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STER0iDER[MCY] STER0iDER
NC BR 116

KDR: 15.42

Score: 27.6m

Last Seen: Jun 8th, 2019 1:34 AM
- OFFLINE - 2548.1 hour(s)

Battle Rank 106 (116 total) - New Conglomerate on Miller
Level Progress (to 107): 56%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blitz GD-10 AF-34 Mattock NS-7 PDW NCM1 Scattercannon SAS-R AF-34 Mattock M40 Fury AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,694,654 MLG Score: 2154
Fun Score: N/A
Cheeseburgers Flipped: 2552TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.801%19.37%50013120122,60214.17051.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.368%0.905B*-0.227C-1.08D*HEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.342C**12.70.114C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.394%8.506%4942912055,784144102939.8897562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.427%-0.074C+1.001B**-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.597B+170.573B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.512%63.914%4942112134,5172001822.585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.831B++-0.206C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.20.319C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m193.4%360 (21.6k)317 (19k)15.418159,9613,88916.4567116 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214564625.868%18.747%48522:1314

68% Infiltrator22% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 1:47 PMMar 6th, 2014 7:51 PMJul 7th, 2019 3:34 PM (76d) (PST)Jun 7th, 2019 10:28 PM (106d) (PST)Jun 7th, 2019 9:34 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6381604780.6900.0450.1291.4100.0392154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2549,57628,678413885219,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1447.9h/60.3d 4,039 11,241 19,558 122.5k 1,707 5,102 3,406 55.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:278
Deaths:29
KDR:9.586
Accuracy:24.687% B+
HSR:26.619% B+
NC6 Gauss SAW
B+
Kills:101
Deaths:29
KDR:3.483
Accuracy:22.584% B+
HSR:24.753% C*
Kills:379
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):1,058
KDR:6.53448
Kill Difference:321
Playtime:22.766 hours
Usage:2%
Score:0.337m
Score/min:247
Accuracy (listed only):23.635%
HSR (listed only):25.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B
Kills:10,169
Deaths:1,537
KDR:6.616
Accuracy:26.211% B
HSR:16.364% C+
NS-7 PDW
B++
Kills:6,358
Deaths:479
KDR:13.274
Accuracy:25.164% C++
HSR:22.303% B++
AF-4 Cyclone
C+
Kills:1,613
Deaths:135
KDR:11.948
Accuracy:25.512% C+
HSR:19.095% C+
MKV Suppressed
B**
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C+
HSR:25.459% B**
AF-19 Mercenary
B++
Kills:809
Deaths:174
KDR:4.649
Accuracy:25.714% B++
HSR:24.351% B+
Kills:20,528
Deaths (as Light Assault):2,418
Deaths (to Light Assaults):721
KDR:8.48966
Kill Difference:18,110
Playtime:55.396 hours
Usage:4%
Score:0.878m
Score/min:264
Accuracy (listed only):25.582%
HSR (listed only):21.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:10,169
Deaths:1,537
KDR:6.616
Accuracy:26.211% B
HSR:16.364% C+
NS-7 PDW
B++
Kills:6,358
Deaths:479
KDR:13.274
Accuracy:25.164% C++
HSR:22.303% B++
SAS-R
C**
Kills:4,517
Deaths:83
KDR:54.422
Accuracy:40.512% C**
HSR:63.914% C-
AF-4 Cyclone
C+
Kills:1,613
Deaths:135
KDR:11.948
Accuracy:25.512% C+
HSR:19.095% C+
MKV Suppressed
B**
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C+
HSR:25.459% B**
NS-44 Commissioner
B**
Kills:576
Deaths:45
KDR:12.800
Accuracy:44.172% B**
HSR:12.847% D*
AF-18 Stalker
D
Kills:120
Deaths:10
KDR:12
Accuracy:23.672% D-
HSR:16.667% D
Impetus
B+
Kills:114
Deaths:7
KDR:16.286
Accuracy:36.560% B+
HSR:22.807% D
NS-61 Emissary
A+
Kills:54
Deaths:6
KDR:9
Accuracy:37.269% A+
HSR:11.111% D--
Kills:25,100
Deaths (as Infiltrator):2,395
Deaths (to Infiltrators):623
KDR:10.48017
Kill Difference:22,705
Playtime:989.844 hours
Usage:68%
Score:15.981m
Score/min:269
Accuracy (listed only):31.598%
HSR (listed only):23.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:809
Deaths:174
KDR:4.649
Accuracy:25.714% B++
HSR:24.351% B+
Kills:809
Deaths (as Engineer):174
Deaths (to Engineers):873
KDR:4.64943
Kill Difference:635
Playtime:20.480 hours
Usage:1%
Score:0.477m
Score/min:388
Accuracy (listed only):25.714%
HSR (listed only):24.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:10,169
Deaths:1,537
KDR:6.616
Accuracy:26.211% B
HSR:16.364% C+
NS-7 PDW
B++
Kills:6,358
Deaths:479
KDR:13.274
Accuracy:25.164% C++
HSR:22.303% B++
AF-4 Cyclone
C+
Kills:1,613
Deaths:135
KDR:11.948
Accuracy:25.512% C+
HSR:19.095% C+
MKV Suppressed
B**
Kills:1,579
Deaths:93
KDR:16.979
Accuracy:25.307% C+
HSR:25.459% B**
NC1 Gauss Rifle
B++
Kills:683
Deaths:134
KDR:5.097
Accuracy:26.289% B++
HSR:19.327% C
Carnage AR
C++
Kills:148
Deaths:17
KDR:8.706
Accuracy:22.338% C--
HSR:21.622% C++
Kills:20,550
Deaths (as Combat Medic):2,395
Deaths (to Combat Medics):320
KDR:8.58038
Kill Difference:18,155
Playtime:37.062 hours
Usage:3%
Score:0.714m
Score/min:321
Accuracy (listed only):25.137%
HSR (listed only):20.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:8,433
Deaths:385
KDR:21.904
Accuracy:29.387% D
HSR:17.040% C++
NCM1 Scattercannon
C++
Kills:5,896
Deaths:462
KDR:12.762
Accuracy:30.693% D
HSR:15.858% C++
AF-34 Mattock
C+
Kills:3,545
Deaths:148
KDR:23.953
Accuracy:33.351% C
HSR:17.377% C+
AF-23 Grinder
B*
Kills:1,450
Deaths:199
KDR:7.286
Accuracy:27.379% D--
HSR:18.483% B*
NCM2 Falcon
B*
Kills:1,332
Deaths:108
KDR:12.333
Accuracy:44.123% B+
HSR:6.832% B*
NCM2 Falcon
B+
Kills:798
Deaths:87
KDR:9.172
Accuracy:46.431% B+
HSR:5.388% B+
NCM3 Raven
B
Kills:245
Deaths:17
KDR:14.412
Accuracy:42.620% B
HSR:2.449% C+
NCM3 Raven
B+
Kills:237
Deaths:17
KDR:13.941
Accuracy:43.172% B+
HSR:1.688% D
NS-10 Burster
B**
Kills:204
Deaths:22
KDR:9.273
Accuracy:37.618% B**
HSR:2.451% D-
NS-10 Burster
B**
Kills:193
Deaths:17
KDR:11.353
Accuracy:37.664% B**
HSR:5.699% C++
Kills:22,333
Deaths (as MAX Suit):731
Deaths (to MAX Suits):237
KDR:30.5513
Kill Difference:21,602
Playtime:319.664 hours
Usage:22%
Score:9.170m
Score/min:478
Accuracy (listed only):37.244%
HSR (listed only):9.327%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:119
V. Kills:5 N/A
Deaths:8
KDR:14.875
Accuracy:43.080% C++
KPH:60.600 B
VKPH:2.500 D--
Kills:119 (0 + 119)
Deaths:8
KDR:14.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:111
Playtime:1.963 hours
Usage:0%
Score:0.031m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:43.080%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:38.450% C+
KPH:49.900 B**
VKPH:8.800 C++
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:2
Vehicle Kills:10
Kill Difference:52
Playtime:1.142 hours
Usage:0%
Score:0.039m
Score/min:573
Driving Accuracy:38.450%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:286
V. Kills:107 265%
Deaths:10
KDR:28.600
Accuracy:44.653% C+
KPH:39.700 B**
VKPH:14.900 C++
Enforcer ML85
B*
Kills:162
V. Kills:88 182%
Deaths:10
KDR:16.200
Accuracy:41.195% C+
KPH:31.400 B*
VKPH:17.100 C++
M20 Basilisk
A++
Kills:69
V. Kills:21 314%
Deaths:6
KDR:11.500
Accuracy:29.620% C+
KPH:45 A++
VKPH:13.700 A
C85 Canister
B+
Kills:68
V. Kills:2 N/A
Deaths:2
KDR:34
Accuracy:44.608% B+
KPH:41.200 D
VKPH:1.200 D**
Kills:585 (0 + 585)
Deaths:28
KDR:20.893
VKDR:7.786
Vehicle Kills:218
Kill Difference:557
Playtime:15.533 hours
Usage:1%
Score:0.286m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:44.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B++
Kills:93
V. Kills:28 321%
Deaths:2
KDR:46.500
Accuracy:40.699% C-
KPH:79.600 B+
VKPH:24 B++
Kills:93 (0 + 93)
Deaths:2
KDR:46.500
VKDR:14
Vehicle Kills:28
Kill Difference:91
Playtime:1.169 hours
Usage:0%
Score:0.021m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:40.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:2,236
V. Kills:369 N/A
Deaths:10
KDR:223.600
Accuracy:41.100% B+
KPH:122.900 M
VKPH:20.300 A+
M12 Kobalt
A++
Kills:1,344
V. Kills:38 N/A
Deaths:4
KDR:336
Accuracy:21.292% B++
KPH:125.400 A++
VKPH:3.500 B++
M20 Basilisk
S
Kills:1,171
V. Kills:193 N/A
Deaths:9
KDR:130.111
Accuracy:37.816% C+
KPH:79.500 S
VKPH:13.100 A++
M20 Basilisk
M
Kills:355
V. Kills:108 326%
Deaths:4
KDR:88.750
Accuracy:51.198% A+
KPH:51 M
VKPH:15.500 A++
M40 Fury
B++
Kills:107
V. Kills:14 N/A
Deaths:3
KDR:35.667
Accuracy:33.410% C
KPH:63.100 B++
VKPH:8.300 C+
M60-G Bulldog
B**
Kills:56
V. Kills:10 N/A
Deaths:2
KDR:28
Accuracy:38.822% B+
KPH:47.500 B**
VKPH:8.500 B++
M12 Kobalt
B
Kills:55
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.439% C--
KPH:83.200 B
VKPH:1.500 D
Kills:5,324 (0 + 5,324)
Deaths:32
KDR:166.375
VKDR:22.906
Vehicle Kills:733
Kill Difference:5,292
Playtime:54.129 hours
Usage:4%
Score:1.126m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:15.439%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 10,20210,1691,5376.616S8.8026.211%B16.364%C+35.1C**N/A113290.1h13.4B+51.1B+
AF-34 Mattock 8,4918,43338521.904S6.4929.387%D17.04%C++49.2B+N/A146171.3h4B**13.6B++
NS-7 PDW 6,4166,35847913.273U2.1525.164%C++22.303%B++30.4C*N/A83208.9h13.1B+52.1B+
NCM1 Scattercannon 5,9355,89646212.762S2.6630.693%D15.858%C++44.2A++N/A152133.4h4.5A+14.8B+
SAS-R 4,5354,5178354.422U39.0040.512%C**63.914%C-52.2B+N/A13686.6h2.2C*5.4B
AF-34 Mattock 3,5923,54514823.953S8.5333.351%C17.377%C+45.2BN/A11978.4h4.9B**14.8B+
M40 Fury 2,6052,23610223.6U208.1841.1%B+1.565%C122.9M20.3A+40618.2h8.7B++21.2B*
AF-4 Cyclone 1,6331,61313511.948S3.4725.512%C+19.095%C+22.1C-N/A6173.1h10.8C*42.5C*
MKV Suppressed 1,5961,5799316.978U1.5625.307%C+25.459%B**24.1CN/A5665.5h13.9C*54.9C*
Bouncing Betty 1,4881,4882074.4U58.9844.151%C++N/A193.2A+N/A5517.7h1.8B+4.2B
AF-23 Grinder 1,4561,4501997.286A++8.1327.379%D--18.483%B*41.5B++N/A16234.9h4.5B**16.3B+
M12 Kobalt 1,3821,3444336U320.5821.292%B++22.024%B*125.6A++3.6B++34810.7h13.8B**64.8B++
NCM2 Falcon 1,7281,33210812.333S3.0944.123%B+6.832%B*24.2A7.2A13955.1h8.3B++18.9B+
M20 Basilisk 1,3641,1719130.111U114.6937.816%C+8.881%B**79.7S13.1A++31214.7h24.1A*63.8A++
AF-19 Mercenary 8098091744.649S10.7725.714%B++24.351%B+24.7C**N/A12732.8h10.3B*40.2B++
NCM2 Falcon 1,112798879.172S6.2546.431%B+5.388%B+15.7B++6.2B+10850.9h14.2C*30.5B+
NC1 Gauss Rifle 6856831345.097M**10.3226.289%B++19.327%C32.4B+N/A13821.1h12.4C**47.2B+
NS-44 Commissioner 5795764512.8U2.6244.172%B**12.847%D*64B**N/A1969h3B*6.8B*
Tank Mine 6014011401U385.5840.421%B+N/A250.6M+125A*19181.6h2.1C5.1B++
M20 Basilisk 463355488.75U73.3351.198%A+5.634%C+50.7M15.4A+2717h66.9B*130.6A
C-4 4073011225.083U9.6649.009%SN/A250.8M**88.3S27161.2h1.6C+3.2B**
E540 Halberd 3932861028.6M13.1844.653%C+4.895%B**39.7B**14.9C++2927.2h4.2B**9.5B*
NS-15M1 279278299.586S5.8324.687%B+26.619%B+38.1C+N/A1467.3h11.4B+46.3B+
NCM3 Raven 4112451714.412U1.0142.62%B2.449%C+12.3B+8.3B*11820h26.7C*62.7B+
NCM3 Raven 3672371713.941U1.4843.172%B+1.688%D11.8B++6.5C**11520.1h28C**64.9B+
Spear Anti-Vehicle Phalanx Turret 350231457.75S42.3352.462%B**6.926%A+66A++34A4953.5h5.5B*10.5B**
NS-10 Burster 398204229.273U6.1537.618%B**2.451%D-6.9B++6.6A*11629.4h172.7C459.1B+
Frag Grenade 1991991199N/A183.5849.61%B+N/A663.3B*N/A29610.3h2.9B*5.8B*
NS-10 Burster 3821931711.353U4.0737.664%B**5.699%C++6.9B++6.8A*12727.9h175.8C466.9B+
Shrike 258169266.5U8.9252.542%C-3.55%B+31.3B+16.5B+4505.4h5.9B+11.2C**
Enforcer ML85 2501621016.2A**0.7841.195%C+3.704%A31.2B*16.9C++4105.2h9.9B*24B*
Carnage AR 148148178.706S6.7122.338%C--21.622%C++24.3CN/A1216.1h12.2B+54.5C*
AF-18 Stalker 1211201012S3.4223.672%D-16.667%D29.3C+N/A1264.1h10.7B++45.3C*
L105 Zephyr 124119814.875B+0.5443.08%C++N/A59.5B2.5D--2622h4.9B*11.3B++
Impetus 115114716.286S0.8736.56%B+22.807%D30.8CN/A1143.7h5.8D--15.9C+
M40 Fury 121107335.667S20.2533.41%CN/A62.9B++8.2C+3761.7h8.1B**24.3B++
NC6 Gauss SAW 101101293.483A*11.9422.584%B+24.753%C*24.6CN/A4604.1h7.4B*32.9B++
M20 Basilisk-H 12193246.5S31.0840.699%C-8.602%B++77.5B+23.3B++3031.2h25.9B**63.6B**
M60-A Bulldog 9679326.333B+10.9147.437%C*2.532%C*21.9C-4.7B+4203.6h6.9C-14.6C+
M60-A Bulldog 8978178A++62.5844.71%C+1.282%D-17.7D2.5C-1444.4h5.5B12.4C**
M20 Basilisk 9069611.5S3.9229.62%C+1.449%F46A++14A2111.5h37.4A+126.2B**
C85 Canister 7068234B**18.5844.608%B+11.765%C40D1.2D**1391.7h10.3C23C+
Mag-Cutter 70672,1720.031C**15.3946.965%A+N/A0.2DN/A1423.3h2.2B+4.7C*
C75 Viper 6757511.4A++4.0238.45%C+N/A51.8A9.1C*5721.1h8.6B*22.4B*
M60-G Bulldog 6656228S12.5838.822%B+N/A46.7B**8.3B++3041.2h5.2B*13.3B*
M12 Kobalt 5655155S39.5815.439%C--12.727%D*78.6C*1.4D-2870.7h11.6B**75.3B+
NS-61 Emissary 545469U6.4237.269%A+11.111%D--54A+N/A1621h11.9B+32B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator45115,6696.1h
Spawn Beacon02590.4h
Nano-Armor Kit11130,7195h
Medical Kit361,1601.6h
Nanite Revive Grenade03620.1h
Motion Spotter1354,63417.7h
Recon Detection Device4625,64230h
Ammunition Package1890h

Check the help document for the dictionary if you want to learn more about words used here.


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