Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,738)players online:
TrueImpHunter (20)  Ahorn (10)  halospud (9)  vespexttv (6)  gratgaisdead (6)  fbmarder (6) 57
stats.dasanfall.com
Lt. General A.S.P. Operative SagopaTR[1299] SagopaTR
TR BR 90

KDR: 9.09

Score: 45m

Last Seen: Apr 22nd, 2019 3:54 AM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller - Outfit Leader of TURK CLAN[1299] TURK CLAN
TR outfit on Miller

Members: 5
Level Progress (to 91): 47%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HESH Hellfire Rocket Pods TSAR-42 M18 Rotary M18 Needler MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SagopaTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $885,708 MLG Score: 708
Fun Score: N/A
Cheeseburgers Flipped: 1212TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.27%16.793%3912010158,5512.875256.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.128%0.422B-0.607D-0.182CHEAD + (~5.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.253C*130.091C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.693%0.887%80305103019,286258664674.7519290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.825%-0.705D--0.652D-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.50.208C++39.10.261C*88.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.848%1.872%49926102912,231375432032.5293283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%0.283C*-0.462D0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.562B+7.40.409B9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.603%3.797%19211010253,740263164114.2205228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.659%0.23C++-0.162C0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.5-0.096C+50.4-0.271C80.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.637%65.85%1921310323,754418228.98086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.959%-0.21C-0.074C+0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.191C++2.70.155C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.133%12.921%19211103417822510.787611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.141C++-0.324C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.185C++4.60.045C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TURK CLAN[1299] TURK CLAN
TR outfit on Miller

Members: 5
45m280.6%299 (17.9k)262 (15.7k)9.0851769,4477,64411.086390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035771728.463%8.415%24022:1315

69% Infiltrator14% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2016 4:34 PMApr 17th, 2019 12:26 PMApr 21st, 2019 11:41 PM (2d) (PST)Apr 22nd, 2019 12:19 AM (2d) (PST)Apr 21st, 2019 11:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
759597000.4050.0450.0341.4330.106708

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5313,56641,965243286615,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2860.9h/119.2d 15,297 5,844 27,064 246k 3,678 5,071 18,214 130.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,528
Deaths:613
KDR:2.493
Accuracy:22.144% C
HSR:16.361% D
T5 AMC
C-
Kills:415
Deaths:194
KDR:2.139
Accuracy:21.501% C-
HSR:13.735% D*
LC2 Lynx
C--
Kills:398
Deaths:155
KDR:2.568
Accuracy:18.174% D--
HSR:18.593% C--
AMR-66
C
Kills:200
Deaths:49
KDR:4.082
Accuracy:20.931% D--
HSR:22.500% C
TRAC-5
C**
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C**
HSR:13.333% D--
AS16 NightHawk
B
Kills:178
Deaths:80
KDR:2.225
Accuracy:43.133% B
HSR:12.921% C
NSX Tanto
C++
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C++
HSR:21.687% C--
MG-HBR1 Dragoon
C
Kills:101
Deaths:27
KDR:3.741
Accuracy:29.929% C--
HSR:25.743% C
Kills:3,166
Deaths (as Engineer):1,270
Deaths (to Engineers):1,495
KDR:2.49291
Kill Difference:1,896
Playtime:153.476 hours
Usage:5%
Score:2.740m
Score/min:298
Accuracy (listed only):25.643%
HSR (listed only):18.109%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:962
Deaths:346
KDR:2.780
Accuracy:21.989% C
HSR:16.216% D--
MSW-R
D
Kills:229
Deaths:97
KDR:2.361
Accuracy:17.643% D--
HSR:19.651% D
NS-15M2
B
Kills:174
Deaths:45
KDR:3.867
Accuracy:25.713% B
HSR:19.540% D
T9 CARV
C
Kills:168
Deaths:77
KDR:2.182
Accuracy:15.686% D
HSR:21.429% C
NSX Naginata
C
Kills:163
Deaths:67
KDR:2.433
Accuracy:20.536% C
HSR:24.540% C-
Kills:1,696
Deaths (as Heavy Assault):632
Deaths (to Heavy Assaults):1,606
KDR:2.68354
Kill Difference:1,064
Playtime:139.409 hours
Usage:5%
Score:1.621m
Score/min:194
Accuracy (listed only):20.313%
HSR (listed only):20.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,528
Deaths:613
KDR:2.493
Accuracy:22.144% C
HSR:16.361% D
MKV Suppressed
C+
Kills:592
Deaths:224
KDR:2.643
Accuracy:25.716% C+
HSR:15.372% D
T5 AMC
C-
Kills:415
Deaths:194
KDR:2.139
Accuracy:21.501% C-
HSR:13.735% D*
LC2 Lynx
C--
Kills:398
Deaths:155
KDR:2.568
Accuracy:18.174% D--
HSR:18.593% C--
PDW-16 Hailstorm
B
Kills:305
Deaths:110
KDR:2.773
Accuracy:25.695% B
HSR:13.443% C-
TRAC-5
C**
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C**
HSR:13.333% D--
AS16 NightHawk
B
Kills:178
Deaths:80
KDR:2.225
Accuracy:43.133% B
HSR:12.921% C
NSX Tanto
C++
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C++
HSR:21.687% C--
Kills:3,762
Deaths (as Light Assault):1,528
Deaths (to Light Assaults):1,308
KDR:2.46204
Kill Difference:2,234
Playtime:395.573 hours
Usage:14%
Score:6.606m
Score/min:278
Accuracy (listed only):25.712%
HSR (listed only):15.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:3,257
Deaths:469
KDR:6.945
Accuracy:35.335% C--
HSR:69.389% C++
NS-61 Emissary
C++
Kills:1,948
Deaths:1,220
KDR:1.597
Accuracy:29.270% C++
HSR:13.296% D
MKV Suppressed
C+
Kills:592
Deaths:224
KDR:2.643
Accuracy:25.716% C+
HSR:15.372% D
99SV
D
Kills:306
Deaths:58
KDR:5.276
Accuracy:27.562% D
HSR:25.817% D*
PDW-16 Hailstorm
B
Kills:305
Deaths:110
KDR:2.773
Accuracy:25.695% B
HSR:13.443% C-
NSX Tomoe
C+
Kills:248
Deaths:133
KDR:1.865
Accuracy:28.532% C+
HSR:20.565% D**
NS-30 Vandal
B+
Kills:209
Deaths:53
KDR:3.943
Accuracy:27.446% D-
HSR:30.622% B+
TX1 Repeater
D
Kills:199
Deaths:376
KDR:0.529
Accuracy:18.067% D*
HSR:17.588% D
RAMS .50M
D--
Kills:191
Deaths:23
KDR:8.304
Accuracy:32.315% D--
HSR:69.634% D*
HSR-1
C-
Kills:131
Deaths:42
KDR:3.119
Accuracy:26.675% D*
HSR:24.428% C-
Kills:7,386
Deaths (as Infiltrator):2,708
Deaths (to Infiltrators):1,179
KDR:2.72747
Kill Difference:4,678
Playtime:1,981.774 hours
Usage:69%
Score:30.669m
Score/min:258
Accuracy (listed only):27.661%
HSR (listed only):30.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:592
Deaths:224
KDR:2.643
Accuracy:25.716% C+
HSR:15.372% D
PDW-16 Hailstorm
B
Kills:305
Deaths:110
KDR:2.773
Accuracy:25.695% B
HSR:13.443% C-
TAR
D
Kills:235
Deaths:90
KDR:2.611
Accuracy:19.096% D--
HSR:17.021% D
AS16 NightHawk
B
Kills:178
Deaths:80
KDR:2.225
Accuracy:43.133% B
HSR:12.921% C
Kills:1,310
Deaths (as Combat Medic):504
Deaths (to Combat Medics):363
KDR:2.59921
Kill Difference:806
Playtime:26.703 hours
Usage:1%
Score:0.322m
Score/min:201
Accuracy (listed only):28.410%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:2,465
Deaths:581
KDR:4.243
Accuracy:15.185% C
HSR:21.136% C++
MRC3 Mercy
C+
Kills:2,360
Deaths:585
KDR:4.034
Accuracy:14.953% C
HSR:20.720% C+
M3 Pounder HEG
B**
Kills:927
Deaths:196
KDR:4.730
Accuracy:45.451% B*
HSR:4.639% B**
M3 Pounder HEG
B++
Kills:843
Deaths:194
KDR:4.345
Accuracy:46.843% B++
HSR:3.915% B+
NS-10 Burster
C*
Kills:76
Deaths:19
KDR:4
Accuracy:29.430% C*
HSR:2.632% D-
NS-10 Burster
C++
Kills:57
Deaths:19
KDR:3
Accuracy:29.193% C++
HSR:1.754% D*
Kills:6,728
Deaths (as MAX Suit):797
Deaths (to MAX Suits):253
KDR:8.44166
Kill Difference:5,931
Playtime:151.832 hours
Usage:5%
Score:3.032m
Score/min:333
Accuracy (listed only):30.176%
HSR (listed only):9.133%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:9,725
V. Kills:936 N/A
Deaths:431
KDR:22.564
Accuracy:30.459% C++
KPH:56.300 B+
VKPH:5.400 B*
Hellfire Rocket Pods
B*
Kills:3,364
V. Kills:711 472%
Deaths:66
KDR:50.970
Accuracy:51.260% B
KPH:104.900 B+
VKPH:22.200 B*
M18 Rotary
A
Kills:2,740
V. Kills:1,811 151%
Deaths:200
KDR:13.700
Accuracy:28.657% C--
KPH:30.600 A
VKPH:20.200 A
M18 Needler
B*
Kills:2,603
V. Kills:2,227 117%
Deaths:265
KDR:9.823
Accuracy:28.006% D
KPH:16.900 B+
VKPH:14.500 B*
Hornet Missiles
C++
Kills:1,702
V. Kills:1,322 129%
Deaths:54
KDR:31.519
Accuracy:61.949% C*
KPH:54.600 C+
VKPH:42.400 C++
Coyote Missiles
B+
Kills:1,393
V. Kills:764 182%
Deaths:87
KDR:16.012
Accuracy:57.357% B+
KPH:32.200 C+
VKPH:17.600 C
Tomcat A2AM Pods
D
Kills:142
V. Kills:163 87%
Deaths:11
KDR:12.909
Accuracy:86.841% B**
KPH:20 D-
VKPH:23 D
Kills:21,669 (15,068 + 0)
Deaths:1,114
KDR:19.452
VKDR:7.122
Vehicle Kills:7,934
Kill Difference:20,555
Playtime:529.879 hours
Usage:19%
Score:7.948m
Score/min:250
Piloting Accuracy:28.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:854
V. Kills:791 108%
Deaths:108
KDR:7.907
Accuracy:49.145% C**
KPH:12 B++
VKPH:11.100 B++
AP30 Shredder
A
Kills:576
V. Kills:445 129%
Deaths:6
KDR:96
Accuracy:43.782% A
KPH:38.900 B*
VKPH:30 A
L105 Zephyr
B++
Kills:549
V. Kills:57 N/A
Deaths:6
KDR:91.500
Accuracy:47.157% B+
KPH:70.300 B++
VKPH:7.300 C
C150 Dalton
A*
Kills:422
V. Kills:447 94%
Deaths:21
KDR:20.095
Accuracy:29.916% D--
KPH:52.500 B**
VKPH:55.600 A*
Kills:2,401 (854 + 1,547)
Deaths:141
KDR:17.028
VKDR:12.340
Vehicle Kills:1,740
Kill Difference:2,260
Playtime:101.842 hours
Usage:4%
Score:1.472m
Score/min:241
Piloting Accuracy:49.145%
Gunner Accuracy:29.916%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:703
V. Kills:277 253%
Deaths:19
KDR:37
Accuracy:60.427% B+
KPH:53.800 A++
VKPH:21.200 B+
Skyguard
A
Kills:164
V. Kills:121 134%
Deaths:10
KDR:16.400
Accuracy:34.353% B*
KPH:19.600 B*
VKPH:14.500 A
C75 Viper
A**
Kills:128
V. Kills:29 427%
Deaths:5
KDR:25.600
Accuracy:51.998% A
KPH:69.900 A**
VKPH:15.800 A++
Kills:995 (995 + 0)
Deaths:34
KDR:29.265
VKDR:12.559
Vehicle Kills:427
Kill Difference:961
Playtime:23.256 hours
Usage:1%
Score:0.467m
Score/min:335
Driving Accuracy:51.998%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:6,584
V. Kills:2,994 220%
Deaths:160
KDR:41.150
Accuracy:50% B+
KPH:49 A++
VKPH:22.300 B*
P2-120 HESH
B*
Kills:3,417
V. Kills:506 N/A
Deaths:71
KDR:48.127
Accuracy:43.078% C++
KPH:67.100 B*
VKPH:9.900 C++
P2-120 HEAT
A+
Kills:1,235
V. Kills:392 314%
Deaths:26
KDR:47.500
Accuracy:39.826% C
KPH:44 A+
VKPH:14 B*
G40-F Ranger
A+
Kills:179
V. Kills:99 179%
Deaths:4
KDR:44.750
Accuracy:32.067% C*
KPH:76.200 A+
VKPH:42.100 A+
G30 Walker
A*
Kills:94
V. Kills:68 136%
Deaths:5
KDR:18.800
Accuracy:24.400% C+
KPH:36.800 A*
VKPH:26.600 A++
MR11 Gatekeeper
B**
Kills:67
V. Kills:68 97%
Deaths:4
KDR:16.750
Accuracy:41.114% C*
KPH:22.600 C*
VKPH:22.900 B**
Kills:11,576 (11,236 + 340)
Deaths:270
KDR:42.874
VKDR:15.285
Vehicle Kills:4,127
Kill Difference:11,306
Playtime:221.086 hours
Usage:8%
Score:3.952m
Score/min:298
Driving Accuracy:39.826%
Gunner Accuracy:41.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:771
V. Kills:48 N/A
Deaths:41
KDR:18.805
Accuracy:38.333% B
KPH:111.900 C*
VKPH:7 C++
G20 Vulcan-H
B
Kills:428
V. Kills:297 144%
Deaths:42
KDR:10.191
Accuracy:44.551% C
KPH:43.100 C+
VKPH:29.900 B
Kills:1,199 (0 + 1,199)
Deaths:83
KDR:14.446
VKDR:4.157
Vehicle Kills:345
Kill Difference:1,116
Playtime:16.823 hours
Usage:1%
Score:0.449m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:44.551%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:562
V. Kills:23 N/A
Deaths:7
KDR:80.286
Accuracy:21.735% B*
KPH:77 B+
VKPH:3.200 C+
M20 Basilisk
B**
Kills:159
V. Kills:45 346%
Deaths:5
KDR:31.800
Accuracy:42.180% B+
KPH:32.100 B**
VKPH:9.100 B
M12 Kobalt
C++
Kills:116
V. Kills:5 N/A
Deaths:4
KDR:29
Accuracy:17.800% C++
KPH:61.400 C
VKPH:2.600 C
M20 Basilisk
A**
Kills:63
V. Kills:27 225%
Deaths:1
KDR:63
Accuracy:60.470% A**
KPH:26.300 B+
VKPH:11.300 B+
Kills:900 (0 + 900)
Deaths:17
KDR:52.941
VKDR:5.882
Vehicle Kills:100
Kill Difference:883
Playtime:16.533 hours
Usage:1%
Score:0.253m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:60.470%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B++
Kills:73
V. Kills:2 N/A
Deaths:17
KDR:4.294
Accuracy:26.566% B++
KPH:25.800 C+
VKPH:0.700 D
Kills:73 (73 + 0)
Deaths:17
KDR:4.294
VKDR:0.118
Vehicle Kills:2
Kill Difference:56
Playtime:2.833 hours
Usage:0%
Score:0.012m
Score/min:70
Driving Accuracy:26.566%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:172
V. Kills:19 N/A
Deaths:5
KDR:34.400
Accuracy:33.458% C+
KPH:75.100 C++
VKPH:8.300 B+
Kills:172 (0 + 172)
Deaths:5
KDR:34.400
VKDR:3.800
Vehicle Kills:19
Kill Difference:167
Playtime:2.291 hours
Usage:0%
Score:0.029m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:33.458%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,6619,72543122.564A+13.4830.459%C++N/A56.3B+5.4B*185172.8h19.5B+64.2B+
P2-120 AP 9,5786,58416041.15S32.0650%B+2.339%C49A++22.3B*310134.3h6.4B+12.9B+
P2-120 HESH 3,9233,4177148.127A++39.0443.078%C++0.995%C+67.1B*9.9C++25050.9h5C++11.6C**
Hellfire Rocket Pods 4,0753,3646650.97S41.8851.26%BN/A104.8B+22.1B*46132.1h19.8C*38.6B+
TSAR-42 3,2763,2574696.945A2.1435.335%C--69.389%C++28.3CN/A74115.1h2.5C6.9C+
M18 Rotary 4,5512,74020013.7S4.6128.657%C--N/A30.6A20.2A28089.6h73.4B++256B++
M18 Needler 4,8302,6032659.823M+0.7428.006%D1.46%C-16.9B+14.5B*221153.8h99.9B+356.7B+
MRC3 Mercy 2,5302,4655814.243B**4.8415.185%C21.136%C++26.7C+N/A7492.2h18.1B+119.3C*
MRC3 Mercy 2,4022,3605854.034B*5.0514.953%C20.72%C+25.4C+N/A7192.9h18.7C**125.1C++
NS-61 Emissary 1,9961,9481,2201.597B**7.4929.27%C++13.296%D5.4D--N/A14361h12.8C**43.9B+
Hornet Missiles 3,0241,7025431.519M**22.4361.949%C*1.528%C+54.6C+42.4C++41931.2h11.9C+19.2C++
LC3 Jaguar 1,5601,5286132.493B*6.5922.144%C16.361%D13.4DN/A41113.9h12.7C++57.5C++
Coyote Missiles 2,1571,3938716.011S6.9357.357%B+N/A32.2C+17.6C25343.3h40.4C*70.4B
P2-120 HEAT 1,6271,2352647.5S38.4139.826%C2.591%C44.1A+14B*23928h6.5B+16.4B+
Xiphos Anti-Personnel Phalanx Tower 1,0641,04211042U1,032.9132.083%C**N/A434.2B**9.2C++10962.4h7.1B22.2B+
Claymore 1,0351,0355718.158A++9.0719.68%D**N/A77.8D--N/A19613.3h1.3D6.4D*
T32 Bull 9779623462.78B**6.3121.989%C16.216%D--19.5DN/A4949.3h12.2C*55.3C++
M3 Pounder HEG 1,0319271964.73A*4.3645.451%B*4.639%B**24B*2.7C8638.7h13.4B++29.6B++
CAS30 Tank Buster 1,6458541087.907M**1.1849.145%C**N/A12B++11.1B++14571.2h43.7B+88.9B+
M3 Pounder HEG 9448431944.345A++4.7446.843%B++3.915%B+22.2B+2.7D8038h15B+32.1B+
P525 Marauder-H 8197714118.805B+9.7238.333%BN/A111.7C*7C++2726.9h6.3B16.4B+
L100 Python AP 9807031937S27.9160.427%B+N/A53.7A++21.1B+33513.1h4.4B++7.2B**
C-4 8306151673.683A++5.4027.486%C**N/A86.6C++30.3C++6487.1h1.4C**5.2B+
MKV Suppressed 6085922242.643A*6.4425.716%C+15.372%D10.8D--N/A3354.7h15.2C+59.2C++
AP30 Shredder 1,021576696M++86.9143.782%AN/A38.9B*30.1A41714.8h151.3D--345.6C+
M12 Kobalt 585562780.286S71.2021.735%B*16.726%C77B+3.2C+2327.3h22.9D105.4C*
L105 Zephyr 606549691.5S82.4147.157%B+N/A70.4B*7.3C3067.8h6.2C++13.2B+
Spear Anti-Vehicle Phalanx Tower 7894642232U222.9154.72%B+3.017%C58.7B+41.1B+4277.9h6.6B+12.1B*
G20 Vulcan-H 7254284210.19A++1.1044.551%C2.57%C+43.2C+30B5659.9h98.7C*221.5C++
C150 Dalton 8694222120.095A++11.0129.916%D--N/A52.8B**55.9A*7008h3.9B+13.2C+
T5 AMC 4234151942.139B**6.9521.501%C-13.735%D*12.2DN/A3334h15.1C+70.2C+
The Slasher 4134131902.174U6.9161.602%A*23.729%A+8.3B*N/A649.6h2.2C++3.5B+
LC2 Lynx 4213981552.568A6.5218.174%D--18.593%C--8.3D-N/A3247.7h15.2C++83.9C
M20 Basilisk 4863323110.667U101.5842.561%D*6.928%B**60.4B++28B++3795.5h75.2B*176.6B+
M60-A Bulldog 370315478.75B**69.6663.446%A++3.175%B+63B**11A++2725h7.5D11.8B
Orbital Strike Uplink 4033091309N/A299.91589.655%UN/A1030U313.3U42770.3h1.1T*0.2T*
99SV 309306585.276A*3.8127.562%D25.817%D*23.5C+N/A8213h5.4C**19.7C+
PDW-16 Hailstorm 3143051102.773A*6.3125.695%B13.443%C-15.4DN/A4719.8h13.9B+54.2B+
M60-A Bulldog 3252751275S265.9157.628%B**1.818%C-51.9B++9.4A+2425.3h8.5D**14.8C+
NSX Tomoe 2522481331.865C*7.2228.532%C+20.565%D**9.8D*N/A3125.4h14.1C++49.4C*
TAR 238235902.611B*6.4719.096%D--17.021%D14.3D-N/A4316.4h17.3D*90.4D--
MSW-R 231229972.361C*6.7217.643%D--19.651%D14.3D--N/A6316h11.5B65.4C+
NS-30 Vandal 211209533.943A+5.1427.446%D-30.622%B+25.2DN/A688.3h7.5D--27.3D-
AMR-66 206200494.082M**5.0020.931%D--22.5%C12.8C--N/A4215.6h9.7C++46.1C
TX1 Repeater 2141993760.529C8.5618.067%D*17.588%D0.7D*N/A4272h16.7C-92.3D-
RAMS .50M 191191238.304A+0.7832.315%D--69.634%D*26.2C+N/A877.3h2.2C*6.9C+
TRAC-5 188180931.935A++7.1522.845%C**13.333%D--5.7D-N/A4631.7h15.2C*66.6B
G40-F Ranger 278179444.75S35.6632.067%C*N/A74.6A+41.3A5632.4h46.4B++144.8B++
AS16 NightHawk 179178802.225B**6.8643.133%B12.921%C23.1C-N/A797.7h4.6C++10.8C**
Spear Anti-Vehicle Phalanx Turret 292177629.5M**20.4154.188%B**1.695%D*53.6B**34.8A5663.3h10.7C19.8C*
NS-15M2 175174453.867A+5.2225.713%B19.54%D26DN/A956.7h10.5B++40.9B+
CAS 14-E 191172534.4B++25.3133.458%C+1.744%C+74.8C++8.3B+2102.3h29.7C*88.9C++
Tank Mine 224170918.889S9.80122.613%SN/A212.5A*67.5C++18850.8h4.3T*3.5A+
T9 CARV 172168772.182B+6.9015.686%D21.429%C14.1DN/A10411.9h11.9B++75.8C*
NSX Tanto 166166592.814A++6.2726.491%C++21.687%C--17.7DN/A519.4h12.5B47.1B
Skyguard 2851641016.4S7.3134.353%B*1.22%D19.8B*14.6A2718.3h113.2C**329.6B++
NSX Naginata 165163672.433B**6.6520.536%C24.54%C-23DN/A797.1h9.8B++47.9B+
M20 Basilisk 204159531.8U22.7142.18%B+3.145%D--31.8B**9C**2725h67.8B*160.8B*
Tomcat A2AM Pods 3051421112.909A++3.8286.841%B**N/A20D-23D3837.1h12.2D**14D*
M12 Kobalt 1521411141S131.9121.306%C+12.057%D*128.2B+10B**4231.1h25.4D--119D
Aspis Anti-Aircraft Phalanx Turret 309139269.5U60.4125.483%C+1.439%C--15.1B*18.5A+3229.2h122.1B*479.2B+
HSR-1 136131423.119B++5.9726.675%D*24.428%C-8.6D**N/A2115.2h9.8F**36.7F--
C75 Viper 157128525.6S16.5151.998%A1.563%C++71.1A**16.1A++6191.8h9.7B+18.6B**
ML-7 199126741.703A++7.3845.932%D*2.381%C14.5D-8.4D2088.7h7.6C16.5D
Ripper 1191183,6150.033C9.0511.862%D*12.712%C--0.2C-N/A0687.8h1.3B+10.8C+
M12 Kobalt 121116429B*19.9117.8%C++16.379%C--61.1C2.6C2491.9h19.9C111.8C++
Hoplon Anti-Aircraft Phalanx Tower 2351081108U98.9142.429%A*1.852%C*108C*127B++10471h48.1C++113.4B
MG-HBR1 Dragoon 103101273.741A*5.3429.929%C--25.743%C21CN/A584.8h7.1C*23.9C++
G30 Walker 16294518.8S9.7124.4%C+2.128%C+36.2A*26.2A++4242.6h142.2B**582.9B++
Rocklet Rifle 17693362.583M++6.5035.864%F-N/A13.3D*11.9D--2027h38.2C+106.4D-
Hyena Missile Launcher 13387421.75U12.6637.794%B*N/A29B++15.3B+3173h30.8B+81.5B++
NS-10 Burster 14676194S5.0929.43%C*2.632%D-4.1C3.8B6218.5h175.4C595.9C+
M12 Kobalt-F 7573174.294B**4.7926.566%B++8.219%C26.1C+N/A702.8h17.8C+66.9B
NS Annihilator 12369154.6U4.4982.632%B+N/A12.1B+9.5C*2315.7h9.1B**11B**
MR11 Gatekeeper 13567416.75M*7.6641.114%C*N/A22.3C*22.7B**7903h77.6D*188.7D
M20 Basilisk 9063163U53.9160.47%A**3.175%D--26.3B+11.3B+2912.4h153.9D*254.5C*
NS-10 Burster 10557193A*6.0929.193%C++1.754%D*3.1D-2.6D5018.6h232D*794.7D

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire0950.5h
Motion Spotter158,1016.7h
Nano-Armor Kit55286,92115.1h
Spawn Beacon196,4987.6h
Turret AI Module29752.7h
Repair Module11,2342.8h
Skywall Shield Emitter36011.7h
Structure Shield Module19182.4h
Cortium Silo04741.6h
NS-TMC-01 "His Regards"1519116.8h
Reinforcements Module0580.2h
Blast Wall0670.3h
Nanite Revive Grenade04740.1h
Medical Applicator1635,2612.9h
Spitfire Auto-Turret41,0741.1h
Spear Anti-Vehicle Tower55332h
Snowman Soldier01680.2h
Bunker01461h
Sunderer Garage22221.8h
Rampart Wall31,3919.3h
Welding Device427,1792.4h
Hoplon Anti-Aircraft Phalanx Tower05572.1h
Xiphos Anti-Personnel Tower15902.3h
Restoration Kit304580.5h
Ammunition Package87710.6h
Medical Kit81930.6h
MAX Punch5803.1h
Light Vehicle Terminal0700.5h
Elysium Spawn Tube03201.2h
Orbital Strike Target Designator21651h
Light Air Terminal01230.8h
Vehicle Ammo Dispenser1990.4h
Vehicle Gate34183.3h
Infantry Tower12352h
Alarm Module02450.6h
Nano-Repair Grenade0860h
Router0660.1h
Recon Detection Device52,2945.7h
Smoke Grenade05230.1h
M20 Basilisk0720h
M18 Locust01190h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.56s on queries, 2.08s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.