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Brigadier Serviceman SagopaNC[TYNC] SagopaNC
NC BR 79

KDR: 9.95

Score: 7.3m

Last Seen: May 30th, 2019 6:41 PM
- OFFLINE - 645.7 hour(s)

Battle Rank 79 - New Conglomerate on Miller - Outfit Leader of TURK YILDIZLARI NC[TYNC] TURK YILDIZLARI NC
NC outfit on Miller

Members: 9
Level Progress (to 80): 34%
Level 100 Progress: 39% 710h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Breaker Rocket Pods SAS-R Vortek Rotary AF-19 Mercenary Coyote Missiles AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,232,235 MLG Score: 985
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.612%12.721%313412071,2422.421057.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.709%0.678B+-1.235D*-1.331D**MIXED (~0.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.366C**11.60.185C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.717%0.493%12136412076,89371205397.0845336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.451%-0.174C-1.014D*0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.605B+22.80.57B+41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.539%2.241%83731208357681665.25214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.898%0.446B-0.216C1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+5.90.531B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.815%6.017%100931208349472467.42553141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.05%0.243C++0.396B0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.7-0.826D-84.5-1.125D*133.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.334%71.379%1009112101,14611479.96522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.2C++0.279C*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.282C*2.60.189C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.367%18.182%100911210773801.97436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.155C++0.709B++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.117C+5.1-0.04C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TURK YILDIZLARI NC[TYNC] TURK YILDIZLARI NC
NC outfit on Miller

Members: 9
7.3m217%272 (16.3k)244 (14.6k)9.9500414,1391,42111.857179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1211135232.483%9.032%29320:503

8% Engineer40% Infiltrator43% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2017 12:56 AMMar 8th, 2017 1:13 AMJun 25th, 2019 1:45 AM (1d) (PST)May 30th, 2019 3:35 PM (27d) (PST)May 30th, 2019 2:41 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
691506410.4730.0480.0431.2660.110985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4513,00938,442283376714,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.2h/20.8d 2,710 1,277 4,116 37.9k 576 700 3,302 20.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:838
Deaths:342
KDR:2.450
Accuracy:23.173% C*
HSR:12.769% D**
Mauler S6
B+
Kills:77
Deaths:28
KDR:2.750
Accuracy:43.367% C**
HSR:18.182% B+
Kills:915
Deaths (as Engineer):370
Deaths (to Engineers):254
KDR:2.47297
Kill Difference:545
Playtime:39.993 hours
Usage:8%
Score:0.557m
Score/min:232
Accuracy (listed only):33.270%
HSR (listed only):15.475%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:101
Deaths:49
KDR:2.061
Accuracy:22.007% B
HSR:9.901% F--
Kills:101
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):251
KDR:2.06122
Kill Difference:52
Playtime:19.535 hours
Usage:4%
Score:0.193m
Score/min:165
Accuracy (listed only):22.007%
HSR (listed only):9.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:838
Deaths:342
KDR:2.450
Accuracy:23.173% C*
HSR:12.769% D**
Mauler S6
B+
Kills:77
Deaths:28
KDR:2.750
Accuracy:43.367% C**
HSR:18.182% B+
Kills:915
Deaths (as Light Assault):370
Deaths (to Light Assaults):246
KDR:2.47297
Kill Difference:545
Playtime:214.613 hours
Usage:43%
Score:3.573m
Score/min:277
Accuracy (listed only):33.270%
HSR (listed only):15.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:1,146
Deaths:220
KDR:5.209
Accuracy:36.334% C
HSR:71.379% B
NC4 Mag-Shot
A+
Kills:250
Deaths:180
KDR:1.389
Accuracy:36.626% A+
HSR:11.200% D*
Kills:1,396
Deaths (as Infiltrator):400
Deaths (to Infiltrators):244
KDR:3.49
Kill Difference:996
Playtime:198.078 hours
Usage:40%
Score:2.592m
Score/min:218
Accuracy (listed only):36.480%
HSR (listed only):41.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:77
Deaths:28
KDR:2.750
Accuracy:43.367% C**
HSR:18.182% B+
NC1 Gauss Rifle
B+
Kills:53
Deaths:24
KDR:2.208
Accuracy:20.628% C-
HSR:24.528% B+
Kills:130
Deaths (as Combat Medic):52
Deaths (to Combat Medics):64
KDR:2.5
Kill Difference:78
Playtime:5.565 hours
Usage:1%
Score:0.061m
Score/min:182
Accuracy (listed only):31.997%
HSR (listed only):21.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:444
Deaths:82
KDR:5.415
Accuracy:40.407% B*
HSR:18.018% B**
AF-41 Hacksaw
B*
Kills:402
Deaths:77
KDR:5.221
Accuracy:42.844% B*
HSR:15.920% C**
Kills:846
Deaths (as MAX Suit):79.500
Deaths (to MAX Suits):39
KDR:10.64151
Kill Difference:766.500
Playtime:17.312 hours
Usage:3%
Score:0.309m
Score/min:298
Accuracy (listed only):41.626%
HSR (listed only):16.969%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,164
V. Kills:284 N/A
Deaths:119
KDR:26.588
Accuracy:60.537% B+
KPH:70.500 B++
VKPH:6.300 B+
M20 Mustang
A++
Kills:1,497
V. Kills:869 172%
Deaths:118
KDR:12.686
Accuracy:31.425% C++
KPH:31.300 A++
VKPH:18.200 A
Breaker Rocket Pods
A+
Kills:1,176
V. Kills:332 353%
Deaths:31
KDR:37.936
Accuracy:54.075% B+
KPH:117.200 B
VKPH:33.100 A+
Vortek Rotary
A*
Kills:1,056
V. Kills:553 191%
Deaths:37
KDR:28.541
Accuracy:32.400% C**
KPH:42.400 A*
VKPH:22.200 A+
Coyote Missiles
B**
Kills:678
V. Kills:322 210%
Deaths:29
KDR:23.379
Accuracy:60.106% B**
KPH:44.100 C+
VKPH:20.900 C
Kills:7,571 (5,717 + 0)
Deaths:334
KDR:22.668
VKDR:7.066
Vehicle Kills:2,360
Kill Difference:7,237
Playtime:142.944 hours
Usage:29%
Score:2.430m
Score/min:283
Piloting Accuracy:32.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:170
V. Kills:142 119%
Deaths:1
KDR:170
Accuracy:43.768% A++
KPH:45.100 B*
VKPH:37.700 A*
Kills:170 (0 + 170)
Deaths:1
KDR:170
VKDR:142
Vehicle Kills:142
Kill Difference:169
Playtime:3.771 hours
Usage:1%
Score:0.057m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:43.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:76
V. Kills:19 380%
Deaths:3
KDR:25.333
Accuracy:35.839% C
KPH:42.200 B++
VKPH:10.600 B++
Skyguard
A**
Kills:76
V. Kills:37 200%
Deaths:1
KDR:76
Accuracy:31.711% B+
KPH:31.100 A**
VKPH:15.100 A++
Kills:152 (152 + 0)
Deaths:4
KDR:38
VKDR:14
Vehicle Kills:56
Kill Difference:148
Playtime:4.245 hours
Usage:1%
Score:0.055m
Score/min:214
Driving Accuracy:31.711%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:182
V. Kills:69 260%
Deaths:7
KDR:26
Accuracy:50.331% C+
KPH:36.900 A
VKPH:14 C+
Titan-150 HEAT
A+
Kills:99
V. Kills:39 248%
Deaths:6
KDR:16.500
Accuracy:59.208% A+
KPH:27.200 B+
VKPH:10.700 B+
Kills:281 (281 + 0)
Deaths:13
KDR:21.615
VKDR:8.308
Vehicle Kills:108
Kill Difference:268
Playtime:8.570 hours
Usage:2%
Score:0.100m
Score/min:194
Driving Accuracy:59.208%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:108
V. Kills:3 N/A
Deaths:2
KDR:54
Accuracy:20.159% B+
KPH:50.800 C
VKPH:1.400 D
M20 Basilisk
A+
Kills:71
V. Kills:22 309%
Deaths:1
KDR:71
Accuracy:36.573% C+
KPH:36 A+
VKPH:11.200 B**
Kills:179 (0 + 179)
Deaths:3
KDR:59.667
VKDR:8.333
Vehicle Kills:25
Kill Difference:176
Playtime:4.100 hours
Usage:1%
Score:0.043m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:36.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
N/A
Kills:50
V. Kills:3 N/A
Deaths:7
KDR:7.143
Accuracy:20.074% N/A
KPH:33 N/A
VKPH:2 N/A
Kills:50 (50 + 0)
Deaths:7
KDR:7.143
VKDR:0.429
Vehicle Kills:3
Kill Difference:43
Playtime:1.516 hours
Usage:0%
Score:0.008m
Score/min:88
Driving Accuracy:20.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,4483,16411926.588M16.6460.537%B+N/A70.5B++6.3B+22244.9h7B+11.6B+
M20 Mustang 2,3661,49711812.686M**2.7431.425%C++N/A31.3A++18.2A28747.8h54.9B*174.8B*
Breaker Rocket Pods 1,5081,1763137.935M**27.9854.075%B+N/A117.6B33.2A+44410h14.3B+26.5B+
SAS-R 1,1531,1462205.209B*4.7436.334%C71.379%B21.5DN/A5353.4h2.6C--7.1C
Vortek Rotary 1,6091,0563728.541U18.5932.4%C**N/A42.4A*22.2A+32124.9h33.6B**103.8B**
AF-19 Mercenary 8618383422.45A*7.5023.173%C*12.769%D**7.6DN/A23110h12B+51.6B+
Coyote Missiles 1,0006782923.379S13.4360.106%B**N/A44C+20.9C28415.4h32.7B+54.3B++
AF-41 Hacksaw 449444825.415B**4.5440.407%B*18.018%B**34.7C**N/A9012.8h9.2D-22.7C++
AF-41 Hacksaw 408402775.221B**4.7342.844%B*15.92%C**31.7C++N/A8112.7h10.7D*24.9C+
NC4 Mag-Shot 2632501801.389B*8.5636.626%A+11.2%D*5.3D--N/A2247.1h10.8D29.4C+
Titan-150 AP 251182726M+16.0550.331%C+2.747%C+37.1A14.1C+2014.9h3.3B**6.6B**
AP30 Shredder 3121701170U160.0543.768%A++1.765%C44.7B*37.4A*2533.8h137.9D*315C+
Xiphos Anti-Personnel Phalanx Tower 1741681168A++158.0526.42%CN/A152.7C5.5D4501.1h19.7C*74.7C++
Mag-Cutter 1561565440.287S9.6647.227%A+26.923%M++1.3B**N/A4117.4h1.7B*3.6C**
C-4 171140363.889A++6.0625.182%C+N/A127.3B**28.2C+6981.1h1.5C++5.9C++
M12 Kobalt 111108254M**44.0520.159%B+15.741%D51.4C1.4D1532.1h24.4D121.3C++
Bouncing Betty 103103911.444A**1.4932.394%D*N/A103C-N/A2631h2C+6.2D--
NC6 Gauss SAW 102101492.061B*7.8922.007%B9.901%F--11.5D-N/A468.8h10.3C++47B
Titan-150 HEAT 13899616.5A*6.5559.208%A+1.01%D*27.5B++10.8B+1853.6h6.9D--11.7C+
Spear Anti-Vehicle Phalanx Tower 11478178S68.0559.971%B**N/A65B+30C++2691.2h5.3B*8.9B**
Mauler S6 7777282.75A+7.2043.367%C**18.182%B+19.7C-N/A573.9h5.1C++11.6B
C75 Viper 9576325.333S15.3835.839%C2.632%A+42.2B++10.6B++1701.8h10.5B+29.4B+
Skyguard 11376176U66.0531.711%B+N/A31.7M15.4A++2472.4h61.5A+194.1A
M20 Basilisk 9371171U61.0536.573%C+1.408%F35.5A11B**2002h48A131.3B**
Rocklet Rifle 10359381.553A++8.4034.11%F-N/A13.1D*9.8D*1444.5h28.8B++84.4C+
NC1 Gauss Rifle 5353242.208B**7.7420.628%C-24.528%B+15.1DN/A483.5h13.3C+64.3C+
M12 Kobalt-F 535077.143M+2.8120.074%C12%C++33.3C++2B*881.5h15.2C++75.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12340.3h
NS-TMC-01 "His Regards"1489650.5h
Skywall Shield Emitter01150.4h
Turret AI Module22120.6h
Structure Shield Module12200.6h
Repair Module12870.7h
Blast Wall0640.3h
Nanite Revive Grenade0570h
Medical Applicator1415,5621.2h
Cortium Silo0650.3h
Spitfire Auto-Turret0690.1h
Motion Spotter11,4201.2h
Hoplon Anti-Aircraft Phalanx Tower11000.3h
Xiphos Anti-Personnel Tower01230.4h
Rampart Wall12681.8h
Deconstruction Tool04,1800.3h
Welding Device0570h
Spear Anti-Vehicle Tower0950.3h
Recon Detection Device01390.2h
Ammunition Package01400.1h
Nano-Armor Kit1964,6983.5h
Anti-Infantry MANA Turret0580.1h
IPC Targeting Dart1860.1h
Vehicle Gate0750.6h
Snowman Soldier02150.3h
Elysium Spawn Tube0590.2h
Infantry Tower0500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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