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Field Marshal A.S.P. Operative SagopaTR[] SagopaTR
TR BR 146

KDR: 9.48

Score: 49.2m

Last Seen: Jan 13th, 2020 9:28 PM
- OFFLINE - 21.1 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M14 Banshee P2-120 AP Hellfire Rocket Pods P2-120 HESH TSAR-42 M18 Rotary M18 Needler MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $869,445 MLG Score: 695
Fun Score: N/A
Cheeseburgers Flipped: 1319TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.223%16.855%3912012129,2202.942876.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.088%0.396B-0.626D-0.165CHEAD + (~5.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.253C*12.90.097C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.549%0.855%80195122720,925279713875293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.776%-0.702D--0.653D-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.215C++39.20.266C*89

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.767%1.59%56216122615,411419545736.6929282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.249%0.287C*-0.497D0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.574B+7.10.423B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.807%3.732%18291012223,939285178313.821221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.656%0.206C++-0.174C0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.7-0.09C+50.9-0.253C83.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.241%65.18%1829312293,923438288.93622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.993%-0.207C-0.076C+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.196C++2.80.16C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.079%12.707%18291123118123010.78355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.099C+-0.367C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.176C++4.70.045C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.2m279.2%300 (18k)264 (15.8k)9.480277,3308,15711.593146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232837028.441%8.038%22922:4416

70% Infiltrator14% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2016 4:34 PMApr 17th, 2019 12:26 PMJan 13th, 2020 5:30 PM (13d) (PST)Jan 13th, 2020 5:38 PM (13d) (PST)Jan 13th, 2020 5:28 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
792597330.4140.0440.0331.4630.110695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5343,54143,993253288715,814

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3110h/129.6d 17,234 6,216 29,128 273k 3,905 5,473 20,466 147.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,580
Deaths:633
KDR:2.496
Accuracy:22.024% C
HSR:16.519% D
T5 AMC
C
Kills:469
Deaths:222
KDR:2.113
Accuracy:21.886% C
HSR:13.646% D*
LC2 Lynx
D
Kills:417
Deaths:164
KDR:2.543
Accuracy:18.138% D*
HSR:18.465% D
AMR-66
C
Kills:329
Deaths:86
KDR:3.826
Accuracy:22.314% D-
HSR:22.189% C
AS16 NightHawk
C*
Kills:181
Deaths:82
KDR:2.207
Accuracy:42.079% C*
HSR:12.707% C-
TRAC-5
C*
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C*
HSR:13.333% D--
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
MG-HBR1 Dragoon
C-
Kills:108
Deaths:27
KDR:4
Accuracy:29.466% C--
HSR:25% C-
Kills:3,430
Deaths (as Engineer):1,366
Deaths (to Engineers):1,620
KDR:2.51098
Kill Difference:2,064
Playtime:162.288 hours
Usage:5%
Score:2.901m
Score/min:298
Accuracy (listed only):25.655%
HSR (listed only):17.943%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:962
Deaths:346
KDR:2.780
Accuracy:21.989% C
HSR:16.216% D--
MSW-R
C--
Kills:248
Deaths:104
KDR:2.385
Accuracy:17.155% D*
HSR:20.565% C--
NS-15M2
C**
Kills:174
Deaths:45
KDR:3.867
Accuracy:25.713% C**
HSR:19.540% D-
T9 CARV
C+
Kills:174
Deaths:79
KDR:2.203
Accuracy:16.272% D
HSR:22.414% C+
NSX Naginata
C
Kills:163
Deaths:67
KDR:2.433
Accuracy:20.536% C
HSR:24.540% C-
Kills:1,721
Deaths (as Heavy Assault):641
Deaths (to Heavy Assaults):1,683
KDR:2.68487
Kill Difference:1,080
Playtime:144.064 hours
Usage:5%
Score:1.656m
Score/min:192
Accuracy (listed only):20.333%
HSR (listed only):20.655%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,580
Deaths:633
KDR:2.496
Accuracy:22.024% C
HSR:16.519% D
MKV Suppressed
C
Kills:757
Deaths:333
KDR:2.273
Accuracy:24.627% C
HSR:15.192% D
T5 AMC
C
Kills:469
Deaths:222
KDR:2.113
Accuracy:21.886% C
HSR:13.646% D*
LC2 Lynx
D
Kills:417
Deaths:164
KDR:2.543
Accuracy:18.138% D*
HSR:18.465% D
PDW-16 Hailstorm
B+
Kills:313
Deaths:119
KDR:2.630
Accuracy:26.241% B+
HSR:13.099% D
AS16 NightHawk
C*
Kills:181
Deaths:82
KDR:2.207
Accuracy:42.079% C*
HSR:12.707% C-
TRAC-5
C*
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C*
HSR:13.333% D--
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
Kills:4,063
Deaths (as Light Assault):1,705
Deaths (to Light Assaults):1,372
KDR:2.38299
Kill Difference:2,358
Playtime:429.513 hours
Usage:14%
Score:7.149m
Score/min:277
Accuracy (listed only):25.541%
HSR (listed only):15.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:3,342
Deaths:478
KDR:6.992
Accuracy:35.284% C--
HSR:69.420% C++
NS-61 Emissary
C*
Kills:2,038
Deaths:1,292
KDR:1.577
Accuracy:29.238% C*
HSR:13.346% D
MKV Suppressed
C
Kills:757
Deaths:333
KDR:2.273
Accuracy:24.627% C
HSR:15.192% D
99SV
D
Kills:390
Deaths:76
KDR:5.132
Accuracy:27.383% D
HSR:26.667% D--
PDW-16 Hailstorm
B+
Kills:313
Deaths:119
KDR:2.630
Accuracy:26.241% B+
HSR:13.099% D
NSX Tomoe
C+
Kills:248
Deaths:133
KDR:1.865
Accuracy:28.532% C+
HSR:20.565% F
NS-30 Vandal
B
Kills:217
Deaths:55
KDR:3.945
Accuracy:27.580% D-
HSR:29.493% B
HSR-1
D
Kills:216
Deaths:62
KDR:3.484
Accuracy:26.375% D*
HSR:22.222% D
TX1 Repeater
D
Kills:201
Deaths:377
KDR:0.533
Accuracy:18.026% D*
HSR:17.911% D
RAMS .50M
D--
Kills:191
Deaths:23
KDR:8.304
Accuracy:32.251% D--
HSR:69.634% D*
Kills:7,913
Deaths (as Infiltrator):2,948
Deaths (to Infiltrators):1,238
KDR:2.68419
Kill Difference:4,965
Playtime:2,168.226 hours
Usage:70%
Score:33.832m
Score/min:260
Accuracy (listed only):27.554%
HSR (listed only):29.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:757
Deaths:333
KDR:2.273
Accuracy:24.627% C
HSR:15.192% D
PDW-16 Hailstorm
B+
Kills:313
Deaths:119
KDR:2.630
Accuracy:26.241% B+
HSR:13.099% D
TAR
D
Kills:260
Deaths:101
KDR:2.574
Accuracy:18.728% D--
HSR:17.308% D
AS16 NightHawk
C*
Kills:181
Deaths:82
KDR:2.207
Accuracy:42.079% C*
HSR:12.707% C-
Kills:1,511
Deaths (as Combat Medic):635
Deaths (to Combat Medics):380
KDR:2.37953
Kill Difference:876
Playtime:28.056 hours
Usage:1%
Score:0.345m
Score/min:205
Accuracy (listed only):27.919%
HSR (listed only):14.576%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:2,739
Deaths:646
KDR:4.240
Accuracy:15.006% C-
HSR:21.139% C+
MRC3 Mercy
C+
Kills:2,701
Deaths:650
KDR:4.155
Accuracy:14.838% C-
HSR:20.770% C+
M3 Pounder HEG
B**
Kills:945
Deaths:201
KDR:4.701
Accuracy:45.886% B*
HSR:4.656% B**
M3 Pounder HEG
B++
Kills:852
Deaths:199
KDR:4.281
Accuracy:47.236% B++
HSR:3.873% B+
NS-10 Burster
C*
Kills:98
Deaths:23
KDR:4.261
Accuracy:29.584% C*
HSR:2.041% D--
NS-10 Burster
C+
Kills:65
Deaths:23
KDR:2.826
Accuracy:29.359% C+
HSR:1.538% D*
Kills:7,400
Deaths (as MAX Suit):871
Deaths (to MAX Suits):263
KDR:8.49598
Kill Difference:6,529
Playtime:165.135 hours
Usage:5%
Score:3.298m
Score/min:333
Accuracy (listed only):30.318%
HSR (listed only):9.003%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:10,501
V. Kills:985 N/A
Deaths:445
KDR:23.598
Accuracy:30.192% C++
KPH:56.900 B
VKPH:5.300 B*
Hellfire Rocket Pods
B*
Kills:3,461
V. Kills:733 472%
Deaths:69
KDR:50.159
Accuracy:51.179% B
KPH:105.900 B+
VKPH:22.400 B*
M18 Rotary
A
Kills:3,333
V. Kills:2,128 157%
Deaths:215
KDR:15.502
Accuracy:28.475% C--
KPH:31.100 B**
VKPH:19.900 A
M18 Needler
B*
Kills:2,748
V. Kills:2,306 119%
Deaths:269
KDR:10.216
Accuracy:28.218% D
KPH:17.300 B+
VKPH:14.600 B*
Hornet Missiles
C++
Kills:1,837
V. Kills:1,407 130%
Deaths:55
KDR:33.400
Accuracy:62.033% C*
KPH:56 C+
VKPH:42.900 C++
Coyote Missiles
B+
Kills:1,675
V. Kills:899 186%
Deaths:92
KDR:18.207
Accuracy:57.294% B+
KPH:34.200 C+
VKPH:18.400 C
Tomcat A2AM Pods
D
Kills:146
V. Kills:165 88%
Deaths:11
KDR:13.273
Accuracy:85.156% B*
KPH:20.300 D-
VKPH:22.900 D
Kills:23,701 (16,582 + 0)
Deaths:1,156
KDR:20.503
VKDR:7.459
Vehicle Kills:8,623
Kill Difference:22,545
Playtime:571.891 hours
Usage:18%
Score:8.670m
Score/min:253
Piloting Accuracy:28.218%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:882
V. Kills:807 109%
Deaths:110
KDR:8.018
Accuracy:48.715% C++
KPH:11.700 B+
VKPH:10.700 B++
AP30 Shredder
A
Kills:592
V. Kills:456 130%
Deaths:6
KDR:98.667
Accuracy:43.861% A
KPH:39 B++
VKPH:30 A
L105 Zephyr
B++
Kills:549
V. Kills:57 N/A
Deaths:6
KDR:91.500
Accuracy:47.157% B+
KPH:70.300 B++
VKPH:7.300 C
C150 Dalton
A*
Kills:463
V. Kills:468 99%
Deaths:23
KDR:20.130
Accuracy:29.103% D--
KPH:53.500 B**
VKPH:54 A*
Kills:2,486 (882 + 1,604)
Deaths:145
KDR:17.145
VKDR:12.331
Vehicle Kills:1,788
Kill Difference:2,341
Playtime:106.768 hours
Usage:3%
Score:1.509m
Score/min:236
Piloting Accuracy:48.715%
Gunner Accuracy:29.103%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,296
V. Kills:488 265%
Deaths:27
KDR:48
Accuracy:57.603% C++
KPH:57.800 A++
VKPH:21.800 B+
Skyguard
B++
Kills:230
V. Kills:156 146%
Deaths:12
KDR:19.167
Accuracy:34.505% B++
KPH:18.800 B+
VKPH:12.700 B++
C75 Viper
A*
Kills:132
V. Kills:29 440%
Deaths:5
KDR:26.400
Accuracy:51.759% A
KPH:70.100 A*
VKPH:15.400 A+
Kills:1,658 (1,658 + 0)
Deaths:44
KDR:37.682
VKDR:15.295
Vehicle Kills:673
Kill Difference:1,614
Playtime:36.551 hours
Usage:1%
Score:0.713m
Score/min:325
Driving Accuracy:51.759%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:9,101
V. Kills:3,885 234%
Deaths:182
KDR:50.006
Accuracy:49.824% B+
KPH:50.200 A+
VKPH:21.400 B+
P2-120 HESH
B++
Kills:3,417
V. Kills:506 N/A
Deaths:71
KDR:48.127
Accuracy:43.078% C++
KPH:67.100 B++
VKPH:9.900 C++
P2-120 HEAT
A+
Kills:1,235
V. Kills:392 314%
Deaths:26
KDR:47.500
Accuracy:39.826% C
KPH:44 A+
VKPH:14 B*
G40-F Ranger
B**
Kills:286
V. Kills:157 181%
Deaths:5
KDR:57.200
Accuracy:33.475% B
KPH:73 B**
VKPH:40.100 B**
G30 Walker
A+
Kills:147
V. Kills:90 162%
Deaths:5
KDR:29.400
Accuracy:23.160% C
KPH:38 A+
VKPH:23.300 B++
MR11 Gatekeeper
B**
Kills:67
V. Kills:68 97%
Deaths:4
KDR:16.750
Accuracy:41.114% C*
KPH:22.600 C++
VKPH:22.900 B**
Kills:14,253 (13,753 + 500)
Deaths:293
KDR:48.645
VKDR:17.399
Vehicle Kills:5,098
Kill Difference:13,960
Playtime:271.014 hours
Usage:9%
Score:4.891m
Score/min:301
Driving Accuracy:39.826%
Gunner Accuracy:41.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:771
V. Kills:48 N/A
Deaths:41
KDR:18.805
Accuracy:38.439% C**
KPH:111.600 C*
VKPH:7 C++
G20 Vulcan-H
C**
Kills:462
V. Kills:312 148%
Deaths:42
KDR:11
Accuracy:44.661% C
KPH:43.900 C+
VKPH:29.700 C**
Kills:1,233 (0 + 1,233)
Deaths:83
KDR:14.855
VKDR:4.337
Vehicle Kills:360
Kill Difference:1,150
Playtime:17.426 hours
Usage:1%
Score:0.486m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:44.661%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:605
V. Kills:24 N/A
Deaths:7
KDR:86.429
Accuracy:22.278% B**
KPH:77 B+
VKPH:3.100 C+
M20 Basilisk
B**
Kills:165
V. Kills:45 359%
Deaths:5
KDR:33
Accuracy:42.285% B
KPH:32.600 B**
VKPH:8.900 B
M12 Kobalt
C
Kills:120
V. Kills:6 N/A
Deaths:4
KDR:30
Accuracy:17.863% C++
KPH:60.600 C
VKPH:3 C
M20 Basilisk
A*
Kills:65
V. Kills:27 232%
Deaths:1
KDR:65
Accuracy:59.784% A*
KPH:25.300 B
VKPH:10.500 C**
Kills:955 (0 + 955)
Deaths:17
KDR:56.176
VKDR:6
Vehicle Kills:102
Kill Difference:938
Playtime:17.466 hours
Usage:1%
Score:0.273m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:59.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:73
V. Kills:2 N/A
Deaths:17
KDR:4.294
Accuracy:25.890% B+
KPH:24.700 C
VKPH:0.700 D
Kills:73 (73 + 0)
Deaths:17
KDR:4.294
VKDR:0.118
Vehicle Kills:2
Kill Difference:56
Playtime:2.958 hours
Usage:0%
Score:0.012m
Score/min:67
Driving Accuracy:25.890%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:173
V. Kills:19 N/A
Deaths:5
KDR:34.600
Accuracy:33.674% C+
KPH:74.400 C*
VKPH:8.200 B+
Kills:173 (0 + 173)
Deaths:5
KDR:34.600
VKDR:3.800
Vehicle Kills:19
Kill Difference:168
Playtime:2.325 hours
Usage:0%
Score:0.030m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:33.674%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,48610,50144523.598A+14.1230.192%C++N/A56.9B5.3B*186184.6h19.3B+64B+
P2-120 AP 12,9869,10118250.005S40.5249.824%B+1.835%D50.2A+21.4B+306181.3h5.8B+11.7B++
Hellfire Rocket Pods 4,1943,4616950.159S40.6851.179%BN/A105.8B+22.4B*47032.7h19.8C++38.7B
P2-120 HESH 3,9233,4177148.127M38.6543.078%C++0.995%C++67.1B++9.9C++25150.9h5C+11.6C*
TSAR-42 3,3623,3424786.992B++2.4935.284%C--69.42%C++27.9C-N/A73119.9h2.5C7C+
M18 Rotary 5,4613,33321515.502S6.0228.475%C--N/A31.1B**19.9A276107.2h70.7B++248.4B++
M18 Needler 5,0542,74826910.216A**0.7428.218%D1.383%C-17.3B+14.5B++224158.5h99.4B+352.4B+
MRC3 Mercy 2,8092,7396464.24B*5.2415.006%C-21.139%C+26.9C+N/A74101.7h18.1B+120.8C*
MRC3 Mercy 2,7542,7016504.155B*5.3314.838%C-20.77%C+26.4C+N/A73102.4h18.2B+122.9C*
NS-61 Emissary 2,0902,0381,2921.577B**7.9029.238%C*13.346%D5.5D--N/A15371.1h12.8C*43.8B
Hornet Missiles 3,2441,8375533.4M**23.9262.033%C*1.415%C+56C+42.9C++42832.8h11.9C+19.1C++
Coyote Missiles 2,5741,6759218.207S8.7357.294%B+N/A34.3C+18.4C26348.9h39.9C*69.7B+
LC3 Jaguar 1,6131,5806332.496B*6.9822.024%C16.519%D13.5DN/A41117.3h12.7C++57.5C++
L100 Python AP 1,7841,2962748S38.5257.603%C++N/A57.9A++21.8B+33822.4h3.8B**6.5B**
P2-120 HEAT 1,6271,2352647.5S38.0239.826%C2.591%C44.1A+14B*24528h6.5B+16.4B+
Claymore 1,0841,0845818.69A++9.2119.375%D**N/A77.4D--N/A19914h1.3D6.5D*
Xiphos Anti-Personnel Phalanx Tower 1,0831,06111061U1,051.5231.716%C**N/A442.1B*9.2C++10862.4h7B22.2B+
T32 Bull 9779623462.78B**6.7021.989%C16.216%D--19.5D-N/A4949.3h12.2C*55.3C++
M3 Pounder HEG 1,0529452014.701A*4.7845.886%B*4.656%B**23.9B++2.7C8739.6h13.8B+30.1B++
CAS30 Tank Buster 1,6898821108.018M++1.4648.715%C++N/A11.7B+10.7B++14075.1h44B+90.4B+
M3 Pounder HEG 9548521994.281A++5.2047.236%B++3.873%B+21.8C**2.6D8039h15.5B+32.9B+
P525 Marauder-H 8197714118.805B+9.3238.439%C**N/A111.7C*7C++2746.9h6.3B+16.5B+
MKV Suppressed 7797573332.273A++7.2124.627%C15.192%D8.7D--N/A2787.5h15.2C+61.9C+
C-4 8856571783.691A++5.7927.697%C**N/A87.6C++30.4C++6637.5h1.4C*5.2B
M12 Kobalt 629605786.429S76.9522.278%B**16.033%D76.6B+3C+2347.9h23.4D-105.2C*
AP30 Shredder 1,048592698.667M**89.1943.861%AN/A38.9B++30A41615.2h151.2D*344.7C
L105 Zephyr 606549691.5S82.0247.157%B+N/A70.4B++7.3C3097.8h6.2C*13.2B+
Spear Anti-Vehicle Phalanx Tower 8294892244.5U235.0254.93%B+2.863%C-60.4B+42B+4338.1h6.4B*11.7B*
T5 AMC 4834692222.113A+7.3721.886%C13.646%D*11.7DN/A3440.1h14.9C++68.2C++
C150 Dalton 9314632320.13A+10.6529.103%D--N/A53.2B**53.8A*6808.7h3.8B13.1C+
G20 Vulcan-H 7744624211A+1.5244.661%C2.381%C44C+29.7C**59110.5h96C**215C*
LC2 Lynx 4414171642.543A6.9418.138%D*18.465%D8.4D-N/A3249.7h15.1C++83.5C
The Slasher 4134131902.174U7.3161.56%A*23.729%A8.3B**N/A649.6h2.2C++3.5C*
99SV 398390765.132A**4.3527.383%D26.667%D--21.4C+N/A7318.2h5.5C++20.3C+
Orbital Strike Uplink 5063701370N/A360.52565.854%UN/A925U340U41630.4h1.3T*0.2T*
M20 Basilisk 4993423114U104.5242.718%D--6.725%B**61.1B**28B*3795.6h74.6B*174.7B+
AMR-66 342329863.826M*5.6522.314%D-22.189%C11.3DN/A3929.2h10.1C+45.1C
M60-A Bulldog 370315478.75B**69.2763.446%A+3.175%B+63B*11A++2725h7.5D11.8B
PDW-16 Hailstorm 3233131192.63A++6.8526.241%B+13.099%D14.7DN/A4621.3h14.6C*55.7B
G40-F Ranger 443286557.2S47.7233.475%BN/A73.3B**40.3B**5733.9h50.1B+149.6B+
M60-A Bulldog 3252751275S265.5257.628%B**1.818%C-51.9B+9.4A2435.3h8.5D*14.8C+
TAR 2632601012.574B*6.9118.728%D--17.308%D15D-N/A4617.3h16.9D*90.5D*
MSW-R 2512481042.385C*7.1017.155%D*20.565%C--14.2D--N/A6317.5h11.3B+66C+
NSX Tomoe 2522481331.865C*7.6228.532%C+20.565%F9.8D*N/A3225.4h14.1C*49.4C*
Skyguard 3862301219.167S9.6934.505%B++1.304%D18.7B+12.7B++24412.3h109.3B316.7B++
NS-30 Vandal 219217553.945B**5.5427.58%D-29.493%B24.4DN/A668.9h7.4D--27D--
HSR-1 223216623.484B**6.0026.375%D*22.222%D10.3D*N/A2420.9h8.3F-31.5F
TX1 Repeater 2162013770.533C8.9518.026%D*17.911%D0.7D*N/A4272.1h16.6C92.2D-
RAMS .50M 191191238.304A+1.1832.251%D--69.634%D*26.2C+N/A887.3h2.2C++6.9C+
Tank Mine 2391841018.4S8.92130.669%SN/A204.4A++61.1C+19790.9h4.4T*3.3A++
Spear Anti-Vehicle Phalanx Turret 298181630.167S20.6954.548%B**1.657%D*53.2B*34.4A5673.4h10.8C19.7C*
AS16 NightHawk 182181822.207B*7.2742.079%C*12.707%C-21.3DN/A748.5h4.7C+11.1C**
TRAC-5 188180931.935A++7.5522.845%C*13.333%D--5.5D-N/A4732.7h15.2C*66.6C**
NS-15M2 175174453.867B**5.6125.713%C**19.54%D-26DN/A986.7h10.5B++40.9B+
T9 CARV 178174792.203B++7.2816.272%D22.414%C+14DN/A10912.4h12.4B+76.1C*
CAS 14-E 192173534.6B++25.1233.674%C+1.734%C+75.2C*8.3B+2142.3h30.3C*90.1C*
NSX Tanto 166166592.814A++6.6726.491%C+21.687%C--17.7DN/A539.4h12.5C**47.1B
M20 Basilisk 210165533U23.5242.285%B3.03%D*32.4B**8.8C**2905.1h67.3B*159.2B*
NSX Naginata 165163672.433B**7.0520.536%C24.54%C-23DN/A827.1h9.8B++47.9B+
G30 Walker 237147529.4S19.9223.16%C2.041%C+37.7A+23.1B++4293.9h127.1B**548.6B++
Tomcat A2AM Pods 3111461113.273A+3.7985.156%B*N/A20.3D-22.9D3917.2h12.4F14.5D*
M12 Kobalt 1561451145S135.5221.633%C+12.414%D*131.8B+10B+4321.1h25.8D-119.5C-
Aspis Anti-Aircraft Phalanx Turret 311140270U60.5225.918%C+1.429%C--14.9B++18.2A+3249.4h126.4B++487.8B+
C75 Viper 161132526.4S16.9251.759%A1.515%C++69.5A*15.3A+7011.9h9.7B+18.7B**
Ripper 1301293,8750.033C9.4512.481%D*13.178%C-0.2C-N/A0758.4h1.3B+10.2C+
ML-7 199126741.703A++7.7846.055%D*2.381%C14.5D-8.4D2208.7h7.6C+16.6D
Hoplon Anti-Aircraft Phalanx Tower 2611251125U115.5242.765%A*1.6%C*104.2C+113.3C**10271.2h42.6C++99.6B
M12 Kobalt 126120430B++20.5217.863%C++16.667%C-60C3C2492h19.8C110.8C++
MG-HBR1 Dragoon 110108274M5.4829.466%C--25%C-19.6C-N/A575.5h7.4C++25.1C+
Rocklet Rifle 191101392.59M*6.8936.936%F-N/A13.3D*11.8D*2187.6h39.9C+108D-
NS-10 Burster 17898234.261S5.2229.584%C*2.041%D--4.6C+3.8B6521.1h161.7C+546.6C*
Hyena Missile Launcher 14192423U13.5237.751%B*N/A29.7B*15.8B+3233.1h31.5B+83.4B++
NS Annihilator 13073154.867S4.6183.069%B++N/A11.8B9.2C**2306.2h9.3B**11.2B**
M12 Kobalt-F 7573174.294B**5.1925.89%B+8.219%C24.3CN/A673h17.8C68.9C*
MR11 Gatekeeper 13567416.75M7.2741.114%C*N/A22.3C++22.7B**8163h77.6D**188.7D-
NS-10 Burster 11965232.826A*6.6529.359%C+1.538%D*3.1D-2.6D-5021.1h241.9D**824D
M20 Basilisk 9265165U55.5259.784%A*3.077%D--25C**10.4C*2892.6h157.7D*263.8C++
G40-F Ranger 8857157S47.5234.786%C+N/A57B++31B+4611h63.6B+182.8B+
T2 Striker 8553124.417S5.0637.223%D**N/A10C6D--2645.3h46.9C+126.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon226,9728.6h
Nano-Armor Kit57303,82215.8h
NS-TMC-01 "His Regards"1519116.8h
Skywall Shield Emitter46621.9h
Turret AI Module21,0793h
Structure Shield Module19922.5h
Repair Module11,3423h
Bunker01521h
Reinforcements Module0680.2h
Nanite Revive Grenade04840.1h
Medical Applicator1636,2543h
Blast Wall0910.4h
Cortium Silo05011.8h
Restoration Kit304660.5h
Motion Spotter169,5277.6h
Rampart Wall31,51110h
Sunderer Garage22291.8h
Hoplon Anti-Aircraft Phalanx Tower06232.3h
Xiphos Anti-Personnel Tower16392.5h
Welding Device428,5842.5h
Spitfire Auto-Turret41,1631.2h
Spear Anti-Vehicle Tower55862.2h
M20 Basilisk0720h
Smoke Grenade05230.1h
Recon Detection Device82,9076.5h
Ammunition Package88510.7h
Medical Kit81930.6h
MAX Punch5803.1h
Snowman Soldier01680.2h
Pain Spire01790.8h
Router11120.1h
Nano-Repair Grenade01760h
M18 Locust01190h
Vehicle Ammo Dispenser11130.5h
Vehicle Gate34833.7h
Light Air Terminal01410.9h
Pillbox0600.4h
Elysium Spawn Tube03451.3h
Light Vehicle Terminal0720.5h
Orbital Strike Target Designator41961.2h
Infantry Tower12452.1h
Alarm Module02650.7h

Check the help document for the dictionary if you want to learn more about words used here.


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