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Aspirant SW0V[V0TS] SW0V
VS BR 6

KDR: 3.76

Score: 11.5m

Last Seen: Jun 13th, 2019 3:52 AM
- OFFLINE - 27.6 hour(s)

Prestige 1, Battle Rank 6 - Vanu Sovereignty on Connery
Level Progress (to 7): 72%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Darkstar Orion VS54 Pulsar C Solstice VE3 NS-11C Zenith VX-5 Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,436,991 MLG Score: 10741
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.629%37.793%146020119427,0215.22246-1.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.581%3.402M*2.581A**-0.513DHEAD ++ (~18.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.671B+9.50.338C**15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.442%1.061%808112136601273095.19685213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.749B++-0.488D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.287C*51.10.035C+63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.346%86.833%02121228166320.423193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.87%2.16A*1.283A0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+20.367C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m282.7%725 (43.5k)627 (37.6k)3.7647530,5668,1193.876716 (6)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214389334.983%35.854%125402:1516

34% Combat Medic6% Engineer38% Heavy Assault20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 11:19 AMMay 22nd, 2018 5:54 AMJun 27th, 2019 7:21 PM (54d) (PST)Jun 12th, 2019 11:52 PM (69d) (PST)Jun 12th, 2019 11:52 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2233149091.6720.4440.6004.9510.07910741

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,40018,83854,5621002736297537,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
304.6h/12.7d 909 10,959 8,180 90.5k 526 1,529 1,445 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:4,106
Deaths:840
KDR:4.888
Accuracy:37.976% M
HSR:37.287% B*
Orion VS54
M+
Kills:1,496
Deaths:344
KDR:4.349
Accuracy:35.132% M+
HSR:42.313% A**
Ursa
M++
Kills:1,172
Deaths:141
KDR:8.312
Accuracy:38.493% M
HSR:46.075% M++
Pulsar LSW
A*
Kills:1,171
Deaths:198
KDR:5.914
Accuracy:35.815% A*
HSR:40.137% A*
Flare VE6
A**
Kills:1,166
Deaths:205
KDR:5.688
Accuracy:37.287% A**
HSR:42.624% A**
SVA-88
A**
Kills:1,163
Deaths:210
KDR:5.538
Accuracy:35.582% A**
HSR:42.218% A*
Kills:10,274
Deaths (as Heavy Assault):1,938
Deaths (to Heavy Assaults):2,467
KDR:5.30134
Kill Difference:8,336
Playtime:114.795 hours
Usage:38%
Score:4.307m
Score/min:625
Accuracy (listed only):36.714%
HSR (listed only):41.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M++
Kills:1,442
Deaths:375
KDR:3.845
Accuracy:40.899% M++
HSR:31.623% A+
Solstice VE3
M++
Kills:1,204
Deaths:257
KDR:4.685
Accuracy:37.063% M
HSR:37.625% M++
NS-11C
M*
Kills:1,202
Deaths:256
KDR:4.695
Accuracy:41.142% M*
HSR:29.035% A++
Zenith VX-5
M
Kills:1,188
Deaths:230
KDR:5.165
Accuracy:38.663% M
HSR:33.165% A*
Solstice Burst
M++
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:41.745% M++
HSR:34.962% A+
Eclipse VE3A
A*
Kills:65
Deaths:19
KDR:3.421
Accuracy:36.971% A*
HSR:24.615% B*
Kills:6,288
Deaths (as Light Assault):1,435
Deaths (to Light Assaults):1,558
KDR:4.38188
Kill Difference:4,853
Playtime:59.628 hours
Usage:20%
Score:2.308m
Score/min:645
Accuracy (listed only):39.414%
HSR (listed only):31.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
M
Kills:4,075
Deaths:1,391
KDR:2.930
Accuracy:38.951% M
HSR:34.626% A+
Equinox VE2
M++
Kills:1,185
Deaths:296
KDR:4.003
Accuracy:41.500% M++
HSR:36.878% A*
Terminus VX-9
A**
Kills:1,181
Deaths:247
KDR:4.781
Accuracy:38.051% A**
HSR:40.728% A++
CME
M+
Kills:1,177
Deaths:289
KDR:4.073
Accuracy:41.809% M+
HSR:35.344% A++
H-V45
M+
Kills:1,176
Deaths:209
KDR:5.627
Accuracy:38.553% M+
HSR:39.116% A**
Pulsar VS1
M++
Kills:1,149
Deaths:255
KDR:4.506
Accuracy:38.410% M++
HSR:37.946% A**
Kills:9,943
Deaths (as Combat Medic):2,687
Deaths (to Combat Medics):1,251
KDR:3.70041
Kill Difference:7,256
Playtime:104.636 hours
Usage:34%
Score:3.984m
Score/min:635
Accuracy (listed only):39.546%
HSR (listed only):37.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A++
Kills:785
Deaths:399
KDR:1.967
Accuracy:53.208% A
HSR:44.331% A++
NS-357 Underboss
M++
Kills:591
Deaths:397
KDR:1.489
Accuracy:54.658% A*
HSR:46.531% M++
Beamer VS3
M
Kills:325
Deaths:247
KDR:1.316
Accuracy:42.351% A*
HSR:43.077% M
V10
A+
Kills:212
Deaths:14
KDR:15.143
Accuracy:51.020% A+
HSR:83.962% B++
NSX Daimyo
B++
Kills:69
Deaths:14
KDR:4.929
Accuracy:45.730% B++
HSR:95.652% B+
Kills:1,982
Deaths (as Infiltrator):1,071
Deaths (to Infiltrators):1,391
KDR:1.85061
Kill Difference:911
Playtime:5.894 hours
Usage:2%
Score:0.226m
Score/min:640
Accuracy (listed only):49.393%
HSR (listed only):62.711%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M++
Kills:1,442
Deaths:375
KDR:3.845
Accuracy:40.899% M++
HSR:31.623% A+
Solstice VE3
M++
Kills:1,204
Deaths:257
KDR:4.685
Accuracy:37.063% M
HSR:37.625% M++
NS-11C
M*
Kills:1,202
Deaths:256
KDR:4.695
Accuracy:41.142% M*
HSR:29.035% A++
Zenith VX-5
M
Kills:1,188
Deaths:230
KDR:5.165
Accuracy:38.663% M
HSR:33.165% A*
Solstice Burst
M++
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:41.745% M++
HSR:34.962% A+
Eclipse VE3A
A*
Kills:65
Deaths:19
KDR:3.421
Accuracy:36.971% A*
HSR:24.615% B*
Kills:6,288
Deaths (as Engineer):1,435
Deaths (to Engineers):811
KDR:4.38188
Kill Difference:4,853
Playtime:19.796 hours
Usage:6%
Score:0.640m
Score/min:539
Accuracy (listed only):39.414%
HSR (listed only):31.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:660
V. Kills:309 213%
Deaths:60
KDR:11
Accuracy:44.442% A*
KPH:54.500 M**
VKPH:25.500 A**
Kills:660 (660 + 0)
Deaths:60
KDR:11
VKDR:5.150
Vehicle Kills:309
Kill Difference:600
Playtime:12.118 hours
Usage:4%
Score:0.277m
Score/min:380
Piloting Accuracy:44.442%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1974,1068404.888B++1.1237.976%M37.287%B*146.6A*3.3S46128h9.5B++25.1B**
Darkstar 4,1704,0751,3912.93B**0.8338.951%M34.626%A+113.2M+2.6M**32936h11B*28.1A
Orion VS54 1,5041,4963444.349A++0.5835.132%M+42.313%A**115.1M**N/A33413h8.9A25.5B+
Pulsar C 1,4741,4423753.845A+0.0840.899%M++31.623%A+142.8S3.2S34510.1h8.6B**21.1B**
Solstice VE3 1,2391,2042574.685S0.9237.063%M37.625%M++115.8S3.4S40310.4h9.8B**26.5B++
NS-11C 1,2441,2022564.695S0.9341.142%M*29.035%A++154.1S5.4U4377.8h10.3B**25B**
Zenith VX-5 1,2161,1882305.165S1.4038.663%M33.165%A*148.5S3.5S3458h10B**25.8B**
Solstice Burst 1,2141,1872983.983A++0.2241.745%M++34.962%A+144.8M**3.3S4598.2h10.5B*25.1B**
Equinox VE2 1,2111,1852964.003M0.2441.5%M++36.878%A*124.7S2.7S3129.5h10.2B*24.6B**
Terminus VX-9 1,2031,1812474.781A+1.0238.051%A**40.728%A++119.3M*2.2M*2969.9h9.9B**25.9B**
CME 1,1971,1772894.073M++0.3141.809%M+35.344%A++127.9S2.2M**2779.2h10.4B**24.8A
H-V45 1,1891,1762095.627A*1.8638.553%M+39.116%A**133.6S1.5M3498.8h10.2B**26.3A
Ursa 1,1871,1721418.312S4.5538.493%M46.075%M++126M++1.6A**3079.3h8.4B**21.7B**
Pulsar LSW 1,1841,1711985.914M**2.1535.815%A*40.137%A*119.5M1.3A++2789.8h10.3B++28.7B**
Flare VE6 1,1751,1662055.688S1.9237.287%A**42.624%A**135.6M*1A4798.6h8.3B**22.3B**
SVA-88 1,1721,1632105.538A++1.7735.582%A**42.218%A*118.7MN/A2819.8h9.2B**25.9B**
Pulsar VS1 1,1651,1492554.506M**0.7438.41%M++37.946%A**109.4S1.5M41110.5h10.8A28.1A
NS-44 Commissioner AE 7957853991.967B++1.8053.208%A44.331%A++137.7A**1.8A*4235.7h2.8B*5.3B**
Saron Laser Cannon 9696606011M+7.2444.442%A*1.061%D54.5M**25.5A**38012.1h51.1B**115A
NS-357 Underboss 5955913971.489B+2.2854.658%A*46.531%M++173.8S1.2A+6173.4h3.4B*6.3B**
S1 566333784.269S0.5072.45%A++2.102%C-59.5A**41.6S4495.6h6.3C**8.7B++
Beamer VS3 3273252471.316B++2.4542.351%A*43.077%M130SN/A3242.5h6.1B**14.4B+
V10 2142121415.143S11.3851.02%A+83.962%B++92.2MN/A2472.3h1.9B++3.7B*
Force-Blade 2321888,0620.023C+3.7467.204%M++10.638%B+0.7C+N/A2283.8h2.7C++4B++
NS Decimator 287174563.107A**0.6678.049%A*N/A69.6A*45.2M*6302.5h4.8C+6.1B++
Rocklet Rifle 265155612.541M**1.2263.474%AN/A53.4A*37.9B**5302.9h36.7C++57.9B+
Frag Grenade 1211181118N/A114.2445.346%C+N/A393.3C10C++14480.3h3.6C**7.8C**
NSX Daimyo 6969144.929B+1.1645.73%B++95.652%B+98.6A++N/A4610.7h2.4C**5.3B+
Eclipse VE3A 6765193.421B*0.3436.971%A*24.615%B*130M*4S3750.5h11.2B+30.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1238,3812h
Spawn Beacon04200.2h
Medical Applicator8675,2404h
Ammunition Package1710h
Medical Kit4453,30319.9h
Recon Detection Device11860.2h

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