Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,753)players online:
Daxyn (58)  Faber0ne (43)  theREALhandi (34)  TrueImpHunter (20)  Aeflic (18)  schlotterstream (2) 175
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (52 days). The data shown below may not be accurate.

Harbinger SadScar[] SadScar
VS BR 88

KDR: 1.2

Score: 36.7m

Last Seen: Mar 5th, 2019 3:45 AM
- OFFLINE - 10.7 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald
Level Progress (to 89): 99%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS C75 Viper L100 Python HESH Pulsar C Serpent VE92 C-4 L100 Python HEAT Frag Grenade Rocklet Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SadScar



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.205%18.266%2785110423,0920.80860.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.878%-1.149D*-0.377C--0.737D-HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.5-0.304C14.8-0.037C+82.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.05%1.052%8805110430,127323974249.29846406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.088%-1.35D**-0.995D--0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.11C+9.30.258C*25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.941%6.041%29611031,10925075700.442361194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.53%-1.598F0.413B-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
483-3.063T-91.5-1.31D**391.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m276%166 (10k)149 (8.9k)1.1987361,51551,3171.511188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1109235818.01%7.579%13604:476

97% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2013 3:04 AMJan 24th, 2019 4:39 AMMar 5th, 2019 8:47 PM (52d) (PST)Mar 5th, 2019 12:20 AM (52d) (PST)Mar 4th, 2019 11:45 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3901222680.2500.2090.0190.8130.04499

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4237,30116,122151314938,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4098h/170.8d 16,030 4,662 17,313 199.9k 6,994 12,453 10,905 96m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:53
Deaths:126
KDR:0.421
Accuracy:8.311% F--
HSR:22.642% C
Kills:53
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):14,689
KDR:0.42063
Kill Difference:73
Playtime:48.553 hours
Usage:1%
Score:0.256m
Score/min:88
Accuracy (listed only):8.311%
HSR (listed only):22.642%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:11,378
Deaths:16,889
KDR:0.674
Accuracy:17.357% D*
HSR:18.659% D
Serpent VE92
C
Kills:11,212
Deaths:19,824
KDR:0.566
Accuracy:14.713% F-
HSR:18.079% C
Solstice VE3
D**
Kills:389
Deaths:3,691
KDR:0.105
Accuracy:6.014% T-
HSR:11.054% D**
NSX-P Tanto
C--
Kills:60
Deaths:85
KDR:0.706
Accuracy:19.321% D*
HSR:21.667% C--
Kills:23,039
Deaths (as Engineer):40,489
Deaths (to Engineers):11,377
KDR:0.56902
Kill Difference:17,450
Playtime:48.354 hours
Usage:1%
Score:0.583m
Score/min:201
Accuracy (listed only):14.351%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:11,378
Deaths:16,889
KDR:0.674
Accuracy:17.357% D*
HSR:18.659% D
Serpent VE92
C
Kills:11,212
Deaths:19,824
KDR:0.566
Accuracy:14.713% F-
HSR:18.079% C
Solstice VE3
D**
Kills:389
Deaths:3,691
KDR:0.105
Accuracy:6.014% T-
HSR:11.054% D**
NSX-P Tanto
C--
Kills:60
Deaths:85
KDR:0.706
Accuracy:19.321% D*
HSR:21.667% C--
Kills:23,039
Deaths (as Light Assault):40,489
Deaths (to Light Assaults):8,651
KDR:0.56902
Kill Difference:17,450
Playtime:3,966.125 hours
Usage:97%
Score:35.745m
Score/min:150
Accuracy (listed only):14.351%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:15,413
V. Kills:3,643 423%
Deaths:2,860
KDR:5.389
Accuracy:26.024% D**
KPH:21.600 C
VKPH:5.100 D
L100 Python HESH
C++
Kills:12,616
V. Kills:2,976 424%
Deaths:1,426
KDR:8.847
Accuracy:39.714% D--
KPH:37.200 D
VKPH:8.800 C++
L100 Python HEAT
C+
Kills:1,380
V. Kills:487 283%
Deaths:222
KDR:6.216
Accuracy:42.988% D-
KPH:28.400 C+
VKPH:10 C
Skyguard
B+
Kills:388
V. Kills:184 210%
Deaths:123
KDR:3.154
Accuracy:20.537% D**
KPH:17.700 B+
VKPH:8.400 C
L100 Python AP
B++
Kills:330
V. Kills:127 258%
Deaths:34
KDR:9.706
Accuracy:41.482% F
KPH:37.300 B++
VKPH:14.400 D
Kills:30,127 (30,127 + 0)
Deaths:4,665
KDR:6.458
VKDR:1.590
Vehicle Kills:7,417
Kill Difference:25,462
Playtime:1,132.060 hours
Usage:28%
Score:7.090m
Score/min:104
Driving Accuracy:41.482%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:462
V. Kills:266 173%
Deaths:185
KDR:2.497
Accuracy:21.931% F-
KPH:9.500 D--
VKPH:5.500 D-
M20 Basilisk
D*
Kills:257
V. Kills:101 252%
Deaths:122
KDR:2.107
Accuracy:19.464% F--
KPH:7.400 D*
VKPH:2.900 D*
G30 Walker
D
Kills:156
V. Kills:76 203%
Deaths:39
KDR:4
Accuracy:16.439% F--
KPH:11.500 D
VKPH:5.600 D-
M12 Kobalt
D-
Kills:104
V. Kills:6 N/A
Deaths:23
KDR:4.522
Accuracy:8.236% F-
KPH:22.400 D*
VKPH:1.300 D-
M60-G Bulldog
D*
Kills:74
V. Kills:10 N/A
Deaths:41
KDR:1.805
Accuracy:11.870% F--
KPH:7.800 D*
VKPH:1.100 D*
M60-G Bulldog
D-
Kills:56
V. Kills:10 N/A
Deaths:18
KDR:3.111
Accuracy:13.367% F--
KPH:16.400 D--
VKPH:2.900 D-
Kills:1,109 (0 + 1,109)
Deaths:428
KDR:2.591
VKDR:1.096
Vehicle Kills:469
Kill Difference:681
Playtime:114.280 hours
Usage:3%
Score:0.617m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:13.367%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 19,05615,4132,8605.389B4.1926.024%D**1.557%C*21.6C5.1D87713.7h12.3B+47.1C
L100 Python HESH 15,59212,6161,4268.847C+7.6539.714%D--N/A37.2D8.8C++128339h3.7C+9.2C
Pulsar C 11,68711,37816,8890.674C0.5217.357%D*18.659%D11.2DN/A291017h14.2C81.9D
Serpent VE92 11,38211,21219,8240.566C-0.6314.713%F-18.079%C9.7D-N/A281160.7h15.1C102.6D--
C-4 4,0622,4773,4520.718C-0.4813.941%F-N/A42D-26.9C+39359h1.8C-13.1F--
L100 Python HEAT 1,8671,3802226.216B+5.0242.988%D-N/A28.3C+10C13448.7h6.4C++14.9C
Frag Grenade 9769561956N/A954.8030.853%F-N/A199.2D*4.2C-5994.8h6F19.5F--
Rocklet Rifle 8394727410.637C+0.5631.007%F--N/A21.4C--16.6D24622.1h34.4B110.9D-
M20 Basilisk 7284621852.497C+1.3021.931%F-5.844%C++9.5D--5.5D-8348.4h103.6C++472.2D*
Solstice VE3 4133893,6910.105D-1.096.014%T-11.054%D**2.1D--N/A16185.3h23.2D--386.4T*
Skyguard 5723881233.154C++1.9620.537%D**2.32%C**17.7B+8.4C14621.9h89.9B*437.8C++
L100 Python AP 457330349.706B**8.5141.482%FN/A37.5B++14.4D3378.8h4.1B**9.8B+
Tank Mine 337269389.667U88.47877.391%UN/A896.7U226.7S93540.3h3.8T0.4M++
M20 Basilisk 3582571222.107C0.9119.464%F--3.891%D7.4D*2.9D*8134.7h106.1C+544.9F-
G30 Walker 232156394C+2.8016.439%F--5.769%B++11.5D5.6D-10913.6h147.2B*895.4C--
S1 1771202490.482C0.7226.789%T-3.333%B6.2D**3D*17819.3h7.5C28.1T
M12 Kobalt 110104234.522D3.328.236%F-12.5%D*22.6D*1.3D-1334.6h24.5D297.4F-
Proximity Mine 7474292.552C-1.3534.091%D-N/A56.9D*N/A3531.3h2.8F*8.3F--
M60-G Bulldog 8474411.805D-0.6111.87%F--5.405%A+7.8D*1.1D*849.5h7.4C*62.5F**
NSX-P Tanto 6060850.706C0.4919.321%D*21.667%C--17.6C-N/A843.4h18C93.3D
M60-G Bulldog 6656183.111C--1.9113.367%F--7.143%M16.5D--2.9D-1543.4h5.2B*39.1D*
Flare VE6 53531260.421D-0.788.311%F--22.642%C4.7D*N/A5111.3h18.7F*224.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon351,1821.6h
Nano-Armor Kit101142,3228.9h
Medical Applicator31,1000.1h
Ammunition Package44790.3h
Medical Kit133290.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.37s on queries, 1.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.