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Brigadier Serviceman SagopaNC[TYNC] SagopaNC
NC BR 79

KDR: 9.81

Score: 7.4m

Last Seen: Sep 12th, 2019 3:32 PM
- OFFLINE - 142.3 hour(s)

Battle Rank 79 - New Conglomerate on Miller - Outfit Leader of TURK YILDIZLARI NC[TYNC] TURK YILDIZLARI NC
NC outfit on Miller

Members: 4
Level Progress (to 80): 78%
Level 100 Progress: 39% 708h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Breaker Rocket Pods SAS-R Vortek Rotary AF-19 Mercenary Coyote Missiles AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,230,984 MLG Score: 984
Fun Score: N/A
Cheeseburgers Flipped: 140TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.567%12.78%314412101,2522.353387.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.643%0.673B+-1.24D*-1.326D**MIXED (~0.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.365C**11.70.184C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.66%0.501%11469412106,98476207991.8947336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.486%-0.172C-1.012D*0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.605B+22.80.571B+41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.707%2.228%90331211404691895.77143213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.979%0.442B-0.206C1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.666B+5.60.53B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.815%6.017%93031211349502486.84314140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.05%0.242C++0.387C**0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.7-0.821D-84.5-1.117D*133.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.205%71.429%930112131,176116710.0513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.202C++0.279C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.60.19C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.042%18.182%93011213774001.925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.152C++0.7B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.116C+5.2-0.04C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TURK YILDIZLARI NC[TYNC] TURK YILDIZLARI NC
NC outfit on Miller

Members: 4
7.4m217.2%270 (16.2k)242 (14.5k)9.8051814,3941,46811.703779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214136732.54%9.059%29520:504

8% Engineer40% Infiltrator43% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2017 12:56 AMMar 8th, 2017 1:13 AMSep 17th, 2019 11:01 PM (10h) (PST)Sep 12th, 2019 12:53 PM (6d) (PST)Sep 12th, 2019 11:32 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694506440.4700.0480.0431.2610.110984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6222,98838,634283376714,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
510h/21.2d 2,787 1,304 4,172 38.6k 582 726 3,376 21.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:844
Deaths:359
KDR:2.351
Accuracy:23.133% C++
HSR:12.796% D**
Mauler S6
B+
Kills:77
Deaths:29
KDR:2.655
Accuracy:43.042% C**
HSR:18.182% B+
Kills:921
Deaths (as Engineer):388
Deaths (to Engineers):267
KDR:2.37371
Kill Difference:533
Playtime:40.691 hours
Usage:8%
Score:0.568m
Score/min:233
Accuracy (listed only):33.088%
HSR (listed only):15.489%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:101
Deaths:49
KDR:2.061
Accuracy:21.988% B
HSR:9.901% F--
Kills:101
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):261
KDR:2.06122
Kill Difference:52
Playtime:19.702 hours
Usage:4%
Score:0.194m
Score/min:164
Accuracy (listed only):21.988%
HSR (listed only):9.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:844
Deaths:359
KDR:2.351
Accuracy:23.133% C++
HSR:12.796% D**
Mauler S6
B+
Kills:77
Deaths:29
KDR:2.655
Accuracy:43.042% C**
HSR:18.182% B+
Kills:921
Deaths (as Light Assault):388
Deaths (to Light Assaults):247
KDR:2.37371
Kill Difference:533
Playtime:218.695 hours
Usage:43%
Score:3.610m
Score/min:275
Accuracy (listed only):33.088%
HSR (listed only):15.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,176
Deaths:232
KDR:5.069
Accuracy:36.205% C-
HSR:71.429% C**
NC4 Mag-Shot
A
Kills:254
Deaths:192
KDR:1.323
Accuracy:36.339% A
HSR:11.417% D*
Kills:1,430
Deaths (as Infiltrator):424
Deaths (to Infiltrators):254
KDR:3.37264
Kill Difference:1,006
Playtime:204.524 hours
Usage:40%
Score:2.657m
Score/min:217
Accuracy (listed only):36.272%
HSR (listed only):41.423%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B+
Kills:77
Deaths:29
KDR:2.655
Accuracy:43.042% C**
HSR:18.182% B+
NC1 Gauss Rifle
B+
Kills:53
Deaths:24
KDR:2.208
Accuracy:20.622% C--
HSR:24.528% B+
Kills:130
Deaths (as Combat Medic):53
Deaths (to Combat Medics):67
KDR:2.45283
Kill Difference:77
Playtime:5.576 hours
Usage:1%
Score:0.061m
Score/min:182
Accuracy (listed only):31.832%
HSR (listed only):21.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:444
Deaths:84
KDR:5.286
Accuracy:40.362% B*
HSR:18.018% B**
AF-41 Hacksaw
B*
Kills:402
Deaths:79
KDR:5.089
Accuracy:42.770% B*
HSR:15.920% C*
Kills:846
Deaths (as MAX Suit):81.500
Deaths (to MAX Suits):41
KDR:10.38037
Kill Difference:764.500
Playtime:17.554 hours
Usage:3%
Score:0.310m
Score/min:294
Accuracy (listed only):41.566%
HSR (listed only):16.969%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,220
V. Kills:291 N/A
Deaths:119
KDR:27.059
Accuracy:60.456% B++
KPH:70.200 B++
VKPH:6.300 B+
M20 Mustang
A+
Kills:1,501
V. Kills:870 172%
Deaths:118
KDR:12.720
Accuracy:31.384% C++
KPH:31.300 A+
VKPH:18.100 A
Breaker Rocket Pods
A+
Kills:1,180
V. Kills:335 351%
Deaths:31
KDR:38.065
Accuracy:54.268% B+
KPH:117.600 B
VKPH:33.400 A+
Vortek Rotary
A++
Kills:1,083
V. Kills:568 190%
Deaths:37
KDR:29.270
Accuracy:32.234% C*
KPH:41.800 A++
VKPH:21.900 A+
Coyote Missiles
B**
Kills:688
V. Kills:328 209%
Deaths:29
KDR:23.724
Accuracy:59.752% B**
KPH:43.300 C+
VKPH:20.700 C
Kills:7,672 (5,804 + 0)
Deaths:334
KDR:22.970
VKDR:7.162
Vehicle Kills:2,392
Kill Difference:7,338
Playtime:145.632 hours
Usage:29%
Score:2.457m
Score/min:281
Piloting Accuracy:32.234%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:170
V. Kills:142 119%
Deaths:1
KDR:170
Accuracy:43.768% A++
KPH:45.100 B**
VKPH:37.700 A**
Kills:170 (0 + 170)
Deaths:1
KDR:170
VKDR:142
Vehicle Kills:142
Kill Difference:169
Playtime:3.771 hours
Usage:1%
Score:0.059m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:43.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:83
V. Kills:21 377%
Deaths:3
KDR:27.667
Accuracy:35.314% C
KPH:41.200 B++
VKPH:10.400 B+
Skyguard
A*
Kills:79
V. Kills:39 198%
Deaths:1
KDR:79
Accuracy:34.416% B*
KPH:29 A*
VKPH:14.300 A+
Kills:162 (162 + 0)
Deaths:4
KDR:40.500
VKDR:15
Vehicle Kills:60
Kill Difference:158
Playtime:4.738 hours
Usage:1%
Score:0.060m
Score/min:212
Driving Accuracy:34.416%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:222
V. Kills:88 249%
Deaths:7
KDR:31.714
Accuracy:48.165% C
KPH:38.700 A+
VKPH:15.400 C++
Titan-150 HEAT
A
Kills:99
V. Kills:39 248%
Deaths:6
KDR:16.500
Accuracy:59.208% A
KPH:27.200 B+
VKPH:10.700 B+
Kills:321 (321 + 0)
Deaths:13
KDR:24.692
VKDR:9.769
Vehicle Kills:127
Kill Difference:308
Playtime:9.369 hours
Usage:2%
Score:0.110m
Score/min:197
Driving Accuracy:59.208%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:108
V. Kills:3 N/A
Deaths:2
KDR:54
Accuracy:20.159% B+
KPH:50.800 C
VKPH:1.400 D
M20 Basilisk
A+
Kills:71
V. Kills:22 309%
Deaths:1
KDR:71
Accuracy:36.573% C+
KPH:35.700 A+
VKPH:11.100 B**
Kills:179 (0 + 179)
Deaths:3
KDR:59.667
VKDR:8.333
Vehicle Kills:25
Kill Difference:176
Playtime:4.115 hours
Usage:1%
Score:0.043m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:36.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
N/A
Kills:50
V. Kills:3 N/A
Deaths:7
KDR:7.143
Accuracy:20.074% N/A
KPH:33 N/A
VKPH:2 N/A
Kills:50 (50 + 0)
Deaths:7
KDR:7.143
VKDR:0.429
Vehicle Kills:3
Kill Difference:43
Playtime:1.516 hours
Usage:0%
Score:0.008m
Score/min:88
Driving Accuracy:20.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,5113,22011927.059M+17.2560.456%B++N/A70.2B++6.3B+22045.9h7.1B+11.7B+
M20 Mustang 2,3711,50111812.72M**2.9131.384%C++N/A31.3A+18.2A28747.9h54.9B*174.9B*
Breaker Rocket Pods 1,5151,1803138.065S28.2654.268%B+N/A118B33.5A+44710h14.5B26.7B+
SAS-R 1,1831,1762325.069B**4.7436.205%C-71.429%C**21.3DN/A5355.2h2.6C--7.1C
Vortek Rotary 1,6511,0833729.27U19.4632.234%C*N/A41.8A++21.9A+31625.9h34.4B**106.6B**
AF-19 Mercenary 8678443592.351A++7.4523.133%C++12.796%D**7.5DN/A23111.9h12B+51.9B+
Coyote Missiles 1,0166882923.724S13.9259.752%B**N/A43.3C+20.6C27915.9h33.1B+55.4B+
AF-41 Hacksaw 449444845.286B**4.5240.362%B*18.018%B**33.9C*N/A8813.1h9.2D22.8C*
AF-41 Hacksaw 408402795.089B**4.7242.77%B*15.92%C*30.9C+N/A8013h10.7D*25C++
NC4 Mag-Shot 2672541921.323B*8.4836.339%A11.417%D*5.3D--N/A2247.7h10.8D29.6C*
Titan-150 AP 310222731.714M**21.9148.165%C2.703%C+38.9A+15.4C++2045.7h3.3B*6.9B*
AP30 Shredder 3121701170U160.1943.768%A++1.765%C44.7B**37.4A*2623.8h137.9D*315C+
Xiphos Anti-Personnel Phalanx Tower 1751691169A++159.1926.744%CN/A153.6C5.5D4511.1h20C++74.7C++
Mag-Cutter 1561565700.274S9.5347.227%A+26.923%M++1.3B**N/A4120.2h1.7B*3.6C**
C-4 174142363.944A++5.8624.854%C+N/A118.3B*26.7C+6821.2h1.5C++6C++
M12 Kobalt 111108254M**44.1920.159%B+15.741%D51.4C1.4D1532.1h24.4D121.3C++
Bouncing Betty 105105911.667M+1.8632.412%D*N/A105CN/A2611h2C+6.2D--
NC6 Gauss SAW 102101492.061B*7.7421.988%B9.901%F--11.3D-N/A468.9h10.3C++47B
Titan-150 HEAT 13899616.5A*6.6959.208%A1.01%D*27.5B+10.8B+1853.6h6.9D-11.7C+
C75 Viper 10483327.667S17.8635.314%C2.41%A41.5B++10.5B+1672h10B++28.4B+
Spear Anti-Vehicle Phalanx Tower 11983183S73.1959.438%B**N/A63.8B+27.7C+2641.3h5.3B++9B**
Skyguard 11879179U69.1934.416%B*N/A29.3A*14.4A+2452.7h78.2B**227.3B**
Mauler S6 7777292.655A+7.1543.042%C**18.182%B+19.3C-N/A564h5.2C+12C**
M20 Basilisk 9371171U61.1936.573%C+1.408%F35.5A11B**1982h48A+131.3B**
Rocklet Rifle 10560381.579A++8.2333.679%F--N/A12D*9D*1335h28.7B*85.2C+
NC1 Gauss Rifle 5353242.208B**7.6020.622%C--24.528%B+14.7DN/A483.6h13.3C+64.3C+
M12 Kobalt-F 535077.143M++2.6620.074%C12%C++33.3C++2B*881.5h15.2C*75.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12520.3h
NS-TMC-01 "His Regards"1489650.5h
Skywall Shield Emitter01190.4h
Turret AI Module22200.6h
Structure Shield Module12250.6h
Repair Module12950.7h
Blast Wall0670.3h
Nanite Revive Grenade0570h
Medical Applicator1415,5621.2h
Cortium Silo0660.3h
Spitfire Auto-Turret0770.1h
Motion Spotter11,4941.3h
Hoplon Anti-Aircraft Phalanx Tower11050.3h
Xiphos Anti-Personnel Tower01260.4h
Rampart Wall12781.9h
Deconstruction Tool04,1800.3h
Welding Device0570h
Spear Anti-Vehicle Tower0980.4h
Recon Detection Device01390.2h
Ammunition Package01420.1h
Nano-Armor Kit1965,1403.5h
Anti-Infantry MANA Turret0580.1h
IPC Targeting Dart1860.1h
Snowman Soldier02150.3h
Vehicle Gate0760.6h
Elysium Spawn Tube0600.2h
Infantry Tower0520.4h

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