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Warden Warrior Sa1tyVegan[AXMI] Sa1tyVegan
NC BR 62

KDR: 3.22

Score: 8.6m

Last Seen: Jul 21st, 2020 1:08 PM
- OFFLINE - 4.1 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Cobalt
Level Progress (to 63): 0%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS MGR-A1 Vanquisher Carnage AR GR-22AE GR-22 NC1 Gauss Rifle NS-11A NS-11P PSA-02 Diamondback
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,434,795 MLG Score: 3545
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.604%28.84%96924132512,5524.33575-1.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.62%2.391A*1.162B**-1.229D*HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.631B+9.20.357C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.837%78.019%01134832349700.649899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.94A++0.706B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.80.421B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.819%18.557%02134719430130.644518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.855%1.899A++0.728B++0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.631B+3.10.354C**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m615.6%586 (35.2k)492 (29.5k)3.2200917,6595,4843.3621462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349187624.942%29.339%73203:108

83% Combat Medic6% Engineer6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2019 7:38 PMFeb 16th, 2020 12:26 PMJul 21st, 2020 9:00 AM (127d) (PST)Jul 21st, 2020 9:38 AM (127d) (PST)Jul 21st, 2020 9:08 AM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7015941071.0150.3150.2986.3870.0223545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,03635,6706,366611918383129,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
289.9h/12.1d 779 5,181 6,176 111.1k 422 966 390 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:258
Deaths:82
KDR:3.146
Accuracy:32.686% B**
HSR:32.558% C++
NC6 Gauss SAW
B++
Kills:121
Deaths:33
KDR:3.667
Accuracy:28.958% B++
HSR:27.273% C+
LA1 Anchor
B+
Kills:88
Deaths:17
KDR:5.176
Accuracy:30.968% B+
HSR:31.818% C*
Kills:467
Deaths (as Heavy Assault):132
Deaths (to Heavy Assaults):1,533
KDR:3.53788
Kill Difference:335
Playtime:7.473 hours
Usage:3%
Score:0.191m
Score/min:427
Accuracy (listed only):30.870%
HSR (listed only):30.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit AE
B+
Kills:778
Deaths:276
KDR:2.819
Accuracy:32.493% B+
HSR:30.206% B
GD-7F
A
Kills:430
Deaths:138
KDR:3.116
Accuracy:34.155% A
HSR:23.256% C+
AF-4 Cyclone
B*
Kills:262
Deaths:92
KDR:2.848
Accuracy:32.728% B*
HSR:22.901% C+
AF-4G Cyclone
A
Kills:252
Deaths:60
KDR:4.200
Accuracy:36.408% A
HSR:21.825% C
AF-4AE Cyclone
A++
Kills:224
Deaths:58
KDR:3.862
Accuracy:39.479% A++
HSR:20.089% D--
LA39 Bruiser
B**
Kills:130
Deaths:46
KDR:2.826
Accuracy:77.396% B**
HSR:16.923% B
MGR-S1 Gladius
A+
Kills:91
Deaths:19
KDR:4.789
Accuracy:36.358% B**
HSR:38.462% A+
AF-57 Piston
A++
Kills:64
Deaths:27
KDR:2.370
Accuracy:55.179% B**
HSR:21.875% A++
AF-19 Mercenary
A
Kills:55
Deaths:30
KDR:1.833
Accuracy:33.386% A
HSR:20% D
NS Baron G5AE
A++
Kills:51
Deaths:13
KDR:3.923
Accuracy:65.875% A++
HSR:23.529% B*
Kills:2,337
Deaths (as Light Assault):759
Deaths (to Light Assaults):988
KDR:3.07905
Kill Difference:1,578
Playtime:3.230 hours
Usage:1%
Score:0.057m
Score/min:292
Accuracy (listed only):44.346%
HSR (listed only):23.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
B+
Kills:1,683
Deaths:400
KDR:4.208
Accuracy:33.966% B+
HSR:32.145% B+
Carnage AR
A
Kills:1,427
Deaths:409
KDR:3.489
Accuracy:34.157% A
HSR:28.521% B+
GR-22AE
B++
Kills:1,312
Deaths:364
KDR:3.604
Accuracy:34.110% B++
HSR:26.601% C
GR-22
B++
Kills:1,272
Deaths:443
KDR:2.871
Accuracy:31.585% B++
HSR:24.764% C++
NC1 Gauss Rifle
B*
Kills:1,262
Deaths:460
KDR:2.743
Accuracy:31.226% B*
HSR:28.922% B+
NS-11A
B**
Kills:1,179
Deaths:266
KDR:4.432
Accuracy:33.129% B**
HSR:32.146% B++
NS-11P
A
Kills:1,178
Deaths:301
KDR:3.914
Accuracy:33.985% A
HSR:33.107% B++
PSA-02 Diamondback
B*
Kills:1,168
Deaths:312
KDR:3.744
Accuracy:33.967% B*
HSR:31.764% C++
AF-4 Cyclone
B*
Kills:262
Deaths:92
KDR:2.848
Accuracy:32.728% B*
HSR:22.901% C+
AF-4G Cyclone
A
Kills:252
Deaths:60
KDR:4.200
Accuracy:36.408% A
HSR:21.825% C
Gauss Prime
B++
Kills:250
Deaths:70
KDR:3.571
Accuracy:31.275% B++
HSR:28.800% C**
AF-4AE Cyclone
A++
Kills:224
Deaths:58
KDR:3.862
Accuracy:39.479% A++
HSR:20.089% D--
Reaper DMR
B+
Kills:218
Deaths:81
KDR:2.691
Accuracy:31.404% B+
HSR:26.606% C+
NS-11AG
B+
Kills:131
Deaths:41
KDR:3.195
Accuracy:31.644% B+
HSR:33.588% C++
LA39 Bruiser
B**
Kills:130
Deaths:46
KDR:2.826
Accuracy:77.396% B**
HSR:16.923% B
MGR-S1 Gladius
A+
Kills:91
Deaths:19
KDR:4.789
Accuracy:36.358% B**
HSR:38.462% A+
AF-57 Piston
A++
Kills:64
Deaths:27
KDR:2.370
Accuracy:55.179% B**
HSR:21.875% A++
NS Baron G5AE
A++
Kills:51
Deaths:13
KDR:3.923
Accuracy:65.875% A++
HSR:23.529% B*
Kills:12,154
Deaths (as Combat Medic):3,462
Deaths (to Combat Medics):662
KDR:3.51069
Kill Difference:8,692
Playtime:241.449 hours
Usage:83%
Score:7.371m
Score/min:509
Accuracy (listed only):39.104%
HSR (listed only):27.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B**
Kills:425
Deaths:260
KDR:1.635
Accuracy:49.892% B**
HSR:20.941% C--
SAS-R
B**
Kills:323
Deaths:53
KDR:6.094
Accuracy:47.837% B**
HSR:78.019% B+
AF-4 Cyclone
B*
Kills:262
Deaths:92
KDR:2.848
Accuracy:32.728% B*
HSR:22.901% C+
NS-30 Vandal
A+
Kills:259
Deaths:41
KDR:6.317
Accuracy:46.169% A+
HSR:27.413% C+
AF-4G Cyclone
A
Kills:252
Deaths:60
KDR:4.200
Accuracy:36.408% A
HSR:21.825% C
AF-4AE Cyclone
A++
Kills:224
Deaths:58
KDR:3.862
Accuracy:39.479% A++
HSR:20.089% D--
NS-44 Commissioner AE
A*
Kills:108
Deaths:44
KDR:2.455
Accuracy:61.044% A*
HSR:19.444% D--
MGR-S1 Gladius
A+
Kills:91
Deaths:19
KDR:4.789
Accuracy:36.358% B**
HSR:38.462% A+
NSX "Networked" Daimyo
A+
Kills:66
Deaths:12
KDR:5.500
Accuracy:54.983% A+
HSR:92.424% D
NS-61 "Networked" Emissary
D**
Kills:60
Deaths:26
KDR:2.308
Accuracy:27.683% D**
HSR:15% D**
Kills:2,070
Deaths (as Infiltrator):665
Deaths (to Infiltrators):1,039
KDR:3.11278
Kill Difference:1,405
Playtime:16.443 hours
Usage:6%
Score:0.499m
Score/min:505
Accuracy (listed only):43.258%
HSR (listed only):35.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:920
Deaths:134
KDR:6.866
Accuracy:40.993% B++
HSR:38.370% B+
AF-4A Bandit AE
B+
Kills:778
Deaths:276
KDR:2.819
Accuracy:32.493% B+
HSR:30.206% B
GD-7F
A
Kills:430
Deaths:138
KDR:3.116
Accuracy:34.155% A
HSR:23.256% C+
LA39 Bruiser
B**
Kills:130
Deaths:46
KDR:2.826
Accuracy:77.396% B**
HSR:16.923% B
AF-57 Piston
A++
Kills:64
Deaths:27
KDR:2.370
Accuracy:55.179% B**
HSR:21.875% A++
AF-19 Mercenary
A
Kills:55
Deaths:30
KDR:1.833
Accuracy:33.386% A
HSR:20% D
Warden
A++
Kills:52
Deaths:15
KDR:3.467
Accuracy:37.221% B*
HSR:40.385% A++
NS Baron G5AE
A++
Kills:51
Deaths:13
KDR:3.923
Accuracy:65.875% A++
HSR:23.529% B*
Kills:2,480
Deaths (as Engineer):679
Deaths (to Engineers):649
KDR:3.65243
Kill Difference:1,801
Playtime:18.037 hours
Usage:6%
Score:0.325m
Score/min:300
Accuracy (listed only):47.087%
HSR (listed only):26.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:77
Deaths:21
KDR:3.667
Accuracy:58.683% A+
HSR:23.377% A+
NCM1 Scattercannon
A++
Kills:58
Deaths:21
KDR:2.762
Accuracy:61.721% A++
HSR:24.138% A++
Kills:135
Deaths (as MAX Suit):21
Deaths (to MAX Suits):90
KDR:6.42857
Kill Difference:114
Playtime:3.398 hours
Usage:1%
Score:0.112m
Score/min:550
Accuracy (listed only):60.202%
HSR (listed only):23.757%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:59
V. Kills:18 311%
Deaths:
KDR:
Accuracy:52.231% B++
KPH:55.200 A
VKPH:16.800 C+
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:18
Kill Difference:59
Playtime:1.070 hours
Usage:0%
Score:0.019m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:52.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:78
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:25.628% B+
KPH:108.200 C-
VKPH:2.800 D
C85 Canister-H
B++
Kills:65
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:74.006% A*
KPH:102 C
VKPH:11 B++
Kills:143 (0 + 143)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:143
Playtime:1.358 hours
Usage:0%
Score:0.022m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:74.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-A1 Vanquisher 1,7011,6834004.208B**0.9933.966%B+32.145%B+80.9B+N/A25320.8h9.3C++27.3B
Carnage AR 1,4391,4274093.489B**0.2734.157%A28.521%B+68.3B+N/A19620.9h10.2B*30B*
GR-22AE 1,3211,3123643.604B*0.3834.11%B++26.601%C70.5C+N/A23618.6h10.4C**30.5B+
GR-22 1,2911,2724432.871B+0.3531.585%B++24.764%C++54.8C++N/A20623.2h11.1B35.1B+
NC1 Gauss Rifle 1,2721,2624602.743A+0.4831.226%B*28.922%B+57.9B+N/A15621.8h9.9B+31.7B++
NS-11A 1,1981,1792664.432A++1.2133.129%B**32.146%B++91.4A1.5B*49812.9h9.5B**28.6B**
NS-11P 1,1881,1783013.914A+0.6933.985%A33.107%B++79.1B++N/A32414.9h10.5B++30.9B*
PSA-02 Diamondback 1,1751,1683123.744B**0.5233.967%B*31.764%C++69.9C++N/A18616.7h10.8B+31.7B++
MGR-M1 Bishop 9379201346.866A*3.6540.993%B++38.37%B+82.9B**1.5B*26211.1h4.9B+11.9B++
AF-4A Bandit AE 7867782762.819C**0.4032.493%B+30.206%B58.1C+N/A16413.4h8.6B++26.5B++
GD-7F 4364301383.116B++0.1034.155%A23.256%C+59.7C*N/A1827.2h10B+29.3B++
NS-357 Underboss 4304252601.635C**1.5949.892%B**20.941%C--43.4C-N/A1509.8h3.8C++7.6B+
SAS-R 323323536.094B++2.8747.837%B**78.019%B+104.2AN/A3873.1h1.8B+3.9B++
MANA Anti-Personnel Turret 282280456.222N/A3.0025%UN/A2800U20U5627600.1h13.7T*54.7T*
AF-4 Cyclone 264262922.848B*0.3732.728%B*22.901%C+58.2C+N/A2414.5h10C+30.7B+
NS-30 Vandal 261259416.317B*3.1046.169%A+27.413%C+89.3B*N/A3752.9h4.4B++9.6B*
NS-15M2 262258823.146C++0.0732.686%B**32.558%C++107.5B*1.7B++3852.4h9.8B+30.1B+
AF-4G Cyclone 255252604.2B+0.9836.408%A21.825%C84C+1C+3683h7.9B++21.8B++
Gauss Prime 255250703.571B**0.3531.275%B++28.8%C**67.6B+1.4B+2223.7h9.6B+30.8B+
AF-4AE Cyclone 229224583.862A**0.6439.479%A++20.089%D--83C+1.9B++2232.7h8.5C*21.6B++
Reaper DMR 224218812.691B+0.5331.404%B+26.606%C+50.7C+1.4B*2024.3h9.2C+29.3C**
NS-11AG 132131413.195B+0.0331.644%B+33.588%C++54.6DN/A1992.4h10.6C**33.4B+
LA39 Bruiser 132130462.826A+0.3977.396%B**16.923%B108.3A1.7A++5361.2h2.4C3.1B
NC6 Gauss SAW 125121333.667B*0.4528.958%B++27.273%C+134.4A++4.4S9050.9h7.4B+25.7B+
NS-44 Commissioner AE 108108442.455B++0.7761.044%A*19.444%D--77.1C**N/A2491.4h3.3C+5.3B*
MGR-S1 Gladius 9191194.789B**1.5736.358%B**38.462%A+101.1B++N/A5180.9h7B+19.1B+
LA1 Anchor 8888175.176B++1.9630.968%B+31.818%C*73.3C++N/A5631.2h6.9A+22.4B**
M12 Kobalt-H 8078178M++74.7825.628%B+14.103%D--111.4C-2.9D2620.7h15.2C+59.2C*
NCM1 Scattercannon 8077213.667B*0.4558.683%A+23.377%A+70A++2.7S2241.1h5.1B**8.7B**
NSX "Networked" Daimyo 6666125.5B+2.2854.983%A+92.424%D73.3CN/A2210.9h2.4C-4.4B
C85 Canister-H 7265165M*61.7874.006%A*6.154%D**108.3C11.7B*2650.6h7.4C10.1B+
AF-57 Piston 6464272.37B++0.8555.179%B**21.875%A++53.3C+N/A2081.2h4.6C--8.3B+
NS-61 "Networked" Emissary 6060262.308B++0.9127.683%D**15%D**50DN/A2561.2h8.7B+31.4C++
E540 Halberd 7759159M*55.7852.231%B++N/A53.6A16.4C+2981.1h3.4A++6.5A
NCM1 Scattercannon 5958212.762C+0.4661.721%A++24.138%A++58B1C**1981h7.2D-11.6B+
Carver 5757212.714S0.5131.683%C++21.053%B++57M+N/A2241h1.1B++3.5B+
AF-19 Mercenary 5655301.833C**1.3933.386%A20%D32.4C+N/A4241.7h11.4C++34.3B+
Warden 5252153.467A*0.2537.221%B*40.385%A++47.3C*N/A2311.1h9C24.1C**
NS Baron G5AE 5251133.923A*0.7065.875%A++23.529%B*72.9C*1.4B*2020.7h4.4C--6.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3324,1751.8h
Spawn Beacon21950.2h
AE Nano-Armor Kit12610h
AE Medical Applicator10099,3196.8h
Nanite Revive Grenade01,9710.5h
Medical Kit433590.7h
Medical Applicator7257,4583.8h
Restoration Kit3794,3188.7h
Ammunition Package21680h
Anti-Infantry MANA Turret93200.9h

Check the help document for the dictionary if you want to learn more about words used here.


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