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STER0iDER[MCY] STER0iDER
NC BR 116

KDR: 15.28

Score: 27.3m

Last Seen: Mar 30th, 2019 1:12 PM
- OFFLINE - 525 hour(s)

Battle Rank 106 (116 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 8
Level Progress (to 107): 18%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 AF-34 Mattock NS-7 PDW NCM1 Scattercannon SAS-R AF-34 Mattock M40 Fury AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,679,642 MLG Score: 2142
Fun Score: N/A
Cheeseburgers Flipped: 2533TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.806%19.379%50012102322,37014.14031.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.246%0.918B*-0.206C-1.004D*HEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.345C**12.60.116C+36.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.977%7.447%4630910265,33114599936.7655533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%-0.018C+0.766B++-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.603B+170.571B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.597%63.831%4630110344,4791981622.6212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.838B++-0.215C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.459B+2.20.318C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 8
27.3m193.4%361 (21.7k)318 (19.1k)15.282459,0363,86316.3086116 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035549825.82%18.714%48322:1313

68% Infiltrator22% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 1:47 PMMar 6th, 2014 7:51 PMApr 20th, 2019 2:49 AM (1d) (PST)Mar 30th, 2019 9:42 AM (22d) (PST)Mar 30th, 2019 9:12 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371614760.6890.0450.1291.4090.0392142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2459,63928,606413885219,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1427.1h/59.5d 3,964 11,048 19,249 120.7k 1,681 5,036 3,350 54.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:278
Deaths:29
KDR:9.586
Accuracy:24.724% B+
HSR:26.619% B+
NC6 Gauss SAW
B+
Kills:101
Deaths:29
KDR:3.483
Accuracy:22.584% B+
HSR:24.753% C*
Kills:379
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):1,055
KDR:6.53448
Kill Difference:321
Playtime:22.654 hours
Usage:2%
Score:0.336m
Score/min:247
Accuracy (listed only):23.654%
HSR (listed only):25.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:10,158
Deaths:1,536
KDR:6.613
Accuracy:26.212% B+
HSR:16.362% C+
NS-7 PDW
B++
Kills:6,233
Deaths:466
KDR:13.376
Accuracy:25.207% C++
HSR:22.301% B++
AF-4 Cyclone
C++
Kills:1,588
Deaths:131
KDR:12.122
Accuracy:25.605% C+
HSR:19.207% C++
MKV Suppressed
B**
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C+
HSR:25.459% B**
AF-19 Mercenary
B++
Kills:808
Deaths:173
KDR:4.671
Accuracy:25.741% B++
HSR:24.381% B+
Kills:20,366
Deaths (as Light Assault):2,399
Deaths (to Light Assaults):711
KDR:8.48937
Kill Difference:17,967
Playtime:55.174 hours
Usage:4%
Score:0.877m
Score/min:265
Accuracy (listed only):25.614%
HSR (listed only):21.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:10,158
Deaths:1,536
KDR:6.613
Accuracy:26.212% B+
HSR:16.362% C+
NS-7 PDW
B++
Kills:6,233
Deaths:466
KDR:13.376
Accuracy:25.207% C++
HSR:22.301% B++
SAS-R
C*
Kills:4,479
Deaths:82
KDR:54.622
Accuracy:40.597% C*
HSR:63.831% C--
AF-4 Cyclone
C++
Kills:1,588
Deaths:131
KDR:12.122
Accuracy:25.605% C+
HSR:19.207% C++
MKV Suppressed
B**
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C+
HSR:25.459% B**
NS-44 Commissioner
B**
Kills:570
Deaths:45
KDR:12.667
Accuracy:44.482% B**
HSR:12.807% D*
AF-18 Stalker
D
Kills:120
Deaths:10
KDR:12
Accuracy:23.672% D-
HSR:16.667% D
Impetus
B
Kills:114
Deaths:7
KDR:16.286
Accuracy:36.560% B
HSR:22.807% D
NS-61 Emissary
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:37.836% N/A
HSR:12% N/A
Kills:24,891
Deaths (as Infiltrator):2,375
Deaths (to Infiltrators):619
KDR:10.48042
Kill Difference:22,516
Playtime:972.311 hours
Usage:68%
Score:15.739m
Score/min:270
Accuracy (listed only):31.720%
HSR (listed only):23.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:808
Deaths:173
KDR:4.671
Accuracy:25.741% B++
HSR:24.381% B+
Kills:808
Deaths (as Engineer):173
Deaths (to Engineers):870
KDR:4.67052
Kill Difference:635
Playtime:20.262 hours
Usage:1%
Score:0.474m
Score/min:390
Accuracy (listed only):25.741%
HSR (listed only):24.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:10,158
Deaths:1,536
KDR:6.613
Accuracy:26.212% B+
HSR:16.362% C+
NS-7 PDW
B++
Kills:6,233
Deaths:466
KDR:13.376
Accuracy:25.207% C++
HSR:22.301% B++
AF-4 Cyclone
C++
Kills:1,588
Deaths:131
KDR:12.122
Accuracy:25.605% C+
HSR:19.207% C++
MKV Suppressed
B**
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C+
HSR:25.459% B**
NC1 Gauss Rifle
B++
Kills:673
Deaths:134
KDR:5.022
Accuracy:26.230% B++
HSR:19.168% C
Carnage AR
C++
Kills:148
Deaths:17
KDR:8.706
Accuracy:22.338% C--
HSR:21.622% C++
Kills:20,379
Deaths (as Combat Medic):2,377
Deaths (to Combat Medics):317
KDR:8.57341
Kill Difference:18,002
Playtime:36.874 hours
Usage:3%
Score:0.711m
Score/min:321
Accuracy (listed only):25.150%
HSR (listed only):20.686%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:8,344
Deaths:383
KDR:21.786
Accuracy:29.238% D
HSR:17.042% C++
NCM1 Scattercannon
C++
Kills:5,886
Deaths:462
KDR:12.740
Accuracy:30.633% D
HSR:15.851% C++
AF-34 Mattock
C+
Kills:3,498
Deaths:146
KDR:23.959
Accuracy:33.092% C
HSR:17.324% C+
AF-23 Grinder
B**
Kills:1,450
Deaths:199
KDR:7.286
Accuracy:27.379% D-
HSR:18.483% B**
NCM2 Falcon
B*
Kills:1,326
Deaths:108
KDR:12.278
Accuracy:43.954% B+
HSR:6.863% B*
NCM2 Falcon
B+
Kills:793
Deaths:87
KDR:9.115
Accuracy:46.240% B+
HSR:5.422% B
NCM3 Raven
B+
Kills:245
Deaths:17
KDR:14.412
Accuracy:42.620% B+
HSR:2.449% C+
NCM3 Raven
B+
Kills:237
Deaths:17
KDR:13.941
Accuracy:43.172% B+
HSR:1.688% D
NS-10 Burster
B**
Kills:192
Deaths:22
KDR:8.727
Accuracy:37.693% B**
HSR:2.604% D-
NS-10 Burster
B**
Kills:189
Deaths:17
KDR:11.118
Accuracy:37.738% B**
HSR:5.820% C++
Kills:22,160
Deaths (as MAX Suit):729
Deaths (to MAX Suits):237
KDR:30.39781
Kill Difference:21,431
Playtime:317.203 hours
Usage:22%
Score:9.115m
Score/min:479
Accuracy (listed only):37.176%
HSR (listed only):9.355%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:119
V. Kills:5 N/A
Deaths:8
KDR:14.875
Accuracy:43.080% C++
KPH:60.600 B
VKPH:2.500 D--
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:111
Playtime:1.963 hours
Usage:0%
Score:0.031m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:43.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:38.450% C+
KPH:49.900 B**
VKPH:8.800 C**
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2
Vehicle Kills:10
Kill Difference:52
Playtime:1.142 hours
Usage:0%
Score:0.039m
Score/min:571
Driving Accuracy:38.450%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:275
V. Kills:102 267%
Deaths:10
KDR:27.500
Accuracy:44.428% C+
KPH:38.800 B**
VKPH:14.400 C+
Enforcer ML85
B**
Kills:162
V. Kills:88 182%
Deaths:10
KDR:16.200
Accuracy:41.154% C+
KPH:31.800 B**
VKPH:17.300 C++
C85 Canister
B+
Kills:68
V. Kills:2 N/A
Deaths:2
KDR:34
Accuracy:44.608% B+
KPH:41.200 D
VKPH:1.200 D*
M20 Basilisk
A++
Kills:68
V. Kills:21 309%
Deaths:6
KDR:11.333
Accuracy:29.856% C+
KPH:45 A++
VKPH:13.900 B**
Kills:573 (0 + 573)
Deaths:28
KDR:20.464
VKDR:7.607
Vehicle Kills:213
Kill Difference:545
Playtime:15.344 hours
Usage:1%
Score:0.285m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:29.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B+
Kills:93
V. Kills:28 321%
Deaths:2
KDR:46.500
Accuracy:40.699% C--
KPH:79.600 C*
VKPH:24 B+
Kills:93 (0 + 93)
Deaths:2
KDR:46.500
VKDR:14
Vehicle Kills:28
Kill Difference:91
Playtime:1.169 hours
Usage:0%
Score:0.021m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:40.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:2,236
V. Kills:369 N/A
Deaths:10
KDR:223.600
Accuracy:41.100% B+
KPH:122.900 M
VKPH:20.300 A+
M20 Basilisk
S
Kills:1,170
V. Kills:193 N/A
Deaths:9
KDR:130
Accuracy:37.842% C+
KPH:79.600 S
VKPH:13.100 A+
M12 Kobalt
A+
Kills:948
V. Kills:28 N/A
Deaths:4
KDR:237
Accuracy:20.975% B+
KPH:114.700 A+
VKPH:3.400 B+
M20 Basilisk
A**
Kills:311
V. Kills:93 331%
Deaths:4
KDR:77.750
Accuracy:50.354% A
KPH:48.600 A**
VKPH:14.500 A
M40 Fury
B*
Kills:107
V. Kills:14 N/A
Deaths:3
KDR:35.667
Accuracy:33.410% C
KPH:63.100 B*
VKPH:8.300 C+
M60-G Bulldog
B**
Kills:56
V. Kills:10 N/A
Deaths:2
KDR:28
Accuracy:38.822% B+
KPH:47.500 B**
VKPH:8.500 B+
M12 Kobalt
B+
Kills:55
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.548% C-
KPH:84.100 B+
VKPH:1.500 D
Kills:4,883 (0 + 4,883)
Deaths:32
KDR:152.594
VKDR:22.125
Vehicle Kills:708
Kill Difference:4,851
Playtime:51.089 hours
Usage:4%
Score:1.066m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:15.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 10,19110,1581,5366.613S8.6726.212%B+16.362%C+35.1BN/A113289.8h13.4B+51.1B+
AF-34 Mattock 8,4028,34438321.786S6.5029.238%D17.042%C++49.2B+N/A147169.7h4B**13.5B++
NS-7 PDW 6,2876,23346613.376U1.9125.207%C++22.301%B++30.7C*N/A84202.9h13B+51.7B+
NCM1 Scattercannon 5,9245,88646212.74S2.5430.633%D15.851%C++44.2A++N/A152133.1h4.5A14.8B+
SAS-R 4,4954,4798254.622U39.3440.597%C*63.831%C--52.3B+N/A13785.7h2.2C*5.3B
AF-34 Mattock 3,5443,49814623.959S8.6833.092%C17.324%C+45.4C**N/A12077.1h4.8B**14.6B+
M40 Fury 2,6052,23610223.6U208.3241.1%B+1.565%C122.9M20.3A+40618.2h8.7B*21.2B*
AF-4 Cyclone 1,6081,58813112.122S3.1625.605%C+19.207%C++22C-N/A6172.1h10.8C*42.4C**
MKV Suppressed 1,5961,5799316.978U1.7025.307%C+25.459%B**24.1CN/A5665.5h13.9C*54.9C*
Bouncing Betty 1,4631,4632073.15U57.8744.248%C++N/A195.1A+N/A5547.5h1.8B+4.2B+
AF-23 Grinder 1,4561,4501997.286A++8.0027.379%D-18.483%B**41.5B++N/A16234.9h4.5B**16.3B+
NCM2 Falcon 1,7211,32610812.278S3.0043.954%B+6.863%B*24.2A7.2B**13954.8h8.3B++18.8B++
M20 Basilisk 1,3631,1709130U114.7237.842%C+8.889%B**79.6S13.1A+31214.7h24.2A*63.8A++
M12 Kobalt 9769484237U221.7220.975%B+21.308%B+114.2A+3.4B+3508.3h14.7B**70B++
AF-19 Mercenary 8088081734.671S10.6125.741%B++24.381%B+24.9B+N/A12732.5h10.3B*40.1B+
NCM2 Falcon 1,104793879.115U6.1746.24%B+5.422%B15.6B++6.1B+10850.7h14.1C**30.4B+
NC1 Gauss Rifle 6756731345.022M++10.2626.23%B++19.168%C32.2B+N/A13820.9h12.4C**47.2B+
NS-44 Commissioner 5735704512.667U2.6244.482%B**12.807%D*64AN/A1968.9h3B*6.8B*
Tank Mine 5823871387U371.7240.775%B+N/A258M++130A*19691.5h2.1C5.1B++
M20 Basilisk 404311477.75U62.4750.354%A6.109%C++48.6A**14.5A2696.4h65.6B*130.3A
C-4 4052991224.917U9.6348.523%SN/A271.8S96.4S27411.1h1.5C++3.2B**
NS-15M1 279278299.586S5.7024.724%B+26.619%B+38.6C+N/A1477.2h11.3B+45.9B+
E540 Halberd 3772751027.5A**12.2244.428%C+5.091%B**38.7B**14.4C+2947.1h4.3B**9.7B*
NCM3 Raven 4112451714.412U0.8742.62%B+2.449%C+12.3B++8.3B*11820h26.7C**62.7B+
NCM3 Raven 3672371713.941U1.3443.172%B+1.688%D11.8B*6.5C**11520.1h28B64.9B+
Spear Anti-Vehicle Phalanx Turret 346228457S41.7252.889%B**7.018%A+65.1A+33.7B**5003.5h5.5B*10.4B**
Frag Grenade 1991991199N/A183.7249.653%B+N/A663.3B*N/A29410.3h2.9B*5.8B*
NS-10 Burster 381192228.727U6.5637.693%B**2.604%D-6.6B+6.5A++11628.9h180C-477.6B+
NS-10 Burster 3761891711.118U4.1637.738%B**5.82%C++6.9B++6.8A*12827.4h176C+466.4B+
Shrike 258169266.5U8.7852.733%C3.55%B+31.9B++16.8B+4515.3h5.8B+11B
Enforcer ML85 2501621016.2A**0.9241.154%C+3.704%A31.8B**17.3C++4155.1h9.8B**23.8B*
Carnage AR 148148178.706S6.5822.338%C--21.622%C++24.3CN/A1216.1h12.2B+54.5C*
AF-18 Stalker 1211201012S3.2823.672%D-16.667%D29.3C+N/A1264.1h10.7B++45.3C*
L105 Zephyr 124119814.875B+0.4143.08%C++N/A59.5C**2.5D--2622h4.9B*11.3B++
Impetus 115114716.286S1.0036.56%B22.807%D30.8CN/A1133.7h5.8D-15.9C+
M40 Fury 121107335.667S20.3833.41%CN/A62.9B++8.2C+3761.7h8.1B**24.3B*
NC6 Gauss SAW 101101293.483A**11.8022.584%B+24.753%C*24.6CN/A4554.1h7.4B**32.9B++
M20 Basilisk-H 12193246.5S31.2240.699%C--8.602%B++77.5C++23.3B+3031.2h25.9B**63.6B**
M60-A Bulldog 9679326.333B11.0547.437%C*2.532%C++21.9C-4.7C**4203.6h6.9C-14.6C+
M60-A Bulldog 8978178A++62.7244.71%C+1.282%D-17.7D2.5C1444.4h5.5C*12.4C**
C85 Canister 7068234B**18.7244.608%B+11.765%C-40D1.2D*1391.7h10.3C--23C+
M20 Basilisk 8968611.333M++3.9529.856%C+1.471%F45.3A++14B**2121.5h37.7A+126.3B**
Mag-Cutter 70672,1720.031B15.2546.965%A+N/A0.2C-N/A1423.3h2.2B+4.7B++
C75 Viper 6757511.4A*3.8838.45%C+N/A51.8A9.1B5711.1h8.6B*22.4B*
M60-G Bulldog 6656228S12.7238.822%B+N/A46.7B**8.3B+3041.2h5.2B*13.3B*
M12 Kobalt 5655155S39.7215.548%C-12.727%D*78.6C**1.4D-2890.7h11.6B**74.5B+
NS-61 Emissary 5050510U5.2837.836%A+12%D55.6A++N/A1690.9h12.1B32B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03560.1h
Motion Spotter1354,59417.7h
Medical Applicator45115,4386.1h
Spawn Beacon02410.4h
Nano-Armor Kit11128,9265h
Medical Kit361,1601.6h
Recon Detection Device4424,64928.9h
Ammunition Package1830h

Check the help document for the dictionary if you want to learn more about words used here.


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