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Field Marshal SagopaTR[1299] SagopaTR
TR BR 147

KDR: 9.51

Score: 49.6m

Last Seen: Feb 5th, 2020 12:29 PM
- OFFLINE - 782 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M14 Banshee P2-120 AP Hellfire Rocket Pods P2-120 HESH M18 Rotary TSAR-42 MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 1341TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.204%16.856%3912012129,2672.933526.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.093%0.384C**-0.63D-0.149CHEAD + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.249C++12.90.095C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.494%0.86%80655122721,157280719875.5607294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%-0.716D--0.662D-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1280.212C++390.267C*88.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.737%1.562%56976122615,817424559137.2165283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.192%0.261C*-0.617D0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.583B+70.438B9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.632%3.703%18091012223,970289180713.737220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.691%0.131C++-0.195C0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.9-0.137C51.5-0.279C85.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.075%64.336%1809312294,004441289.07936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.93%-0.284C-0.173C0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.15C++2.80.125C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.977%12.568%18091123118323210.788793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.024C+-0.429C---1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.15C++4.70.035C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.6m278.3%299 (17.9k)263 (15.8k)9.5135878,4688,24811.6353147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232846128.388%8.016%22822:4416

70% Infiltrator14% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2016 4:34 PMApr 17th, 2019 12:26 PMFeb 5th, 2020 8:30 AM (53d) (PST)Feb 5th, 2020 8:32 AM (53d) (PST)Feb 5th, 2020 8:29 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
795607350.4160.0440.0331.4630.110694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,7073,57344,134253288715,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3144.3h/131d 17,500 6,290 29,415 276.1k 3,939 5,520 20,735 150m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C--
Kills:1,583
Deaths:636
KDR:2.489
Accuracy:22.023% C--
HSR:16.488% D
T5 AMC
C-
Kills:470
Deaths:229
KDR:2.052
Accuracy:21.838% C-
HSR:13.617% D*
LC2 Lynx
D
Kills:417
Deaths:165
KDR:2.527
Accuracy:18.112% D*
HSR:18.465% D
AMR-66
C
Kills:329
Deaths:86
KDR:3.826
Accuracy:22.314% D-
HSR:22.189% C
AS16 NightHawk
C+
Kills:183
Deaths:83
KDR:2.205
Accuracy:41.977% C+
HSR:12.568% C--
TRAC-5
C++
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C++
HSR:13.333% D--
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% D
MG-HBR1 Dragoon
D
Kills:108
Deaths:27
KDR:4
Accuracy:29.433% D
HSR:25% D
Kills:3,436
Deaths (as Engineer):1,378
Deaths (to Engineers):1,644
KDR:2.49347
Kill Difference:2,058
Playtime:166.134 hours
Usage:5%
Score:2.954m
Score/min:296
Accuracy (listed only):25.629%
HSR (listed only):17.918%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C--
Kills:962
Deaths:346
KDR:2.780
Accuracy:21.989% C--
HSR:16.216% D*
MSW-R
C--
Kills:249
Deaths:107
KDR:2.327
Accuracy:16.973% D*
HSR:20.482% C--
NS-15M2
C++
Kills:174
Deaths:45
KDR:3.867
Accuracy:25.713% C++
HSR:19.540% D-
T9 CARV
C+
Kills:174
Deaths:79
KDR:2.203
Accuracy:16.272% D
HSR:22.414% C+
NSX Naginata
C--
Kills:163
Deaths:67
KDR:2.433
Accuracy:20.536% C--
HSR:24.540% D
Kills:1,722
Deaths (as Heavy Assault):644
Deaths (to Heavy Assaults):1,699
KDR:2.67391
Kill Difference:1,078
Playtime:145.345 hours
Usage:5%
Score:1.674m
Score/min:192
Accuracy (listed only):20.296%
HSR (listed only):20.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C--
Kills:1,583
Deaths:636
KDR:2.489
Accuracy:22.023% C--
HSR:16.488% D
MKV Suppressed
C
Kills:792
Deaths:364
KDR:2.176
Accuracy:24.523% C
HSR:15.278% D
T5 AMC
C-
Kills:470
Deaths:229
KDR:2.052
Accuracy:21.838% C-
HSR:13.617% D*
LC2 Lynx
D
Kills:417
Deaths:165
KDR:2.527
Accuracy:18.112% D*
HSR:18.465% D
PDW-16 Hailstorm
C**
Kills:314
Deaths:119
KDR:2.639
Accuracy:26.215% C**
HSR:13.057% D
AS16 NightHawk
C+
Kills:183
Deaths:83
KDR:2.205
Accuracy:41.977% C+
HSR:12.568% C--
TRAC-5
C++
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C++
HSR:13.333% D--
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% D
Kills:4,105
Deaths (as Light Assault):1,748
Deaths (to Light Assaults):1,385
KDR:2.3484
Kill Difference:2,357
Playtime:435.083 hours
Usage:14%
Score:7.218m
Score/min:276
Accuracy (listed only):25.503%
HSR (listed only):15.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:3,342
Deaths:478
KDR:6.992
Accuracy:35.284% D
HSR:69.420% C++
NS-61 Emissary
C++
Kills:2,044
Deaths:1,296
KDR:1.577
Accuracy:29.218% C++
HSR:13.405% D
MKV Suppressed
C
Kills:792
Deaths:364
KDR:2.176
Accuracy:24.523% C
HSR:15.278% D
99SV
D
Kills:471
Deaths:83
KDR:5.675
Accuracy:27.617% D
HSR:26.115% D*
PDW-16 Hailstorm
C**
Kills:314
Deaths:119
KDR:2.639
Accuracy:26.215% C**
HSR:13.057% D
NSX Tomoe
C
Kills:248
Deaths:133
KDR:1.865
Accuracy:28.532% C
HSR:20.565% F
NS-30 Vandal
C**
Kills:217
Deaths:55
KDR:3.945
Accuracy:27.580% D--
HSR:29.493% C**
HSR-1
D
Kills:216
Deaths:62
KDR:3.484
Accuracy:26.375% D*
HSR:22.222% D
TX1 Repeater
C--
Kills:201
Deaths:377
KDR:0.533
Accuracy:18.026% D*
HSR:17.911% C--
RAMS .50M
D*
Kills:191
Deaths:24
KDR:7.958
Accuracy:32.226% D*
HSR:69.634% D*
Kills:8,036
Deaths (as Infiltrator):2,991
Deaths (to Infiltrators):1,244
KDR:2.68673
Kill Difference:5,045
Playtime:2,189.010 hours
Usage:70%
Score:34.104m
Score/min:260
Accuracy (listed only):27.560%
HSR (listed only):29.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:792
Deaths:364
KDR:2.176
Accuracy:24.523% C
HSR:15.278% D
PDW-16 Hailstorm
C**
Kills:314
Deaths:119
KDR:2.639
Accuracy:26.215% C**
HSR:13.057% D
TAR
D
Kills:260
Deaths:101
KDR:2.574
Accuracy:18.728% D*
HSR:17.308% D
AS16 NightHawk
C+
Kills:183
Deaths:83
KDR:2.205
Accuracy:41.977% C+
HSR:12.568% C--
Kills:1,549
Deaths (as Combat Medic):667
Deaths (to Combat Medics):383
KDR:2.32234
Kill Difference:882
Playtime:28.065 hours
Usage:1%
Score:0.345m
Score/min:205
Accuracy (listed only):27.861%
HSR (listed only):14.553%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:2,810
Deaths:670
KDR:4.194
Accuracy:15.018% D
HSR:21.139% C+
MRC3 Mercy
C+
Kills:2,795
Deaths:674
KDR:4.147
Accuracy:14.868% D
HSR:21.038% C+
M3 Pounder HEG
B**
Kills:950
Deaths:204
KDR:4.657
Accuracy:45.906% B++
HSR:4.632% B**
M3 Pounder HEG
B+
Kills:864
Deaths:202
KDR:4.277
Accuracy:47.267% B+
HSR:3.819% B+
NS-10 Burster
C+
Kills:99
Deaths:23
KDR:4.304
Accuracy:29.680% C+
HSR:2.020% D*
NS-10 Burster
C+
Kills:65
Deaths:23
KDR:2.826
Accuracy:29.454% C+
HSR:1.538% D*
Kills:7,583
Deaths (as MAX Suit):898
Deaths (to MAX Suits):265
KDR:8.44432
Kill Difference:6,685
Playtime:167.893 hours
Usage:5%
Score:3.351m
Score/min:333
Accuracy (listed only):30.365%
HSR (listed only):9.031%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:10,622
V. Kills:997 N/A
Deaths:445
KDR:23.870
Accuracy:30.135% C++
KPH:57 C**
VKPH:5.300 B*
Hellfire Rocket Pods
B*
Kills:3,488
V. Kills:734 475%
Deaths:69
KDR:50.551
Accuracy:51.154% C**
KPH:106.100 C**
VKPH:22.300 B*
M18 Rotary
A
Kills:3,378
V. Kills:2,153 157%
Deaths:215
KDR:15.712
Accuracy:28.373% D
KPH:31 A
VKPH:19.800 A
M18 Needler
B*
Kills:2,764
V. Kills:2,316 119%
Deaths:269
KDR:10.275
Accuracy:28.195% D
KPH:17.400 B+
VKPH:14.600 B*
Hornet Missiles
C++
Kills:1,848
V. Kills:1,413 131%
Deaths:55
KDR:33.600
Accuracy:61.962% C++
KPH:55.800 C
VKPH:42.700 C++
Coyote Missiles
B+
Kills:1,698
V. Kills:910 186%
Deaths:92
KDR:18.457
Accuracy:57.263% B+
KPH:34.500 C+
VKPH:18.500 C
Tomcat A2AM Pods
D
Kills:147
V. Kills:166 88%
Deaths:11
KDR:13.364
Accuracy:84.979% B**
KPH:20.200 D-
VKPH:22.800 D
Kills:23,945 (16,764 + 0)
Deaths:1,156
KDR:20.714
VKDR:7.516
Vehicle Kills:8,689
Kill Difference:22,789
Playtime:576.872 hours
Usage:18%
Score:8.732m
Score/min:252
Piloting Accuracy:28.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:905
V. Kills:818 111%
Deaths:110
KDR:8.227
Accuracy:48.377% C*
KPH:11.700 B++
VKPH:10.600 B*
AP30 Shredder
A+
Kills:600
V. Kills:464 129%
Deaths:6
KDR:100
Accuracy:43.656% A++
KPH:38.300 B+
VKPH:29.600 A+
L105 Zephyr
B++
Kills:549
V. Kills:57 N/A
Deaths:6
KDR:91.500
Accuracy:47.157% B+
KPH:70.300 B++
VKPH:7.300 C
C150 Dalton
A*
Kills:479
V. Kills:476 100%
Deaths:23
KDR:20.826
Accuracy:28.744% D*
KPH:53.400 B**
VKPH:53 A*
Kills:2,533 (905 + 1,628)
Deaths:145
KDR:17.469
VKDR:12.517
Vehicle Kills:1,815
Kill Difference:2,388
Playtime:109.604 hours
Usage:3%
Score:1.526m
Score/min:232
Piloting Accuracy:48.377%
Gunner Accuracy:28.744%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,387
V. Kills:516 268%
Deaths:27
KDR:51.370
Accuracy:57.304% C++
KPH:59.400 A++
VKPH:22.100 B+
Skyguard
B*
Kills:230
V. Kills:156 146%
Deaths:12
KDR:19.167
Accuracy:34.548% B++
KPH:18.700 B++
VKPH:12.700 B*
C75 Viper
A*
Kills:132
V. Kills:29 440%
Deaths:5
KDR:26.400
Accuracy:51.759% A+
KPH:70.100 A*
VKPH:15.400 A++
Kills:1,749 (1,749 + 0)
Deaths:44
KDR:39.750
VKDR:15.932
Vehicle Kills:701
Kill Difference:1,705
Playtime:37.526 hours
Usage:1%
Score:0.741m
Score/min:329
Driving Accuracy:51.759%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:9,416
V. Kills:3,991 236%
Deaths:182
KDR:51.736
Accuracy:49.561% B+
KPH:50 A+
VKPH:21.200 B+
P2-120 HESH
B++
Kills:3,417
V. Kills:506 N/A
Deaths:71
KDR:48.127
Accuracy:43.078% C++
KPH:67.100 B++
VKPH:9.900 C*
P2-120 HEAT
A+
Kills:1,235
V. Kills:392 314%
Deaths:26
KDR:47.500
Accuracy:39.826% C
KPH:44 A+
VKPH:14 B**
G40-F Ranger
B**
Kills:297
V. Kills:162 182%
Deaths:5
KDR:59.400
Accuracy:33.591% B
KPH:75.100 B**
VKPH:41 B**
G30 Walker
A
Kills:150
V. Kills:92 161%
Deaths:5
KDR:30
Accuracy:22.965% D
KPH:36.800 A
VKPH:22.600 B++
MR11 Gatekeeper
B+
Kills:67
V. Kills:68 97%
Deaths:4
KDR:16.750
Accuracy:41.114% C++
KPH:22.600 C+
VKPH:22.900 B+
Kills:14,582 (14,068 + 514)
Deaths:293
KDR:49.768
VKDR:17.785
Vehicle Kills:5,211
Kill Difference:14,289
Playtime:278.271 hours
Usage:9%
Score:4.982m
Score/min:298
Driving Accuracy:39.826%
Gunner Accuracy:41.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:771
V. Kills:48 N/A
Deaths:41
KDR:18.805
Accuracy:38.439% B
KPH:111.600 C++
VKPH:7 C++
G20 Vulcan-H
C*
Kills:462
V. Kills:312 148%
Deaths:42
KDR:11
Accuracy:44.543% C--
KPH:43.700 C+
VKPH:29.500 C*
Kills:1,233 (0 + 1,233)
Deaths:83
KDR:14.855
VKDR:4.337
Vehicle Kills:360
Kill Difference:1,150
Playtime:17.469 hours
Usage:1%
Score:0.487m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:44.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:605
V. Kills:24 N/A
Deaths:7
KDR:86.429
Accuracy:22.278% B*
KPH:77 C**
VKPH:3.100 C+
M20 Basilisk
B**
Kills:168
V. Kills:45 365%
Deaths:5
KDR:33.600
Accuracy:42.303% B
KPH:32.500 B**
VKPH:8.700 C*
M12 Kobalt
C
Kills:121
V. Kills:6 N/A
Deaths:4
KDR:30.250
Accuracy:17.592% C+
KPH:59.900 C-
VKPH:3 C
M20 Basilisk
A*
Kills:65
V. Kills:27 232%
Deaths:1
KDR:65
Accuracy:59.784% A*
KPH:25.300 C**
VKPH:10.500 C**
Kills:959 (0 + 959)
Deaths:17
KDR:56.412
VKDR:6
Vehicle Kills:102
Kill Difference:942
Playtime:17.626 hours
Usage:1%
Score:0.274m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:59.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:73
V. Kills:2 N/A
Deaths:17
KDR:4.294
Accuracy:25.890% B+
KPH:24.700 C
VKPH:0.700 D
Kills:73 (73 + 0)
Deaths:17
KDR:4.294
VKDR:0.118
Vehicle Kills:2
Kill Difference:56
Playtime:2.958 hours
Usage:0%
Score:0.012m
Score/min:67
Driving Accuracy:25.890%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:173
V. Kills:19 N/A
Deaths:5
KDR:34.600
Accuracy:33.641% C+
KPH:74.400 C*
VKPH:8.200 B+
Kills:173 (0 + 173)
Deaths:5
KDR:34.600
VKDR:3.800
Vehicle Kills:19
Kill Difference:168
Playtime:2.326 hours
Usage:0%
Score:0.030m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:33.641%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,61910,62244523.87A14.3630.135%C++N/A57C**5.3B*186186.5h19.3B64B
P2-120 AP 13,4079,41618251.736S42.2249.561%B+1.795%D50A+21.2B+302188.3h5.8B+11.6B++
Hellfire Rocket Pods 4,2223,4886950.551M**41.0451.154%C**N/A106C**22.3B*46932.9h19.8C++38.7C**
P2-120 HESH 3,9233,4177148.127A++38.6143.078%C++0.995%C+67.1B++9.9C*25150.9h5C+11.6C++
M18 Rotary 5,5313,37821515.712S6.2028.373%DN/A31A19.8A275108.9h70.3B*247.9B++
TSAR-42 3,3623,3424786.992B**2.5235.284%D69.42%C++27.9C--N/A73119.9h2.5C7C
MRC3 Mercy 2,8802,8106704.194B++5.3215.018%D21.139%C+27CN/A74103.9h18.1B+120.6C++
MRC3 Mercy 2,8512,7956744.147B++5.3714.868%D21.038%C+26.7C+N/A74104.6h18.1C**121.6C+
M18 Needler 5,0802,76426910.275A*0.7628.195%D1.375%D17.4B+14.6B*224159h99.2B++351.9B+
NS-61 Emissary 2,0962,0441,2961.577B**7.9429.218%C++13.405%D5.5D--N/A15372.8h12.8C*43.8B
Hornet Missiles 3,2611,8485533.6M24.0961.962%C++1.407%C+55.8C42.7C++42733.1h11.8C19.1C+
Coyote Missiles 2,6081,6989218.457M8.9457.263%B+N/A34.5C+18.5C26449.2h39.7C++69.4C**
LC3 Jaguar 1,6161,5836362.489B++7.0222.023%C--16.488%D13.5DN/A41117.6h12.7C++57.5C+
L100 Python AP 1,9031,3872751.37S41.8657.304%C++N/A59.5A++22.1B+34323.3h3.7A6.4A
P2-120 HEAT 1,6271,2352647.5S37.9939.826%C2.591%C44.1A+14B**24528h6.5C**16.4C**
Claymore 1,0901,0905818.793A++9.2819.28%FN/A77.3D*N/A19914.1h1.3D6.5F
Xiphos Anti-Personnel Phalanx Tower 1,0831,06111061U1,051.4932.027%C**N/A442.1A9.2C++10852.4h7.1B+22.3B+
T32 Bull 9779623462.78B*6.7321.989%C--16.216%D*19.5D-N/A5049.3h12.2C++55.3C+
M3 Pounder HEG 1,0579502044.657A++4.8645.906%B++4.632%B**23.8B+2.7C--8739.9h13.9B+30.2B+
CAS30 Tank Buster 1,7239051108.227M*1.2948.377%C*N/A11.7B++10.6B*13877.1h43.8B+90.6B+
M3 Pounder HEG 9678642024.277A5.2447.267%B+3.819%B+22C++2.6D-8039.2h15.5B+32.8B+
MKV Suppressed 8147923642.176B**7.3424.523%C15.278%D8.6D*N/A2791.6h15.1C+61.7C+
P525 Marauder-H 8197714118.805C++9.2938.439%BN/A111.7C++7C++2746.9h6.3C**16.5B+
C-4 8916611793.693A+5.8227.683%C**N/A87C+30.3C++6587.6h1.4C++5.2C**
M12 Kobalt 629605786.429M**76.9222.278%B*16.033%D76.6C*3C+2357.9h23.4D--105.2C*
AP30 Shredder 1,0646006100M*90.4943.656%A++N/A38.2B+29.6A+40715.7h153.9D*352.5C
L105 Zephyr 606549691.5S81.9947.157%B+N/A70.4B++7.3C3097.8h6.2C+13.2C**
Spear Anti-Vehicle Phalanx Tower 8444992249.5U239.9955.206%B+2.806%C-60.9C**42.1C**4328.2h6.4B*11.7B**
C150 Dalton 9554792320.826A+11.3128.744%D*N/A53.2B**52.9A*6659h3.8B+13.2C
99SV 479471835.675M+3.8427.617%D26.115%D*22.9C+N/A7320.6h5.4C++19.6C+
T5 AMC 4844702292.052A7.4621.838%C-13.617%D*11.4DN/A3341.2h14.9C+68.4C+
G20 Vulcan-H 7744624211A++1.4944.543%C--2.381%C43.6C+29.4C*59010.6h96.5C*216.7C++
LC2 Lynx 4414171652.527B**6.9918.112%D*18.465%D8.3D--N/A3250h15.1C+83.6C--
The Slasher 4134131902.174U7.3461.56%A*23.729%A+8.3A++N/A649.6h2.2C++3.5B+
Orbital Strike Uplink 5103731373N/A363.49559.302%UN/A932.5U342.5U41520.4h1.3T*0.2T*
M20 Basilisk 4993423114U104.4942.726%D*6.725%B*61.1B*28B++3795.6h74.7B*174.8B+
AMR-66 342329863.826M+5.6922.314%D-22.189%C11.3DN/A3929.2h10.1C45.1C
M60-A Bulldog 370315478.75B*69.2463.446%A+3.175%B+63B**11A*2725h7.5D--11.8C*
PDW-16 Hailstorm 3243141192.639A+6.8726.215%C**13.057%D14.7DN/A4621.3h14.6C++55.9B
G40-F Ranger 459297559.4S49.8933.591%BN/A74.3B**40.5B**5844h48.9B+145.7B+
M60-A Bulldog 3252751275S265.4957.628%B**1.818%C51.9B++9.4A++2435.3h8.5F14.8C
TAR 2632601012.574B++6.9418.728%D*17.308%D15D-N/A4617.3h16.9D**90.5D**
MSW-R 2522491072.327C*7.1916.973%D*20.482%C--13.9D--N/A6217.9h11.4C**67C
NSX Tomoe 2522481331.865C++7.6528.532%C20.565%F9.8D*N/A3225.4h14.1C+49.4C+
Skyguard 3862301219.167S9.6534.548%B++1.304%D18.7B++12.7B*24412.3h109.8B317.7B++
NS-30 Vandal 219217553.945B*5.5727.58%D--29.493%C**24.4DN/A668.9h7.4D**27D*
HSR-1 223216623.484B*6.0326.375%D*22.222%D10.3D*N/A2420.9h8.3F--31.5F--
TX1 Repeater 2162013770.533C8.9818.026%D*17.911%C--0.7D**N/A4272.1h16.6D92.2D--
RAMS .50M 191191247.958A1.5632.226%D*69.634%D*26.2CN/A887.3h2.2C+6.9C-
Tank Mine 2401851018.5S8.99130.695%SN/A205.6A*61.1C+19780.9h4.4T*3.3A+
AS16 NightHawk 184183832.205B+7.3141.977%C+12.568%C--21.5DN/A748.5h4.7C+11.2C++
Spear Anti-Vehicle Phalanx Turret 298181630.167M**20.6554.548%B**1.657%D*53.2B++34.4A5673.4h10.8D19.7C++
TRAC-5 188180931.935A+7.5822.845%C++13.333%D--5.5D-N/A4832.7h15.2C++66.6C*
NS-15M2 175174453.867B*5.6525.713%C++19.54%D-26DN/A986.7h10.5B+40.9B+
T9 CARV 178174792.203B+7.3116.272%D22.414%C+14DN/A11012.4h12.4B+76.1C++
CAS 14-E 192173534.6B+25.0933.641%C+1.734%C+75.2C*8.3B++2142.3h30.3C++90.2C++
M20 Basilisk 213168533.6U24.0942.303%B2.976%D*32.3B**8.7C*2865.2h66.5B*157.2B*
NSX Tanto 166166592.814A+6.7026.491%C+21.687%D17.7DN/A539.4h12.5B47.1C++
NSX Naginata 165163672.433B*7.0820.536%C--24.54%D23D-N/A837.1h9.8B++47.9C**
G30 Walker 242150530U20.4922.965%D2%C+36.6A22.4B++4154.1h129.7B*564.6B+
Tomcat A2AM Pods 3131471113.364A+3.8584.979%B**N/A20.1D-22.7D3897.3h12.5F-14.7D**
M12 Kobalt 1561451145M**135.4921.633%C+12.414%D**131.8B10A+4321.1h25.8D**119.5D-
Aspis Anti-Aircraft Phalanx Turret 313141270.5U60.9925.925%C+1.418%D15B+18.3B**3239.4h126.1B++486.3B+
C75 Viper 161132526.4S16.8951.759%A+1.515%C++69.5A*15.3A++7081.9h9.7B+18.7B*
Ripper 1301293,9020.033C-9.4812.443%D*13.178%C-0.2C-N/A0764.1h1.3B+10.3C
Hoplon Anti-Aircraft Phalanx Tower 2631261126S116.4942.244%A**1.587%C105C+114.2C*9881.2h44.4C++105.1C**
ML-7 199126741.703A+7.8146.055%D*2.381%C14.3D-8.3D2218.8h7.6C16.6D-
M12 Kobalt 127121430.25B+20.7417.592%C+16.529%C--60.5C3C2452h19.9C113C+
MG-HBR1 Dragoon 110108274A+5.5129.433%D25%D19.6DN/A595.5h7.5C+25.3C+
Rocklet Rifle 191101392.59M++6.9236.833%F-N/A13.1D*11.7D*2177.7h40.1C+108.8D-
NS-10 Burster 18099234.304M**5.2129.68%C+2.02%D*4.7C3.8C++6521.1h161C+542.6C++
Hyena Missile Launcher 14192423S13.4937.281%B++N/A28.8B++15.3B+3153.2h32.2B+86.4B+
NS Annihilator 13073154.867S4.6583.09%B++N/A11.6C**9C++2316.3h9.4B*11.3B*
M12 Kobalt-F 7573174.294B**5.2225.89%B+8.219%C24.3CN/A673h17.8C68.9C*
MR11 Gatekeeper 13567416.75A++7.2441.114%C++N/A22.3C+22.7B+8173h77.6F-188.7D--
NS-10 Burster 11965232.826A+6.6929.454%C+1.538%D*3.1D--2.6D-5021.1h243.4F-826.3D--
M20 Basilisk 9265165U55.4959.784%A*3.077%D--25C**10.4C**2902.6h157.7F263.8C++
T2 Striker 9761144.357S5.1636.994%F-N/A10.5C6.2D2585.8h43.3C++117D
G40-F Ranger 8857157S47.4935.102%C++N/A57B++31B+4591h64.6B++184.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon227,0148.7h
Nano-Armor Kit58309,44116.1h
NS-TMC-01 "His Regards"1519116.8h
Skywall Shield Emitter46681.9h
Turret AI Module21,0963h
Structure Shield Module19982.5h
Repair Module11,3513.1h
Bunker01521h
Reinforcements Module0690.2h
Nanite Revive Grenade04840.1h
Medical Applicator1636,2543h
Blast Wall0910.4h
Cortium Silo05041.8h
Restoration Kit304670.5h
Motion Spotter169,7827.8h
Rampart Wall31,52310h
Sunderer Garage22301.8h
Hoplon Anti-Aircraft Phalanx Tower16322.3h
Xiphos Anti-Personnel Tower16472.5h
Welding Device428,7022.5h
Spitfire Auto-Turret41,1991.2h
Spear Anti-Vehicle Tower55952.2h
M20 Basilisk0720h
Smoke Grenade05230.1h
Recon Detection Device83,0016.6h
Ammunition Package98600.7h
Medical Kit81930.6h
MAX Punch5803.1h
Snowman Soldier01680.2h
Pain Spire01860.8h
Router11120.1h
Nano-Repair Grenade01900.1h
M18 Locust01190h
Vehicle Ammo Dispenser11140.5h
Vehicle Gate34893.7h
Light Air Terminal01410.9h
Pillbox0600.4h
Elysium Spawn Tube03461.3h
Light Vehicle Terminal0730.5h
Orbital Strike Target Designator41991.2h
Infantry Tower12452.1h
Alarm Module02660.7h

Check the help document for the dictionary if you want to learn more about words used here.


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