Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,746)players online:
voodeax (10)  fbmarder (5)  MoarBassPLZ (4)  BornFlunky (2) 21
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (550 days). The data shown below may not be accurate.

Sweetheart SailorFuzz[RP] SailorFuzz
VS BR 149

KDR: 1.55

Score: 51.5m

Last Seen: Oct 22nd, 2017 4:31 AM
- OFFLINE - 12700.8 hour(s)

Battle Rank 105 (149 total) - Vanu Sovereignty on Connery
Level Progress (to 106): 79%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M40 Fury-F Light PPA C-4 S12 Renegade Coyote Missiles Maelstrom Turbo Laser VX6-7 Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SailorFuzz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 448TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.079%17.783%44628100722,5891.046270.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.933%0.776B++-0.451D-0.777D-HEAD + (~5.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.41B11.10.226C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.276%2.401%498410317,455184738214.03627195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.533%-0.224C0.737B++0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.70.091C+51.70.024C+94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.066%2.248%99610291,95727027810.724278250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.368%-0.18C-0.227C0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.309C*10.40.168C++16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.737%2.408%80910261,41220226860.698318206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.717%-0.319C-0.499D-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.593B+15.80.6B+32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.631%74.493%80610295,9162726262.16942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.332%1.444A0.482B+0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.50.209C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.948%16.081%80510306,1191455434.20261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%0.625B+0.303C*-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+3.30.311C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.5m259.8%308 (18.5k)282 (16.9k)1.549777,80950,2091.77496149 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035275323.354%14.316%33403:3839

38% Engineer8% Heavy Assault26% Infiltrator21% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:36 AMDec 1st, 2012 5:20 AMOct 28th, 2017 6:17 PM (543d) (PST)Oct 22nd, 2017 1:37 AM (550d) (PST)Oct 22nd, 2017 12:31 AM (550d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351623730.4260.2750.0611.2520.056467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0919,69022,4012616475316,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3043.1h/126.8d 11,310 11,139 17,344 228.6k 3,864 7,174 10,171 97.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,152
Deaths:912
KDR:1.263
Accuracy:24.264% C
HSR:15.451% D*
Pulsar LSW
C-
Kills:1,139
Deaths:214
KDR:5.322
Accuracy:16.976% D*
HSR:21.159% C-
Lasher X2
B+
Kills:883
Deaths:692
KDR:1.276
Accuracy:29.798% B+
HSR:2.945% D
Ursa
D--
Kills:603
Deaths:697
KDR:0.865
Accuracy:16.775% D--
HSR:16.418% D*
Orion VS54
C--
Kills:240
Deaths:245
KDR:0.980
Accuracy:18.362% C--
HSR:18.333% D-
SVA-88
D-
Kills:184
Deaths:149
KDR:1.235
Accuracy:18.915% D-
HSR:16.848% D*
Kills:4,201
Deaths (as Heavy Assault):2,909
Deaths (to Heavy Assaults):13,096
KDR:1.44414
Kill Difference:1,292
Playtime:230.777 hours
Usage:8%
Score:3.017m
Score/min:218
Accuracy (listed only):20.848%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,598
Deaths:1,654
KDR:0.966
Accuracy:22.758% C
HSR:15.770% D-
Thanatos VE70
B**
Kills:1,400
Deaths:997
KDR:1.404
Accuracy:45.165% B+
HSR:21.571% B**
NS Baron G5AE
C+
Kills:1,259
Deaths:1,051
KDR:1.198
Accuracy:44.223% C
HSR:15.171% C+
Deimos VA29
C++
Kills:1,225
Deaths:1,180
KDR:1.038
Accuracy:61.801% C++
HSR:5.143% F-
Pulsar C
C*
Kills:1,204
Deaths:802
KDR:1.501
Accuracy:25.515% C*
HSR:23.007% C+
Solstice SF
C**
Kills:1,186
Deaths:1,175
KDR:1.009
Accuracy:25.476% C**
HSR:14.756% C
Pandora VX25
B++
Kills:1,171
Deaths:1,029
KDR:1.138
Accuracy:45.978% B++
HSR:15.030% C+
Nova
A+
Kills:1,162
Deaths:604
KDR:1.924
Accuracy:45.751% C++
HSR:21.343% A+
Phobos VX86
B+
Kills:1,161
Deaths:1,101
KDR:1.055
Accuracy:64.553% B+
HSR:16.796% C++
Serpent VE92
C*
Kills:1,161
Deaths:1,203
KDR:0.965
Accuracy:24.626% C*
HSR:16.624% D
Zenith VX-5
B+
Kills:1,157
Deaths:1,093
KDR:1.059
Accuracy:27.494% B+
HSR:17.718% D
Eclipse VE3A
B+
Kills:360
Deaths:327
KDR:1.101
Accuracy:29.573% B+
HSR:12.500% D**
Eidolon VE33
B**
Kills:222
Deaths:229
KDR:0.969
Accuracy:34.201% B**
HSR:25.225% C+
Solstice VE3
C++
Kills:220
Deaths:130
KDR:1.692
Accuracy:23.156% C++
HSR:16.364% D
Kills:14,486
Deaths (as Engineer):12,575
Deaths (to Engineers):13,721
KDR:1.15197
Kill Difference:1,911
Playtime:1,169.443 hours
Usage:38%
Score:20.413m
Score/min:291
Accuracy (listed only):37.162%
HSR (listed only):16.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:1,179
Deaths:303
KDR:3.891
Accuracy:53.852% A*
HSR:83.037% B++
Sirius SX12
C+
Kills:1,163
Deaths:1,157
KDR:1.005
Accuracy:23.651% C+
HSR:13.844% D
Eridani SX5G
D-
Kills:1,162
Deaths:882
KDR:1.317
Accuracy:23.499% D-
HSR:9.897% D**
NS-30 Vandal
B+
Kills:1,162
Deaths:826
KDR:1.407
Accuracy:36.586% B+
HSR:25.645% C+
Phaseshift VX-S
B+
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:41.049% B+
HSR:82.774% B+
VA39 Spectre
A+
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:41.647% A+
HSR:43.535% B+
MKV Suppressed
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:28.932% B+
HSR:12.187% D*
XM98
A
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:46.395% A
HSR:81.590% B*
Eridani SX5
C+
Kills:1,156
Deaths:1,351
KDR:0.856
Accuracy:25.682% C+
HSR:17.215% C
Artemis VX26
C+
Kills:1,155
Deaths:1,020
KDR:1.132
Accuracy:27.014% C+
HSR:20.606% C
NS-7G PDW
B++
Kills:1,155
Deaths:1,406
KDR:0.821
Accuracy:28.673% B++
HSR:10.909% D*
Nyx VX31
C++
Kills:1,154
Deaths:509
KDR:2.267
Accuracy:33.796% C+
HSR:30.416% C++
V10
B**
Kills:1,152
Deaths:316
KDR:3.646
Accuracy:47.513% B**
HSR:81.684% B+
NS-44 Commissioner
C++
Kills:832
Deaths:848
KDR:0.981
Accuracy:37.626% C++
HSR:16.346% D-
NS-61 Emissary
A*
Kills:767
Deaths:711
KDR:1.079
Accuracy:36.235% A
HSR:27.901% A*
Manticore SX40
B**
Kills:330
Deaths:473
KDR:0.698
Accuracy:36.821% B**
HSR:22.727% C++
Beamer VS3
B
Kills:179
Deaths:102
KDR:1.755
Accuracy:29.640% B
HSR:24.022% C*
Parsec VX3-A
B*
Kills:107
Deaths:30
KDR:3.567
Accuracy:47.321% B*
HSR:71.963% D--
Kills:17,288
Deaths (as Infiltrator):11,875
Deaths (to Infiltrators):7,174
KDR:1.45583
Kill Difference:5,413
Playtime:801.749 hours
Usage:26%
Score:12.507m
Score/min:260
Accuracy (listed only):35.885%
HSR (listed only):37.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,598
Deaths:1,654
KDR:0.966
Accuracy:22.758% C
HSR:15.770% D-
Thanatos VE70
B**
Kills:1,400
Deaths:997
KDR:1.404
Accuracy:45.165% B+
HSR:21.571% B**
NS Baron G5AE
C+
Kills:1,259
Deaths:1,051
KDR:1.198
Accuracy:44.223% C
HSR:15.171% C+
Deimos VA29
C++
Kills:1,225
Deaths:1,180
KDR:1.038
Accuracy:61.801% C++
HSR:5.143% F-
Pulsar C
C*
Kills:1,204
Deaths:802
KDR:1.501
Accuracy:25.515% C*
HSR:23.007% C+
Solstice SF
C**
Kills:1,186
Deaths:1,175
KDR:1.009
Accuracy:25.476% C**
HSR:14.756% C
Pandora VX25
B++
Kills:1,171
Deaths:1,029
KDR:1.138
Accuracy:45.978% B++
HSR:15.030% C+
Sirius SX12
C+
Kills:1,163
Deaths:1,157
KDR:1.005
Accuracy:23.651% C+
HSR:13.844% D
Eridani SX5G
D-
Kills:1,162
Deaths:882
KDR:1.317
Accuracy:23.499% D-
HSR:9.897% D**
Nova
A+
Kills:1,162
Deaths:604
KDR:1.924
Accuracy:45.751% C++
HSR:21.343% A+
Phobos VX86
B+
Kills:1,161
Deaths:1,101
KDR:1.055
Accuracy:64.553% B+
HSR:16.796% C++
Serpent VE92
C*
Kills:1,161
Deaths:1,203
KDR:0.965
Accuracy:24.626% C*
HSR:16.624% D
Zenith VX-5
B+
Kills:1,157
Deaths:1,093
KDR:1.059
Accuracy:27.494% B+
HSR:17.718% D
MKV Suppressed
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:28.932% B+
HSR:12.187% D*
Eridani SX5
C+
Kills:1,156
Deaths:1,351
KDR:0.856
Accuracy:25.682% C+
HSR:17.215% C
NS-7G PDW
B++
Kills:1,155
Deaths:1,406
KDR:0.821
Accuracy:28.673% B++
HSR:10.909% D*
Eclipse VE3A
B+
Kills:360
Deaths:327
KDR:1.101
Accuracy:29.573% B+
HSR:12.500% D**
Solstice VE3
C++
Kills:220
Deaths:130
KDR:1.692
Accuracy:23.156% C++
HSR:16.364% D
Kills:20,057
Deaths (as Light Assault):18,230
Deaths (to Light Assaults):8,291
KDR:1.10022
Kill Difference:1,827
Playtime:653.824 hours
Usage:21%
Score:12.412m
Score/min:316
Accuracy (listed only):34.250%
HSR (listed only):15.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:1,400
Deaths:997
KDR:1.404
Accuracy:45.165% B+
HSR:21.571% B**
NS Baron G5AE
C+
Kills:1,259
Deaths:1,051
KDR:1.198
Accuracy:44.223% C
HSR:15.171% C+
Deimos VA29
C++
Kills:1,225
Deaths:1,180
KDR:1.038
Accuracy:61.801% C++
HSR:5.143% F-
Pandora VX25
B++
Kills:1,171
Deaths:1,029
KDR:1.138
Accuracy:45.978% B++
HSR:15.030% C+
Sirius SX12
C+
Kills:1,163
Deaths:1,157
KDR:1.005
Accuracy:23.651% C+
HSR:13.844% D
Eridani SX5G
D-
Kills:1,162
Deaths:882
KDR:1.317
Accuracy:23.499% D-
HSR:9.897% D**
Nova
A+
Kills:1,162
Deaths:604
KDR:1.924
Accuracy:45.751% C++
HSR:21.343% A+
Phobos VX86
B+
Kills:1,161
Deaths:1,101
KDR:1.055
Accuracy:64.553% B+
HSR:16.796% C++
MKV Suppressed
B+
Kills:1,157
Deaths:1,088
KDR:1.063
Accuracy:28.932% B+
HSR:12.187% D*
Eridani SX5
C+
Kills:1,156
Deaths:1,351
KDR:0.856
Accuracy:25.682% C+
HSR:17.215% C
NS-11P
B**
Kills:1,155
Deaths:1,110
KDR:1.041
Accuracy:27.629% B**
HSR:11.862% D*
NS-7G PDW
B++
Kills:1,155
Deaths:1,406
KDR:0.821
Accuracy:28.673% B++
HSR:10.909% D*
Pulsar VS1
C**
Kills:396
Deaths:592
KDR:0.669
Accuracy:24.765% C**
HSR:14.899% D-
H-V45
B+
Kills:333
Deaths:399
KDR:0.835
Accuracy:26.256% B+
HSR:13.213% D*
Equinox VE2 Burst
C+
Kills:93
Deaths:65
KDR:1.431
Accuracy:27.085% C+
HSR:24.731% C
Kills:15,148
Deaths (as Combat Medic):14,012
Deaths (to Combat Medics):4,452
KDR:1.08107
Kill Difference:1,136
Playtime:122.251 hours
Usage:4%
Score:2.010m
Score/min:274
Accuracy (listed only):36.243%
HSR (listed only):14.921%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:637
Deaths:382
KDR:1.668
Accuracy:17.423% C--
HSR:14.129% D*
Nebula VM20
C+
Kills:538
Deaths:315
KDR:1.708
Accuracy:17.331% C+
HSR:14.870% D*
NS-10 Burster
C+
Kills:86
Deaths:90
KDR:0.956
Accuracy:28.192% C+
HSR:3.488% D-
Comet VM2
B+
Kills:61
Deaths:95
KDR:0.642
Accuracy:47.762% B+
HSR:0% F-
NS-10 Burster
C
Kills:58
Deaths:89
KDR:0.652
Accuracy:28.085% C
HSR:3.448% D
Kills:1,380
Deaths (as MAX Suit):485.500
Deaths (to MAX Suits):3,291
KDR:2.84243
Kill Difference:894.500
Playtime:56.105 hours
Usage:2%
Score:1.106m
Score/min:328
Accuracy (listed only):27.759%
HSR (listed only):7.187%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:2,741
V. Kills:236 N/A
Deaths:438
KDR:6.258
Accuracy:42.661% C*
KPH:45 C+
VKPH:3.900 C*
Coyote Missiles
C*
Kills:1,818
V. Kills:420 432%
Deaths:484
KDR:3.756
Accuracy:54.806% C*
KPH:32.500 C
VKPH:7.500 D--
Maelstrom Turbo Laser
C+
Kills:1,733
V. Kills:1,302 133%
Deaths:1,207
KDR:1.436
Accuracy:33.414% B+
KPH:12.600 C+
VKPH:9.500 C+
Saron Laser Cannon
C*
Kills:1,572
V. Kills:901 174%
Deaths:865
KDR:1.817
Accuracy:33.105% C*
KPH:15.800 C*
VKPH:9 C+
Dual Photon Pods
C-
Kills:1,409
V. Kills:661 213%
Deaths:355
KDR:3.969
Accuracy:65.192% A+
KPH:26.800 D-
VKPH:12.600 C-
Photon A2A Missile Pods
D
Kills:482
V. Kills:511 94%
Deaths:182
KDR:2.648
Accuracy:67.687% F-
KPH:19.600 D-
VKPH:20.800 D
Antares LC
C--
Kills:370
V. Kills:294 125%
Deaths:281
KDR:1.317
Accuracy:33.817% C**
KPH:11.200 D
VKPH:8.900 C--
Kills:10,125 (6,416 + 0)
Deaths:3,812
KDR:2.656
VKDR:1.135
Vehicle Kills:4,325
Kill Difference:6,313
Playtime:464.001 hours
Usage:15%
Score:6.622m
Score/min:238
Piloting Accuracy:33.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:283
V. Kills:39 N/A
Deaths:26
KDR:10.885
Accuracy:44.753% C*
KPH:1,018,800 U
VKPH:140,400 U
CAS30 Tank Buster
D
Kills:227
V. Kills:205 110%
Deaths:427
KDR:0.532
Accuracy:34.851% D*
KPH:4.600 D
VKPH:4.200 D
AP30 Shredder
U
Kills:124
V. Kills:33 365%
Deaths:15
KDR:8.267
Accuracy:20.346% F-
KPH:446,400 U
VKPH:118,800 U
Kills:634 (227 + 407)
Deaths:468
KDR:1.355
VKDR:0.592
Vehicle Kills:277
Kill Difference:166
Playtime:48.892 hours
Usage:2%
Score:0.566m
Score/min:193
Piloting Accuracy:34.851%
Gunner Accuracy:20.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:525
V. Kills:428 122%
Deaths:278
KDR:1.888
Accuracy:57.961% C*
KPH:19.900 D
VKPH:16.200 C
L100 Python HESH
B*
Kills:389
V. Kills:49 N/A
Deaths:59
KDR:6.593
Accuracy:55.672% B*
KPH:42.100 C
VKPH:5.300 D-
C75 Viper
B
Kills:314
V. Kills:51 N/A
Deaths:83
KDR:3.783
Accuracy:43.338% B
KPH:33.800 C**
VKPH:5.500 D
Skyguard
C*
Kills:67
V. Kills:63 105%
Deaths:45
KDR:1.489
Accuracy:30.759% C*
KPH:11.300 C-
VKPH:10.600 C*
Kills:1,295 (1,295 + 0)
Deaths:465
KDR:2.785
VKDR:1.271
Vehicle Kills:591
Kill Difference:830
Playtime:50.818 hours
Usage:2%
Score:0.668m
Score/min:219
Driving Accuracy:30.759%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:489
V. Kills:51 N/A
Deaths:69
KDR:7.087
Accuracy:55.298% B+
KPH:26 D-
VKPH:2.700 D*
Saron HRB
C-
Kills:181
V. Kills:160 112%
Deaths:16
KDR:11.313
Accuracy:47.691% B+
KPH:13.500 D--
VKPH:11.900 C-
Supernova FPC
D
Kills:173
V. Kills:135 127%
Deaths:87
KDR:1.989
Accuracy:56.182% C**
KPH:14.900 D-
VKPH:11.600 D
Proton II PPA
C*
Kills:146
V. Kills:7 N/A
Deaths:11
KDR:13.273
Accuracy:25.123% C*
KPH:41.500 C--
VKPH:2 D-
E540 Halberd
D
Kills:60
V. Kills:53 111%
Deaths:10
KDR:6
Accuracy:47.440% C+
KPH:14.200 F
VKPH:12.600 D
Kills:1,049 (662 + 387)
Deaths:193
KDR:5.435
VKDR:2.104
Vehicle Kills:406
Kill Difference:856
Playtime:51.553 hours
Usage:2%
Score:0.936m
Score/min:303
Driving Accuracy:56.182%
Gunner Accuracy:47.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:259
V. Kills:3 N/A
Deaths:14
KDR:18.500
Accuracy:36.758% C+
KPH:102.800 C**
VKPH:1.200 D**
Saron HRB-H
C
Kills:111
V. Kills:83 132%
Deaths:26
KDR:4.269
Accuracy:56.022% C++
KPH:26.800 D
VKPH:20.100 C
Kills:370 (0 + 370)
Deaths:40
KDR:9.250
VKDR:2.150
Vehicle Kills:86
Kill Difference:330
Playtime:6.658 hours
Usage:0%
Score:0.195m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:56.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:207
V. Kills:38 N/A
Deaths:57
KDR:3.632
Accuracy:44.483% B**
KPH:38.800 B++
VKPH:7.100 C**
M40 Fury
C
Kills:200
V. Kills:46 426%
Deaths:21
KDR:9.524
Accuracy:34.287% C
KPH:38.600 C--
VKPH:8.900 C
M40 Fury
C+
Kills:132
V. Kills:34 377%
Deaths:17
KDR:7.765
Accuracy:33.842% C
KPH:32.900 C-
VKPH:8.500 C+
M20 Basilisk
C+
Kills:103
V. Kills:41 245%
Deaths:35
KDR:2.943
Accuracy:34.992% C-
KPH:20.200 C+
VKPH:8.100 C
Kills:642 (0 + 642)
Deaths:130
KDR:4.938
VKDR:1.223
Vehicle Kills:159
Kill Difference:512
Playtime:19.615 hours
Usage:1%
Score:0.356m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:34.992%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:4,568
V. Kills:876 N/A
Deaths:2,617
KDR:1.746
Accuracy:55.365% B+
KPH:44.200 A+
VKPH:8.500 B+
S12 Renegade
B*
Kills:2,041
V. Kills:54 N/A
Deaths:791
KDR:2.580
Accuracy:45.179% B
KPH:74.200 B*
VKPH:2 C+
M12 Kobalt-F
B++
Kills:1,375
V. Kills:29 N/A
Deaths:757
KDR:1.816
Accuracy:21.399% C+
KPH:44.300 B++
VKPH:0.900 C
Kills:7,984 (7,984 + 0)
Deaths:4,165
KDR:1.917
VKDR:0.230
Vehicle Kills:959
Kill Difference:3,819
Playtime:161.826 hours
Usage:5%
Score:1.881m
Score/min:194
Driving Accuracy:21.399%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 5,4444,5682,6171.746C++0.2055.365%B+N/A44.2A+8.5B+196103.3h9.5B+17.1B++
Light PPA 2,9772,7414386.258B4.7142.661%C*1.569%B+44.9C+3.9C*22161h12.1C**28.4B
C-4 2,8982,3171,3371.733C**0.1826.713%C*N/A99.9B+25C95023.2h1.1B*4B*
S12 Renegade 2,0952,0417912.58C+1.0345.179%B3.087%D74.2B*2C+23827.5h3.3C++7.3B
Coyote Missiles 2,2381,8184843.756B+2.2154.806%C*N/A32.5C7.5D--26856h18.1A33.1B**
Maelstrom Turbo Laser 3,0351,7331,2071.436C+0.1133.414%B+3.116%B12.6C+9.5C+201137.3h104.7C*313.4C**
VX6-7 1,6091,5981,6540.966C+0.5822.758%C15.77%D-14.9DN/A72107.3h13.2C+58.1C++
Saron Laser Cannon 2,4731,5728651.817C+0.2733.105%C*4.198%A15.8C*9C+24299.6h89.9B++271.5B++
Frag Grenade 1,4921,48011480N/A1,478.4551.799%B*N/A925A++7.5C+32871.6h2.3A4.4B**
Proximity Mine 1,4431,4415192.776C1.2348.116%B++N/A123.2C++N/A41911.7h1.1A**2.2A++
Dual Photon Pods 2,0701,4093553.969C2.4265.192%A+1.136%C+26.8D-12.6C-25452.5h21.1C**32.3B+
Thanatos VE70 1,4171,4009971.404B++0.1545.165%B+21.571%B**23.3C+N/A6860.2h4.5B+10B+
M12 Kobalt-F 1,4041,3757571.816C+0.2721.399%C+7.273%C--44.4B++N/A14631h12.7B+59.3B
NS Baron G5AE 1,2741,2591,0511.198C+0.3544.223%C15.171%C+30.1C-N/A8241.8h4.3C++9.7C+
Heartstring 1,2631,2578741.438C**0.1153.414%B++34.447%B+17CN/A7073.9h3.2C*6B+
Deimos VA29 1,2271,2251,1801.038C+0.5161.801%C++5.143%F-32.6CN/A16937.6h1.9B*3B+
Pulsar C 1,2101,2048021.501C**0.0525.515%C*23.007%C+13.2DN/A7391h11.9C*46.6C**
Solstice SF 1,2021,1861,1751.009C++0.5425.476%C**14.756%C22.1C++N/A9053.7h12.2C++47.7B
Parallax VX3 1,1801,1793033.891C**2.3453.852%A*83.037%B++34.2B+N/A17134.5h1.8B*3.4B**
Pandora VX25 1,1771,1711,0291.138C+0.4145.978%B++15.03%C+41.4C*N/A9428.3h3.7B++8B++
Sirius SX12 1,1641,1631,1571.005C+0.5423.651%C+13.844%D30.2C++N/A15338.5h12.9B+54.6B
Eridani SX5G 1,1621,1628821.317C+0.2323.499%D-9.897%D**35.4CN/A18332.8h10.9C*46.5C+
Nova 1,1741,1626041.924B+0.3745.751%C++21.343%A+43.4B+N/A11026.8h4.1B9B+
NS-30 Vandal 1,1771,1628261.407C+0.1436.586%B+25.645%C+30.6CN/A9038h4.8B++13.2B++
Phobos VX86 1,1671,1611,1011.054C+0.5064.553%B+16.796%C++31.2C-N/A12837.2h2.4C*3.7B
Serpent VE92 1,1821,1611,2030.965C+0.5824.626%C*16.624%D29.8C++N/A13339h11.6B+47.1B+
Phaseshift VX-S 1,1691,1612165.375B*3.8341.049%B+82.774%B+35.9B+N/A13832.3h2.4B+5.9B+
VA39 Spectre 1,1731,1603593.231A1.6841.647%A+43.535%B+32.9B*N/A14535.3h4.3B**10.4B**
Force-Blade 1,1621,15819,2370.06A1.4938.139%B++5.872%C+1.1B+N/A51044.2h1.7B*4.4B++
Zenith VX-5 1,1731,1571,0931.059C+0.4927.494%B+17.718%D27.6C+N/A11341.9h11.7B+42.4B+
MKV Suppressed 1,1631,1571,0881.063C+0.4928.932%B+12.187%D*33.2C++N/A14034.9h12.2B+42.3B+
XM98 1,1581,1572784.162B**2.6146.395%A81.59%B*21CN/A11655.2h2.2B+4.8B++
Eridani SX5 1,1661,1561,3510.856C0.6925.682%C+17.215%C25.1CN/A11046.1h10.6B+41.4B
Artemis VX26 1,1601,1551,0201.132C+0.4227.014%C+20.606%C19.1DN/A8860.4h10.3B++38.1B+
NS-11P 1,1721,1551,1101.041C+0.5127.629%B**11.862%D*30.2C++N/A7238.2h13.4B48.4B+
NS-7G PDW 1,1611,1551,4060.821C+0.7328.673%B++10.909%D*20CN/A7357.8h13.4B+46.8B+
Nyx VX31 1,1641,1545092.267C*0.7233.796%C+30.416%C++21.2DN/A9054.4h5.2B+15.5B
NS-15M AE 1,1681,1529121.263C0.2924.264%C15.451%D*41.9CN/A12827.5h11.7C++48.4C++
V10 1,1551,1523163.646C**2.1047.513%B**81.684%B+37.3C*N/A15130.9h1.8B*3.8B*
Pulsar LSW 1,1511,1392145.322M*3.7716.976%D*21.159%C-22.7DN/A18950.1h12.8C+75.2C
C-4 ARX 1,2561,0126961.454C0.1026.334%C+N/A85C--20.5D-52211.9h1.2C++4.6C++
Lasher X2 8978836921.276B+0.2729.798%B+2.945%D27.3C+N/A16032.4h19.1C**64.1B+
NS-44 Commissioner 8498328480.981C++0.5737.626%C++16.346%D-39.2C*N/A18821.2h3.9C++10.4C**
NS-61 Emissary 7707677111.079B+0.4736.235%A27.901%A*17.4C-N/A4444.1h11.6B+31.9B*
Blueshift VM5 6436373821.668C0.1217.423%C--14.129%D*25C--N/A14625.5h15.7C**89.9C++
Ursa 6116036970.865C0.6816.775%D--16.418%D*18.6DN/A8032.5h13.4C-80.1C--
Nebula VM20 5445383151.708C+0.1617.331%C+14.87%D*25C-N/A15421.5h16.9C+97.3C++
L100 Python AP 9535252781.888C--0.3457.961%C*1.524%D19.9D16.2C20226.4h7.6C13.1C+
Supernova VPC 540489697.087C5.5455.298%B+2.045%B+26D-2.7D*16018.8h2.7B++4.9B++
Photon A2A Missile Pods 9934821822.648C-1.1067.687%F-N/A19.6D-20.8D40624.6h6.9B*10.2C**
Pulsar VS1 4033965920.669C0.8824.765%C**14.899%D-18.9CN/A7220.9h14.1B57.1B+
L100 Python HESH 438389596.593C5.0455.672%B*3.599%A++42.3C5.3D-2129.2h3B+5.4B++
Tank Mine 5763811512.523C+0.9743.245%B++N/A108.9C++55.7C13483.5h1.7B+4A
Antares LC 6643702811.317C+0.2333.817%C**4.324%A++11.2D8.9C--20933h129.8C++383.9C*
Lumine Edge 3623622,0210.179B1.3728.553%C++19.613%B+3.5CN/A13103.4h1.2B+4.4B
Eclipse VE3A 3683603271.101C+0.4529.573%B+12.5%D**26.5C-N/A9713.6h11.8C*39.8B+
H-V45 3363333990.835C0.7126.256%B+13.213%D*23CN/A8714.5h13.3C++50.8B
Manticore SX40 3363304730.698C0.8536.821%B**22.727%C++12.2D-N/A5427.1h9.3C25.3B
C75 Viper 365314833.783C+2.2343.338%B1.274%C+33.8C**5.5D2409.3h9.5B*22B*
L105 Zephyr 3222832610.885C**9.3444.753%C*N/A2830U390U15322000.1h5.5B+12.2B+
Proton II PPA-H 2622591418.5B++16.9536.758%C+N/A103.6C**1.2D**6202.5h6.4B**17.4B++
MANA Anti-Personnel Turret 2532481711.45N/A0.1016.247%UN/A2480U50U8351400.1h22.3T*136.9T*
MANA Anti-Vehicle Turret 4042471761.403C-0.1547.848%D3.644%C++2470C1570C--1540080.1h8.1C+16.9C+
Orion VS54 2402402450.98C0.5718.362%C--18.333%D-33.3C++N/A4617.2h13.7C+74.8C+
CAS30 Tank Buster 4322274270.532C--1.0234.851%D*N/A4.6D4.2D10148.9h49.6B142.2C++
Eidolon VE33 2242222290.969C+0.5834.201%B**25.225%C+18.3CN/A7612.1h10.2C+29.8B+
Solstice VE3 2222201301.692A0.1423.156%C++16.364%D5.9DN/A9337.3h14B+60.5B
NS Decimator 3292105060.415D1.1362.219%C*2.857%B+17.8D--10.1D26311.8h6.6D--10.6D
M60-G Bulldog 245207573.632C2.0844.483%B**4.831%B**39.1B++7.2C**3095.3h6.8B+15.2B++
M40 Fury 246200219.524B7.9734.287%C1%D-38.5C--8.8C2975.2h11.6B+33.9B
SVA-88 1881841491.235C0.3118.915%D-16.848%D*25.6DN/A1597.2h10.4B+54.8C++
Saron HRB 3411811611.313A9.7647.691%B+1.105%C-13.5D--11.9C-33113.4h15.2B**31.9B**
Beamer VS3 1801791021.755A0.2129.64%B24.022%C*17.2CN/A11810.4h9.1C*30.8C++
Auraxium Force-Blade 1781788,2890.021C1.5338.66%B+N/A0.5C-N/A1369.3h1.8B+4.8B+
M60-A Bulldog 1951771116.091C+14.5444.902%C+N/A31.1C+3.2C2735.7h5.3B+11.8B+
Supernova FPC 308173871.989D0.4456.182%C**1.734%C-14.9D-11.6D51411.6h6.2C11.1C+
M60-A Bulldog 1821611610.063C+8.5149.757%B1.242%D-28.8C3.8C+2755.6h5.7C**11.5B+
Proton II PPA 1531461113.273C+11.7225.123%C*2.055%C+41.7C--2D-2463.5h11.5C45.8C++
Damascus Edge 1411416,4210.022C1.5342.466%B**N/A0.6CN/A2240.7h2C**4.7B+
Nemesis VSH9 2481332710.491C1.0659.05%C--3.008%C**8.6C--7.4C-21615.5h8.9C15C
M40 Fury 166132177.765C**6.2233.842%C1.515%C33C-8.5C+3584h11.9B+35.2B+
AP30 Shredder 157124158.267B6.7220.346%F-2.419%C*1240U330U11517500.1h22.9A*112.8A
M60-A Bulldog 133118186.556C*5.0136.574%C+N/A28.1C3.6D-2954.2h5.1B+13.9B+
Saron HRB-H 194111264.269C+2.7256.022%C++N/A27.1D20.2C4074.1h22.1B+39.5B+
Parsec VX3-A 107107303.567C2.0247.321%B*71.963%D--38.2C--N/A1022.8h2C4.2B
M20 Basilisk 144103352.943C++1.3934.992%C-6.796%B+20.2C+8C2585.1h73.2B*209.1B++
Equinox VE2 Burst 9393651.431C+0.1227.085%C+24.731%C27.4DN/A753.4h12.8C++47.3C++
S1 16790481.875A*0.3357.074%C+4.444%B**11.3D--9.6C-4188h7.9C13.9C+
NS-10 Burster 15586900.956C++0.5928.192%C+3.488%D-5.1C4.1B+16516.8h131.1C*465C*
Spear Anti-Vehicle Phalanx Turret 12082613.667B**12.1251.044%B++4.878%B+43.2B20C+7231.9h7.2B+14B*
Skyguard 13067451.489D0.0630.759%C*7.463%S11.4C10.7C**2755.9h147.2C478.7C+
Comet VM2 7961950.642C0.9147.762%B+N/A7.6D2.3D-1778h17B++35.5B++
E540 Halberd 11360106C4.4547.44%C+6.667%M14.3F12.6D3144.2h9.9T20.8F-
NS-10 Burster 11358890.652D0.9028.085%C3.448%D3.6D-3.4C13516.2h192.8D--686.6C--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit333180.6h
Motion Spotter394,2983.6h
Nano-Armor Kit5621,057,428224.8h
Anti-Vehicle MANA Turret216191.9h
Spawn Beacon84711.1h
Nanite Revive Grenade09750.3h
Medical Applicator492109,09513.6h
Deconstruction Tool02000.1h
Xiphos Anti-Personnel Phalanx Tower01520h
Ammunition Package199751.1h
Medical Kit455731.5h
Anti-Infantry MANA Turret294671.5h
Recon Detection Device361,7825.7h
Smoke Grenade0820h
Shield Recharging Field561,8891.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.10s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.