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Agent SW0F[V0TC] SW0F
NC BR 54

KDR: 4.13

Score: 2.9m

Last Seen: Oct 27th, 2018 9:31 AM
- OFFLINE - 518 hour(s)

Battle Rank 54 - New Conglomerate on Briggs - Outfit Leader of Veterans of the Conglomerate[V0TC] Veterans of the Conglomerate
NC outfit on Briggs

Members: 0
Level Progress (to 55): 89%
Level 100 Progress: 15% 419h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Reaper DMR NC6 Gauss SAW GD-22S AF-19 Mercenary LA1 Anchor NC1 Gauss Rifle AC-X11 NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,950,352 MLG Score: 10352
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.378%38.146%1464910127,4535.85008-1.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.023%3.404M*2.735M-0.87D--HEAD ++ (~18.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.739B++7.50.474B+12.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.021%2.222%5361102013530744.5180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.362C-0.556B+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.50.203C++43.40.176C++84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.067%79.283%01102025116531.51205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.952A++0.799B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+1.90.389C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Veterans of the Conglomerate[V0TC] Veterans of the Conglomerate
NC outfit on Briggs

Members: 0
2.9m193.1%637 (38.2k)551 (33.1k)4.126448,2572,0014.2728654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1021109733.067%37.06%122502:353

29% Combat Medic8% Engineer39% Heavy Assault7% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 11:16 AMMay 22nd, 2018 5:56 AMNov 11th, 2018 5:17 PM (6d) (PST)Oct 27th, 2018 5:32 AM (22d) (PST)Oct 27th, 2018 5:31 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1412738681.5940.3860.5913.2100.06910352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,47116,35152,120962335193433,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
86.3h/3.6d 293 3,060 2,138 16.6k 131 525 355 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M**
Kills:1,174
Deaths:314
KDR:3.739
Accuracy:38.184% M**
HSR:35.520% A*
GD-22S
M+
Kills:1,165
Deaths:207
KDR:5.628
Accuracy:36.273% M
HSR:44.635% M+
LA1 Anchor
A*
Kills:739
Deaths:96
KDR:7.698
Accuracy:36.259% A*
HSR:38.295% A++
Kills:3,078
Deaths (as Heavy Assault):617
Deaths (to Heavy Assaults):605
KDR:4.98865
Kill Difference:2,461
Playtime:33.428 hours
Usage:39%
Score:1.135m
Score/min:566
Accuracy (listed only):36.905%
HSR (listed only):39.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M++
Kills:1,002
Deaths:179
KDR:5.598
Accuracy:37.955% M++
HSR:34.631% A*
AC-X11
A*
Kills:530
Deaths:96
KDR:5.521
Accuracy:36.682% A*
HSR:33.585% A*
Kills:1,532
Deaths (as Light Assault):275
Deaths (to Light Assaults):395
KDR:5.57091
Kill Difference:1,257
Playtime:15.274 hours
Usage:18%
Score:0.453m
Score/min:494
Accuracy (listed only):37.319%
HSR (listed only):34.108%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A**
Kills:394
Deaths:200
KDR:1.970
Accuracy:55.068% A++
HSR:45.685% A**
NC14 Bolt Driver
A*
Kills:251
Deaths:36
KDR:6.972
Accuracy:48.067% A*
HSR:79.283% B+
NC4 Mag-Shot
M**
Kills:130
Deaths:72
KDR:1.806
Accuracy:44.295% A**
HSR:43.077% M**
Kills:775
Deaths (as Infiltrator):308
Deaths (to Infiltrators):344
KDR:2.51623
Kill Difference:467
Playtime:5.667 hours
Usage:7%
Score:0.133m
Score/min:392
Accuracy (listed only):49.144%
HSR (listed only):56.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M++
Kills:1,719
Deaths:389
KDR:4.419
Accuracy:40.783% M++
HSR:36.766% A++
NC1 Gauss Rifle
M*
Kills:600
Deaths:119
KDR:5.042
Accuracy:38.643% M*
HSR:38.333% M
Kills:2,319
Deaths (as Combat Medic):508
Deaths (to Combat Medics):292
KDR:4.56496
Kill Difference:1,811
Playtime:25.441 hours
Usage:29%
Score:0.968m
Score/min:634
Accuracy (listed only):39.713%
HSR (listed only):37.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:1,002
Deaths:179
KDR:5.598
Accuracy:37.955% M++
HSR:34.631% A*
AC-X11
A*
Kills:530
Deaths:96
KDR:5.521
Accuracy:36.682% A*
HSR:33.585% A*
Kills:1,532
Deaths (as Engineer):275
Deaths (to Engineers):195
KDR:5.57091
Kill Difference:1,257
Playtime:6.592 hours
Usage:8%
Score:0.167m
Score/min:423
Accuracy (listed only):37.319%
HSR (listed only):34.108%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:135
V. Kills:74 180%
Deaths:16
KDR:8.438
Accuracy:34.021% B+
KPH:36.700 A*
VKPH:20.100 A+
Kills:135 (135 + 0)
Deaths:16
KDR:8.438
VKDR:4.625
Vehicle Kills:74
Kill Difference:119
Playtime:3.679 hours
Usage:4%
Score:0.079m
Score/min:359
Piloting Accuracy:34.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 1,7611,7193894.419B**0.2940.783%M++36.766%A++130.2S3.2S36913.2h7.3A18A
NC6 Gauss SAW 1,1821,1743143.739A**0.3938.184%M**35.52%A*119.8SN/A2899.8h7B**18.2B**
GD-22S 1,1751,1652075.628A**1.5036.273%M44.635%M+132.4S1.1A++3098.8h8.2A22.5B**
AF-19 Mercenary 1,0201,0021795.598S1.4737.955%M++34.631%A*126.8S2.3S3157.9h8.7B**22.9B**
LA1 Anchor 746739967.698A*3.5736.259%A*38.295%A++142.1M**1.3A*3265.2h8.1B**22.4B**
NC1 Gauss Rifle 6066001195.042M**0.9238.643%M*38.333%M113.2S1.1A*3015.3h8.9A+23.1A
AC-X11 539530965.521S1.3936.682%A*33.585%A*135.9S2.3S3043.9h7.1B**19.3B**
NS-44 Commissioner AE 4023942001.97B++2.1655.068%A++45.685%A**135.9M2.8S3412.9h2.9B++5.2B*
NC14 Bolt Driver 254251366.972M++2.8548.067%A*79.283%B+78.4SN/A2183.2h1.9B**4B**
M20 Mustang 209135168.438M4.3134.021%B+2.222%C++36.5A*20A+3593.7h43.4B**127.5B**
NC4 Mag-Shot 130130721.806A+2.3244.295%A**43.077%M**118.2SN/A3871.1h5.3B++12C*
Shrike 219124452.756M**1.3773.826%A*2.419%C49.6A*38M**3422.5h7.1C+9.6B+
Frag Grenade 5958158N/A53.8748.541%BN/A580B+10B+15790.1h3.2B+6.5B+
Mag-Cutter 69501,9780.025C++4.1069.6%M*12%B++0.6C+N/A279.1h3.5C--5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560h
Medical Kit1247733.4h
Medical Applicator1821,7851.2h
Recon Detection Device0940.1h
Nano-Armor Kit18,0380.4h

Check the help document for the dictionary if you want to learn more about words used here.


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