Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,753)players online:
CAMIKAZE78 (23)  CarlMylo (8)  VTGone (5)  PackTactic (5)  FlashFrags (3)  CocoWolf (3) 47
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Primarch Sag3[TROL] Sag3
VS BR 99

KDR: 0.94

Score: 16.3m

Last Seen: Mar 23rd, 2019 2:36 AM
- OFFLINE - 823.4 hour(s)

Battle Rank 99 - Vanu Sovereignty on Briggs
Level Progress (to 100): 94%
Level 100 Progress: 87% 218h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Pulsar LSW Pulsar C Nebula VM20 Blueshift VM5 NS-11C H-V45 Orion VS54 NS-11P
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sag3



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $57,546 MLG Score: 46
Fun Score: N/A
Cheeseburgers Flipped: 1081TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.105%13.928%2801410937,7830.954501-0.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.709%-0.194C-1.042D*-0.613DHEAD + (~3.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.125C++13.20.08C+52.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.394%1.106%127211054525162280.874275197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.959%0.42B-0.454D-1.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.638B+24.20.544B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.759%1.714%98311045258371640.626492318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.251%0.374C**-0.57D-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.611B+6.70.464B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.512%2.427%99511024126052930.679868140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.601%0.495B+-0.494D-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.8-0.134C55.9-0.412C--78.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.684%10.105%991110628763810.449843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.852A++-0.883D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.254C10.5-1.17D*6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m398.6%194 (11.6k)183 (11k)0.93802717,45218,6051.2530599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS110729715.243%9.3%14204:483

17% Combat Medic26% Engineer21% Heavy Assault6% Infiltrator19% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:57 PMJan 3rd, 2014 1:35 PMApr 20th, 2019 10:53 AM (6d) (PST)Mar 22nd, 2019 11:13 PM (34d) (PST)Mar 22nd, 2019 10:36 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3061701360.1950.2080.0180.9050.03246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,36410,2218,1431213154210,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1487.9h/62d 5,861 1,623 7,439 80.8k 2,472 3,343 2,816 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:1,417
Deaths:1,440
KDR:0.984
Accuracy:17.840% D--
HSR:12.068% F
Orion VS54
C
Kills:885
Deaths:732
KDR:1.209
Accuracy:19.077% C
HSR:17.514% D--
Ursa
D--
Kills:566
Deaths:366
KDR:1.546
Accuracy:15.519% D*
HSR:16.785% D--
Lasher X2
C--
Kills:262
Deaths:364
KDR:0.720
Accuracy:14.721% D**
HSR:3.053% C--
SVA-88
D**
Kills:198
Deaths:
KDR:
Accuracy:14.279% F-
HSR:14.141% D**
Kills:3,328
Deaths (as Heavy Assault):2,902
Deaths (to Heavy Assaults):5,054
KDR:1.1468
Kill Difference:426
Playtime:314.838 hours
Usage:21%
Score:2.795m
Score/min:148
Accuracy (listed only):16.287%
HSR (listed only):12.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,275
Deaths:1,194
KDR:1.068
Accuracy:19.819% D-
HSR:15.216% D**
NS-11C
C+
Kills:916
Deaths:1,568
KDR:0.584
Accuracy:23.894% C+
HSR:15.502% D
Solstice SF
D
Kills:462
Deaths:825
KDR:0.560
Accuracy:20.890% D
HSR:12.987% D
Thanatos VE70
A**
Kills:287
Deaths:323
KDR:0.889
Accuracy:63.684% A**
HSR:10.105% D*
Serpent VE92
D-
Kills:170
Deaths:122
KDR:1.393
Accuracy:19.415% D-
HSR:11.177% D**
Solstice Burst
F-
Kills:59
Deaths:47
KDR:1.255
Accuracy:17.110% F-
HSR:10.170% F-
Kills:3,169
Deaths (as Engineer):4,079
Deaths (to Engineers):4,410
KDR:0.77691
Kill Difference:910
Playtime:391.376 hours
Usage:26%
Score:4.711m
Score/min:201
Accuracy (listed only):27.469%
HSR (listed only):12.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,275
Deaths:1,194
KDR:1.068
Accuracy:19.819% D-
HSR:15.216% D**
NS-11C
C+
Kills:916
Deaths:1,568
KDR:0.584
Accuracy:23.894% C+
HSR:15.502% D
Solstice SF
D
Kills:462
Deaths:825
KDR:0.560
Accuracy:20.890% D
HSR:12.987% D
Eridani SX5
C+
Kills:431
Deaths:605
KDR:0.712
Accuracy:25.414% C+
HSR:11.137% D*
Thanatos VE70
A**
Kills:287
Deaths:323
KDR:0.889
Accuracy:63.684% A**
HSR:10.105% D*
Serpent VE92
D-
Kills:170
Deaths:122
KDR:1.393
Accuracy:19.415% D-
HSR:11.177% D**
Solstice Burst
F-
Kills:59
Deaths:47
KDR:1.255
Accuracy:17.110% F-
HSR:10.170% F-
Kills:3,600
Deaths (as Light Assault):4,684
Deaths (to Light Assaults):2,985
KDR:0.76857
Kill Difference:1,084
Playtime:289.244 hours
Usage:19%
Score:2.426m
Score/min:140
Accuracy (listed only):27.175%
HSR (listed only):12.327%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D--
Kills:892
Deaths:1,416
KDR:0.630
Accuracy:19.164% D--
HSR:12.220% D*
NS-11P
C*
Kills:616
Deaths:1,291
KDR:0.477
Accuracy:24.032% C*
HSR:9.091% F
Eridani SX5
C+
Kills:431
Deaths:605
KDR:0.712
Accuracy:25.414% C+
HSR:11.137% D*
Thanatos VE70
A**
Kills:287
Deaths:323
KDR:0.889
Accuracy:63.684% A**
HSR:10.105% D*
Corvus VA55
D
Kills:82
Deaths:202
KDR:0.406
Accuracy:21.327% D
HSR:10.976% F-
Kills:2,308
Deaths (as Combat Medic):3,837
Deaths (to Combat Medics):2,151
KDR:0.60151
Kill Difference:1,529
Playtime:256.306 hours
Usage:17%
Score:3.695m
Score/min:240
Accuracy (listed only):30.724%
HSR (listed only):10.706%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:431
Deaths:605
KDR:0.712
Accuracy:25.414% C+
HSR:11.137% D*
NS-30 Vandal
C+
Kills:231
Deaths:242
KDR:0.955
Accuracy:33.154% C+
HSR:12.554% F
NS-44 Commissioner
D--
Kills:136
Deaths:237
KDR:0.574
Accuracy:27.417% D--
HSR:11.765% D**
Beamer VS3
A
Kills:107
Deaths:100
KDR:1.070
Accuracy:32.019% B++
HSR:32.710% A
Kills:905
Deaths (as Infiltrator):1,184
Deaths (to Infiltrators):2,347
KDR:0.76436
Kill Difference:279
Playtime:93.039 hours
Usage:6%
Score:0.828m
Score/min:148
Accuracy (listed only):29.501%
HSR (listed only):17.042%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:1,246
Deaths:677
KDR:1.840
Accuracy:16.134% C-
HSR:13.884% D**
Blueshift VM5
C-
Kills:1,143
Deaths:688
KDR:1.661
Accuracy:17.616% C-
HSR:12.948% D**
NS-10 Burster
D
Kills:273
Deaths:180
KDR:1.517
Accuracy:26.225% D
HSR:1.465% D*
NS-10 Burster
C
Kills:228
Deaths:179
KDR:1.274
Accuracy:26.320% C
HSR:4.386% D
Comet VM2
C--
Kills:83
Deaths:116
KDR:0.716
Accuracy:38.117% C--
HSR:1.205% D**
Comet VM2
D
Kills:69
Deaths:100
KDR:0.690
Accuracy:39.746% D
HSR:1.449% D*
Kills:3,042
Deaths (as MAX Suit):970
Deaths (to MAX Suits):1,277
KDR:3.13608
Kill Difference:2,072
Playtime:135.371 hours
Usage:9%
Score:1.875m
Score/min:231
Accuracy (listed only):27.360%
HSR (listed only):5.890%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:278
V. Kills:51 N/A
Deaths:28
KDR:9.929
Accuracy:42.927% D--
KPH:59.800 C
VKPH:11 D
Light PPA
D
Kills:174
V. Kills:45 378%
Deaths:206
KDR:0.845
Accuracy:40.215% C+
KPH:7.200 D*
VKPH:1.800 D
Photon A2A Missile Pods
D
Kills:57
V. Kills:60 93%
Deaths:18
KDR:3.167
Accuracy:72.374% D*
KPH:24.500 D
VKPH:25.700 D
Saron Laser Cannon
N/A
Kills:50
V. Kills:50 98%
Deaths:110
KDR:0.455
Accuracy:33.456% N/A
KPH:3.300 N/A
VKPH:3.300 N/A
Kills:559 (224 + 0)
Deaths:362
KDR:1.544
VKDR:0.569
Vehicle Kills:206
Kill Difference:197
Playtime:46.549 hours
Usage:3%
Score:0.296m
Score/min:106
Piloting Accuracy:33.456%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:228
V. Kills:40 N/A
Deaths:5
KDR:45.600
Accuracy:47.366% B+
KPH:820,800 U
VKPH:144,000 U
Kills:228 (0 + 228)
Deaths:5
KDR:45.600
VKDR:8
Vehicle Kills:40
Kill Difference:223
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,760,430
Piloting Accuracy:N/A%
Gunner Accuracy:47.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:128
V. Kills:33 376%
Deaths:46
KDR:2.783
Accuracy:42.890% C**
KPH:27.300 C+
VKPH:7 C
Kills:128 (128 + 0)
Deaths:46
KDR:2.783
VKDR:0.717
Vehicle Kills:33
Kill Difference:82
Playtime:4.694 hours
Usage:0%
Score:0.054m
Score/min:192
Driving Accuracy:42.890%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:220
V. Kills:73 297%
Deaths:48
KDR:4.583
Accuracy:50.446% C++
KPH:23.400 C++
VKPH:7.800 C+
Supernova VPC
D
Kills:177
V. Kills:25 N/A
Deaths:30
KDR:5.900
Accuracy:42.427% D--
KPH:30 D
VKPH:4.200 D-
Saron HRB
C
Kills:68
V. Kills:25 262%
Deaths:14
KDR:4.857
Accuracy:28.407% F-
KPH:21.600 C
VKPH:7.900 D--
Kills:465 (397 + 68)
Deaths:92
KDR:5.054
VKDR:1.337
Vehicle Kills:123
Kill Difference:373
Playtime:18.456 hours
Usage:1%
Score:0.221m
Score/min:200
Driving Accuracy:42.427%
Gunner Accuracy:28.407%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:97
V. Kills:7 N/A
Deaths:7
KDR:13.857
Accuracy:35.778% C+
KPH:75.500 C
VKPH:5.400 C
M40 Fury-H
C+
Kills:54
V. Kills:4 N/A
Deaths:7
KDR:7.714
Accuracy:36.859% D
KPH:85.500 C+
VKPH:6.300 D
Kills:151 (0 + 151)
Deaths:14
KDR:10.786
VKDR:0.786
Vehicle Kills:11
Kill Difference:137
Playtime:1.917 hours
Usage:0%
Score:0.026m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:36.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:124
V. Kills:57 214%
Deaths:33
KDR:3.758
Accuracy:41.288% C*
KPH:19.500 C+
VKPH:8.900 C**
M40 Fury
C
Kills:91
V. Kills:18 N/A
Deaths:21
KDR:4.333
Accuracy:32.849% C
KPH:33.100 C-
VKPH:6.500 D
M20 Basilisk
C+
Kills:66
V. Kills:31 206%
Deaths:24
KDR:2.750
Accuracy:46.909% B*
KPH:20.300 C+
VKPH:9.500 C+
M60-G Bulldog
C--
Kills:63
V. Kills:13 450%
Deaths:18
KDR:3.500
Accuracy:36.641% C*
KPH:20.400 C--
VKPH:4.200 C--
Kills:344 (0 + 344)
Deaths:96
KDR:3.583
VKDR:1.240
Vehicle Kills:119
Kill Difference:248
Playtime:15.473 hours
Usage:1%
Score:0.188m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:36.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,4201,4171,4400.984C0.0517.84%D--12.068%F20.5DN/A7369.2h13.7C76.6C
Pulsar C 1,2751,2751,1941.068C+0.1319.819%D-15.216%D**15.5C--N/A5482.4h10.7B+53.8C++
Nebula VM20 1,2561,2466771.84C+0.9016.134%C-13.884%D**22.5DN/A7855.4h15.6C**96.5C++
Blueshift VM5 1,1521,1436881.661C0.7217.616%C-12.948%D**20D-N/A7357.1h16C*90.8C++
NS-11C 9309161,5680.584C-0.3523.894%C+15.502%D9.1D-N/A32100.3h17.1C71.5C+
H-V45 8938921,4160.63C0.3119.164%D--12.22%D*10.1D--N/A3688.7h14.3C74.5C-
Orion VS54 8968857321.209C+0.2719.077%C17.514%D--21.9C-N/A9840.5h13.3C++69.7C++
NS-11P 6226161,2910.477D0.4624.032%C*9.091%F11.6D-N/A4153.1h15.8C65.7C++
Ursa 5695663661.546B+0.6115.519%D*16.785%D--13.9D-N/A6740.8h12.4C+80.1C--
C-4 7805056860.736C-0.2021.575%DN/A30.8D*16.8D-34016.4h1.9D8.9D-
Solstice SF 4634628250.56C0.3820.89%D12.987%D10.3DN/A3645h13.3C+63.7C+
Eridani SX5 4334316050.712C0.2325.414%C+11.137%D*12.3D-N/A4335.1h12.4C++48.6C++
Frag Grenade 3423411341N/A340.0627.498%F--N/A1136.7M3.3D23110.3h1.8A++6.6B+
Thanatos VE70 2882873230.889C+0.0563.684%A**10.105%D*10.7D-N/A7626.7h10.5T-16.6C
Dual Photon Pods 329278289.929B+8.9942.927%D--1.439%C**60.4C11.1D3744.6h17.7B+41.3C**
NS-10 Burster 5052731801.517B+0.5826.225%D1.465%D*4.5C-3.8C+8261.1h148.5C++566.3C+
Lasher X2 2662623640.72C0.2214.721%D**3.053%C--15.8DN/A5416.6h23.1D157.2D*
NS-30 Vandal 2312312420.955C-0.0233.154%C+12.554%F20.1D-N/A7711.5h5.9C+17.7C*
NS-10 Burster 4222281791.274B+0.3426.32%C4.386%D3.8D3.2C7560.8h178.6D-678.4D
L105 Zephyr 268228545.6S44.6647.366%B+N/A2280U400U5868100.1h5B*10.6B*
Supernova PC 293220484.583C+3.6450.446%C++1.818%C23.4C++7.8C+2029.4h4.6B+9.2B+
Tank Mine 3682121471.442D0.5028.907%CN/A58.9D--43.3D7313.6h2.1C7.4C--
SVA-88 1991981198U197.0614.279%F-14.141%D**16.8D--N/A11711.8h13.4C93.6D--
Supernova VPC 202177305.9C-4.9642.427%D--2.26%B*30D4.2D-1355.9h2.7B++6.4C*
Light PPA 2191742060.845D0.0940.215%C+N/A7.2D*1.9D5024.3h34.5F85.7D--
Serpent VE92 1721701221.393B0.4519.415%D-11.177%D**8.7D-N/A6519.5h15.8C-81.5C--
NS-44 Commissioner 1361362370.574C0.3627.417%D--11.765%D**14DN/A569.7h3.6B13C+
MANA Anti-Vehicle Turret 2621282070.618D-0.3257.147%C+3.125%C1280D1340D2047860.1h14.4F-25.3D--
C75 Viper 161128462.783C1.8442.89%C**N/A27.2C+7C1924.7h15.9C+37C++
Proximity Mine 126126522.423C-1.4846.154%B+N/A90DN/A2941.4h1.8B+3.9B++
M20 Basilisk 181124333.758B2.8241.288%C*3.226%D--19.4C+8.9C**2176.4h100.4C++243.1C**
Xiphos Anti-Personnel Phalanx Tower 127116429D28.0627.831%C+1.724%C++116C--11B+4111h23.5C+84.3C+
NS Annihilator 2641151190.966B**0.0372.821%F-N/A7.2D9.3C*10116h14.7D-20.3D*
M60-A Bulldog 1241121110.182C+9.2448.936%C**1.786%C-24.9C2.7C-1274.5h6.8C+13.8C++
Beamer VS3 1071071001.07B+0.1332.019%B++32.71%A15.3C--N/A707h7.4B+23.2C**
M60-A Bulldog 112105521C*20.0643.471%CN/A25.6C-1.7D-1324.1h4.9B++11.3B+
Proton II PPA-H 10497713.857C*12.9235.778%C+N/A74.6C5.4C2131.3h11.5C+32.2C+
M40 Fury 10991214.333C3.3932.849%C1.099%D32.5C-6.4D2022.8h11.9B+36.3B
Comet VM2 137831160.716C+0.2238.117%C--1.205%D**6.4D-4.2C+9313h30.4D79.8C-
Corvus VA55 82822020.406D0.5321.327%D10.976%F-9D--N/A349.1h14C--65.4C
Comet VM2 118691000.69C0.2539.746%D1.449%D*7.8D5.6B988.8h30.9C+77.7C+
Saron HRB 9368144.857C+3.9228.407%F-1.471%C+21.3C7.8D--3143.2h15.6B**55C+
M20 Basilisk 9766242.75C+1.8146.909%B*4.545%C20C+9.4C+2283.3h120.2C256.3C**
M60-G Bulldog 7663183.5C2.5636.641%C*1.587%D-20.3C--4.2C--1453.1h8.2C+22.4C*
Solstice Burst 5959471.255C+0.3217.11%F-10.17%F-7.1D--N/A558.3h11.7B+68.2C
Photon A2A Missile Pods 11757183.167C2.2372.374%D*N/A24.8D26.1D3032.3h6.5B**9B++
Spear Anti-Vehicle Phalanx Tower 1045669.333D-8.3956.693%B++3.571%C+28C--24C+2412h15.1D--26.7C--
M40 Fury-H 585477.714C6.7836.859%DN/A90C+6.7D2580.6h6.3B+17B+
Saron Laser Cannon 100501100.455C0.4833.456%C**N/A3.3D-3.3D--8415.2h255.4D*763.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon291,7463.2h
Anti-Vehicle MANA Turret247082.4h
M12 Kobalt-H11180h
Nano-Armor Kit665587,29349.7h
Skywall Shield Emitter0920.8h
Structure Shield Module01260.7h
Repair Module0660.3h
Cortium Silo0590.5h
Turret AI Module0760.4h
Nanite Revive Grenade04,9091.4h
Medical Applicator1,099211,68829.2h
Restoration Kit52431h
Rampart Wall01981.9h
Hoplon Anti-Aircraft Phalanx Tower0800.6h
Xiphos Anti-Personnel Tower0660.4h
Sunderer Garage0640.6h
Deconstruction Tool27,2311.3h
Spear Anti-Vehicle Tower1900.4h
M12 Kobalt0910.2h
Ammunition Package259570.9h
Lumifiber Rampart Wall3941.2h
Nano-Repair Grenade01020h
Recon Detection Device623,0136h
Smoke Grenade05160.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.34s on queries, 0.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.