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Centurion Founder Sadistaclese[24x7] Sadistaclese
VS BR 54

KDR: 1.07

Score: 24.4m

Last Seen: Jan 18th, 2019 2:04 AM
- OFFLINE - 824.7 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald
Level Progress (to 55): 54%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Sirius SX12 C-4 SVA-88 Pulsar C Cosmos VM3 Pulsar LSW Cosmos VM3 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 659TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.497%16.206%3161910038,4970.9154280.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.104%-0.308C-0.69D-0.177CHEAD ++ (~6.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.162C++12.20.144C++50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.166%2.222%48410185408673320.622837162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.76%-1.825F--0.252C1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.8-4.688T*48.7-2.887T171.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.114%1.245%67510174828273200.582126150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.608%-0.283C-0.792D--0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.415B230.418B46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.125%61.275%672102020471400.285714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.408%-0.136C-0.385C--0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.099C+30.045C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.716%13.736%672102036470150.519258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.685%-0.808D--0.158C-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.253C5.2-0.08C+11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.4m555.1%420 (25.2k)371 (22.3k)1.0738620,45619,0491.2741354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102236913.592%11.175%15203:274

12% Combat Medic31% Engineer30% Heavy Assault11% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:30 AMMar 29th, 2018 9:39 PMFeb 16th, 2019 9:56 PM (4d) (PST)Jan 18th, 2019 12:49 AM (34d) (PST)Jan 17th, 2019 10:04 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4392132260.3110.2900.0351.9610.04285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,31312,78513,52819172118322,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1094.5h/45.6d 3,815 2,286 5,825 128.8k 1,715 3,263 2,746 28.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,310
Deaths:1,380
KDR:0.949
Accuracy:16.860% D*
HSR:16.412% D*
Pulsar LSW
C-
Kills:943
Deaths:875
KDR:1.078
Accuracy:20.631% C-
HSR:17.603% D-
Ursa
D--
Kills:872
Deaths:988
KDR:0.883
Accuracy:16.477% D--
HSR:15.482% D*
Lasher X2
C-
Kills:258
Deaths:272
KDR:0.949
Accuracy:17.601% D--
HSR:3.101% C-
Orion VS54
C
Kills:257
Deaths:259
KDR:0.992
Accuracy:18.696% C
HSR:17.510% D--
NS-15M1
C
Kills:152
Deaths:182
KDR:0.835
Accuracy:16.547% D--
HSR:20.395% C
VE-H Maw
B++
Kills:52
Deaths:49
KDR:1.061
Accuracy:29.640% B++
HSR:25% C+
Kills:3,844
Deaths (as Heavy Assault):4,005
Deaths (to Heavy Assaults):5,089
KDR:0.9598
Kill Difference:161
Playtime:331.237 hours
Usage:30%
Score:7.437m
Score/min:374
Accuracy (listed only):19.493%
HSR (listed only):16.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,157
Deaths:880
KDR:1.315
Accuracy:22.616% C
HSR:19.706% D
Solstice SF
C
Kills:779
Deaths:1,035
KDR:0.753
Accuracy:19.980% D
HSR:15.533% C
NS-11C
C
Kills:368
Deaths:496
KDR:0.742
Accuracy:19.984% D
HSR:17.663% C
Zenith VX-5
D-
Kills:343
Deaths:266
KDR:1.289
Accuracy:21.100% D-
HSR:12.536% D**
Pandora VX25
C*
Kills:288
Deaths:380
KDR:0.758
Accuracy:30.634% D-
HSR:15.972% C*
Eidolon VE33
B+
Kills:209
Deaths:218
KDR:0.959
Accuracy:22.937% D
HSR:29.187% B+
VX6-7
C
Kills:90
Deaths:142
KDR:0.634
Accuracy:15.093% F-
HSR:18.889% C
Thanatos VE70
C+
Kills:76
Deaths:64
KDR:1.188
Accuracy:38.228% C+
HSR:5.263% F--
Kills:3,310
Deaths (as Engineer):3,481
Deaths (to Engineers):4,233
KDR:0.95088
Kill Difference:171
Playtime:336.954 hours
Usage:31%
Score:6.851m
Score/min:339
Accuracy (listed only):23.822%
HSR (listed only):16.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:1,545
Deaths:1,742
KDR:0.887
Accuracy:21.773% C--
HSR:11.974% D--
Pandora VX25
C*
Kills:288
Deaths:380
KDR:0.758
Accuracy:30.634% D-
HSR:15.972% C*
NS-11A
D*
Kills:287
Deaths:457
KDR:0.628
Accuracy:17.419% D**
HSR:11.847% D*
CME
D-
Kills:189
Deaths:294
KDR:0.643
Accuracy:18.724% D**
HSR:15.873% D-
H-V45
D-
Kills:185
Deaths:281
KDR:0.658
Accuracy:17.573% D*
HSR:15.135% D-
MKV Suppressed
C+
Kills:109
Deaths:166
KDR:0.657
Accuracy:22.131% D
HSR:19.266% C+
NS-7 PDW
B*
Kills:83
Deaths:90
KDR:0.922
Accuracy:28.934% B*
HSR:12.048% D-
Thanatos VE70
C+
Kills:76
Deaths:64
KDR:1.188
Accuracy:38.228% C+
HSR:5.263% F--
Corvus VA55
F
Kills:70
Deaths:125
KDR:0.560
Accuracy:13.877% F-
HSR:11.429% F
Kills:2,832
Deaths (as Combat Medic):3,599
Deaths (to Combat Medics):2,495
KDR:0.78689
Kill Difference:767
Playtime:130.043 hours
Usage:12%
Score:3.883m
Score/min:498
Accuracy (listed only):23.255%
HSR (listed only):13.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:1,545
Deaths:1,742
KDR:0.887
Accuracy:21.773% C--
HSR:11.974% D--
Pulsar C
C
Kills:1,157
Deaths:880
KDR:1.315
Accuracy:22.616% C
HSR:19.706% D
Solstice SF
C
Kills:779
Deaths:1,035
KDR:0.753
Accuracy:19.980% D
HSR:15.533% C
NS-11C
C
Kills:368
Deaths:496
KDR:0.742
Accuracy:19.984% D
HSR:17.663% C
Zenith VX-5
D-
Kills:343
Deaths:266
KDR:1.289
Accuracy:21.100% D-
HSR:12.536% D**
Pandora VX25
C*
Kills:288
Deaths:380
KDR:0.758
Accuracy:30.634% D-
HSR:15.972% C*
MKV Suppressed
C+
Kills:109
Deaths:166
KDR:0.657
Accuracy:22.131% D
HSR:19.266% C+
VX6-7
C
Kills:90
Deaths:142
KDR:0.634
Accuracy:15.093% F-
HSR:18.889% C
NS-7 PDW
B*
Kills:83
Deaths:90
KDR:0.922
Accuracy:28.934% B*
HSR:12.048% D-
Thanatos VE70
C+
Kills:76
Deaths:64
KDR:1.188
Accuracy:38.228% C+
HSR:5.263% F--
Kills:4,838
Deaths (as Light Assault):5,261
Deaths (to Light Assaults):3,228
KDR:0.9196
Kill Difference:423
Playtime:91.661 hours
Usage:8%
Score:2.323m
Score/min:422
Accuracy (listed only):24.047%
HSR (listed only):14.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:1,545
Deaths:1,742
KDR:0.887
Accuracy:21.773% C--
HSR:11.974% D--
NS-357 Underboss
D
Kills:276
Deaths:529
KDR:0.522
Accuracy:23.261% F
HSR:15.217% D
V10
D*
Kills:147
Deaths:70
KDR:2.100
Accuracy:33.111% D*
HSR:61.905% F-
MKV Suppressed
C+
Kills:109
Deaths:166
KDR:0.657
Accuracy:22.131% D
HSR:19.266% C+
NS-7 PDW
B*
Kills:83
Deaths:90
KDR:0.922
Accuracy:28.934% B*
HSR:12.048% D-
Parallax VX3
C
Kills:57
Deaths:40
KDR:1.425
Accuracy:37.093% C
HSR:59.649% F--
Kills:2,217
Deaths (as Infiltrator):2,637
Deaths (to Infiltrators):2,172
KDR:0.84073
Kill Difference:420
Playtime:115.646 hours
Usage:11%
Score:1.914m
Score/min:276
Accuracy (listed only):27.717%
HSR (listed only):30.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:973
Deaths:630
KDR:1.544
Accuracy:16.110% C+
HSR:18.705% C+
Cosmos VM3
C**
Kills:937
Deaths:633
KDR:1.480
Accuracy:15.634% C+
HSR:20.918% C**
Blueshift VM5
D*
Kills:164
Deaths:81
KDR:2.025
Accuracy:13.315% D*
HSR:14.634% D*
Blueshift VM5
D
Kills:130
Deaths:81
KDR:1.605
Accuracy:13.989% D*
HSR:17.692% D
Comet VM2
C--
Kills:97
Deaths:175
KDR:0.554
Accuracy:38.074% C--
HSR:3.093% D
NS-10 Burster
C+
Kills:77
Deaths:123
KDR:0.626
Accuracy:22.560% D--
HSR:6.494% C+
Comet VM2
D
Kills:77
Deaths:175
KDR:0.440
Accuracy:39.203% D
HSR:1.299% D**
NS-10 Burster
C+
Kills:73
Deaths:125
KDR:0.584
Accuracy:22.407% D*
HSR:5.479% C+
Kills:2,528
Deaths (as MAX Suit):1,011.500
Deaths (to MAX Suits):1,516
KDR:2.49926
Kill Difference:1,516.500
Playtime:82.494 hours
Usage:8%
Score:1.981m
Score/min:400
Accuracy (listed only):22.661%
HSR (listed only):11.039%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:180
V. Kills:66 269%
Deaths:72
KDR:2.500
Accuracy:48.500% C
KPH:21.400 C--
VKPH:7.900 D
Skyguard
D--
Kills:149
V. Kills:136 109%
Deaths:66
KDR:2.258
Accuracy:21.245% D*
KPH:6.500 D*
VKPH:5.900 D--
L100 Python HESH
C-
Kills:108
V. Kills:31 338%
Deaths:24
KDR:4.500
Accuracy:48.538% C+
KPH:22.900 D*
VKPH:6.600 C-
Kills:437 (437 + 0)
Deaths:162
KDR:2.698
VKDR:1.438
Vehicle Kills:233
Kill Difference:275
Playtime:36.039 hours
Usage:3%
Score:0.346m
Score/min:160
Driving Accuracy:48.538%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:154
V. Kills:66 230%
Deaths:58
KDR:2.655
Accuracy:40.224% D--
KPH:16.300 C--
VKPH:7 C
Saron HRB
C
Kills:143
V. Kills:92 154%
Deaths:33
KDR:4.333
Accuracy:28.795% F
KPH:19.600 C--
VKPH:12.600 C
Supernova FPC
D--
Kills:57
V. Kills:31 178%
Deaths:36
KDR:1.583
Accuracy:33.467% F--
KPH:13.200 D--
VKPH:7.200 F
Proton II PPA
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:21.088% N/A
KPH:51.300 N/A
VKPH:4.100 N/A
Kills:404 (211 + 193)
Deaths:131
KDR:3.084
VKDR:1.473
Vehicle Kills:193
Kill Difference:273
Playtime:22.027 hours
Usage:2%
Score:0.447m
Score/min:338
Driving Accuracy:33.467%
Gunner Accuracy:21.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:83
V. Kills:38 213%
Deaths:9
KDR:9.222
Accuracy:44.821% D*
KPH:26.900 D
VKPH:12.300 D*
Kills:83 (0 + 83)
Deaths:9
KDR:9.222
VKDR:4.222
Vehicle Kills:38
Kill Difference:74
Playtime:3.086 hours
Usage:0%
Score:0.073m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:44.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:111
V. Kills:17 N/A
Deaths:25
KDR:4.440
Accuracy:30.813% C-
KPH:32.200 C*
VKPH:4.900 C
M60-G Bulldog
C
Kills:91
V. Kills:15 N/A
Deaths:12
KDR:7.583
Accuracy:26.285% D--
KPH:32.500 C
VKPH:5.300 C-
M20 Basilisk
C
Kills:54
V. Kills:21 245%
Deaths:7
KDR:7.714
Accuracy:34.004% D
KPH:16.100 C
VKPH:6.300 C
Kills:256 (0 + 256)
Deaths:44
KDR:5.818
VKDR:1.205
Vehicle Kills:53
Kill Difference:212
Playtime:9.603 hours
Usage:1%
Score:0.217m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:34.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:98
V. Kills:7 N/A
Deaths:7
KDR:14
Accuracy:23.263% F
KPH:38.100 D
VKPH:2.700 D--
Kills:98 (0 + 98)
Deaths:7
KDR:14
VKDR:1
Vehicle Kills:7
Kill Difference:91
Playtime:2.572 hours
Usage:0%
Score:0.018m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:23.263%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,5551,5451,7420.887C+0.1921.773%C--11.974%D--19.3C-N/A9079.9h13B+59.8C*
C-4 1,9271,4261,1741.215C+0.1422.695%C--N/A83.9C++29.5C+116917h1.4C**6.3C++
SVA-88 1,3191,3101,3800.949C-0.1216.86%D*16.412%D*20D-N/A10865.4h12.3C+73.1C-
Pulsar C 1,1641,1578801.315C++0.2422.616%C19.706%D30C++N/A18138.6h11.1B49.1C*
Cosmos VM3 9829736301.544C+0.4716.11%C+18.705%C+27.7C+N/A12735.1h12.5B++77.4C*
Pulsar LSW 9509438751.078C0.0020.631%C-17.603%D-26.9C--N/A18435h12.1C*58.8C++
Cosmos VM3 9479376331.48C0.4115.634%C+20.918%C**26.3C+N/A12935.6h12.6B+80.6C**
Proximity Mine 9289284941.879D0.8150.468%B**N/A140.6B+N/A6896.6h1.1A**2.2A++
Ursa 8778729880.883C0.1916.477%D--15.482%D*19.4DN/A10945h10.3B+62.8C+
NS Decimator 1,0887801,1450.681C0.3950.295%D*2.949%B+26.7C-10.5D40129.2h4.3B+8.5C+
Solstice SF 7937791,0350.753C+0.3219.98%D15.533%C12.2C--N/A6163.8h13.1C+65.3C+
NS-11C 3723684960.742C0.3319.984%D17.663%C11.7DN/A6431.4h15.7C+78.8C+
Zenith VX-5 3453432661.289C++0.2221.1%D-12.536%D**30.9C+N/A19911.1h10.8B*51.4C*
Pandora VX25 2932883800.758C0.3230.634%D-15.972%C*17.8DN/A8516.2h5.5D17.9D
NS-11A 2902874570.628C0.4517.419%D**11.847%D*12D-N/A6524h14.4C+82.6D
NS-357 Underboss 2782765290.522C-0.5523.261%F15.217%D27.9CN/A1569.9h4.4C+18.8D--
Lasher X2 2662582720.949C++0.1217.601%D--3.101%C-16.8DN/A9215.4h23.3D132.5D
Orion VS54 2572572590.992C0.0818.696%C17.51%D--22.5CN/A26211.4h12.9C++68.9C+
Eidolon VE33 2132092180.959C+0.1122.937%D29.187%B+17.6CN/A8411.9h10.2C+44.4C
Frag Grenade 2032031203N/A201.9342.679%CN/A507.5C++N/A30210.4h3.2B+7.5B+
Tank Mine 3491931821.06D0.0118.019%D*N/A64.3D-52C13773h1.3B**7.2C
CME 1901892940.643D0.4318.724%D**15.873%D-9D--N/A5321h16.2D86.6D*
H-V45 1881852810.658C0.4217.573%D*15.135%D-12.1DN/A9115.3h15.1C--86.1D-
L100 Python HEAT 246180722.5C-1.4348.5%C3.333%B+21.4C--7.9D1988.4h6.6C+13.5C+
Hades VSH4 2571712700.633C*0.4455.707%FN/A16.6C+8.3C17610.3h6.5B*11.6B+
Force-Blade 23316616,8800.01C1.0633.792%B1.205%D-0.2C--N/A2728.3h3.4C--10.1C*
Blueshift VM5 164164812.025C+0.9513.315%D*14.634%D*27.3CN/A2356h12.2B**91.3C+
MANA Anti-Personnel Turret 157154672.299N/A1.2318.439%UN/A1540U30U7010800.1h23.6T*127.9T*
Supernova PC 220154582.655C1.5840.224%D--1.299%D-16.2D6.9C-2589.5h4.7B+11.6C++
NS-15M1 1571521820.835C-0.2416.547%D--20.395%C14.1D-N/A9010.8h14.1C85.2C--
Skyguard 285149662.258C+1.1821.245%D*1.342%D6.5D*5.9D--15222.9h162.2D763.4D**
V10 147147702.1C-1.0333.111%D*61.905%F-17.3D-N/A788.5h3D--9.2D*
Saron HRB 235143334.333C+3.2628.795%FN/A19.6C--12.6C4047.3h19.6B+68D
Blueshift VM5 130130811.605C0.5313.989%D*17.692%D22DN/A1795.9h15.9C*113.9C-
Sticky Grenade 1231231123N/A121.9358.069%B++N/A615DN/A34870.2h3.1D5.4C+
M60-G Bulldog 128111254.44C++3.3730.813%C-N/A32.6C*5C4693.4h6.8B+22.2C*
MKV Suppressed 1091091660.657C--0.4222.131%D19.266%C+19.8C--N/A1385.5h14.4C++65.1C+
L100 Python HESH 139108244.5C--3.4348.538%C+N/A23D*6.6C-1284.7h7.4T-15.2F--
CAS 14-E 10598714C++12.9323.263%F2.041%B37.7D2.7D--1182.6h35.9C154.2D-
Comet VM2 138971750.554C0.5238.074%C--3.093%D9.4C4C+13610.3h28.3C-74.4C
M60-G Bulldog 10691127.583B++6.5126.285%D--1.099%D*32.5C5.4C-3842.8h5.5B++20.9C++
Nemesis VSH9 156911560.583C+0.4952.842%D**5.495%A+7.3D5.2D-19812.4h9.6C--18.2D--
VX6-7 91901420.634C-0.4415.093%F-18.889%C9.1D-N/A679.9h14.1C+93.2D-
NS-7 PDW 8383900.922C+0.1528.934%B*12.048%D-25.2C+N/A2183.3h11.8B*40.8B++
Saron HRB-H 1218399.222B*8.1544.821%D*2.41%B*26.8D12.3D*3953.1h21.7B+48.4C+
M60-A Bulldog 8679515.8C++14.7328.662%FN/A21.9C--1.9D2133.6h4.6B++15.9C+
NS-10 Burster 125771230.626C-0.4522.56%D--6.494%C+3.9D2.4D9519.6h179.1D-793.9D--
Comet VM2 120771750.44D0.6339.203%D1.299%D**7.6D4.3C12910.1h36.1D92.2D
Thanatos VE70 7676641.188B0.1138.228%C+5.263%F--20.5CN/A2223.7h4.3B+11.3B+
Anti-Vehicle Grenade 8274174N/A72.9362.853%AN/A370C+40D44360.2h5.7C++9.1B+
NS-10 Burster 132731250.584D0.4922.407%D*5.479%C+3.6D-2.9D10220.2h190.6D-850.7D*
Corvus VA55 70701250.56D0.5113.877%F-11.429%F9.3D-N/A907.5h13.2C+94.9D**
MAX Punch 81691,0720.064C1.0134.447%DN/A1CN/A571.3h1.9C++5.6C++
M60-A Bulldog 6661512.2C+11.1327.341%F-1.639%D16.9D1.4D-1763.6h6C++21.9D--
Parallax VX3 5757401.425C-0.3537.093%C59.649%F--23.8CN/A1702.4h3D--8.1D
Supernova FPC 8857361.583D0.5133.467%F--3.509%B++13.3D--7.2F4184.3h4.4B++13.1C--
M20 Basilisk 755477.714A*6.6434.004%D1.852%F15.9C6.2C-2753.4h96.5C++283.7C+
VE-H Maw 5352491.061C-0.0129.64%B++25%C+10.8D*N/A394.8h23.8T*80.2D--
Spear Anti-Vehicle Phalanx Turret 825077.143C+6.0729.954%D**2%D--29.4C-18.8C5831.7h7.8B+26C
Proton II PPA 5450412.5C+11.4321.088%C-2%C+50C4C*2581h8.2B+39B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret102711.3h
Nanite Revive Grenade02,4260.7h
Restoration Kit7940.1h
Motion Spotter91,6411h
Medical Applicator624225,59317.7h
Nano-Armor Kit484528,19430.9h
Spawn Beacon309122.4h
Repair Module0630.2h
Spitfire Auto-Turret3710.1h
Rampart Wall1650.5h
Deconstruction Tool15,1910.4h
Ammunition Package171,2380.6h
Shield Recharging Field151,4190.5h
Medical Kit313830.8h
Anti-Infantry MANA Turret297672.7h
Nano-Repair Grenade03030.1h
Recon Detection Device302,8615h

Check the help document for the dictionary if you want to learn more about words used here.


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