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SaTheHand[O0O0] SaTheHand
VS BR 130

KDR: 1.31

Score: 36.7m

Last Seen: Apr 7th, 2019 3:37 AM
- OFFLINE - 1789.7 hour(s)

Battle Rank 120 (130 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Equinox VE2 C-4 Sirius SX12 NS-44 Commissioner Skorpios CME Supernova PC Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.494%24.551%70016119431,7381.3351-0.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.078%1.435A0.571B+-0.152CHEAD ++ (~10.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.54B+9.80.316C*24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.391%1.243%233212081,52810422841.46641536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.123%0.846B*-0.323C-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.788B++15.50.708B++18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.992%2.505%686312075,550152920933.62982265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.297%1.269A-0.046C+-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.40.726B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.698%1.98%767120370713174410.536419160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%0.418B-0.608D-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.569B+20.90.474B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m278.4%315 (18.9k)258 (15.5k)1.3135656,65543,1311.44898130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210113812.536%16.488%20703:1718

84% Combat Medic11% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 5:06 AMApr 29th, 2018 7:32 AMMay 5th, 2019 7:08 AM (46d) (PST)Apr 7th, 2019 12:16 AM (74d) (PST)Apr 6th, 2019 11:37 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3682191490.3990.3040.0661.2150.038194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,07813,1538,9252418473215,507

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2367.1h/98.6d 5,841 9,341 17,862 172.6k 4,430 5,925 5,342 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:161
Deaths:125
KDR:1.288
Accuracy:24.706% C+
HSR:3.106% C-
Kills:161
Deaths (as Heavy Assault):125
Deaths (to Heavy Assaults):13,755
KDR:1.288
Kill Difference:36
Playtime:30.020 hours
Usage:1%
Score:0.414m
Score/min:230
Accuracy (listed only):24.706%
HSR (listed only):3.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:191
Deaths:250
KDR:0.764
Accuracy:28.189% B*
HSR:24.607% A
Kills:191
Deaths (as Engineer):250
Deaths (to Engineers):8,383
KDR:0.764
Kill Difference:59
Playtime:269.732 hours
Usage:11%
Score:4.620m
Score/min:285
Accuracy (listed only):28.189%
HSR (listed only):24.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C+
Kills:5,925
Deaths:5,292
KDR:1.120
Accuracy:24.730% C+
HSR:20.658% C+
Sirius SX12
B++
Kills:5,381
Deaths:4,323
KDR:1.245
Accuracy:28.003% B++
HSR:21.223% B+
Skorpios
B*
Kills:4,461
Deaths:2,987
KDR:1.493
Accuracy:27.768% C++
HSR:27.348% B*
CME
C++
Kills:4,119
Deaths:3,227
KDR:1.276
Accuracy:26.975% C++
HSR:18.403% D
Darkstar
B++
Kills:2,407
Deaths:1,619
KDR:1.487
Accuracy:30.362% B++
HSR:28.417% B++
MKV Suppressed
A
Kills:2,005
Deaths:1,551
KDR:1.293
Accuracy:29.266% B++
HSR:27.631% A
Eridani SX5
B*
Kills:1,350
Deaths:1,254
KDR:1.077
Accuracy:27.988% C**
HSR:25.778% B*
Equinox VE2 Burst
A+
Kills:1,170
Deaths:764
KDR:1.531
Accuracy:28.673% C*
HSR:41.197% A+
Terminus VX-9
B+
Kills:1,163
Deaths:901
KDR:1.291
Accuracy:27.523% B+
HSR:25.795% C+
NS-7 PDW
A*
Kills:1,159
Deaths:859
KDR:1.349
Accuracy:27.642% B+
HSR:31.406% A*
Pulsar VS1
B++
Kills:1,158
Deaths:608
KDR:1.905
Accuracy:24.628% C*
HSR:25.216% B++
H-V45
B++
Kills:1,156
Deaths:862
KDR:1.341
Accuracy:27.443% B++
HSR:20.675% C+
VE-S Canis
B**
Kills:477
Deaths:331
KDR:1.441
Accuracy:33.283% B**
HSR:18.449% C
Kills:31,931
Deaths (as Combat Medic):24,578
Deaths (to Combat Medics):5,241
KDR:1.29917
Kill Difference:7,353
Playtime:1,992.294 hours
Usage:84%
Score:31.158m
Score/min:261
Accuracy (listed only):28.022%
HSR (listed only):25.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:5,381
Deaths:4,323
KDR:1.245
Accuracy:28.003% B++
HSR:21.223% B+
NS-44 Commissioner
B*
Kills:5,000
Deaths:5,926
KDR:0.844
Accuracy:42.935% B*
HSR:24.100% C**
Skorpios
B*
Kills:4,461
Deaths:2,987
KDR:1.493
Accuracy:27.768% C++
HSR:27.348% B*
MKV Suppressed
A
Kills:2,005
Deaths:1,551
KDR:1.293
Accuracy:29.266% B++
HSR:27.631% A
Eridani SX5
B*
Kills:1,350
Deaths:1,254
KDR:1.077
Accuracy:27.988% C**
HSR:25.778% B*
NS-7 PDW
A*
Kills:1,159
Deaths:859
KDR:1.349
Accuracy:27.642% B+
HSR:31.406% A*
VE-S Canis
B**
Kills:477
Deaths:331
KDR:1.441
Accuracy:33.283% B**
HSR:18.449% C
Artemis VX26
B+
Kills:463
Deaths:494
KDR:0.937
Accuracy:29.243% B+
HSR:16.631% D-
Beamer VS3
C++
Kills:189
Deaths:797
KDR:0.237
Accuracy:28.193% C++
HSR:12.698% D*
NS-61 Emissary
B++
Kills:80
Deaths:103
KDR:0.777
Accuracy:32.930% B++
HSR:18.750% B+
Kills:20,565
Deaths (as Infiltrator):18,625
Deaths (to Infiltrators):4,675
KDR:1.10416
Kill Difference:1,940
Playtime:60.998 hours
Usage:3%
Score:0.513m
Score/min:140
Accuracy (listed only):30.725%
HSR (listed only):22.401%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,254
V. Kills:86 N/A
Deaths:858
KDR:1.462
Accuracy:41.786% C++
KPH:18.700 D-
VKPH:1.300 D--
Dual Photon Pods
C+
Kills:274
V. Kills:179 152%
Deaths:134
KDR:2.045
Accuracy:50.621% C+
KPH:26.100 D--
VKPH:17 C+
Kills:1,528 (1,254 + 0)
Deaths:992
KDR:1.540
VKDR:0.267
Vehicle Kills:265
Kill Difference:536
Playtime:77.443 hours
Usage:3%
Score:0.402m
Score/min:87
Piloting Accuracy:41.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:130
V. Kills:74 173%
Deaths:22
KDR:5.909
Accuracy:61.406% B+
KPH:32.800 C*
VKPH:18.700 C++
C75 Viper
D
Kills:77
V. Kills:20 367%
Deaths:33
KDR:2.333
Accuracy:32.585% D
KPH:13.500 D-
VKPH:3.500 D--
Kills:207 (207 + 0)
Deaths:55
KDR:3.764
VKDR:1.709
Vehicle Kills:94
Kill Difference:152
Playtime:9.679 hours
Usage:0%
Score:0.124m
Score/min:213
Driving Accuracy:32.585%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:3,383
V. Kills:804 420%
Deaths:468
KDR:7.229
Accuracy:52.428% B
KPH:26.100 B
VKPH:6.200 D
Supernova FPC
B
Kills:2,037
V. Kills:1,194 170%
Deaths:280
KDR:7.275
Accuracy:55.220% C*
KPH:28.500 B
VKPH:16.700 B
Saron HRB
C+
Kills:247
V. Kills:178 138%
Deaths:55
KDR:4.491
Accuracy:40.773% C
KPH:20.500 C-
VKPH:14.700 C+
Proton II PPA
C+
Kills:74
V. Kills:8 N/A
Deaths:6
KDR:12.333
Accuracy:30.705% B**
KPH:32.500 D-
VKPH:3.500 C+
Kills:5,741 (5,420 + 321)
Deaths:809
KDR:7.096
VKDR:2.700
Vehicle Kills:2,184
Kill Difference:4,932
Playtime:215.614 hours
Usage:9%
Score:2.294m
Score/min:177
Driving Accuracy:55.220%
Gunner Accuracy:30.705%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:140
V. Kills:74 187%
Deaths:27
KDR:5.185
Accuracy:51.012% D
KPH:26 D-
VKPH:13.700 D-
Saron HRB-H
C--
Kills:64
V. Kills:21 291%
Deaths:14
KDR:4.571
Accuracy:47.974% D-
KPH:29.400 C--
VKPH:9.600 D**
Proton II PPA-H
D*
Kills:51
V. Kills:6 N/A
Deaths:7
KDR:7.286
Accuracy:39.050% C*
KPH:19.900 D**
VKPH:2.300 D*
Kills:255 (0 + 255)
Deaths:48
KDR:5.313
VKDR:2.104
Vehicle Kills:101
Kill Difference:207
Playtime:10.131 hours
Usage:0%
Score:0.116m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:39.050%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:77
V. Kills:32 233%
Deaths:37
KDR:2.081
Accuracy:42.462% B
KPH:11.100 D-
VKPH:4.600 D-
M60-G Bulldog
D
Kills:57
V. Kills:12 438%
Deaths:14
KDR:4.071
Accuracy:43.159% B*
KPH:17.100 D
VKPH:3.600 D
M40 Fury
C+
Kills:54
V. Kills:7 N/A
Deaths:12
KDR:4.500
Accuracy:36.638% C+
KPH:26.400 D
VKPH:3.400 D*
Kills:188 (0 + 188)
Deaths:63
KDR:2.984
VKDR:0.810
Vehicle Kills:51
Kill Difference:125
Playtime:12.311 hours
Usage:1%
Score:0.082m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:36.638%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Equinox VE2 5,9555,9255,2921.12C+0.1924.73%C+20.658%C+17.6DN/A46336.4h11.1B+45B
C-4 7,4495,7263,5641.607C++0.2921.712%DN/A112.9B++34B71950.7h1.2B+5.5C**
Sirius SX12 5,4135,3814,3231.245C*0.0728.003%B++21.223%B+28.4C+N/A85189.7h11.3B*40.2B++
NS-44 Commissioner 5,0385,0005,9260.844C+0.4742.935%B*24.1%C**40.1C*N/A103124.6h3B*6.9B*
Skorpios 4,4834,4612,9871.493C+0.1827.768%C++27.348%B*32.4C--N/A74137.7h10.4B+37.6B+
CME 4,1284,1193,2271.276C+0.0426.975%C++18.403%D18D-N/A42228.9h11B*40.9B+
Supernova PC 4,1873,3834687.229C**5.9252.428%B2.099%C+26.1B6.2D123129.8h2.9A5.5A
Darkstar 2,4462,4071,6191.487C+0.1730.362%B++28.417%B++29.9DN/A6680.6h11.9B+39.4B++
Force-Blade 2,2812,27131,7280.072A+1.2436.479%B+N/A1.5B*N/A41518.6h1.8B++4.8B+
Supernova FPC 3,2312,0372807.275C*5.9655.22%C*3.093%B+28.5B16.7B23071.4h4.2B++7.6B*
MKV Suppressed 2,0182,0051,5511.293C**0.0229.266%B++27.631%A26.1CN/A7276.8h11.4B++39.1B+
Eridani SX5 1,3651,3501,2541.077C+0.2427.988%C**25.778%B*22.8C--N/A5659.1h10.8B+38.7B+
Light PPA 1,3401,2548581.462C0.1541.786%C++1.356%C++18.7D-1.3D--5766.9h10.3B+24.6B+
Equinox VE2 Burst 1,1791,1707641.531C+0.2228.673%C*41.197%A+36CN/A9132.5h9.9B**34.4B++
Terminus VX-9 1,1761,1639011.291C+0.0227.523%B+25.795%C+26.7C--N/A7943.5h10.7B++39B+
NS-7 PDW 1,1751,1598591.349B+0.0427.642%B+31.406%A*24.6C+N/A7547.1h12.4B++44.8B+
Pulsar VS1 1,1691,1586081.905B**0.5924.628%C*25.216%B++23.8C+N/A8648.6h11.1B**45B++
H-V45 1,1581,1568621.341C+0.0327.443%B++20.675%C+31.6C+N/A10036.6h9.8A35.7B**
Auraxium Force-Blade 7877719,0080.086B**1.2326.975%C1.686%D-2.5B*N/A6310.6h2C**7.2C**
VE-S Canis 4794773311.441C*0.1333.283%B**18.449%C43.4C++N/A13111h11.1B33.2B+
Artemis VX26 4654634940.937C0.3829.243%B+16.631%D-15.2D-N/A4730.4h11.9C++40.6B
Dual Photon Pods 4532741342.045D0.7350.621%C+N/A26.1D--17C+27610.5h39.3F77.6D--
Saron HRB 425247554.491C+3.1840.773%CN/A20.4C-14.7C+46312.1h16.4B*40.1B++
Solstice SF 1911912500.764C0.5528.189%B*24.607%A6.5D-N/A2729.3h14.3C50.9C*
Beamer VS3 2061897970.237D1.0828.193%C++12.698%D*1.9D*N/A798.6h12.3D43.8C+
Lasher X2 1621611251.288B+0.0324.706%C+3.106%C-31C+N/A1635.2h13.8A55.9B++
E540 Halberd-H 214140275.185C3.8751.012%D1.429%C25.9D-13.7D-2075.4h4.3B**8.5B++
L100 Python AP 204130225.909C**4.6061.406%B+3.846%B+32.5C++18.5C++3164h6.3C++10.3B
M60-A Bulldog 133124158.267C6.9544.372%C4.032%A+16.1D-1.2D--597.7h6.1C+13.7C++
Tank Mine 167111264.269B*2.9656.495%A++N/A138.8B++70C**16570.8h2.5D-4.4B**
Lancer VS22 221991380.717C+0.6061%C+2.02%C++13.4C+16.5B+3427.4h18.1B29.7B
M60-A Bulldog 9283136.385C5.0743.973%C2.41%C++11.4D--1.2D--507.3h7C-15.9C
NS-61 Emissary 80801030.777C+0.5432.93%B++18.75%B+72.7A**N/A2191.1h9.2B++27.9B*
C75 Viper 9777332.333C1.0232.585%DN/A13.5D-3.5D--1415.7h13.9C++42.8C
M20 Basilisk 10977372.081C0.7742.462%B6.494%C**11.2D-4.6D-996.9h86.5C**203.6B+
Proton II PPA 8274612.333C+11.0230.705%B**1.351%D32.2D-3.5C+1122.3h15.8F51.4C
Saron HRB-H 8564144.571C+3.2647.974%D-1.563%C+29.1C--9.5D**2742.2h10.5A++22A
M60-G Bulldog 6957144.071C+2.7643.159%B*N/A17.3D3.6D933.3h9C-20.8C**
M40 Fury 6154124.5C3.1936.638%C+1.852%C++27D3.5D*1812h15.9C+43.5C+
Frag Grenade 5252152N/A50.6940.763%DN/A520C++N/A163630.1h2.7B**6.6B+
Proton II PPA-H 575177.286C5.9739.05%C*3.922%A*19.6D**2.3D*852.6h15.3D*39.2C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon371,2601.7h
Nano-Armor Kit193414,10128.1h
Anti-Vehicle MANA Turret101690.6h
Nanite Revive Grenade07,3732.1h
Medical Applicator4,2161,808,152134.4h
Restoration Kit326982.3h
Xiphos Anti-Personnel Phalanx Tower0540h
Ammunition Package271760.3h
Recon Detection Device257831.9h

Check the help document for the dictionary if you want to learn more about words used here.


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