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Lt. General Snowblower STIGFG[CNRT] STIGFG
TR BR 88

KDR: 2.73

Score: 9.9m

Last Seen: Sep 8th, 2019 5:00 PM
- OFFLINE - 13.6 hour(s)

Battle Rank 88 - Terran Republic on Connery
Level Progress (to 89): 73%
Level 100 Progress: 52% 1043h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS AMR-66 T16 Rhino KSR-35 99SV T9 CARV MSW-R NSX-P Naginata M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 196TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.39%30.77%443913407,2442.452270.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.093%-1.33D**1.452A+0.565B+HEAD ++ (~23.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.5-0.249C13.30.067C+79.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.872%0.679%653213471,7672455017.21224352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.887%-1.202D*-0.822D-0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
221-0.361C-57.2-0.075C+163.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.637%14.619%497513449441241947.6129484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.369%-1.625F2.439A**0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140-0.164C26.10.352C**113.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.117%69.286%497313463,207493406.50507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.711%-1.937F-0.144C++-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.353C-30.069C+10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.028%13.017%497113481,160326143.55828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.134D*-0.351C--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-0.553D5.7-0.176C14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m465%144 (8.6k)107 (6.4k)2.7309819,0956,9923.1041288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349138116.872%27.426%46313:0911

14% Engineer55% Heavy Assault23% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 15th, 2018 5:47 PMDec 12th, 2018 3:13 PMSep 8th, 2019 4:12 PM (448d) (PST)Sep 8th, 2019 2:43 PM (448d) (PST)Sep 8th, 2019 1:00 PM (448d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
243491940.2070.0760.0571.0460.018498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,5612,97011,59112536316,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.2h/64.2d 2,609 5,237 7,338 96.6k 2,986 3,548 1,689 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B*
Kills:1,186
Deaths:541
KDR:2.192
Accuracy:15.231% F
HSR:32.293% B*
T9 CARV
C++
Kills:1,174
Deaths:581
KDR:2.021
Accuracy:14.114% F
HSR:28.194% C++
MSW-R
C+
Kills:1,174
Deaths:648
KDR:1.812
Accuracy:13.065% F--
HSR:28.450% C+
NSX-P Naginata
D
Kills:1,173
Deaths:640
KDR:1.833
Accuracy:13.123% F--
HSR:27.366% D
T9 CARV-S
C+
Kills:972
Deaths:532
KDR:1.827
Accuracy:13.340% F--
HSR:28.498% C+
Kills:5,679
Deaths (as Heavy Assault):2,942
Deaths (to Heavy Assaults):1,948
KDR:1.93032
Kill Difference:2,737
Playtime:853.641 hours
Usage:55%
Score:5.420m
Score/min:106
Accuracy (listed only):13.774%
HSR (listed only):28.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
C--
Kills:1,160
Deaths:951
KDR:1.220
Accuracy:28.028% F
HSR:13.017% C--
The Little Helper
D*
Kills:162
Deaths:89
KDR:1.820
Accuracy:34.573% D**
HSR:10.494% D*
TRAC-5
D*
Kills:83
Deaths:174
KDR:0.477
Accuracy:13.727% F-
HSR:12.048% D*
Kills:1,405
Deaths (as Light Assault):1,214
Deaths (to Light Assaults):911
KDR:1.15733
Kill Difference:191
Playtime:45.276 hours
Usage:3%
Score:0.195m
Score/min:72
Accuracy (listed only):25.443%
HSR (listed only):11.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B**
Kills:1,190
Deaths:568
KDR:2.095
Accuracy:17.611% F-
HSR:36.387% B**
FA1 Barrage
C--
Kills:1,160
Deaths:951
KDR:1.220
Accuracy:28.028% F
HSR:13.017% C--
The Little Helper
D*
Kills:162
Deaths:89
KDR:1.820
Accuracy:34.573% D**
HSR:10.494% D*
TRAC-5
D*
Kills:83
Deaths:174
KDR:0.477
Accuracy:13.727% F-
HSR:12.048% D*
Kills:2,595
Deaths (as Engineer):1,782
Deaths (to Engineers):1,074
KDR:1.45623
Kill Difference:813
Playtime:222.671 hours
Usage:14%
Score:1.976m
Score/min:148
Accuracy (listed only):23.485%
HSR (listed only):17.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
C++
Kills:1,185
Deaths:299
KDR:3.963
Accuracy:18.087% T-
HSR:33.165% C++
99SV
A
Kills:1,175
Deaths:170
KDR:6.912
Accuracy:22.952% F-
HSR:48% A
M77-B
B*
Kills:1,170
Deaths:145
KDR:8.069
Accuracy:20.309% T
HSR:83.761% B*
TSAR-42
B++
Kills:862
Deaths:137
KDR:6.292
Accuracy:22.544% T
HSR:78.654% B++
TX1 Repeater
C++
Kills:112
Deaths:137
KDR:0.818
Accuracy:11.292% F*
HSR:24.107% C++
Soldier Soaker
D--
Kills:57
Deaths:57
KDR:1
Accuracy:5.726% T*
HSR:8.772% D--
Kills:4,561
Deaths (as Infiltrator):945
Deaths (to Infiltrators):1,018
KDR:4.82646
Kill Difference:3,616
Playtime:361.840 hours
Usage:23%
Score:1.842m
Score/min:85
Accuracy (listed only):16.818%
HSR (listed only):46.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C--
Kills:1,160
Deaths:951
KDR:1.220
Accuracy:28.028% F
HSR:13.017% C--
T1 Cycler
C+
Kills:168
Deaths:131
KDR:1.282
Accuracy:13.656% F--
HSR:24.405% C+
The Little Helper
D*
Kills:162
Deaths:89
KDR:1.820
Accuracy:34.573% D**
HSR:10.494% D*
Kills:1,490
Deaths (as Combat Medic):1,171
Deaths (to Combat Medics):382
KDR:1.27242
Kill Difference:319
Playtime:30.849 hours
Usage:2%
Score:0.210m
Score/min:113
Accuracy (listed only):25.419%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:227
Deaths:122
KDR:1.861
Accuracy:10.217% D*
HSR:15.419% D
M1 Heavy Cycler
D
Kills:226
Deaths:111
KDR:2.036
Accuracy:10.157% F
HSR:17.699% D
Kills:453
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):263
KDR:3.88841
Kill Difference:336.500
Playtime:24.522 hours
Usage:2%
Score:0.220m
Score/min:149
Accuracy (listed only):10.187%
HSR (listed only):16.559%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:1,158
V. Kills:129 N/A
Deaths:113
KDR:10.248
Accuracy:48.559% C-
KPH:52.400 D
VKPH:5.800 D*
M18 Needler
D
Kills:609
V. Kills:331 183%
Deaths:292
KDR:2.086
Accuracy:23.423% D**
KPH:9.100 D
VKPH:5 D-
M14 Banshee
D
Kills:342
V. Kills:27 N/A
Deaths:
KDR:
Accuracy:23.558% D**
KPH:32.700 D
VKPH:2.600 D
Coyote Missiles
D--
Kills:119
V. Kills:45 259%
Deaths:13
KDR:9.154
Accuracy:39.566% F*
KPH:13.600 D--
VKPH:5.100 D--
Kills:2,228 (951 + 0)
Deaths:418
KDR:5.330
VKDR:1.273
Vehicle Kills:532
Kill Difference:1,810
Playtime:108.163 hours
Usage:7%
Score:0.588m
Score/min:91
Piloting Accuracy:23.558%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D
Kills:132
V. Kills:38 338%
Deaths:13
KDR:10.154
Accuracy:31.499% F-
KPH:22.800 D
VKPH:6.600 F-
Kills:132 (0 + 132)
Deaths:13
KDR:10.154
VKDR:2.923
Vehicle Kills:38
Kill Difference:119
Playtime:5.799 hours
Usage:0%
Score:0.033m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:31.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:383
V. Kills:46 N/A
Deaths:25
KDR:15.320
Accuracy:10.635% F-
KPH:29 D*
VKPH:3.500 C+
M12 Kobalt
C+
Kills:215
V. Kills:23 N/A
Deaths:12
KDR:17.917
Accuracy:9.252% F-
KPH:36.700 D*
VKPH:3.900 C+
M20 Basilisk
D--
Kills:136
V. Kills:27 N/A
Deaths:17
KDR:8
Accuracy:33.018% D--
KPH:11.900 D--
VKPH:2.400 F
M20 Basilisk
D
Kills:78
V. Kills:18 411%
Deaths:6
KDR:13
Accuracy:34.744% D-
KPH:15.700 D
VKPH:3.600 D**
Kills:812 (0 + 812)
Deaths:60
KDR:13.533
VKDR:1.900
Vehicle Kills:114
Kill Difference:752
Playtime:35.480 hours
Usage:2%
Score:0.150m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:34.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AMR-66 1,2231,1905682.095B+0.6417.611%F-36.387%B**13.3DN/A3489.8h8.9C50.7D*
T16 Rhino 1,2111,1865412.192B0.5415.231%F32.293%B*12.5D*N/A3895.1h15.3D--100.3D**
KSR-35 1,2131,1852993.963B1.2318.087%T-33.165%C++12.9D**N/A2892h5.8F-32T*
99SV 1,1941,1751706.912M+4.1822.952%F-48%A16.6DN/A5170.9h4.3B+18.8C
T9 CARV 1,1931,1745812.021C++0.7114.114%F28.194%C++11.8D--N/A3299.5h15.2D-107.5D--
MSW-R 1,1911,1746481.812C0.9213.065%F--28.45%C+11.5D*N/A29102.2h16.6F*127T-
NSX-P Naginata 1,2081,1736401.833C+0.9013.123%F--27.366%D11.4D*N/A40103h17D--129.3F*
M77-B 1,1801,1701458.069M5.3420.309%T83.761%B*13.7D*N/A2985.4h2.1C**10.5F-
FA1 Barrage 1,1741,1609511.22C+1.5128.028%F13.017%C--11.1D--N/A28104.7h5.7D-20.3D**
Hellfire Rocket Pods 1,2871,15811310.248C+7.5248.559%C-N/A52.4D5.8D*15622.1h16C+32.8C++
T9 CARV-S 1,0039725321.827C+0.9013.34%F--28.498%C+7.8D**N/A18125h17.6F-131.7T
TSAR-42 8738621376.292B++3.5622.544%T78.654%B++13D*N/A4066.5h2.3C--10.1F--
M18 Needler 9406092922.086C0.6423.423%D**1.478%C+9.1D5D-6566.8h135.6C+578.7C--
M12 Kobalt 4293832515.32C12.5910.635%F-19.843%C++29D*3.5C+8113.2h13.9B++131.1D
M14 Banshee 3693421342U339.2723.558%D**N/A32.6D2.6D12410.5h23C+97.5D
Spear Anti-Vehicle Phalanx Turret 4243411818.944B**16.2142.511%D3.226%C32.2D-7.8F11310.6h8.6C+20.3C
ML-7 3922821981.424B+1.3138.133%F**1.418%D-13.2D--5.1D-9221.4h10.6D**27.9T-
M1 Heavy Cycler 2412271221.861C+0.8710.217%D*15.419%D11.5D--N/A3419.8h27.3F--267F-
M1 Heavy Cycler 2382261112.036C+0.6910.157%F17.699%D12.2FN/A3118.5h26.2F**257.9F--
M12 Kobalt 2382151217.917C15.199.252%F-20.93%B36.4D*3.9C+1065.9h14.6B+157.6D**
T2 Striker 316195623.145M**0.4144.25%D-N/A12.3C7.6C12315.9h51.7D--116.9D**
T1 Cycler 1761681311.282C+1.4513.656%F--24.405%C+9.6D*N/A4217.5h19.9F--145.4T
The Little Helper 165162891.82C*0.9134.573%D**10.494%D*9.9D**N/A2116.4h6.1F-17.8F-
M20 Basilisk 163136178B+5.2733.018%D--8.824%B**11.9D--2.4F4511.4h67.3B+203.9C++
E540 Halberd 1701321310.154C+7.4231.499%F-N/A22.8D6.6F-945.8h5.6C+17.9D*
M12 Kobalt 130124524.8C--22.0713.644%F16.936%C59D*2.9D1752.1h19.6D143.4F
Coyote Missiles 164119139.154B*6.4239.566%F*N/A13.5D--5.1D--878.8h30.5B+77C
TX1 Repeater 1161121370.818C+1.9111.292%F*24.107%C++16D-N/A517h13.7C121.3F--
TRAC-5 92831740.477D-2.2513.727%F-12.048%D*1.7D--N/A1649h18.6D-135.3D**
Xiphos Anti-Personnel Phalanx Turret 9579326.333N/A23.6022.725%UN/A790U160U1096900.1h74.4T*327.3T*
M20 Basilisk 9678613A++10.2734.744%D-5.128%C15.6D-3.6D**605h80.3B+231.1C+
Spear Anti-Vehicle Phalanx Tower 11376176B**73.2748.972%C1.316%D*27.1D13.2D-1212.8h13.8D*28.2D*
Orbital Strike Uplink 10474174N/A71.27353.333%UN/A246.7U100U9540.3h2.1T*0.6T*
Soldier Soaker 5957571C1.735.726%T*8.772%D--8.9D**N/A276.4h7.5D--130.8T*
C-4 7453143.786B**1.0649.741%M+N/A48.2D--19.1D5951.1h1.8D*3.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit51164,59812.1h
M20 Wyvern0600h
Spawn Beacon13640.5h
Aspis Anti-Aircraft Phalanx Turret02200.1h
Turret AI Module0600.3h
Medical Applicator6736,4263.9h
Cortium Silo0780.6h
Motion Spotter04610.4h
Welding Device02,8750.2h
Hoplon Anti-Aircraft Phalanx Tower0510.3h
Recon Detection Device169,84818h
Ammunition Package132900.3h
M4-F Pillager0690.2h
Solid Wall0520.5h
Snowman Soldier32410.4h
WLT-Howler Mining Laser01,9471.3h
Pelter Rocket Pod0560.1h
Orbital Strike Target Designator6930.6h
Elysium Spawn Tube1740.3h
Light Air Terminal0500.5h

Check the help document for the dictionary if you want to learn more about words used here.


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