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Praetor Veteran Sagwa[JVSG] Sagwa
VS BR 87

KDR: 1.48

Score: 11.3m

Last Seen: Aug 25th, 2018 3:58 AM
- OFFLINE - 5835.8 hour(s)

Battle Rank 87 - Vanu Sovereignty on Connery
Level Progress (to 88): 65%
Level 100 Progress: 60% 439h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VX29 Polaris VX6-7 MANA Anti-Vehicle Turret Phaseshift VX-S Solstice VE3 Orion VS54 Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 434TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.121%17.786%3401510205,2571.72248-0.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.233%-0.385C--0.451D-0.268CHEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.16C++120.16C++50.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.058%2.941%122310325444992381.09018228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.835%-0.863D--0.218C++-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93-1.405D**29.8-1.376D**63.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.339%6.434%112410313732371001.56723369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.868%-1.469F0.512B+-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.125C+21.20.466B+82.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.369%69.626%112510301,14947422.41895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.94%-0.699D0.164C++-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.017C+2.90.072C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m464.2%288 (17.3k)282 (16.9k)1.4813711,1347,5161.9765887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103518713.868%18.268%25305:191

6% Combat Medic46% Engineer21% Heavy Assault18% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 9:02 AMMar 22nd, 2015 1:15 PMSep 22nd, 2018 10:14 AM (215d) (PST)Aug 25th, 2018 12:17 AM (243d) (PST)Aug 24th, 2018 11:58 PM (243d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4601603000.2780.1880.0511.4850.041281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5729,57317,9991711389216,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
666.4h/27.8d 3,722 2,034 2,742 59.4k 1,564 2,382 1,655 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,806
Deaths:627
KDR:2.880
Accuracy:19.366% D
HSR:15.559% D--
Orion VS54
C-
Kills:408
Deaths:108
KDR:3.778
Accuracy:15.468% D--
HSR:21.814% C-
NS-15M1
C+
Kills:196
Deaths:167
KDR:1.174
Accuracy:17.571% D-
HSR:21.429% C+
Ursa
B+
Kills:168
Deaths:117
KDR:1.436
Accuracy:17.663% D-
HSR:27.976% B+
Kills:2,578
Deaths (as Heavy Assault):1,019
Deaths (to Heavy Assaults):2,054
KDR:2.52993
Kill Difference:1,559
Playtime:140.146 hours
Usage:21%
Score:1.727m
Score/min:205
Accuracy (listed only):17.517%
HSR (listed only):21.694%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:918
Deaths:893
KDR:1.028
Accuracy:19.262% D--
HSR:20.697% C+
Solstice VE3
C
Kills:441
Deaths:420
KDR:1.050
Accuracy:19.794% D
HSR:17.687% C
Zenith VX-5
C-
Kills:245
Deaths:271
KDR:0.904
Accuracy:18.780% D*
HSR:18.776% C-
Pulsar C
B+
Kills:100
Deaths:132
KDR:0.758
Accuracy:26.390% B+
HSR:17% D--
Kills:1,704
Deaths (as Engineer):1,716
Deaths (to Engineers):1,894
KDR:0.99301
Kill Difference:12
Playtime:303.702 hours
Usage:46%
Score:6.006m
Score/min:330
Accuracy (listed only):21.057%
HSR (listed only):18.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:918
Deaths:893
KDR:1.028
Accuracy:19.262% D--
HSR:20.697% C+
Solstice VE3
C
Kills:441
Deaths:420
KDR:1.050
Accuracy:19.794% D
HSR:17.687% C
Sirius SX12
C
Kills:292
Deaths:233
KDR:1.253
Accuracy:22.398% C
HSR:12.671% D-
Zenith VX-5
C-
Kills:245
Deaths:271
KDR:0.904
Accuracy:18.780% D*
HSR:18.776% C-
MKV Suppressed
C++
Kills:148
Deaths:152
KDR:0.974
Accuracy:26.092% C++
HSR:16.216% C--
Pulsar C
B+
Kills:100
Deaths:132
KDR:0.758
Accuracy:26.390% B+
HSR:17% D--
Kills:2,144
Deaths (as Light Assault):2,101
Deaths (to Light Assaults):1,196
KDR:1.02047
Kill Difference:43
Playtime:10.333 hours
Usage:2%
Score:0.072m
Score/min:117
Accuracy (listed only):22.119%
HSR (listed only):17.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
C*
Kills:488
Deaths:187
KDR:2.610
Accuracy:31.083% D
HSR:77.459% C*
Sirius SX12
C
Kills:292
Deaths:233
KDR:1.253
Accuracy:22.398% C
HSR:12.671% D-
V10
D**
Kills:172
Deaths:111
KDR:1.550
Accuracy:30.063% D**
HSR:60.465% F-
Ghost
D
Kills:170
Deaths:65
KDR:2.615
Accuracy:32.256% D--
HSR:61.765% D
Parallax VX3
D
Kills:160
Deaths:66
KDR:2.424
Accuracy:27.181% F-
HSR:71.875% D
XM98
D--
Kills:159
Deaths:60
KDR:2.650
Accuracy:30.045% D--
HSR:61.635% D**
MKV Suppressed
C++
Kills:148
Deaths:152
KDR:0.974
Accuracy:26.092% C++
HSR:16.216% C--
Spiker
B+
Kills:64
Deaths:83
KDR:0.771
Accuracy:30.414% C++
HSR:23.438% B+
Kills:1,653
Deaths (as Infiltrator):957
Deaths (to Infiltrators):1,122
KDR:1.72727
Kill Difference:696
Playtime:116.879 hours
Usage:18%
Score:1.683m
Score/min:240
Accuracy (listed only):28.691%
HSR (listed only):48.190%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:292
Deaths:233
KDR:1.253
Accuracy:22.398% C
HSR:12.671% D-
NS-11A
D--
Kills:196
Deaths:180
KDR:1.089
Accuracy:17.469% D**
HSR:13.776% D--
MKV Suppressed
C++
Kills:148
Deaths:152
KDR:0.974
Accuracy:26.092% C++
HSR:16.216% C--
Corvus VA55
C
Kills:103
Deaths:108
KDR:0.954
Accuracy:20.210% D
HSR:21.359% C
H-V45
D-
Kills:98
Deaths:84
KDR:1.167
Accuracy:17.013% D**
HSR:15.306% D-
Pulsar VS1
F-
Kills:74
Deaths:66
KDR:1.121
Accuracy:13.866% F-
HSR:6.757% F-
Kills:911
Deaths (as Combat Medic):823
Deaths (to Combat Medics):727
KDR:1.10693
Kill Difference:88
Playtime:39.324 hours
Usage:6%
Score:0.764m
Score/min:324
Accuracy (listed only):19.508%
HSR (listed only):14.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:368
Deaths:195
KDR:1.887
Accuracy:14.800% D
HSR:17.935% C-
Nebula VM20
D-
Kills:328
Deaths:195
KDR:1.682
Accuracy:14.278% D-
HSR:13.110% D**
Comet VM2
D-
Kills:167
Deaths:137
KDR:1.219
Accuracy:34.492% D-
HSR:2.395% D-
Comet VM2
C+
Kills:123
Deaths:137
KDR:0.898
Accuracy:35.658% D--
HSR:4.065% C+
NS-10 Burster
D
Kills:61
Deaths:48
KDR:1.271
Accuracy:25.302% D
HSR:1.639% D*
NS-10 Burster
C--
Kills:59
Deaths:48
KDR:1.229
Accuracy:25.564% C--
HSR:3.390% D-
Kills:1,106
Deaths (as MAX Suit):380
Deaths (to MAX Suits):391
KDR:2.91053
Kill Difference:726
Playtime:54.291 hours
Usage:8%
Score:1.039m
Score/min:319
Accuracy (listed only):25.016%
HSR (listed only):7.089%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:89
V. Kills:96 92%
Deaths:28
KDR:3.179
Accuracy:31.198% C**
KPH:6.700 D--
VKPH:7.200 D
Kills:89 (89 + 0)
Deaths:28
KDR:3.179
VKDR:3.429
Vehicle Kills:96
Kill Difference:61
Playtime:13.315 hours
Usage:2%
Score:0.183m
Score/min:229
Driving Accuracy:31.198%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:248
V. Kills:22 N/A
Deaths:25
KDR:9.920
Accuracy:37.272% D**
KPH:26.800 D-
VKPH:2.400 D**
Supernova PC
D
Kills:207
V. Kills:81 252%
Deaths:51
KDR:4.059
Accuracy:42.529% D
KPH:14.100 D
VKPH:5.500 D-
Proton II PPA
B*
Kills:147
V. Kills:8 N/A
Deaths:2
KDR:73.500
Accuracy:18.019% D-
KPH:80 B*
VKPH:4.400 B
Kills:602 (455 + 147)
Deaths:78
KDR:7.718
VKDR:1.423
Vehicle Kills:111
Kill Difference:524
Playtime:25.745 hours
Usage:4%
Score:0.279m
Score/min:181
Driving Accuracy:42.529%
Gunner Accuracy:18.019%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:85
V. Kills:2 N/A
Deaths:6
KDR:14.167
Accuracy:17.977% F--
KPH:63.800 D
VKPH:1.500 D*
Kills:85 (0 + 85)
Deaths:6
KDR:14.167
VKDR:0.333
Vehicle Kills:2
Kill Difference:79
Playtime:1.334 hours
Usage:0%
Score:0.023m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:17.977%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:78
V. Kills:27 279%
Deaths:14
KDR:5.571
Accuracy:29.244% D--
KPH:16.300 C
VKPH:5.600 D
M12 Kobalt
D*
Kills:63
V. Kills:2 N/A
Deaths:3
KDR:21
Accuracy:10.482% D**
KPH:21.400 D*
VKPH:0.700 D*
Kills:141 (0 + 141)
Deaths:17
KDR:8.294
VKDR:1.706
Vehicle Kills:29
Kill Difference:124
Playtime:7.730 hours
Usage:1%
Score:0.068m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:10.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,8101,8066272.88A1.4019.366%D15.559%D--28.6C--N/A13363.1h12.2C*62.9C+
VX6-7 9249188931.028C+0.4519.262%D--20.697%C+15.7DN/A8058.6h11.2B+58.2C++
MANA Anti-Vehicle Turret 8765832512.323C+0.8448.247%C--6.69%A**5830B*2930C+6601640.1h6.9C**14.3C++
Phaseshift VX-S 4904881872.61C+1.1331.083%D77.459%C*17.4DN/A7828.1h3.1C++10C+
Solstice VE3 4464414201.05B+0.4319.794%D17.687%C13.1CN/A5733.6h13B+65.6C**
Orion VS54 4084081083.778A+2.3015.468%D--21.814%C-37.4C**N/A22610.9h10.7B++69.2C++
Nebula VM20 3693681951.887C+0.4114.8%D17.935%C-24.5C--N/A12015h16.6C++112.5C+
Nebula VM20 3333281951.682C+0.2014.278%D-13.11%D**21.9DN/A11915h18.4C--128.8C--
Sirius SX12 2922922331.253C*0.2322.398%C12.671%D-23CN/A10812.7h11.7B*52.1B+
Spear Anti-Vehicle Phalanx Turret 384248308.267C*6.7934.611%D--3.629%C+31C17C-3578h7.4B+21.4C++
Supernova VPC 270248259.92C+8.4437.272%D**3.629%A*27D-2.4D**2299.2h3B+8C
Zenith VX-5 2462452710.904C0.5818.78%D*18.776%C-11.6D-N/A4821.1h13.4C++71.5C-
Supernova PC 288207514.059C+2.5842.529%D2.899%B+14.1D5.5D-11914.7h5.7C+13.4C
NS-15M1 1981961671.174C+0.3117.571%D-21.429%C+22.8DN/A1318.6h13.3C+75.6C
NS-11A 1971961801.089C+0.3917.469%D**13.776%D--18DN/A8310.9h12.7B+72.9C
V10 1721721111.55D0.0730.063%D**60.465%F-11.8D--N/A4014.6h3.1D*10.2D**
Ghost 170170652.615C+1.1332.256%D--61.765%D23.6DN/A877.2h2.6C8.2D
Proximity Mine 169169553.073C1.5953.251%AN/A105.6CN/A4701.6h2C+3.8B++
Ursa 1681681171.436C**0.0517.663%D-27.976%B+25.5C-N/A1116.6h11.3C++63.8C+
Comet VM2 2461671371.219B+0.2634.492%D-2.395%D-8.4C-4C+9820h27.9C80.8C--
Parallax VX3 160160662.424C+0.9427.181%F-71.875%D14.8D-N/A9210.8h2.7D10D*
XM98 159159602.65C**1.1730.045%D--61.635%D**15.1DN/A6710.5h2.9C-9.7D
Frag Grenade 1551541154N/A152.5231.644%F-N/A1540S10C*21700.1h1.8A++5.8B*
MKV Suppressed 1481481520.974C+0.5126.092%C++16.216%C--24.3CN/A1436.1h11.1B*42.5B+
Proton II PPA 155147273.5M**72.0218.019%D-2.041%C+81.7B**4.4B4331.8h6B**33.4B+
Hades VSH4 2871401650.848B+0.6370.045%C**2.857%C*10.6C11.1C+13213.2h12.3D--17.6D-
Tank Mine 2461241201.033D-0.4527.793%C-N/A56.4D--55.5C13972.2h1.6B+5.8B
Comet VM2 2201231370.898C+0.5835.658%D--4.065%C+6.2D--4.9C+8920h38.8D108.9D--
Corvus VA55 1041031080.954C+0.5320.21%D21.359%C14.9DN/A606.9h12C*59.2C+
Pulsar C 1031001320.758C0.7226.39%B+17%D--13.7DN/A597.3h13.5C+51.1C++
H-V45 9998841.167C+0.3117.013%D**15.306%D-21.3C-N/A1194.6h12.4B+72.7C
Skyguard 18589283.179C++1.7031.198%C**1.124%D6.7D--7.2D22913.3h160.7D515C
Proton II PPA-H 8785614.167C**12.6917.977%F--4.706%M+65.4C--1.5D*2921.3h6.6B**37C
M20 Basilisk 10578145.571B**4.0929.244%D--11.539%A*16.3C5.6D1624.8h64.3B**220B+
Pulsar VS1 7474661.121C*0.3613.866%F-6.757%F-20CN/A1283.7h12.1B*86.9C--
Force-Blade 101715,6570.013C1.4739.162%B++N/A0.2DN/A1377.1h3.8D-9.7C*
Spiker 6464830.771C0.7130.414%C++23.438%B+26.7CN/A1152.4h11.7C-38.5C+
M12 Kobalt 6563321B*19.5210.482%D**12.698%D*21.7D*N/A1212.9h22.6C215.8D--
NS-10 Burster 11961481.271C*0.2125.302%D1.639%D*4.3D4.1C*8814.3h159.2C+629.3C
NS-10 Burster 11959481.229B+0.2525.564%C--3.39%D-4.1D4.2B+9214.3h169.3D662.3C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret196253.8h
Motion Spotter22850.3h
Restoration Kit3930.2h
Nano-Armor Kit433411,07132.3h
Medical Applicator14348,0145.7h
Aphelion VEX0510h
M12 Kobalt01230.1h
Ammunition Package246201.9h
Recon Detection Device141,3892.2h

Check the help document for the dictionary if you want to learn more about words used here.


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