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General A.S.P. Operative SagopaTR[] SagopaTR
TR BR 94

KDR: 9.26

Score: 46.4m

Last Seen: May 11th, 2019 7:20 PM
- OFFLINE - 700 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Miller
Level Progress (to 95): 32%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HESH Hellfire Rocket Pods TSAR-42 M18 Rotary M18 Needler MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $881,955 MLG Score: 705
Fun Score: N/A
Cheeseburgers Flipped: 1233TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.248%16.835%3912011938,7202.897976.364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.111%0.412B-0.607D-0.176CHEAD + (~5.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.256C*12.90.096C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.647%0.874%80915120819,913264682475.428292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%-0.708D--0.664D-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.30.211C++390.264C*88.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.004%1.76%53606120713,294382468434.801284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.487%0.297C*-0.525D0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.575B+7.20.424B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.451%3.779%19211012033,811267168314.2734226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.603%0.21C++-0.161C0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.2-0.101C+50.5-0.269C80.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.598%65.845%1921312103,771423228.91489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.017%-0.211C-0.081C+0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.192C++2.70.156C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.813%12.849%19211121217922710.788546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.109C+-0.346C--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.178C++4.60.045C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.4m281.6%301 (18.1k)265 (15.9k)9.2615671,9167,76511.306194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1213793428.474%8.236%23522:4415

70% Infiltrator14% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2016 4:34 PMApr 17th, 2019 12:26 PMMay 11th, 2019 8:28 PM (46d) (PST)May 11th, 2019 8:56 PM (46d) (PST)May 11th, 2019 3:20 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
772597130.4110.0440.0341.4610.108705

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3193,55042,769253288615,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2917.2h/121.6d 15,876 5,923 27,621 255.8k 3,758 5,156 18,938 135.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,541
Deaths:616
KDR:2.502
Accuracy:22.147% C
HSR:16.483% D
T5 AMC
C
Kills:423
Deaths:196
KDR:2.158
Accuracy:21.475% C
HSR:13.948% D*
LC2 Lynx
C--
Kills:405
Deaths:160
KDR:2.531
Accuracy:18.127% D--
HSR:18.272% C--
AMR-66
C
Kills:276
Deaths:69
KDR:4
Accuracy:21.309% D--
HSR:22.826% C
TRAC-5
C**
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C**
HSR:13.333% D--
AS16 NightHawk
C**
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.813% C**
HSR:12.849% C
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
MG-HBR1 Dragoon
C
Kills:101
Deaths:27
KDR:3.741
Accuracy:29.929% C-
HSR:25.743% C
Kills:3,271
Deaths (as Engineer):1,301
Deaths (to Engineers):1,523
KDR:2.51422
Kill Difference:1,970
Playtime:156.673 hours
Usage:5%
Score:2.818m
Score/min:300
Accuracy (listed only):25.642%
HSR (listed only):18.143%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:962
Deaths:346
KDR:2.780
Accuracy:21.989% C
HSR:16.216% D--
MSW-R
C--
Kills:229
Deaths:97
KDR:2.361
Accuracy:17.643% D--
HSR:19.651% C--
NS-15M2
B
Kills:174
Deaths:45
KDR:3.867
Accuracy:25.713% B
HSR:19.540% D
T9 CARV
C+
Kills:171
Deaths:78
KDR:2.192
Accuracy:15.691% D
HSR:21.637% C+
NSX Naginata
C
Kills:163
Deaths:67
KDR:2.433
Accuracy:20.536% C
HSR:24.540% C-
Kills:1,699
Deaths (as Heavy Assault):633
Deaths (to Heavy Assaults):1,620
KDR:2.68404
Kill Difference:1,066
Playtime:139.832 hours
Usage:5%
Score:1.628m
Score/min:194
Accuracy (listed only):20.314%
HSR (listed only):20.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,541
Deaths:616
KDR:2.502
Accuracy:22.147% C
HSR:16.483% D
MKV Suppressed
C+
Kills:597
Deaths:224
KDR:2.665
Accuracy:25.697% C+
HSR:15.243% D
T5 AMC
C
Kills:423
Deaths:196
KDR:2.158
Accuracy:21.475% C
HSR:13.948% D*
LC2 Lynx
C--
Kills:405
Deaths:160
KDR:2.531
Accuracy:18.127% D--
HSR:18.272% C--
PDW-16 Hailstorm
B
Kills:306
Deaths:110
KDR:2.782
Accuracy:25.636% B
HSR:13.399% C-
TRAC-5
C**
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C**
HSR:13.333% D--
AS16 NightHawk
C**
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.813% C**
HSR:12.849% C
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
Kills:3,797
Deaths (as Light Assault):1,539
Deaths (to Light Assaults):1,321
KDR:2.46719
Kill Difference:2,258
Playtime:403.382 hours
Usage:14%
Score:6.747m
Score/min:279
Accuracy (listed only):25.654%
HSR (listed only):15.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:3,274
Deaths:473
KDR:6.922
Accuracy:35.351% C-
HSR:69.365% C++
NS-61 Emissary
C*
Kills:1,964
Deaths:1,233
KDR:1.593
Accuracy:29.254% C*
HSR:13.340% D
MKV Suppressed
C+
Kills:597
Deaths:224
KDR:2.665
Accuracy:25.697% C+
HSR:15.243% D
PDW-16 Hailstorm
B
Kills:306
Deaths:110
KDR:2.782
Accuracy:25.636% B
HSR:13.399% C-
99SV
D
Kills:306
Deaths:58
KDR:5.276
Accuracy:27.358% D
HSR:25.817% D*
NSX Tomoe
C+
Kills:248
Deaths:133
KDR:1.865
Accuracy:28.532% C+
HSR:20.565% F
NS-30 Vandal
B+
Kills:209
Deaths:53
KDR:3.943
Accuracy:27.446% D-
HSR:30.622% B+
TX1 Repeater
C--
Kills:199
Deaths:376
KDR:0.529
Accuracy:18.067% D*
HSR:17.588% C--
RAMS .50M
D--
Kills:191
Deaths:23
KDR:8.304
Accuracy:32.315% D--
HSR:69.634% D*
HSR-1
D-
Kills:168
Deaths:54
KDR:3.111
Accuracy:26.066% D**
HSR:21.429% D-
Kills:7,462
Deaths (as Infiltrator):2,737
Deaths (to Infiltrators):1,194
KDR:2.72634
Kill Difference:4,725
Playtime:2,028.523 hours
Usage:70%
Score:31.772m
Score/min:261
Accuracy (listed only):27.572%
HSR (listed only):29.700%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:597
Deaths:224
KDR:2.665
Accuracy:25.697% C+
HSR:15.243% D
PDW-16 Hailstorm
B
Kills:306
Deaths:110
KDR:2.782
Accuracy:25.636% B
HSR:13.399% C-
TAR
D
Kills:238
Deaths:92
KDR:2.587
Accuracy:19.065% D-
HSR:16.807% D
AS16 NightHawk
C**
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.813% C**
HSR:12.849% C
Kills:1,320
Deaths (as Combat Medic):507
Deaths (to Combat Medics):365
KDR:2.60355
Kill Difference:813
Playtime:26.912 hours
Usage:1%
Score:0.325m
Score/min:202
Accuracy (listed only):28.303%
HSR (listed only):14.574%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:2,518
Deaths:591
KDR:4.261
Accuracy:15.096% C
HSR:21.049% C++
MRC3 Mercy
C++
Kills:2,435
Deaths:595
KDR:4.092
Accuracy:14.878% C
HSR:20.739% C++
M3 Pounder HEG
B**
Kills:936
Deaths:196
KDR:4.776
Accuracy:45.454% B*
HSR:4.594% B**
M3 Pounder HEG
B++
Kills:846
Deaths:194
KDR:4.361
Accuracy:46.831% B++
HSR:3.901% B+
NS-10 Burster
C*
Kills:80
Deaths:19
KDR:4.211
Accuracy:29.651% C*
HSR:2.500% D--
NS-10 Burster
C++
Kills:59
Deaths:19
KDR:3.105
Accuracy:29.391% C++
HSR:1.695% D*
Kills:6,874
Deaths (as MAX Suit):807
Deaths (to MAX Suits):253
KDR:8.51797
Kill Difference:6,067
Playtime:154.419 hours
Usage:5%
Score:3.090m
Score/min:334
Accuracy (listed only):30.217%
HSR (listed only):9.080%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:10,059
V. Kills:963 N/A
Deaths:436
KDR:23.071
Accuracy:30.367% C++
KPH:56.900 B+
VKPH:5.400 B**
Hellfire Rocket Pods
B*
Kills:3,400
V. Kills:717 474%
Deaths:66
KDR:51.515
Accuracy:51.185% B
KPH:105 B+
VKPH:22.100 B*
M18 Rotary
A+
Kills:2,943
V. Kills:1,924 153%
Deaths:210
KDR:14.014
Accuracy:28.564% C-
KPH:31.300 A+
VKPH:20.400 A+
M18 Needler
B*
Kills:2,651
V. Kills:2,254 118%
Deaths:268
KDR:9.892
Accuracy:28.120% D
KPH:17.100 B+
VKPH:14.500 B*
Hornet Missiles
C**
Kills:1,752
V. Kills:1,353 129%
Deaths:55
KDR:31.855
Accuracy:62.093% C*
KPH:55.600 C+
VKPH:43 C**
Coyote Missiles
B+
Kills:1,512
V. Kills:823 183%
Deaths:92
KDR:16.435
Accuracy:57.316% B+
KPH:33.100 C
VKPH:18 C
Tomcat A2AM Pods
D
Kills:142
V. Kills:163 87%
Deaths:11
KDR:12.909
Accuracy:86.607% B**
KPH:20 D-
VKPH:22.900 D
Kills:22,459 (15,653 + 0)
Deaths:1,138
KDR:19.736
VKDR:7.203
Vehicle Kills:8,197
Kill Difference:21,321
Playtime:543.138 hours
Usage:19%
Score:8.252m
Score/min:253
Piloting Accuracy:28.120%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:860
V. Kills:796 108%
Deaths:108
KDR:7.963
Accuracy:49.089% B
KPH:12 B*
VKPH:11.100 B*
AP30 Shredder
A
Kills:587
V. Kills:454 129%
Deaths:6
KDR:97.833
Accuracy:43.957% A+
KPH:39.200 B++
VKPH:30.300 A
L105 Zephyr
B++
Kills:549
V. Kills:57 N/A
Deaths:6
KDR:91.500
Accuracy:47.157% B+
KPH:70.300 B++
VKPH:7.300 C
C150 Dalton
A**
Kills:424
V. Kills:448 94%
Deaths:22
KDR:19.273
Accuracy:29.844% D--
KPH:52.600 B**
VKPH:55.600 A**
Kills:2,420 (860 + 1,560)
Deaths:142
KDR:17.042
VKDR:12.359
Vehicle Kills:1,755
Kill Difference:2,278
Playtime:102.499 hours
Usage:4%
Score:1.483m
Score/min:241
Piloting Accuracy:49.089%
Gunner Accuracy:29.844%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:962
V. Kills:365 263%
Deaths:23
KDR:41.826
Accuracy:59.401% B+
KPH:58.100 A*
VKPH:22.100 B++
Skyguard
A+
Kills:176
V. Kills:128 136%
Deaths:11
KDR:16
Accuracy:34.683% B*
KPH:19.900 B*
VKPH:14.500 A+
C75 Viper
A**
Kills:130
V. Kills:29 433%
Deaths:5
KDR:26
Accuracy:51.863% A+
KPH:69.900 A**
VKPH:15.600 A++
Kills:1,268 (1,268 + 0)
Deaths:39
KDR:32.513
VKDR:13.385
Vehicle Kills:522
Kill Difference:1,229
Playtime:27.238 hours
Usage:1%
Score:0.554m
Score/min:339
Driving Accuracy:51.863%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:7,374
V. Kills:3,263 226%
Deaths:174
KDR:42.379
Accuracy:49.904% B+
KPH:50.100 A++
VKPH:22.200 B*
P2-120 HESH
B++
Kills:3,417
V. Kills:506 N/A
Deaths:71
KDR:48.127
Accuracy:43.078% C++
KPH:67.100 B++
VKPH:9.900 C*
P2-120 HEAT
A+
Kills:1,235
V. Kills:392 314%
Deaths:26
KDR:47.500
Accuracy:39.826% C
KPH:44 A+
VKPH:14 B**
G40-F Ranger
A+
Kills:206
V. Kills:115 178%
Deaths:4
KDR:51.500
Accuracy:31.471% C*
KPH:75.200 A+
VKPH:42 A
G30 Walker
A++
Kills:108
V. Kills:74 144%
Deaths:5
KDR:21.600
Accuracy:23.872% C+
KPH:38.700 A++
VKPH:26.500 A
MR11 Gatekeeper
B++
Kills:67
V. Kills:68 97%
Deaths:4
KDR:16.750
Accuracy:41.114% C*
KPH:22.600 C++
VKPH:22.900 B++
Kills:12,407 (12,026 + 381)
Deaths:284
KDR:43.687
VKDR:15.556
Vehicle Kills:4,418
Kill Difference:12,123
Playtime:234.761 hours
Usage:8%
Score:4.289m
Score/min:304
Driving Accuracy:39.826%
Gunner Accuracy:41.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:771
V. Kills:48 N/A
Deaths:41
KDR:18.805
Accuracy:38.333% B+
KPH:111.700 C*
VKPH:7 C++
G20 Vulcan-H
C**
Kills:433
V. Kills:298 145%
Deaths:42
KDR:10.310
Accuracy:44.423% C
KPH:43.500 C+
VKPH:29.900 C**
Kills:1,204 (0 + 1,204)
Deaths:83
KDR:14.506
VKDR:4.169
Vehicle Kills:346
Kill Difference:1,121
Playtime:16.853 hours
Usage:1%
Score:0.457m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:44.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:595
V. Kills:24 N/A
Deaths:7
KDR:85
Accuracy:22.239% B**
KPH:77.200 B+
VKPH:3.100 C+
M20 Basilisk
B**
Kills:163
V. Kills:45 354%
Deaths:5
KDR:32.600
Accuracy:42.270% B+
KPH:32.700 B**
VKPH:9 B
M12 Kobalt
C+
Kills:118
V. Kills:6 N/A
Deaths:4
KDR:29.500
Accuracy:17.971% C++
KPH:60.800 C
VKPH:3.100 C+
M20 Basilisk
B
Kills:63
V. Kills:27 225%
Deaths:1
KDR:63
Accuracy:60.022% A**
KPH:25.500 B
VKPH:10.900 B
Kills:939 (0 + 939)
Deaths:17
KDR:55.235
VKDR:6
Vehicle Kills:102
Kill Difference:922
Playtime:17.106 hours
Usage:1%
Score:0.265m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:60.022%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:73
V. Kills:2 N/A
Deaths:17
KDR:4.294
Accuracy:26.033% B+
KPH:24.900 C+
VKPH:0.700 D
Kills:73 (73 + 0)
Deaths:17
KDR:4.294
VKDR:0.118
Vehicle Kills:2
Kill Difference:56
Playtime:2.927 hours
Usage:0%
Score:0.012m
Score/min:68
Driving Accuracy:26.033%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:172
V. Kills:19 N/A
Deaths:5
KDR:34.400
Accuracy:33.405% C+
KPH:75 C++
VKPH:8.300 B+
Kills:172 (0 + 172)
Deaths:5
KDR:34.400
VKDR:3.800
Vehicle Kills:19
Kill Difference:167
Playtime:2.293 hours
Usage:0%
Score:0.029m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:33.405%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,02210,05943623.071A++13.8130.367%C++N/A56.9B+5.4B**187176.9h19.4B+64B+
P2-120 AP 10,6377,37417442.379S33.1249.904%B+2.156%D50.1A++22.2B*317147.3h6.2B+12.4B++
P2-120 HESH 3,9233,4177148.127M38.8743.078%C++0.995%C+67.1B++9.9C*25150.9h5C+11.6C*
Hellfire Rocket Pods 4,1173,4006651.515S42.2551.185%BN/A104.9B+22.1B*46232.4h19.8C*38.6B+
TSAR-42 3,2933,2744736.922B*2.3435.351%C-69.365%C++28.1CN/A74116.4h2.5C6.9C+
M18 Rotary 4,8672,94321014.014S4.7528.564%C-N/A31.3A+20.4A+28694.1h71.7B*251.1B++
M18 Needler 4,9052,6512689.892M0.6328.12%D1.433%C--17.1B+14.5B*222155.4h100.2B++356.2B+
MRC3 Mercy 2,5842,5185914.261B**5.0015.096%C21.049%C++26.7C+N/A7394.3h18.1B+120.1C*
MRC3 Mercy 2,4802,4355954.092B*5.1714.878%C20.739%C++25.6C+N/A7295h18.5C**124.6C++
NS-61 Emissary 2,0131,9641,2331.593B**7.6729.254%C*13.34%D5.4D--N/A14362.9h12.8C**43.8B+
Hornet Missiles 3,1051,7525531.855M**22.5962.093%C*1.484%C+55.6C+43C**42831.5h11.9C+19.1C+
LC3 Jaguar 1,5731,5416162.502B*6.7622.147%C16.483%D13.5DN/A41114.1h12.7C++57.3C++
Coyote Missiles 2,3351,5129216.435S7.1757.316%B+N/A33.1C18C25945.7h39.9C*69.6B
P2-120 HEAT 1,6271,2352647.5S38.2439.826%C2.591%C44.1A+14B**24128h6.5B+16.4B
Claymore 1,0471,0475818.052A++8.7919.577%D**N/A78.1D--N/A19913.4h1.3D6.4D*
Xiphos Anti-Personnel Phalanx Tower 1,0671,04511045U1,035.7432.083%C**N/A435.4B**9.2C++11002.4h7.1B+22.1B+
L100 Python AP 1,3279622341.826S32.5659.401%B+N/A58A*22B++33616.6h3.9B*6.6B**
T32 Bull 9779623462.78B**6.4821.989%C16.216%D--19.5D-N/A4949.3h12.2C*55.3C++
M3 Pounder HEG 1,0419361964.776A*4.4945.454%B*4.594%B**24.1B*2.7C8738.8h13.4B+29.5B+
CAS30 Tank Buster 1,6568601087.963M**1.3049.089%BN/A12B*11.1B*14571.7h43.6B+88.9B+
M3 Pounder HEG 9478461944.361A++4.9046.831%B++3.901%B+22.2B2.7D8038.1h15.1B+32.2B+
P525 Marauder-H 8197714118.805B+9.5438.333%B+N/A111.7C*7C++2726.9h6.3C**16.4B+
C-4 8366201733.584A+5.6827.646%BN/A86.1C++30C++6507.2h1.4C*5.2B+
MKV Suppressed 6135972242.665A*6.6025.697%C+15.243%D10.9D--N/A3455h15.2C+59.1C++
M12 Kobalt 619595785S75.7422.239%B**16.134%C--77.3B+3.1C+2327.7h23.5D-105.5C*
AP30 Shredder 1,041587697.833S88.5743.957%A+N/A39.1B++30.3A41915h151D*343.4C
L105 Zephyr 606549691.5S82.2447.157%B+N/A70.4B++7.3C3067.8h6.2C++13.2B+
Spear Anti-Vehicle Phalanx Tower 7944682234U224.7454.72%B+2.991%C-59.2B++41.3B*4297.9h6.6B*12B*
G20 Vulcan-H 7314334210.31A++1.0544.423%C2.54%C43.3C+29.8C**57710h97.7C*220C++
C150 Dalton 8724242219.273A++10.0129.844%D--N/A52.3B**55.3A**7028.1h3.9B+13.2C+
T5 AMC 4334231962.158A7.1021.475%C13.948%D*12.1DN/A3334.9h14.9C++69.6C+
The Slasher 4134131902.174U7.0961.602%A*23.729%A+8.3B*N/A649.6h2.2C++3.5C++
LC2 Lynx 4284051602.531A6.7318.127%D--18.272%C--8.3D-N/A3249h15.2C++84C
M20 Basilisk 4863323110.667U101.4142.561%D*6.928%B**60.4B++28B++3795.5h75.2B*176.6B+
Orbital Strike Uplink 4173171317N/A307.74568.254%UN/A1056.7U333.3U45350.3h1.1T*0.2T*
M60-A Bulldog 370315478.75B**69.4963.446%A++3.175%B+63B*11A*2725h7.5D--11.8C**
PDW-16 Hailstorm 3153061102.782A++6.4825.636%B13.399%C-15.5DN/A4719.8h13.9B54.4B+
99SV 309306585.276A*3.9927.358%D25.817%D*22.2C+N/A7813.8h5.5C++20C+
AMR-66 286276694M**5.2621.309%D--22.826%C11.3DN/A3924.5h9.7C+45.7C
M60-A Bulldog 3252751275S265.7457.628%B**1.818%C-51.9B++9.4A++2425.3h8.5F14.8C+
NSX Tomoe 2522481331.865C++7.4028.532%C+20.565%F9.8D*N/A3225.4h14.1C++49.4C++
TAR 241238922.587B*6.6719.065%D-16.807%D14.4D-N/A4316.5h17.2D*90.3D--
MSW-R 231229972.361C*6.9017.643%D--19.651%C--14.3D--N/A6316h11.5B65.4C+
NS-30 Vandal 211209533.943A5.3227.446%D-30.622%B+25.2DN/A698.3h7.5D*27.3D--
G40-F Ranger 321206451.5S42.2431.471%C*N/A76.3A+42.6A+5702.7h46.7B++148.3B++
TX1 Repeater 2141993760.529C8.7318.067%D*17.588%C--0.7D*N/A4272h16.7C-92.3D-
RAMS .50M 191191238.304A+0.9632.315%D--69.634%D*26.2C+N/A887.3h2.2C++6.9C
TRAC-5 188180931.935A+7.3322.845%C**13.333%D--5.7D-N/A4731.7h15.2C++66.6C**
AS16 NightHawk 180179812.21B**7.0542.813%C**12.849%C22.9C--N/A797.8h4.6C++10.8B
Spear Anti-Vehicle Phalanx Turret 292177629.5M**20.2454.188%B**1.695%D*53.6B*34.8A5713.3h10.7C19.8C*
Skyguard 3041761116S6.7434.683%B*1.136%D-20B**14.5A+2798.8h113.3C**326.7B++
NS-15M2 175174453.867A5.3925.713%B19.54%D26DN/A966.7h10.5B++40.9B+
CAS 14-E 191172534.4B++25.1433.405%C+1.744%C+74.8C++8.3B+2102.3h29.7C*89C*
Tank Mine 226172919.111S9.85125.5%SN/A215A*67.5C*19110.8h4.4T*3.5A+
T9 CARV 175171782.192B+7.0715.691%D21.637%C+14.3DN/A10712h11.8B++75C*
HSR-1 173168543.111B+6.1526.066%D**21.429%D-8.6D**N/A2019.5h8.8F--33.8F--
NSX Tanto 166166592.814A++6.4526.491%C+21.687%C--17.7DN/A529.4h12.5B47.1C*
M20 Basilisk 208163532.6U23.3442.27%B+3.067%D*32.6B**9B2865h66.8B*158.1B*
NSX Naginata 165163672.433B**6.8320.536%C24.54%C-23DN/A817.1h9.8B++47.9B+
M12 Kobalt 1541431143S133.7421.311%C+11.888%D**130B+10B+4211.1h25.5D--119.6C--
Tomcat A2AM Pods 3051421112.909A++3.6586.607%B**N/A20D-23D3857.1h12.2F14.1D*
Aspis Anti-Aircraft Phalanx Turret 309139269.5U60.2425.558%C+1.439%D14.9B++18.3A+3229.3h123.4B++482.9B+
C75 Viper 159130526S16.7451.863%A+1.538%C+68.4A*15.3A++6521.9h9.7B+18.8B**
ML-7 199126741.703A++7.5645.932%D*2.381%C14.5D-8.4D2118.7h7.6C16.5D
Ripper 1191183,6900.032C9.2311.862%D*12.712%D0.2C--N/A0709.5h1.3B+10.8C+
M12 Kobalt 124118429.5B*20.2417.971%C++16.102%D62.1C3.2C+2491.9h20C111.2C++
Hoplon Anti-Aircraft Phalanx Tower 2381101110U100.7442.429%A*1.818%C++110C*128B+10721h47.2C++111.3B
G30 Walker 182108521.6S12.3423.872%C+1.852%C38.6A++26.4A4662.8h131.1B**549.1B++
MG-HBR1 Dragoon 103101273.741A*5.5229.929%C-25.743%C21CN/A594.8h7.1C++23.9C++
Rocklet Rifle 17894372.541M++6.7236.085%F-N/A13.2D*11.8D*2107.1h38.6C+107.1D-
Hyena Missile Launcher 13387421.75U12.4937.988%B*N/A29B++15.3B+3183h31.2B+82.1B++
NS-10 Burster 15180194.211S5.0529.651%C*2.5%D--4.3C3.8C**6418.8h170.8C576C++
M12 Kobalt-F 7573174.294B**4.9726.033%B+8.219%C25.2C+N/A682.9h17.8C68.3C**
NS Annihilator 12369154.6S4.6682.637%B+N/A11.9B9.3C**2305.8h9.2B*11.1B**
MR11 Gatekeeper 13567416.75M+7.4941.114%C*N/A22.3C++22.7B++8023h77.6D**188.7D
M20 Basilisk 9063163U53.7460.022%A**3.175%D--25.2C**10.8C**2912.5h159.4D**265.6C++
NS-10 Burster 10859193.105A*6.1629.391%C++1.695%D*3.1D--2.6D-5118.8h229.6D**781.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon216,6487.9h
Nano-Armor Kit55293,67915.3h
NS-TMC-01 "His Regards"1519116.8h
Skywall Shield Emitter36121.7h
Turret AI Module29912.8h
Structure Shield Module19272.4h
Repair Module11,2482.8h
Reinforcements Module0600.2h
Nanite Revive Grenade04770.1h
Medical Applicator1635,6832.9h
Blast Wall0730.3h
Cortium Silo04761.6h
Bunker01471h
Restoration Kit304590.5h
Motion Spotter158,5036.9h
Spitfire Auto-Turret41,1081.1h
Hoplon Anti-Aircraft Phalanx Tower05682.1h
Rampart Wall31,4049.4h
Sunderer Garage22231.8h
Xiphos Anti-Personnel Tower15992.4h
Welding Device427,2232.4h
Spear Anti-Vehicle Tower55392h
M20 Basilisk0720h
Smoke Grenade05230.1h
Ammunition Package87860.6h
Medical Kit81930.6h
MAX Punch5803.1h
Recon Detection Device52,2945.7h
Nano-Repair Grenade01180h
Pain Spire01100.5h
Snowman Soldier01680.2h
Router0660.1h
M18 Locust01190h
Light Vehicle Terminal0700.5h
Elysium Spawn Tube03231.2h
Vehicle Ammo Dispenser1990.4h
Orbital Strike Target Designator21701.1h
Vehicle Gate34283.3h
Light Air Terminal01250.8h
Alarm Module02480.6h
Infantry Tower12362h

Check the help document for the dictionary if you want to learn more about words used here.


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