8A9.1B+5581.1h8.6B*22.4B*
M60-G Bulldog 6454227S12.0738.082%B+N/A45B**8.3B+3031.2h5.1B*13.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1253,72217.4h
Nano-Armor Kit11122,7514.8h
Spawn Beacon02020.1h
Nanite Revive Grenade03440.1h
Medical Kit361,1591.6h
Medical Applicator45114,6716h
Recon Detection Device4322,09226.2h
Ammunition Package1780h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 2.90s on queries, 2.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.