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Raider SW0F[V0TC] SW0F
NC BR 57

KDR: 4.15

Score: 3.2m

Last Seen: Jan 15th, 2019 8:15 AM
- OFFLINE - 2.4 hour(s)

Battle Rank 57 - New Conglomerate on Briggs - Outfit Leader of Veterans of the Conglomerate[V0TC] Veterans of the Conglomerate
NC outfit on Briggs

Members: 1
Level Progress (to 58): 16%
Level 100 Progress: 17% 415h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Reaper DMR AF-19 Mercenary LA1 Anchor NC6 Gauss SAW GD-22S NC1 Gauss Rifle AC-X11 NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,359,429 MLG Score: 10679
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.553%37.828%14581010128,5445.99158-1.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.911%3.424M*2.655M-0.772D-HEAD ++ (~18.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.738B++7.60.47B+12.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.315%2.098%4781102114336783.86487181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.223C0.451B+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.20.19C++460.13C++84.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.067%79.283%01102125119431.28718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.956A++0.797B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.39B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Veterans of the Conglomerate[V0TC] Veterans of the Conglomerate
NC outfit on Briggs

Members: 1
3.2m203.4%630 (37.8k)548 (32.9k)4.149299,3942,2644.2941757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022125733.73%36.726%123902:335

26% Combat Medic7% Engineer43% Heavy Assault6% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 11:16 AMMay 22nd, 2018 5:56 AMJan 15th, 2019 10:57 AM (11h) (PST)Jan 15th, 2019 4:16 AM (17h) (PST)Jan 15th, 2019 4:15 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1642768881.6250.3920.5973.4510.07110679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,85816,55953,299982436207432,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
96.3h/4d 328 3,450 2,411 19.9k 154 557 408 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:1,178
Deaths:174
KDR:6.770
Accuracy:37.599% A**
HSR:37.861% A++
NC6 Gauss SAW
M*
Kills:1,174
Deaths:314
KDR:3.739
Accuracy:38.184% M*
HSR:35.520% A*
GD-22S
M++
Kills:1,165
Deaths:207
KDR:5.628
Accuracy:36.273% M
HSR:44.635% M++
NS-15M1
M++
Kills:398
Deaths:46
KDR:8.652
Accuracy:38.560% M++
HSR:34.171% A+
Kills:3,915
Deaths (as Heavy Assault):741
Deaths (to Heavy Assaults):684
KDR:5.2834
Kill Difference:3,174
Playtime:41.460 hours
Usage:43%
Score:1.392m
Score/min:560
Accuracy (listed only):37.654%
HSR (listed only):38.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M++
Kills:1,181
Deaths:211
KDR:5.597
Accuracy:38.200% M++
HSR:34.378% A*
AC-X11
A*
Kills:531
Deaths:97
KDR:5.474
Accuracy:36.701% A*
HSR:33.710% A*
Kills:1,712
Deaths (as Light Assault):308
Deaths (to Light Assaults):436
KDR:5.55844
Kill Difference:1,404
Playtime:17.046 hours
Usage:18%
Score:0.493m
Score/min:482
Accuracy (listed only):37.450%
HSR (listed only):34.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M++
Kills:1,719
Deaths:389
KDR:4.419
Accuracy:40.783% M++
HSR:36.766% A++
NC1 Gauss Rifle
M*
Kills:600
Deaths:119
KDR:5.042
Accuracy:38.643% M*
HSR:38.333% M
Kills:2,319
Deaths (as Combat Medic):508
Deaths (to Combat Medics):345
KDR:4.56496
Kill Difference:1,811
Playtime:25.463 hours
Usage:26%
Score:0.968m
Score/min:634
Accuracy (listed only):39.713%
HSR (listed only):37.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A**
Kills:468
Deaths:254
KDR:1.843
Accuracy:55.752% A++
HSR:44.872% A**
NC14 Bolt Driver
A++
Kills:251
Deaths:36
KDR:6.972
Accuracy:48.067% A++
HSR:79.283% B+
NC4 Mag-Shot
M**
Kills:130
Deaths:73
KDR:1.781
Accuracy:44.196% A**
HSR:43.077% M**
Kills:849
Deaths (as Infiltrator):363
Deaths (to Infiltrators):388
KDR:2.33884
Kill Difference:486
Playtime:5.668 hours
Usage:6%
Score:0.133m
Score/min:392
Accuracy (listed only):49.339%
HSR (listed only):55.744%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:1,181
Deaths:211
KDR:5.597
Accuracy:38.200% M++
HSR:34.378% A*
AC-X11
A*
Kills:531
Deaths:97
KDR:5.474
Accuracy:36.701% A*
HSR:33.710% A*
Kills:1,712
Deaths (as Engineer):308
Deaths (to Engineers):222
KDR:5.55844
Kill Difference:1,404
Playtime:6.998 hours
Usage:7%
Score:0.180m
Score/min:428
Accuracy (listed only):37.450%
HSR (listed only):34.044%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:143
V. Kills:78 181%
Deaths:18
KDR:7.944
Accuracy:35.315% B++
KPH:36.800 A*
VKPH:20.100 A+
Kills:143 (143 + 0)
Deaths:18
KDR:7.944
VKDR:4.333
Vehicle Kills:78
Kill Difference:125
Playtime:3.888 hours
Usage:4%
Score:0.082m
Score/min:349
Piloting Accuracy:35.315%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 1,7611,7193894.419B**0.2740.783%M++36.766%A++130.2S3.2S36913.2h7.3A18A
AF-19 Mercenary 1,2071,1812115.597S1.4538.2%M++34.378%A*127S2.8S3109.3h8.7B**22.7B**
LA1 Anchor 1,1991,1781746.77A++2.6237.599%A**37.861%A++143.7M**2.6M*3238.2h8B**21.2B**
NC6 Gauss SAW 1,1821,1743143.739A**0.4138.184%M*35.52%A*119.8SN/A2909.8h7B**18.2B**
GD-22S 1,1751,1652075.628A**1.4836.273%M44.635%M++130.9S1.1A++3078.9h8.2B**22.5B**
NC1 Gauss Rifle 6066001195.042M**0.8938.643%M*38.333%M113.2S1.1A*3025.3h8.9A+23.1A
AC-X11 540531975.474S1.3236.701%A*33.71%A*132.8S2.3S2994h7.1B**19.3B*
NS-44 Commissioner AE 4764682541.843B+2.3155.752%A++44.872%A**141.8M+2.4M**3503.3h2.8B++5.1B*
NS-15M1 408398468.652S4.5038.56%M++34.171%A+153.1S3.8S3312.6h9A23.3B**
NC14 Bolt Driver 254251366.972M++2.8248.067%A++79.283%B+78.4M**N/A2183.2h1.9B**4B**
Shrike 262150592.542M++1.6172.986%A++2%C--50A*37.3M**3523h7C+9.6B+
M20 Mustang 221143187.944A*3.7935.315%B++2.098%C+36.7A*20A+3493.9h46B**130.2B**
NC4 Mag-Shot 130130731.781A+2.3744.196%A**43.077%M**118.2SN/A3841.1h5.3B**12.1B++
Frag Grenade 6665165N/A60.8548.268%B+N/A650B++10B+15310.1h3.2B++6.7B+
Mag-Cutter 71522,2390.023C++4.1369.466%M*13.462%B**0.6C+N/A188.7h3.5C--5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0860h
Medical Kit1579414.8h
Medical Applicator1821,7851.2h
Recon Detection Device0940.1h
Nano-Armor Kit18,9480.5h

Check the help document for the dictionary if you want to learn more about words used here.


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