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Commissar A.S.P. Operative SagopaTR[TYTR] SagopaTR
TR BR 77

KDR: 8.75

Score: 41.5m

Last Seen: Feb 14th, 2019 5:39 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Miller - Outfit Leader of TURK YILDIZLARI[TYTR] TURK YILDIZLARI
TR outfit on Miller

Members: 16
Level Progress (to 78): 54%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M14 Banshee P2-120 AP P2-120 HESH Hellfire Rocket Pods TSAR-42 M18 Needler MRC3 Mercy MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $893,214 MLG Score: 714
Fun Score: N/A
Cheeseburgers Flipped: 1159TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.438%16.534%3881810047,9052.777585.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.19%0.472B+-0.633D-0.319CHEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.257C*13.10.086C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.173%0.944%78325101717,371241607271.781286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%-0.643D-0.599D-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.50.242C++38.50.278C*85

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.465%2.034%48626101610,866340383631.9588283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%0.226C++-0.343C-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.55B+7.50.401B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.517%3.642%17591010123,322247140413.3952236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.528%0.106C+-0.221C0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.083C+43.5-0.027C+72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.579%65.795%1759310193,593400218.9825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.963%-0.218C-0.085C+0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.194C++2.70.16C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.067%13.068%17591102117621610.81106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.137C++-0.29C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++4.70.04C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TURK YILDIZLARI[TYTR] TURK YILDIZLARI
TR outfit on Miller

Members: 16
41.5m277.6%299 (17.9k)262 (15.7k)8.7481663,1187,21510.630677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022719928.194%8.741%24621:4414

70% Infiltrator12% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2016 4:34 PMJun 13th, 2017 6:14 PMFeb 14th, 2019 1:04 PM (2d) (PST)Feb 14th, 2019 2:53 PM (2d) (PST)Feb 14th, 2019 1:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
739626770.3990.0460.0351.3940.103714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3453,70240,643243284615,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2639.6h/110d 13,582 5,517 25,341 220.7k 3,477 4,691 16,385 117.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,513
Deaths:603
KDR:2.509
Accuracy:22.130% C
HSR:16.325% D
T5 AMC
C
Kills:413
Deaths:190
KDR:2.174
Accuracy:21.572% C
HSR:13.801% D*
LC2 Lynx
C
Kills:301
Deaths:116
KDR:2.595
Accuracy:19.405% D
HSR:19.269% C
TRAC-5
C**
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C**
HSR:13.333% D--
AS16 NightHawk
B+
Kills:176
Deaths:80
KDR:2.200
Accuracy:43.067% B+
HSR:13.068% C
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
MG-HBR1 Dragoon
C+
Kills:84
Deaths:24
KDR:3.500
Accuracy:30.087% C-
HSR:29.762% C+
Kills:2,833
Deaths (as Engineer):1,165
Deaths (to Engineers):1,397
KDR:2.43176
Kill Difference:1,668
Playtime:144.159 hours
Usage:5%
Score:2.539m
Score/min:294
Accuracy (listed only):26.514%
HSR (listed only):18.178%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:962
Deaths:346
KDR:2.780
Accuracy:21.989% C
HSR:16.216% D--
MSW-R
C--
Kills:226
Deaths:96
KDR:2.354
Accuracy:17.161% D--
HSR:19.912% C--
NS-15M2
B
Kills:174
Deaths:45
KDR:3.867
Accuracy:25.713% B
HSR:19.540% D
T9 CARV
C
Kills:168
Deaths:77
KDR:2.182
Accuracy:15.686% D
HSR:21.429% C
NSX Naginata
C
Kills:163
Deaths:67
KDR:2.433
Accuracy:20.536% C
HSR:24.540% C-
Kills:1,693
Deaths (as Heavy Assault):631
Deaths (to Heavy Assaults):1,541
KDR:2.68304
Kill Difference:1,062
Playtime:136.703 hours
Usage:5%
Score:1.605m
Score/min:196
Accuracy (listed only):20.217%
HSR (listed only):20.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,513
Deaths:603
KDR:2.509
Accuracy:22.130% C
HSR:16.325% D
MKV Suppressed
C+
Kills:469
Deaths:184
KDR:2.549
Accuracy:25.927% C+
HSR:13.646% D-
T5 AMC
C
Kills:413
Deaths:190
KDR:2.174
Accuracy:21.572% C
HSR:13.801% D*
PDW-16 Hailstorm
C**
Kills:305
Deaths:109
KDR:2.798
Accuracy:25.785% C**
HSR:13.443% C-
LC2 Lynx
C
Kills:301
Deaths:116
KDR:2.595
Accuracy:19.405% D
HSR:19.269% C
TRAC-5
C**
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C**
HSR:13.333% D--
AS16 NightHawk
B+
Kills:176
Deaths:80
KDR:2.200
Accuracy:43.067% B+
HSR:13.068% C
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
Kills:3,523
Deaths (as Light Assault):1,434
Deaths (to Light Assaults):1,236
KDR:2.45676
Kill Difference:2,089
Playtime:318.407 hours
Usage:12%
Score:5.151m
Score/min:270
Accuracy (listed only):25.903%
HSR (listed only):15.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:3,097
Deaths:450
KDR:6.882
Accuracy:35.354% C-
HSR:69.519% C++
NS-61 Emissary
C*
Kills:1,892
Deaths:1,170
KDR:1.617
Accuracy:29.424% C*
HSR:13.425% C--
MKV Suppressed
C+
Kills:469
Deaths:184
KDR:2.549
Accuracy:25.927% C+
HSR:13.646% D-
99SV
D
Kills:306
Deaths:58
KDR:5.276
Accuracy:27.562% D
HSR:25.817% D*
PDW-16 Hailstorm
C**
Kills:305
Deaths:109
KDR:2.798
Accuracy:25.785% C**
HSR:13.443% C-
NSX Tomoe
C+
Kills:248
Deaths:133
KDR:1.865
Accuracy:28.532% C+
HSR:20.565% D**
NS-30 Vandal
B+
Kills:209
Deaths:53
KDR:3.943
Accuracy:27.446% D-
HSR:30.622% B+
TX1 Repeater
C--
Kills:199
Deaths:376
KDR:0.529
Accuracy:18.067% D*
HSR:17.588% C--
RAMS .50M
D--
Kills:190
Deaths:23
KDR:8.261
Accuracy:32.310% D--
HSR:69.474% D*
Kills:6,915
Deaths (as Infiltrator):2,556
Deaths (to Infiltrators):1,127
KDR:2.7054
Kill Difference:4,359
Playtime:1,858.090 hours
Usage:70%
Score:29.005m
Score/min:260
Accuracy (listed only):27.823%
HSR (listed only):30.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:469
Deaths:184
KDR:2.549
Accuracy:25.927% C+
HSR:13.646% D-
PDW-16 Hailstorm
C**
Kills:305
Deaths:109
KDR:2.798
Accuracy:25.785% C**
HSR:13.443% C-
TAR
D
Kills:233
Deaths:86
KDR:2.709
Accuracy:19.204% D-
HSR:17.167% D
AS16 NightHawk
B+
Kills:176
Deaths:80
KDR:2.200
Accuracy:43.067% B+
HSR:13.068% C
Kills:1,183
Deaths (as Combat Medic):459
Deaths (to Combat Medics):343
KDR:2.57734
Kill Difference:724
Playtime:26.205 hours
Usage:1%
Score:0.317m
Score/min:201
Accuracy (listed only):28.495%
HSR (listed only):14.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:2,334
Deaths:558
KDR:4.183
Accuracy:15.257% C
HSR:21.337% C++
MRC3 Mercy
C+
Kills:2,225
Deaths:562
KDR:3.959
Accuracy:15.027% C
HSR:20.584% C+
M3 Pounder HEG
B**
Kills:918
Deaths:195
KDR:4.708
Accuracy:45.068% B++
HSR:4.684% B**
M3 Pounder HEG
B++
Kills:836
Deaths:193
KDR:4.332
Accuracy:46.480% B++
HSR:3.947% B+
NS-10 Burster
C*
Kills:73
Deaths:19
KDR:3.842
Accuracy:29.524% C*
HSR:2.740% D-
NS-10 Burster
C++
Kills:57
Deaths:19
KDR:3
Accuracy:29.295% C++
HSR:1.754% D*
Kills:6,443
Deaths (as MAX Suit):773
Deaths (to MAX Suits):241
KDR:8.33506
Kill Difference:5,670
Playtime:145.140 hours
Usage:5%
Score:2.931m
Score/min:337
Accuracy (listed only):30.108%
HSR (listed only):9.174%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:8,827
V. Kills:862 N/A
Deaths:406
KDR:21.741
Accuracy:30.734% C++
KPH:56 B
VKPH:5.500 B*
Hellfire Rocket Pods
B*
Kills:3,209
V. Kills:681 471%
Deaths:63
KDR:50.937
Accuracy:51.357% B
KPH:104.600 B+
VKPH:22.200 B*
M18 Needler
B++
Kills:2,488
V. Kills:2,159 115%
Deaths:261
KDR:9.533
Accuracy:28.089% D
KPH:16.600 B
VKPH:14.400 B++
M18 Rotary
A+
Kills:2,013
V. Kills:1,425 141%
Deaths:165
KDR:12.200
Accuracy:29.540% C
KPH:28.800 B**
VKPH:20.400 A+
Hornet Missiles
C*
Kills:1,543
V. Kills:1,230 125%
Deaths:49
KDR:31.490
Accuracy:62.461% C*
KPH:53.400 C+
VKPH:42.500 C*
Coyote Missiles
B+
Kills:1,014
V. Kills:579 175%
Deaths:59
KDR:17.186
Accuracy:57.972% B+
KPH:31.200 C+
VKPH:17.800 C
Tomcat A2AM Pods
D
Kills:135
V. Kills:160 84%
Deaths:11
KDR:12.273
Accuracy:87.637% B**
KPH:19.400 D-
VKPH:23 D
Kills:19,229 (13,328 + 0)
Deaths:1,014
KDR:18.964
VKDR:6.998
Vehicle Kills:7,096
Kill Difference:18,215
Playtime:476.615 hours
Usage:18%
Score:7.053m
Score/min:247
Piloting Accuracy:29.540%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:834
V. Kills:781 107%
Deaths:105
KDR:7.943
Accuracy:49.222% B
KPH:12.300 B*
VKPH:11.500 B*
L105 Zephyr
B*
Kills:549
V. Kills:57 N/A
Deaths:6
KDR:91.500
Accuracy:47.162% B+
KPH:70.500 B*
VKPH:7.300 C
C150 Dalton
A**
Kills:404
V. Kills:436 92%
Deaths:21
KDR:19.238
Accuracy:30.167% D--
KPH:52.800 B**
VKPH:56.900 A**
AP30 Shredder
A
Kills:314
V. Kills:256 122%
Deaths:4
KDR:78.500
Accuracy:43.615% A+
KPH:35.300 B+
VKPH:28.800 A
Kills:2,101 (834 + 1,267)
Deaths:136
KDR:15.449
VKDR:11.250
Vehicle Kills:1,530
Kill Difference:1,965
Playtime:92.238 hours
Usage:3%
Score:1.258m
Score/min:227
Piloting Accuracy:49.222%
Gunner Accuracy:43.615%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:302
V. Kills:126 238%
Deaths:12
KDR:25.167
Accuracy:60.735% B+
KPH:48.900 A+
VKPH:20.400 B+
Skyguard
A++
Kills:140
V. Kills:111 125%
Deaths:9
KDR:15.556
Accuracy:33.985% B*
KPH:19.800 B*
VKPH:15.700 A++
C75 Viper
A*
Kills:117
V. Kills:28 403%
Deaths:5
KDR:23.400
Accuracy:52.947% A+
KPH:67.500 A*
VKPH:16.100 A*
Kills:559 (559 + 0)
Deaths:26
KDR:21.500
VKDR:10.192
Vehicle Kills:265
Kill Difference:533
Playtime:14.970 hours
Usage:1%
Score:0.324m
Score/min:361
Driving Accuracy:52.947%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:5,655
V. Kills:2,672 212%
Deaths:141
KDR:40.106
Accuracy:49.840% B+
KPH:49.300 A++
VKPH:23.300 B**
P2-120 HESH
B++
Kills:3,417
V. Kills:506 N/A
Deaths:71
KDR:48.127
Accuracy:43.078% C++
KPH:67.100 B++
VKPH:9.900 C*
P2-120 HEAT
A+
Kills:1,235
V. Kills:392 314%
Deaths:26
KDR:47.500
Accuracy:39.826% C
KPH:44 A+
VKPH:14 B**
G40-F Ranger
A++
Kills:123
V. Kills:68 178%
Deaths:3
KDR:41
Accuracy:30.859% C++
KPH:82.700 A++
VKPH:45.700 A++
G30 Walker
A*
Kills:91
V. Kills:67 134%
Deaths:5
KDR:18.200
Accuracy:24.532% C++
KPH:36.400 A*
VKPH:26.800 A+
MR11 Gatekeeper
B**
Kills:64
V. Kills:66 96%
Deaths:4
KDR:16
Accuracy:40.762% C*
KPH:22.700 C*
VKPH:23.400 B**
Kills:10,585 (10,307 + 278)
Deaths:250
KDR:42.340
VKDR:15.084
Vehicle Kills:3,771
Kill Difference:10,335
Playtime:200.478 hours
Usage:8%
Score:3.613m
Score/min:300
Driving Accuracy:39.826%
Gunner Accuracy:40.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:770
V. Kills:48 N/A
Deaths:41
KDR:18.781
Accuracy:38.333% B+
KPH:111.800 C*
VKPH:7 C++
G20 Vulcan-H
B
Kills:424
V. Kills:295 143%
Deaths:41
KDR:10.342
Accuracy:44.571% C
KPH:43.100 C+
VKPH:30 B
Kills:1,194 (0 + 1,194)
Deaths:82
KDR:14.561
VKDR:4.183
Vehicle Kills:343
Kill Difference:1,112
Playtime:16.731 hours
Usage:1%
Score:0.438m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:44.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:444
V. Kills:22 N/A
Deaths:5
KDR:88.800
Accuracy:19.790% B+
KPH:76.100 B
VKPH:3.800 C++
M20 Basilisk
B**
Kills:156
V. Kills:45 339%
Deaths:5
KDR:31.200
Accuracy:42.464% B+
KPH:33.200 B**
VKPH:9.600 B+
M12 Kobalt
C++
Kills:116
V. Kills:5 N/A
Deaths:4
KDR:29
Accuracy:17.853% C++
KPH:61.500 C
VKPH:2.700 C
M20 Basilisk
B+
Kills:54
V. Kills:25 208%
Deaths:1
KDR:54
Accuracy:57.852% A*
KPH:26.700 B+
VKPH:12.400 B+
Kills:770 (0 + 770)
Deaths:15
KDR:51.333
VKDR:6.467
Vehicle Kills:97
Kill Difference:755
Playtime:14.441 hours
Usage:1%
Score:0.223m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:57.852%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B++
Kills:73
V. Kills:2 N/A
Deaths:17
KDR:4.294
Accuracy:26.566% B++
KPH:26.100 C+
VKPH:0.700 D
Kills:73 (73 + 0)
Deaths:17
KDR:4.294
VKDR:0.118
Vehicle Kills:2
Kill Difference:56
Playtime:2.796 hours
Usage:0%
Score:0.012m
Score/min:70
Driving Accuracy:26.566%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:148
V. Kills:19 N/A
Deaths:4
KDR:37
Accuracy:33.606% C+
KPH:73.500 C++
VKPH:9.400 B*
Kills:148 (0 + 148)
Deaths:4
KDR:37
VKDR:4.750
Vehicle Kills:19
Kill Difference:144
Playtime:2.014 hours
Usage:0%
Score:0.025m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:33.606%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 9,6898,82740621.741A++12.9930.734%C++N/A56B5.5B*183157.7h19.2B+62.6B+
P2-120 AP 8,3275,65514140.106S31.3649.84%B+2.599%C49.3A++23.3B**320114.7h6.7B+13.4B+
P2-120 HESH 3,9233,4177148.127M39.3843.078%C++0.995%C+67.1B++9.9C*25050.9h5C++11.6C**
Hellfire Rocket Pods 3,8903,2096350.937S42.1951.357%BN/A104.5B+22.2B*46130.7h19.7C*38.3B+
TSAR-42 3,1153,0974506.882B++1.8735.354%C-69.519%C++29.1CN/A75106.5h2.4C+6.9C+
M18 Needler 4,6472,4882619.533A**0.7828.089%D1.527%C-16.6B14.4B++215150.1h100.5B+357.7B+
MRC3 Mercy 2,3922,3345584.183B**4.5715.257%C21.337%C++27.1C+N/A7486.2h18B+117.7C**
MRC3 Mercy 2,2612,2255623.959B*4.7915.027%C20.584%C+25.6C+N/A7286.9h18.7C**124.2C++
M18 Rotary 3,4382,01316512.2S3.4529.54%C1.192%D28.8B**20.4A+27969.8h74.2B++251.2B++
NS-61 Emissary 1,9381,8921,1701.617A7.1329.424%C*13.425%C--5.4D--N/A14352.7h12.9C**43.7B+
Hornet Missiles 2,7731,5434931.49M**22.7462.461%C*1.685%C++53.4C+42.6C*41528.9h12.1C+19.4C+
LC3 Jaguar 1,5451,5136032.509B*6.2422.13%C16.325%D13.5DN/A41112.3h12.7C*57.6C++
P2-120 HEAT 1,6271,2352647.5S38.7539.826%C2.591%C44.1A+14B**23628h6.5B+16.4B+
Xiphos Anti-Personnel Phalanx Tower 1,0401,01811018U1,009.2531.524%C**N/A442.6B**9.6C++11162.3h6.8B+21.6B+
Coyote Missiles 1,5931,0145917.186S8.4457.972%B+N/A31.2C+17.8C25032.5h41.7C++71.9B
Claymore 9829825418.185A++9.4420.016%D*N/A79.2D--N/A20012.4h1.3D6.3D*
T32 Bull 9779623462.78A5.9721.989%C16.216%D--19.5D-N/A4949.3h12.2C*55.3C++
M3 Pounder HEG 1,0199181954.708A*4.0445.068%B++4.684%B**24B++2.6C-8538.3h13.2B++29.3B++
M3 Pounder HEG 9338361934.332A++4.4246.48%B++3.947%B+22.2B2.6D8037.7h14.8B+31.8B+
CAS30 Tank Buster 1,6158341057.943M**0.8149.222%BN/A12.3B*11.5B*14967.9h43.5B+88.3B+
P525 Marauder-H 8187704118.78B+10.0338.333%B+N/A111.6C*7C++2696.9h6.3C**16.4B+
L105 Zephyr 606549691.5S82.7547.162%B+N/A70.4B*7.3C3057.8h6.2C++13.2B+
C-4 7045241323.97A++4.7827.551%BN/A85.9C++29.5C+6576.1h1.5C++5.5B
MKV Suppressed 4814691842.549A++6.2025.927%C+13.646%D-11.7D-N/A3440.1h15.6C+60.2C++
M12 Kobalt 466444588.8S80.0519.79%B+16.667%C76.6B+3.8C++2325.8h21C106.1C**
G20 Vulcan-H 7194244110.341A++1.5944.571%C2.594%C43.3C+30.1B5539.8h99C*222.2C++
Spear Anti-Vehicle Phalanx Tower 7254202210S201.2554.267%B+3.333%C55.3B++40.1A4107.6h7B++13B*
T5 AMC 4214131902.174B**6.5721.572%C13.801%D*12.6DN/A3432.8h15.1C+69.9C+
The Slasher 4134131902.174U6.5761.602%A*23.729%A+8.3B**N/A649.6h2.2C++3.5B+
C150 Dalton 8404042119.238A++10.4930.167%D--N/A52.5B**56.6A**6987.7h3.9B+13C+
M60-A Bulldog 370315478.75B**70.0063.463%A+3.175%B+63B**11A++2725h7.5D-11.8B
AP30 Shredder 570314478.5M**69.7543.615%A+N/A35.3B+28.8A3488.9h158.4D*363.1C
M20 Basilisk 4633143104.667U95.9242.427%D--7.325%A59.2B++28.1B++3755.3h77B*181.4B+
99SV 309306585.276A*3.4727.562%D25.817%D*24.3C++N/A8312.6h5.4C**19.7C+
PDW-16 Hailstorm 3143051092.798A*5.9525.785%C**13.443%C-15.5DN/A4719.7h13.9B54B+
L100 Python AP 4283021225.167S16.4260.735%B+1.325%D-48.7A+20.3B+3846.2h4.8B*7.8B**
LC2 Lynx 3123011162.595A6.1519.405%D19.269%C13.6DN/A4922.1h14.7C*75.6C+
M60-A Bulldog 3242741274S265.2557.643%B**1.825%C--51.7B++9.4A++2425.3h8.5D**14.8C+
NSX Tomoe 2522481331.865C*6.8828.532%C+20.565%D**9.8D*N/A3125.4h14.1C++49.4C++
TAR 236233862.709B*6.0419.204%D-17.167%D14.5D-N/A4316.1h17.3D*90D--
MSW-R 228226962.354C*6.3917.161%D--19.912%C--15.3D-N/A6514.8h10.9B+63.2C+
NS-30 Vandal 211209533.943A4.8127.446%D-30.622%B+25.2DN/A678.3h7.5D--27.3D-
TX1 Repeater 2141993760.529C8.2218.067%D*17.588%C--0.7D*N/A4272h16.7C-92.3C--
Orbital Strike Uplink 2531901190N/A181.25561.364%UN/A950U315U36640.2h1.3T*0.2T*
RAMS .50M 190190238.261A+0.4932.31%D--69.474%D*26.4C+N/A857.2h2.2C*6.9C+
TRAC-5 188180931.935A+6.8122.845%C**13.333%D--5.9D-N/A4630.4h15.2C*66.6B
AS16 NightHawk 177176802.2B**6.5543.067%B+13.068%C23.2C-N/A787.6h4.7C++10.8B
Spear Anti-Vehicle Phalanx Turret 291176629.333M**20.5854.362%B**1.705%D*53.3B*34.8A5633.3h10.7C19.7C*
NS-15M2 175174453.867A4.8825.713%B19.54%D26DN/A906.7h10.5B++40.9B+
T9 CARV 172168772.182B+6.5715.686%D21.429%C14.1DN/A10211.9h11.9B++75.8C*
NSX Tanto 166166592.814A++5.9326.491%C+21.687%C--17.7DN/A519.4h12.5B47.1C*
NSX Naginata 165163672.433B**6.3220.536%C24.54%C-23DN/A797.1h9.8B++47.9B+
Tank Mine 210160722.857U14.11117.931%SN/A200A*62.5C+18220.8h4.3T*3.6A+
M20 Basilisk 201156531.2U22.4542.464%B+3.205%D--33.2B**9.6B+2744.7h68.2B++160.6B*
CAS 14-E 167148437B++28.2533.606%C+2.027%C**74C++9.5B*2092h30.8C+91.7C++
Skyguard 251140915.556S6.8133.985%B*1.429%D19.7B*15.6A+2827.1h116.7C*343.3B++
Aspis Anti-Aircraft Phalanx Turret 309139269.5U60.7525.511%C+1.439%C--15.3B*18.7A+3239.1h119.9B*469.8B+
M12 Kobalt 1481371137S128.2521.144%C+12.409%D*137B+11B++4351h25.5D--120.5D
Tomcat A2AM Pods 2951351112.273A*3.5287.637%B**N/A19.6D-23.2D3716.9h12.4F14.2D*
ML-7 199126741.703A++7.0545.932%D*2.381%C14.5D8.4D1988.7h7.6C16.5D
G40-F Ranger 191123341U32.2530.859%C++N/A82A++45.3A++5631.5h40.5B*131.3B*
Ripper 1191183,2950.036C8.7111.937%D*12.712%C--0.2C-N/A1586.1h1.3B+10.7C+
C75 Viper 145117523.4M**14.6552.947%A+1.709%C*68.8A*16.5A*6001.7h10.1B+19B**
M12 Kobalt 121116429B*20.2517.853%C++16.379%C--61.1C2.6C2401.9h19.9C111.4C++
Hoplon Anti-Aircraft Phalanx Tower 21697197U88.2541.557%A*2.062%C**97C*119B++10571h49.1C++118.1B
G30 Walker 15891518.2S9.4524.532%C++2.198%C+36.4A*26.8A+4262.5h144.5B*589.1B++
MG-HBR1 Dragoon 8484243.5A++5.2530.087%C-29.762%C+20CN/A514.2h7C*23.3C++
Hyena Missile Launcher 11475325U16.2538.431%B*N/A27.8B+14.4B3172.7h32.6B+84.8B++
Rocklet Rifle 14173312.355M+6.3936.521%F-N/A12D*11.1D*1966.1h42C114.9D--
NS-10 Burster 14173193.842M**4.9129.524%C*2.74%D-4C-3.7C**6118.2h179.5C-608C+
M12 Kobalt-F 7573174.294B**4.4526.566%B++8.219%C26.1C+N/A702.8h17.8C66.9C**
NS Annihilator 11765154.333S4.4282.108%B+N/A11.8B+9.5B2225.5h9.1B**11.1B**
MR11 Gatekeeper 13064416M++7.2540.762%C*N/A22.9C**23.6B**7952.8h78.3D**192D
NS-10 Burster 10557193A*5.7529.295%C++1.754%D*3.1D-2.6D4918.3h228.2D*778.9C--
M20 Basilisk 7954154U45.2557.852%A*3.704%D27B+12.5B+3082h137.2D237.1B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter126,8725.9h
Restoration Kit304560.5h
Nano-Armor Kit51276,36414.5h
Snowman Soldier01680.2h
Spawn Beacon186,0437.1h
Turret AI Module28912.5h
Repair Module11,1472.6h
Skywall Shield Emitter35601.6h
Structure Shield Module18602.2h
Cortium Silo04511.5h
NS-TMC-01 "His Regards"1519116.8h
Reinforcements Module0530.2h
Blast Wall0500.2h
Nanite Revive Grenade04670.1h
Medical Applicator1635,1112.9h
Spear Anti-Vehicle Tower54971.9h
Spitfire Auto-Turret41,0121.1h
Bunker01440.9h
Sunderer Garage22151.7h
Rampart Wall31,3028.7h
Welding Device426,3502.3h
Hoplon Anti-Aircraft Phalanx Tower05131.9h
Xiphos Anti-Personnel Tower15512.2h
Ammunition Package87480.6h
Medical Kit81930.6h
MAX Punch5803.1h
Elysium Spawn Tube03031.2h
Vehicle Gate23752.9h
Light Air Terminal01110.8h
Vehicle Ammo Dispenser1930.4h
Light Vehicle Terminal0700.5h
Alarm Module02300.6h
Infantry Tower12261.9h
Orbital Strike Target Designator11440.9h
Smoke Grenade04990.1h
Recon Detection Device52,2795.7h
M20 Basilisk0720h
M18 Locust01190h

Check the help document for the dictionary if you want to learn more about words used here.


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