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Paragon Destroyer SVorehitna[BUTT] SVorehitna
VS BR 154

KDR: 12.24

Score: 55.7m

Last Seen: Jun 7th, 2020 4:30 AM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 100 (154 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AP30 Shredder Betelgeuse 54-A M60-A Bulldog Proton II PPA M60-A Bulldog Saron HRB Orion VS54 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,981,482 MLG Score: 3982
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 20%MEDKIT per DEATH: 1.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.287%44.214%142814133017,6989.515052.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.79%2.138A*3.478M*-2.772F**HEAD ++ (~28.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.656B+8.20.423B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.103%1.744%327313413441431922.38889178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.584%0.198C++0.164C++0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.407B37.70.292C*58.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.732%1.552%567413405801962402.95918241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%1.327A-0.614D0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.30.735B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.949%1.502%144504134015,7081525432103.342289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%0.345C**-0.73D-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.591B+19.70.512B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.103%14.076%144502134234122441.52232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.03%0.853B*-0.144C-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+30.379C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.7m733.9%1065 (63.9k)966 (58k)12.240149,5974,05213.9306154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1344502433.778%19.122%64614:1711

21% Engineer38% Heavy Assault16% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2013 4:40 AMMay 22nd, 2018 1:12 AMJun 7th, 2020 3:50 AM (25d) (PST)Jun 7th, 2020 12:30 AM (25d) (PST)Jun 7th, 2020 12:30 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,398711,3270.8590.0700.1648.0390.2363982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,9054,25279,653524104821457,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
961.8h/40.1d 6,850 9,484 12,581 463.9k 718 3,300 13,612 80.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:8,268
Deaths:631
KDR:13.103
Accuracy:34.480% A+
HSR:52.080% A**
Orion VS54
A*
Kills:2,613
Deaths:313
KDR:8.348
Accuracy:29.522% A
HSR:43.322% A*
SVA-88
B*
Kills:1,342
Deaths:146
KDR:9.192
Accuracy:28.194% B++
HSR:33.681% B*
NS-15M1
A+
Kills:1,160
Deaths:79
KDR:14.684
Accuracy:31.534% A+
HSR:35.086% A
NS-15M2
A
Kills:1,160
Deaths:93
KDR:12.473
Accuracy:32.135% A
HSR:34.914% B*
NS-15MG
B*
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:31.918% B*
HSR:33.362% C**
Kills:15,703
Deaths (as Heavy Assault):1,362
Deaths (to Heavy Assaults):1,128
KDR:11.52937
Kill Difference:14,341
Playtime:369.411 hours
Usage:38%
Score:14.537m
Score/min:656
Accuracy (listed only):31.297%
HSR (listed only):38.741%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B
Kills:189
Deaths:72
KDR:2.625
Accuracy:50.904% B
HSR:10.053% D*
Pandora VX25
B**
Kills:152
Deaths:18
KDR:8.444
Accuracy:53.818% B**
HSR:19.079% B++
Serpent VE92
A*
Kills:84
Deaths:14
KDR:6
Accuracy:35.156% A*
HSR:23.810% B+
Solstice VE3
A+
Kills:69
Deaths:18
KDR:3.833
Accuracy:32.461% A+
HSR:21.739% C*
Kills:494
Deaths (as Engineer):122
Deaths (to Engineers):957
KDR:4.04918
Kill Difference:372
Playtime:204.767 hours
Usage:21%
Score:10.055m
Score/min:818
Accuracy (listed only):43.085%
HSR (listed only):18.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B
Kills:189
Deaths:72
KDR:2.625
Accuracy:50.904% B
HSR:10.053% D*
Pandora VX25
B**
Kills:152
Deaths:18
KDR:8.444
Accuracy:53.818% B**
HSR:19.079% B++
Sirius SX12
A+
Kills:92
Deaths:15
KDR:6.133
Accuracy:32.762% A+
HSR:15.217% C--
Serpent VE92
A*
Kills:84
Deaths:14
KDR:6
Accuracy:35.156% A*
HSR:23.810% B+
Solstice VE3
A+
Kills:69
Deaths:18
KDR:3.833
Accuracy:32.461% A+
HSR:21.739% C*
Kills:586
Deaths (as Light Assault):137
Deaths (to Light Assaults):822
KDR:4.27737
Kill Difference:449
Playtime:171.597 hours
Usage:18%
Score:16.733m
Score/min:1,625
Accuracy (listed only):41.020%
HSR (listed only):17.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,013
Deaths:212
KDR:4.778
Accuracy:29.876% B**
HSR:29.812% B*
Nova
B
Kills:189
Deaths:72
KDR:2.625
Accuracy:50.904% B
HSR:10.053% D*
Pandora VX25
B**
Kills:152
Deaths:18
KDR:8.444
Accuracy:53.818% B**
HSR:19.079% B++
Sirius SX12
A+
Kills:92
Deaths:15
KDR:6.133
Accuracy:32.762% A+
HSR:15.217% C--
Corvus VA55
B**
Kills:76
Deaths:36
KDR:2.111
Accuracy:30.461% B**
HSR:17.105% D--
Kills:1,522
Deaths (as Combat Medic):353
Deaths (to Combat Medics):411
KDR:4.31161
Kill Difference:1,169
Playtime:29.163 hours
Usage:3%
Score:1.114m
Score/min:637
Accuracy (listed only):39.564%
HSR (listed only):18.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
M*
Kills:434
Deaths:66
KDR:6.576
Accuracy:55.700% A+
HSR:57.143% M*
Ghost
A++
Kills:422
Deaths:
KDR:
Accuracy:52.288% A++
HSR:81.991% B**
NSX "Networked" Daimyo
A
Kills:207
Deaths:
KDR:
Accuracy:50.449% A
HSR:98.551% A
NS-44 Commissioner AE
S
Kills:129
Deaths:16
KDR:8.063
Accuracy:64.270% M+
HSR:65.892% S
NS-30G Vandal
A**
Kills:98
Deaths:8
KDR:12.250
Accuracy:54.237% A**
HSR:39.796% B**
Sirius SX12
A+
Kills:92
Deaths:15
KDR:6.133
Accuracy:32.762% A+
HSR:15.217% C--
Kills:1,382
Deaths (as Infiltrator):105
Deaths (to Infiltrators):437
KDR:13.1619
Kill Difference:1,277
Playtime:155.683 hours
Usage:16%
Score:11.946m
Score/min:1,279
Accuracy (listed only):51.618%
HSR (listed only):59.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:333
Deaths:20
KDR:16.650
Accuracy:24.018% B++
HSR:24.625% B+
Blueshift VM5
B**
Kills:292
Deaths:20
KDR:14.600
Accuracy:24.668% B++
HSR:28.767% B**
Quasar VM1
A++
Kills:211
Deaths:36
KDR:5.861
Accuracy:26.053% A++
HSR:16.588% C--
Nebula VM20
A*
Kills:160
Deaths:8
KDR:20
Accuracy:28.895% A++
HSR:32.500% A*
Cosmos VM3
A+
Kills:160
Deaths:27
KDR:5.926
Accuracy:25.513% A+
HSR:17.500% C
Nebula VM20
A**
Kills:139
Deaths:8
KDR:17.375
Accuracy:29.717% A++
HSR:35.252% A**
Comet VM2
A*
Kills:94
Deaths:30
KDR:3.133
Accuracy:38.932% D
HSR:8.511% A*
Comet VM2
B**
Kills:76
Deaths:21
KDR:3.619
Accuracy:39.826% D
HSR:6.579% B**
Kills:1,465
Deaths (as MAX Suit):85
Deaths (to MAX Suits):222
KDR:17.23529
Kill Difference:1,380
Playtime:28.813 hours
Usage:3%
Score:1.330m
Score/min:770
Accuracy (listed only):29.703%
HSR (listed only):21.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:144
V. Kills:12 N/A
Deaths:16
KDR:9
Accuracy:49.158% B**
KPH:35.500 D
VKPH:3 C
Saron Laser Cannon
C+
Kills:117
V. Kills:105 110%
Deaths:38
KDR:3.079
Accuracy:36.328% B*
KPH:11.500 C
VKPH:10.300 C+
Dual Photon Pods
S
Kills:83
V. Kills:15 N/A
Deaths:1
KDR:83
Accuracy:70.325% A*
KPH:407.600 S
VKPH:73.700 M**
Kills:344 (261 + 0)
Deaths:55
KDR:6.255
VKDR:2.400
Vehicle Kills:132
Kill Difference:289
Playtime:14.433 hours
Usage:2%
Score:0.530m
Score/min:612
Piloting Accuracy:36.328%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:8,489
V. Kills:3,172 268%
Deaths:113
KDR:75.124
Accuracy:38.079% B+
KPH:30,560,400 U
VKPH:11,419,200 U
Kills:8,489 (0 + 8,489)
Deaths:113
KDR:75.124
VKDR:28.071
Vehicle Kills:3,172
Kill Difference:8,376
Playtime:0.001 hours
Usage:0%
Score:6.068m
Score/min:182,027,430
Piloting Accuracy:N/A%
Gunner Accuracy:38.079%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:4,024
V. Kills:181 N/A
Deaths:71
KDR:56.676
Accuracy:35.309% A+
KPH:120.800 A++
VKPH:5.400 B++
Saron HRB
A++
Kills:3,102
V. Kills:1,924 161%
Deaths:161
KDR:19.267
Accuracy:59.738% A++
KPH:39.300 B**
VKPH:24.400 B++
Supernova-R PC
D
Kills:192
V. Kills:35 N/A
Deaths:10
KDR:19.200
Accuracy:45.096% D*
KPH:38.600 D
VKPH:7 D**
Supernova FPC
B++
Kills:187
V. Kills:177 105%
Deaths:19
KDR:9.842
Accuracy:57.686% B+
KPH:20.800 D
VKPH:19.700 B++
Supernova VPC
B+
Kills:143
V. Kills:10 N/A
Deaths:10
KDR:14.300
Accuracy:57.063% B+
KPH:39.900 C
VKPH:2.800 D*
E540 Halberd
M+
Kills:130
V. Kills:97 133%
Deaths:12
KDR:10.833
Accuracy:68.996% M
KPH:44.800 B*
VKPH:33.400 M+
Supernova PC
A++
Kills:58
V. Kills:17 322%
Deaths:1
KDR:58
Accuracy:67.623% A++
KPH:45.100 A+
VKPH:13.200 B*
Kills:7,836 (580 + 7,256)
Deaths:284
KDR:27.592
VKDR:8.595
Vehicle Kills:2,441
Kill Difference:7,552
Playtime:133.956 hours
Usage:14%
Score:6.439m
Score/min:801
Driving Accuracy:67.623%
Gunner Accuracy:68.996%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:63
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:29.598% A++
KPH:92.200 B+
VKPH:1.500 D-
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:63
Playtime:0.684 hours
Usage:0%
Score:0.029m
Score/min:700
Driving Accuracy:N/A%
Gunner Accuracy:29.598%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 11,6618,48911375.124S62.8838.079%B+1.826%C+84890U31720U606758100.1h28.4A+74.7A
Betelgeuse 54-A 8,2918,26863113.103M+0.8634.48%A+52.08%A**131.9AN/A53262.7h8A23.1A
M60-A Bulldog 5,6024,81012400.833U388.5986.054%M**2.64%C**218.6S36S120822h4.7B+5.5B**
Proton II PPA 4,2054,0247156.676A++44.4435.309%A+1.392%D120.8A++5.4B++59633.3h5.5B**15.6A
M60-A Bulldog 4,2873,65721828.5U1,816.2685.155%M**2.406%C++209S36S120017.5h4.7B+5.6A
Saron HRB 5,0263,10216119.267M7.0359.738%A++N/A39.3B**24.4B++63578.9h14.5B**24.3A
Orion VS54 2,6272,6133138.348M+3.8929.522%A43.322%A*99A++N/A67026.4h8.4B**28.5C*
SVA-88 1,3451,3421469.192M**3.0528.194%B++33.681%B*117.7A++N/A59411.4h8.6B**30.6B++
NS-15M1 1,1631,1607914.684S2.4431.534%A+35.086%A139.8M+N/A7728.3h9.4B**29.9B*
NS-15M2 1,1641,1609312.473S0.2332.135%A34.914%B*154.7M+N/A8287.5h9.3B**29B*
NS-15MG 1,1641,16010011.6S0.6431.918%B*33.362%C**150.6A++N/A8477.7h9.4B++29.5B++
H-V45 1,0151,0132124.778A+7.4629.876%B**29.812%B*89.6A++N/A46211.3h8.5A++28.5B**
A30 Walker 1,3606402723.704S11.4640.91%M++N/A11.6C**13B**21555.3h123.2A301.1A+
NS-44G Commissioner 434434666.576M**5.6655.7%A+57.143%M*333.8SN/A15331.3h2A++3.5B**
Ghost 4244221422U409.7652.288%A++81.991%B**86.1AN/A4144.9h1.7B*3.3B*
Hades VSH4 1,1964023212.563U0.3284.633%A*4.478%B*46.2B91.3A+5428.7h10.4D12.3C++
NS Decimator-G 1,1733593211.219S1.0286.471%M+2.786%C**35.5D80.6M++86910.1h13.6T*15.7T-
Blueshift VM5 3333332016.65S4.4124.018%B++24.625%B+53.7B*N/A3166.2h9A*37.4B**
Blueshift VM5 2932922014.6S2.3624.668%B++28.767%B**47.1B+N/A2886.2h10.4A++42.2B**
Quasar VM1 212211365.861A**6.3826.053%A++16.588%C--35.2B+N/A2016h9.1A+35B+
NSX "Networked" Daimyo 2072071207U194.7650.449%A98.551%A90C**N/A2692.3h1.6A3.2B**
Supernova-R PC 2271921019.2B+6.9645.096%D*2.604%B++38.4D7D**6095h2.3A+5.2B**
Nova 193189722.625B++9.6250.904%B10.053%D*20.3DN/A1059.3h3.1B*6.1B*
Supernova FPC 364187199.842C++2.4057.686%B+N/A20.8D19.7B++28109h5.4C9.3C++
Proximity Mine 176176288U75.7639.374%C-N/A251.4A*N/A15110.7h2C-5.1C-
Nebula VM20 162160820S7.7628.895%A++32.5%A*72.7A++N/A3862.2h10A++34.5A
Anti-Vehicle Grenade 2381601160N/A147.7660.571%B*N/A400C+195A63550.4h6C9.8C*
Cosmos VM3 161160275.926A*6.3125.513%A+17.5%C41BN/A2763.9h8A*31.4A
Pandora VX25 152152188.444S3.8053.818%B**19.079%B++84.4B**N/A5721.8h2.9B**5.3B**
Tank Mine 235147436.75U24.5148.544%B*N/A294M**176M**66370.5h2C+4.2B**
Light PPA 156144169B+3.2449.158%B**1.389%C**35.1D2.9C2704.1h9.7B+19.8B+
Supernova VPC 1531431014.3C+2.0657.063%B+N/A39.7C-2.8D*9463.6h2.1A3.8B**
NS Decimator 1,206141294.862M*7.3887.597%M*3.546%A22.7D--171.8U8716.2h46.4T*53T*
Nebula VM20 140139817.375S5.1329.717%A++35.252%A**63.2B**N/A3582.2h11.8B++39.6B**
E540 Halberd 2271301210.833C+1.4168.996%MN/A44.8B*33.4M+9632.9h5.4C++7.8B**
NS-44 Commissioner AE 129129168.063S4.1864.27%M+65.892%S258SN/A6090.5h2.2A+3.4A+
Saron Laser Cannon 222117383.079C++9.1636.328%B*2.564%B11.5C10.3C+58010.2h89.1B+245.1B++
NS-30G Vandal 9898812.25U0.0154.237%A**39.796%B**98A+N/A2091h3.3A6A
Comet VM2 11594303.133A**9.1138.932%D8.511%A*12.2C+2.7D-1617.7h14B*35.9B+
M60-A Bulldog 12693246.5S34.2629.804%D-1.075%C930U330U39583200.1h4.6B++15.3C+
Sirius SX12 9292156.133M*6.1132.762%A+15.217%C--70.8AN/A6561.3h9.8B**29.8B*
NS AutoBlade 92892,5760.035C12.2153.671%B**3.371%C--0.2DN/A12391.1h2.4C4.4B+
Sticky Grenade 8888188N/A75.7656.566%B+N/A880CN/A96890.1h1.3B*2.3B++
Plasma Grenade 8888188N/A75.7652.45%B++N/A880AN/A70220.1h2.1A3.9B**
Serpent VE92 8584146M**6.2435.156%A*23.81%B+29CN/A3302.9h11.8C**33.5B++
Dual Photon Pods 9883183U70.7670.325%A*1.205%C+415S75M**89670.2h13.8B*19.7B*
Comet VM2 10376213.619M8.6239.826%D6.579%B**13.6C+4.8C+1945.6h15B*37.8B+
Corvus VA55 7676362.111B*10.1330.461%B**17.105%D--31.7C+N/A3032.4h10.7B+35.1B++
Solstice VE3 7069183.833S8.4132.461%A+21.739%C*15.3CN/A2844.5h10.8B*33.2C**
C-4 9863610.5S1.7466.667%SN/A126B++70M45550.5h1.3C**2A
M12 Kobalt 6463163A*50.7629.598%A++26.984%A++90B+1.4D-6980.7h12A40.7B++
Lasher X2 6060512S0.2438.905%A3.333%C85.7A++N/A10830.7h19.9C+51.2B+
Supernova PC 7558158S45.7667.623%A++3.448%B**44.6A+13.1B*22481.3h2.8A4.2A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit182254,24946.4h
Spawn Beacon28490.5h
AE Nano-Armor Kit37,9915.9h
AE Medical Applicator09720.1h
Nanite Revive Grenade01640h
Motion Spotter01,0292.1h
Spitfire Auto-Turret0860.1h
VS Triumph Flare Gun18983.8h
Recon Detection Device04261.5h
Medical Kit1,1427,011192.2h
Ammunition Package01070h
Medical Applicator5930,5165.1h
Lumine Edge AE6745.1h

Check the help document for the dictionary if you want to learn more about words used here.


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