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Deputy Loyal Soldier SabrielleSnow[TENC] SabrielleSnow
NC BR 44

KDR: 1.01

Score: 1.3m

Last Seen: Jul 13th, 2019 11:05 PM
- OFFLINE - 118.4 hour(s)

Battle Rank 44 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 46
Level Progress (to 45): 56%
Level 100 Progress: 7% 1224h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MGR-M1 Bishop G40-F Ranger CAS 14-E AF-19 Mercenary C150 Dalton M12 Kobalt-H NC1 Gauss Rifle NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $112,590 MLG Score: 90
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.183%25.124%457412104020.4774350.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.885%-0.576D0.65B+-0.008C+HEAD ++ (~16.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.168C++11.30.211C++50.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.024%4.598%27331211261771993.38961131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%-1.92F-1.006B**1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.452B+36.10.747B++120.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 46
1.3m566.1%239 (14.3k)212 (12.7k)1.007411,6311,6191.2711544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12148212.912%13.55%17503:490

13% Combat Medic61% Engineer11% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2018 7:10 AMMar 23rd, 2019 10:30 PMJul 17th, 2019 9:25 AM (1d) (PST)Jul 13th, 2019 7:27 PM (5d) (PST)Jul 13th, 2019 7:05 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281543740.2640.2620.0361.7960.05390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6609,21922,44116162108312,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
102.9h/4.3d 427 221 573 11.1k 87 313 327 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:54
Deaths:124
KDR:0.435
Accuracy:15.383% D-
HSR:24.074% C++
Kills:54
Deaths (as Heavy Assault):124
Deaths (to Heavy Assaults):430
KDR:0.43548
Kill Difference:70
Playtime:10.859 hours
Usage:11%
Score:0.170m
Score/min:262
Accuracy (listed only):15.383%
HSR (listed only):24.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D--
Kills:203
Deaths:274
KDR:0.741
Accuracy:23.596% D**
HSR:22.168% D--
AF-19 Mercenary
A++
Kills:87
Deaths:142
KDR:0.613
Accuracy:15.947% D*
HSR:32.184% A++
Kills:290
Deaths (as Engineer):416
Deaths (to Engineers):306
KDR:0.69712
Kill Difference:126
Playtime:63.143 hours
Usage:61%
Score:0.872m
Score/min:230
Accuracy (listed only):19.772%
HSR (listed only):27.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:87
Deaths:142
KDR:0.613
Accuracy:15.947% D*
HSR:32.184% A++
Kills:87
Deaths (as Light Assault):142
Deaths (to Light Assaults):235
KDR:0.61268
Kill Difference:55
Playtime:5.915 hours
Usage:6%
Score:0.045m
Score/min:126
Accuracy (listed only):15.947%
HSR (listed only):32.184%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):298
KDR:0
Kill Difference:UNR
Playtime:5.006 hours
Usage:5%
Score:0.025m
Score/min:83
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:58
Deaths:123
KDR:0.472
Accuracy:17.461% D*
HSR:25.862% B++
Kills:58
Deaths (as Combat Medic):123
Deaths (to Combat Medics):148
KDR:0.47154
Kill Difference:65
Playtime:13.360 hours
Usage:13%
Score:0.156m
Score/min:195
Accuracy (listed only):17.461%
HSR (listed only):25.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:58
Deaths:64
KDR:0.906
Accuracy:35.616% C
HSR:17.241% B+
Kills:58
Deaths (as MAX Suit):32
Deaths (to MAX Suits):45
KDR:1.8125
Kill Difference:26
Playtime:3.989 hours
Usage:4%
Score:0.043m
Score/min:179
Accuracy (listed only):35.616%
HSR (listed only):17.241%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:80
V. Kills:41 190%
Deaths:4
KDR:20
Accuracy:35.202% C
KPH:34.600 C++
VKPH:17.700 C-
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:10.250
Vehicle Kills:41
Kill Difference:76
Playtime:2.314 hours
Usage:2%
Score:0.028m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:35.202%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D-
Kills:122
V. Kills:63 191%
Deaths:8
KDR:15.250
Accuracy:24.975% D**
KPH:22.600 D-
VKPH:11.600 D--
M12 Kobalt-H
C--
Kills:59
V. Kills:5 N/A
Deaths:6
KDR:9.833
Accuracy:13.652% F
KPH:37.100 D**
VKPH:3.100 C--
Kills:181 (0 + 181)
Deaths:14
KDR:12.929
VKDR:4.857
Vehicle Kills:68
Kill Difference:167
Playtime:6.998 hours
Usage:7%
Score:0.096m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:13.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:99
V. Kills:7 N/A
Deaths:9
KDR:11
Accuracy:21.959% F-
KPH:47.300 D
VKPH:3.300 D-
Kills:99 (0 + 99)
Deaths:9
KDR:11
VKDR:0.778
Vehicle Kills:7
Kill Difference:90
Playtime:2.095 hours
Usage:2%
Score:0.021m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:21.959%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 2142032740.741C0.2723.596%D**22.168%D--14.5DN/A3614h7.5C31.9D-
G40-F Ranger 185122815.25B++14.2424.975%D**N/A22.6D-11.7D--2665.4h66.4C**265.9C
CAS 14-E 10699911C+9.9921.959%F-2.02%C++47.1D3.3D-1692.1h25.9B118.2C-
AF-19 Mercenary 90871420.613C0.3915.947%D*32.184%A++12.1C-N/A387.2h13.9C+87.4C-
C150 Dalton 12180420A*18.9935.202%C1.25%B+34.8C++17.8C-1982.3h3.4B+9.6B+
M12 Kobalt-H 645969.833C-8.8313.652%F16.949%C+36.9D**3.1C--981.6h17.9C+131.4D*
NC1 Gauss Rifle 63581230.472C-0.5417.461%D*25.862%B++11.2D-1A+315.2h17.8D**102D**
NCM1 Scattercannon 6158640.906C-0.1035.616%C17.241%B+15.7DN/A513.7h7.6C*21.4C++
NC6 Gauss SAW 56541240.435D0.5715.383%D-24.074%C++14.6DN/A603.7h14.1D-91.4D
MANA Anti-Personnel Turret 5453531N/A0.0114.475%UN/A530U10U1761800.1h26.4T*182.2T*

Consumables
  Name Deaths Consumed Time Equipped
Ammunition Package103620.1h
Nano-Armor Kit9695,2316.7h
Anti-Infantry MANA Turret122290.6h
Medical Applicator12626,9412.9h

Check the help document for the dictionary if you want to learn more about words used here.


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