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SaintInsane[PLSV] SaintInsane
TR BR 93

KDR: 2.49

Score: 15.9m

Last Seen: Aug 16th, 2019 3:23 PM
- OFFLINE - 2 hour(s)

Battle Rank 101 (93 total) - Terran Republic on Emerald - Outfit Leader of Slavic Assault Unit[PLSV] Slavic Assault Unit
TR outfit on Emerald

Members: 1
Level Progress (to 102): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP C-4 L100 Python AP TRAC-5 PDW-16 Hailstorm NS-7 PDW NS-11C HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,987,839 MLG Score: 1589
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.984%27.935%86616119814,6412.060080.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.634%1.83A++1.069B**0.092C+HEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.523B+10.30.24C++22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.293%1.613%681121362105410.584906148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
382.81B**127.41B**255.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.39%0.42%2385612086,425493250513.0061256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.556%0.962B*-1.321D**1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.637B+6.80.43B6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.658%3.191%95212121883921570.478372119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.615%1.273A-0.013C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.4-0.354C-89.8-1.027D*68.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.009%86.717%952121239945020.884701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.478%1.207B**1.267A-1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.50.205C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.527%18.269%951121310452700.19697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.331C**0.717B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.176C++4.9-0.017C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Slavic Assault Unit[PLSV] Slavic Assault Unit
TR outfit on Emerald

Members: 1
15.9m296.6%534 (32k)475 (28.5k)2.4925129,61611,8822.849193 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214203922.136%16.856%37302:4916

47% Engineer18% Infiltrator25% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2018 11:48 PMMar 4th, 2019 6:48 PMAug 17th, 2019 1:39 AM (15h) (PST)Aug 16th, 2019 11:25 AM (1d) (PST)Aug 16th, 2019 11:23 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1472059420.8870.3560.1493.0210.1321589

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,84712,27656,57153219181828,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
556.7h/23.2d 4,237 4,992 11,275 100.9k 803 1,729 4,406 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:233
Deaths:148
KDR:1.574
Accuracy:24.919% B**
HSR:36.052% A*
MSW-R
B*
Kills:216
Deaths:118
KDR:1.831
Accuracy:26.338% B++
HSR:31.019% B*
Kills:449
Deaths (as Heavy Assault):266
Deaths (to Heavy Assaults):3,719
KDR:1.68797
Kill Difference:183
Playtime:16.598 hours
Usage:3%
Score:0.451m
Score/min:453
Accuracy (listed only):25.629%
HSR (listed only):33.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,184
Deaths:876
KDR:1.352
Accuracy:31.097% A++
HSR:22.973% B++
PDW-16 Hailstorm
A*
Kills:1,182
Deaths:681
KDR:1.736
Accuracy:28.803% B*
HSR:28.088% A*
NS-7 PDW
A++
Kills:1,182
Deaths:619
KDR:1.910
Accuracy:31.974% A
HSR:28.849% A++
NS-11C
A
Kills:1,181
Deaths:664
KDR:1.779
Accuracy:30.913% A
HSR:25.487% B**
HC1 Cougar
A+
Kills:1,180
Deaths:678
KDR:1.740
Accuracy:31.971% A+
HSR:25.339% B+
SMG-46 Armistice
A++
Kills:1,177
Deaths:797
KDR:1.477
Accuracy:29.349% B++
HSR:27.698% A++
LC2 Lynx
A+
Kills:1,175
Deaths:680
KDR:1.728
Accuracy:29.476% A
HSR:30.723% A+
LC3 Jaguar
A++
Kills:1,174
Deaths:798
KDR:1.471
Accuracy:28.583% B**
HSR:30.153% A++
MG-S1 Jackal
A
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:33.243% A
HSR:26.861% B**
NSX Tengu
A
Kills:253
Deaths:115
KDR:2.200
Accuracy:45.025% A
HSR:20.553% C+
The Little Helper
B+
Kills:251
Deaths:156
KDR:1.609
Accuracy:53.630% B+
HSR:18.327% B+
FA1 Barrage
B+
Kills:104
Deaths:87
KDR:1.195
Accuracy:45.527% B+
HSR:18.269% B+
Kills:11,212
Deaths (as Light Assault):6,659
Deaths (to Light Assaults):2,039
KDR:1.68374
Kill Difference:4,553
Playtime:140.272 hours
Usage:25%
Score:4.290m
Score/min:510
Accuracy (listed only):34.966%
HSR (listed only):25.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,184
Deaths:876
KDR:1.352
Accuracy:31.097% A++
HSR:22.973% B++
NS-11C
A
Kills:1,181
Deaths:664
KDR:1.779
Accuracy:30.913% A
HSR:25.487% B**
HC1 Cougar
A+
Kills:1,180
Deaths:678
KDR:1.740
Accuracy:31.971% A+
HSR:25.339% B+
LC2 Lynx
A+
Kills:1,175
Deaths:680
KDR:1.728
Accuracy:29.476% A
HSR:30.723% A+
LC3 Jaguar
A++
Kills:1,174
Deaths:798
KDR:1.471
Accuracy:28.583% B**
HSR:30.153% A++
AMR-66
A*
Kills:378
Deaths:133
KDR:2.842
Accuracy:39.012% A*
HSR:29.630% B++
The Little Helper
B+
Kills:251
Deaths:156
KDR:1.609
Accuracy:53.630% B+
HSR:18.327% B+
FA1 Barrage
B+
Kills:104
Deaths:87
KDR:1.195
Accuracy:45.527% B+
HSR:18.269% B+
Kills:6,627
Deaths (as Engineer):4,072
Deaths (to Engineers):1,910
KDR:1.62746
Kill Difference:2,555
Playtime:264.297 hours
Usage:47%
Score:6.997m
Score/min:441
Accuracy (listed only):36.276%
HSR (listed only):25.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
A*
Kills:1,182
Deaths:681
KDR:1.736
Accuracy:28.803% B*
HSR:28.088% A*
NS-7 PDW
A++
Kills:1,182
Deaths:619
KDR:1.910
Accuracy:31.974% A
HSR:28.849% A++
SMG-46 Armistice
A++
Kills:1,177
Deaths:797
KDR:1.477
Accuracy:29.349% B++
HSR:27.698% A++
NS-30 Vandal
B**
Kills:1,174
Deaths:419
KDR:2.802
Accuracy:40.347% B**
HSR:31.942% B+
MG-S1 Jackal
A
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:33.243% A
HSR:26.861% B**
TX1 Repeater
A*
Kills:1,162
Deaths:848
KDR:1.370
Accuracy:36.515% A*
HSR:25.215% B+
NSX Tengu
A
Kills:253
Deaths:115
KDR:2.200
Accuracy:45.025% A
HSR:20.553% C+
NSX Daimyo
C++
Kills:249
Deaths:91
KDR:2.736
Accuracy:42.571% C++
HSR:93.574% C+
M77-B
B**
Kills:150
Deaths:24
KDR:6.250
Accuracy:43.922% B**
HSR:75.333% C+
NS-44 Commissioner
B*
Kills:118
Deaths:112
KDR:1.054
Accuracy:44.020% B*
HSR:12.712% D*
Soldier Soaker
A+
Kills:116
Deaths:68
KDR:1.706
Accuracy:47.263% A+
HSR:14.655% C++
Kills:7,932
Deaths (as Infiltrator):4,282
Deaths (to Infiltrators):1,474
KDR:1.85241
Kill Difference:3,650
Playtime:98.303 hours
Usage:18%
Score:2.535m
Score/min:430
Accuracy (listed only):38.457%
HSR (listed only):35.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A*
Kills:1,182
Deaths:681
KDR:1.736
Accuracy:28.803% B*
HSR:28.088% A*
NS-7 PDW
A++
Kills:1,182
Deaths:619
KDR:1.910
Accuracy:31.974% A
HSR:28.849% A++
SMG-46 Armistice
A++
Kills:1,177
Deaths:797
KDR:1.477
Accuracy:29.349% B++
HSR:27.698% A++
MG-S1 Jackal
A
Kills:1,169
Deaths:508
KDR:2.301
Accuracy:33.243% A
HSR:26.861% B**
T1 Cycler
A+
Kills:756
Deaths:545
KDR:1.387
Accuracy:28.508% A
HSR:32.275% A+
NSX Tengu
A
Kills:253
Deaths:115
KDR:2.200
Accuracy:45.025% A
HSR:20.553% C+
The Little Helper
B+
Kills:251
Deaths:156
KDR:1.609
Accuracy:53.630% B+
HSR:18.327% B+
FA1 Barrage
B+
Kills:104
Deaths:87
KDR:1.195
Accuracy:45.527% B+
HSR:18.269% B+
Kills:6,074
Deaths (as Combat Medic):3,508
Deaths (to Combat Medics):1,348
KDR:1.73147
Kill Difference:2,566
Playtime:24.063 hours
Usage:4%
Score:1.027m
Score/min:712
Accuracy (listed only):37.007%
HSR (listed only):25.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:358
Deaths:104
KDR:3.442
Accuracy:24.626% A++
HSR:25.140% B*
MRC3 Mercy
A++
Kills:345
Deaths:104
KDR:3.317
Accuracy:23.916% A++
HSR:24.928% B++
M2 Mutilator
A
Kills:77
Deaths:16
KDR:4.813
Accuracy:19.870% A
HSR:15.584% D
M1 Heavy Cycler
M+
Kills:58
Deaths:15
KDR:3.867
Accuracy:26.466% M+
HSR:27.586% A*
M2 Mutilator
B**
Kills:57
Deaths:16
KDR:3.563
Accuracy:19.319% B**
HSR:21.053% B+
M3 Pounder HEG
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:50.705% N/A
HSR:0% N/A
Kills:945
Deaths (as MAX Suit):146.500
Deaths (to MAX Suits):421
KDR:6.45051
Kill Difference:798.500
Playtime:12.025 hours
Usage:2%
Score:0.552m
Score/min:764
Accuracy (listed only):27.484%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:62
V. Kills:40 151%
Deaths:44
KDR:1.409
Accuracy:33.293% C++
KPH:9.700 C
VKPH:6.300 C-
Kills:62 (62 + 0)
Deaths:44
KDR:1.409
VKDR:0.909
Vehicle Kills:40
Kill Difference:18
Playtime:6.379 hours
Usage:1%
Score:0.051m
Score/min:134
Piloting Accuracy:33.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:1,202
V. Kills:486 247%
Deaths:62
KDR:19.387
Accuracy:67.255% A
KPH:68.600 M+
VKPH:27.700 A++
L100 Python HESH
A++
Kills:376
V. Kills:66 N/A
Deaths:28
KDR:13.429
Accuracy:62.114% A+
KPH:88.500 A+
VKPH:15.500 A++
C75 Viper
M+
Kills:174
V. Kills:70 245%
Deaths:26
KDR:6.692
Accuracy:59.037% A*
KPH:51.300 A
VKPH:20.600 M+
Skyguard
A++
Kills:109
V. Kills:45 237%
Deaths:19
KDR:5.737
Accuracy:35.120% B*
KPH:26.200 A++
VKPH:10.800 B
Kills:1,861 (1,861 + 0)
Deaths:135
KDR:13.785
VKDR:4.941
Vehicle Kills:667
Kill Difference:1,726
Playtime:29.329 hours
Usage:5%
Score:0.675m
Score/min:383
Driving Accuracy:35.120%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,601
V. Kills:1,070 243%
Deaths:165
KDR:15.764
Accuracy:62.161% A++
KPH:57.700 A*
VKPH:23.700 B**
P2-120 HESH
A++
Kills:1,178
V. Kills:330 356%
Deaths:67
KDR:17.582
Accuracy:56.474% A++
KPH:68.100 B*
VKPH:19.100 A++
P2-120 HEAT
A*
Kills:1,161
V. Kills:438 264%
Deaths:121
KDR:9.595
Accuracy:58.987% A++
KPH:48.200 A++
VKPH:18.200 A*
MR11 Gatekeeper
M++
Kills:77
V. Kills:44 171%
Deaths:8
KDR:9.625
Accuracy:63.101% M++
KPH:32.800 B**
VKPH:18.700 C**
Kills:5,017 (4,940 + 77)
Deaths:361
KDR:13.898
VKDR:5.213
Vehicle Kills:1,882
Kill Difference:4,656
Playtime:88.848 hours
Usage:16%
Score:1.761m
Score/min:330
Driving Accuracy:58.987%
Gunner Accuracy:63.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:94
V. Kills:48 192%
Deaths:9
KDR:10.444
Accuracy:63.248% A++
KPH:83.600 A++
VKPH:42.700 A+
Kills:94 (0 + 94)
Deaths:9
KDR:10.444
VKDR:5.333
Vehicle Kills:48
Kill Difference:85
Playtime:1.125 hours
Usage:0%
Score:0.071m
Score/min:1,045
Driving Accuracy:N/A%
Gunner Accuracy:63.248%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:94
V. Kills:25 362%
Deaths:6
KDR:15.667
Accuracy:50.193% A
KPH:44.500 A*
VKPH:11.800 B**
M12 Kobalt
A+
Kills:85
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:25.391% A+
KPH:111.700 A+
VKPH:3.900 C**
M12 Kobalt
A*
Kills:54
V. Kills: N/A
Deaths:
KDR:
Accuracy:27.439% A*
KPH:85.800 B+
VKPH:0 D*
Kills:233 (0 + 233)
Deaths:6
KDR:38.833
VKDR:4.667
Vehicle Kills:28
Kill Difference:227
Playtime:3.502 hours
Usage:1%
Score:0.090m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:27.439%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,6712,60116515.764A13.2762.161%A++N/A57.7A*23.7B**35145.1h5.3B*8.5B**
C-4 1,9561,5034233.553A+1.0632.134%B**N/A278.3S83.9M**17745.4h1B**3.3B**
L100 Python AP 1,6881,2026219.387M16.8967.255%AN/A68.7M+27.8A++43117.5h3.7B*5.6A
TRAC-5 1,2111,1848761.352B++1.1431.097%A++22.973%B++42.3A+1A++12928h11.4B*36.6B*
PDW-16 Hailstorm 1,2071,1826811.736B*0.7628.803%B*28.088%A*55.2A+1.2M13521.4h11.8B*41.1B++
NS-7 PDW 1,2101,1826191.91A0.5831.974%A28.849%A++61.2A++1.5M**24419.3h11.4B*35.7B*
NS-11C 1,2011,1816641.779B*0.7130.913%A25.487%B**57.9A+1A+19320.4h10.6B**34.1B*
HC1 Cougar 1,2061,1806781.74B++0.7531.971%A+25.339%B+55.7A1.2A++14321.2h8.7B**27.1B*
P2-120 HESH 1,5081,1786717.582B+15.0956.474%A++N/A68.1B*19.1A++29217.3h4.6C**8.1B*
SMG-46 Armistice 1,1961,1777971.477B+1.0229.349%B++27.698%A++50.3B**N/A14023.4h13.7B46.8B+
LC2 Lynx 1,1911,1756801.728B+0.7629.476%A30.723%A+49B**N/A18424h11.2B**38.1B*
LC3 Jaguar 1,1891,1747981.471C++1.0228.583%B**30.153%A++49.7B*N/A18023.6h11B+38.6B++
NS-30 Vandal 1,1891,1744192.802B++0.3140.347%B**31.942%B+82.1A++1A19814.3h4.5B**11.1B*
MG-S1 Jackal 1,1791,1695082.301B**0.1933.243%A26.861%B**82.3A*N/A25614.2h8.2B+24.7B*
TX1 Repeater 1,1731,1628481.37B*1.1236.515%A*25.215%B+65.6A++N/A20817.7h12.1B+33.1B*
P2-120 HEAT 1,5991,1611219.595B+7.1058.987%A++N/A48.2A++18.2A*28224.1h7C**11.9B**
T1 Cycler 7757565451.387B1.1128.508%A32.275%A+50.1A+1.3A*23015.1h10.6A37.2B**
Sticky Grenade 5315141514N/A511.5153.123%C++N/A1028C++34A*33400.5h1.9B+3.6B+
Rocklet Rifle 8374803451.391B**1.1069.4%A++N/A57.8A*43A++7058.3h33B+47.5B*
Tank Mine 6674561114.108B*1.6232.345%C+N/A240M111.1A++16951.9h1.6B+5B++
AMR-66 3823781332.842A*0.3539.012%A*29.63%B++85.9SN/A3124.4h6A15.4B**
L100 Python HESH 4423762813.429C*10.9462.114%A+N/A89.5A+15.7A++3164.2h3.2C*5.1B*
MRC3 Mercy 3673581043.442B+0.9524.626%A++25.14%B*68.8M+1.7A*2745.2h14.9B**60.5B**
MRC3 Mercy 3523451043.317B+0.8223.916%A++24.928%B++66.3M1.3A2535.2h14.7A61.5B**
NSX Tengu 2542531152.2B**0.2945.025%A20.553%C+68.4AN/A2623.7h9.8B*21.7B++
Claymore 253253289.036B+6.5427.512%C--N/A253A*N/A7231h1.2C++4.2C+
The Little Helper 2572511561.609C*0.8853.63%B+18.327%B+58.4B+1.4B**1324.3h4.2B+7.8B+
Chainblade 2712509,3120.027C*2.4724.829%C8%C*0.8C**N/A3298.3h2.8C+11.1C++
NSX Daimyo 249249912.736C+0.2442.571%C++93.574%C+40.8CN/A1046.1h2.7C+6.4C++
T9 CARV 2362331481.574C**0.9224.919%B**36.052%A*59.7A+N/A3533.9h10.3B**41.2B*
T7 Mini-Chaingun 2302241131.982B**0.5123.305%A16.964%B**74.7A*2M2303h10.8B**46.2B*
MSW-R 2202161181.831C+0.6626.338%B++31.019%B*65.5B**1.2A++3903.3h9.8B*37.3B++
C75 Viper 244174266.692B+4.2059.037%A*1.149%C51.2A20.6M+3913.4h13C++22B*
M77-B 151150246.25M*3.7643.922%B**75.333%C+37.5B++N/A984h2.2B+5.1B++
Hunter QCX 1521451111.306B**1.1967.855%A+15.172%D43.9M++2.1C+1323.3h6.7C++9.9B
NS-44 Commissioner 1221181121.054C++1.4444.02%B*12.712%D*47.2B+1.6M2132.5h4.6C--10.4C**
Soldier Soaker 116116681.706B+0.7947.263%A+14.655%C++61.1B+N/A4761.9h6.3C+13.4B*
Frag Grenade 1151101110N/A107.5145.011%C+N/A366.7C-16.7A18220.3h3.9C++8.6C*
Skyguard 154109195.737A3.2435.12%B*N/A26A++10.7B2454.2h87.7B*249.7B**
FA1 Barrage 104104871.195C*1.3045.527%B+18.269%B+34.7B+N/A1623h4.9C*10.9B+
Fatestealer 1011011310.771M1.7234.066%C21.782%C+25.3C+N/A594h2.8D*8.1C
G20 Vulcan-H 14294910.444A++7.9563.248%A++2.128%C-85.5A*43.6A+10431.1h99.2C++156.9B*
M20 Basilisk 11994615.667S13.1750.193%A4.255%D44.8A*11.9B**4562.1h80.3B+159.9B*
M12 Kobalt 8885185S82.5125.391%A+15.294%D106.3A3.8C**4580.8h16.4B+64.8B++
Spear Anti-Vehicle Phalanx Turret 11878711.143B++8.6567.23%A**1.282%D**60A30.8B**4191.3h10.2C15.2B++
M2 Mutilator 8077164.813A*2.3219.87%A15.584%D96.3S3.8S4760.8h9.1A*45.9B**
MR11 Gatekeeper 1217789.625A7.1363.101%M++N/A33.5B**19.1B7162.3h51.9C+82.2B**
NSX Masamune 11674571.298B++1.1965.68%B*N/A38.9B+22.1B*3591.9h16.8C25.6C+
Nightshade 89721,7520.041C+2.4577.158%B++5.556%D-1.2CN/A858.7h47.7C61.8C
M18 Needler 10262441.409C+1.0833.293%C++1.613%C9.7C6.3C-1346.4h127.4B382.8B+
M1 Heavy Cycler 5858153.867A*1.3726.466%M+27.586%A*44.6A*N/A2001.3h12A+45.3B**
M2 Mutilator 5957163.563A1.0719.319%B**21.053%B+71.3M**2.5S2540.8h12.2A+63.4B*
ML-7 9055560.982B+1.5168.087%AN/A27.5B+17.5B++6592h11.9F--17.5D-
M12 Kobalt 5454154A++51.5127.439%A*18.519%C+90B+N/A3040.6h22.2D81.1B+
M3 Pounder HEG 5950381.316C+1.1850.705%AN/A19.2C*3.5C++1372.6h20.9C--41.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32160.1h
Nano-Armor Kit240487,16224.8h
Nanite Revive Grenade04850.1h
Medical Applicator10450,8043.3h
Spitfire Auto-Turret232,2021.3h
Motion Spotter23910.3h
Shield Recharging Field51,1110.3h
Ammunition Package42,3720.6h
Anti-Infantry MANA Turret1910.1h
Recon Detection Device6512,21917.4h
Nano-Repair Grenade02900.1h
Snowman Soldier31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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