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Maverick STER0iDER[MCY] STER0iDER
NC BR 20

KDR: 16.19

Score: 29.9m

Last Seen: Jul 28th, 2020 10:54 PM
- OFFLINE - 308.4 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Miller
Level Progress (to 21): 95%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 AF-34 Mattock NS-7 PDW NCM1 Scattercannon SAS-R AF-34 Mattock M12 Kobalt M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,713,419 MLG Score: 2169
Fun Score: N/A
Cheeseburgers Flipped: 2729TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.825%19.388%50114133523,51514.32971.861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.354%0.885B*-0.259C-1.04D*HEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.335C**12.70.108C+36.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.363%11.844%6142913408,080148122554.2282659%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%-0.357C-1.768A++-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.571B+16.70.585B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.939%64.668%6142113484,9022082223.5673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.749B++-0.153C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.45B+2.20.317C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.9m211.3%354 (21.2k)313 (18.8k)16.190465,1504,02417.329520 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349639025.897%18.958%49123:4914

69% Infiltrator21% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 1:47 PMMar 6th, 2014 7:51 PMJul 28th, 2020 8:21 PM (61d) (PST)Jul 28th, 2020 7:46 PM (61d) (PST)Jul 28th, 2020 6:54 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6361524840.6810.0420.1291.5240.0402169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1799,10529,074413891218,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1593.6h/66.4d 4,584 12,351 21,363 145.7k 1,873 5,610 3,816 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:291
Deaths:30
KDR:9.700
Accuracy:24.719% C
HSR:26.117% C+
NC6 Gauss SAW
C
Kills:101
Deaths:29
KDR:3.483
Accuracy:22.584% C
HSR:24.753% C
Kills:392
Deaths (as Heavy Assault):59
Deaths (to Heavy Assaults):1,079
KDR:6.64407
Kill Difference:333
Playtime:23.966 hours
Usage:2%
Score:0.351m
Score/min:244
Accuracy (listed only):23.651%
HSR (listed only):25.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:10,177
Deaths:1,538
KDR:6.617
Accuracy:26.205% C+
HSR:16.370% C-
NS-7 PDW
C++
Kills:6,449
Deaths:488
KDR:13.215
Accuracy:25.205% C--
HSR:22.190% C++
AF-4 Cyclone
C
Kills:1,703
Deaths:145
KDR:11.745
Accuracy:25.447% D
HSR:19.378% C
MKV Suppressed
B+
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% D
HSR:25.459% B+
AF-19 Mercenary
C++
Kills:823
Deaths:174
KDR:4.730
Accuracy:25.695% C+
HSR:24.544% C++
MGR-S1 Gladius
D
Kills:666
Deaths:67
KDR:9.940
Accuracy:26.260% D
HSR:20.120% D
Kills:21,397
Deaths (as Light Assault):2,505
Deaths (to Light Assaults):743
KDR:8.54172
Kill Difference:18,892
Playtime:56.138 hours
Usage:4%
Score:0.894m
Score/min:265
Accuracy (listed only):25.686%
HSR (listed only):21.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:10,177
Deaths:1,538
KDR:6.617
Accuracy:26.205% C+
HSR:16.370% C-
NS-7 PDW
C++
Kills:6,449
Deaths:488
KDR:13.215
Accuracy:25.205% C--
HSR:22.190% C++
SAS-R
C
Kills:4,902
Deaths:90
KDR:54.467
Accuracy:39.939% C
HSR:64.668% D--
AF-4 Cyclone
C
Kills:1,703
Deaths:145
KDR:11.745
Accuracy:25.447% D
HSR:19.378% C
MKV Suppressed
B+
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% D
HSR:25.459% B+
MGR-S1 Gladius
D
Kills:666
Deaths:67
KDR:9.940
Accuracy:26.260% D
HSR:20.120% D
NS-44 Commissioner
B+
Kills:576
Deaths:48
KDR:12
Accuracy:44.137% B+
HSR:12.847% D**
AF-18 Stalker
D-
Kills:120
Deaths:10
KDR:12
Accuracy:23.672% D**
HSR:16.667% D-
Impetus
C+
Kills:114
Deaths:7
KDR:16.286
Accuracy:36.560% C+
HSR:22.807% D-
NS-61 Emissary
A
Kills:72
Deaths:8
KDR:9
Accuracy:39.147% A
HSR:11.111% D*
Kills:26,358
Deaths (as Infiltrator):2,494
Deaths (to Infiltrators):646
KDR:10.56856
Kill Difference:23,864
Playtime:1,107.045 hours
Usage:69%
Score:17.686m
Score/min:266
Accuracy (listed only):31.188%
HSR (listed only):23.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:823
Deaths:174
KDR:4.730
Accuracy:25.695% C+
HSR:24.544% C++
Kills:823
Deaths (as Engineer):174
Deaths (to Engineers):894
KDR:4.72989
Kill Difference:649
Playtime:22.016 hours
Usage:1%
Score:0.503m
Score/min:381
Accuracy (listed only):25.695%
HSR (listed only):24.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:10,177
Deaths:1,538
KDR:6.617
Accuracy:26.205% C+
HSR:16.370% C-
NS-7 PDW
C++
Kills:6,449
Deaths:488
KDR:13.215
Accuracy:25.205% C--
HSR:22.190% C++
AF-4 Cyclone
C
Kills:1,703
Deaths:145
KDR:11.745
Accuracy:25.447% D
HSR:19.378% C
MKV Suppressed
B+
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% D
HSR:25.459% B+
NC1 Gauss Rifle
C+
Kills:696
Deaths:134
KDR:5.194
Accuracy:26.210% C+
HSR:19.109% D
MGR-S1 Gladius
D
Kills:666
Deaths:67
KDR:9.940
Accuracy:26.260% D
HSR:20.120% D
Carnage AR
C
Kills:148
Deaths:17
KDR:8.706
Accuracy:22.338% D--
HSR:21.622% C
Kills:21,418
Deaths (as Combat Medic):2,482
Deaths (to Combat Medics):322
KDR:8.62933
Kill Difference:18,936
Playtime:38.681 hours
Usage:2%
Score:0.741m
Score/min:319
Accuracy (listed only):25.282%
HSR (listed only):20.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:8,967
Deaths:412
KDR:21.765
Accuracy:30.545% D
HSR:16.996% C+
NCM1 Scattercannon
C+
Kills:5,896
Deaths:462
KDR:12.762
Accuracy:30.693% D*
HSR:15.858% C+
AF-34 Mattock
C
Kills:3,984
Deaths:175
KDR:22.766
Accuracy:35.165% C-
HSR:17.721% C
AF-23 Grinder
B*
Kills:1,450
Deaths:199
KDR:7.286
Accuracy:27.379% D*
HSR:18.483% B*
NCM2 Falcon
B++
Kills:1,367
Deaths:110
KDR:12.427
Accuracy:44.270% C++
HSR:6.657% B++
NCM2 Falcon
B
Kills:818
Deaths:89
KDR:9.191
Accuracy:46.548% C+
HSR:5.257% B
NCM3 Raven
C+
Kills:259
Deaths:18
KDR:14.389
Accuracy:42.326% C+
HSR:2.317% C
NS-10 Burster
B+
Kills:249
Deaths:22
KDR:11.318
Accuracy:36.100% B+
HSR:2.008% D--
NCM3 Raven
C+
Kills:247
Deaths:18
KDR:13.722
Accuracy:42.854% C+
HSR:1.619% D-
NS-10 Burster
C**
Kills:233
Deaths:17
KDR:13.706
Accuracy:36.145% C**
HSR:4.721% C+
Kills:23,470
Deaths (as MAX Suit):761
Deaths (to MAX Suits):237
KDR:30.841
Kill Difference:22,709
Playtime:341.754 hours
Usage:21%
Score:9.770m
Score/min:476
Accuracy (listed only):37.202%
HSR (listed only):9.164%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:119
V. Kills:5 N/A
Deaths:8
KDR:14.875
Accuracy:43.080% C
KPH:60.600 C+
VKPH:2.500 D--
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:111
Playtime:1.963 hours
Usage:0%
Score:0.031m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:43.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:38.450% C
KPH:49.900 C*
VKPH:8.800 C+
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2
Vehicle Kills:10
Kill Difference:52
Playtime:1.142 hours
Usage:0%
Score:0.042m
Score/min:616
Driving Accuracy:38.450%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:306
V. Kills:110 276%
Deaths:10
KDR:30.600
Accuracy:43.731% C-
KPH:40.100 C**
VKPH:14.400 C
Enforcer ML85
B+
Kills:167
V. Kills:88 188%
Deaths:10
KDR:16.700
Accuracy:40.417% C-
KPH:31.700 B+
VKPH:16.700 C
M20 Basilisk
A+
Kills:69
V. Kills:21 314%
Deaths:6
KDR:11.500
Accuracy:29.620% D
KPH:45 B**
VKPH:13.700 A+
C85 Canister
C++
Kills:68
V. Kills:2 N/A
Deaths:2
KDR:34
Accuracy:44.608% C++
KPH:41.200 D-
VKPH:1.200 D**
Kills:610 (0 + 610)
Deaths:28
KDR:21.786
VKDR:7.893
Vehicle Kills:221
Kill Difference:582
Playtime:16.081 hours
Usage:1%
Score:0.295m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:44.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B++
Kills:93
V. Kills:28 321%
Deaths:2
KDR:46.500
Accuracy:40.699% D
KPH:79.600 C+
VKPH:24 B++
Kills:93 (0 + 93)
Deaths:2
KDR:46.500
VKDR:14
Vehicle Kills:28
Kill Difference:91
Playtime:1.169 hours
Usage:0%
Score:0.022m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:40.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:3,401
V. Kills:119 N/A
Deaths:4
KDR:850.250
Accuracy:21.577% C**
KPH:140.200 A+
VKPH:4.900 A
M40 Fury
A++
Kills:2,374
V. Kills:448 N/A
Deaths:10
KDR:237.400
Accuracy:42.846% B+
KPH:120.800 A++
VKPH:22.800 A++
M20 Basilisk
M**
Kills:1,174
V. Kills:193 N/A
Deaths:9
KDR:130.444
Accuracy:37.874% C
KPH:79.500 M**
VKPH:13.100 B**
M20 Basilisk
A*
Kills:428
V. Kills:141 301%
Deaths:4
KDR:107
Accuracy:52.889% A+
KPH:53.600 A*
VKPH:17.600 A++
M40 Fury
C*
Kills:107
V. Kills:14 N/A
Deaths:3
KDR:35.667
Accuracy:33.410% C--
KPH:63.100 C*
VKPH:8.300 C
M12 Kobalt
C+
Kills:65
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.877% D
KPH:82.600 C+
VKPH:1.300 D--
M60-G Bulldog
B
Kills:56
V. Kills:10 N/A
Deaths:2
KDR:28
Accuracy:38.822% C+
KPH:47.300 B
VKPH:8.400 C++
Kills:7,605 (0 + 7,605)
Deaths:32
KDR:237.656
VKDR:28.938
Vehicle Kills:926
Kill Difference:7,573
Playtime:70.335 hours
Usage:4%
Score:1.560m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:38.822%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 10,21010,1771,5386.617M**9.5726.205%C+16.37%C-35CN/A113290.7h13.4C+51.2C++
AF-34 Mattock 9,0478,96741221.765M*5.5730.545%D16.996%C+48.4C+N/A146185.2h4.3B*14B+
NS-7 PDW 6,5106,44948813.215S2.9825.205%C--22.19%C++30C-N/A82215h13.3C+52.7C+
NCM1 Scattercannon 5,9355,89646212.762S3.4330.693%D*15.858%C+44.2B+N/A152133.5h4.5A14.8B+
SAS-R 4,9244,9029054.467U38.2839.939%C64.668%D--51CN/A13496.2h2.2C-5.5C
AF-34 Mattock 4,0463,98417522.766M**6.5835.165%C-17.721%C43.2CN/A11892.2h5.6B++15.9B+
M12 Kobalt 3,5203,4014850.25U834.0621.577%C**22.317%B++140A+4.9A40124.3h13.2B*61.4B++
M40 Fury 2,8222,37410237.4U221.2142.846%B+1.474%C+120.5A++22.7A++41319.7h9.6B+22.4B*
AF-4 Cyclone 1,7241,70314511.745S4.4525.447%D19.378%C21.4D-N/A6079.5h11.1D43.5C
Bouncing Betty 1,6441,6442178.286U62.1042.851%CN/A189B*N/A5398.7h1.9C+4.3C+
MKV Suppressed 1,5961,5799316.978U0.7925.307%D25.459%B+24.1DN/A5665.5h13.9C54.9C
AF-23 Grinder 1,4561,4501997.286A+8.9027.379%D*18.483%B*41.5C++N/A16234.9h4.5B**16.3C*
NCM2 Falcon 1,7821,36711012.427S3.7644.27%C++6.657%B++24.2B+7.4B*13956.4h8.4B19.1B+
M20 Basilisk 1,3671,1749130.444U114.2537.874%C8.944%B**79.3M**13B**31314.8h24.2A*63.8A++
AF-19 Mercenary 8238231744.73A*11.4625.695%C+24.544%C++24.3CN/A13033.8h10.3B40.2C*
NCM2 Falcon 1,143818899.191S7.0046.548%C+5.257%B15.7C+6.2C*10852.2h14.3C+30.8C++
NC1 Gauss Rifle 6986961345.194S11.0026.21%C+19.109%D32.2CN/A14021.6h12.4C--47.4C+
MGR-S1 Gladius 680666679.94M+6.2526.26%D20.12%D15.8D--N/A4842.2h12.7D--48.4D
NS-44 Commissioner 5795764812S4.1944.137%B+12.847%D**64BN/A1989h3B+6.8B+
Tank Mine 6684481448U431.8140.306%C+N/A248.9A*122.2A++18481.8h2.1C5.3C++
M20 Basilisk 5694284107U90.8152.889%A+4.907%C-53.5A*17.6A++2878h70.5B+133.3B**
C-4 4543331227.75U11.5649.21%MN/A277.5M100.8S28781.2h1.5D3B++
E540 Halberd 4163061030.6A14.4143.731%C-4.575%B**40.3B14.5C2887.6h4.1B**9.5B+
NS-15M1 292291309.7M*6.4924.719%C26.117%C+38.3DN/A1447.6h11.5C+46.4C+
NCM3 Raven 4322591814.389U1.8042.326%C+2.317%C12C+8B+11521.5h27C+63.7C++
NS-10 Burster 4672492211.318U4.8736.1%B+2.008%D--7.2C++6.3B**11234.5h162.1C-449C+
Spear Anti-Vehicle Phalanx Turret 375248462S45.8153.257%B+6.452%A+68.9B++35.3B*5033.6h5.4B*10.2B*
NCM3 Raven 3802471813.722U2.4742.854%C+1.619%D-11.4C+6.2C+11121.6h28.7C+66.9C++
NS-10 Burster 4422331713.706S2.4836.145%C**4.721%C+7.1C++6.3B**11833h167.9D464.6C+
Frag Grenade 1991991199N/A182.8149.53%C+N/A663.3C*N/A30130.3h2.9B+5.9B
Shrike 261171266.577S9.6152.127%D-3.509%B++31.1C+16.4C++4535.5h5.9C++11.4C
Enforcer ML85 2551671016.7A+0.5140.417%C-3.593%A+31.5B16.6C4105.3h9.7B+24.1B+
Carnage AR 148148178.706S7.4822.338%D--21.622%C24.3DN/A1236.1h12.2C+54.5C
AF-18 Stalker 1211201012S4.1923.672%D**16.667%D-29.3DN/A1294.1h10.7B+45.3C
L105 Zephyr 124119814.875C+1.3243.08%CN/A59.5C+2.5D--2622h4.9B++11.3B+
Impetus 115114716.286S0.1036.56%C+22.807%D-30.8DN/A1153.7h5.8F-15.9D-
M40 Fury 121107335.667M**19.4833.41%C--N/A62.9C*8.2C3781.7h8.1B*24.3B++
NC6 Gauss SAW 101101293.483B++12.7122.584%C24.753%C24.6DN/A4984.1h7.4B+32.9C**
M20 Basilisk-H 12193246.5A++30.3140.699%D8.602%B+77.5C+23.3B+3071.2h25.9B*63.6B++
M60-A Bulldog 9780326.667C+10.4847.459%C2.5%B+21.6D4.6C+4183.7h6.9D-14.5C-
M60-A Bulldog 8978178A61.8144.061%D1.282%D-17.3D-2.4D1424.5h5.6C++12.6C+
NS-61 Emissary 747289S7.1939.147%A11.111%D*51.4B+1.4B**1651.4h15.3C+39.1C**
M20 Basilisk 9069611.5A+4.6929.62%D1.449%F-46A14A+2151.5h37.4A126.2B*
C85 Canister 7068234B+17.8144.608%C++11.765%C-40D-1.2D**1391.7h10.3D23C
Mag-Cutter 70672,1720.031C++16.1646.965%AN/A0.2DN/A1423.6h2.2C*4.7B+
M12 Kobalt 6665165A*48.8115.877%D15.385%D-81.3C+1.3D--2900.8h11.6B**73.1B+
C75 Viper 6757511.4B+4.7938.45%CN/A51.8C**9.1C+6151.1h8.6B+22.4B
M60-G Bulldog 6656228S11.8138.822%C+N/A46.7C**8.3C++3091.2h5.2B*13.3B+
Hawk GD-68 895268.667S7.5263.257%C+N/A13.7D9.7C3533.8h8.4C13.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11139,3915.4h
Spawn Beacon02910.5h
Nanite Revive Grenade03780.1h
Medical Kit361,1611.6h
Medical Applicator45123,4086.9h
Motion Spotter1357,21218.7h
Recon Detection Device5029,64234.3h
Ammunition Package11110h
Nano-Repair Grenade01210h

Check the help document for the dictionary if you want to learn more about words used here.


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