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STER0iDER[MCY] STER0iDER
NC BR 118

KDR: 15.58

Score: 28.5m

Last Seen: May 24th, 2020 10:58 PM
- OFFLINE - 90.9 hour(s)

Battle Rank 107 (118 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 35
Level Progress (to 108): 95%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 AF-34 Mattock NS-7 PDW NCM1 Scattercannon SAS-R AF-34 Mattock M40 Fury M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,715,921 MLG Score: 2171
Fun Score: N/A
Cheeseburgers Flipped: 2623TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.802%19.391%50014126922,87214.10981.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.208%0.887B*-0.251C-1.056D*HEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.339C**12.70.114C+36.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.774%9.618%5251912746,342146107343.1429591%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.498%-0.076C+0.969B*-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.6B+17.10.577B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.304%63.951%5251112824,6272031922.6814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.837B++-0.2C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.462B+2.20.322C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 35
28.5m200.7%361 (21.7k)318 (19.1k)15.580161,5883,95316.6393118 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283588925.984%18.811%48922:4414

69% Infiltrator22% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 1:47 PMMar 6th, 2014 7:51 PMMay 28th, 2020 10:07 AM (3h) (PST)May 24th, 2020 9:52 PM (4d) (PST)May 24th, 2020 6:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371594780.6890.0440.1301.4610.0392171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2299,53528,694413888219,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1490.4h/62.1d 4,187 11,585 20,137 130.7k 1,762 5,279 3,512 57m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:279
Deaths:29
KDR:9.621
Accuracy:24.636% C++
HSR:26.882% B+
NC6 Gauss SAW
B
Kills:101
Deaths:29
KDR:3.483
Accuracy:22.584% B
HSR:24.753% C*
Kills:380
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):1,070
KDR:6.55172
Kill Difference:322
Playtime:23.079 hours
Usage:2%
Score:0.341m
Score/min:246
Accuracy (listed only):23.610%
HSR (listed only):25.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C**
Kills:10,173
Deaths:1,537
KDR:6.619
Accuracy:26.210% C**
HSR:16.367% C+
NS-7 PDW
B+
Kills:6,432
Deaths:487
KDR:13.207
Accuracy:25.201% C+
HSR:22.217% B+
AF-4 Cyclone
C+
Kills:1,697
Deaths:145
KDR:11.704
Accuracy:25.454% C+
HSR:19.387% C+
MKV Suppressed
B++
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C
HSR:25.459% B++
AF-19 Mercenary
B+
Kills:811
Deaths:174
KDR:4.661
Accuracy:25.709% B+
HSR:24.291% B+
MGR-S1 Gladius
C+
Kills:104
Deaths:15
KDR:6.933
Accuracy:26.020% C
HSR:22.115% C+
Kills:20,796
Deaths (as Light Assault):2,451
Deaths (to Light Assaults):731
KDR:8.4847
Kill Difference:18,345
Playtime:55.588 hours
Usage:4%
Score:0.885m
Score/min:265
Accuracy (listed only):25.650%
HSR (listed only):21.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C**
Kills:10,173
Deaths:1,537
KDR:6.619
Accuracy:26.210% C**
HSR:16.367% C+
NS-7 PDW
B+
Kills:6,432
Deaths:487
KDR:13.207
Accuracy:25.201% C+
HSR:22.217% B+
SAS-R
C++
Kills:4,627
Deaths:86
KDR:53.802
Accuracy:40.304% C++
HSR:63.951% C--
AF-4 Cyclone
C+
Kills:1,697
Deaths:145
KDR:11.704
Accuracy:25.454% C+
HSR:19.387% C+
MKV Suppressed
B++
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C
HSR:25.459% B++
NS-44 Commissioner
B*
Kills:576
Deaths:48
KDR:12
Accuracy:44.137% B*
HSR:12.847% D**
AF-18 Stalker
D
Kills:120
Deaths:10
KDR:12
Accuracy:23.672% D-
HSR:16.667% D
Impetus
C*
Kills:114
Deaths:7
KDR:16.286
Accuracy:36.560% C*
HSR:22.807% D-
MGR-S1 Gladius
C+
Kills:104
Deaths:15
KDR:6.933
Accuracy:26.020% C
HSR:22.115% C+
NS-61 Emissary
A
Kills:55
Deaths:7
KDR:7.857
Accuracy:36.553% A
HSR:10.909% D--
Kills:25,477
Deaths (as Infiltrator):2,435
Deaths (to Infiltrators):633
KDR:10.46283
Kill Difference:23,042
Playtime:1,022.531 hours
Usage:69%
Score:16.548m
Score/min:270
Accuracy (listed only):30.942%
HSR (listed only):23.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:811
Deaths:174
KDR:4.661
Accuracy:25.709% B+
HSR:24.291% B+
Kills:811
Deaths (as Engineer):174
Deaths (to Engineers):885
KDR:4.66092
Kill Difference:637
Playtime:20.737 hours
Usage:1%
Score:0.484m
Score/min:389
Accuracy (listed only):25.709%
HSR (listed only):24.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:10,173
Deaths:1,537
KDR:6.619
Accuracy:26.210% C**
HSR:16.367% C+
NS-7 PDW
B+
Kills:6,432
Deaths:487
KDR:13.207
Accuracy:25.201% C+
HSR:22.217% B+
AF-4 Cyclone
C+
Kills:1,697
Deaths:145
KDR:11.704
Accuracy:25.454% C+
HSR:19.387% C+
MKV Suppressed
B++
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C
HSR:25.459% B++
NC1 Gauss Rifle
B+
Kills:683
Deaths:134
KDR:5.097
Accuracy:26.289% B+
HSR:19.327% C
Carnage AR
C++
Kills:148
Deaths:17
KDR:8.706
Accuracy:22.338% D
HSR:21.622% C++
MGR-S1 Gladius
C+
Kills:104
Deaths:15
KDR:6.933
Accuracy:26.020% C
HSR:22.115% C+
Kills:20,816
Deaths (as Combat Medic):2,428
Deaths (to Combat Medics):322
KDR:8.57331
Kill Difference:18,388
Playtime:37.135 hours
Usage:2%
Score:0.716m
Score/min:321
Accuracy (listed only):25.260%
HSR (listed only):20.928%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:8,724
Deaths:405
KDR:21.541
Accuracy:30.018% D
HSR:17.045% C++
NCM1 Scattercannon
C+
Kills:5,896
Deaths:462
KDR:12.762
Accuracy:30.693% D-
HSR:15.858% C+
AF-34 Mattock
C+
Kills:3,787
Deaths:168
KDR:22.542
Accuracy:34.377% C
HSR:17.507% C+
AF-23 Grinder
B*
Kills:1,450
Deaths:199
KDR:7.286
Accuracy:27.379% D*
HSR:18.483% B*
NCM2 Falcon
B*
Kills:1,341
Deaths:109
KDR:12.303
Accuracy:44.286% B
HSR:6.786% B*
NCM2 Falcon
C**
Kills:803
Deaths:88
KDR:9.125
Accuracy:46.590% C**
HSR:5.355% C**
NCM3 Raven
C**
Kills:247
Deaths:17
KDR:14.529
Accuracy:42.542% C**
HSR:2.429% C
NCM3 Raven
C**
Kills:237
Deaths:17
KDR:13.941
Accuracy:43.092% C**
HSR:1.688% D-
NS-10 Burster
B*
Kills:222
Deaths:22
KDR:10.091
Accuracy:37.154% B*
HSR:2.252% D--
NS-10 Burster
B++
Kills:202
Deaths:17
KDR:11.882
Accuracy:37.171% B++
HSR:5.446% C+
Kills:22,909
Deaths (as MAX Suit):752
Deaths (to MAX Suits):237
KDR:30.4641
Kill Difference:22,157
Playtime:328.512 hours
Usage:22%
Score:9.506m
Score/min:482
Accuracy (listed only):37.330%
HSR (listed only):9.285%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:119
V. Kills:5 N/A
Deaths:8
KDR:14.875
Accuracy:43.080% C+
KPH:60.600 C++
VKPH:2.500 D--
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:111
Playtime:1.963 hours
Usage:0%
Score:0.031m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:43.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:38.450% C+
KPH:49.900 B*
VKPH:8.800 C++
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2
Vehicle Kills:10
Kill Difference:52
Playtime:1.142 hours
Usage:0%
Score:0.040m
Score/min:586
Driving Accuracy:38.450%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:286
V. Kills:107 265%
Deaths:10
KDR:28.600
Accuracy:44.653% C+
KPH:39.700 B*
VKPH:14.900 C+
Enforcer ML85
B*
Kills:167
V. Kills:88 188%
Deaths:10
KDR:16.700
Accuracy:40.417% C+
KPH:31.700 B*
VKPH:16.700 C++
M20 Basilisk
A++
Kills:69
V. Kills:21 314%
Deaths:6
KDR:11.500
Accuracy:29.620% C+
KPH:45 A++
VKPH:13.700 A++
C85 Canister
B+
Kills:68
V. Kills:2 N/A
Deaths:2
KDR:34
Accuracy:44.608% B+
KPH:41.200 D-
VKPH:1.200 D*
Kills:590 (0 + 590)
Deaths:28
KDR:21.071
VKDR:7.786
Vehicle Kills:218
Kill Difference:562
Playtime:15.645 hours
Usage:1%
Score:0.289m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:44.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B
Kills:93
V. Kills:28 321%
Deaths:2
KDR:46.500
Accuracy:40.699% C
KPH:79.600 B
VKPH:24 C**
Kills:93 (0 + 93)
Deaths:2
KDR:46.500
VKDR:14
Vehicle Kills:28
Kill Difference:91
Playtime:1.169 hours
Usage:0%
Score:0.022m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:40.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:2,236
V. Kills:369 N/A
Deaths:10
KDR:223.600
Accuracy:41.100% B+
KPH:122.900 A*
VKPH:20.300 A++
M12 Kobalt
A++
Kills:1,841
V. Kills:58 N/A
Deaths:4
KDR:460.250
Accuracy:21.447% B+
KPH:131.900 A++
VKPH:4.200 B**
M20 Basilisk
S
Kills:1,172
V. Kills:193 N/A
Deaths:9
KDR:130.222
Accuracy:37.816% C+
KPH:79.600 S
VKPH:13.100 A++
M20 Basilisk
M+
Kills:410
V. Kills:132 308%
Deaths:4
KDR:102.500
Accuracy:52.320% A++
KPH:53.600 M+
VKPH:17.300 A*
M40 Fury
B+
Kills:107
V. Kills:14 N/A
Deaths:3
KDR:35.667
Accuracy:33.410% C
KPH:63.100 B+
VKPH:8.300 C+
M60-G Bulldog
B*
Kills:56
V. Kills:10 N/A
Deaths:2
KDR:28
Accuracy:38.822% B+
KPH:47.400 B*
VKPH:8.500 B++
M12 Kobalt
C**
Kills:55
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.439% D
KPH:83.200 C**
VKPH:1.500 D
Kills:5,877 (0 + 5,877)
Deaths:32
KDR:183.656
VKDR:24.281
Vehicle Kills:777
Kill Difference:5,845
Playtime:58.065 hours
Usage:4%
Score:1.257m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:15.439%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 10,20610,1731,5376.619S8.9626.21%C**16.367%C+35C++N/A113290.3h13.4B+51.1B+
AF-34 Mattock 8,7988,72440521.541S5.9630.018%D17.045%C++49C*N/A148178h4.1B*13.8B+
NS-7 PDW 6,4926,43248713.207U2.3725.201%C+22.217%B+30.1C+N/A82213.8h13.2B52.5C**
NCM1 Scattercannon 5,9355,89646212.762S2.8230.693%D-15.858%C+44.2AN/A152133.5h4.5A14.8B+
SAS-R 4,6464,6278653.802U38.2240.304%C++63.951%C--51.9BN/A13689.2h2.2C++5.4C*
AF-34 Mattock 3,8413,78716822.542S6.9634.377%C17.507%C+44.5C*N/A12185.1h5.3B++15.4B+
M40 Fury 2,6052,23610223.6U208.0241.1%B+1.565%C122.9A*20.3A++40618.2h8.7B++21.2B*
M12 Kobalt 1,8991,8414460.25U444.6721.447%B+22.434%B*131.5A++4.1B**39814h13.2B**61.7B++
AF-4 Cyclone 1,7181,69714511.703S3.8825.454%C+19.387%C+21.5DN/A6078.9h11C++43.4C++
MKV Suppressed 1,5961,5799316.978U1.4025.307%C25.459%B++24.1DN/A5665.5h13.9C+54.9C++
Bouncing Betty 1,5291,5292172.81U57.2343.773%C+N/A193.5AN/A5577.9h1.8C**4.2C*
AF-23 Grinder 1,4561,4501997.286A8.2927.379%D*18.483%B*41.5B+N/A16234.9h4.5B**16.3B+
NCM2 Falcon 1,7381,34110912.303S3.2844.286%B6.786%B*24.2B*7.2B**13955.4h8.4B+19B+
M20 Basilisk 1,3651,1729130.222U114.6437.816%C+8.874%B**79.7S13.1A++31314.7h24.1A*63.8A++
AF-19 Mercenary 8118111744.661S10.9225.709%B+24.291%B+24.5C*N/A12833.1h10.3B++40.2B+
NCM2 Falcon 1,118803889.125S6.4646.59%C**5.355%C**15.7C**6.2B+10851.2h14.3C+30.6C**
NC1 Gauss Rifle 6856831345.097M10.4826.289%B+19.327%C32.4BN/A14021.1h12.4C++47.2B+
NS-44 Commissioner 5795764812S3.5844.137%B*12.847%D**64B*N/A1969h3B*6.8B++
Tank Mine 6164121412U396.4240.723%B+N/A257.5M+127.5A*19031.6h2.1C5.1B+
M20 Basilisk 5424104102.5U86.9252.32%A++5.122%C53.9M+17.4A*2907.6h67.7B*129.4B**
C-4 4283161226.333U10.7549.08%M**N/A263.3M*93.3S28091.2h1.5C+3.1B**
E540 Halberd 3932861028.6A*13.0244.653%C+4.895%B**39.7B*14.9C+2937.2h4.2B**9.5B*
NS-15M1 280279299.621S5.9624.636%C++26.882%B+37.7CN/A1447.4h11.5C**46.5B
NCM3 Raven 4152471714.529U1.0542.542%C**2.429%C12.2C*8.3B++11820.2h26.7C+62.8C*
NCM3 Raven 3672371713.941U1.6443.092%C**1.688%D-11.7B6.4C++11420.3h28.2C++65.5C**
Spear Anti-Vehicle Phalanx Turret 353233458.25S42.6752.531%B*6.867%A+66.6A34.3B**4953.5h5.5B*10.5B**
NS-10 Burster 4252222210.091U5.4937.154%B*2.252%D--7.2B+6.6A++11830.7h165.2C444.8B
NS-10 Burster 3952021711.882U3.7037.171%B++5.446%C+6.9B+6.6A++12529.2h175.2C-471.3C*
Frag Grenade 1991991199N/A183.4249.612%B+N/A663.3B+N/A29840.3h2.9B++5.8B++
Shrike 258169266.5S9.0852.272%D3.55%B+31.3B+16.5B+4505.4h5.9B11.3C*
Enforcer ML85 2551671016.7A*1.1240.417%C+3.593%B**31.5B*16.6C++4085.3h9.7B*24.1B++
Carnage AR 148148178.706S6.8722.338%D21.622%C++24.3C-N/A1216.1h12.2B+54.5C++
AF-18 Stalker 1211201012S3.5823.672%D-16.667%D29.3CN/A1294.1h10.7B++45.3C++
L105 Zephyr 124119814.875C**0.7143.08%C+N/A59.5C++2.5D--2622h4.9B++11.3B+
Impetus 115114716.286S0.7136.56%C*22.807%D-30.8C--N/A1143.7h5.8D*15.9C
M40 Fury 121107335.667S20.0933.41%CN/A62.9B+8.2C+3761.7h8.1B*24.3B++
MGR-S1 Gladius 107104156.933M++8.6526.02%C22.115%C+16.3D-N/A1036.4h13.3D-50.9C
NC6 Gauss SAW 101101293.483A12.1022.584%B24.753%C*24.6CN/A4764.1h7.4B++32.9B+
M20 Basilisk-H 12193246.5M*30.9240.699%C8.602%B+77.5C**23.3C**3061.2h25.9B**63.6B**
M60-A Bulldog 9780326.667B+11.0947.459%C++2.5%C*21.6C--4.6C**4183.7h6.9D14.5C+
M60-A Bulldog 8978178M+62.4244.061%C1.282%D-17.3D2.4C-1424.5h5.6C++12.6C++
M20 Basilisk 9069611.5M**4.0829.62%C+1.449%F46A++14A*2121.5h37.4A+126.2B**
C85 Canister 7068234B++18.4244.608%B+11.765%C40D-1.2D*1391.7h10.3D23C+
Mag-Cutter 70672,1720.031C*15.5546.965%A+N/A0.2DN/A1423.4h2.2B+4.7B+
C75 Viper 6757511.4A++4.1838.45%C+N/A51.8B**9.1C*5851.1h8.6B++22.4B++
M60-G Bulldog 6656228S12.4238.822%B+N/A46.7B++8.3B+3071.2h5.2B*13.3B++
NS-61 Emissary 555577.857S7.7236.553%A10.909%D--50B*N/A1551.1h12.1C**33.1B+
M12 Kobalt 5655155S39.4215.439%D12.727%D*78.6C++1.4D-2870.7h11.6A75.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit361,1601.6h
Nano-Armor Kit11133,0765.1h
Spawn Beacon02820.4h
Motion Spotter1354,96717.9h
Nanite Revive Grenade03640.1h
Medical Applicator45115,8636.1h
Recon Detection Device4726,78731.2h
Ammunition Package1930h

Check the help document for the dictionary if you want to learn more about words used here.


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