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Praetor SaintPauI[HARM] SaintPauI
VS BR 86

KDR: 2.26

Score: 22.3m

Last Seen: Mar 22nd, 2020 6:01 PM
- OFFLINE - 51 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt
Level Progress (to 87): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB NSX-P Naginata Pulsar LSW E540 Halberd Orbital Strike Uplink Solstice VE3 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.706%18.952%4491012222,5380.5881811.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.95%0.482B+-0.313C-2.916THEAD ++ (~7.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.204C++140.019C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.076%1.282%2311231784911770.15853744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.402B-0.271C-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.40.517B+32.20.395B46.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.79%1.157%19463122913,914157073778.85678189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.89%2.108A*-0.874D--0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.70.701B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.757%1.076%332412281,952102516071.90439121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.182%1.251A-0.833D-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.765B++14.10.651B+14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.636%45.993%3322123028772910.393151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.734%0.855B*-1.356D**1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.195C++3.3-0.017C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.909%16.118%3321123130425781.1783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.309C0.265C*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.047C+5.2-0.075C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m356.9%398 (23.9k)354 (21.2k)2.2566327,73412,2903.1114786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232125411.577%5.409%6305:081

72% Engineer12% Heavy Assault6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2013 12:52 AMJun 8th, 2019 8:47 PMMar 25th, 2020 2:46 PM (5d) (PST)Mar 22nd, 2020 2:16 PM (8d) (PST)Mar 22nd, 2020 2:01 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0871199680.4400.1950.0242.2120.180166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,1967,15558,041261211331121,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1050h/43.7d 10,506 1,500 10,543 139.4k 940 2,211 11,313 68.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:591
Deaths:1,165
KDR:0.507
Accuracy:24.303% C++
HSR:17.936% C
Pandora VX25
C++
Kills:304
Deaths:288
KDR:1.056
Accuracy:37.909% C-
HSR:16.118% C++
NSX-P Tanto
B
Kills:184
Deaths:198
KDR:0.929
Accuracy:26.004% C+
HSR:28.804% B
Kills:1,079
Deaths (as Engineer):1,651
Deaths (to Engineers):4,205
KDR:0.65354
Kill Difference:572
Playtime:758.852 hours
Usage:72%
Score:18.090m
Score/min:397
Accuracy (listed only):29.405%
HSR (listed only):20.953%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C++
Kills:970
Deaths:787
KDR:1.233
Accuracy:24.163% C++
HSR:24.021% D
Pulsar LSW
C
Kills:744
Deaths:957
KDR:0.777
Accuracy:22.456% C
HSR:18.817% D-
SVA-88
D-
Kills:386
Deaths:581
KDR:0.664
Accuracy:19.738% D-
HSR:18.394% D--
Orion VS54
C*
Kills:94
Deaths:114
KDR:0.825
Accuracy:23.077% C*
HSR:26.596% C++
Kills:2,194
Deaths (as Heavy Assault):2,439
Deaths (to Heavy Assaults):2,391
KDR:0.89955
Kill Difference:245
Playtime:124.701 hours
Usage:12%
Score:1.769m
Score/min:236
Accuracy (listed only):22.359%
HSR (listed only):21.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:591
Deaths:1,165
KDR:0.507
Accuracy:24.303% C++
HSR:17.936% C
Pandora VX25
C++
Kills:304
Deaths:288
KDR:1.056
Accuracy:37.909% C-
HSR:16.118% C++
NSX-P Tanto
B
Kills:184
Deaths:198
KDR:0.929
Accuracy:26.004% C+
HSR:28.804% B
NSX-P Tengu
C+
Kills:115
Deaths:146
KDR:0.788
Accuracy:29.253% D*
HSR:21.739% C+
Kills:1,194
Deaths (as Light Assault):1,797
Deaths (to Light Assaults):1,899
KDR:0.66444
Kill Difference:603
Playtime:47.278 hours
Usage:5%
Score:0.547m
Score/min:193
Accuracy (listed only):29.367%
HSR (listed only):21.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B*
Kills:175
Deaths:167
KDR:1.048
Accuracy:38.635% B*
HSR:19.429% F
Artemis VX26
D
Kills:143
Deaths:228
KDR:0.627
Accuracy:24.975% D
HSR:18.182% D
NS-61 Emissary
B++
Kills:132
Deaths:197
KDR:0.670
Accuracy:26.674% C
HSR:21.212% B++
NSX-P Tengu
C+
Kills:115
Deaths:146
KDR:0.788
Accuracy:29.253% D*
HSR:21.739% C+
XM98
A+
Kills:112
Deaths:123
KDR:0.911
Accuracy:49.195% A+
HSR:87.500% A
NS-AM7 Archer
C+
Kills:110
Deaths:377
KDR:0.292
Accuracy:58.845% C+
HSR:7.273% D*
Beamer VS3
D--
Kills:85
Deaths:158
KDR:0.538
Accuracy:17.348% F
HSR:15.294% D--
NS-44 Commissioner
D--
Kills:69
Deaths:179
KDR:0.385
Accuracy:18.481% F--
HSR:15.942% D--
Kills:941
Deaths (as Infiltrator):1,575
Deaths (to Infiltrators):1,833
KDR:0.59746
Kill Difference:634
Playtime:50.060 hours
Usage:5%
Score:0.628m
Score/min:209
Accuracy (listed only):32.926%
HSR (listed only):25.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:512
Deaths:282
KDR:1.816
Accuracy:17.353% C
HSR:16.797% C--
Blueshift VM5
C
Kills:406
Deaths:280
KDR:1.450
Accuracy:17.571% D
HSR:20.443% C
Blueshift VM5
D
Kills:404
Deaths:284
KDR:1.423
Accuracy:18.058% D
HSR:18.317% D
Cosmos VM3
C+
Kills:383
Deaths:179
KDR:2.140
Accuracy:17.954% C+
HSR:15.405% D-
Comet VM2
B+
Kills:225
Deaths:320
KDR:0.703
Accuracy:47.846% B+
HSR:4.444% C++
Quasar VM1
C++
Kills:146
Deaths:85
KDR:1.718
Accuracy:14.738% C-
HSR:19.863% C++
Comet VM2
B+
Kills:103
Deaths:137
KDR:0.752
Accuracy:52.063% B+
HSR:4.854% C*
Kills:2,179
Deaths (as MAX Suit):783.500
Deaths (to MAX Suits):442
KDR:2.78111
Kill Difference:1,395.500
Playtime:60.549 hours
Usage:6%
Score:1.254m
Score/min:345
Accuracy (listed only):26.512%
HSR (listed only):14.303%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:78
V. Kills:37 205%
Deaths:77
KDR:1.013
Accuracy:41.076% D**
KPH:24 D--
VKPH:11.400 D
Kills:78 (0 + 0)
Deaths:77
KDR:1.013
VKDR:0.481
Vehicle Kills:37
Kill Difference:1
Playtime:3.250 hours
Usage:0%
Score:0.047m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:202
V. Kills:107 187%
Deaths:25
KDR:8.080
Accuracy:35.931% D--
KPH:13.100 B*
VKPH:6.900 C+
C150 Dalton
B+
Kills:120
V. Kills:76 156%
Deaths:5
KDR:24
Accuracy:44.380% B+
KPH:49.300 B+
VKPH:31.200 B
Kills:322 (202 + 120)
Deaths:30
KDR:10.733
VKDR:6.100
Vehicle Kills:183
Kill Difference:292
Playtime:17.835 hours
Usage:2%
Score:0.173m
Score/min:162
Piloting Accuracy:35.931%
Gunner Accuracy:44.380%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:82
V. Kills:37 216%
Deaths:5
KDR:16.400
Accuracy:65.916% B**
KPH:50.700 B**
VKPH:22.900 B+
Kills:82 (82 + 0)
Deaths:5
KDR:16.400
VKDR:7.400
Vehicle Kills:37
Kill Difference:77
Playtime:1.619 hours
Usage:0%
Score:0.122m
Score/min:1,256
Driving Accuracy:65.916%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:13,487
V. Kills:7,137 189%
Deaths:1,483
KDR:9.094
Accuracy:63.585% A
KPH:41.900 A
VKPH:22.200 A
Saron HRB
B++
Kills:1,136
V. Kills:989 115%
Deaths:253
KDR:4.490
Accuracy:51.418% B*
KPH:26.300 C+
VKPH:22.900 B++
E540 Halberd
C**
Kills:643
V. Kills:334 192%
Deaths:78
KDR:8.244
Accuracy:51.920% B+
KPH:35.800 C*
VKPH:18.600 C**
Supernova PC
C--
Kills:330
V. Kills:140 234%
Deaths:115
KDR:2.870
Accuracy:44.819% D
KPH:15.800 D
VKPH:6.700 C--
G40-F Ranger
B**
Kills:206
V. Kills:120 170%
Deaths:13
KDR:15.846
Accuracy:41.090% B**
KPH:68.900 B*
VKPH:40.100 B**
Halberd SE
A++
Kills:182
V. Kills:92 196%
Deaths:13
KDR:14
Accuracy:53.429% B+
KPH:57.100 B++
VKPH:28.900 A++
Supernova VPC
C+
Kills:97
V. Kills:20 462%
Deaths:20
KDR:4.850
Accuracy:58.985% B*
KPH:36.900 C--
VKPH:7.600 C+
Proton II PPA
D
Kills:53
V. Kills:2 N/A
Deaths:7
KDR:7.571
Accuracy:21.348% D
KPH:32.600 D--
VKPH:1.200 D**
Kills:16,134 (13,914 + 2,220)
Deaths:1,982
KDR:8.140
VKDR:4.457
Vehicle Kills:8,834
Kill Difference:14,152
Playtime:414.377 hours
Usage:39%
Score:8.295m
Score/min:334
Driving Accuracy:58.985%
Gunner Accuracy:21.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 20,62413,4871,4839.094C++6.8463.585%A1.068%D-41.9A22.2A322321.9h3.7B**5.8A
Saron HRB 2,1251,1362534.49C2.2351.418%B*N/A26.3C+22.9B++35443.2h20.4C++39.6B+
NSX-P Naginata 1,0079707871.233C+1.0224.163%C++24.021%D43.9C1.7B++13622.1h11.7C**48.3B
Pulsar LSW 7587449570.777D1.4822.456%C18.817%D-18.8D--N/A6239.6h12.9C57.6C+
E540 Halberd 977643788.244C+5.9951.92%B+1.4%D35.7C*18.6C**43518h5.3B10.2B+
Orbital Strike Uplink 9136401640U637.74815.069%UN/A1280U546U59650.5h0.9T*0.1T*
Solstice VE3 6135911,1650.507D1.7524.303%C++17.936%C9.2DN/A3564.2h18.3D75.3C+
Tank Mine 885547688.044A**5.7937.946%C*N/A188.6A++116.6A++16042.9h1.9C+4.9B++
Cosmos VM3 5165122821.816C+0.4417.353%C16.797%C--27.2CN/A11618.8h13.4C**77.1C+
C-4 8064885850.834C-1.4225.455%C+N/A38.7D--25.2C47212.6h1.3B5.3C**
Blueshift VM5 4204062801.45C-0.8117.571%D20.443%C26.4DN/A7315.4h17C--96.6C
Blueshift VM5 4144042841.423C--0.8318.058%D18.317%D25.7DN/A7515.7h17.6C--97.6C-
SVA-88 3923865810.664D1.5919.738%D-18.394%D--20.3D--N/A5819h13.1D66.2D
Cosmos VM3 3883831792.14C+0.1217.954%C+15.405%D-35.1C+N/A15310.9h12.8B71.3C**
Supernova PC 4703301152.87C-0.6144.819%D3.636%B**15.8D6.7C--14020.9h4.6C*10.2C++
Pandora VX25 3093042881.056C1.2037.909%C-16.118%C++33.8CN/A1229h5.2D13.8C-
Comet VM2 3212253200.703C1.5547.846%B+4.444%C++8.2D3.5C--7527.3h18.4B38.5B+
G40-F Ranger 3262061315.846B+13.5941.09%B**N/A68.7B*40B**6523h59B+143.6B++
CAS30 Tank Buster 309202258.08M*5.8235.931%D--N/A13.1B*6.9C+11715.4h41.4B++115.1C*
NS Decimator 2991992310.861C1.4067.849%B*N/A36.2C+18.2C++4265.5h4.3C*6.4B+
NSX-P Tanto 1871841980.929C+1.3326.004%C+28.804%B25.2CN/A677.3h11.1B++42.8B+
Halberd SE 2741821314C+11.7453.429%B+1.648%B*56.9B++28.8A++16323.2h3.7B+6.9B++
VA39 Spectre 1751751671.048C1.2138.635%B*19.429%F19CN/A679.2h4.1B**10.6B**
Quasar VM1 148146851.718C+0.5414.738%C-19.863%C++16.2DN/A489h13.2B+89.6C++
Artemis VX26 1441432280.627D1.6324.975%D18.182%D17.9D-N/A518h12.3C+49.3C
NS-61 Emissary 1371321970.67C1.5926.674%C21.212%B++18.9C-N/A667h13.8C++51.8C++
C150 Dalton 196120524A++21.7444.38%B+N/A50B+31.7B4432.4h2.6B*5.8B**
NSX-P Tengu 1201151460.788C1.4729.253%D*21.739%C+19.8DN/A495.8h12.5C**42.6C+
XM98 1131121230.911D-1.3549.195%A+87.5%A13.5D-N/A498.3h1.9B*3.9B*
NS-AM7 Archer 1761103770.292C-1.9658.845%C+7.273%D*4.6D2.7C++4624.1h19.1C++32.4C++
Spear Anti-Vehicle Phalanx Turret 173108224.909C2.6545.654%C+3.704%C+37.2C22.4C+3972.9h9.6C+21.1C+
Comet VM2 1521031370.752C-1.5052.063%B+4.854%C*9.4D4.5C9311h22.5C**43.3B+
Supernova VPC 11797204.85D2.5958.985%B*5.155%M**37.3C--7.7C+4942.6h2.9C**4.9B+
Orion VS54 96941140.825C-1.4323.077%C*26.596%C++31.3CN/A2393h12.4C++53.5C+
Beamer VS3 88851580.538C1.7217.348%F15.294%D--13.5DN/A456.3h9.7C+56.1D-
L100 Python AP 11982516.4A14.1465.916%B**N/A51.3A23.1B+12551.6h5B+7.6B+
Dual Photon Pods 11578771.013D-1.2441.076%D**1.282%C+24.4D--11.6D2393.2h32.2D*78.4D*
Lumine Edge 72723,6850.02C--2.247.485%F9.722%D--0.4C-N/A1174.8h1.4C++18.6F
NS-44 Commissioner 70691790.385D1.8718.481%F--15.942%D--9D--N/A377.7h5.5D**30T
Nemesis VSH9 159682840.239D-2.0265.998%B2.941%C++7.2D9.6C+1839.5h12.1F18.3D*
Proximity Mine 6767164.188C+1.9360.87%A++N/A167.5B++N/A5390.4h1.7B+2.7A
NS Annihilator 156652090.311D1.9583.278%B++N/A8.8C12.3A2187.4h11.6C++14C*
Force-Blade 64605,1010.012C2.2419.624%D--6.667%C++0.2DN/A1266.7h4D*20.4D--
S1 86571010.564C-1.6959.563%C++10.526%S21.1C-10.7C5292.7h5.7B+9.6C**
Proton II PPA 555377.571C-5.3121.348%D1.887%C+33.1D--1.3D**1201.6h12.1D-56.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25470.5h
Anti-Vehicle MANA Turret389911.7h
Nano-Armor Kit1,5301,328,075149.5h
Medical Applicator468,8621.2h
Cortium Silo4670.5h
Spitfire Auto-Turret117560.6h
Motion Spotter2560.1h
Welding Device04,6090.4h
Ammunition Package236550.7h
Medical Kit121060.1h
Anti-Infantry MANA Turret61020.5h
Nano-Repair Grenade04640.1h
Flail Targeting Dart4510.4h
Soldier Soaker0980h
Recon Detection Device122501h
Orbital Strike Target Designator901713.3h

Check the help document for the dictionary if you want to learn more about words used here.


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