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Archon A.S.P. Operative SaintPauI[HARM] SaintPauI
VS BR 78

KDR: 2.1

Score: 20.1m

Last Seen: Sep 21st, 2019 7:29 PM
- OFFLINE - 572.7 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
Level Progress (to 79): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Pulsar LSW NSX-P Naginata Solstice VE3 E540 Halberd Tank Mine C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 460TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.391%19.025%4451012062,4810.6167041.483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.758%0.311C*-0.254C0.2C++HEAD ++ (~7.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.189C++13.90.037C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.987%1.282%251121578452940.17256682%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.389C**-0.283C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.519B+31.80.399B45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.961%1.304%17843121311,813145964968.09664182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.955%2.066A*-0.519D0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.822B++3.80.659B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.876%1.082%346412121,84993115431.98391120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.218%1.265A-0.841D--1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.743B++14.60.616B+14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.636%45.993%3462121428767710.423304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.734%0.849B*-1.37D**1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.192C++3.3-0.021C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.527%17.61%3461121515923870.665272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.11B**5.51B**9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
20.1m376.9%392 (23.5k)349 (20.9k)2.0998723,88611,3752.9292378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216106011.377%5.769%6605:051

71% Engineer12% Heavy Assault6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2013 12:52 AMJun 8th, 2019 8:47 PMOct 13th, 2019 9:29 AM (2d) (PST)Sep 21st, 2019 4:54 PM (24d) (PST)Sep 21st, 2019 3:29 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9921218710.4130.1970.0242.2130.174160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,5477,23852,309251211331020,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
962.9h/40.1d 9,434 1,378 9,625 127.8k 887 2,060 10,029 57.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:591
Deaths:1,165
KDR:0.507
Accuracy:24.303% C**
HSR:17.936% C
NSX-P Tanto
B+
Kills:181
Deaths:192
KDR:0.943
Accuracy:25.750% C+
HSR:28.177% B+
Pandora VX25
B+
Kills:159
Deaths:157
KDR:1.013
Accuracy:36.527% C
HSR:17.610% B+
Kills:931
Deaths (as Engineer):1,514
Deaths (to Engineers):3,880
KDR:0.61493
Kill Difference:583
Playtime:686.284 hours
Usage:71%
Score:16.269m
Score/min:395
Accuracy (listed only):28.860%
HSR (listed only):21.241%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:744
Deaths:957
KDR:0.777
Accuracy:22.465% C+
HSR:18.817% D
NSX-P Naginata
C*
Kills:743
Deaths:591
KDR:1.257
Accuracy:23.965% C*
HSR:25.168% C-
SVA-88
D
Kills:386
Deaths:581
KDR:0.664
Accuracy:19.738% D
HSR:18.394% D--
Orion VS54
B+
Kills:94
Deaths:114
KDR:0.825
Accuracy:23.077% B+
HSR:26.596% C*
Kills:1,967
Deaths (as Heavy Assault):2,243
Deaths (to Heavy Assaults):2,255
KDR:0.87695
Kill Difference:276
Playtime:118.684 hours
Usage:12%
Score:1.653m
Score/min:232
Accuracy (listed only):22.311%
HSR (listed only):22.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:591
Deaths:1,165
KDR:0.507
Accuracy:24.303% C**
HSR:17.936% C
NSX-P Tanto
B+
Kills:181
Deaths:192
KDR:0.943
Accuracy:25.750% C+
HSR:28.177% B+
Pandora VX25
B+
Kills:159
Deaths:157
KDR:1.013
Accuracy:36.527% C
HSR:17.610% B+
NSX-P Tengu
C++
Kills:115
Deaths:144
KDR:0.799
Accuracy:29.145% D--
HSR:21.739% C++
Kills:1,046
Deaths (as Light Assault):1,658
Deaths (to Light Assaults):1,807
KDR:0.63088
Kill Difference:612
Playtime:45.076 hours
Usage:5%
Score:0.510m
Score/min:189
Accuracy (listed only):28.931%
HSR (listed only):21.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:175
Deaths:167
KDR:1.048
Accuracy:38.635% B**
HSR:19.429% F
Artemis VX26
C--
Kills:143
Deaths:228
KDR:0.627
Accuracy:24.975% C--
HSR:18.182% D
NSX-P Tengu
C++
Kills:115
Deaths:144
KDR:0.799
Accuracy:29.145% D--
HSR:21.739% C++
NS-61 Emissary
B+
Kills:112
Deaths:164
KDR:0.683
Accuracy:25.216% C-
HSR:19.643% B+
XM98
A++
Kills:112
Deaths:123
KDR:0.911
Accuracy:49.195% A++
HSR:87.500% A+
Beamer VS3
D--
Kills:85
Deaths:158
KDR:0.538
Accuracy:17.352% D**
HSR:15.294% D--
NS-AM7 Archer
C+
Kills:77
Deaths:248
KDR:0.310
Accuracy:57.580% C+
HSR:9.091% D-
NS-44 Commissioner
D-
Kills:68
Deaths:178
KDR:0.382
Accuracy:18.459% F--
HSR:16.177% D-
Kills:887
Deaths (as Infiltrator):1,410
Deaths (to Infiltrators):1,682
KDR:0.62908
Kill Difference:523
Playtime:46.973 hours
Usage:5%
Score:0.513m
Score/min:182
Accuracy (listed only):32.570%
HSR (listed only):25.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:420
Deaths:257
KDR:1.634
Accuracy:16.811% C+
HSR:17.619% C
Blueshift VM5
C+
Kills:388
Deaths:269
KDR:1.442
Accuracy:17.268% C-
HSR:20.876% C+
Blueshift VM5
C-
Kills:387
Deaths:273
KDR:1.418
Accuracy:17.774% C-
HSR:18.346% D
Cosmos VM3
C+
Kills:262
Deaths:154
KDR:1.701
Accuracy:17.451% C+
HSR:16.031% D
Comet VM2
B+
Kills:225
Deaths:320
KDR:0.703
Accuracy:47.846% B+
HSR:4.444% C++
Quasar VM1
C++
Kills:146
Deaths:85
KDR:1.718
Accuracy:14.738% C
HSR:19.863% C++
Comet VM2
B++
Kills:103
Deaths:137
KDR:0.752
Accuracy:52.063% B++
HSR:4.854% C**
Kills:1,931
Deaths (as MAX Suit):747.500
Deaths (to MAX Suits):424
KDR:2.58328
Kill Difference:1,183.500
Playtime:57.615 hours
Usage:6%
Score:1.153m
Score/min:334
Accuracy (listed only):26.279%
HSR (listed only):14.576%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:78
V. Kills:37 205%
Deaths:77
KDR:1.013
Accuracy:40.987% D*
KPH:24.100 D--
VKPH:11.400 C--
Kills:78 (0 + 0)
Deaths:77
KDR:1.013
VKDR:0.481
Vehicle Kills:37
Kill Difference:1
Playtime:3.239 hours
Usage:0%
Score:0.044m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:84
V. Kills:56 147%
Deaths:5
KDR:16.800
Accuracy:45.174% B*
KPH:45.600 B+
VKPH:30.400 B
CAS30 Tank Buster
C++
Kills:56
V. Kills:31 175%
Deaths:25
KDR:2.240
Accuracy:39.835% D
KPH:9 C++
VKPH:5 C-
Kills:140 (56 + 84)
Deaths:30
KDR:4.667
VKDR:2.900
Vehicle Kills:87
Kill Difference:110
Playtime:8.062 hours
Usage:1%
Score:0.109m
Score/min:226
Piloting Accuracy:39.835%
Gunner Accuracy:45.174%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:11,387
V. Kills:6,283 181%
Deaths:1,483
KDR:7.678
Accuracy:63.888% A
KPH:39.200 A
VKPH:21.600 A
Saron HRB
B*
Kills:1,124
V. Kills:985 114%
Deaths:253
KDR:4.443
Accuracy:51.573% B*
KPH:26.200 C++
VKPH:23 B*
E540 Halberd
B+
Kills:588
V. Kills:314 187%
Deaths:78
KDR:7.538
Accuracy:51.897% B+
KPH:34.500 C**
VKPH:18.400 B+
Supernova PC
D
Kills:330
V. Kills:140 234%
Deaths:115
KDR:2.870
Accuracy:44.803% C--
KPH:15.800 D
VKPH:6.700 D
G40-F Ranger
A+
Kills:188
V. Kills:110 169%
Deaths:13
KDR:14.462
Accuracy:40.406% A+
KPH:70.600 A+
VKPH:41.300 A+
Halberd SE
A+
Kills:165
V. Kills:83 196%
Deaths:13
KDR:12.692
Accuracy:53.625% B+
KPH:58.400 B+
VKPH:29.400 A+
Supernova VPC
C+
Kills:96
V. Kills:20 457%
Deaths:20
KDR:4.800
Accuracy:58.974% B*
KPH:36.900 C
VKPH:7.700 C+
Proton II PPA
C-
Kills:53
V. Kills:2 N/A
Deaths:7
KDR:7.571
Accuracy:21.348% C-
KPH:32.600 D-
VKPH:1.200 D*
Kills:13,931 (11,813 + 2,118)
Deaths:1,982
KDR:7.029
VKDR:4.005
Vehicle Kills:7,937
Kill Difference:11,949
Playtime:380.806 hours
Usage:40%
Score:7.456m
Score/min:326
Driving Accuracy:58.974%
Gunner Accuracy:21.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,67011,3871,4837.678C*5.5863.888%A1.203%D39.2A21.6A315290.3h3.8B*6B**
Saron HRB 2,1091,1242534.443C+2.3451.573%B*N/A26.2C++23B*35142.9h20.5B+39.7B++
Pulsar LSW 7587449570.777D1.3222.465%C+18.817%D18.8D-N/A6239.6h12.9C+57.6C++
NSX-P Naginata 7757435911.257C+0.8423.965%C*25.168%C-42.5C+1.8B**13617.5h11.5B+48B+
Solstice VE3 6135911,1650.507C1.5924.303%C**17.936%C9.2DN/A3564.2h18.3C75.3C+
E540 Halberd 902588787.538C+5.4451.897%B+1.361%D34.4C**18.4B+43317.1h5.4B+10.4B+
Tank Mine 827508687.471A**5.3736.976%C*N/A181.4A+113.9A++15672.8h1.9C+5B++
C-4 7614575620.813C-1.2925.091%C+N/A37.2D--24.7C45812.3h1.4C*5.4C**
Cosmos VM3 4234202571.634C+0.4716.811%C+17.619%C25CN/A11316.8h13.2B+78.2C++
Orbital Strike Uplink 5453951395U392.90790.385%UN/A987.5U375U41510.4h1T*0.1T*
Blueshift VM5 3993882691.442C0.6617.268%C-20.876%C+25.9C-N/A7115h16.8C+97.5C+
Blueshift VM5 3973872731.418C0.6817.774%C-18.346%D25.3C--N/A7315.3h17.5C+98.2C+
SVA-88 3923865810.664D1.4419.738%D18.394%D--20.3D-N/A5719h13.1C66.2C
Supernova PC 4703301152.87C0.7744.803%C--3.636%B**15.8D6.7D13620.9h4.6B+10.2B
Cosmos VM3 2672621541.701C+0.4017.451%C+16.031%D29.4C+N/A1378.9h13.8C*79.3C**
Comet VM2 3212253200.703C+1.4047.846%B+4.444%C++8.2C--3.5C7527.3h18.4B+38.5B+
G40-F Ranger 2981881314.462B**12.3640.406%A+N/A69.6A+40.7A+6652.7h57.8B++143B**
NSX-P Tanto 1841811920.943C+1.1625.75%C+28.177%B+25.9C+N/A697h10.5B*40.9B++
NS Decimator 2621762020.871C+1.2367.104%B*N/A37.4C++18.3C**4464.7h4.1B+6.1B++
VA39 Spectre 1751751671.048C1.0538.635%B**19.429%F19CN/A669.2h4.1B**10.6B**
Halberd SE 2481651312.692C++10.5953.625%B+1.212%C*58.9B+29.6A+15482.8h3.7B++6.9B+
Pandora VX25 1631591571.013C+1.0936.527%C17.61%B+31.8CN/A1235h5.5D15.1C
Quasar VM1 148146851.718C++0.3814.738%C19.863%C++16.2DN/A489h13.2B++89.6C*
Artemis VX26 1441432280.627D1.4724.975%C--18.182%D17.9DN/A508h12.3C++49.3C+
NSX-P Tengu 1201151440.799C+1.3029.145%D--21.739%C++20.2DN/A485.7h12.4B+42.4C+
NS-61 Emissary 1161121640.683C+1.4225.216%C-19.643%B+20.7CN/A715.4h13.1C*51.8C*
XM98 1131121230.911D1.1949.195%A++87.5%A+13.5DN/A488.3h1.9B**3.9B**
Spear Anti-Vehicle Phalanx Turret 166104205.2C3.1046.209%C++3.846%C+37.1C+22.1C++4002.8h9.3C++20.2C*
Comet VM2 1521031370.752C1.3552.063%B++4.854%C**9.4C4.5C+9211h22.5B+43.3B++
Supernova VPC 11696204.8D2.7058.974%B*5.208%S36.9C7.7C+4832.6h2.9B+4.9B++
Orion VS54 96941140.825C1.2723.077%B+26.596%C*31.3C+N/A2273h12.4C**53.5C++
Beamer VS3 88851580.538C1.5617.352%D**15.294%D--13.5DN/A456.3h9.7C++56.1C
C150 Dalton 14084516.8A14.7045.174%B*1.19%B46.7B+31.1B+4371.8h2.8B*6.2B**
Dual Photon Pods 11578771.013D1.0940.987%D*1.282%C++24.4D--11.6C--2283.2h31.8D77.7D--
NS-AM7 Archer 125772480.31C1.7957.58%C+9.091%D-4D2.5C+4519.1h20.5C++35.6C++
Lumine Edge 69693,2510.021C2.087.427%F10.145%D-0.4C--N/A1162.1h1.4C++18.9F
NS-44 Commissioner 69681780.382C--1.7218.459%F--16.177%D-8.8D--N/A367.7h5.6D*30.4F*
Nemesis VSH9 159682840.239D-1.8665.998%B+2.941%C**7.2D9.6C+1829.5h12.1F18.3D--
Proximity Mine 6666164.125C++2.0360.109%A*N/A165B*N/A5300.4h1.7B++2.8A+
NS Annihilator 153632000.315D1.7883.353%B++N/A8.8C12.5A+2177.2h11.5C++13.8C**
Force-Blade 64605,1010.012C2.0919.624%D-6.667%C+0.2DN/A1266.6h4D20.4D
S1 86571010.564C1.5459.563%C**10.526%S21.1C10.7C5022.7h5.7B+9.6B+
CAS30 Tank Buster 8756252.24B+0.1439.835%DN/A9C++5C-1646.2h60.3C+151.3C+
Proton II PPA 555377.571C5.4721.348%C-1.887%C+33.1D1.3D*1201.6h12.1C56.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24290.5h
Nano-Armor Kit1,2291,197,755137.8h
Anti-Vehicle MANA Turret389911.7h
Medical Applicator458,8291.2h
Spitfire Auto-Turret85610.5h
Welding Device03,5830.2h
Ammunition Package225930.6h
Medical Kit7650.1h
Anti-Infantry MANA Turret61020.5h
Nano-Repair Grenade03790.1h
Orbital Strike Target Designator671222.5h
Soldier Soaker0980h
Recon Detection Device122501h

Check the help document for the dictionary if you want to learn more about words used here.


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