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STER0iDER[MCY] STER0iDER
NC BR 113

KDR: 14.82

Score: 25.7m

Last Seen: Nov 17th, 2018 7:58 PM
- OFFLINE - 674.6 hour(s)

Battle Rank 104 (113 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 28
Level Progress (to 105): 2%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 AF-34 Mattock NS-7 PDW NCM1 Scattercannon SAS-R AF-34 Mattock M40 Fury MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,653,371 MLG Score: 2121
Fun Score: N/A
Cheeseburgers Flipped: 2368TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.831%19.381%50112101021,84614.12150.699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.279%0.939B*-0.19C-1.047D*HEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.352C**12.50.122C+36

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.237%4.568%4101710154,18113990429.8643462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.312%0.289C*0.059C+-1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.681B+14.80.623B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.023%63.298%4101110214,2941941322.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.897B*-0.255C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.467B+2.10.321C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 28
25.7m188.2%364 (21.8k)320 (19.2k)14.8255,8123,76615.7517113 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022506225.634%18.632%47821:1713

68% Infiltrator22% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 1:47 PMMar 6th, 2014 7:51 PMDec 15th, 2018 4:35 AM (12h) (PST)Nov 17th, 2018 6:46 PM (28d) (PST)Nov 17th, 2018 3:58 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341614730.6950.0470.1291.3800.0382121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0339,66128,372423883219,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1338.7h/55.8d 3,509 10,399 18,004 110.8k 1,591 4,736 3,075 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:269
Deaths:28
KDR:9.607
Accuracy:24.826% B+
HSR:27.138% B++
NC6 Gauss SAW
B+
Kills:101
Deaths:29
KDR:3.483
Accuracy:22.584% B+
HSR:24.753% C**
Kills:370
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):1,042
KDR:6.49123
Kill Difference:313
Playtime:21.759 hours
Usage:2%
Score:0.317m
Score/min:243
Accuracy (listed only):23.705%
HSR (listed only):25.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:10,129
Deaths:1,529
KDR:6.625
Accuracy:26.230% B+
HSR:16.349% C+
NS-7 PDW
B*
Kills:5,943
Deaths:439
KDR:13.538
Accuracy:25.208% C++
HSR:22.413% B*
MKV Suppressed
B**
Kills:1,577
Deaths:92
KDR:17.141
Accuracy:25.289% C+
HSR:25.491% B**
AF-4 Cyclone
C++
Kills:1,408
Deaths:108
KDR:13.037
Accuracy:25.546% C+
HSR:19.247% C++
AF-19 Mercenary
B++
Kills:807
Deaths:171
KDR:4.719
Accuracy:25.847% B++
HSR:24.411% B+
Kills:19,864
Deaths (as Light Assault):2,339
Deaths (to Light Assaults):696
KDR:8.49252
Kill Difference:17,525
Playtime:54.229 hours
Usage:4%
Score:0.873m
Score/min:268
Accuracy (listed only):25.624%
HSR (listed only):21.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:10,129
Deaths:1,529
KDR:6.625
Accuracy:26.230% B+
HSR:16.349% C+
NS-7 PDW
B*
Kills:5,943
Deaths:439
KDR:13.538
Accuracy:25.208% C++
HSR:22.413% B*
SAS-R
B
Kills:4,294
Deaths:79
KDR:54.354
Accuracy:41.023% B
HSR:63.298% C--
MKV Suppressed
B**
Kills:1,577
Deaths:92
KDR:17.141
Accuracy:25.289% C+
HSR:25.491% B**
AF-4 Cyclone
C++
Kills:1,408
Deaths:108
KDR:13.037
Accuracy:25.546% C+
HSR:19.247% C++
NS-44 Commissioner
B**
Kills:563
Deaths:42
KDR:13.405
Accuracy:44.784% B**
HSR:12.966% D*
AF-18 Stalker
D
Kills:120
Deaths:10
KDR:12
Accuracy:23.672% D
HSR:16.667% D
Impetus
B+
Kills:114
Deaths:7
KDR:16.286
Accuracy:36.560% B+
HSR:22.807% D
Kills:24,148
Deaths (as Infiltrator):2,306
Deaths (to Infiltrators):603
KDR:10.47181
Kill Difference:21,842
Playtime:907.209 hours
Usage:68%
Score:14.770m
Score/min:271
Accuracy (listed only):31.039%
HSR (listed only):24.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:807
Deaths:171
KDR:4.719
Accuracy:25.847% B++
HSR:24.411% B+
Kills:807
Deaths (as Engineer):171
Deaths (to Engineers):856
KDR:4.7193
Kill Difference:636
Playtime:19.081 hours
Usage:1%
Score:0.454m
Score/min:397
Accuracy (listed only):25.847%
HSR (listed only):24.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:10,129
Deaths:1,529
KDR:6.625
Accuracy:26.230% B+
HSR:16.349% C+
NS-7 PDW
B*
Kills:5,943
Deaths:439
KDR:13.538
Accuracy:25.208% C++
HSR:22.413% B*
MKV Suppressed
B**
Kills:1,577
Deaths:92
KDR:17.141
Accuracy:25.289% C+
HSR:25.491% B**
AF-4 Cyclone
C++
Kills:1,408
Deaths:108
KDR:13.037
Accuracy:25.546% C+
HSR:19.247% C++
NC1 Gauss Rifle
B++
Kills:667
Deaths:134
KDR:4.978
Accuracy:26.303% B++
HSR:19.041% C
Carnage AR
C*
Kills:148
Deaths:17
KDR:8.706
Accuracy:22.338% C-
HSR:21.622% C*
Kills:19,872
Deaths (as Combat Medic):2,319
Deaths (to Combat Medics):314
KDR:8.56921
Kill Difference:17,553
Playtime:36.415 hours
Usage:3%
Score:0.704m
Score/min:322
Accuracy (listed only):25.152%
HSR (listed only):20.694%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:7,815
Deaths:362
KDR:21.588
Accuracy:29.290% C--
HSR:16.878% C++
NCM1 Scattercannon
C++
Kills:5,886
Deaths:462
KDR:12.740
Accuracy:30.633% D
HSR:15.851% C++
AF-34 Mattock
C+
Kills:2,998
Deaths:125
KDR:23.984
Accuracy:33.263% C
HSR:16.878% C+
AF-23 Grinder
B**
Kills:1,450
Deaths:199
KDR:7.286
Accuracy:27.379% D-
HSR:18.483% B**
NCM2 Falcon
B*
Kills:1,291
Deaths:106
KDR:12.179
Accuracy:43.799% B+
HSR:6.971% B*
NCM2 Falcon
B+
Kills:760
Deaths:85
KDR:8.941
Accuracy:46.075% B+
HSR:5.658% B+
NCM3 Raven
C**
Kills:208
Deaths:17
KDR:12.235
Accuracy:42.249% C**
HSR:1.923% D
NCM3 Raven
C*
Kills:208
Deaths:17
KDR:12.235
Accuracy:41.678% C*
HSR:2.885% C++
NS-10 Burster
A
Kills:162
Deaths:16
KDR:10.125
Accuracy:38.678% A
HSR:6.173% C*
NS-10 Burster
A
Kills:157
Deaths:21
KDR:7.476
Accuracy:38.669% A
HSR:3.185% D-
Kills:20,935
Deaths (as MAX Suit):705
Deaths (to MAX Suits):234
KDR:29.69504
Kill Difference:20,230
Playtime:296.607 hours
Usage:22%
Score:8.562m
Score/min:481
Accuracy (listed only):37.171%
HSR (listed only):9.488%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:119
V. Kills:5 N/A
Deaths:8
KDR:14.875
Accuracy:43.080% C++
KPH:60.600 B
VKPH:2.500 D--
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:111
Playtime:1.963 hours
Usage:0%
Score:0.031m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:43.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:38.450% C++
KPH:49.900 B**
VKPH:8.800 B
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2
Vehicle Kills:10
Kill Difference:52
Playtime:1.142 hours
Usage:0%
Score:0.038m
Score/min:551
Driving Accuracy:38.450%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:268
V. Kills:98 271%
Deaths:10
KDR:26.800
Accuracy:44.285% C+
KPH:39.800 B**
VKPH:14.500 C+
Enforcer ML85
B**
Kills:161
V. Kills:88 181%
Deaths:10
KDR:16.100
Accuracy:41.049% C+
KPH:31.800 B**
VKPH:17.400 C++
C85 Canister
D
Kills:68
V. Kills:2 N/A
Deaths:2
KDR:34
Accuracy:44.608% B++
KPH:41.200 D
VKPH:1.200 D
M20 Basilisk
A++
Kills:54
V. Kills:18 284%
Deaths:6
KDR:9
Accuracy:30.592% C++
KPH:43.400 A++
VKPH:14.500 A++
Kills:551 (0 + 551)
Deaths:28
KDR:19.679
VKDR:7.357
Vehicle Kills:206
Kill Difference:523
Playtime:14.693 hours
Usage:1%
Score:0.277m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:30.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B++
Kills:93
V. Kills:28 321%
Deaths:2
KDR:46.500
Accuracy:40.699% C-
KPH:79.600 B
VKPH:24 B++
Kills:93 (0 + 93)
Deaths:2
KDR:46.500
VKDR:14
Vehicle Kills:28
Kill Difference:91
Playtime:1.169 hours
Usage:0%
Score:0.021m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:40.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:2,236
V. Kills:369 N/A
Deaths:10
KDR:223.600
Accuracy:41.115% B++
KPH:122.900 M
VKPH:20.300 A+
M20 Basilisk
S
Kills:1,168
V. Kills:193 N/A
Deaths:9
KDR:129.778
Accuracy:37.829% C+
KPH:80.100 S
VKPH:13.200 A+
M20 Basilisk
A++
Kills:187
V. Kills:32 N/A
Deaths:4
KDR:46.750
Accuracy:38.266% C++
KPH:42 A++
VKPH:7.200 C
M40 Fury
B++
Kills:107
V. Kills:14 N/A
Deaths:3
KDR:35.667
Accuracy:33.410% C+
KPH:63.300 B++
VKPH:8.300 C+
M60-G Bulldog
B**
Kills:54
V. Kills:10 N/A
Deaths:2
KDR:27
Accuracy:38.082% B+
KPH:46.800 B**
VKPH:8.700 B++
Kills:3,752 (0 + 3,752)
Deaths:28
KDR:134
VKDR:22.071
Vehicle Kills:618
Kill Difference:3,724
Playtime:40.073 hours
Usage:3%
Score:0.831m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:38.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 10,16210,1291,5296.625S8.2026.23%B+16.349%C+35.2BN/A114287.4h13.4B+51.1B+
AF-34 Mattock 7,8587,81536221.588S6.7729.29%C--16.878%C++49.7B+N/A146157.1h3.9A13.3B++
NS-7 PDW 5,9895,94343913.538U1.2825.208%C++22.413%B*31.9C**N/A88186.1h12.7B+50.5B+
NCM1 Scattercannon 5,9245,88646212.74S2.0830.633%D15.851%C++44.2A++N/A152133.1h4.5A14.8B+
SAS-R 4,3074,2947954.354U39.5341.023%B63.298%C--52.6B++N/A13881.7h2.1B+5.2B+
AF-34 Mattock 3,0242,99812523.984S9.1633.263%C16.878%C+46.5B+N/A11764.5h4.7B**14B++
M40 Fury 2,6052,23610223.6U208.7841.115%B++1.565%C122.9M20.3A+40618.2h8.7B++21.2B*
MKV Suppressed 1,5941,5779217.141U2.3225.289%C+25.491%B**24.1CN/A5665.4h13.9C*54.9C*
AF-23 Grinder 1,4561,4501997.286A++7.5327.379%D-18.483%B**41.5B++N/A16234.9h4.5B**16.3B+
AF-4 Cyclone 1,4251,40810813.037S1.7825.546%C+19.247%C++23.3CN/A6160.5h10.5C**41.3C**
Bouncing Betty 1,3871,3871973U58.1845.213%C++N/A198.1A+N/A5677h1.8B4.1B+
NCM2 Falcon 1,6711,29110612.179S2.6443.799%B+6.971%B*24.5A7.2B**14052.6h8B++18.3B++
M20 Basilisk 1,3611,1689129.778U114.9637.829%C+8.904%B**80S13.2A+31314.6h24B**63.4A+
AF-19 Mercenary 8078071714.719S10.1025.847%B++24.411%B+25.9B+N/A13031.1h10.3B++39.9B++
NCM2 Falcon 1,061760858.941S5.8846.075%B+5.658%B+15.7B++6.2B+10848.5h13.8C**29.9B+
NC1 Gauss Rifle 6696671344.978M*9.8426.303%B++19.041%C32.2B+N/A13620.7h12.3C**46.6B+
NS-44 Commissioner 5665634213.405U1.4244.784%B**12.966%D*66.2AN/A2028.5h3B*6.7B*
Tank Mine 5043331333U318.1842.682%B++N/A256.2M*131.5A**20461.3h2.1C4.9B*
C-4 3962941224.5U9.6848.646%SN/A267.3S92.7S27021.1h1.5C++3.1B**
NS-15M1 269269289.607S5.2124.826%B+27.138%B++40.8C++N/A1576.6h11.1B+44.8B+
E540 Halberd 3662681026.8M+11.9844.285%C+5.224%B**40B**14.6C+2986.7h4.1A9.4B**
Spear Anti-Vehicle Phalanx Turret 339224456S41.1852.647%B**7.143%A+65.9A++33.8B**5023.4h5.5B++10.4B**
NCM3 Raven 3252081712.235U2.5942.249%C**1.923%D12B++6.8B12017.3h25.2B+59.7B+
NCM3 Raven 3562081712.235U2.5941.678%C*2.885%C++12.1B+8.6B*12417.2h24.8B+59.6B+
Frag Grenade 1991991199N/A184.1849.869%B+N/A663.3B++N/A28800.3h2.9B*5.7B*
M20 Basilisk 219187446.75U31.9338.266%C++8.556%B**41.6A++7.1C2074.5h45.1B+118B**
Shrike 253166266.385S8.4452.114%C--3.614%B+31.9B++16.7B+4375.2h5.6B+10.8B
NS-10 Burster 3341621610.125U4.7038.678%A6.173%C*6.6B+7A*13224.6h182.4C-471.6B+
Enforcer ML85 2491611016.1A**1.2841.049%C+3.727%B**31.6B**17.3C++4145.1h9.8B*23.8B*
NS-10 Burster 329157217.476S7.3438.669%A3.185%D-6C**6.6A++11726.1h196.8D-509.1C*
Carnage AR 148148178.706S6.1122.338%C-21.622%C*24.3CN/A1206.1h12.2B+54.5C*
AF-18 Stalker 1211201012U2.8223.672%D16.667%D29.3C+N/A1264.1h10.7B++45.3C*
L105 Zephyr 124119814.875B+0.0543.08%C++N/A59.5C**2.5D--2612h4.9B++11.3B++
Impetus 115114716.286S1.4736.56%B+22.807%D30.8CN/A1123.7h5.8D--15.9C+
M40 Fury 121107335.667S20.8533.41%C+N/A62.9B++8.2C+3741.7h8.1B**24.3B++
NC6 Gauss SAW 101101293.483A*11.3422.584%B+24.753%C**24.6CN/A4334.1h7.4B**32.9B++
M20 Basilisk-H 12193246.5S31.6840.699%C-8.602%B*77.5B23.3B++3001.2h25.9B**63.6B**
M60-A Bulldog 9679326.333B11.5147.437%C*2.532%C++21.9C-4.7B4203.6h6.9C--14.6C+
M60-A Bulldog 8978178A*63.1844.71%C+1.282%D-17.7D2.5C1444.4h5.5C*12.4C*
C85 Canister 7068234B**19.1844.608%B++11.765%C-40D1.2D1381.7h10.3D23C+
Mag-Cutter 70672,1720.031C**14.7946.965%A+N/A0.2C--N/A1423h2.2B+4.7B+
C75 Viper 6757511.4A3.4238.45%C++N/A51.8A9.1B+5501.1h8.6B*22.4B*
M60-G Bulldog 6454227S12.1838.082%B+N/A45B**8.3B+3041.2h5.1B**13.5B*
M20 Basilisk 725469A*5.8230.592%C++N/A45A++15A*2301.2h36.2A+118.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1253,06217.2h
Nano-Armor Kit11119,1344.6h
Spawn Beacon01900.1h
Nanite Revive Grenade03410.1h
Medical Kit361,1591.6h
Medical Applicator45114,4216h
Recon Detection Device4321,39025.3h
Ammunition Package1700h

Check the help document for the dictionary if you want to learn more about words used here.


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