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Praetor SadScar[TeSi] SadScar
VS BR 85

KDR: 1.19

Score: 36.2m

Last Seen: Jan 24th, 2019 3:34 AM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald
Level Progress (to 86): 52%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS C75 Viper L100 Python HESH Serpent VE92 Pulsar C C-4 L100 Python HEAT Frag Grenade M20 Basilisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.147%18.291%2775101722,7330.8040250.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.87%-1.158D*-0.369C--0.736D-HEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98-0.31C14.8-0.039C+83.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.974%1.062%8705101729,572320972979.21533405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.066%-1.357D**-0.997D--0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.099C+9.40.251C*25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.925%5.962%29610161,10724855690.445294194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.523%-1.6F0.402B-0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
483.5-3.081T-91.5-1.32D**392

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m275%165 (9.9k)149 (8.9k)1.1910760,50550,7991.5010785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022230817.956%7.599%13604:476

97% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2013 3:04 AMJan 24th, 2019 4:39 AMJan 24th, 2019 1:32 PM (28d) (PST)Jan 24th, 2019 12:40 AM (28d) (PST)Jan 23rd, 2019 11:34 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881222660.2480.2090.0190.8050.04497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2727,31315,959151314838,911

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4058.9h/169.1d 15,748 4,598 17,078 195.9k 6,920 12,376 10,742 94.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:53
Deaths:126
KDR:0.421
Accuracy:8.311% F--
HSR:22.642% C
Kills:53
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):14,538
KDR:0.42063
Kill Difference:73
Playtime:48.546 hours
Usage:1%
Score:0.256m
Score/min:88
Accuracy (listed only):8.311%
HSR (listed only):22.642%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:11,211
Deaths:19,820
KDR:0.566
Accuracy:14.713% F-
HSR:18.081% C
Pulsar C
D
Kills:11,020
Deaths:16,489
KDR:0.668
Accuracy:17.270% D*
HSR:18.721% D
Solstice VE3
D**
Kills:389
Deaths:3,691
KDR:0.105
Accuracy:6.014% T-
HSR:11.054% D**
NSX-P Tanto
C--
Kills:60
Deaths:85
KDR:0.706
Accuracy:19.321% D*
HSR:21.667% C--
Kills:22,680
Deaths (as Engineer):40,085
Deaths (to Engineers):11,285
KDR:0.5658
Kill Difference:17,405
Playtime:48.297 hours
Usage:1%
Score:0.582m
Score/min:201
Accuracy (listed only):14.329%
HSR (listed only):17.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:11,211
Deaths:19,820
KDR:0.566
Accuracy:14.713% F-
HSR:18.081% C
Pulsar C
D
Kills:11,020
Deaths:16,489
KDR:0.668
Accuracy:17.270% D*
HSR:18.721% D
Solstice VE3
D**
Kills:389
Deaths:3,691
KDR:0.105
Accuracy:6.014% T-
HSR:11.054% D**
NSX-P Tanto
C--
Kills:60
Deaths:85
KDR:0.706
Accuracy:19.321% D*
HSR:21.667% C--
Kills:22,680
Deaths (as Light Assault):40,085
Deaths (to Light Assaults):8,560
KDR:0.5658
Kill Difference:17,405
Playtime:3,927.253 hours
Usage:97%
Score:35.258m
Score/min:150
Accuracy (listed only):14.329%
HSR (listed only):17.380%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:15,404
V. Kills:3,639 423%
Deaths:2,857
KDR:5.392
Accuracy:26.018% D**
KPH:21.600 C
VKPH:5.100 D
L100 Python HESH
C*
Kills:12,090
V. Kills:2,859 423%
Deaths:1,364
KDR:8.864
Accuracy:39.694% D--
KPH:37.200 D
VKPH:8.800 C*
L100 Python HEAT
C+
Kills:1,380
V. Kills:487 283%
Deaths:222
KDR:6.216
Accuracy:42.988% D-
KPH:28.400 C+
VKPH:10 C
Skyguard
B+
Kills:380
V. Kills:183 207%
Deaths:122
KDR:3.115
Accuracy:20.446% D**
KPH:17.500 B+
VKPH:8.400 C
L100 Python AP
B++
Kills:318
V. Kills:122 259%
Deaths:32
KDR:9.938
Accuracy:41.073% F-
KPH:37.500 B++
VKPH:14.400 D
Kills:29,572 (29,572 + 0)
Deaths:4,597
KDR:6.433
VKDR:1.586
Vehicle Kills:7,290
Kill Difference:24,975
Playtime:1,117.140 hours
Usage:28%
Score:6.968m
Score/min:104
Driving Accuracy:41.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:462
V. Kills:266 173%
Deaths:185
KDR:2.497
Accuracy:21.929% F-
KPH:9.500 D--
VKPH:5.500 D-
M20 Basilisk
D*
Kills:255
V. Kills:101 250%
Deaths:122
KDR:2.090
Accuracy:19.405% F--
KPH:7.400 D*
VKPH:2.900 D*
G30 Walker
D
Kills:156
V. Kills:76 203%
Deaths:39
KDR:4
Accuracy:16.439% F-
KPH:11.500 D
VKPH:5.600 D-
M12 Kobalt
D-
Kills:104
V. Kills:6 N/A
Deaths:23
KDR:4.522
Accuracy:8.238% F-
KPH:22.400 D*
VKPH:1.300 D-
M60-G Bulldog
D*
Kills:74
V. Kills:10 N/A
Deaths:41
KDR:1.805
Accuracy:11.878% F--
KPH:7.800 D*
VKPH:1.100 D*
M60-G Bulldog
D-
Kills:56
V. Kills:10 N/A
Deaths:18
KDR:3.111
Accuracy:13.367% F--
KPH:16.400 D--
VKPH:2.900 D-
Kills:1,107 (0 + 1,107)
Deaths:428
KDR:2.586
VKDR:1.096
Vehicle Kills:469
Kill Difference:679
Playtime:114.176 hours
Usage:3%
Score:0.614m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:13.367%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 19,04315,4042,8575.392C**4.2026.018%D**1.558%C++21.6C5.1D87713.4h12.3B47.2C
L100 Python HESH 14,94912,0901,3648.864C+7.6739.694%D--N/A37.2D8.8C*128324.9h3.7C+9.2C-
Serpent VE92 11,38111,21119,8200.566C-0.6314.713%F-18.081%C9.7D-N/A281160.3h15.1C102.6D--
Pulsar C 11,31911,02016,4890.668C0.5217.27%D*18.721%D11.1DN/A29996.5h14.2C82.5D
C-4 4,0322,4553,4330.715C-0.4813.9%F-N/A41.8D-26.9C+39258.7h1.8C-13.2F-
L100 Python HEAT 1,8671,3802226.216B+5.0242.988%D-N/A28.3C+10C13348.7h6.4C+14.9C
Frag Grenade 9669461946N/A944.8130.803%F-N/A197.1D*4.2D5984.8h6F19.6F--
M20 Basilisk 7284621852.497C+1.3121.929%F-5.844%C++9.5D--5.5D-8348.4h103.5C++472.1D*
Rocklet Rifle 8144587190.637C+0.5530.873%F--N/A21.3C--16.6D24421.5h34.3B111.1D-
Solstice VE3 4133893,6910.105D-1.096.014%T-11.054%D**2.1D--N/A16185.3h23.2D--386.3T*
Skyguard 5633801223.115C*1.9220.446%D**2.368%C**17.5B+8.4C14621.7h90.5B*442.5C++
L100 Python AP 440318329.938A8.7541.073%F-N/A37.4B++14.4D3408.5h4B**9.8B+
Tank Mine 329263387.667U86.48901.818%UN/A1315U330S94770.2h3.8T0.4M*
M20 Basilisk 3562551222.09C0.9019.405%F--3.529%D-7.4D*2.9D*8134.6h106.3C+547.9F-
G30 Walker 232156394C+2.8116.439%F-5.769%B++11.5D5.6D-10813.6h147.2B*895.4C
S1 1771202490.482C0.7126.789%T-3.333%C**6.2D*3D**17619.3h7.5C28.1F**
M12 Kobalt 110104234.522D3.338.238%F-12.5%D*22.6D*1.3D-1314.6h24.5D297.3F-
M60-G Bulldog 8474411.805D-0.6111.878%F--5.405%A+7.8D*1.1D*849.5h7.4C*62.5F**
Proximity Mine 7474292.552C-1.3633.929%D--N/A56.9D*N/A3521.3h2.8F--8.3F--
NSX-P Tanto 6060850.706C0.4919.321%D*21.667%C--17.6CN/A833.4h18C93.3D
M60-G Bulldog 6656183.111C--1.9213.367%F--7.143%M16.5D--2.9D-1543.4h5.2B++39.1D--
Flare VE6 53531260.421D--0.778.311%F--22.642%C4.7D*N/A5011.3h18.7F--224.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon351,1541.5h
Nano-Armor Kit100141,9018.9h
Medical Applicator31,1000.1h
Ammunition Package44770.3h
Medical Kit133290.6h

Check the help document for the dictionary if you want to learn more about words used here.


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