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General A.S.P. Operative SagopaTR[1299] SagopaTR
TR BR 98

KDR: 9.4

Score: 48.1m

Last Seen: Nov 30th, 2019 2:58 PM
- OFFLINE - 136.3 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Miller
Level Progress (to 99): 77%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M14 Banshee P2-120 AP Hellfire Rocket Pods P2-120 HESH TSAR-42 M18 Rotary M18 Needler MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 1266TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.268%16.824%3912012078,9992.929366.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.058%0.396B-0.626D-0.165CHEAD + (~5.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.253C*12.90.097C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.616%0.86%79745122220,463275701774.4109292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.789%-0.702D--0.653D-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1280.215C++39.20.266C*88.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.929%1.639%55466122114,646405519436.0739282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.236%0.287C*-0.497D0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.574B+7.20.423B9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.148%3.728%18891012173,890275174714.1454223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.624%0.206C++-0.174C0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.7-0.09C+50.6-0.253C82.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.601%65.774%1889312243,845435248.83908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.897%-0.207C-0.076C+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.196C++2.70.16C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.097%12.849%18891122617922910.781659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.099C+-0.367C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.176C++4.60.045C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.1m279.8%302 (18.1k)265 (15.9k)9.4000774,9757,97611.491698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227815428.523%8.097%23122:4416

70% Infiltrator14% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2016 4:34 PMApr 17th, 2019 12:26 PMNov 30th, 2019 9:12 AM (13d) (PST)Nov 30th, 2019 11:04 AM (13d) (PST)Nov 30th, 2019 10:58 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
785587270.4130.0440.0331.4630.109700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0873,50543,582253288715,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3023.7h/126d 16,682 6,071 28,443 265.3k 3,840 5,356 19,858 142.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,552
Deaths:623
KDR:2.491
Accuracy:22.082% C
HSR:16.559% D
T5 AMC
C
Kills:455
Deaths:214
KDR:2.126
Accuracy:21.990% C
HSR:13.626% D*
LC2 Lynx
D
Kills:407
Deaths:161
KDR:2.528
Accuracy:18.094% D*
HSR:18.182% D
AMR-66
C
Kills:329
Deaths:86
KDR:3.826
Accuracy:22.314% D-
HSR:22.189% C
TRAC-5
C*
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C*
HSR:13.333% D--
AS16 NightHawk
C*
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.097% C*
HSR:12.849% C-
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
MG-HBR1 Dragoon
C-
Kills:107
Deaths:27
KDR:3.963
Accuracy:29.621% C--
HSR:25.234% C-
Kills:3,375
Deaths (as Engineer):1,344
Deaths (to Engineers):1,577
KDR:2.51116
Kill Difference:2,031
Playtime:160.028 hours
Usage:5%
Score:2.879m
Score/min:300
Accuracy (listed only):25.692%
HSR (listed only):17.957%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:962
Deaths:346
KDR:2.780
Accuracy:21.989% C
HSR:16.216% D--
MSW-R
D
Kills:230
Deaths:98
KDR:2.347
Accuracy:17.565% D--
HSR:19.565% D
T9 CARV
C+
Kills:174
Deaths:79
KDR:2.203
Accuracy:16.394% D
HSR:22.414% C+
NS-15M2
C**
Kills:174
Deaths:45
KDR:3.867
Accuracy:25.713% C**
HSR:19.540% D-
NSX Naginata
C
Kills:163
Deaths:67
KDR:2.433
Accuracy:20.536% C
HSR:24.540% C-
Kills:1,703
Deaths (as Heavy Assault):635
Deaths (to Heavy Assaults):1,643
KDR:2.68189
Kill Difference:1,068
Playtime:141.896 hours
Usage:5%
Score:1.643m
Score/min:193
Accuracy (listed only):20.439%
HSR (listed only):20.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,552
Deaths:623
KDR:2.491
Accuracy:22.082% C
HSR:16.559% D
MKV Suppressed
C+
Kills:688
Deaths:270
KDR:2.548
Accuracy:25.114% C+
HSR:15.407% D
T5 AMC
C
Kills:455
Deaths:214
KDR:2.126
Accuracy:21.990% C
HSR:13.626% D*
LC2 Lynx
D
Kills:407
Deaths:161
KDR:2.528
Accuracy:18.094% D*
HSR:18.182% D
PDW-16 Hailstorm
C**
Kills:310
Deaths:114
KDR:2.719
Accuracy:25.550% C**
HSR:13.226% D
TRAC-5
C*
Kills:180
Deaths:93
KDR:1.935
Accuracy:22.845% C*
HSR:13.333% D--
AS16 NightHawk
C*
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.097% C*
HSR:12.849% C-
NSX Tanto
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:26.491% C+
HSR:21.687% C--
Kills:3,937
Deaths (as Light Assault):1,615
Deaths (to Light Assaults):1,352
KDR:2.43777
Kill Difference:2,322
Playtime:415.396 hours
Usage:14%
Score:6.961m
Score/min:279
Accuracy (listed only):25.533%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:3,332
Deaths:478
KDR:6.971
Accuracy:35.300% C--
HSR:69.418% C++
NS-61 Emissary
C*
Kills:2,007
Deaths:1,261
KDR:1.592
Accuracy:29.247% C*
HSR:13.254% D
MKV Suppressed
C+
Kills:688
Deaths:270
KDR:2.548
Accuracy:25.114% C+
HSR:15.407% D
99SV
D
Kills:322
Deaths:66
KDR:4.879
Accuracy:27.761% D
HSR:25.776% D*
PDW-16 Hailstorm
C**
Kills:310
Deaths:114
KDR:2.719
Accuracy:25.550% C**
HSR:13.226% D
NSX Tomoe
C+
Kills:248
Deaths:133
KDR:1.865
Accuracy:28.532% C+
HSR:20.565% F
NS-30 Vandal
B
Kills:217
Deaths:54
KDR:4.019
Accuracy:27.589% D-
HSR:29.493% B
TX1 Repeater
D
Kills:201
Deaths:377
KDR:0.533
Accuracy:18.026% D*
HSR:17.911% D
RAMS .50M
D--
Kills:191
Deaths:23
KDR:8.304
Accuracy:32.275% D--
HSR:69.634% D*
HSR-1
D
Kills:172
Deaths:56
KDR:3.071
Accuracy:26.112% D*
HSR:22.093% D
Kills:7,688
Deaths (as Infiltrator):2,832
Deaths (to Infiltrators):1,224
KDR:2.71469
Kill Difference:4,856
Playtime:2,107.666 hours
Usage:70%
Score:33.109m
Score/min:262
Accuracy (listed only):27.551%
HSR (listed only):29.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:688
Deaths:270
KDR:2.548
Accuracy:25.114% C+
HSR:15.407% D
PDW-16 Hailstorm
C**
Kills:310
Deaths:114
KDR:2.719
Accuracy:25.550% C**
HSR:13.226% D
TAR
D
Kills:257
Deaths:101
KDR:2.545
Accuracy:18.901% D--
HSR:17.510% D
AS16 NightHawk
C*
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.097% C*
HSR:12.849% C-
Kills:1,434
Deaths (as Combat Medic):566
Deaths (to Combat Medics):373
KDR:2.53357
Kill Difference:868
Playtime:27.591 hours
Usage:1%
Score:0.340m
Score/min:206
Accuracy (listed only):27.916%
HSR (listed only):14.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:2,604
Deaths:612
KDR:4.255
Accuracy:15.081% C-
HSR:20.968% C+
MRC3 Mercy
C+
Kills:2,541
Deaths:616
KDR:4.125
Accuracy:14.896% C
HSR:20.858% C+
M3 Pounder HEG
B**
Kills:937
Deaths:196
KDR:4.781
Accuracy:45.861% B*
HSR:4.589% B**
M3 Pounder HEG
B++
Kills:846
Deaths:194
KDR:4.361
Accuracy:47.229% B++
HSR:3.901% B+
NS-10 Burster
C*
Kills:86
Deaths:20
KDR:4.300
Accuracy:29.640% C*
HSR:2.326% D--
NS-10 Burster
C+
Kills:60
Deaths:20
KDR:3
Accuracy:29.365% C+
HSR:1.667% D*
Kills:7,074
Deaths (as MAX Suit):829
Deaths (to MAX Suits):258
KDR:8.53317
Kill Difference:6,245
Playtime:158.571 hours
Usage:5%
Score:3.176m
Score/min:334
Accuracy (listed only):30.345%
HSR (listed only):9.051%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:10,240
V. Kills:973 N/A
Deaths:445
KDR:23.011
Accuracy:30.300% C++
KPH:57 B
VKPH:5.400 B**
Hellfire Rocket Pods
B*
Kills:3,453
V. Kills:729 473%
Deaths:69
KDR:50.044
Accuracy:51.173% B
KPH:106 B+
VKPH:22.400 B*
M18 Rotary
A
Kills:3,157
V. Kills:2,034 155%
Deaths:215
KDR:14.684
Accuracy:28.499% C--
KPH:31.500 A
VKPH:20.300 A
M18 Needler
B*
Kills:2,737
V. Kills:2,299 119%
Deaths:269
KDR:10.175
Accuracy:28.224% D
KPH:17.300 B+
VKPH:14.600 B*
Hornet Missiles
C++
Kills:1,787
V. Kills:1,374 130%
Deaths:55
KDR:32.491
Accuracy:62.007% C*
KPH:55.200 C+
VKPH:42.400 C++
Coyote Missiles
B+
Kills:1,601
V. Kills:867 184%
Deaths:92
KDR:17.402
Accuracy:57.312% B+
KPH:33.700 C+
VKPH:18.300 C
Tomcat A2AM Pods
D
Kills:143
V. Kills:164 87%
Deaths:11
KDR:13
Accuracy:85.577% B**
KPH:20 D-
VKPH:23 D
Kills:23,118 (16,134 + 0)
Deaths:1,156
KDR:19.998
VKDR:7.301
Vehicle Kills:8,440
Kill Difference:21,962
Playtime:557.399 hours
Usage:18%
Score:8.502m
Score/min:254
Piloting Accuracy:28.224%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:876
V. Kills:804 109%
Deaths:110
KDR:7.964
Accuracy:48.921% C*
KPH:11.900 B+
VKPH:10.900 B++
AP30 Shredder
A
Kills:592
V. Kills:456 130%
Deaths:6
KDR:98.667
Accuracy:43.861% A
KPH:39 B++
VKPH:30 A
L105 Zephyr
B++
Kills:549
V. Kills:57 N/A
Deaths:6
KDR:91.500
Accuracy:47.157% B+
KPH:70.300 B++
VKPH:7.300 C
C150 Dalton
A*
Kills:436
V. Kills:454 96%
Deaths:23
KDR:18.957
Accuracy:29.441% D--
KPH:52.300 B**
VKPH:54.500 A*
Kills:2,453 (876 + 1,577)
Deaths:145
KDR:16.917
VKDR:12.214
Vehicle Kills:1,771
Kill Difference:2,308
Playtime:104.906 hours
Usage:3%
Score:1.497m
Score/min:238
Piloting Accuracy:48.921%
Gunner Accuracy:29.441%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,225
V. Kills:457 267%
Deaths:27
KDR:45.370
Accuracy:57.753% C*
KPH:59.200 A++
VKPH:22.100 B+
Skyguard
B++
Kills:206
V. Kills:142 144%
Deaths:12
KDR:17.167
Accuracy:34.851% B*
KPH:18.600 B+
VKPH:12.800 B++
C75 Viper
A*
Kills:130
V. Kills:29 433%
Deaths:5
KDR:26
Accuracy:51.863% A
KPH:69.900 A*
VKPH:15.600 A+
Kills:1,561 (1,561 + 0)
Deaths:44
KDR:35.477
VKDR:14.273
Vehicle Kills:628
Kill Difference:1,517
Playtime:33.654 hours
Usage:1%
Score:0.676m
Score/min:335
Driving Accuracy:51.863%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:8,433
V. Kills:3,667 230%
Deaths:182
KDR:46.335
Accuracy:49.971% B+
KPH:50.400 A+
VKPH:21.900 B++
P2-120 HESH
B++
Kills:3,417
V. Kills:506 N/A
Deaths:71
KDR:48.127
Accuracy:43.078% C++
KPH:67.100 B++
VKPH:9.900 C++
P2-120 HEAT
A+
Kills:1,235
V. Kills:392 314%
Deaths:26
KDR:47.500
Accuracy:39.826% C
KPH:44 A+
VKPH:14 B*
G40-F Ranger
B**
Kills:263
V. Kills:145 180%
Deaths:5
KDR:52.600
Accuracy:33.258% C**
KPH:73.800 B**
VKPH:40.700 B**
G30 Walker
A++
Kills:127
V. Kills:83 151%
Deaths:5
KDR:25.400
Accuracy:23.303% C
KPH:39.700 A++
VKPH:25.900 B**
MR11 Gatekeeper
B**
Kills:67
V. Kills:68 97%
Deaths:4
KDR:16.750
Accuracy:41.114% C*
KPH:22.600 C++
VKPH:22.900 B**
Kills:13,542 (13,085 + 457)
Deaths:293
KDR:46.218
VKDR:16.590
Vehicle Kills:4,861
Kill Difference:13,249
Playtime:256.083 hours
Usage:8%
Score:4.700m
Score/min:306
Driving Accuracy:39.826%
Gunner Accuracy:41.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:771
V. Kills:48 N/A
Deaths:41
KDR:18.805
Accuracy:38.439% C**
KPH:111.600 C*
VKPH:7 C++
G20 Vulcan-H
C**
Kills:461
V. Kills:311 148%
Deaths:42
KDR:10.976
Accuracy:44.471% C-
KPH:44.200 C+
VKPH:29.800 C**
Kills:1,232 (0 + 1,232)
Deaths:83
KDR:14.843
VKDR:4.325
Vehicle Kills:359
Kill Difference:1,149
Playtime:17.345 hours
Usage:1%
Score:0.483m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:44.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:605
V. Kills:24 N/A
Deaths:7
KDR:86.429
Accuracy:22.285% B**
KPH:77.100 B+
VKPH:3.100 C+
M20 Basilisk
B**
Kills:165
V. Kills:45 359%
Deaths:5
KDR:33
Accuracy:42.174% B
KPH:32.700 B**
VKPH:8.900 B
M12 Kobalt
C+
Kills:119
V. Kills:6 N/A
Deaths:4
KDR:29.750
Accuracy:17.912% C++
KPH:60.700 C
VKPH:3.100 C+
M20 Basilisk
A*
Kills:65
V. Kills:27 232%
Deaths:1
KDR:65
Accuracy:59.784% A*
KPH:25.700 B
VKPH:10.700 C**
Kills:954 (0 + 954)
Deaths:17
KDR:56.118
VKDR:6
Vehicle Kills:102
Kill Difference:937
Playtime:17.387 hours
Usage:1%
Score:0.271m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:59.784%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:73
V. Kills:2 N/A
Deaths:17
KDR:4.294
Accuracy:25.890% B+
KPH:24.700 C
VKPH:0.700 D
Kills:73 (73 + 0)
Deaths:17
KDR:4.294
VKDR:0.118
Vehicle Kills:2
Kill Difference:56
Playtime:2.958 hours
Usage:0%
Score:0.012m
Score/min:67
Driving Accuracy:25.890%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:173
V. Kills:19 N/A
Deaths:5
KDR:34.600
Accuracy:33.688% C+
KPH:74.800 C*
VKPH:8.200 B+
Kills:173 (0 + 173)
Deaths:5
KDR:34.600
VKDR:3.800
Vehicle Kills:19
Kill Difference:168
Playtime:2.312 hours
Usage:0%
Score:0.030m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:33.688%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,21310,24044523.011A+13.6130.3%C++N/A57B5.4B**187179.7h19.4B+64.1B+
P2-120 AP 12,1008,43318246.335S36.9349.971%B+1.921%C--50.4A+21.9B++315167.4h6B+12B++
Hellfire Rocket Pods 4,1823,4536950.043S40.6451.173%BN/A105.9B+22.4B*47032.6h19.8C++38.7B
P2-120 HESH 3,9233,4177148.127M38.7343.078%C++0.995%C++67.1B++9.9C++25150.9h5C+11.6C*
TSAR-42 3,3513,3324786.971B++2.4335.3%C--69.418%C++27.8C-N/A73119.8h2.5C7C+
M18 Rotary 5,1913,15721514.684S5.2828.499%C--N/A31.5A20.3A285100.1h70.9B++248.7B++
M18 Needler 5,0362,73726910.175A**0.7728.224%D1.388%C-17.3B+14.6B*223158h99.5B+352.7B+
MRC3 Mercy 2,6712,6046124.255B*5.1515.081%C-20.968%C+26.7C+N/A7397.4h18.1B+120.3C*
MRC3 Mercy 2,5872,5416164.125B*5.2814.896%C20.858%C+25.9C+N/A7298.1h18.4B+123.7C*
NS-61 Emissary 2,0572,0071,2611.592B**7.8129.247%C*13.254%D5.5D--N/A15366.6h12.8C*43.7B
Hornet Missiles 3,1611,7875532.491M*23.0962.007%C*1.455%C+55.2C+42.4C++42432.4h11.8C+19.1C++
Coyote Missiles 2,4681,6019217.402S8.0057.312%B+N/A33.7C+18.3C26347.5h40C*69.8B+
LC3 Jaguar 1,5851,5526232.491B*6.9122.082%C16.559%D13.5DN/A42115h12.6C++57.3C++
P2-120 HEAT 1,6271,2352647.5S38.1039.826%C2.591%C44.1A+14B*24328h6.5B+16.4B+
L100 Python AP 1,6821,2252745.37S35.9757.753%C*N/A59.2A++22.1B+34620.7h3.7B**6.5B**
Claymore 1,0621,0625818.31A++8.9119.428%D**N/A77D--N/A19713.8h1.3D6.5D*
Xiphos Anti-Personnel Phalanx Tower 1,0701,04811048U1,038.6032.062%C**N/A436.7B*9.2C++10982.4h7.1B22.1B+
T32 Bull 9779623462.78B**6.6221.989%C16.216%D--19.5D-N/A4949.3h12.2C*55.3C++
M3 Pounder HEG 1,0439371964.781A*4.6245.861%B*4.589%B**24B++2.7C8739h13.7B++29.8B++
CAS30 Tank Buster 1,6808761107.964M++1.4448.921%C*N/A11.9B+10.9B++14373.6h43.8B+89.6B+
M3 Pounder HEG 9478461944.361A++5.0447.229%B++3.901%B+22.1C**2.6D8038.3h15.4B+32.6B+
P525 Marauder-H 8197714118.805B+9.4038.439%C**N/A111.7C*7C++2736.9h6.3B+16.5B+
MKV Suppressed 7086882702.548A++6.8525.114%C+15.407%D9.5D--N/A3072.3h15.1C+60C++
C-4 8566351753.629A+5.7727.646%C**N/A85.8C+29.9C++6537.4h1.5C+5.3C**
M12 Kobalt 629605786.429S77.0322.285%B**16.033%D76.6B+3C+2347.9h23.4D-105.1C*
AP30 Shredder 1,048592698.667M**89.2743.861%AN/A38.9B++30A41615.2h151.2D*344.7C
L105 Zephyr 606549691.5S82.1047.157%B+N/A70.4B++7.3C3087.8h6.2C*13.2B+
Spear Anti-Vehicle Phalanx Tower 8074762238S228.6054.835%B+2.941%C60.3B+41.9B+4347.9h6.6B++11.9B*
G20 Vulcan-H 7724614210.976A+1.5844.471%C-2.386%C44.3C+29.9C**59010.4h95.2C**214.1C*
T5 AMC 4664552142.126A+7.2721.99%C13.626%D*12.1DN/A3437.5h15.1C+68.5C+
C150 Dalton 8904362318.957A9.5629.441%D--N/A52.5B**54.7A*6898.3h3.9C**13.4C
The Slasher 4134131902.174U7.2361.56%A*23.729%A8.3B**N/A649.6h2.2C++3.5C*
LC2 Lynx 4314071612.528A6.8718.094%D*18.182%D8.3D-N/A3249.3h15.2C++83.9C
M20 Basilisk 4903353111.667U102.2742.647%D--6.866%A60.9B*28.2B*3805.5h75B*175.8B+
AMR-66 342329863.826M*5.5722.314%D-22.189%C11.3DN/A3929.2h10.1C+45.1C
Orbital Strike Uplink 4343271327N/A317.60522.222%UN/A817.5U267.5U43190.4h1.1T*0.2T*
99SV 327322664.879A*4.5227.761%D25.776%D*21.3C+N/A7615.1h5.6C++20C+
M60-A Bulldog 370315478.75B**69.3563.446%A+3.175%B+63B*11A++2725h7.5D11.8B
PDW-16 Hailstorm 3193101142.719A*6.6825.55%C**13.226%D14.9DN/A4720.8h13.9B54.5B+
M60-A Bulldog 3252751275S265.6057.628%B**1.818%C-51.9B+9.4A2435.3h8.5D*14.8C+
G40-F Ranger 408263552.6S43.2033.258%C**N/A73.1B**40.3B**5913.6h50.4B+151.6B+
TAR 2602571012.545B*6.8618.901%D--17.51%D15.1D-N/A4617h16.9D*89.6D--
NSX Tomoe 2522481331.865C*7.5428.532%C+20.565%F9.8D*N/A3225.4h14.1C*49.4C*
MSW-R 232230982.347C*7.0517.565%D--19.565%D14.1D--N/A6416.3h11.5B65.6C+
NS-30 Vandal 219217544.019A5.3827.589%D-29.493%B25.8DN/A708.4h7.4D--26.9D--
Skyguard 3482061217.167S7.7734.851%B*1.456%C-18.6B+12.8B++25211.1h115.7C*331.9B+
TX1 Repeater 2162013770.533C8.8718.026%D*17.911%D0.7D*N/A4272.1h16.6C92.2D-
RAMS .50M 191191238.304A+1.1032.275%D--69.634%D*26.2C+N/A887.3h2.2C++6.9C+
TRAC-5 188180931.935A++7.4722.845%C*13.333%D--5.5D-N/A4632.7h15.2C*66.6C**
Spear Anti-Vehicle Phalanx Turret 295179629.833S20.4354.428%B**1.676%D*52.6B*34.1A5723.4h10.8C19.8C*
AS16 NightHawk 180179812.21B*7.1942.097%C*12.849%C-21.3DN/A738.4h4.6C++11C**
Tank Mine 2331791017.9S8.50128.808%SN/A198.9A++60C+19270.9h4.3T*3.4A+
T9 CARV 178174792.203B++7.2016.394%D22.414%C+14.1DN/A10812.3h12.4B+75.6C*
NS-15M2 175174453.867B**5.5325.713%C**19.54%D-26DN/A976.7h10.5B++40.9B+
CAS 14-E 192173534.6B++25.2033.688%C+1.734%C+75.2C*8.3B+2152.3h30C*89.1C*
HSR-1 177172563.071B++6.3326.112%D*22.093%D8.7D*N/A2119.7h8.8F--33.7F-
NSX Tanto 166166592.814A++6.5926.491%C+21.687%C--17.7DN/A539.4h12.5C**47.1B
M20 Basilisk 210165533U23.6042.174%B3.03%D*33B**9B2875h66.9B*158.7B*
NSX Naginata 165163672.433B**6.9720.536%C24.54%C-23DN/A827.1h9.8B++47.9B+
M12 Kobalt 1561451145S135.6021.633%C+12.414%D*131.8B+10B+4311.1h25.8D-119.5C-
Tomcat A2AM Pods 3071431113A+3.6085.577%B**N/A20.1D-23.1D3917.1h12.4F14.5D*
Aspis Anti-Aircraft Phalanx Turret 311140270U60.6025.757%C+1.429%C--15.1B*18.4A+3259.3h124.4B++482.9B+
C75 Viper 159130526S16.6051.863%A1.538%C++68.4A*15.3A+7011.9h9.7B+18.8B**
G30 Walker 210127525.4S16.0023.303%C1.575%C--39.7A++25.9B**4753.2h124.2B**532.9B++
ML-7 199126741.703A++7.7046.039%D*2.381%C14.5D-8.4D2178.7h7.6C+16.5D
Ripper 1251243,7890.033C9.3712.119%D*13.71%C0.2C-N/A0738.1h1.3B+10.6C
M12 Kobalt 125119429.75B+20.3517.912%C++15.966%D59.5C3C2492h19.9C111C++
Hoplon Anti-Aircraft Phalanx Tower 2471161116U106.6042.639%A*1.724%B116C++131B+10831h45.4C++106.6B
MG-HBR1 Dragoon 109107273.963M5.4429.621%C--25.234%C-20.2C-N/A575.3h7.4C++24.9C+
Rocklet Rifle 18095382.5M*6.9036.852%F-N/A12.8D*11.5D*2177.4h41C+111.2D--
Hyena Missile Launcher 14192423U13.6037.873%B*N/A29.7B*15.8B+3253.1h30.5B+80.5B++
NS-10 Burster 16086204.3S5.1029.64%C*2.326%D--4.4C3.8B6419.6h169C570C++
M12 Kobalt-F 7573174.294B**5.1125.89%B+8.219%C24.3CN/A673h17.8C68.9C*
NS Annihilator 12570154.667S4.7382.995%B+N/A11.9B+9.3B2365.9h9.3B**11.3B**
MR11 Gatekeeper 13567416.75M7.3541.114%C*N/A22.3C++22.7B**8153h77.6D**188.7D-
M20 Basilisk 9265165U55.6059.784%A*3.077%D--26B+10.8B2872.5h156D*260.9C*
NS-10 Burster 11060203A**6.4029.365%C+1.667%D*3D-2.5D-5119.7h240.1D**817.5D
G40-F Ranger 8656156S46.6035.565%C++N/A62.2B*33.3B++4770.9h61.2B++172.1B+
T2 Striker 8050124.167S5.2337.603%D**N/A10C6D--2715h47.6C+126.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon216,8418.2h
Nano-Armor Kit56300,46715.7h
Structure Shield Module19522.4h
Repair Module11,2912.9h
Turret AI Module21,0302.9h
NS-TMC-01 "His Regards"1519116.8h
Skywall Shield Emitter36351.8h
Rampart Wall31,4489.6h
Sunderer Garage22261.8h
Bunker01501h
Nanite Revive Grenade04820.1h
Blast Wall0790.4h
Reinforcements Module0610.2h
Cortium Silo04891.7h
Restoration Kit304600.5h
Motion Spotter169,1367.4h
Medical Applicator1635,9732.9h
Welding Device427,8522.4h
Xiphos Anti-Personnel Tower16192.4h
Hoplon Anti-Aircraft Phalanx Tower05932.2h
Spitfire Auto-Turret41,1431.2h
Spear Anti-Vehicle Tower55582.1h
M20 Basilisk0720h
Recon Detection Device52,2945.7h
Smoke Grenade05230.1h
Ammunition Package88330.6h
Medical Kit81930.6h
MAX Punch5803.1h
Snowman Soldier01680.2h
Pain Spire01340.6h
Nano-Repair Grenade01570h
Router0760.1h
M18 Locust01190h
Pillbox0510.4h
Vehicle Ammo Dispenser11050.4h
Vehicle Gate34493.5h
Elysium Spawn Tube03321.3h
Light Vehicle Terminal0710.5h
Light Air Terminal01290.9h
Orbital Strike Target Designator31781.1h
Infantry Tower12402.1h
Alarm Module02530.7h

Check the help document for the dictionary if you want to learn more about words used here.


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