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Maj. General SW0F[V0TC] SW0F
NC BR 84

KDR: 3.45

Score: 7.2m

Last Seen: Oct 18th, 2019 12:35 PM
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Battle Rank 84 - New Conglomerate on Connery
Level 100 Progress: 38% 251h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS NC6A GODSAW Reaper DMR NS-11A NC1 Gauss Rifle AC-X11 GD-7F NS-15M1 GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,744,286 MLG Score: 11786
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.789%37.043%140018121418,8974.99788-1.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.826%3.221M++2.434A**-0.674DHEAD ++ (~18.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.705B++8.30.42B13.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.435%2.098%2301123114377781.85714181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.196C0.481B+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.60.188C++46.60.123C+85

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.982%79.928%01123127945930.606522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.959A++0.833B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.90.399B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.2m259.3%778 (46.7k)671 (40.3k)3.4546821,1536,1233.554384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232243033.759%35.877%121101:4413

31% Combat Medic43% Heavy Assault18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 11:16 AMMay 22nd, 2018 5:56 AMOct 19th, 2019 3:53 PM (122d) (PST)Oct 18th, 2019 11:39 AM (123d) (PST)Oct 18th, 2019 8:35 AM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3503909601.9860.5750.7125.3530.07911786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,01823,42157,5971193443321540,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.5h/7.4d 610 7,589 5,349 57k 283 945 838 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A
Kills:2,132
Deaths:637
KDR:3.347
Accuracy:36.662% A
HSR:35.741% B**
NS-15M1
M++
Kills:1,196
Deaths:182
KDR:6.571
Accuracy:39.377% M++
HSR:37.876% A*
NC6S Gauss SAW S
A**
Kills:1,179
Deaths:351
KDR:3.359
Accuracy:34.705% A*
HSR:41.137% A**
LA1 Anchor
A**
Kills:1,178
Deaths:174
KDR:6.770
Accuracy:37.599% A**
HSR:37.861% A+
NC6 Gauss SAW
M*
Kills:1,174
Deaths:314
KDR:3.739
Accuracy:38.184% M*
HSR:35.520% A++
GD-22S
M+
Kills:1,165
Deaths:207
KDR:5.628
Accuracy:36.273% A**
HSR:44.635% M+
Kills:8,024
Deaths (as Heavy Assault):1,865
Deaths (to Heavy Assaults):1,888
KDR:4.30241
Kill Difference:6,159
Playtime:76.381 hours
Usage:43%
Score:2.752m
Score/min:601
Accuracy (listed only):37.133%
HSR (listed only):38.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A**
Kills:1,205
Deaths:347
KDR:3.473
Accuracy:37.782% A**
HSR:32.116% A++
GD-7F
A*
Kills:1,199
Deaths:323
KDR:3.712
Accuracy:35.996% A*
HSR:32.611% A*
AF-19 Mercenary
M++
Kills:1,181
Deaths:211
KDR:5.597
Accuracy:38.200% M++
HSR:34.378% A*
NS-11C
M
Kills:593
Deaths:188
KDR:3.154
Accuracy:38.184% M
HSR:31.535% A*
MGR-S1 Gladius
A**
Kills:253
Deaths:84
KDR:3.012
Accuracy:33.396% B**
HSR:39.130% A**
Kills:4,431
Deaths (as Light Assault):1,153
Deaths (to Light Assaults):1,299
KDR:3.84302
Kill Difference:3,278
Playtime:32.831 hours
Usage:18%
Score:1.421m
Score/min:721
Accuracy (listed only):36.711%
HSR (listed only):33.954%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M+
Kills:1,719
Deaths:389
KDR:4.419
Accuracy:40.783% M+
HSR:36.766% A+
NS-11A
M
Kills:1,233
Deaths:375
KDR:3.288
Accuracy:38.301% M
HSR:38.037% A*
NC1 Gauss Rifle
M++
Kills:1,218
Deaths:329
KDR:3.702
Accuracy:38.544% M++
HSR:36.700% A*
GR-22
A**
Kills:1,185
Deaths:408
KDR:2.904
Accuracy:36.849% A**
HSR:31.983% A++
PSA-02 Diamondback
A*
Kills:899
Deaths:244
KDR:3.684
Accuracy:37.610% A*
HSR:37.486% B**
MGR-S1 Gladius
A**
Kills:253
Deaths:84
KDR:3.012
Accuracy:33.396% B**
HSR:39.130% A**
Kills:6,507
Deaths (as Combat Medic):1,829
Deaths (to Combat Medics):764
KDR:3.55768
Kill Difference:4,678
Playtime:55.426 hours
Usage:31%
Score:2.633m
Score/min:792
Accuracy (listed only):37.580%
HSR (listed only):36.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A*
Kills:490
Deaths:263
KDR:1.863
Accuracy:56.305% A++
HSR:45.102% A*
NS-357 Underboss
M*
Kills:467
Deaths:338
KDR:1.382
Accuracy:50.678% A++
HSR:52.034% M*
NC14 Bolt Driver
A++
Kills:279
Deaths:40
KDR:6.975
Accuracy:47.982% A++
HSR:79.928% B+
MGR-S1 Gladius
A**
Kills:253
Deaths:84
KDR:3.012
Accuracy:33.396% B**
HSR:39.130% A**
NC4 Mag-Shot
M*
Kills:130
Deaths:73
KDR:1.781
Accuracy:44.196% A**
HSR:43.077% M*
Kills:1,619
Deaths (as Infiltrator):798
Deaths (to Infiltrators):1,002
KDR:2.02882
Kill Difference:821
Playtime:5.946 hours
Usage:3%
Score:0.142m
Score/min:397
Accuracy (listed only):46.511%
HSR (listed only):51.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A**
Kills:1,205
Deaths:347
KDR:3.473
Accuracy:37.782% A**
HSR:32.116% A++
GD-7F
A*
Kills:1,199
Deaths:323
KDR:3.712
Accuracy:35.996% A*
HSR:32.611% A*
AF-19 Mercenary
M++
Kills:1,181
Deaths:211
KDR:5.597
Accuracy:38.200% M++
HSR:34.378% A*
NS-11C
M
Kills:593
Deaths:188
KDR:3.154
Accuracy:38.184% M
HSR:31.535% A*
Kills:4,178
Deaths (as Engineer):1,069
Deaths (to Engineers):637
KDR:3.90833
Kill Difference:3,109
Playtime:7.558 hours
Usage:4%
Score:0.200m
Score/min:440
Accuracy (listed only):37.540%
HSR (listed only):32.660%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:143
V. Kills:78 181%
Deaths:18
KDR:7.944
Accuracy:35.435% B*
KPH:36.600 A*
VKPH:20 A+
Kills:143 (143 + 0)
Deaths:18
KDR:7.944
VKDR:4.333
Vehicle Kills:78
Kill Difference:125
Playtime:3.906 hours
Usage:2%
Score:0.082m
Score/min:350
Piloting Accuracy:35.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,1852,1326373.347B+0.1136.662%A35.741%B**171.9M*4.3M**39412.4h7.4C**20.3B*
Reaper DMR 1,7611,7193894.419B**0.9640.783%M+36.766%A+130.2M**3.2S37013.2h7.3A18A
NS-11A 1,2631,2333753.288A++0.1738.301%M38.037%A*154.1S3.8S6388h10.3B**26.9A
NC1 Gauss Rifle 1,2471,2183293.702A*0.2538.544%M++36.7%A*125.6S3S3099.7h9.8B**25.5A
AC-X11 1,2211,2053473.473A**0.0237.782%A**32.116%A++154.5S2.1M**5217.8h7.1B**18.7B**
GD-7F 1,2381,1993233.712M+0.2635.996%A*32.611%A*196.6S6.4U5356.1h9.7B**26.8B**
NS-15M1 1,2331,1961826.571M**3.1239.377%M++37.876%A*139.1M*4.3S3778.6h9.5B**24.2B**
GR-22 1,2101,1854082.904A0.5536.849%A**31.983%A++146.3S3.1S5208.1h11.3B*30.6B**
AF-19 Mercenary 1,2071,1812115.597S2.1438.2%M++34.378%A*127S2.8S3379.3h8.7B**22.7B**
NC6S Gauss SAW S 1,1971,1793513.359A++0.1034.705%A*41.137%A**145.6M**2.2M+3228.1h8.4B**24.1B++
LA1 Anchor 1,1991,1781746.77A++3.3237.599%A**37.861%A+143.7M*2.6M**3428.2h8B**21.2B**
NC6 Gauss SAW 1,1821,1743143.739A++0.2838.184%M*35.52%A++119.8M**N/A3149.8h7B**18.2B**
GD-22S 1,1751,1652075.628M2.1736.273%A**44.635%M+130.9M**1.1A3188.9h8.2B**22.5B**
PSA-02 Diamondback 9338992443.684A0.2337.61%A*37.486%B**172.9S6.5S4045.2h10.6B*28.3B**
NS-11C 6125931883.154A**0.3038.184%M31.535%A*211.8S6.8U9982.8h9.9B**25.9B**
NS-44 Commissioner AE 4994902631.863B+1.5956.305%A++45.102%A*144.1M+2.6M++3613.4h2.9B+5.1B*
NS-357 Underboss 4744673381.382B+2.0750.678%A++52.034%M*186.8S2.8S6842.5h3.2B**6.3B**
NC14 Bolt Driver 282279406.975A*3.5247.982%A++79.928%B+82.1M**N/A2393.4h1.9B**4B**
MGR-S1 Gladius 258253843.012A0.4433.396%B**39.13%A**158.1S3.1S5081.6h7.8B++23.3B++
Frag Grenade 2322261226N/A222.5557.469%A+N/A753.3A20A++29560.3h2.7B**4.7B**
NS Decimator 284177712.493A++0.9673.539%A+1.13%D-84.3M+51S4612.1h3.8B+5.1B**
Shrike 280162652.492M++0.9672.668%A++1.852%D52.3A*38.1M**3943.1h6.8C++9.4B++
M20 Mustang 221143187.944A++4.4935.435%B*2.098%C++36.7A*20A+3503.9h46.6B**131.6B**
NC4 Mag-Shot 130130731.781A+1.6744.196%A**43.077%M*118.2SN/A4041.1h5.3B**12.1B**
Mag-Cutter 1361096,1020.018C+3.4464.579%M++9.174%B0.6C+N/A2168.9h2.7C+4.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01280.1h
Medical Kit3042,07610.4h
Medical Applicator5548,6682.5h
Recon Detection Device0940.1h
Nano-Armor Kit313,0790.7h

Check the help document for the dictionary if you want to learn more about words used here.


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